Affiliates:
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WARNING: do not copy these codes to other sites! |
1 | Infinite Health | ATEALIXZ |
2 | Refill Stamina Between Rounds | KVKAAGLA |
3 | Never Lose Hearts | GZKETGST |
4 | Never Lose Stars | ALNEVPEY |
5 | Take Less Damage | SZVAAOIV |
6 | Take Even Less Damage | SZVALPAX |
7 | Energy Replenishment | AGUELIGA |
8 | No Energy Replenishment For Oppenent | SZSELPAX |
9 | Normal Punches Do More Damage | AAVETLGA |
10 | Stunned Punches Do Less Damage | STNAPUIV |
11 | Start Each Round With 3 Stars | LASAEPAA |
12 | Stop Timer | XXXELNVA SUSETNSO |
Start At Boxer Codes |
13 | Start At Von Keiser | OZNXZGSE ZANXLGPA SANXGKOZ PANXIGEA |
14 | Start At Piston Honda | OZNXZGSE PANXLGPA SANXGKOZ PANXIGEA |
15 | Start At Don Flamenco | OZNXZGSE LANXLGPA SANXGKOZ PANXIGEA |
16 | Start At King Hippo | OZNXZGSE GANXLGPA SANXGKOZ PANXIGEA |
17 | Start At Great Tiger | OZNXZGSE IANXLGPA SANXGKOZ PANXIGEA |
18 | Start At Bald Bull | OZNXZGSE TANXLGPA SANXGKOZ PANXIGEA |
19 | Start At Piston Honda II | OZNXZGSE YANXLGPA SANXGKOZ PANXIGEA |
20 | Start At Soda Popinksi | OZNXZGSE AANXLGPE SANXGKOZ PANXIGEA |
21 | Start At Bald Bull II | OZNXZGSE PANXLGPE SANXGKOZ PANXIGEA |
22 | Start At Don Flamenco II | OZNXZGSE ZANXLGPE SANXGKOZ PANXIGEA |
23 | Start At Mr. Sandman | OZNXZGSE LANXLGPE SANXGKOZ PANXIGEA |
24 | Start At Super Macho Man | OZNXZGSE GANXLGPE SANXGKOZ PANXIGEA |
25 | Start At Mike Tyson | OZNXZGSE IANXLGPE SANXGKOZ PANXIGEA |
Miscellaneous Codes |
26 | Game Doesn't Start1 | AAAAAA |
27 | High Pitched Audience, No Sound, Crashes | EEAAAA |
28 | Returns To Title Screen When Match Starts | AAEEEE |
29 | Misc. Strangeness | AEAEAE |
30 | Messed Up Sounds, Crashes | XYAEPA |
31 | No Music When Glass Joe Walks Forward | AESOPI |
32 | Jumbly Mode On Some Opening Screens | POTATO |
33 | Crowd Cheers, Then Game Freezes | SIZZLE |
34 | Begin With Very Little Energy | KOAEEA |
35 | Round Ends When One Of Mac's Punches Is Blocked | SIZEKO |
36 | Yikes! One Seriously Messed Up Screen | SNAKEO |
37 | Only Mac's Energy Bar Runs Down | PGAAPS |
38 | Mac Snaps! Maximum Point Outburst2 | PGAAPG |
39 | Super Fast Rounds | POPEZY |
40 | Never Ending Round3 | SAGEYN |
41 | Messes Up Points And Opponents4 | ITPAYY |
42 | Longer Pause Between Start Of Rounds And After Knock Downs | PILONS |
43 | The Little Macs! | ANZAST |
44 | Major Sound Mess Up | IPAKIN |
45 | Tyson Absolutely Chewed Up The Game!5 | EATEAT |
46 | Messes Up Screen And Opponents (Look At Tyson's Eyes!) | OKPGOK |
47 | Always Win By Split Decision Without Fighting!6 | KUZEAK |
48 | The Controversial KO Code!7 | OKLOSS |
49 | Slows And Changes Music | STAYZK |
50 | Game Can Still Be Heard And Played, However The Screen Is Blank | ANAZON |
51 | The Classic Code!8 | YOZEAK |
52 | Mike Tyson's Black-Out!! Are You Afraid Of The Dark? | YATZEY |
53 | Mac And Mario Are Smaller, Screen Is Messed Up And Sound As Well (Bowser Sounds Close By!) | ESTATE |
54 | No Time! Some Of The Sound Is Messed Up | ANIELT |
55 | Both Boxers Start Off With No Energy! | NAPANA |
56 | Always Lose By Controversial KO Without Fighting! | OZLOSS |
57 | The TKO Code!9 | AXIONS |
58 | Another different TKO code | AOIONS |
59 | Mac Stays In White Clothing | APIONS |
60 | Mac Stays In White Clothing Until He Is Punched | AGIONS |
61 | Opponent Does Not Get Up After A Knock Down, However The Round Continues10 | NOTAIS |
62 | Opponents Change Colour And Nearly All Can Be KO'd Easily11 | KOAUTO |
63 | Almost The Same As The KOAUTO Code Except That The Opponents Do Not Change Colour And In Between Rounds There Are Messages, But Glass Joe Is Saying All Of The Quotes12 | GKAUTO |
64 | The Illusion Fighters! | OSTILL |
65 | Mario And His Twin Switch Between Referee Duties | LAYZEY |
66 | Almost The Same As The LAYZEY Code, However Marios Have A White Streak On Their Hat | NAYZEY |
67 | Similar To The LAYZEY Code, However Marios Are Wearing A White Hat | SAYZEY |
68 | Instant Controversial TKO Code! | TZLOSS |
69 | Instant Win! | YZLOSS |
70 | Instant Loss! | UZLOSS |
71 | Mario Keeps On Saying "Fight!" | KGLOSS |
72 | Enthusiastic Crowd And Mac's Left Upper Punches Are A Bit Off The Mark But Still Connect | KYLOSS |
73 | Removes Opening Mike Tyson Screen | PXPXPX |
74 | Changes Opponent's Fighting Pattern | KOOUTO |
75 | A Must See Against Glass Joe And Tyson As They Both Dodge Attacks, Something They Never Do! | KKOUTO |
76 | Harmless Opponents (This Can Be Good Or Bad) | KOOLYO |
77 | Changes Rounds, Tyson's Punches Are Not As Strong | TAYEIT |
78 | Phantom Punch Knockdown! (A Cool Variation Of The One Hit Knockdown Code) | EANALL |
79 | Stars Are More Common | APGENP |
80 | Too Close For Comfort | TONILL |
81 | Mario's Counting Is Extremely Quick, As Well As Mac's Victory Celebration | TATALL |
82 | One Hit Knockdown! (Does Not Work On All Boxers) | EXSELL |
83 | Mac Begins With No Energy | ZAPEEE |
84 | Many Opponents Such As Great Tiger Stay Down For The Count After Being Knocked Down13 | SAPLLL |
85 | Similar To The SAPLLL Code, However Some Opponents Get Up With No Energy And Tyson Can Be KO'd In The 2nd Round | ZAPLLL |
86 | Similar To The SAPLLL Code With A Few Changes And Sometimes Tyson Can Be KO'd In The 1st Round | AAPLLL |
87 | Similar To The SAPLLL Code With Some Differences And Tyson Can Be KO'd In The 3rd Round | OAPLLL |
88 | Mac's Energy Does Not Run Down, However He Can Still Be Harmed | GIGEEE |
89 | Opponents Get Back Up With A Bit Less Energy | IOUSSS |
90 | Darker Arcade Style Colour | GTTZZZ |
91 | A Bit Of A Darker Colour Than In The GTTZZZ Code | ATTZZZ |
92 | Classic Colour! | STTZZZ |
93 | Gameboy Colour! | PTTZZZ |
94 | Ultimate KO! Code!14 | OXOULU |
95 | Blue Color | OGTZZZ |
96 | Green Color | PGTZZZ |
97 | Purple Color | OLTZZZ |
98 | No Three Knockdown Rule Against Almost Every Opponent15 | TYOULU |
Notes |
1 | Note: These codes also work with Punch Out!!! (The re-released version) |
2 | Use the "a" button only when punching, it works better this way. Hit Glass Joe in the chest to see Mac at his best. |
3 | Some of the screen is messed up as well. |
4 | Major slowdown after knocking down Von Kaiser twice. |
5 | Opponents change shapes and sizes when punched. |
6 | See new ending vs Tyson! (freezes at some point though). |
7 | After knocking down an opponent Mario will start the count, then when the opponent is getting up, another Mario will enter and continue the count up to 10 for the cheap KO victory. (if Mario freezes at a certain number, press the reset button and try again.) |
8 | Watch the entire Mike Tyson's Punch-Out!! Movie in black and white. |
9 | After knocking down an opponent wait a while for Mario's twin to announce the TKO victory. |
10 | This does not work on all opponents. |
11 | Mac cannot regain hearts as fast and cannot get up if knocked down. There are no messages between rounds. All opponents except for King Hipo can be beaten, he is virtually impregnable and unbeatable! |
12 | King Hippo is still invisible, however the fight can now go on for the full 3 rounds where he can be beaten by decision. Opponents get up more frequently. |
13 | Others such as Glass Joe get up with more energy and opponents like Tyson get up with less energy. |
14 | All opponents stay down for the count after being knocked down once. |
15 | This means that an opponent can continuously get up, even up to five times in a round before they stay down for the KO! |
Credits |
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Parasyte | 1 |
Galoob | 2, 3, 4, 5, 6, 7, 8, 9, 10 |
Viper187 | 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 |
Memblers (5010.0951@tcon.net) | 26, 27, 28, 29, 30, 31 |
Rick L | 32, 33 |
Daniel T | 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98 |
Most by Daniel T | 61 |
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