Affiliates:
|
WARNING: do not copy these codes to other sites! |
1 | Start With 155+ Lives | YYTOZA |
2 | Jump As High As You Want | AAZUAG |
3 | Invincibility (You Go Through Everything) | ZZZSSO |
4 | Plow Enemies Over | EEESKA |
5 | Power Up On Enemies | GANINE |
6 | Always Shoot Fire | ZZZLTT |
7 | Mega Floating Action! | NTKOTP |
8 | No Time!!! | VZTLTN |
9 | Infinite Time!! (Use With Some Of The Level-messer-upper Codes) | SZTLTN |
10 | Automatic Continue Code. (Don't Have To Hold A And Press Start!) | ATAPIX |
11 | Shoot Fireballs When Small, And Every Item Makes You Invisible. (The Princess' Body Comes Out Of The Bricks???) | OKZAPI |
12 | Another Power Up On Enemies Code | POEISA |
13 | Super Speed Game | YZXLNY |
14 | Moon Gravity | LUYLUN |
15 | Mario Falls From Sky When He Jumps | NEZULG |
16 | Mario Can't Jump High Running Really Fast | KAZUAG |
17 | Same As Above Except He Can Jump Really High! | YAZUAG |
18 | Invincible Except To Pirahna Plants And Pits | POZITT |
19 | Play Game When Paused! | SANAPO |
20 | Super Speed! | EAPEPP |
21 | You Can Run Fast | KENVAS |
22 | Invincible (Like With A Starman!) (You CAN Be Hurt By Those Spinning Fire Bars, Though!) | SSASSA |
23 | Go Thru Stuff. Blocks Are Not Where You Think They Are When You Hit Them | LENTIL |
24 | Go Thru Pipes And Blocks | GIIIVY |
25 | Mario Thrives On Enemies | SUEISA |
26 | Once You Get A Mushroom, You Are Protected From Dying (From Enemies!) | SZLIVO |
27 | You Can Jump On Koopas Multiple Times | KAAEPO |
28 | Start The Game Big. Get A Mushroom And You Turn Small! | ITVOAE |
29 | Super Floaty Action | LAZULG |
30 | All Blocks Are Smashable | STALKS |
31 | Can Move While Paused! | SANAPP |
32 | Mushrooms Make You Invincible!!! | LUILUI |
33 | Go Thru Things | GTTTTL |
34 | Mario Has Some Hang Time Jumping When Walking | TAZUIG |
35 | Can't Jump High | LYNLUN |
36 | Crazy Jumping | POULEY |
37 | Mario Can't Jump! (Oh No!) | PKKIKK |
38 | Always Invincible. (Sometimes You Die When You Touch A Flagpole!!!) | PKAOZP |
39 | Super Moonjumps While Standing | AAZLGK |
40 | Charge Attack. (Looks Like You Charge Into The Enemy And Kill It.) | APPNIE SSASSA ZZZSSO |
41 | Car Attack. (Looks Like You Hit The Enemy With An Invisible Car And Kill It.) | EONTEY SSASSA ZZZSSO |
42 | Mario Is Always Swimming | PAKOPPAA |
43 | Jump As High As You Want! Works While Standing, Running, Or Turbo Running!1 | AETLTK |
44 | Enemies Can Go Thru Pipes, Walls, And Blocks! Mario (as Usual) Can't Go Thru Pipes, Walls, Or Blocks. This Code Really Changes The Way You Play SMB | PIATYP |
45 | Mario Can Jump Higher When Walking, Running, Or Turbo Running! Also, He Jumps Further (only When Normal Running) | AEAENT |
46 | Once You Turn Into Fire Mario, You Will Always Be Able To Shoot Fireballs, Even If You Turn Small Again (until You Die). Also, If You Touch An Enemy, It Will Make You Power-up!! (On Some Emulator ROMs, The Code Will Make You Invincible.) | PAZSKO |
47 | Ever Have Trouble Remembering Which Pipes You Can And Can't Go Down? Well, This Code Solves That Problem! The Pipes You Can't Go Down Are Upside-down, The Pipes You Can Go Down Are Normal | ANTOSA |
48 | Take No Damage From Most Enemies! Depending On Which Version Of SMB You Are Using, You May Have To Either Become Big Mario, Or Jump On One Enemy Before Becoming Invincible. (NOTE: This Code Doesn't Work Against The Potted Plants.) | PAASNO |
49 | Similar To Above | PAZSSO |
50 | Timer Counts Up Instead Of Down!! This Code Basically Gives You As Much Time As You Want To Finish A Level. The Longer You Take To Finish A Level, The More Points You Get At The End!! | VVAANY |
51 | Level Select Code!!2 | YSAOPE YEAOZA |
52 | Mario Can Swim Everywhere, And You Start Some Worlds About 1/2 Way Thru3 | AAGOPO |
53 | Time Starts At 900 (instead Of 400) | VGYOKK |
54 | Start With 400 More Seconds, And Invincibility For The First 10 Seconds | GUAOPO |
55 | Mario Skates Like Gumby | VTTNYA |
56 | Opens Route To Minus World! (at End Of 1-2) | LEAOGK |
57 | Mario Always Walks Crouched Down | VGANYA |
58 | Mario Turns Big When He Walks | VTLNYA |
59 | Mario Walks Right Thru Enemies | UATIUA |
60 | Everything Is Invisible Except Mario & Enemies | OKGASA |
61 | New Maze World | NVAOGK |
62 | New Mystery World | ZLAOKK |
63 | New Underwater Worlds | PLAOKG |
64 | Most Holes Are Gone | SVPOUU |
65 | Mario Starts Out Swimming | NLTOGK |
66 | Most Worlds Are Different, Music Is Different, You Can Also Walk Right Into The Minus World (1-2), Plus If You Fall Down A Hole, Instead Of Dying, You End Up In A Coin Room! | VGAOPO |
67 | You Can Position Mario Anywhere On The Screen (even When He's Moving) By Holding Down The "A" Button On Controller #2 | GSAENT |
68 | Swim Without Water (You're Always Swimming) | PIGOAP |
69 | Worlds Are Really Strange | TTLEXP |
70 | New Hidden World | ASAENT |
71 | New Cloud World | OLAOKK |
72 | New Bonus Worlds | NVPOKG |
73 | New Warp Zone World | NNPOKG |
74 | New Secret World | ONZOGG |
75 | New 1-1 World | PLLOVG |
76 | Newer 1-1 World | VTPOZG |
77 | New Worlds. Press Reset To Start In A Different World | PLGOKG |
78 | You Can Jump Over The Castle At The End Of World 1-1 And Keep On Going. Also, Going Down Tubes Does Weird Things | VTPOZI |
79 | Most Enemies Are Invisible, But They Die When You Touch Them | KEATPE |
80 | Enemies Don't Die When You Jump On Them, So By Jumping On The Same One Over And Over, You Get Several 1 Up's. But Shooting Them Does Kill Them | KEATZE |
81 | Take No Damage From Touching Enemies! | UAYIUA |
82 | Items That Were Worth 1,000 Points, Are Now Worth 1,000,000,000 Points!!4 | NYTELN |
83 | Time Starts At 150 Instead Of 400 (plus About 30 Seconds Of Invincibility At The Start Of Every Life) | YNAOPO |
84 | Time Starts With One Extra Minute (460 Instead Of 400) | LEAOPO |
85 | Time Starts At 600 Instead Of 400 (plus About 10 Seconds Of Invincibility At The Start Of Every Life) | LXAOPP |
86 | Time Starts At 995 Instead Of 400 (plus About 20 Seconds Of Invincibility At The Start Of Every Life) | GVAOPP |
87 | Most Enemies Are Gone | TSLIIT |
88 | All Enemies Are Gone! (Sorry, This Code Doesn't Seem To Work On The SMB Only Version.) | TSPIIT |
89 | Little Mario Turns Big When He Jumps | VGANZA |
90 | Big Mario Turns Little When He Jumps | VGANPA |
91 | When Little Mario Walks, He Turns Big, Little, Big, Little, Big, Little, Etc.. | VTLNGA |
92 | Mario Has A Seizure When He Walks (his Legs Move Much Faster Than He's Walking) | VTYNYA |
93 | Play As Game Boy Mario (everything Is Black & White) | NEPELA |
94 | When Mario Jumps While Running, His Little Legs Start Running In Mid Air | VGANAA |
95 | Everything Is Offset By About 2 Inches | NTPOLE |
96 | Everything Is Different, Plus Castle Is Missing At End So Mario Keeps Walking Forever | NTPOLT |
97 | Almost A Solid Row Of Coin Blocks And Tubes In 1-1 | NTPOPT |
98 | Invisible Worlds. See How Good Your Memory Is | AXAENT |
99 | Mario Starts Out Swimming In A Completely New Green Underwater World | NGPOKK |
100 | Mario Turns Into The Invisible Man. This Code Works On Both Versions But Does Different Things | ZSNENT |
101 | Play At Night | ASTETE |
102 | Most Enemies Are Frozen! | AALLEY |
103 | 1-1 Enemies Are Gone Or Different, Especially If You Go Down The Tube. (can't Go Past 1-1) | VTLOKK |
104 | Super Mega Jump, Standing Start Only5 | AETLIK |
105 | Mario Has Semi Lunar Descent. This Means That When You Jump, You Float Back To The Ground Instead Of Just Droping. This Code Works For Standing, Running, Or Turbo Running | GETLYG |
106 | New Cloud World (use With PIGOAP) | VGAOKK |
107 | New Water World | VGPOKG |
108 | New Underground World | VTPOKK |
109 | New Maze World (use With PIGOAP And Be Ready To Press Jump Button As Soon As Game Starts) | ASAOGG |
110 | Start At 1-2 | NGPOKG |
111 | Start On World 3 ??? (use With PIGOAP) | NGZOKK |
112 | Start On World 5 ??? | VTPOKG |
113 | Start On World 6 ??? | NTPOKK |
114 | Slow-motion, Plus Other Neat Stuff | OVAAAE |
115 | No Enemies, Or In Different Places (use With PIGOAP Or AETLTK To Help Get Past Some Levels, Like 1-2) | SYLOKG |
116 | Mario Swims Instead Of Walking In All Blue Background Worlds | SYLOGK |
117 | Mario Has Variable Jump Heights. Sometimes He Jumps High, Sometimes Low | YETLYG |
118 | Similar To Above Code | PETLYG |
119 | Different Enemies In 1-1 (Flying Fish Will Appear If You Are Using The SMB Only Version, Also, You Can't Get Past 1-1) | KTLOKK |
120 | Cool Underwater World | VGAOGG ZLAOKK |
121 | Another Maze World (Stuck In 1-1) | TEGOGG |
122 | Mario Swims In Some Worlds (And Different Enemies) | NTLOGK |
123 | Mario Can't Shoot | EAZLIT |
124 | All Worlds Have Different Or Missing Enemies (use With PIGOAP Or AETLTK To Help Get Past Some Levels. Also, If You Use This Code With The SMB Only Version, You Can't Get Past 1-1, But If You Use The SMB/Duck Hunt Version, You Can Get Past 1-1.) | VGLOKK |
125 | Mario Walks Past Castle At End Of 1-1 And Keeps On Going Forever (this Is The First Code That I Ever Made For SMB. WOW! :-)) | AITOSA |
126 | All Castles Are Missing, But Game Still Plays Normally | STPONE |
127 | After The First Pipe, Mario Keeps On Going Forever (no Obsticles) | NTPOLS |
128 | Enemies Follow You! (Best If You Use This Code With SSASSA) | GNATUE |
129 | Invincibility! Mario Walks Right Thru Enemies. (this Code Is Completely Different Than My SSASSA Invincibility Code) | UATIUE |
130 | Starts Out In New Cloud World (or Underwater World If You Have SMB Only Version), Then You Drop Down To Some New Underwater Worlds | PLAOKK |
131 | 1-1 Has Stuff From Other Worlds. Cool | TTPOZG |
132 | 1-1 Is Very Different And Much Longer Than Normal. Also, If You Die, When You Come Back, Your At The Flag Pole, And After You Jump On The Pole, You Keep On Going Past Lots Of Neat Stuff, And Then You Fall Down A Hole And The Game Starts To Freak Out. (It's Never The Same.) | TPPOZG |
133 | Mario Can Float For A Very Long Time. You Have To Press And Hold The Jump Button For This Code To Work Right. Only Works From A Standing Start. (This Is Just A Simple Modification Of A Galoob Code) | PAZULG |
134 | Start At 2-1 ?? | PLZOKG |
135 | X-ray Vision (bizarre). Shows Where Hidden Blocks Are | STPENT |
136 | Start At 2-1 ??, Then It Goes To 1-2. (use With PIGOAP) | PLZOKK |
137 | It Rains "200 Point" Icons | VTLNKA |
138 | Almost A Solid Row Of Blocks In 1-1, And 1-2 (can't Get Past 1-2) | TAAPIG |
139 | Similar To Above, Except You Can Get Past 1-2 | PAAPIK |
140 | In 1-1, The Enemies Have Hammers | NIYNEE |
141 | Start At World 3-1 ?? | PLAPKG |
142 | New Worlds (hold "Right" On Controller #1, And Use Controller #2 To Control Mario) | LSAENT ZLGOKG |
143 | At The End Of A New Underwater World, Mario Keeps Going For A LONG Time, You Get To See Lots Of Graphics From Different Parts Of The Game | ASAENT NTPOPI |
144 | New Underwater World | ASAENT NTPOZT |
145 | New Underwater Worlds | OLZPKG |
146 | Starts Out In Underwater World, Then Goes To 1-1 If You Die | YSAENV |
147 | If You Press The "A" Button, You Can Position Mario Anywhere On The Screen. If You Don't Press The "A" Button, The Screen Won't Scroll | ISAENT |
148 | Worlds Are Different (this Code Works Very Differently Depending On Which Version Of SMB You Have.) | ASAEVT |
149 | All Worlds Are Very Weird & Different Colors | ASAENP |
150 | Some New Worlds. You Get To Swim In Most Of Them | YLAOKK |
151 | Start At World 2-1 ? (only Goes 2-3 Levels) | ILAPKK |
152 | 6 Or 7 New Worlds! (always Swimming) | YLAOKK ILAPKK |
153 | Enemies That Are Up On Blocks Don't Fall Down (and Other Oddities) | TEYVPA |
154 | There Are Different Enemies In 1-2, 4-1, Etc | YSYENT |
155 | All Worlds Are In The Clouds! | OVPAIE NNPOKG |
156 | Very Long New Underwater World | ASAENT LSTETA |
157 | All Outside Worlds Are Different | VTZOZK |
158 | Lets You Jump Super High From A Running Start | PAZUAG |
159 | Power-Ups = Invincibility; 1-Up Mushrooms = Fiery Mario | PPPISA PPPIEA |
160 | A 1-Up With Every Power-Up Instead Of 1000 Points | PPAIKA |
161 | Double Power-Ups! | PPPIOE |
162 | Power-Up Mushrooms Instead Of Fire Flowers | PPYLUG |
Background Modifiers |
163 | Messed Up Graphics | EEEYYX |
164 | Scenery Is In The Sky | OPKOPK |
165 | Cool Background | APZPYG |
166 | No Background | POOPEK |
167 | Weird Background | APZPIG |
168 | Remove Landscaping | SKAOKK KOPPOK AAOPOK SOPPEK |
169 | No Background, Clouds In Strange Places | VXAOKK |
170 | Weird Background | ESEOKK |
171 | Strange Background | AAPOTG |
172 | Connected Clouds | AAPOTK |
173 | Background Turns To Night When Block Is Hit | SEIING |
174 | Messed Up Clouds | STEAXL |
175 | There Are Only Clouds In The Background | YYOPAK |
176 | Messed Up Background | GGOPAK |
177 | Play At Night | ASTETE |
Notes |
1 | (No need to enter 3 seperate jump codes anymore, because this one code will do the work of all 3 jump codes in the Galoob code book. Plus, this code allows you to jump MUCH higher than any of the Galoob codes.) |
2 | Here is how to get to the level select screen: When you first start out, you are in a new world (0-1)and you have to finish this level to get to the levelselect screen. Here's how: Swim (yes swim) past thefirst pipe you see and keep going until you see somewater at the bottom of the screen. Swim over the topof the blocks that are above the water, but not toofar. Then swim down and backwards a little to dropdown through the little opening in the blocks thatlets you get to the bottom of the screen. This partis very important because if you aren't at the bottompart of the screen, you won't be able to finish thelevel. Once you get to the lower part of the screen,just keep going to the end of the level. When youget to the end, it will say "Thank You Mario, but ourPrincess is in Another Castle". To get the game tocontinue, you have to press "B". Now your at the"Level Select" screen! Just press "B" until yousee the world you want (at the top of the screen),and then press "Start". |
3 | By changing the first letter to P,Z,L, or G, you can adjust where you start the levels. If you change the first letter to a "G", then you will start some worlds right next to the flag pole! (and mario can swim!) |
4 | Basically, just add 6 zeros to what the item was worth. So if an item was worth 100 points, now it's worth 100,000,000 points. Actually, what this code does, is add 4 more zeros between the score and the number of coins collected. So the score counter has 12 digits, instead of only 6. The last two digits are really the coin counter, but looks like it's part of the score counter. The code does have one little glitch. On worlds that have a light background (like 1-1), the score is a little hard to see. But on screens with a dark background (like 1-2, coin rooms, etc.), the score shows up just fine. So if you are having trouble seeing the score in the first world (1-1), just go down the tube to the coin room, or loose a life, or finish the level. The score shows up fine in 1-2. |
5 | If you try to jump while running, you can barely jump at all. But jumping when standing still, lets you jump as high as you want! If you hold down the button for 3 minutes, Mario will keep climbing higher, and higher for 3 minutes! The clock even stops running! Then, if you let go of the button, it will take Mario 3 more minutes to fall back to the ground! |
Credits |
---|
Rick L (Webmaster of GGCO) | 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176 |
Tony Hedstrom | 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 177 |
Mike J | 158 |
Nick Jurkowski | 159, 160, 161, 162 |
|