Affiliates:
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WARNING: do not copy these codes to other sites! |
1 | Skip Intro And Start On Planet Zebes When Starting A New Game1 | DD38-C4A8 |
2 | Select Area When Loading A Game (Press Right On Map Screen To Select) | DDCF-4461 6DCC-47A1 |
3 | No Energy Loss From Enemies | C225-3005 |
4 | Super Jumps Don't Drain Energy | C22A-456D |
5 | Almost Infinite Missiles | C288-C5A7 |
6 | Almost Infinite Super Missiles | C28A-C9D7 |
7 | Almost Infinite Super Bombs | 3CA4-450D |
8 | Start With Hyper Gun In Inventory | 62C5-14A6 |
9 | Master Code -- Must Be Used With The Rest Of The Codes -- SEE WARNING!2 | FA68-4760 DD6A-C7DF |
10 | Start With About 500 Energy Tanks3 | E7D7-FAAD DFD7-FA6D |
11 | Start With About 700 Energy Tanks | 88D7-FAAD D4D7-FA6D |
12 | Start With About 1000 Energy Tanks | 35D7-FAAD D7D7-FA6D |
13 | Start With About 1200 Energy Tanks | CED7-FAAD D0D7-FA6D |
14 | Start With About 1500 Energy Tanks | 28D7-FAAD D9D7-FA6D |
15 | Maximum Missiles = 10 | DCD7-F26D |
16 | Maximum Missiles = 25 | FBD7-F26D |
17 | Maximum Missiles = 50 | 74D7-F26D |
18 | Maximum Missiles = 75 | 08D7-F26D |
19 | Maximum Missiles = 100 | 10D7-F26D |
20 | Maximum Missiles = 125 | 52D7-F26D |
21 | Maximum Missiles = 150 | B1D7-F26D |
22 | Maximum Missiles = 175 | CED7-F26D |
23 | Maximum Missiles = 200 | A6D7-F26D |
24 | Maximum Super Missiles = 5 | D9D7-F36D |
25 | Maximum Super Missiles = 10 | DCD7-F36D |
26 | Maximum Super Missiles = 25 | FBD7-F36D |
27 | Maximum Super Missiles = 50 | 74D7-F36D |
28 | Maximum Super Bombs = 5 | D9D7-FE6D |
29 | Maximum Super Bombs = 10 | DCD7-FE6D |
30 | Maximum Super Bombs = 25 | FBD7-FE6D |
31 | Maximum Super Bombs = 50 | 74D7-FE6D |
32 | Set Hours Played To 0 (For Better Ending) | DDD0-FE6D |
33 | Add Charge Beam | FDDF-F2AD |
34 | Get Wave Beam | DFDF-F26D |
35 | Get Ice And Wave Beams | D7DF-F26D |
36 | Get Ice, Wave, And Spazer Beam | D5DF-F26D |
37 | Get Ice, Wave, Spazer, And Plasma Beams | DEDF-F26D |
38 | Add Ball | D0DF-FA6D |
39 | Add Ball And Varia Suit | D9DF-FA6D |
40 | Add Ball, Varia Suit, Spring Ball | D5DF-FA6D |
41 | Add Ball, Varia Suit, Spring Ball, Gravity Suit | 45DF-FA6D |
42 | Add Ball, Varia Suit, Spring Ball, Screw Attack, Gravity Suit | 4EDF-FA6D |
43 | Add Bomb | FDDF-FAAD |
44 | Add X-Ray | 6DDF-FAAD 6DDF-FA0D |
45 | Add X-Ray And Grapple | ADDF-FAAD ADDF-FA0D |
46 | Add X-Ray And Bomb | BDDF-FAAD BDDF-FA0D |
47 | Add X-Ray, Grapple, Bomb | 2DDF-FAAD 2DDF-FA0D |
48 | Add Bomb And Hi-Jump Boots | FFDF-FAAD |
49 | Add Bomb, Hi-Jump Boots And Speed Boots | 7FDF-FAAD |
50 | Add Bomb, All Boots | 77DF-FAAD |
51 | Add All Boots, Bomb, Grapple, X-Ray | E7DF-FAAD E7DF-FA0D |
52 | Crateria Is Already Mapped Out | EED9-93DD |
53 | Brinstar Is Already Mapped Out | EED9-930D |
54 | Norfair Is Already Mapped Out | EED9-936D |
55 | Wrecked Ship Is Already Mapped Out | EED9-93AD |
56 | Maridia Is Already Mapped Out | EED9-9EDD |
57 | Tourian Is Already Mapped Out | EED9-9E0D |
Beta Codes |
58 | Beta Version Code4 | 8E67-C0DF |
59 | Beta Version Error Message5 | EE6D-CD6F |
60 | Changes The Font Of The #'s At Top To Beta Version Font And Other Effects | 556E-C4D6 |
Warp And Alter Area Codes |
61 | Note6 | N/A |
62 | Gravity Code7 | D7BC-C9A7 |
63 | Transport Code?8 | EEBC-C0D7 |
64 | Warp After Using X-Ray Scope | E122-1100 |
65 | Walk Thru Some Doors And You Might Warp To Another Area | 123C-CF6C |
66 | Alter Areas9 | 0124-3708 |
67 | Another Alter Areas Code10 | 6F80-C70D |
68 | You May Appear A Small Distance Away From The Save Point When Loading A Saved Game11 | DCA1-47AF |
69 | Do A Space Jump And When Samus Hits The Ceiling She Will Appear A Small Distance Above The Impact Site | 3336-41A7 |
70 | Weird Warp Code12 | 0064-3FAD |
71 | Another Alter Areas Code #2 | 668F-CFAD |
72 | Run In Any Direction And Samus Will Warp | 9BBD-4064 |
73 | Go Through A Door And It Will Never End13 | 6738-3466 |
Weapon/Special Item Codes |
74 | Note14 | N/A |
75 | Maximum Missile Number Is Extremely High | EED7-F2AD |
76 | Maximum Super Missile Number Is Extremely High | EED7-F3AD |
77 | Maximum Super Bomb Number Is Extremely High | EED7-FEAD |
78 | Shoot Regular Missiles And Your Super Missiles Will Go Down, Shoot With 0 Super Missiles Left And You Will Gain Hundreds Of Super Missiles!15 | 8D88-C5A7 |
79 | Drop One Power Bomb And You Will Gain Hundreds!16 | 38A4-450D |
80 | Select Missile For Strange Cross Between Missiles, Normal Beam, And The Wavebeam17 | CE88-C5A7 |
81 | Change The Beam For Save-Slot A18 | D_6F-F20D |
82 | Infinite Missile And Super Missile Code19 | A18E-C967 |
83 | See Backgrounds With X-Ray Scope20 | 12BC-44A7 |
84 | White X-Ray Beam (See Hidden Paths Easier) | CEB7-CF6D |
85 | Get Hyper Beam After Using X-Ray Scope | 5122-1100 |
86 | X-Ray Beam Lasts Forever When Used, But Samus Can Still Turn Left And Right | 0F27-C1D0 |
87 | X-Ray Use Creates A Blue Background | 9A2A-C1D0 |
Jumping Codes |
88 | Don't Lose Power From The Horizontal Super Jump21 | C224-110D |
89 | Don't Lose Power From The Diagonal Super Jump | C22E-450D |
90 | Diagonal Super Jump Flies Horizontally22 | C223-45AD |
91 | Diagonal Super Jump Flies Straight Up23 | C223-45DD |
92 | Do A Spinning Jump To The Left Or Right And Samus Will Stay Spinning In The Air24 | 43B8-416D |
93 | Do A Spinning Jump To The Left Or Right And Samus Will Stay Spinning In The Air (Slightly Different)25 | 56B0-450F |
94 | Very Slow Fall While In The Air | DFBC-C067 |
95 | A Spinning Jump To The Left Or Right Is Super Fast | 1AB5-3567 |
96 | A Spinning Jump Will Cause Samus To Stay Spinning Forever26 | A237-1001 |
97 | Huge Jump Ability27 | DFBC-C067 DDBC-C567 |
Music & Sound Codes |
98 | Strange Noise And Blacks Out When Loading A Save Game | 0137-4468 |
99 | No Music, Freezes Game When You Go To A Different Room | FE69-3F67 |
100 | After Nintendo Logo The Game Blacks Out But Plays Music From When You Load A Saved Game | BBBA-176F |
101 | After The Title Screen The Game Will Black Out And Then Play A Really Weird Sound Over And Over | 00BD-3705 |
102 | Plays The Title Screen Music Over And Over While You Are Playing The Game | 0162-3D67 |
103 | After The Title Screen The Game Blacks Out And A Charge Beam Sound Repeats | A960-176C |
104 | Most Sounds Repeat Over And Over, Can't Change Rooms Unless GG Is Off | 4467-C4AC |
Alter Save Location Codes |
105 | Note28 | N/A |
106 | Warp From Crateria To An Area In One Of The Places Below When You Go To Load Saved Game "A"29 | xxD1-93DD |
107 | Can Be Warped To Many Different Places And Areas!30 | xxD1-926D |
108 | Can Be Warped To Many Different Places And Areas! - Quantity Digits - Part 1 of 231 | N/A |
109 | Can Be Warped To Many Different Places And Areas! - Quantity Digits - Part 2 of 232 | N/A |
Miscellaneous Codes |
110 | Samus Dies In One Hit | 8F25-3005 |
111 | Shoot Beam To Crumble Invisible Mid-Air Blocks (Strange) | C3CA-19FD |
112 | Shoot Beam To The Right Near A Wall For A Missile-Type Impact | A4C5-C007 |
113 | Weird Effect On The Brightness Of The Screen | F46A-C4AC |
114 | See Around The Borders Of The Screen33 | 55BC-C567 |
115 | Reveals The Entire Map In All Areas And Makes It Pink34 | 336B-146F |
116 | Run To The Left And You Can Charge Up The Space Jump Without Actually Going Anywhere (Run In Place)35 | DEB1-356D |
117 | Run Much Faster | 09BC-350F |
118 | Select Any Area When Loading A Saved Game (Alternate Version) | DE6D-4FDD |
119 | Red Superbomb Explosion | 6FB6-CFAD |
120 | Pixelizes Screen When Going Into Different Rooms | 9123-C7DC |
121 | Shoot A Super Missile And The Menu Bar At The Top Of The Screen Will Vanish36 | 108F-40DD |
122 | When You Land From A Jump Or Walk Along Uneven Terrain The Screen Will Scroll Downwards37 | 2BCD-1F64 |
123 | Screen Scrolls Left38 | A9C8-C7AF |
124 | WARNING! -- Displays The "Don't Copy Video Games" Message After The Title Screen And Erases The Saved Games | 076A-C4DF |
125 | Game Runs MUCH Faster, But May Often Glitch Or Freeze | 4560-3FDD |
126 | Screen Flickers A Lot And Does Other Weird Things | DEB6-4D04 |
127 | Samus Has Underwater Animations (Bubbles) In Areas Without Water | 9866-406D |
Notes |
1 | If any of these codes do not work for you, please use the chart below to change the third slot of the code. D<--->6 0<--->A Example- Code is: xx6x-xxxx F<--->B 9<--->2 Change it to: xxDx-xxxx 4<--->C 1<--->3 7<--->8 5<--->E
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2 | Warning: If you do not use the Master Code or enter it incorrectly, you may erase a saved game. |
3 | Save game modification codes (the rest of the codes) only work for saved game "A." A saved game must already exist (don't try on a new game). |
4 | Access a menu not normally available in the game. At any time during the demo or when you play the game, a menu screen will pop up with the message below: GAME QUIT WOULD YOU PLAY ?
END CONTINUE
End goes to the title screen, continue goes back to the game (usually glitches though). It also changes the font of the #'s at the top of the screen to beta version font. |
5 | After the Nintendo logo a screen pops up and says: "This gamepak is not desigined for your SUPER FAMICOM or SUPER NES." Strange... Note: This code doesn't erase saves or harm anything. |
6 | These codes allow Samus to be warped to different places on the map and change the features of the current area. |
7 | This code is somewhat like a walk thru walls code, but only downwards. To use, stand over the area you wish to go down through. Hold your jump button and move Samus left and right very quickly. Note: you can change the first two digits of the code to something like EE, but the chances of Samus getting stuck permanently in a wall are very high. Also, the screen stays the same, even though you might be on a totally different place on the map. The original code probably works best. |
8 | Jump around back and forth and in some areas and you might warp to a different place on the map, usually a place to the left. Only works in some areas. |
9 | Load a save and the area will be different (lots of doors, blocks, no walls, etc.) Replace first 2 digits of the code for different effects. |
10 | Replace the first 2 digits for different effects. |
11 | Doesn't work in all areas. |
12 | Walk along uneven ground and you might warp to a spot nearby. |
13 | Turning the Game Genie off will warp Samus. |
14 | These codes change the look, function or amount when using Weapons or special items. |
15 | The effects of this can be saved on any file and used later without the Game Genie. Don't go back to the ship or the super missiles will return to their max. |
16 | Can also be saved, but with this code you will lose all the extra bombs if you collect one. |
17 | Only the wave portion injures enemies. |
18 | NOTE: Use this code with Galoob's Master Code. You MUST have Wave beam for the missile beams to work properly. The change made to the beam is permenant, but you can use D in the blank space to revert it back to normal. Experiment by equipping different combinations of beams while using the missile beams, but always keep Wave beam equipped. F - Missile Beam 4 - Super Missile Beam D - Change Back To Regular Beams
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19 | When in the game, try shooting both missile types. But, you will notice that nothing comes out of the cannon. Turn the Game Genie off and they will come out. The missile number at the top of the screen will glitch. You now have a lot, perhaps infinite, of missles and/or super missiles. You can keep this effect by saving the game. |
20 | May help in finding secret areas? |
21 | The use of the codes below will change the behavior of Samus' jumps and other moves she can perform in the air. |
22 | Now you can hold R to perform the horizontal Super Jump. Switch off to perform the diagonal one. |
23 | This code is pretty useless, but I thought I would add it anyway. |
24 | You can also move her during this time. |
25 | Like the above code but all you have to do is jump and you will stay up there. Use bombs while rolled in a up in a ball to go higher. |
26 | Bombs will move her, however. |
27 | I combined the "very slow fall" code with the "see around the borders of the screen code" and found another code. I replaced the 55 with DD in the "Border code". It lets you do a huge jump. |
28 | Changes where you appear in the game when loading saved game "A". The codes below require Galoob's master code! (Master Code: FA68-4760 + DD6A-C7DF) Reminder: Must use save game "A" for these codes to work! |
29 | Have your game saved in Crateria (I used Samus' ship to save) before using these codes.
DF - Brinstar D4 - Norfair D7 - Wrecked Ship D0 - Maridia D9 - Tourian D1 - Colony
Trying any other than the ones above will most likely cause the game to glitch and/or blackout. Using "D1" you can revisit the Space Colony even after you have been there! However, you can't get past that door that blew up while you were leaving the first time. |
30 | These codes use the same method to work as the ones above. But, instead of warping to another area, you can be warped to many different places in different areas! Most of the time you will load on a save point or elevator, but sometimes you may appear near a boss lair, etc. With the codes below, I only tried possible combinations from when the game was last saved from Samus' ship. If the game is saved elsewhere, one can warp to different places. Try experimenting with this code. |
31 | Replace "xx" To Warp From Samus' Ship To: DD - No Change DF - Crateria Save Point D4 - Glitch D7 - Glitch D0 - Glitch D9 - Glitch D1 - Glitch D5 - Glitch D6 - Elevator To Maridia DB - Elevator To Brinstar DC - Elevator To Brinstar D8 - Elevator To Brinstar DA - Elevator To Tourian D2 - Glitch D3 - Glitch DE - Glitch FD - No Change FF - An Area East Of Wrecked Ship F4 - Above Samus' Ship F7 - Norfair Save Point F0 - Norfair Save Point F9 - Norfair Save Point F1 - Norfair Save Point F5 - Norfair Save Point F6 - Glitch FB - Glitch FC - Glitch F8 - Elevator To Brinstar FA - Elevator To Rest Of Norfair F2 - Elevator To Rest Of Norfair F3 - Blackout FE - Glitch
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32 | 4D - Glitch 4F - Glitch 44 - Glitch 47 - Elevator To Brinstar 40 - An Area In Norfair 49 - Norfair - Near Boss Lair 41 - Glitch/Blackout 45 - Area In Wrecked Ship 46 - Area In Wrecked Ship/Glitch 4B - Maridia Save Point 4C - Maridia Save Point 48 - Maridia Save Point 4A - Glitch 42 - Glitch 43 - Blackout 4E - Blackout 7D - Blackout 7F - Glitch 74 - Glitch 77 - Glitch 70 - Glitch 79 - Glitch 71 - Blackout 75 - Blackout 76 - Blackout 7B - An Area In Maridia 7C - Maridia - Near Boss Lair78 - An Area In Maridia 7A - An Area In Maridia 72 - Space Colony - Entrance 73 - Glitch 7E - Glitch *Tried random codes for 0D thru EE, seems that all either blackout or glitch. |
33 | May be helpful for finding secret places. Change the first 2 digits of this code for different amount of effect. |
34 | Load a saved game for it to work. |
35 | Charge up the space jump anywhere! |
36 | Now you have more viewing space while in that room. However, the X-ray may not work/look weird. |
37 | Allowing you to see any secrets that may be down below. |
38 | May cause room wrap-around. May be useful for finding secret areas. |
Credits |
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Galoob | 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57 |
LuKaSX@aol.com | 58, 59, 60, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 82, 83, 84, 85, 86, 87, 92, 93, 94, 95, 96, 98, 99, 100, 101, 102, 103, 104, 106, 107, 108, 109, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127 |
N/A | 61, 74, 105 |
TheSpook@nfinity.com | 75, 76, 77, 78, 79, 80, 110 |
asaic@escape.ca | 81, 88, 89, 90, 91 |
Yaktyak00@aol.com | 97 |
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