Affiliates:



Super Metroid


WARNING: do not copy these codes to other sites!
1Skip Intro And Start On Planet Zebes When Starting A New Game1DD38-C4A8
2Select Area When Loading A Game (Press Right On Map Screen To Select)DDCF-4461
6DCC-47A1
3No Energy Loss From EnemiesC225-3005
4Super Jumps Don't Drain EnergyC22A-456D
5Almost Infinite MissilesC288-C5A7
6Almost Infinite Super MissilesC28A-C9D7
7Almost Infinite Super Bombs3CA4-450D
8Start With Hyper Gun In Inventory62C5-14A6
9Master Code -- Must Be Used With The Rest Of The Codes -- SEE WARNING!2FA68-4760
DD6A-C7DF
10Start With About 500 Energy Tanks3E7D7-FAAD
DFD7-FA6D
11Start With About 700 Energy Tanks88D7-FAAD
D4D7-FA6D
12Start With About 1000 Energy Tanks35D7-FAAD
D7D7-FA6D
13Start With About 1200 Energy TanksCED7-FAAD
D0D7-FA6D
14Start With About 1500 Energy Tanks28D7-FAAD
D9D7-FA6D
15Maximum Missiles = 10DCD7-F26D
16Maximum Missiles = 25FBD7-F26D
17Maximum Missiles = 5074D7-F26D
18Maximum Missiles = 7508D7-F26D
19Maximum Missiles = 10010D7-F26D
20Maximum Missiles = 12552D7-F26D
21Maximum Missiles = 150B1D7-F26D
22Maximum Missiles = 175CED7-F26D
23Maximum Missiles = 200A6D7-F26D
24Maximum Super Missiles = 5D9D7-F36D
25Maximum Super Missiles = 10DCD7-F36D
26Maximum Super Missiles = 25FBD7-F36D
27Maximum Super Missiles = 5074D7-F36D
28Maximum Super Bombs = 5D9D7-FE6D
29Maximum Super Bombs = 10DCD7-FE6D
30Maximum Super Bombs = 25FBD7-FE6D
31Maximum Super Bombs = 5074D7-FE6D
32Set Hours Played To 0 (For Better Ending)DDD0-FE6D
33Add Charge BeamFDDF-F2AD
34Get Wave BeamDFDF-F26D
35Get Ice And Wave BeamsD7DF-F26D
36Get Ice, Wave, And Spazer BeamD5DF-F26D
37Get Ice, Wave, Spazer, And Plasma BeamsDEDF-F26D
38Add BallD0DF-FA6D
39Add Ball And Varia SuitD9DF-FA6D
40Add Ball, Varia Suit, Spring BallD5DF-FA6D
41Add Ball, Varia Suit, Spring Ball, Gravity Suit45DF-FA6D
42Add Ball, Varia Suit, Spring Ball, Screw Attack, Gravity Suit4EDF-FA6D
43Add BombFDDF-FAAD
44Add X-Ray6DDF-FAAD
6DDF-FA0D
45Add X-Ray And GrappleADDF-FAAD
ADDF-FA0D
46Add X-Ray And BombBDDF-FAAD
BDDF-FA0D
47Add X-Ray, Grapple, Bomb2DDF-FAAD
2DDF-FA0D
48Add Bomb And Hi-Jump BootsFFDF-FAAD
49Add Bomb, Hi-Jump Boots And Speed Boots7FDF-FAAD
50Add Bomb, All Boots77DF-FAAD
51Add All Boots, Bomb, Grapple, X-RayE7DF-FAAD
E7DF-FA0D
52Crateria Is Already Mapped OutEED9-93DD
53Brinstar Is Already Mapped OutEED9-930D
54Norfair Is Already Mapped OutEED9-936D
55Wrecked Ship Is Already Mapped OutEED9-93AD
56Maridia Is Already Mapped OutEED9-9EDD
57Tourian Is Already Mapped OutEED9-9E0D
Beta Codes
58Beta Version Code48E67-C0DF
59Beta Version Error Message5EE6D-CD6F
60Changes The Font Of The #'s At Top To Beta Version Font And Other Effects556E-C4D6
Warp And Alter Area Codes
61Note6N/A
62Gravity Code7D7BC-C9A7
63Transport Code?8EEBC-C0D7
64Warp After Using X-Ray ScopeE122-1100
65Walk Thru Some Doors And You Might Warp To Another Area123C-CF6C
66Alter Areas90124-3708
67Another Alter Areas Code106F80-C70D
68You May Appear A Small Distance Away From The Save Point When Loading A Saved Game11DCA1-47AF
69Do A Space Jump And When Samus Hits The Ceiling She Will Appear A Small Distance Above The Impact Site3336-41A7
70Weird Warp Code120064-3FAD
71Another Alter Areas Code #2668F-CFAD
72Run In Any Direction And Samus Will Warp9BBD-4064
73Go Through A Door And It Will Never End136738-3466
Weapon/Special Item Codes
74Note14N/A
75Maximum Missile Number Is Extremely HighEED7-F2AD
76Maximum Super Missile Number Is Extremely HighEED7-F3AD
77Maximum Super Bomb Number Is Extremely HighEED7-FEAD
78Shoot Regular Missiles And Your Super Missiles Will Go Down, Shoot With 0 Super Missiles Left And You Will Gain Hundreds Of Super Missiles!158D88-C5A7
79Drop One Power Bomb And You Will Gain Hundreds!1638A4-450D
80Select Missile For Strange Cross Between Missiles, Normal Beam, And The Wavebeam17CE88-C5A7
81Change The Beam For Save-Slot A18D_6F-F20D
82Infinite Missile And Super Missile Code19A18E-C967
83See Backgrounds With X-Ray Scope2012BC-44A7
84White X-Ray Beam (See Hidden Paths Easier)CEB7-CF6D
85Get Hyper Beam After Using X-Ray Scope5122-1100
86X-Ray Beam Lasts Forever When Used, But Samus Can Still Turn Left And Right0F27-C1D0
87X-Ray Use Creates A Blue Background9A2A-C1D0
Jumping Codes
88Don't Lose Power From The Horizontal Super Jump21C224-110D
89Don't Lose Power From The Diagonal Super JumpC22E-450D
90Diagonal Super Jump Flies Horizontally22C223-45AD
91Diagonal Super Jump Flies Straight Up23C223-45DD
92Do A Spinning Jump To The Left Or Right And Samus Will Stay Spinning In The Air2443B8-416D
93Do A Spinning Jump To The Left Or Right And Samus Will Stay Spinning In The Air (Slightly Different)2556B0-450F
94Very Slow Fall While In The AirDFBC-C067
95A Spinning Jump To The Left Or Right Is Super Fast1AB5-3567
96A Spinning Jump Will Cause Samus To Stay Spinning Forever26A237-1001
97Huge Jump Ability27DFBC-C067
DDBC-C567
Music & Sound Codes
98Strange Noise And Blacks Out When Loading A Save Game0137-4468
99No Music, Freezes Game When You Go To A Different RoomFE69-3F67
100After Nintendo Logo The Game Blacks Out But Plays Music From When You Load A Saved GameBBBA-176F
101After The Title Screen The Game Will Black Out And Then Play A Really Weird Sound Over And Over00BD-3705
102Plays The Title Screen Music Over And Over While You Are Playing The Game0162-3D67
103After The Title Screen The Game Blacks Out And A Charge Beam Sound RepeatsA960-176C
104Most Sounds Repeat Over And Over, Can't Change Rooms Unless GG Is Off4467-C4AC
Alter Save Location Codes
105Note28N/A
106Warp From Crateria To An Area In One Of The Places Below When You Go To Load Saved Game "A"29xxD1-93DD
107Can Be Warped To Many Different Places And Areas!30xxD1-926D
108Can Be Warped To Many Different Places And Areas! - Quantity Digits - Part 1 of 231N/A
109Can Be Warped To Many Different Places And Areas! - Quantity Digits - Part 2 of 232N/A
Miscellaneous Codes
110Samus Dies In One Hit8F25-3005
111Shoot Beam To Crumble Invisible Mid-Air Blocks (Strange)C3CA-19FD
112Shoot Beam To The Right Near A Wall For A Missile-Type ImpactA4C5-C007
113Weird Effect On The Brightness Of The ScreenF46A-C4AC
114See Around The Borders Of The Screen3355BC-C567
115Reveals The Entire Map In All Areas And Makes It Pink34336B-146F
116Run To The Left And You Can Charge Up The Space Jump Without Actually Going Anywhere (Run In Place)35DEB1-356D
117Run Much Faster09BC-350F
118Select Any Area When Loading A Saved Game (Alternate Version)DE6D-4FDD
119Red Superbomb Explosion6FB6-CFAD
120Pixelizes Screen When Going Into Different Rooms9123-C7DC
121Shoot A Super Missile And The Menu Bar At The Top Of The Screen Will Vanish36108F-40DD
122When You Land From A Jump Or Walk Along Uneven Terrain The Screen Will Scroll Downwards372BCD-1F64
123Screen Scrolls Left38A9C8-C7AF
124WARNING! -- Displays The "Don't Copy Video Games" Message After The Title Screen And Erases The Saved Games076A-C4DF
125Game Runs MUCH Faster, But May Often Glitch Or Freeze4560-3FDD
126Screen Flickers A Lot And Does Other Weird ThingsDEB6-4D04
127Samus Has Underwater Animations (Bubbles) In Areas Without Water9866-406D


Notes
1

If any of these codes do not work for you, please use the chart below to change the third slot of the code.

D<--->6 0<--->A Example- Code is: xx6x-xxxx
F<--->B 9<--->2 Change it to: xxDx-xxxx
4<--->C 1<--->3
7<--->8 5<--->E
2Warning: If you do not use the Master Code or enter it incorrectly, you may erase a saved game.
3Save game modification codes (the rest of the codes) only work for saved game "A." A saved game must already exist (don't try on a new game).
4Access a menu not normally available in the game. At any time during the demo or when you play the game, a menu screen will pop up with the message below:

GAME QUIT
WOULD YOU PLAY ?

END
CONTINUE

End goes to the title screen, continue goes back to the game (usually glitches though). It also changes the font of the #'s at the top of the screen to beta version font.

5After the Nintendo logo a screen pops up and says: "This gamepak is not desigined for your SUPER FAMICOM or SUPER NES." Strange... Note: This code doesn't erase saves or harm anything.
6

These codes allow Samus to be warped to different places on the map and change the features of the current area.

7This code is somewhat like a walk thru walls code, but only downwards. To use, stand over the area you wish to go down through. Hold your jump button and move Samus left and right very quickly. Note: you can change the first two digits of the code to something like EE, but the chances of Samus getting stuck permanently in a wall are very high. Also, the screen stays the same, even though you might be on a totally different place on the map. The original code probably works best.
8Jump around back and forth and in some areas and you might warp to a different place on the map, usually a place to the left. Only works in some areas.
9Load a save and the area will be different (lots of doors, blocks, no walls, etc.) Replace first 2 digits of the code for different effects.
10Replace the first 2 digits for different effects.
11Doesn't work in all areas.
12Walk along uneven ground and you might warp to a spot nearby.
13Turning the Game Genie off will warp Samus.
14

These codes change the look, function or amount when using Weapons or special items.

15The effects of this can be saved on any file and used later without the Game Genie. Don't go back to the ship or the super missiles will return to their max.
16Can also be saved, but with this code you will lose all the extra bombs if you collect one.
17Only the wave portion injures enemies.
18

NOTE: Use this code with Galoob's Master Code. You MUST have Wave beam for the missile beams to work properly. The change made to the beam is permenant, but you can use D in the blank space to revert it back to normal. Experiment by equipping different combinations of beams while using the missile beams, but always keep Wave beam equipped.

F - Missile Beam
4 - Super Missile Beam
D - Change Back To Regular Beams
19When in the game, try shooting both missile types. But, you will notice that nothing comes out of the cannon. Turn the Game Genie off and they will come out. The missile number at the top of the screen will glitch. You now have a lot, perhaps infinite, of missles and/or super missiles. You can keep this effect by saving the game.
20May help in finding secret areas?
21

The use of the codes below will change the behavior of Samus' jumps and other moves she can perform in the air.

22Now you can hold R to perform the horizontal Super Jump. Switch off to perform the diagonal one.
23This code is pretty useless, but I thought I would add it anyway.
24You can also move her during this time.
25Like the above code but all you have to do is jump and you will stay up there. Use bombs while rolled in a up in a ball to go higher.
26Bombs will move her, however.
27I combined the "very slow fall" code with the "see around the borders of the screen code" and found another code. I replaced the 55 with DD in the "Border code". It lets you do a huge jump.
28

Changes where you appear in the game when loading saved game "A".

The codes below require Galoob's master code! (Master Code: FA68-4760 + DD6A-C7DF) Reminder: Must use save game "A" for these codes to work!

29Have your game saved in Crateria (I used Samus' ship to save) before using these codes.

DF - Brinstar
D4 - Norfair
D7 - Wrecked Ship
D0 - Maridia
D9 - Tourian
D1 - Colony

Trying any other than the ones above will most likely cause the game to glitch and/or blackout.

Using "D1" you can revisit the Space Colony even after you have been there! However, you can't get past that door that blew up while you were leaving the first time.

30

These codes use the same method to work as the ones above. But, instead of warping to another area, you can be warped to many different places in different areas! Most of the time you will load on a save point or elevator, but sometimes you may appear near a boss lair, etc. With the codes below, I only tried possible combinations from when the game was last saved from Samus' ship. If the game is saved elsewhere, one can warp to different places. Try experimenting with this code.

31

Replace "xx" To Warp From Samus' Ship To:

DD - No Change
DF - Crateria Save Point
D4 - Glitch
D7 - Glitch
D0 - Glitch
D9 - Glitch
D1 - Glitch
D5 - Glitch
D6 - Elevator To Maridia
DB - Elevator To Brinstar
DC - Elevator To Brinstar
D8 - Elevator To Brinstar
DA - Elevator To Tourian
D2 - Glitch
D3 - Glitch
DE - Glitch
FD - No Change
FF - An Area East Of Wrecked Ship
F4 - Above Samus' Ship
F7 - Norfair Save Point
F0 - Norfair Save Point
F9 - Norfair Save Point
F1 - Norfair Save Point
F5 - Norfair Save Point
F6 - Glitch
FB - Glitch
FC - Glitch
F8 - Elevator To Brinstar
FA - Elevator To Rest Of Norfair
F2 - Elevator To Rest Of Norfair
F3 - Blackout
FE - Glitch
324D - Glitch
4F - Glitch
44 - Glitch
47 - Elevator To Brinstar
40 - An Area In Norfair
49 - Norfair - Near Boss Lair
41 - Glitch/Blackout
45 - Area In Wrecked Ship
46 - Area In Wrecked Ship/Glitch
4B - Maridia Save Point
4C - Maridia Save Point
48 - Maridia Save Point
4A - Glitch
42 - Glitch
43 - Blackout
4E - Blackout
7D - Blackout
7F - Glitch
74 - Glitch
77 - Glitch
70 - Glitch
79 - Glitch
71 - Blackout
75 - Blackout
76 - Blackout
7B - An Area In Maridia
7C - Maridia - Near Boss Lair78 - An Area In Maridia
7A - An Area In Maridia
72 - Space Colony - Entrance
73 - Glitch
7E - Glitch
*Tried random codes for 0D thru EE, seems that all either blackout or glitch.
33May be helpful for finding secret places. Change the first 2 digits of this code for different amount of effect.
34Load a saved game for it to work.
35Charge up the space jump anywhere!
36Now you have more viewing space while in that room. However, the X-ray may not work/look weird.
37Allowing you to see any secrets that may be down below.
38May cause room wrap-around. May be useful for finding secret areas.


Credits
Galoob1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57
LuKaSX@aol.com58, 59, 60, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 82, 83, 84, 85, 86, 87, 92, 93, 94, 95, 96, 98, 99, 100, 101, 102, 103, 104, 106, 107, 108, 109, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127
N/A61, 74, 105
TheSpook@nfinity.com75, 76, 77, 78, 79, 80, 110
asaic@escape.ca81, 88, 89, 90, 91
Yaktyak00@aol.com97