G:Skullmonkeys

C:Infinite Lives|3009B245 0009|All by alanlav@flash.net & CodeMaster|
C:Have 100 Clay Balls|3009B246 0064
C:Infinite Green Bullets|3009B247 0001
C:Infinite Homing Birds|3009B248 0009
C:Infinite Klones|3009B249 0009
C:Infinite Radiant Ball|3009B24A 0009
C:Infinite Halo|3009B24B 0001
C:Have Glidey Bird|3009B24B 0002
C:Have Glidey Bird And Halo|3009B24B 0003
C:Size Modifier (00-0A)|3009B24C 00??
C:Have All 3 1970's|3009B24D 0003
C:Have All 3 Green Swirls|3009B24E 0003
C:Have Infinite Monkeys|3009B250 0009
C:Infinite Phart Heads|3009B249 0064|twelton@sprint.ca|With the weapon codes, you must wait until you are at the point in the game where are you allowed to use them before you try to use them. For example, on the 2nd level you learn how to use the homing birds. Don't try to use the homing birds on the 1st level or you may lock-up the game.|
C:Infinite Universal Enema's|3009B24A 0064|twelton@sprint.ca|
C:Infinite Halo's (Invincibility)|3009B247 0064|twelton@sprint.ca|
C:Infinite Super Willie's|8009B250 0064|twelton@sprint.ca|
C:Have 3 Bonus Swirls|3009B246 0063|twelton@sprint.ca|
C:Press Triangle To Scroll Camera Right (Very Useful)|D009B1A8 0010<br>8009DCF0 0170|twelton@sprint.ca|
C:Event Modifier|8009DD80 00??|?|With these digits, you have to turn the code on from the start, and when it looks like the game locked up, turn the effects down and it will load that level.
C:Event Modifier Quantity Digits|N/A|N/A|<B>FMV Intro Digits</B><BR>01 - Dreamworks Logo<BR>02 - Neverhood Logo<BR>03 - Electronic Arts Logo<BR>04 - Skull Monkey Intro Part 1<BR>06 - Intro Credits<BR>07 - Skull Monkey Intro Part 2<BR><B> Level Digits<A HREF="#Note2">[Note 2]</A></B><BR>0A - Skullmonkey Gate<BR>0F - Gas Scene<BR>10 - Monkey Shrine<BR>12 - Amazing Diving Finn<BR>13 - Shriny Guard<BR>14 - Monkey Shrine Completed Screen<BR>15 - Hard Broiler<BR>16 - Start Hard Broiler Without Load Screen<BR>17 - Hard Broiler Complete Screen<BR>18 - Potato Scene<BR>19 - Sno <BR>1A - Start Sno Without Load Screen<BR>1C - Skullmonkey Brand Hotdogs<BR>1E - Joe Head Joe<BR>21 - Elevated Structure of Terror<BR>22 - Start Elevated Structure of Terror Without Load Screen<BR>23 - Elevated Structure of Terror Completed Screen<BR>24 - Bike Scene<BR>25 - Ynt Death Garden<BR>26 - Start Ynt Death Garden Without Load Screen
C:Event Modifier Quantity Digits #2|N/A|N/A|27 - Ynt Death Garden Completed Screen<BR>28 - Ynt Mines<BR>29 - Start Ynt Mines Without Load Screen<BR>2A - Ynt Mines Completed Screen<BR>2D - Ynt Weeds Completed Screen<BR>2E - Ynt Scene<BR>2F - Ynt Eggs<BR>30 - Start Ynt Eggs Without Load Screen<BR>31 - Glenn Yntis<BR>33 - Ynt Eggs Completed Screen<BR>34 - Monk Rushmore<BR>35 - Start Monk Rushmore Without Load Screen<BR>36 - Start Monk Rushmore with all 1970's icons<BR>38 - Monk Rushmore Completed Screen<BR>39 - Soar Head<BR>3A - Start Soar Head Without Load Screen<BR>3B - Soar Head Completed Screen<BR>3C - Shards<BR>3D - Start Shards Without Load Screen<BR>3E - Shards Completed Screen<BR>3F - Hamster Screen (Very Funny!)<BR>40 - Castle De Los Muertos<BR>41 - Start Castle De Los Muertos Without Load Screen<BR>42 - Monkey Mage<BR>45 - The Incredible Drivy Runn<BR>46 - Start The Incredible Drivy Runn Without Load Screen<BR>47 - The Incredible Drivy Runn Completed Screen
C:Event Modifier Quantity Digits #3|N/A|N/A|48 - Worm Graveyard<BR>49 - Start Worm Graveyard Without Load Screen<BR>4A - Klogg<BR>4C - Worm Graveyard Completed Screen<BR>4D - Evil Engine Scene<BR>4E - Evil Engine #9<BR>4F - Start Evil Engine #9 Without Load Screen<BR>50 - Ending 1<BR>51 - You win Screen<BR>53 - Credits

T:First Section Only

C:Invincible|8019480C EE5C
C:Moon Jump Code|D009B1A8 0040<BR>801947F4 2400|?|For the moon jump, hold down the X buuton to fly higher. Push the D pad in mid air to change direction of the jump.
C:Start With Extra Points|D009B236 0000<br>8009B236 0FFF|Robb|