Affiliates:
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WARNING: do not copy these codes to other sites! |
1 | 90 Seconds Per Battle Instead Of 99 | BD62-672A |
2 | 80 Seconds Per Battle | 6D62-672A |
3 | 70 Seconds Per Battle | 5D62-672A |
4 | 60 Seconds Per Battle | 1D62-672A |
5 | 50 Seconds Per Battle | 9D62-672A |
6 | 40 Seconds Per Battle | 0D62-672A |
7 | 30 Seconds Per Battle | 7D62-672A |
8 | 20 Seconds Per Battle | 4D62-672A |
9 | 10 Seconds Per Battle | FD62-672A |
10 | Win 1 Bout To Win The Match Instead Of 2 Out Of 3 (Must Switch Off Effects Before Fighting M. Bison) | DF80-AD64 |
11 | Dizziness Wears Off Very Quickly | EDBE-0F09 |
12 | Dizziness Lasts Longer (On Harder Levels, Won't Work On Computer) | C9BE-0DA9 |
13 | 99 Seconds In 1st Bonus Round Instead Of 40 | BB63-6D2A |
14 | 90 Seconds In 1st Bonus Round | BD63-6D2A |
15 | 80 Seconds In 1st Bonus Round | 6D63-6D2A |
16 | 70 Seconds In 1st Bonus Round | 5D63-6D2A |
17 | 60 Seconds In 1st Bonus Round | 1D63-6D2A |
18 | 50 Seconds In 1st Bonus Round | 9D63-6D2A |
19 | 30 Seconds In 1st Bonus Round | 7D63-6D2A |
20 | 20 Seconds In 1st Bonus Round | 4D63-6D2A |
21 | 10 Seconds In 1st Bonus Round | FD63-6D2A |
22 | Championship Mode On | 4DC6-6493 |
23 | Advance To Next Level When You Continue (Must Switch Off Before You Continue On M. Bison Stage) | 6DCF-D764 FFCF-D7A4 |
24 | See Character's Ending After First Battle1 | 4DCF-D7A4 |
25 | All Buttons Are Punches (Only Works While On The Ground) | 01A6-6F67 |
26 | Multiple Air Counter-Attacks2 | 0126-0767 |
27 | Characters Are Upside-Down And At The Top of The Screen | CCAF-0767 |
28 | Computer Randomly Picks A 1P Character After Each Battle3 | 00A6-AFD4 |
29 | Computer Is Less Aggressive On Level 7 | DD6E-6760 |
Fireball Codes |
30 | Slow Fireballs (Jab Punch) | EE27-479E |
31 | Faster Fireballs (Fierce Punch) | EC20-4D9E |
32 | Ultra Fast Fireballs (Fierce Punch) | EF20-4D9E |
33 | Can't Throw Fierce Fireballs | C420-4D9E |
34 | Reverse Jab Fireballs | DF97-479E |
35 | Fireballs of Any Kind Will Hit Immediately4 | 123F-7464 123F-74A7 |
Ryu & Ken Codes |
36 | Faster H.Kick (Fierce Kick) | DBA9-1DBA |
37 | Reverse H.Kick (Fierce Kick) | EFA9-1DBA |
38 | All Dragon Punches Are Weak | 1B63-57A5 |
39 | Block Hits Sound Like Fierce Punch | 6734-7AFF |
40 | Hit Your Opponent At A Distance | DF39-8FAF |
41 | Broke Defense Code (?)5 | DF3C-8FAD |
42 | All Special Moves Are Weak | DF3E-8FAD |
43 | One Hit of Any Kind Defeats Opponent | DF10-7467 DF10-74A7 |
44 | Any Combo Is Worth A Lot of Points | 5B31-746F 5B31-74AF |
45 | Dizziness Doesn't Last | 1077-7F61 |
46 | Dizziness Lasts Forever | 1A87-7F61 |
47 | Foot Sweeps Don't Trow (?) | FB37-8FAD 6D37-84DD |
48 | After losing Your Energy, You Can Still Fight | D539-7464 D539-74A7 |
49 | See The CPU Fighting Instead of You6 | DF87-8FAF |
50 | Freeze P2 Or CPU7 | EFA2-1DBA |
51 | Player One Can't Move (Not Computer) | DF60-8F0D |
52 | Any Game Option Is A Vs Mode, With One Round Match | 13BC-57DF |
53 | Player Two Start In 1P Game | 2FBC-57DF |
54 | Any Game Option Is A Tournament Mode | 57BC-57DF |
55 | Any Game Option Is A Vs Mode In A Combination With Time Challenge! | 5FBC-57DF |
56 | Always Fight With Ryu8 | 762C-57DF |
Fight Only Codes |
57 | Note9 | N/A |
58 | M. Bison | A0A6-AD64 |
59 | Sagat | AEA6-AD64 |
60 | Vega | ????-???? |
61 | Balrog | 3AA6-AD64 |
62 | Ken | B9A5-AF04 |
63 | Ryu | A9A6-AD64 |
64 | Guile | 32A6-AD64 |
65 | E. Honda | ADA6-AD64 |
66 | Dhalsim | ACA6-AD64 |
67 | Chun Li | A3A6-AD64 |
68 | Blanka | A7A6-AD64 |
69 | Zangief | 8BA6-AD64 |
For The Next Ten Codes, Don't Choose The Character You Want To Always Fight |
70 | Always Fight Ryu | CBA0-AF64 EEA0-AFA4 |
71 | Always Fight Honda | CBA0-AF64 DDA0-AFA4 |
72 | Always Fight Blanka | CBA0-AF64 DFA0-AFA4 |
73 | Always Fight Guile | CBA0-AF64 D4A0-AFA4 |
74 | Always Fight Ken | CBA0-AF64 D7A0-AFA4 |
75 | Always Fight Chun-Li | CBA0-AF64 D0A0-AFA4 |
76 | Always Fight Zangief | CBA0-AF64 D9A0-AFA4 |
77 | Always Fight Dhalsim | CBA0-AF64 D1A0-AFA4 |
78 | Always Fight Balrog | CBA0-AF64 DBA0-AFA4 |
79 | Always Fight Vega | CBA0-AF64 DCA0-AFA4 |
80 | Always Fight Sagat | CBA0-AF64 D6A0-AFA4 |
81 | Fight M. Bison | B9A0-AF04 |
82 | Always Fight On Bonus Stage 1 | DDA4-A404 6DA4-A764 |
83 | Always Fight On Bonus Stage 2 | DDA7-AF04 DDA7-A4A4 |
For The Next Two Codes, Zangief's 'Pile Driver' Does Less Damage |
84 | High Throw And Grab Damage | 3CA4-DD67 FEA4-DFD7 |
85 | MInimum Throw And Grab Damage | 3CA4-DD67 EEA4-DFD7 |
86 | Player Dies After Getting Hit by 2 Blows | 503E-04DF |
87 | Both Players Start With 3/4 Energy (1/4 Damage) | 60AC-AFD4 |
88 | Both Players Start With 1/2 Energy (1/2 Damage) | 96AC-AFD4 |
89 | Both Players Start With 1/4 Energy (3/4 Damage) | 4AAC-AFD4 |
90 | Round Number Does Not Advance (Can't Fight To A Draw) | C2CC-A7DF |
91 | 1 Draw Ends Fight In Vs. Battle | DF81-A704 |
92 | Most Punches And Kicks Do No Damage | 893E-04DF |
93 | Both Players Start With No Energy (1 Hit And You're Dead) | DDAC-AFD4 |
94 | Player 1 Starts With No Energy (1 Hit And He's Dead) | DDAC-AF64 |
95 | Players Move Faster | 1C65-DF00 |
96 | Some Special Moves Are Faster | D965-DF00 |
97 | Both Players Can Do Special Moves In The Air | DD61-6DA9 |
98 | Dragon Punch Does Not Go As High | 73A5-DF60 |
99 | Dragon Punch Goes Higher | 2AA5-DF60 |
100 | Some Special Moves Are Easier To Perform10 | DD84-DD01 |
101 | No Pause After Throwing A Fireball | DFA0-DDA0 ADA0-DFD0 |
102 | Players Can Hit Each Other No Matter Where They Are | 6D25-A467 6F25-A4A7 |
103 | Do Special Moves By Just Pressing Buttons (May Make Fireballs Lower) | DAB8-A761 |
104 | Do Tricks In Midair | C4A4-6767 |
105 | Everyone Can Jump Off The Wall! | 4A6C-6D69 |
106 | Hit Enemy No Matter Where You (Or They) Are! | B229-A7A7 |
107 | Enemy Can't Block Low Attacks | D524-07D7 |
108 | Weird Color | EEA7-07A7 |
109 | Shadow People | 77A0-07A7 |
110 | Almost Invisible Street Fighters! | 77AF-07A7 |
111 | Fight People (And Bosses) In Random Order (Last Round Is Tough!) | 72A6-AF64 |
112 | P2 Becomes The Boss of The Stage (Don't Pick Ken)11 | 10A4-0767 F0AE-6D04 |
113 | Must Win 4 Rounds | D780-AD64 |
114 | Computer Is Invisible | 8E6D-DD64 |
115 | Easy Sonic Boom | BF67-6760 |
116 | Easy Flash Kick | BC67-6760 |
117 | Ultimate Dizzy | A367-6765 |
The Next 20 Codes Can Be Customized By Using The Programming Method #3 In The Game Genie Codebook |
118 | Fireballs Are Lower To The Ground | DDB8-ADF3 |
119 | Fireballs Are Higher Off The Ground | 1DB8-ADF3 |
120 | Fireballs, Sonic Booms And Yoga Fires Always Go To The Right (Thrown To The Left, They Go Backwards) | DDE3-DF01 |
121 | Light Fireballs, Sonic Booms And Yoga Fires Are Slower | EEB8-A793 |
122 | Light Fireballs, Sonic Booms And Yoga Fires Are Faster | EBB8-A793 |
123 | Light Fireballs, Sonic Booms And Yoga Fires Are Super Fast | EDB8-A793 |
124 | Medium Fireballs, Sonic Booms And Yoga Fires Are Slower | EEB8-A723 |
125 | Medium Fireballs, Sonic Booms And Yoga Fires Are Faster | EBB8-A723 |
126 | Medium Fireballs, Sonic Booms And Yoga Fires Are Super Fast | EDB8-A723 |
127 | Hard Fireballs, Sonic Booms And Yoga Fires Are Slower | EEBA-AD93 |
128 | Hard Fireballs, Sonic Booms And Yoga Fires Are Faster | EBBA-AD93 |
129 | Hard Fireballs, Sonic Booms And Yoga Fires Are Super Fast | EDBA-AD93 |
130 | Light Sumo Head Butts And Rolling Attacks Are Slower | DDB1-D4F3 EEB1-D7B3 |
131 | Light Sumo Head Butts And Rolling Attacks Are Faster | DBB1-D4F3 EBB1-D7B3 |
132 | Light Sumo Head Butts And Rolling Attacks Are Super Fast | F9B1-D4F3 EDB1-D7B3 |
133 | Medium Sumo Head Butts And Rolling Attacks Are Slower | DDB1-D4B3 EEB5-DDF3 |
134 | Medium Sumo Head Butts And Rolling Attacks Are Faster | DCB1-D4B3 E5B5-DDF3 |
135 | Medium Sumo Head Butts And Rolling Attacks Are Super Fast | F1B1-D4B3 33B5-DDF3 |
136 | Hard Sumo Head Butts And Rolling Attacks Are Slower | DDB1-D7F3 EEB5-DDB3 |
137 | Hard Sumo Head Butts And Rolling Attacks Are Faster | D8B1-D7F3 E9B5-DDB3 |
138 | Hard Sumo Head Butts And Rolling Attacks Are Super Fast | F5B1-D7F3 32B5-DDB3 |
139 | Most Special Moves Disabled (Computer Can Still Do Them, Zangief Can Still Do Spinning Clothesline) | 6DA4-6707 |
140 | Invisible Fireballs, Sonic Booms, Yoga Fires And Yoga Flames | CB61-07A4 |
141 | No Fireballs, Sonic Booms Or Yoga Fires, Makes Yoga Flame Invisible | 1868-0D6C |
Notes |
1 | If you lose to the computer you will see the computer's ending and also this work in the versus mode too. |
2 | Counter each other hit while in the air. Can only hit again after the opponent hit your character or vise versa. |
3 | Game blackout when random pick a boss. |
4 | These codes don't work on Sagat! |
5 | Jump forward and land with any punch or kick to your opponent, and only the first hit will be blocked. |
6 | Start a normal 1P game, choose any fighter, and see the CPU fighting instead of you, even if the second player presses start. |
7 | Punch or kick to waste all of his or her energy! You can freeze your opponent as long as you want.
Note: To freeze your opponent, switch on your game genie. Note 2: To unfreeze your opponet and fight with him or her again, switch off your game genie. |
8 | Note: Fx off to fight with other caracter, figth with ryu as long as you want |
9 | These codes let you fight that character thru the entire game. |
10 | The special moves that are affected are as follows: Edmond Honda: Sumo Head Butt; Blanka: RollIng Attack; Guile: Flash Kick; Guile: Sonic Boom; Chun Li: WhirlwInd Kick |
11 | Go into Vs. mode, pick Ryu Vs. Ken, and then go to one of the bosses stages ( Either Thiland, Spain, or Las Vegas). Player 2 will be the boss of that board! |
Credits |
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Galoob | 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141 |
scmche19@skypoint.com | 24, 25, 26, 27, 28, 29, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69 |
g9710684@aguila.gdl.univa.mx | 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56 |
N/A | 57 |
? | 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117 |
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