WARNING: do not copy these codes to other sites! |
1 | P1 Infinite Health1 | 800BDB00 0090 800CD1A0 0090 800CD1A2 0090 |
2 | P1 No Health | 800BDB00 0000 800CD1A0 0000 800CD1A2 0000 |
3 | P1 Infinite Special Meter | 800CD36C 0050 800CD36E 0050 |
4 | P1 Can't Charge Up Special Meter | 800CD36C 0000 800CD36E 0000 |
5 | P1 Only Needs to Win 1 Round | 800CD49E 0200 800CD4A6 0002 |
6 | P1 Character Modifier | 800CD140 ???? |
7 | Most Hits Instantly Kill P1 | 801CD19C 0020 |
8 | P1 Special Moves Disabled | 800CD1AE 0021 |
9 | P1 Cannot Do Special Moves That Require A Punch Button & Has Difficulty Blocking | 800CD1A4 0020 |
10 | P1 Cannot Do Special Moves That Require A Kick Button & Has Difficulty Blocking | 800CD220 0020 |
11 | P1 Is A New Color (Other Than Previously Available) | 800CD1BA 0020 |
12 | P1 Tends To Warp Around A Lot | 800CD1B8 0020 |
13 | P1 Turbo Speed-Up | 800CD1C0 0020 |
14 | P1 Is Very Fast And Warps Around a Lot | 800CD1C2 0020 |
15 | P1 Is Invisible At Times | 801CD196 008B |
16 | P1 Becomes Unable To Move After Hit And Continues That Way Until Knocked Down | 800CD1B2 C350 800CD1B4 1647 |
17 | P1 Gets About 1.5 Seconds of Hang Time When Jumping | 800CD306 0020 |
18 | When P1 Gets Hit By A Strong Attack, He is Knocked to the End Of The Screen; Cannot be Knocked Down | 800CD1B6 0020 |
19 | P1 Most Attacks Are Modifier2 | 800CD1B0 ???? |
20 | P1 Instant Recovery From Projectiles | 800CD1B4 0004 |
21 | P1 Most Projectiles Are Very Slow & Sometimes Two Are Released | 800CD1D4 0000 |
22 | P1 Most Projectiles Are Medium Speed & Sometimes Two Are Released | 800CD1D4 0001 |
23 | P1 Most Projectiles Are Fast Speed & Sometimes Two Are Released | 800CD1D4 0002 |
24 | P1 Projectiles Are Mega-Fast With Instant Recovery | 800CD1D4 0040 |
25 | P1 Projectiles Don't Work Properly | 800CD1D4 0020 |
26 | P1 Super Projectiles Look Normal | 800CD1D6 0000 |
27 | P1 Becomes Frozen When Performing a Projectile and Cannot be Unfrozen Until Hit | 800CD1D4 100A |
28 | P1 Mid-Air Projectiles Make You Stay in Mid-Air And You Can Walk Around. When You Jump, You Go Back To The Ground | 800CD1E4 0020 |
29 | When P1 Gets Hit, They Turn Into An Animal | 800CD316 0020 800CD316 0020 |
30 | P2 Infinite Health | 800BDB04 0090 800CD514 0090 800CD516 0090 |
31 | P2 No Health | 800BDB04 0000 800CD514 0000 800CD516 0000 |
32 | P2 Infinite Special Meter | 800CD6E0 0050 800CD6E2 0050 |
33 | P2 Can't Charge Up Special Meter | 800CD6E0 0000 800CD6E2 0000 |
34 | P2 Only Needs to Win 1 Round | 800CD812 0200 800CD818 0002 |
35 | P2 Character Modifier3 | 800CD4B4 ???? |
36 | Most Hits Instantly Kill P2 | 800CD510 0020 |
37 | P2 Special Moves Disabled | 800CD522 0021 |
38 | P2 Cannot Do Special Moves That Require A Punch Button & Has Difficulty Blocking | 800CD518 0020 |
39 | P2 Cannot Do Special Moves That Require A Kick Button & Has Difficulty Blocking | 800CD594 0020 |
40 | P2 Is A New Color (Other Than Previously Available) | 800CD52E 0020 |
41 | P2 Tends To Warp Around A Lot | 800CD52C 0020 |
42 | P2 Turbo Speed-up | 800CD534 0020 |
43 | P2 Is Very Fast And Warps Around A Lot | 800CD536 0020 |
44 | P2 Is Invisible At Times | 801CD50A 008B |
45 | P2 Becomes Unable to Move After Hit And Continues That Way Until Knocked Down | 800CD526 C350 800CD528 1647 |
46 | P2 Gets About 1.5 Seconds of Hang Time When Jumping | 800CD67A 0020 |
47 | When P2 Gets Hit By a Strong Attack, He Is Knocked to the End of the Screen & Cannot Be Knocked Down | 800CD52A 0020 |
48 | P2 Most Attacks Are Modifier | 800CD524 ???? |
49 | P2 Instant Recovery From Projectiles | 800CD528 0004 |
50 | P2 Most Projectiles Are Very Slow & Sometimes Two Are Released | 800CD548 0000 |
51 | P2 Most Projectiles Are Medium Speed & Sometimes Two Are Released | 800CD548 0001 |
52 | P2 Most Projectiles Are Fast Speed & Sometimes Two Are Released | 800CD548 0002 |
53 | P2 Projectiles Are Mega-Fast With Instant Recovery | 800CD548 0040 |
54 | P2 Projectiles Don't Work Properly | 800CD548 0020 |
55 | P2 Super Projectiles Look Normal | 800CD54A 0000 |
56 | P2 Becomes Frozen When Performing a Projectile and Cannot be Unfrozen Until Hit | 800CD548 100A |
57 | P2 Mid-Air Projectiles Make You Stay in Midair and You Can Walk Around. When You Jump, You Go Back to The Ground | 800CD558 0020 |
58 | When P2 Gets Hit, They Turn Into An Animal | 800CD68A 0020 800CD68C 0020 |
59 | Infinite Time | 800CD85A 0062 |
60 | Most Attacks Pass Through Both Players | 801CD198 0020 |
61 | Players Can Only Be Hurt By Projectiles and Throws | 801CD198 0000 |
62 | Difficulty is 1 Star | 800D06B6 0000 |
63 | Difficulty is 2 Stars | 800D06B6 0001 |
64 | Difficulty is 3 Stars | 800D06B6 0002 |
65 | Difficulty is 4 Stars | 800D06B6 0003 |
66 | Difficulty is 5 Stars | 800D06B6 0004 |
67 | Difficulty is 6 Stars | 800D06B6 0005 |
68 | Difficulty is 7 Stars | 800D06B6 0006 |
69 | Difficulty is 8 Stars | 800D06B6 0007 |
70 | Turbo 1 | 800CD024 0000 |
71 | Turbo 2 | 800CD024 0100 |
72 | Turbo 3 | 800CD024 0200 |
73 | Turbo 4 (Will Appear as Turbo 5) | 800CD024 0400 |
74 | Turbo 5 (Will Appear as Turbo 4) | 800CD024 0300 |
75 | Hit Anywhere (Both Players)4 | 80072E2E 2400 80072C4E 2400 80072D42 1000 |
76 | All Attacks Hurt P1 | 80073544 800C 80073546 3C14 80073558 D134 8007355A 3694 |
77 | All Attacks Hurt P2 | 80073544 800C 80073546 3C14 80073558 D4A8 8007355A 3694 |
78 | Player 2 Plays Pyron | 800CD4B4 0C00 |
79 | Player 2 Plays Huitzil | 800CD4B4 0B00 |
80 | Player 1 Plays Pyron | 800CD140 0C00 |
81 | Player 1 Plays Huitzil | 800CD140 0B00 |
82 | Player 2 Need Only Win 1 Round | 800CD812 0200 800CD818 0002 |
83 | Player 1 Need Only Win 1 Round | 800CD49E 0200 800CD4A6 0002 |
84 | Mid-Air Super & Fighting Moves Player 2 | 800CD51C 0000 |
85 | Mid-Air Super & Fighting Moves Player 1 | 800CD1A8 0000 |
86 | Infinite Time | 800CD85A 0063 |
87 | Infinite Special Player 25 | 800CD6E0 0050 800CD6E2 0050 |
88 | Infinite Special Player 1 | 800CD36C 0050 800CD36E 0050 |
89 | Infinite Power Player 2 | 800BDB04 0090 800CD514 0090 800CD516 0090 |
90 | Infinite Power Player 1 | 800BDB00 0090 800CD1A0 0090 800CD1A2 0090 |