Affiliates:



Perfect Dark


WARNING: do not copy these codes to other sites!
1P1 Activator 1D0099FB0 00??
2P1 Activator 2D0099FB1 00??
3P1 Dual ActivatorD1099FB0 ????
4P2 Activator 1D0099FB6 00??
5P2 Activator 2D0099FB7 00??
6P2 Dual ActivatorD1099FB6 ????
7Hi-Res EnablerFF75C000 0000
8Speed Modifier (Effects all human players)1810229B2 XXXX
92 Player Carrington Institute2D1099FB0 0020
800717BB 0002
D1099FB0 0020
800625F7 0002
10Walk thru doors8022E608 0001
11Remove All Cutescenes38026D87C 0003
12Door Code45000FC01 0000
800ADD00 0001
13Head Code55000FC01 0000
800AF000 0001
14Fog Code681202200 0000
81202202 0000
15Glass Code 1750000D01 0000
800AD7D2 0000
16Glitch Code850002D01 0000
800AD7FE 0001
17Glass Code95000FC01 0000
800ADA00 0001
18View Modifier on Character Select Screen108109EC7C 00??
19Character Select Mod118109EC7E 00??
20No Menus128109E5DC 0000
8109E64C 0000
21Groovy Effect138109EA9A ????
22The Extreamly Small but Unperfect Menu8109E614 0000
8109E615 0000
8109E5A5 0000
23Stop cut-scenes showing148026D87C 0003
24Timer locked on 2 Secs81203AFE 0078
25Turn Off Characters80323160 0000
26Turn off Everything else (except level)80323168 0000
80323170 0000
80323178 0000
27Makes Rare logo bigger than screen81053EFC 40FE
28Makes Rare and Nintendo logos backwards and upside down81053EFC 1008
29Gives game warped, sucked-inwards look81053EFC 4000
30Multi Music Mod15800AAB9B 00XX
31Single Player Music Mod16800AABB7 00XX
32Player Rank mod17800ACDED 00XX
800ACDEE 00XX
33Time Mod800ACDC1 00??
800ACDC2 00??
800ACDC3 00??
34Distance mod800ACDC5 00??
800ACDC6 00??
800ACDC7 00??
35Accuracy mod18800ACDCA 003E
800ACDCB 0080
36Ammo used mod800ACDD9 00??
800ACDDA 00??
800ACDDB 00??
37Accuray medals mod800ACDDE 00??
800ACDDF 00??
38Headshot medals mod800ACDE2 00??
800ACDE3 00??
39Killmaster mod800ACDE6 00??
800ACDE7 00??
40Survivor mod800ACDEA 00??
800ACDEB 00??
41Dammage Dealt800ACDCE 00??
800ACDCF 00??
42Pain Received mod800ACDD1 00??
800ACDD2 00??
800ACDD3 00??
43Kills modifier800ACDAE 00??
800ACDAF 00??
44Games won mod800ACDBA 00??
800ACDBB 00??
45Deaths mod800ACDB2 00??
800ACDB3 00??
46Headshots mod800ACDCE 00??
800ACDCF 00??
47Games played mod800ACDB6 00??
800ACDB7 00??
48Games lost mod800ACDBE 00??
800ACDBF 00??
49Team colour modifier800ACD69 00??
50Game File Picture Mod198010D55000XX
51Language mod208009A993 00XX
52Scenario mod21800AD138 00XX
53Preset weapon setup mod2280087A1B 00XX
54Game time mod23800AD13A 00XX
55Game score mod24800AD13B 00XX
56Team score mod25800AD13C 00XX
57Simulant mod800AD13E 000X
800AD13F 00XX
58Set the values over 10 and you get one simulant. Set them to 30 and you get two. I set it at 30 and started a game. There were two sims and I decided to see if I could change them. I changed digits to 3F in-game and for some mysterious reason players two, three, and four appeared on the list when you pause the game?
59Sim difficulty mod26800ACB20 00XX
60Health800DB5D2 00XX
61Damage800DB5DA 00XX
62Accuracy800DB5C2 00XX
63Self Destruct27812033CC 45E9
812033CD 7957
81203B70 45E9
81203B71 7957


Notes
1Where XXXX = player speeed

3F00 = Handicap Slow
3F80 = default
3FFF = GE's turbo mode
4100 = Scary Fast

The higher the number, the faster you go. Affects all human players, but not Sims. Works in hi & low-res modes. Seems to freeze Mission 2/4, works on others.
2Instructions;

1. Load game
2. Set up a Counter-Operative mission (2 Human Players)
3. Hold L while chosing 'Accept'
5. When game has loaded you may stop pressing L
4. Abort the game using Player 1
5. Hold L while pressing B on both pads
6. Hold L until the institute starts
7. Voilá!
3It lets you punch in the carrington institute and KILL EVERYONE!!! They will all die when you either shoot or punch them. FINALLY that rude guy in the hangar can get what's coming to him.
(Is there a code to allways have a gun in solo, cos it would now work in the C.I???)

There is a VERY strange thing that happens though that I did not expect. You know how the people are stored o the level somewhere if they're in a cutscene (like Mr Blonde and elvis), well EVERYONE now stays rigid but all are killable. EVEN Mr Blonde.
I assume it's because since there are now no cutscenes, the "actors" are never activated for play.
It's amazing - there are often multiple Trent Eastons, and Elvis appears on the weirdest of places (Airforce 1, Skedar etc)

The oddest thing though, is what can only be described as BETA effects on certain levels. For example, you now have to collect the target amplifiers on Skedar, and there is a brand new bridge going accross the canyon. It makes it so much easier to cross. There are 2 breifcases on Chicago, (one is on the road) and the lights don't go out on dD stage 3. also, Dr Carrol is in the lift immediately behind you.

There are many more cool things, like the army on skedar (complete with King) and Trent and his crew on the level before airforce 1. Check all the levels out for more cool stuff.

Oh yeah, Villa and Area 51 stage 1 still won't load. Why?!?!

I got a load more codes if anyone want's them. I hacked a code to make all characters frozen and invincible, and one that makes carrington give you a tour again.
I've just found the area for weapon mods in solo, so I'll start working on that too.

p.s play C.I in solo, It looks amazingly funny. HAHAHAHA.
4The first code changes the appearance of the small red doors in the Carrington Institute. (Can be found in the Hacker Central room and the object training room.)
5The second code changes the appearance of ALL of Jo's heads. It is a HI-RES code and works in solo and multi. It appears to wrap her clothes around her head.
It also drastically changes the appearance of the Falcon 2 (all variations) Making it glow red when fired and shine with loads of reflective colours.
6The third creates a strange green fog on all solo missions. It looks very odd, since it seems to move in circles.
7The fourth code drastically alters the appearance of practically all the glass in the Carrington Institute.
(Look at the main ceiling and the lifts). It also alters certain glass in solo levels, often magnifying certain details. (G5 building is an example of this, when you see all the glass)
8The fifth code creates a white effect, similar to a computer screen, That float around the Carrington Institute. It may work on some solo levels too.
9The final code changes the reflective qualities of the glass in the firing room. It has some cool effects.
10?? = OB - 1ST saved player
33 - 2nd saved player
etc...etc..(any number can be used good for an activator)
11?? = 01 - 1st saved player
02 - etc...etc..
12Best used with activator like this D109EC7E 0002 then go to saved player 2.
13???? = E5A0
= E610 dont really know how to explain this just goto saved player select screen and press left/right more than once and you'll see the effect
14It lets you punch in the carrington institute and KILL EVERYONE!!! They will all die when you either shoot or punch them. FINALLY that rude guy in the hangar can get what's coming to him.
(Is there a code to allways have a gun in solo, cos it would now work in the C.I???)

There is a VERY strange thing that happens though that I did not expect. You know how the people are stored o the level somewhere if they're in a cutscene (like Mr Blonde and elvis), well EVERYONE now stays rigid but all are killable. EVEN Mr Blonde.
I assume it's because since there are now no cutscenes, the "actors" are never activated for play.
It's amazing - there are often multiple Trent Eastons, and Elvis appears on the weirdest of places (Airforce 1, Skedar etc)

The oddest thing though, is what can only be described as BETA effects on certain levels. For example, you now have to collect the target amplifiers on Skedar, and there is a brand new bridge going accross the canyon. It makes it so much easier to cross. There are 2 breifcases on Chicago, (one is on the road) and the lights don't go out on dD stage 3. also, Dr Carrol is in the lift immediately behind you.

There are many more cool things, like the army on skedar (complete with King) and Trent and his crew on the level before airforce 1. Check all the levels out for more cool stuff.

Oh yeah, Villa and Area 51 stage 1 still won't load. Why?!?!

I got a load more codes if anyone want's them. I hacked a code to make all characters frozen and invincible, and one that makes carrington give you a tour again.
I've just found the area for weapon mods in solo, so I'll start working on that too.
15XX:
03 - Pause menu
0A - Death music from Solo
1B - Control Pak menu music or when you complete Defense
47 - Failed mission music
48 - Combat Simulater Menu music
49 - Level complete music
59 - Perfect Menu music
64 - The Last Boss music
65 - Training
67 - Combat Simulater Game Complete
3A - Dark Combat
3B - Skedar Mystery
3C - The BETA soundtrack (starts like Deep sea but changes)
3D - CI Operative
3E - dataDyne Action
3F - Maian Tears
40 - Alien Conflict
0D - Carrington Institute
09 - Defection
10 - Defection X
12 - Investigation
13 - Investigation X
02 - Extraction
11 - Extraction X
0C - Villa
27 - Villa X
0E - Chicago
28 - Chicago X
0F - G5 Building
29 - G5 Building X
14 - Infiltration
2A - Infiltration X
16 - Rescue
32 - Rescue X
06 - Escape
33 - Escape X
17 - Air Base
34 - Air Base X
18 - Air Force One
35 - Air Force One X
1D - Crash Site
1E - Crash Site X
1C - Pelagic II
36 - Pelagic II X
07 - Deep Sea
37 - Deep Sea X
04 - Defense
24 - Defense X
1F - Attack Ship
20 - Attack Ship X
21 - Skedar Ruins
38 - Skedar Ruins X
58 - End Credits

Cut-Scene Music:
0B - Sound effects from Defection intro
22 - Defection intro without sound effects
23 - Defection outro
25 - Investigatin intro
26 - Investigation outro
2D - Extraction intro
2C - Extraction outro
30 - Villa intro version one
43 - Villa intro version two
44 - Villa intro version three
1A - Jumpship sounds from Villa intro
63 - Villa outro
2F - Chicago intro
2B - Chicago outro
2E - G5 Building intro
46 - G5 Building Special
45 - G5 Building outro
31 - Infiltration intro
53 - Infiltration outro
51 - Rescue intro
42 - Rescue outro
41 - Escape intro
50 - Escape Special
55 - Escape outro
76 - Escape outro (Short version)
72 - UFO from Escape outro
4B - Air Base intro
39 - Air Base intro (Last part only)
60 - Air Base outro
4E - Air Force One intro
5B - Air Force One Special
5D - Air Force One outro
4A - Confrontation intro
57 - Confrontation outro
54 - Pelagic II intro
5C - Pelagic II outro
52 - Deep Sea intro
4D - Deep Sea Special
5A - Deep Sea outro
56 - Defense intro
61 - Defense outro
4C - Attack Ship intro
4F - Attack Ship outro
5E - Skedar Ruins intro
62 - Skedar Ruins outro
6C - Joanna using PC cut-scene

Sound Effects:
05 - Experiments from Investigation
08 - Traffic from Defection
66 - Wind (With strange beats?)
68 - The sound of the sea from Pelagic II
69 - Wind
6A - Traffic from Chicago
6D - Frogs and Grasshoppers from Infiltration
6E - Ceten Screams from Deep Sea
6F - Hum from Air Force One
70 - Hover sound
71 - Wind
73 - Area 51 employee comandments (The only one with speach)
74 - Same as above

Short Sound Effects:
01 - Rareware logo
15 - BETA Combat Simulater death soundtrack
19 - Combat Simulator death
5F - A simple tone (Bloop)
6B - Perfect Dark Logo music
75 - BETA A few plongs which sound like a Mario theme
16Use values 01 to about 6F. Once you have played one level and complete or exit, when you go into another level, the music resets...
1700 - Beginner:21
01 - Trooper:20
02 - Amateur:19
03 - Rookie:18
04 - Novice:17
05 - Shock Trooper:16
06 - Agent:15
07 - Special Agent:14
08 -
09 -
0A - Veteran:11
0B - Proffesional:10
0C - Dangerous:9
0D -
0E - Killer:7
0F - Assassin:6
10 - Lethal:5
11 - Elite:4
12 - Invincible:3
13 - Near Perfect:2
14 - Perfect:1
15 - DARTAMMO
16 - MODEL 1.4
17 - JM: 201172
18 - Save Case
19 - Def Hill
3D - Advance Setup
2D - Elvis is dead.
57 - Replay Previous Mission
18Gives player one 100% accuracy
1900 - New recruit
08 - Defection
10 - Investigation
18 - Extraction
20 - Villa
28 - Chicago
30 - G5 Building
38 - Infiltration
40 - Rescue
48 - Escape
50 - Air Base
58 - Air Force One
60 - Crash site
68 - Pelagic II
70 - Deep Sea
78 - Defense
80 - Attack Ship
88 - Skedar Ruins
2000 - English
01 - French
02 - German
03 - Italien
04 - Spanish
2100 - Combat
01 - Breifcase
03 - Hacker Central
04 - Pop a Cap
05 - King of the Hill
06 - Capture the Case
07 - FREEZE!
2200 - Pistols
01 - Automatics
02-0E is like the rest of the list
0E is Custom but you can't change the guns.
2300 is one minute, FF is 256 minutes.
2400 is one point, ff is 256.
2500 is 1 point, FF is -111
2600 - Meat
01 - Easy
02 - Normal
03 - Hard
04 - Perfect
05 - Dark
06 and up is meatsim and game freezes when you start a game
Enemy health, Damage and Accuracy mod:
These are from the Perfect Dark difficulty. I don't know if they work in the other difficultys so can someone please try them and see if they work or not?
27You may want to turn on Invincibility.


Credits
Tom1, 2, 3, 4, 5, 6
GamesharkTM.com7
Chris_A8
FoxDie9
Lewis Davidson10
Stone Code11, 12, 13, 14, 15, 16, 17, 23
NaeD18, 19, 20, 21, 22
GE_EXPERT24
DBMoDiFieD25, 26
Neo-Egyptian27, 28, 29
Kode-Z & Krijy30
Kode-Z31
Krijy32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 59, 60, 61, 62, 63