Affiliates:



Perfect Dark


WARNING: do not copy these codes to other sites!
1Change "Felicity" To "Facility"80114EED 0061
80114EEE 0063
80114EF0 006C
Rename Simulant Codes
2Simulant 1800AC538 00??
800AC539 00??
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3Simulant 2800AC584 00??
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4Simulant 3800AC5D0 00??
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5Simulant 4800AC61C 00??
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6Simulant 5800AC668 00??
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800AC677 00??
7Simulant 6800AC6B4 00??
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8Simulant 7800AC700 00??
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800AC708 00??
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9Simulant 8800AC74C 00??
800AC74D 00??
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800AC74F 00??
800AC750 00??
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800AC752 00??
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800AC755 00??
800AC756 00??
800AC757 00??
800AC758 00??
800AC759 00??
800AC75A 00??
800AC75B 00??
10Text Value List Viewer (View In Any Briefing)18109DFC8 xxxx
11Briefing Text Modifier (To Right Of Objectives - Hi-Res)28109DFC8 XXXX
12Briefing Text Modifier (To The Right Of Objectives - Hi-Res)38009DFC9 00XX
olley has been shut down
43 Equipment cannot be checked in.


Notes
15204 - a
5205 - A
5206 - an
5207 - An
5208 - the
5209 - The
520A - ammo
520B - cartridge
520C - Magnum bullet
520D - Golden Bullet
520E - grenade
520F - Grenade Round
5210 - rocket
5211 - Homing Rocket
5212 - Remote Mine
5213- Proximity Mine
5214 - Timed Mine
5219 - Dart
5216 - N-Bombs
521A - sedatives
521B - Explosive Pen
521C - Explosive case
521D - flare
521E - piton
521F - of dynamite
5220 - stick
5221 - sticks
5222 - bug
5223 - micro camera
5224 - GoldenEye Key
5225 - token
5226 - plastique
5227 - Picked up a key.
5228 - Picked up a shield.
5229 - A shield
522A - Picked up something
522B - This door is locked.
522C - bolt
522D - orb
522E - reaper ammo
522F - cloaking device
5230 - boost pill
5231 - your
5232 - your
5239 - a
523A - A
523B - an
523C - An
523D - the
523E - The
5209 - ammo
520A - cartridge
520B - Magnum bullet
520C - Golden Bullet
520D - grenade
520E - Grenade Round
520F - rocket
5210 - Homing Rocket
5211 - Remote Mine
5212 - Proximity Mine
5213 - Timed Mine
5216 - Dart
5217 - N-Bombs
5218 - sedatives
5219 - Explosive Pen
521A - Explosive case
521B - flare
521C - piton
521D - of dynamite
521E - stick
521F - sticks
5220 - bug
5221 - micro camera
5222 - GoldenEye Key
5223 - token
5224 - plastique
5225 - Picked up a key.
5226 - Picked up a shield.
5227 - A shield
5228 - Picked up something
5229 - This door is locked.
522A - bolt
522B - orb
522C - reaper ammo
522D - cloaking device
522E - boost pill
522F - your
5230 - your
5400 - %shasthe.%s
5201 - %shasthe%s%s
5402 - %shasour.%s
5403 - Gotthe%s%s
5404 - You captured.the %s%s
5405 - %scaptured our.%s
5406 - %scaptured.the %s%s
5407 - Have a point for living!
5408 - You're supposed to look
5409 - after your friends!
540A - Well done!
540B - You popped a cap!
540C - Have 2 points...
540D - YOu are the victim!
540E - Protect %s!
540F - Get %s!
5410 - Download successful.
5411 - Connection broken
5412 - Starting download
5413 - You need to use the Data Uplink
5414 - King of the Hill!
5215 - We have the Hill!
5416 - %s has captured the Hill!
5216 - %ds/Point
5418 - 1 Point!
5419 - No Shield
541A - Automatics
541B - Rocket Launcher
541C - Simulants
541D - King of the Hill
541E - Complex Farsight
541F - Hold the Briefcase
5420 - Pistol one-hit kills
5421 - Capture the case
5422 - Cloaking
5423 - Temple Explosives
5424 - Slayer
5425 - Tranquilliser
5426 - Slow Motion
5427 - Press START
5428 - Paused
5429 - Custom
542A - Random
542B - Random Five
542C - Close Combat
542D - Proximity Mine
542E - Rocket Launcher
542F - Grenade Launcher
5430 - Explosive
5431 - Golden Magnum
5432 - Heavy
5433 - Tranquilliser
5434 - Farsight
5435 - Power
5436 - Automatics
5437 - Pistols
5438 - test
5439 - 4MB Test
543A - Nothing
543B - Shield
543C - Disabled
543D - Objectives Completed
543E - Unknown
543F - Missing
5440 - Damaged Controller Pak
5441 - is damage or
5442 - inserted incorrectly.
5443 - Attempt Repair
5444 - Retry
5445 - Continue without using the Controller Pak
5446 - Full Controller Pak
5447 - is to (sic) full to save note - 1 note and 28 pages are required to save.
5448 - Enter the Controller Pak menu to free some space
5449 - OK
544A - --------
544B - Hurricane Fists
544C - Cloaking Device
544D - Invincible
544E - All Guns in Solo
544F - Unlimited Mode
5450 - Unlimited Ammo, No Reloads
5451 - Slo-mo Single Player
5452 - DK Mode
5453 - Trent's Magnum
5454 - Farsight
5455 - Small Jo
5456 - Small characters
5457 - Enemy Shields
5458 - Jo Shield
5459 - SUper Shield
545A - Classic Sight
545B - team heads only
545C - Play as Elvis
545D - Enemy Rockets
545E - Unlimited Ammo - Laptop Sentry Gun
545F - Marquis of Queensbury
5460 - Perfect Darkness
5461 - Pugilist
5462 - Hotshot
5463 - Hit and Run
5464 - Alien
5465 - R-Tracker/Weapons Cache Locations
5466 - Rocket Launcher
5467 - Sniper Rifle
5468 - X-Ray Scanner
5469 - Super Dragon
546A - Laptop Gun
546B - Phoenix
546C - Psychosis Gun
546D - PP9i
546E - CC13
546F - KL01313
5470 - KF7 Special
5471 - ZZT (9mm)
5473 - AR53
5474 - RC-P45
5475 - Velvet Dark
5476 - Fun
5477 - Gameplay
5478 - Weapons
5479 - Buddies
547A - Weapons for Jo in Solo
547B - Classic Weapons in Solo
547C - dataDyne Defection547D - dataDyne Extraction
547E - A51 Infiltration
547F - A51 - Rescue
5480 - A51 Escape
5481 - Difficulty
5482 - Cheat Solo Missions
5483 - Cheat Combat Simulator
5485 - Cheat Counter-Operative
5486 - Dishonoured
5487 - Cheated
5488 - Cheat Available
5489 - Complete
548A - for cheat:
548B - on
548C - in under
548D - or insert Game Boy Perfect Dark
548E - Select Cheat for info
548F - Buddy Available
5490 - WIn Golds in firing range to enable classic guns
5491 - Sight on Screen
5492 - Target
5493 - Zoom Range
5494 - Show Ammo
5495 - Gun Function5496 - Paintball
5497 - Subtitles
5498 - Mission time
5499 - Mode
549A - Split
549B - Do you want to abort the mission?
549C - Joanna Leather
549D - Joanna Negotiator
549E - Elvis (Waistcoat)
549F - Error
54A0 - Cannot delete file as it is being used
54A1 - Cancel
54A2 - Time Limit:
54A3 - Score Limit:
54A4 - Team Score Limit:
54A5 - Challenge Completed!
54A6 - Challenge Failed!
54A7 - Challenge Cheated!
54A8 - Cutscene SUbtitles
54A9 - In-game SubtitleS
54AA - Alternate Title Screen
54AB - Start Challenge
54AC - dataDyne Investiongation
54AD - Error
54AE - The Controller Pak has been removed.
54AF - Attempt Repair
54B0 - Are you sure you want to attempt repair of
54B1 - Data may be lost!
54B2 - Cancel
54B3 - Repair
54B4 - Repair Successful
54B5 - The Controller Pak has been repaired
54B6 - Repair failed
54B7 - The Controller Pak cannot be repaired
54B8 - Player Handicaps
54B9 - L/R Buttons:
54BA - UP C BUTTONS:
54BB - LEFT/RIGHT C BUTTONS:
54BC - DOWN C BUTTONS:
54BD - A BUTTON:
54BE - B BUTTON:
54BF - CONTROL STICK:
54C0 - Z BUTTON:
54C1 - + CONTROL PAD:
54C2 - AIM
54C3 - AIM TOGGLE
54C4 - LOOK UP
54C5 - LOOK DOWN
54C6 - LOOK DOWN
54C7 - LOOK UP
54C8 - FORWARDS
54C9 - BACKWARDS
54CA - STRAFE
54CB - WEAPON
54CC - ACTION/RELOAD
54CD - FIRE
54CE - WALK/TURN54CF - LOOK
54D0 - WALK/STRAFE
54D1 - LOOK/STRAFE
54D2 - AS C BUTTONS
54D3 - Controller 1:
54D4 - Controller 2:
54D5 - COntrol Style %s %s
54D6 - (One - Handed)
54D7 - (Two - Handed)
54D8 - Hold weapon button for quick menu, Hold action button to toggle function
54D9 - Turn off all Cheats
54DA - Language filter
54DB - USERNAME:
54DC - PASSWORD:
54DD - Perfect Dark
54DE - Choose Settings
54DF - Enemy Reaction Speed:
54E0 - Enemy Health:
54E1 - Enemy Damage:
54E2 - Enemy Accuracy:
54E3 - OK
54E4 - Cancel
54E5 - Controller Pak not found
54E6 - Name:
54E7 - Location:
54E8 - Duplicate File Name
54E9 - Already contains
54EA - a file named
54EB - Rename file
54EC- change location
54ED - Cancel
54EE - Change File Name
54EF - Enter new file name:
54F0 - The file you are copying cannot be deleted.
54F1 - Shocksim: %d
54F2 - Target Time:
54F3 - New Cheat Available!:
54F4 - Continue
54F5 - Replay last level
54F6 - Save player
54F7 - Save new player and statistics?
54F8 - Save now
54F9 - No Thanks!
54FA - Confirm player name:
54FB - The file has been erased due
54FC - Continue
54FD - Error
54FE - Cannot read game boy pak. Check connections and make sure the game is inserted correctly.
54FF - Cancel
5500 - Error
5501 - The save data has
5502 - been erased due to
5503 - corruption or damage.
5504 - Cancel
5600 - Complete
5601 - Incomplete
5602 - Failed
5605 - earth:
5606 - prehistory5608 - Red
5609 - Yellow
560A - Blue
560B - Magenta
560C -Cyan
560D - Orange
560E - Pink
560F - Brown
5610 - Joanna Combat
5611 - Joanna Trench Coat
5612 - Joanna Party Frock
5613 - Joanna Frock (Ripped)
5614 - Joanna Stewardess
5615 - Joanna Wet Suit
5616 - Joanna Aqualung
5617 - Joanna Arctic
5618 - Joanna Lab Tech.
5619 - Elvis
561A - Maian
561B - Daniel Carrington
561C - Carrington Evening Wear
561D - Mr. Blonde
561E - Cassandra De Vries
561F - Trent Easton
5620 - Jonathan
5621 - CI Male Lab Technician
5622 - CI Female Lab Technician
5623 - CI Soldier
5624 - dataDyne Shock Trooper
5625 - dataDyne Female Guard
5626 - dataDyne Security5627 - dataDyne Infantry
5628 - dataDyne Trooper
5629 - Secretary
562A - Office Suit
562B - Office Casual
562C - Negotiator
562D - dataDyne Sniper
562E - G5 Guard
562F - G5 SWAT Guard
5630 - CIA Agent
5631 - FBI Agent
5632 - Area 51 guard

5633 - Area 51 Trooper
5634 - Pilot
5635 - Overalls
5637 - Male Lab Technician
5638 - Female Lab Technician
5639 - dataDyne Lab Technicians
563A - Biotechnician
563B - Alaskan Guard
563C - Air Force One Pilot
563D - Steward
563E - Stewardess
563F - Head Stewardess
5640 - The President
5641 - NSA Lackey
5642 - Presidential Security
5643 - President's Clone
5644 - Pelagic II Guard
5645 - Maian Soldier
5646 - Dinner Jacket
5647 - - NO controller in controller sockets -
5648 - Please power off and attach a controller
5649 - DETECTED
564A - NOT DETECTED
564B - tm
564C - N64 EXPANSION PAK
564D - Nintendo 64 Product identification564E - Product ID:
564F - Product Code:
5650 - Variant:
5651 - Developer:
5652 - Perfect Dark
5653 - NUS-NPDE-USA
5654 - PAL Version 8.7 Final
5655 - Rare LTD. (Twycross)
5656 - Copyright Rare LTD. 2000
5677 - 5659 - Part of the text belonging to the same screen as words from above
565A - 565C - nothing
565D - Rare designs on the future<<<
565E - Published by Rareware
565F - Perfect Dark
5660 - Choose your reality
5661 - New...
5662- New Agents...
5663 - Game Files
5664 - Copy:
5665 - Delete:
5666 - Delete game notes...
5667 - Single Player Agent File
5668 - Combat Simulator Settings File
5669 - Combat Simulator Player File
566A - PerfectHead Files
566B - Controller Pak Menu
566C - Use this menu to delete notes from you Controller Paks.
566D - Choose Controller Pak to edit:566E - Exit
566F - Gamepak5670 - Controller Pak 1
5671 - Controller Pak 2
5672 - Controller Pak 3
5673 - Controller Pak 4
5674 - Perfect Menu
5675 - Solo Missions
5676 - Combat Simulator
5677 - Co-Operative
5678 - Counter-Operative
5679 - Cinema
567A - Mission Select
567B - 5683 Mission 1 = Mission 9
5684 - Special Assignments
5685 - dataDyne Central
5686 - -Defection5687 - dataDyne Research
5688 - Investigation
5689 - dataDyne Central
568A - - Extraction
568B - Carrington Villa
568C - - Hostage One
568D - Chicago
568E - - Stealth
568F - G5 Building
5690 - - Reconnaissance
5691 - Area 51
5692 - - Infiltration
5693 - Area 51
5694 - - Rescue
5695 - Area 51
5696 - - Escape
5697 - Air Base
5698 - - Espionage
5699 - Air Force One
569A - - Antiterrorism
569B - Crash Site
569C - - Confrontation
569D - Pelagic II
569E - - Exploration
569F - Deep Sea
56A0 - - Nullify Threat
56A1 - Carrington Institute
56A2 - - Defence
56A3 - Attack Ship
56A4 - - Covert Assault
56A5 - Skedar Ruins
56A6 - - Battle Shrine
56A7 - Mr. Blonde's Revenge
56A8 - Maian SOS
56A9 - Retaking The Institue
56AA - WAR!
56AB - Duel
56AC - Status
56AD - Abort!
56AE - Warning
56AF - Do you want to abort the mission?
56B0 - Cancel
56B1 - Abort
56B2 - Inventory
56B3 - Weapons Available
56B4 - Options
56B5 - Audio56B7 - Control
56B8 - Display
56B9 - Cheats56BA - Save Game
56BB - Change Agent...
56BC - Warning
56BD - Do you want to load another Agent?
56BE - Yes
56BF - No
56C0 - Control Options
56C1 - Control Player 2
56C2 - Control Style
56C3 - Reverse Pitch
56C4 - Look Ahead
56C5 - Head Roll
56C6 - Auto-Aim
56C7 - Aim Control
56C8 - Back
56C9 - Hold
56CA - Trigger
56CB - Display Options
56CC - Display Player 2
56CD - Sight on Screen
56CE - Always show target
56CF - Always show target
56D0 - Ammo on Screen
56D1 - Show gun function
56D2 - Paintball
56D3 - Subtitles
56D4 - Show mission time
56D5 - Back
56D6 - Video Options
56D7 - Screen Size
56D8 - Ratio
56D9 - Hi-res
56DA - 2-Player Split Screen
56DB - Back
56DC - Full
56DD - Wide
56DE - Cinema
56DF - Normal
56E0 - 16:9
56E1 - Horizontal
56E2 - Vertical
56E3 - Audio Options
56E4 - Sound
56E5 - Music
56E6 - Sound Mode
56E7 - Back
56E8 - Mono
56E9 - Stereo
56EA - Headphone
56EB - Surround
56EC - Control
56ED - Single
56EE - Double
56EF - 56F2 - 1.1 - 1.4
56F3 - 56F6 - 2.1 - 2.4
Briefing
56F8 - Select Difficulty
56F9 - Difficulty
56FA - Best Time
56FB - Agent
56FC - Special Agent
56FD - Perfect Agent
56FE - Cancel
56FF - Co-Operative Options
5700 - Radar on
5701 - Friendly fire
5702 - Perfect Buddy
5703 - Continue
5704 - Cancel
5705 - Human
5706 - 5709 - 1 Simulant - 4 Simulants
570A - Counter-Op options
570B - Radar On
570C - Counter-Operative
570D - Continue
570E - Cancel
570F - Player 1
5710 - Player 2
5711 - Overview
5712 - Accept
5713 - Decline
5714 - Completed
5715 - Failed
5716 - Mission Status
5717 - Agent Status:
5718 - Mission Time:
5719 - Weapon of Choice
571A - Kills:
571B - Accuracy:
571C - Shot total:
571D - Head shots
571E - Body Shots:
571F - Limb Shots:
5720 - Others:
5721 - Press START
5722 - Deceased
5723 - Active
5724 - Disfavoured
5725 - Failed
5726 - Completed
5727 - Aborted
5728 - Retry
5729 - Next Mission
572A - Accept
572B - Decline
572C - Objectives
572D - Press START
572E - Small but Perfect Menu
572F - COmbat SImulator
5730 - Training
5731 - Audio/Video
5732 - Change Agent
5733 - Audio/Visual
5734 - Sound
5735 - Music
5736 - Sound Mode
5737 - Ratio
5738 - Back
5739 - NOTHING
573A - DEL
573B - CAPS
573C - CANCEL
573D - OK
573E - Combat Simulator Heads
573F - Mission Heads
5740 - Error
5741 - Cancel
5742 - The COntroller Pak was not found
5743 - File was not saved
5744 - File would not load
5745 - Could not delete the file
5746 - Out of memory
5747 - This player is already loaded for this game
5748 - has been removed
5749 - Controller Pak is damage or incorrupt
574A - game note delete failed
574B - error loading game
574C - Error Saving game
574D - Error Loading player
574E - Error saving player
574F - Error loading PerfectHead
5750 - Error saving PerfectHead
5751 - Error reading file
5752 - Error writing file
5753 - Error
5754 - Delete failed
5755 - Could not delete the file.
5756 - - Check that the Controller Pak is inserted correctly
5757 - Cancel
5758 - there is no space
5759 - Cool!
575A - File saved.
575B - OK
575C - An error occurred while trying to save.
575D - Try again
575E - save elsewhere
575F - Cancel
5760 - An error occured while trying to load.
5761 - Try again
5762 - Cancel
5763 - No space for Head
5764 - Choose a Head to load over:
5765 - OK
5766 - Cancel
5767 - Save
5768 - Would you like to save your file else where?
5769 - Yes
576A - No
576B - Please insert your Controller Pak containing your saved files
576C - Please insert the Controller Pak
576D - OK
576E - Cancel
576F - Select Location
5770 - Where
5771 - Spaces
5772 - Delete files...
5773 - Cancel
5774 - Full
5775 - Copy File
5776 - Select a file to copy:
5777 - Press B to exit
5778 - Delete file
5779 - Select a file to delete
577A - Press B to exit.
577B - Warning
577C - Are you sure you want to delete this file?
577D - Cancel
577E - OK
577F - Delete game note
5780 - Are you sure you want to delete
5781 - No
5782 - Yes
5783 - Game notes
5784 - Delete game notes:
5785 - Note
5786 - Pages
5787 - Press the B button to exit
5788 - Empty
5789 - --
578A - Pages free:
578B - Pages free: %d
578C - Pages used:
578D - Pages used: %d
578E - Perfect Dark note already exists on this Controller Pak
578F - there is not enough space for Perfect Dark not
5790 - Controller Pak is too full to save and 28 pages required to save to Controller Pak
5791 - Enter Agent Name
5792 - New...
5793 - New Agent...
5794 - New Recruit
5795 - Mission time:
5796 - 57B3 - Challenge 1 - Challenge 3057B4 - Special
57B5 - Intro
57B6 - Mission 1: dataDyne central
57B7 - Mission 2 - carrington Villa
57B8 - Mission 3 - G5 Building
57B9 - Mission 4 - Area 51
57BA - Mission 5 - Air Force One
57BB - Mission 6 - Pelagic II
57BC - Mission 7 - Defence
57BD - Mission 8 -Attack Ship
578E - Mission 9 - Skedar Ruins
57BF - Finale
57C0 - Play All
57C1 - Intro
57C2 - 1:1 Intro - Enter the Dark
57C3 - 1:1 Outro - Descent into the Depths
57C4 - 1:2 Intro - Going Down
57C5 - 1:2 Outro - Meet the Doctor
57C6 - 1:3 Intro - Lights Out
57C7 - 1:3 Outro - Going Somewhere?
57C8 - 2:1 Intro - Negotiate This!
57C9 - 2:1 Intro 2 - Life on the Line
57CA - 2:1 Outro - Carrington Rescued
57CB - 3:1 Intro - Dark Alley
57CC - 3:1 Outro - G5 Penetrated
57CD - 3:2 Intro - Guns 'n' Poses
57CE - 3:2 Special - Conspiracy
57CF - 3:2 Outro - fire Escape
57D0 - 4:1 Intro - Video Nasty
57D1 - 4:1 Outro - Loose Ends
57D2 - 4:2 Intro - Pearls of Wisdom
57D3 - 4:2 Outro - Under the Knife
57D4 - 4:3 Intro - Gas!
57D5 - 4:3 Special - Elvis Wakes Up
57D6 - 4:3 Outro - Escape
57D7 - 5:1 Intro - High Altitude
57D8 - 5:1 Outro - Takeoff
57D9 - 5:2 Intro - Last Chance
57DA - 5:2 Special - Docking
57DB - 5:2 Outro - Out of Options
57DC - 5:3 Intro - Red Horizons
57DD - 5:3 Outro - Blonde Freak
57DE - 6:1 Intro - Sneak on Board
57DF - 6:1 Outro - Descent Into the Depths
57E0 - 6:2 Intro - Deeper Inside
57E1 - 6:2 Special - Virus!
57E2 - 6:2 Outro - Pulling Out
57E3 - 7:1 Intro - Victory Salute
57E4 - 7:1 Outro - Dash For Freedom
57E5 - 8:1 Intro - Snatched!
57E6 - 8:1 Outro - Heading for Trouble
57E7 - 9:1 Intro - Air of Calm
57E8 - 9:1 Outro - Gotcha!
57E9 - End Sequence
57EA - Cinema
57EB - Cloak %d
57EC - Pick target
57ED - Kills Score
4C01 - Kill Count
4C02 - Died Once
4C03 - Died
4C04 - Times
4C05 - Suicide Count
4C06 - Unarmed
4C07 - Falcon 2
4C08 - Falcon 2 (Silencer)
4C09 - Falcon 2 (Scope)
4C0A - MagSec 4
4C0B - Mauler
4C0C - DY357 Magnum
4C0D - DY357-LX
4C0E - Phoenix
4C0F - CMP150
4C10 - AR34
4C11 - Dragon
4C12 - SuperDragon
4C13 - K7 Avenger
4C14 - Cyclone
4C15 - MagSec SMG
4C16 - RC-P120
4C17 - Callisto NTG
4C18 - Laptop Gun
4C19 - Shotgun
4C1A - Reaper
4C1B - Rocket Launcher
4C1C - Devestator
4C1D - Slayer
4C1E - Maian Grenade
4C1F - Farsight XR-20
4C20 - Sniper Rifle
4C21 - Crossbow
4C22 - Tranquillizer
4C23 - Combat Knife
4C24 - Grenade
4C25 - N-Bomb
4C26 - Timed Mine
4C27 - Proximity Mine
4C28 - Remote Mine
4C29 - ECM Mine
4C2A - Flashbang
4C2B - Disguie
4C2C - Rocket
4C2D - Homing Rocket
4C2E - Grenade Round
4C2F - Laser
4C30 - Bolt
4C31 - Psychosis Gun
4C32 - PP9i
4C33 - CC13
4C34 - KLO1313
4C35 - KF7 Special
4C36 - ZZT (9mm)
4C37 - DMC
4C38 - AR53
4C39 - RC-P45
4C3A - Tester
4C3B - Night Vision
4C3C - Camspy
4C3D - Drugspy
4C3E - Bombspy
4C3F - Door Decoder
4C40 - Explosives
4C41 - X-Ray Scanner
4C42 - Alien Medpack
4C43 - Suitcae
4C44 - Disguise
4C45 - IR Scanner
4C46 - R-Tracker
4C47 - Briefcase
4C48 - Suicide Pill
4C49 - Cloaking Device
4C4A - Combat Boost
4C4B - Data Uplink
4C4C - Horizon Scanner
4C4D - Falcon 2 (s)
4C4E - Falcon 2 (+)
4C4F - Farsight
4C50 - R-Launcher
4C51 - Proxy Mines
4C52 - Psychosis
4C53 - Knife
4C54 - DY357
4C55 - Single Shot
4C56 - Rapid Fire
4C57 - Burst Fire
4C58 - Reapage
4C59 - Shotgun Fire
4C5A - Rail-Gun Effect
4C5B - Rocket Launcher
4C5C - Targeted Rocket
4C5D - Fly-by-wire Rocket
4C5E - Pistol Whip
4C5F - Explosive Shells
4C60 - Guided Shots
4C61 - Magazine Discharge
4C62 - Grenade Launcher
4C63 - Wall Hugger
4C64 - Punch
4C65 - Disarm
4C66 - Follow Lock-on
4C67 - Use Scope
4C68 - Half Magazine Discharge
4C69 - Double Blast
4C6A - Grinder
4C6B - Sedate
4C6C - Lethal Injection
4C6E - Knife Slash
4C6F - Target Locator
4C70 - Instant Kill
4C71 - Boost
4C72 - Revert
4C73 - High Impact Shells
4C74 - Cloak
4C75 - Deploy as Sentry Gun
4C76 - Proximity Self-Destruct
4C77 - Threat Detector
4C78 - Timed Explosive
4C79 - Proximity Explosive
4C7A - Remote Explosive
4C7B - Detonate
4C7C - 4-Second Fuse
4C7D - Proximity Pinball
4C7E - Timed Detonation
4C7F - Proximity Detonation
4C80 - 3-Round Burst
4C81 - Charge-up Shot
4C82 - Crouch
4C83 - Infect
4C84 - Pulse Fire
4C85 - Short Range Stream
4C86 - Impact Detonation
4C87 - Light Amplifier
4C88 - Mobile Camera
4C89 - X-Ray Vision
4C8A - Thermal Imager
4C8B - Zoom
4C8C - Jamming Device
4C8D - Connect
4C8E - Identify Target
4C8F - Wear Disguise
4C90 - Place Explosives
4C91 - Telescopic Sight
4C92 - Silencer
4C93 - Magazine Extension
4C94 - Laser Sight
4C95 - dataDyne
4C96 - Carrington
4C97 - Chesluk Industries
4C98 - Skedar
4C99 - Maian
4C9A - Jones Corp
4C9B - Unarmed Description
4C9C - Falcon 2 Description
4C9D - Falcon 2 Silencer Description
4C9E - Falcon 2 Scope Description
4C9F - Magsec 4 Description
4CA0 - Mauler Description
4CA1 - DY357 Description
4CA2 - DY357-LX Description
4CA3 - Phoenix Description
4CA4 - CMP150 Description
4CA5 - AR32 Description
4CA6 - Dragon Description
4CA7 - SuperDragon Description
4CA8 - K7 Avenger Description
4CA9 - Cyclone Description
4CAA - RC-P120 Description
4CAB - Callisto NTG Description
4CAC - Laptop Gun Description
4CAD - Shotgun Description
4CAE - Reaper Description
4CAF - Rocket Launcher Description
4CB0 - Devastator Description
4CB1 - Slayer Description
4CB2 - FarSight XR-20 Description
4CB3 - Sniper Rifle Description
4CB4 - Crossbow Description
4CB5 - Tranquilizer Description
4CB6 - Combat Knife Description
4CB7 - Grenade Description
4CB8 - N-Bomb Description
4CB9 - Timed Mine Description
4CBA - Proximity Mine Description
4CBC - FCM Mine Description
4CBD - Laser Description
4CBE - Combat Boost Description
4CBF - Night Vision Description
4CC0 - CamSpy Description
4CC1 - X-Ray Scanner Description
4CC2 - IR Scanner Description
4CC3 - Cloaking Device Description
4CC4 - Horizon Scanner Description
4CC5 - Data Uplink Description
4CC6 - R-Tracker Description
4CC7 - Presidential Scanner Description
4CC8 - Door Decoder Description
4CC9 - Alien Medpak Description
4CCA - Explosives Description
4CCB - Skedar Bomb Description
4CCC - Comms. Rider Description
4CCD - Tracer Bug Description
4CCE - Target Amplifier Description
4CCF - Flight Plans Description
4CD0 - Information Discs from Pelagic II Description
4CD1 - Dr. Caroll's Backup Disc Description
4CD2 - Psychosis Gun Description
4CD3 - Disguise Description
4CD4 - PROXY
4CD5 - TIMED
4CD6 - REMOTE
4CD7 - AUTOGUN
4CD8 - IMPACT
4CD9 - Big King Rocket
4CDA - Data Uplink
4CDB - President Scanner
4CDC - AutoSurgeon
4CDD - Skedar Bombs
4CDE - Comms Rider
4CDF - Tracer Bug
4CE0 - Target Amplifier
4CE1 - Flight Plans
4CE2 - Research Tape
4CE3 - Backup Disk
4CE4 - Keycard
4CE5 - Briefcase
4CE6 - Necklace
4CE7 - PresidentScan
4CE8 - Boost
4CE9 - XRayScan
4CEA - HorizonScan
4CEB - Target Amp
4CEC - BombSpy Description
4CED - DrugSpy Description
4CEE - Cassandra De Vries necklace Description
4CEF - Cassandra De Vries replacement necklace. Username: %s Password: %s
4CF0 - Shield
4CF1 - Shield Description
4CF2 - Combat Boosts
4CF3 - Data Uplink
4CF4 - Night Vision
4CF5 - Door Decoder
4CF6 - Suicide Pill
4CF7 - Tranquilizer
4CF8 - AutoSurgeon
4CF9 - Backup Disk
4CFA - Disguise
4CFB - Laptop Gun
4CFC - Remote Mine
4CFD - Shotgun
4CFE - Sniper Rifle
4CFF - Timed Mine
5000 - Most Suicidal
5001 - Who Needs Ammo?
5002 - Least Shielded
5003 - Best Protected
5004 - Marksmanship
5005 - Most Professional
5006 - Most Deadly
5007 - Most Harmless
5008 - Most Cowardly
5009 - Most Frantic
500A - Most Honorable
500B - Most Dishonorable
500C - Shortest Life
500D - Longest Life
500E - Double Kill
500F - Triple Kill
5010 - Quad Kill
5011 - Game Setup
5012 - Load Settings
5013 - Scenario
5014 - Arena
5015 - Options
5016 - Teams
5017 - Weapons
5018 - Limits
5019 - Simulants
501A - Save settings
501B - Abort Game
501C - Player Setup
501D - Load Player
501E - Name
501F - Character
5020 - Handicap
5021 - COntrol
5022 - Player Options
5023 - Statistics
5024 - Start Game
5025 - Drop Out
5026 - Save Player
5027 - Save Copy of Player
5028 - Stuff
5029 - Soundtrack
502A - Team Names
502B - Ratio
502C - Lock
502D - None
502E - Last Winner
502F - Last Loser
5030 - Random
5031 - Challenge
5032 - Combat Challenges
5033 - Abort Challenges
5034 - Abort
5035 - Are you sure you want to abort the game?
5036 - Abort
5037 - Cancel
5038 - %s
5039 - Accept
503A - Cancel
503B - Team Names
503C - Back
503D - Change Team Names
503E - Soundtrack
503F - Current:
5040 - Multiple Tunes
5041 - Back
5042 - Multiple Tunes
5043 - Random
5044 - Select Tunes
5045 - Select Tunes
5046 - Team Control
5047 - Teams enabled
5048 - Teams
5049 - Auto team...
504A - Back
504B - Auto Team
504C - Two teams
504D - Three teams
504E - Four Teams
504F - Maximum temas
5050 - Humans vs. Simulants
5051 - Human-Simulant Pairs
5052 - Cancel
5053 - Simulants
5054 - Add Simulant
5055 - 1:
5056 - 2:
5057 - 3:
5058 - 4:
5059 - 5:
505A - 6:
505B - 7:
505C - 8:
505D - Clear All
505E - Back
505F - Difficulty
5060 - Change Type
5061 - Character...
5062 - Delete Simulant
5063 - Back
5064 - Simulant Character
5065 - Add Simulant
5066 - Change Simulant
5067 - Normal Simulants
5068 - Special Simulants
5069 - Ready!
506A - ...And Waiting
506B - Limits
506C - Time
506D - Score
506E - Restore Defaults
506F - Back
5070 - No Limit
5071 - %d
5072 - %d Min
5073 - Arena
5074 - Dark
5075 - Classic
5076 - Random
5077 - Skedar
5078 - Pipes
5079 - Ravine
507A - G5 Building
507B - Sewers
507C - Warehouse
507D - Grid
507E - Ruins
507F - Area 52
5080 - Base
5081 - Rooftop
5082 - Fortress
5083 - Villa
5084 - Car Park
5085 - Temple
5086 - Complex
5087 - Felicity
5088 - Random
5089 - Load Player
508A - B Button to cancel
508B - Load Game Settings
508C - Scenario: %s Arena: %s Simulants: %d
508D - Presets
508e - Player Name
508F - Character
5090 - Load Head...
5091 - Stats for %s
5092 - Kills:
5093 - Deaths:
5094 - Accuracy:
5095 - Headshots
5096 - Ammo Used:
5097 - Damage Dealt:
5098 - Pain Received
5099 - Games Played
509A - Games Won:
509B - Games Lost:
509C - Time:
509D - Distance
509E - Medals Won:
509F - Accuracy:
50A0 - Head Shot:
50A1 - Killmaster:
50A2 - Survivor:
50A3 - Your Title:
50A4 - Back
50A5 - Completed Challenges
50A6 - Back
50A7 - Options
50A8 - Highlight Pickups
50A9 - Highlight Players
50AA - Highlight Teams
50AB - Radar
50AC - Back
50AD - Weapons
50AE - Set:
50AF - Current Weapons Setup:
50B0 - 1:
50B1 - 2:
50B2 - 3:
50B3 - 4:
50B4 - 5:
50B5 - 6:
50B6 - Back
50B7 - Save Game Setup
50B8 - Do you want to save over your original game?
50B9 - Save over original
50BA - Save Copy
50BB - Do not save
50BC - Game file name
50BD - Enter a name for your game setup file:
50BE - Confirm
50BF - Your player file is always saved
50C0 - Save a copy now?
50C1 - No
50C2 - Yes
50C3 - Drop out
50C4 - Are you sure you want to drop out?
50C5 - Drop out
50C6 - Cancel
50C7 - Control
50C8 - Control Style
50C9 - Reverse Pitch
50CA - Look Ahead
50CB - Head Roll
50CC - Auto-aim
50CD - Aim Control
50CE - Sight on Screen
50CF - Show Target
50D0 - Zoom Range
50D1 - Ammo on Screen
50D2 - Gun Function
50D3 - Paintball
50D4 - Back
50D5 - Hold
50D6 - Toggle
50D7 - Combat Options
50D8 - Briefcase Options
50D9 - Hacker Options
50DA - Pop a Cap Options
50DB - Hill Options
50DC - Capture Options
50DD - Boxes Options
50DE - One-Hit Kills
50DF - Slow Motion
50E0 - Fast Movement
50E1 - Display Team
50E2 - No Radar
50E3 - No AUto-aim
50E4 - No Player Highlight
50E5 - No Pickup Highlight
50E6 - Highlight Target
50E7 - Highlight Terminal
50E8 - Boxes on radar
50E9 - Hill on Radar
50EA - Mobile Hill
50EB - Time
50EC - Show on Radar
50ED - Highlight Briefcase
50EE - Show on Radar
50EF - Back
50F0 - Off
50F1 - On
50F2 - Smart
50F3 - Scenario
50F4 - Free for All
50F5 - Teamwork -
50F6 - Combat
50F7 - Hold the Briefcase
50F8 - Hacker Central
50F9 - Pop a Cap
50FA - King of the Hill
50FB - Capture the Case
50FC - Touch that Box
50FD - Combat
50FE - Briefcase
50FF - Hacker
5100 - Pop
5101 - Hill
5102 - Capture
5103 - Boxes
5104 - Game Over
5105 - Title:
5106 - Weapon of Choice:
5107 - Awards
5108 - 1st
5109 - 2nd
510A - 3rd
510B - 4th
510C - 5th
510D - 6th
510E - 7th
510F - 8th
5110 - 9th
5111 - 10th
5112 - 11th
5113 - 12th
5114 - Player Ranking
5115 - Deaths
5116 - Score
5117 - Team Ranking
5118 - Stats for %s
5119 - Suicides
511A - Deaths
511B - Kills
511C - Inventory
511D - Control
511E - Game Time:
511F - End Game
5120 - Pause
5121 - Unpause
5122 - End Game
5123 - Are you sure?
5124 - Cancel
5125 - End Game
5126 - PerfectHead
5127 - Load a saved Head
5128 - Make a new Head
5129 - Edit a loaded Head
512A - Edit a PerfectHead
512B - Choose a slot to edit:
512C - Cancel
512d - Make a new Head
512E - Load a Saved Head
512F - Where do you want to be able
5130 - to use this Head?
5131 - Combat Simulator
5132 - All Missions
5133 - Both
5134 - Cancel
5135 - Camera Setup
5136 - Insert your camera into your
5137 - game boy pak.
5138 - Then, inset (sic) your game boy pak
5139 - into any controller.
513A - OK
513B - Cancel
513C - Error
513D - Game boy camera not detected!
513E - Please check all connections
513F - and try again
5140 - cancel
5141 - Choose camera
5142 - More than one camera detected.
5143 - Please select which camera you want to use
5144 - OK
5145 - Cancel
5146 - PerfectHead
5147 - Take a picture from camera
5148 - Load picture from camera
5149 - Cancel
514A - Load from camera
514B - Choose picture to read from camera
514C - Cancel
514D - Take picture
514E - Shoot!
514F - Cancel
5150 - Keep picture
5151 - Try again
5152 - Load PerfectHead
5153 - Inset (sic) the controller pak
5154 - containing the Head you
5155 - wish to load into any
5156 - controller.
5157 - Controller pak:
5158 - Cancel
5159 - Source:
515A - Pak 1
515B - Pak 2
515C - Pak 3
515D - Pak 4
515F - PerfectHead Editor
5160 - Take another picture
5161 - Change Head
5162 - Position picture
5163 - Color face and hair
5164 - Shape Head
5165 - Remove Head
5166 - Cancel changes
5167 - Keep Changes
5168 - Shape Head
5169 - Depth
516A - OK
516B - Cancel
516C - Position image
516D - Brightness
516E - OK
516F - Cancel
5170 - Choose Head
5171 - OK
5172 - Cancel
5173 - Remove PerfectHead
5174 - Are you sure you want to
5175 - remove this Head from memory?
5176 - Delete
5177 - Cancel
5178 - Cancel changes
5179 - Are you sure you want to
517A - throw away your changes?
517B - Throw away
517C - Go back to editor
517D - Save PerfectHead
517E - YOU have edited this head.
517F - Do you want to keep your changes?
5180 - Keep
5181 - Revert
5182 - Save PerfectHead
5183 - Your changes will be kept in memory
5184 - Would you like to save your changes
5185 - to the controller pak?
5186 - Save
5187 - Don't Save
5188 - Save PerfectHead
5189 - You can now save you Head on
518A - a controller pak if you wish.
518B - If you want to do this please
518C - ensure a controller pak is inserted
518D - and choose 'Save'.
518E - Save
518F -Don't save
5190 - Head complete!
5191 - To use you Head in the Combat Simulator
5192 - select the Head from the character
5193 - of the player/simulant settings menu
5194 - Your mission Heads will now appear
5195 - in any level you play.
5196 - You can now edit your Head further.
5197 - Finish
5198 - Edit Head
5199 - Head colour
519A - Face:
519B - Hairstyle:
519C - OK
519D - Cancel
519E - Press the B button to go back
519F - Hanger Information
51A0 - Holotraing
51A1 - Device List
51A2 - Information
51A3 - Locations
51A4 - Vehicles
51A5 - Character Profiles
51A6 - Other information
51A7 - Training stats
51A8 - Time taken:
51A9 - Completed!
51AA - Failed
51AB - OK
51AC - Resume
51AD - Cancel
51AE - Abort
51AF - Character Profiles
51B0 - Name:
51B1 - Age:
51B2 - Race:
51B3 - Press B button to go back.
51B4 - Cheats
51B5 - It is now safe to turn off your console.
51B6 - Cancel
51B7 - Bronze
51B8 - Silver
51B9 - Gold
51BA - Difficulty
51BB - Difficulty:
51BC - Select Difficulty:
51BD - Nothing
51BE - Weapon
51BF - Training Info
51C0 - Training Stats
51C1 - Completed!
51C2 - Score:
51C3 - Targets Destroyed:
51C4 - Difficulty:
51C5 - Time Taken:
51C6 - Weapon:
51C7 - Accuracy:
51C8 - Not Failed
51C9 - Out of Ammo
51CA - Time Over
51CB - Score Unattainable
51CC - Too Inaccurate
51CD - Bull's Eye
51CE - Zone 1
51CF - Zone 2
51D0 - Zone 3
51D1 - Hit Total
51D2 - Scoring
51D3 - 10
51D4 - 5
51D5 - 2
51D6 - 1
51D7 - Ammo Limit:
51D8 - Time Limit:
51D9 - Min Accuracy:
51DA - Goal Targets:
51DB - Goal Score:
51DC - Cheats
51DD - Done
51DE - Warning
51DF - If you activate any cheats you will be unable to progress any further in the game, while those cheats are active
51E0 - OK
51E1 - Cancel
51E2 - Player %d
51E3 - Press START
51E4 - Searching for Camera!
51E5 - Calibrating Camera
51E6 - Downloading Image
51E7 - Loading Image
51E8 - Saving Image
51E9 - Transferring Image
51EA - Uploading Segment
51EB - Checking Controller Pak
51EC - Getting PerfectHead
51ED - Saving PerfectHead
51EE - Auto Camera Adjustment
51EF - please wait...
5800 - Invincible
5801 - All Guns
5802 - Super x2 Health
5803 - Super X2 Armor
5804 - Invisible
5805 - Phase
5806 - Infinite Ammo
5807 - DK Mode
5808 - Tiny
5809 - Super x10 Health
580A - Magnum
580B - Laser
580C - Gun
580D - Silver PP7
580E - Gold PP7
580F - Invincibility On
5810 - All Guns on
5811 - Maximum Ammo
5812 - Super x2 Health
5813 - Super x2 Armor
5814 - Invisiblity
5815 - Phase On
5816 - Infinite Ammo On
5817 - DK Mode ON
5818 - Extra Weapons
5819 - Tiny On
581A - Painball Mode On
581B - Super x10 Health
581C - Happy?
581D - Fast Mode On
581E - Invincibility Off
581F - All Guns Off
5820 - Invisibility Off
5821 - Phase Off
5822 - Infinite Ammo Off
5823 - DK Mode Off
5824 - Tiny Off
5825 - Paintball Mode Off
5826 - Radar On
5827 - fast Mode Off
5828 - NO NAME
5830 - Slowest Motion
5831 - Very Slow Motion
5832 - Slow Motion
5833 - Normal Motion
5834 -Fast Motion
5835 - Very Fast Mode
5836 - Fastest Motion
5837 - Line Mode
5838 - Paintball Mode
5839 - Enemy Rockets
583A - 2x Rocket L
583B - 2x Grenade L
583C - 2x RC-P90
583D - 2x throwing knife
583E - 2x Hunting Knife
583F - 2x Laser
5840 - Turbo Mode
5841 - Fast Animation
5842 - Slow Animation
5843 - No Radar [Multi]
58DB - Joanna Dark
5BDC - Human (Female)
5BDD - 23 Years 2 Months
58DE - Joanna Description
58DF - Jonathan
58E0 - Human (Male)
58E1 - 28 years 5 months
58E2 - Jonathan Description
58E3 - Daniel Carrington
58E4 - Human (Male)
58E5 - 62 years 8 months
58E6 - Daniel Carrington Description
58E7 - Cassandra De Vries
58E8 - Human (Female)
58E9 - 39 years ? months
58EA - Cassandra De Vries Description
58EB - Trent Easton
58EC - Human (Male)
58ED - 46 tears ? months
58EE - Trent Easton Description
58EF - Dr. Caroll
58F0 - The Caroll Sapient (AI)
58F1 - 6 months
58F2 - Dr. Caroll Description
58F3 - Elvis
58F4 - Maian (Male)
58F5 - 320 years
58F6 - Elvis Description
58F7 - Mr. Blonde
58F8 - Human (Male)
58F9 - Late 20's
58FA - Mr. Blonde Human Description
58FB - Mr. Blonde
58FC - Skedar (Disguised)
58FD - Unknown
58FE - Mr. Blonde Skedar Description
58FF - The U.S. President
5900 - Human (Male)
5901 - 50 years
5902 - President Description
5903 - Maians
5904 - Maians Description
5905 - Skedar Warrior
5906 - Skedar Descriptions
5907 - Background
5908 - Background text
5909 - The Story
590A - THe Story Text
590B - dataDyne Corporation
590C - The monolithic corporation the dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and foward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results.
590D - Carrington Institute
590E - Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself
590F - Camspy Training Description
5910 - Night Vision Training Description
5911 - Door Decoder Training Description
5912 - X-Ray Scanner Training Description
5913 - Disguise Training Description
5914 - IR Scanner Training Description
5915 - Tracker (Radar) Training Description
5916 - Cloaking Device training Description
5917 - ECM Mine training Description
5918 - Data Uplink training Description
5919 - FIRING. Press Z Button to fire gun.
591A - AUTO REPLOAD - Release Z Button when out of ammo
591B - MANUAL RELOAD - Press B Button to reload early if magizine not full
591C - Aiming: Hold down R Button to enter Aim Mod
591D - Use control Stick to move aiming sight
591E - AUTO FIRE. Hold Z Button to repeatedly fire auromatically.
591F - ALTER AIM. Press Up C Button or Down C Button to move sight up/down
5920 - ZOOM Hold R Button to enter Zoom mode
5921 - FAST FIRE. Press Z Button quickly to fire faster.
5922 - Carrington Institute (Base of operations)
5923 - Lucerne Tower (Global headquarters)
5924 - Laboratory Basement (Underground research labs)
5925 - Carrington Villa (Private coastal retreat)
5926 - Chicago. (Backstreets of the city)
5927 - G5 Building (dataDyne front corporation)
5928 - Area 51 (Near Groom Dry Lake, Nevada)
5929 Alaskan Air Base (Brooks Range, Alaska)
592A - Air Force One (The President's airplane)
592B - Crash Site (Victoria Island 71N 118W)
592C - Pelagic II (Specialized deep-sea research ship)
592D - Cetan Ship (The most alien environment on Earth)
592E - Skedar Assault Ship (Troop carrying spacecraft)
592F - Skedar Homeworld (The planet of the Battle Shrine)
5930 - Jumpship (Agile troop craft)
5931 - HoverCrate (Gravity-negation device)
5932 - HoverBike (Low altitude vehicle)
5933 - Cleaning HovBot (Your helpful buddy)
5934 - Hovercopter (Urban AG gunship)
5935 - G5 Robot (Urban combat droid)
5936 - A51 Interceptor (Robotic air interceptor)
5937 - Maian Vessel (Scout and patrol vessel)
5938 - Skedar Shuttle (Alien troop dropship)
5939 - Carrington Institute Description
593A - Lucerne Tower (dataDyne Buliding) description
593B - DataDyne Underground Research Labs Description
593C - Vilaa Description
593D - Chicago Streets Description
593E - G5 Building Description
593F - Area 51 Description
5940 - Air Base Description
5941 - Air Force One Description
5942 - Crash Site Description
5943 - Pelagic II Description
5944 - Cetan Battle Cruiser Description
5945 - Skedar Assault Ship Description
5946 - Skedar Homeworld Description
5947 - Jumpship Description
5948 - Hovercrate Description
5949 - Hoverbike Description
594A - Hoverbot Description
594B - Hovercopter Description
594C - G5 Sentry Robot Description
594D - Area 51 Interceptor Description
594E - Maian Shuttle Description
594F - Skedar Shuttle Description
5950 - 5956 - Holo Training 1 description - Holo training 7 Description
5957 -595D - Holo Training 1 Hint - Holo Training 7 Hit
595E - 5964 - Holo Training 1 Complete Hint - Holo Training 7 Complete Hint
5965 - Data Uplink Device training Hint
5966 - ECM Mine Device training Hint
5967 - CamSpy Device training Hint
5968 - Night Vision Device Training Hint
5969 - Door Decoder Device training Hint
596A - Tracker Device Training Hint
596B - IR Scanner Device Training Hint
596C - X-Ray Scanner Device Training Hint
596D - Disguise Device Training Hint
596E - Cloaking Device Training Hint
596F - Data Uplink Device training Complete Hint
5970 - ECM Mine Device training Complete Hint
5971 - CamSpy Device training Complete Hint
5972 - Night Vision Device Training Complete Hint
5973 - Door Decoder Device training Hint
5974 - Tracker Device Training Complete Hint
5975 - IR Scanner Device Training Complete Hint
5976 - X-Ray Scanner Device Training Complete Hint
5977 - Disguise Device Training Complete Hint
5978 - Cloaking Device Training Complete Hint
5979 - Falcon 2 Firing Range Description
597A - Falcon 2 Scope Firing Range Description
597B - Falcon 2 Silencer Firing Range Description
597C - MagSec 4 Firing Range Description
597D - Mauler Firing range Description
597E - Phoenix firing range Description
597F - DY357 Magnum Firing Range Description
5980 - DY357 Golden Magnum Firing Range Description
5981 - CMP150 Firing Range Descripiton
5982 - Cyclone Firing Range Description
5983 - Callisto Firing Range DescriptioN
5984 - RC-P120 Firing Range Description
5985 - Laptop Gun Firing Range Description
5986 - Dragon Firing Range Description
5987 - K7 Avenge Firing Range Description
5988 - AR34 Firing Range Description
5989 - SuperDragon Firing Range Description
598A - Shotgun Firing range Description
598B - Sniper Rifle Firing Range Description
598C - Farsight XR-20 Firing Range Description
598D - Crossbow Firing Range Description
598E - Tranquilizer Firing Range Description
598F - Reaper Firing Range Description
5990 - Devastator Firing range Description
5991 - Rocket Launcher Firing Range Description
5992 - Slayer Firing Range Description
5993 - Combat Knife Firing Range Description
5994 - Laser Firing Range DescriptioN
5995 - Grenade firing Range Range Description
5996 - This Maian grenade plays havoc with the neurons in sentient creatures. If you wander into the blast radius, your vision will blur and you will lose your grip on whatever you're holding. The grenade can be set to go off on impact or by proximity trigger. Make sure you throw it far enough away.
5997 - timed Mine Firing Range description
5998 - Proximity Mine Firing range DescriptioN
5999 - Remote Mine Firing Range Description
599A - 59A0 - Holo 1 - Holo 7
0200 – Perfect Agent Briefing
0201 – LUCERNE TOWER
0202 – Special Agent Briefing
0203 – Agent Briefing
0204 – NULL3
0205 – NULL4
0206 – NULL5
0207 – NULL6
0208 – NULL7
0209 – dataDyne.Central Divisional HQ Chicago IL USA
020A – 0230 Hours 15 AUG 2023
020B – Obtain De Vries' necklace
020C – Cassandra De Vries' MBR>020D – Necklace
020E – De Vries' necklace
020F – Picked up De Vries' necklace
0210 – Disable internal security hub
0211 – Obtain keycode necklace
0212 – Download project files
0213 – Disable external comms hub
0214 – Gain entrance to laboratory
0215 – Who are you and what are you doing here?
0216 – Look out! She's got a gun
0217 – You won't shoot me, foolish child!
0218 – Don't you know who I am?
0219 – Let's see how you deal with security
021A – PLEASE!!!! Don't kill me!
021B – If I were you, I'd leave... NOW!
021C – Badly placed ECM Mine
021D – ECM Mine placed correctly
021E – MISSION FAILED - objectives incomplete
021F – MISSION SUCCESSFUL
0220 – CANNOT complete all objectives
0221 – Time to erase those files
0222 – Computer executive erased
0223 – I'll do what you want!
0224 – HELP - Intruder!
0225 – You talk too much
0226 – HELP, HELP!
0227 – I'll do what you want
0228 – Logging on now
0229 – Okay, I'm in...
022A – Goodbye, Dr. Caroll
022B – You've written your last bug, traitor!
022C – File download initiated
022D – File download completed
022E – ACCESS DENIED - password needed
022F – Door unlocked
0230 – DOH!
0231 – Unable to download - Data Uplink needed
0232 – LIGHTS NOW ON
0233 – LIGHTS NOW OFF
0234 – Erase Dr. Caroll conversation
0235 – Don't shoot, don't shoot!
0236 – Critical mission object destroyed
0237 – Unacceptable civilian casualties
0238 – MISSION FAILED . - objectives cannot be completed
0239 – Critical mission personnel killed.
023A – Obtain ECM Mines
023B – Dr. Caroll's
023C – ECM Mine
023D – An ECM Mine
023E – Picked up an ECM Mine
023F – Obtain Data Uplink
0240 – Nothing
0241 – Data Uplink
0242 – A Data Uplink
0243 – Picked up a Data Uplink
0244 – Yes, yes, I agree. Personality is expendable. in this case
0245 – No, I can start the process from my office. terminal and delete the necessary files. at the same time
0246 – I'll begin at once. Goodbye
0247 – Move it!
0248 – I’ve got a password problem, and you're .the man to help me with it
0249 – Don't shoot, don't shoot!
024A – Datalink broken - connection terminated
024B – Datalink error - incomplete file download
024C – Internal security system temporarily disabled
024D – External ommunications hub disabled
024E – Laboratory lift located
024F – Security Help me!
0250 – ECM Mine needed to disable security hub
0251 – ECM Mine needed to disable comms hub
0252 – Dummy
0253 – How dare you disturb me!
0254 – You will regret this intrusion, girl!
0255 – If I were you, I'd leave...NOW!
0256 – Please don't kill me!
0257 – Don't shoot!
0258 – Obtain CamSpy
0259 – Dr. Caroll's
025A – CamSpy
025B – A CamSpy
025C – Picked up a CamSpy
025D – We're getting a positive reading - .the internal comms hub is nearby
025E – You're on the same floor as .Cassandra's office
025F – The other hub has got to be in the .Security Room
0260 – The basement elevator must be around .there somewhere
0261 – Security system is now back online
0262 – You vandal, you've broken it!
0263 – 2023 AD, 2214 Hours Lucerne Tower - dataDyne HQ
0264 – Why the big hurry?
0265 – If Dr. Caroll is not extracted tonight, .dataDyne will put him through mind .conitioning, and we'll lose our best .chance of finding out what dataDyne .are up to
0266 – Are they all expendable?
0267 – Don't joke! You have to be careful, Joanna. .Code keys will only operate while the owner .is alive. If you kill them,the key is .useless. Armed guards are a different matter, .of course
0268 – What's the target location?
0269 – Work your way down the building to the ground .level. Dr. Caroll will be in a research lab .somewhere in the underground facility
026A – How will I recognize him?
026B – We don't have an image record, and we can't .find any official files. All we have is the .name. Good luck, Perfect Dark
026C – Right, I'm in
026D – I...I'm logging on now

Investigation – 1EXX

1E00 – Perfect Agent Briefing
1E01 – BASEMENT ABORATORY
1E02 – Special Agent Briefing
1E03 – Agent Briefing
1E04 – Nothing
1E05 – Nothing
1E06 – Nothing
1E07 – Nothing
1E08 – Nothing
1E09 – Locate Dr. Caroll
1E0A – Shut down experiments
1E0B – Start security maintenance cycle
1E0C – Obtain experimental technologies
1E0D – Holograph radioactive isotope
1E0E – Machinery scream sound Fx
1E0F – Maintenance robots activated
1E10 – Maintenance robos reprogrammed
1E01 – Security doors unlocked
1E02 – Maintenance cycle activated
1E03 – Routine cleaning cycle activated
1E14 – Operation not allowed - robots busy
1E15 – Maintenance robots deactivated
1E16 – Critical mission object destroyed
1E17 – Maintenance robot system offline
1E18 – MISSION FAILED . - objectives cannot be completed
1E19 – Who are you?
1E1A – Unacceptable scientist casualties
1E1B – Terminal is not active
1E1C – Powering down active systems
1E1D – Experiment has been shut down
1E1E – Alarm activated
1E1F – Alarm deactivated
1E20 – Don't shoot me - I'll help you
1E21 – What the hell are you doing in my lab?
1E22 – Let me help you
1E23 – Accidents will happen
1E24 – ACCESS DENIED - security code required
1E25 – Searching for password
1E26 – Nothing
1E27 – Password located - bypassing lock
1E28 – Contact broken - reestablish link
1E29 – Security door already unlocked
1E2A – Experiment aleady powered down
1E2B – Strange - the experiment's already off!
1E2C – It appears someone has broken my PC
1E2D – Obtain Night Vision
1E2E – Cassandra De Vries'
1E2F – Night Vision
1E30 – De Vries' briefcase
1E31 – Picked up Night Vision
1E32 – btain shield tech item
1E33 – Cassandra De Vries'
1E34 – Shield tech item
1E35 – De Vries' briefcase
1E36 – Picked up shield tech item
1E37 – Obtain Data Uplink
1E38 – Nothing
1E39 – Data Uplink
1E3A – A Data Uplink
1E3B – Picked up a Data Uplink
1E3C – Connection established
1E3D – Maintenance hatch is now open
1E3E – Maintenance hatch is already open
1E3F – WARNING - radioactive matter detected
1E40 – What are you doing in my lab?
1E41 – I haven't seen you before
1E42 – Who the hell are you?
1E43 – Shut down the experiment
1E44 – Pull the plug on that, NOW
1E45 – Switch this thing off
1E46 – I'll shut it down
1E47 – Please don't hurt me
1E48 – Allw me to assist you
1E49 – My experiments!
1E4A – There, the experiment is down
1E4B – Leave this area NOW!
1E4C – Security!
1E4D – I'm calling security
1E4E – Accidents will happen
1E4F – How did that happen?
1E50 – Looks like it's off already
1E51 – Have you been tampering with this?
1E52 – Someone's broken my equipment
1E53 – What's happened to the terminal?
1E54 – You vandal - you've broken it
1E55 – Connection broken - experiments still active
1E56 – Experimental item 1 acquired
1E57 – Experimental item 2 acquired
1E58 – Experimental item 3 acquired
1E59 – Obtain CamSpy
1E5A – Dr. Caroll's
1E5B – CamSpy
1E5C – A CamSpy
1E5D – Picked up a CamSpy
1E5E – That's the highest security sector - Dr. Caroll .has got to be nearby
1E5F – Something around here's using a lot of power
1E60 – Reprogram that cleaning bot - .it'll give you a way in
1E61 – Get out, Jo! The levels are too high. .Use the CamSpy
1E62 – Secet weapons compartment opened
1E63 – Enemy detected - weapon cache locked.
1E64 – Dr. Caroll?
1E65 – Dr. Caroll, are you here?
1E66 – Well, is it safe to come out?
1E67 – Yes, all clear
1E68 – Wh..what... you're
1E69 – Very professionally done, my dear, but there's .no time to waste! We must leave immediately!
1E6A – Come on. I have vital information, and you .must protect me

Extraction – 06XX

0600 – Perfect Agent Briefing
0601 – LUCERNE TOWER
0602 – Special Agent Briefing
0603 – Agent Briefing
0604 – Nothing
0605 – Nothing
0606 – Nothing
0607 – Nothing
0608 – Nothing
0609 – Access foyer elevator
060A – Reactivate office elevator
060B – Destroy dataDyne hovercopter
060C – Defeat Cassandra's bodyguards
060D – Rendezvous at helipad
060E – Accessing elevator controls
060F – LIGHTS ARE NOW ON!
0610 – Dr. Caroll has been killed!
0611 – Dr. Caroll is under attack!
0612 – Dr. Caroll has been damagd!
0613 – Too late! She's here
0614 – You've become quite an annoyance
0615 – Good night, Ms. Dark
0616 – LIGHTS NOW ON
0617 – LIGHTS NOW OFF
0618 – MISSION FAILED
0619 – MISSION SUCCESSFUL
061A – Helichopper warning goes here
061B – Obtain Night Vision
061C – Cassandra De Vries'
061D – Night Vision
061E – Night Vision
061F – Picked up Night Vision
0620 – We meet again, girl!
0621 – Foyer elevator accessed
0622 – Office elevator door has been unlocked
0623 – DataDyne Hovercopter eliminated
0624 – Cassandra's bodyguards have been defeated
0625 – That's not how it goes
0626 – Yes, it is
0627 – Give it to me - you're doing it wrong
0628 – Stop annoying me
0629 – Will you just hurry up!
062A – Oh, no...too late
062B – She's here
062C – Get her!
062D – Critical mission object destroyed
062E – Obtain CamSpy
062F – Dr. Caroll's
0630 – CamSpy
0631 – A CamSpy
0632 – Picked up a CamSpy
063– They've locked down the ground floor - .get to the elevator!
0634 – That copter needs to be taken out, or .the jumpship'll get shot down!
0635 – I can't leave any bodyguards standing
0636 – Don't keep the jumpship waiting - .get back to the landing pad
0637 – Obtain alpha key card
0638 – Guard's
0639 – Office key card
063A – Office key card
063B – Picked up Cassandra's office key card
063C – Sound the alarm - she's here!
063D – Lights out!
063E – What the...?
063F – Going somewhere?
0640 – Something I can do for you, old woman?
0641 – Return our sapient immediately! You don't .know what you're doing
0642 – Yes I do. I'm leaving.
0643 – One more chance! Give it back, and you .could come and work for me
0644 – Sorry! Gotta shoot
0645 – You must get the sapient back. We cannot .proceed without it
0646 – I know that!
0647 – I also know who to talk to... .Mr. Carrington
0648 – Elevator door is inactive on this floor

Villa– 20XX

2000 – Perfect Agent Briefing
2001 – CARRINGTON VILLA
2002 – Special Agent Briefing
2003 – Agent Briefing
2004 – Nothing
2005 – Save the negotiator
2006 – Eliminate rooftop snipers
2007 – Activate wind generator
2008 – Locate and eliminate dataDyne hackers
2009 – Rescue Carrington
200A – Capture dataDyne guard
200B – Negotiator has been killed
200C – Snipers have been eliminated
200D – Negotiator has escaped to safety
200E – Cooling systems have been activated
200F – Cooling systems have been deactivated
2010 – Power systems have been activated
2011 – Power systems have been deactivated
2012 – Windmill has been reactivated
2013 – Windmill has been deactivated
2014 – Electricity has been restored to the villa
2015 – Critical mission object has been destroyed
2016 – Joanna! It's Grimshaw. We've got hackers at .the villa! You've got to stop them. before they get to our files
2017 – Hackers have uploaded vial data
2018 – Hackers have been eliminated
2019 – Carrington has been rescued
201A – All objectives not completed - mission failed
201B – PC gun
201C – Sniper rifle
201D – Enemy guard has been subdued
201E – Obtain door key
201F – Guard's
2020 – Door Key
2021 – Door Key
2022 – Picked up a door key
2023 – If I get the wind generator back online, .I'll get power to the lower basement
2024 – I've got to be quick, or they'll kill .the negotiator!
2025 – Here's where they must be holding Daniel
2026 – Those hackers have to be stopped before .I rescue Daniel
2027 – Agent Dark Mission Log, 1846 hours. Last .night we got a call from Cassandra de Vries. .A dataDyne team have taken Daniel Carrington .hostage at his private villa on the coast, .and they say they will spare his life in .exchange for the AI.
2028 – Unfortunately, we don't have it. Daniel and .Dr. Caroll were at the villa to discuss .'matters of mutual interest.' It looks .like Daniel fond a way to hide Dr. Caroll .inside the villa when the dataDyne hit .squad arrived
2029 – Hopefully our phoney negotiator ploy will .give me a chance to surprise the dataDyne .squad. This time it's not just my life .on the line
202A – Sir? Are you injured?
202B – No, Joanna, I'm okay, but those dataDyne .thugs made me tell them where I'd hidden .Dr. Caroll. If only I'd held out for a .few minutes more
202C – It's not your fault, sir. I should have .been quicker
202D – Don't blame yourself, Joanna. Dr. Caroll .told me that he expected this to happen. .Actually, when they recaptured him, the .dataDyne team got overconfident and let .slip a few facts when they thought I was .unconscious. They mentioned a meeting in .the G5 Building in Chicago, Illinois, .tonight. I want you to be there, but that .doesn't leave you a lot of time to get .ready
202E – That won't be a problem, sir. So, did .Dr. Caroll have any useful information .for you?
202F – Oh, yes, indeed. He certainly did, and .I'lyou when you're en route to .Chicago. We might still be able to help .him, even after those butchers remove his .personality. He thinks they'll keep a .copy of it in a safe place. It's about .time I called in some friends to deal .with dataDyne
2030 – Operation denied - windmill is active
2031 – Mission unsuccessful - enemy guard not captured

Chicago – 32XX

3200 – Perfect Agent Briefing
3201 – CHICAGO STREETS
3202 – Special Agent Briefing
3203 – Agent Briefing
3204 – Nothing
3205 – Nothing
3206 – Nothing
3207 – Nothing
3208 – Nothing
3209 – Retrieve drop point equipment
320A – Attach tracer to limousine
320B – Prepare escape route
320C – Acquire diversion target
320D – Create vehicular diversion
320E – Gain entry to G5 building
320F – Mine placed correctly
3210 – Mine placed incorrectly
3211 – Virus already downloaded into NavComp
3212 – Hovcab is unresponsive - need Reprogrammer
3213 – Accessing hovercab naviation systems
3214 – Virus downloaded successfully
3215 – Hovercab navigation systems reprogrammed
3216 – Connection to hovercab broken
3217 – Tracer Bug placed correctly
3218 – Tracer Bug placed incorrectly
3219 – Mission critical vehicle destroyed
321A – MISSION FAILED
321B – MISSION SUCCESSFUL
321C – DataDyne limo has escaped
321D – Mission failed - unacceptable civilian casualties
321E – Look out - she's got a gun!
321F – There's a maniac on the loose!
3220 – Intruder alert - send reinforcements
3221 – Elevator access sealed
3222 – Hey - what are you doing?
3223 – You don't scare me
3224 – Tracer Bug has been noticed
3225 – Greetings, citizen
3226 – Obtain Remote Mine
3227 – Dr. Caroll's
3228 – Remote Mine
3229 – A Remote Mine
322A – Picked up a Remote Mine
322B – Obtain Tracer Bug
322C – Dr. Caroll's
322D – Tracer Bug
322E – A Tracer Bug
322F – Picked up a Tracer Bug
3230 – Elevator door cannot be reopened
3231 – Obtain Reprogrammer
3232 – Dr. Caroll's
3233 – Reprogrammer
3234 – A Reprogrammer
3235 – Picked up a Reprogrammer
3236 – Diversion has been created
3237 – Obtain Remote Mine
3238 – Dr. Caroll's
3239 – Falcon 2
323A – A Remote Mine
323B – Picked up a Remote Mine
323C – The only place we could secure the .equipment was a storm drain
323D – Either of those blocked-up doors will .do as an escape route
323E – Reprogram that taxi - it's a Mark 2 .and should be compatible
323F – That car park lift is your only .point of ingress
3240 – EEPROM flag has been set
3241 – EEPROM flag has been cleared
3242 – An alternative diversion has been created!
3243 – Tracer Bug has been spotted
3244 – We suspect the G5 Corporation is just a .front for dataDyne and whoever else is .involved in this plot. I know Cassandra .de Vries is going to be here, but I need .to know who else is attending and what .they discuss. By the time you get out, .the help I requested should have arrived
3245 – Just who is this help you keep .referring to?
3246 – Not now, Joanna. Time for radio silence. .Good luck!
3247 – Thanks a lot
3248 – Remote Mine has been wasted

G5 Building – 18XX

1800 – Perfect Agent Briefing
1801 – G5 BUILDING
1802 – Special Agent Briefing
1803 – Agent Briefing
1804 – Nothing
1805 – Nothing
1806 – Nothing
1807 – Nothing
1808 – Nothing
1809 – Disable damping field generator
180A – Deactivate laser grid systems
180B – Holograph meeting conspirators
180C – Retrieve Dr. Caroll backup from safe
180D – Exit building
180E – Obtain alpha key card
180F – Guard's
1810 – Level 1 key card
1811 – Guard's key card
1812 – Picked up guard's key card
1813 – Obtain alpha key card
1814 – Guard's
1815 – Level 2 key card
1816 – Guard's key card
1817 – Picked up guard's key card
1818 – Mission critical object destroyed
1819 – Damping field generator shut down
181A – Generator cannot be restarted
181B – Laser grid unit shut down
181C – Laser grid unit activated
181D – All laser grid systems shut down
181E – Obtain DAT tape
181F – Dr. Caroll's.
1820 – Backup disk
1821 – Backup disk
1822 – Picked up backup disk
1823 – Door Decoder attached to access pad
1824 – Initiating cracking routines
1825 – Door Decoder finished - door unlocked
1826 – INTRUDER ALERT - all security to the vault
1827 – Door Decoder placed correctly
1828 – Door Decoder incorrectly positioned
1829 – Conspirators have been alerted
182A – Alarm activated
182B – Alarm deactivated
182C – Safe door is locked
182D – Door Decoder attached
182E – Obtain Door Exploder
182F – Dr. Caroll's
1830 – Door Exploder
1831 – Door Exploder
1832 – Picked up Door Exploder
1833 – Objectives incomplete - MISSION FAILED
1834 – MISSION SUCCESSFUL
1835 – Communications bug placed correctly
1836 – Communications bug placed incorrectly
1837 – Obtain CamSpy
1838 – Dr. Caroll's
1839 – CamSpy
183A – A CamSpy
183B – Picked up a CamSpy
183C – There's no way through while those .lasers are active
183D – That must be the meeting room up ahead. .Time to use the CamSpy
183E – The safe's heavily encrypted. .The decoder's gonna take a little longer
183F – Time to leave! Let's get to the door I set .up earlier
1840 – Mission critical object destroyed
1841 – Stand back, Joanna. We'll create your escape .route
1842 – Nothing
1843 – Nothing
1844 – Detonator
1845 – Detonator
1846 – Picked up Detonator
1847 – CamSpy has been destroyed - abort mission
1848 – We've recovered the sapient from Carrington .and altered its programming. It no longer .has a personality, so there will be no .further incidents
1849 – This will reduce its efficiency. My team will .have to take it to the core themselves. This .will endanger them. You should have .anticipated that the sapient might develop .a troublesome moral code
184A – No one could have predicted that! And I .resent being singled out for blame! .What about him?
184B – The President turned down your request for .the loan of the Pelagic II?.....Could it be you overestimated your .influence over him?
184C – No! Perhaps I underestimated his resolve. .We have a contingency plan ready to go, .and we will move as soon as the Presidential .entourage arrives at the air base. All I .need from the President is a tissue sample
184D – Ha! Assuming you don't get any interference. .If Carrington has pieced together enough of .this, he will have called for reinforcements
184E – There will be no outside help for .Mr. Carrington. The technology you gave us .is installed in Nevada and fully operational. .We can intercept any craft they use
184F – Then the devices we gave you are working .correctly? Good. Because we believe .anything which does not work correctly .should be destroyed. Consider that as you .follow your 'backup plans.'
1850 – Agent Dark reporting in! Prepare to .receive a download of the meeting data. .Priority request for an Institute Support .Team to protect the President before he .goes to Alaska.
1851 – No time for that now, Agent Dark. There's .been a development during radio silence. .The craft carrying those 'friends' I was .talking about was shot down over Nevada. .The weapon responsible was fired from .Area 51... that's where the survivors and .debris will have been taken. You're to .prep for immediate dispatch when you .return here. Carrington out
1852 – Area 51? But what about the President?

Infiltration – 2CXX

2C00 – Perfect Agent Briefing
2C01 – AREA 51 – EXTERIOR
2C02 – Special Agent Briefing
2C03 – Agent Briefing
2C04 – Nothing
2C05 – Nothing
2C06 – Nothing
2C07 – Nothing
2C08 – Nothing
2C09 – Shut down air intercept radar
2C0A – Plant comms device on antenna
2C0B – Disable all robot interceptors
2C0C – Gain access to hangar lift
2C0D – Make contact with CI spy
2C0E – Obtain grenades
2C0F – Dr. Caroll's
2C10 – Grenade
2C11 – A grenade
2C12 – Picked up a grenade
2C13 – Robot interceptor disabled
2C14 – All robot interceptors disabled
2C15 – Obtain comms rider
2C16 – Dr. Caroll's
2C17 – Comms rider
2C18 – Comms rider
2C19 – Picked up comms rider
2C1A – Communications bug placed correctly
2C1B – Communications bug placed incorrectly
2C1C – Antenna has been destroyed
2C1D – Antenna raised
2C1E – Antenna lowered
2C1F – Obtain lift key card
2C20 – Dr. Caroll's
2C21 – Lift key card
2C22 – Lift key card
2C23 – Picked up lift key card
2C24 – Lift access denied - key card needed
2C25 – Key card accepted - lift operational
2C26 – Lift is fully operational
2C27 – Hangar has been accessed
2C28 – Met up with CI agent
2C29 – Air intercept radar shut down
2C2A – Critical mission object destroyed
2C2B – Main gate has been opened
2C2C – Main gate has been closed
2C2D – Access denied
2C2E – Explosive has been placed
2C2F – Intruder detected - security system online
2C30 – Obtain explosive
2C31 – Dr. Caroll's
2C32 – Explosives
2C33 – Explosives
2C34 – Picked up explosives
2C35 – The air intercept radar is controlled from that .bunker
2C36 – There's the antenna, but... I can't throw a bug .that high!
2C37 – The hangar lift is on the other side .of that huge door
2C38 – Careful with that trigger finger, Agent Dark - .you're closing in on my position
2C39 – Lift access terminals destroyed
2C3A – Okay, Joanna, take a look at this. Our .operative inside Area 51 was able to get .this out to us.
2C3B – This is your entry point. A deserted helipad .on the edge of the base
2C3C – The lift down to the hangars and the .rendezvous point is beyond that wall... .Watch out for these guards
2C3D – Here is the communications antenna. .Attach a comms rider bug so we can talk to .you when you're inside the base. Again, .watch out for hostiles
2C3E – Oh, my God!
2C3F – Here is our friend. He appears to be .physically unhurt, though he hasn't .regained consciousness yet. By the look .of it, the surgeons are almost done with .their preliminary tests and will begin .dissection soon
2C40 – But who was...?
2C41 – Any questions? No. Good. Away you go to .the hangar
2C42 – Agent Dark Mission Log, 1028 hours. Against .my better judgement, I'm about to enter .Area 51
2C43 – Agent Dark! Over here!
2C44 – There you are! I was beginning to wonder .if
2C45 – If what?
2C46 – If you'd been discovered yet. And frankly, .if this is how you work, I'm amazed that .you lasted longer than five minutes
2C47 – I was tidying up one of your loose ends
2C48 – My loose ends?
2C49 – I'm sorry, I didn't realize you wanted him .to shoot you. I can call in some more guards .if you like
2C4A – Okay, okay, forget about it. I'm going to let .the Institute know we've made contact
2C4B – Foreign object detected - security alerted

Rescue – 2AXX

2A00 – Perfect Agent Briefing
2A01 – AREA 51 – MEDLABS
2A02 – Special Agent Briefing
2A03 – Agent Briefing
2A04 – Nothing
2A05 – Nothing
2A06 – Nothing
2A07 – Nothing
2A08 – Nothing
2A09 – Obtain and use lab technician disguise
2A0A – Destroy computer records
2A0B – Locate conspiracy evidence
2A0C – Gain access to autopsy lab
2A0D – Rescue the crash Survivor
2A0E – Research records destroyed
2A0F – Obtain lab clothes
2A10 – Lab Tech's
2A11 – Lab clothes
2A12 – Lab clothes
2A13 – Picked up lab clothes
2A14 – Access to door control systems denied
2A15 – Access to light control systems denied
2A16 – Access to security control systems denied
2A17 – Virus downloaded to console
2A18 – Obtain Data Uplink
2A19 – Lab Tech's
2A1A – Data Uplink
2A1B – Data Uplink
2A1C – Picked up Data Uplink
2A1D – Laboratory accessed successfully
2A1E – Data Uplink connected
2A1F – Data Uplink connection broken
2A20 – Obtain medlab 2 key card
2A21 – Guard's
2A22 – Medlab 2 key card
2A23 – Medlab 2 key card
2A24 – Picked up medlab 2 key card
2A25 – Who are you?
2A26 – Hey - you've got my clothes
2A27 – Help - help!
2A28 – Don't shoot me!
2A29 – Oh, my God - a gun!
2A2A – There's an intruder in the complex
2A2B – Give me back my clothes - or else!
2A2C – Right - you've asked for it!
2A2D – Give me my clothes
2A2E – I don't have much time!!!
2A2F – The enemy has discovered the disguise
2A30 – Virus has already been downloaded
2A31 – Initiating virus download
2A32 – So, you got here at last
2A33 – Hey, you're not SECURITY ALERT!
2A34 – No guns allowed in here - put your weapon away
2A35 – I won't tell you again - lose the weapon
2A36 – Right - I'm calling security
2A37 – Everyone's been waiting for you
2A38 – Critical mission personnel killed
2A39 – Cannot gain access to autopsy lab
2A3A – Hey, that's not Harry. It's an intruder
2A3B – Obtain op room key card
2A3C – Guard's
2A3D – Op room key card
2A3E – Op room key card
2A3F – Picked up operation room key card
2A40 – Elvis has been killed.
2A41 – Get the hell out of here!
2A42 – Containment unit raised up
2A43 – Containment unit lowered down
2A44 – Mission critical equipment destroyed.
2A45 – Obtain X-Ray Scanner
2A46 – X-Ray Scanner
2A47 – X-Ray Scanner
2A48 – Picked up X-Ray Scanner
2A49 – Scanner target acquired
2A4A – Target ID confirmed - XT origin
2A4B – Scanner lock lost
2A4C – Disguise has been worn
2A4D – The showers
2A4E – Now, if I can convince someone .to part with their uniform
2A4F – The temperature's dropping. You must be .close to the cryo room
2A50 – The air's heavily recycled around here - must. be near the autopsy lab
2A51 – There he is, Jo! Hurry or you'll be too late!
2A52 – Leave this area now
2A53 – Should you be in here?
2A54 – Holy
2A55 – It's a spy!
2A56 – Warn the others
2A57 – Imposter!
2A58 – Lighting systems overloaded
2A59 – Alternative entrance to medlabs created
2A5A – The problem you have is that there is no .way to sneak into the research section. .The only way in available to you is a .weak section of wall I've marked in the .room beyond the stores. It can be destroyed .with explosives
2A5B – Doesn't sound like a problem to me. Where .are these explosives?
2A5C – In that crate
2A5D – Cute. Very cute
2A5E – By the way, the stores are crawling with .guards. It may go against your nature, but .try sneaking through rather than blasting .everything
2A5F – Certainly. Any other pearls of wisdom?
2A60 – That crate
2A61 – Yes?
2A62 – It really doesn't like being shot
2A63 – Great. Now, if I can just fight the urge .to report him to Base Security
2A64 – Put your hands up and step away from the .alien
2A65 – What the hell do you think you're doing? .This is supposed to be a sealed room! .Don't you know anything about autopsy .procedures?
2A66 – Don't make me tell you again, Doctor. And .turn that laser off
2A67 – Director Easton will hear about this, .young lady
2A68 – Of course he's going to hear of it, you .moron. I've just got into his top secret .base, and now I'm stealing his alien.
2A69 – Automatic Defenses Disabled

Escape – 48XX

4800 – Perfect Agent Breifing
4800 – AREA 51 – ESCAPE
4800 – Special Agent Breifing
4800 – Agent Breifing
4800 – Nothing
4800 – Nothing
4800 – Nothing
4800 – Nothing
4808 – Nothing
4809 – Locate alien tech medpack
480A – Rendezvous with CI spy
480B – Revive Maian Bodyguard
480C – Locate secret hangar
480D – Escape from Area 51
480E – Joanna - this is Jonathan. You're in grave danger
480F – They've flooded the area with nerve gas
4810 – Get our friend to the containment lab. .There's a hiding place there
4811 – I'll contact you when you get there - good luck!
4812 – Good work, Jo. We need to meet up. They're .getting suspicious of me
4813 – Use the maintenance hatch I've opened .in one of the containment labs. Hurry
4814 – Obtain alien medpack
4815 – Cassandra De Vries'
4816 – Alien medpack
4817 – Nothing
4818 – Picked up an alien medpack
4819 – Joanna - over here
481A – We need to get back to our friend
481B – Right, we're near. Cover me, Jo
481C – Okay - stand back
481D – Jonathan has been killed
481E – Elvis has been killed
481F – The secret hangar has been located
4820 – Okay, Jo - let's go
4821 – Alien medpack activated
4822 – Alien medpack operation aborted
4823 – Alien medpack has been administered
4824 – Mission critical object destroyed
4825 – Outer hangar door is opening
4826 – Outer hangar door is closing
4827 – Inner hangar door is opening
4828 – Inner hangar door is closing
4829 – It's the only way out of here
482A – You're the only one who can fly it, Elvis, so get in
482B – But we can't leave you behind
482C – There must be a way out of here
482D – One of us will have to stay behind and open the .hangar doors
482E – I'll get out on that hoverbike. Cover me while I .open the doors
482F – Jonathan, go with Elvis. I'll see to the consoles
4830 – It's dangerous, Jo
4831 – I can handle it... Trust me
4832 – Okay
4833 – Damn it, Joanna... cover me!
4834 – I'll cover the stairs - you take the ramp
4835 – The hangar doors are now open
4836 – Medical containment doors unlocked
4837 – The medpack's got to be somewhere around here
4838 – Time to hook up with Jonathan, before he gets .into any more trouble
4839 – That smell... oil... I smelt that in the other .hangars
483A – The jetbike should get me out before they lock .the base down
483B – Oh, no! We have a problem. It's a single seater!
483C – Two can get in but no more
483D – Plus, it's got no style, you know what I'm saying?
483E – I'm not having this. That specimen is government property and should not leave the base.
483F – Let's see how that overconfident thief deals with our gas defense system. She'll think twice before messing with me again!
4840 – What's that noise? Can't be... Gas!
4841 – Noooo, that wasn't meant to happen!
4842 – Please stop! I'm not supposed to die. She Arggghhh!
4843 – You idiot! We'd better get out of here
4844 – Gasps, chokes, and wheezes
4845 – ***aahh...! aahaa...! aaaaahhh! aha. ahh.***
4846 – I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognize you from before. You helped me. Thank you
4847 – You... You speak our language?
4848 – Watch her... she's sharp
4849 – Earrggghh...eerggh
484A – What's wrong?
484B – I have a headache. And with a head this big, that's no joke
484C – Can you walk? We must leave before they get organized and hunt us down
484D – I think so. What's your name?
484E – I'm Agent Dark. Or Joanna, if you prefer
484F – Well, Joanna, I'm Protector One. But you can call me... Elvis!
4850 – Console is not active
4851 – What the hell do you think you're doing? .This is supposed to be a sealed room! .Don't 4852 – you know anything about autopsy .procedures?
4853 – Director Easton will hear about this, .young lady You can't take that! It's government property! .This is intolerable! It's... it's... .unprofessional!!
4854 – I don't care much for procedures!

Air Base – 0EXX

0E00 – Perfect Agent Briefing
0E01 – PRESIDENTIAL TERMINAL .US AIRBASE, ALASKA
0E02– Special Agent Briefing
0E03– Agent Briefing
0E04– Nothing
0E05 – Obtain disguise and enter base
0E06 – Check in equipment
0E07 – Subvert security monitoring system
0E08 – Obtain flight plans from safe
0E09 – Board Air Force One
0E0A – Obtain suitcase
0E0B – Suitcase
0E0C – Suitcase
0E0D – Picked up a suitcase
0E0E – Obtain air stewardess uniform
0E0F – Disguise
0E10 – Nothing
0E11 – Disguise
0E12 – Disguise
0E13 – Picked up a stewardess uniform
0E14 – Obtain flight plans from safe
0E15 – Nothing
0E16 – Flight Plans
0E17 – Flight Plans
0E18 – Picked up the flight plans
0E19 – Look out - it's an intruder
0E1A – Innocent civilians have been killed
0E1B – Is he OK?
0E1C – I'll go and get some help
0E1D – Good afternoon
0E1E – OK, you know the way from here
0E1F – You'll have to check that weapon in here
0E20 – Oh, my God!
0E21 – Weapons are not allowed in the base
0E22 – Right, I'm calling security
0E23 – System shutdown initiated
0E24 – Security systems have been shut down
0E25 – Weapons have been detected
0E26 – Suitcase has been deposited
0E27 – Suitcase has been scanned
0E28 – Hey, you - this is a restricted area
0E29 – Are you new around here?
0E2A – Hey - give me back my case
0E2B – You get security - I'll deal with her...
0E2C – Upstairs...there's an intruder
0E2D – Laser grid access denied
0E2E – Laser grid system has been overloaded
0E2F – Too many neutral casualties inflicted
0E30 – Stop them from getting the safe
0E31 – Disguise worn
0E32 – Now's your chance! Grab the stewardess's .bag and get her uniform
0E33 – Use that case to conceal your equipment
0E34 – The case will get stopped unless you do something
0E35 – So that's Air Force One? Huh, smaller .than I thought
0E36 – Stop them - they're breaking into the safe
0E37 – Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point
0E38 – Excellent, Joanna. That cable car is your way in... Our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by air base troops. I don't have to remind you that...
0E39 – That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?
0E3A – I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President
0E3B – Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?
0E3C – Only vague suspicions, and I won't distract you with those. Good luck. Carrington out
0E3D – Lift inoperative - security system is active
0E3E – Critical mission personnel disabled
0E3F – Critical mission object destroyed
0E40 – Entrance to base secured
0E41 – We're taking over!!
0E42 – Hover trolley has been shut down
0E43 – Equipment cannot be checked in

Air Force One – 36XX

3600 – Perfect Agent Briefing
3601 – AIR FORCE ONE
3602 – Special Agent Briefing
3603 – Agent Briefing
3604 – Nothing
3605 – Locate and retrieve equipment
3606 – Locate President
3607 – Get President to escape capsule
3608 – Secure Air Force One flight path
3609 – Detach UFO from Air Force One
360A – Obtain Suitcase
360B – Nothing
360C – Suitcase
360D – Suitcase
360E – Picked up a Suitcase
360F – Obtain Crossbow
3610 – Nothing
3611 – Crossbow
3612 – Crossbow
3613 – Picked up a Crossbow
3614 – Too many neutral casualties inflicted
3615 – UFO attachment damaged
3616 – Unable to detach UFO
3617 – Autopilot has been activated
3618 – Air Force One has been stabilized
3619 – Autopilot systems have been destroyed
361A – The President has been incapacitated
361B – Pilots have been killed
361C – Pilots have been saved
361D – Air Force One is about to crash
361E – Obtain remote mine
361F – Nothing
3620 – Remote mine
3621 – Remote mine
3622 – Picked up a remote mine
3623 – Who are you, young lady?
3624 – Security, SECURITY!!
3625 – Mr. President, you're in danger. Trent is trying to .kidnap you
3626 – What the hell was that!
3627 – We have to get you to the escape pod. .Follow me
3628 – You can't make accusations like that without evidence.. I assume that you have some?
3629 – This is a recording of a meeting between .Trent and the other conspirators
362A – Seems overwhelming... I'm in your hands. .What do we do now?
362B – Hey, that's not
362C – It's an intruder
362D – How the hell did you get on board?
362E – Now, let's retrieve the evidence
362F – The President's room is on this .level, Joanna
3630 – Something's wrong... You have to get to the cockpit!
3631 – Maybe a mine will detach the UFO
3632 – Nothing
3633 – Nothing
3634 – Adrenaline pill
3635 – Adrenaline pill
3636 – Picked up an adrenaline pill
3637 – Nothing
3638 – Nothing
3639 – Key card
363A – Key card
363B – Picked up a key card
363C – Cargo bay has been lowered
363D – Cargo bay has been raised
363E – Mission critical object has been destroyed
363F – Access denied - lift key card required
3640 – Nothing
3641 – Nothing
3642 – Lift key card
3643 – Lift key card
3644 – Picked up a lift key card
3645 – Timed mine has been wasted
3646 – Ha, Ha, Ha, Ha, Ha
3647 – You'll never save him now
3648 – The President is under attack
3649 – Have you thought any more about that proposal I gave you, sir?
364A – My answer remains the same... I'm sorry Trent, but no. I won't loan the Pelagic II to dataDyne. Now please, can we move on to other matters?
364B – But this is a golden opportunity to show that America has faith in its industries and will back them
364C – Damn it, man! I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance
364D – As you wish, sir
364E – My last chance? Ha! You fool. That was yours
364F – Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?
3650 – Piece of cake, Joanna. Watch this!
3651 – Uh-oh
3652 – Watch what? Will you stop playing around and shoot!
3653 – Out of options... Joanna, brace yourself for impact!
3653 – The pilots have stabilized Air Force One

Crash Site – 0AXX

0A00 – Perfect Agent Briefing
0A01 – CRASH SITE
0A02 – Special Agent Briefing
0A03 – Agent Briefing
0A04 – Nothing
0A05 – Retrieve Presidential medical scanner
0A06 – Activate distress beacon
0A07 – Shut down enemy jamming device
0A08 – Retire Presidential clone
0A09 – Locate and rescue President
0A0A – There's the escape pod
0A0B – Maybe there's a beacon in there
0A0C – The jamming... It's coming from that ship
0A0D – Elvis... He'll be able to protect the President
0A0E – Distress beacon has been activated
0A0F – Critical mission object has been destroyed
0A10 – Obtain Presidential Scanner
0A11 – Nothing
0A12 – Nothing
0A13 – A Presidential Scanner
0A14 – Picked up a Presidential Scanner
0A15 – Jamming device has been shut down
0A16 – President has been killed
0A17 – Presidential clone has been eliminated
0A18 – You'll never save him now!
0A19 – President has been rescued
0A1A – Obtain Night Vision
0A1B – Cassandra De Vries'
0A1C – Night Vision
0A1D – Night Vision
0A1E – Picked up Night Vision
0A1F – Take this; you should find it useful!
0A20 – Ahhh... uuhhhh...
0A20 – Ahhh... uhh... owww...
0A20 – Agent Dark! Please report!
0A20 – Perfect Dark, come in!
0A20 – A-agent Dark reporting in
0A20 – Agent Dark! Please reply!
0A20 – Something's jamming my transmissions. It's coming from that other craft
0A20 – I'd better find the jamming device and check that Elvis is okay. Not forgetting the President, of course
0A20 – How are you feeling, Mr. President?
0A20 – Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this
0A20 – Just one thing, sir? What is the Pelagic II that Trent wanted so badly?
0A20 – It's a U.S. government deep sea research vessel, one of a kind. The only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused
0A20 – Trent has a lot to answer for, but I don't think we'll find him now
0A20 – You have failed, Easton. You are a flawed device, and we need you no longer
0A20 – Just try it, you Scandinavian freak!
0A2F – Noooooooo!!!

Pelagic II – 16XX

1600 – Perfect Agent Briefing
1601 – Cetan Ship
1602 – Special Agent Briefing
1603 – Agent Briefing
1604 – Nothing
1605 – Deactivate GPS and autopilot
1606 – Disable primary power source
1607 – Secure laboratories and research data
1608 – Activate Moon Pool lift
1609 – Rendezvous and escape with Elvis
160A – Cripple the engines and the ship will .drift Perfect!
160B – This must be where the sub's controlled from
160C – Without the autopilot and the GPS, the ship .will wander off station
160D – They'll be unable to conduct any operations .without any power
160E – Autopilot system has been deactivated
160F – GPS system has been deactivated
1610 – Critical mission object has been destroyed
1612 – Reactor shutdown control hatch opened
1613 – Reactor has been shut down
1614 – Diving control center has been located
1615 – Critical mission personnel killed
1616 – Research data has been secured
1617 – Nothing
1618 – Research data disk
1619 – A research data disk
161A – Picked up a research data disk
161B – Critical mission personnel have been killed
161C – Lift door has been unlocked
161D – Lift has been activated
161E – Operation denied - hangar doors still closed
161F – Unlocking sequence has been reset
1620 – You go on ahead, Jo. I'll secure the perimeter. .We'll meet up later
1621 – Elvis has been killed
1622 – Joanna... What took you so long? Follow me - .let's get out of this old tub
1623 – Civilians have been killed
1624 – Critical mission object has been destroyed
1625 – Alarm has been activated
1626 – Alarm has been deactivated
1627 – Right. The diving operation has been disrupted on the surface. .Time for a swim
1628 – I hope the government don't want to use this ship anytime soon
1629 – Do you think we were a little heavy-handed?
162A – Naaahhhh
162B – Pull the plug on that now
162C – Switch this thing off
162D – I'll shut it down
162E – Please don't hurt me
162F – Die, you traitors
3000 – Perfect Agent Briefing
3001 – CETAN SHIP
3002 – Special Agent Briefing
3003 – Agent Briefing
3004 – Nothing
3005 – Reactivate teleportals
3006 – Disable Cetan megaweapon
3007 – Secure control room
3008 – Restore Dr. Caroll's personality
3009 – Escape from Cetan ship
300A – This will help us to get round the .ship quicker
300B – This antibody masking will protect us from .the automatic defenses
300C – There's Dr. Caroll. Let's see if we can .reverse what was done to him
300D – We have to get out of here!
300E – Elvis has been killed
300F – Dr. Caroll has been killed
3010 – Cetan ship evacuation successful
3011 – Elvis has unlocked the door
3012 – Here, take this gun and keep those Skedar .off my back while I'm working
3013 – Antibody masking has been obtained
3014 – Cetan megaweapon has been disabled
3015 – Control Room has been secured
3016 – Dr. Caroll's personality has been restored
3017 – Nothing
3018 – Nothing
3019 – Backup disk
301A – A backup disk
301B – Nothing
301C – It looks like this could benefit from .a little bit of sabotage
301D – Time to reactivate those teleportals
301E – Teleportals have been reactivated
301F – This doesn't seem normal. No one's around
3020 – No signs of conflict. No spent ammo cases or bullet holes
3021 – But there ought to be a rear guard at least. It makes no sense
3022 – There has to be someone farther inside. Cover me
3023 – Here goes. I just hope dataDyne haven't done anything to prevent this
3024 – Virus detected
3025 – Me and my big mouth
3026 – Commencing countermeasures. Commenc..... *** ooOOoh!! *** eeEEe!! *** aaAhh!! *** oOOoh!! *** aAArRrgghh!! *** YEEeeooOOOOOOowWWwlll!! ***
3027 – Dr. Caroll? Are you in control again? Can you stop the program?
3028 – Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now
3029 – What do you mean?
302A – When the program has run, I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and, unfortunately, myself along with it. I'm sorry, Joanna... There is no other way and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honor to work with you. Goodbye, Joanna Dark
302B – Cetan megaweapon has been disabled
302C – Ammo wasted - unable to disable megaweapon

CI Defense – 22XX

2200 – Perfect Agent Briefing
2201 – CARRINGTON INSTITUTE
2202 – Special Agent Briefing
2203 – Agent Briefing
2204 – Nothing
2205 – Reactivate automatic defenses
2206 – Release hostages
2207 – Retrieve experimental weapon
2208 – Destroy sensitive information
2209 – Deactivate bomb
220A – Obtain sensitive info
220B – Guard's
220C – Sensitive info
220D – Sensitive info
220E – Picked up sensitive info
220F – Automatic gun activated
2210 – Too many hostages killed
2211 – Hostages have been saved
2212 – Sensitive information has been destroyed
2213 – Carrington has been killed
2214 – Joanna - we're under attack
2215 – Get the guns back on line – hurry
2216 – The Skedar have taken hostages
2217 – Get up to the offices and save them
2218 – They're using a new form of shield technology
2219 – Foster was working on a new weapon which may .be useful
221A – Damn it. My office. If they get access
221B – Get there first, Jo, and destroy the files
221C – Things are desperate. They've planted a bomb
221D – Find it and get it out of the building
221E – Access denied - authorization failure
221F – Emergency overrides have been engaged
2220 – Well done, Joanna. We're nearly clear
2221 – The last dropship is waiting for you. Hurry
2222 – Critical mission object has been destroyed
2223 – The autodefenses will really help me out
2224 – So this is what Foster was working on
2225 – I'll have to go carefully. The hostages are .counting on me
2226 – Well, at least I won't know if I'm doing .anything wrong
2227 – The bomb has been detonated
2228 – You have been given a Devastator
2229 – All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.
222A – Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!
222B – But you know how it is, Joanna... I had to make sure my hair was just right, and then there was the suit.
222C – They should keep you away from mirrors. Nervous?
222D – Very. I've waited for this moment for so many years. Contact, friendly contact, between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House, and it will finally happen.
222E – Where did that come from?
222F – It was up on ground level
2230 – Looks like someone doesn't know when to quit. We've got to get everyone out!
2231 – Get clear! I'll hold them off
2232 – You can come back and get me later!
2233 – At least, I hope you can
2234 – You need the Data Uplink
2235 – Connection has been made
2236 – Bypassing security systems
2237 – Virus has been downloaded successfully
2238 – Ship's engines have been activated
2239 – Connection to ship has been broken
223A – Obtain Data Uplink
223B – Data Uplink
223C – A Data Uplink
223D – Picked up a Data Uplink

Attack Ship – 26XX

2600 – Perfect Agent Briefing
2601 – SKEDAR ASSAULT SHIP
2602 – Special Agent Briefing
2603 – Agent Briefing
2604 – Nothing
2605 – Disable shield system
2606 – Open hangar doors
2607 – Access navigational systems
2608 – Sabotage engine systems
2609 – Gain control of bridge
260A – Ship's shields have been lowered
260B – Hangar doors have been opened
260C – Elvis has been killed
260D – Navigational information has been retrieved
260E – Lift has been activated
260F – All hangar Skedar have been killed
2610 – Outside, Joanna. Get the shields down and .we can help you
2611 – You've got to open the hangar doors so we can dock
2612 – Okay, we're in. I'll meet you in the hangar
2613 – Good to see you, Joanna
2614 – Take this - you should find it useful
2615 – Received AR34 assault rifle
2616 – Time to head upwards. I'll take this lift; .you take the other one
2617 – Engines have been disabled
2618 – Look out, Joanna! I think we've made them angry
2619 – Bridge has been captured
261A – You go on ahead, Jo. I'll secure the perimeter. .We'll meet up later
261B – I've got to get those shields down to let Elvis .in. I need all the help I can get
261C – Now only the hangar bay doors are in the way
261D – This machine contains the Skedar star maps
261E – If we control the bridge, then the ship is ours
261F – Time to head upwards
2620 – Oohhh. I'd better not be where I think I am
2621 – And it's worse than that, my dear. Just look who you've got for company
2622 – You! I thought you'd managed to escape. We found no trace of you at all
2623 – You couldn't find me. But there was no hiding from the Skedar, as you and Mr. Carrington just discovered
2624 – This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die
2625 – Why are you doing this, Cassandra?
2626 – The Skedar used me, Joanna. You are my best chance for revenge
2627 – Eeeeaaarrrrggghhh!!!
2628 – Wow. That's the first time I've seen another planet from space. It's beautiful
2629 – Hmmmm?
262A – I don't. I don't believe it!
262B – Elvis? What is it?
262C – Where are you going?
262D – We have to get down to the surface! Follow me!
262E – We have to get out of here!
262F – Hangar doors locked - shields still active
2630 – Critical mission object destroyed
2631 – Ammo depleted - consoles can't be destroyed
2632 – Obtain De Vries' necklace
2633 – Cassandra De Vries'
2634 – Necklace
2635 – De Vries' necklace
2636 – Picked up De Vries' necklace

Skedar Ruins – 42XX

4200 – Perfect Agent Briefing
4201 – SKEDAR BATTLE SHRINE
4202 – Special Agent Briefing
4203 – Agent Briefing
4204 – Nothing
4205 – Identify temple targets
4206 – Activate bridge
4207 – Gain access to Inner Sanctum
4208 – Destroy secret Skedar army
4209 – Assassinate Skedar leader
420A – Obtain Night Vision
420B – Nothing
420C – Night Vision
420D – Night Vision
420E – Picked up Night Vision
420F – Obtain Scanner
4210 – Nothing
4211 – Scanner
4212 – Scanner
4213 – Picked up Scanner
4214 – Obtain Target Amplifier
4215 – Nothing
4216 – Target Amplifier
4217 – Target Amplifier
4218 – Picked up Target Amplifier
4219 – Target Amplifier placed correctly
421A – Target Amplifier placed incorrectly
421B – Generator has been reactivated
421C – Skedar Inner Sanctum has been reached
421D – Skedar secret army has been defeated
421E – This seems to be one of the special pillars
421F – The power's more constant in this area. .The Inner Sanctum can't be far away
4220 – OH, NO!!! A Skedar army in suspended animation!
4221 – Okay, this is it... Cut off the head and the .body will perish
4222 – This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The Battle Shrine is located at the most holy part of this holy planet
4223 – So let me get this straight - it's holy. But there's more to it than that, isn't there?
4224 – Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire - but we always had to be on our guard. The destruction of this place would mean a chance at true peace
4225 – Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine
4226 – If you're caught on the ground when the fleet gets here, you won't stand a chance
4227 – That's a mistake I don't intend to make
4228 – Yesss
4229 – Joanna! Joanna!
422A – Elvis! Elvis! Over here
422B – No problem. Grab my arms - we'll get you out in no time
422C – No, quick! Give me your gun!
422D – Will! You! Just! Let! Go!
422E – I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear
422F – I’d have got out in time if that one hadn't grabbed my foot
4230 – Of course, Joanna, of course
4231 – No, I would have
4232 – I believe you
4233 – Make your sacrifice to the God of War
4234 – Grenade ammo used up - can't enter Shrine
4235 – Alternative entrance to Shrine created
4236 – Where are you? Are you hurt?

Mr. Blondes Revenge – 4AXX

4A00 – Perfect Agent Briefing
4A01 – LUCERNE TOWER
4A02 – Special Agent Briefing
4A03 – Agent Briefing
4A04 – Locate and escort Cassandra to helipad
4A05 – Plant explosive device in lab lift
4A06 – Eliminate dataDyne Captain
4A07 – Get the hell out of my office
4A08 – Go to the helipad if you want to live
4A09 – You won't shoot me!
4A0A – How dare you disturb me!
4A0B – You will regret this intrusion, girl
4A0C – If I were you, I'd leave... NOW!
4A0D – You won't shoot me!
4A0E – Cassandra has been immobilized
4A0F – Cassandra has been captured successfully
4A10 – Security chief has been eliminated
4A11 – Nothing
4A12 – Nothing
4A13 – Skedar bomb
4A14 – Skedar bomb
4A15 – Picked up Skedar bomb
4A16 – Skedar bomb has been placed successfully
4A17 – Skedar bomb has detonated
4A18 – Lift doors locked - bomb cannot be placed
4A19 – Lift has been disabled

Maian SOS – 3CXX

3C00 – Perfect Agent Briefing
3C01 – AREA 51, NEVADA, EARTH
3C02 – Special Agent Briefing
3C03 – Agent Briefing
3C04 – Sabotage enemy medical experiment
3C05 – Destroy captured Maian saucer
3C06 – Activate distress signal
3C07 – Medical experiment has been sabotaged
3C08 – Captured Maian saucer has been destroyed
3C09 – Distress signal has been sent
3C0A – Critical mission object has been destroyed
3C0B – Mission failed - cannot escape from medlab
3C0C – Alternative escape route found

WAR! – 46XX

4600 – Perfect Agent Briefing
4601 – BATTLE SHRINE
4602 – Special Agent Briefing
4603 – Agent Briefing
4604 – Kill Skedar King
4605 – Kill Skedar King 2
4606 – Kill Skedar King 3
4607 – Maian leader has been killed
4608 – Skedar King has been killed

Duel – 5EXX

5E00 – Perfect Agent Briefing
5E01 – LUCERNE TOWER
5E02 – Special Agent Briefing
5E03 – Perfect Agent Briefing
5E04 – Defeat dataDyne guard
5E05 – Defeat Jonathan Dark
5E06 – Defeat Trent Easton
5E07 – THE DUEL
5E08 – Defeat your opponent
5E09 – Well done! You were too quick for him!
5E0A – Well done! You were too quick for him!
5E0B – Well done! You were too quick for him!
5E0C – Opponent skill level: AGENT
5E0D – Opponent skill level: SPECIAL AGENT
5E0E – Opponent skill level: PERFECT AGENT
1C08 – Collect Night Vision from table to begin
1C09 – Activate the Night Vision, Locate the light switch, Turn the lights back on
1C0A – Collect Data Uplink from table to begin
1C0B – Stand next to the terminal and use the Uplink
1C0C – You need to be holding the Data Uplink
1C0D – Connection established
1C0E – Terminal has been successfully hacked
1C0F – Connection broken - too far from PC
1C10 – Collect ECM Mine from table to begin
1C11 – Locate Hub and throw ECM Mine onto Hub
1C12 – ECM Mine has been placed incorrectly
1C13 – ECM Mine has been placed correctly
1C14 – Collect CamSpy from table to begin
1C15 – Locate Info Room PC and holograph it
1C16 – Info Room PC successfully holographed
1C17 – Lights have been reactivated
1C18 – Collect Door Decoder from table to begin
1C19 – Use Decoder on door pad to unlock it
1C1A – You need to be holding the Door Decoder
1C1B – Decoder attached. Initiating cracking routines
1C1C – Decoding complete. Door has been unlocked
1C1D – Collect Tracker from table to begin
1C1E – Locate IR Scanner using Tracker
1C1F – IR Scanner has been successfully located
1C20 – Collect IR Scanner from table to begin
1C21 – Locate secret door using IR Scanner
1C22 – Secret door has been successfully located
1C23 – Collect X-Ray Scanner from table to begin
1C24 – Find hidden switches to shut down laser grid
1C25 – All laser grids have been deactivated
1C26 – Collect Disguise from table to begin
1C27 – Fool someone into giving you Cloaking Device
1C28 – Cloaking Device successfully retrieved
1C29 – Laser Grid 1 has been deactivated
1C2A – Laser Grid 2 has been deactivated
1C2B – I'm here to pick up the equipment
1C2C – Go away, Joanna. You're not fooling anybody!
1C2D – Here you go. Don't drop it now
1C2E – Cloaking Device has been secured successfully
1C2F – You're meant to use the Disguise, remember?
1C30 – You'll have to do better than that, Joanna
1C31 – Joanna, where did you spring from?
1C32 – You have been detected by the camera
1C33 – Collect Cloaking Device from table to begin
1C34 – Use Cloaking Device and locate Carrington
1C35 – I think we can safely say your training.is now complete!
1C36 – Mission complete - Device Training passed!
1C37 – Mission failed - you have been detected BR>1C38 – Data Uplink Device Training Instructions
1C39 – CamSpy Device Training Instructions
1C3A – Night Vision Device Training Instructions
1C3B – Door Decoder Device Training Instructions
1C3C – X-Ray Scanner Device Training Instructions
1C3D – Disguise
2War
4601 BATTLE SHRINE

CI
220A Obtain Sensitive Info
220E Picked up Sensitive Info
2228 You have been given a Devastator
222C They should be...
222D Very...

G5
180E Obtain Alpha Keycard
1810 Level 1 keycard
1815 Level 2 keycard
182E Obtain Door Exploder
1830 Door Exploder
1846 Picked up detonator

Chicago
320C Acquire Diversion Target (BETA OBJECTIVE)
322B Obtain Tracer Bug
3240 EEPROM Flag Set
3241 EEPROM Flag Cleared
3Defection
04 NULL3 to 08 NULL7
09 dataDyne Central HQ
0A 2023 Hours 15 Aug 2000
20 CANNOT complete all objectives
22 Computer Executive Erased
2B You've written your last bug, traitor
31 Unable to download, data uplink needed
34 Erase Dr. Carrol conversation
62 You vandal, you've broken it
63 2023, 2214 hours, Lucerne Tower

Investigation
0E Machinery Screen Sound Fx
2B Strange, the experiment is


Credits
Perfect Dork1
MegaMaster2, 3, 4, 5, 6, 7, 8, 9
Krijy10
Ass Wigit11, 12