Affiliates:
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WARNING: do not copy these codes to other sites! |
1 | Maximum Speed Modifier P11 | 810F6BA4 ???? 810F6BA6 ???? |
2 | Maximum Speed Modifier P2 | 810F797C ???? 810F797E ???? |
3 | P3/COM 2 Top Speed2 | 810F8754 ???? 810F8756 ???? |
4 | P4/COM 3 Top Speed | 810F952C ???? 810F952E ???? |
5 | COM 4 Top Speed | 810FA304 ???? 810FA306 ???? |
6 | COM 5 Top Speed | 810FB0DC ???? 810FB0DE ???? |
7 | COM 6 Top Speed | 810FBEB4 ???? 810FBEB6 ???? |
8 | COM 7 Top Speed | 810FCC8C ???? 810FCC8E ??? |
9 | COM 7 Top Speed | 810FCC8C ???? 810FCC8E ??? |
10 | Y Coordinate (Or Something Like It) Modifier P1 | 810F6A00 ???? 810F6A02 ???? |
11 | Y Coordinate (Or Something Like It) Modifier P2 | 810F77D8 ???? 810F77DA ???? |
12 | Y Coordinate (Or Something Like It) Modifier P3 | 810F85B0 ???? 810F85B2 ???? |
13 | Y Coordinate (Or Something Like It) Modifier P4 | 810F9388 ???? 810F938A ???? |
14 | Floating Jump | 8102AA86 ???? |
15 | Super Acceleration From A Standing Start3 | 810E2ED0 4500 |
16 | Optional ASM Codes To Use With Super Acceleration | 81031F80 2400 81031FD0 1000 81031EC4 1000 |
17 | ASM Acceleration Speed Mofifiers (4500 Is Nice) | 81031070 3C1B 81031070 ???? 81031074 449B 81031076 9000 81031690 3C1B 81061692 ???? 81031694 449B 81031696 3000 810315F0 3C1B 810315F4 ???? 810315F6 2000 810313EC 3C1B 810313EE ???? 810313F0 449B 810313F2 2000 8103133C 3C1B 8103133E ???? 81031340 449B 81031342 5000 81031130 3C1B 81031132 ???? 81031134 449B 81031136 3000 |
18 | Super Acceleration/Speed Most Of The Time4 | 50002504 0000 810E2ED0 4500 50002504 0000 810E2ED2 0000 |
19 | # Of Laps Counted When Crossing Finish Line | 81009562 ???? |
20 | Boosts Don't Work (Seems To Mess Up Gravity Too) | 810225E8 2400 |
21 | Astro Mode5 | 8002E37C 2400 |
22 | Endless Race | 81009564 2400 |
23 | Messed Up Laps | 81009564 AC48 |
24 | Everyone Finishes As Soon As They Cross The Starting Line | 81009564 AC4C |
25 | Cheat Laps (Going Across The Finish Line The Wrong Way Doesn't Subtract Laps. Thus You Can Just Drive Back And Forth Across It And Win!) | 810096B0 2400 |
26 | Item Control6 | 80165F5F 00?? |
27 | P1 Top Speed | 810F6BA4 ???? 810F6BA6 ???? |
28 | P2/COM 1 Top Speed | 810F797C ???? 810F797E ???? |
29 | P3/COM 2 Top Speed | 810F8754 ???? 810F8756 ???? |
30 | P4/COM 3 Top Speed | 810F952C ???? 810F952E ???? |
31 | COM 4 Top Speed | 810FA304 ???? 810FA306 ???? |
32 | COM 5 Top Speed | 810FB0DC ???? 810FB0DE ???? |
33 | COM 6 Top Speed | 810FBEB4 ???? 810FBEB6 ???? |
34 | COM 7 Top Speed7 | 810FCC8C ???? 810FCC8E ???? |
35 | P1 Weight | 810F6A8C ???? 810F6A8E ???? |
36 | P2/COM 1 Weight | 810F7864 ???? 810F7866 ???? |
37 | P3/COM 2 Weight | 810F863C ???? 810F863E ???? |
38 | P4/COM 3 Weight | 810F9414 ???? 810F9416 ???? |
39 | COM 4 Weight | 810FA1EC ???? 810FA1EE ???? |
40 | COM 5 Weight | 810FAFC4 ???? 810FAFC6 ???? |
41 | COM 6 Weight | 810FBD9C ???? 810FBD9E ???? |
42 | COM 7 Weight8 | 810FCB74 ???? 810FCB76 ???? |
43 | P1 Size (Normally 3F800000 - It Seems That Setting It To 30000000 Affects Your Driving, Somehow) | 810F6BB4 ???? 810F6BB6 ???? |
44 | Amount Added To Lap Counter When Passing Finish Line (Normally 0001) | 81009562 ???? |
45 | Amount Added To Lap Counter When Passing Finish Line In Wrong Direction (Normally -1 (FFFF)) | 810096AA ???? |
46 | P1 Slight Tilt Modifier? (Normally C230) | 810F6B74 ???? |
47 | P1 Gravity Modifier? (Normally 3F80 - Lower Values Make You Fall Faster!) | 810F273C ???? |
48 | Your X Coordinates | 810F69A4 ???? 810F69A6 ???? |
49 | Your Y Coordinates | 810F69A8 ???? 810F69AA ???? |
50 | Your Z Coordinates | 810F69AC ???? 810F69AE ???? |
51 | Camera X Coordinates | 811646FC ???? 811646FE ???? |
52 | Camera Y Coordinates | 81164700 ???? 81164702 ???? |
53 | Camera Z Coordinates | 81164704 ???? 81164706 ???? |
54 | Flag Size In Intro (Normally 3F800000) | 8118EDC4 ???? 8118EDC6 ???? |
55 | XXX Sound???9 | 8018EDF2 0002 |
56 | True Hard Mode10 | N/A |
57 | No Engine Sounds | 800E9F74 0001 |
58 | View From Under Track | 800F6A6F 0001 |
59 | Player 1 Status11 | 800F6990 00?? |
60 | Player 2 Status | 800F7768 00?? |
61 | Player 3 Status | 800F8540 00?? |
62 | Player 4 Status | 800F9318 00?? |
63 | Player 5 Status | 800FA0F0 00?? |
64 | Player 6 Status | 800FAEC8 00?? |
65 | Player 7 Status | 800FBCA0 00?? |
66 | Player 8 Status | 800FCA78 00?? |
67 | Number Of Laps Counted When Crossing Finish Line | 81009562 ???? |
68 | Disable Boosts (Seems To Mess Up Gravity) | 810225E8 2400 |
69 | Astro Mode12 | 8002E37C 2400 |
70 | # Of Balloons @ Start Of Battle (Norm 0002)13 | 8106B86E ???? |
71 | Race Never Starts | 810723FC 2400 |
72 | L Button Doesn't Change Music Level (ASM version) | 8028FA1C 2400 |
73 | Item Select14 | 8128FA04 0800 8128FA06 00C7 8128FA08 0000 8100031C 27BD 8100031E FFF0 81000320 AFA1 81000324 AFA2 81000326 0004 81000328 3C01 8100032A 8016 8100032C 8022 8100032E 5F5D 81000330 2442 81000332 0001 81000334 3042 81000336 000F 81000338 A022 8100033A 5F5D 8100033C A022 8100033E 5F8A 81000340 8FA2 81000342 0004 81000344 8FA1 81000348 A60D 8100034A 0006 8100034C 962E 81000350 080A 81000352 3E83 81000354 27BD 81000356 0010 D00F6915 0003 8107AD84 2400 D00F6915 0003 8107B3F8 2400 D00F6915 0030 8107AD84 A620 D00F6915 0030 8107B3F8 950E 800DC5A9 0004 |
74 | Infinite Random Items P1 | D0165F5F 0000 80165F5F 0001 |
75 | Player 1 Keeps Turning Right15 | 810096C0 080F 810096C2 C000 810096C4 2400 813F0000 3C01 813F0002 800F 813F0004 803B 813F0006 69BE 813F0008 277B 813F000A 0001 813F000C A03B 813F000E 69BE 813F0010 3C0E 813F0012 800E 813F0014 3C01 813F0016 8016 813F0018 0800 813F001A 25B2 |
76 | Player 1 Spazzes Out!16 | 810096C0 080F 810096C2 C000 810096C4 2400 813F0000 3C01 813F0002 800F 813F0004 803B 813F0006 6BC0 813F0008 277B 813F000A 0001 813F000C A03B 813F000E 6BC0 813F0010 3C0E 813F0012 800E 813F0014 3C01 813F0016 8016 813F0018 0800 813F001A 25B2 |
77 | Byte Copy Code17 | 810096C0 080F 810096C2 C000 810096C4 2400 813F0000 3C01 813F0002 80ss 813F0004 803B 813F0006 ssss 813F0008 3C01 813F000A 80dd 813F000C 277B 813F000E nnnn 813F0010 A03B 813F0012 dddd 813F0014 3C01 813F0016 8016 813F0018 0800 813F001A 25B2 813F001C 3C0E 813F001E 800E |
78 | Points Won For 1st Place18 | 800F0B18 00?? |
79 | Points Won For 2nd Place | 800F0B19 00?? |
80 | Points Won For 3rd Place | 800F0B1A 00?? |
81 | Points Won For 4th Place | 800F0B1B 00?? |
82 | Nobody Can Move! (Change Value To 9482 To Disable) | 80028E84 2400 |
83 | Position Display Doesn't Update | 8104E850 2400 |
Notes |
1 | Tired of not being able to go more than 60 or 80 normally? Just up this value a bit. hehehehe
This actually seems to effect all human players. When I did versus all 4 players could go fast, but when I did Grand Prix on the human player(s) could go fast.
Some Defaults: 439B 0000 - Time Trials 4391 0000 - 50CC 43A0 0000 - 150CC |
2 | The default top speed for a Human is 43900000 on 50cc. I'm not sure about the other modes, and CPU players seem to vary. Here's a few good ones to try: 43CD0000 Approx. 110 KM/h (any higher and your brakes don't work good) 40010000 Too slow to notice 43030000 Putt putt When you use a Mushroom, you are propelled to just beyond your maximum speed. So don't set it too high or using a Mushroom might freeze the game.[/ |
3 | When stopped, Press A To To Take Off. |
4 | This is lkike a data block of acceleration types. E2ED0 is from a stopped position, I think E2EF4 is from moving if you let off A then hit it again, etc. it's strange an dI don't have time to explore it. |
5 | It's like racing in space; the characters will randomly start flying away and there's hardly any gravity. It's hard to get moving again on hills though - and DON'T crash. |
6 | 01 Get A Random Item 02 Same as 01 03 Same as 01 but doesn't show the item 04 Same as 03 05 Same as 03 06 Instant Random Item, Hitting An Item Box Gives You The Same Item 07 Item Blinks 08 No Effect? 09 Hide Window 0A Hide Window (can still see item as it scrolls away) 0B Same as 0A 0C Hide Window Until Used 0D Same as 08 0E Same as 08 32 Item Blinks A Lot |
7 | The default top speed for a Human is 43900000 on 50cc. I'm not sure about the other modes, and CPU players seem to vary. Here's a few good ones to try: 43CD0000 Approx. 110 KM/h (any higher and your brakes don't work good) 40010000 Too slow to notice 43030000 Putt putt When you use a Mushroom, you are propelled to just beyond your maximum speed. So don't set it too high or using a Mushroom might freeze the game. |
8 | The normal weight for everyone is 45B50000, strangely enough. Plus, lower values make you fall slower! If you put it way up high you'll barely be able to move but your speedometer will max out! This is a fun code! |
9 | Activate the Debug Menu code, then bring it up with this code. It will say XXX for the sound mode! On the options screen it just shows a blank space |
10 | 81163344 FFFF All CPU Players Keep Up (don't slow down when near you or certain others) - this wasn't even changed
These are the original codes for the next batch: 80163349 00?? 8016334A 00?? There are 2 CPU players you always want to kill, you should know. One moreso than the other. The first code changes which character is the really annoying one, the second changes the less annoying one. (These codes were a little messed, I fixed them up.) 00 = Mario 01 = Luigi 02 = Yoshi 03 = Toad 04 = DK 05 = Wario 06 = Peach 07 = Bowser Now, an interesting side effect or 3. Set both to the same character and they will be much faster, with better AI. It actually makes them more realistic and as fast as you. Try choosing the character you set them to, it actually slows down everyone else as they will try to avoid you. Finally, awesome bonus. Set both to 08 and EVERYONE will be affected! All CPU players will become more lifelike and faster!
So finally we get this: 81163344 FFFF 80163349 0008 8016334A 0008 TRUE Hard Mode, without messing up your own character |
11 | Player 1-4 codes originally submitted by Dave Phaneuf (as "X is computer controlled"). The value is divided into bits (7, 6, 5, 4, 3, 2, 1 and 0 in that order). Bit 7: If 1, the character exists, if 0 they get wiped off the face of the Earth. :) Bit 6: If 1, the character is human-controlled. Bit 5: If 1, the character cannot move. The game will think the race hasn't started, but only they are affected. Bit 4: If 1, the character is computer controlled (even if bit 6 is also 1). Bit 3: If 1, the camera moves as it would during the end of race flyby, the character cannot use items and they are locked in whatever position they were in when activated. Bit 2: Appears to be unused (?) Bit 1: If 1, the character is driving to the starting line to start the race. (This does not appear to affect gameplay.) Bit 0: If 1, the character is a ghost. They cannot use items, but are transparent and able to pass through other characters and objects.
Note: If both bits 6 and 4 are 0, the character will act strangely! Also, if bit 6 is set for Player 2-8 during a 1 player GP match, that character will be unable to move even when the appropriate controller is used, however that controller can pause the game. |
12 | It's like racing in space; the characters will randomly start flying away and there's hardly any gravity. It's hard to get moving again on hills though - and DON'T crash. |
13 | Balloons don't work right when there are more than 3, and only 3 show. Sometimes they'll even fly off someone else, but it doesn't count against them. Just keep track yourself! |
14 | Here's how it works. When the race starts, race normally until you get an item and it stops flashing. Then press C Left and C Right together (this can be done while paused). Now, you won't lose your item when you use it, and the item window will display even when empty. Press L to cycle through the items. Use whatever you want as much as you want! When the race ends, press L+R, or the item window will act funny in the next race. BTW, the last line sets the music level, so the code doesn't constantly change it on you. Put in a value there to use whatever level you want. Also since this uses the code for changing music level, it won't work while paused, but another player can change the item for you (which could be good or bad, hehe). Tip: Use this with my Infinite Random Items code. It'll give you an item at the start of the race, so you don't have to wait before turning the code on. Oh, and one other thing. When using the Super Mushroom, after it runs out you won't have an item but it'll still show the shroom. Just stick to normal shrooms, you have infinite anyway.
BTW thanks to Parasyte and IceMario for help with the ASM. :) |
15 | With some characters, you can fight it by turning hard to the left. Makes you dizzy pretty fast, though. |
16 | The character spins around a lot and the game eventually crashes. If you can get toward a wall, the screen will start to spin around, which is really neat. |
17 | This code will continually copy one byte from address 80ssssss, add nnnn to it (you can use 0 or negative numbers), and write it to 80dddddd during the race. It will only be active when you're actually driving, not during the start/end/menus/etc. It doesn't work in battle mode (nothing happens). Also note that due to N64's crappy stupid signed addition, there are restrictions on the addresses. If you use an address in the format 80xxYxxx where Y is greater than 7, it won't work right. One way that you could get around this, though I haven't tested it, is to subtract 18000 from the address (ex: 80339ABC -> 80321ABC). An example usage of this would be to replace ssssss with 0F6990, dddddd with 0F7768, and nnnn with 0000. Now, every time player 1 wipes out, gets a boost, etc, so does player 2! |
18 | Only the lowest digit will be shown. You can't change the amount for 5th-8th place. If you get more than 255, it goes back to 0, so be careful! |
Credits |
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Viper187 & HyperHacker | 1, 2 |
HyperHacker | 3, 4, 5, 6, 7, 8, 9, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83 |
Viper187 | 10, 11, 12, 13, 14, 15, 16, 17, 18 |
HyperHacker & Dave Phaneuf | 56 |
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