G:Command & Conquer 2: Red Alert

C:Joker Command|D01BB9D8 ????|Most by Thunder2|
C:Unit Modifier Quantity Digits|N/A|N/A|01 - Power Plant<BR>02 - Soviet Barracks<BR>03 - War Factory<BR>04 - Ore Factory<BR>05 - Silo<BR>06 - Kennel<BR>07 - Radar Dome<BR>08 - Flame Tower<BR>09 - Airfield<BR>0A - Helipad<BR>0B - Sam Site<BR>0C - Advamced Power Plant<BR>0D - Soviet Tech Center<BR>0E - Service Depot<BR>0F - Sub Pen<BR>10 - Tesla Coil<BR>11 - Missile Silo<BR>12 - Iron Curtain<BR>13 - Barbed Wire<BR>14 - Concrete Walls<BR>15 - Allied Barracks<BR>16 - Naval Yard<BR>17 - Pillbox<BR>18 - Camo. Pillbox<BR>19 - Turret<BR>1A - AA Gun<BR>1B - Allied Tech Center<BR>1C - Gap Generator<BR>1D - Chronosphere<BR>1E - Fake Construction Yard<BR>1F - Sand Bag<BR>20 - Rifle Trooper<BR>21 - Grenader<BR>22 - Rocket Trooper<BR>23 - Medic<BR>24 - Spy<BR>25 - Flame Trooper<BR>26 - Engineer<BR>27 - Attack Dog<BR>28 - Thief<BR>29 - Tanya<BR>2A - Heavy Tank<BR>2B - V2 Rocket<BR>2C - Ranger<BR>2D - Light Tank<BR>2E - Mammoth Tank
C:Unit Modifier Quantity Digits #2|N/A|N/A|2F - (GLITCH)<BR>30 - Ore Truck<BR>31 - Radar Jammer<BR>32 - Mcv<BR>33 - Medium Tank<BR>34 - APC<BR>35 - Artillery<BR>36 - Mine Layer<BR>37 - Mobile Gap Generator<BR>38 - Yak Attack Plane<BR>39 - MIG Attack Plane<BR>3A - Hind<BR>3B - Chinook<BR>3C - Long Bow<BR>3D - Submarine<BR>3E - Transport<BR>3F - Gun Boat<BR>40 - Destroyer<BR>41 - Cruiser<BR>(SPECIAL WEAPONS)<BR>42 - Spy Plane<BR>43 - Para Attack<BR>44 - Air Strike<BR>45 - Atom Bomb<BR>46 - Iron Curtain<BR>47 - GPS<BR>48 - Sonar Ping<BR>49 - Chrono Shift

T:Allied Disc

C:Infinite Money|8002A3D4 FFFF
C:Infinite Power|8002A3F0 FFFF|Most by Thunder2|This code messes up the movies in between.

T:Soviet Disc

C:Infinite Money|8002A798 FFFF
C:Infinite Power|8002A7B4 FFFF

T:Skirmish Mode Codes

C:Infinite Money|8002CD40 FFFF|Most by Thunder2|This code works on both Allied and Soviet.
C:Infinite Power|8002CD5C FFFF

T:Indoor Mission - Allied Disc

C:Infinite Energy for 6 Minigunners|80034E02 0032<BR>80034FE2 0032<BR>800341D2 0032<BR> 80031022 0032<BR>8002DAB2 0032<BR>8002DC92 0032
C:Infinite Energy for 3 Engineers|8002E232 0019<BR>8002E322 0019<BR>8002E142 0019

T:Build Option Modifiers

C:Main Menu Activator Codes|801BB078 0404<BR>801BB07A 0404<BR>801BB07C 0404<BR>801BB07E 0404

T:Soviet Slots Sub-Menu Codes

C:Slot 1|80158144 01??|Most by Thunder2|It is impossible to make Infinite Energy for units and buildings because the unit work on a random address system in other words if I find a code for one tank, the next tank I build will have another code.  I can however make codes for units and buildings that are already made when the mission starts.  Skirmish mode is out of the question.  Unless you can find a universal code which may or may not exist.  But then if you have Infinite Energy on your minigunners then the enemy has Infinite Energy minigunners also.  This is the way it was on the PC.
C:Slot 2|80158146 01??
C:Slot 3|80158148 01??
C:Slot 4|8015814A 01??
C:Slot 5|8015814C 01??
C:Slot 6|8015814E 01??
C:Slot 7|80158150 01??
C:Slot 8|80158152 01??
C:Slot 9|80158154 01??
C:Slot 10|80158156 01??
C:Slot 11|80158158 01??
C:Slot 12|8015815A 01??
C:Slot 13|8015815C 01??
C:Slot 14|8015815E 01??
C:Slot 15|80158160 01??
C:Slot 16|80158162 01??
C:Slot 17|80158164 01??
C:Slot 18|80158166 01??
C:Slot 19|80158168 01??
C:Slot 20|8015816A 01??

T:Vehicle Factory Sub-Menu Codes

C:Slot 1|801580F4 01??
C:Slot 2|801580F6 01??
C:Slot 3|801580F8 01??
C:Slot 4|801580FA 01??
C:Slot 5|801580FC 01??
C:Slot 6|801580FE 01??
C:Slot 7|80158100 01??
C:Slot 8|80158102 01??
C:Slot 9|80158104 01??
C:Slot 10|80158106 01??
C:Slot 11|80158108 01??
C:Slot 12|8015810A 01??
C:Slot 13|8015810C 01??
C:Slot 14|8015810E 01??
C:Slot 15|80158110 01??
C:Slot 16|80158112 01??
C:Slot 17|80158114 01??
C:Slot 18|80158116 01??
C:Slot 19|80158118 01??
C:Slot 20|8015811A 01??

T:Infantry Sub-Mune Codes

C:Slot 1|8015811C 01??
C:Slot 2|8015811E 01??
C:Slot 3|80158120 01??
C:Slot 4|80158122 01??
C:Slot 5|80158124 01??
C:Slot 6|80158126 01??
C:Slot 7|80158128 01??
C:Slot 8|8015812A 01??
C:Slot 9|8015812C 01??
C:Slot 10|8015812E 01??
C:Slot 11|80158130 01??
C:Slot 12|80158132 01??
C:Slot 13|80158134 01??
C:Slot 14|80158136 01??
C:Slot 15|80158138 01??
C:Slot 16|8015813A 01??
C:Slot 17|8015813C 01??
C:Slot 18|8015813E 01??
C:Slot 19|80158140 01??
C:Slot 20|80158142 01??

T:Sea Units Sub-Menu Codes

C:Slot 1|801580A4 01??
C:Slot 2|801580A6 01??
C:Slot 3|801580A8 01??
C:Slot 4|801580AA 01??
C:Slot 5|801580AC 01??
C:Slot 6|801580AE 01??
C:Slot 7|801580B0 01??
C:Slot 8|801580B2 01??
C:Slot 9|801580B4 01??
C:Slot 10|801580B6 01??
C:Slot 11|801580B8 01??
C:Slot 12|801580BA 01??
C:Slot 13|801580BC 01??
C:Slot 14|801580BE 01??
C:Slot 15|801580C0 01??
C:Slot 16|801580C2 01??
C:Slot 17|801580C4 01??
C:Slot 18|801580C6 01??
C:Slot 19|801580C8 01??
C:Slot 20|801580CA 01??

T:Aircraft Sub-Menu Codes

C:Slot 1|801580CC 01??
C:Slot 2|801580CE 01??
C:Slot 3|801580D0 01??
C:Slot 4|801580D2 01??
C:Slot 5|801580D4 01??
C:Slot 6|801580D6 01??
C:Slot 7|801580D8 01??
C:Slot 8|801580DA 01??
C:Slot 9|801580DC 01??
C:Slot 10|801580DE 01??
C:Slot 11|801580E0 01??
C:Slot 12|801580E2 01??
C:Slot 13|801580E4 01??
C:Slot 14|801580E6 01??
C:Slot 15|801580E8 01??
C:Slot 16|801580EA 01??
C:Slot 17|801580EC 01??
C:Slot 18|801580EE 01??
C:Slot 19|801580F0 01??
C:Slot 20|801580F2 01??

T:Special Weapons

C:Infinite Spyplane|8002A6B8 000A|Most by Thunder2|You must have airfield to use spyplane, parabombs, and paratroopers.  You must have Iron Curtain built to use iron curtain code.  You must have Chronosphere to use ChronoShift code.  You must have Naval Yard to use Sonar Ping.  Also you can use only one of these code with the main menu activator codes like parabombs, paratroopers, or spyplane but its annoying trying to catch this cause it flickers the menu.  I love the fact if you use paratroopers code while in an indoor mission it will work!
C:Infinite Paratroopers|8002A6A0 000A
C:Infinite Parabombs|8002A688 000A
C:Infinite Iron Curtain|8002A6D0 000B
C:Infinite Sonar Ping|8002A640 000A
C:Infinite ChronoShift|8002A670 000A
C:Build Anywhere|D01BB9D8 0008<BR>801B03A6 01FF|Most by Thunder2|This code was used with a Joker code because it messed with the infinite Special Weapons codes...When the build is done,when you are about to place it,just hold down the R1 button then select anywhere that doesn't have something in the way...like water,rocks,houses..etc.

T:Allied Disc

C:Infinite Power W/Joker Command|D01BB9D8 0002<BR>8002A3F0 FFFF|Most by Thunder2|As requested by Robert Clegg of Datel, just press the R2 button at the beginning of each mission!

T:Soviet Disc

C:Infinite Power W/Joker Command|D01BB9D8 0002<BR>8002A7B4 FFFF

T:Both Discs

C:Instant Build|D01BB9D8 0100<BR>80029850 0000|Most by Thunder2|This code was put with joker because it locks up movies. Anyways start your build then hold down select and it will increase the build time to 2 or 3 seconds! Then release!
C:Instant Build Skirmish Mode|D01BB9D8 0100<BR>800298C8 0000<BR>D01BB9D8 0100<BR>800298F0 0000
C:Infinite Energy (Soviet Disc Only)|8011E6F0 C000<BR>8011E6F2 0C07<BR>801F0000 007C<BR>801F0002 9201<BR>801F0006 2400<BR>801F0008 FF88<BR>801F000A 2421<BR>801F000C 0002<BR>801F000E 1420<BR>801F0012 2400<BR>801F0014 0004<BR>801F0016 27FF<BR>801F0018 0008<BR>801F001A 03E0<BR>801F001E 2400|By CodeMaster/Barubary|
C:Start Off With 60 Units (Skirmish Mode)|801B0C28 003C|fishnfun210@aol.com|
