G:Act Raiser 2 (US)

C:Infinite Life|7E091C00<br>7E091DF0|macrox|
C:Infinite Magic|7E092109|macrox|
C:Infinite Points|7E092CFF|macrox|
C:Infinite Time|7E094D99|macrox|
C:Infinite Lives|7E091B63|macrox|

T:Alternate Codes

C:All Enemies Take 1 Hit To Kill|009AEE00|Most by ?|
C:Protection From Most Enemies|009E45AD
C:Infinite Time|00E4EE00
C:Infinite Lives|028C3A00
C:Infinite Magic Points|028E77EA
C:Protection From Ground Hazard|039ADCAD
C:All Enemies Take 1 Hit To Kill|809AEE00
C:Protection From Most Enemies|809E45AD
C:Small Health Power-Ups Add 1 Instead of 2|80AF3201
C:Small Health Power-Ups Add 4|80AF3204
C:Small Health Power-Ups Heal Completely|80AF3214
C:Small Health Power-Ups Add 15|80AF3215
C:Large Health Power-Ups Add 2 Instead of 10|80AF3702
C:Large Health Power-Ups Add 5|80AF3704
C:Large Health Power-Ups Heal Completely|80AF3714
C:Large Health Power-Ups Add 15|80AF3715
C:Small Magic Power-Up Adds 3 Instead of 1|80AF4F03
C:Small Magic Power-Up Adds 5|80AF4F05
C:Small Magic Power-Up Adds 9|80AF4F09
C:Medium Health Power-Ups Add 2 Instead of 5|80AF5402
C:Medium Health Power-Ups Add 8|80AF5408
C:Medium Health Power-Ups Heal Completely|80AF5414
C:Medium Health Power-Ups Add 15|80AF5415
C:Large Magic Power-Up Adds 1 Instead of 3|80AF5901
C:Large Magic Power-Up Adds 5|80AF5905
C:Large Magic Power-Up Adds 9|80AF5909
C:Infinite Time|80E4EE00
C:Start With 3 Lives On Easy|81D83003
C:Start With 10 Lives On Easy|81D83010
C:Start With 50 Lives On Easy|81D83050
C:Start With 1 Life On Normal|81D83201
C:Start With 5 Lives On Normal|81D83205
C:Start With 10 Lives On Normal|81D83210
C:Start With 50 Lives On Normal|81D83250
C:Start With 1 Life On Hard|81D83401
C:Start With 5 Lives On Hard|81D83405
C:Start With 10 Lives On Hard|81D83410
C:Start With 50 Lives On Hard|81D83450
C:Infinite Lives|828C3A00
C:Infinite Magic Points (Must Have 1 To Cast)|828E77EA
C:Start With 1/2 Health|82B1150A
C:Start With 3/4 Health|82B1150F
C:Start With 1 Magic Points On Normal Or Hard|82B11E01
C:Start With 5 Magic Points On Normal Or Hard|82B11E05
C:Start With 7 Magic Points On Normal Or Hard|82B11E07
C:Start With 9 Magic Points On Normal Or Hard|82B11E09
C:Start With 2 Magic Points On Easy|82B12602
C:Start With 7 Magic Points On Easy|82B12607
C:Start With 9 Magic Points On Easy|82B12609
C:Protection From Some Ground Hazards|839ADCAD
