G:Castlevania: Legacy of Darkness: Page 1

T:Activators

C:8-bit Activator|D01C87F6 00??|macrox
C:8-bit Activator|D01C87F7 00??|macrox
C:16-bit Activator|D11C87F6 ????|macrox
C:Activator 1 P1|D013ED74 00??|Viper187|
C:Activator 2 P1|D013ED75 00??|Viper187|
C:Dual Activator 1 P1|D113ED74 ????|Viper187|
C:Activator 1 P2|D013ED7C 00??|Viper187|
C:Activator 2 P2|D013ED7D 00??|Viper187|
C:Dual Activator 1 P2|D113ED7C ????|Viper187|
C:Activator 1 P3|D013ED84 00??|Viper187|
C:Activator 2 P3|D013ED85 00??|Viper187|
C:Dual Activator 1 P3|D113ED84 ????|Viper187|
C:Activator 1 P4|D013ED8C 00??|Viper187|
C:Activator 2 P4|D013ED8D 00??|Viper187|
C:Dual Activator 1 P4|D113ED8C ????|Viper187|
C:Activator 1 P1 #2|D00EFBA0 00??|Viper187|
C:Activator 2 P1 #2|D00EFBA1 00??|Viper187|
C:Dual Activator P1 #2|D00EFBA0 ????|Viper187|
C:Activator 1 P2 #2|D00EFBA6 00??|Viper187|
C:Activator 2 P2 #2|D00EFBA7 00??|Viper187|
C:Dual Activator P2 #2|D00EFBA6 ????|Viper187|
C:Activator 1 P3 #2|D00EFBAC 00??|Viper187|
C:Activator 2 P3 #2|D00EFBAD 00??|Viper187|
C:Dual Activator P3 #2|D00EFBAC ????|Viper187|
C:Activator 1 P4 #2|D00EFBB2 00??|Viper187|
C:Activator 2 P4 #2|D00EFBB3 00??|Viper187|
C:Dual Activator P4 #2|D00EFBB2 ????|Viper187|
C:Dual Activator P1 #3|D00F35F6 ????|Viper187|
C:Dual Activator P1 #4|D00F3604 ????|Viper187|

T:Main

C:Don't Take Any Damage|8108B81C 2400|Viper187|
C:All Items Are Infinite (Once You Have Them)|8108FCD0 2400|Viper187|
C:Infinite Energy|811CAB3A 2AF8|macrox
C:Weapon Modifier|801CAB3F 000?|macrox|00 - Nothing<br>01 - Knife<br>02 - Potion<br>03 - Cross<br>04 - Axe
C:Weapon Power-Up|801CAE27 000?|macrox|<p>Must use with weapon modifier code.</p> The quantity digits range from 0 - 3.
C:Infinite Red Jewels|801CAB45 0064|macrox
C:Max Power-Ups|801CAE23 0002|macrox
C:Stop Timer Input|811CAB22 0001|macrox
C:Day/Night Mode|D01C87F7 0010<br>801CAB21 0006<br>D01C87F7 0020<br>801CAB21 0012|macrox|Push L to make it Night, and R to make it Day.
C:Infinite Money|811CAB42 FFFF|macrox
C:Hard Mode Selected In A New Game|8032495F 0002|macrox|You will not see the hard level status until you save and restart the game file. No special items are required to access this feature with this code turned on. 
C:Item Modifier|801CAB?? 00XX|macrox|XX can be 00-0A<br><br>?? =<br>47 - Special 1<br>48 - Special 2<br>49 - Special 3<br>4A - Roast Chicken<br>4B - Roast Beef<br>4C - Healing Kit<br>4D - Purifying<br>4E - Cure Ampoule<br>4F - Power up<br>54 - The Contract<br>55 - Magical Nitro<br>56 - Mandragora<br>57 - Sun Card<br>58 - Moon Card<br>59 - Winch Lever<br>5A - Oldrey's Diary<br>5B - Crest Half A<br>5C - Crest Half B<br>5D - Rose Brooch<br>5E - Archives Key<br>5F - Left Tower Key<br>60 - Store Room Key<br>61 - Garden Key<br>62 - Copper Key<br>63 - Chamber Key<br>64 - Execution Key<br>65 - Deck Key<br>66 - Rose Garden Key<br>67 - Thorn Key<br>68 - ClockTower Key C<br>69 - ClockTower Key D<br>6A - Art Tower Key 1<br>6B - Art Tower Key 2<br>6C - Control Roon Key<br>6D - Wall Key<br>6E - ClockTower Key E<br>6F - ClockTower Key A<br>70 - ClockTower Key B
C:Level Modifier|801CAE79 00??|macrox|00 - Forest of Silence<br>01 - Left Tower<br>02 - Castle Wall<br>03-06,1A - Villa<br>07 - Tunnel<br>08 - Underground Waterway<br>09-0F - Castle Center<br>10-12 - Foggy lake<br>13 - Cave of Queen Algenie<br>14,15 Castle Keep<br>16 - Falls into Space(?)<br>17 - Clock Tower<br>18 - Final Battle Site<br>19 - Castle Center<br>1B - Room of Clocks<br>1C,2B - Countryside where Carrie's Mom is buried.(Fall through ground)<br>1D - Tower of Sorcery<br>1E-20 - Tower of Execution<br>21,22 - Tower of Science<br>23,24 - Tower of Ruins<br>25,26 - Art Tower<br>27 - Dual Tower<br>28,29 - Clock Tower<br>2A - Outer Wall<br>2C - Fall from sky ouside of CastleVania opening.<br>2D - Another Free fall. Forest where girl runs in opening.<br>2E - Final battle site with Monster Dracula
C:Inter-Level Modifier|801CAE7B 00??|macrox
C:Cut-Scene Modifier|801CAE8B 00??<br>801CAE93 0009|macrox|You must use the appropiate level mod before you attempt to run these cut-scenes. Not doing so will ruin the cut-scene as the graphics will be glitched.
C:Cut-Scene Quantity Digits Set 1|N/A|N/A|01 - Girl Running In Forest At Game Open. Use With 801CAE79 002D, 801CAE7B 0000, 801CAE8B 0001 & 801CEE93 0001<BR>02 - Opening Menu Start Screen/Options. Use With 801CAE79 002C, 801CAE8B 0002, 801CAE8F 0002 & 801CAE93 0011<BR>03 - Castle Drawbridge Lowers<BR>04 - Character Enters Castle<BR>06 - Vampire In Main Entrance Hall Of Villa<BR>07 - One Of The Working Gears Cut Scenes<BR>08 - "I Smell Poison" From Underground Waterway<BR>09 - Castle Gate Closes In Villa Upon Entering Villa,E81=E83=16,E8B=E8F=09,E93=09<BR>0B - Renon Appears For First Time<BR>0C - Vincent in Villa,use with E81=0C,E83=0C,E93=09<br>0D - Village Vampire In Upstairs Villa<BR>0E - Malus Appears For The First Time<BR>0F - Malus Leaves Garden<BR>10 - Character In Boat On Foggy Lake<BR>11 - Seal Removed From Wall In Arena use with E81=01,E83=45,E8B=E8F=11,E93=09<BR>12 - Bleeding Statue in Castle Center<BR>13 - Cosmic Lights in Astronomy Room in Castle Center<BR>14 - Explosion At Wall In Arena
C:Cut-Scene Quantity Digits Set 2|N/A|N/A|15 - Explosion At Wall In Castle That Leads To Hidden Room<BR>16 - Malus Appears Again In Upstairs Room Of Castle<BR>17 - Bull Awakens<BR>18 - Vincent The Vampire<BR>19 - One Of The Working Gears Cut Scenes<br>20 - Ship Sinks at Foggy Lake<BR>21 - Malus on Flying Horse before Fight at Castle Keep second time<BR>1A - Gate Opens In Forest Of Silence<BR>1B - Meet Renon For The Last Time In Castle Keep.<BR>1C - This Cut Scene Runs Cut Scene 27 And 2E<BR>1E - Castle Keep Destructs<BR>1F - Malus On Flying Horse Outside Castle Keep first time<BR>23 - Monster Dracula Appears at location 18<BR>24 - Spider People In Tunnel<BR>25 - Rosa In Garden in Villa<BR>26 - Monster Dracula goes to Hell at location 18<br>27 - Castel Destruction, Run Through Cut Scene 29<BR>28 - Space Warp<BR>29 - Castel Destruction<BR>2A - Malus Is Saved By Reinhardt<BR>2B - Malus And Reinhardt On Horse<BR>2C = Peasant with wagon and Carrie, use with loc=1C/03,E81=01,E83=1E,E8B=E8F=2C,E93=09
C:Cut-Scene Quantity Digits Set 3|N/A|N/A|2D - Malus and Carrie on wagon<br>2E - Rosa Returns<BR>2F - Text about Malus' Birth,loc15,E81=01,E83=0F,E93=09<br>30 - Ada, Henry And Cornell At Game End,loc=2D,E81=01,E83=1E,E93=09<BR>31 - Scrolling Text About Castle And Henry<BR>32- Sea Monster attacks ship at Foggy Lake<br>33 - Vampire In Basement<BR>34 - Vampire In Villa Basement Destroyed, Woman Vampire Rises<br>35 - Finds Hidden Path In Villa Basement<BR>36 - Operate gate lever in right tower of castle (Hydra Site)<br>37 - Lever & Gear In left tower of castle<BR>38 - Harpie at Outer Wall,loc=2A+0B,E81 and E83=0C,E93=09<BR>39 - Harpie Destroyed<BR>3A - Block on ship comes out<br>3B - Henry's Objectives<br>3C - Ultimate Dracula Destroyed,loc2E,E81 and E83=01,E93=09<br>3D - Rosa attempts suicide in Castle Center<br>3E - Rosa challenges Reinhardt in Castle Center<br>3F - Rosa taken by Death in Castle Center<br>44 - Death(Grim Reaper) atop Clock Tower<BR>45 - Death Is Destroyed atop Clock Tower
C:Cut-Scene Quantity Digits Set 4|N/A|N/A|46 - Castle Drawbridge Closes And Ortega Appears<BR>47 - Thirsty Man<BR>48 - Cornell Meets Henry In Garden<BR>49 - Cornell And Henry Part In Garden<BR>50 - Ada in Crystal,Dracula,Cornell at Castle Keep,use E81 and E83=16,E93=09<br>51 - Ultimate Dracula Appears<BR>52 - Actrise Appears In Castle Center<BR>54 - Actrise Appears Again With Cousin Fernandes Before Fight With Carrie<BR>55 - Cousin Fernandes Is Destroyed<BR>56 - Actrise Appears Again Before Fight With Carrie<BR>57 - Actrise Defeated By Carrie<br>58 - Gate in Forest of Silence opens<br>59 - Another gate in FOS opens<br>60 - Burning Village<br>61 - Opening narration<br>62 - Scrolling text about Children and Henry<br>4A - Gille de Rais in Villa Basement,Cornell and Actrise<br>4B - Ortega and Werewolf at Dual Towers<br>4C - Ortega Transforms<br>4D - Ortega Dies atop Castle Tower<br>4E - Ada, Cornell and Death
C:Cut-Scene Quantity Digits Set 5|N/A|N/A|5A - Promo Movie and Game start movie, use level mod 801CAE79 002B, 801CAE7B 0001, 801CAE81 0001, 801CAE83 000F,801CAE8F 0060, 801CAE93 0019
C:Cut-Scene Quantity Digits Set 6|N/A|N/A|5B - Producer of Castlevania Screen<br><br>5C - Castle Center (Hall of Knights)<br><br>5D - Castle Center (Hall of Fire Breathing Stone Faces) and Director<br><br>5E - Gille De Rais walks up steps to Castle Keep<br>(use with loc modifier 801CAE79 0014, 801CAE7B 0001 and 801CAE81 0001, 801CAE83 000F, <br>801CAE8B 005E, 801CAE8F 005E, 801CAE93 0019)<br><br>5F - Satanic Ritual to raise Dracula in Castle Keep<br>(use with loc modifier 801CAE79 0015, 801CAE7B 0001 and 801CAE81 0001, 801CAE83 000F, <br>801CAE8B 005F, 801CAE8F 005F, 801CAE93 0019)
C:Enable Characters|8031B243 000?|macrox|Use with Activator or mem editor<br>  5 - Henry<br>6 - Reinhardt<br>7 - Carrie
C:Character Modifier Code|8031B22B 000?|macrox|Use with Activator or mem editor<br> 0 - Cornell<br>1 - Reinhardt<br>2 - Carrie<br>3 - Henry
C:Status Modifier|801CAB84 00??|macrox|00 - Never get poisoned or vamped<br>01 - Normal<br>04 - Vamp<br>08 - Poison<br>0C - Vamped and Poisoned<br>FF - Instant Death
C:Menu Modifier|801CAE0F 000?|macrox|9 - Pause<br>A - Renon's Shop<br>E - Game Over 
C:Day Modifier for Adult Henry|801CAB1F 00??|macrox|00 - 7 days<BR>01 - 6 days<br>02 - 5 days<br>03 - 4 days<br>04 - 3 days<br>05 - 2 days<br>06 - 1 day<br>07 - 0 days
C:Can't use weapons nor jump|801C87F5 0000|macrox|
C:Hear sounds with no frame refresh|801C834D 0000|macrox|
C:Alternate Costume Modifier|801CAB39 0001|macrox|
C:Stop/Start Enemy Action/Freeze Camera|D01C87F7 0010<br>801CAE93 0001<br>D01C87F7 0020<br>801CAE93 0000|macrox|To stop the sub Boss action, use R button. To resume the sub Boss enemy action using the L button. This code allows you to stop the sub Boss enemy from moving while you remain able to move.You will not be able to touch sub Boss during freeze but can move through Boss. During Boss Fight move close to Boss, then use C up to zoom in on the Boss. Then use the activator below to freeze the camera angle on Boss, but do it quickly to prevent the camera from pulling back. You will still be able to move and so will the boss. All weapons are functional but you are very close to Boss.
C:Stop/Start Character Action|D01C87F7 0010<br>801CAE8B 0064<br>D01C87F7 0020<br>801CAE8B 0000|macrox|To stop the character action, use R button. To resume the character action using the L button.
C:Stop/Start Character and Enemy Action|D01C87F7 0010<br>801CAE93 0001<br>D01C87F7 0010<br>801CAE8B 0064<br>D01C87F7 0020<br>801CAE93 0000<br>D01C87F7 0020<br>801CAE8B 0000|macrox|To stop the action, use R button. To resume the action use the L button.
C:Restart Current Level|D01C87F7 00xx<br>801CAB93 0001|macrox|
C:Rain|801CADF7 00??|macrox|Can only be used outdoors<br>00 = no rain<br>02 = rain

T:Inf Item Codes

C:Infinite Special 1|801CAB47 000A
C:Infinite Special 2|801CAB48 000A
C:Infinite Special 3|801CAB49 000A
C:Infinite Roast Chicken|801CAB4A 000A
C:Infinite Roast Beef|801CAB4B 000A
C:Infinite Healing Kit|801CAB4C 000A
C:Infinite Purifying|801CAB4D 000A
C:Infinite Cure Ampoule|801CAB4E 000A
C:Infinite Power up|801CAB4F 000A
C:Infinite The Contract|801CAB54 000A
C:Infinite Magical Nitro|801CAB55 000A
C:Infinite Mandragora|801CAB56 000A
C:Infinite Sun Card|801CAB57 000A
C:Infinite Moon Card|801CAB58 000A
C:Infinite Winch Lever|801CAB59 000A
C:Infinite Oldrey's Diary|801CAB5A 000A
C:Infinite Crest Half A|801CAB5B 000A
C:Infinite Crest Half B|801CAB5C 000A
C:Infinite Rose Brooch|801CAB5D 000A
C:Infinite Archives Key|801CAB5E 000A
C:Infinite Left Tower Key|801CAB5F 000A
C:Infinite Store Room Key|801CAB60 000A
C:Infinite Garden Key|801CAB61 000A
C:Infinite Copper Key|801CAB62 000A
C:Infinite Chamber Key|801CAB63 000A
C:Infinite Execution Key|801CAB64 000A
C:Infinite Deck Key|801CAB65 000A
C:Infinite Rose Garden Key|801CAB66 000A
C:Infinite Thorn Key|801CAB67 000A
C:Infinite ClockTower Key C|801CAB68 000A
C:Infinite ClockTower Key D|801CAB69 000A
C:Infinite Art Tower Key 1|801CAB6A 000A
C:Infinite Art Tower Key 2|801CAB6B 000A
C:Infinite Control Roon Key|801CAB6C 000A
C:Infinite Wall Key|801CAB6D 000A
C:Infinite ClockTower Key E|801CAB6E 000A
C:Infinite ClockTower Key A|801CAB6F 000A
C:Infinite ClockTower Key B|801CAB70 000A



T:-- Henry Only Codes --


C:Infinite Bullets|801D3DA3 0006|Stinky613 and macrox
C:Rapid Fire|811C87F6 0040<BR>801D3DA3 0006|Stinky613 and macrox|Hold B for Rapid Fire.  This code works best when used in conjunction with the Inf Bullets code.
C:Young Henry Infinite Health|D11C87F6 0010<BR>813A5360 2800|macrox

T:Moon Jumps (Henry Only - See Note 17)
C:Forrest of Silence (Beginning)|D11C87F6 8000<BR>81346B80 3FCB|Stinky613 and macrox



T:-- Cornell Only Codes --


C:Wolfman can use weapons|801CAB37 0002|Stinky613 and macrox
C:Wolfman can't use weapons|801CAB37 0004|Stinky613 and macrox


T:Foggy Lake

T:Upper Deck of Ship Codes

C:Dual Transformer|D11C87F6 0020<BR>8134C648 3F00|Stinky613 and macrox|With this code press R to change from Human to Wolf.  Press it again to change back to human.  This works for Cornell only.
C:Moon Jump|D11C87F6 8000<BR>8134C678 3FCB|Stinky613|Hold A and you will gradually rise.

T:Hull Section of Ship Codes

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>81347708 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>81347738 3FCB|Stinky613 and macrox

T:After Ship Wreck Codes

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>81347378 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>813473A8 3FCB|Stinky613 and macrox


T:Forrest of Silence

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>81346D60 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>81346D90 3FCB|Stinky613 and macrox


T:Castle Wall


T:Main Entrance Codes

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>81348268 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>81348298 3FCB|Stinky613 and macrox

T:Tower Codes

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>81348018 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>81348048 3FCB|Stinky613 and macrox


T:Underground Waterway

C:Dual Tranformer (See Note 16)|D11C87F6 0020<BR>813466A8 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>813466D8 3FCB|Stinky613 and macrox


T:Villa

 
T:Main Villa Entrance Up To House

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>81346218 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>81346248 3FCB|Stinky613 and macrox

T:Villa House (up to and including Rose garden)-

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>81347318 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>81347348 3FCB|Stinky613 and macrox

T:Upstairs Villa (beyond Rose garden)

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>813511F8 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>61351228 3FCB|Stinky613 and macrox

T:Villa Maze Garden

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>8134B168 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>8134B198 3FCB|Stinky613 and macrox


T:Tunnel

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>8134AF88 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|8134AFB8 3FCB|Stinky613 and macrox


T:Castle Center


T:First floor

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>813482C8 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>813482F8 3FCB|Stinky613 and macrox

T:Second floor

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>813466C8 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>813466F8 3FCB|Stinky613 and macrox

T:Third floor

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>81346E58 3F00C|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>81346E88 3FCB|Stinky613 and macrox

T:Fourth Floor A 

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>81345BA8 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>81345BD8 3FCB|Stinky613 and macrox

T:Fourth Floor B (broken stair side)

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>81345FF8 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>81346028 3FCB|Stinky613 and macrox


T:Tower of Sorcery

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>8134A3E8 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>8134A418 3FCB|Stinky613 and macrox


T:Room of Clocks

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>81344398 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>813443C8 3FCB|Stinky613 and macrox


T:Clock Tower


T:Clock Tower - Part 1

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>813461C8 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>813461F8 3FCB|Stinky613 and macrox

T:Clock Tower - Part 2

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>81344798 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>813447C8 3FCB|Stinky613 and macrox

T:Clock Tower - Part 3

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>81346FC8 3FCB|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>81346FF8 3FCB|Stinky613 and macrox


T:Tower of Execution 


T:Tower of Execution - Part 1

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>81346368 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>81346398 3FCB|Stinky613 and macrox

T:Tower of Execution - Part 2

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>813450E8 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>81345118 3FCB|Stinky613 and macrox

T:Tower of Execution - Part 3

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>81345668 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>81345698 3FCB|Stinky613 and macrox


T:Tower of Science


T:Tower of Science - Part 1

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>8134AF78 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>8134AFA8 3FCB|Stinky613 and macrox

T:Tower of Science - Part 2

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>813599B8 3F00|Stinky613 and macrox
C::Moon Jump (See Note 17)|D11C87F6 8000<BR>813599E8 3FCB|Stinky613 and macrox


T:Dual Towers


C:Dual Transformer (See Note 16)|D11C87F6 0020<br>8134E508 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>8134E538 3FCB|Stinky613 and macrox


T:Art Tower


T:Art Tower - Part 1

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>81349548 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>81349578 3FCB|Stinky613 and macrox

T:Art Tower - Part 2

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>81346358 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>81346388 3FCB|Stinky613 and macrox


T:Tower of Ruins


T:Tower of Ruins - Part 1

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>81347BA8 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>81347BD8 3FCB|Stinky613 and macrox

T:Tower of Ruins - Part 2

C:Dual Transformer (See Note 16)|D11C87F6 0020<BR>8134DC28 3F00|Stinky613 and macrox
C:Moon Jump (See Note 17)|D11C87F6 8000<BR>8134DC58 3FCB|Stinky613 and macrox

T:Notes for ALL Moon Jumps
C:Method to Convert MJ to other levels|N/A|macrox|Moon Jumps for other characters can be obtained as follows, Carrie: subtract in hex 12E0 from Cornell Moon jump codes address not quantifier,for each level. Henry: subtract in hex either 3A0, 398 or 390 in that order from Cornell Moon Jumps for each level. There are slight pertubations in the coding of the game that require different values. Reinhardt: subtract in hex either 1A58 or EA58 in that order from Cornell Moon Jump codes for each level.


