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Secret of Evermore


WARNING: do not copy these codes to other sites!
1Important Note1N/A
2Everyone Is Invincible (Including Enemies)C2A0-CD5A
826B-41DF
D261-400F
The Rest of The Codes Take Effect When Starting A New Game And Only Work Until You Go Up A Level!
3Start With 99 Attack Points95B9-34ED
4Start With A Lot Of Attack PointsEEB9-34ED
5Start With 99 Defense Points17B5-C75D
6Start With A Lot Of Defense PointsEEB5-C75D
7Start With 99 Magic Defense Points17B7-445F
8Start With A Lot Of Magic Defense PointsEEB7-445F
9Start With 50 Evade % Points7464-CFE7
10Start With 99 Evade % Points1764-CFE7
11Start With 50 Hit % Points746D-3F57
12Start With 99 Hit % Points176D-3F57
13Start With 99 HP1786-CFEB
17BB-17ED
14Start With 255 HPEE86-CFEB
EEBB-17ED
15Your Dog Starts With 99 HP17BF-1FEF
16Your Dog Starts With 255 HPEEBF-1FEF
Stat Codes
17Note2N/A
18Gain Levels?36D85-C759
19Dog (Greyhound) Gains A Level For Every Enemy Killed4558D-C759
20Dog Levels Up After Battle5678D-C759
21Hero Gains More Experience66D8D-6759
22Boy Level Up Only Once After Killing An Enemy7DE81-C759
23Different Dog Levels Up Code8EE8D-C759
24Level & Status Of Save Game 4 Is Switched With Save Game 1's Stats0081-CDE9
25Level & Status Of Save Game 4 Is Switched With Save Game 1's Stats - Note 1 of 29N/A
26Level & Status Of Save Game 4 Is Switched With Save Game 1's Stats - Note 2 of 210N/A
27Raise One Level For Every Enemy Killed (Dog Only!)11XX8D-C759
28Protect Both Characters Against Most Creatures But Not Against Magic128081-CFE3
29Number Changed In Defense But Does Not Affect Anything55C4-CD59
30Number Changed In Mag. Defense But Does Not Affect Anything55C0-CD59
31Number Changed In Evade % But Does Not Affect Anything55C1-CD59
32The Dog's Status And Level Are Above Normal5D8F-CDE9
33Change The Dog's Stats135D8F-CDE9
34The Boy Has 0 HP But Still Moves Around14EE80-1F79
35The Boy Has More HP Than The Max15??80-1F79
Battle Codes
36Protection Against Some Creatures And Bosses But Not Against Magic3586-CFE2
37No Attacking Range, But You Must Face Enemies (Advantage In Attacking First)3381-C4E2
38A Good 99% Dodging (Evasive Action) Against Most Enemy Attacks161081-CFE3
Alchemy Codes
39Use ATLAS Magic With Or Without Having Or Learning It17XX80-C759
Item Codes
40Get All Armors, Helms, Gloves, Collars (For The Dog), Items (In Item Ring), And Alchemy Ingredients For Total Of 194 Each18DD80-3FE9
41Get All Weapons (Even The Bazooka), Learn Most Magic, Get 11 Or More Charms/Rare Items19338D-3FE9
42Adds 00,000,000 Infront Of Items, Stats, Etc.DD80-CD6D
43Get Most Of Everything20FB8D-3FE9
Other Helpful Codes
44Walk Thru Walls215DC5-CD7E
45Ring Status Disappears After Awhile When Used And You Can Walk Around While It's Still Activated But Cannot Fight3382-C4E2
46Weird Status Screen For The Boy00C5-CD80
47Weird Status Screen For The Dog Status Screen Too If Switched Between Them00C5-CF80
48Character Under Computer Control Doesn't Want To Follow YouDFCD-CDE2
49See Ending Scenario And Credits After You Leave The Building223387-37E9
50Different Kind Of Music And Sound Effect23XX6X-3DD0
51Change The Boy Color (In Weapon Screen: Axes Area)XXB4-3DE9
52Change The Boy Color (In Weapon Screen: Axes Area -- More Colours)XXB4-3FE9
53Restart The Beginning Of That World With An Item Or Magic Equipped24228F-34E9
54This Code Will Erase The Saved Game Slot You Are Playing238D-3FE9
6E8D-3FE9
55Will Also Let You See The Ending After Stepping Out Of The BuildingDD80-3DE9
DD80-3FE9
56Changes Screen To Red At Squaresoft LogoDD82-CD6F
57Start The Game Near The End Of The Game - Part 1 of 325N/A
58Start The Game Near The End Of The Game - Part 2 of 326N/A
59Start The Game Near The End Of The Game - Part 3 of 327N/A
60Strange Boy In Battle288081-17E9
61Start A Normal Game With The Best Armor, Helm, Glove, Collar, And Have Money (Credit) After Crashed In The Jungle Part 1 of 329N/A
62Start A Normal Game With The Best Armor, Helm, Glove, Collar, And Have Money (Credit) After Crashed In The Jungle Part 2 of 330N/A
63Start A Normal Game With The Best Armor, Helm, Glove, Collar, And Have Money (Credit) After Crashed In The Jungle Part 3 of 331N/A
64The Boy Glows5580-14E9
65The Boy Glows (Alternate Code)5580-1779
66Stats Menu Box Appears Where The Bone Used To Be32??C2-3DE9
67Black Bone In Status Menu00CD-3789
68Effect In Alchemy Menu55A0-CDE9
69Effect In Alchemy Menu (Alternate Code)55A0-1DE9
70Black Out After Leaving A BuildingEE8D-4D72
71Make The Dog Dead The Whole Game (0/0 HP)DD8F-CDE9
72Lose The Dog33568F-CDE9
73Weird Music At Save ScreenCE85-CDA9
74Different Music Code34CE85-CD69
75New Game35585-4459
76Have 99 Alchemy Ingredients2AB6-9366
77Have 99 Alchemy Ingredients (Alternate Code)DD80-3FE9


Notes
1Some codes may not work because multiple versions of this game exist. If any of these codes don't work with your version of the game, please use any alternate codes on this page first, and then contact us.
2All codes here will effect some part of your status such as HP.
3This is a strange code. The boy may gain a level after killing one enemy. If this code works for you, save the game, reset and repeat the process. You might be able to gain a few levels before the code quits. This code was not fully tested.
4This code may or may not work for all dogs.
5This code raises the dog's level every time you win a fight.
6Gain more exp. for hero. This code doesn't always raise the hero's level but still gives a lot of experience.
7The Boy gains a level after every enemy killed. However, this code only works once. So, you have to SAVE and RESET your game over to do the trick again.
8This code is a slight modification to the code 678D-C759 (by Evering15). The code works by changing the dog's current EXP. That's how he gets the levels. Unfortunately it only goes up to level 80 or so. This code (and the one before it) only works when you load a game. If you start a new one, it doesn't work.
9

Switched level and status (a bit lower) from other saved game to position 1 saved game. Example: SAVE GAME 1 is a new game with level 1 and low status.

10

And SAVE GAME 4 is a finished game with level 99 and high status. The code will switched the level and status of SAVE GAME 4 onto SAVE GAME 1 IF you choose SAVE GAME 4 to play. Now you are level 99 on the new game. There is some good use with this code. With the ATLAS magic code (XX80-C759) your character can able to save the attack power information as his own even if the ATLAS magic worn off. First used the ATLAS code on the game that going to be switched and then save that game. Now use the switch code and choose the game that you just saved. When the game load the saved program, the game think you've only load the status and level of that program not the magic effect. For 1 - 999 hit damage against enemy, don't charge the power meter and don't let it reach 100% or it will give 0-1 damage.

11Raise one level for every enemy killed (the dog only). XX must be changed depending on the dog's level when used. EE if level 1. After the game is saved, there is no need for game genie codes to raise the dog's level.
12This code was revised from codes for better protection. Only tested in the first 2 worlds but it should work for the rest of the game. From 90% to 99% protection against 90% of the creatures. Only the boy can kill the enemy.
13Changes the dog's stats was modified to 5E8F-CDE9 for level 99 dog only. This will let the dog give the enemies 999 damage (no meter charge required or reached 100%) and dodge enemies 99%. Now, put the dog aggression level on high and attack power to 0 for 999 damage. Sorry to those who's dog is not level 99. Change slot 1 and 2 (probably only slot 2) for your game depend on the dog's level. Make sure that the Hit% does not exceed 99% or the dog will miss the attack. Note: After the dog raised a level, the stats (HP, Level, Attack...etc.) will change to accomendate it (level thing) and the dog will missed all of the attacks if the Hit% is more than 99%. You should raise the dog to level 99 first before using this code. This way the dog stats remain the same throughout the game.
14The Boy give less damage to enemy and starts taking damage from enemy after level raise.
15Note: The boy dies if hit with 1 damage. Fill in ?? with anything.
16One problem is that the dog can not kill the enemy but you can. If not by a regular attack, you need to charge up the weapon.
17

Lose ability after a while. XX must be changed depending on character's level. DF if level 1.

Save attack power from ATLAS magic as normal strength after the effect worn off. First use Atlas code and save the game. Then restart the game without the code or game genie and can use other code for other effect. Now the boy will give 100-999 damage to enemy only if you DO NOT let the meter reached 100% or charged the power meter (if you do, charged to level 3). Otherwise, the damage will be 0 or 1.

CHECK: After the effect worn off, the boy's attack status should be between 5,000-60,000 depend on the code used and level.

NOTE: The effect last FOREVER only if you DO NOT reset the game after you save. If you do, the effect is gone and can only get it back by inputting the code again and repeat the process.

18Sell them for money, save, use the code and repeat the process.
19Depends on the first 2 characters code change and you may get less weapon if changed.
20All weapons, 35 magics (33 in the book), and all of the Charms/Rare Items (stacked up). Altered from 338D-3FE9.
21This code will let you walk thru walls anywhere on the screen, in any area!
22Depends on your save location: you need to walk around to certain area before it works. The code may glitch depend on whether or not you have items equipped.
23Change X for different effects.
24Note: You will lose all items, magics, weapons...etc. that's not equipped. WARNING: Do not choose EQUIP MENU and try to equip bought or found armor, helm, glove, and collar or the game will freeze.
25

You start the game in or close to the Professor's lab. The things you need are:

1. Empty save slot 1 (top)
2. Saved game(s) on any other slot (don't matter where saved or what level the characters are)
3. The ATLAS code (DF80-C759)
4. The switch stats code (0081-CDE9) change to (X= D2 or DB XX81-CDE9)
5. The item code (DD80-3FE9)
6. The weapon code (338D-3FE9) - Don't use weapon code yet (it will impair the game)
7. Walk through Wall code (5DC5-CD7E) - Created by: LuKaS X
8. Invinsible code (8081-CFE3) - You don't need this code if your characters have a high level.

26

Directions:


Play old save slot.
1. Use the ATLAS code (DF80-C759) and choose the saved slot and save the game. (For easy killing of the enemy since you only have the Bone Crusher). And reset the game.
Remember: Depending on the Boy's level you need to change the first two characters of the code. DF is for level 1. Before the game starts:
2. Input these codes when reloading the game
D281-CDE9 or DB81-CDE9 will work
DD80-3FE9
5DC5-CD7E
8081-CFE3
3. Choose the save slot that you used the ATLAS code on.
After game starts:
4. Change options and equiped characters with items. But DO NOT check or go into STATUS MENU until you EQUIPPED both characters. The screen will blackout and you need to reset it if you do.
27NOTE1: The dog cannot move nor can be equiped or controlled in the beginning. Once the dog is able to move and interact with the surroundings, use this time to equip the dog with the collar.
NOTE2: The boy will only have:
Weapon: The Bone Crusher.
Spells: Acid Rain in all alchemy spell slots and cannot equip any other spell (downside).
Money: 4,194,304 talons, 14,684,160 jewels, 7,612 gold, and 0 credit.
Trade Goods: one of each kind x 1
Charms: jade dish, magic gourd, oracle bone, ruby heart, thug's cloak, wizard's coin
Rare Items: diamond eyes, gauge
All other items x 194
Call Bead Summon: Fire Eyes/Elizabeth
5. Go to the light beam on the left screen. It takes you to Professor Ruffleberg's lab. Here is where you can save your game and find the Laser Lance. After the game is saved.
6. Now you can use the weapon code ( 338D-3FE9 ) for more weapons...etc.
28This code will not let the Boy swing his weapon or kill the enemy. You will hear a sound like when he hits the wall.
29

Need:

5DC5-CD7E "Walk Through Walls" (Created by: LuKaS X)

8081-C7E3 "Protection"

Use the 2 codes. Start a new game. Let the game go through the intro. Do not press Start Button. When in the Professor's

30Lab - Get the Bazooka. Don't kill the two robots. Instead walk through and talk to the Professor. Note: Do not use the teleporting beam until you talk to the Professor or the game will blackout. Kill the Butler (if you want). After that go to the teleport beam (to the right) and leave the Professor's Lab. After teleported, walk around and kill the enemy to collect money. (Experience don't matter). Note 1: Don't teleport back to meet the Professor or the game will start over where the boy and dog get teleported to Evermore. Note 2: The dog will join you. First appear to be a wild beast. After teleported to other area of the Lab, the dog appear to be metal or tin dog. Note 3: Used the Bazooka to kill the enemy. Don't worry about the ammos. Note 4: Unlike the "START THE GAME NEAR THE END OF THE GAME" codes, you can check out status menu...etc. and no glitches.
31Go around to find items to sell or equip. After have enough money to buy the powerful Armor, Helm, Glove, and Collar. Go to where the Professor is (A4). The game will restart where the boy and dog get teleported to Evermore. Repeat the process. Buy the Armor, Helm, Glove, and Collar in the Professor's Lab (the computer slot) and equipped both characters. Note: Cannot equip the Dog until you leave the Professor's Lab. Repeat the process again. But this time, press Start button after you killed the two robots or before if you can. Note: Do not let the Boy go in the tube/hatch or the game freeze or blackout after the ship crashed. Start a normal game with the money (credit) and items equipped. Note: Do not tried to equip, buy or find armor, helm, glove, and collar or the game freezes (anyway, you have the best equipment equipped already).

32Fill in ?? with anything.
33The dog just stays in one place and you can leave the screen without him. Also, the life bar for the dog and boy are TOTALLY GONE! Altered from SCMCHE code 5D8F-CDE9.
34Change the first 2 to whatever you want, you will get different music (my fave alternative is CC).
35Brings you to name screen. Cannot bypass intros. Note: This is not an erasure code.


Credits
N/A1, 17, 57, 58, 59, 61, 62, 63
Galoob2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16
LukasX@aol.com18, 19, 44
blakev@cris.com20
Loma349@aol.com21
SirGarland@aol.com22
Timothy646@aol.com23
scmche19@skypoint.com24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 60, 64, 65, 66, 67, 68, 69, 70
yankee@wilmington.net71, 72
Whrek@aol.com73, 74, 75
?76
Jagfire77