| 1 | 5200 - 5207 - Picked up %s 5208 - double 5214 - combat knife 5215 - knives 5231 - 5236 - Some 5237 = Nothing 5238 - Nothing 523F - Nothing 5240 - Nothing 5241 - bolt 5242 - orbs 5243 - reaper ammo 5244 - cloaking devices 5245 - boost pills 5246 - ammo 5247 - cartridges 5248 - magnum bullets 5249 - golden bullets 524A - grenades 524B - grenade rounds 524C - rockets 524D - homing rockets 524E - remote mines 524F - proximity mines 5250 - timed mines 5251 - darts 5252 - N-Bombs 5253 - Sedatives 5254 - tokens 5239 - a 523A - A 523B - an 523C - An 523D - the 523E - The 5209 - ammo 520A - cartridge 520B - Magnum bullet 520C - Golden Bullet 520D - grenade 520E - Grenade Round 520F - rocket 5210 - Homing Rocket 5211 - Remote Mine 5212 - Proximity Mine 5213 - Timed Mine 5216 - Dart 5217 - N-Bombs 5218 - sedatives 5219 - Explosive Pen 521A - Explosive case 521B - flare 521C - piton 521D - of dynamite 521E - stick 521F - sticks 5220 - bug 5221 - micro camera 5222 - GoldenEye Key 5223 - token 5224 - plastique 5225 - Picked up a key. 5226 - Picked up a shield. 5227 - A shield 5228 - Picked up something 5229 - This door is locked. 522A - bolt 522B - orb 522C - reaper ammo 522D - cloaking device 522E - boost pill 522F - your 5230 - your 5400 - %s has the Data Uplink 5401 - %s has the Briefcase 5402 - %s has the %s Briefcase 5403 - %s has our Briefcase 5404 - Got the %s Briefcase 5405 - You captured the %s Briefcase 5406 - %s captured out Briefcase 5407 - %s captured the %s Briefcase 5408 - Have a point for living! 5409 - You're supposed to look 540A - after your friends! 540B - Well done! 540C - You popped a cap! 540D - Have 2 points... 540E - YOu are the victim! 540F - Protect %s! 5410 - Get %s! 5411 - Download successful. 5412 - Connection broken 5413 - Starting download 5414 - You need to use the Data Uplink 5415 - King of the Hill! 5416 - We have the Hill! 5417 - %s has captured the Hill! 5218 - %ds/Point 5419 - 1 Point! 541A - No Shield 541B - Automatics 541C - Rocket Launcher 541D - Simulants 541E - King of the Hill 541F - Complex Farsight 5420 - Hold the Briefcase 5421 - Pistol one-hit kills 5422 - Capture the case 5423 - Cloaking 5424 - Temple Explosives 5425 - Slayer 5426 - Tranquilliser 5427 - Slow Motion 5428 - Press START 5429 - Paused 542A - Custom 542B - Random 542C - Random Five 542D - Close Combat 542E - Proximity Mine 542F - Rocket Launcher 5430 - Grenade Launcher 5431 - Explosive 5432 - Golden Magnum 5433 - Heavy 5434 - Tranquilliser 5435 - Farsight 5436  - Power 5437 - Automatics 5438 - Pistols 5439 - test 543A - 4MB Test 543B - Nothing 543C - Shield 543D - Disabled 543E - Objectives Completed 543F - Unknown 5440 - Missing 5441 - Damaged Controller Pak 5442 - is damage or 5443 - inserted incorrectly. 5444 - Attempt Repair 5445 - Retry 5446 - Continue without using the Controller Pak 5447 - Full Controller Pak 5448 - is to (sic) full to save note - 1 note and 28 pages are required to save. 5449 - Enter the Controller Pak menu to free some space 544A - OK 544B - -------- 544C - Hurricane Fists 544D - Cloaking Device 544E - Invincible 544F - All Guns in Solo 5450 - Unlimited Mode 5451 - Unlimited Ammo, No Reloads 5452 - Slo-mo Single Player 5453 - DK Mode 5454 - Trent's Magnum 5455 - Farsight 5456 - Small Jo 5457 - Small characters 5458 - Enemy Shields 5459 - Jo Shield 545A - Super Shield 545B - Classic Sight 545C - team heads only 545D - Play as Elvis 545E - Enemy Rockets 545F - Unlimited Ammo - Laptop Sentry Gun 5460 - Marquis of Queensbury 5461 - Perfect Darkness 5462 - Pugilist 5463 - Hotshot 5464 - Hit and Run 5465 - Alien 5466 - R-Tracker/Weapons Cache Locations 5467 - Rocket Launcher 5468 - Sniper Rifle 5469 - X-Ray Scanner 546A - Super Dragon 546B - Laptop Gun 546C - Phoenix 546D - Psychosis Gun 546E - PP9i 546F - CC13 5470 - KL01313 5471 - KF7 Special 5472 - ZZT (9mm) 5474 - AR53 5475 - RC-P45 5476 - Velvet Dark 5477 - Fun 5478 - Gameplay 5479 - Weapons 547A - Buddies 547B - Weapons for Jo in Solo 547C - Classic Weapons in Solo 547D - dataDyne Defection 547E - dataDyne Extraction 547F - A51 Infiltration 5480 - A51 - Rescue 5481 - A51 Escape 5482 - Difficulty 5483 - Cheat Solo Missions 5485 - Cheat Combat Simulator 5486 - Cheat Counter-Operative 5487 - Dishonoured 5488 - Cheated 5489 - Cheat Available 548A - Complete 548B - for cheat: 548C - on 548D - in under 548E - or insert Game Boy Perfect Dark 548F - Select Cheat for info 5490 - Buddy Available 5491 - Win Golds in firing range to enable classic guns 5492 - Sight on Screen 5493 - Target 5494 - Zoom Range 5495 - Show Ammo 5496 - Gun Function5497 - Paintball 5498 - Subtitles 5499 - Mission time 549A - Mode 549B - Split 549C - Do you want to abort the mission? 549D - Joanna Leather 549E - Joanna Negotiator 549F - Elvis (Waistcoat) 54A0 - Error 54A1 - Cannot delete file as it is being used 54A2 - Cancel 54A3 - Time Limit: 54A4 - Score Limit: 54A5 - Team Score Limit: 54A6 - Challenge Completed! 54A7 - Challenge Failed! 54A8 - Challenge Cheated! 54A9 - Cutscene SUbtitles 54AA - In-game SubtitleS 54AB - Alternate Title Screen 54AC - Start Challenge 54AD - dataDyne Investiongation 54AE - Error 54AF - The Controller Pak has been removed. 54B0 - Attempt Repair 54B1 - Are you sure you want to attempt repair of 54B2 - Data may be lost! 54B3 - Cancel 54B4 - Repair 54B5 - Repair Successful 54B6 - The Controller Pak has been repaired 54B7 - Repair failed 54B8 - The Controller Pak cannot be repaired 54B9 - Player Handicaps 54BA - L/R Buttons: 54BB - UP C BUTTONS: 54BC - LEFT/RIGHT C BUTTONS: 54BD - DOWN C BUTTONS: 54BE - A BUTTON: 54BF - B BUTTON: 54C0 - CONTROL STICK: 54C1 - Z BUTTON: 54C2 - + CONTROL PAD: 54C3 - AIM 54C4 - AIM TOGGLE 54C5 - LOOK UP 54C6 - LOOK DOWN 54C7 - LOOK DOWN 54C8 - LOOK UP 54C9 - FORWARDS 54CA - BACKWARDS 54CB - STRAFE 54CC - WEAPON 54CD - ACTION/RELOAD 54CE - FIRE 54CF - WALK/TURN54D0 - LOOK 54D1 - WALK/STRAFE 54D2 - LOOK/STRAFE 54D3 - AS C BUTTONS 54D4 - Controller 1: 54D5 - Controller 2: 54D6 - COntrol Style %s %s 54D7 - (One - Handed) 54D8 - (Two - Handed) 54D9 - Hold weapon button for quick menu, Hold action button to toggle function 54DA - Turn off all Cheats 54DB - Language filter 54DC - USERNAME: 54DD - PASSWORD: 54DE - Perfect Dark 54DF - Choose Settings 54E0 - Enemy Reaction Speed: 54E1 - Enemy Health: 54E2 - Enemy Damage: 54E3 - Enemy Accuracy: 54E4 - OK 54E5 - Cancel 54E6 - Controller Pak not found 54E7 - Name: 54E8 - Location: 54E9 - Duplicate File Name 54EA - Already contains 54EB - a file named 54EC - Rename file 54ED -  change location 54EE - Cancel 54EF - Change File Name 54F0 - Enter new file name: 54F1 - The file you are copying cannot be deleted. 54F2 - Shocksim: %d 54F3 - Target Time: 54F4 - New Cheat Available!: 54F5 - Continue 54F6 - Replay last level 54F7 - Save player 54F8 - Save new player and statistics? 54F9 - Save now 54FA - No Thanks! 54FB - Confirm player name: 54FC - The file has been erased due 54FD - Continue 54FE - Error 54FF - Cannot read game boy pak. Check connections and make sure the game is inserted correctly. 5500 - Cancel 5501 - Error 5502 - The save data has 5503 - been erased due to 5504 - corruption or damage. 5505 - Cancel 5506 - Choose your language: 5507 - English 5508 - Francais 5509 - Deutsch 550A - Italiano 550B - Espanol 550C - American 550D - Language: 550E - Language 550F - Control Style 5510 - Reverse Pitch 5511 - Look Ahead 5512 - Head Roll 5513 - Auto-Aim 5514 - Aim Control 5515 - Hold 5516 - Toggle 5517 - Cutscene Subtitles 5518 - In-game Subtitles 5600 - Complete 5601 - Incomplete 5602 - Failed 5605 - earth: 5606 - prehistory5608 - Red 5609 - Yellow 560A - Blue 560B - Magenta 560C -Cyan 560D - Orange 560E - Pink 560F - Brown 5610 - Joanna Combat 5611 - Joanna Trench Coat 5612 - Joanna Party Frock 5613 - Joanna Frock (Ripped) 5614 - Joanna Stewardess 5615 - Joanna Wet Suit 5616 - Joanna Aqualung 5617 - Joanna Arctic 5618 - Joanna Lab Tech. 5619 - Elvis 561A - Maian 561B - Daniel Carrington 561C - Carrington Evening Wear 561D - Mr. Blonde 561E - Cassandra De Vries 561F - Trent Easton 5620 - Jonathan 5621 - CI Male Lab Technician 5622 - CI Female Lab Technician 5623 - CI Soldier 5624 - dataDyne Shock Trooper 5625 - dataDyne Female Guard 5626 - dataDyne Security5627 - dataDyne Infantry 5628 - dataDyne Trooper 5629 - Secretary 562A - Office Suit 562B - Office Casual 562C - Negotiator 562D - dataDyne Sniper 562E - G5 Guard 562F - G5 SWAT Guard 5630 - CIA Agent 5631 - FBI Agent 5632 - Area 51 guard
  5633 - Area 51 Trooper 5634 - Pilot 5635 - Overalls 5637 - Male Lab Technician 5638 - Female Lab Technician 5639 - dataDyne Lab Technicians 563A - Biotechnician 563B - Alaskan Guard 563C - Air Force One Pilot 563D - Steward 563E - Stewardess 563F - Head Stewardess 5640 - The President 5641 - NSA Lackey 5642 - Presidential Security 5643 - President's Clone 5644 - Pelagic II Guard 5645 - Maian Soldier 5646 - Dinner Jacket 5647 - - NO controller in controller sockets - 5648 - Please power off and attach a controller 5649 - DETECTED 564A - NOT DETECTED 564B - tm 564C - N64 EXPANSION PAK 564D - Nintendo 64 Product identification564E - Product ID: 564F - Product Code: 5650 - Variant: 5651 - Developer: 5652 - Perfect Dark 5653 - NUS-NPDE-USA 5654 - PAL Version 8.7 Final 5655 - Rare LTD. (Twycross) 5656 - Copyright Rare LTD. 2000 5677 - 5659 - Part of the text belonging to the same screen as words from above 565A - 565C - nothing 565D - Rare designs on the future<<< 565E - Published by Rareware 565F - Perfect Dark 5660 - Choose your reality 5661 - New... 5662- New Agents... 5663 - Game Files 5664 - Copy: 5665 - Delete: 5666 - Delete game notes... 5667 - Single Player Agent File 5668 - Combat Simulator Settings File 5669 - Combat Simulator Player File 566A - PerfectHead Files 566B - Controller Pak Menu 566C - Use this menu to delete notes from you Controller Paks. 566D - Choose Controller Pak to edit:566E - Exit 566F - Gamepak5670 - Controller Pak 1 5671 - Controller Pak 2 5672 - Controller Pak 3 5673 - Controller Pak 4 5674 - Perfect Menu 5675 - Solo Missions 5676 - Combat Simulator 5677 - Co-Operative 5678 - Counter-Operative 5679 - Cinema 567A - Mission Select 567B - 5683 Mission 1 = Mission 9 5684 - Special Assignments 5685 - dataDyne Central 5686 - -Defection5687 - dataDyne Research 5688 - Investigation 5689 - dataDyne Central 568A - - Extraction 568B - Carrington Villa 568C - - Hostage One 568D - Chicago 568E - - Stealth 568F - G5 Building 5690 - - Reconnaissance 5691 - Area 51 5692 - - Infiltration 5693 - Area 51 5694 - - Rescue 5695 - Area 51 5696 - - Escape 5697 - Air Base 5698 - - Espionage 5699 - Air Force One 569A - - Antiterrorism 569B - Crash Site 569C - - Confrontation 569D - Pelagic II 569E - - Exploration 569F - Deep Sea 56A0 - - Nullify Threat 56A1 - Carrington Institute 56A2 - - Defence 56A3 - Attack Ship 56A4 - - Covert Assault 56A5 - Skedar Ruins 56A6 - - Battle Shrine 56A7 - Mr. Blonde's Revenge 56A8 - Maian SOS 56A9 - Retaking The Institue 56AA - WAR! 56AB - Duel 56AC - Status 56AD - Abort! 56AE - Warning 56AF - Do you want to abort the mission? 56B0 - Cancel 56B1 - Abort 56B2 - Inventory 56B3 - Weapons Available 56B4 - Options 56B5 - Audio56B7 - Control 56B8 - Display 56B9 - Cheats56BA - Save Game 56BB - Change Agent... 56BC - Warning 56BD - Do you want to load another Agent? 56BE - Yes 56BF - No 56C0 - Control Options 56C1 - Control Player 2 56C2 - Control Style 56C3 - Reverse Pitch 56C4 - Look Ahead 56C5 - Head Roll 56C6 - Auto-Aim 56C7 - Aim Control 56C8 - Back 56C9 - Hold 56CA - Trigger 56CB - Display Options 56CC - Display Player 2 56CD - Sight on Screen 56CE - Always show target 56CF - Always show target 56D0 - Ammo on Screen 56D1 - Show gun function 56D2 - Paintball 56D3 - Subtitles 56D4 - Show mission time 56D5 - Back 56D6 - Video Options 56D7 - Screen Size 56D8 - Ratio 56D9 - Hi-res 56DA - 2-Player Split Screen 56DB - Back 56DC - Full 56DD - Wide 56DE - Cinema 56DF - Normal 56E0 - 16:9 56E1 - Horizontal 56E2 - Vertical 56E3 - Audio Options 56E4 - Sound 56E5 - Music 56E6 - Sound Mode 56E7 - Back 56E8 - Mono 56E9 - Stereo 56EA - Headphone 56EB - Surround 56EC - Control 56ED - Single 56EE - Double 56EF - 56F2 - 1.1 - 1.4 56F3 - 56F6 - 2.1 - 2.4 Briefing 56F8 - Select Difficulty 56F9 - Difficulty 56FA - Best Time 56FB - Agent 56FC - Special Agent 56FD - Perfect Agent 56FE - Cancel 56FF - Co-Operative Options 5700 - Radar on 5701 - Friendly fire 5702 - Perfect Buddy 5703 - Continue 5704 - Cancel 5705 - Human 5706 - 5709 - 1 Simulant - 4 Simulants 570A - Counter-Op options 570B - Radar On 570C - Counter-Operative 570D - Continue 570E - Cancel 570F - Player 1 5710 - Player 2 5711 - Overview 5712 - Accept 5713 - Decline 5714 - Completed 5715 - Failed 5716 - Mission Status 5717 - Agent Status: 5718 - Mission Time: 5719 - Weapon of Choice 571A - Kills: 571B - Accuracy: 571C - Shot total: 571D - Head shots 571E - Body Shots: 571F - Limb Shots: 5720 - Others: 5721 - Press START 5722 - Deceased 5723 - Active 5724 - Disfavoured 5725 - Failed 5726 - Completed 5727 - Aborted 5728 - Retry 5729 - Next Mission 572A - Accept 572B - Decline 572C - Objectives 572D - Press START 572E - Small but Perfect Menu 572F - COmbat SImulator 5730 - Training 5731 - Audio/Video 5732 - Change Agent 5733 - Audio/Visual 5734 - Sound 5735 - Music 5736 - Sound Mode 5737 - Ratio 5738 - Back 5739 - NOTHING 573A - DEL 573B - CAPS 573C - CANCEL 573D - OK 573E - Combat Simulator Heads 573F - Mission Heads 5740 - Error 5741 - Cancel 5742 - The COntroller Pak was not found 5743 - File was not saved 5744 - File would not load 5745 - Could not delete the file 5746 - Out of memory 5747 - This player is already loaded for this game 5748 - has been removed 5749 - Controller Pak is damage or incorrupt 574A - game note delete failed 574B - error loading game 574C - Error Saving game 574D - Error Loading player 574E - Error saving player 574F - Error loading PerfectHead 5750 - Error saving PerfectHead 5751 - Error reading file 5752 - Error writing file 5753 - Error 5754 - Delete failed 5755 - Could not delete the file. 5756 - - Check that the Controller Pak is inserted correctly 5757 - Cancel 5758 - there is no space 5759 - Cool! 575A - File saved. 575B - OK 575C - An error occurred while trying to save. 575D - Try again 575E - save elsewhere 575F - Cancel 5760 - An error occured while trying to load. 5761 - Try again 5762 - Cancel 5763 - No space for Head 5764 - Choose a Head to load over: 5765 - OK 5766 - Cancel 5767 - Save 5768 - Would you like to save your file else where? 5769 - Yes 576A - No 576B - Please insert your Controller Pak containing your saved files 576C - Please insert the Controller Pak 576D - OK 576E - Cancel 576F - Select Location 5770 - Where 5771 - Spaces 5772 - Delete files... 5773 - Cancel 5774 - Full 5775 - Copy File 5776 - Select a file to copy: 5777 - Press B to exit 5778 - Delete file 5779 - Select a file to delete 577A - Press B to exit. 577B - Warning 577C - Are you sure you want to delete this file? 577D - Cancel 577E - OK 577F - Delete game note 5780 - Are you sure you want to delete 5781 - No 5782 - Yes 5783 - Game notes 5784 - Delete game notes: 5785 - Note 5786 - Pages 5787 - Press the B button to exit 5788 - Empty 5789 - -- 578A - Pages free: 578B - Pages free: %d 578C - Pages used: 578D - Pages used: %d 578E - Perfect Dark note already exists on this Controller Pak 578F - there is not enough space for Perfect Dark not 5790 - Controller Pak is too full to save and 28 pages required to save to Controller Pak 5791 - Enter Agent Name 5792 - New... 5793 - New Agent... 5794 - New Recruit 5795 - Mission time: 5796 - 57B3 - Challenge 1 - Challenge 3057B4 - Special 57B5 - Intro 57B6 - Mission 1: dataDyne central 57B7 - Mission 2 - carrington Villa 57B8 - Mission 3 - G5 Building 57B9 - Mission 4 - Area 51 57BA - Mission 5 - Air Force One 57BB - Mission 6 - Pelagic II 57BC - Mission 7 - Defence 57BD - Mission 8 -Attack Ship 578E - Mission 9 - Skedar Ruins 57BF - Finale 57C0 - Play All 57C1 - Intro 57C2 - 1:1 Intro - Enter the Dark 57C3 - 1:1 Outro - Descent into the Depths 57C4 - 1:2 Intro - Going Down 57C5 - 1:2 Outro - Meet the Doctor 57C6 - 1:3 Intro - Lights Out 57C7 - 1:3 Outro - Going Somewhere? 57C8 - 2:1 Intro - Negotiate This! 57C9 - 2:1 Intro 2 - Life on the Line 57CA - 2:1 Outro - Carrington Rescued 57CB - 3:1 Intro - Dark Alley 57CC - 3:1 Outro - G5 Penetrated 57CD - 3:2 Intro - Guns 'n' Poses 57CE - 3:2 Special - Conspiracy 57CF - 3:2 Outro - fire Escape 57D0 - 4:1 Intro - Video Nasty 57D1 - 4:1 Outro - Loose Ends 57D2 - 4:2 Intro - Pearls of Wisdom 57D3 - 4:2 Outro - Under the Knife 57D4 - 4:3 Intro - Gas! 57D5 - 4:3 Special - Elvis Wakes Up 57D6 - 4:3 Outro - Escape 57D7 - 5:1 Intro - High Altitude 57D8 - 5:1 Outro - Takeoff 57D9 - 5:2 Intro - Last Chance 57DA - 5:2 Special - Docking 57DB - 5:2 Outro - Out of Options 57DC - 5:3 Intro - Red Horizons 57DD - 5:3 Outro - Blonde Freak 57DE - 6:1 Intro - Sneak on Board 57DF - 6:1 Outro - Descent Into the Depths 57E0 - 6:2 Intro - Deeper Inside 57E1 - 6:2 Special - Virus! 57E2 - 6:2 Outro - Pulling Out 57E3 - 7:1 Intro - Victory Salute 57E4 - 7:1 Outro - Dash For Freedom 57E5 - 8:1 Intro - Snatched! 57E6 - 8:1 Outro - Heading for Trouble 57E7 - 9:1 Intro - Air of Calm 57E8 - 9:1 Outro - Gotcha! 57E9 - End Sequence 57EA - Cinema 57EB - Cloak %d 57EC - Pick target 57ED - Kills Score 4C01 - Kill Count 4C02 - Died Once 4C03 - Died 4C04 - Times 4C05 - Suicide Count 4C06 - Unarmed 4C07 - Falcon 2 4C08 - Falcon 2 (Silencer) 4C09 - Falcon 2 (Scope) 4C0A - MagSec 4 4C0B - Mauler 4C0C - DY357 Magnum 4C0D - DY357-LX 4C0E - Phoenix 4C0F - CMP150 4C10 - AR34 4C11 - Dragon 4C12 - SuperDragon 4C13 - K7 Avenger 4C14 - Cyclone 4C15 - MagSec SMG 4C16 - RC-P120 4C17 - Callisto NTG 4C18 - Laptop Gun 4C19 - Shotgun 4C1A - Reaper 4C1B - Rocket Launcher 4C1C - Devestator 4C1D - Slayer 4C1E - Maian Grenade 4C1F - Farsight XR-20 4C20 - Sniper Rifle 4C21 - Crossbow 4C22 - Tranquillizer 4C23 - Combat Knife 4C24 - Grenade 4C25 - N-Bomb 4C26 - Timed Mine 4C27 - Proximity Mine 4C28 - Remote Mine 4C29 - ECM Mine 4C2A - Flashbang 4C2B - Disguie 4C2C - Rocket 4C2D - Homing Rocket 4C2E - Grenade Round 4C2F - Laser 4C30 - Bolt 4C31 - Psychosis Gun 4C32 - PP9i 4C33 - CC13 4C34 - KLO1313 4C35 - KF7 Special 4C36 - ZZT (9mm) 4C37 - DMC 4C38 - AR53 4C39 - RC-P45 4C3A - Tester 4C3B - Night Vision 4C3C - Camspy 4C3D - Drugspy 4C3E - Bombspy 4C3F - Door Decoder 4C40 - Explosives 4C41 - X-Ray Scanner 4C42 - Alien Medpack 4C43 - Suitcae 4C44 - Disguise 4C45 - IR Scanner 4C46 - R-Tracker 4C47 - Briefcase 4C48 - Suicide Pill 4C49 - Cloaking Device 4C4A - Combat Boost 4C4B - Data Uplink 4C4C - Horizon Scanner 4C4D - Falcon 2 (s) 4C4E - Falcon 2 (+) 4C4F - Farsight 4C50 - R-Launcher 4C51 - Proxy Mines 4C52 - Psychosis 4C53 - Knife 4C54 - DY357 4C55 - Single Shot 4C56 - Rapid Fire 4C57 - Burst Fire 4C58 - Reapage 4C59 - Shotgun Fire 4C5A - Rail-Gun Effect 4C5B - Rocket Launcher 4C5C - Targeted Rocket 4C5D - Fly-by-wire Rocket 4C5E - Pistol Whip 4C5F - Explosive Shells 4C60 - Guided Shots 4C61 - Magazine Discharge 4C62 - Grenade Launcher 4C63 - Wall Hugger 4C64 - Punch 4C65 - Disarm 4C66 - Follow Lock-on 4C67 - Use Scope 4C68 - Half Magazine Discharge 4C69 - Double Blast 4C6A - Grinder 4C6B - Sedate 4C6C - Lethal Injection 4C6E - Knife Slash 4C6F - Target Locator 4C70 - Instant Kill 4C71 - Boost 4C72 - Revert 4C73 - High Impact Shells 4C74 - Cloak 4C75 - Deploy as Sentry Gun 4C76 - Proximity Self-Destruct 4C77 - Threat Detector 4C78 - Timed Explosive 4C79 - Proximity Explosive 4C7A - Remote Explosive 4C7B - Detonate 4C7C - 4-Second Fuse 4C7D - Proximity Pinball 4C7E - Timed Detonation 4C7F - Proximity Detonation 4C80 - 3-Round Burst 4C81 - Charge-up Shot 4C82 - Crouch 4C83 - Infect 4C84 - Pulse Fire 4C85 - Short Range Stream 4C86 - Impact Detonation 4C87 - Light Amplifier 4C88 - Mobile Camera 4C89 - X-Ray Vision 4C8A - Thermal Imager 4C8B - Zoom 4C8C - Jamming Device 4C8D - Connect 4C8E - Identify Target 4C8F - Wear Disguise 4C90 - Place Explosives 4C91 - Telescopic Sight 4C92 - Silencer 4C93 - Magazine Extension 4C94 - Laser Sight 4C95 - dataDyne 4C96 - Carrington 4C97 - Chesluk Industries 4C98 - Skedar 4C99 - Maian 4C9A - Jones Corp 4C9B - Unarmed Description 4C9C - Falcon 2 Description 4C9D - Falcon 2 Silencer Description 4C9E - Falcon 2 Scope Description 4C9F - Magsec 4 Description 4CA0 - Mauler Description 4CA1 - DY357 Description 4CA2 - DY357-LX Description 4CA3 - Phoenix Description 4CA4 - CMP150 Description 4CA5 - AR32 Description 4CA6 - Dragon Description 4CA7 - SuperDragon Description 4CA8 - K7 Avenger Description 4CA9 - Cyclone Description 4CAA - RC-P120 Description 4CAB - Callisto NTG Description 4CAC - Laptop Gun Description 4CAD - Shotgun Description 4CAE - Reaper Description 4CAF - Rocket Launcher Description 4CB0 - Devastator Description 4CB1 - Slayer Description 4CB2 - FarSight XR-20 Description 4CB3 - Sniper Rifle Description 4CB4 - Crossbow Description 4CB5 - Tranquilizer Description 4CB6 - Combat Knife Description 4CB7 - Grenade Description 4CB8 - N-Bomb Description 4CB9 - Timed Mine Description 4CBA - Proximity Mine Description 4CBC - FCM Mine Description 4CBD - Laser Description 4CBE - Combat Boost Description 4CBF - Night Vision Description 4CC0 - CamSpy Description 4CC1 - X-Ray Scanner Description 4CC2 - IR Scanner Description 4CC3 - Cloaking Device Description 4CC4 - Horizon Scanner Description 4CC5 - Data Uplink Description 4CC6 - R-Tracker Description 4CC7 - Presidential Scanner Description 4CC8 - Door Decoder Description 4CC9 - Alien Medpak Description 4CCA - Explosives Description 4CCB - Skedar Bomb Description 4CCC - Comms. Rider Description 4CCD - Tracer Bug Description 4CCE - Target Amplifier Description 4CCF - Flight Plans Description 4CD0 - Information Discs from Pelagic II Description 4CD1 - Dr. Caroll's Backup Disc Description 4CD2 - Psychosis Gun Description 4CD3 - Disguise Description 4CD4 - PROXY 4CD5 - TIMED 4CD6 - REMOTE 4CD7 - AUTOGUN 4CD8 - IMPACT 4CD9 - Big King Rocket 4CDA - Data Uplink 4CDB - President Scanner 4CDC - AutoSurgeon 4CDD - Skedar Bombs 4CDE - Comms Rider 4CDF - Tracer Bug 4CE0 - Target Amplifier 4CE1 - Flight Plans 4CE2 - Research Tape 4CE3 - Backup Disk 4CE4 - Keycard 4CE5 - Briefcase 4CE6 - Necklace 4CE7 - PresidentScan 4CE8 - Boost 4CE9 - XRayScan 4CEA - HorizonScan 4CEB - Target Amp 4CEC - BombSpy Description 4CED - DrugSpy Description 4CEE - Cassandra De Vries necklace Description 4CEF - Cassandra De Vries replacement necklace. Username: %s Password: %s 4CF0 - Shield 4CF1 - Shield Description 4CF2 - Combat Boosts 4CF3 - Data Uplink 4CF4 - Night Vision 4CF5 - Door Decoder 4CF6 - Suicide Pill 4CF7 - Tranquilizer 4CF8 - AutoSurgeon 4CF9 - Backup Disk 4CFA - Disguise 4CFB - Laptop Gun 4CFC - Remote Mine 4CFD - Shotgun 4CFE - Sniper Rifle 4CFF - Timed Mine 5000 - Most Suicidal 5001 - Who Needs Ammo? 5002 - Least Shielded 5003 - Best Protected 5004 - Marksmanship 5005 - Most Professional 5006 - Most Deadly 5007 - Most Harmless 5008 - Most Cowardly 5009 - Most Frantic 500A - Most Honorable 500B - Most Dishonorable 500C - Shortest Life 500D - Longest Life 500E - Double Kill 500F - Triple Kill 5010 - Quad Kill 5011 - Game Setup 5012 - Load Settings 5013 - Scenario 5014 - Arena 5015 - Options 5016 - Teams 5017 - Weapons 5018 - Limits 5019 - Simulants 501A - Save settings 501B - Abort Game 501C - Player Setup 501D - Load Player 501E - Name 501F - Character 5020 - Handicap 5021 - COntrol 5022 - Player Options 5023 - Statistics 5024 - Start Game 5025 - Drop Out 5026 - Save Player 5027 - Save Copy of Player 5028 - Stuff 5029 - Soundtrack 502A - Team Names 502B - Ratio 502C - Lock 502D - None 502E - Last Winner 502F - Last Loser 5030 - Random 5031 - Challenge 5032 - Combat Challenges 5033 - Abort Challenges 5034 - Abort 5035 - Are you sure you want to abort the game? 5036 - Abort 5037 - Cancel 5038 - %s 5039 - Accept 503A - Cancel 503B - Team Names 503C - Back 503D - Change Team Names 503E - Soundtrack 503F - Current: 5040 - Multiple Tunes 5041 - Back 5042 - Multiple Tunes 5043 - Random 5044 - Select Tunes 5045 - Select Tunes 5046 - Team Control 5047 - Teams enabled 5048 - Teams 5049 - Auto team... 504A - Back 504B - Auto Team 504C - Two teams 504D - Three teams 504E - Four Teams 504F - Maximum temas 5050 - Humans vs. Simulants 5051 - Human-Simulant Pairs 5052 - Cancel 5053 - Simulants 5054 - Add Simulant 5055 - 1: 5056 - 2: 5057 - 3: 5058 - 4: 5059 - 5: 505A - 6: 505B - 7: 505C - 8: 505D - Clear All 505E - Back 505F - Difficulty 5060 - Change Type 5061 - Character... 5062 - Delete Simulant 5063 - Back 5064 - Simulant Character 5065 - Add Simulant 5066 - Change Simulant 5067 - Normal Simulants 5068 - Special Simulants 5069 - Ready! 506A -  ...And Waiting 506B - Limits 506C - Time 506D - Score 506E - Restore Defaults 506F - Back 5070 - No Limit 5071 - %d 5072 - %d Min 5073 - Arena 5074 - Dark 5075 - Classic 5076 - Random 5077 - Skedar 5078 - Pipes 5079 - Ravine 507A - G5 Building 507B - Sewers 507C - Warehouse 507D - Grid 507E - Ruins 507F - Area 52 5080 - Base 5081 - Rooftop 5082 - Fortress 5083 - Villa 5084 - Car Park 5085 - Temple 5086 - Complex 5087 - Felicity 5088 - Random 5089 - Load Player 508A - B Button to cancel 508B - Load Game Settings 508C - Scenario: %s Arena: %s Simulants: %d 508D - Presets 508e - Player Name 508F - Character 5090 - Load Head... 5091 - Stats for %s 5092 - Kills: 5093 - Deaths: 5094 - Accuracy: 5095 - Headshots 5096 - Ammo Used: 5097 - Damage Dealt: 5098 - Pain Received 5099 - Games Played 509A - Games Won: 509B - Games Lost: 509C - Time: 509D - Distance 509E - Medals Won: 509F - Accuracy: 50A0 - Head Shot: 50A1 - Killmaster: 50A2 - Survivor: 50A3 - Your Title: 50A4 - Back 50A5 - Completed Challenges 50A6 - Back 50A7 - Options 50A8 - Highlight Pickups 50A9 - Highlight Players 50AA - Highlight Teams 50AB - Radar 50AC - Back 50AD - Weapons 50AE - Set: 50AF - Current Weapons Setup: 50B0 - 1: 50B1 - 2: 50B2 - 3: 50B3 - 4: 50B4 - 5: 50B5 - 6: 50B6 - Back 50B7 - Save Game Setup 50B8 - Do you want to save over your original game? 50B9 - Save over original 50BA - Save Copy 50BB - Do not save 50BC - Game file name 50BD - Enter a name for your game setup file: 50BE - Confirm 50BF - Your player file is always saved 50C0 - Save a copy now? 50C1 - No 50C2 - Yes 50C3 - Drop out 50C4 - Are you sure you want to drop out? 50C5 - Drop out 50C6 - Cancel 50C7 - Control 50C8 - Control Style 50C9 - Reverse Pitch 50CA - Look Ahead 50CB - Head Roll 50CC - Auto-aim 50CD - Aim Control 50CE - Sight on Screen 50CF - Show Target 50D0 - Zoom Range 50D1 - Ammo on Screen 50D2 - Gun Function 50D3 - Paintball 50D4 - Back 50D5 - Hold 50D6 - Toggle 50D7 - Combat Options 50D8 - Briefcase Options 50D9 - Hacker Options 50DA - Pop a Cap Options 50DB - Hill Options 50DC - Capture Options 50DD - Boxes Options 50DE - One-Hit Kills 50DF - Slow Motion 50E0 - Fast Movement 50E1 - Display Team 50E2 - No Radar 50E3 - No AUto-aim 50E4 - No Player Highlight 50E5 - No Pickup Highlight 50E6 - Highlight Target 50E7 - Highlight Terminal 50E8 - Boxes on radar 50E9 - Hill on Radar 50EA - Mobile Hill 50EB - Time 50EC - Show on Radar 50ED - Highlight Briefcase 50EE - Show on Radar 50EF - Back 50F0 - Off 50F1 - On 50F2 - Smart 50F3 - Scenario 50F4 - Free for All 50F5 - Teamwork - 50F6 - Combat 50F7 - Hold the Briefcase 50F8 - Hacker Central 50F9 - Pop a Cap 50FA - King of the Hill 50FB - Capture the Case 50FC - Touch that Box 50FD - Combat 50FE - Briefcase 50FF - Hacker 5100 - Pop 5101 - Hill 5102 - Capture 5103 - Boxes 5104 - Game Over 5105 - Title: 5106 - Weapon of Choice: 5107 - Awards 5108 - 1st 5109 - 2nd 510A - 3rd 510B - 4th 510C - 5th 510D - 6th 510E - 7th 510F - 8th 5110 - 9th 5111 - 10th 5112 - 11th 5113 - 12th 5114 - Player Ranking 5115 - Deaths 5116 - Score 5117 - Team Ranking 5118 - Stats for %s 5119 - Suicides 511A - Deaths 511B - Kills 511C - Inventory 511D - Control 511E - Game Time: 511F - End Game 5120 - Pause 5121 - Unpause 5122 - End Game 5123 - Are you sure? 5124 - Cancel 5125 - End Game 5126 - PerfectHead 5127 - Load a saved Head 5128 - Make a new Head 5129 - Edit a loaded Head 512A - Edit a PerfectHead 512B - Choose a slot to edit: 512C - Cancel 512d - Make a new Head 512E - Load a Saved Head 512F - Where do you want to be able 5130 - to use this Head? 5131 - Combat Simulator 5132 - All Missions 5133 - Both 5134 - Cancel 5135 - Camera Setup 5136 - Insert your camera into your 5137 - game boy pak. 5138 - Then, inset (sic) your game boy pak 5139 - into any controller. 513A - OK 513B - Cancel 513C - Error 513D - Game boy camera not detected! 513E - Please check all connections 513F - and try again 5140 - cancel 5141 - Choose camera 5142 - More than one camera detected. 5143 - Please select which camera you want to use 5144 - OK 5145 - Cancel 5146 - PerfectHead 5147 - Take a picture from camera 5148 - Load picture from camera 5149 - Cancel 514A - Load from camera 514B - Choose picture to read from camera 514C - Cancel 514D - Take picture 514E - Shoot! 514F - Cancel 5150 - Keep picture 5151 - Try again 5152 - Load PerfectHead 5153 - Inset (sic) the controller pak 5154 - containing the Head you 5155 - wish to load into any 5156 - controller. 5157 - Controller pak: 5158 - Cancel 5159 - Source: 515A - Pak 1 515B - Pak 2 515C - Pak 3 515D - Pak 4 515F - PerfectHead Editor 5160 - Take another picture 5161 - Change Head 5162 - Position picture 5163 - Color face and hair 5164 - Shape Head 5165 - Remove Head 5166 - Cancel changes 5167 - Keep Changes 5168 - Shape Head 5169 - Depth 516A - OK 516B - Cancel 516C - Position image 516D - Brightness 516E - OK 516F - Cancel 5170 - Choose Head 5171 - OK 5172 - Cancel 5173 - Remove PerfectHead 5174 - Are you sure you want to 5175 - remove this Head from memory? 5176 - Delete 5177 - Cancel 5178 - Cancel changes 5179 - Are you sure you want to 517A - throw away your changes? 517B - Throw away 517C - Go back to editor 517D - Save PerfectHead 517E - YOU have edited this head. 517F - Do you want to keep your changes? 5180 - Keep 5181 - Revert 5182 - Save PerfectHead 5183 - Your changes will be kept in memory 5184 - Would you like to save your changes 5185 - to the controller pak? 5186 - Save 5187 - Don't Save 5188 - Save PerfectHead 5189 - You can now save you Head on 518A - a controller pak if you wish. 518B - If you want to do this please 518C - ensure a controller pak is inserted 518D - and choose 'Save'. 518E - Save 518F -Don't save 5190 - Head complete! 5191 - To use you Head in the Combat Simulator 5192 - select the Head from the character 5193 - of the player/simulant settings menu 5194 - Your mission Heads will now appear 5195 - in any level you play. 5196 - You can now edit your Head further. 5197 - Finish 5198 - Edit Head 5199 - Head colour 519A - Face: 519B - Hairstyle: 519C - OK 519D - Cancel 519E - Press the B button to go back 519F - Hanger Information 51A0 - Holotraing 51A1 - Device List 51A2 - Information 51A3 - Locations 51A4 - Vehicles 51A5 - Character Profiles 51A6 - Other information 51A7 - Training stats 51A8 - Time taken: 51A9 - Completed! 51AA - Failed 51AB - OK 51AC - Resume 51AD - Cancel 51AE - Abort 51AF - Character Profiles 51B0 - Name: 51B1 - Age: 51B2 - Race: 51B3 - Press B button to go back. 51B4 - Cheats 51B5 - It is now safe to turn off your console. 51B6 - Cancel 51B7 - Bronze 51B8 - Silver 51B9 - Gold 51BA - Difficulty 51BB - Difficulty: 51BC - Select Difficulty: 51BD - Nothing 51BE - Weapon 51BF - Training Info 51C0 - Training Stats 51C1 - Completed! 51C2 - Score: 51C3 - Targets Destroyed: 51C4 - Difficulty: 51C5 - Time Taken: 51C6 - Weapon: 51C7 - Accuracy: 51C8 - Not Failed 51C9 - Out of Ammo 51CA - Time Over 51CB - Score Unattainable 51CC - Too Inaccurate 51CD - Bull's Eye 51CE - Zone 1 51CF - Zone 2 51D0 - Zone 3 51D1 - Hit Total 51D2 - Scoring 51D3 - 10 51D4 - 5 51D5 - 2 51D6 - 1 51D7 - Ammo Limit: 51D8 - Time Limit: 51D9 - Min Accuracy: 51DA - Goal Targets: 51DB - Goal Score: 51DC - Cheats 51DD - Done 51DE - Warning 51DF - If you activate any cheats you will be unable to progress any further in the game, while those cheats are active 51E0 - OK 51E1 - Cancel 51E2 - Player %d 51E3 - Press START 51E4 - Searching for Camera! 51E5 - Calibrating Camera 51E6 - Downloading Image 51E7 - Loading Image 51E8 - Saving Image 51E9 - Transferring Image 51EA - Uploading Segment 51EB - Checking Controller Pak 51EC - Getting PerfectHead 51ED - Saving PerfectHead 51EE - Auto Camera Adjustment 51EF - please wait... 5800 - Error 5801 - No briefing for this mission 5802 - Nothing 5803 - Objective 5804 - Completed 5805 - Incomplete 5806 - Failed 5807 - One Minute Left 5808 - OBJECTIVES FAILED - Abort Mission 5809 - Guard Greeting 580A - What's that gun? 580B - Don't point that gun at me. 580C - S/MPS 580D - H/M 580E - Y/D 580F - P/D 5810 - CI 2023 5811 - YKK: 95935 5812 - CAMSPY 5813 - MODEL 1.2 5814 - GYROSTAT 5815 - Meat 5816 - Easy 5817 - Normal 5818 - Hard 5819 - Perfect 581A - Dark 581B - Meatsim 581C - Easysim 581D - Normalsim 581E - Hardsim 581F - Darksim 5820 - Peacesim 5821 - Shieldsim 5822 - Rocketsim 5823 - Kazesim 5824 - Fistsim 5825 - Preysim 5826 - Cowardsim 5827 - Judgesim 5828 - Feudsim 5829 - Speedsim 582A - Turtlesim 582B - Vengesim 582C - MeatSim Description 582D - EasySim Description 582E - NormalSim Description 582F - HardSim Description 5830 - PerfectSim Description 5831 - DarkSim Description 5832 - PeaceSim Description 5833 - ShieldSim Description 5834 - RocketSim Descripition 5835 - KazeSim Description 5836 - FistSim Description 5837 - PreySim Description 5838 - CowardSim Description 5839 - JudgeSim Description 583A - FeudSim Description 583B - SpeedSim Description 583C - TurtleSim Description 583D - VengeSim Description 583E - Dark Combat 583F - Skedar Myster 5840 - CI Operative 5841 - dataDyne Action 5842 - Maian Tears 5843 - Alien Conflict 5844 - Carrington Institute 5845 - dD Central 5846 - dDCentral X 5847 - dD Research 5848 - dD Research X 5849 - dD Extraction 584A - dD Extraction X 584B - Carrington Villa 584C - Carrington Villa X 584D - Chicago 584E - Chicago X 584F - G5 Building 5850 - G5 Building X 5851 - A51 Infiltration 5852 - A51 Infiltration X 5853 - A51 Rescue 5854 - A51 Rescue X 5855 - A51 Escape 5856 - A51 Escape X 5857 - Air Base 5858 - Air Base X 5859 - Air Force One 585A - Air Force One X 585B - Crash Site X 585C - Crash Site X 585D - Pelagic II 585E - Pelagic II X 585F - Deep Sea 5860 - Deep Sea X 5861 - Institute Defense 5862 - Institute Defense X 5863 - Attack Ship 5864 - Attack Ship X 5865 - Skedar Ruins 5866 - Skedar Ruins X 5867 - End Credits 5868 - Random 5869 - Select All 586A - Select None 586B - Randomise 586C - Weapon 586D - Function 586E - Orders 586F - No Weapon 5870 - Pick Target 5871 - Follow 5872 - Attack 5873 - Defend 5874 - Hold 5875 - Normal 5876 - Download 5877 - Get Case 5878 - tag Box 5879 - Killed by 587A - Killed 587B - Beginner:21 587C -  Trainee:20 587D - Amateur:19 587E - Rookie:18 587F - Novice:17 5880 - Trooper:16 5881 - Agent:15 5882 - Star Agent:14 5883 - SpecialAgent:13 5884 - Expert:12 5885 - Veteran: 11 5886 - Professional:10 5887 - Dangerous:9 5888 - Deadly:8 5889 - Killer:7 588A - Assassin:6 588B - Lethal:5 588C - Elite:4 58CB - Invincible:3 588D - Near Perfect:2 588E - Perfect:1 588F - DARTAMMO 5890 - MODEL 1.4 5891 - JM: 201172 5892 - Save case 5893 - Def Hill 5894 - Hold Hill 5895 - Get Case 5896 - Pop cap 5897 - Protect 5898 - All Simulants 5899 - MODEL 1.3 589A - BNC: 15877 589B - Not enough room to launch 599C - GOAL TARGETS: 599D - GOAL SCORE: 599E - MIN ACCUTACY: 599F - FIRE TO START 59A0 - GET READY! 59A1 - LIMIT: 59A2 - ZONE 3 59A3 - ZONE 2 59A4 - ZONE 3 59A5 - BULL'S-EYE 59A6 - EXPLODED 59A7 - Elvis is Dead. :( 59A8 - 59AB - Style 1 - Style 4 59AC - Blonde 59AD - Black 59AE - Auburn (Auburn's football team sucks, btw) 59AF - Blue Rinse 59B0 - Player 59B1 - Nothing 59B2 - Identify 59B3 - Unused 59B4 - Challenges 59B5 - Load/Preset Games 59B6 - Quick Start 59B7 - Advanced Setup59B8 - Combat Simulator 59B9 - Carrington Institute 59BA - Team Score 59BB - Finish Setup 58BC - 58C1 - Player 1 team - Player 4 Team 58C2 - Number of Simulants 58C3 - Simulant per team 58C4 - Simulant Difficulty 58C5 - Start Game 58C6 - Drop Out 58C7 - Player Settings 58C8 - Game Settings 58C9 - Quick Go 58CA - Ready! 58CB - Quick Team 58CC - Players Only 58CD - Players and Simulants 58CE - Player teams 58CF - Players Vs. Simulants 58D0 - Player-Simulant Teams 58D1 - DRUGSPY 58D2 - BOMBSPY 58D3 - Replay Previous Mission 58D4 - Holograph 58D5 - Aggressive 58D6 - Passive 58D7 - Perfect Buddies 58D8 - Stealth 1c7D - Joanna Dark 1C7E - Human (Female) 1C7F - 23 Years 2 Months 1C80 - Joanna Description 1C81 - Jonathan 1C82 - Human (Male) 1C83 - 28 years 5 months 1C83 - Jonathan Description 1C84 - Daniel Carrington 1C85 - Human (Male) 1C86 - 62 years 8 months 1C87 - Daniel Carrington Description 1C88 - Cassandra De Vries 1C89 - Human (Female) 1C8A - 39 years ? months 1C8B - Cassandra De Vries Description 1C8C - Trent Easton 1C8D - Human (Male) 1C8E - 46 years ? months 1C8F - Trent Easton Description 1C90 - Dr. Caroll 1C91 - The Caroll Sapient (AI) 1C92 - 6 months 1C93 - Dr. Caroll Description 1C94 - Elvis 1C95 - Maian (Male) 1C96 - 320 years 1C97 - Elvis Description 1C98 - Mr. Blonde 1C99 - Human (Male) 1C9A - Late 20's 1C9B - Mr. Blonde Human Description 1C9C - Mr. Blonde 1C9D - Skedar (Disguised) 1C9E - Unknown 1C9F - Mr. Blonde Skedar Description 1CA0 - The U.S. President 1CA1 - Human (Male) 1CA2 - 50 years 1CA3 - President Description 1CA4 - Maians 1CA5 - Maians Description 1CA6 - Skedar Warrior 1CA7 - Skedar Descriptions 1CA8 - Background 1CA9 - Background text 1CAA - The Story 1CAB - THe Story Text 1CAC - dataDyne Corporation 1CAD - The monolithic corporation the dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and foward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results. 1CAE - Carrington Institute 1CAF - Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself 1CB0 - Camspy Training Description 1CB1 - Night Vision Training Description 1CB2 - Door Decoder Training Description 1CB3 - X-Ray Scanner Training Description 1CB4 - Disguise Training Description 1CB5 - IR Scanner Training Description 1CB6 - Tracker (Radar) Training Description 1CB7 - Cloaking Device training Description 1CB8 - ECM Mine training Description 1CB9 - Data Uplink training Description 1CBA - FIRING. Press Z Button to fire gun. 1CBB - AUTO REPLOAD - Release Z Button when out of ammo 1CBC - MANUAL RELOAD - Press B Button to reload early if magizine not full 1CBD - Aiming: Hold down R Button to enter Aim Mod 1CBE - Use control Stick to move aiming sight 1CBF - AUTO FIRE. Hold Z Button to repeatedly fire auromatically. 1CC0 - ALTER AIM. Press Up C Button or Down C Button to move sight up/down 1CC1 - ZOOM Hold R Button to enter Zoom mode 1CC2 - FAST FIRE. Press Z Button quickly to fire faster. 1CC3 - Carrington Institute (Base of operations) 1CC4 - Lucerne Tower (Global headquarters) 1CC5 - Laboratory Basement (Underground research labs) 1CC6 - Carrington Villa (Private coastal retreat) 1CC7 - Chicago. (Backstreets of the city) 1CC8 - G5 Building (dataDyne front corporation) 1CC9 - Area 51 (Near Groom Dry Lake, Nevada) 1CCA Alaskan Air Base (Brooks Range, Alaska) 1CCB - Air Force One (The President's airplane) 1CCC - Crash Site (Victoria Island 71N 118W) 1CCD - Pelagic II (Specialized deep-sea research ship) 1CCE - Cetan Ship (The most alien environment on Earth) 1CCF - Skedar Assault Ship (Troop carrying spacecraft) 1CD0 - Skedar Homeworld (The planet of the Battle Shrine) 1CD1 - Jumpship (Agile troop craft) 1CD2 - HoverCrate (Gravity-negation device) 1CD3 - HoverBike (Low altitude vehicle) 1CD4 - Cleaning HovBot (Your helpful buddy) 1CD5 - Hovercopter (Urban AG gunship) 1CD6 - G5 Robot (Urban combat droid) 1CD7 - A51 Interceptor (Robotic air interceptor) 1CD8 - Maian Vessel (Scout and patrol vessel) 1CD9 - Skedar Shuttle (Alien troop dropship) 1CDA - Carrington Institute Description 1CDB - Lucerne Tower (dataDyne Buliding) description 1CDC - DataDyne Underground Research Labs Description 1CDD - Vilaa Description 1CDE - Chicago Streets Description 1CDF - G5 Building Description 1CE0 - Area 51 Description 1CE1 - Air Base Description 1CE2 - Air Force One Description 1CE3 - Crash Site Description 1CE4 - Pelagic II Description 1CE5 - Cetan Battle Cruiser Description 1CE6 - Skedar Assault Ship Description 1CE7 - Skedar Homeworld Description 1CE8 - Jumpship Description 1CE9 - Hovercrate Description 1CEA - Hoverbike Description 1CEB - Hoverbot Description 1CEC - Hovercopter Description 1CED - G5 Sentry Robot Description 1CEE - Area 51 Interceptor Description 1CEF - Maian Shuttle Description 1CF0 - Skedar Shuttle Description 1CF2 - 1CF8 - Holo Training 1 description - Holo training 7 Description 1CF9 - 1CFF - Holo Training 1 Hint - Holo Training 7 Hit 1D00 - 1D06 - Holo Training 1 Complete Hint - Holo Training 7 Complete Hint 1D07 - Data Uplink Device training Hint 1D08 - ECM Mine Device training Hint 1D09 - CamSpy Device training Hint 1D0A - Night Vision Device Training Hint 1D0B - Door Decoder Device training Hint 1D0C - Tracker Device Training Hint 1D0D - IR Scanner Device Training Hint 1D0E - X-Ray Scanner Device Training Hint 1D0F - Disguise Device Training Hint 1D10 - Cloaking Device Training Hint 1D11 - Data Uplink Device training Complete Hint 1D12 - ECM Mine Device training Complete Hint 1D13 - CamSpy Device training Complete Hint 1D14 - Night Vision Device Training Complete Hint 1D15 - Door Decoder Device training Hint 1D16 - Tracker Device Training Complete Hint 1D17 - IR Scanner Device Training Complete Hint 1D18 - X-Ray Scanner Device Training Complete Hint 1D19 - Disguise Device Training Complete Hint 1D1A - Cloaking Device Training Complete Hint 1D1B - Falcon 2 Firing Range Description 1D1C - Falcon 2 Scope Firing Range Description 1D1D - Falcon 2 Silencer Firing Range Description 1D1E - MagSec 4 Firing Range Description 1D1F - Mauler Firing range Description 1D20 - Phoenix firing range Description 1D21 - DY357 Magnum Firing Range Description 1D22 - DY357 Golden Magnum Firing Range Description 1D23 - CMP150 Firing Range Descripiton 1D24 - Cyclone Firing Range Description 1D25 - Callisto Firing Range DescriptioN 1D26 - RC-P120 Firing Range Description 1D27 - Laptop Gun Firing Range Description 1D28 - Dragon Firing Range Description 1D29 - K7 Avenge Firing Range Description 1D2A - AR34 Firing Range Description 1D2A - SuperDragon Firing Range Description 1D2C - Shotgun Firing range Description 1D2C - Sniper Rifle Firing Range Description 1D2E - Farsight XR-20 Firing Range Description 1D2F - Crossbow Firing Range Description 1D30 - Tranquilizer Firing Range Description 1D31 - Reaper Firing Range Description 1D32 - Devastator Firing range Description 1D33 - Rocket Launcher Firing Range Description 1D34 - Slayer Firing Range Description 1D35 - Combat Knife Firing Range Description 1D36 - Laser Firing Range DescriptioN 1D37 - Grenade firing Range Range Description 1D38 - This Maian grenade plays havoc with the neurons in sentient creatures. If you wander into the blast radius, your vision will blur and you will lose your grip on whatever you're holding. The grenade can be set to go off on impact or by proximity trigger. Make sure you throw it far enough away. 1D39 - timed Mine Firing Range description 1D3A - Proximity Mine Firing range DescriptioN 1D3B - Remote Mine Firing Range Description 1D3C - 1D42 - Holo 1 - Holo 7 0200  Perfect Agent Briefing  0201  LUCERNE TOWER  0202  Special Agent Briefing  0203  Agent Briefing  0204  NULL3  0205  NULL4  0206  NULL5  0207  NULL6  0208  NULL7  0209  dataDyne.Central Divisional HQ Chicago IL USA  020A  0230 Hours 15 AUG 2023  020B  Obtain De Vries' necklace  020C  Cassandra De Vries' MBR>020D  Necklace  020E  De Vries' necklace  020F  Picked up De Vries' necklace  0210  Disable internal security hub  0211  Obtain keycode necklace  0212  Download project files  0213  Disable external comms hub  0214  Gain entrance to laboratory  0215  Who are you and what are you doing here?  0216  Look out! She's got a gun  0217  You won't shoot me, foolish child!  0218  Don't you know who I am?  0219  Let's see how you deal with security  021A  PLEASE!!!! Don't kill me!  021B  If I were you, I'd leave... NOW!  021C  Badly placed ECM Mine  021D  ECM Mine placed correctly  021E  MISSION FAILED - objectives incomplete  021F  MISSION SUCCESSFUL  0220  CANNOT complete all objectives  0221  Time to erase those files  0222  Computer executive erased  0223  I'll do what you want!  0224  HELP - Intruder!  0225  You talk too much  0226  HELP, HELP!  0227  I'll do what you want  0228  Logging on now  0229  Okay, I'm in...  022A  Goodbye, Dr. Caroll  022B  You've written your last bug, traitor!  022C  File download initiated  022D  File download completed  022E  ACCESS DENIED - password needed  022F  Door unlocked  0230  DOH!  0231  Unable to download - Data Uplink needed  0232  LIGHTS NOW ON  0233  LIGHTS NOW OFF  0234  Erase Dr. Caroll conversation  0235  Don't shoot, don't shoot!  0236  Critical mission object destroyed  0237  Unacceptable civilian casualties  0238  MISSION FAILED . - objectives cannot be completed  0239  Critical mission personnel killed.  023A  Obtain ECM Mines  023B  Dr. Caroll's  023C  ECM Mine  023D  An ECM Mine  023E  Picked up an ECM Mine  023F  Obtain Data Uplink  0240  Nothing  0241  Data Uplink  0242  A Data Uplink  0243  Picked up a Data Uplink  0244  Yes, yes, I agree. Personality is expendable. in this case  0245  No, I can start the process from my office. terminal and delete the necessary files. at the same time  0246  I'll begin at once. Goodbye  0247  Move it!  0248  Ive got a password problem, and you're .the man to help me with it  0249  Don't shoot, don't shoot!  024A  Datalink broken - connection terminated  024B  Datalink error - incomplete file download  024C  Internal security system temporarily disabled  024D  External ommunications hub disabled  024E  Laboratory lift located  024F  Security Help me!  0250  ECM Mine needed to disable security hub  0251  ECM Mine needed to disable comms hub  0252  Dummy  0253  How dare you disturb me!  0254  You will regret this intrusion, girl!  0255  If I were you, I'd leave...NOW!  0256  Please don't kill me!  0257  Don't shoot!  0258  Obtain CamSpy  0259  Dr. Caroll's  025A  CamSpy  025B  A CamSpy  025C  Picked up a CamSpy  025D  We're getting a positive reading - .the internal comms hub is nearby  025E  You're on the same floor as .Cassandra's office  025F  The other hub has got to be in the .Security Room  0260  The basement elevator must be around .there somewhere  0261  Security system is now back online  0262  You vandal, you've broken it!  0263  2023 AD, 2214 Hours Lucerne Tower - dataDyne HQ  0264  Why the big hurry?  0265  If Dr. Caroll is not extracted tonight, .dataDyne will put him through mind .conitioning, and we'll lose our best .chance of finding out what dataDyne .are up to  0266  Are they all expendable?  0267  Don't joke! You have to be careful, Joanna. .Code keys will only operate while the owner .is alive. If you kill them,the key is .useless. Armed guards are a different matter, .of course  0268  What's the target location?  0269  Work your way down the building to the ground .level. Dr. Caroll will be in a research lab .somewhere in the underground facility  026A  How will I recognize him?  026B  We don't have an image record, and we can't .find any official files. All we have is the .name. Good luck, Perfect Dark  026C  Right, I'm in  026D  I...I'm logging on now 
  Investigation  1EXX 
  1E00  Perfect Agent Briefing  1E01  BASEMENT ABORATORY  1E02  Special Agent Briefing  1E03  Agent Briefing  1E04  Nothing  1E05  Nothing  1E06  Nothing  1E07  Nothing  1E08  Nothing  1E09  Locate Dr. Caroll  1E0A  Shut down experiments  1E0B  Start security maintenance cycle  1E0C  Obtain experimental technologies  1E0D  Holograph radioactive isotope  1E0E  Machinery scream sound Fx  1E0F  Maintenance robots activated  1E10  Maintenance robos reprogrammed  1E01  Security doors unlocked  1E02  Maintenance cycle activated  1E03  Routine cleaning cycle activated  1E14  Operation not allowed - robots busy  1E15  Maintenance robots deactivated  1E16  Critical mission object destroyed  1E17  Maintenance robot system offline  1E18  MISSION FAILED . - objectives cannot be completed  1E19  Who are you?  1E1A  Unacceptable scientist casualties  1E1B  Terminal is not active  1E1C  Powering down active systems  1E1D  Experiment has been shut down  1E1E  Alarm activated  1E1F  Alarm deactivated  1E20  Don't shoot me - I'll help you  1E21  What the hell are you doing in my lab?  1E22  Let me help you  1E23  Accidents will happen  1E24  ACCESS DENIED - security code required  1E25  Searching for password  1E26  Nothing  1E27  Password located - bypassing lock  1E28  Contact broken - reestablish link  1E29  Security door already unlocked  1E2A  Experiment aleady powered down  1E2B  Strange - the experiment's already off!  1E2C  It appears someone has broken my PC  1E2D  Obtain Night Vision  1E2E  Cassandra De Vries'  1E2F  Night Vision  1E30  De Vries' briefcase  1E31  Picked up Night Vision  1E32  btain shield tech item  1E33  Cassandra De Vries'  1E34  Shield tech item  1E35  De Vries' briefcase  1E36  Picked up shield tech item  1E37  Obtain Data Uplink  1E38  Nothing  1E39  Data Uplink  1E3A  A Data Uplink  1E3B  Picked up a Data Uplink  1E3C  Connection established  1E3D  Maintenance hatch is now open  1E3E  Maintenance hatch is already open  1E3F  WARNING - radioactive matter detected  1E40  What are you doing in my lab?  1E41  I haven't seen you before  1E42  Who the hell are you?  1E43  Shut down the experiment  1E44  Pull the plug on that, NOW  1E45  Switch this thing off  1E46  I'll shut it down  1E47  Please don't hurt me  1E48  Allw me to assist you  1E49  My experiments!  1E4A  There, the experiment is down  1E4B  Leave this area NOW!  1E4C  Security!  1E4D  I'm calling security  1E4E  Accidents will happen  1E4F  How did that happen?  1E50  Looks like it's off already  1E51  Have you been tampering with this?  1E52  Someone's broken my equipment  1E53  What's happened to the terminal?  1E54  You vandal - you've broken it  1E55  Connection broken - experiments still active  1E56  Experimental item 1 acquired  1E57  Experimental item 2 acquired  1E58  Experimental item 3 acquired  1E59  Obtain CamSpy  1E5A  Dr. Caroll's  1E5B  CamSpy  1E5C  A CamSpy  1E5D  Picked up a CamSpy  1E5E  That's the highest security sector - Dr. Caroll .has got to be nearby  1E5F  Something around here's using a lot of power  1E60  Reprogram that cleaning bot - .it'll give you a way in  1E61  Get out, Jo! The levels are too high. .Use the CamSpy  1E62  Secet weapons compartment opened  1E63  Enemy detected - weapon cache locked.  1E64  Dr. Caroll?  1E65  Dr. Caroll, are you here?  1E66  Well, is it safe to come out?  1E67  Yes, all clear  1E68  Wh..what... you're  1E69  Very professionally done, my dear, but there's .no time to waste! We must leave immediately!  1E6A  Come on. I have vital information, and you .must protect me 
  Extraction  06XX 
  0600  Perfect Agent Briefing  0601  LUCERNE TOWER  0602  Special Agent Briefing  0603  Agent Briefing  0604  Nothing  0605  Nothing  0606  Nothing  0607  Nothing  0608  Nothing  0609  Access foyer elevator  060A  Reactivate office elevator  060B  Destroy dataDyne hovercopter  060C  Defeat Cassandra's bodyguards  060D  Rendezvous at helipad  060E  Accessing elevator controls  060F  LIGHTS ARE NOW ON!  0610  Dr. Caroll has been killed!  0611  Dr. Caroll is under attack!  0612  Dr. Caroll has been damagd!  0613  Too late! She's here  0614  You've become quite an annoyance  0615  Good night, Ms. Dark  0616  LIGHTS NOW ON  0617  LIGHTS NOW OFF  0618  MISSION FAILED  0619  MISSION SUCCESSFUL  061A  Helichopper warning goes here  061B  Obtain Night Vision  061C  Cassandra De Vries'  061D  Night Vision  061E  Night Vision  061F  Picked up Night Vision  0620  We meet again, girl!  0621  Foyer elevator accessed  0622  Office elevator door has been unlocked  0623  DataDyne Hovercopter eliminated  0624  Cassandra's bodyguards have been defeated  0625  That's not how it goes  0626  Yes, it is  0627  Give it to me - you're doing it wrong  0628  Stop annoying me  0629  Will you just hurry up!  062A  Oh, no...too late  062B  She's here  062C  Get her!  062D  Critical mission object destroyed  062E  Obtain CamSpy  062F  Dr. Caroll's  0630  CamSpy  0631  A CamSpy  0632  Picked up a CamSpy  063 They've locked down the ground floor - .get to the elevator!  0634  That copter needs to be taken out, or .the jumpship'll get shot down!  0635  I can't leave any bodyguards standing  0636  Don't keep the jumpship waiting - .get back to the landing pad  0637  Obtain alpha key card  0638  Guard's  0639  Office key card  063A  Office key card  063B  Picked up Cassandra's office key card  063C  Sound the alarm - she's here!  063D  Lights out!  063E  What the...?  063F  Going somewhere?  0640  Something I can do for you, old woman?  0641  Return our sapient immediately! You don't .know what you're doing  0642  Yes I do. I'm leaving.  0643  One more chance! Give it back, and you .could come and work for me  0644  Sorry! Gotta shoot  0645  You must get the sapient back. We cannot .proceed without it  0646  I know that!  0647  I also know who to talk to... .Mr. Carrington  0648  Elevator door is inactive on this floor 
  Villa 20XX 
  2000  Perfect Agent Briefing  2001  CARRINGTON VILLA  2002  Special Agent Briefing  2003  Agent Briefing  2004  Nothing  2005  Save the negotiator  2006  Eliminate rooftop snipers  2007  Activate wind generator  2008  Locate and eliminate dataDyne hackers  2009  Rescue Carrington  200A  Capture dataDyne guard  200B  Negotiator has been killed  200C  Snipers have been eliminated  200D  Negotiator has escaped to safety  200E  Cooling systems have been activated  200F  Cooling systems have been deactivated  2010  Power systems have been activated  2011  Power systems have been deactivated  2012  Windmill has been reactivated  2013  Windmill has been deactivated  2014  Electricity has been restored to the villa  2015  Critical mission object has been destroyed  2016  Joanna! It's Grimshaw. We've got hackers at .the villa! You've got to stop them. before they get to our files  2017  Hackers have uploaded vial data  2018  Hackers have been eliminated  2019  Carrington has been rescued  201A  All objectives not completed - mission failed  201B  PC gun  201C  Sniper rifle  201D  Enemy guard has been subdued  201E  Obtain door key  201F  Guard's  2020  Door Key  2021  Door Key  2022  Picked up a door key  2023  If I get the wind generator back online, .I'll get power to the lower basement  2024  I've got to be quick, or they'll kill .the negotiator!  2025  Here's where they must be holding Daniel  2026  Those hackers have to be stopped before .I rescue Daniel  2027  Agent Dark Mission Log, 1846 hours. Last .night we got a call from Cassandra de Vries. .A dataDyne team have taken Daniel Carrington .hostage at his private villa on the coast, .and they say they will spare his life in .exchange for the AI.  2028  Unfortunately, we don't have it. Daniel and .Dr. Caroll were at the villa to discuss .'matters of mutual interest.' It looks .like Daniel fond a way to hide Dr. Caroll .inside the villa when the dataDyne hit .squad arrived  2029  Hopefully our phoney negotiator ploy will .give me a chance to surprise the dataDyne .squad. This time it's not just my life .on the line  202A  Sir? Are you injured?  202B  No, Joanna, I'm okay, but those dataDyne .thugs made me tell them where I'd hidden .Dr. Caroll. If only I'd held out for a .few minutes more  202C  It's not your fault, sir. I should have .been quicker  202D  Don't blame yourself, Joanna. Dr. Caroll .told me that he expected this to happen. .Actually, when they recaptured him, the .dataDyne team got overconfident and let .slip a few facts when they thought I was .unconscious. They mentioned a meeting in .the G5 Building in Chicago, Illinois, .tonight. I want you to be there, but that .doesn't leave you a lot of time to get .ready  202E  That won't be a problem, sir. So, did .Dr. Caroll have any useful information .for you?  202F  Oh, yes, indeed. He certainly did, and .I'lyou when you're en route to .Chicago. We might still be able to help .him, even after those butchers remove his .personality. He thinks they'll keep a .copy of it in a safe place. It's about .time I called in some friends to deal .with dataDyne  2030  Operation denied - windmill is active  2031  Mission unsuccessful - enemy guard not captured 
  Chicago  32XX 
  3200  Perfect Agent Briefing  3201  CHICAGO STREETS  3202  Special Agent Briefing  3203  Agent Briefing  3204  Nothing  3205  Nothing  3206  Nothing  3207  Nothing  3208  Nothing  3209  Retrieve drop point equipment  320A  Attach tracer to limousine  320B  Prepare escape route  320C  Acquire diversion target  320D  Create vehicular diversion  320E  Gain entry to G5 building  320F  Mine placed correctly  3210  Mine placed incorrectly  3211  Virus already downloaded into NavComp  3212  Hovcab is unresponsive - need Reprogrammer  3213  Accessing hovercab naviation systems  3214  Virus downloaded successfully  3215  Hovercab navigation systems reprogrammed  3216  Connection to hovercab broken  3217  Tracer Bug placed correctly  3218  Tracer Bug placed incorrectly  3219  Mission critical vehicle destroyed  321A  MISSION FAILED  321B  MISSION SUCCESSFUL  321C  DataDyne limo has escaped  321D  Mission failed - unacceptable civilian casualties  321E  Look out - she's got a gun!  321F  There's a maniac on the loose!  3220  Intruder alert - send reinforcements  3221  Elevator access sealed  3222  Hey - what are you doing?  3223  You don't scare me  3224  Tracer Bug has been noticed  3225  Greetings, citizen  3226  Obtain Remote Mine  3227  Dr. Caroll's  3228  Remote Mine  3229  A Remote Mine  322A  Picked up a Remote Mine  322B  Obtain Tracer Bug  322C  Dr. Caroll's  322D  Tracer Bug  322E  A Tracer Bug  322F  Picked up a Tracer Bug  3230  Elevator door cannot be reopened  3231  Obtain Reprogrammer  3232  Dr. Caroll's  3233  Reprogrammer  3234  A Reprogrammer  3235  Picked up a Reprogrammer  3236  Diversion has been created  3237  Obtain Remote Mine  3238  Dr. Caroll's  3239  Falcon 2  323A  A Remote Mine  323B  Picked up a Remote Mine  323C  The only place we could secure the .equipment was a storm drain  323D  Either of those blocked-up doors will .do as an escape route  323E  Reprogram that taxi - it's a Mark 2 .and should be compatible  323F  That car park lift is your only .point of ingress  3240  EEPROM flag has been set  3241  EEPROM flag has been cleared  3242  An alternative diversion has been created!  3243  Tracer Bug has been spotted  3244  We suspect the G5 Corporation is just a .front for dataDyne and whoever else is .involved in this plot. I know Cassandra .de Vries is going to be here, but I need .to know who else is attending and what .they discuss. By the time you get out, .the help I requested should have arrived  3245  Just who is this help you keep .referring to?  3246  Not now, Joanna. Time for radio silence. .Good luck!  3247  Thanks a lot  3248  Remote Mine has been wasted 
  G5 Building  18XX 
  1800  Perfect Agent Briefing  1801  G5 BUILDING  1802  Special Agent Briefing  1803  Agent Briefing  1804  Nothing  1805  Nothing  1806  Nothing  1807  Nothing  1808  Nothing  1809  Disable damping field generator  180A  Deactivate laser grid systems  180B  Holograph meeting conspirators  180C  Retrieve Dr. Caroll backup from safe  180D  Exit building  180E  Obtain alpha key card  180F  Guard's  1810  Level 1 key card  1811  Guard's key card  1812  Picked up guard's key card  1813  Obtain alpha key card  1814  Guard's  1815  Level 2 key card  1816  Guard's key card  1817  Picked up guard's key card  1818  Mission critical object destroyed  1819  Damping field generator shut down  181A  Generator cannot be restarted  181B  Laser grid unit shut down  181C  Laser grid unit activated  181D  All laser grid systems shut down  181E  Obtain DAT tape  181F  Dr. Caroll's.  1820  Backup disk  1821  Backup disk  1822  Picked up backup disk  1823  Door Decoder attached to access pad  1824  Initiating cracking routines  1825  Door Decoder finished - door unlocked  1826  INTRUDER ALERT - all security to the vault  1827  Door Decoder placed correctly  1828  Door Decoder incorrectly positioned  1829  Conspirators have been alerted  182A  Alarm activated  182B  Alarm deactivated  182C  Safe door is locked  182D  Door Decoder attached  182E  Obtain Door Exploder  182F  Dr. Caroll's  1830  Door Exploder  1831  Door Exploder  1832  Picked up Door Exploder  1833  Objectives incomplete - MISSION FAILED  1834  MISSION SUCCESSFUL  1835  Communications bug placed correctly  1836  Communications bug placed incorrectly  1837  Obtain CamSpy  1838  Dr. Caroll's  1839  CamSpy  183A  A CamSpy  183B  Picked up a CamSpy  183C  There's no way through while those .lasers are active  183D  That must be the meeting room up ahead. .Time to use the CamSpy  183E  The safe's heavily encrypted. .The decoder's gonna take a little longer  183F  Time to leave! Let's get to the door I set .up earlier  1840  Mission critical object destroyed  1841  Stand back, Joanna. We'll create your escape .route  1842  Nothing  1843  Nothing  1844  Detonator  1845  Detonator  1846  Picked up Detonator  1847  CamSpy has been destroyed - abort mission  1848  We've recovered the sapient from Carrington .and altered its programming. It no longer .has a personality, so there will be no .further incidents  1849  This will reduce its efficiency. My team will .have to take it to the core themselves. This .will endanger them. You should have .anticipated that the sapient might develop .a troublesome moral code  184A  No one could have predicted that! And I .resent being singled out for blame! .What about him?  184B  The President turned down your request for .the loan of the Pelagic II?.....Could it be you overestimated your .influence over him?  184C  No! Perhaps I underestimated his resolve. .We have a contingency plan ready to go, .and we will move as soon as the Presidential .entourage arrives at the air base. All I .need from the President is a tissue sample  184D  Ha! Assuming you don't get any interference. .If Carrington has pieced together enough of .this, he will have called for reinforcements  184E  There will be no outside help for .Mr. Carrington. The technology you gave us .is installed in Nevada and fully operational. .We can intercept any craft they use  184F  Then the devices we gave you are working .correctly? Good. Because we believe .anything which does not work correctly .should be destroyed. Consider that as you .follow your 'backup plans.'  1850  Agent Dark reporting in! Prepare to .receive a download of the meeting data. .Priority request for an Institute Support .Team to protect the President before he .goes to Alaska.  1851  No time for that now, Agent Dark. There's .been a development during radio silence. .The craft carrying those 'friends' I was .talking about was shot down over Nevada. .The weapon responsible was fired from .Area 51... that's where the survivors and .debris will have been taken. You're to .prep for immediate dispatch when you .return here. Carrington out  1852  Area 51? But what about the President? 
  Infiltration  2CXX 
  2C00  Perfect Agent Briefing  2C01  AREA 51  EXTERIOR  2C02  Special Agent Briefing  2C03  Agent Briefing  2C04  Nothing  2C05  Nothing  2C06  Nothing  2C07  Nothing  2C08  Nothing  2C09  Shut down air intercept radar  2C0A  Plant comms device on antenna  2C0B  Disable all robot interceptors  2C0C  Gain access to hangar lift  2C0D  Make contact with CI spy  2C0E  Obtain grenades  2C0F  Dr. Caroll's  2C10  Grenade  2C11  A grenade  2C12  Picked up a grenade  2C13  Robot interceptor disabled  2C14  All robot interceptors disabled  2C15  Obtain comms rider  2C16  Dr. Caroll's  2C17  Comms rider  2C18  Comms rider  2C19  Picked up comms rider  2C1A  Communications bug placed correctly  2C1B  Communications bug placed incorrectly  2C1C  Antenna has been destroyed  2C1D  Antenna raised  2C1E  Antenna lowered  2C1F  Obtain lift key card  2C20  Dr. Caroll's  2C21  Lift key card  2C22  Lift key card  2C23  Picked up lift key card  2C24  Lift access denied - key card needed  2C25  Key card accepted - lift operational  2C26  Lift is fully operational  2C27  Hangar has been accessed  2C28  Met up with CI agent  2C29  Air intercept radar shut down  2C2A  Critical mission object destroyed  2C2B  Main gate has been opened  2C2C  Main gate has been closed  2C2D  Access denied  2C2E  Explosive has been placed  2C2F  Intruder detected - security system online  2C30  Obtain explosive  2C31  Dr. Caroll's  2C32  Explosives  2C33  Explosives  2C34  Picked up explosives  2C35  The air intercept radar is controlled from that .bunker  2C36  There's the antenna, but... I can't throw a bug .that high!  2C37  The hangar lift is on the other side .of that huge door  2C38  Careful with that trigger finger, Agent Dark - .you're closing in on my position  2C39  Lift access terminals destroyed  2C3A  Okay, Joanna, take a look at this. Our .operative inside Area 51 was able to get .this out to us.  2C3B  This is your entry point. A deserted helipad .on the edge of the base  2C3C  The lift down to the hangars and the .rendezvous point is beyond that wall... .Watch out for these guards  2C3D  Here is the communications antenna. .Attach a comms rider bug so we can talk to .you when you're inside the base. Again, .watch out for hostiles  2C3E  Oh, my God!  2C3F  Here is our friend. He appears to be .physically unhurt, though he hasn't .regained consciousness yet. By the look .of it, the surgeons are almost done with .their preliminary tests and will begin .dissection soon  2C40  But who was...?  2C41  Any questions? No. Good. Away you go to .the hangar  2C42  Agent Dark Mission Log, 1028 hours. Against .my better judgement, I'm about to enter .Area 51  2C43  Agent Dark! Over here!  2C44  There you are! I was beginning to wonder .if  2C45  If what?  2C46  If you'd been discovered yet. And frankly, .if this is how you work, I'm amazed that .you lasted longer than five minutes  2C47  I was tidying up one of your loose ends  2C48  My loose ends?  2C49  I'm sorry, I didn't realize you wanted him .to shoot you. I can call in some more guards .if you like  2C4A  Okay, okay, forget about it. I'm going to let .the Institute know we've made contact  2C4B  Foreign object detected - security alerted 
  Rescue  2AXX 
  2A00  Perfect Agent Briefing  2A01  AREA 51  MEDLABS  2A02  Special Agent Briefing  2A03  Agent Briefing  2A04  Nothing  2A05  Nothing  2A06  Nothing  2A07  Nothing  2A08  Nothing  2A09  Obtain and use lab technician disguise  2A0A  Destroy computer records  2A0B  Locate conspiracy evidence  2A0C  Gain access to autopsy lab  2A0D  Rescue the crash Survivor  2A0E  Research records destroyed  2A0F  Obtain lab clothes  2A10  Lab Tech's  2A11  Lab clothes  2A12  Lab clothes  2A13  Picked up lab clothes  2A14  Access to door control systems denied  2A15  Access to light control systems denied  2A16  Access to security control systems denied  2A17  Virus downloaded to console  2A18  Obtain Data Uplink  2A19  Lab Tech's  2A1A  Data Uplink  2A1B  Data Uplink  2A1C  Picked up Data Uplink  2A1D  Laboratory accessed successfully  2A1E  Data Uplink connected  2A1F  Data Uplink connection broken  2A20  Obtain medlab 2 key card  2A21  Guard's  2A22  Medlab 2 key card  2A23  Medlab 2 key card  2A24  Picked up medlab 2 key card  2A25  Who are you?  2A26  Hey - you've got my clothes  2A27  Help - help!  2A28  Don't shoot me!  2A29  Oh, my God - a gun!  2A2A  There's an intruder in the complex  2A2B  Give me back my clothes - or else!  2A2C  Right - you've asked for it!  2A2D  Give me my clothes  2A2E  I don't have much time!!!  2A2F  The enemy has discovered the disguise  2A30  Virus has already been downloaded  2A31  Initiating virus download  2A32  So, you got here at last  2A33  Hey, you're not SECURITY ALERT!  2A34  No guns allowed in here - put your weapon away  2A35  I won't tell you again - lose the weapon  2A36  Right - I'm calling security  2A37  Everyone's been waiting for you  2A38  Critical mission personnel killed  2A39  Cannot gain access to autopsy lab  2A3A  Hey, that's not Harry. It's an intruder  2A3B  Obtain op room key card  2A3C  Guard's  2A3D  Op room key card  2A3E  Op room key card  2A3F  Picked up operation room key card  2A40  Elvis has been killed.  2A41  Get the hell out of here!  2A42  Containment unit raised up  2A43  Containment unit lowered down  2A44  Mission critical equipment destroyed.  2A45  Obtain X-Ray Scanner  2A46  X-Ray Scanner  2A47  X-Ray Scanner  2A48  Picked up X-Ray Scanner  2A49  Scanner target acquired  2A4A  Target ID confirmed - XT origin  2A4B  Scanner lock lost  2A4C  Disguise has been worn  2A4D  The showers  2A4E  Now, if I can convince someone .to part with their uniform  2A4F  The temperature's dropping. You must be .close to the cryo room  2A50  The air's heavily recycled around here - must. be near the autopsy lab  2A51  There he is, Jo! Hurry or you'll be too late!  2A52  Leave this area now  2A53  Should you be in here?  2A54  Holy  2A55  It's a spy!  2A56  Warn the others  2A57  Imposter!  2A58  Lighting systems overloaded  2A59  Alternative entrance to medlabs created  2A5A  The problem you have is that there is no .way to sneak into the research section. .The only way in available to you is a .weak section of wall I've marked in the .room beyond the stores. It can be destroyed .with explosives  2A5B  Doesn't sound like a problem to me. Where .are these explosives?  2A5C  In that crate  2A5D  Cute. Very cute  2A5E  By the way, the stores are crawling with .guards. It may go against your nature, but .try sneaking through rather than blasting .everything  2A5F  Certainly. Any other pearls of wisdom?  2A60  That crate  2A61  Yes?  2A62  It really doesn't like being shot  2A63  Great. Now, if I can just fight the urge .to report him to Base Security  2A64  Put your hands up and step away from the .alien  2A65  What the hell do you think you're doing? .This is supposed to be a sealed room! .Don't you know anything about autopsy .procedures?  2A66  Don't make me tell you again, Doctor. And .turn that laser off  2A67  Director Easton will hear about this, .young lady  2A68  Of course he's going to hear of it, you .moron. I've just got into his top secret .base, and now I'm stealing his alien.  2A69  Automatic Defenses Disabled 
  Escape  48XX 
  4800  Perfect Agent Breifing  4800  AREA 51  ESCAPE  4800  Special Agent Breifing  4800  Agent Breifing  4800  Nothing  4800  Nothing  4800  Nothing  4800  Nothing  4808  Nothing  4809  Locate alien tech medpack  480A  Rendezvous with CI spy  480B  Revive Maian Bodyguard  480C  Locate secret hangar  480D  Escape from Area 51  480E  Joanna - this is Jonathan. You're in grave danger  480F  They've flooded the area with nerve gas  4810  Get our friend to the containment lab. .There's a hiding place there  4811  I'll contact you when you get there - good luck!  4812  Good work, Jo. We need to meet up. They're .getting suspicious of me  4813  Use the maintenance hatch I've opened .in one of the containment labs. Hurry  4814  Obtain alien medpack  4815  Cassandra De Vries'  4816  Alien medpack  4817  Nothing  4818  Picked up an alien medpack  4819  Joanna - over here  481A  We need to get back to our friend  481B  Right, we're near. Cover me, Jo  481C  Okay - stand back  481D  Jonathan has been killed  481E  Elvis has been killed  481F  The secret hangar has been located  4820  Okay, Jo - let's go  4821  Alien medpack activated  4822  Alien medpack operation aborted  4823  Alien medpack has been administered  4824  Mission critical object destroyed  4825  Outer hangar door is opening  4826  Outer hangar door is closing  4827  Inner hangar door is opening  4828  Inner hangar door is closing  4829  It's the only way out of here  482A  You're the only one who can fly it, Elvis, so get in  482B  But we can't leave you behind  482C  There must be a way out of here  482D  One of us will have to stay behind and open the .hangar doors  482E  I'll get out on that hoverbike. Cover me while I .open the doors  482F  Jonathan, go with Elvis. I'll see to the consoles  4830  It's dangerous, Jo  4831  I can handle it... Trust me  4832  Okay  4833  Damn it, Joanna... cover me!  4834  I'll cover the stairs - you take the ramp  4835  The hangar doors are now open  4836  Medical containment doors unlocked  4837  The medpack's got to be somewhere around here  4838  Time to hook up with Jonathan, before he gets .into any more trouble  4839  That smell... oil... I smelt that in the other .hangars  483A  The jetbike should get me out before they lock .the base down  483B  Oh, no! We have a problem. It's a single seater!  483C  Two can get in but no more  483D  Plus, it's got no style, you know what I'm saying?  483E  I'm not having this. That specimen is government property and should not leave the base.  483F  Let's see how that overconfident thief deals with our gas defense system. She'll think twice before messing with me again!  4840  What's that noise? Can't be... Gas!  4841  Noooo, that wasn't meant to happen!  4842  Please stop! I'm not supposed to die. She Arggghhh!  4843  You idiot! We'd better get out of here  4844  Gasps, chokes, and wheezes  4845  ***aahh...! aahaa...! aaaaahhh! aha. ahh.***  4846  I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognize you from before. You helped me. Thank you  4847  You... You speak our language?  4848  Watch her... she's sharp  4849  Earrggghh...eerggh  484A  What's wrong?  484B  I have a headache. And with a head this big, that's no joke  484C  Can you walk? We must leave before they get organized and hunt us down  484D  I think so. What's your name?  484E  I'm Agent Dark. Or Joanna, if you prefer  484F  Well, Joanna, I'm Protector One. But you can call me... Elvis!  4850  Console is not active  4851  What the hell do you think you're doing? .This is supposed to be a sealed room! .Don't 4852  you know anything about autopsy .procedures?  4853  Director Easton will hear about this, .young lady You can't take that! It's government property! .This is intolerable! It's... it's... .unprofessional!!  4854  I don't care much for procedures! 
  Air Base  0EXX 
  0E00  Perfect Agent Briefing  0E01  PRESIDENTIAL TERMINAL .US AIRBASE, ALASKA  0E02 Special Agent Briefing  0E03 Agent Briefing  0E04 Nothing  0E05  Obtain disguise and enter base  0E06  Check in equipment  0E07  Subvert security monitoring system  0E08  Obtain flight plans from safe  0E09  Board Air Force One  0E0A  Obtain suitcase  0E0B  Suitcase  0E0C  Suitcase  0E0D  Picked up a suitcase  0E0E  Obtain air stewardess uniform  0E0F  Disguise  0E10  Nothing  0E11  Disguise  0E12  Disguise  0E13  Picked up a stewardess uniform  0E14  Obtain flight plans from safe  0E15  Nothing  0E16  Flight Plans  0E17  Flight Plans  0E18  Picked up the flight plans  0E19  Look out - it's an intruder  0E1A  Innocent civilians have been killed  0E1B  Is he OK?  0E1C  I'll go and get some help  0E1D  Good afternoon  0E1E  OK, you know the way from here  0E1F  You'll have to check that weapon in here  0E20  Oh, my God!  0E21  Weapons are not allowed in the base  0E22  Right, I'm calling security  0E23  System shutdown initiated  0E24  Security systems have been shut down  0E25  Weapons have been detected  0E26  Suitcase has been deposited  0E27  Suitcase has been scanned  0E28  Hey, you - this is a restricted area  0E29  Are you new around here?  0E2A  Hey - give me back my case  0E2B  You get security - I'll deal with her...  0E2C  Upstairs...there's an intruder  0E2D  Laser grid access denied  0E2E  Laser grid system has been overloaded  0E2F  Too many neutral casualties inflicted  0E30  Stop them from getting the safe  0E31  Disguise worn  0E32  Now's your chance! Grab the stewardess's .bag and get her uniform  0E33  Use that case to conceal your equipment  0E34  The case will get stopped unless you do something  0E35  So that's Air Force One? Huh, smaller .than I thought  0E36  Stop them - they're breaking into the safe  0E37  Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point  0E38  Excellent, Joanna. That cable car is your way in... Our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by air base troops. I don't have to remind you that...  0E39  That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?  0E3A  I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President  0E3B  Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?  0E3C  Only vague suspicions, and I won't distract you with those. Good luck. Carrington out  0E3D  Lift inoperative - security system is active  0E3E  Critical mission personnel disabled  0E3F  Critical mission object destroyed  0E40  Entrance to base secured  0E41  We're taking over!!  0E42  Hover trolley has been shut down  0E43  Equipment cannot be checked in 
  Air Force One  36XX 
  3600  Perfect Agent Briefing  3601  AIR FORCE ONE  3602  Special Agent Briefing  3603  Agent Briefing  3604  Nothing  3605  Locate and retrieve equipment  3606  Locate President  3607  Get President to escape capsule  3608  Secure Air Force One flight path  3609  Detach UFO from Air Force One  360A  Obtain Suitcase  360B  Nothing  360C  Suitcase  360D  Suitcase  360E  Picked up a Suitcase  360F  Obtain Crossbow  3610  Nothing  3611  Crossbow  3612  Crossbow  3613  Picked up a Crossbow  3614  Too many neutral casualties inflicted  3615  UFO attachment damaged  3616  Unable to detach UFO  3617  Autopilot has been activated  3618  Air Force One has been stabilized  3619  Autopilot systems have been destroyed  361A  The President has been incapacitated  361B  Pilots have been killed  361C  Pilots have been saved 361D  Air Force One is about to crash  361E  Obtain remote mine  361F  Nothing  3620  Remote mine  3621  Remote mine  3622  Picked up a remote mine  3623  Who are you, young lady?  3624  Security, SECURITY!!  3625  Mr. President, you're in danger. Trent is trying to .kidnap you  3626  What the hell was that!  3627  We have to get you to the escape pod. .Follow me  3628  You can't make accusations like that without evidence.. I assume that you have some?  3629  This is a recording of a meeting between .Trent and the other conspirators  362A  Seems overwhelming... I'm in your hands. .What do we do now?  362B  Hey, that's not  362C  It's an intruder  362D  How the hell did you get on board?  362E  Now, let's retrieve the evidence  362F  The President's room is on this .level, Joanna  3630  Something's wrong... You have to get to the cockpit!  3631  Maybe a mine will detach the UFO  3632  Nothing  3633  Nothing  3634  Adrenaline pill  3635  Adrenaline pill  3636  Picked up an adrenaline pill  3637  Nothing  3638  Nothing  3639  Key card  363A  Key card  363B  Picked up a key card  363C  Cargo bay has been lowered  363D  Cargo bay has been raised  363E  Mission critical object has been destroyed  363F  Access denied - lift key card required  3640  Nothing  3641  Nothing  3642  Lift key card  3643  Lift key card  3644  Picked up a lift key card  3645  Timed mine has been wasted  3646  Ha, Ha, Ha, Ha, Ha  3647  You'll never save him now  3648  The President is under attack  3649  Have you thought any more about that proposal I gave you, sir?  364A  My answer remains the same... I'm sorry Trent, but no. I won't loan the Pelagic II to dataDyne. Now please, can we move on to other matters?  364B  But this is a golden opportunity to show that America has faith in its industries and will back them  364C  Damn it, man! I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance  364D  As you wish, sir  364E  My last chance? Ha! You fool. That was yours  364F  Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?  3650  Piece of cake, Joanna. Watch this!  3651  Uh-oh  3652  Watch what? Will you stop playing around and shoot!  3653  Out of options... Joanna, brace yourself for impact!  3653  The pilots have stabilized Air Force One 
  Crash Site  0AXX 
  0A00  Perfect Agent Briefing  0A01  CRASH SITE  0A02  Special Agent Briefing  0A03  Agent Briefing  0A04  Nothing  0A05  Retrieve Presidential medical scanner  0A06  Activate distress beacon  0A07  Shut down enemy jamming device  0A08  Retire Presidential clone  0A09  Locate and rescue President  0A0A  There's the escape pod  0A0B  Maybe there's a beacon in there  0A0C  The jamming... It's coming from that ship  0A0D  Elvis... He'll be able to protect the President  0A0E  Distress beacon has been activated  0A0F  Critical mission object has been destroyed  0A10  Obtain Presidential Scanner  0A11  Nothing  0A12  Nothing  0A13  A Presidential Scanner  0A14  Picked up a Presidential Scanner  0A15  Jamming device has been shut down  0A16  President has been killed  0A17  Presidential clone has been eliminated  0A18  You'll never save him now!  0A19  President has been rescued  0A1A  Obtain Night Vision  0A1B  Cassandra De Vries'  0A1C  Night Vision  0A1D  Night Vision  0A1E  Picked up Night Vision  0A1F  Take this; you should find it useful!  0A20  Ahhh... uuhhhh...  0A20  Ahhh... uhh... owww...  0A20  Agent Dark! Please report!  0A20  Perfect Dark, come in!  0A20  A-agent Dark reporting in  0A20  Agent Dark! Please reply!  0A20  Something's jamming my transmissions. It's coming from that other craft  0A20  I'd better find the jamming device and check that Elvis is okay. Not forgetting the President, of course  0A20  How are you feeling, Mr. President?  0A20  Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this  0A20  Just one thing, sir? What is the Pelagic II that Trent wanted so badly?  0A20  It's a U.S. government deep sea research vessel, one of a kind. The only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused  0A20  Trent has a lot to answer for, but I don't think we'll find him now  0A20  You have failed, Easton. You are a flawed device, and we need you no longer  0A20  Just try it, you Scandinavian freak!  0A2F  Noooooooo!!! 
  Pelagic II  16XX 
  1600  Perfect Agent Briefing  1601  Cetan Ship  1602  Special Agent Briefing  1603  Agent Briefing  1604  Nothing  1605  Deactivate GPS and autopilot  1606  Disable primary power source  1607  Secure laboratories and research data  1608  Activate Moon Pool lift  1609  Rendezvous and escape with Elvis  160A  Cripple the engines and the ship will .drift Perfect!  160B  This must be where the sub's controlled from  160C  Without the autopilot and the GPS, the ship .will wander off station  160D  They'll be unable to conduct any operations .without any power  160E  Autopilot system has been deactivated  160F  GPS system has been deactivated  1610  Critical mission object has been destroyed  1612  Reactor shutdown control hatch opened  1613  Reactor has been shut down  1614  Diving control center has been located  1615  Critical mission personnel killed  1616  Research data has been secured  1617  Nothing  1618  Research data disk  1619  A research data disk  161A  Picked up a research data disk  161B  Critical mission personnel have been killed  161C  Lift door has been unlocked  161D  Lift has been activated  161E  Operation denied - hangar doors still closed  161F  Unlocking sequence has been reset  1620  You go on ahead, Jo. I'll secure the perimeter. .We'll meet up later  1621  Elvis has been killed  1622  Joanna... What took you so long? Follow me - .let's get out of this old tub  1623  Civilians have been killed  1624  Critical mission object has been destroyed  1625  Alarm has been activated  1626  Alarm has been deactivated  1627  Right. The diving operation has been disrupted on the surface. .Time for a swim  1628  I hope the government don't want to use this ship anytime soon  1629  Do you think we were a little heavy-handed?  162A  Naaahhhh  162B  Pull the plug on that now  162C  Switch this thing off  162D  I'll shut it down  162E  Please don't hurt me  162F  Die, you traitors 3000  Perfect Agent Briefing  3001  CETAN SHIP  3002  Special Agent Briefing  3003  Agent Briefing  3004  Nothing  3005  Reactivate teleportals  3006  Disable Cetan megaweapon  3007  Secure control room  3008  Restore Dr. Caroll's personality  3009  Escape from Cetan ship  300A  This will help us to get round the .ship quicker  300B  This antibody masking will protect us from .the automatic defenses  300C  There's Dr. Caroll. Let's see if we can .reverse what was done to him  300D  We have to get out of here!  300E  Elvis has been killed  300F  Dr. Caroll has been killed  3010  Cetan ship evacuation successful  3011  Elvis has unlocked the door  3012  Here, take this gun and keep those Skedar .off my back while I'm working  3013  Antibody masking has been obtained  3014  Cetan megaweapon has been disabled  3015  Control Room has been secured  3016  Dr. Caroll's personality has been restored  3017  Nothing  3018  Nothing  3019  Backup disk  301A  A backup disk  301B  Nothing  301C  It looks like this could benefit from .a little bit of sabotage  301D  Time to reactivate those teleportals  301E  Teleportals have been reactivated  301F  This doesn't seem normal. No one's around  3020  No signs of conflict. No spent ammo cases or bullet holes  3021  But there ought to be a rear guard at least. It makes no sense  3022  There has to be someone farther inside. Cover me  3023  Here goes. I just hope dataDyne haven't done anything to prevent this  3024  Virus detected  3025  Me and my big mouth  3026  Commencing countermeasures. Commenc..... *** ooOOoh!! *** eeEEe!! *** aaAhh!! *** oOOoh!! *** aAArRrgghh!! *** YEEeeooOOOOOOowWWwlll!! ***  3027  Dr. Caroll? Are you in control again? Can you stop the program?  3028  Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now  3029  What do you mean?  302A  When the program has run, I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and, unfortunately, myself along with it. I'm sorry, Joanna... There is no other way and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honor to work with you. Goodbye, Joanna Dark  302B  Cetan megaweapon has been disabled  302C  Ammo wasted - unable to disable megaweapon 
  CI Defense  22XX 
  2200  Perfect Agent Briefing  2201  CARRINGTON INSTITUTE  2202  Special Agent Briefing  2203  Agent Briefing  2204  Nothing  2205  Reactivate automatic defenses  2206  Release hostages  2207  Retrieve experimental weapon  2208  Destroy sensitive information  2209  Deactivate bomb  220A  Obtain sensitive info  220B  Guard's  220C  Sensitive info  220D  Sensitive info  220E  Picked up sensitive info  220F  Automatic gun activated  2210  Too many hostages killed  2211  Hostages have been saved  2212  Sensitive information has been destroyed  2213  Carrington has been killed  2214  Joanna - we're under attack  2215  Get the guns back on line  hurry  2216  The Skedar have taken hostages  2217  Get up to the offices and save them  2218  They're using a new form of shield technology  2219  Foster was working on a new weapon which may .be useful  221A  Damn it. My office. If they get access  221B  Get there first, Jo, and destroy the files  221C  Things are desperate. They've planted a bomb  221D  Find it and get it out of the building  221E  Access denied - authorization failure  221F  Emergency overrides have been engaged  2220  Well done, Joanna. We're nearly clear  2221  The last dropship is waiting for you. Hurry  2222  Critical mission object has been destroyed  2223  The autodefenses will really help me out  2224  So this is what Foster was working on  2225  I'll have to go carefully. The hostages are .counting on me  2226  Well, at least I won't know if I'm doing .anything wrong  2227  The bomb has been detonated  2228  You have been given a Devastator  2229  All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.  222A  Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!  222B  But you know how it is, Joanna... I had to make sure my hair was just right, and then there was the suit.  222C  They should keep you away from mirrors. Nervous?  222D  Very. I've waited for this moment for so many years. Contact, friendly contact, between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House, and it will finally happen.  222E  Where did that come from?  222F  It was up on ground level  2230  Looks like someone doesn't know when to quit. We've got to get everyone out!  2231  Get clear! I'll hold them off  2232  You can come back and get me later!  2233  At least, I hope you can  2234  You need the Data Uplink  2235  Connection has been made  2236  Bypassing security systems  2237  Virus has been downloaded successfully  2238  Ship's engines have been activated  2239  Connection to ship has been broken  223A  Obtain Data Uplink  223B  Data Uplink  223C  A Data Uplink  223D  Picked up a Data Uplink 
  Attack Ship  26XX 
  2600  Perfect Agent Briefing  2601  SKEDAR ASSAULT SHIP  2602  Special Agent Briefing  2603  Agent Briefing  2604  Nothing  2605  Disable shield system  2606  Open hangar doors  2607  Access navigational systems  2608  Sabotage engine systems  2609  Gain control of bridge  260A  Ship's shields have been lowered  260B  Hangar doors have been opened  260C  Elvis has been killed  260D  Navigational information has been retrieved  260E  Lift has been activated  260F  All hangar Skedar have been killed  2610  Outside, Joanna. Get the shields down and .we can help you  2611  You've got to open the hangar doors so we can dock  2612  Okay, we're in. I'll meet you in the hangar  2613  Good to see you, Joanna  2614  Take this - you should find it useful  2615  Received AR34 assault rifle  2616  Time to head upwards. I'll take this lift; .you take the other one  2617  Engines have been disabled  2618  Look out, Joanna! I think we've made them angry  2619  Bridge has been captured  261A  You go on ahead, Jo. I'll secure the perimeter. .We'll meet up later  261B  I've got to get those shields down to let Elvis .in. I need all the help I can get  261C  Now only the hangar bay doors are in the way  261D  This machine contains the Skedar star maps  261E  If we control the bridge, then the ship is ours  261F  Time to head upwards  2620  Oohhh. I'd better not be where I think I am  2621  And it's worse than that, my dear. Just look who you've got for company  2622  You! I thought you'd managed to escape. We found no trace of you at all  2623  You couldn't find me. But there was no hiding from the Skedar, as you and Mr. Carrington just discovered  2624  This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die  2625  Why are you doing this, Cassandra?  2626  The Skedar used me, Joanna. You are my best chance for revenge  2627  Eeeeaaarrrrggghhh!!!  2628  Wow. That's the first time I've seen another planet from space. It's beautiful  2629  Hmmmm?  262A  I don't. I don't believe it!  262B  Elvis? What is it?  262C  Where are you going?  262D  We have to get down to the surface! Follow me!  262E  We have to get out of here!  262F  Hangar doors locked - shields still active  2630  Critical mission object destroyed  2631  Ammo depleted - consoles can't be destroyed  2632  Obtain De Vries' necklace  2633  Cassandra De Vries'  2634  Necklace  2635  De Vries' necklace  2636  Picked up De Vries' necklace 
  Skedar Ruins  42XX 
  4200  Perfect Agent Briefing  4201  SKEDAR BATTLE SHRINE  4202  Special Agent Briefing  4203  Agent Briefing  4204  Nothing  4205  Identify temple targets  4206  Activate bridge  4207  Gain access to Inner Sanctum  4208  Destroy secret Skedar army  4209  Assassinate Skedar leader  420A  Obtain Night Vision  420B  Nothing  420C  Night Vision  420D  Night Vision  420E  Picked up Night Vision  420F  Obtain Scanner  4210  Nothing  4211  Scanner  4212  Scanner  4213  Picked up Scanner  4214  Obtain Target Amplifier  4215  Nothing  4216  Target Amplifier  4217  Target Amplifier  4218  Picked up Target Amplifier  4219  Target Amplifier placed correctly  421A  Target Amplifier placed incorrectly  421B  Generator has been reactivated  421C  Skedar Inner Sanctum has been reached  421D  Skedar secret army has been defeated  421E  This seems to be one of the special pillars  421F  The power's more constant in this area. .The Inner Sanctum can't be far away  4220  OH, NO!!! A Skedar army in suspended animation!  4221  Okay, this is it... Cut off the head and the .body will perish  4222  This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The Battle Shrine is located at the most holy part of this holy planet  4223  So let me get this straight - it's holy. But there's more to it than that, isn't there?  4224  Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire - but we always had to be on our guard. The destruction of this place would mean a chance at true peace  4225  Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine  4226  If you're caught on the ground when the fleet gets here, you won't stand a chance  4227  That's a mistake I don't intend to make  4228  Yesss  4229  Joanna! Joanna!  422A  Elvis! Elvis! Over here  422B  No problem. Grab my arms - we'll get you out in no time  422C  No, quick! Give me your gun!  422D  Will! You! Just! Let! Go!  422E  I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear  422F  Id have got out in time if that one hadn't grabbed my foot  4230  Of course, Joanna, of course  4231  No, I would have  4232  I believe you  4233  Make your sacrifice to the God of War  4234  Grenade ammo used up - can't enter Shrine  4235  Alternative entrance to Shrine created  4236  Where are you? Are you hurt? 
  Mr. Blondes Revenge  4AXX 
  4A00  Perfect Agent Briefing  4A01  LUCERNE TOWER  4A02  Special Agent Briefing  4A03  Agent Briefing  4A04  Locate and escort Cassandra to helipad  4A05  Plant explosive device in lab lift  4A06  Eliminate dataDyne Captain  4A07  Get the hell out of my office  4A08  Go to the helipad if you want to live  4A09  You won't shoot me!  4A0A  How dare you disturb me!  4A0B  You will regret this intrusion, girl  4A0C  If I were you, I'd leave... NOW!  4A0D  You won't shoot me!  4A0E  Cassandra has been immobilized  4A0F  Cassandra has been captured successfully  4A10  Security chief has been eliminated  4A11  Nothing  4A12  Nothing  4A13  Skedar bomb  4A14  Skedar bomb  4A15  Picked up Skedar bomb  4A16  Skedar bomb has been placed successfully  4A17  Skedar bomb has detonated  4A18  Lift doors locked - bomb cannot be placed  4A19  Lift has been disabled 
  Maian SOS  3CXX 
  3C00  Perfect Agent Briefing  3C01  AREA 51, NEVADA, EARTH  3C02  Special Agent Briefing  3C03  Agent Briefing  3C04  Sabotage enemy medical experiment  3C05  Destroy captured Maian saucer  3C06  Activate distress signal  3C07  Medical experiment has been sabotaged  3C08  Captured Maian saucer has been destroyed  3C09  Distress signal has been sent  3C0A  Critical mission object has been destroyed  3C0B  Mission failed - cannot escape from medlab  3C0C  Alternative escape route found 
  WAR!  46XX 
  4600  Perfect Agent Briefing  4601  BATTLE SHRINE  4602  Special Agent Briefing  4603  Agent Briefing  4604  Kill Skedar King  4605  Kill Skedar King 2  4606  Kill Skedar King 3  4607  Maian leader has been killed  4608  Skedar King has been killed 
  Duel  5EXX 
  5E00  Perfect Agent Briefing  5E01  LUCERNE TOWER  5E02  Special Agent Briefing  5E03  Perfect Agent Briefing  5E04  Defeat dataDyne guard  5E05  Defeat Jonathan Dark  5E06  Defeat Trent Easton  5E07  THE DUEL  5E08  Defeat your opponent  5E09  Well done! You were too quick for him!  5E0A  Well done! You were too quick for him!  5E0B  Well done! You were too quick for him!  5E0C  Opponent skill level: AGENT  5E0D  Opponent skill level: SPECIAL AGENT  5E0E  Opponent skill level: PERFECT AGENT |