G:Cybernator

C:Infinite Health|7E14CA20
C:Never Overheat|7E195900
C:Max Score|7E01F299<br>7E01F399 <br>7E01F499 <br>7E01F599 <br>7E01F699 
C:Start On Level 3.1|80950E02|All by ?|
C:Start On Level 3.2|80950E03
C:Start On Level 3.3|80950E04
C:Start On Level 4.1|80950E05
C:Start On Level 4.2|80950E06
C:Start On Level 5.1|80950E07
C:Start On Level 5.2|80950E08
C:Start On Level 6.1|80950E09
C:Start On Level 7.3|80950E10
C:Start On Level 7.4|80950E11
C:View The Failed Ending|80950E12
C:View The Successful Ending|80950E13
C:Weapons Start At Level 2|80951402
C:Weapons Start At Level 3|80951403
C:Start With Homing Missiles|80951C8D
C:Start With Lasers|80951F8D
C:Start With Napalm|8095228D
C:Start With 2 Credits|80956F01
C:Start With 6 Credits|80956F05
C:Start With 10 Credits|80956F09
C:Infinite Credits|80E024AD
C:Energy Chip Worth Nothing|82E11900
C:Energy Chip Worth More|82E119A0
C:Only 2 P's Needed For Level 2 Vulcan|83846202
C:Only 4 P's Needed For Level 3 Vulcan|83846404
C:Only 3 P's Needed For Level 3 Laser|83846A03
C:Only 3 P's Needed For Level 3 Missile|83847003
C:Only 2 P's Needed For Level 2 Napalm|83847402
C:Only 4 P's Needed For Level 3 Napalm|83847604
C:Only 2 P's Needed For Level 2 Punch|83847A02
C:Only 3 P's Needed For Level 3 Punch|83847C03
C:Protection Against Some Hazards|82A834BD<br>82A85DBD
