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Castlevania 64


WARNING: do not copy these codes to other sites!
Miscellaneous Codes
1Level Select180389EE1 00??
2Inter-Level Select (Otherwise Leave As 00)280389EE3 00??
3Cutscene Modifier Code380389EFB 00??
80389F03 0009
4Stop Enemies' Action/Camera Freeze4D0387D7F 0010
80389F03 0001
D0387D7F 0020
80389F03 0000
5Menu Modifier588389EEF 00XX
6Rain Modifier68018CD31 00??
7Reinhart And Carrie Size Modifier7813509E8 XXXX
813509EC XXXX
813509F0 XXXX
8Menu Modifier For Scroll Copy Menus8803426F0 00XX
9Action Modifier98135079E XXXX
10Jump108035079D 0001
11High Jump8035079E 00FF
12Little Jump8035079E 0000
Text Modifiers - 1st Level
13Dead Villager118034332D 00XX
80343333 0001
14First Skeleton12803432B9 00XX
803432BF 0001
15Door Seal13803458C9 00XX
16First Route Sign1480343B55 00XX
80343B5B 0001
17Real Menu Modifier15803426FB 00XX
Boss Codes
18Fake Infinite Health Code for all Bosses8134F8D8 3F80
8134F8E8 3F80
19Grim Reaper - Real Infinite Health8134F8D8 3F80
8134F8E8 3F80
810D8AD0 3F80
8127ABCE 3F80
20Dracula In Castle Keep - Real Infinite Health8134F8D8 3F80
8134F8E8 3F80
810F38B6 3F80
8134F968 3F80
21Dracula Atop Castle Keep - Real Infinite Health8134F8D8 3F80
8134F8E8 3F80
810D88FC 3F80
8136E058 3F80
22Monster Dracula - Real Infinite Health8134F8D8 3F80
8134F8E8 3F80
810D88FC 3F80
8134F968 3F80
23Rosa - Real Infinite Health8134F8D8 3F80
8134F8E8 3F80
810D88FC 3F80
81380058 3F80
24Actrise and Cousin Fernandes - Real Infinite Health8134F8D8 3F80
8134F8E8 3F80
810D8A34 00FF
81380058 00FF
25Man And Woman Vampire In Basement - Real Infinite Health8134F8D8 3F80
8134F8E8 3F80
810D90E8 00FF
81380058 00FF


Notes
1You can use these codes either from the regular code screen (not recommended without assignment to an activator, or assigning to the Cheat Device button by code 89). I would like to mention that Crocc has also previously made a level mod code for this game that also allows for selected starting points inside a given level.

To simply this list I will refer to EE1 and EE3 values but describe the code level as well.

EE1 EE3 Description of level

00 00 Forest of Silence (FOS)
00 01 Outside Castle (Monkey Boss #2)
00 02 FOS outside first gate
00 03 ?
00 04 Outside gate near Mauseleum
00 05 Second Gate FOS
00 06 Third Gate FOS
01 00 Inside lower level of Left Tower (LT)
01 01 Inside lower level of Right Tower (RT)
01 02 Top of stair LT
01 03 Top of stair RT
02 00 Castle Wall Bridge Down
02 01 Outside of LT door
02 02 Outside of RT door
02 03 LT gear room
02 04 RT gear room
02 05 Top of stair LT
02 06 Ledge in LT
02 07 Bridge open but castle gate closed near bridge
03 00 Villa
03 01 Villa house steps
03 02 Villa cemetary
04 00 Inside foyer of Villa
04 01 Servants foyer
04 02 Rosa's Garden
04 03 same as 01
05 00 Bottom stair of upper foyer
05 01 Bottom of back stair where Renon appears
05 02 Vincents room
05 03 Dining room
05 04 Storage room
06 00 Outside Villa back near maze
06 01 Maze entrance
06 02 Cove where Malus first appears
06 03 Cove where Malus leaves maze
06 04 Exit to from Maze to basement (secret passage to tunnel)
06 05 same as 04
07 00 Tunnel
07 01 Near river where spider people first appear
07 02 Near falling blades
07 03 Near Blue Shuttle and exit from tunnel
07 04 Near River
07 05 Near Moon room
08 00 - 04 Underground waterway (various locales)
09 00 Castle Center (Fill in the rest to visit other rooms and stairs)
09 02 Bull Arena
09 05 Inside crystal chamber (cool to visit before you blow up wall)
10 00 Tower of execution
11 00 Tower of Sorcery
12 00 Tower of Science
13 00 Dual Towers
14 00 Top of clock tower
15 00 Castle Keep
16 00 Unknown
17 00 Inside Clock Tower
18 00 Final Boss site
19 00 Rosa attempted suicide site
1A 00 - 03 Inside Basement on stair
1B 00 - 03 Room of clocks
1C 00 - 03 Top of Cliff (where one ending scene is)
1D 00 Chess room
0A 00 Elevator room in Castle
0B 00 Lizard men from walls in Castle
0C 00 Broken Stair room
0C 01 Friendly Lizard Man
0C 02 Hidden Room
0C 03 Outside of Hidden room
0D 00 Library
0D 01 Astronomy room
0D 02 Astronomy room
0E 00 Room with Attacking Knight
0E 01 - 03 Various nitro rooms
0F 00 Castle Elevator rising
0F 01 outside of elevator
0F 02 complete bridge
0F 03 broken bridge
1B, 03 Fight Demon Renon, (Must Have 80389EE9 Set To 01 And 80389EEB Set To 1E!)
2My codes do this too but I have gone into a greater depth to guide the user to the appropriate level coordinates as it is MANDATORY to first transport to the site where the desired cut scene is to be run. Meaning you MUST first transport or be at the site the cut scene is to be run. Castlevania has been programmed with several layers of background and foreground data and as such any attempt to run a cutscene out of its element will result in the player falling into empty space upon game resumption. I would like to thank Charizard who helped makes these codes and continues to learn each day how to hack like a Pro. I would also like to thank Kong for testing some of these codes and to thank both him and Crocc for fruitful discussions.
3You must use the appropiate level mod before you attempt to run these cut scenes (not doing so will ruin the cut scene as the graphics will be glitched).

01 Opening
02 Malus Playing Violin
03 Bridge Lowers
04 Bridge Raises
05 Lizard Men In Waterway
06 Vampire Boss In Villa Foyer
07 Moving Gears In Hydra Room
08 Underwater "I Smell Poison"
09 Villa Entrance
10 Opening Scroll Text From Narrator (Use EE1 As 16, & F03 As 01)
11 Breaking Seal On Arena Wall
12 Bleeding Stature In Castle Basement (Use `Level Modifier' 0A 02 From Part 1)
13 Cosmic Lights In Astronomy Room
14 Blow Up Wall On Crystal Chamber In Arena
15 Blow Up Wall To Secret Room
16 Malus Behind Nitro Counter
17 Bull Awakens
18 Vincent The Vampire
19 Draculas Servant Appears For First Time In Tower
20 ?
21 Malus On Flying Horse Before Fight
22 Adult Dracula Dies
23 Monster Dracula Appears
24 Spider People Appear
25 Rosa In Garden
26 Dracula Monster Goes To Hell
27 Castle Destruction
28 Space Warping After Final Battle
29 Castle Destruction And Collapse
1B Renon Appears In Castle Keep
1C Dracula's Servant Rises From Coffin In Castle Keep
1D Dracula's Servant Dies
1E Castle Keep Caves In
1F Malus Appears On Flying Horse (No Fight Until Scene 21)
2C Carrie Ending Walking To Mother's Grave (Can Use Reinheart Too & See Him Carry Flowers!)
2E Rosa Returns To Life
3C Blessing In Forest
3D Rosa Attempts Suicide
3E Talk To Rosa Before Fight
3F Rosa Taken Away By Grim Reaper
0A Skeletons Come To Life In Forest
0B Renon's First Appearance
0C Vincent's First Appearance
0D Village Vampire In Upstairs Of Villa
0E Malus Appears For First Time
0F Malus Leaves Garden (Use 'Level Modifier' 06 02 From Part 1)
2A Beta Movie? - Malus Is Saved At End?  Easy Mode?
2B Beta Movie? - Malus On Horse With Reinhardt (Not Normal Ending. Easy Mode?
63 Credits (Use EE1 Code From 'Level Modifier' As 1C, & F03 As 01)
32 Grim Reaper Endless Beta Loop
34 Villa Vampire Dies/Girl Vampire Rises
35 Hidden Path In Coffin Found
44 Rosa Dies In Reinhardt's Arms/Grim Reaper Challenges Reinhardt
45 Grim Reaper Destroyed
52 Actrise Meeting
54 Actrise & Carries' Relative Appears
55 Part Of 54
56 Actrise Again
57 Actrise Destroyed
4To stop the action, use R button. To resume the enemy action using the L button. This code allows you to stop the enemy from moving while you remain able to move.

During Boss Fight move close to Boss, then use C up to zoom in on the Boss. Then use the activator below to freeze the camera angle on Boss, but do it quickly to prevent the camera from pulling back. You will still be able to move and so will the boss. All weapons are functional but you are very close to Boss. So the only correction to the stop enemies code claim is that it does not freeze the Boss of each level only sub-bosses or other enemies. If you desire to freeze everything using an activator please refer to a code Crocc made earlier in the code archive.
50009 - Pause
000A - Renon's Shop
000E - Game Over
600 - No Rain
02 - Rain
7where the default is as in LOD, 3DCC... the same rule applies here. Unlike the sequel Vania LOD where I had to hack this code for every level for which it changed...it seems this is valid for every level much like the moon jump which also changed every level in LOD.
8It's weird...not a perfect mod. If you set it to, for example, 08, and go to copy it'll tell you no controller.

00 - Reconnect
20 - No Note Detected
9(put to activator then do anything [analog move, button], then it does action and stops - won't move until deactivate code or value is 00).
0000 can walk freely
0080 pick up something if at something you can pick up
2200 throwing knife (no knife if you don't have it, but it will do action).
1F00 Whip
4D00 Slash
10Activator Strongly recommended to Trigger
11Put triggers to activators or just use modifier and talk to the thing. Trigger text pop-up regardless of where you are in spot.
12cannot view first cut-scene or it won't work after. default is XX = 78, trigger activator.
13SubDrag
1478 Dead Body...It must have been in rain for a while
4D Dead...Could it be someone from the village?
5F The Great Doors are firmly sealed shut by the central crest.
4F route [why didn't they capitalize this!!! It's normally like this on signs, but still]
4E Everyone's face is agony and pain
79 The Great Doors are firmly sealed...
77 It seems like a solid fence <- ??? I never saw this, it must be somewhere though
76 It seems like a solid fence
75 The mechanism to operate the grating, operate it?
74 The mechanism to operate the grating, operate it?
75 The mechanism to operate the grating, operate it? WORKS! Goes into cut-scene.
15all unlisted are repeats of others and merely change digit to a diff. one.
01 Controller Pak Not Inserted
02 Controller Pak Not Inserted
03 (Exit it)
04 Data has been damaged
05 - 08 (Exit it)
0A Reconnect?
10 Create
13 Controller Pak Abnormality / Proceed w/o saving, re-connect, restore
1B - FREEZE


Credits
Macrox & Charizard1, 2, 3, 4
Crock (of shit)5
macrox6, 7, 18, 19, 20, 21, 22, 23, 24, 25
Ass Wigit8, 9, 10, 11, 12, 13, 14, 16, 17
803458CF 000115