WARNING: do not copy these codes to other sites! |
1 | Start With 90 Seconds Instead Of 99 | BDA3-176D |
2 | Start With 70 Seconds | 5DA3-176D |
3 | Start With 50 Seconds | 9DA3-176D |
4 | Start With 30 Seconds | 7DA3-176D |
5 | Start With 10 Seconds | FDA3-176D |
6 | Start With 3/4 Energy | 6091-E76D |
7 | Start With 1/2 Energy | 9691-E76D |
8 | Start With 1/4 Energy | 4A91-E76D |
9 | 1st Bonus Round Is 99 Seconds Instead Of 40 | BBAE-1DDD |
10 | 1st Bonus Round Is 80 Seconds | 6DAE-1DDD |
11 | 1st Bonus Round Is 60 Seconds | 1DAE-1DDD |
12 | 1st Bonus Round Is 20 Seconds | 4DAE-1DDD |
13 | 2nd Bonus Round Is 99 Seconds | BBAE-1D6D |
14 | 2nd Bonus Round Is 80 Seconds | 6DAE-1D6D |
15 | 2nd Bonus Round Is 60 Seconds | 1DAE-1D6D |
16 | 2nd Bonus Round Is 20 Seconds | 4DAE-1D6D |
17 | Infinite Time | DD05-7F04 |
18 | Some Special Moves Can Be Performed In The Air (Don't Do Vega's Wall Leap) | DDF1-7D60 |
19 | Most Attacks Do No Damage (Throws Still Work) | 891F-84AD |
20 | Throws Do No Damage | C734-7405 |
21 | 1st Throws Do More Damage (If You Have Enough Energy), Others Do Less Damage | F034-7405 |
22 | Players Can Walk Through Each Other | DD3F-EFAD |
23 | 1st Hit Of Any Kind Defeats Opponent | DD18-570D |
24 | Winner of 2nd Round Wins The Battle | DF04-5DAF |
25 | Allows You To Select Up To 10 Stars Instead Of 4 For Turbo Mode | ADFC-E40D F9FC-E46D |
26 | No Charging Required For Special Moves (Except Balrog's Turn Punch Power) | D071-E460 |
27 | Hard Special Moves Become Light | DD75-8460 |
28 | Hard Special Moves Become Medium | D475-8461 |
29 | Hard Special Moves Become Disabled | D675-8462 |
30 | Invisible Players | 8ED2-87A9 |
31 | Most Special Moves Go Nowhere | C933-7DA9 |
32 | Fireballs Go Nowhere | C9B8-77A5 |
33 | Hard Hurricane Kicks Go Faster And Farther (To The Right Only) | D039-14AD |
34 | Player 1 Has Turbofire (Just Like A Turbo Controller) | DD91-576D |
35 | Always Get Double Knockout | EEAC-AFD4 |
36 | Faster Turbo Than Sir Dave's Code And There Is More Surprises | EE21-576D |
Ryu |
37 | Ryu's Hard Dragon Punch Doesn't Go As Far | DF30-1DAD |
38 | Ryu's Hard Dragon Punch Goes Farther | D630-1DAD |
39 | Ryu's Medium Dragon Punch Doesn't Go As Far | DF30-1D0D |
40 | Ryu's Medium Dragon Punch Goes Farther | D630-1D0D |
41 | Ryu's Light Dragon Punch Goes Farther | D637-17AD |
42 | Ryu Jumps Backward Farther | D526-1DAF |
43 | Ryu Jumps Forward Farther | E525-14AF |
Ken |
44 | Ken Jumps Backward Farther | D52D-CDAF |
45 | Ken Jumps Forward Farther | E52E-14AF |
46 | Ken's Hard Dragon Punch Doesn't Go As Far | DF30-17AD |
47 | Ken's Hard Dragon Punch Goes Farther | D330-17AD |
48 | Ken's Medium Dragon Punch Doesn't Go As Far | DF30-170D |
Except Tiger Shots For The Next 12 Codes |
49 | Ken's Medium Dragon Punch Goes Farther | D830-170D |
50 | Ken's Light Dragon Punch Goes Farther | D630-14AD |
51 | Hard Projectiles Go Faster | 3E31-37AD |
52 | Hard Projectiles Go Slower | EE31-37AD |
53 | Medium Projectiles Go Faster | 3E31-370D |
54 | Medium Projectiles Go Slower | EE31-370D |
55 | Light Projectiles Go Faster | 3E31-34AD |
56 | Light Projectiles Go Slower | EE31-34AD |
Edmond Honda |
57 | Edmond Honda's Hard Sumo Head Butts Are Faster | DE35-1FAD |
58 | Edmond Honda's Hard Sumo Head Butts Are Slower | DF35-1FAD |
59 | Edmond Honda's Medium Sumo Head Butts Are Faster | DE35-1F0D |
60 | Edmond Honda's Medium Sumo Head Butts Are Slower | DF35-1F0D |
61 | Edmond Honda's Light Sumo Head Butts Are Faster | DE35-1DAD |
62 | Edmond Honda's Light Sumo Head Butts Are Slower | DF35-1DAD |
63 | Edmond Honda's Hard Sumo Smashes Are Faster | F436-1DDD |
64 | Edmond Honda's Medium Sumo Smashes Are Faster | F435-176D |
65 | Edmond Honda's Light Sumo Smashes Are Faster | F435-17DD |
Sagat |
66 | Sagat's Hard Tiger Uppercut Goes Farther | D63B-C70D |
67 | Sagat's Medium Tiger Uppercut Goes Farther | D63B-C4AD |
68 | Sagat's Light Tiger Uppercut Goes Farther | D63B-C40D |
69 | Sagat's High Tiger Shots Are Disabled (You Can Still Do The Move But No Projectile Comes Out) | D439-340D |
70 | Sagat's Hard Tiger Knee Goes Farther | D838-CF0D |
71 | Sagat's Medium Tiger Knee Goes Farther | D83C-C70D |
72 | Sagat's Light Tiger Knee Goes Farther | D83C-CF0D |
Bison |
73 | M. Bison's Hard Psycho Crusher Goes Slower | DF39-C40D |
74 | M. Bison's Hard Psycho Crusher Goes Faster | DC39-C40D |
75 | M. Bison's Medium Psycho Crusher Goes Slower | DF39-CFAD |
76 | M. Bison's Medium Psycho Crusher Goes Faster | DC39-CFAD |
The Next 6 Codes Do Not Work In The `Normal Mode' |
77 | M. Bison's Light Psycho Crusher Goes Slower | DF39-CF0D |
78 | M. Bison's Light Psycho Crusher Goes Faster | DC39-CF0D |
79 | M. Bison's Hard Scissor Kick Goes Slower | DF31-CD6D |
80 | M. Bison's Hard Scissor Kick Goes Faster | DC31-CD6D |
81 | M. Bison's Medium Scissor Kick Goes Slower | DF31-CDDD |
82 | M. Bison's Medium Scissor Kick Goes Faster | DC31-CDDD |
83 | M. Bison's Light Scissor Kick Goes Slower | DF39-C76D |
84 | M. Bison's Light Scissor Kick Goes Faster | DC39-C76D |
Balrog |
85 | Balrog's First Dash Punch Goes Faster | D869-7DD1 |
86 | Balrog's First Turn Punch Goes Slower (And A Little Backward) | D432-CF0D |
87 | Balrog's First Turn Punch Goes Faster | DC32-CF0D |
Chun Li |
88 | Chun Li's Hard Whirlwind Kick Goes Farther | DC38-1F6D |
89 | Chun Li's Medium Whirlwind Kick Doesn't Go As Far | DF38-1FDD |
90 | Chun Li's Medium Whirlwind Kick Goes Farther | DC38-1FDD |
91 | Chun Li's Light Whirlwind Kick Doesn't Go As Far | DF38-1D6D |
92 | Chun Li's Light Whirlwind Kick Goes Farther | DC38-1D6D |
Blanka |
93 | Blanka's Hard Rolling Attack Goes Slower | DF3B-14DD |
94 | Blanka's Hard Rolling Attack Goes Faster | DC3B-14DD |
95 | Blanka's Medium Rolling Attack Goes Slower | DF3B-1F6D |
96 | Blanka's Medium Rolling Attack Goes Faster | DC3B-1F6D |
97 | Blanka's Light Rolling Attack Goes Slower | DF3B-1FDD |
98 | Blanka's Light Rolling Attack Goes Faster | DC3B-1FDD |
99 | Blanka's Hard Vertical Rolling Attack Doesn't Go As Far | DF3C-1D0D |
100 | Blanka's Hard Vertical Rolling Attack Goes Out Farther | DA3C-1D0D |
101 | Blanka's Medium Vertical Rolling Attack Doesn't Go As Far | DF3B-17AD |
102 | Blanka's Medium Vertical Rolling Attack Goes Out Farther | DA3B-17AD |
103 | Blanka's Light Vertical Rolling Attack Doesn't Go As Far | DF3B-170D |
104 | Blanka's Light Vertical Rolling Attack Goes Out Farther | DA3B-170D |
Credits |
---|
Galoob | 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104 |
Sir Dave | 34 |
ryan@scv.net | 35, 36 |