| 
 
 
 
 
 
 
 Affiliates:   | 
| WARNING: do not copy these codes to other sites! | 
|---|
 | 1 | Change "Felicity" To "Facility" | 80114EED 0061 80114EEE 0063
 80114EF0 006C
 |  | Rename Simulant Codes | 
|---|
 | 2 | Simulant 1 | 800AC538 00?? 800AC539 00??
 800AC53A 00??
 800AC53B 00??
 800AC53C 00??
 800AC53D 00??
 800AC53E 00??
 800AC53F 00??
 800AC540 00??
 800AC541 00??
 800AC542 00??
 800AC543 00??
 800AC544 00??
 800AC545 00??
 800AC546 00??
 800AC547 00??
 |  | 3 | Simulant 2 | 800AC584 00?? 800AC585 00??
 800AC586 00??
 800AC587 00??
 800AC588 00??
 800AC589 00??
 800AC58A 00??
 800AC58B 00??
 800AC58C 00??
 800AC58D 00??
 800AC58E 00??
 800AC58F 00??
 800AC590 00??
 800AC591 00??
 800AC592 00??
 800AC593 00??
 |  | 4 | Simulant 3 | 800AC5D0 00?? 800AC5D1 00??
 800AC5D2 00??
 800AC5D3 00??
 800AC5D4 00??
 800AC5D5 00??
 800AC5D6 00??
 800AC5D7 00??
 800AC5D8 00??
 800AC5D9 00??
 800AC5DA 00??
 800AC5DB 00??
 800AC5DC 00??
 800AC5DD 00??
 800AC5DE 00??
 800AC5DF 00??
 |  | 5 | Simulant 4 | 800AC61C 00?? 800AC61D 00??
 800AC61E 00??
 800AC61F 00??
 800AC620 00??
 800AC621 00??
 800AC622 00??
 800AC623 00??
 800AC624 00??
 800AC635 00??
 800AC626 00??
 800AC627 00??
 800AC628 00??
 800AC629 00??
 800AC62A 00??
 800AC62B 00??
 |  | 6 | Simulant 5 | 800AC668 00?? 800AC669 00??
 800AC66A 00??
 800AC66B 00??
 800AC66C 00??
 800AC66D 00??
 800AC66E 00??
 800AC66F 00??
 800AC670 00??
 800AC671 00??
 800AC672 00??
 800AC673 00??
 800AC674 00??
 800AC675 00??
 800AC676 00??
 800AC677 00??
 |  | 7 | Simulant 6 | 800AC6B4 00?? 800AC6B5 00??
 800AC6B6 00??
 800AC6B7 00??
 800AC6B8 00??
 800AC6B9 00??
 800AC6BA 00??
 800AC6BB 00??
 800AC6BC 00??
 800AC6BD 00??
 800AC6BE 00??
 800AC6BF 00??
 800AC6C0 00??
 800AC6C1 00??
 800AC6C2 00??
 800AC6C2 00??
 |  | 8 | Simulant 7 | 800AC700 00?? 800AC701 00??
 800AC702 00??
 800AC703 00??
 800AC704 00??
 800AC705 00??
 800AC706 00??
 800AC707 00??
 800AC708 00??
 800AC709 00??
 800AC70A 00??
 800AC70B 00??
 800AC70C 00??
 800AC70D 00??
 800AC70E 00??
 800AC70F 00??
 |  | 9 | Simulant 8 | 800AC74C 00?? 800AC74D 00??
 800AC74E 00??
 800AC74F 00??
 800AC750 00??
 800AC751 00??
 800AC752 00??
 800AC753 00??
 800AC754 00??
 800AC755 00??
 800AC756 00??
 800AC757 00??
 800AC758 00??
 800AC759 00??
 800AC75A 00??
 800AC75B 00??
 |  | 10 | Text Value List Viewer (View In Any Briefing)1 | 8109DFC8 xxxx |  | 11 | Briefing Text Modifier (To Right Of Objectives - Hi-Res)2 | 8109DFC8 XXXX |  | 12 | Briefing Text Modifier (To The Right Of Objectives - Hi-Res)3 | 8009DFC9 00XX |  | olley has been shut down 43 Equipment cannot be checked in.
 | 
|---|
 
| Notes | 
|---|
 | 1 | 5204 - a 5205 - A
 5206 - an
 5207 - An
 5208 - the
 5209 - The
 520A - ammo
 520B - cartridge
 520C - Magnum bullet
 520D - Golden Bullet
 520E - grenade
 520F - Grenade Round
 5210 - rocket
 5211 - Homing Rocket
 5212 - Remote Mine
 5213- Proximity Mine
 5214 - Timed Mine
 5219 - Dart
 5216 - N-Bombs
 521A - sedatives
 521B - Explosive Pen
 521C - Explosive case
 521D - flare
 521E - piton
 521F - of dynamite
 5220 - stick
 5221 - sticks
 5222 - bug
 5223 - micro camera
 5224 - GoldenEye Key
 5225 - token
 5226 - plastique
 5227 - Picked up a key.
 5228 - Picked up a shield.
 5229 - A shield
 522A - Picked up something
 522B - This door is locked.
 522C - bolt
 522D - orb
 522E - reaper ammo
 522F - cloaking device
 5230 - boost pill
 5231 - your
 5232 - your
 5239 - a
 523A - A
 523B - an
 523C - An
 523D - the
 523E - The
 5209 - ammo
 520A - cartridge
 520B - Magnum bullet
 520C - Golden Bullet
 520D - grenade
 520E - Grenade Round
 520F - rocket
 5210 - Homing Rocket
 5211 - Remote Mine
 5212 - Proximity Mine
 5213 - Timed Mine
 5216 - Dart
 5217 - N-Bombs
 5218 - sedatives
 5219 - Explosive Pen
 521A - Explosive case
 521B - flare
 521C - piton
 521D - of dynamite
 521E - stick
 521F - sticks
 5220 - bug
 5221 - micro camera
 5222 - GoldenEye Key
 5223 - token
 5224 - plastique
 5225 - Picked up a key.
 5226 - Picked up a shield.
 5227 - A shield
 5228 - Picked up something
 5229 - This door is locked.
 522A - bolt
 522B - orb
 522C - reaper ammo
 522D - cloaking device
 522E - boost pill
 522F - your
 5230 - your
 5400 - %shasthe.%s
 5201 - %shasthe%s%s
 5402 - %shasour.%s
 5403 - Gotthe%s%s
 5404 - You captured.the %s%s
 5405 - %scaptured our.%s
 5406 - %scaptured.the %s%s
 5407 - Have a point for living!
 5408 - You're supposed to look
 5409 - after your friends!
 540A - Well done!
 540B - You popped a cap!
 540C - Have 2 points...
 540D - YOu are the victim!
 540E - Protect %s!
 540F - Get %s!
 5410 - Download successful.
 5411 - Connection broken
 5412 - Starting download
 5413 - You need to use the Data Uplink
 5414 - King of the Hill!
 5215 - We have the Hill!
 5416 - %s has captured the Hill!
 5216 - %ds/Point
 5418 - 1 Point!
 5419 - No Shield
 541A - Automatics
 541B - Rocket Launcher
 541C - Simulants
 541D - King of the Hill
 541E - Complex Farsight
 541F - Hold the Briefcase
 5420 - Pistol one-hit kills
 5421 - Capture the case
 5422 - Cloaking
 5423 - Temple Explosives
 5424 - Slayer
 5425 - Tranquilliser
 5426 - Slow Motion
 5427 - Press START
 5428 - Paused
 5429 - Custom
 542A - Random
 542B - Random Five
 542C - Close Combat
 542D - Proximity Mine
 542E - Rocket Launcher
 542F - Grenade Launcher
 5430 - Explosive
 5431 - Golden Magnum
 5432 - Heavy
 5433 - Tranquilliser
 5434 - Farsight
 5435  - Power
 5436 - Automatics
 5437 - Pistols
 5438 - test
 5439 - 4MB Test
 543A - Nothing
 543B - Shield
 543C - Disabled
 543D - Objectives Completed
 543E - Unknown
 543F - Missing
 5440 - Damaged Controller Pak
 5441 - is damage or
 5442 - inserted incorrectly.
 5443 - Attempt Repair
 5444 - Retry
 5445 - Continue without using the Controller Pak
 5446 - Full Controller Pak
 5447 - is to (sic) full to save note - 1 note and 28 pages are required to save.
 5448 - Enter the Controller Pak menu to free some space
 5449 - OK
 544A - --------
 544B - Hurricane Fists
 544C - Cloaking Device
 544D - Invincible
 544E - All Guns in Solo
 544F - Unlimited Mode
 5450 - Unlimited Ammo, No Reloads
 5451 - Slo-mo Single Player
 5452 - DK Mode
 5453 - Trent's Magnum
 5454 - Farsight
 5455 - Small Jo
 5456 - Small characters
 5457 - Enemy Shields
 5458 - Jo Shield
 5459 - SUper Shield
 545A - Classic Sight
 545B - team heads only
 545C - Play as Elvis
 545D - Enemy Rockets
 545E - Unlimited Ammo - Laptop Sentry Gun
 545F - Marquis of Queensbury
 5460 - Perfect Darkness
 5461 - Pugilist
 5462 - Hotshot
 5463 - Hit and Run
 5464 - Alien
 5465 - R-Tracker/Weapons Cache Locations
 5466 - Rocket Launcher
 5467 - Sniper Rifle
 5468 - X-Ray Scanner
 5469 - Super Dragon
 546A - Laptop Gun
 546B - Phoenix
 546C - Psychosis Gun
 546D - PP9i
 546E - CC13
 546F - KL01313
 5470 - KF7 Special
 5471 - ZZT (9mm)
 5473 - AR53
 5474 - RC-P45
 5475 - Velvet Dark
 5476 - Fun
 5477 - Gameplay
 5478 - Weapons
 5479 - Buddies
 547A - Weapons for Jo in Solo
 547B - Classic Weapons in Solo
 547C - dataDyne Defection547D - dataDyne Extraction
 547E - A51 Infiltration
 547F - A51 - Rescue
 5480 - A51 Escape
 5481 - Difficulty
 5482 - Cheat Solo Missions
 5483 - Cheat Combat Simulator
 5485 - Cheat Counter-Operative
 5486 - Dishonoured
 5487 - Cheated
 5488 - Cheat Available
 5489 - Complete
 548A - for cheat:
 548B - on
 548C - in under
 548D - or insert Game Boy Perfect Dark
 548E - Select Cheat for info
 548F - Buddy Available
 5490 - WIn Golds in firing range to enable classic guns
 5491 - Sight on Screen
 5492 - Target
 5493 - Zoom Range
 5494 - Show Ammo
 5495 - Gun Function5496 - Paintball
 5497 - Subtitles
 5498 - Mission time
 5499 - Mode
 549A - Split
 549B - Do you want to abort the mission?
 549C - Joanna Leather
 549D - Joanna Negotiator
 549E - Elvis (Waistcoat)
 549F - Error
 54A0 - Cannot delete file as it is being used
 54A1 - Cancel
 54A2 - Time Limit:
 54A3 - Score Limit:
 54A4 - Team Score Limit:
 54A5 - Challenge Completed!
 54A6 - Challenge Failed!
 54A7 - Challenge Cheated!
 54A8 - Cutscene SUbtitles
 54A9 - In-game SubtitleS
 54AA - Alternate Title Screen
 54AB - Start Challenge
 54AC - dataDyne Investiongation
 54AD - Error
 54AE - The Controller Pak has been removed.
 54AF - Attempt Repair
 54B0 - Are you sure you want to attempt repair of
 54B1 - Data may be lost!
 54B2 - Cancel
 54B3 - Repair
 54B4 - Repair Successful
 54B5 - The Controller Pak has been repaired
 54B6 - Repair failed
 54B7 - The Controller Pak cannot be repaired
 54B8 - Player Handicaps
 54B9 - L/R Buttons:
 54BA - UP C BUTTONS:
 54BB - LEFT/RIGHT C BUTTONS:
 54BC - DOWN C BUTTONS:
 54BD - A BUTTON:
 54BE - B BUTTON:
 54BF - CONTROL STICK:
 54C0 - Z BUTTON:
 54C1 - + CONTROL PAD:
 54C2 - AIM
 54C3 - AIM TOGGLE
 54C4 - LOOK UP
 54C5 - LOOK DOWN
 54C6 - LOOK DOWN
 54C7 - LOOK UP
 54C8 - FORWARDS
 54C9 - BACKWARDS
 54CA - STRAFE
 54CB - WEAPON
 54CC - ACTION/RELOAD
 54CD - FIRE
 54CE - WALK/TURN54CF - LOOK
 54D0 - WALK/STRAFE
 54D1 - LOOK/STRAFE
 54D2 - AS C BUTTONS
 54D3 - Controller 1:
 54D4 - Controller 2:
 54D5 - COntrol Style %s %s
 54D6 - (One - Handed)
 54D7 - (Two - Handed)
 54D8 - Hold weapon button for quick menu, Hold action button to toggle function
 54D9 - Turn off all Cheats
 54DA - Language filter
 54DB - USERNAME:
 54DC - PASSWORD:
 54DD - Perfect Dark
 54DE - Choose Settings
 54DF - Enemy Reaction Speed:
 54E0 - Enemy Health:
 54E1 - Enemy Damage:
 54E2 - Enemy Accuracy:
 54E3 - OK
 54E4 - Cancel
 54E5 - Controller Pak not found
 54E6 - Name:
 54E7 - Location:
 54E8 - Duplicate File Name
 54E9 - Already contains
 54EA - a file named
 54EB - Rename file
 54EC-  change location
 54ED - Cancel
 54EE - Change File Name
 54EF - Enter new file name:
 54F0 - The file you are copying cannot be deleted.
 54F1 - Shocksim: %d
 54F2 - Target Time:
 54F3 - New Cheat Available!:
 54F4 - Continue
 54F5 - Replay last level
 54F6 - Save player
 54F7 - Save new player and statistics?
 54F8 - Save now
 54F9 - No Thanks!
 54FA - Confirm player name:
 54FB - The file has been erased due
 54FC - Continue
 54FD - Error
 54FE - Cannot read game boy pak. Check connections and make sure the game is inserted correctly.
 54FF - Cancel
 5500 - Error
 5501 - The save data has
 5502 - been erased due to
 5503 - corruption or damage.
 5504 - Cancel
 5600 - Complete
 5601 - Incomplete
 5602 - Failed
 5605 - earth:
 5606 - prehistory5608 - Red
 5609 - Yellow
 560A - Blue
 560B - Magenta
 560C -Cyan
 560D - Orange
 560E - Pink
 560F - Brown
 5610 - Joanna Combat
 5611 - Joanna Trench Coat
 5612 - Joanna Party Frock
 5613 - Joanna Frock (Ripped)
 5614 - Joanna Stewardess
 5615 - Joanna Wet Suit
 5616 - Joanna Aqualung
 5617 - Joanna Arctic
 5618 - Joanna Lab Tech.
 5619 - Elvis
 561A - Maian
 561B - Daniel Carrington
 561C - Carrington Evening Wear
 561D - Mr. Blonde
 561E - Cassandra De Vries
 561F - Trent Easton
 5620 - Jonathan
 5621 - CI Male Lab Technician
 5622 - CI Female Lab Technician
 5623 - CI Soldier
 5624 - dataDyne Shock Trooper
 5625 - dataDyne Female Guard
 5626 - dataDyne Security5627 - dataDyne Infantry
 5628 - dataDyne Trooper
 5629 - Secretary
 562A - Office Suit
 562B - Office Casual
 562C - Negotiator
 562D - dataDyne Sniper
 562E - G5 Guard
 562F - G5 SWAT Guard
 5630 - CIA Agent
 5631 - FBI Agent
 5632 - Area 51 guard
 
 5633 - Area 51 Trooper
 5634 - Pilot
 5635 - Overalls
 5637 - Male Lab Technician
 5638 - Female Lab Technician
 5639 - dataDyne Lab Technicians
 563A - Biotechnician
 563B - Alaskan Guard
 563C - Air Force One Pilot
 563D - Steward
 563E - Stewardess
 563F - Head Stewardess
 5640 - The President
 5641 - NSA Lackey
 5642 - Presidential Security
 5643 - President's Clone
 5644 - Pelagic II Guard
 5645 - Maian Soldier
 5646 - Dinner Jacket
 5647 - - NO controller in controller sockets -
 5648 - Please power off and attach a controller
 5649 - DETECTED
 564A - NOT DETECTED
 564B - tm
 564C - N64 EXPANSION PAK
 564D - Nintendo 64 Product identification564E - Product ID:
 564F - Product Code:
 5650 - Variant:
 5651 - Developer:
 5652 - Perfect Dark
 5653 - NUS-NPDE-USA
 5654 - PAL Version 8.7 Final
 5655 - Rare LTD. (Twycross)
 5656 - Copyright Rare LTD. 2000
 5677 - 5659 - Part of the text belonging to the same screen as words from above
 565A - 565C - nothing
 565D - Rare designs on the future<<<
 565E - Published by Rareware
 565F - Perfect Dark
 5660 - Choose your reality
 5661 - New...
 5662- New Agents...
 5663 - Game Files
 5664 - Copy:
 5665 - Delete:
 5666 - Delete game notes...
 5667 - Single Player Agent File
 5668 - Combat Simulator Settings File
 5669 - Combat Simulator Player File
 566A - PerfectHead Files
 566B - Controller Pak Menu
 566C - Use this menu to delete notes from you Controller Paks.
 566D - Choose Controller Pak to edit:566E - Exit
 566F - Gamepak5670 - Controller Pak 1
 5671 - Controller Pak 2
 5672 - Controller Pak 3
 5673 - Controller Pak 4
 5674 - Perfect Menu
 5675 - Solo Missions
 5676 - Combat Simulator
 5677 - Co-Operative
 5678 - Counter-Operative
 5679 - Cinema
 567A - Mission Select
 567B - 5683 Mission 1 = Mission 9
 5684 - Special Assignments
 5685 - dataDyne Central
 5686 - -Defection5687 - dataDyne Research
 5688 - Investigation
 5689 - dataDyne Central
 568A - - Extraction
 568B - Carrington Villa
 568C - - Hostage One
 568D - Chicago
 568E - - Stealth
 568F - G5 Building
 5690 - - Reconnaissance
 5691 - Area 51
 5692 - - Infiltration
 5693 - Area 51
 5694 - - Rescue
 5695 - Area 51
 5696 - - Escape
 5697 - Air Base
 5698 - - Espionage
 5699 - Air Force One
 569A - - Antiterrorism
 569B - Crash Site
 569C - - Confrontation
 569D - Pelagic II
 569E - - Exploration
 569F - Deep Sea
 56A0 - - Nullify Threat
 56A1 - Carrington Institute
 56A2 - - Defence
 56A3 - Attack Ship
 56A4 - - Covert Assault
 56A5 - Skedar Ruins
 56A6 - - Battle Shrine
 56A7 - Mr. Blonde's Revenge
 56A8 - Maian SOS
 56A9 - Retaking The Institue
 56AA - WAR!
 56AB - Duel
 56AC - Status
 56AD - Abort!
 56AE - Warning
 56AF - Do you want to abort the mission?
 56B0 - Cancel
 56B1 - Abort
 56B2 - Inventory
 56B3 - Weapons Available
 56B4 - Options
 56B5 - Audio56B7 - Control
 56B8 - Display
 56B9 - Cheats56BA - Save Game
 56BB - Change Agent...
 56BC - Warning
 56BD - Do you want to load another Agent?
 56BE - Yes
 56BF - No
 56C0 - Control Options
 56C1 - Control Player 2
 56C2 - Control Style
 56C3 - Reverse Pitch
 56C4 - Look Ahead
 56C5 - Head Roll
 56C6 - Auto-Aim
 56C7 - Aim Control
 56C8 - Back
 56C9 - Hold
 56CA - Trigger
 56CB - Display Options
 56CC - Display Player 2
 56CD - Sight on Screen
 56CE - Always show target
 56CF - Always show target
 56D0 - Ammo on Screen
 56D1 - Show gun function
 56D2 - Paintball
 56D3 - Subtitles
 56D4 - Show mission time
 56D5 - Back
 56D6 - Video Options
 56D7 - Screen Size
 56D8 - Ratio
 56D9 - Hi-res
 56DA - 2-Player Split Screen
 56DB - Back
 56DC - Full
 56DD - Wide
 56DE - Cinema
 56DF - Normal
 56E0 - 16:9
 56E1 - Horizontal
 56E2 - Vertical
 56E3 - Audio Options
 56E4 - Sound
 56E5 - Music
 56E6 - Sound Mode
 56E7 - Back
 56E8 - Mono
 56E9 - Stereo
 56EA - Headphone
 56EB - Surround
 56EC - Control
 56ED - Single
 56EE - Double
 56EF - 56F2 - 1.1 - 1.4
 56F3 - 56F6 - 2.1 - 2.4
 Briefing
 56F8 - Select Difficulty
 56F9 - Difficulty
 56FA - Best Time
 56FB - Agent
 56FC - Special Agent
 56FD - Perfect Agent
 56FE - Cancel
 56FF - Co-Operative Options
 5700 - Radar on
 5701 - Friendly fire
 5702 - Perfect Buddy
 5703 - Continue
 5704 - Cancel
 5705 - Human
 5706 - 5709 - 1 Simulant - 4 Simulants
 570A - Counter-Op options
 570B - Radar On
 570C - Counter-Operative
 570D - Continue
 570E - Cancel
 570F - Player 1
 5710 - Player 2
 5711 - Overview
 5712 - Accept
 5713 - Decline
 5714 - Completed
 5715 - Failed
 5716 - Mission Status
 5717 - Agent Status:
 5718 - Mission Time:
 5719 - Weapon of Choice
 571A - Kills:
 571B - Accuracy:
 571C - Shot total:
 571D - Head shots
 571E - Body Shots:
 571F - Limb Shots:
 5720 - Others:
 5721 - Press START
 5722 - Deceased
 5723 - Active
 5724 - Disfavoured
 5725 - Failed
 5726 - Completed
 5727 - Aborted
 5728 - Retry
 5729 - Next Mission
 572A - Accept
 572B - Decline
 572C - Objectives
 572D - Press START
 572E - Small but Perfect Menu
 572F - COmbat SImulator
 5730 - Training
 5731 - Audio/Video
 5732 - Change Agent
 5733 - Audio/Visual
 5734 - Sound
 5735 - Music
 5736 - Sound Mode
 5737 - Ratio
 5738 - Back
 5739 - NOTHING
 573A - DEL
 573B - CAPS
 573C - CANCEL
 573D - OK
 573E - Combat Simulator Heads
 573F - Mission Heads
 5740 - Error
 5741 - Cancel
 5742 - The COntroller Pak was not found
 5743 - File was not saved
 5744 - File would not load
 5745 - Could not delete the file
 5746 - Out of memory
 5747 - This player is already loaded for this game
 5748 - has been removed
 5749 - Controller Pak is damage or incorrupt
 574A - game note delete failed
 574B - error loading game
 574C - Error Saving game
 574D - Error Loading player
 574E - Error saving player
 574F - Error loading PerfectHead
 5750 - Error saving PerfectHead
 5751 - Error reading file
 5752 - Error writing file
 5753 - Error
 5754 - Delete failed
 5755 - Could not delete the file.
 5756 - - Check that the Controller Pak is inserted correctly
 5757 - Cancel
 5758 - there is no space
 5759 - Cool!
 575A - File saved.
 575B - OK
 575C - An error occurred while trying to save.
 575D - Try again
 575E - save elsewhere
 575F - Cancel
 5760 - An error occured while trying to load.
 5761 - Try again
 5762 - Cancel
 5763 - No space for Head
 5764 - Choose a Head to load over:
 5765 - OK
 5766 - Cancel
 5767 - Save
 5768 - Would you like to save your file else where?
 5769 - Yes
 576A - No
 576B - Please insert your Controller Pak containing your saved files
 576C - Please insert the Controller Pak
 576D - OK
 576E - Cancel
 576F - Select Location
 5770 - Where
 5771 - Spaces
 5772 - Delete files...
 5773 - Cancel
 5774 - Full
 5775 - Copy File
 5776 - Select a file to copy:
 5777 - Press B to exit
 5778 - Delete file
 5779 - Select a file to delete
 577A - Press B to exit.
 577B - Warning
 577C - Are you sure you want to delete this file?
 577D - Cancel
 577E - OK
 577F - Delete game note
 5780 - Are you sure you want to delete
 5781 - No
 5782 - Yes
 5783 - Game notes
 5784 - Delete game notes:
 5785 - Note
 5786 - Pages
 5787 - Press the B button to exit
 5788 - Empty
 5789 - --
 578A - Pages free:
 578B - Pages free: %d
 578C - Pages used:
 578D - Pages used: %d
 578E - Perfect Dark note already exists on this Controller Pak
 578F - there is not enough space for Perfect Dark not
 5790 - Controller Pak is too full to save and 28 pages required to save to Controller Pak
 5791 - Enter Agent Name
 5792 - New...
 5793 - New Agent...
 5794 - New Recruit
 5795 - Mission time:
 5796 - 57B3 - Challenge 1 - Challenge 3057B4 - Special
 57B5 - Intro
 57B6 - Mission 1: dataDyne central
 57B7 - Mission 2 - carrington Villa
 57B8 - Mission 3 - G5 Building
 57B9 - Mission 4 - Area 51
 57BA - Mission 5 - Air Force One
 57BB - Mission 6 - Pelagic II
 57BC - Mission 7 - Defence
 57BD - Mission 8 -Attack Ship
 578E - Mission 9 - Skedar Ruins
 57BF - Finale
 57C0 - Play All
 57C1 - Intro
 57C2 - 1:1 Intro - Enter the Dark
 57C3 - 1:1 Outro - Descent into the Depths
 57C4 - 1:2 Intro - Going Down
 57C5 - 1:2 Outro - Meet the Doctor
 57C6 - 1:3 Intro - Lights Out
 57C7 - 1:3 Outro - Going Somewhere?
 57C8 - 2:1 Intro - Negotiate This!
 57C9 - 2:1 Intro 2 - Life on the Line
 57CA - 2:1 Outro - Carrington Rescued
 57CB - 3:1 Intro - Dark Alley
 57CC - 3:1 Outro - G5 Penetrated
 57CD - 3:2 Intro - Guns 'n' Poses
 57CE - 3:2 Special - Conspiracy
 57CF - 3:2 Outro - fire Escape
 57D0 - 4:1 Intro - Video Nasty
 57D1 - 4:1 Outro - Loose Ends
 57D2 - 4:2 Intro - Pearls of Wisdom
 57D3 - 4:2 Outro - Under the Knife
 57D4 - 4:3 Intro - Gas!
 57D5 - 4:3 Special - Elvis Wakes Up
 57D6 - 4:3 Outro - Escape
 57D7 - 5:1 Intro - High Altitude
 57D8 - 5:1 Outro - Takeoff
 57D9 - 5:2 Intro - Last Chance
 57DA - 5:2 Special - Docking
 57DB - 5:2 Outro - Out of Options
 57DC - 5:3 Intro - Red Horizons
 57DD - 5:3 Outro - Blonde Freak
 57DE - 6:1 Intro - Sneak on Board
 57DF - 6:1 Outro - Descent Into the Depths
 57E0 - 6:2 Intro - Deeper Inside
 57E1 - 6:2 Special - Virus!
 57E2 - 6:2 Outro - Pulling Out
 57E3 - 7:1 Intro - Victory Salute
 57E4 - 7:1 Outro - Dash For Freedom
 57E5 - 8:1 Intro - Snatched!
 57E6 - 8:1 Outro - Heading for Trouble
 57E7 - 9:1 Intro - Air of Calm
 57E8 - 9:1 Outro - Gotcha!
 57E9 - End Sequence
 57EA - Cinema
 57EB - Cloak %d
 57EC - Pick target
 57ED - Kills Score
 4C01 - Kill Count
 4C02 - Died Once
 4C03 - Died
 4C04 - Times
 4C05 - Suicide Count
 4C06 - Unarmed
 4C07 - Falcon 2
 4C08 - Falcon 2 (Silencer)
 4C09 - Falcon 2 (Scope)
 4C0A - MagSec 4
 4C0B - Mauler
 4C0C - DY357 Magnum
 4C0D - DY357-LX
 4C0E - Phoenix
 4C0F - CMP150
 4C10 - AR34
 4C11 - Dragon
 4C12 - SuperDragon
 4C13 - K7 Avenger
 4C14 - Cyclone
 4C15 - MagSec SMG
 4C16 - RC-P120
 4C17 - Callisto NTG
 4C18 - Laptop Gun
 4C19 - Shotgun
 4C1A - Reaper
 4C1B - Rocket Launcher
 4C1C - Devestator
 4C1D - Slayer
 4C1E - Maian Grenade
 4C1F - Farsight XR-20
 4C20 - Sniper Rifle
 4C21 - Crossbow
 4C22 - Tranquillizer
 4C23 - Combat Knife
 4C24 - Grenade
 4C25 - N-Bomb
 4C26 - Timed Mine
 4C27 - Proximity Mine
 4C28 - Remote Mine
 4C29 - ECM Mine
 4C2A - Flashbang
 4C2B - Disguie
 4C2C - Rocket
 4C2D - Homing Rocket
 4C2E - Grenade Round
 4C2F - Laser
 4C30 - Bolt
 4C31 - Psychosis Gun
 4C32 - PP9i
 4C33 - CC13
 4C34 - KLO1313
 4C35 - KF7 Special
 4C36 - ZZT (9mm)
 4C37 - DMC
 4C38 - AR53
 4C39 - RC-P45
 4C3A - Tester
 4C3B - Night Vision
 4C3C - Camspy
 4C3D - Drugspy
 4C3E - Bombspy
 4C3F - Door Decoder
 4C40 - Explosives
 4C41 - X-Ray Scanner
 4C42 - Alien Medpack
 4C43 - Suitcae
 4C44 - Disguise
 4C45 - IR Scanner
 4C46 - R-Tracker
 4C47 - Briefcase
 4C48 - Suicide Pill
 4C49 - Cloaking Device
 4C4A - Combat Boost
 4C4B - Data Uplink
 4C4C - Horizon Scanner
 4C4D - Falcon 2 (s)
 4C4E - Falcon 2 (+)
 4C4F - Farsight
 4C50 - R-Launcher
 4C51 - Proxy Mines
 4C52 - Psychosis
 4C53 - Knife
 4C54 - DY357
 4C55 - Single Shot
 4C56 - Rapid Fire
 4C57 - Burst Fire
 4C58 - Reapage
 4C59 - Shotgun Fire
 4C5A - Rail-Gun Effect
 4C5B - Rocket Launcher
 4C5C - Targeted Rocket
 4C5D - Fly-by-wire Rocket
 4C5E - Pistol Whip
 4C5F - Explosive Shells
 4C60 - Guided Shots
 4C61 - Magazine Discharge
 4C62 - Grenade Launcher
 4C63 - Wall Hugger
 4C64 - Punch
 4C65 - Disarm
 4C66 - Follow Lock-on
 4C67 - Use Scope
 4C68 - Half Magazine Discharge
 4C69 - Double Blast
 4C6A - Grinder
 4C6B - Sedate
 4C6C - Lethal Injection
 4C6E - Knife Slash
 4C6F - Target Locator
 4C70 - Instant Kill
 4C71 - Boost
 4C72 - Revert
 4C73 - High Impact Shells
 4C74 - Cloak
 4C75 - Deploy as Sentry Gun
 4C76 - Proximity Self-Destruct
 4C77 - Threat Detector
 4C78 - Timed Explosive
 4C79 - Proximity Explosive
 4C7A - Remote Explosive
 4C7B - Detonate
 4C7C - 4-Second Fuse
 4C7D - Proximity Pinball
 4C7E - Timed Detonation
 4C7F - Proximity Detonation
 4C80 - 3-Round Burst
 4C81 - Charge-up Shot
 4C82 - Crouch
 4C83 - Infect
 4C84 - Pulse Fire
 4C85 - Short Range Stream
 4C86 - Impact Detonation
 4C87 - Light Amplifier
 4C88 - Mobile Camera
 4C89 - X-Ray Vision
 4C8A - Thermal Imager
 4C8B - Zoom
 4C8C - Jamming Device
 4C8D - Connect
 4C8E - Identify Target
 4C8F - Wear Disguise
 4C90 - Place Explosives
 4C91 - Telescopic Sight
 4C92 - Silencer
 4C93 - Magazine Extension
 4C94 - Laser Sight
 4C95 - dataDyne
 4C96 - Carrington
 4C97 - Chesluk Industries
 4C98 - Skedar
 4C99 - Maian
 4C9A - Jones Corp
 4C9B - Unarmed Description
 4C9C - Falcon 2 Description
 4C9D - Falcon 2 Silencer Description
 4C9E - Falcon 2 Scope Description
 4C9F - Magsec 4 Description
 4CA0 - Mauler Description
 4CA1 - DY357 Description
 4CA2 - DY357-LX Description
 4CA3 - Phoenix Description
 4CA4 - CMP150 Description
 4CA5 - AR32 Description
 4CA6 - Dragon Description
 4CA7 - SuperDragon Description
 4CA8 - K7 Avenger Description
 4CA9 - Cyclone Description
 4CAA - RC-P120 Description
 4CAB - Callisto NTG Description
 4CAC - Laptop Gun Description
 4CAD - Shotgun Description
 4CAE - Reaper Description
 4CAF - Rocket Launcher Description
 4CB0 - Devastator Description
 4CB1 - Slayer Description
 4CB2 - FarSight XR-20 Description
 4CB3 - Sniper Rifle Description
 4CB4 - Crossbow Description
 4CB5 - Tranquilizer Description
 4CB6 - Combat Knife Description
 4CB7 - Grenade Description
 4CB8 - N-Bomb Description
 4CB9 - Timed Mine Description
 4CBA - Proximity Mine Description
 4CBC - FCM Mine Description
 4CBD - Laser Description
 4CBE - Combat Boost Description
 4CBF - Night Vision Description
 4CC0 - CamSpy Description
 4CC1 - X-Ray Scanner Description
 4CC2 - IR Scanner Description
 4CC3 - Cloaking Device Description
 4CC4 - Horizon Scanner Description
 4CC5 - Data Uplink Description
 4CC6 - R-Tracker Description
 4CC7 - Presidential Scanner Description
 4CC8 - Door Decoder Description
 4CC9 - Alien Medpak Description
 4CCA - Explosives Description
 4CCB - Skedar Bomb Description
 4CCC - Comms. Rider Description
 4CCD - Tracer Bug Description
 4CCE - Target Amplifier Description
 4CCF - Flight Plans Description
 4CD0 - Information Discs from Pelagic II Description
 4CD1 - Dr. Caroll's Backup Disc Description
 4CD2 - Psychosis Gun Description
 4CD3 - Disguise Description
 4CD4 - PROXY
 4CD5 - TIMED
 4CD6 - REMOTE
 4CD7 - AUTOGUN
 4CD8 - IMPACT
 4CD9 - Big King Rocket
 4CDA - Data Uplink
 4CDB - President Scanner
 4CDC - AutoSurgeon
 4CDD - Skedar Bombs
 4CDE - Comms Rider
 4CDF - Tracer Bug
 4CE0 - Target Amplifier
 4CE1 - Flight Plans
 4CE2 - Research Tape
 4CE3 - Backup Disk
 4CE4 - Keycard
 4CE5 - Briefcase
 4CE6 - Necklace
 4CE7 - PresidentScan
 4CE8 - Boost
 4CE9 - XRayScan
 4CEA - HorizonScan
 4CEB - Target Amp
 4CEC - BombSpy Description
 4CED - DrugSpy Description
 4CEE - Cassandra De Vries necklace Description
 4CEF - Cassandra De Vries replacement necklace. Username: %s Password: %s
 4CF0 - Shield
 4CF1 - Shield Description
 4CF2 - Combat Boosts
 4CF3 - Data Uplink
 4CF4 - Night Vision
 4CF5 - Door Decoder
 4CF6 - Suicide Pill
 4CF7 - Tranquilizer
 4CF8 - AutoSurgeon
 4CF9 - Backup Disk
 4CFA - Disguise
 4CFB - Laptop Gun
 4CFC - Remote Mine
 4CFD - Shotgun
 4CFE - Sniper Rifle
 4CFF - Timed Mine
 5000 - Most Suicidal
 5001 - Who Needs Ammo?
 5002 - Least Shielded
 5003 - Best Protected
 5004 - Marksmanship
 5005 - Most Professional
 5006 - Most Deadly
 5007 - Most Harmless
 5008 - Most Cowardly
 5009 - Most Frantic
 500A - Most Honorable
 500B - Most Dishonorable
 500C - Shortest Life
 500D - Longest Life
 500E - Double Kill
 500F - Triple Kill
 5010 - Quad Kill
 5011 - Game Setup
 5012 - Load Settings
 5013 - Scenario
 5014 - Arena
 5015 - Options
 5016 - Teams
 5017 - Weapons
 5018 - Limits
 5019 - Simulants
 501A - Save settings
 501B - Abort Game
 501C - Player Setup
 501D - Load Player
 501E - Name
 501F - Character
 5020 - Handicap
 5021 - COntrol
 5022 - Player Options
 5023 - Statistics
 5024 - Start Game
 5025 - Drop Out
 5026 - Save Player
 5027 - Save Copy of Player
 5028 - Stuff
 5029 - Soundtrack
 502A - Team Names
 502B - Ratio
 502C - Lock
 502D - None
 502E - Last Winner
 502F - Last Loser
 5030 - Random
 5031 - Challenge
 5032 - Combat Challenges
 5033 - Abort Challenges
 5034 - Abort
 5035 - Are you sure you want to abort the game?
 5036 - Abort
 5037 - Cancel
 5038 - %s
 5039 - Accept
 503A - Cancel
 503B - Team Names
 503C - Back
 503D - Change Team Names
 503E - Soundtrack
 503F - Current:
 5040 - Multiple Tunes
 5041 - Back
 5042 - Multiple Tunes
 5043 - Random
 5044 - Select Tunes
 5045 - Select Tunes
 5046 - Team Control
 5047 - Teams enabled
 5048 - Teams
 5049 - Auto team...
 504A - Back
 504B - Auto Team
 504C - Two teams
 504D - Three teams
 504E - Four Teams
 504F - Maximum temas
 5050 - Humans vs. Simulants
 5051 - Human-Simulant Pairs
 5052 - Cancel
 5053 - Simulants
 5054 - Add Simulant
 5055 - 1:
 5056 - 2:
 5057 - 3:
 5058 - 4:
 5059 - 5:
 505A - 6:
 505B - 7:
 505C - 8:
 505D - Clear All
 505E - Back
 505F - Difficulty
 5060 - Change Type
 5061 - Character...
 5062 - Delete Simulant
 5063 - Back
 5064 - Simulant Character
 5065 - Add Simulant
 5066 - Change Simulant
 5067 - Normal Simulants
 5068 - Special Simulants
 5069 - Ready!
 506A -  ...And Waiting
 506B - Limits
 506C - Time
 506D - Score
 506E - Restore Defaults
 506F - Back
 5070 - No Limit
 5071 - %d
 5072 - %d Min
 5073 - Arena
 5074 - Dark
 5075 - Classic
 5076 - Random
 5077 - Skedar
 5078 - Pipes
 5079 - Ravine
 507A - G5 Building
 507B - Sewers
 507C - Warehouse
 507D - Grid
 507E - Ruins
 507F - Area 52
 5080 - Base
 5081 - Rooftop
 5082 - Fortress
 5083 - Villa
 5084 - Car Park
 5085 - Temple
 5086 - Complex
 5087 - Felicity
 5088 - Random
 5089 - Load Player
 508A - B Button to cancel
 508B - Load Game Settings
 508C - Scenario: %s Arena: %s Simulants: %d
 508D - Presets
 508e - Player Name
 508F - Character
 5090 - Load Head...
 5091 - Stats for %s
 5092 - Kills:
 5093 - Deaths:
 5094 - Accuracy:
 5095 - Headshots
 5096 - Ammo Used:
 5097 - Damage Dealt:
 5098 - Pain Received
 5099 - Games Played
 509A - Games Won:
 509B - Games Lost:
 509C - Time:
 509D - Distance
 509E - Medals Won:
 509F - Accuracy:
 50A0 - Head Shot:
 50A1 - Killmaster:
 50A2 - Survivor:
 50A3 - Your Title:
 50A4 - Back
 50A5 - Completed Challenges
 50A6 - Back
 50A7 - Options
 50A8 - Highlight Pickups
 50A9 - Highlight Players
 50AA - Highlight Teams
 50AB - Radar
 50AC - Back
 50AD - Weapons
 50AE - Set:
 50AF - Current Weapons Setup:
 50B0 - 1:
 50B1 - 2:
 50B2 - 3:
 50B3 - 4:
 50B4 - 5:
 50B5 - 6:
 50B6 - Back
 50B7 - Save Game Setup
 50B8 - Do you want to save over your original game?
 50B9 - Save over original
 50BA - Save Copy
 50BB - Do not save
 50BC - Game file name
 50BD - Enter a name for your game setup file:
 50BE - Confirm
 50BF - Your player file is always saved
 50C0 - Save a copy now?
 50C1 - No
 50C2 - Yes
 50C3 - Drop out
 50C4 - Are you sure you want to drop out?
 50C5 - Drop out
 50C6 - Cancel
 50C7 - Control
 50C8 - Control Style
 50C9 - Reverse Pitch
 50CA - Look Ahead
 50CB - Head Roll
 50CC - Auto-aim
 50CD - Aim Control
 50CE - Sight on Screen
 50CF - Show Target
 50D0 - Zoom Range
 50D1 - Ammo on Screen
 50D2 - Gun Function
 50D3 - Paintball
 50D4 - Back
 50D5 - Hold
 50D6 - Toggle
 50D7 - Combat Options
 50D8 - Briefcase Options
 50D9 - Hacker Options
 50DA - Pop a Cap Options
 50DB - Hill Options
 50DC - Capture Options
 50DD - Boxes Options
 50DE - One-Hit Kills
 50DF - Slow Motion
 50E0 - Fast Movement
 50E1 - Display Team
 50E2 - No Radar
 50E3 - No AUto-aim
 50E4 - No Player Highlight
 50E5 - No Pickup Highlight
 50E6 - Highlight Target
 50E7 - Highlight Terminal
 50E8 - Boxes on radar
 50E9 - Hill on Radar
 50EA - Mobile Hill
 50EB - Time
 50EC - Show on Radar
 50ED - Highlight Briefcase
 50EE - Show on Radar
 50EF - Back
 50F0 - Off
 50F1 - On
 50F2 - Smart
 50F3 - Scenario
 50F4 - Free for All
 50F5 - Teamwork -
 50F6 - Combat
 50F7 - Hold the Briefcase
 50F8 - Hacker Central
 50F9 - Pop a Cap
 50FA - King of the Hill
 50FB - Capture the Case
 50FC - Touch that Box
 50FD - Combat
 50FE - Briefcase
 50FF - Hacker
 5100 - Pop
 5101 - Hill
 5102 - Capture
 5103 - Boxes
 5104 - Game Over
 5105 - Title:
 5106 - Weapon of Choice:
 5107 - Awards
 5108 - 1st
 5109 - 2nd
 510A - 3rd
 510B - 4th
 510C - 5th
 510D - 6th
 510E - 7th
 510F - 8th
 5110 - 9th
 5111 - 10th
 5112 - 11th
 5113 - 12th
 5114 - Player Ranking
 5115 - Deaths
 5116 - Score
 5117 - Team Ranking
 5118 - Stats for %s
 5119 - Suicides
 511A - Deaths
 511B - Kills
 511C - Inventory
 511D - Control
 511E - Game Time:
 511F - End Game
 5120 - Pause
 5121 - Unpause
 5122 - End Game
 5123 - Are you sure?
 5124 - Cancel
 5125 - End Game
 5126 - PerfectHead
 5127 - Load a saved Head
 5128 - Make a new Head
 5129 - Edit a loaded Head
 512A - Edit a PerfectHead
 512B - Choose a slot to edit:
 512C - Cancel
 512d - Make a new Head
 512E - Load a Saved Head
 512F - Where do you want to be able
 5130 - to use this Head?
 5131 - Combat Simulator
 5132 - All Missions
 5133 - Both
 5134 - Cancel
 5135 - Camera Setup
 5136 - Insert your camera into your
 5137 - game boy pak.
 5138 - Then, inset (sic) your game boy pak
 5139 - into any controller.
 513A - OK
 513B - Cancel
 513C - Error
 513D - Game boy camera not detected!
 513E - Please check all connections
 513F - and try again
 5140 - cancel
 5141 - Choose camera
 5142 - More than one camera detected.
 5143 - Please select which camera you want to use
 5144 - OK
 5145 - Cancel
 5146 - PerfectHead
 5147 - Take a picture from camera
 5148 - Load picture from camera
 5149 - Cancel
 514A - Load from camera
 514B - Choose picture to read from camera
 514C - Cancel
 514D - Take picture
 514E - Shoot!
 514F - Cancel
 5150 - Keep picture
 5151 - Try again
 5152 - Load PerfectHead
 5153 - Inset (sic) the controller pak
 5154 - containing the Head you
 5155 - wish to load into any
 5156 - controller.
 5157 - Controller pak:
 5158 - Cancel
 5159 - Source:
 515A - Pak 1
 515B - Pak 2
 515C - Pak 3
 515D - Pak 4
 515F - PerfectHead Editor
 5160 - Take another picture
 5161 - Change Head
 5162 - Position picture
 5163 - Color face and hair
 5164 - Shape Head
 5165 - Remove Head
 5166 - Cancel changes
 5167 - Keep Changes
 5168 - Shape Head
 5169 - Depth
 516A - OK
 516B - Cancel
 516C - Position image
 516D - Brightness
 516E - OK
 516F - Cancel
 5170 - Choose Head
 5171 - OK
 5172 - Cancel
 5173 - Remove PerfectHead
 5174 - Are you sure you want to
 5175 - remove this Head from memory?
 5176 - Delete
 5177 - Cancel
 5178 - Cancel changes
 5179 - Are you sure you want to
 517A - throw away your changes?
 517B - Throw away
 517C - Go back to editor
 517D - Save PerfectHead
 517E - YOU have edited this head.
 517F - Do you want to keep your changes?
 5180 - Keep
 5181 - Revert
 5182 - Save PerfectHead
 5183 - Your changes will be kept in memory
 5184 - Would you like to save your changes
 5185 - to the controller pak?
 5186 - Save
 5187 - Don't Save
 5188 - Save PerfectHead
 5189 - You can now save you Head on
 518A - a controller pak if you wish.
 518B - If you want to do this please
 518C - ensure a controller pak is inserted
 518D - and choose 'Save'.
 518E - Save
 518F -Don't save
 5190 - Head complete!
 5191 - To use you Head in the Combat Simulator
 5192 - select the Head from the character
 5193 - of the player/simulant settings menu
 5194 - Your mission Heads will now appear
 5195 - in any level you play.
 5196 - You can now edit your Head further.
 5197 - Finish
 5198 - Edit Head
 5199 - Head colour
 519A - Face:
 519B - Hairstyle:
 519C - OK
 519D - Cancel
 519E - Press the B button to go back
 519F - Hanger Information
 51A0 - Holotraing
 51A1 - Device List
 51A2 - Information
 51A3 - Locations
 51A4 - Vehicles
 51A5 - Character Profiles
 51A6 - Other information
 51A7 - Training stats
 51A8 - Time taken:
 51A9 - Completed!
 51AA - Failed
 51AB - OK
 51AC - Resume
 51AD - Cancel
 51AE - Abort
 51AF - Character Profiles
 51B0 - Name:
 51B1 - Age:
 51B2 - Race:
 51B3 - Press B button to go back.
 51B4 - Cheats
 51B5 - It is now safe to turn off your console.
 51B6 - Cancel
 51B7 - Bronze
 51B8 - Silver
 51B9 - Gold
 51BA - Difficulty
 51BB - Difficulty:
 51BC - Select Difficulty:
 51BD - Nothing
 51BE - Weapon
 51BF - Training Info
 51C0 - Training Stats
 51C1 - Completed!
 51C2 - Score:
 51C3 - Targets Destroyed:
 51C4 - Difficulty:
 51C5 - Time Taken:
 51C6 - Weapon:
 51C7 - Accuracy:
 51C8 - Not Failed
 51C9 - Out of Ammo
 51CA - Time Over
 51CB - Score Unattainable
 51CC - Too Inaccurate
 51CD - Bull's Eye
 51CE - Zone 1
 51CF - Zone 2
 51D0 - Zone 3
 51D1 - Hit Total
 51D2 - Scoring
 51D3 - 10
 51D4 - 5
 51D5 - 2
 51D6 - 1
 51D7 - Ammo Limit:
 51D8 - Time Limit:
 51D9 - Min Accuracy:
 51DA - Goal Targets:
 51DB - Goal Score:
 51DC - Cheats
 51DD - Done
 51DE - Warning
 51DF - If you activate any cheats you will be unable to progress any further in the game, while those cheats are active
 51E0 - OK
 51E1 - Cancel
 51E2 - Player %d
 51E3 - Press START
 51E4 - Searching for Camera!
 51E5 - Calibrating Camera
 51E6 - Downloading Image
 51E7 - Loading Image
 51E8 - Saving Image
 51E9 - Transferring Image
 51EA - Uploading Segment
 51EB - Checking Controller Pak
 51EC - Getting PerfectHead
 51ED - Saving PerfectHead
 51EE - Auto Camera Adjustment
 51EF - please wait...
 5800 - Invincible
 5801 - All Guns
 5802 - Super x2 Health
 5803 - Super X2 Armor
 5804 - Invisible
 5805 - Phase
 5806 - Infinite Ammo
 5807 - DK Mode
 5808 - Tiny
 5809 - Super x10 Health
 580A - Magnum
 580B - Laser
 580C - Gun
 580D - Silver PP7
 580E - Gold PP7
 580F - Invincibility On
 5810 - All Guns on
 5811 - Maximum Ammo
 5812 - Super x2 Health
 5813 - Super x2 Armor
 5814 - Invisiblity
 5815 - Phase On
 5816 - Infinite Ammo On
 5817 - DK Mode ON
 5818 - Extra Weapons
 5819 - Tiny On
 581A - Painball Mode On
 581B - Super x10 Health
 581C - Happy?
 581D - Fast Mode On
 581E - Invincibility Off
 581F - All Guns Off
 5820 - Invisibility Off
 5821 - Phase Off
 5822 - Infinite Ammo Off
 5823 - DK Mode Off
 5824 - Tiny Off
 5825 - Paintball Mode Off
 5826 - Radar On
 5827 - fast Mode Off
 5828 - NO NAME
 5830 - Slowest Motion
 5831 - Very Slow Motion
 5832 - Slow Motion
 5833 - Normal Motion
 5834 -Fast Motion
 5835 - Very Fast Mode
 5836 - Fastest Motion
 5837 - Line Mode
 5838 - Paintball Mode
 5839 - Enemy Rockets
 583A - 2x Rocket L
 583B - 2x Grenade L
 583C - 2x RC-P90
 583D - 2x throwing knife
 583E - 2x Hunting Knife
 583F - 2x Laser
 5840 - Turbo Mode
 5841 - Fast Animation
 5842 - Slow Animation
 5843 - No Radar [Multi]
 58DB - Joanna Dark
 5BDC - Human (Female)
 5BDD - 23 Years 2 Months
 58DE - Joanna Description
 58DF - Jonathan
 58E0 - Human (Male)
 58E1 - 28 years 5 months
 58E2 - Jonathan Description
 58E3 - Daniel Carrington
 58E4 - Human (Male)
 58E5 - 62 years 8 months
 58E6 - Daniel Carrington Description
 58E7 - Cassandra De Vries
 58E8 - Human (Female)
 58E9 - 39 years ? months
 58EA - Cassandra De Vries Description
 58EB - Trent Easton
 58EC - Human (Male)
 58ED - 46 tears ? months
 58EE - Trent Easton Description
 58EF - Dr. Caroll
 58F0 - The Caroll Sapient (AI)
 58F1 - 6 months
 58F2 - Dr. Caroll Description
 58F3 - Elvis
 58F4 - Maian (Male)
 58F5 - 320 years
 58F6 - Elvis Description
 58F7 - Mr. Blonde
 58F8 - Human (Male)
 58F9 - Late 20's
 58FA - Mr. Blonde Human Description
 58FB - Mr. Blonde
 58FC - Skedar (Disguised)
 58FD - Unknown
 58FE - Mr. Blonde Skedar Description
 58FF - The U.S. President
 5900 - Human (Male)
 5901 - 50 years
 5902 - President Description
 5903 - Maians
 5904 - Maians Description
 5905 - Skedar Warrior
 5906 - Skedar Descriptions
 5907 - Background
 5908 - Background text
 5909 - The Story
 590A - THe Story Text
 590B - dataDyne Corporation
 590C - The monolithic corporation the dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and foward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results.
 590D - Carrington Institute
 590E - Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself
 590F - Camspy Training Description
 5910 - Night Vision Training Description
 5911 - Door Decoder Training Description
 5912 - X-Ray Scanner Training Description
 5913 - Disguise Training Description
 5914 - IR Scanner Training Description
 5915 - Tracker (Radar) Training Description
 5916 - Cloaking Device training Description
 5917 - ECM Mine training Description
 5918 - Data Uplink training Description
 5919 - FIRING. Press Z Button to fire gun.
 591A - AUTO REPLOAD - Release Z Button when out of ammo
 591B - MANUAL RELOAD - Press B Button to reload early if magizine not full
 591C - Aiming: Hold down R Button to enter Aim Mod
 591D - Use control Stick to move aiming sight
 591E - AUTO FIRE. Hold Z Button to repeatedly fire auromatically.
 591F - ALTER AIM. Press Up C Button or Down C Button to move sight up/down
 5920 - ZOOM Hold R Button to enter Zoom mode
 5921 - FAST FIRE. Press Z Button quickly to fire faster.
 5922 - Carrington Institute (Base of operations)
 5923 - Lucerne Tower (Global headquarters)
 5924 - Laboratory Basement (Underground research labs)
 5925 - Carrington Villa (Private coastal retreat)
 5926 - Chicago. (Backstreets of the city)
 5927 - G5 Building (dataDyne front corporation)
 5928 - Area 51 (Near Groom Dry Lake, Nevada)
 5929 Alaskan Air Base (Brooks Range, Alaska)
 592A - Air Force One (The President's airplane)
 592B - Crash Site (Victoria Island 71N 118W)
 592C - Pelagic II (Specialized deep-sea research ship)
 592D - Cetan Ship (The most alien environment on Earth)
 592E - Skedar Assault Ship (Troop carrying spacecraft)
 592F - Skedar Homeworld (The planet of the Battle Shrine)
 5930 - Jumpship (Agile troop craft)
 5931 - HoverCrate (Gravity-negation device)
 5932 - HoverBike (Low altitude vehicle)
 5933 - Cleaning HovBot (Your helpful buddy)
 5934 - Hovercopter (Urban AG gunship)
 5935 - G5 Robot (Urban combat droid)
 5936 - A51 Interceptor (Robotic air interceptor)
 5937 - Maian Vessel (Scout and patrol vessel)
 5938 - Skedar Shuttle (Alien troop dropship)
 5939 - Carrington Institute Description
 593A - Lucerne Tower (dataDyne Buliding) description
 593B - DataDyne Underground Research Labs Description
 593C - Vilaa Description
 593D - Chicago Streets Description
 593E - G5 Building Description
 593F - Area 51 Description
 5940 - Air Base Description
 5941 - Air Force One Description
 5942 - Crash Site Description
 5943 - Pelagic II Description
 5944 - Cetan Battle Cruiser Description
 5945 - Skedar Assault Ship Description
 5946 - Skedar Homeworld Description
 5947 - Jumpship Description
 5948 - Hovercrate Description
 5949 - Hoverbike Description
 594A - Hoverbot Description
 594B - Hovercopter Description
 594C - G5 Sentry Robot Description
 594D - Area 51 Interceptor Description
 594E - Maian Shuttle Description
 594F - Skedar Shuttle Description
 5950 - 5956 - Holo Training 1 description - Holo training 7 Description
 5957 -595D - Holo Training 1 Hint - Holo Training 7 Hit
 595E - 5964 - Holo Training 1 Complete Hint - Holo Training 7 Complete Hint
 5965 - Data Uplink Device training Hint
 5966 - ECM Mine Device training Hint
 5967 - CamSpy Device training Hint
 5968 - Night Vision Device Training Hint
 5969 - Door Decoder Device training Hint
 596A - Tracker Device Training Hint
 596B - IR Scanner Device Training Hint
 596C - X-Ray Scanner Device Training Hint
 596D - Disguise Device Training Hint
 596E - Cloaking Device Training Hint
 596F - Data Uplink Device training Complete Hint
 5970 - ECM Mine Device training Complete Hint
 5971 - CamSpy Device training Complete Hint
 5972 - Night Vision Device Training Complete Hint
 5973 - Door Decoder Device training Hint
 5974 - Tracker Device Training Complete Hint
 5975 - IR Scanner Device Training Complete Hint
 5976 - X-Ray Scanner Device Training Complete Hint
 5977 - Disguise Device Training Complete Hint
 5978 - Cloaking Device Training Complete Hint
 5979 - Falcon 2 Firing Range Description
 597A - Falcon 2 Scope Firing Range Description
 597B - Falcon 2 Silencer Firing Range Description
 597C - MagSec 4 Firing Range Description
 597D - Mauler Firing range Description
 597E - Phoenix firing range Description
 597F - DY357 Magnum Firing Range Description
 5980 - DY357 Golden Magnum Firing Range Description
 5981 - CMP150 Firing Range Descripiton
 5982 - Cyclone Firing Range Description
 5983 - Callisto Firing Range DescriptioN
 5984 - RC-P120 Firing Range Description
 5985 - Laptop Gun Firing Range Description
 5986 - Dragon Firing Range Description
 5987 - K7 Avenge Firing Range Description
 5988 - AR34 Firing Range Description
 5989 - SuperDragon Firing Range Description
 598A - Shotgun Firing range Description
 598B - Sniper Rifle Firing Range Description
 598C - Farsight XR-20 Firing Range Description
 598D - Crossbow Firing Range Description
 598E - Tranquilizer Firing Range Description
 598F - Reaper Firing Range Description
 5990 - Devastator Firing range Description
 5991 - Rocket Launcher Firing Range Description
 5992 - Slayer Firing Range Description
 5993 - Combat Knife Firing Range Description
 5994 - Laser Firing Range DescriptioN
 5995 - Grenade firing Range Range Description
 5996 - This Maian grenade plays havoc with the neurons in sentient creatures. If you wander into the blast radius, your vision will blur and you will lose your grip on whatever you're holding. The grenade can be set to go off on impact or by proximity trigger. Make sure you throw it far enough away.
 5997 - timed Mine Firing Range description
 5998 - Proximity Mine Firing range DescriptioN
 5999 - Remote Mine Firing Range Description
 599A - 59A0 - Holo 1 - Holo 7
 0200  Perfect Agent Briefing
 0201  LUCERNE TOWER
 0202  Special Agent Briefing
 0203  Agent Briefing
 0204  NULL3
 0205  NULL4
 0206  NULL5
 0207  NULL6
 0208  NULL7
 0209  dataDyne.Central Divisional HQ Chicago IL USA
 020A  0230 Hours 15 AUG 2023
 020B  Obtain De Vries' necklace
 020C  Cassandra De Vries' MBR>020D  Necklace
 020E  De Vries' necklace
 020F  Picked up De Vries' necklace
 0210  Disable internal security hub
 0211  Obtain keycode necklace
 0212  Download project files
 0213  Disable external comms hub
 0214  Gain entrance to laboratory
 0215  Who are you and what are you doing here?
 0216  Look out! She's got a gun
 0217  You won't shoot me, foolish child!
 0218  Don't you know who I am?
 0219  Let's see how you deal with security
 021A  PLEASE!!!! Don't kill me!
 021B  If I were you, I'd leave... NOW!
 021C  Badly placed ECM Mine
 021D  ECM Mine placed correctly
 021E  MISSION FAILED - objectives incomplete
 021F  MISSION SUCCESSFUL
 0220  CANNOT complete all objectives
 0221  Time to erase those files
 0222  Computer executive erased
 0223  I'll do what you want!
 0224  HELP - Intruder!
 0225  You talk too much
 0226  HELP, HELP!
 0227  I'll do what you want
 0228  Logging on now
 0229  Okay, I'm in...
 022A  Goodbye, Dr. Caroll
 022B  You've written your last bug, traitor!
 022C  File download initiated
 022D  File download completed
 022E  ACCESS DENIED - password needed
 022F  Door unlocked
 0230  DOH!
 0231  Unable to download - Data Uplink needed
 0232  LIGHTS NOW ON
 0233  LIGHTS NOW OFF
 0234  Erase Dr. Caroll conversation
 0235  Don't shoot, don't shoot!
 0236  Critical mission object destroyed
 0237  Unacceptable civilian casualties
 0238  MISSION FAILED . - objectives cannot be completed
 0239  Critical mission personnel killed.
 023A  Obtain ECM Mines
 023B  Dr. Caroll's
 023C  ECM Mine
 023D  An ECM Mine
 023E  Picked up an ECM Mine
 023F  Obtain Data Uplink
 0240  Nothing
 0241  Data Uplink
 0242  A Data Uplink
 0243  Picked up a Data Uplink
 0244  Yes, yes, I agree. Personality is expendable. in this case
 0245  No, I can start the process from my office. terminal and delete the necessary files. at the same time
 0246  I'll begin at once. Goodbye
 0247  Move it!
 0248  Ive got a password problem, and you're .the man to help me with it
 0249  Don't shoot, don't shoot!
 024A  Datalink broken - connection terminated
 024B  Datalink error - incomplete file download
 024C  Internal security system temporarily disabled
 024D  External ommunications hub disabled
 024E  Laboratory lift located
 024F  Security Help me!
 0250  ECM Mine needed to disable security hub
 0251  ECM Mine needed to disable comms hub
 0252  Dummy
 0253  How dare you disturb me!
 0254  You will regret this intrusion, girl!
 0255  If I were you, I'd leave...NOW!
 0256  Please don't kill me!
 0257  Don't shoot!
 0258  Obtain CamSpy
 0259  Dr. Caroll's
 025A  CamSpy
 025B  A CamSpy
 025C  Picked up a CamSpy
 025D  We're getting a positive reading - .the internal comms hub is nearby
 025E  You're on the same floor as .Cassandra's office
 025F  The other hub has got to be in the .Security Room
 0260  The basement elevator must be around .there somewhere
 0261  Security system is now back online
 0262  You vandal, you've broken it!
 0263  2023 AD, 2214 Hours Lucerne Tower - dataDyne HQ
 0264  Why the big hurry?
 0265  If Dr. Caroll is not extracted tonight, .dataDyne will put him through mind .conitioning, and we'll lose our best .chance of finding out what dataDyne .are up to
 0266  Are they all expendable?
 0267  Don't joke! You have to be careful, Joanna. .Code keys will only operate while the owner .is alive. If you kill them,the key is .useless. Armed guards are a different matter, .of course
 0268  What's the target location?
 0269  Work your way down the building to the ground .level. Dr. Caroll will be in a research lab .somewhere in the underground facility
 026A  How will I recognize him?
 026B  We don't have an image record, and we can't .find any official files. All we have is the .name. Good luck, Perfect Dark
 026C  Right, I'm in
 026D  I...I'm logging on now
 
 Investigation  1EXX
 
 1E00  Perfect Agent Briefing
 1E01  BASEMENT ABORATORY
 1E02  Special Agent Briefing
 1E03  Agent Briefing
 1E04  Nothing
 1E05  Nothing
 1E06  Nothing
 1E07  Nothing
 1E08  Nothing
 1E09  Locate Dr. Caroll
 1E0A  Shut down experiments
 1E0B  Start security maintenance cycle
 1E0C  Obtain experimental technologies
 1E0D  Holograph radioactive isotope
 1E0E  Machinery scream sound Fx
 1E0F  Maintenance robots activated
 1E10  Maintenance robos reprogrammed
 1E01  Security doors unlocked
 1E02  Maintenance cycle activated
 1E03  Routine cleaning cycle activated
 1E14  Operation not allowed - robots busy
 1E15  Maintenance robots deactivated
 1E16  Critical mission object destroyed
 1E17  Maintenance robot system offline
 1E18  MISSION FAILED . - objectives cannot be completed
 1E19  Who are you?
 1E1A  Unacceptable scientist casualties
 1E1B  Terminal is not active
 1E1C  Powering down active systems
 1E1D  Experiment has been shut down
 1E1E  Alarm activated
 1E1F  Alarm deactivated
 1E20  Don't shoot me - I'll help you
 1E21  What the hell are you doing in my lab?
 1E22  Let me help you
 1E23  Accidents will happen
 1E24  ACCESS DENIED - security code required
 1E25  Searching for password
 1E26  Nothing
 1E27  Password located - bypassing lock
 1E28  Contact broken - reestablish link
 1E29  Security door already unlocked
 1E2A  Experiment aleady powered down
 1E2B  Strange - the experiment's already off!
 1E2C  It appears someone has broken my PC
 1E2D  Obtain Night Vision
 1E2E  Cassandra De Vries'
 1E2F  Night Vision
 1E30  De Vries' briefcase
 1E31  Picked up Night Vision
 1E32  btain shield tech item
 1E33  Cassandra De Vries'
 1E34  Shield tech item
 1E35  De Vries' briefcase
 1E36  Picked up shield tech item
 1E37  Obtain Data Uplink
 1E38  Nothing
 1E39  Data Uplink
 1E3A  A Data Uplink
 1E3B  Picked up a Data Uplink
 1E3C  Connection established
 1E3D  Maintenance hatch is now open
 1E3E  Maintenance hatch is already open
 1E3F  WARNING - radioactive matter detected
 1E40  What are you doing in my lab?
 1E41  I haven't seen you before
 1E42  Who the hell are you?
 1E43  Shut down the experiment
 1E44  Pull the plug on that, NOW
 1E45  Switch this thing off
 1E46  I'll shut it down
 1E47  Please don't hurt me
 1E48  Allw me to assist you
 1E49  My experiments!
 1E4A  There, the experiment is down
 1E4B  Leave this area NOW!
 1E4C  Security!
 1E4D  I'm calling security
 1E4E  Accidents will happen
 1E4F  How did that happen?
 1E50  Looks like it's off already
 1E51  Have you been tampering with this?
 1E52  Someone's broken my equipment
 1E53  What's happened to the terminal?
 1E54  You vandal - you've broken it
 1E55  Connection broken - experiments still active
 1E56  Experimental item 1 acquired
 1E57  Experimental item 2 acquired
 1E58  Experimental item 3 acquired
 1E59  Obtain CamSpy
 1E5A  Dr. Caroll's
 1E5B  CamSpy
 1E5C  A CamSpy
 1E5D  Picked up a CamSpy
 1E5E  That's the highest security sector - Dr. Caroll .has got to be nearby
 1E5F  Something around here's using a lot of power
 1E60  Reprogram that cleaning bot - .it'll give you a way in
 1E61  Get out, Jo! The levels are too high. .Use the CamSpy
 1E62  Secet weapons compartment opened
 1E63  Enemy detected - weapon cache locked.
 1E64  Dr. Caroll?
 1E65  Dr. Caroll, are you here?
 1E66  Well, is it safe to come out?
 1E67  Yes, all clear
 1E68  Wh..what... you're
 1E69  Very professionally done, my dear, but there's .no time to waste! We must leave immediately!
 1E6A  Come on. I have vital information, and you .must protect me
 
 Extraction  06XX
 
 0600  Perfect Agent Briefing
 0601  LUCERNE TOWER
 0602  Special Agent Briefing
 0603  Agent Briefing
 0604  Nothing
 0605  Nothing
 0606  Nothing
 0607  Nothing
 0608  Nothing
 0609  Access foyer elevator
 060A  Reactivate office elevator
 060B  Destroy dataDyne hovercopter
 060C  Defeat Cassandra's bodyguards
 060D  Rendezvous at helipad
 060E  Accessing elevator controls
 060F  LIGHTS ARE NOW ON!
 0610  Dr. Caroll has been killed!
 0611  Dr. Caroll is under attack!
 0612  Dr. Caroll has been damagd!
 0613  Too late! She's here
 0614  You've become quite an annoyance
 0615  Good night, Ms. Dark
 0616  LIGHTS NOW ON
 0617  LIGHTS NOW OFF
 0618  MISSION FAILED
 0619  MISSION SUCCESSFUL
 061A  Helichopper warning goes here
 061B  Obtain Night Vision
 061C  Cassandra De Vries'
 061D  Night Vision
 061E  Night Vision
 061F  Picked up Night Vision
 0620  We meet again, girl!
 0621  Foyer elevator accessed
 0622  Office elevator door has been unlocked
 0623  DataDyne Hovercopter eliminated
 0624  Cassandra's bodyguards have been defeated
 0625  That's not how it goes
 0626  Yes, it is
 0627  Give it to me - you're doing it wrong
 0628  Stop annoying me
 0629  Will you just hurry up!
 062A  Oh, no...too late
 062B  She's here
 062C  Get her!
 062D  Critical mission object destroyed
 062E  Obtain CamSpy
 062F  Dr. Caroll's
 0630  CamSpy
 0631  A CamSpy
 0632  Picked up a CamSpy
 063 They've locked down the ground floor - .get to the elevator!
 0634  That copter needs to be taken out, or .the jumpship'll get shot down!
 0635  I can't leave any bodyguards standing
 0636  Don't keep the jumpship waiting - .get back to the landing pad
 0637  Obtain alpha key card
 0638  Guard's
 0639  Office key card
 063A  Office key card
 063B  Picked up Cassandra's office key card
 063C  Sound the alarm - she's here!
 063D  Lights out!
 063E  What the...?
 063F  Going somewhere?
 0640  Something I can do for you, old woman?
 0641  Return our sapient immediately! You don't .know what you're doing
 0642  Yes I do. I'm leaving.
 0643  One more chance! Give it back, and you .could come and work for me
 0644  Sorry! Gotta shoot
 0645  You must get the sapient back. We cannot .proceed without it
 0646  I know that!
 0647  I also know who to talk to... .Mr. Carrington
 0648  Elevator door is inactive on this floor
 
 Villa 20XX
 
 2000  Perfect Agent Briefing
 2001  CARRINGTON VILLA
 2002  Special Agent Briefing
 2003  Agent Briefing
 2004  Nothing
 2005  Save the negotiator
 2006  Eliminate rooftop snipers
 2007  Activate wind generator
 2008  Locate and eliminate dataDyne hackers
 2009  Rescue Carrington
 200A  Capture dataDyne guard
 200B  Negotiator has been killed
 200C  Snipers have been eliminated
 200D  Negotiator has escaped to safety
 200E  Cooling systems have been activated
 200F  Cooling systems have been deactivated
 2010  Power systems have been activated
 2011  Power systems have been deactivated
 2012  Windmill has been reactivated
 2013  Windmill has been deactivated
 2014  Electricity has been restored to the villa
 2015  Critical mission object has been destroyed
 2016  Joanna! It's Grimshaw. We've got hackers at .the villa! You've got to stop them. before they get to our files
 2017  Hackers have uploaded vial data
 2018  Hackers have been eliminated
 2019  Carrington has been rescued
 201A  All objectives not completed - mission failed
 201B  PC gun
 201C  Sniper rifle
 201D  Enemy guard has been subdued
 201E  Obtain door key
 201F  Guard's
 2020  Door Key
 2021  Door Key
 2022  Picked up a door key
 2023  If I get the wind generator back online, .I'll get power to the lower basement
 2024  I've got to be quick, or they'll kill .the negotiator!
 2025  Here's where they must be holding Daniel
 2026  Those hackers have to be stopped before .I rescue Daniel
 2027  Agent Dark Mission Log, 1846 hours. Last .night we got a call from Cassandra de Vries. .A dataDyne team have taken Daniel Carrington .hostage at his private villa on the coast, .and they say they will spare his life in .exchange for the AI.
 2028  Unfortunately, we don't have it. Daniel and .Dr. Caroll were at the villa to discuss .'matters of mutual interest.' It looks .like Daniel fond a way to hide Dr. Caroll .inside the villa when the dataDyne hit .squad arrived
 2029  Hopefully our phoney negotiator ploy will .give me a chance to surprise the dataDyne .squad. This time it's not just my life .on the line
 202A  Sir? Are you injured?
 202B  No, Joanna, I'm okay, but those dataDyne .thugs made me tell them where I'd hidden .Dr. Caroll. If only I'd held out for a .few minutes more
 202C  It's not your fault, sir. I should have .been quicker
 202D  Don't blame yourself, Joanna. Dr. Caroll .told me that he expected this to happen. .Actually, when they recaptured him, the .dataDyne team got overconfident and let .slip a few facts when they thought I was .unconscious. They mentioned a meeting in .the G5 Building in Chicago, Illinois, .tonight. I want you to be there, but that .doesn't leave you a lot of time to get .ready
 202E  That won't be a problem, sir. So, did .Dr. Caroll have any useful information .for you?
 202F  Oh, yes, indeed. He certainly did, and .I'lyou when you're en route to .Chicago. We might still be able to help .him, even after those butchers remove his .personality. He thinks they'll keep a .copy of it in a safe place. It's about .time I called in some friends to deal .with dataDyne
 2030  Operation denied - windmill is active
 2031  Mission unsuccessful - enemy guard not captured
 
 Chicago  32XX
 
 3200  Perfect Agent Briefing
 3201  CHICAGO STREETS
 3202  Special Agent Briefing
 3203  Agent Briefing
 3204  Nothing
 3205  Nothing
 3206  Nothing
 3207  Nothing
 3208  Nothing
 3209  Retrieve drop point equipment
 320A  Attach tracer to limousine
 320B  Prepare escape route
 320C  Acquire diversion target
 320D  Create vehicular diversion
 320E  Gain entry to G5 building
 320F  Mine placed correctly
 3210  Mine placed incorrectly
 3211  Virus already downloaded into NavComp
 3212  Hovcab is unresponsive - need Reprogrammer
 3213  Accessing hovercab naviation systems
 3214  Virus downloaded successfully
 3215  Hovercab navigation systems reprogrammed
 3216  Connection to hovercab broken
 3217  Tracer Bug placed correctly
 3218  Tracer Bug placed incorrectly
 3219  Mission critical vehicle destroyed
 321A  MISSION FAILED
 321B  MISSION SUCCESSFUL
 321C  DataDyne limo has escaped
 321D  Mission failed - unacceptable civilian casualties
 321E  Look out - she's got a gun!
 321F  There's a maniac on the loose!
 3220  Intruder alert - send reinforcements
 3221  Elevator access sealed
 3222  Hey - what are you doing?
 3223  You don't scare me
 3224  Tracer Bug has been noticed
 3225  Greetings, citizen
 3226  Obtain Remote Mine
 3227  Dr. Caroll's
 3228  Remote Mine
 3229  A Remote Mine
 322A  Picked up a Remote Mine
 322B  Obtain Tracer Bug
 322C  Dr. Caroll's
 322D  Tracer Bug
 322E  A Tracer Bug
 322F  Picked up a Tracer Bug
 3230  Elevator door cannot be reopened
 3231  Obtain Reprogrammer
 3232  Dr. Caroll's
 3233  Reprogrammer
 3234  A Reprogrammer
 3235  Picked up a Reprogrammer
 3236  Diversion has been created
 3237  Obtain Remote Mine
 3238  Dr. Caroll's
 3239  Falcon 2
 323A  A Remote Mine
 323B  Picked up a Remote Mine
 323C  The only place we could secure the .equipment was a storm drain
 323D  Either of those blocked-up doors will .do as an escape route
 323E  Reprogram that taxi - it's a Mark 2 .and should be compatible
 323F  That car park lift is your only .point of ingress
 3240  EEPROM flag has been set
 3241  EEPROM flag has been cleared
 3242  An alternative diversion has been created!
 3243  Tracer Bug has been spotted
 3244  We suspect the G5 Corporation is just a .front for dataDyne and whoever else is .involved in this plot. I know Cassandra .de Vries is going to be here, but I need .to know who else is attending and what .they discuss. By the time you get out, .the help I requested should have arrived
 3245  Just who is this help you keep .referring to?
 3246  Not now, Joanna. Time for radio silence. .Good luck!
 3247  Thanks a lot
 3248  Remote Mine has been wasted
 
 G5 Building  18XX
 
 1800  Perfect Agent Briefing
 1801  G5 BUILDING
 1802  Special Agent Briefing
 1803  Agent Briefing
 1804  Nothing
 1805  Nothing
 1806  Nothing
 1807  Nothing
 1808  Nothing
 1809  Disable damping field generator
 180A  Deactivate laser grid systems
 180B  Holograph meeting conspirators
 180C  Retrieve Dr. Caroll backup from safe
 180D  Exit building
 180E  Obtain alpha key card
 180F  Guard's
 1810  Level 1 key card
 1811  Guard's key card
 1812  Picked up guard's key card
 1813  Obtain alpha key card
 1814  Guard's
 1815  Level 2 key card
 1816  Guard's key card
 1817  Picked up guard's key card
 1818  Mission critical object destroyed
 1819  Damping field generator shut down
 181A  Generator cannot be restarted
 181B  Laser grid unit shut down
 181C  Laser grid unit activated
 181D  All laser grid systems shut down
 181E  Obtain DAT tape
 181F  Dr. Caroll's.
 1820  Backup disk
 1821  Backup disk
 1822  Picked up backup disk
 1823  Door Decoder attached to access pad
 1824  Initiating cracking routines
 1825  Door Decoder finished - door unlocked
 1826  INTRUDER ALERT - all security to the vault
 1827  Door Decoder placed correctly
 1828  Door Decoder incorrectly positioned
 1829  Conspirators have been alerted
 182A  Alarm activated
 182B  Alarm deactivated
 182C  Safe door is locked
 182D  Door Decoder attached
 182E  Obtain Door Exploder
 182F  Dr. Caroll's
 1830  Door Exploder
 1831  Door Exploder
 1832  Picked up Door Exploder
 1833  Objectives incomplete - MISSION FAILED
 1834  MISSION SUCCESSFUL
 1835  Communications bug placed correctly
 1836  Communications bug placed incorrectly
 1837  Obtain CamSpy
 1838  Dr. Caroll's
 1839  CamSpy
 183A  A CamSpy
 183B  Picked up a CamSpy
 183C  There's no way through while those .lasers are active
 183D  That must be the meeting room up ahead. .Time to use the CamSpy
 183E  The safe's heavily encrypted. .The decoder's gonna take a little longer
 183F  Time to leave! Let's get to the door I set .up earlier
 1840  Mission critical object destroyed
 1841  Stand back, Joanna. We'll create your escape .route
 1842  Nothing
 1843  Nothing
 1844  Detonator
 1845  Detonator
 1846  Picked up Detonator
 1847  CamSpy has been destroyed - abort mission
 1848  We've recovered the sapient from Carrington .and altered its programming. It no longer .has a personality, so there will be no .further incidents
 1849  This will reduce its efficiency. My team will .have to take it to the core themselves. This .will endanger them. You should have .anticipated that the sapient might develop .a troublesome moral code
 184A  No one could have predicted that! And I .resent being singled out for blame! .What about him?
 184B  The President turned down your request for .the loan of the Pelagic II?.....Could it be you overestimated your .influence over him?
 184C  No! Perhaps I underestimated his resolve. .We have a contingency plan ready to go, .and we will move as soon as the Presidential .entourage arrives at the air base. All I .need from the President is a tissue sample
 184D  Ha! Assuming you don't get any interference. .If Carrington has pieced together enough of .this, he will have called for reinforcements
 184E  There will be no outside help for .Mr. Carrington. The technology you gave us .is installed in Nevada and fully operational. .We can intercept any craft they use
 184F  Then the devices we gave you are working .correctly? Good. Because we believe .anything which does not work correctly .should be destroyed. Consider that as you .follow your 'backup plans.'
 1850  Agent Dark reporting in! Prepare to .receive a download of the meeting data. .Priority request for an Institute Support .Team to protect the President before he .goes to Alaska.
 1851  No time for that now, Agent Dark. There's .been a development during radio silence. .The craft carrying those 'friends' I was .talking about was shot down over Nevada. .The weapon responsible was fired from .Area 51... that's where the survivors and .debris will have been taken. You're to .prep for immediate dispatch when you .return here. Carrington out
 1852  Area 51? But what about the President?
 
 Infiltration  2CXX
 
 2C00  Perfect Agent Briefing
 2C01  AREA 51  EXTERIOR
 2C02  Special Agent Briefing
 2C03  Agent Briefing
 2C04  Nothing
 2C05  Nothing
 2C06  Nothing
 2C07  Nothing
 2C08  Nothing
 2C09  Shut down air intercept radar
 2C0A  Plant comms device on antenna
 2C0B  Disable all robot interceptors
 2C0C  Gain access to hangar lift
 2C0D  Make contact with CI spy
 2C0E  Obtain grenades
 2C0F  Dr. Caroll's
 2C10  Grenade
 2C11  A grenade
 2C12  Picked up a grenade
 2C13  Robot interceptor disabled
 2C14  All robot interceptors disabled
 2C15  Obtain comms rider
 2C16  Dr. Caroll's
 2C17  Comms rider
 2C18  Comms rider
 2C19  Picked up comms rider
 2C1A  Communications bug placed correctly
 2C1B  Communications bug placed incorrectly
 2C1C  Antenna has been destroyed
 2C1D  Antenna raised
 2C1E  Antenna lowered
 2C1F  Obtain lift key card
 2C20  Dr. Caroll's
 2C21  Lift key card
 2C22  Lift key card
 2C23  Picked up lift key card
 2C24  Lift access denied - key card needed
 2C25  Key card accepted - lift operational
 2C26  Lift is fully operational
 2C27  Hangar has been accessed
 2C28  Met up with CI agent
 2C29  Air intercept radar shut down
 2C2A  Critical mission object destroyed
 2C2B  Main gate has been opened
 2C2C  Main gate has been closed
 2C2D  Access denied
 2C2E  Explosive has been placed
 2C2F  Intruder detected - security system online
 2C30  Obtain explosive
 2C31  Dr. Caroll's
 2C32  Explosives
 2C33  Explosives
 2C34  Picked up explosives
 2C35  The air intercept radar is controlled from that .bunker
 2C36  There's the antenna, but... I can't throw a bug .that high!
 2C37  The hangar lift is on the other side .of that huge door
 2C38  Careful with that trigger finger, Agent Dark - .you're closing in on my position
 2C39  Lift access terminals destroyed
 2C3A  Okay, Joanna, take a look at this. Our .operative inside Area 51 was able to get .this out to us.
 2C3B  This is your entry point. A deserted helipad .on the edge of the base
 2C3C  The lift down to the hangars and the .rendezvous point is beyond that wall... .Watch out for these guards
 2C3D  Here is the communications antenna. .Attach a comms rider bug so we can talk to .you when you're inside the base. Again, .watch out for hostiles
 2C3E  Oh, my God!
 2C3F  Here is our friend. He appears to be .physically unhurt, though he hasn't .regained consciousness yet. By the look .of it, the surgeons are almost done with .their preliminary tests and will begin .dissection soon
 2C40  But who was...?
 2C41  Any questions? No. Good. Away you go to .the hangar
 2C42  Agent Dark Mission Log, 1028 hours. Against .my better judgement, I'm about to enter .Area 51
 2C43  Agent Dark! Over here!
 2C44  There you are! I was beginning to wonder .if
 2C45  If what?
 2C46  If you'd been discovered yet. And frankly, .if this is how you work, I'm amazed that .you lasted longer than five minutes
 2C47  I was tidying up one of your loose ends
 2C48  My loose ends?
 2C49  I'm sorry, I didn't realize you wanted him .to shoot you. I can call in some more guards .if you like
 2C4A  Okay, okay, forget about it. I'm going to let .the Institute know we've made contact
 2C4B  Foreign object detected - security alerted
 
 Rescue  2AXX
 
 2A00  Perfect Agent Briefing
 2A01  AREA 51  MEDLABS
 2A02  Special Agent Briefing
 2A03  Agent Briefing
 2A04  Nothing
 2A05  Nothing
 2A06  Nothing
 2A07  Nothing
 2A08  Nothing
 2A09  Obtain and use lab technician disguise
 2A0A  Destroy computer records
 2A0B  Locate conspiracy evidence
 2A0C  Gain access to autopsy lab
 2A0D  Rescue the crash Survivor
 2A0E  Research records destroyed
 2A0F  Obtain lab clothes
 2A10  Lab Tech's
 2A11  Lab clothes
 2A12  Lab clothes
 2A13  Picked up lab clothes
 2A14  Access to door control systems denied
 2A15  Access to light control systems denied
 2A16  Access to security control systems denied
 2A17  Virus downloaded to console
 2A18  Obtain Data Uplink
 2A19  Lab Tech's
 2A1A  Data Uplink
 2A1B  Data Uplink
 2A1C  Picked up Data Uplink
 2A1D  Laboratory accessed successfully
 2A1E  Data Uplink connected
 2A1F  Data Uplink connection broken
 2A20  Obtain medlab 2 key card
 2A21  Guard's
 2A22  Medlab 2 key card
 2A23  Medlab 2 key card
 2A24  Picked up medlab 2 key card
 2A25  Who are you?
 2A26  Hey - you've got my clothes
 2A27  Help - help!
 2A28  Don't shoot me!
 2A29  Oh, my God - a gun!
 2A2A  There's an intruder in the complex
 2A2B  Give me back my clothes - or else!
 2A2C  Right - you've asked for it!
 2A2D  Give me my clothes
 2A2E  I don't have much time!!!
 2A2F  The enemy has discovered the disguise
 2A30  Virus has already been downloaded
 2A31  Initiating virus download
 2A32  So, you got here at last
 2A33  Hey, you're not SECURITY ALERT!
 2A34  No guns allowed in here - put your weapon away
 2A35  I won't tell you again - lose the weapon
 2A36  Right - I'm calling security
 2A37  Everyone's been waiting for you
 2A38  Critical mission personnel killed
 2A39  Cannot gain access to autopsy lab
 2A3A  Hey, that's not Harry. It's an intruder
 2A3B  Obtain op room key card
 2A3C  Guard's
 2A3D  Op room key card
 2A3E  Op room key card
 2A3F  Picked up operation room key card
 2A40  Elvis has been killed.
 2A41  Get the hell out of here!
 2A42  Containment unit raised up
 2A43  Containment unit lowered down
 2A44  Mission critical equipment destroyed.
 2A45  Obtain X-Ray Scanner
 2A46  X-Ray Scanner
 2A47  X-Ray Scanner
 2A48  Picked up X-Ray Scanner
 2A49  Scanner target acquired
 2A4A  Target ID confirmed - XT origin
 2A4B  Scanner lock lost
 2A4C  Disguise has been worn
 2A4D  The showers
 2A4E  Now, if I can convince someone .to part with their uniform
 2A4F  The temperature's dropping. You must be .close to the cryo room
 2A50  The air's heavily recycled around here - must. be near the autopsy lab
 2A51  There he is, Jo! Hurry or you'll be too late!
 2A52  Leave this area now
 2A53  Should you be in here?
 2A54  Holy
 2A55  It's a spy!
 2A56  Warn the others
 2A57  Imposter!
 2A58  Lighting systems overloaded
 2A59  Alternative entrance to medlabs created
 2A5A  The problem you have is that there is no .way to sneak into the research section. .The only way in available to you is a .weak section of wall I've marked in the .room beyond the stores. It can be destroyed .with explosives
 2A5B  Doesn't sound like a problem to me. Where .are these explosives?
 2A5C  In that crate
 2A5D  Cute. Very cute
 2A5E  By the way, the stores are crawling with .guards. It may go against your nature, but .try sneaking through rather than blasting .everything
 2A5F  Certainly. Any other pearls of wisdom?
 2A60  That crate
 2A61  Yes?
 2A62  It really doesn't like being shot
 2A63  Great. Now, if I can just fight the urge .to report him to Base Security
 2A64  Put your hands up and step away from the .alien
 2A65  What the hell do you think you're doing? .This is supposed to be a sealed room! .Don't you know anything about autopsy .procedures?
 2A66  Don't make me tell you again, Doctor. And .turn that laser off
 2A67  Director Easton will hear about this, .young lady
 2A68  Of course he's going to hear of it, you .moron. I've just got into his top secret .base, and now I'm stealing his alien.
 2A69  Automatic Defenses Disabled
 
 Escape  48XX
 
 4800  Perfect Agent Breifing
 4800  AREA 51  ESCAPE
 4800  Special Agent Breifing
 4800  Agent Breifing
 4800  Nothing
 4800  Nothing
 4800  Nothing
 4800  Nothing
 4808  Nothing
 4809  Locate alien tech medpack
 480A  Rendezvous with CI spy
 480B  Revive Maian Bodyguard
 480C  Locate secret hangar
 480D  Escape from Area 51
 480E  Joanna - this is Jonathan. You're in grave danger
 480F  They've flooded the area with nerve gas
 4810  Get our friend to the containment lab. .There's a hiding place there
 4811  I'll contact you when you get there - good luck!
 4812  Good work, Jo. We need to meet up. They're .getting suspicious of me
 4813  Use the maintenance hatch I've opened .in one of the containment labs. Hurry
 4814  Obtain alien medpack
 4815  Cassandra De Vries'
 4816  Alien medpack
 4817  Nothing
 4818  Picked up an alien medpack
 4819  Joanna - over here
 481A  We need to get back to our friend
 481B  Right, we're near. Cover me, Jo
 481C  Okay - stand back
 481D  Jonathan has been killed
 481E  Elvis has been killed
 481F  The secret hangar has been located
 4820  Okay, Jo - let's go
 4821  Alien medpack activated
 4822  Alien medpack operation aborted
 4823  Alien medpack has been administered
 4824  Mission critical object destroyed
 4825  Outer hangar door is opening
 4826  Outer hangar door is closing
 4827  Inner hangar door is opening
 4828  Inner hangar door is closing
 4829  It's the only way out of here
 482A  You're the only one who can fly it, Elvis, so get in
 482B  But we can't leave you behind
 482C  There must be a way out of here
 482D  One of us will have to stay behind and open the .hangar doors
 482E  I'll get out on that hoverbike. Cover me while I .open the doors
 482F  Jonathan, go with Elvis. I'll see to the consoles
 4830  It's dangerous, Jo
 4831  I can handle it... Trust me
 4832  Okay
 4833  Damn it, Joanna... cover me!
 4834  I'll cover the stairs - you take the ramp
 4835  The hangar doors are now open
 4836  Medical containment doors unlocked
 4837  The medpack's got to be somewhere around here
 4838  Time to hook up with Jonathan, before he gets .into any more trouble
 4839  That smell... oil... I smelt that in the other .hangars
 483A  The jetbike should get me out before they lock .the base down
 483B  Oh, no! We have a problem. It's a single seater!
 483C  Two can get in but no more
 483D  Plus, it's got no style, you know what I'm saying?
 483E  I'm not having this. That specimen is government property and should not leave the base.
 483F  Let's see how that overconfident thief deals with our gas defense system. She'll think twice before messing with me again!
 4840  What's that noise? Can't be... Gas!
 4841  Noooo, that wasn't meant to happen!
 4842  Please stop! I'm not supposed to die. She Arggghhh!
 4843  You idiot! We'd better get out of here
 4844  Gasps, chokes, and wheezes
 4845  ***aahh...! aahaa...! aaaaahhh! aha. ahh.***
 4846  I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognize you from before. You helped me. Thank you
 4847  You... You speak our language?
 4848  Watch her... she's sharp
 4849  Earrggghh...eerggh
 484A  What's wrong?
 484B  I have a headache. And with a head this big, that's no joke
 484C  Can you walk? We must leave before they get organized and hunt us down
 484D  I think so. What's your name?
 484E  I'm Agent Dark. Or Joanna, if you prefer
 484F  Well, Joanna, I'm Protector One. But you can call me... Elvis!
 4850  Console is not active
 4851  What the hell do you think you're doing? .This is supposed to be a sealed room! .Don't 4852  you know anything about autopsy .procedures?
 4853  Director Easton will hear about this, .young lady You can't take that! It's government property! .This is intolerable! It's... it's... .unprofessional!!
 4854  I don't care much for procedures!
 
 Air Base  0EXX
 
 0E00  Perfect Agent Briefing
 0E01  PRESIDENTIAL TERMINAL .US AIRBASE, ALASKA
 0E02 Special Agent Briefing
 0E03 Agent Briefing
 0E04 Nothing
 0E05  Obtain disguise and enter base
 0E06  Check in equipment
 0E07  Subvert security monitoring system
 0E08  Obtain flight plans from safe
 0E09  Board Air Force One
 0E0A  Obtain suitcase
 0E0B  Suitcase
 0E0C  Suitcase
 0E0D  Picked up a suitcase
 0E0E  Obtain air stewardess uniform
 0E0F  Disguise
 0E10  Nothing
 0E11  Disguise
 0E12  Disguise
 0E13  Picked up a stewardess uniform
 0E14  Obtain flight plans from safe
 0E15  Nothing
 0E16  Flight Plans
 0E17  Flight Plans
 0E18  Picked up the flight plans
 0E19  Look out - it's an intruder
 0E1A  Innocent civilians have been killed
 0E1B  Is he OK?
 0E1C  I'll go and get some help
 0E1D  Good afternoon
 0E1E  OK, you know the way from here
 0E1F  You'll have to check that weapon in here
 0E20  Oh, my God!
 0E21  Weapons are not allowed in the base
 0E22  Right, I'm calling security
 0E23  System shutdown initiated
 0E24  Security systems have been shut down
 0E25  Weapons have been detected
 0E26  Suitcase has been deposited
 0E27  Suitcase has been scanned
 0E28  Hey, you - this is a restricted area
 0E29  Are you new around here?
 0E2A  Hey - give me back my case
 0E2B  You get security - I'll deal with her...
 0E2C  Upstairs...there's an intruder
 0E2D  Laser grid access denied
 0E2E  Laser grid system has been overloaded
 0E2F  Too many neutral casualties inflicted
 0E30  Stop them from getting the safe
 0E31  Disguise worn
 0E32  Now's your chance! Grab the stewardess's .bag and get her uniform
 0E33  Use that case to conceal your equipment
 0E34  The case will get stopped unless you do something
 0E35  So that's Air Force One? Huh, smaller .than I thought
 0E36  Stop them - they're breaking into the safe
 0E37  Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point
 0E38  Excellent, Joanna. That cable car is your way in... Our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by air base troops. I don't have to remind you that...
 0E39  That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?
 0E3A  I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President
 0E3B  Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?
 0E3C  Only vague suspicions, and I won't distract you with those. Good luck. Carrington out
 0E3D  Lift inoperative - security system is active
 0E3E  Critical mission personnel disabled
 0E3F  Critical mission object destroyed
 0E40  Entrance to base secured
 0E41  We're taking over!!
 0E42  Hover trolley has been shut down
 0E43  Equipment cannot be checked in
 
 Air Force One  36XX
 
 3600  Perfect Agent Briefing
 3601  AIR FORCE ONE
 3602  Special Agent Briefing
 3603  Agent Briefing
 3604  Nothing
 3605  Locate and retrieve equipment
 3606  Locate President
 3607  Get President to escape capsule
 3608  Secure Air Force One flight path
 3609  Detach UFO from Air Force One
 360A  Obtain Suitcase
 360B  Nothing
 360C  Suitcase
 360D  Suitcase
 360E  Picked up a Suitcase
 360F  Obtain Crossbow
 3610  Nothing
 3611  Crossbow
 3612  Crossbow
 3613  Picked up a Crossbow
 3614  Too many neutral casualties inflicted
 3615  UFO attachment damaged
 3616  Unable to detach UFO
 3617  Autopilot has been activated
 3618  Air Force One has been stabilized
 3619  Autopilot systems have been destroyed
 361A  The President has been incapacitated
 361B  Pilots have been killed
 361C  Pilots have been saved
 361D  Air Force One is about to crash
 361E  Obtain remote mine
 361F  Nothing
 3620  Remote mine
 3621  Remote mine
 3622  Picked up a remote mine
 3623  Who are you, young lady?
 3624  Security, SECURITY!!
 3625  Mr. President, you're in danger. Trent is trying to .kidnap you
 3626  What the hell was that!
 3627  We have to get you to the escape pod. .Follow me
 3628  You can't make accusations like that without evidence.. I assume that you have some?
 3629  This is a recording of a meeting between .Trent and the other conspirators
 362A  Seems overwhelming... I'm in your hands. .What do we do now?
 362B  Hey, that's not
 362C  It's an intruder
 362D  How the hell did you get on board?
 362E  Now, let's retrieve the evidence
 362F  The President's room is on this .level, Joanna
 3630  Something's wrong... You have to get to the cockpit!
 3631  Maybe a mine will detach the UFO
 3632  Nothing
 3633  Nothing
 3634  Adrenaline pill
 3635  Adrenaline pill
 3636  Picked up an adrenaline pill
 3637  Nothing
 3638  Nothing
 3639  Key card
 363A  Key card
 363B  Picked up a key card
 363C  Cargo bay has been lowered
 363D  Cargo bay has been raised
 363E  Mission critical object has been destroyed
 363F  Access denied - lift key card required
 3640  Nothing
 3641  Nothing
 3642  Lift key card
 3643  Lift key card
 3644  Picked up a lift key card
 3645  Timed mine has been wasted
 3646  Ha, Ha, Ha, Ha, Ha
 3647  You'll never save him now
 3648  The President is under attack
 3649  Have you thought any more about that proposal I gave you, sir?
 364A  My answer remains the same... I'm sorry Trent, but no. I won't loan the Pelagic II to dataDyne. Now please, can we move on to other matters?
 364B  But this is a golden opportunity to show that America has faith in its industries and will back them
 364C  Damn it, man! I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance
 364D  As you wish, sir
 364E  My last chance? Ha! You fool. That was yours
 364F  Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?
 3650  Piece of cake, Joanna. Watch this!
 3651  Uh-oh
 3652  Watch what? Will you stop playing around and shoot!
 3653  Out of options... Joanna, brace yourself for impact!
 3653  The pilots have stabilized Air Force One
 
 Crash Site  0AXX
 
 0A00  Perfect Agent Briefing
 0A01  CRASH SITE
 0A02  Special Agent Briefing
 0A03  Agent Briefing
 0A04  Nothing
 0A05  Retrieve Presidential medical scanner
 0A06  Activate distress beacon
 0A07  Shut down enemy jamming device
 0A08  Retire Presidential clone
 0A09  Locate and rescue President
 0A0A  There's the escape pod
 0A0B  Maybe there's a beacon in there
 0A0C  The jamming... It's coming from that ship
 0A0D  Elvis... He'll be able to protect the President
 0A0E  Distress beacon has been activated
 0A0F  Critical mission object has been destroyed
 0A10  Obtain Presidential Scanner
 0A11  Nothing
 0A12  Nothing
 0A13  A Presidential Scanner
 0A14  Picked up a Presidential Scanner
 0A15  Jamming device has been shut down
 0A16  President has been killed
 0A17  Presidential clone has been eliminated
 0A18  You'll never save him now!
 0A19  President has been rescued
 0A1A  Obtain Night Vision
 0A1B  Cassandra De Vries'
 0A1C  Night Vision
 0A1D  Night Vision
 0A1E  Picked up Night Vision
 0A1F  Take this; you should find it useful!
 0A20  Ahhh... uuhhhh...
 0A20  Ahhh... uhh... owww...
 0A20  Agent Dark! Please report!
 0A20  Perfect Dark, come in!
 0A20  A-agent Dark reporting in
 0A20  Agent Dark! Please reply!
 0A20  Something's jamming my transmissions. It's coming from that other craft
 0A20  I'd better find the jamming device and check that Elvis is okay. Not forgetting the President, of course
 0A20  How are you feeling, Mr. President?
 0A20  Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this
 0A20  Just one thing, sir? What is the Pelagic II that Trent wanted so badly?
 0A20  It's a U.S. government deep sea research vessel, one of a kind. The only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused
 0A20  Trent has a lot to answer for, but I don't think we'll find him now
 0A20  You have failed, Easton. You are a flawed device, and we need you no longer
 0A20  Just try it, you Scandinavian freak!
 0A2F  Noooooooo!!!
 
 Pelagic II  16XX
 
 1600  Perfect Agent Briefing
 1601  Cetan Ship
 1602  Special Agent Briefing
 1603  Agent Briefing
 1604  Nothing
 1605  Deactivate GPS and autopilot
 1606  Disable primary power source
 1607  Secure laboratories and research data
 1608  Activate Moon Pool lift
 1609  Rendezvous and escape with Elvis
 160A  Cripple the engines and the ship will .drift Perfect!
 160B  This must be where the sub's controlled from
 160C  Without the autopilot and the GPS, the ship .will wander off station
 160D  They'll be unable to conduct any operations .without any power
 160E  Autopilot system has been deactivated
 160F  GPS system has been deactivated
 1610  Critical mission object has been destroyed
 1612  Reactor shutdown control hatch opened
 1613  Reactor has been shut down
 1614  Diving control center has been located
 1615  Critical mission personnel killed
 1616  Research data has been secured
 1617  Nothing
 1618  Research data disk
 1619  A research data disk
 161A  Picked up a research data disk
 161B  Critical mission personnel have been killed
 161C  Lift door has been unlocked
 161D  Lift has been activated
 161E  Operation denied - hangar doors still closed
 161F  Unlocking sequence has been reset
 1620  You go on ahead, Jo. I'll secure the perimeter. .We'll meet up later
 1621  Elvis has been killed
 1622  Joanna... What took you so long? Follow me - .let's get out of this old tub
 1623  Civilians have been killed
 1624  Critical mission object has been destroyed
 1625  Alarm has been activated
 1626  Alarm has been deactivated
 1627  Right. The diving operation has been disrupted on the surface. .Time for a swim
 1628  I hope the government don't want to use this ship anytime soon
 1629  Do you think we were a little heavy-handed?
 162A  Naaahhhh
 162B  Pull the plug on that now
 162C  Switch this thing off
 162D  I'll shut it down
 162E  Please don't hurt me
 162F  Die, you traitors
 3000  Perfect Agent Briefing
 3001  CETAN SHIP
 3002  Special Agent Briefing
 3003  Agent Briefing
 3004  Nothing
 3005  Reactivate teleportals
 3006  Disable Cetan megaweapon
 3007  Secure control room
 3008  Restore Dr. Caroll's personality
 3009  Escape from Cetan ship
 300A  This will help us to get round the .ship quicker
 300B  This antibody masking will protect us from .the automatic defenses
 300C  There's Dr. Caroll. Let's see if we can .reverse what was done to him
 300D  We have to get out of here!
 300E  Elvis has been killed
 300F  Dr. Caroll has been killed
 3010  Cetan ship evacuation successful
 3011  Elvis has unlocked the door
 3012  Here, take this gun and keep those Skedar .off my back while I'm working
 3013  Antibody masking has been obtained
 3014  Cetan megaweapon has been disabled
 3015  Control Room has been secured
 3016  Dr. Caroll's personality has been restored
 3017  Nothing
 3018  Nothing
 3019  Backup disk
 301A  A backup disk
 301B  Nothing
 301C  It looks like this could benefit from .a little bit of sabotage
 301D  Time to reactivate those teleportals
 301E  Teleportals have been reactivated
 301F  This doesn't seem normal. No one's around
 3020  No signs of conflict. No spent ammo cases or bullet holes
 3021  But there ought to be a rear guard at least. It makes no sense
 3022  There has to be someone farther inside. Cover me
 3023  Here goes. I just hope dataDyne haven't done anything to prevent this
 3024  Virus detected
 3025  Me and my big mouth
 3026  Commencing countermeasures. Commenc..... *** ooOOoh!! *** eeEEe!! *** aaAhh!! *** oOOoh!! *** aAArRrgghh!! *** YEEeeooOOOOOOowWWwlll!! ***
 3027  Dr. Caroll? Are you in control again? Can you stop the program?
 3028  Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now
 3029  What do you mean?
 302A  When the program has run, I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and, unfortunately, myself along with it. I'm sorry, Joanna... There is no other way and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honor to work with you. Goodbye, Joanna Dark
 302B  Cetan megaweapon has been disabled
 302C  Ammo wasted - unable to disable megaweapon
 
 CI Defense  22XX
 
 2200  Perfect Agent Briefing
 2201  CARRINGTON INSTITUTE
 2202  Special Agent Briefing
 2203  Agent Briefing
 2204  Nothing
 2205  Reactivate automatic defenses
 2206  Release hostages
 2207  Retrieve experimental weapon
 2208  Destroy sensitive information
 2209  Deactivate bomb
 220A  Obtain sensitive info
 220B  Guard's
 220C  Sensitive info
 220D  Sensitive info
 220E  Picked up sensitive info
 220F  Automatic gun activated
 2210  Too many hostages killed
 2211  Hostages have been saved
 2212  Sensitive information has been destroyed
 2213  Carrington has been killed
 2214  Joanna - we're under attack
 2215  Get the guns back on line  hurry
 2216  The Skedar have taken hostages
 2217  Get up to the offices and save them
 2218  They're using a new form of shield technology
 2219  Foster was working on a new weapon which may .be useful
 221A  Damn it. My office. If they get access
 221B  Get there first, Jo, and destroy the files
 221C  Things are desperate. They've planted a bomb
 221D  Find it and get it out of the building
 221E  Access denied - authorization failure
 221F  Emergency overrides have been engaged
 2220  Well done, Joanna. We're nearly clear
 2221  The last dropship is waiting for you. Hurry
 2222  Critical mission object has been destroyed
 2223  The autodefenses will really help me out
 2224  So this is what Foster was working on
 2225  I'll have to go carefully. The hostages are .counting on me
 2226  Well, at least I won't know if I'm doing .anything wrong
 2227  The bomb has been detonated
 2228  You have been given a Devastator
 2229  All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.
 222A  Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!
 222B  But you know how it is, Joanna... I had to make sure my hair was just right, and then there was the suit.
 222C  They should keep you away from mirrors. Nervous?
 222D  Very. I've waited for this moment for so many years. Contact, friendly contact, between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House, and it will finally happen.
 222E  Where did that come from?
 222F  It was up on ground level
 2230  Looks like someone doesn't know when to quit. We've got to get everyone out!
 2231  Get clear! I'll hold them off
 2232  You can come back and get me later!
 2233  At least, I hope you can
 2234  You need the Data Uplink
 2235  Connection has been made
 2236  Bypassing security systems
 2237  Virus has been downloaded successfully
 2238  Ship's engines have been activated
 2239  Connection to ship has been broken
 223A  Obtain Data Uplink
 223B  Data Uplink
 223C  A Data Uplink
 223D  Picked up a Data Uplink
 
 Attack Ship  26XX
 
 2600  Perfect Agent Briefing
 2601  SKEDAR ASSAULT SHIP
 2602  Special Agent Briefing
 2603  Agent Briefing
 2604  Nothing
 2605  Disable shield system
 2606  Open hangar doors
 2607  Access navigational systems
 2608  Sabotage engine systems
 2609  Gain control of bridge
 260A  Ship's shields have been lowered
 260B  Hangar doors have been opened
 260C  Elvis has been killed
 260D  Navigational information has been retrieved
 260E  Lift has been activated
 260F  All hangar Skedar have been killed
 2610  Outside, Joanna. Get the shields down and .we can help you
 2611  You've got to open the hangar doors so we can dock
 2612  Okay, we're in. I'll meet you in the hangar
 2613  Good to see you, Joanna
 2614  Take this - you should find it useful
 2615  Received AR34 assault rifle
 2616  Time to head upwards. I'll take this lift; .you take the other one
 2617  Engines have been disabled
 2618  Look out, Joanna! I think we've made them angry
 2619  Bridge has been captured
 261A  You go on ahead, Jo. I'll secure the perimeter. .We'll meet up later
 261B  I've got to get those shields down to let Elvis .in. I need all the help I can get
 261C  Now only the hangar bay doors are in the way
 261D  This machine contains the Skedar star maps
 261E  If we control the bridge, then the ship is ours
 261F  Time to head upwards
 2620  Oohhh. I'd better not be where I think I am
 2621  And it's worse than that, my dear. Just look who you've got for company
 2622  You! I thought you'd managed to escape. We found no trace of you at all
 2623  You couldn't find me. But there was no hiding from the Skedar, as you and Mr. Carrington just discovered
 2624  This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die
 2625  Why are you doing this, Cassandra?
 2626  The Skedar used me, Joanna. You are my best chance for revenge
 2627  Eeeeaaarrrrggghhh!!!
 2628  Wow. That's the first time I've seen another planet from space. It's beautiful
 2629  Hmmmm?
 262A  I don't. I don't believe it!
 262B  Elvis? What is it?
 262C  Where are you going?
 262D  We have to get down to the surface! Follow me!
 262E  We have to get out of here!
 262F  Hangar doors locked - shields still active
 2630  Critical mission object destroyed
 2631  Ammo depleted - consoles can't be destroyed
 2632  Obtain De Vries' necklace
 2633  Cassandra De Vries'
 2634  Necklace
 2635  De Vries' necklace
 2636  Picked up De Vries' necklace
 
 Skedar Ruins  42XX
 
 4200  Perfect Agent Briefing
 4201  SKEDAR BATTLE SHRINE
 4202  Special Agent Briefing
 4203  Agent Briefing
 4204  Nothing
 4205  Identify temple targets
 4206  Activate bridge
 4207  Gain access to Inner Sanctum
 4208  Destroy secret Skedar army
 4209  Assassinate Skedar leader
 420A  Obtain Night Vision
 420B  Nothing
 420C  Night Vision
 420D  Night Vision
 420E  Picked up Night Vision
 420F  Obtain Scanner
 4210  Nothing
 4211  Scanner
 4212  Scanner
 4213  Picked up Scanner
 4214  Obtain Target Amplifier
 4215  Nothing
 4216  Target Amplifier
 4217  Target Amplifier
 4218  Picked up Target Amplifier
 4219  Target Amplifier placed correctly
 421A  Target Amplifier placed incorrectly
 421B  Generator has been reactivated
 421C  Skedar Inner Sanctum has been reached
 421D  Skedar secret army has been defeated
 421E  This seems to be one of the special pillars
 421F  The power's more constant in this area. .The Inner Sanctum can't be far away
 4220  OH, NO!!! A Skedar army in suspended animation!
 4221  Okay, this is it... Cut off the head and the .body will perish
 4222  This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The Battle Shrine is located at the most holy part of this holy planet
 4223  So let me get this straight - it's holy. But there's more to it than that, isn't there?
 4224  Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire - but we always had to be on our guard. The destruction of this place would mean a chance at true peace
 4225  Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine
 4226  If you're caught on the ground when the fleet gets here, you won't stand a chance
 4227  That's a mistake I don't intend to make
 4228  Yesss
 4229  Joanna! Joanna!
 422A  Elvis! Elvis! Over here
 422B  No problem. Grab my arms - we'll get you out in no time
 422C  No, quick! Give me your gun!
 422D  Will! You! Just! Let! Go!
 422E  I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear
 422F  Id have got out in time if that one hadn't grabbed my foot
 4230  Of course, Joanna, of course
 4231  No, I would have
 4232  I believe you
 4233  Make your sacrifice to the God of War
 4234  Grenade ammo used up - can't enter Shrine
 4235  Alternative entrance to Shrine created
 4236  Where are you? Are you hurt?
 
 Mr. Blondes Revenge  4AXX
 
 4A00  Perfect Agent Briefing
 4A01  LUCERNE TOWER
 4A02  Special Agent Briefing
 4A03  Agent Briefing
 4A04  Locate and escort Cassandra to helipad
 4A05  Plant explosive device in lab lift
 4A06  Eliminate dataDyne Captain
 4A07  Get the hell out of my office
 4A08  Go to the helipad if you want to live
 4A09  You won't shoot me!
 4A0A  How dare you disturb me!
 4A0B  You will regret this intrusion, girl
 4A0C  If I were you, I'd leave... NOW!
 4A0D  You won't shoot me!
 4A0E  Cassandra has been immobilized
 4A0F  Cassandra has been captured successfully
 4A10  Security chief has been eliminated
 4A11  Nothing
 4A12  Nothing
 4A13  Skedar bomb
 4A14  Skedar bomb
 4A15  Picked up Skedar bomb
 4A16  Skedar bomb has been placed successfully
 4A17  Skedar bomb has detonated
 4A18  Lift doors locked - bomb cannot be placed
 4A19  Lift has been disabled
 
 Maian SOS  3CXX
 
 3C00  Perfect Agent Briefing
 3C01  AREA 51, NEVADA, EARTH
 3C02  Special Agent Briefing
 3C03  Agent Briefing
 3C04  Sabotage enemy medical experiment
 3C05  Destroy captured Maian saucer
 3C06  Activate distress signal
 3C07  Medical experiment has been sabotaged
 3C08  Captured Maian saucer has been destroyed
 3C09  Distress signal has been sent
 3C0A  Critical mission object has been destroyed
 3C0B  Mission failed - cannot escape from medlab
 3C0C  Alternative escape route found
 
 WAR!  46XX
 
 4600  Perfect Agent Briefing
 4601  BATTLE SHRINE
 4602  Special Agent Briefing
 4603  Agent Briefing
 4604  Kill Skedar King
 4605  Kill Skedar King 2
 4606  Kill Skedar King 3
 4607  Maian leader has been killed
 4608  Skedar King has been killed
 
 Duel  5EXX
 
 5E00  Perfect Agent Briefing
 5E01  LUCERNE TOWER
 5E02  Special Agent Briefing
 5E03  Perfect Agent Briefing
 5E04  Defeat dataDyne guard
 5E05  Defeat Jonathan Dark
 5E06  Defeat Trent Easton
 5E07  THE DUEL
 5E08  Defeat your opponent
 5E09  Well done! You were too quick for him!
 5E0A  Well done! You were too quick for him!
 5E0B  Well done! You were too quick for him!
 5E0C  Opponent skill level: AGENT
 5E0D  Opponent skill level: SPECIAL AGENT
 5E0E  Opponent skill level: PERFECT AGENT
 1C08  Collect Night Vision from table to begin
 1C09  Activate the Night Vision, Locate the light  switch, Turn the lights back on
 1C0A  Collect Data Uplink from table to begin
 1C0B  Stand next to the terminal and use the Uplink
 1C0C  You need to be holding the Data Uplink
 1C0D  Connection established
 1C0E  Terminal has been successfully hacked
 1C0F  Connection broken -  too far from PC
 1C10  Collect ECM Mine from table to begin
 1C11  Locate Hub and throw ECM Mine onto Hub
 1C12  ECM Mine has been placed incorrectly
 1C13  ECM  Mine has been placed correctly
 1C14  Collect CamSpy from table to begin
 1C15  Locate Info Room PC and holograph it
 1C16  Info Room PC successfully holographed
 1C17  Lights have been reactivated
 1C18  Collect Door Decoder from table to begin
 1C19  Use Decoder on door pad to unlock it
 1C1A  You need to be holding the Door Decoder
 1C1B  Decoder attached. Initiating cracking routines
 1C1C  Decoding complete. Door has been unlocked
 1C1D  Collect Tracker from table to begin
 1C1E  Locate IR Scanner using Tracker
 1C1F  IR Scanner has been successfully located
 1C20  Collect IR Scanner from table to begin
 1C21  Locate secret door using IR Scanner
 1C22  Secret door has been successfully located
 1C23  Collect X-Ray Scanner from table to begin
 1C24  Find hidden switches to shut down laser grid
 1C25  All laser grids have been deactivated
 1C26  Collect Disguise from table to begin
 1C27  Fool someone into giving you Cloaking Device
 1C28  Cloaking Device successfully retrieved
 1C29  Laser Grid 1 has been deactivated
 1C2A  Laser Grid 2 has been deactivated
 1C2B  I'm here to pick up the equipment
 1C2C  Go away, Joanna. You're not fooling anybody!
 1C2D  Here you go. Don't drop it now
 1C2E  Cloaking Device has been secured successfully
 1C2F  You're meant to use the Disguise, remember?
 1C30  You'll have to do better than that, Joanna
 1C31  Joanna, where did you spring from?
 1C32  You have been detected by the camera
 1C33  Collect Cloaking Device from table to begin
 1C34  Use Cloaking Device and locate Carrington
 1C35  I think we can safely say your training.is now complete!
 1C36  Mission complete - Device Training passed!
 1C37  Mission failed - you have been detected BR>1C38  Data Uplink Device Training Instructions
 1C39  CamSpy Device Training Instructions
 1C3A  Night Vision Device Training Instructions
 1C3B  Door Decoder Device Training Instructions
 1C3C  X-Ray Scanner Device Training Instructions
 1C3D  Disguise
 |  | 2 | War 4601 BATTLE SHRINE
 
 CI
 220A Obtain Sensitive Info
 220E Picked up Sensitive Info
 2228 You have been given a Devastator
 222C They should be...
 222D Very...
 
 G5
 180E Obtain Alpha Keycard
 1810 Level 1 keycard
 1815 Level 2 keycard
 182E Obtain Door Exploder
 1830 Door Exploder
 1846 Picked up detonator
 
 Chicago
 320C Acquire Diversion Target (BETA OBJECTIVE)
 322B Obtain Tracer Bug
 3240 EEPROM Flag Set
 3241 EEPROM Flag Cleared
 |  | 3 | Defection 04 NULL3 to 08 NULL7
 09 dataDyne Central HQ
 0A 2023 Hours 15 Aug 2000
 20 CANNOT complete all objectives
 22 Computer Executive Erased
 2B You've written your last bug, traitor
 31 Unable to download, data uplink needed
 34 Erase Dr. Carrol conversation
 62 You vandal, you've broken it
 63 2023, 2214 hours, Lucerne Tower
 
 Investigation
 0E Machinery Screen Sound Fx
 2B Strange, the experiment is
 |  
| Credits | 
|---|
 | Perfect Dork | 1 |  | MegaMaster | 2, 3, 4, 5, 6, 7, 8, 9 |  | Krijy | 10 |  | Ass Wigit | 11, 12 |  |