Affiliates: 
 
 
  
 
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| WARNING: do not copy these codes to other sites! |  
| Enemy Health Modifiers |  
| 1 | Soldier #1 | 812B0F5C ???? |  
| 2 | Soldier #2 | 812B1184 ???? |  
| 3 | Soldier #3 | 812B13AC ???? |  
| 4 | Soldier #4 | 812B2714 ???? |  
| 5 | Soldier #5 | 812B293C ???? |  
| 6 | Soldier #6 | 812B2B64 ???? |  
| 7 | Soldier #7 | 812B2D8C ???? |  
| 8 | Soldier #8 | 812B2FB4 ???? |  
| Enemy Action Modifiers |  
| 9 | Soldier #11 | 812B0F57 00?? |  
| 10 | Soldier #2 | 812B117F 00?? |  
| 11 | Soldier #3 | 812B13A7 00?? |  
| 12 | Soldier #4 | 812B270F 00?? |  
| 13 | Soldier #5 | 812B2937 00?? |  
| 14 | Soldier #6 | 812B2B5F 00?? |  
| 15 | Soldier #7 | 812B2D87 00?? |  
| 16 | Soldier #8 | 812B2FAF 00?? |  
| Enemy Multi-Death Modifiers |  
| 17 | Soldier #12 | 812B0F50 ???? |  
| 18 | Soldier #2 | 812B1178 ???? |  
| 19 | Soldier #3 | 812B13A0 ???? |  
| 20 | Soldier #4 | 812B2708 ???? |  
| 21 | Soldier #5 | 812B2930 ???? |  
| 22 | Soldier #6 | 812B2B58 ???? |  
| 23 | Soldier #7 | 812B2D80 ???? |  
| 24 | Soldier #8 | 812B2FA8 ???? |  
| Enemy Freeze & Explode Modifiers |  
| 25 | Soldier #13 | 802B0F4C 00?? |  
| 26 | Soldier #2 | 802B1174 00?? |  
| 27 | Soldier #3 | 802B139C 00?? |  
| 28 | Soldier #4 | 802B2704 00?? |  
| 29 | Soldier #5 | 802B292C 00?? |  
| 30 | Soldier #6 | 802B2B54 00?? |  
| 31 | Soldier #7 | 802B2D7C 00?? |  
| 32 | Soldier #8 | 802B2FA4 00?? |  
| Enemy Image/Sound Modifiers |  
| 33 | Soldier #14 | 812B0E98 ???? 812B0E9A ???? 812B0E9C ???? 812B0E9E ???? |  
| 34 | Soldier #2 | 812B10C0 ???? 812B10C2 ???? 812B10C4 ???? 812B10C6 ???? |  
| 35 | Soldier #3 | 812B12E8 ???? 812B12EA ???? 812B12EC ???? 812B12EE ???? |  
| 36 | Soldier #4 | 812B2650 ???? 812B2652 ???? 812B2654 ???? 812B2656 ???? |  
| 37 | Soldier #5 | 812B2878 ???? 812B287A ???? 812B287C ???? 812B287E ???? |  
| 38 | Soldier #6 | 812B2AA0 ???? 812B2AA2 ???? 812B2AA4 ???? 812B2AA6 ???? |  
| 39 | Soldier #7 | 812B2CC8 ???? 812B2CCA ???? 812B2CCC ???? 812B2CCE ???? |  
| 40 | Soldier #8 | 812B2EF0 ???? 812B2EF2 ???? 812B2EF4 ???? 812B2EF6 ???? |  
| Enemy Size Modifiers |  
| 41 | Soldier #15 | 812B0DC0 ???? |  
| 42 | Soldier #2 | 812B0FE8 ???? |  
| 43 | Soldier #3 | 812B1210 ???? |  
| 44 | Soldier #4 | 812B2578 ???? |  
| 45 | Soldier #5 | 812B27A0 ???? |  
| 46 | Soldier #6 | 812B29C8 ???? |  
| 47 | Soldier #7 | 812B2BF0 ???? |  
| 48 | Soldier #8 | 812B2E18 ???? |  
| Enemy Action Modifiers Version 2 |  
| 49 | Soldier #16 | 812B0E9E ???? |  
| 50 | Soldier #2 | 812B10C6 ???? |  
| 51 | Soldier #3 | 812B12EE ???? |  
| 52 | Soldier #4 | 812B2656 ???? |  
| 53 | Soldier #5 | 812B287E ???? |  
| 54 | Soldier #6 | 812B2AA6 ???? |  
| 55 | Soldier #7 | 812B2CCE ???? |  
| 56 | Soldier #8 | 812B2EF6 ???? |  
| Enemy Z Coordinate Modifiers |  
| 57 | Soldier #1 | 812B0D8C ???? |  
| 58 | Soldier #2 | 812B0FB4 ???? |  
| 59 | Soldier #3 | 812B11DC ???? |  
| 60 | Soldier #4 | 812B2544 ???? |  
| 61 | Soldier #5 | 812B276C ???? |  
| 62 | Soldier #6 | 812B2994 ???? |  
| 63 | Soldier #7 | 812B2BBC ???? |  
| 64 | Soldier #8 | 812B2DE4 ???? |  
| Enemy Y Coordinate Modifiers |  
| 65 | Soldier #17 | 812B0D88 ???? |  
| 66 | Soldier #2 | 812B0FB0 ???? |  
| 67 | Soldier #3 | 812B11D8 ???? |  
| 68 | Soldier #4 | 812B2540 ???? |  
| 69 | Soldier #5 | 812B2768 ???? |  
| 70 | Soldier #6 | 812B2990 ???? |  
| 71 | Soldier #7 | 812B2BB8 ???? |  
| 72 | Soldier #8 | 812B2DE0 ???? |  
| Enemy X Coordinate Modifiers |  
| 73 | Soldier #1 | 812B0D84 ???? |  
| 74 | Soldier #2 | 812B0FAC ???? |  
| 75 | Soldier #3 | 812B11D4 ???? |  
| 76 | Soldier #4 | 812B253C ???? |  
| 77 | Soldier #5 | 812B2764 ???? |  
| 78 | Soldier #6 | 812B298C ???? |  
| 79 | Soldier #7 | 812B2BB4 ???? |  
| 80 | Soldier #8 | 812B2DDC ???? |  
 
| Notes |  
| 1 | 00 = Invisible 01 = Invisible + Frozen 10 = Visible 11 = Visible + Frozen |  
| 2 | These codes can cause an enemy to die an infinite number of deaths. 03?? is a good value to start with, but there are others. 0350 causes most enemies to die as if they were shot through the neck. |  
| 3 | C0 will cause the enemy to explode instantly. Any other value will freeze the enemy for a certain amount of time before it explodes (the value determines how long). I recommend usinng these with an activator. |  
| 4 | The values for these codes vary from enemy type to enemy type (dinos, normal guys, robots, etc.). You can really change one enemy to look like another, but I think I got a normal guy to sound like a raptor when he died with one combination. |  
| 5 | Default is 3F80 |  
| 6 | You can have enemies use other enemy's attacks. You can also find some other crazy actions. 0013 is interesting. ;) |  
| 7 | The enemy will keep floating back to the ground and jumping back to the height specified. |  
 
| Credits | 
|---|
 | Viper187 | 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80 |  
 
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