G:Ironsword: Wizards & Warriors 2

C:Infinite Energy|006A FF|Phil The Hammer|Turn off this code and the Inf. Magic code when you finish a stage or the game will simply keep adding score & you can't advance.
C:Infinite Magic|006B FF|Phil The Hammer|Must obtain some energy to have inf. for rest of that stage.
C:Less Vulnerable To Hits|00F4 FD|Phil The Hammer
C:Super Jump|0298 40|Phil The Hammer| Be prepared to turn it on & off often!
C:Infinite Money|0096 0A<BR>008B 64|Phil The Hammer|Numbers will be glitched; just ignore it & play.
C:Infinite Keys|006C 08|Phil The Hammer|Your screen may not show any keys, but you still got'em! Also, turn off when you complete the 4th stage& turn back on when you begin the last stage, if you wish.
C:Big Sword|0067 06|Phil The Hammer|Modify the code from 1 to 6 for the weapon of your choice, except the Ironsword.Be sure to turn off when you obtain the last piece of the Ironsword, and DON'T modify the value above 6 or your game will go to hell.
C:Have Special Item For Each Stage|00F1 04|Phil The Hammer|Turn on at the beginning of each stage, then turn off for the rest of that stage. If it's on when you give the item to the guardian, you cannot advance till it's turned off. Also, DO NOT turn on for the last stage, or your game will go to hell.
C:Windbane|00EF 0A<BR>00F3 13|Phil The Hammer|Turn off each spell code when you complete the stage. Each spell works right only in its correct stage.
C:Water Blight|00EF 13<BR>00F3 14|Phil The Hammer
C:Fire Smite|00EF 0A<BR>00F3 15|Phil The Hammer
C:Earth Scorch|00EF 17<BR>00F3 16|Phil The Hammer
C:Last Stage Shots|00EF 33<BR>00F3 17|Phil The Hammer|This is just a code to experiment with. Don't use it if ya wanna complete a game! Not enuff room to explain all the glitches it has!