G:Dark Stalkers

C:P1 Infinite Health|800BDB00 0090<BR>800CD1A0 0090<BR>800CD1A2 0090|PseudoFOD@aol.com|Codes by scottfna@concentric.net,murphe@hotmail.com & PseudoFOD@aol.com
C:P1 No Health|800BDB00 0000<BR>800CD1A0 0000<BR>800CD1A2 0000
C:P1 Infinite Special Meter|800CD36C 0050<BR>800CD36E 0050
C:P1 Can't Charge Up Special Meter|800CD36C 0000<BR>800CD36E 0000
C:P1 Only Needs to Win 1 Round|800CD49E 0200<BR>800CD4A6 0002
C:P1 Character Modifier|800CD140 ????
C:Most Hits Instantly Kill P1|801CD19C 0020
C:P1 Special Moves Disabled|800CD1AE 0021
C:P1 Cannot Do Special Moves That Require A Punch Button & Has Difficulty Blocking|800CD1A4 0020
C:P1 Cannot Do Special Moves That Require A Kick Button & Has Difficulty Blocking|800CD220 0020
C:P1 Is A New Color (Other Than Previously Available)|800CD1BA 0020
C:P1 Tends To Warp Around A Lot|800CD1B8 0020
C:P1 Turbo Speed-Up|800CD1C0 0020
C:P1 Is Very Fast And Warps Around a Lot|800CD1C2 0020
C:P1 Is Invisible At Times|801CD196 008B
C:P1 Becomes Unable To Move After Hit And Continues That Way Until Knocked Down|800CD1B2 C350<BR>800CD1B4 1647
C:P1 Gets About 1.5 Seconds of Hang Time When Jumping|800CD306 0020
C:When P1 Gets Hit By A Strong Attack, He is Knocked to the End Of The Screen; Cannot be Knocked Down|800CD1B6 0020
C:P1 Most Attacks Are Modifier|800CD1B0 ????|?|0000 - Light Punch<BR>0001 - Medium Punch<BR>0002 - Hard Punch<BR>0003 - Light Kick<BR>0004 - Medium Kick<BR>0005 - Hard Kick<BR>0006 - Crouching Punches<BR>0007 - Crouching Kicks<BR>0008 - Crouching Sweeps
C:P1 Instant Recovery From Projectiles|800CD1B4 0004
C:P1 Most Projectiles Are Very Slow & Sometimes Two Are Released|800CD1D4 0000
C:P1 Most Projectiles Are Medium Speed & Sometimes Two Are Released|800CD1D4 0001
C:P1 Most Projectiles Are Fast Speed & Sometimes Two Are Released|800CD1D4 0002
C:P1 Projectiles Are Mega-Fast With Instant Recovery|800CD1D4 0040
C:P1 Projectiles Don't Work Properly|800CD1D4 0020
C:P1 Super Projectiles Look Normal|800CD1D6 0000
C:P1 Becomes Frozen When Performing a Projectile and Cannot be Unfrozen Until Hit|800CD1D4 100A
C:P1 Mid-Air Projectiles Make You Stay in Mid-Air And You Can Walk Around. When You Jump, You Go Back To The Ground|800CD1E4 0020
C:When P1 Gets Hit, They Turn Into An Animal|800CD316 0020<BR>800CD316 0020
C:P2 Infinite Health|800BDB04 0090<BR>800CD514 0090<BR>800CD516 0090
C:P2 No Health|800BDB04 0000<BR>800CD514 0000<BR>800CD516 0000
C:P2 Infinite Special Meter|800CD6E0 0050<BR>800CD6E2 0050
C:P2 Can't Charge Up Special Meter|800CD6E0 0000<BR>800CD6E2 0000
C:P2 Only Needs to Win 1 Round|800CD812 0200<BR>800CD818 0002
C:P2 Character Modifier|800CD4B4 ????|?|0100 - Demitri<BR>0200 - Talbain<BR>0300 - Victor<BR>0400 - L.Raptor<BR>0500 - Morrigan<BR>0600 - Anakaris<BR>0700 - Felicia<BR>0800 - Bishamon<BR>0900 - Rikuo<BR>0A00 - Sasquatch<BR>0B00 - Huitzil<BR>0C00 - Pyron
C:Most Hits Instantly Kill P2|800CD510 0020
C:P2 Special Moves Disabled|800CD522 0021
C:P2 Cannot Do Special Moves That Require A Punch Button & Has Difficulty Blocking|800CD518 0020
C:P2 Cannot Do Special Moves That Require A Kick Button & Has Difficulty Blocking|800CD594 0020
C:P2 Is A New Color (Other Than Previously Available)|800CD52E 0020
C:P2 Tends To Warp Around A Lot|800CD52C 0020
C:P2 Turbo Speed-up|800CD534 0020
C:P2 Is Very Fast And Warps Around A Lot|800CD536 0020
C:P2 Is Invisible At Times|801CD50A 008B
C:P2 Becomes Unable to Move After Hit And Continues That Way Until Knocked Down|800CD526 C350<BR>800CD528 1647
C:P2 Gets About 1.5 Seconds of Hang Time When Jumping|800CD67A 0020
C:When P2 Gets Hit By a Strong Attack, He Is Knocked to the End of the Screen & Cannot Be Knocked Down|800CD52A 0020
C:P2 Most Attacks Are Modifier|800CD524 ????
C:P2 Instant Recovery From Projectiles|800CD528 0004
C:P2 Most Projectiles Are Very Slow & Sometimes Two Are Released|800CD548 0000
C:P2 Most Projectiles Are Medium Speed & Sometimes Two Are Released|800CD548 0001
C:P2 Most Projectiles Are Fast Speed & Sometimes Two Are Released|800CD548 0002
C:P2 Projectiles Are Mega-Fast With Instant Recovery|800CD548 0040
C:P2 Projectiles Don't Work Properly|800CD548 0020
C:P2 Super Projectiles Look Normal|800CD54A 0000
C:P2 Becomes Frozen When Performing a Projectile and Cannot be Unfrozen Until Hit|800CD548 100A
C:P2 Mid-Air Projectiles Make You Stay in Midair and You Can Walk Around. When You Jump, You Go Back to The Ground|800CD558 0020
C:When P2 Gets Hit, They Turn Into An Animal|800CD68A 0020<BR>800CD68C 0020
C:Infinite Time|800CD85A 0062
C:Most Attacks Pass Through Both Players|801CD198 0020
C:Players Can Only Be Hurt By Projectiles and Throws|801CD198 0000
C:Difficulty is 1 Star|800D06B6 0000
C:Difficulty is 2 Stars|800D06B6 0001
C:Difficulty is 3 Stars|800D06B6 0002
C:Difficulty is 4 Stars|800D06B6 0003
C:Difficulty is 5 Stars|800D06B6 0004
C:Difficulty is 6 Stars|800D06B6 0005
C:Difficulty is 7 Stars|800D06B6 0006
C:Difficulty is 8 Stars|800D06B6 0007
C:Turbo 1|800CD024 0000
C:Turbo 2|800CD024 0100
C:Turbo 3|800CD024 0200
C:Turbo 4 (Will Appear as Turbo 5)|800CD024 0400
C:Turbo 5 (Will Appear as Turbo 4)|800CD024 0300
C:Hit Anywhere (Both Players)|80072E2E 2400<BR>80072C4E 2400<BR>80072D42 1000|CodeMaster|With this code, it allows both players to hit, make contact, with each other no matter where they are on the screen.
C:All Attacks Hurt P1|80073544 800C<BR>80073546 3C14<BR>80073558 D134<BR>8007355A 3694|The Rockin Rattlesnake|
C:All Attacks Hurt P2|80073544 800C<BR>80073546 3C14<BR>80073558 D4A8<BR>8007355A 3694|The Rockin Rattlesnake|
C:Player 2 Plays Pyron|800CD4B4 0C00|c-nos@tir.com|
C:Player 2 Plays Huitzil|800CD4B4 0B00|c-nos@tir.com|
C:Player 1 Plays Pyron|800CD140 0C00|c-nos@tir.com|
C:Player 1 Plays Huitzil|800CD140 0B00|c-nos@tir.com|
C:Player 2 Need Only Win 1 Round|800CD812 0200<br>800CD818 0002|c-nos@tir.com|
C:Player 1 Need Only Win 1 Round|800CD49E 0200<br>800CD4A6 0002|c-nos@tir.com|
C:Mid-Air Super & Fighting Moves Player 2|800CD51C 0000|MACSJV@iGS.net., c-nos@tir.com & realism@bullsfan.com|
C:Mid-Air Super & Fighting Moves Player 1|800CD1A8 0000|MACSJV@iGS.net., c-nos@tir.com & realism@bullsfan.com|
C:Infinite Time|800CD85A 0063|MACSJV@iGS.net. & realism@bullsfan.com|
C:Infinite Special Player 2|800CD6E0 0050<br>800CD6E2 0050|MACSJV@iGS.net. & khicke01@hercules.baker.edu|The original specials codes has slightly wrong values in, which meant that the players did not have access to all of the special moves.|
C:Infinite Special Player 1|800CD36C 0050<br>800CD36E 0050|MACSJV@iGS.net. & khicke01@hercules.baker.edu|
C:Infinite Power Player 2|800BDB04 0090<br>800CD514 0090<br>800CD516 0090|MACSJV@iGS.net|
C:Infinite Power Player 1|800BDB00 0090<br>800CD1A0 0090<br>800CD1A2 0090|MACSJV@igs.net|
