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Road Rash


WARNING: do not copy these codes to other sites!
1MASTER CODE - MUST BE ENTEREDRH9T-R60T
2Player A Starts At Level 2AJPA-AAFG
3Player A Starts At Level 3ANPA-AAFG
4Player A Starts At Level 4ATPA-AAFG
5Player A Starts At Level 5AYPA-AAFG
6Player B Starts At Level 2AJPT-AAGC
7Player B Starts At Level 3ANPT-AAGC
8Player B Starts At Level 4ATPT-AAGC
9Player B Starts At Level 5AYPT-AAGC
10Player A Starts With $5,000 Instead Of $1,0008TPA-ACGL
11Player A Starts With $10,0007APA-AGGL
12Player A Starts With $25,0002TPA-AWGL
13Player A Starts With $50,000VAPA-BGGL
14Player A Starts With No MoneyAAPA-AAGL
15Player B Starts With $5,000 Instead Of $1,0008TPT-ACHG
16Player B Starts With $10,0007APT-AGHG
17Player B Starts With $25,0002TPT-AWHG
18Player B Starts With $50,000VAPT-BGHG
19Player B Starts With No MoneyAAPT-AAHG
20Player A Starts With Panda 600 Bike Instead Of Shuriken 400AEPA-AAGW
21Player A Starts With Bonzai 750 BikeAJPA-AAGW
22Player A Starts With Kamikaze 750 BikeANPA-AAGW
23Player A Starts With Shuriken 1000 BikeATPA-AAGW
24Player A Starts With Ferruci 850 BikeAYPA-AAGW
25Player A Starts With Panda 750 BikeA2PA-AAGW
26Player A Starts With Diablo 1000 BikeA6PA-AAGW
27Player B Starts With Panda 600 Bike Instead Of Shuriken 400AEPT-AAHR
28Player B Starts With Bonzai 750 BikeAJPT-AAHR
29Player B Starts With Kamikaze 750 BikeANPT-AAHR
30Player B Starts With Shuriken 1000 BikeATPT-AAHR
31Player B Starts With Ferruci 850 BikeAYPT-AAHR
32Player B Starts With Panda 750 BikeA2PT-AAHR
33Player B Starts With Diablo 1000 BikeA6PT-AAHR
34Players Need To Finish 8th Or Better (Instead Of 4th) On Sierra Nevada RoadBDCT-AACA
35Players Need To Finish 15th Or Better On Sierra Nevada RoadB9CT-AACA
36Players Don't Need To Run Sierra Nevada RoadBMCT-AA34
37Players Need To Finish 8th Or Better (Instead Of 4th) On Pacific Coast RoadBDCT-AACT
38Players Need To Finish 15th Or Better On Pacific Coast RoadB9CT-AACT
39Players Don't Need To Run Pacific Coast RoadBMCT-AA4L
40Players Need To Finish 8th Or Better (Instead Of 4th) On Redwood Forest RoadBDCT-AADA
41Players Need To Finish 15th Or Better On Redwood Forest RoadB9CT-AADA
42Players Don't Need To Run Redwood Forest RoadBMCT-AA44
43Players Need To Finish 8th Or Better (Instead Of 4th) On Palm Desert RoadBDCT-AADT
44Players Need To Finish 15th Or Better On Palm Desert RoadB9CT-AADT
45Players Don't Need To Run Palm Desert RoadBMCT-AA5L
46Players Need To Finish 8th Or Better (Instead Of 4th) On Grass Valley RoadBDCT-AAEA
47Players Need To Finish 15th Or Better On Grass Valley RoadB9CT-AAEA
48Players Don't Need To Run Grass Valley RoadBMCT-AA54
Miscellaneous Codes
49Sierra Nevada Track Is 12 Miles Long, And Perfectly Straight, With No Traffic On Left Side Of The Road!1AJPA-BAFG
50New Level, Goes Beyond Normal End Of Tracks (Only On Sierra Nevada And Pacific Coast)BAPA-AAFG
51Can Race Palm Desert With No Cops, And Traffic On One Side Only!BAPA-BAFG
52Sierra Nevada Is Perfectly Straight, And 16 Miles Long2ATPA-BAFG
53Redwood Is Much StraighterANPA-BAFG
54Palm Desert Is Almost StraightAYPA-BAFG
55Pacific Coast And Sierra Nevada Are Much Straighter (16 Miles Long)A2PA-BAFG
56Palm Desert Is Only 2.4 Miles Long (Instead Of 5.7)ANPA-AAZG
57Redwood Is Only 2.7 Miles Long (Instead Of 5.4)AEPA-BAZG
58Sierra Nevada And Grass Valley Tracks Are Straight3ATPA-AAZG
59Ride During A ThunderstormAELA-AAOW
60Bike Starts Out And Stays In Overdrive!43JPA-AAGW
61Finish 1st Place On Sierra NevadaAEPA-AAG4
62Finish 1st Place On Palm Desert TrackAEPA-AAHW
63Player 1 Starts With $623,90002PA-BH8L
64Straight Test Tracks5AJPA-BAFG
65Test Bike Notes - Part 1 of 26N/A
66Test Bike Notes - Part 2 of 27N/A
67Test Bike (Almost Instant Acceleration) #1872PA-AAGW
68Test Bike (VERY fast.. Top MPH = ???) #2ATPA-ANGW
69Test Bike #39AEPA-BA0W
70Test Bike (Is It Fast? Yep!) #4ATPA-AP0W
71Test Bike (Wanna Go Fast? -- Try 280 MPH) #5AEPA-BB0W
72Test Bike #610ATPA-AA0W
73Test Bike #711AYPA-AA0W
74Test Bike #812AEPA-AB0W
75Test Bike #9133JPA-AA0W
76Faster Bike (See Note Below)7JPA-BAGW
77Super Fast Bike (See Note Below)ANPA-ALOW
78Another Super Fast Bike (See Note Below)AEPA-BAGW
79Nitrous Oxide Bike! Super Fast (See Note Below)ATPA-ANOW
80NITRO Bike!14BJPA-ABGW
81Road Looks Like It's Frozen SolidAELA-AAGW
82The Road Is Yellow Instead Of Black15AELA-AT0W


Notes
1

A few of these codes may be a little buggy, or may cause the game to glitch after awhile, but they're very fun to try out and they bring some new life to this great old game.

Perfect for testing the experimental bikes below. Remember, stay on the left side! Also, Grass Valley is much straighter.

2Left lane is clear of traffic.
3And left lane has no cars.
4It's slow starting out, but once it gets going, watch out! It's much faster than most of the other bikes on top end. And it's much easier to control. The only drawback is that the game quits after your first wreck. So don't crash. :-)
5This code changes Sierra Nevada and Grass Valley tracks, from twisty 6 mile long tracks, into straight 12 mile long tracks. You should use this code when you are trying out the experimental bikes below. And remember to stay in the left lane, because this code also eliminates all of the traffic in the left lane. Sierra Nevada is the best one to use.
6A quick note about these experimental bikes below: I know some of these bike codes are not perfect, but they do work. Some of the bikes will work normally (by pressing the "B" button), but some of them aren't so easy to get them to go. Here's how: Set your controller so that the "B" button has turbo on, then hold down the "A" button, and press "B". As soon as the bike starts to go, let up on both buttons. You may be asking "if you let go of both buttons, then how will the bike keep on going?". Well, some of the bikes accelerate so fast, and reach speeds so high, that you can easily pass all of the other riders while coasting! And sometimes, you can even finish a race by coasting all the way from the start line!
7But if you slow down too much, don't worry, you'll be so far ahead of everyone else, that you'll have plenty of time to get the bike going again. And, as I said in my last posting of Road Rash codes, make sure you let the other riders have a big head start. If you don't, you'll smash into them from behind.
8To about 290 MPH. Barely controllable.
9Goes from 0 to 180 MPH in less than 1 second. Top MPH = ???
10This motor will turn about 20,000 RPM! The regular bikes only turn about 8,000 RPM. Make sure that you turn off the music so you can hear the engine. Top end = 164 MPH.
11This motor turns 21,500 RPM @ 158 MPH. Turn off the music to hear.
12The motor turns at 23,000 RPM (instead of 8,000) (140 MPH). Remember, turn off the music.
13Starts and stays in 3rd gear. Best with music off.
14

Accelerate instantly to 280 MPH.(recommend using straight test track above, & letting other riders have 30 second lead so you don't crash into them from behind.) (see note below)

NOTE: to get these bikes to work right, you have to just "tap" the "B" button while holding down the "A" button, then release them both. It takes a little practice. Also, using these bikes can sometimes cause the game to quit.

15If you are using these codes with a real Sega Genesis (not an emulator), they should work fine. If you are using an emulator (like KGEN98), a few of the codes may cause the game to quit after awhile, especially if you mix them (ie: if you mix the "overdrive bike" code with the "12 mile long Sierra straight track" code, the emulator may quit after a couple of miles, but the codes will work fine by themselves.)


Credits
Galoob1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48
Tony Hedstrom49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82
N/A65, 66