G:Super Street Fighter 2

C:Sound Test (Use At Continue Screen)|7E05C6??|Jaduss Darkwind|

T:Player 1 Codes

C:Character Modifier|7E05D1??|Fangs|00 - RYU<br>01 - EHONDA<br>02 - BLANKA<br>03 - GUILE<br>04 - KEN<br>05 - CHUN LI<br>06 - ZANGIEF<br>07 - DAHLSIM<br>08 - M. BISON<br>09 - SAGAT<br>0A - BALROG<br>0B - VEGA<br>0C - CAMMY<br>0D - THAWK<br>0E - FEILONG<br>0F - DEE JAY
C:Color Modifier|7E05DD??|Fangs|00 - Color 1<br>20 - Color 2<br>40 - Color 3<br>60 - Color 4<br>80 - Color 5<br>A0 - Color 6<br>C0 - Color 7<br>E0 - Color 8

T:Player 2 Codes

C:Character Modifier|7E05DA??|Fangs|00 - RYU<br>01 - EHONDA<br>02 - BLANKA<br>03 - GUILE<br>04 - KEN<br>05 - CHUN LI<br>06 - ZANGIEF<br>07 - DAHLSIM<br>08 - M. BISON<br>09 - SAGAT<br>0A - BALROG<br>0B - VEGA<br>0C - CAMMY<br>0D - THAWK<br>0E - FEILONG<br>0F - DEE JAY
C:Color Modifier|7E081D??|Fangs|00 - Color 1<br>20 - Color 2<br>40 - Color 3<br>60 - Color 4<br>80 - Color 5<br>A0 - Color 6<br>C0 - Color 7<br>E0 - Color 8

T:Miscellaneous Codes

C:Speed Code|7E00F014|Most by ?|
C:Super Speed|7E00FF01
C:Eternal Hit Points For First Player|7E0531B0
C:Any Special Move From Ryu Produces A FireBall|7E053706
C:Ultimate Combo? Just Jump At Your Opponent!|7E053E31
C:Super Speed For Player One Only|7E059A01
C:Ryu And Ken Have Uppercut Fireballs Player 1!|7E05EA00
C:Ryu Has A Red Fireball Everything|7E05F014
C:Speed Code|7E06910E
C:Speed Code (Different)|7E8E5900
C:Master Code|7E8EF590
C:Shadow-Colored Fireball|87D80600
C:Akuma Mode|C0D27228
C:Both Players Start With 1/4 Health|C0D4A42C
C:Both Players Start With 1/2 Health|C0D4A458
C:Both Players Start With 3/4 Health|C0D4A484
C:The First Normal Hit Wins (Non-Throw, Bite, Hug, Etc.)|C0EC4D00
C:Super Speed Code|C0F3C3FD
C:R/K. No Delay After Throwing Fireball|C18D5FE6
C:Some Special Moves Can Be Done In The Air|C1AA3000
C:Dizzy Effect Is Over Almost Instantly|C1B83664
C:No Charging Required For Some Special Moves|C1CFD004
C:Zangief's Spinning Piledriver Can Be Performed From Anywhere|C1F7C57D
C:Every Hit Is A "Hard Hit" - Opponent Almost Never Gets Knocked Down|C0E237A9<br>C0E2380A 
C:Every Hit Sets The Opponent On Fire And Knocks Him Down|C0E237A9<br>C0E23818 
C:Every Hit Zaps The Opponent And Knocks Him Down|C0E237A9<br>C0E2381A 
C:Every Hit Knocks The Opponent Down|C0E237A9<br>C0E2381C 
C:Every Hit Sets The Opponent On Fire|C0E237A9<br>C0E23830 
C:Both Players Are Invulnerable To All Damage Except Throws, Bites, Hugs, Head-Butts, Etc.|C0EC4AEA<br>C0EC4BEA
C:Players Have Light Gravity|C1BB56A9<br>C1BB5707 
C:Players Have Heavy Gravity|C1BB56A9<br>C1BB570B 
C:First Hit KOs Player 1|C054A684
C:First Hit KOs Player 2|C054AB84
C:Player 1 Automatically Gets First Attack Bonus|C054AF84