Affiliates:
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WARNING: do not copy these codes to other sites! |
Money Codes |
1 | When An Item Is Sold At A Shop, Gold Is Maxed Out To 999,999 | D244-7D24 |
Battle Codes |
2 | Poison Needle Does A Normal Amount of Damage (Based On Strength, Etc. Like Other Weapons) Instead of Always 1 And Still Retains The Ability To Hit An Enemy's Weak Spot | 6D68-5F0C |
3 | The Poison Needle And Demon Spear Always Hit An Enemy's Weak Spot | 6D57-8D06 DB57-8D66 |
4 | All Weapons, While Behaving Normally, Have A Chance To Hit The Enemy's Weak Spot1 | 6D5D-87D6 |
5 | Each Party Member Will Repeat Their Attack At No Extra Cost (For A Total of 2 Attacks Each)2 | DD12-5F66 6D1E-54D6 |
6 | Keep Getting Rewards For End-of-Battle Over And Over Again3 | 6D74-746B EC74-74AB |
7 | Any Battle Is "Good Enough" To Count Towards Job Advancement4 | DD8C-8706 |
8 | After Winning A "Good Enough" Battle, The Character At The Top of The Lineup Will Advance Through All of Their Job Levels Until Mastered, Learning The Appropriate Skills/Spells Along The Way5 | DD8B-8FD6 688D-EFA6 |
9 | All But The Most Difficult-To-Recruit Monsters Will Always Offer To Join Your Party, Within The Normal Restrictions6 | DD85-EDD6 |
10 | Monsters That Are Considered Difficult To Recruit Will Always Offer To Join Your Party, Within The Normal Restrictions7 | DD84-E766 |
Miscellaneous Codes |
11 | In Battle, No Attacks By Either The Party Or The Enemy, Physical Or Magical, Are Successful8 | DD62-540C |
Notes |
1 | Thus, all your weapons act just like the Poison Needle and Demon Spear. If combined with the above 2 codes, all weapon hits will be fatal to the enemy! |
2 | For some reason, this doesn't seem to work all of the time and I'm not sure why. If anyone figures out why, I'd really like to hear from you. |
3 | This includes experience, gold, and possibly items and job points. Turn these codes off to allow the battle to end. |
4 | You will still have to fight the required numbers of battles, but with this code, you can fight easy battles to satisfy the requirements. Normally, you must defeat enemies approximately equal in strength to get job points. |
5 | The codes must be turned off before you can leave the battle screen. NOTE: If combined with the "good enough" code above, this will work in any battle. |
6 | As for monsters that rarely offer to join, this may increase the odds of getting them to join, but it is not guaranteed. Important note on these recruitment codes: It's been reported that recruiting a 3rd (and final) monster of a given type may sometimes recruit an incorrect monster or cause other side-effects. So, you may only want to use either (or both) of these codes only to recruit up to 2 of a given type of monster, unless you're feeling adventurous. :-) Remember, the normal restrictions apply. Here are the ones I know of: You must have at least one BeastMaster in your active party in order to recruit monsters. The number of active party members in this job, as well as their job-level in this skill may increase the chances of recruitment. There is a limit to the number of total party members, including those at Luisa's Place. After this limit is reached, no more monsters may be recruited. A maximum of 3 monsters of any single kind may be recruited. Also, these do not guarantee that more than one difficult-to-recruit monster will join. For instance, with these codes, I got the first Lamp Demon to join immediately, but subsequent battles didn't yield any additional ones, although the possibility may still remain. |
7 | It may only work for the first monster of that kind, as the 2nd and 3rd monsters of any type are progressively more difficult to recruit. * See the Note listed above * |
8 | More specifically, any attack that targets the "other side" (enemy -> party, party -> enemy) will not work. One use for this is that enemies that use attack spells often will waste their MP. Also, you can take advantage of the opportunity to cast stat-boosting spells without fear of taking damage. Be sure to turn off the code to proceed further in battle.
NOTE 1: This only affects physical attacks and attack spells. Healing and status-boosting types of spells will still work for both you and for any enemies that use them. The reason for this is that these spells typically target their own groups (party -> party, enemy -> enemy).
NOTE 2: Fatal-hit attacks, poison-needle style, will still work, but only if a hit would be fatal. |
Credits |
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Paulygon | 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 |
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