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Final Fantasy II


WARNING: do not copy these codes to other sites!
Field Codes
1Use The Big Whale Ship Before You Actually Get It (Version A & B)145B6-D4A7
C9BB-DD07
A0BB-DD67
2No Random Encounters (Version A & B)1D60-0704
3Random Encounters Occur With Every Step While Walking On The Field (Version A & B)23C6B-0DA4
4Battles Are Over Before They Start (Version A & B)3186D-D40A
5Use A Tent, Cabin, And/Or Save Your Game Anywhere! (Version A & B)4CBBA-07A4
6Every Random Battle Is Always With The Rarest Enemy Party For A Given Area5DA6E-6FD4
Battle Codes
7All Attacks And Spells Target The Enemy, Including The Enemies' Own (Version A Code)6DDC0-6FDE
8All Attacks And Spells Target The Enemy, Including The Enemies' Own (Version B Code)DDC9-6FDE
9In Battle, Characters Can Equip Any Weapons And Shields (Version A & B)7DD87-6DD6
10Always Get A Treasure From Each Enemy Defeated (Up To 8) After Battle, Even From Enemies That Don't Normally Drop Anything, Like Bosses (Version A Code)86D32-D7DE
11Always Get A Treasure From Each Enemy Defeated (Up To 8) After Battle, Even From Enemies That Don't Normally Drop Anything, Like Bosses (Version B Code)6D3E-DD0E
12Always Get A Treasure From Each Enemy Defeated (Up To 8) After Battle, Except From Monsters (Like Bosses) That Don't Have Any (Version A Code)9DD3E-DFDE
13Always Get A Treasure From Each Enemy Defeated (Up To 8) After Battle, Except From Monsters (Like Bosses) That Don't Have Any (Version B Code)DD3D-040E
14When Treasures Are Awarded After Battle, Get 5 of Each Item Instead of 1 (Does Not Work For Arrows)D926-D4D9
15When Any Kind of Arrows Are Awarded As Treasures After Battle, Get 50 of Them Instead of 107425-D769
16When Treasures Are Awarded After Battle, Get The Rarest One Instead of The Most Common One (Version A Code)10D734-0DDE
17When Treasures Are Awarded After Battle, Get The Rarest One Instead of The Most Common One (Version B Code)D737-0F0E
18When Treasures Are Awarded After Battle, The Probability That A Monster Will Drop It's Rarest Item Increases From 1/64 To 6/64 (Version A Code)3634-07DE
19When Treasures Are Awarded After Battle, The Probability That A Monster Will Drop It's Rarest Item Increases From 1/64 To 6/64 (Version B Code)3630-0D0E
Monster Codes
20One of The Battles Around Baron Is Against 3 Imps11616D-DD56
21Fight Moon-Surface Enemies In The Underground (Version A & B)12DBA6-0F8B
22Imps Give 3,850 GP Each (Version A & B)DECD-DD56
23Imps Give 10,250 GP Each (Version A & B)46CD-DD56
24Imps Give 1,300 Exp. Each (Version A & B)D9CA-0D56
25Imps Give 10,260 Exp. Each (Version A & B)46CA-0D56
Item Codes
26Infinite Items When Used Outside of Battle, Except For The Whistle (Version A & B)13C3CE-6F09
27Summon The Big Chocobo Anywhere By Using A Carrot, Instead of A Whistle (Version A & B)1438C4-AF00
28Infinite Whistles (Version A & B)C3C4-A4D0
29The Quantity of An Item Doesn't Decrease When Sold In Shops1582A9-6FD1
30When You Get An Item From A Pot, Treasure Chest, Or Some Other Character, You'll Get 99 of That Item Instead of 1! (Version A & B)1617BF-D404
31When You Get Arrows From A Pot Or Treasure Chest, You'll Get 99 of Them Instead of 10! (Version A & B)17B4-D4D4
32After Going Into Battle, The Number of All Items You Have Will Become 99 (Version A & B)17CB66-6DA3
1766-6FD3
3C66-6F03
33After Going Into Battle, The Number of Each Item In The Inventory Will Be Set To The Number of The Item In The First Position (Version A & B)18C266-6DA3
Miscellaneous Codes
34No Music While Traveling On The Field Or In A Town, Etc. (Version A & B)191D67-A7A4


Notes
1While walking on the field and standing on a grassy, flat, or otherwise "landable" area, press the A button. The screen will glitch for a few seconds. Then you will appear inside the Big Whale. You can then fly anywhere you want or use the Big Whale's facilities. If you press A while not standing on an appropriate area, the game will zoom out, but you'll still move like normal.. pressing A again over a proper area or finishing a battle will return the zoom level to normal.

*** Warning: These codes make it possible to complete story events out of order. Doing so may cause unforeseen problems, so be careful.
2Does not work in dungeons.
3After the battle sound and the screen fades to black, it'll immediately return to the map. This even works with boss battles, allowing you to skip them. No exp or gold will be awarded, however.
4Does not work while riding in a vehicle or while in battle.
5If you know where to find Pink Puffs, this code will allow you to always fight them.
6The enemy targeting will sometimes behave oddly, but this does not otherwise affect gameplay. For example, a different enemy may receive damage than expected, or a non-existing enemy may be targeted. The only time it doesn't work is when an enemy has a magic-reflecting wall around it and reflects a spell off of itself. In such cases, the spell will be reflected onto someone in the party as normal. Few enemies do this, though, so this won't often be a problem.

Enemy target code Note: DDC0-6FDE (or DDC9-6FDE for Ver.B):

This code can be used almost all of the time. There are few times when it should be turned off. Here are all of the ones I can think of at the moment: (Note that there may be other times, as well)

+ Story events that take place during a battle where the party members need to take damage in order for the story to progress.

+ Story events preceding the final battle. It can be turned back on when it's time to fight the final battle.

+ There are a few battles with strong enemies whose magic/elemental attacks may heal them when the attack is directed back onto themselves. This will only be a problem if such healing recovers more damage than the party can inflict. I doubt this will ever be the case, however.
7The normal restrictions still apply, though, such as 2 handed swords require the other hand free, bows require arrows, etc. Handedness still matters, as well. After battle, go to the equip menu for a character to get their stats to update.
8Those that don't normally drop items will just drop a Cure1 potion. :-/
9The only reason to use this code over the previous one is if you don't want to get useless Cure1 potions from bosses. =) There may be subtle differences in the rarity of items enemies drop between these codes, but this hasn't been tested.
10Normally, a monster can drop 1 of 4 items. This code replaces the first item, which has the greatest chance of being dropped, with the fourth item, which has the least chance of being dropped. Put another way, the probability that a monster will drop it's best treasure is increased to just over 50% from about 1.5%.
11This code makes it so that you fight 3 Pink Puffs instead. They'll cast a powerful Quake spell on themselves instead of their usual behavior. They will be defeated after 4 to 5 spells for lots of exp, gold, and possibly some cool items!
12It's only in a small area a little ways south and west of the Sylph cave right next to the lava. Normally, the enemies in this area include the GlomWing and Talantla.
13If a Life potion is used on someone who doesn't need it, you'll get an extra one.
14You can use the Carrot, even though the item appears greyed-out.
15The same items can be sold over and over again for easy Gold.
16This does not include arrows, but does include story items like the Package, Legend Sword, etc. No extra item space will be taken by the extra story items. You'll see. ;)
17Use these instead of the next code if you don't mind using up 3 codes slots to max-out your item counts with a minimum of hassle. It's also safer, in that there's no risk of losing any items.
18For example, put 99 Cure1 Potions into the first item slot and then go into battle. The number of all of the rest of the items will now be 99.

** WARNING: Make sure that the first item slot is not empty, or you will lose ALL of your items after going into battle!! **
19The only exceptions are battles, story events, after loading a save, and maybe some other times.


Credits
Paulygon1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34