Affiliates:
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WARNING: do not copy these codes to other sites! |
1 | Can't Select a Weapon | 800---D3 0029 |
2 | Music Weird1 | 80022F76 0008 |
3 | Previous Sign Goes Crazy When Trying to Select Multiplayer2 | 8002A8E6 0068 |
4 | Red Hot Gun3 | 800~~~3C 00FF |
5 | Gun Wiggles | 800~~~F1 00FF |
6 | Cold Gun | 800~~~3D 00FF |
7 | Music Weird #24 | 80022B5C 00FF |
8 | Walls are Alive | 80021A56 00FF |
9 | Stretched-Out Bond | 8002196B FFFF |
10 | Difficult To Switch Weapons5 | 800???F6 0001 |
11 | Flickering Screen | 8002113F FFFF |
12 | Music Sounds Like Classical Music | 8101199B FFFF |
13 | Music Sounds Fuzzy Or Like A Robot | 8102289B FFFF |
14 | Even More In-Game Music Modifier6 | 8002A8F6 ???? |
15 | Music Select7 | 8002A8F6 ???? |
16 | Game Thinks You're Aiming Occasionally | 80324AB1 0001 |
17 | The Rumbler8 | 803441AE 000C |
18 | EarthQuake Mode | 800???33 0001 |
19 | Crazy Aiming Enemies9 | 80300AAE FFFF |
20 | Chainsaw Music10 | 80022B5C 00FF |
21 | Music Has A Lot Of Static & The Drums Are Used The Most | 80022f7 0008 |
22 | Different Fuzzy Music | 8102279B FFFF |
23 | Deeper Music | 8102269B FFFF |
24 | High-Pitched Robot Music | 8102249B FFFF |
25 | Music Has A Lot Of Static | 81022B9B FFFF |
26 | High-Pitched Static Music | 81022C9B FFFF |
27 | No Explosions (Aren't Damaging) | 81030AA6 EEE4 |
28 | No Props/Bullets Trails Stay | 80030AA2 00FF |
29 | Play Complex In 1P Mode11 | 8032332A 0001 8102B522 0001 |
30 | Change Sky Color - Red12 | 80044DD4 00?? |
31 | Change Sky Color - Green | 80044DD5 00?? |
32 | Change Sky Color - Blue | 80044DD6 00?? |
33 | Different World (1/2)13 | D0064F31 0020 800220AA 001E 800213C1 00A4 D0064F31 0010 800220AA 0000 800213C1 00A4 |
34 | Different World (2/2) | 8101199B FFFF |
35 | Disappearing Paintballs | 8004080B 0008 |
36 | *Ahem* Code14 | 80021518 0000 |
37 | All Glass On Side & May Be Able To Walk Through It (Glitchy) | 80052A50 003C |
38 | Darker | 8005C85E 0001 |
39 | Lighter | 8005C85E 0003 |
40 | X0 Detail (Glitchy) | 8005C860 0080 |
41 | X4 Detail (Glitchy) | 8005C860 003F |
42 | X16 Detail (Glitchy) | 8005C860 001F |
43 | X256 Detail (Glitchy) | 8005C860 0001 |
44 | Your Gun Floats | 80053DE4 0040 |
45 | Realistic Gun Flash | 80053E24 0040 |
46 | No Debris From Bullets | 800576E4 0040 |
47 | Bullet Debris Goes Off Faster | 800576E0 0040 |
48 | Bullets Give Off No Sparks | 80057754 003C |
49 | Bullets Give Off Big Sparks | 80057754 0040 |
50 | Increase Fog Thickness | 80023284 0044 |
51 | Pea Soup Fog | 80023284 0043 |
52 | Makes Some Levels Look Different | 80354841 0001 |
53 | People Look Like They Are Wearing Items As Clothes15 | 80354730 0001 |
54 | Empty Mode | 800217CA 0001 |
55 | Psycheadelic Mode | 800213C9 CCCC |
56 | Dark Disco | 8002139A FFFF |
57 | People Look Like They Are Wearing Items As Clothes #216 | 80354706 0007 |
58 | People Look Like They Are Wearing Different Items As Clothes #3 | 80354721 0001 |
59 | People, Doors, Boxes Look Like They Are Morphing Into Different Items | 80354728 0001 |
60 | People Look Like They Are Wearing Items As Clothes & Color Change Of Weapon | 80354685 0001 |
61 | Upside-Down Empty Mode | 800212F0 0001 |
62 | Never Leave The Level | 80030980 FFFF |
63 | Ultimate Rainbow Mode | 800220AA 00E6 800213C1 00A4 |
64 | Bond Can Fly Mode | 8003C5A2 FFFF |
65 | Cool Effects17 | 80354731 0022 |
66 | The Whole Level Change Color When You Look At Their Guns | 801F5942 000B |
67 | VR Mode(Everything Looks Like You Are In Virtual Reality) | 800210AF FFFF |
68 | Constantly see status bar of things you have picked up, cheats on | 8003689F-0001 |
69 | Text of Last Chat With A Guard Constantly Pops up | 800368AF-0001 |
70 | Simultaneous Fire + Free Bullets & And Destroy Doors/Bullet Proof Glass18 | D20XXXDC 0000 800YYY84 0001 D20YYY84 0000 800XXXDC 0001 |
71 | Red Head19 | 8002115B FFFF |
72 | Level Loaded On Startup | 810241AB 00?? |
73 | Music Rearranger20 | 80063926 00?? |
74 | Activate Gas Leak (All Levels) | 80030ACF 0001 |
75 | Always Show Countdown Timer | 80030AEB 0000 |
76 | Sky's Color Matches Walls | 810214DC FFFF |
77 | Slow Motion | 810230FA EA61 |
78 | Awesome Music | 80063921 0001 8006393D 0001 |
79 | (Dam/Bunker 1) Alarms Go Off When You Start Level | 80037292 0001 |
80 | No Background | 80063C21 00FF |
81 | Enemies Sometimes Fire Their Weapons And Do The Limbo | 80051F01 0001 |
82 | Negitive Gravity Weapons | 80052AA4 00C0 |
83 | Bullet Marks Don't Stay On Walls | 8004080B 0006 |
84 | Start Below The Beginning Of Dam (Dam only) | 810D2FCC C36C 810D2FD0 C420 810D2FD4 C420 |
85 | Graphics Are Upsidedown | 800212F2 00FF |
86 | Blue & Green Explosions | 803541D5 0222 |
87 | Blue Fog In Surface 2 | 800454B2 FFFF |
88 | Every Level Is Lighted Completely | 800213C1 6166 |
89 | Flying Bond | 8003C5A2 FFFF |
90 | Invisible Weapons21 | 80032282 FFFF |
91 | Maximum Visibility | 8002C90C FFFF |
92 | Red & Pink Explosions | 803541D5 0001 |
93 | Backwards Enemy Weapons | 8006918C FFFF |
94 | Zoom Sniper Rifle Code22 | 800F89E1 00?? |
95 | Environment Distortion23 | 800F8B4B 00?? |
96 | Funky Effects24 | 81090031 0F00 800B3348 3011 |
97 | Wakko Rainbow Mode | 80021C0D 00C4 |
MCM Code |
98 | Master Control Code25 | 80024302 0001 |
99 | Master Control Code (Part 2)26 | N/A |
100 | Master Control Code (Part 3)27 | N/A |
101 | Master Control Code (Part 4)28 | N/A |
102 | Master Control Code (Part 4)29 | N/A |
103 | Master Control Code (Part 5)30 | N/A |
104 | Master Control Code (Part 6)31 | N/A |
Notes |
1 | Music is really screwed. When you shoot it sounds like someone tapping you on the shoulder. |
2 | This code is very weird. You can't get into multiplayer because the previous sign goes wacko. Only way to play multiplayer is to press start. But you still can't change the settings. |
3 | Your gun looks like it heats up then cools down. It gets hot when you move or shoot. |
4 | This code is really weird. It makes the sound like a chain saw! |
5 | This code will make it so the only way to change weapons is to go to your watch and you can't fire a weapon. Replace the ??? with these for levels: Dam- D37 Facility- B6B Runway, Surface A & Depot- D9B Bunker 1 + 2 & Silo- B43 Frigate- C6F Statue- C5B Archives, Caverns, Cradle, Egyptian- CD3 Streets- D73 Train, Jungle, & Control- C0B Surface B- B07 Aztec- B07
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6 | 0264 Silo 0244 Facility 0224 Bunker #2 (Normal Tempo) 0044 Frigate 0004 Streets 0104 Elevator Music #2 0124 ? (I think Multi) 0144 Bunker #1 0164 Dam 1111 Surface #1 (?) 0284 Surface #2 0204 Bunker #2 (Fast Tempo) 0314 Xenia Music [In Jungle] 0334 Surface #1 (Tempo Sped Up) 0354 Surface #1 (Normal) 0364 Statue 9999 Archives 8888 Bunker #1 [A variation..I think] 0294 Multi-Player #9 0344 Multi-Player #10/[In Facility When Trevelyan Gets Shot] 0884 Multi-Player #11 0707 Multi-Player #12 5555 Multi-Player #13 |
7 | Ever wondered if you could sample of the music of this awesome game, without being shot at by crazed Janus operatives, or worry of being shot in the back in Multi-Player? If so, then you'll enjoy this code! Each of these codes is a different song from the game, and I tried recognizing as many as I humanly could, and I will add more songs as I find them! Also to get these codes work, start up a game in any level, and you should start in that Beta bunker stage, with whatever music you selected! EEEF Multi-Player #1 0088 Multi-Player #2 0008 Multi-Player #3 00FF Multi-Player #4 000D Multi-Player #5 00DD Multi-Player #6 AAAF Multi-Player #7 DDDF Multi-Player #8
FFFF Depot 0084 Aztec FF84 Caverns 000A Cradle [When You're Chasing Trevelyan to the Bottom of The Level] 000F Train [When You're Escaping] 00AA Train [When You're Playing Through The Level] AA84 Elevator Music DD84 Egyptian |
8 | When you fire your gun the game freezes, but your Rumble Pack doesn't. |
9 | When an enemy is shooting, go up to him and press "B" on the controller. It should make him start to shoot up in the sky! This only works once, and you have to go to the Dam, then quit, and then select Facility to get it to work! Use this only in the Facility level. |
10 | This code is really weird. It makes the sound like a chainsaw! |
11 | Go to Multiplayer and select Complex. |
12 | Replace ?? from 00 - FF in Hex for color. Perfect blue sky is Red 10, Green 30, and Blue 60. |
13 | Enter the codes then start up as normal. When you are ready to turn it on press "L" to turn off press "R" Put the first part together as one code, then make another new code and put the second part in that. |
14 | Try this code out to see what I mean. |
15 | Works most levels, but freezes some times. |
16 | Let the the whole game load until you see the words Goldeneye, then press start. Then select Facility. Let the intro load, BUT IT HAS TO BE THE INTRO WHERE THE GAS TANKS ARE, AND WHERE ALEC IS WALKING. ONLY THIS INTRO WILL THE CODE WORK. Wait until you see him,then he should suddenly change INTO THE GAS TANK! Then you will see a black triangle on your screen. NOW IT WORKS! |
17 | This does many things. First off, in multi player, it makes player 2's face weird, it makes the radar and crosshair funky, and it messes up some walls. The real fun is playing one player. Go to the Frigate and the water is awesome! Also, the clouds are funky in the Dam, the level pics are duplicated at the level select screen, and much more I probably didn't see! |
18 | This fun little code makes both guns always fire at the same time. When you shoot one, you get a bullet from both, but it only uses one round; the other clip doesn't decrease. Also, when you don't have a gun in your left hand, you get those nice bullets that destroy doors and stuff.
Digits:
XXX - D37 for the Dam, B6B for Facility, etc. YYY - D3B for the Dam, B6B for Facility, etc. |
19 | it makes some flames disappear |
20 | Try this everywhere there is music...make your own version of the 007 tunes! This rearranges an instrument or piece of the music that is playing to go into sync differently! Try it! |
21 | The weapons Bond holds are invisible. This is fun in multiplayer because you can't tell by the enemy whether they have a rocket launcher or just a slapper. |
22 | 00 - S.R. Distorted 01 - Distorted S.R. & Boxes |
23 | 00 - Extreme 01 - Less Extreme |
24 | This code can cause glitches that can keep you from finding where you are, but it does look cool when it happens. To avoid this from happening to much don't go into your watch that often. |
25 | About the code, the 2, on the end of the first 8 digits can be changed to either a 0,1,or 3, and the 01 at the end can be change to anything, a menu will still come up. I am not sure how much it effects the code if you change it around. I've tested it quite a bit, and found only minor differences. There may be though a better form of this code. Activate/Deactivate MCM Instructions: A) After you enter this code and start up your game, 2 rows, 4 columns each will appear on the screen. That is the menu it will be hard to read, a seperate section below shows all the commands clearly printed. B) To activate menu, press the 3 rightmost "C" buttons, if that does not work, just press them all. It will be activated. C) To manuver around the menu use the control pad (not the control stick), to get to the 2nd row you will have to go either right or left on one of the outer columns of the 1st row. |
26 | D) To choose a menu item (important note : certain menu items only work in game play, while others only work in the normal menu folder select section, if you pick one ment for game play in the menu folder selection the game will freeze and viseversa), activation for a certain menu item can either be by the "A" button which lets you choose a item and keeps you in the menu, or the "start button" which chooses a item and takes you out of the menu, you will have to reactivate it to use it again. Pressing the "A" or "start button" a second time on a item will turn off it's effect. Note, for pressing "start button" if you put this code on button mode the menu will disapper, and you will have press the Cheat Device button to bring it back, you will also have to reactivate it. |
27 | MCM contents : Note: (?) means I have not figured out how to use that command yet. Also AIGP stands for activate in game play, and AILM stands for activate in level menu (activation for AILM should not actually take place in the level menu, it should take place in the folder menu. Also: This code has one big problem, when you activate it it deactivates the gun, I haven't yet found the command procedure to reactivate it. If you want to test out the menu you can. I also wasn't able to test some stuff cause I don't have 2 controllers, you may be able to play a 2-player game in normal levels, edit the sky graphic and other stuff, if you do find anything (especially the reactivation command procedure for the gun.), e-mail me at ructir@aol.com or Go to E-mail, and send it in, I'll put you down as author of whatever command procedure you find to activate on this page. |
28 | 1st row, 1st column: move view (AIGP, have a out of body experience.) stan view (AIGP, stationary view?, doesn't work well, game freezes.) bond view (AIGP, normal view from bond's veiwpoint, like in game play.) level (?) region (?) scale (?) play title (AIGP, gets you out of level, or returns you to title.) bond die (AIGP, kill bond) 1st row, 2nd column : select anim (?) gun pos (?) flash colour (?) hit colour (?) music (?) sfx (?) invincible (AIGP, makes you invicible.) visible (AIGP, makes you invisible.) collisions (AIGP, makes it so you can walk through props, enemies, doors, etc.) all guns (AIGP, gives you all guns.) max ammo (AIGP, gives you max ammo.)
1st row, 3rd column : display speed (AIGP, displays some type of speed tracker bar.) background (AIGP, remove background graphic.) props (AIGP, removes prop graphics, enemies, doors, etc.) stan hit (?) stan region (?) |
29 | stan problems (?) print man pos (?) port close (?) port inf (?) port approx (?) pr room loads (?)
1st row, 4th column : show mem use (?) show mem bars (?) grab rgb (?)[splits screen, possible 2-player game!???] grab jpeg (?)[splits screen, possible 2-player game!???] grab task (?) rnd walk (?) record ramrom (?) record 1 (AILM, starts you off in different positon in any level you choose.) record 2 (AILM, same as record 1, but different starting positon.) record 3 (AILM, same as two above, but different starting position.) replay ramrom (?) save ramrom (?) load ramrom (?)
2nd row, 1st column : auto y aim (?) auto x aim (?) 007 (AILM, activate 007 mode in all folders, only lasts while you play.) agent (?) all (AILM, opens all levels in all folders, only lasts while you play.) fast (AIGP, bond moves fast, like turbo mode cheat.)
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30 | objectives (AIGP, complete all objectives.)
2nd row, 2nd column : marg top (?) marg bot (?) marg left (?) marg right (?) marg reset (?) screen size (?) screen pos (?)
2nd row, 3rd column : show patrole (?) intro (AIGP, to use : activate move view, then press "A" on intro, then go activate bond view, and it will play a intro.) intro edit (?) intro pos (?) world pos (?) gun key pos (?) vis cvg (AIGP/AILM, line mode.) cht num (?) room blocks (?) profile (?) obj load (?) weapon load (?)
2nd row, 4th column : joy2 sky edit(?)[possible edit sky with controller 2?] joy2 hits edit (?) joy2 detail edit (?) explosion info (?) magic fog (?) gun watch pos (?) testing man pos (AIGP, debug mode.) fog (?)
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31 | To use weapons with the MCM code on, you need two controllers. If you have two controllers you can change and use weapons with the Master Control Menu Code on.First before turning the code on switch the control type on Goldeneye to domino. Then turn on the game with the code on. Now you can use the second controller to fire and switch weapons. Submitted by DWT28@aol.com. |
Credits |
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FiZzZz | 1, 2, 3, 4, 5, 6, 7, 8, 20 |
CodeKing | 9 |
? | 10, 11, 16, 18, 87, 88, 89, 90, 91, 92, 93 |
Scott Driggers | 12, 13 |
Jedi | 14, 15 |
Cordt845 | 17 |
SHiner | 19, 33, 34, 36, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 66 |
Nick | 21 |
Travis | 22, 23, 24, 25, 26 |
Ass Wigit | 27, 28, 72, 84 |
ultrabond008@hotmail.com | 29 |
Joe005 | 30 |
Griffey44 | 35 |
Ryan Toluchanian | 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 98 |
Jason Von Crush | 65 |
Spectre235 | 67 |
Viper187 | 70 |
idabigboynow | 71 |
Rune a.k.a. Hitler | 73, 74, 75, 94, 95 |
Ryan8909@aol.com | 76 |
Matt2000 | 77 |
Laugh10704 | 78 |
Ructir@aol.com | 79, 80, 81, 82 |
Kleeberg the Hacker | 83 |
Tim | 85 |
StupdBoy1 | 86 |
JonnyQuest3@Juno.com | 96 |
PucksFam@cs.com | 97 |
-- | 99, 100, 101, 102, 103, 104 |
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