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Street Fighter 2: Turbo


WARNING: do not copy these codes to other sites!
1Start With 90 Seconds Instead Of 99BDA3-176D
2Start With 70 Seconds5DA3-176D
3Start With 50 Seconds9DA3-176D
4Start With 30 Seconds7DA3-176D
5Start With 10 SecondsFDA3-176D
6Start With 3/4 Energy6091-E76D
7Start With 1/2 Energy9691-E76D
8Start With 1/4 Energy4A91-E76D
91st Bonus Round Is 99 Seconds Instead Of 40BBAE-1DDD
101st Bonus Round Is 80 Seconds6DAE-1DDD
111st Bonus Round Is 60 Seconds1DAE-1DDD
121st Bonus Round Is 20 Seconds4DAE-1DDD
132nd Bonus Round Is 99 SecondsBBAE-1D6D
142nd Bonus Round Is 80 Seconds6DAE-1D6D
152nd Bonus Round Is 60 Seconds1DAE-1D6D
162nd Bonus Round Is 20 Seconds4DAE-1D6D
17Infinite TimeDD05-7F04
18Some Special Moves Can Be Performed In The Air (Don't Do Vega's Wall Leap)DDF1-7D60
19Most Attacks Do No Damage (Throws Still Work)891F-84AD
20Throws Do No DamageC734-7405
211st Throws Do More Damage (If You Have Enough Energy), Others Do Less DamageF034-7405
22Players Can Walk Through Each OtherDD3F-EFAD
231st Hit Of Any Kind Defeats OpponentDD18-570D
24Winner of 2nd Round Wins The BattleDF04-5DAF
25Allows You To Select Up To 10 Stars Instead Of 4 For Turbo ModeADFC-E40D
F9FC-E46D
26No Charging Required For Special Moves (Except Balrog's Turn Punch Power)D071-E460
27Hard Special Moves Become LightDD75-8460
28Hard Special Moves Become MediumD475-8461
29Hard Special Moves Become DisabledD675-8462
30Invisible Players8ED2-87A9
31Most Special Moves Go NowhereC933-7DA9
32Fireballs Go NowhereC9B8-77A5
33Hard Hurricane Kicks Go Faster And Farther (To The Right Only)D039-14AD
34Player 1 Has Turbofire (Just Like A Turbo Controller)DD91-576D
35Always Get Double KnockoutEEAC-AFD4
36Faster Turbo Than Sir Dave's Code And There Is More SurprisesEE21-576D
Ryu
37Ryu's Hard Dragon Punch Doesn't Go As FarDF30-1DAD
38Ryu's Hard Dragon Punch Goes FartherD630-1DAD
39Ryu's Medium Dragon Punch Doesn't Go As FarDF30-1D0D
40Ryu's Medium Dragon Punch Goes FartherD630-1D0D
41Ryu's Light Dragon Punch Goes FartherD637-17AD
42Ryu Jumps Backward FartherD526-1DAF
43Ryu Jumps Forward FartherE525-14AF
Ken
44Ken Jumps Backward FartherD52D-CDAF
45Ken Jumps Forward FartherE52E-14AF
46Ken's Hard Dragon Punch Doesn't Go As FarDF30-17AD
47Ken's Hard Dragon Punch Goes FartherD330-17AD
48Ken's Medium Dragon Punch Doesn't Go As FarDF30-170D
Except Tiger Shots For The Next 12 Codes
49Ken's Medium Dragon Punch Goes FartherD830-170D
50Ken's Light Dragon Punch Goes FartherD630-14AD
51Hard Projectiles Go Faster3E31-37AD
52Hard Projectiles Go SlowerEE31-37AD
53Medium Projectiles Go Faster3E31-370D
54Medium Projectiles Go SlowerEE31-370D
55Light Projectiles Go Faster3E31-34AD
56Light Projectiles Go SlowerEE31-34AD
Edmond Honda
57Edmond Honda's Hard Sumo Head Butts Are FasterDE35-1FAD
58Edmond Honda's Hard Sumo Head Butts Are SlowerDF35-1FAD
59Edmond Honda's Medium Sumo Head Butts Are FasterDE35-1F0D
60Edmond Honda's Medium Sumo Head Butts Are SlowerDF35-1F0D
61Edmond Honda's Light Sumo Head Butts Are FasterDE35-1DAD
62Edmond Honda's Light Sumo Head Butts Are SlowerDF35-1DAD
63Edmond Honda's Hard Sumo Smashes Are FasterF436-1DDD
64Edmond Honda's Medium Sumo Smashes Are FasterF435-176D
65Edmond Honda's Light Sumo Smashes Are FasterF435-17DD
Sagat
66Sagat's Hard Tiger Uppercut Goes FartherD63B-C70D
67Sagat's Medium Tiger Uppercut Goes FartherD63B-C4AD
68Sagat's Light Tiger Uppercut Goes FartherD63B-C40D
69Sagat's High Tiger Shots Are Disabled (You Can Still Do The Move But No Projectile Comes Out)D439-340D
70Sagat's Hard Tiger Knee Goes FartherD838-CF0D
71Sagat's Medium Tiger Knee Goes FartherD83C-C70D
72Sagat's Light Tiger Knee Goes FartherD83C-CF0D
Bison
73M. Bison's Hard Psycho Crusher Goes SlowerDF39-C40D
74M. Bison's Hard Psycho Crusher Goes FasterDC39-C40D
75M. Bison's Medium Psycho Crusher Goes SlowerDF39-CFAD
76M. Bison's Medium Psycho Crusher Goes FasterDC39-CFAD
The Next 6 Codes Do Not Work In The `Normal Mode'
77M. Bison's Light Psycho Crusher Goes SlowerDF39-CF0D
78M. Bison's Light Psycho Crusher Goes FasterDC39-CF0D
79M. Bison's Hard Scissor Kick Goes SlowerDF31-CD6D
80M. Bison's Hard Scissor Kick Goes FasterDC31-CD6D
81M. Bison's Medium Scissor Kick Goes SlowerDF31-CDDD
82M. Bison's Medium Scissor Kick Goes FasterDC31-CDDD
83M. Bison's Light Scissor Kick Goes SlowerDF39-C76D
84M. Bison's Light Scissor Kick Goes FasterDC39-C76D
Balrog
85Balrog's First Dash Punch Goes FasterD869-7DD1
86Balrog's First Turn Punch Goes Slower (And A Little Backward)D432-CF0D
87Balrog's First Turn Punch Goes FasterDC32-CF0D
Chun Li
88Chun Li's Hard Whirlwind Kick Goes FartherDC38-1F6D
89Chun Li's Medium Whirlwind Kick Doesn't Go As FarDF38-1FDD
90Chun Li's Medium Whirlwind Kick Goes FartherDC38-1FDD
91Chun Li's Light Whirlwind Kick Doesn't Go As FarDF38-1D6D
92Chun Li's Light Whirlwind Kick Goes FartherDC38-1D6D
Blanka
93Blanka's Hard Rolling Attack Goes SlowerDF3B-14DD
94Blanka's Hard Rolling Attack Goes FasterDC3B-14DD
95Blanka's Medium Rolling Attack Goes SlowerDF3B-1F6D
96Blanka's Medium Rolling Attack Goes FasterDC3B-1F6D
97Blanka's Light Rolling Attack Goes SlowerDF3B-1FDD
98Blanka's Light Rolling Attack Goes FasterDC3B-1FDD
99Blanka's Hard Vertical Rolling Attack Doesn't Go As FarDF3C-1D0D
100Blanka's Hard Vertical Rolling Attack Goes Out FartherDA3C-1D0D
101Blanka's Medium Vertical Rolling Attack Doesn't Go As FarDF3B-17AD
102Blanka's Medium Vertical Rolling Attack Goes Out FartherDA3B-17AD
103Blanka's Light Vertical Rolling Attack Doesn't Go As FarDF3B-170D
104Blanka's Light Vertical Rolling Attack Goes Out FartherDA3B-170D


Credits
Galoob1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104
Sir Dave34
ryan@scv.net35, 36