G:Turok Dinosaur Hunter Version 1.0: Miscellaneous Codes #6

C:Warp level 3 glitch|812D7B64 C5E7|Viper187|When you choose warp level 3 from the cheat menu you'll be warped to a place of nothingness. It kind of looks like being high in the sky or in a wall using fly mode.
C:Game restarts when you choose warp level 3 from the cheat menu|812D7B64 0000|Viper187|
C:Graphics glitch #1|811A0126 1000|Viper187|
C:Graphics glitch #2|811A028C 0000|Viper187|
C:Graphics glitch #3|811A028E 0000|Viper187|
C:Gun Highlighted In Menu Modifier|80128FE3 000?|Viper187|
C:Gun Highlighted In Menu Modifier #2|80111C74 000?|Viper187|
C:Game Always Thinks That You Have ? Gun Selected|80128E2F 000?|Viper187|You won't be able to select that gun.
C:Gun Menu Acts Up A Bit When Scrolling Forward|8012901F 0000|Viper187|
C:Gun Menu Acts Up A Bit When Scrolling Backward|8012901F 0001|Viper187|
C:Open 1st Gate In Level 1|8114F850 C041|Viper187|
C:Can't Have Body Armor|80128D27 0000|Viper187|
C:Infinite Body Armor|81128CE6 5B23<br>80128D27 0001|Viper187|
C:Diffuculty Modifier|801195DF 000?|Viper187|00 - Easy<br>01 - Normal<br>02 - Hard
C:Deactivate The Knife|80128CEB 0000|Viper187|
C:Deactivate The Bow|80128CF3 0000|Viper187|
C:Fake Infinite Health|81111B1A 1E61|Viper187|
C:Walk Through Walls|N/A|Viper187 & macrox|Walk Through Walls. Not Fly mode. Different Code. No up and down or float or walk through floors.<br>Method. Mem editor must be used.<br><br>80112B7B 0001 return to game and screen goes dark or maybe a background solid color.<br><br>Again, 80112B7B 0000 and get normal screen<br><br>NOW comes the WTW.<br><br>80112B83 0001 and from there on in....Walk through any object, any wall, any gate. 
C:Press L To Play Turok's Rebirth Cutscene|D01198E1 0020<br>80119787 0001|Viper187 & macrox|While in any Level, press L and you'll see the scene, but you'll lose a life.
C:Start At Area Modifier|81128E6E ????|Viper187|0000 - Level 1<br>02ED - 1st Checkpoint in Level 1<br>02EE - 3rd Checkpoint in Level 1<br>02EF - 2nd Checkpoint in Level 1<br>02F0 - 1st Savepoint in Level 1<br>02F1 - 4th Checkpoint in Level 1<br>02F2 - 5th Checkpoint in Level 1<br>03E8 - Level 2<br>03E9 - Part way through Level 2<br>03EA - Near the small pool above the beginning of Level 2<br>03EB - In front of the temple about half way through Level 2<br>03EE - 1st warp square in Level 2<br>03EF - 1st warp square in Level 2<br>044D - 1st Checkpoint in Level 2<br>044E - 2nd Checkpoint in Level 2<br>044F - 3rd Checkpoint in Level 2<br>0450 - 4th Checkpoint in Level 2<br>0451 - 5th Checkpoint in Level 2<br>04B1 - 1st Savepoint in Level 2<br>04B2 - 2nd Savepoint in Level 2<br>04B3 - Savepoint at Hub Ruins<br>07CF - In front of the Level 2 portal at the Hub Ruins<br>07D0 - Level 3<br>0867 - 1st Checkpoint in Level 3<br>0868 - 2nd Checkpoint in Level 3<br>0869 - 3rd Checkpoint in Level 3<br>08CB - 1st Savepoint in Level 3<br>08CC - 2nd Savepoint in Level 3<br>0BB5 - In front of the Level 3 portal at the Hub Ruins<br>0BB6 - Longhunter<br>0BB8 - Level 4<br>0F3C - 1st Checkpoint in Level 4<br>0F3D - 3rd Checkpoint in Level 4<br>0F3E - 2nd Checkpoint in Level 4<br>0F9C - 1st Savepoint in Level 4<br>0F9D - 2nd Savepoint in Level 4<br>0F9F - In front of the Level 4 portal at the Hub Ruins<br>0FA0 - Level 5<br>0FA1 - 1st Savepoint in Level 5<br>0FA4 - 2nd Checkpoint in Level 5<br>0FA8 - 3rd Checkpoint in Level 5<br>0FA9 - 2nd Savepoint in Level 5<br>0FAA - 4th Checkpoint in Level 5<br>126A - 1st Checkpoint in Level 5<br>1386 - In front of the Level 5 portal at the Hub Ruins<br>1387 - Mantis<br>1388 - Level 6<br>170D - 1st Checkpoint in Level 6<br>170E - 2nd Checkpoint in Level 6<br>170F - 3rd Checkpoint in Level 6<br>1711 - 1st Savepoint in Level 6<br>1713 - 2nd Savepoint in Level 6<br>176F - In front of the Level 6 portal at the Hub Ruins<br>1B58 - Level 7<br>1D24 - 3rd Checkpoint in Level 7<br>1D27 - 2nd Checkpoint in Level 7<br>1D29 - 3rd Checkpoint in Level 7<br>1D2A - 2nd Savepoint in Level 7<br>1D2B - 1st Savepoint in Level 7<br>1D2C - 1st Checkpoint in Level 7<br>1D2D - 5th Checkpoint in Level 7<br>1D2E - 6th Checkpoint in Level 7<br>1D31 - 7th Checkpoint in Level 7<br>1F3F - In front of the Level 7 portal at the Hub Ruins<br>1F40 - Level 8<br>2125 - 1st Checkpoint in Level 8<br>2126 - 1st Savepoint in Level 8<br>2127 - 2nd Checkpoint in Level 8<br>2128 - 2nd Savepoint in Level 8<br>2129 - 3rd Checkpoint in Level 8<br>212A - 3rd Savepoint in Level 8<br>212B - 4th Checkpoint in Level 8<br>212C - 5th Checkpoint in Level 8<br>216B - Savepoint after T-Rex<br>2325 - T-Rex<br>2326 - Room after T-Rex<br>2327 - Campaigner
C:Infinite Air|81129030 AAE1<br>811E85EA F1FF|Viper187|
C:Have Backpack|80128CEB 0001<br>80128D2B 0001|Viper187|
C:Options Menu Control Modifier|80119508 00??<br>8011950F 00??|Viper187 & macrox|??= 00 through 1D<br>19 = gallery<br>1A = credits
C:Speed Modifier|81128D88 ????<br>81128D8A ????|Viper187 & macrox|0000 = Walk<br>FFFF = Run
C:Cutscene Modifier|N/A|Viper187 & macrox|801112B71 00XX This is the actual cut scene modifier code. We find this code somewhat funky and does not invoke as expected.<br><br>801112B7A 0001 (for most scenes, otherwise set to 0). This code masks background during cut scene so you can't see status info and Turoks hand.<br><br>801112B79 0030 (this code always sets itself to this value during cutscene).<br><br>Some of the quantifiers log thus far (more later):<br><br>where XX =00 = none<br>01 = Acclaim Logo<br>02 = Lizard on Iguana Logo that Turoks weapon are seen being thrown at.<br>03 = Turok prepare to shoot arrow<br>04 = Arrow in flight toward Bullseye in opening<br>05 = Warp points<br>06 = ?<br>07 = normal setting when no scene running<br>08 = ?<br>09 = Turok fall to death from high place<br>10 = Mantis Dies<br>11 = Mantis kills Turok<br>12 = T Rex Dies<br>13 = T Rex eats Turok<br>14 = Longhunter Dies<br>15 = Campaigner Dies<br>16 = Campaigner Kills Turok<br>17 = Turok finds Key<br>18 = Campaigners complex destructs<br>19 = Turok runs for life and jumps to water outside complex<br>0A = Turok falls to ground on back<br>0B = Turok rebirth<br>0D = Longhunter appears<br>0F = Longhunters truck destructs<br>1A = Credits<br>1B = Turok Stands with knife after rebirth
C:Weird Null Weapon|80128CEC 0001|Viper187|This adds a 2nd knife to your inventory. It doesn't make any sound, and if you scroll right, you can make other weapons appear when this one is chosen.
C:Training Mode Timer Modifier|811196B8 4???|Viper187|
C:Training Mode Best Time Modifier|811196BC ????<br>811196BE ????|Viper187|
C:Auto Shotgun's Clip Is Always Spinning|80128BC0 00BD|Viper187|
C:Ammo Display Modifier (While Paused)|81111B16 ????|Viper187|
C:On-Screen Regular Arrows Modifier|810585E8 2402<br>810585EA ????|Viper187|
C:On-Screen Tek Arrows Modifier|810585D0 2403<br>810585D2 ????|Viper187|
C:On-Screen Bullets Modifier|810585F0 2402<br>810585F2 ????|Viper187|
C:On-Screen Explosive Shells Modifier|810585FC 2403<br>810585FE ????|Viper187|
C:On-Screen Regular Shells Modifier|81058614 2402<br>81058616 ????|Viper187|
C:On-Screen Power Cell Ammo Modifier|810585F8 2402<br>810585FA ????|Viper187|
C:On-Screen Minigun Ammo Modifier|81058618 2402<br>8105861A ????|Viper187|
C:On-Screen Grenade Ammo Modifier|81058634 2402<br>81058636 ????|Viper187|
C:On-Screen Quad Rocket Ammo Modifier|81058638 2402<br>8105863A ????|Viper187|
C:On-Screen Fusion Cannon Ammo Modifier|8105864C 2402<br>8105864E ????|Viper187|
C:On-Screen Chronosceptor Ammo Modifier|8105862C 2402<br>8105862E ????|Viper187|
C:Unlimited Item Pickups|81092F84 2400|Viper187|None of the item pickups that are laying around will disappear when picked up, so can can keep running over them and get your fill. :)
C:All Objects Size Modifier|8102037C 0800<br>8102037E 00ED<br>810003B4 3C1B<br>810003B6 ????<br>810003B8 0800<br>810003BA 80E1<br>810003BC AC9B<br>810003BE 016C|Viper187|This only effects the non-random items. Randomly generated items (the things enemies drop) will still be normal size. 
C:Stop All Code|D0137B54 0008<br>81037310 2400<br>D0137B54 0004<br>81037310 E488|Viper187|Press Up on the dpad to activate, Down to deactivate. This stops a lot of enemy movement, stops them from attacking you, stops hooks and such from swinging, etc, but it also stops you from attacking.
C:Turok's Foot Appears In Top Right Of Screen|80128E30 0000|Viper187|
C:Air Meter Doesn't Appear Underwater (You Still Take Damage When Down Too Long)|81003820 2400|Viper187|
C:Infinite Air (Without Meter On-Screen)|8105C8C4 2400|Viper187|
