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Affiliates:
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Metroid 2: Return of Samus |
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WARNING: do not copy these codes to other sites! |
1 | Infinite Missiles | 00F-36B-E6E |
2 | Infinite Energy | 80F-6DD-7F6 |
3 | At The Very Start Of The Game, You Start With The Bombs, Spider Ball, Space Jump, High Jump Boots, And Screw Attack | AFE 79B A9F |
4 | Start With About 165 Missiles | FFE 7EB A9F |
5 | Energy From Enemies Gives You 99 Life, If You Don't Have An Energy Tank | ACE 7DB A9F |
6 | Energy Tanks, Missile Tanks, And Stuff Like Spider Ball And Ice Beam, Come Back When You Leave The Screen. Makes Metroid's Come Back Too | 544 34B 9A0 |
7 | Debug Mode1 | 7B2-4BB-5D4 |
8 | Don't Load Font When Resuming Saved Game2 | 6F6-56F |
Notes |
1 | Pause the game and use Left and Right to select an item and A to toggle it. Use Up and Down to select a gun. Press Select to save the game if standing still (note: if the screen doesn't stay dark, pause and press Select again, repeating until it does), then pause and unpause again to restore sound. This code may cause bugs but it only needs to be on when loading or starting a game. |
2 | When you use the Debug code's Save Anywhere feature, you'll notice glitched graphics when you resume. This happens because the game loads a font overtop of enemy sprite graphics in order to display the 'SAVE--- PRESS START' and 'SAVE COMPLETED' messagea for the save point. (Leaving any room with a save point in it will refresh the graphics.) This code redirects the loader to code that doesn't do anything, so the enemy graphics remain loaded and you can safely resume the game after using the Save Anywhere code. (Sure, the text for the save point will be garbage, but you know what it says. :p) |
Credits |
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Galoob | 1, 2 |
Nin10doh@aol.com | 3, 4, 5 |
Knight_Wolf@webtv.net | 6 |
HyperHacker | 7, 8 |
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