Affiliates:
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WARNING: do not copy these codes to other sites! |
1 | P1 Activator 1 | D0099FB0 00?? |
2 | P1 Activator 2 | D0099FB1 00?? |
3 | P1 Dual Activator | D1099FB0 ???? |
4 | P2 Activator 1 | D0099FB6 00?? |
5 | P2 Activator 2 | D0099FB7 00?? |
6 | P2 Dual Activator | D1099FB6 ???? |
7 | Hi-Res Enabler | FF75C000 0000 |
8 | Speed Modifier (Effects all human players)1 | 810229B2 XXXX |
9 | 2 Player Carrington Institute2 | D1099FB0 0020 800717BB 0002 D1099FB0 0020 800625F7 0002 |
10 | Walk thru doors | 8022E608 0001 |
11 | Remove All Cutescenes3 | 8026D87C 0003 |
12 | Door Code4 | 5000FC01 0000 800ADD00 0001 |
13 | Head Code5 | 5000FC01 0000 800AF000 0001 |
14 | Fog Code6 | 81202200 0000 81202202 0000 |
15 | Glass Code 17 | 50000D01 0000 800AD7D2 0000 |
16 | Glitch Code8 | 50002D01 0000 800AD7FE 0001 |
17 | Glass Code9 | 5000FC01 0000 800ADA00 0001 |
18 | View Modifier on Character Select Screen10 | 8109EC7C 00?? |
19 | Character Select Mod11 | 8109EC7E 00?? |
20 | No Menus12 | 8109E5DC 0000 8109E64C 0000 |
21 | Groovy Effect13 | 8109EA9A ???? |
22 | The Extreamly Small but Unperfect Menu | 8109E614 0000 8109E615 0000 8109E5A5 0000 |
23 | Stop cut-scenes showing14 | 8026D87C 0003 |
24 | Timer locked on 2 Secs | 81203AFE 0078 |
25 | Turn Off Characters | 80323160 0000 |
26 | Turn off Everything else (except level) | 80323168 0000 80323170 0000 80323178 0000 |
27 | Makes Rare logo bigger than screen | 81053EFC 40FE |
28 | Makes Rare and Nintendo logos backwards and upside down | 81053EFC 1008 |
29 | Gives game warped, sucked-inwards look | 81053EFC 4000 |
30 | Multi Music Mod15 | 800AAB9B 00XX |
31 | Single Player Music Mod16 | 800AABB7 00XX |
32 | Player Rank mod17 | 800ACDED 00XX 800ACDEE 00XX |
33 | Time Mod | 800ACDC1 00?? 800ACDC2 00?? 800ACDC3 00?? |
34 | Distance mod | 800ACDC5 00?? 800ACDC6 00?? 800ACDC7 00?? |
35 | Accuracy mod18 | 800ACDCA 003E 800ACDCB 0080 |
36 | Ammo used mod | 800ACDD9 00?? 800ACDDA 00?? 800ACDDB 00?? |
37 | Accuray medals mod | 800ACDDE 00?? 800ACDDF 00?? |
38 | Headshot medals mod | 800ACDE2 00?? 800ACDE3 00?? |
39 | Killmaster mod | 800ACDE6 00?? 800ACDE7 00?? |
40 | Survivor mod | 800ACDEA 00?? 800ACDEB 00?? |
41 | Dammage Dealt | 800ACDCE 00?? 800ACDCF 00?? |
42 | Pain Received mod | 800ACDD1 00?? 800ACDD2 00?? 800ACDD3 00?? |
43 | Kills modifier | 800ACDAE 00?? 800ACDAF 00?? |
44 | Games won mod | 800ACDBA 00?? 800ACDBB 00?? |
45 | Deaths mod | 800ACDB2 00?? 800ACDB3 00?? |
46 | Headshots mod | 800ACDCE 00?? 800ACDCF 00?? |
47 | Games played mod | 800ACDB6 00?? 800ACDB7 00?? |
48 | Games lost mod | 800ACDBE 00?? 800ACDBF 00?? |
49 | Team colour modifier | 800ACD69 00?? |
50 | Game File Picture Mod19 | 8010D55000XX |
51 | Language mod20 | 8009A993 00XX |
52 | Scenario mod21 | 800AD138 00XX |
53 | Preset weapon setup mod22 | 80087A1B 00XX |
54 | Game time mod23 | 800AD13A 00XX |
55 | Game score mod24 | 800AD13B 00XX |
56 | Team score mod25 | 800AD13C 00XX |
57 | Simulant mod | 800AD13E 000X 800AD13F 00XX |
58 | Set the values over 10 and you get one simulant. Set them to 30 and you get two. I set it at 30 and started a game. There were two sims and I decided to see if I could change them. I changed digits to 3F in-game and for some mysterious reason players two, three, and four appeared on the list when you pause the game? | |
59 | Sim difficulty mod26 | 800ACB20 00XX |
60 | Health | 800DB5D2 00XX |
61 | Damage | 800DB5DA 00XX |
62 | Accuracy | 800DB5C2 00XX |
63 | Self Destruct27 | 812033CC 45E9 812033CD 7957 81203B70 45E9 81203B71 7957 |
Notes |
1 | Where XXXX = player speeed
3F00 = Handicap Slow 3F80 = default 3FFF = GE's turbo mode 4100 = Scary Fast
The higher the number, the faster you go. Affects all human players, but not Sims. Works in hi & low-res modes. Seems to freeze Mission 2/4, works on others. |
2 | Instructions;
1. Load game 2. Set up a Counter-Operative mission (2 Human Players) 3. Hold L while chosing 'Accept' 5. When game has loaded you may stop pressing L 4. Abort the game using Player 1 5. Hold L while pressing B on both pads 6. Hold L until the institute starts 7. Voilá! |
3 | It lets you punch in the carrington institute and KILL EVERYONE!!! They will all die when you either shoot or punch them. FINALLY that rude guy in the hangar can get what's coming to him. (Is there a code to allways have a gun in solo, cos it would now work in the C.I???)
There is a VERY strange thing that happens though that I did not expect. You know how the people are stored o the level somewhere if they're in a cutscene (like Mr Blonde and elvis), well EVERYONE now stays rigid but all are killable. EVEN Mr Blonde. I assume it's because since there are now no cutscenes, the "actors" are never activated for play. It's amazing - there are often multiple Trent Eastons, and Elvis appears on the weirdest of places (Airforce 1, Skedar etc)
The oddest thing though, is what can only be described as BETA effects on certain levels. For example, you now have to collect the target amplifiers on Skedar, and there is a brand new bridge going accross the canyon. It makes it so much easier to cross. There are 2 breifcases on Chicago, (one is on the road) and the lights don't go out on dD stage 3. also, Dr Carrol is in the lift immediately behind you.
There are many more cool things, like the army on skedar (complete with King) and Trent and his crew on the level before airforce 1. Check all the levels out for more cool stuff.
Oh yeah, Villa and Area 51 stage 1 still won't load. Why?!?!
I got a load more codes if anyone want's them. I hacked a code to make all characters frozen and invincible, and one that makes carrington give you a tour again. I've just found the area for weapon mods in solo, so I'll start working on that too.
p.s play C.I in solo, It looks amazingly funny. HAHAHAHA. |
4 | The first code changes the appearance of the small red doors in the Carrington Institute. (Can be found in the Hacker Central room and the object training room.) |
5 | The second code changes the appearance of ALL of Jo's heads. It is a HI-RES code and works in solo and multi. It appears to wrap her clothes around her head. It also drastically changes the appearance of the Falcon 2 (all variations) Making it glow red when fired and shine with loads of reflective colours. |
6 | The third creates a strange green fog on all solo missions. It looks very odd, since it seems to move in circles. |
7 | The fourth code drastically alters the appearance of practically all the glass in the Carrington Institute. (Look at the main ceiling and the lifts). It also alters certain glass in solo levels, often magnifying certain details. (G5 building is an example of this, when you see all the glass) |
8 | The fifth code creates a white effect, similar to a computer screen, That float around the Carrington Institute. It may work on some solo levels too. |
9 | The final code changes the reflective qualities of the glass in the firing room. It has some cool effects. |
10 | ?? = OB - 1ST saved player 33 - 2nd saved player etc...etc..(any number can be used good for an activator) |
11 | ?? = 01 - 1st saved player 02 - etc...etc.. |
12 | Best used with activator like this D109EC7E 0002 then go to saved player 2. |
13 | ???? = E5A0 = E610 dont really know how to explain this just goto saved player select screen and press left/right more than once and you'll see the effect |
14 | It lets you punch in the carrington institute and KILL EVERYONE!!! They will all die when you either shoot or punch them. FINALLY that rude guy in the hangar can get what's coming to him. (Is there a code to allways have a gun in solo, cos it would now work in the C.I???)
There is a VERY strange thing that happens though that I did not expect. You know how the people are stored o the level somewhere if they're in a cutscene (like Mr Blonde and elvis), well EVERYONE now stays rigid but all are killable. EVEN Mr Blonde. I assume it's because since there are now no cutscenes, the "actors" are never activated for play. It's amazing - there are often multiple Trent Eastons, and Elvis appears on the weirdest of places (Airforce 1, Skedar etc)
The oddest thing though, is what can only be described as BETA effects on certain levels. For example, you now have to collect the target amplifiers on Skedar, and there is a brand new bridge going accross the canyon. It makes it so much easier to cross. There are 2 breifcases on Chicago, (one is on the road) and the lights don't go out on dD stage 3. also, Dr Carrol is in the lift immediately behind you.
There are many more cool things, like the army on skedar (complete with King) and Trent and his crew on the level before airforce 1. Check all the levels out for more cool stuff.
Oh yeah, Villa and Area 51 stage 1 still won't load. Why?!?!
I got a load more codes if anyone want's them. I hacked a code to make all characters frozen and invincible, and one that makes carrington give you a tour again. I've just found the area for weapon mods in solo, so I'll start working on that too. |
15 | XX: 03 - Pause menu 0A - Death music from Solo 1B - Control Pak menu music or when you complete Defense 47 - Failed mission music 48 - Combat Simulater Menu music 49 - Level complete music 59 - Perfect Menu music 64 - The Last Boss music 65 - Training 67 - Combat Simulater Game Complete 3A - Dark Combat 3B - Skedar Mystery 3C - The BETA soundtrack (starts like Deep sea but changes) 3D - CI Operative 3E - dataDyne Action 3F - Maian Tears 40 - Alien Conflict 0D - Carrington Institute 09 - Defection 10 - Defection X 12 - Investigation 13 - Investigation X 02 - Extraction 11 - Extraction X 0C - Villa 27 - Villa X 0E - Chicago 28 - Chicago X 0F - G5 Building 29 - G5 Building X 14 - Infiltration 2A - Infiltration X 16 - Rescue 32 - Rescue X 06 - Escape 33 - Escape X 17 - Air Base 34 - Air Base X 18 - Air Force One 35 - Air Force One X 1D - Crash Site 1E - Crash Site X 1C - Pelagic II 36 - Pelagic II X 07 - Deep Sea 37 - Deep Sea X 04 - Defense 24 - Defense X 1F - Attack Ship 20 - Attack Ship X 21 - Skedar Ruins 38 - Skedar Ruins X 58 - End Credits Cut-Scene Music: 0B - Sound effects from Defection intro 22 - Defection intro without sound effects 23 - Defection outro 25 - Investigatin intro 26 - Investigation outro 2D - Extraction intro 2C - Extraction outro 30 - Villa intro version one 43 - Villa intro version two 44 - Villa intro version three 1A - Jumpship sounds from Villa intro 63 - Villa outro 2F - Chicago intro 2B - Chicago outro 2E - G5 Building intro 46 - G5 Building Special 45 - G5 Building outro 31 - Infiltration intro 53 - Infiltration outro 51 - Rescue intro 42 - Rescue outro 41 - Escape intro 50 - Escape Special 55 - Escape outro 76 - Escape outro (Short version) 72 - UFO from Escape outro 4B - Air Base intro 39 - Air Base intro (Last part only) 60 - Air Base outro 4E - Air Force One intro 5B - Air Force One Special 5D - Air Force One outro 4A - Confrontation intro 57 - Confrontation outro 54 - Pelagic II intro 5C - Pelagic II outro 52 - Deep Sea intro 4D - Deep Sea Special 5A - Deep Sea outro 56 - Defense intro 61 - Defense outro 4C - Attack Ship intro 4F - Attack Ship outro 5E - Skedar Ruins intro 62 - Skedar Ruins outro 6C - Joanna using PC cut-scene Sound Effects: 05 - Experiments from Investigation 08 - Traffic from Defection 66 - Wind (With strange beats?) 68 - The sound of the sea from Pelagic II 69 - Wind 6A - Traffic from Chicago 6D - Frogs and Grasshoppers from Infiltration 6E - Ceten Screams from Deep Sea 6F - Hum from Air Force One 70 - Hover sound 71 - Wind 73 - Area 51 employee comandments (The only one with speach) 74 - Same as above Short Sound Effects: 01 - Rareware logo 15 - BETA Combat Simulater death soundtrack 19 - Combat Simulator death 5F - A simple tone (Bloop) 6B - Perfect Dark Logo music 75 - BETA A few plongs which sound like a Mario theme |
16 | Use values 01 to about 6F. Once you have played one level and complete or exit, when you go into another level, the music resets... |
17 | 00 - Beginner:21 01 - Trooper:20 02 - Amateur:19 03 - Rookie:18 04 - Novice:17 05 - Shock Trooper:16 06 - Agent:15 07 - Special Agent:14 08 - 09 - 0A - Veteran:11 0B - Proffesional:10 0C - Dangerous:9 0D - 0E - Killer:7 0F - Assassin:6 10 - Lethal:5 11 - Elite:4 12 - Invincible:3 13 - Near Perfect:2 14 - Perfect:1 15 - DARTAMMO 16 - MODEL 1.4 17 - JM: 201172 18 - Save Case 19 - Def Hill 3D - Advance Setup 2D - Elvis is dead. 57 - Replay Previous Mission |
18 | Gives player one 100% accuracy |
19 | 00 - New recruit 08 - Defection 10 - Investigation 18 - Extraction 20 - Villa 28 - Chicago 30 - G5 Building 38 - Infiltration 40 - Rescue 48 - Escape 50 - Air Base 58 - Air Force One 60 - Crash site 68 - Pelagic II 70 - Deep Sea 78 - Defense 80 - Attack Ship 88 - Skedar Ruins |
20 | 00 - English 01 - French 02 - German 03 - Italien 04 - Spanish |
21 | 00 - Combat 01 - Breifcase 03 - Hacker Central 04 - Pop a Cap 05 - King of the Hill 06 - Capture the Case 07 - FREEZE! |
22 | 00 - Pistols 01 - Automatics 02-0E is like the rest of the list 0E is Custom but you can't change the guns. |
23 | 00 is one minute, FF is 256 minutes. |
24 | 00 is one point, ff is 256. |
25 | 00 is 1 point, FF is -111 |
26 | 00 - Meat 01 - Easy 02 - Normal 03 - Hard 04 - Perfect 05 - Dark 06 and up is meatsim and game freezes when you start a game Enemy health, Damage and Accuracy mod: These are from the Perfect Dark difficulty. I don't know if they work in the other difficultys so can someone please try them and see if they work or not? |
27 | You may want to turn on Invincibility. |
Credits |
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Tom | 1, 2, 3, 4, 5, 6 |
GamesharkTM.com | 7 |
Chris_A | 8 |
FoxDie | 9 |
Lewis Davidson | 10 |
Stone Code | 11, 12, 13, 14, 15, 16, 17, 23 |
NaeD | 18, 19, 20, 21, 22 |
GE_EXPERT | 24 |
DBMoDiFieD | 25, 26 |
Neo-Egyptian | 27, 28, 29 |
Kode-Z & Krijy | 30 |
Kode-Z | 31 |
Krijy | 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 59, 60, 61, 62, 63 |
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