Affiliates:
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WARNING: do not copy these codes to other sites! |
Field Codes |
1 | Use The Big Whale Ship Before You Actually Get It (Version A & B)1 | 45B6-D4A7 C9BB-DD07 A0BB-DD67 |
2 | No Random Encounters (Version A & B) | 1D60-0704 |
3 | Random Encounters Occur With Every Step While Walking On The Field (Version A & B)2 | 3C6B-0DA4 |
4 | Battles Are Over Before They Start (Version A & B)3 | 186D-D40A |
5 | Use A Tent, Cabin, And/Or Save Your Game Anywhere! (Version A & B)4 | CBBA-07A4 |
6 | Every Random Battle Is Always With The Rarest Enemy Party For A Given Area5 | DA6E-6FD4 |
Battle Codes |
7 | All Attacks And Spells Target The Enemy, Including The Enemies' Own (Version A Code)6 | DDC0-6FDE |
8 | All Attacks And Spells Target The Enemy, Including The Enemies' Own (Version B Code) | DDC9-6FDE |
9 | In Battle, Characters Can Equip Any Weapons And Shields (Version A & B)7 | DD87-6DD6 |
10 | Always Get A Treasure From Each Enemy Defeated (Up To 8) After Battle, Even From Enemies That Don't Normally Drop Anything, Like Bosses (Version A Code)8 | 6D32-D7DE |
11 | Always Get A Treasure From Each Enemy Defeated (Up To 8) After Battle, Even From Enemies That Don't Normally Drop Anything, Like Bosses (Version B Code) | 6D3E-DD0E |
12 | Always Get A Treasure From Each Enemy Defeated (Up To 8) After Battle, Except From Monsters (Like Bosses) That Don't Have Any (Version A Code)9 | DD3E-DFDE |
13 | Always Get A Treasure From Each Enemy Defeated (Up To 8) After Battle, Except From Monsters (Like Bosses) That Don't Have Any (Version B Code) | DD3D-040E |
14 | When Treasures Are Awarded After Battle, Get 5 of Each Item Instead of 1 (Does Not Work For Arrows) | D926-D4D9 |
15 | When Any Kind of Arrows Are Awarded As Treasures After Battle, Get 50 of Them Instead of 10 | 7425-D769 |
16 | When Treasures Are Awarded After Battle, Get The Rarest One Instead of The Most Common One (Version A Code)10 | D734-0DDE |
17 | When Treasures Are Awarded After Battle, Get The Rarest One Instead of The Most Common One (Version B Code) | D737-0F0E |
18 | When Treasures Are Awarded After Battle, The Probability That A Monster Will Drop It's Rarest Item Increases From 1/64 To 6/64 (Version A Code) | 3634-07DE |
19 | When Treasures Are Awarded After Battle, The Probability That A Monster Will Drop It's Rarest Item Increases From 1/64 To 6/64 (Version B Code) | 3630-0D0E |
Monster Codes |
20 | One of The Battles Around Baron Is Against 3 Imps11 | 616D-DD56 |
21 | Fight Moon-Surface Enemies In The Underground (Version A & B)12 | DBA6-0F8B |
22 | Imps Give 3,850 GP Each (Version A & B) | DECD-DD56 |
23 | Imps Give 10,250 GP Each (Version A & B) | 46CD-DD56 |
24 | Imps Give 1,300 Exp. Each (Version A & B) | D9CA-0D56 |
25 | Imps Give 10,260 Exp. Each (Version A & B) | 46CA-0D56 |
Item Codes |
26 | Infinite Items When Used Outside of Battle, Except For The Whistle (Version A & B)13 | C3CE-6F09 |
27 | Summon The Big Chocobo Anywhere By Using A Carrot, Instead of A Whistle (Version A & B)14 | 38C4-AF00 |
28 | Infinite Whistles (Version A & B) | C3C4-A4D0 |
29 | The Quantity of An Item Doesn't Decrease When Sold In Shops15 | 82A9-6FD1 |
30 | When You Get An Item From A Pot, Treasure Chest, Or Some Other Character, You'll Get 99 of That Item Instead of 1! (Version A & B)16 | 17BF-D404 |
31 | When You Get Arrows From A Pot Or Treasure Chest, You'll Get 99 of Them Instead of 10! (Version A & B) | 17B4-D4D4 |
32 | After Going Into Battle, The Number of All Items You Have Will Become 99 (Version A & B)17 | CB66-6DA3 1766-6FD3 3C66-6F03 |
33 | After Going Into Battle, The Number of Each Item In The Inventory Will Be Set To The Number of The Item In The First Position (Version A & B)18 | C266-6DA3 |
Miscellaneous Codes |
34 | No Music While Traveling On The Field Or In A Town, Etc. (Version A & B)19 | 1D67-A7A4 |
Notes |
1 | While walking on the field and standing on a grassy, flat, or otherwise "landable" area, press the A button. The screen will glitch for a few seconds. Then you will appear inside the Big Whale. You can then fly anywhere you want or use the Big Whale's facilities. If you press A while not standing on an appropriate area, the game will zoom out, but you'll still move like normal.. pressing A again over a proper area or finishing a battle will return the zoom level to normal.
*** Warning: These codes make it possible to complete story events out of order. Doing so may cause unforeseen problems, so be careful. |
2 | Does not work in dungeons. |
3 | After the battle sound and the screen fades to black, it'll immediately return to the map. This even works with boss battles, allowing you to skip them. No exp or gold will be awarded, however. |
4 | Does not work while riding in a vehicle or while in battle. |
5 | If you know where to find Pink Puffs, this code will allow you to always fight them. |
6 | The enemy targeting will sometimes behave oddly, but this does not otherwise affect gameplay. For example, a different enemy may receive damage than expected, or a non-existing enemy may be targeted. The only time it doesn't work is when an enemy has a magic-reflecting wall around it and reflects a spell off of itself. In such cases, the spell will be reflected onto someone in the party as normal. Few enemies do this, though, so this won't often be a problem.
Enemy target code Note: DDC0-6FDE (or DDC9-6FDE for Ver.B):
This code can be used almost all of the time. There are few times when it should be turned off. Here are all of the ones I can think of at the moment: (Note that there may be other times, as well)
+ Story events that take place during a battle where the party members need to take damage in order for the story to progress.
+ Story events preceding the final battle. It can be turned back on when it's time to fight the final battle.
+ There are a few battles with strong enemies whose magic/elemental attacks may heal them when the attack is directed back onto themselves. This will only be a problem if such healing recovers more damage than the party can inflict. I doubt this will ever be the case, however. |
7 | The normal restrictions still apply, though, such as 2 handed swords require the other hand free, bows require arrows, etc. Handedness still matters, as well. After battle, go to the equip menu for a character to get their stats to update. |
8 | Those that don't normally drop items will just drop a Cure1 potion. :-/ |
9 | The only reason to use this code over the previous one is if you don't want to get useless Cure1 potions from bosses. =) There may be subtle differences in the rarity of items enemies drop between these codes, but this hasn't been tested. |
10 | Normally, a monster can drop 1 of 4 items. This code replaces the first item, which has the greatest chance of being dropped, with the fourth item, which has the least chance of being dropped. Put another way, the probability that a monster will drop it's best treasure is increased to just over 50% from about 1.5%. |
11 | This code makes it so that you fight 3 Pink Puffs instead. They'll cast a powerful Quake spell on themselves instead of their usual behavior. They will be defeated after 4 to 5 spells for lots of exp, gold, and possibly some cool items! |
12 | It's only in a small area a little ways south and west of the Sylph cave right next to the lava. Normally, the enemies in this area include the GlomWing and Talantla. |
13 | If a Life potion is used on someone who doesn't need it, you'll get an extra one. |
14 | You can use the Carrot, even though the item appears greyed-out. |
15 | The same items can be sold over and over again for easy Gold. |
16 | This does not include arrows, but does include story items like the Package, Legend Sword, etc. No extra item space will be taken by the extra story items. You'll see. ;) |
17 | Use these instead of the next code if you don't mind using up 3 codes slots to max-out your item counts with a minimum of hassle. It's also safer, in that there's no risk of losing any items. |
18 | For example, put 99 Cure1 Potions into the first item slot and then go into battle. The number of all of the rest of the items will now be 99.
** WARNING: Make sure that the first item slot is not empty, or you will lose ALL of your items after going into battle!! ** |
19 | The only exceptions are battles, story events, after loading a save, and maybe some other times. |
Credits |
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Paulygon | 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34 |
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