G:Level Modifiers

C:Change the Defection pads into Extraction pads|810802EC 0151|Krijy
C:Change Skedar into Pelagic II|81080358 000E<BR>8108035A 0160<BR>8108035C 015F|Krijy
C:Change Skedar into Another Level|81080358 00ww<BR>8108035A 0xxx<BR>8108035C 0yyy<BR>81080360 0zzz|Krijy|Replace the ww with the BG Data you want, the xxx with the Tiles you want, the yyy with the pads you want, and the zzz with the MP setup you want. For example:<BR><BR>81080358 000E<BR>8108035A 0160<BR>8108035C 015F<BR>81080360 0118<BR><BR>Would change Skedar into Pelagic II and use's Skedar's MP set-up<BR><BR>BG Data Digits:<BR><BR>Ravine - 0004<BR>Crash Site - 0009<BR>Chicago - 000A<BR>G5 Building (Solo) - 000B<BR>Complex - 000C<BR>G5 Building (MP) - 000D<BR>Pelagic II (000E)<BR>Temple - 0012<BR>Carrington Institute - 0013<BR>Air Base - 0014<BR>Pipes - 0016<BR>Skedar Ruins - 0017<BR>Villa (Solo) - 0018<BR>Area 51 - 001B<BR>dataDyne Building - 001C<BR>Air Force One - 001D<BR>Skedar - 001E<BR>Investigation - 001F<BR>Attack Ship - 0020<BR>Deep Sea - 0024<BR>Base - 0029<BR>Area 52 - 002B<BR>Warehouse - 002C<BR>Car Park - 002D<BR>Ruins - 0031<BR>Sewers - 0032<BR>Felicity - 0033<BR>Fortress - 0034<BR>Villa - 0035<BR>Grid - 0037<BR><BR>Titles Digits:<BR><BR>Ravine - 0150<BR>Crash Site - 0156<BR>Chicago - 017C<BR>G5 Building (Solo) - 0162<BR>Complex - 017E<BR>G5 Building (MP) - 015E<BR>Pelagic II - 0160<BR>Temple - 016E<BR>Carrington Institute - 0166<BR>Air Base - 015A<BR>Pipes - 015C<BR>Skedar Ruins - 018A<BR>Villa (Solo) - 016A<BR>Area 51 - 0176<BR>dataDyne Building - 014C<BR>Air Force One - 0180<BR>Skedar - 0178<BR>Investigation - 0168<BR>Attack Ship - 0170<BR>Deep Sea - 017A<BR>Base - 01E4<BR>Area 52 - 01Ec<BR>Warehouse - 01F0<BR>Car Park - 01F4<BR>Ruins - 0204<BR>Sewers - 0208<BR>Felicity - 020C<BR>Fortress - 0210<BR>Villa - 0214<BR>Grid - 021C<BR><BR>Pads Digits:<BR><BR>Ravine - 014F<BR>Crash Site - 0155<BR>Chicago - 017B<BR>G5 Building (Solo) - 0161<BR>Complex - 017D<BR>G5 Building (MP) - 015D<BR>Pelagic II - 015F<BR>Temple - 016D<BR>Carrington Institute - 0165<BR>Air Base - 0159<BR>Pipes - 015B<BR>Skedar Ruins - 0189<BR>Villa (Solo) - 0169<BR>Area 51 - 0175<BR>dataDyne Building - 014B<BR>Air Force One - 017F<BR>Skedar - 0177<BR>Investigation - 0167<BR>Attack Ship - 016F<BR>Deep Sea - 0179<BR>Base - 01E3<BR>Area 52 - 01EB<BR>Warehouse - 01EF<BR>Car Park - 01F3<BR>Ruins - 0203<BR>Sewers - 0207<BR>Felicity - 020B<BR>Fortress - 020F<BR>Villa - 0213<BR>Grid - 021B<BR><BR>MP Setup Digits:<BR><BR>Complex - 011B<BR>G5 Building (MP) - 010B<BR>Skedar - 0118<BR>Villa - 0212