Affiliates:



Metroid


WARNING: do not copy these codes to other sites!
1Important Note1N/A
2Start With Infinite Missiles6879:FF
3Untouchable20070:02
4Infinite Energy30107:04
5Infinite Energy Tanks6877:0A


Notes
1Note: Start a new game with all the codes off except for Infinite Energy until Samus obtains the Maru Mari ball.
2In many screens, Samus must be already moving in the direction you want her to jump, and she cannot change direction in midair. Also, she cannot pick up objects left behind by defeated enemies.(Missiles, energy pellets,etc.)
3The number of energy units will change if Samus is hit, but she'll never run out.


Credits
N/A1
Phil The Hammer2, 3, 4, 5