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Super Mario RPG - Legend Of The Seven Stars


WARNING: do not copy these codes to other sites!
1Unlimited Flower Points3ECD-7765
2Change Battle Field Background1??DD-2A86
??DD-2AE6
3Money Code (Sell Able Juice For 898 Coins!)2D50A-5A16
4Mario Starts A New Game With 25 Flower Points3FBD2-7EC6
5Mario Starts A New Game With 50 Flower Points74D2-7EC6
6Mario Starts A New Game With 99 Flower Points17D2-7EC6
7Mario Starts A New Game With 256 CoinsDFD2-7E46
8Mario Starts A New Game With 768 CoinsD7D2-7E46
9Mario Starts A New Game With 256 Frog CoinsDFD3-7A46
10Mario Starts A New Game With 768 Frog CoinsD7D3-7A46
All Codes Below Effect In Battle
11Give You Mega EXP., Coins, And An Item4??81-57DB
12Give You Mega EXP., Coins, And An Item Quantity Digits - Part 1 of 25N/A
13Give You Mega EXP., Coins, And An Item Quantity Digits - Part 2 of 26N/A
14Auto-Select "Special" Option In Battle0082-57DB
15Skip Exp. & Coin Screen0086-57DB
16Mario Turn Into Number0080-7DDB
17Go In Order Of Speed During Battle70080-77DB
18No Key Buttons0083-7DDB
19All Of Your Characters Are Messed Up0084-74DB
20Messed Up Key Buttons And Your Character's Magic Gives 0 (Both In Heal And Damage)0085-74DB
21Win Battle Without Fighting8AA60-87D8
AA60-8768
0A62-54D8
0E62-54D8
22Repeat Items90065-5DDA
23Resets Game After Enemy Jump-In8661-54D8
24Pause Mode In Battle100C61-54D8
25No Background In Battle110162-54D8
26Glitchy Characters And Enemies In Battle0067-54D8
27Load/Save Screen And Menu Screen Has No Border, Etc.0068-5DDA
28Fast Music55B0-7DF7
29Weird And Unpredictable Music/Change In Speed0EBC-7DF7
30No Land Graphic5560-74D2
31Effect Land Graphic, Changes In Color, Etc.5560-5DD2
32Effect Letter On Overworld Map5560-7FD2
33Look Like Messed Up Japanese Text/Words5560-8DD2
34Effect Battle5560-5DD8
35Makes The Jump Technique Work Against ALL Enemies! (Instead of Just One)904E-7246
36Makes The Jump Technique ULTRA Strong! Causes Well Over 300 Damage! (Can Combine With The Code Above)E44E-72C6
37Makes The Fire Orb Technique work Against ALL Enemies! (Instead of Just One)904D-5A46
38Makes The Fire Orb Technique ULTRA Strong! Causes Well Over 300 Damage! (Can Combine With The Code Above)E44D-5AC6
39The Jump Technique Uses 0 Flower PointsDD4E-7A36
40The Fire Orb Technique Uses 0 Flower PointsDD4E-7E36
41The Super Jump Technique Uses 0 Flower PointsDD4D-5336
42The Super Flame Technique Uses 0 Flower PointsDD4F-5236
43The Ultra Jump Technique Uses 0 Flower PointsDD44-5A36
44The Ultra Flame Technique Uses 0 Flower PointsDD44-5E36
Items Are Free Codes
45Mushrooms Are FreeDD08-5AC6
46Mid Mushrooms Are FreeDD08-5246
47Honey Syrup Is FreeDD08-5346
48Maple Syrup Is FreeDD08-53C6
49Pick Me Up Is FreeDD08-5EC6
50Freshen Up Is FreeDD0E-5A46
51Jump Shoes Are FreeDD06-53C6
Level Up Codes
52Note12N/A
53Mario Starts A New Game At Level 6!13DFD7-7236
54Mario Starts A New Game At Level 11!14D0D7-7236
55Mario Starts A New Game At Level 23!15F1D7-7236
Codes To Avoid - Effect After Loading The Game
56Repeat The Crocodile Chase165560-5767
57Have "Game" And Other Options175560-5F07
58Stuck Half-Screen At Mario Place185561-5DD7
59AVOID THESE CODES - ERASES THE SAVE SLOT195560-7FD8
5560-7708
??61-54D8
OF62-54D8
3065-54D8
006A-54D8
60Repeat The Story (Weird)205560-5467
61ERASES ALL SAVES!0061-7DDA
0E60-5FDE
62Mega Experience, Coins, And Certain Item21??81-57DB
63Mega Experience, Coins, And Certain Item Quantity Digits - Part 1 of 222N/A
64Mega Experience, Coins, And Certain Item Quantity Digits - Part 2 of 223N/A
65Have 2 Extra Zeros Infront Of Damage0060-546B
66Display 0 As Damage But No EffectEE67-5D6B
67Different Mario At Load/Save ScreenEE60-5DDE


Notes
1You can change the battle field by changing the first two digits of the 2 codes.
2Go to any shop that sells Able Juice. With the code turned OFF, buy an Able Juice (for 4 coins), then turn the code ON and sell the Able Juice back for 898 coins.
3The following codes must be entered at the start of a new game. If you're using an emulator, load the ROM, turn on the Game Genie codes, then reset the game. The codes will not take affect until you start to fight Bowser at the very beginning of the game.
4

Here are the experience, coin and item code send in earlier. I will only list the item that can be used normally. Item like weapon, armor and accessory cannot be use since the game put all items from battle in the item list and you cannot access equipment items in the item list.

NOTE: After level maxed out on some code, slot 1 will be erase and some item(s) can only get depend on who kill the last enemy off.

* = Unusable item, erase save slot or both.

500 - 0F * Mostly Give 'Hurly Gloves'
10 - Maple Syrup
11 - Pick Me Up
12 - Yoshi Cookie
13 - Pure Water
14 - Max Mushroom
15 - Able Juice
16 - Bracer
17 - Honey Syrup
18 - Red Essence
19 - Royal Syrup
1A - KerokeroCola
1B - Energizer
1C - Yoshi Ade
1D - Mushroom
1E - Sleepy Bomb
1F - Mid Mushroom
20-2F * Mostly Give Equipment Items
22 - Maple Syrup
23 - Give 'Dummy' As Item
2B - Give 'Dummy' As Item
2D - Give 'Dummy' As Item
2F - Give 'Dummy' As Item
630 - Maple Syrup
32 - Earlier Time
35 - Fear Bomb
37 - Sleepy Bomb
40 - 4F * All Give Equipment Items
50 - Flower Jar
51 - Yoshi Candy
52 - Good Bags
53 - Equipment
54 - Ice Bomb
55 - FroggieDrink
56 - Muku Cookie
57 - Flower Tab
58 - See Ya
59 - Flower Box
5A - * Special
5B - Elixir
5C - Megalixir
5D - Bad Mushroom
5E - Equipment
5F - Fire Bomb60-6F * All Give Equipment Items
70-7F * All Give Equipment Items
80-8F * All Give Equipment Items
90-9F * All Give Accessory Items
A0-AF * Mixed Items Group
A2 - Bad Mushroom
AD - Mushroom
B0-BF - Equipment Items
C0-CF - Equipment Items
D0-DF - Equipment Items
E0-EF - Equipment Items
7Item that raise speed does not apply (cancelled out).
8The following code(s) let you win battle without fighting. Disadvantage: Cannot gain experience points and items. Skipped automated battle intro (like speeches that were made by foes before the actual battle).
9After taking the item (coins, frog coins, flowers ..etc.) leave town or whatever to the overworld. Then come back to the same spot and the treasure is there again for the re-take. (Not sure if this effect the whole game)
10Between selecting fight option and killing the enemy, you can pause the action by turning the GG off/on.
11Game resets after battle.
12The following codes must be entered at the start of a new game. If you're using an emulator, load the ROM, turn on the Game Genie code, then reset the game. The codes will not take effect until AFTER the first battle.

NOTE: Mario's stats when using the above codes will vary depending on how you level-up. On the last code (level 23), Mario's HP was usually around 200!
13He will also have learned the Jump, Fire Orb, and Super Jump techniques! The code will not take effect until AFTER the very first battle.
14He will also have learned the Jump, Fire Orb, Super Jump, and Super Flame techniques! The code will not take effect until AFTER the very first battle.
15He will also have learned the Jump, Fire Orb, Super Jump, Super Flame, Ultra Jump, and Ultra Flame techniques! The code will not take effect until AFTER the very first battle. To have enough Flower Points to use the Ultra Jump and Ultra Flame techniques, use this code: 74D2-7EC6. It lets Mario start a new game with 50 Flower Points.
16Start you off chasing the Crocodile after loading the game. Does not matter how far into the game. ERASES ALL YOUR SAVES!
17Have options that might exist at your present journey. ERASES ALL YOUR SAVES!
18Can only go into option. Cannot see Mario. ERASES ALL YOUR SAVES!
19All of these codes ERASE THE SAVE SLOT that is being played or otherwise noted.

ERASE Slot 1 & 2: ?? = 15, 1A, 1B, 23, 42, 4D, 4E, 92, BF, D2, F9, FF

20Able to re-collect items, coins...etc. that have already collected. Repeat some scenario. May lock up (cannot control your character) due to the automated-scenario action. Stick with collecting items ...etc. and avoid talking to town people that has automated scenario.
21

Experience: Vary. May maxed out level (level 30 max). Coins: Vary depend on first 2 slots and number of enemies. Item: Depend on first 2 slots.

(*) = No use- must be equipment item. Can't use equipment in item list/box.

All items with (x) will not be usable. So far, all slot 1&2 combos starting with C-are Weapons,most 8,7,and 6 with the 1st are also Weapons. ** - Will erase some of the save slots!

2200 - * Space
10 - Maple Syrup
11 - Pick Me Up
12 - Yoshi Cookie
13 - Pure Water
14 - Max Mushroom
15 - Able Juice
16 - Bracer
17 - Honey Syrup
18 - Red Essence
19 - Royal Syrup
1A - Kerokerocola
1B - Energizer
1C - Yoshi Ale
1D - Mushroom
1E - Sleepy Bomb
1F - Mid Mushroom
20 - * Happy Cape
30 - Maple Syrup
31 - NokNok Shell
32 - Nothing
33 - Nothing
34 - Muku Cookie
35 - Nothing
36 - Nothing
2337 - Pure Water
38 - Scrooge Ring(x)
39 - Nothing
3A - Skip Exp/Coin
3B - Skip Exp/Coin
3C - Skip Exp/Coin
3D - Attack Scarf(x)
3E - Weapon(x)
3F - Dummy(x)
40 - * Weapon
50 - Flower Jar (Best One So Far - Max 3 Flower Points)
51 - Yoshi Candy
52 - Goody Bag
53 - Weapon(x)
54 - Ice Bomb
55 - Froggie Drink
56 - Muku Cookie
57 - Flower Tab
58 - See Ya(x)
59 - Flower Box
5A - Temple Key(x)
5B - Elixir
5C - Megalixir
5D - Bad Mushroom
5E - Skip Exp/Coin
5F - Fire Bomb
90 - * Antidote Pin
92 - Signal Ring(x)
93 - Quartz Charm(x)
94 - Rare Scarf
95 - Trueform Pin
96 - Nothing
97 - Nothing
98 - Nothing
99 - Nothing
9A - Troopa Pin
9B - Ghost Medal
9C - Jinx Belt
9D - Exp. Booster
9E - Nothing**
9F - Nothing**
A0 - * Dummy, Safety Badge
E0 - * Spare


Credits
?1
Peter Xiong2
Tony Hedstrom3, 4, 5, 6, 7, 8, 9, 10, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 53, 54, 55
scmche19@skypoint.com11, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 56, 57, 58, 59, 60, 61, 62, 65, 66, 67
N/A12, 13, 52, 63, 64