Affiliates:
|
WARNING: do not copy these codes to other sites! |
1 | Black Screen After Title | GPPPOL |
2 | Weird Neon Colors | NEGATI |
3 | Strange Background | AAPOTG |
4 | Fog, Connected Clouds | AAPOTK |
5 | Background Turns To Night When Block Is Hit | SEIING |
6 | Weird Blocks And Coins | STAEXZ |
7 | Falling Coins | GAAGGA |
8 | Weird Clouds | STEAXL |
9 | White Blocks | STAEXX |
10 | Weird Title Screen With Weird Numbers | OKZAPG |
11 | Green World | STAEXO |
12 | Jungle And Ice World | SUPEOP |
13 | No Title Screen, Red Block | SUPEOT |
14 | Big Gap | TPTOOK |
15 | No Background, Clouds In Weird Places | VXAOKK |
16 | Grey Screen | VAVOKK |
17 | Just Blue | PPIAOO |
18 | Weird Background | ESEOKK |
19 | 1-4 Castle Is Strange | KIPAXI |
20 | Level Is A Pit | LOGOGG |
21 | Goombas Are Weird When Hit By Fireballs | GOATSZ |
22 | Messed Up!!! | PEAALE |
23 | 1 Koopa, Reset Pipes, No Enemies In 1-1 | GAPPOI |
24 | Lots Of Koopas, Reset Pipes, Strange Background | GPPPOS |
25 | More Koopas Than The Code Gpppos Gives | GPPPOI |
26 | Go Through Enemies And Flowers | GTTTTL |
27 | Koopa Fireballs | SPEPNY |
28 | Helium Goombas | PZYVSE |
29 | Cut Off Numbers | KYGATI |
30 | Split Off Numbers | OZGATI |
31 | Flag Freeze | AAPOTN |
32 | Enemies Are Bowser, Blocks Don't Disappear | SUPEOZ |
33 | Mario Is Invisible | IOEOIO |
34 | Fast Goombas | IVYIVY |
35 | Start At World You Died At | ATAPIX |
36 | Lot's Of Numbers | STEAXO |
37 | Shoot Fireballs When Small, Every Item Is Princess' Body, Which Is Invincibility | OKZAPI |
38 | Doesn't Show Lives | KAAAEE |
39 | Mushroom Makes Mario Run In Place | KILLLX |
40 | Freeze, No Mario | ZAGUZE |
41 | Slow Down Game | KNZOKK |
42 | No Enemies, 1-2 Loop | SGUOKK |
43 | Goombas Are Koopas | NAPKIN |
44 | Mario Runs In Place | KILLEX |
45 | Turns Enemies Into Toad | AKKOOT IEEGGP NULTKA |
46 | Invisible Mario | PIGNAX |
47 | Mario Falls Upwards (If You Fall At The Top Of The Screen, And The Timer Stops, You Are Stuck) | TELLEY |
48 | Striped Levels | GGAEXP |
49 | Shadow Mario | PGAETT |
50 | Touching An Enemy Powers You Up (And Gives You 1000 Points) | POEISA |
51 | Super Speed | YZXLNY |
52 | Mario Appears Under The Floor (Note That The Screen Won't Scroll All The Way, And You Get Stuck) | GOOSOK |
53 | Move Left And Mario Appears All The Way On The Left | OZXLNN |
54 | No Items | KKAKKA |
55 | Removes Landscaping (Similar To A Code Already Posted, But Slightly Different) | klsmith@radiks.net (Kris Smith) |
56 | Mario Falls Through The Floor | KOOSOK |
57 | Enemies Walk Only Left (Causes Some Bugs Though..) | VALLEY |
58 | All Green Levels | KGAEXO |
59 | Labels Screen With Numbers1 | KGEAXO |
60 | Turns All Levels Into A Cloud World (Clouds Replace A Lot of The Blocks!) | GKEPGG (OR OKEPGG) |
New Levels |
61 | Level 4-2 Made Up Of Yellow Vine-like Things (You Can Cling Onto Them Like A Vine)2 | PGAOKK |
62 | A Midnight Cloud Run/You Go Through An Area Full If Clouds3 | SGAOKK |
63 | The Water Level, Only You Don't Swim4 | SAGOOK |
64 | Level 3-3, Only With No Enemies. There Is Also No Platforms5 | TAKOKK |
65 | Level 1, Only Floor Is Composed Of Vine Thingys. Impossible To Beat (As Far As I know) | AGIOPK |
66 | Mario Visits Las Vagas6 | PGAOKG |
67 | Pipe Level7 | OGAOKK |
68 | A World With Those Big Mushrooms8 | SAKOKK |
69 | A Normal Level, But If You Take A Vine Or Pipe, It Takes You To The Ruins of Bowser's Castle9 | OAKOKK |
70 | Water World10 | TGOPOK STZPOK |
71 | Play Without Music | AIIYYY |
72 | Underwater Adventure | AIIZZY |
73 | Jump For An Affect | AIISSY |
74 | Jump For An Affect | AIISSY |
75 | Not Much. Just Mario Drops In From The Sky Instead Of Starting On The Ground | EATOZP EATOZO |
76 | Never Ending Wall | EATOZS |
77 | Background Incomplete | APZPIG |
78 | Definitely Weird Levels | APZPOG |
79 | Ditto. But Weirder! | APZPUG |
80 | Never Ending Water Level | APZPEG |
81 | Cool Background | APZPYG |
82 | No Ground, No Time! | APZPXG |
83 | Mixed Up Enemies | APZPVG |
84 | Mario Has Some Hang Time When You Jump While Running Normally | TAZUIG |
85 | When Bricks Are Broken, Or Question Boxes Hit The Background, It Will Hold Its Image As Though The Brick Was Still There11 | POPEOZ |
86 | World 0-1 | YSAOPE YEAOZA SZLIVO |
87 | Black Splotches On Clouds! | PEAOZL |
88 | Black Under Clouds! | PEAOYL |
89 | It Says Time Out Each Level! | OPEALY |
90 | Coins Go Crazy! | OPEAUN |
91 | Coin Boxes Break & Turn Invisible! | OPEANU |
92 | Black Coin Boxes! | OPEAOZ |
93 | Less Gravity! | LUYLUN |
94 | A Lot Of Wind Against Mario! | LLLLUY |
95 | Doesn't Jump High At All! | LYNLUN |
96 | Different Jumping Affects! | EUYLNN |
97 | You'll Find Out! | XUYLNN |
98 | No Jumping SFX. Weird Music! | TSENLL |
99 | Really Messed Up Water And It Works To! | LUVEEA |
100 | The Pipes That You Can Go Into Look Weird Plus You Can Climb Them! | LUVPEA |
101 | If You Hit A "?" Mark Box It Will Disappear12 | LUVLUV |
102 | Weird Level! | LUVEEE |
103 | A Lakitu Appears In The First Level And There's No Goombas13 | SENEPP |
104 | Peach Splotches Where Some Bricks Are, The Pipes Also Look Weird! | SNAPEL |
105 | Completely Blue Level. Mario & The Goombas You Can See14 | SAPPLE |
106 | Mixed Up Level! | STPEEY |
107 | Tiny Bit Mixed Up Music | STLYNY |
108 | Weird Jumping Sound | VVVYYL |
109 | Mario's Messed Up When He Jump's | EEPVVV |
110 | Orange Slice Through Mario's Leg When He Jumps | OOPVVV |
111 | Fireball Sound When Mario Jump's | SENYYL |
112 | 360 Mario Jumps | POSTEN |
113 | Mario Spins When He Runs | POSTEY |
114 | Strong Gravity For Everything But Mario & Flying Things (And Bowser) | PEEVYL |
115 | Push (A) And Find Out | ASTLUN |
116 | Vibrating Sounds | LUYYLU |
117 | "preschool" Rap | NLLNYY |
118 | Fireballs And Fake Things | LUYUYL |
119 | Boxes Turn Invisible When You Touch Them | LUTLUT |
120 | Stops The Mushrooms From Going | LUKLUK |
121 | Teleporting Enemies | ATVVXL |
122 | Frozen Enemies | AENKKA |
123 | Squeaky Music | POZYYN |
124 | If Mario Is Facing Forward Then He's Luigi, If Mario's Facing Backwards Then He's Orange Mario | POSTON |
125 | Rectangle Mario But Looks Like A Puzzle | POSTOY |
126 | If Mario Hit's Any Kind Of Box It Will Appear In The Sky Then Back Where It Should Be | POSTOV |
127 | The Enemies Are Part Of The Background15 | PSOSEA |
128 | If Mario's Walking Or Running He's Regular Mario16 | EOSTON |
129 | Bad Guys Go Crazy & 360 Mario | EESTEN |
130 | Teleporting Enemies & Mario. He Also Runs Very Slow17 | PSSSTX |
131 | Mario Can't Walk | EPTLLU |
132 | Blue And Green With Numbers | POAEOP |
133 | Stripe Levels | EPAFOP |
134 | Tons Of Number Lines | APEAOP |
135 | When Mario Jumps He Disappears Then Comes Down From The Sky | NEZULG |
136 | If Mario's Running Fast He Can't Jump High | KAZUAG |
137 | If Mario's Running Fast He Jumps Really High | YAZUAG |
138 | When You Pause It Makes A Buzz Noise | PTZYYU |
139 | If You Get Something Or Hit A Coin Box It Makes A Squeaky Sound | EEEYYY |
140 | There's No Hills And Bushes | KOPPOK |
141 | Everything Changes Color | EEEAOP |
142 | When You Hit A Brick While Big Mario18 | EEELUV |
143 | When You Hit A Brick It Will Make A Crackling Sound | LYUNIT |
144 | Longer Bass Sound | NULYEA |
145 | There's Pauses In The Music | STONLY |
146 | Nothing Can Effect Mario Except Pipe Flowers And Holes In The Ground | POZITT |
147 | Mixed Colors In The Level | POZAEP |
148 | The Music Is A Half Step Lower | AEEYYY |
149 | The Stuff That You Can See Is There Platforms And Holes that you can't see | APESSS |
150 | Drunk Mario | SSSAPE |
151 | Turbo Speed | EAPEPP |
152 | Play With The Gamed Paused | SANAPO |
153 | Tropical | EOXOPE |
154 | Shoot A Fire Flower And Graphics Will Change | OEKULT |
155 | Charging | APPNIE |
156 | Goombas Change To Invincible Koopas When Jumped On | POEISO |
157 | Green World | YAZENO |
158 | Lakitu In 1-1, Toad In 1-2 | ZIZPSK |
159 | Mario Flies Away | TELLEY |
160 | Mario Moves Around | KIGLUY |
161 | No Enemies | USSUSS |
162 | Fire In 1-1 | IPEPNY |
163 | Bombs In 1-1 | NPEPNY |
164 | Flying Fishes In 1-1 | KPEPNY |
165 | Lakitu In Ground In 1-1 | OPEPNY |
166 | Super, Super, Super Fast. Use Code With Ssassa (Invincible)and graphics will change when you run fast | KENVAS |
167 | Cool Colors | PINAOO |
168 | Same | KSKXVV |
Use YSAOPE + YEAOZA + ........ |
169 | World H-1 | AOAPYA |
170 | World I-1 | POAPYA |
171 | World J-1 | ZOAPYA |
172 | World K-1 | LOAPYA |
173 | World L-1 | GOAPYA |
174 | World M-1 | IOAPYA |
175 | World N-1 | TOAPYA |
176 | World 0-1 | YOAPYA |
177 | World X-1 | AXAPYA |
178 | World -1 (Minus World) | LXAPYA |
Even More Miscellaneous Codes |
179 | Weird Background Enemies Are Bowser, 2 Mario's | ZGGAEP |
180 | Strange Level, All Mushrooms And Flowers | GPPPPI |
181 | Go Through Enemies And Flowers | GTTTTL |
182 | Go Through Pipes And Blocks | GIIIVY |
183 | Crazy Goombas | GPPIGE |
184 | Enemies Throw Hammers | STAGEO |
185 | Strange 1-1 | AAPOTS |
186 | Swim Without Water | PIGOAP |
187 | Weird Level | SIIPKK |
188 | Weird Level 2 | SPEPNG |
189 | Weird Level 3 | SPPPNK |
190 | Weird Level 4 | PIPOIS |
191 | Weird Level 6 | PGAPGG |
192 | Bowser's Castle's Underwater | SIPPNG |
193 | Mario Thrives On Enemies | SUEISA |
194 | Every Button Pauses | OKZAPO |
195 | Once You Get Big And Jump, You Are Warped To The next level. You keep warping through levels and negative levels until the game freezes up | KILLLU |
196 | Only Mario Moves | AAATIO |
197 | Mario And Goombas Are Weird | KILLEN |
198 | Different Enemies | XVXOKK |
199 | Clouds Replace Blocks | PKPOKK |
200 | Never Power Up | KNKXGLIE |
201 | Awesome Colors! | EKGAIS |
202 | Plug In Anything At First Part Of Code To Change Colors | _KGEKG |
203 | Start Out Small19 | SZLIVO |
204 | Game Moves Slower20 | EEAAAA |
205 | Alters The Game | AXEPGG |
206 | Tons of Fun And Random Errors (Graphics Remain Clear - Princess Toadstool As An Enemy, Koopa On 1-1, Squids On Land, Etc.!) | PIGPOG |
207 | Hit A Mushroom Block And Watch Your Score Soar | SEPUEG |
208 | Sapphappy Land | KALAXY |
209 | Dream Land | POGAAI |
210 | Weird Monsters Appear, Trashy Scenery, And Mushrooms Hide In Their Boxes!! | GPLEXY |
211 | Weird Monsters, No Coins Or Points And Bricks Don't Break! | TIOKAP |
212 | Drunk Mario! | PEKEIE |
213 | Nothing Moves! | AAATIO |
214 | Everything Moves Fast | PAOEPE |
215 | Everything Moves Fast | PAOEPE |
216 | Stuck In Bowser's Fish Tank | YSAOPE YEAOZA NEAPYA |
217 | Crazy Castle | YSAOPE YEAOZA VEAPYA |
218 | Lame Cloud Level | YSAOPE YEAOZA KEAPYA |
219 | Flooded World | YSAOPE YEAOZA EEAPYE |
220 | Night Time Coin Swim | YSAOPE YEAOZA PEAPYE |
221 | Turtle Castle | YSAOPE YEAOZA ZEAPYE |
222 | Flooded Turtle Castle | YSAOPE YEAOZA LEAPYE |
223 | Lame Flooded Castle | YSAOPE YEAOZA GEAPYE |
224 | Dead Drop | YSAOPE YEAOZA IEAPYE |
225 | Trapped Dungeon | YSAOPE YEAOZA YEAPYE |
226 | 3-Level Mario Game | YSAOPE YEAOZA NEAPYE |
227 | Randomly Play Levels, Twice In A Row Each | YSAOPE YEAOZA KEAPYE |
Mess Up Levels Codes |
228 | Jumbled Land 1 - A New World Each Time | PELAXY |
229 | Jumbled Land 2 - A New World Each Time | GEUAXU |
230 | Insane Land!! Weird Mario, Jumbled Pictures, Crazy Boxes, And ton more | YYLAXY |
231 | Sappy Land, Different Every Time | KALAXY |
232 | Dream Land. The Colors Are Like You Are In Water | POGAAI |
233 | Weird Monsters Appear, Trashy Scenery, And Mushrooms Hide In Their Boxes | GPLEXY |
234 | Even Crazier Than The Last Code | AZLEXY |
235 | Green And Blue Ground | EEEEEP |
236 | Green And Blue Ground, Plus Their Are Invisible Things An Weird pictures | OOOEEP |
237 | Green And Blue Ground With Some Other Weird Stuff | XXXEEP |
238 | Lots Of Bubbles | UUUEEP |
239 | Scrappy Screen | EETXXN |
240 | Flash Out Game | GKIAEP |
241 | Crazed Flash Out Game! | AKIAEP |
242 | The Screen Moves Slow When You Try To Go Somewhere | GEIZVY |
243 | Weird Monsters, No Points, And Bricks Don't Break! | TIOKAP |
244 | Less Monsters And There Are Some Hidden Blocks | YSXKAP |
245 | Almost No Monsters, And No Moving Platforms | EEEKAP |
246 | Crazy Lines | IPEAEP |
247 | Very Weird Blue Zero Level, You Die Right Away | YPEAEP |
248 | It's Hard To Play, There Are Earthquakes, Weird Monsters, And The Pictures Are Messed Up | YEKEIE |
249 | The Wrong Monsters Are There And You Can't Go Down Pipes Or Up Vines | EAOPXK |
250 | A Little Bit Better Than The Last Code | EAOPXG |
251 | Coocoo Colors | GYAEVO |
252 | The Beginning Of Each Level Is Crazy And The Monsters Are Weird | ZZKAEP |
253 | Illusion Land | ZEKAEP |
254 | Checker Town | OXZAEP |
255 | Mario Looks Weird And The Level Goes Crazy | ZGKAEP |
256 | Mega Purply Crazed Level | ZIGAEP |
257 | Super Crazy Level And You Can Jump High From Turbo Running | SIKAEP |
258 | Color Change | OTYAEP |
259 | Black'n'blue World | YETANE |
260 | Fake Boxes And Weird Monsters | NNNEEP |
Weird Things (Like Behaviour Or Power) |
261 | What Happened To Mario??? | PEKEIE |
262 | What Happened To Mario???? | PEKEIE POGAAI ZEKAEP |
263 | You Can't See Your Lives. You Can Jump On Turtles | EAEAEA |
264 | You Can Jump On Turtles Multiple Times | KAAEPO |
265 | Super Mega Moon Jumps From A Standing Start | AAZLGK |
266 | Always Stay Small And You Cant Get Hurt | PXTLLX AATLGZ SZLIVO |
267 | Whenever You Hit A Box Or Break A Brick It Looks Like It's Still There | SXUASX |
268 | Whenever You Hit A Box Or Break A Brick A Green Box Appears | NXUASX |
269 | Dark Monsters And Coin Boxes Don't Flash | VVVEEP |
270 | Always Stay Mega Invincible But Sometimes You Die When you beat a level on a flag pole | PKAOZP |
271 | Monsters Follow You But Can't Hurt You | NNVKEE |
272 | Sometimes Goomba's Act Weird | STATIO |
273 | Mushrooms And Stars Lug Around | LUGLUG |
274 | The Game Goes Directly To Duck Hunt | PEOAAA |
275 | Weird Mario But You Can Only Move Back And Forth At One Spot | ZIOAAP |
276 | When You Jump And Hit Something It Appears In The Sky | UEXLEY |
277 | "cs" Appear | GAUAXU |
278 | "fs" Appear | YAUAXU |
279 | Mushrooms Stars And Enemies Fly! Fire Flowers Float! | OSLEXY |
More Messed Up Music Codes |
280 | Wrong Music | YYPPPP |
281 | Water Music All The Time | KAEPYO |
282 | Dungeon Music All The Time | PTEPYP |
283 | Koopa Castle Music All The Time | YYAPYO |
284 | Star Man Music All The Time | TPEPYO |
285 | There Is Usually No Music | GGAOAP |
286 | Jazzed Up Back Ground Music | STANLY |
287 | Low Back Ground Music | TZEPYO |
288 | Beepy Music | ZZAYGN |
289 | Flat Music | STPYYY |
290 | Koopa Castle Music When You Are Outside, Not In A Dungeon Or A Water Level | AVVOAE |
291 | Dungeon Music When You Are Outside, Not In A Dungeon Or A Water Level Or A Castle. | GVVOAE |
292 | Circus Music When You Are Outside!!! | TVVOAE |
293 | Cool Music | IVVOAE |
294 | The Music Changes | STINLY |
295 | The Music Starts And Stops | STONLY |
296 | Crazy Space Jazz! | STLNLY |
297 | Crazy Space Jazz! | STLNLY |
Other Codes |
298 | Strong Wind Current Forward You, Press "b" To Stop Sliding | PPOLXY |
299 | Strong Wind Current Against You | YPOLXY |
300 | Slippery Ground, Strong Wind Current Forward And You Can increase the wind speed by holding down "B" | OZOLXY |
301 | Mega Fast Wind Current Forward And You Can't Press "b" To stop!! | PPOLXY |
302 | Monsters Walk Through Things And Some Are Trapped In Invisible force fields | EYOTIO |
303 | Sliced Up Level | IIAAEO |
304 | Moldy Land! | IIAAVO |
305 | Always Look Like Fire Mario | IIAAZT |
306 | Lots Of Huge Holes And Invisible Objects, Just Like A New Level | EAOPZT |
307 | Green Letters | AAAEEE |
308 | Start In The Flooded World Of Level 4-1!! | LYOPEK |
309 | Cloud World!!! Very Cool!! | OOOPEK |
310 | No Background Scenery | POOPEK |
311 | Monsters Sneak Up Behind You, Appear Out Of Nowhere, And Fall Out of The Sky!!! | PNVKEE |
312 | Nothing Moves But Mario | AAATIO |
313 | Enemies Don't Die When You Hit Them From Under A Brick | OOOTIO |
314 | Enemies Are Fast | LLULEY |
315 | Mario Is Slow And Enemies Can't Move | OYULEY |
316 | Crazy Jumping, Very Hard To Control! | POULEY |
317 | Start The Game Big So When You Get A Mushroom You Turn Small!! | ITVOAE |
318 | Start The Game As Grey Mario!!! | TIEEZT |
319 | Play In An Out Of Order Mix Up Land | NOSKIP |
320 | Goomba's Have Mouths On Their Heads! | LOPTNL |
321 | Mario Goes Color Blind When He Gets A Mushroom | SENESO |
322 | The Pictures Are Printed On The Screen Like A Printing Press!! | TEAPYE IPEPYE SOAPYA |
323 | The Title Screen Is Smashed Into A Pile And Floats Across The screen | POGAAG |
324 | Glowing Coin Boxes!! | OYUASX |
325 | Whenever You Hit A Box, A Dumb Math Problem Appears | XXUASX |
326 | Green Squares Are Everywhere | EPPALX |
327 | When Ever You Move Backwards The Pictures Change | AEAZVY |
328 | The Game Is Faster | PAOEPO |
329 | Crazy Exploding Fire Balls! | STPTVI |
330 | Always Jump Out Of The Sky At Each Level Like In Mario 64 | STVOZP |
331 | Goomba's Melt When You Jump On Them | ISKVGY |
332 | The Demo Starts Fast | PLEEPO |
333 | The Title Screen Is Crazy And Coin Boxes Explode | SKIEPO |
334 | When You Jump On An Enemy He Goes In The Sky | NKIINO |
335 | Mushrooms Float Away Slowly | AUNTLY |
336 | You Can't Get Mushrooms | AUNTIE |
337 | Invisible Guys And You Can't Get Mushrooms | AUNTLX |
338 | Mario's Feet Spin When He Runs Off Of A Platform | AUNTXY |
339 | Billions Of Points For Each Coin!! | APYEVY |
340 | A Few Distortions | OOOLPI |
341 | Once You Smash A Goomba You Can Kick It Like A Turtle Shell!! | NSSIEE |
342 | More Goomba's | YIGKIN |
343 | When You Press Pause You Can Still Move Around While everything is frozen!!!! | SANAPP |
344 | Mushrooms Make You Invincible!!! | LUILUI |
345 | Goomba's Are In Half | LAVTNL |
346 | There Are Green Bricks On The Pipes That You Can Go Down | LUVPOE |
347 | When You Get A Mushroom, Mario Goes Color Blind!! | SENESO |
348 | Start The Game Big | ITVOAE |
Notes |
1 | In Some Areas, You Can See where hidden blocks are because they have a different number (for example, the 1-up mushroom in level 1 is marked with a 09 instead of the normal 00). Doesn't mark all hidden blocks though. |
2 | You will fall after you move a few vines. Use the TELLEY code and press right as you are falling (right at the beginning). You will fly up, and start bumping your head on the ceiling. If you are good, you can make your way pretty far in this level without falling up all the way (check to see if your timer stops). |
3 | You then come to an area you can't cross except with the TELLEY code (a little hard to do though). If you manage to cross it, at a certain point, the game freezes. |
4 | The coral is composed of the bricks, and there are goobmas, turtles, and bullet bills. The background is the water, only light blue, like sky. The pits are impossible to cross without a high jump code (since they were meant to be swam over). I think after you get to the pipe, the next level crashes. |
5 | There are no platforms (the orange things that move), so you need a high jump code. Level 1-2 repeats this, and 1-3 is a slightly messed up version of the regular 1-2. Don't take the normal pipe at the end! You must use a warp zone. Any other levels repeat this pattern (Level 3-3 for the first two levels, the level *-2 for the third, the * being the world you are currently at). I think it crashes it you try to go to world *-4. |
6 | It's a replica of World 1-4, only with lots of flashing lights :) Use the TELLY code to get to the axe (don't worry, there's no Bowser). Hit it, and you go to the next world. After that, it takes you to a level where you are frozen. It's all black with a dark blue background, and one Bullet Bill shoots. You can't do anything though |
7 | Unfortunately, You Start With No Time (So You Die immediately). If someone finds a infinite time code, try it on this level.) |
8 | Unfortunately, like the above code, there is no time. |
9 | It's actually level 1-4, but the ceiling and floor are made of bricks, and the lava is turned into water. There are no enemies, and there is only an axe at the end. You can actually beat the game with no effort this way! The axe automatically takes you to level 1 of the next world, you can get to World 8, get the axe, and win! Note in some levels, the vine/pine will take you back to the beginning instead (it looks cool, because the vine is growing out of the castle) :) Try completing the flag pole, or taking the vine again (sometimes it works if you get sent to the beginning, and try again, but not always) |
10 | ? |
11 | Or the question block hadn't been used. You can't use the boxes or bricks again it just looks that way. |
12 | If you hit a coin brick box it will turn green! |
13 | It's a different level each time you put that code in but same background! |
14 | If you hit a block you can see it still. If you go down a pipe it's pitch black! |
15 | Sometimes the flowers hurt you. If you have a star, you'll hit the Goombas. |
16 | If he skids then he's black Mario, if he's just standing and not moving than he's orange Mario. |
17 | Also makes mushroom's stop and makes stars hop up and down. |
18 | The Brick Will Cut In Half then turn over. |
19 | If you use the code above then your character (Mario or Luigi) will start out small. If you have any experience with the always stay big code, you will know that it does NOT work until you get big--ie get a mushroom. With this code, once you get big, just as with the always stay big code, you will never die unless you fall in a pit or run out of time. However, you do not stay big!!!!!! The first time you die, you will change from big to little, as usual. The second time you die, you will change from little to big
Other cool things you can do with this code.
*Have fire power when you are small. *You don't lose your fire power or invincible power when you die from enemies (that is when you change size). You do, however, lose those powers when you fall in a pit. Easily change size just by killing yourself. |
20 | In Mario 1 Put in the code EEAAAA for The game moves slower and may freeze. But it's worth it if you get far. The Goombas are Bowzer's shells! Once I saw flying cheepcheeps in world 1-2!!
Also Put in the code EGGPOP for pipe fun. |
Credits |
---|
smckown@tmisnet.com (Andrew M.) | 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199 |
klsmith@radiks.net (Kris Smith) | 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 56, 57, 58, 59, 60 |
armssean@hotmail.com | 71, 72, 73, 74 |
monkeyfinger@hotmail.com | 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86 |
n64_boy_98@yahoo.com (Michael McCoy | 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152 |
abc1923@hotmail.com (Colin Healy) | 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178 |
Saanjun | 200 |
chibimn@hotmail.com | 201, 202 |
mcsorley@www.chs.lane.edu (Ray) | 203 |
Mark Genro | 204 |
Jason Hird | 205 |
zeker@hotmail.com | 206 |
Mark Blehm | 207 |
mlstudio@sedona.net (Russell Latterman) | 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325, 326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348 |
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