Affiliates:
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WARNING: do not copy these codes to other sites! |
1 | Master Code - Must Be Entered | 3C61-D4DF |
2 | Play As Eyedol | CBEC-37AF 6DE8-3D0F 6D64-44D5 |
3 | Start A Game And Watch The Ending (Use `Practice Mode' To Select Different Characters) | CB64-4D61 |
4 | Win After 1 Victory | CCE8-47D2 |
5 | Win After 2 Victories | C8E8-47D2 |
6 | Win After 3 Victories | CAE8-47D2 |
7 | Win After 4 Victories | C2E8-47D2 |
8 | Win After 5 Victories | C3E8-47D2 |
9 | Player 1 Takes All Damage | EEC1-34AF |
10 | Players Can Pass Through Each Other | 1D1B-1DA7 |
11 | Always Fight Jago | C265-1467 60E6-47D2 |
12 | Always Fight Combo | C265-1467 6EE6-47D2 |
13 | Always Fight Thunder | C265-1467 6BE6-47D2 |
14 | Always Fight Glacius | C265-1467 6FE6-47D2 |
15 | Always Fight Cinder | C265-1467 6DE6-47D2 |
16 | Always Fight Orchid | C265-1467 64E6-47D2 |
17 | Always Fight Riptor | C265-1467 BOE6-47D2 |
18 | Always Fight Sabrewulf | C265-1467 CBE6-4702 |
19 | Always Fight Spinal | C265-1467 CBEC-4702 |
20 | Always Fight Fulgore | C265-1467 CBE8-4D62 |
21 | Always Fight Eyedol | C265-1467 CBE8-4FA2 |
22 | Stay As Eyedol Once You Unlock Him Until You Lose And Choose Someone Else1 | 6D64-44D5 |
Miscellaneous Codes |
23 | Player 2 Orchid Always Wins! | D082-CDA7 |
24 | Player On Right Has A Messed Up Shadow | 1D3B-1DA7 |
25 | Lights Show When Logos Normally ZOOM In And Out | EE87-C4D1 |
26 | Combos Can Sometimes Be Avoided/Blocked!2 | 53BF-37AF |
27 | No-Mercy's/Humiliations Declared 1-Hit Ultimates! With A TON Of Bonus Points! | 536F-4DA7 |
28 | Nintendo And Rare Logos Don't ZOOM In When You Turn On, They Just Appear | 9987-CD61 |
29 | Nintendo Logo Doesn't ZOOM Out When You Turn On3 | F287-C701 |
30 | On Character Select Screen, Characters Change, But Bar Does Not Move (Random Select Makes It Move) | E1E0-34AF |
31 | Mega Non-Combo Hits And Points!4 | 64B6-CFAF |
32 | Bottom Half Of Number Disappears5 | EE6E-3**7 |
Odd Combat Codes |
33 | Players Can Only Inflict Damage At Medium Range (Good 2-Player Practice Mode) | 1B6E-47D7 |
34 | Point Meter Is Not There, But Combo Points Are Shown After Combos | 3E64-34AF |
35 | Combo Announcement On Screen Is Glitchy, Doesn't Show Score Or Number Of Hits, Just The Combo Name | 5BE2-3DD2 |
36 | Projectiles Don't Appear, Or Even Hit Opponent | AC2D-44D7 |
37 | Projectiles Don't Appear, But They Hit Opponent, And You See Them Explode | 2B27-44D7 |
38 | Weird Moves | 4583-1F67 |
39 | Weird Moves Note - 1 of 36 | N/A |
40 | Weird Moves Note - 2 of 37 | N/A |
41 | Weird Moves Note - 3 of 38 | N/A |
42 | Humiliations Last Much Shorter | D0A3-1F0F |
43 | Player 1 Stuck On Left But CAN Fight/Player 2 CANNOT Combo Him/Her | ACB6-44D7 |
44 | Player 2/CPU Are Invisible9 | 3633-17AF |
45 | Players Often Repel Each Other10 | 45C0-37D7 |
46 | Easier DIZZIES! (Can Dizzy With Combo Breaker Too!) | 53C8-37AF |
47 | PINTS!11 | 64B6-4FAF |
48 | Opponent Turns Invisible For A Brief Time When Hit12 | D08C-1D6F |
49 | No, Or Weird Reactions13 | D08C-1F0F |
50 | Combo Booster!14 | D08C-146F |
51 | Combo Interruptions. Combo Boosters Effects, Can Counter Combo15 | D08C-170F |
Damage Meter Codes |
52 | When Energy Is Low, It Flashes Rainbow Colors!16 | EE64-3F07 |
53 | When Energy Is Low, It ALWAYS Flashes Green!17 | DE64-3467 |
54 | When Energy Is Low, It ALWAYS Flashes Red! | FC64-3407 |
55 | When Energy Is Low, If Green Bar, It Flashes Red, If Red Bar, It Flashes Green! | EE64-34A7 |
56 | Damage Meters Glitch When Character 1st Gets Hit18 | EE6E-37D7 |
Handicap Codes |
57 | Start The Fight, And The 1st Player Wins! | DE66-3DD7 |
58 | Start The Fight, And The 2nd Player Wins! | F466-3DD7 |
59 | No Time Limit | 7966-3DD7 |
60 | It Only Takes The CPU 1-Hit To Kill You! (If You Block A Move, You Won't Lose Energy) | 53C9-C4AF |
61 | Player 1 Takes All Damage19 | DEC1-34AF |
62 | Combo Handicap 120 | D08C-17AF |
63 | Combo Handicap 221 | D08C-1FAF |
64 | Combo Handicap 322 | D08C-176F |
Rooftop Codes |
65 | Rooftop Knock-Offs Disabled (Even Sky Stage!) | ACBE-44D7 |
66 | Victim Falls Off Rooftops Unexpected Ways Periodically23 | EEB0-1FD7 |
67 | Get Pushed/Hopped Rightwards After Knocking Off Victim From Rooftop | EEB0-1DA7 |
68 | Victim Never Bounces In Air After Rooftop Knock-Off | EEB0-1F07 |
69 | Screen Scrolls To The Left After Victim Knocked Off Rooftop | EEB0-1D07 |
Victory Codes |
70 | Beat The Game After 0 Victories!24 | CB64-4D61 |
71 | Beat The Game After 1 Victory | CCE8-47D2 |
72 | Beat The Game After 2 Victories | C8E8-47D2 |
73 | Beat The Game After 3 Victories | CAE8-47D2 |
74 | Beat The Game After 4 Victories | C2E8-47D2 |
75 | Beat The Game After 5 Victories | C3E8-47D2 |
76 | Beat The Game After 6 Victories | CEE8-47D2 |
77 | Beat The Game After 7 Victories | 8DE8-47D2 |
78 | Beat The Game After 8 Victories | CFE8-47D2 |
79 | Beat The Game After 9 Victories | C4E8-47D2 |
80 | Beat The Game After 10 Victories | C7E8-47D2 |
Jumping Codes |
81 | No Jumps (Fighters Pose Oddly Instead)25 | EEB1-1F0F |
82 | No Jumps (Fighters Try To Jump, And Flutter Instead) | DDB1-140F |
83 | Players Can't Jump Forward Or Back | B5B0-17AF |
84 | Jumps Are Higher And Slower | 64B1-17AF |
85 | Up Jumps Are Lower / Forward Jumps Are SUPER High! | DDB1-170F |
86 | Up Jumps Are SUPER High!26 | DDB1-1F6F |
87 | Push Up To Teleport To Right Side (Players Can Walkthrough Each Other!) | 64B1-1FAF |
Always Fight Codes |
88 | Always Fight Whoever CPU Picks To Be First27 | C265-1467 |
89 | Always Fight28 | C265-1467 E*E6-47D2 |
90 | Always Fight Spinal | C265-1467 CBEC-4702 |
91 | Always Fight Fulgore | C265-1467 CBE8-4D62 |
92 | Always Fight Eyedol29 | C265-1467 CBE8-4FA2 |
Eyedol Codes |
93 | Play As Eyedol Or Jago30 | CBEC-37AF |
94 | Play As Eyedol ONLY31 | CBEC-37AF CDE8-3DOF |
Design Your Very Own Battle Plan Codes |
95 | Design Your Very Own Battle Plan NOTE | N/A |
96 | Placing The "Non-Moving" Characters Code32 | E*E6-47D2 |
97 | Placing Eyedol Code33 | **E8-4FA2 |
98 | Placing Spinal Code34 | **EC-4702 |
99 | Placing Fulgore Code35 | **E8-4FA2 |
Junk Codes |
100 | Graphics Are Scrambled & Sound Is Altered/Silent36 | 5B2B-37D2 |
101 | Glitchy Graphics When You Choose Your Fighter37 | 5BE4-CDD2 |
102 | Laser Show During Intro -- Stays That Way Forever (Neat To Watch) | 0087-C4D1 |
103 | Coolest Of The Junk Codes38 | 4966-3DD7 |
104 | 2nd Player Invisible39 | 3633-176F |
105 | Always Fight On Starting Stage | 01E2-47D2 |
106 | Air Moves | 66B1-4764 |
107 | Ultra Combo Only Counts As A Regular KILLER combo | D5A2-14DF |
108 | One Hit Drains All Of Player 1's Energy | EEC4-34AF |
109 | Dizzy40 | EECB-34AF |
110 | Gives Spinal A Large Laserbeam That Emits From His Sword When Punch Buttons Are Pressed | A113-DFDD |
Notes |
1 | You can even enter Practice Mode as Eyedol! Note provided by xirtamehtsitahw. |
2 | Tap back few times or jump away. |
3 | It just sits there. Press start to skip it. |
4 | Turn off GG until you make a hit, then IMMEDIATELY turn it on. It will keep hitting opponent forever. Turn off when you have enough points. Can cause super delayed landings and dizzies on opponent. Occasional game freeze. In the works. |
5 | DD - 0 D0 - 1 D6 - 2 DA - 3 FD - 4 F0 - 5 F6 - 6 FA - 7 4D - 8 40 - 9 |
6 | -Chief Thunder's Phoenix (HCT, aK) becomes a glitchy mohawk uppercut with a "Combo Breaker!" announcement, then your next hit is long range. -Cinder's Inferno (F,F,aK) is wierd, his Flaming Palm (B,B,QP) glitches and says "Humiliation". Then it either freezes or continues, and you do your victory stance, but your opponent neither falls down, or dances. -Eyedol's Fireball (HCT, aP) is wierd. Try 3 of them. -Jago's fireball (HCT, aP) freezes game. |
7 | -Riptor's air-fireball (HCT, aP) glitches, and says "Combo Breaker". His ground-fireball (HCT, aP) becomes a glitchy Tail Stab No-Mercy. Then you just sit there. -Orchid's fireball is wierd, it sometimes freezes. -Spinal's Ultra, the person just falls down, when they usually fly back. His fireball (HCT,aP) is always a searing fireball. -TJ Combo, there is nothing odd about him. -Fulgore's Eyelaser (HCB,FK) glitches, when you do it in a combo it glitches, and the combo just stops. His Ultra (F,D,DF, QP) is TOTALLY screwed on the EyeLaser part. The Ultra just stops, and they either fall over or stay standing, then when the EyeLaser part is done, he finishes the combo. If standing becomes a Brutal Combo, if they fell, he just does it. |
8 | -Spinal's morph combo's are messed up only when in the combo is a messed up move. (Ex:D,D,MP against Fulgore). |
9 | Has less glitches, invisible, and projectiles. I'm working on NO Glitches. |
10 | Projectiles are SUPER FAST. Blood stays in mid-air sometimes. I couldn't get a No-Mercy to work. I think it was just me. |
11 | When loser loses energy bar, he/she freezes. Turn off GG to unfreeze. Although while frozen, you can do anything, except hit them! If you press pause, it will make the noise that your opponent makes when he/she dies! During freeze on "Danger", you have unlimited time to do no-mercies/humiliations! Also, you can make them fall and scream a million times over. Just keep turning off the GG when they freeze, and when they hit the ground, turn it right back on, and they will get back up, and freeze. Just repeat that! You can also do non-hitting combos, but you can't do long ones. EX: Sabrewulf (B),F,MP,(B),F,MK. He will slap the air a couple times, and uppercut but your opponent will NOT get hit! |
12 | When you combo them, they are completely invisible, unless it's a slow combo, so it's pretty tricky to do a long combo. Some No-Mercies, like Jago's sword (B,F,F,QP), your opponent will turn invisible with every hit. |
13 | Opponents either turn invisible or make wierd stances, or sometimes make NO reaction at all! Sometimes Humiliation/No Mercy victim animation altered. Like Orchid's "Flash". |
14 | Combo enders disabled except for the CPU. Orchid Can Combo Past Her To Infinity! Combos unannounced and do more damage! If you can find a LESS damaging code, you might have an answer to 80 HIT COMBOS!! Unless the counter only goes to 48, the highest combo in the SNES version. |
15 | Anytime! Don't need Combo Breakers! |
16 | EE64-37D7 works too! |
17 | DD64-3707 works too! |
18 | There is still a line where the energy is. |
19 | Player 1's AIR-combo endings are messed up, because it thinks player 1 is getting hit, it pushes player 1 into the air. Neither Player 1 nor 2 can do Ultras. |
20 | Harder to do chained combos & Ultras. |
21 | Even harder for chained combos, Ultras are virtually impossible! |
22 | Harder to do chained combos & Ultras. Combos unannounced. Combos do more damage. (Orchid's continuous combos can wipe you out!) Some hits don't push back opponents. |
23 | Once Combo's Charge & Punch bounced victim in air first, Orchid's Spinning Slash shot 'em right down. |
24 | Use Practice Mode to change select character. CBE8-47D2 works too! |
25 | Fulgore, becomes invisible, until he is hit or moves. Glacius, preforms a Quick Kick. Orchid, game freezes. Sabrewulf, preforms a crouching Quick Kick. Chief Thunder, becomes invisible, until he is hit or moves. Riptor, preforms a Quick Punch. Cinder, game freezes. TJ Combo, tries to jump, but flutters. Jago, tries to jump, but flutters. Spinal, game freezes. Eyedol, preforms a Fierce Punch. You can change the 1st 2 letters, I changed them to DD, and it didn't change some effects, although others combinations might change the effects.(Next one) |
26 | Back jumps are high. Forward jumps makes players flutter. -Crazy Takeoff: Forward jumps - Up jumps. |
27 | This is the master code for the "Always Fight Codes". |
28 | * =
0 - Chief Thunder 1 - Glacius 2 - Sabrewulf 3 - Riptor 4 - Chief Thunder 5 - Cinder 6 - Jago 7 - Chief Thunder 8 - Jago 9 - Jago A - TJ Combo B - TJ Combo C - Orchid D - Chief Thunder E - Glacius F - Jago |
29 | Eyedol falls off his stage, but you don't see the ending, you just keep on fighting him. |
30 | No one else. Move cursor RIGHT and you will only be able to select Eyedol, but go left, and it will switch between Eyedol and Jago. You CAN practice with him! |
31 | Is there a way to use EVERYONE including Eyedol? |
32 | I call these the "non-moving"characters because when not using the GG, these characters move around on the battle plan when you start different games. Spinal, Fulgore, Eyedol DO NOT move, so you have to use different codes for them. Look below. Sorry you can't NEVER have them. 0/4/7/D - Chief Thunder 1/E - Glacius 2 - Sabrewulf 3 - Riptor 5 - Cinder 6/8/9/F - Jago A/B - TJCombo C - Orchid |
33 | 1st - CB 2nd - CC 3rd - C8 4th - CA 5th - C2 6th - C3 7th - CF 8th - 8D 9th - 8F 10th - 84 NEVER! - CD |
34 | 1st - CB 2nd - CC 3rd - C8 4th - CA 5th - C2 6th - C3 7th - C3 8th - CE 9th - 8D 10th - 8F Sorry, you can't NEVER have him. |
35 | 1st - CB 2nd - CC 3rd - C8 4th - CA 5th - C2 6th - C3 7th - C3 8th - CE 9th - 8D 10th - 8F Sorry, you can't NEVER have him. |
36 | Some stages look REALLY neat. |
37 | Graphics are really messed up when 2nd Player plays. In tournament, if you move once, you cannot move again. To get out of this press select, and exit. |
38 | The 1st thing you have to do is fight on 1 of 4 rooftop stages, including the Special one, and you have to knock them off. 1) Never ending Humiliations, reset to stop. 2) After any No-Mercy/Ultra/ Ultimate, the dead guy gets back up and does his/her pissed-off stance. Like when the time runs out. Sabrewulf's Stab B,B,MK), Cinder's burn (B,B,MP), Riptor's Eat (HCT,MP), and Thunder's uppercut (HCB,FK) all rule! 3) No time limit! Like this helps. 4) The 1st Rooftop end you do, when they fall off it shows eyedol's stage ending. They fall into the lava, and yell 12 times, and finally die. Fulgore sounds like a camera. |
39 | This code clears up most of the glitches that the old code had. (Combo # doesn't disappear, doesn't slow down as much) |
40 | Both players get dizzy when knocked down, and stay that way until they are hit. |
Credits |
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Galoob | 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22 |
Grimmy7269@aol.com, OFCernan@mailbox.syr.edu, XxFiNexX@aol.com, PunkyRocket@freedomnet.com | 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 96, 97, 98, 99, 100, 101, 102, 103, 104 |
N/A | 39, 40, 41, 95 |
DkAngl@aol.com | 105, 106, 107 |
ggdavisl@aol.com | 108, 109 |
ahenri@acad.stedwards.edu | 110 |
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