G:WWF Wrestlemania 2000: Grapple Modifiers

T:P1 Grapple Animation Codes

C:Front Weak A|81086212 ????|tokidoim|
C:Front Weak Side A|81086214 ????|tokidoim|
C:Front Weak Up A|81086216 ????|tokidoim|
C:Front Weak Down A|81086218 ????|tokidoim|
C:Front Weak B|8108621A ????|tokidoim|
C:Front Weak Side B|81086224 ????|tokidoim|
C:Front Weak Up B|8108622E ????|tokidoim|
C:Front Weak Down B|81086238 ????|tokidoim|
C:Front Strong A|81086242 ????|tokidoim|
C:Front Strong Side A|8108624C ????|tokidoim|
C:Front Strong Up A|81086256 ????|tokidoim|
C:Front Strong Down A|81086260 ????|tokidoim|
C:Front Strong B|8108626A ????|tokidoim|
C:Front Strong Side B|81086274 ????|tokidoim|
C:Front Strong Up B|8108627E ????|tokidoim|
C:Front Strong Down B|81086288 ????|tokidoim|
C:Front Special|8108629C ????|tokidoim|
C:Back Weak A|810862A2 ????|tokidoim|
C:Back Weak Dir. A|810862A4 ????|tokidoim|
C:Back Weak B|810862A6 ????|tokidoim|
C:Back Weak Dir. B|810862A8 ????|tokidoim|
C:Back Strong A|810862AA ????|tokidoim|
C:Back Strong Dir. A|810862AC ????|tokidoim|
C:Back Strong B|810862AE ????|tokidoim|
C:Back Strong Dir. B|810862B0 ????|tokidoim|
C:Back Special|810862B2 ????|tokidoim|
C:Weak Irish Tap A|810862BE ????|tokidoim|
C:Weak Irish Hold A|810862C6 ????|tokidoim|
C:Strong Irish Tap A|810862CE ????|tokidoim|
C:Strong Irish Hold A|810862D6 ????|tokidoim|
C:Irish Special|810862DE ????|tokidoim|
C:Weak Turnbuckle A|810862E8 ????|tokidoim|
C:Weak Turnbuckle B|810862F2 ????|tokidoim|
C:Strong Turnbuckle A|810862FC ????|tokidoim|
C:Strong Turnbuckle B|81086306 ????|tokidoim|
C:Turnbuckle Special|81086310 ????|tokidoim|
C:Weak Back Turnbuckle A|81086314 ????|tokidoim|
C:Weak Back Turnbuckle B|81086316 ????|tokidoim|
C:Strong Back Turnbuckle A|81086318 ????|tokidoim|
C:Strong Back Turnbuckle B|8108631A ????|tokidoim|
C:Back Turnbuckle|8108631C ????|tokidoim|

T:P2 Grapple Animation Codes

C:Front Weak A|8108665A ????|tokidoim|
C:Front Weak Side A|8108665C ????|tokidoim|
C:Front Weak Up A|8108665E ????|tokidoim|
C:Front Weak Down A|81086660 ????|tokidoim|
C:Front Weak B|81086662 ????|tokidoim|
C:Front Weak Side B|8108666C ????|tokidoim|
C:Front Weak Up B|81086676 ????|tokidoim|
C:Front Weak Down B|81086680 ????|tokidoim|
C:Front Strong A|8108668A ????|tokidoim|
C:Front Strong Side A|81086694 ????|tokidoim|
C:Front Strong Up A|8108669E ????|tokidoim|
C:Front Strong Down A|810866A8 ????|tokidoim|
C:Front Strong B|810866B2 ????|tokidoim|
C:Front Strong Side B|810866BC ????|tokidoim|
C:Front Strong Up B|810866C6 ????|tokidoim|
C:Front Strong Down B|810866D0 ????|tokidoim|
C:Front Special|810866E4 ????|tokidoim|
C:Back Weak A|810866EA ????|tokidoim|
C:Back Weak Dir. A|810866EC ????|tokidoim|
C:Back Weak B|810866EE ????|tokidoim|
C:Back Weak Dir. B|810866F0 ????|tokidoim|
C:Back Strong A|810866F2 ????|tokidoim|
C:Back Strong Dir. A|810866F4 ????|tokidoim|
C:Back Strong B|810866F6 ????|tokidoim|
C:Back Strong Dir. B|810866F8 ????|tokidoim|
C:Back Special|810866FA ????|tokidoim|
C:Weak Irish Tap A|81086706 ????|tokidoim|
C:Weak Irish Hold A|8108670E ????|tokidoim|
C:Strong Irish Tap A|81086716 ????|tokidoim|
C:Strong Irish Hold A|810867IE ????|tokidoim|
C:Irish Special|81086726 ????|tokidoim|
C:Weak Turnbuckle A|81086730 ????|tokidoim|
C:Weak Turnbuckle B|8108673A ????|tokidoim|
C:Strong Turnbuckle A|81086744 ????|tokidoim|
C:Strong Turnbuckle B|8108674E ????|tokidoim|
C:Turnbuckle Special|81086758 ????|tokidoim|
C:Weak Back Turnbuckle A|8108675C ????|tokidoim|
C:Weak Back Turnbuckle B|8108675E ????|tokidoim|
C:Strong Back Turnbuckle A|81086760 ????|tokidoim|
C:Strong Back Turnbuckle B|81086762 ????|tokidoim|
C:Back Turnbuckle Special|81086764 ????|tokidoim|

T:P3 Grapple Animation Codes

C:Front Weak A|81086AA2 ????|tokidoim|
C:Front Weak Side A|81086AA4 ????|tokidoim|
C:Front Weak Up A|81086AA6 ????|tokidoim|
C:Front Weak Down A|81086AA8 ????|tokidoim|
C:Front Weak B|81086AAA ????|tokidoim|
C:Front Weak Side B|81086AB4 ????|tokidoim|
C:Front Weak Up B|81086ABE ????|tokidoim|
C:Front Weak Down B|81086AC8 ????|tokidoim|
C:Front Strong A|81086AD2 ????|tokidoim|
C:Front Strong Side A|81086ADC ????|tokidoim|
C:Front Strong Up A|81086AE6 ????|tokidoim|
C:Front Strong Down A|81086AF0 ????|tokidoim|
C:Front Strong B|81086AFA ????|tokidoim|
C:Front Strong Side B|81086B04 ????|tokidoim|
C:Front Strong Up B|81086B0E ????|tokidoim|
C:Front Strong Down B|81086B18 ????|tokidoim|
C:Front Special|81086B2C ????|tokidoim|
C:Back Weak A|81086B22 ????|tokidoim|
C:Back Weak Dir. A|81086B24 ????|tokidoim|
C:Back Weak B|81086B26 ????|tokidoim|
C:Back Weak Dir. B|81086B28 ????|tokidoim|
C:Back Strong A|81086B3A ????|tokidoim|
C:Back Strong Dir. A|81086B3C ????|tokidoim|
C:Back Strong B|81086B3E ????|tokidoim|
C:Back Strong Dir. B|81086B40 ????|tokidoim|
C:Back Special|81086B42 ????|tokidoim|
C:Weak Irish Tap A|81086B4E ????|tokidoim|
C:Weak Irish Hold A|81086B56 ????|tokidoim|
C:Strong Irish Tap A|81086B5E ????|tokidoim|
C:Strong Irish Hold A|81086B66 ????|tokidoim|
C:Irish Special|81086B6E ????|tokidoim|
C:Weak Turnbuckle A|81086B78 ????|tokidoim|
C:Weak Turnbuckle B|81086B82 ????|tokidoim|
C:Strong Turnbuckle A|81086B8C ????|tokidoim|
C:Strong Turnbuckle B|81086B96 ????|tokidoim|
C:Turnbuckle Special|81086BA0 ????|tokidoim|
C:Weak Back Turnbuckle A|81086BA4 ????|tokidoim|
C:Weak Back Turnbuckle B|81086BA6 ????|tokidoim|
C:Strong Back Turnbuckle A|81086BA8 ????|tokidoim|
C:Strong Back Turnbuckle B|81086BAA ????|tokidoim|
C:Back Turnbuckle|81086BAC ????|tokidoim|

T:P4 Grapple Animation Codes

C:Front Weak A|81086EEA ????|tokidoim|
C:Front Weak Side A|81086EEC ????|tokidoim|
C:Front Weak Up A|81086EEE ????|tokidoim|
C:Front Weak Down A|81086EF0 ????|tokidoim|
C:Front Weak B|81086EF2 ????|tokidoim|
C:Front Weak Side B|81086EFC ????|tokidoim|
C:Front Weak Up B|81086F06 ????|tokidoim|
C:Front Weak Down B|81086F10 ????|tokidoim|
C:Front Strong A|81086F1A ????|tokidoim|
C:Front Strong Side A|81086F24 ????|tokidoim|
C:Front Strong Up A|81086F2E ????|tokidoim|
C:Front Strong Down A|81086F38 ????|tokidoim|
C:Front Strong B|81086F42 ????|tokidoim|
C:Front Strong Side B|81086F4C ????|tokidoim|
C:Front Strong Up B|81086F56 ????|tokidoim|
C:Front Strong Down B|81086F60 ????|tokidoim|
C:Front Special|81086F74 ????|tokidoim|
C:Back Weak A|81086F7A ????|tokidoim|
C:Back Weak Dir. A|81086F7C ????|tokidoim|
C:Back Weak B|81086F7E ????|tokidoim|
C:Back Weak Dir. B|81086F80 ????|tokidoim|
C:Back Strong A|81086F82 ????|tokidoim|
C:Back Strong Dir. A|81086F84 ????|tokidoim|
C:Back Strong B|81086F86 ????|tokidoim|
C:Back Strong Dir. B|81086F88 ????|tokidoim|
C:Back Special|81086F8A ????|tokidoim|
C:Weak Irish Tap A|81086F96 ????|tokidoim|
C:Weak Irish Hold A|81086F9E ????|tokidoim|
C:Strong Irish Tap A|81086FA6 ????|tokidoim|
C:Strong Irish Hold A|81086FAE ????|tokidoim|
C:Irish Special|81086FB6 ????|tokidoim|
C:Weak Turnbuckle A|81086FC0 ????|tokidoim|
C:Weak Turnbuckle B|81086FCA ????|tokidoim|
C:Strong Turnbuckle A|81086FD4 ????|tokidoim|
C:Strong Turnbuckle B|81086FDE ????|tokidoim|
C:Turnbuckle Special|81086FE8 ????|tokidoim|
C:Weak Back Turnbuckle A|81086FEC ????|tokidoim|
C:Weak Back Turnbuckle B|81086FEE ????|tokidoim|
C:Strong Back Turnbuckle A|81086FF0 ????|tokidoim|
C:Strong Back Turnbuckle B|81086FF2 ????|tokidoim|
C:Back Turnbuckle Special|81086FF4 ????|tokidoim|

T:Miscellaneous Codes

C:Grapple Digits (Part 1)|N/A|N/A|???? values: Front Finishers (Just about all of these look good as Irish Whip moves)<br>060E: Bearhug<br>0618: Big Swing<br>0622: Bloodmist<br>062C: Brainbuster DDT<br>0636: Chickenwing Jawbreaker<br>0640: Cradle DDT<br>064A: Cross DDT<br>0654: Cross Heel Hold<br>065E: Dizzy Combo<br>0668: Dominator<br>0672: Double Dragon Screw<br>067C: Double Underhook Driver<br>0686: Downward Spiral<br>0690: Emerald Fusion<br>069A: Fame Asser<br>06A4: Flipping Armbar<br>06AE: Flowing DDT<br>06B8: Gargoyle SUplex<br>06C2: Gigantic Bomb<br>06CC: Hangman's DDT<br>06D6: Helicopter Pin<br>06E0: InSider Edge<br>06EA: Inverted DDT<br>06F4: Jackknife Powerbomb<br>06FE: Jarrett Facebuster<br>0708: Jump Swinging DDT<br>0712: Kick Comination<br>071C: Mac Stunner<br>0726: Mandible Claw<br>0730: Muken<br>073A: Orange Crush Pin<br>0744: Pedigree<br>074E: Pimp Drop<br>0758: Powerbomb and DVD Combination<br>0762: Powerbomb to Facebuster<br>076C: Power Clothesline<br>0776: Powerbomb Pin with Slide<br>0780: Praying Cross Powerbomb Pin<br>078A: Punching Combination 01<br>0794: Punching Combination 02<br>079E: Quick Double Dragon Screw<br>07A8: Rock Bottom<br>07B2: Running Scissor Kick<br>07BC: Samoan Neckbreaker<br>07C6: Samurai Driver<br>07D0: Scoop Reverse DDT<br>07DA: Screwdriver<br>07E4: Shake, Rattle, and Roll<br>07EE: Show Stopper<br>07F8: Sidewalk Slam to Submission<br>0802: Sky High<br>080C: Sledgehammer<br>0816: Snowplow<br>0820: Spinning Falcon Arrow<br>082A: Spiral Bomb<br>0834: Stalling Falling Powerbomb Pin<br>083E: Stalling Powerbomb Pin<br>0848: Stone Cold Stunner<br>0852: Striking Combination Pin<br>085C: Strong Kicking Combination<br>0866: Strong Lariat<br>0870: Sumo Attack<br>087A: Sweet Chin Music<br>0884: TakeDown with Punching and Armbar<br>088E: Tombstone Piledriver<br>0898: Two-handed Chokeslam<br>08A2: T-bone DDT<br>08AC: X Factor<br>08B6: 3/4 Turn Neckbreaker<br><br>???? Values: Back Finishers (Any of these moves that do not cause a rope break would be good to put as a back Turnbuckle move)<br>08C0: Abdominal Stretch Pin<br>08CA: Blue Thunder Pin<br>08D4: DD DDT<br>08DE: Cobra Clutch SUplex<br>08E8: Electric Chair Drop<br>08F2: Impaler<br>08FC: Multiple German SUplex<br>0906: Pump Handle Drop<br>0910: Pump Handle Slam<br>091A: Reverse DVD<br>0924: Reverse DDT Drop<br>092E: Spinning Huracanrana Pin<br>0938: Spinning Torture Rack<br>0942: Walking Sidewalk Slam<br><br>???? Values: Turnbuckle<br>0ED8: Throw from Turnbuckle reversal(Looks good with Irish Whip)<br>0E42: Bronco Buster<br>0E4C: Dragonsteiner<br>0E56: Jumping Armbar TakeDown<br>0E60: Flipping Neckbreaker<br>0E6A: SUper Brainbuster<br>0E74: SUper DVD<br>0E7E: SUper Dragon Screw<br>0E88: SUper Powerbomb<br>0E92: 3/4 Turn Neckbreaker
C:Grapple Digits (Part 2)|N/A|N/A|???? Values: Irish Whip(These moves look good as Front grapple moves also)<br>0D04: Bossman Slam<br>0D0E: Canadian Crossface Armbar<br>0BF6: Body Press Drop(Looks good as front or back grapple move!)<br>0C00: Body Press Slam<br>0C0A: Body Press 3/4 Turn Neckbreaker<br>0C14: Tiger sUplex<br>0CD2: Spinebuster<br><br>???? Values: Front Grapple reversals<br>0156: ***** slap<br>0160: Flip armtoss<br>016A: Duck under<br>0174: Back club<br>0176: Knee 2 face<br>017E: Backtoss<br>0188: Hipthrow<br>01C4: Flipover opp.<br>01C6: SUplex rev. to sUplex<br>01C8: SUplex rev. to snap sUplex<br>01D2: Powerbomb bloodmist<br>01D4: Huracanrana<br>01D8: Rib punch<br>01EC: Hipthrow<br>0200: Duck into back grapple<br>0214: Duck ensigiri<br>0220: Ensigiri<br>022E: Cross powerbomb escape<br>0252: Knee strike<br>025A: Knee strike 2<br>026E: Northern lights sUplex<br>0278: Backtoss 2<br>02E6: Quick back grapple<br>02F0: Back grapple<br>0318: Fireman carry escape<br>0354: Block headbutt<br>0372: Rib punch 2<br>037C: SUplex from Side headlock<br>0386: Back grapple from Side headlock<br>0390: Toss from headscissors<br>039A: Back grapple from hipthrow<br>03AC: Backdrop from spinning huracanrana<br>03C2: Speed powerbomb<br>03D6: Slapoff<br>03E0: Block DDT<br>03FE: Block kneestrike<br>041C: Block elbowstrike<br>042C: Kneestrike 2<br>0480: Backtoss from pulling piledriver<br>048A: Armbreaker escape<br>04A8: Rolling leglock escape<br>04B2: Irish whip reversal drop toeHold<br>04B4: Irish whip reversal lariat<br>04D0: Russian elbow<br>04DA: Step elbow<br>04F8: Hairgrab throwDown<br>0516: TakeDown gut kick<br>0534: Violent shove to mat<br>0570: SUplex from armbar<br>05C0: Gut punch<br>05CA: Elbow from T-bone<br>05F2: Cartwheel from headscissors<br>05F4: ThrowDown from headscissors<br>05FC: Tilt-a-whirl piledriver from same<br><br>note: This works best on Single-animation moves. Submission and Pinning moves are multiple-animation moves. The pinfall or submission animations are not included into the move, nor do these codes remove pinfall or submission animations from any moves you are changing with this code.<br>Austin - 0001<br>The Rock - 0002<br>S. Michaels - 0003<br>Dude Love - 0004<br>Cactus Jack - 0005<br>Undertaker - 0101<br>Triple H - 0102<br>Vince - 0103<br>Shane - 0104<br>Farooq - 0105<br>Bradshaw - 0106<br>Big Bossman - 0106<br>Viscera - 0108<br>Mideon - 0109<br>Pail Bearer - 010B<br>Big Show - 0201<br>Mankind - 0202<br>Ken Shamrock - 0203<br>Test - 0204<br>Road Dogg - 0301<br>Mr. Ass - 0302<br>X-Pac - 0303<br>Kane - 0304<br>Val Venis - 0401<br>Godfather - 0402<br>Jericho - 0403<br>Mark Henry - 0403<br>D'Lo Brown - 0405<br>Jeff Jarrett - 0406<br>Steve Blackman - 0502<br>Droz - 0503<br>Prince Albert - 0504<br>Meat - 0505<br>Thrasher - 0506<br>Chaz - 0507<br>Edge - 0601<br>Gangrel - 0602<br>Christian - 0603<br>Al Snow - 0701<br>Hardcore Holly - 0702<br>Blue Meanie - 0704<br>Too Sexy - 0801<br>Too Hot - 0802<br>J. Hardy - 0803<br>M. Hardy - 0804<br>Pat Patterson - 0901<br>Gerald Brisco - 0902<br>Michael Hayes - 0903<br>Jerry Lawler - 0904<br>Jim Ross - 0905<br>Terri Runnels - 0A02<br>Jacqulene - 0A03<br>Ivory - 0A04<br>Debra - 0A05<br>Tori - 0A06<br>Chyna - 0A07<br>Stephanie - 0A08<br>Original A CAW - 0C01<br>Original B CAW - 0C02<br>Original C CAW - 0C03<br>Original D CAW - 0C04<br>Original E CAW - 0C05<br>Original F CAW - 0C06<br>Original G CAW - 0C07<br>Original H CAW - 0C08<br>Original I CAW - 0C09<br>Original J CAW - 0C0A<br>Original K CAW - 0C0B<br>Original L CAW - 0C0C<br>Original M CAW - 0C0D<br>Original N CAW - 0C0E<br>Original O CAW - 0C0F<br>Original P CAW - 0C10
C:3 Irish Whip Specials|N/A|tokidoim|D0057210 0002 : When you press left on controller one <br>D0167629 0066 : and P1 Irish Special is being performed <br>80167629 0045 : P1 does Front Special <br>D0057210 0001 : When you press right on controller one <br>D0167629 0066 : and P1 Irish Special is being performed <br>80167629 0047 : P1 does P1's stolen Front Special <br>D0057216 0002 : left on controller 2 <br>D0167ABD 0066 : P2 irish special <br>80167ABD 0045 : is front special <br>D0057216 0001 : right on controller 2 <br>D0167ABD 0066 : P2 irish special <br>80167ABD 0047 : is P2 stolen front special <br>D005721C 0002 : left on controller 3 <br>D0167F51 0066 : P3 irish special <br>80167F51 0045 : is P3 front special <br>D005721C 0001 : right on controller 3 <br>D0167F51 0066 : P3 irish special <br>80167F51 0047 : is P3 stolen front special <br>D0057222 0002 : left on controller 4 <br>D01683E5 0066 : P4 irish special <br>801684E5 0045 : is P4 front special <br>D0057222 0001 : right on controller 4 <br>D01683E5 0066 : P4 irish special <br>801683E5 0047 : is P4 stolen front special
C:Canadian Backbreaker Powerbomb Splash To Groin Combo|81086212 01CC<br>81086350 01CD<br>81086352 03C2<br>81086354 2670<br>8009FDE5 00A0<br>800A11C5 00A1<br>800A11E5 00A2|tokidoim|
C:Alternating taunts|D0166F8D 0000<br>800EF9F7 00E4<br>D0166F8D 0010<br>800EF9F7 00E0<br>D0166F8D 0000<br>800EF963 00E5<br>D0166F8D 0010<br>800EF963 00E2|tokidoim|When counter reaches beginning of a second<br>Left taunt is left taunt<br>When counter reaches 1/2 second<br>Left taunt is entryway taunt<br>When counter reaches beginning of a second<br>Right taunt is right taunt<br>When counter reaches 1/2 second<br>Right taunt is in-ring taunt
C:Modify Animations|N/A|tokidoim|Any animation as Entryway, In-ring, or walk taunt<br>May not work if Referee is on in options<br>Primary Wrestler codes<br>D111C0F2 ???? : Primary wrestler activator<br>Place the above code before any one/each of the following codes<br>81247F96 TTTT : Walk taunt<br>81247F94 TTTT : Entryway taunt<br>81247F98 TTTT : In-ring taunt<br>Accompanying Wrestler codes<br>D111C0F6 ???? : Accompanying wrestler activator<br>Place the above code before any one/each of the following codes<br>812482A2 TTTT : Walk taunt<br>812482A0 TTTT : Entryway taunt<br>812482A4 TTTT : In-ring taunt<br>TTTT=value of animation to be performed, you are not limited to taunts<br>Finding TTTT values:<br>If there is a specific taunt or move you want your wrestler to do, go to the edit moves menus and preview the move. While the move is being previewed go into the memory editor and get the 4-digit value at 8105B124. That will be the value for the move. If you want your wrestler to move as if he is the recipient of a move (do what Dummy does) , get the value at 8105B1E4. Values for all non-selectable animations (like grappling, running, getting hit) can be found at the same addresses (8105B124 for P1 and 8105B1E4 for P2) while the animation is taking place.<br>???? Values<br>Austin - 0001<br>The Rock - 0002<br>S. Michaels - 0003<br>Dude Love - 0004<br>Cactus Jack - 0005<br>Undertaker - 0101<br>Triple H - 0102<br>Vince - 0103<br>Shane - 0104<br>Farooq - 0105<br>Bradshaw - 0106<br>Big Bossman - 0106<br>Viscera - 0108<br>Mideon - 0109<br>Pail Bearer - 010B<br>Big Show - 0201<br>Mankind - 0202<br>Ken Shamrock - 0203<br>Test - 0204<br>Road Dogg - 0301<br>Mr. Ass - 0302<br>X-Pac - 0303<br>Kane - 0304<br>Val Venis - 0401<br>Godfather - 0402<br>Jericho - 0403<br>Mark Henry - 0403<br>D'Lo Brown - 0405<br>Jeff Jarrett - 0406<br>Steve Blackman - 0502<br>Droz - 0503<br>Prince Albert - 0504<br>Meat - 0505<br>Thrasher - 0506<br>Chaz - 0507<br>Edge - 0601<br>Gangrel - 0602<br>Christian - 0603<br>Al Snow - 0701<br>Hardcore Holly - 0702<br>Blue Meanie - 0704<br>Too Sexy - 0801<br>Too Hot - 0802<br>J. Hardy - 0803<br>M. Hardy - 0804<br>Pat Patterson - 0901<br>Gerald Brisco - 0902<br>Michael Hayes - 0903<br>Jerry Lawler - 0904<br>Jim Ross - 0905<br>Terri Runnels - 0A02<br>Jacqulene - 0A03<br>Ivory - 0A04<br>Debra - 0A05<br>Tori - 0A06<br>Chyna - 0A07<br>Stephanie - 0A08<br>Original A CAW - 0C01<br>Original B CAW - 0C02<br>Original C CAW - 0C03<br>Original D CAW - 0C04<br>Original E CAW - 0C05<br>Original F CAW - 0C06<br>Original G CAW - 0C07<br>Original H CAW - 0C08<br>Original I CAW - 0C09<br>Original J CAW - 0C0A<br>Original K CAW - 0C0B<br>Original L CAW - 0C0C<br>Original M CAW - 0C0D<br>Original N CAW - 0C0E<br>Original O CAW - 0C0F<br>Original P CAW - 0C10
C:Blood Fart (Replaces Bloodmist) ***NOT FOR THE SQUEAMISH***|D11671E8 1D91<br>811671E8 27E0<br>D116767C 1D91<br>8116767C 27E0<br>D1167B10 1D91<br>81167B10 27E0<br>D1167FA4 1D91<br>81167FA4 27E0|tokidoim|
C:Sour Butt Music (Replaces Sweet Chin Music)|D11671E8 1D25<br>811671E8 2249<br>D116767C 1D25<br>8116767C 2249<br>D1167B10 1D25<br>81167B10 2249<br>D1167FA4 1D25<br>81167FA4 2249|tokidoim|
C:Strong Grapple Up+B Specials|D1166EB0 4800<br>D1167216 0805<br>8014E58D 0048<br>D1167216 0804<br>D0166EB0 0048<br>8014E58D 0037<br>D1166EB0 4802<br>D1167216 0805<br>8014E58D 0047<br>D1166EE6 4800<br>D11676AA 0805<br>8014E58D 0048<br>D11676AA 0804<br>D016 6EE6 0048<br>8014E58D 0037<br>D1166EE6 4802<br>D11676AA 0805<br>8014E58D 0047<br>D1166F1C 4800<br>D1167B3E 0805<br>8014E58D 0048<br>D1167B3E 0804<br>D016 6F1C 0048<br>8014E58D 0037<br>D1166F1C 4802<br>D1167B3E 0805<br>8014E58D 0047<br>D1166F52 4800<br>D1167FD2 0805<br>8014E58D 0048<br>D1167FD2 0804<br>D016 6F52 0048<br>8014E58D 0037<br>D1166F52 4802<br>D1167FD2 0805<br>8014E58D 0047|tokidoim|When any player is on special, their Strong front grapple Up+B move is their Stolen Front Special(not their opponent's stolen special). Hold c-left while pressing Up+B to perform 2nd level Special. You must use all the codes for P1-P4. Any player codes that are not used will cause that player to be able to perform Specials instead of their Strong Up+B move at any time between when P1 performs a Strong Up+B special and when he performs his regular Strong grapple Up+B move while not on special.
C:Regular Grapple Modifiers|8014E571 00??<br>8014E573 00??<br>8014E575 00??<br>8014E577 00??<br>8014E579 00??<br>8014E57B 00??<br>8014E57D 00??<br>8014E57F 00??<br>8014E581 00??<br>8014E583 00??<br>8014E585 00??<br>8014E587 00??<br>8014E589 00??<br>8014E58B 00??<br>8014E58D 00??<br>8014E58F 00??<br>8014E591 00??<br>8014E593 00??<br>8014E595 00??<br>8014E597 00??<br>8014E599 00??<br>8014E59B 00??<br>8014E59D 00??<br>8014E59F 00??<br>8014E5A1 00??<br>8014E5A3 00??<br>8014E5A5 00??<br>8014E5A7 00??<br>8014E5A9 00??<br>8014E5AB 00??<br>8014E5AD 00??<br>8014E5AF 00??|tokidoim|

T:Ground Striking

C:U|8014E551 00??|tokidoim|
C:D|8014E553 00??|tokidoim|
C:SU|8014E555 00??|tokidoim|
C:SD|8014E557 00??|tokidoim|
C:R U|8014E559 00??|tokidoim|
C:R D|8014E55B 00??|tokidoim|
C:R SU|8014E55D 00??|tokidoim|
C:R SD|8014E55F 00??|tokidoim|

T:Ground Grappling

C:U F|8014EF51 00??|tokidoim|
C:D F|8014EF53 00??|tokidoim|
C:SU F|8014EF55 00??|tokidoim|
C:SD F|8014EF57 00??|tokidoim|
C:U H|8014EF59 00??|tokidoim|
C:D H|8014EF5B 00??|tokidoim|
C:SU h|8014EF5D 00??|tokidoim|
C:SD h|8014EF5F 00??|tokidoim|

T:Regular taunts

C:Left Taunt|800EF957 00??|tokidoim|
C:Up Taunt|800EF95F 00??|tokidoim|
C:Right Taunt|800EF963 00??|tokidoim|
C:Regular Grapple Digits + Note (Part 1)|N/A|N/A|u=Up<br>d=Down<br>su=sitting Up<br>sd=sitting Down<br>r=running<br>f=at feet<br>h=at head<br>?? Values: (only included regular and special grapples specific to the addresses. Irish whip grapple values can be used quite well with front grapple addresses. Irish whip values range from 54-6B. Reversal values for front grapples: add 1-4 to any front grapple that has a reversal (Weak B-Strong Down B, all of these will have at least one reversal). Other values (reversals, ground grappling, etc.) can be found by going to address 80167628 while P1 is performing the (first animation if it is a 2-animation move) desired move)<br>* = looks good as front grapple move<br><br>01 : Weak front grapple A<br>02 : Weak front grapple Dir. A<br>03 : Weak front grapple Up A<br>04 : Weak front grapple Down A<br>05 : Weak front grapple B<br>0A : Weak front grapple Dir. B<br>0F : Weak front grapple Up B<br>14 : Weak front grapple Down B<br>19 : Strong front grapple A<br>1E : Strong front grapple Dir. A<br>23 : Strong front grapple Up A<br>28 : Strong front grapple Down A<br>2D : Strong front grapple B<br>32 : Strong front grapple Dir. B<br>37 : Strong front grapple Up B<br>3C : Strong front grapple Down B<br>46 : Front special<br>47 : Front level 2 special<br>48 : Front stolen special<br>49 : Weak back grapple A<br>4A : Weak back grapple Dir. A<br>4B : Weak back grapple B<br>4C : Weak back grapple Dir. B<br>4D : Strong back grapple A<br>4E : Strong back grapple Dir. A<br>4F : Strong back grapple B<br>50 : Strong back grapple Dir. B<br>51 : Back special<br>52 : Back level 2 special<br>53 : Back stolen special<br>54 : Weak back grapple reversal<br>55 : Strong back grapple reversal<br>56 : SetUp for Weak Irish grapple Tap A<br>57 : Weak Irish grapple Tap A *<br>58, 59 : ?<br>5A : SetUp for Weak Irish grapple Hold A<br>5B : Weak Irish grapple Hold A *<br>5C,5D : ?<br>5E : SetUp for Strong Irish grapple Tap A<br>5F : Strong Irish grapple Tap A *<br>60,61 : ?<br>62 : SetUp for Strong Irish grapple Hold A<br>63 : Strong Irish grapple Hold A *<br>64,65 : ?<br>66 : SetUp for Special Irish grapple<br>67 : Special Irish grapple *<br>68,69,6A,6B : ?<br>6C : Weak front Turnbuckle grapple A<br>6D,6E,6F,70 : Turnbuckle reversals<br>71 : Weak front Turnbuckle grapple B<br>72,73,74,75 : Turnbuckle reversals<br>76 : Strong front Turnbuckle grapple A<br>77,78,79,7A : Turnbuckle reversals<br>7B : Strong front Turnbuckle grapple B<br>7C,7D,7E,7F : Turnbuckle reversals<br>80 : Front Turnbuckle special<br>81 : Front stolen Turnbuckle special<br>82 : Weak back Turnbuckle grapple A<br>83 : Reversal for "<br>84 : Weak back Turnbuckle grapple B<br>85 : Reversal for "<br>86 : Strong back Turnbuckle grapple A<br>87 : Reversal for "<br>88 : Strong back Turnbuckle grapple B<br>89 : Reversal for "<br>8A : Back Turnbuckle special<br>8B : Back stolen Turnbuckle special<br>8C : ?<br>8D : Front Turnbuckle throw<br>8E : Back Turnbuckle throw<br>8F,90 : ?<br>91 : Weak grapple to apron / Use values 91,92,93,94,95,96 <br>92 : Strong grapple to apron / as Weak A button grapples<br>93 : Special grapple to apron / for easy Royal Rumble<br>94 : Grapple to apron reversal /<br>95 : Weak grapple from apron /<br>96 : Strong grapple from apron /<br>97 : Special grapple from apron<br>98 : Grapple from apron reversal *<br>99 : ?<br>9A : Pull off apron from floor<br>9B,9C,9D,9E : ?<br>9F : Silent bodyslam<br>A0 : Silent DDT reversal<br>A1 : Silent backdrop<br>A2 : Silent back grapple reversal<br>A3 : Front doubleteam <br>A4 : Back doubleteam<br>A5 : Sandwich doubleteam<br>A6,A7 : ?<br>A8 : Doubleteam reversal<br>A9,AA : ?<br>AB : Silent sUplex reversal<br>AC : Arm striking 1<br>AD : Arm striking 2<br>AE : Leg striking 1<br>AF : Leg striking 2
C:Regular Grapple Digits (Part 2)|N/A|N/A|B0 : Turnbuckle striking 1<br>B1 : Turnbuckle striking 2<br>B2 : Tree of woe striking 1<br>B3 : Tree of woe striking 2<br>B4 : Arm striking reversal 1 *<br>B5 : Arm striking reversal 2 *<br>B6 : Leg trap reversal (Ensigiri) *<br>B7 : Leg striking reversal A *<br>B8 : Leg striking reversal B *<br>B9 : Special leg striking reversal *<br>BA : Strong striking B<br>BB : Reversal for " *<br>BC : Strong striking Dir. B<br>BD : Reversal for " *<br>BE : Strong striking A+B<br>BF : Reversal for " *<br>C0 : Weak running attack B<br>C1 : Reversal for " *<br>C2 : Weak running attack A+B<br>C3 : Reversal for " *<br>C4 : Strong running attack B<br>C5 : Reversal for " *<br>C6 : Strong running attack A+B<br>C7 : Reversal for " *<br>C8 : Turnbuckle running attack B<br>C9 : Reversal for " *<br>CA : Turnbuckle running attack A+B<br>CB : Reversal for " *<br>CC : Tree of woe running attack B<br><br>CD : Tree of woe running attack A+B<br>CE : ?<br>CF : Turnbuckle recovery<br>D0 : Evasion<br>D1 : Ground striking face Up / Use values D1,D2,D5,D6<br>D2 : Ground stiking face Down / as running ground striking<br>D3 : Running ground striking face Up / moves<br>D4 : Running ground striking face Down<br>D5 : Ground striking sitting Up<br>D6 : Ground striking sitting Down<br>D7 : Running ground striking sitting Up<br>D8 : Running ground striking sitting Down<br>D9 : Getting Up attack<br>DA : Striking from apron inSide<br>DB : Striking from apron outSide<br>DC : Striking from apron to left<br>DD : Striking from apron to right<br>DE,DF : ?<br>E0 : Entranceway taunt<br>E1 : Walk taunt<br>E2 : In-ring taunt<br>E3 : Up taunt<br>E4 : Left taunt<br>E5 : Right taunt<br>E6 : Special taunt<br>E7 : Down taunt<br>E8 : Corner taunt<br>E9 : Top rope taunt<br>EA : Apron taunt<br>EB : Win taunt<br>EC : Ground grappling at head face Up / Some look good as front<br>ED : Reversal for " / grapples, but I wouldn't use these values without<br>EE : Ground grappling at head face Down / appropriate activators<br>EF : Reversal for " * / for front grapples. Face Up values are inter-<br>F0 : Ground grappling at feet face Up / changeable with sitting Up<br>F1 : Reversal for " * / values & face Down values are interchangeable with<br>F2 : Ground grappling at feet face Down / sitting Down values with respect<br>F3 : Reversal for " / to head&feet<br>F4 : Ground grapple at head sitting Up<br>F5 : Reversal for "<br>F6 : Ground grapple at head sitting Down<br>F7 : Reversal for " *<br>F8 : Ground grapple at feet sitting Up<br>F9 : Reversal for " *<br>FA : Ground grapple at feet sitting Down<br>FB : Reversal for "<br>FC,FD,FE,FF : ?<br>***For any values following use 16-bit codes***<br>100 : Top rope, opp. standing<br>101 : Special top rope, opp. standing<br>102,103,104 : ?<br>105 : Top rope, opp. Down<br>106 : Special top rope, opp. Down<br>107 : Top rope to outSide, opp. standing<br>108 : Top rope to outSide, opp. Down<br>109 : Rush under reversal?<br>10A : SetUp for springboard<br>10B : ?<br>10C : Attack to outSide<br>10D : ?<br>10E : Turnbuckle attack, opponent Down near corner<br>10F : Attack from apron to outSide<br>110 : Running "<br>111 : Attack from apron to inSide, opp. standing<br>112 : Attack from apron to inSide, opp. Down<br>113 : Special attack from apron to inSide, opp. standing<br>114 : Special attack from apron to inSide, opp. Down<br>115 : ?<br>116 : Rebound flying attack, opp. standing<br>117 : Rebound flying attack, opp. Down<br>118,119,11A : ?<br>*11B-11E : P1 ONLY Striking combo from grapple animations?<br>11F-124 : ?<br>125-variable : 2nd animations for 2-animation moves
