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Affiliates:
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WARNING: do not copy these codes to other sites! |
1 | Important Note1 | N/A |
2 | Start With Infinite Missiles | 6879:FF |
3 | Untouchable2 | 0070:02 |
4 | Infinite Energy3 | 0107:04 |
5 | Infinite Energy Tanks | 6877:0A |
Notes |
1 | Note: Start a new game with all the codes off except for Infinite Energy until Samus obtains the Maru Mari ball. |
2 | In many screens, Samus must be already moving in the direction you want her to jump, and she cannot change direction in midair. Also, she cannot pick up objects left behind by defeated enemies.(Missiles, energy pellets,etc.) |
3 | The number of energy units will change if Samus is hit, but she'll never run out. |
Credits |
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N/A | 1 |
Phil The Hammer | 2, 3, 4, 5 |
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