G:Super Mario 64: Miscellaneous Codes #3

C:Action Modifier|81060030 00??|SubDrag|0002 - Head Twitches Like Mad<br>0010 - In Ground
C:Head Goes Round & Round|8106007A 0FAA|SubDrag|
C:Head Twitches|8106007E 0AAA|SubDrag|
C:Head Goes In Weird Areas|8106007E 0FAA|SubDrag|
C:Head Body Mario|81060082 0FAB|SubDrag|
C:Head First In Ground Mario|8106008A 1AAA|SubDrag|
C:Head First In Ground Mario #2|8106008E 0AAA|SubDrag|
C:Mario Flies When You Move|81060042 0048|SubDrag|
C:Mario Invisible & Shifting|8106004A 00BD|SubDrag|
C:2-D Graphics|8133BB88 8888|Hydronix|If you keep watching characters they will look 2-D. This is easy to see with Koopa the Quick in course 1.
C:Diamond Mario|A432C59B 0000|GSHQ|
C:Transparent Ground|A432C49B 0000|GSHQ|
C:Pop-up Mario Sign|A432C9AA 0000|GSHQ|
C:Lights ON-OFF|A432C67A 0000|GSHQ|
C:Cyborg Mario|A432C64B 0000|GSHQ|
C:Dirty Mario|A432C64D 0000|GSHQ|
C:Dark World|A432C64A 0000|GSHQ|
C:Big Mario Sign then Freeze|A432C34B 0000|GSHQ|
C:Totally Messed up Graphx|A432C34A 0000|GSHQ|
C:Toon Mario|A432C57B 0000|GSHQ|
C:Strange Jumping Mario Sounds|8033B22C 0057|GSHQ|This makes mario sound like he is falling when he jumps and when you do a bigger jump he loses half his health. Pretty cool.
C:Mario Walks Slowly And Stays Squished|8033B224 FFFF|GSHQ|This code makes mario walk slow and when he falls off a cliff he stays squished. It gets pretty annoying after a while.
C:Flashy Mario|A432C57B FFFF|GSHQ|
C:Graphics Mess Up|A432C42A 0001|GSHQ|
C:Disco/Shadow Mode|A432C4D1 0001|GSHQ|
C:Shadow Mode|A432C4F4 0001|GSHQ|
C:Disco Mode|A432C4E6 0001|GSHQ|
C:Clear Land Mode|A432C49B 0001|GSHQ|
C:The Castle Is Red And Coins Are Blue|A032B61F FAFE|GameMaster|
C:Water Is Clear|A032B61F CAFE|GameMaster|
C:Leafio And Splashio/Also Pound Harder|8033B17A 0060|GameMaster|
C:Snowio And Leafio/Also Pound Harder|8033B17A 0070|GameMaster|
C:Walnut Mario And Sandio/Also Pound Harder|8033B17A 0090|GameMaster|
C:The First Cannon On Bob-Omb Battlefield Is Out|A11C0115 1111|GameMaster|
C:Holiday Colors|80090018 ????|Jon4389274@aol.com|
C:Mario's Chest Is Missing|8008F000 0001|Jon4389274@aol.com|This happens when Mario stands still.
C:Walk-While Talking To Signs|8019622C 0000|SubDrag|
C:Can't Walk After Talking To Signs|8019622C 00AB|SubDrag|
C:Game Locked At Spot After Talking To Signs (Can Still Move, But View Won't Change)|8019622C 0050|SubDrag|
C:Mario Size Modifier All The Time|810F0890 ????|SubDrag|3E80 normal
C:Mario Temporary Size Modifier|8134BD74 ????<br>8134BD78 ????<br>8134BD7C ????|SubDrag|Only while being whomped, normal is 3F80
C:Sound Freeze|8032D57C 00??|The Phantom|You can put it to an activator if you like... or you can just activate it via the memory editor<br><br>00 - Frozen<br>01 - Normal
C:Mario Speed Modifier|8133B1C4 ???|The Phantom|3F80 - Stopped (spd=1)<br>4000 = Extremely slow (speed=2)<br>4080 - Somewhat slow (Speed = 4)<br>4100 - Slow (Speed = 8)<br>4180 - Medium (Speed = 16)<br>4200 - Maximum running speed w/o Cheat Device (Speed = 32)<br>4280 - Fast (Speed = 64)<br>4300 - Really Fast (Speed = 128)<br>4380 - Extremely fast, only when jumping, can clear Bob-omb Battlefield in 1 jump (speed = 256)<br>4400 - Uncontrollable when jumping. Speed = 512<br>4480 - Indescribable, 1024<br>4500 - Indescribable, Speed = 2048<br>BF80 - Completely stopped (Speed = -1)<br>C000 = 4000 but backwards<br>C080 = 4080 but backwards<br>And so on until C500 = 4500 but backwards.
C:Teleporting Mario|8133B1C4 C500|The Phantom|Press a direction and hope!
C:Camera ****er|8133C69C 3400|The Phantom|
C:Camera ****er #2|8133C6AC 3400|The Phantom|
C:Woodpecker Mario|8133B174 B95E|Luigi_1|This makes Mario act like a woodpecker (Try running into walls!)
C:Look Like Baby Mario|810F0890 3E11|Luigi_1|
C:Fastest Game|A1248154 4444|Pika98765|
C:Mario Is Metal & Invisable And Holding A Wing Cap In His Hand And Has The Powers of The Caps|8133B176 EE2F|Brad Blohn (me)|
C:Mario Can Barely jump|812523F5 4000|Brad Blohn|All jumps don't go up in the air like Mario long jumping up stairs.
C:Wierd Jumps & Climp On Ceilings|812523F6 4000|Brad Blohn|
C:Press Up For A Shell|D033AFA0 0008<br>8133B17C 2081<br>D033AFA0 0008<br>8133B17E 0446|Unknown|Press up to be on an invisible shiny shell. If you hold it and ram into walls, you'll stay on! You can thank the Code Requests section for this (as well as Pika98765 for submitting, but not creating it). Impossible my foot!
C:Ambient Sounds/Music(No Echoes)|A032C1AF DDDD|Rapidkirby3K|
C:Music Has Longer Notes(Less Sounds Are Different)|A032C10C 0001|Rapidkirby3k@yahoo.com|
C:Have Special Triple Jump|8032DD94 0001|LittleHippo|
C:Mario Size Modifier|810F0890 3?80|LittleHippo|C is microscopic.<br>D is very small.<br>E is normal.<br>F is huge.
C:Star Size Modifier|813379AC 3?8F|LittleHippo|These are stars that appear when you stomp the ground or dive into a wall. <br>3D8f is small<br>3E8f is normal<br>3F8F is huge
C:Wriggler Size Modifier|8133EC74 ????<br>8133EC78 ????<br>8133EC7C ????<br>8133F134 ????<br>8133F138 ????<br>8133F13C ????<br>8133F394 ????<br>8133F398 ????<br>8133F39C ????<br>8133F5F4 ????<br>8133F5F8 ????<br>8133F5FC ????|LittleHippo|4080 is normal<br>3E8F is shrunk
C:Super Mega Jump With Hover Fall|8133B1BC FEDC|Damon Barwin, Ant64Rox@aol.com, duros@geocities.com, Code Master, EWA Fiasco, greg123@bellatlantic.net, king-matt@usa.net, mojosam@ix.netcom.com, DittyToo@aol.com, The Shadow, Chris, AkumaPan, XRanmaX, Kevin Carden, Master4n64@aol.com, CaRnAgE X4 & ggodrich@planetetc.com, GSC, DKREGSCC, Cordt845 & Cain & ta007, Shabazz678, King K. Rool, Matt115311, Hangtime, GSD, Brett Boylen, & Joseph Rard| 
C:Overexposed Lighting/Brown Hills Outside Castle|A032C55B 00BB<br>A032C58F 1080|cmliu@worldnet.att.net|
C:Cloud World/Stage Entrance Pics On Castle Walls|8133B424 9910<br>8133B426 9910|cmliu@worldnet.att.net|
C:Nearly All Graphics Are Missing|A032B704 000F|cmliu@worldnet.att.net|Unlike the "No Surroundings" code, this code eliminates practically all the graphical elements, including the "TM" and copyright statement, the background of the intro screen, and most of the Select File screen.
C:Camera Pops Up in Weird Places|A032B707 000F|cmliu@worldnet.att.net|This is most effective outside the castle. It might make things a little hard to play inside the castle and in levels.
C:Partial See-Through-Walls Effect|A032C222 2222|anonymous at N64 Code Center|I think this code messes up the order of polygons in the Z-buffer. The value 2222 causes polygons to overlap, producing dithered pixels that look a little bit like Mario's invisi-cap. Changing it even by one will change the effect to one where whole polygons flicker, and changing it too much will eliminate the effect.