Affiliates:
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WARNING: do not copy these codes to other sites! |
1 | Important Note1 | N/A |
2 | Everyone Is Invincible (Including Enemies) | C2A0-CD5A 826B-41DF D261-400F |
The Rest of The Codes Take Effect When Starting A New Game And Only Work Until You Go Up A Level! |
3 | Start With 99 Attack Points | 95B9-34ED |
4 | Start With A Lot Of Attack Points | EEB9-34ED |
5 | Start With 99 Defense Points | 17B5-C75D |
6 | Start With A Lot Of Defense Points | EEB5-C75D |
7 | Start With 99 Magic Defense Points | 17B7-445F |
8 | Start With A Lot Of Magic Defense Points | EEB7-445F |
9 | Start With 50 Evade % Points | 7464-CFE7 |
10 | Start With 99 Evade % Points | 1764-CFE7 |
11 | Start With 50 Hit % Points | 746D-3F57 |
12 | Start With 99 Hit % Points | 176D-3F57 |
13 | Start With 99 HP | 1786-CFEB 17BB-17ED |
14 | Start With 255 HP | EE86-CFEB EEBB-17ED |
15 | Your Dog Starts With 99 HP | 17BF-1FEF |
16 | Your Dog Starts With 255 HP | EEBF-1FEF |
Stat Codes |
17 | Note2 | N/A |
18 | Gain Levels?3 | 6D85-C759 |
19 | Dog (Greyhound) Gains A Level For Every Enemy Killed4 | 558D-C759 |
20 | Dog Levels Up After Battle5 | 678D-C759 |
21 | Hero Gains More Experience6 | 6D8D-6759 |
22 | Boy Level Up Only Once After Killing An Enemy7 | DE81-C759 |
23 | Different Dog Levels Up Code8 | EE8D-C759 |
24 | Level & Status Of Save Game 4 Is Switched With Save Game 1's Stats | 0081-CDE9 |
25 | Level & Status Of Save Game 4 Is Switched With Save Game 1's Stats - Note 1 of 29 | N/A |
26 | Level & Status Of Save Game 4 Is Switched With Save Game 1's Stats - Note 2 of 210 | N/A |
27 | Raise One Level For Every Enemy Killed (Dog Only!)11 | XX8D-C759 |
28 | Protect Both Characters Against Most Creatures But Not Against Magic12 | 8081-CFE3 |
29 | Number Changed In Defense But Does Not Affect Anything | 55C4-CD59 |
30 | Number Changed In Mag. Defense But Does Not Affect Anything | 55C0-CD59 |
31 | Number Changed In Evade % But Does Not Affect Anything | 55C1-CD59 |
32 | The Dog's Status And Level Are Above Normal | 5D8F-CDE9 |
33 | Change The Dog's Stats13 | 5D8F-CDE9 |
34 | The Boy Has 0 HP But Still Moves Around14 | EE80-1F79 |
35 | The Boy Has More HP Than The Max15 | ??80-1F79 |
Battle Codes |
36 | Protection Against Some Creatures And Bosses But Not Against Magic | 3586-CFE2 |
37 | No Attacking Range, But You Must Face Enemies (Advantage In Attacking First) | 3381-C4E2 |
38 | A Good 99% Dodging (Evasive Action) Against Most Enemy Attacks16 | 1081-CFE3 |
Alchemy Codes |
39 | Use ATLAS Magic With Or Without Having Or Learning It17 | XX80-C759 |
Item Codes |
40 | Get All Armors, Helms, Gloves, Collars (For The Dog), Items (In Item Ring), And Alchemy Ingredients For Total Of 194 Each18 | DD80-3FE9 |
41 | Get All Weapons (Even The Bazooka), Learn Most Magic, Get 11 Or More Charms/Rare Items19 | 338D-3FE9 |
42 | Adds 00,000,000 Infront Of Items, Stats, Etc. | DD80-CD6D |
43 | Get Most Of Everything20 | FB8D-3FE9 |
Other Helpful Codes |
44 | Walk Thru Walls21 | 5DC5-CD7E |
45 | Ring Status Disappears After Awhile When Used And You Can Walk Around While It's Still Activated But Cannot Fight | 3382-C4E2 |
46 | Weird Status Screen For The Boy | 00C5-CD80 |
47 | Weird Status Screen For The Dog Status Screen Too If Switched Between Them | 00C5-CF80 |
48 | Character Under Computer Control Doesn't Want To Follow You | DFCD-CDE2 |
49 | See Ending Scenario And Credits After You Leave The Building22 | 3387-37E9 |
50 | Different Kind Of Music And Sound Effect23 | XX6X-3DD0 |
51 | Change The Boy Color (In Weapon Screen: Axes Area) | XXB4-3DE9 |
52 | Change The Boy Color (In Weapon Screen: Axes Area -- More Colours) | XXB4-3FE9 |
53 | Restart The Beginning Of That World With An Item Or Magic Equipped24 | 228F-34E9 |
54 | This Code Will Erase The Saved Game Slot You Are Playing | 238D-3FE9 6E8D-3FE9 |
55 | Will Also Let You See The Ending After Stepping Out Of The Building | DD80-3DE9 DD80-3FE9 |
56 | Changes Screen To Red At Squaresoft Logo | DD82-CD6F |
57 | Start The Game Near The End Of The Game - Part 1 of 325 | N/A |
58 | Start The Game Near The End Of The Game - Part 2 of 326 | N/A |
59 | Start The Game Near The End Of The Game - Part 3 of 327 | N/A |
60 | Strange Boy In Battle28 | 8081-17E9 |
61 | Start A Normal Game With The Best Armor, Helm, Glove, Collar, And Have Money (Credit) After Crashed In The Jungle Part 1 of 329 | N/A |
62 | Start A Normal Game With The Best Armor, Helm, Glove, Collar, And Have Money (Credit) After Crashed In The Jungle Part 2 of 330 | N/A |
63 | Start A Normal Game With The Best Armor, Helm, Glove, Collar, And Have Money (Credit) After Crashed In The Jungle Part 3 of 331 | N/A |
64 | The Boy Glows | 5580-14E9 |
65 | The Boy Glows (Alternate Code) | 5580-1779 |
66 | Stats Menu Box Appears Where The Bone Used To Be32 | ??C2-3DE9 |
67 | Black Bone In Status Menu | 00CD-3789 |
68 | Effect In Alchemy Menu | 55A0-CDE9 |
69 | Effect In Alchemy Menu (Alternate Code) | 55A0-1DE9 |
70 | Black Out After Leaving A Building | EE8D-4D72 |
71 | Make The Dog Dead The Whole Game (0/0 HP) | DD8F-CDE9 |
72 | Lose The Dog33 | 568F-CDE9 |
73 | Weird Music At Save Screen | CE85-CDA9 |
74 | Different Music Code34 | CE85-CD69 |
75 | New Game35 | 585-4459 |
76 | Have 99 Alchemy Ingredients | 2AB6-9366 |
77 | Have 99 Alchemy Ingredients (Alternate Code) | DD80-3FE9 |
Notes |
1 | Some codes may not work because multiple versions of this game exist. If any of these codes don't work with your version of the game, please use any alternate codes on this page first, and then contact us. |
2 | All codes here will effect some part of your status such as HP. |
3 | This is a strange code. The boy may gain a level after killing one enemy. If this code works for you, save the game, reset and repeat the process. You might be able to gain a few levels before the code quits. This code was not fully tested. |
4 | This code may or may not work for all dogs. |
5 | This code raises the dog's level every time you win a fight. |
6 | Gain more exp. for hero. This code doesn't always raise the hero's level but still gives a lot of experience. |
7 | The Boy gains a level after every enemy killed. However, this code only works once. So, you have to SAVE and RESET your game over to do the trick again. |
8 | This code is a slight modification to the code 678D-C759 (by Evering15). The code works by changing the dog's current EXP. That's how he gets the levels. Unfortunately it only goes up to level 80 or so. This code (and the one before it) only works when you load a game. If you start a new one, it doesn't work. |
9 | Switched level and status (a bit lower) from other saved game to position 1 saved game. Example: SAVE GAME 1 is a new game with level 1 and low status. |
10 | And SAVE GAME 4 is a finished game with level 99 and high status. The code will switched the level and status of SAVE GAME 4 onto SAVE GAME 1 IF you choose SAVE GAME 4 to play. Now you are level 99 on the new game. There is some good use with this code. With the ATLAS magic code (XX80-C759) your character can able to save the attack power information as his own even if the ATLAS magic worn off. First used the ATLAS code on the game that going to be switched and then save that game. Now use the switch code and choose the game that you just saved. When the game load the saved program, the game think you've only load the status and level of that program not the magic effect. For 1 - 999 hit damage against enemy, don't charge the power meter and don't let it reach 100% or it will give 0-1 damage. |
11 | Raise one level for every enemy killed (the dog only). XX must be changed depending on the dog's level when used. EE if level 1. After the game is saved, there is no need for game genie codes to raise the dog's level. |
12 | This code was revised from codes for better protection. Only tested in the first 2 worlds but it should work for the rest of the game. From 90% to 99% protection against 90% of the creatures. Only the boy can kill the enemy. |
13 | Changes the dog's stats was modified to 5E8F-CDE9 for level 99 dog only. This will let the dog give the enemies 999 damage (no meter charge required or reached 100%) and dodge enemies 99%. Now, put the dog aggression level on high and attack power to 0 for 999 damage. Sorry to those who's dog is not level 99. Change slot 1 and 2 (probably only slot 2) for your game depend on the dog's level. Make sure that the Hit% does not exceed 99% or the dog will miss the attack. Note: After the dog raised a level, the stats (HP, Level, Attack...etc.) will change to accomendate it (level thing) and the dog will missed all of the attacks if the Hit% is more than 99%. You should raise the dog to level 99 first before using this code. This way the dog stats remain the same throughout the game. |
14 | The Boy give less damage to enemy and starts taking damage from enemy after level raise. |
15 | Note: The boy dies if hit with 1 damage. Fill in ?? with anything. |
16 | One problem is that the dog can not kill the enemy but you can. If not by a regular attack, you need to charge up the weapon. |
17 | Lose ability after a while. XX must be changed depending on character's level. DF if level 1. Save attack power from ATLAS magic as normal strength after the effect worn off. First use Atlas code and save the game. Then restart the game without the code or game genie and can use other code for other effect. Now the boy will give 100-999 damage to enemy only if you DO NOT let the meter reached 100% or charged the power meter (if you do, charged to level 3). Otherwise, the damage will be 0 or 1. CHECK: After the effect worn off, the boy's attack status should be between 5,000-60,000 depend on the code used and level. NOTE: The effect last FOREVER only if you DO NOT reset the game after you save. If you do, the effect is gone and can only get it back by inputting the code again and repeat the process. |
18 | Sell them for money, save, use the code and repeat the process. |
19 | Depends on the first 2 characters code change and you may get less weapon if changed. |
20 | All weapons, 35 magics (33 in the book), and all of the Charms/Rare Items (stacked up). Altered from 338D-3FE9. |
21 | This code will let you walk thru walls anywhere on the screen, in any area! |
22 | Depends on your save location: you need to walk around to certain area before it works. The code may glitch depend on whether or not you have items equipped. |
23 | Change X for different effects. |
24 | Note: You will lose all items, magics, weapons...etc. that's not equipped. WARNING: Do not choose EQUIP MENU and try to equip bought or found armor, helm, glove, and collar or the game will freeze. |
25 | You start the game in or close to the Professor's lab. The things you need are: 1. Empty save slot 1 (top) 2. Saved game(s) on any other slot (don't matter where saved or what level the characters are) 3. The ATLAS code (DF80-C759) 4. The switch stats code (0081-CDE9) change to (X= D2 or DB XX81-CDE9) 5. The item code (DD80-3FE9) 6. The weapon code (338D-3FE9) - Don't use weapon code yet (it will impair the game) 7. Walk through Wall code (5DC5-CD7E) - Created by: LuKaS X 8. Invinsible code (8081-CFE3) - You don't need this code if your characters have a high level.
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26 | Directions: Play old save slot. 1. Use the ATLAS code (DF80-C759) and choose the saved slot and save the game. (For easy killing of the enemy since you only have the Bone Crusher). And reset the game. Remember: Depending on the Boy's level you need to change the first two characters of the code. DF is for level 1. Before the game starts: 2. Input these codes when reloading the game D281-CDE9 or DB81-CDE9 will work DD80-3FE9 5DC5-CD7E 8081-CFE3 3. Choose the save slot that you used the ATLAS code on. After game starts: 4. Change options and equiped characters with items. But DO NOT check or go into STATUS MENU until you EQUIPPED both characters. The screen will blackout and you need to reset it if you do.
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27 | NOTE1: The dog cannot move nor can be equiped or controlled in the beginning. Once the dog is able to move and interact with the surroundings, use this time to equip the dog with the collar. NOTE2: The boy will only have: Weapon: The Bone Crusher. Spells: Acid Rain in all alchemy spell slots and cannot equip any other spell (downside). Money: 4,194,304 talons, 14,684,160 jewels, 7,612 gold, and 0 credit. Trade Goods: one of each kind x 1 Charms: jade dish, magic gourd, oracle bone, ruby heart, thug's cloak, wizard's coin Rare Items: diamond eyes, gauge All other items x 194 Call Bead Summon: Fire Eyes/Elizabeth 5. Go to the light beam on the left screen. It takes you to Professor Ruffleberg's lab. Here is where you can save your game and find the Laser Lance. After the game is saved. 6. Now you can use the weapon code ( 338D-3FE9 ) for more weapons...etc.
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28 | This code will not let the Boy swing his weapon or kill the enemy. You will hear a sound like when he hits the wall. |
29 | Need: 5DC5-CD7E "Walk Through Walls" (Created by: LuKaS X) 8081-C7E3 "Protection" Use the 2 codes. Start a new game. Let the game go through the intro. Do not press Start Button. When in the Professor's |
30 | Lab - Get the Bazooka. Don't kill the two robots. Instead walk through and talk to the Professor. Note: Do not use the teleporting beam until you talk to the Professor or the game will blackout. Kill the Butler (if you want). After that go to the teleport beam (to the right) and leave the Professor's Lab. After teleported, walk around and kill the enemy to collect money. (Experience don't matter). Note 1: Don't teleport back to meet the Professor or the game will start over where the boy and dog get teleported to Evermore. Note 2: The dog will join you. First appear to be a wild beast. After teleported to other area of the Lab, the dog appear to be metal or tin dog. Note 3: Used the Bazooka to kill the enemy. Don't worry about the ammos. Note 4: Unlike the "START THE GAME NEAR THE END OF THE GAME" codes, you can check out status menu...etc. and no glitches. |
31 | Go around to find items to sell or equip. After have enough money to buy the powerful Armor, Helm, Glove, and Collar. Go to where the Professor is (A4). The game will restart where the boy and dog get teleported to Evermore. Repeat the process. Buy the Armor, Helm, Glove, and Collar in the Professor's Lab (the computer slot) and equipped both characters. Note: Cannot equip the Dog until you leave the Professor's Lab. Repeat the process again. But this time, press Start button after you killed the two robots or before if you can. Note: Do not let the Boy go in the tube/hatch or the game freeze or blackout after the ship crashed. Start a normal game with the money (credit) and items equipped. Note: Do not tried to equip, buy or find armor, helm, glove, and collar or the game freezes (anyway, you have the best equipment equipped already). |
32 | Fill in ?? with anything. |
33 | The dog just stays in one place and you can leave the screen without him. Also, the life bar for the dog and boy are TOTALLY GONE! Altered from SCMCHE code 5D8F-CDE9. |
34 | Change the first 2 to whatever you want, you will get different music (my fave alternative is CC). |
35 | Brings you to name screen. Cannot bypass intros. Note: This is not an erasure code. |
Credits |
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N/A | 1, 17, 57, 58, 59, 61, 62, 63 |
Galoob | 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 |
LukasX@aol.com | 18, 19, 44 |
blakev@cris.com | 20 |
Loma349@aol.com | 21 |
SirGarland@aol.com | 22 |
Timothy646@aol.com | 23 |
scmche19@skypoint.com | 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 60, 64, 65, 66, 67, 68, 69, 70 |
yankee@wilmington.net | 71, 72 |
Whrek@aol.com | 73, 74, 75 |
? | 76 |
Jagfire | 77 |
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