Affiliates:



Killer Instinct


WARNING: do not copy these codes to other sites!
1Master Code - Must Be Entered3C61-D4DF
2Play As EyedolCBEC-37AF
6DE8-3D0F
6D64-44D5
3Start A Game And Watch The Ending (Use `Practice Mode' To Select Different Characters)CB64-4D61
4Win After 1 VictoryCCE8-47D2
5Win After 2 VictoriesC8E8-47D2
6Win After 3 VictoriesCAE8-47D2
7Win After 4 VictoriesC2E8-47D2
8Win After 5 VictoriesC3E8-47D2
9Player 1 Takes All DamageEEC1-34AF
10Players Can Pass Through Each Other1D1B-1DA7
11Always Fight JagoC265-1467
60E6-47D2
12Always Fight ComboC265-1467
6EE6-47D2
13Always Fight ThunderC265-1467
6BE6-47D2
14Always Fight GlaciusC265-1467
6FE6-47D2
15Always Fight CinderC265-1467
6DE6-47D2
16Always Fight OrchidC265-1467
64E6-47D2
17Always Fight RiptorC265-1467
BOE6-47D2
18Always Fight SabrewulfC265-1467
CBE6-4702
19Always Fight SpinalC265-1467
CBEC-4702
20Always Fight FulgoreC265-1467
CBE8-4D62
21Always Fight EyedolC265-1467
CBE8-4FA2
22Stay As Eyedol Once You Unlock Him Until You Lose And Choose Someone Else16D64-44D5
Miscellaneous Codes
23Player 2 Orchid Always Wins!D082-CDA7
24Player On Right Has A Messed Up Shadow1D3B-1DA7
25Lights Show When Logos Normally ZOOM In And OutEE87-C4D1
26Combos Can Sometimes Be Avoided/Blocked!253BF-37AF
27No-Mercy's/Humiliations Declared 1-Hit Ultimates! With A TON Of Bonus Points!536F-4DA7
28Nintendo And Rare Logos Don't ZOOM In When You Turn On, They Just Appear9987-CD61
29Nintendo Logo Doesn't ZOOM Out When You Turn On3F287-C701
30On Character Select Screen, Characters Change, But Bar Does Not Move (Random Select Makes It Move)E1E0-34AF
31Mega Non-Combo Hits And Points!464B6-CFAF
32Bottom Half Of Number Disappears5EE6E-3**7
Odd Combat Codes
33Players Can Only Inflict Damage At Medium Range (Good 2-Player Practice Mode)1B6E-47D7
34Point Meter Is Not There, But Combo Points Are Shown After Combos3E64-34AF
35Combo Announcement On Screen Is Glitchy, Doesn't Show Score Or Number Of Hits, Just The Combo Name5BE2-3DD2
36Projectiles Don't Appear, Or Even Hit OpponentAC2D-44D7
37Projectiles Don't Appear, But They Hit Opponent, And You See Them Explode2B27-44D7
38Weird Moves4583-1F67
39Weird Moves Note - 1 of 36N/A
40Weird Moves Note - 2 of 37N/A
41Weird Moves Note - 3 of 38N/A
42Humiliations Last Much ShorterD0A3-1F0F
43Player 1 Stuck On Left But CAN Fight/Player 2 CANNOT Combo Him/HerACB6-44D7
44Player 2/CPU Are Invisible93633-17AF
45Players Often Repel Each Other1045C0-37D7
46Easier DIZZIES! (Can Dizzy With Combo Breaker Too!)53C8-37AF
47PINTS!1164B6-4FAF
48Opponent Turns Invisible For A Brief Time When Hit12D08C-1D6F
49No, Or Weird Reactions13D08C-1F0F
50Combo Booster!14D08C-146F
51Combo Interruptions. Combo Boosters Effects, Can Counter Combo15D08C-170F
Damage Meter Codes
52When Energy Is Low, It Flashes Rainbow Colors!16EE64-3F07
53When Energy Is Low, It ALWAYS Flashes Green!17DE64-3467
54When Energy Is Low, It ALWAYS Flashes Red!FC64-3407
55When Energy Is Low, If Green Bar, It Flashes Red, If Red Bar, It Flashes Green!EE64-34A7
56Damage Meters Glitch When Character 1st Gets Hit18EE6E-37D7
Handicap Codes
57Start The Fight, And The 1st Player Wins!DE66-3DD7
58Start The Fight, And The 2nd Player Wins!F466-3DD7
59No Time Limit7966-3DD7
60It Only Takes The CPU 1-Hit To Kill You! (If You Block A Move, You Won't Lose Energy)53C9-C4AF
61Player 1 Takes All Damage19DEC1-34AF
62Combo Handicap 120D08C-17AF
63Combo Handicap 221D08C-1FAF
64Combo Handicap 322D08C-176F
Rooftop Codes
65Rooftop Knock-Offs Disabled (Even Sky Stage!)ACBE-44D7
66Victim Falls Off Rooftops Unexpected Ways Periodically23EEB0-1FD7
67Get Pushed/Hopped Rightwards After Knocking Off Victim From RooftopEEB0-1DA7
68Victim Never Bounces In Air After Rooftop Knock-OffEEB0-1F07
69Screen Scrolls To The Left After Victim Knocked Off RooftopEEB0-1D07
Victory Codes
70Beat The Game After 0 Victories!24CB64-4D61
71Beat The Game After 1 VictoryCCE8-47D2
72Beat The Game After 2 VictoriesC8E8-47D2
73Beat The Game After 3 VictoriesCAE8-47D2
74Beat The Game After 4 VictoriesC2E8-47D2
75Beat The Game After 5 VictoriesC3E8-47D2
76Beat The Game After 6 VictoriesCEE8-47D2
77Beat The Game After 7 Victories8DE8-47D2
78Beat The Game After 8 VictoriesCFE8-47D2
79Beat The Game After 9 VictoriesC4E8-47D2
80Beat The Game After 10 VictoriesC7E8-47D2
Jumping Codes
81No Jumps (Fighters Pose Oddly Instead)25EEB1-1F0F
82No Jumps (Fighters Try To Jump, And Flutter Instead)DDB1-140F
83Players Can't Jump Forward Or BackB5B0-17AF
84Jumps Are Higher And Slower64B1-17AF
85Up Jumps Are Lower / Forward Jumps Are SUPER High!DDB1-170F
86Up Jumps Are SUPER High!26DDB1-1F6F
87Push Up To Teleport To Right Side (Players Can Walkthrough Each Other!)64B1-1FAF
Always Fight Codes
88Always Fight Whoever CPU Picks To Be First27C265-1467
89Always Fight28C265-1467
E*E6-47D2
90Always Fight SpinalC265-1467
CBEC-4702
91Always Fight FulgoreC265-1467
CBE8-4D62
92Always Fight Eyedol29C265-1467
CBE8-4FA2
Eyedol Codes
93Play As Eyedol Or Jago30CBEC-37AF
94Play As Eyedol ONLY31CBEC-37AF
CDE8-3DOF
Design Your Very Own Battle Plan Codes
95Design Your Very Own Battle Plan NOTEN/A
96Placing The "Non-Moving" Characters Code32E*E6-47D2
97Placing Eyedol Code33**E8-4FA2
98Placing Spinal Code34**EC-4702
99Placing Fulgore Code35**E8-4FA2
Junk Codes
100Graphics Are Scrambled & Sound Is Altered/Silent365B2B-37D2
101Glitchy Graphics When You Choose Your Fighter375BE4-CDD2
102Laser Show During Intro -- Stays That Way Forever (Neat To Watch)0087-C4D1
103Coolest Of The Junk Codes384966-3DD7
1042nd Player Invisible393633-176F
105Always Fight On Starting Stage01E2-47D2
106Air Moves66B1-4764
107Ultra Combo Only Counts As A Regular KILLER comboD5A2-14DF
108One Hit Drains All Of Player 1's EnergyEEC4-34AF
109Dizzy40EECB-34AF
110Gives Spinal A Large Laserbeam That Emits From His Sword When Punch Buttons Are PressedA113-DFDD


Notes
1You can even enter Practice Mode as Eyedol! Note provided by xirtamehtsitahw.
2Tap back few times or jump away.
3It just sits there. Press start to skip it.
4Turn off GG until you make a hit, then IMMEDIATELY turn it on. It will keep hitting opponent forever. Turn off when you have enough points. Can cause super delayed landings and dizzies on opponent. Occasional game freeze. In the works.
5DD - 0
D0 - 1
D6 - 2
DA - 3
FD - 4
F0 - 5
F6 - 6
FA - 7
4D - 8
40 - 9
6

-Chief Thunder's Phoenix (HCT, aK) becomes a glitchy mohawk uppercut with a "Combo Breaker!" announcement, then your next hit is long range.

-Cinder's Inferno (F,F,aK) is wierd, his Flaming Palm (B,B,QP) glitches and says "Humiliation". Then it either freezes or continues, and you do your victory stance, but your opponent neither falls down, or dances.

-Eyedol's Fireball (HCT, aP) is wierd. Try 3 of them.

-Jago's fireball (HCT, aP) freezes game.

7

-Riptor's air-fireball (HCT, aP) glitches, and says "Combo Breaker". His ground-fireball (HCT, aP) becomes a glitchy Tail Stab No-Mercy. Then you just sit there.

-Orchid's fireball is wierd, it sometimes freezes.

-Spinal's Ultra, the person just falls down, when they usually fly back. His fireball (HCT,aP) is always a searing fireball.

-TJ Combo, there is nothing odd about him.

-Fulgore's Eyelaser (HCB,FK) glitches, when you do it in a combo it glitches, and the combo just stops. His Ultra (F,D,DF, QP) is TOTALLY screwed on the EyeLaser part. The Ultra just stops, and they either fall over or stay standing, then when the EyeLaser part is done, he finishes the combo. If standing becomes a Brutal Combo, if they fell, he just does it.

8

-Spinal's morph combo's are messed up only when in the combo is a messed up move. (Ex:D,D,MP against Fulgore).

9Has less glitches, invisible, and projectiles. I'm working on NO Glitches.
10Projectiles are SUPER FAST. Blood stays in mid-air sometimes. I couldn't get a No-Mercy to work. I think it was just me.
11When loser loses energy bar, he/she freezes. Turn off GG to unfreeze. Although while frozen, you can do anything, except hit them! If you press pause, it will make the noise that your opponent makes when he/she dies! During freeze on "Danger", you have unlimited time to do no-mercies/humiliations! Also, you can make them fall and scream a million times over. Just keep turning off the GG when they freeze, and when they hit the ground, turn it right back on, and they will get back up, and freeze. Just repeat that! You can also do non-hitting combos, but you can't do long ones. EX: Sabrewulf (B),F,MP,(B),F,MK. He will slap the air a couple times, and uppercut but your opponent will NOT get hit!
12When you combo them, they are completely invisible, unless it's a slow combo, so it's pretty tricky to do a long combo. Some No-Mercies, like Jago's sword (B,F,F,QP), your opponent will turn invisible with every hit.
13Opponents either turn invisible or make wierd stances, or sometimes make NO reaction at all! Sometimes Humiliation/No Mercy victim animation altered. Like Orchid's "Flash".
14Combo enders disabled except for the CPU. Orchid Can Combo Past Her To Infinity! Combos unannounced and do more damage! If you can find a LESS damaging code, you might have an answer to 80 HIT COMBOS!! Unless the counter only goes to 48, the highest combo in the SNES version.
15Anytime! Don't need Combo Breakers!
16EE64-37D7 works too!
17DD64-3707 works too!
18There is still a line where the energy is.
19Player 1's AIR-combo endings are messed up, because it thinks player 1 is getting hit, it pushes player 1 into the air. Neither Player 1 nor 2 can do Ultras.
20Harder to do chained combos & Ultras.
21Even harder for chained combos, Ultras are virtually impossible!
22Harder to do chained combos & Ultras. Combos unannounced. Combos do more damage. (Orchid's continuous combos can wipe you out!) Some hits don't push back opponents.
23Once Combo's Charge & Punch bounced victim in air first, Orchid's Spinning Slash shot 'em right down.
24Use Practice Mode to change select character. CBE8-47D2 works too!
25Fulgore, becomes invisible, until he is hit or moves.
Glacius, preforms a Quick Kick.
Orchid, game freezes.
Sabrewulf, preforms a crouching Quick Kick.
Chief Thunder, becomes invisible, until he is hit or moves.
Riptor, preforms a Quick Punch.
Cinder, game freezes.
TJ Combo, tries to jump, but flutters.
Jago, tries to jump, but flutters.
Spinal, game freezes.
Eyedol, preforms a Fierce Punch.

You can change the 1st 2 letters, I changed them to DD, and it didn't change some effects, although others combinations might change the effects.(Next one)

26Back jumps are high. Forward jumps makes players flutter. -Crazy Takeoff: Forward jumps - Up jumps.
27This is the master code for the "Always Fight Codes".
28* =

0 - Chief Thunder
1 - Glacius
2 - Sabrewulf
3 - Riptor
4 - Chief Thunder
5 - Cinder
6 - Jago
7 - Chief Thunder
8 - Jago
9 - Jago
A - TJ Combo
B - TJ Combo
C - Orchid
D - Chief Thunder
E - Glacius
F - Jago
29Eyedol falls off his stage, but you don't see the ending, you just keep on fighting him.
30No one else. Move cursor RIGHT and you will only be able to select Eyedol, but go left, and it will switch between Eyedol and Jago. You CAN practice with him!
31Is there a way to use EVERYONE including Eyedol?
32

I call these the "non-moving"characters because when not using the GG, these characters move around on the battle plan when you start different games. Spinal, Fulgore, Eyedol DO NOT move, so you have to use different codes for them. Look below. Sorry you can't NEVER have them.

0/4/7/D - Chief Thunder
1/E - Glacius
2 - Sabrewulf
3 - Riptor
5 - Cinder
6/8/9/F - Jago
A/B - TJCombo
C - Orchid
331st - CB
2nd - CC
3rd - C8
4th - CA
5th - C2
6th - C3
7th - CF
8th - 8D
9th - 8F
10th - 84
NEVER! - CD
341st - CB
2nd - CC
3rd - C8
4th - CA
5th - C2
6th - C3
7th - C3
8th - CE
9th - 8D
10th - 8F
Sorry, you can't NEVER have him.
351st - CB
2nd - CC
3rd - C8
4th - CA
5th - C2
6th - C3
7th - C3
8th - CE
9th - 8D
10th - 8F
Sorry, you can't NEVER have him.
36Some stages look REALLY neat.
37Graphics are really messed up when 2nd Player plays. In tournament, if you move once, you cannot move again. To get out of this press select, and exit.
38The 1st thing you have to do is fight on 1 of 4 rooftop stages, including the Special one, and you have to knock them off. 1) Never ending Humiliations, reset to stop. 2) After any No-Mercy/Ultra/ Ultimate, the dead guy gets back up and does his/her pissed-off stance. Like when the time runs out. Sabrewulf's Stab B,B,MK), Cinder's burn (B,B,MP), Riptor's Eat (HCT,MP), and Thunder's uppercut (HCB,FK) all rule! 3) No time limit! Like this helps. 4) The 1st Rooftop end you do, when they fall off it shows eyedol's stage ending. They fall into the lava, and yell 12 times, and finally die. Fulgore sounds like a camera.
39This code clears up most of the glitches that the old code had. (Combo # doesn't disappear, doesn't slow down as much)
40Both players get dizzy when knocked down, and stay that way until they are hit.


Credits
Galoob1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22
Grimmy7269@aol.com, OFCernan@mailbox.syr.edu, XxFiNexX@aol.com, PunkyRocket@freedomnet.com23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 96, 97, 98, 99, 100, 101, 102, 103, 104
N/A39, 40, 41, 95
DkAngl@aol.com105, 106, 107
ggdavisl@aol.com108, 109
ahenri@acad.stedwards.edu110