Affiliates:
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WARNING: do not copy these codes to other sites! |
1 | Bond On Planet Zebes | 80021222 00FF |
2 | Psychadelic Bond | 800219F2 00FF |
3 | Everything Leaves A Streak | 8002188C 0002 |
4 | Particle Mode | 8002B741 0007 |
5 | Cool Sound Mode | 80022731 0007 |
6 | Black Items Mode | 8035471D 0001 |
7 | Cinema Scene1 | 8003649B 0001 |
8 | Bond Appears On Screens2 | 800213C1 00A4 8002A8FC 0091 8002AC91 00AF |
9 | Can Go To The Bottom of Dam | 8032332A 0001 |
10 | Green-Blue Explosions | 803541D5 0222 |
11 | Enemies Turned Around | 80357755 0055 |
12 | Paper Weapon Mode | 80016902 0001 |
13 | Organ Music | 8101199B 744F |
14 | Static Music | 8102289B FFFF |
15 | Illusion Mode | 8102199B FFFF |
16 | Horror Music | 8101199B FFFF |
17 | Cool Sounds | 80022F76 0008 |
18 | Mirror Mode | 80021BEC 0007 |
19 | Mirror Mode #2 | 80021A69 0007 80023C98 3FF0 |
20 | Blown up Level | 80021666 0001 80021999 3FF0 |
21 | Nuked Mode | F1021C05 3FF0 |
22 | Crooked Mode | 80021909 FFFF |
23 | Sliced & Diced | 800217D3 0022 800217D5 0022 |
24 | Smuke Mode | 800217D5 0022 |
25 | Organ Music | 8101199B 744F |
26 | Static Music | 8102289B FFFF |
27 | Illusion Mode | 8102199B FFFF |
28 | Horror Music | 8101199B FFFF |
29 | Cool Sounds | 80022F76 0008 |
30 | Mirror Mode | 80021BEC 0007 |
31 | Mirror Mode #2 | 80021A69 0007 80023C98 3FF0 |
32 | Blown Up Level | 80021666 0001 80021999 3FF0 |
33 | Nuked Mode | F1021C05 3FF0 |
34 | Crooked Mode | 80021909 FFFF |
35 | Killer Bee Music & Sounds (Sounds Like A Mad Bee) | A0022CC7 0003 |
36 | The Flow of Water | A0022CC7 FFFF |
37 | Predator Lens 1 | 81021CFE 3FF5 8002114F FFFF 81021CFE FFFF |
38 | Predator Lens 2 | 81021CFE 3FF5 800213B9 0012 |
39 | Predator Lens 3 | 81021CFE 3FF5 8002114F FFFF |
40 | Predator Lens 4 | 8002114F FFFF |
41 | Zinger Mode | 81021DB7 0001 81021DA1 FFFF |
42 | Raked Mode | 80021393 FFFF |
43 | Purdy Colors | 800213A3 FFFF |
44 | The Point Of No Return | 800213B3 FFFF |
45 | Silly Willy Mode | 80021929 FFFF |
46 | Bugger Mode | 80021949 FFFF |
47 | Demention F | 80021959 FFFF |
48 | Fried Circuit | 81021A37 3FF0 81021BC8 0001 |
49 | Quack Mode | 81021DA1 0001 81021CB8 DDDD |
50 | Flashy Mode | 81021C16 0001 81021C16 FFFF |
51 | Flashy Purdy Colors | 81021C20 0001 81021C20 FFFF |
52 | Totally Screwed | 80021246 0001 8002146D 3FF0 |
53 | See Through Some Doors3 | 800218BB 0001 800216AC FFFF |
54 | Purdy Colors 2 | 80021AC4 0001 80021AEA 3FF0 |
55 | Purdy Colors 3 | 80021B8B 3FF0 |
56 | Disappearing & Reappearing Levels | 8002B18D 0001 800211CD FFFF |
57 | Low Detail | 800213B9 0012 |
58 | Blown Away | 810213A6 FFFF |
59 | Polygon World | 81021A84 BBBB 81021A85 DDDD |
60 | Chewed-Up Then Spit Out Looking People | 800211BF 0100 |
61 | Steam Rolled Level | 800211DF 0001 |
62 | Green Purdy Colors | 800214DB 0003 |
63 | What In The Heck | 80021211 0001 |
64 | Really Purdy Colors | 8002139A FFFF |
65 | "WoW" Code | 800213C6 0002 |
66 | Clouds On/Off4 | 80044DD7 00?? |
67 | EZ-Coordinate Maker5 | 80069669 0001 81054FC4 2020 81054FC6 2578 81054FC8 0000 81054FCA 0000 81054FCC 2020 81054FCE 2578 81054FD0 0000 81054FD2 0000 81054FD4 2020 81054FD6 2578 81054FD8 0000 81054FDA 0000 |
68 | Room Modifier6 | D1064F30 0020 8004483B 0001 8007C107 0001 8007FFA3 0001 |
69 | Solo Play Viewing Modifier7 | 800???25 00@0 800???2D 00@0 800???31 00#0 800***E5 00#0 |
70 | Super Fast Music | 8105DB12 026D |
Cutscene Chooser |
71 | Cutscene Chooser8 | 800364C3 00?? |
72 | Cheat Device Button For Game To Cause Cut-Scene Swirling Around Bond | 88036497 0002 |
73 | Cheat Device Button To Reload Cut-Scenes | 88036497 0001 |
74 | Cheat Device Button To Reload Gun | 88036497 0003 |
75 | Cut-Scene Continues Until User Presses Button | 800364A5 0000 |
76 | Cut-Scene Zoom Modifier9 | 810364CC ???? |
Prop/Object Size Modifier Codes |
77 | Most Wooden Crates10 | 8003A609 00?? 8003A315 00?? |
78 | Most Steel Crates11 | 8003A495 00?? 8003A4A1 00?? 8003A4AD 00?? |
79 | Security Cameras | 8003A351 00?? |
80 | Computer Stations | 8003A3B1 00?? 8003A3BD 00?? 8003A3C9 00?? 8003A3D5 00?? 8003A3E1 00?? |
81 | Computer Tables | 8003A3F9 00?? |
82 | Computer Mainframes | 8003A471 00?? 8003A47D 00?? |
83 | Pick Up Box Stuff | 8003A255 00?? 8003A261 00?? 8003A26D 00?? |
84 | Alarms | 8003A23D 00?? |
Advanced Shrink/Enlarge Codes Below |
85 | Enemies | 80051D90 00?? 80051D91 00?? |
86 | Tank | 8003AFB0 00?? 8003AFB1 00?? |
87 | Most Wooden Crates | 8003A608 00?? 8003A609 00?? 8003A314 00?? 8003A315 00?? |
88 | Most Steel Crates | 8003A494 00?? 8003A495 00?? 8003A4A0 00?? 8003A4A1 00?? 8003A4AE 00?? 8003A4AD 00?? |
89 | Security Cameras | 8003A350 00?? 8003A351 00?? |
90 | Computer Stations | 8003A3B0 00?? 8003A3B1 00?? 8003A3BC 00?? 8003A3BD 00?? 8003A3C8 00?? 8003A3C9 00?? 8003A3D4 00?? 8003A3D5 00?? 8003A3E0 00?? 8003A3E1 00?? |
91 | Computer Tables | 8003A3F8 00?? 8003A3F9 00?? |
92 | Computer Mainframes | 8003A470 00?? 8003A471 00?? 8003A47C 00?? 8003A47D 00?? |
93 | Computer Keyboard (Bunker 1) | 8003A44C 00?? 8003A44D 00?? |
94 | Pick Up Box Stuff | 8003A254 00?? 8003A255 00?? 8003A260 00?? 8003A261 00?? 8003A26C 00?? 8003A26D 00?? |
95 | Alarms | 8003A23C 00?? 8003A23D 00?? |
Other (Shrink/Enlarge) |
96 | Bond's Weapons (Don't Use With Shrink/Enlarge Codes) | 80053E04 00?? 80053E05 00?? |
97 | Bond's Prespective (Don't Use With Shrink/Enlarge Codes) | 800552FC 00?? 800552FD 00?? |
Notes |
1 | This code lets you move around after cinema scenes, but you can only use the Analog Stick and any C button to move around. |
2 | This code makes it so Bond is on the big screens in both Bunkers, Depot, Control Centre, and on all TVs. If he doesn't appear, try shooting the screen or TV. He should appear. |
3 | I think this only works on the Dam I'm not sure. |
4 | 00 - Off, 01 - On |
5 | useful for getting starting-point coordinates for the SP levels in Multi. |
6 | This code's sorta in a prototype mode right now, so if this doesn't work email me at nonixmail@lycos.com. To get this to work, find a way to leave your body during a level and use L to toggle on/off. This code will display a given room, depending on the value you change (01). If a room doesn't appear, that means that it's a "beta" room, which was deleted from the game. If anyone wants a list of rooms i've found, feel free to email me. Have fun! |
7 | These Cheat Device codes should only be used once at a time. The screen will jitter sometimes but a little worse when looking at crates.The watch menu will not come up all the way so you won't be able to access it during gameplay.
Replace ???s for use on the specified level Dam=D41 Facility=B75 Runway,Surface 1,Depo=DA5 Bunker 1,Silo=B4D Frigate=C79 Surface 2=E6D Bunker 2=B4D Statue=C65 Streets=D7D Train,Jungle,Control=C15 Archives,Caverns,Cradle,Egyptian=CDD Aztec=B11
Replace ***s for use on the specified level Dam=D3F Facility=B73 Runway,Surface1,Depo=DA3 Bunker 1,Silo=B4B Frigate=C77 Surface 2=E6B Statue=C63 Streets=D7B Train,Jungle,Control=C13 Archives,Caverns,Cradle,Egyptian=CDB Aztec=B0F
Replace the @s and #s with the following views Farther View (can see whole guns and more surroundings): @=D #=E Closer View: @=2 #=3
Example:For use on Dam with Farther View: 800D4125-00D0 800D412D-00D0 800D4131-00E0 800D3FE5-00E0
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8 | RESTRICTION: You must enter the level you specified or the game will freeze. (note, some levels have the same code so you can go to either of those levels and the code will work). DAM E4 - The big door that opens for the truck with a guard walking thru it 34 - View of walkway over towers BC - More zoomed out view of the walkway over the towers 0C - Ocean with docks view 94 - Top view of the beginning white tower 6C - View of the truck moving FACILITY 0C - Bottling Room where you see two vertical bottles but not Trevelyan 84 - See two sets of stairs 5C - View of hallway with crates on the side 34 - Bottling room with a slanted view and Trevelyan walks in it RUNWAY B4 - Side view of start point outside building 8C - High view of white floor outside and 4 square containers 14 - View of runway with a turret |
9 | 3F80 - Normal 3B80 - Closer 4280 - Farther Away
SURFACE 1 A0 - Behind satellite dish C8 - Pathway and satellite dish in distance BUNKER 1 20 - Doorway with blue lights on hallway A8 - Stairs with 2 ways to go and a guard in the right hallway D0 - Room where Boris goes to get you the information SILO 44 - View of hallway and 2 cans FRIGATE 40 - Helicopter (Pirate) view 68 - Ship view 18 - Room w/ stairways, computer terminals, and a guard F0 - Room w/ guards and crates C8 - Ship close-up view SURFACE 2 D0 - House w/ fenced area and a can A8 - Above the satellite dish 80 - Satellite dish view that is more horizontal BUNKER 2 9C - Hallway going up 74 - Guard walking at intersection of 2 hallways and going right 4C - Guard walking at another intersection but going left to other guards STATUE 60 - The statue w/ a reddish sky 88 - An arch and Valentin's red building in the back left 38 - The Russian hook on a pedestal ARCHIVES DC - Guard walking at railing above tables and stuff below B4 - Outside of Archives with 2 guards, 1 walking STREETS C8 - Guard aiming at hole in the wall A0 - Guards in front of the blocking things DEPOT A0 - Computers w/ 2 guards standing by a big viewscreen C8 - View of the train 78 - View of the big boxes from above TRAIN 04 - View of Guards' backs behind crates JUNGLE A8 - Behind plants 80 - Turret w/ wooden structure above it 58 - Above the exploding plane (pretty high) CONTROL 50 - Top view of 3 guards and 2 turrets 28 - Stairs right in front of Bond and the big viewscreen CAVERNS 04 - View of circular part of caverns from below B4 - View of circular part of caverns from above DC - Water at hallway with railing hallway CRADLE CC - View from starting point but a little more forward w/ Trevelyan running F4 - Sideways view of reddish boxes and cradle AZTEC 30 - Far away view of Jaws and 2 guards 08 - Guards looking and a pillar 58 - View of hanger EGYPT 9C - Golden gun room w/ glass receding downward 74 - Behind pillars and above the blue reflective floor, Simply put in this code, go to the level you chose, and this cut-scene will always show! |
10 | With these codes, other normal prop size mods, replace ?? with 01 to shrink, and FF to enlarge. |
11 | All odd rows (like the 3rd) are 1st row modifiers and all even rows (like the 4th) are 2nd row modifiers Type1 1st Row: 3C 2nd Row: 01 - Microscopic (About Half Size Of Bullet Mark) 80 - Somewhere In Between FF - About Shrink Size Type2 1st Row: 3E 2nd Row: 01 - About Enlarge Size 2D - Tank Still Able To Move Around In Streets 80 - Tank Still Able To Move Around In Runway FF - Really Big Size Type3 1st Row: 3F 2nd Row: 01 - Really Big 80 - Gigantic! FF - Jumbo Size! Type4 1st Row: 40 2nd Row: 01 - Jumbo Size! 54 - About Size Of Runway Level FF - Game Freezes |
Credits |
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PucksFam@cs.com | 1, 2, 3, 4, 5 |
iceshot15 | 6 |
Ace | 7 |
SHiner, Rune a.k.a. Hitler & JERRY BOND | 8 |
Pelord | 9 |
StupdBoy1 | 10, 11 |
Emphasizer@aol.com | 12 |
? | 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65 |
The Phantom | 66, 67 |
nonix | 68 |
kjn1.me@netzero.net | 69 |
LockexX | 70 |
Ass Wigit | 71, 72, 73, 74, 75, 76 |
Ryan Toluchanian | 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97 |
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