G:Paper Mario: Miscellaneous Codes

T:Requires Diddy Kong Keycode

C:Enable Code (Must Be On)|DE025C00 0000<br>F106C6B0 2400|Code Master|
C:Activator 1 P1|D00B0ED4 00??|Code Master|
C:Activator 2 P1|D00B0ED5 00??|Code Master|
C:Dual Activator P1|D10B0ED4 00??|Code Master|
C:Boots Modifier|8010F290 00??|Sax|00 - Boots<br>01 - Super Boots<br>02 - Ultra Boots<br>FF - None|
C:Hammer Modifier|8010F291 00??|Sax|00 - Hammer<br> 01 - Super Hammer<br>02 - Ultra Hammer<br>FF - None|
C:Infinite HP|8010F292 0032|Code Master|
C:Max HP|8010F293 0032|Code Master|
C:Infinite FP|8010F295 0032|Code Master|
C:Max FP|8010F296 0032|Code Master|
C:Max BP|8010F298 001E|Code Master|
C:Level 27|8010F299 001B|Code Master|
C:Infinite Coins|8010F29C 03E7|Code Master|
C:Max Star Pieces|8010F29F 00A0|Code Master|
C:Max Star Points|8010F2A0 0063|Sax|If you use this code you'll level up in every battle that you get a Star Point in.|
C:Have All Star Spirits|8010F51E 0007|Erik|Use the code on a New Game. Leave it on every time you play until you reach Chapter 8 or the effects will be removed.
C:Infinite Star Spirits|8010F520 0007|Erik|
C:Glitchy Music|8107817E 0268|Erik|
C:Stop Game Time|8110F54E 0000|Erik|
C:Chuck Quizmo Quiz 100% Complete!|8110F550 0040 <br>8110F552 0040 <br>8010F5BD 0040 <br>800CCEB6 0040 <br>800D90D2 0040 <br>800DBED0 0040|TerretDust|
C:Max Star Pieces On Statistics Chart!|8010F5BD 00A0|TerretDust|
C:Infinite BP|D12473EC 8223<br>812473EC 2403<br>D12473EE 0008<br>812473EE 7FFF|HyperHacker|Finally, an Infinite BP code! Apparently the game doesn't keep remaining BP in memory, since all it needs to do is subtract total from all your badges. This code makes it read your total as 32,767 instead. You can change the false total by changing the last 4 digits, but keep in mind if this number minus the total BP cost of all your badges is zero or less, you still won't be able to equip any. Note also, the remaining BP display will show various crap, just ignore it. Similarly, badges you normally wouldn't have enough BP for will be grayed out, but you can equip them anyway. FInally, note the D1-codes. This game switches code in and out of the same area of memory a lot, so it's important to make sure we only modify the BP code and not some other stuff.
C:All Badges Are Grayed Out, But You Can Still Equip Those You Normally Could|D12475EC 8108<br>812475EC 2400|HyperHacker
C:Move Available BP Display|D1248430 2483<br>81248430 2400|HyperHacker
C:Disable Remaining BP Bar|D12484E0 8210<br>812484E0 2400|HyperHacker
C:All Badges|50007302 0001<br>8110F344 00E0<br>8110F42A 0000<br>D00B0ED5 0020<br>8010F344 0001|HyperHacker|This will give you all the badges including some beta/unused ones. If the Badges tab disappears, unpause the game, press L, pause again, select it, go to Active Badges and back to see your badges.
C:Infinite HP (Must Have Goombario)|D010F2AC 0001<br>8010F292 0063|HyperHacker|This solves the first battle bug that occurrs if you have Infinite HP on at the start. The code won't take effect until you get Goombario. (You don't need to have him out.)
C:Max HP (Must Have Goombario)|D010F2AC 0001<br>8010F293 0063|HyperHacker
C:Quick Level Gain|D210F2A0 0000<br>800DC0E8 0003<br>D010F2A0 0000<br>800DC0E8 0000<br>D00B0ED5 0010<br>8010F2A0 0001|HyperHacker|With this code you level up once per battle (assuming you get SP from it). Basically as long as you have more than 0 SP, you'll gain SP until the counter reaches 0 (you level up). Afterward, press R to set the counter to 1 so the code can work again.


T:Character Codes

C:Have Goombario|8010F2AC 0001|Code Master|
C:Super Rank Goombario|8010F2AD 0001|Sax|
C:Ultra Rank Goombario|8010F2AD 0002|Sax|
C:Have Kooper|8010F2B4 0001|Code Master|
C:Super Rank Kooper|8010F2B5 0001|Sax|
C:Ultra Rank Kooper|8010F2B5 0002|Sax|
C:Have Bombette|8010F2BC 0001|Code Master|
C:Super Rank Bombette|8010F2BD 0001|Sax|
C:Ultra Rank Bombette|8010F2BD 0002|Sax|
C:Have Parakarry|8010F2C4 0001|Code Master|
C:Super Rank Parakarry|8010F2C5 0001|Sax|
C:Ultra Rank Parakarry|8010F2C5 0002|Sax|
C:Have Bow|8010F2EC 0001|Sax|
C:Super Rank Bow|8010F2ED 0001|Sax|
C:Ultra Rank Bow|8010F2ED 0002|Sax|
C:Have Watt|8010F2D4 0001|Nick|
C:Super Rank Watt|8010F2D5 0001|Sax|
C:Ultra Rank Watt|8010F2D5 0002|Sax|
C:Have Sushie|8010F2DC 0001|Nick|
C:Super Rank Sushie|8010F2DD 0001|Sax|
C:Ultra Rank Sushie|8010F2DD 0002|Sax|
C:Have Lakilester|8010F2E4 0001|Nick|
C:Super Rank Lakilester|8010F2E4 0001|Sax|
C:Ultra Rank Lakilester|8010F2E4 0002|Sax|
C:Have Goompa|8010F2CC 0001|Sax|You can only bring Goompa out during battle, but if you do you'll be stuck with him until you reach an event where you receive a new character. It's not recommended that you use this after getting Lakilester. Goompa can't attack.|
C:Super Rank Goompa|8010F2CD 0001|Sax|Super or Ultra Ranking Goompa, Goombaria, and Twink have no effect but the codes are listed for completeness.|
C:Ultra Rank Goompa|8010F2CD 0002|Sax|
C:Have Goombaria|8010F2F4 0001|Nick|The text to bring out Goombaria will be found in battle. However, if you do pick her, the game will freeze.|
C:Super Rank Goombaria|8010F2F5 0001|Sax|
C:Ultra Rank Goombaria|8010F2F5 0002|Sax|
C:Have Twink|8010F2FC 0001|Nick|Twink can't attack.|
C:Super Rank Twink|8010F2FD 0001|Sax|
C:Ultra Rank Twink|8010F2FD 0002|Sax|

T:Statistics Codes

C:Coins Earned Modifier|8110F546 ????|Mike|
C:Number of Battles Modifier|8110F532 ????|Mike|
C:Your First Strikes Modifier|8110F52C ????|Mike|
C:Enemies' First Strikes Modifier|8110F52E ????|Mike|
C:Total Power Bounces Modifier|8110F530 ????|Mike|

T:Minigame Codes

C:Number of Times You've Played Jump Attack|8110F5BE ????|Mike|
C:Coins Won In Jump Attack Modifier|8110F5C2 ????|Mike|
C:Highest Score In Jump Attack Modifier|8110F5C4 ????|Mike|
C:Number of Times You've Played Smash Attack|8110F5C6 ????|Mike|
C:Coins Won In Smash Attack Modifier|8110F5CA ????|Mike|
C:Highest Score In Smash Attack Modifier|8110F5CC ????|Mike|
