Affiliates:
|
| |
Turok Dinosaur Hunter Version 1.0 |
|
| WARNING: do not copy these codes to other sites! |
| Enemy Health Modifiers |
| 1 | Soldier #1 | 812B0F5C ???? |
| 2 | Soldier #2 | 812B1184 ???? |
| 3 | Soldier #3 | 812B13AC ???? |
| 4 | Soldier #4 | 812B2714 ???? |
| 5 | Soldier #5 | 812B293C ???? |
| 6 | Soldier #6 | 812B2B64 ???? |
| 7 | Soldier #7 | 812B2D8C ???? |
| 8 | Soldier #8 | 812B2FB4 ???? |
| Enemy Action Modifiers |
| 9 | Soldier #11 | 812B0F57 00?? |
| 10 | Soldier #2 | 812B117F 00?? |
| 11 | Soldier #3 | 812B13A7 00?? |
| 12 | Soldier #4 | 812B270F 00?? |
| 13 | Soldier #5 | 812B2937 00?? |
| 14 | Soldier #6 | 812B2B5F 00?? |
| 15 | Soldier #7 | 812B2D87 00?? |
| 16 | Soldier #8 | 812B2FAF 00?? |
| Enemy Multi-Death Modifiers |
| 17 | Soldier #12 | 812B0F50 ???? |
| 18 | Soldier #2 | 812B1178 ???? |
| 19 | Soldier #3 | 812B13A0 ???? |
| 20 | Soldier #4 | 812B2708 ???? |
| 21 | Soldier #5 | 812B2930 ???? |
| 22 | Soldier #6 | 812B2B58 ???? |
| 23 | Soldier #7 | 812B2D80 ???? |
| 24 | Soldier #8 | 812B2FA8 ???? |
| Enemy Freeze & Explode Modifiers |
| 25 | Soldier #13 | 802B0F4C 00?? |
| 26 | Soldier #2 | 802B1174 00?? |
| 27 | Soldier #3 | 802B139C 00?? |
| 28 | Soldier #4 | 802B2704 00?? |
| 29 | Soldier #5 | 802B292C 00?? |
| 30 | Soldier #6 | 802B2B54 00?? |
| 31 | Soldier #7 | 802B2D7C 00?? |
| 32 | Soldier #8 | 802B2FA4 00?? |
| Enemy Image/Sound Modifiers |
| 33 | Soldier #14 | 812B0E98 ???? 812B0E9A ???? 812B0E9C ???? 812B0E9E ???? |
| 34 | Soldier #2 | 812B10C0 ???? 812B10C2 ???? 812B10C4 ???? 812B10C6 ???? |
| 35 | Soldier #3 | 812B12E8 ???? 812B12EA ???? 812B12EC ???? 812B12EE ???? |
| 36 | Soldier #4 | 812B2650 ???? 812B2652 ???? 812B2654 ???? 812B2656 ???? |
| 37 | Soldier #5 | 812B2878 ???? 812B287A ???? 812B287C ???? 812B287E ???? |
| 38 | Soldier #6 | 812B2AA0 ???? 812B2AA2 ???? 812B2AA4 ???? 812B2AA6 ???? |
| 39 | Soldier #7 | 812B2CC8 ???? 812B2CCA ???? 812B2CCC ???? 812B2CCE ???? |
| 40 | Soldier #8 | 812B2EF0 ???? 812B2EF2 ???? 812B2EF4 ???? 812B2EF6 ???? |
| Enemy Size Modifiers |
| 41 | Soldier #15 | 812B0DC0 ???? |
| 42 | Soldier #2 | 812B0FE8 ???? |
| 43 | Soldier #3 | 812B1210 ???? |
| 44 | Soldier #4 | 812B2578 ???? |
| 45 | Soldier #5 | 812B27A0 ???? |
| 46 | Soldier #6 | 812B29C8 ???? |
| 47 | Soldier #7 | 812B2BF0 ???? |
| 48 | Soldier #8 | 812B2E18 ???? |
| Enemy Action Modifiers Version 2 |
| 49 | Soldier #16 | 812B0E9E ???? |
| 50 | Soldier #2 | 812B10C6 ???? |
| 51 | Soldier #3 | 812B12EE ???? |
| 52 | Soldier #4 | 812B2656 ???? |
| 53 | Soldier #5 | 812B287E ???? |
| 54 | Soldier #6 | 812B2AA6 ???? |
| 55 | Soldier #7 | 812B2CCE ???? |
| 56 | Soldier #8 | 812B2EF6 ???? |
| Enemy Z Coordinate Modifiers |
| 57 | Soldier #1 | 812B0D8C ???? |
| 58 | Soldier #2 | 812B0FB4 ???? |
| 59 | Soldier #3 | 812B11DC ???? |
| 60 | Soldier #4 | 812B2544 ???? |
| 61 | Soldier #5 | 812B276C ???? |
| 62 | Soldier #6 | 812B2994 ???? |
| 63 | Soldier #7 | 812B2BBC ???? |
| 64 | Soldier #8 | 812B2DE4 ???? |
| Enemy Y Coordinate Modifiers |
| 65 | Soldier #17 | 812B0D88 ???? |
| 66 | Soldier #2 | 812B0FB0 ???? |
| 67 | Soldier #3 | 812B11D8 ???? |
| 68 | Soldier #4 | 812B2540 ???? |
| 69 | Soldier #5 | 812B2768 ???? |
| 70 | Soldier #6 | 812B2990 ???? |
| 71 | Soldier #7 | 812B2BB8 ???? |
| 72 | Soldier #8 | 812B2DE0 ???? |
| Enemy X Coordinate Modifiers |
| 73 | Soldier #1 | 812B0D84 ???? |
| 74 | Soldier #2 | 812B0FAC ???? |
| 75 | Soldier #3 | 812B11D4 ???? |
| 76 | Soldier #4 | 812B253C ???? |
| 77 | Soldier #5 | 812B2764 ???? |
| 78 | Soldier #6 | 812B298C ???? |
| 79 | Soldier #7 | 812B2BB4 ???? |
| 80 | Soldier #8 | 812B2DDC ???? |
| Enemy Width Modifiers |
| 81 | Soldier #18 | 812B0DA8 ???? |
| 82 | Soldier #2 | 812B0FD0 ???? |
| 83 | Soldier #3 | 812B11F8 ???? |
| 84 | Soldier #4 | 812B2560 ???? |
| 85 | Soldier #5 | 812B2788 ???? |
| 86 | Soldier #6 | 812B29B0 ???? |
| 87 | Soldier #7 | 812B2BD8 ???? |
| 88 | Soldier #8 | 812B2E00 ???? |
| Enemy Height Modifiers |
| 89 | Soldier #19 | 812B0DAC ???? |
| 90 | Soldier #2 | 812B0FD4 ???? |
| 91 | Soldier #3 | 812B11FC ???? |
| 92 | Soldier #4 | 812B2564 ???? |
| 93 | Soldier #5 | 812B278C ???? |
| 94 | Soldier #6 | 812B29B4 ???? |
| 95 | Soldier #7 | 812B2BDC ???? |
| 96 | Soldier #8 | 812B2E04 ???? |
| Enemy Depth? Modifiers |
| 97 | Soldier #110 | 812B0DB0 ???? |
| 98 | Soldier #2 | 812B0FD8 ???? |
| 99 | Soldier #3 | 812B1200 ???? |
| 100 | Soldier #4 | 812B2568 ???? |
| 101 | Soldier #5 | 812B2790 ???? |
| 102 | Soldier #6 | 812B29B8 ???? |
| 103 | Soldier #7 | 812B2BE0 ???? |
| 104 | Soldier #8 | 812B2E08 ???? |
| Enemy Angle Forward/Backward Modifiers |
| 105 | Soldier #111 | 812B0DB4 ???? |
| 106 | Soldier #2 | 812B0FDC ???? |
| 107 | Soldier #3 | 812B1204 ???? |
| 108 | Soldier #4 | 812B256C ???? |
| 109 | Soldier #5 | 812B2794 ???? |
| 110 | Soldier #6 | 812B29BC ???? |
| 111 | Soldier #7 | 812B2BE4 ???? |
| 112 | Soldier #8 | 812B2E0C ???? |
| Enemy Size Modifiers #2 |
| 113 | Soldier #112 | 812B0DB8 ???? |
| 114 | Soldier #2 | 812B0FE0 ???? |
| 115 | Soldier #3 | 812B1208 ???? |
| 116 | Soldier #4 | 812B2570 ???? |
| 117 | Soldier #5 | 812B2798 ???? |
| 118 | Soldier #6 | 812B29C0 ???? |
| 119 | Soldier #7 | 812B2BE8 ???? |
| 120 | Soldier #8 | 812B2E10 ???? |
| Enemy Angle Forward/Backward Modifiers |
| 121 | Soldier #113 | 812B0DBC ???? |
| 122 | Soldier #2 | 812B0FE4 ???? |
| 123 | Soldier #3 | 812B120C ???? |
| 124 | Soldier #4 | 812B2574 ???? |
| 125 | Soldier #5 | 812B279C ???? |
| 126 | Soldier #6 | 812B29C4 ???? |
| 127 | Soldier #7 | 812B2BEC ???? |
| 128 | Soldier #8 | 812B2E14 ???? |
| Notes |
| 1 | 00 = Invisible 01 = Invisible + Frozen 10 = Visible 11 = Visible + Frozen |
| 2 | These codes can cause an enemy to die an infinite number of deaths. 03?? is a good value to start with, but there are others. 0350 causes most enemies to die as if they were shot through the neck. |
| 3 | C0 will cause the enemy to explode instantly. Any other value will freeze the enemy for a certain amount of time before it explodes (the value determines how long). I recommend usinng these with an activator. |
| 4 | The values for these codes vary from enemy type to enemy type (dinos, normal guys, robots, etc.). You can really change one enemy to look like another, but I think I got a normal guy to sound like a raptor when he died with one combination. |
| 5 | Default is 3F80 |
| 6 | You can have enemies use other enemy's attacks. You can also find some other crazy actions. 0013 is interesting. ;) |
| 7 | The enemy will keep floating back to the ground and jumping back to the height specified. |
| 8 | Default is 3F00 |
| 9 | Default is 3F00 |
| 10 | Default is 3F00 |
| 11 | Default is 0000. 3F00 is about a 45 degree angle. |
| 12 | Default is 0000 |
| 13 | Default is 0000. 3F00 is about a 45 degree angle. |
| Credits |
|---|
| Viper187 | 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128 |
|