G:Castlevania 64: Page 2

T:Miscellaneous Codes

C:Level Select|80389EE1 00??|Macrox & Charizard|<p>You can use these codes either from the regular code screen (not recommended without assignment to an activator, or assigning to the Cheat Device button by code 89). I would like to mention that Crocc has also previously made a level mod code for this game that also allows for selected starting points inside a given level.</p>
C:Inter-Level Select (Otherwise Leave As 00)|80389EE3 00??|Macrox & Charizard|<p>My codes do this too but I have gone into a greater depth to guide the user to the appropriate level coordinates as it is MANDATORY to first transport to the site where the desired cut scene is to be run. Meaning you MUST first transport or be at the site the cut scene is to be run. Castlevania has been programmed with several layers of background and foreground data and as such any attempt to run a cutscene out of its element will result in the player falling into empty space upon game resumption. I would like to thank Charizard who helped makes these codes and continues to learn each day how to hack like a Pro. I would also like to thank Kong for testing some of these codes and to thank both him and Crocc for fruitful discussions.</p>
C:Cutscene Modifier Code|80389EFB 00??<br>80389F03 0009|Macrox & Charizard|<p>You must use the appropiate level mod before you attempt to run these cut scenes (not doing so will ruin the cut scene as the graphics will be glitched).</p>
C:Stop Enemies' Action/Camera Freeze|D0387D7F 0010<br>80389F03 0001<br>D0387D7F 0020<br>80389F03 0000|Macrox & Charizard|<p>To stop the action, use R button. To resume the enemy action using the L button. This code allows you to stop the enemy from moving while you remain able to move.</p> <p>During Boss Fight move close to Boss, then use C up to zoom in on the Boss. Then use the activator below to freeze the camera angle on Boss, but do it quickly to prevent the camera from pulling back. You will still be able to move and so will the boss. All weapons are functional but you are very close to Boss. So the only correction to the stop enemies code claim is that it does not freeze the Boss of each level only sub-bosses or other enemies. If you desire to freeze everything using an activator please refer to a code Crocc made earlier in the code archive.</p>
C:Menu Modifier|88389EEF 00xx|Crocc|0009 - Pause<BR>000A - Renon's Shop<BR>000E - Game Over
C:Rain Modifier|8018CD31 00??|macrox|00 = no rain<br>02 = rain
C:Reinhadrt and Carrie Size Modifier|813509E8 XXXX<br>813509EC XXXX<br>813509F0 XXXX|macrox|where the default is as in LOD, 3DCC... the same rule applies here. Unlike the sequel Vania LOD where I had to hack this code for every level for which it changed...it seems this is valid for every level much like the moon jump which also changed every level in LOD.|
C:Menu mod for scroll copy menus|803426F0 00XX|SubDrag|00 Reconnect<br>20 No note detected
It's weird...not a perfect mod. If you set it to, for example, 08, and go to copy it'll tell you no controller.|
C:Action Modifier|8135079E XXXX|SubDrag|(put to activator then do anything [analog move, button], then it does action and stops - won't move until deactivate code or value is 00).<br>0000 can walk freely<br>0080 pick up something if at something you can pick up<br>2200 throwing knife (no knife if you don't have it, but it will do action).<br>1F00 Whip<br>4D00 Slash
C:Jump|8035079D 0001|SubDrag|Activator Strongly recommended to Trigger|
C:High Jump|8035079E 00FF|SubDrag|
C:Little Jump|8035079E 0000|SubDrag|

T: Text Modifiers - 1st Level
C:Dead Villager|8034332D 00XX<br>80343333 0001|SubDrag|Put triggers to activators or just use modifier and talk to the thing. Trigger text pop-up regardless of where you are in spot.
C:First Skeleton|803432B9 00XX<br>803432BF 0001|SubDrag|cannot view first cut-scene or it won't work after. default is XX = 78, trigger activator.
C:Door Seal|803458C9 00XX|803458CF 0001|SubDrag|Trigger. Default is XX = 5F.|
C:First route sign|80343B55 00XX<br>80343B5B 0001|SubDrag|78 Dead Body...It must have been in rain for a while<br>4D Dead...Could it be someone from the village?<br>5F The Great Doors are firmly sealed shut by the central crest.<br>4F route [why didn't they capitalize this!!! It's normally like this on signs, but still]<br>4E Everyone's face is agony and pain
79 The Great Doors are firmly sealed...<br>77 It seems like a solid fence <- ??? I never saw this, it must be somewhere though<br>76 It seems like a solid fence<br>75 The mechanism to operate the grating, operate it?<br>74 The mechanism to operate the grating, operate it?
75 The mechanism to operate the grating, operate it? WORKS! Goes into cut-scene.|
C:Real menu mod|803426FB 00XX|SubDrag|all unlisted are repeats of others and merely change digit to a diff. one.<br>01 Controller Pak Not Inserted<br>02 Controller Pak Not Inserted
03 (Exit it)<br>04 Data has been damaged<br>05 - 08 (Exit it)<br>0A Reconnect?<br>10 Create<br>13 Controller Pak Abnormality / Proceed w/o saving, re-connect, restore<br>1B  - FREEZE|

T:Boss Codes

C:Fake Infinite Health Code for all Bosses|8134F8D8 3F80<br>8134F8E8 3F80|macrox|
C:Grim Reaper - Real Infinite Health|8134F8D8 3F80<br>8134F8E8 3F80<br>810D8AD0 3F80<br>8127ABCE 3F80|macrox|
C:Dracula In Castle Keep - Real Infinite Health|8134F8D8 3F80<br>8134F8E8 3F80<br>810F38B6 3F80<br>8134F968 3F80|macrox|
C:Dracula Atop Castle Keep - Real Infinite Health|8134F8D8 3F80<br>8134F8E8 3F80<br>810D88FC 3F80<br>8136E058 3F80|macrox|
C:Monster Dracula - Real Infinite Health|8134F8D8 3F80<br>8134F8E8 3F80<br>810D88FC 3F80<br>8134F968 3F80|macrox|
C:Rosa - Real Infinite Health|8134F8D8 3F80<br>8134F8E8 3F80<br>810D88FC 3F80<br>81380058 3F80|macrox|
C:Actrise and Cousin Fernandes - Real Infinite Health|8134F8D8 3F80<br>8134F8E8 3F80<br>810D8A34 00FF<br>81380058 00FF|macrox|
C:Man And Woman Vampire In Basement - Real Infinite Health|8134F8D8 3F80<br>8134F8E8 3F80<br>810D90E8 00FF<br>81380058 00FF|macrox|

T:Quantity Digits

C:Level Quantity Digits Set 1|N/A|N/A|<p>To simply this list I will refer to EE1 and EE3 values but describe the code level as well.</p> <p>EE1 EE3 Description of level</p> 00 00 Forest of Silence (FOS)<br>00 01 Outside Castle (Monkey Boss #2)<br>00 02 FOS outside first gate<br>00 03 ?<br>00 04 Outside gate near Mauseleum<br>00 05 Second Gate FOS<br>00 06 Third Gate FOS <br>01 00 Inside lower level of Left Tower (LT)<br>01 01 Inside lower level of Right Tower (RT)<br>01 02 Top of stair LT <br>01 03 Top of stair RT <br>02 00 Castle Wall Bridge Down
C:Level Quantity Digits Set 2|N/A|N/A|02 01 Outside of LT door<br>02 02 Outside of RT door<br>02 03 LT gear room<br>02 04 RT gear room<br>02 05 Top of stair LT<br>02 06 Ledge in LT<br>02 07 Bridge open but castle gate closed near bridge <br>03 00 Villa<br>03 01 Villa house steps<br>03 02 Villa cemetary <br>04 00 Inside foyer of Villa<br>04 01 Servants foyer<br>04 02 Rosa's Garden<br>04 03 same as 01 <br>05 00 Bottom stair of upper foyer<br>05 01 Bottom of back stair where Renon appears<br>05 02 Vincents room<br>05 03 Dining room<br>05 04 Storage room <br>06 00 Outside Villa back near maze<br>06 01 Maze entrance<br>06 02 Cove where Malus first appears<br>06 03 Cove where Malus leaves maze<br>06 04 Exit to from Maze to basement (secret passage to tunnel)<br>06 05 same as 04 <br>07 00 Tunnel<br>07 01 Near river where spider people first appear<br>07 02 Near falling blades<br>07 03 Near Blue Shuttle and exit from tunnel<br>07 04 Near River<br>07 05 Near Moon room
C:Level Quantity Digits Set 3|N/A|N/A|08 00 - 04 Underground waterway (various locales)<br>09 00 Castle Center (Fill in the rest to visit other rooms and stairs)<br>09 02 Bull Arena<br>09 05 Inside crystal chamber (cool to visit before you blow up wall) <br>10 00 Tower of execution <br>11 00 Tower of Sorcery <br>12 00 Tower of Science <br>13 00 Dual Towers <br>14 00 Top of clock tower <br>15 00 Castle Keep <br>16 00 Unknown <br>17 00 Inside Clock Tower <br>18 00 Final Boss site <br>19 00 Rosa attempted suicide site <br>1A 00 - 03 Inside Basement on stair <br>1B 00 - 03 Room of clocks <br>1C 00 - 03 Top of Cliff (where one ending scene is) <br>1D 00 Chess room <br>0A 00 Elevator room in Castle <br>0B 00 Lizard men from walls in Castle <br>0C 00 Broken Stair room<br>0C 01 Friendly Lizard Man<br>0C 02 Hidden Room<br>0C 03 Outside of Hidden room <br>0D 00 Library<br>0D 01 Astronomy room<br>0D 02 Astronomy room<br>0E 00 Room with Attacking Knight<br>0E 01 - 03 Various nitro rooms
C:Level Quantity Digits Set 4|N/A|N/A|0F 00 Castle Elevator rising<br>0F 01 outside of elevator<br>0F 02 complete bridge<br>0F 03 broken bridge<br>1B, 03 Fight Demon Renon, (Must Have 80389EE9 Set To 01 And 80389EEB Set To 1E!)
C:Cutscene Modifier Quantity Digits Set 1|N/A|N/A|01 Opening<br>02 Malus Playing Violin<br>03 Bridge Lowers<br>04 Bridge Raises<br>05 Lizard Men In Waterway<br>06 Vampire Boss In Villa Foyer<br>07 Moving Gears In Hydra Room<br>08 Underwater &quot;I Smell Poison&quot;<br>09 Villa Entrance<br>10 Opening Scroll Text From Narrator (Use EE1 As 16, & F03 As 01)<br>11 Breaking Seal On Arena Wall<br>12 Bleeding Stature In Castle Basement (Use `Level Modifier' 0A 02 From Part 1)<br>13 Cosmic Lights In Astronomy Room<br>14 Blow Up Wall On Crystal Chamber In Arena<br>15 Blow Up Wall To Secret Room<br>16 Malus Behind Nitro Counter<br>17 Bull Awakens<br>18 Vincent The Vampire<br>19 Draculas Servant Appears For First Time In Tower<br>20 ?<br>21 Malus On Flying Horse Before Fight<br>22 Adult Dracula Dies<br>23 Monster Dracula Appears<br>24 Spider People Appear<br>25 Rosa In Garden<br>26 Dracula Monster Goes To Hell<br>27 Castle Destruction<br>28 Space Warping After Final Battle<br>
C:Cutscene Modifier Quantity Digits Set 2|N/A|N/A|29 Castle Destruction And Collapse<br>1B Renon Appears In Castle Keep<br>1C Dracula's Servant Rises From Coffin In Castle Keep<br>1D Dracula's Servant Dies<br>1E Castle Keep Caves In<br>1F Malus Appears On Flying Horse (No Fight Until Scene 21)<br>2C Carrie Ending Walking To Mother's Grave (Can Use Reinheart Too & See Him Carry Flowers!)<br>2E Rosa Returns To Life<br>3C Blessing In Forest<br>3D Rosa Attempts Suicide<br>3E Talk To Rosa Before Fight<br>3F Rosa Taken Away By Grim Reaper<br>0A Skeletons Come To Life In Forest<br>0B Renon's First Appearance<br>0C Vincent's First Appearance<br>0D Village Vampire In Upstairs Of Villa<br>0E Malus Appears For First Time<br>0F Malus Leaves Garden (Use 'Level Modifier' 06 02 From Part 1)<br>2A Beta Movie? - Malus Is Saved At End?&nbsp; Easy Mode?<br>2B Beta Movie? - Malus On Horse With Reinhardt (Not Normal Ending. Easy Mode?<br>63 Credits (Use EE1 Code From 'Level Modifier' As 1C, & F03 As 01)
C:Cutscene Modifier Quantity Digits Set 3|N/A|N/A|32 Grim Reaper Endless Beta Loop<br>34 Villa Vampire Dies/Girl Vampire Rises<br>35 Hidden Path In Coffin Found<br>44 Rosa Dies In Reinhardt's Arms/Grim Reaper Challenges Reinhardt<br>45 Grim Reaper Destroyed<br>52 Actrise Meeting<br>54 Actrise & Carries' Relative Appears<br>55 Part Of 54<br>56 Actrise Again<br>57 Actrise Destroyed
