Affiliates:
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WARNING: do not copy these codes to other sites! |
1 | Have All Upgrades | 7E1FD14F |
2 | Infinite Dash | 7E0A2A18 |
3 | Character Modifier1 | 7E0A8E?? |
4 | Invincibility | 7E0A0808 |
5 | Invincibility Off2 | 7E0A0800 |
6 | Infinite Health | 7E09FF1C |
7 | Infinite Lives | 7E1FB409 |
8 | Maxed Life Bar | 7E1FD220 |
9 | Rapid Full Powered Shot | 7E0A3006 |
10 | Rapid Half Powered Shot | 7E0A3004 |
11 | Bosses & Enemies 1-Hit Kills3 | 7E0D3F01 7E0D7F01 7E0DFF01 7E0DBF01 7E137F01 7E133F01 7E0E3F01 |
12 | Have 1st Energy Tank And It's Full | 7E1FB7FF |
13 | Have 2nd Energy Tank And It's Full | 7E1FB8FF |
14 | Have 3rd Energy Tank And It's Full | 7E1FB9FF |
15 | Have 4th Energy Tank And It's Full | 7E1FBAFF |
16 | Infinite Jumps 14 | 7E0A0304 |
17 | Infinite Jumps 25 | 7E09DA04 |
18 | Projectile Path Straight 16 | 7E10F2A0 |
19 | Projectile Path Straight 27 | 7E1132A0 |
20 | Invincible Ride Armor | 7E0CF801 |
21 | Zero Available | 00CBF680 00CBF7F1 |
22 | Infinite Air Dash | 7E0A3478 |
23 | Have Zero-Saber | 7E1FB2FC |
24 | Infinite Boosts (Press Jump And UP Twice To Do Another Jump!) | 7E0A9A01 |
25 | Always Super Shot | 7E0A6702 |
26 | Can Call Zero Any Time | 7E1FE102 |
27 | Can Switch Characters | 7E1F5D00 |
Weapon Codes |
28 | Have/Infinite P. Bomb8 | 7E1FBE5C |
29 | Have/Infinite G. Well | 7E1FC65C |
30 | Have/Infinite T. Fang | 7E1FCA5C |
31 | Have/Infinite Frost S. | 7E1FC85C |
32 | Have/Infinite Acid B. | 7E1FBC5C |
33 | Have/Infinite S. Blade | 7E1FC25C |
34 | Have/Infinite Ray S. | 7E1FC45C |
35 | Have/Infinite Triad T. | 7E1FC05C |
36 | Have/Infinite Hyper C. | 7E1FCC5C 7E0A9602 |
Suit Related Codes |
37 | Have Different Canister Codes9 | 7E1FD7?? |
38 | Armor Suit Modifier10 | 7E0D13?? |
39 | Armor Suit Infinite Life | 7E0CEF20 |
40 | Armor Suit Moon Jump | 7E0CE4C0 |
Notes |
1 | 00 - Mega Man 02 - Zero |
2 | Use this to got through Boss doors and when activating capsules. |
3 | Turn off before fight with boss starts, then on again after they fill their health bar to kill them. |
4 | Player is always on the ground, may be enabled to permit jumping to high areas, and, later dissabled to get down. (Doesn't work underwater) |
5 | Player Yaxis will BE FROZEN after each jump, use this in areas that the first doesn't work, IE, underwater. (First is much better and guaranteed not to cause lockups, so, use if possible before this one.) |
6 | (Upper/primary fires) Will cause issues if Gravity Well is used. |
7 | (Lower/primary fires) Use in conjunction with first for Cutter/missile weapons that otherwise boomerang to attain longer reach. |
8 | Activating a weapon makes the game think you've beaten that weapon's boss |
9 | 01 - N CAN 02 - K CAN 03 - N + K CANS 04 - H CAN 05 - N + H CANS 06 - K + H CANS 07 - N,K,H, CANS 08 - F CAN 09 - N + F CANS 0A - K + F CANS 0B - N,K,F, CANS 0C - H + F CANS 0D - N,H,F CANS 0E - K,H,F CANS 0F - N,K,H,F CANS
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10 | 00 - N Suit 01 - K Suit 02 - H Suit 03 - F suit |
Credits |
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Fangs | 1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40 |
Helder | 2 |
MasterGohan | 16, 17, 18, 19 |
? | 20, 21, 22, 23, 24, 25, 26, 27 |
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