G:Goldeneye 007: Viper's All Code Seperate Compiltaion With Addys In Order (BIG ASS FILE!)

C: Miscellaneous #4 - Solo Play Viewing Modifier|800***E5 00#0|kjn1.me@netzero.net|These Cheat Device codes should only be used once at a time. The screen will jitter sometimes but a little worse when looking at crates.The<br>watch menu will not come up all the way so you won't be able to access it during gameplay. <br><br>Replace ???s for use on the specified level<br>Dam=D41<br>Facility=B75<br>Runway,Surface 1,Depo=DA5<br>Bunker 1,Silo=B4D<br>Frigate=C79<br>Surface 2=E6D<br>Bunker 2=B4D<br>Statue=C65<br>Streets=D7D<br>Train,Jungle,Control=C15<br>Archives,Caverns,Cradle,Egyptian=CDD<br>Aztec=B11<br><br>Replace ***s for use on the specified level<br>Dam=D3F<br>Facility=B73<br>Runway,Surface1,Depo=DA3<br>Bunker 1,Silo=B4B<br>Frigate=C77<br>Surface 2=E6B<br>Statue=C63<br>Streets=D7B<br>Train,Jungle,Control=C13<br>Archives,Caverns,Cradle,Egyptian=CDB<br>Aztec=B0F<br><br>Replace the @s and #s with the following views<br>Farther View (can see whole guns and more surroundings):<br>@=D<br>#=E<br>Closer View:<br>@=2<br>#=3 <br><br>Example:For use on Dam with Farther View:<br>800D4125-00D0<br>800D412D-00D0<br>800D4131-00E0<br>800D3FE5-00E0<br>
C: Graphics - Better Earthquake Mode|800---4B 0001|Adam|
C: Graphics #2 - Fat Mode|800---51 FFFF|Travis|
C: Miscellaneous - Headshots Galore|800---53 FFFF|Runt|This code is sweet. Your gun is pointed up so you almost always get head or neck shots.
C: Miscellaneous - Magic Weapons|800---58 0001|Noah|Put in the code.  During the end of the intro of the level you want to play, press the Cheat Device button once.  The intro is where it shows you parts of the level.  Now, the weapon that you put in place of the XX will do everything.  For most, you also have to use the infinite ammo code.  It is well worth it to look at some of these codes.  Trust me.
C: Miscellaneous - Paralized Bond|800---5B FFFF|Travis|Press A and your gun changes to your hand and you can't use it press START and you can't move unless someone shoots you a few times.
C: Graphics #2 - Tall Guys|800---61 00??|Noah|Depending what you put in the ??, everything is a different height.
C: Graphics #2 - Rainbow Hand|800---6E 0001|Noah|Like rainbow gun, but only colors your hand. Only happens after you unpause it.
C: Graphics #2 - White Watch Band|800---6E FFFF|Noah|
C: Graphics #2 - No Watch|800---9E FFFF|Noah|You don't see the watch when you're pausing it.
C: Graphics #2 - Cybernetic Hand|800---9F 0000|Noah|
C: Graphics #2 - Chrome Right Gun & Hand|800---B4 3B43|Travis|
C: Graphics #2 - Solid Color Guns|800---B6 BB6B|Travis|Press start to go over two to four screens then press start again.
C: Graphics #2 - Rainbow Right Gun|800---BA DFA0|Noah|All your right handed guns and hands will be rainbow colored. This looks VERY cool.
C: Graphics #2 - Cool Hand|800---BA FFFF|Noah|Your hand is the same color as the gun it's holding. Ever wanted a gold hand?
C: Graphics #2 - Light-up Left Hand Gun|800---C5 0001|Chcorvette|When you shoot your weapon it lights up it looks like your gun is really hot! His hand stays the color of your weapon.
C: Graphics #2 - Chrome Left Gun & Hand|800---C6 FC6F|Travis|They also flash red when shot.
C: Graphics #2 - Shirtless Bond?|800---C7 0009|Noah|
C: Graphics #2 - Colored Watch Hand|800---C9 000F|Noah|Your watch hand is rainbow colored.
C: Enemy Codes (All Levels) - Invincible Enemies|800---CC 00FF|Noah|
C: Graphics #2 - Glow Watch|800---CE 0001|Chcorvette|Makes your watch change colors and glow. 
C: Graphics #2 - Chrome Watch Hand|800---CE FFFF|Noah|That's right. You read correctly. Finally someone as found a code that makes your watch hand chrome.
C: Graphics #2 - Indiglo|800---CF 0000|Noah|
C: Miscellaneous - Super Sight|800---D3 0011|Noah|All guns have a site that can zoom in as far as the Sniper Rifle (May have to use infinite ammo code also).
C: Miscellaneous #2 - Can't Select a Weapon|800---D3 0029|FiZzZz|
C: Miscellaneous - Magic Weapons|880---D3 00??|Noah|Put in the code.  During the end of the intro of the level you want to play, press the Cheat Device button once.  The intro is where it shows you parts of the level.  Now, the weapon that you put in place of the XX will do everything.  For most, you also have to use the infinite ammo code.  It is well worth it to look at some of these codes.  Trust me.
C: Miscellaneous - Good Pause Mode|800---D9 BD9B|Travis|After you kill a few people, it takes very little time to pause it.
C: Miscellaneous - Autofire Crosshair|800---DC 0007|Noah|The R button puts the crosshair on AND constantly fires bullets without using ammo!
C: Miscellaneous - Rapid Fire|800---E9 00FF|Noah|Just what is says. All guns have rapid fire by holding Z.
C: Graphics #2 - PP7 Swim|800---F0 FFFF|Noah|The PP7 is "swimming" in his hand. This is too weird. It doesn't seem to work all the time though.
C: Miscellaneous - Weapon Lover's Code (Right Gun)|800---F2 00FF|Noah|These awesome codes combines rapid fire for all weapons, lightning quick reload and lightning quick weapon change all into one code!
C: Miscellaneous - The Useless Code|800---F7 0009|Noah|
C: Graphics #2 - Can't Fire Weapon|800---FA A321|Noah|
C: Graphics #2 - Negative Ammo|800---FC FFFF|Noah|
C: Gun Creation/Gun Statistics Modifier Codes - Random Clip Size Modifier (all guns)|50001A70 00??|Viper187|
C: Gun Creation/Gun Statistics Modifier Codes - All Guns Are Silenced|50001E70 0000|Viper187 & Delta FORCE|This makes it so the enemies don't hear you shoot, but it doesn't change the actual sound that the guns make.
C: Gun Creation/Gun Statistics Modifier Codes - All Guns Can Shoot Through Objects, Guards, Doors, etc.|50001E70 0000|Viper187 & Delta FORCE|This code allows all guns to shoot through objects, doors, guards, etc. just like the RC-P90 or Magnum.
C: Gun Creation/Gun Statistics Modifier Codes - Damage Modifier (all guns)|50001E70 0000|Viper187 & Delta FORCE|With this code you can give every gu the knock down power of the golden gun or makes them do half the damage the normally would--your choice. I wouldn't recommend using a value higher than 4FF0.
C: Gun Creation/Gun Statistics Modifier Codes - Infinite Ammo For All Guns|50001E70 0000|Viper187 & Delta FORCE|This gives you infinite ammo without an ammo display. (Every gun's ammo acts like the laser; it just keeps going and going.)
C: Gun Creation/Gun Statistics Modifier Codes - No Guns Can Shoot Through Objects, Guards, Doors, etc.|50001E70 0000|Viper187 & Delta FORCE|This code makes so none of your guns can shoot through objects, doors, guards, etc.
C:Player Character Modifications - Play as Goldfinger [Choose Bond]|EA002B19D 001|Sonic19265|
C: Altering Items - Change Trees (Cheat Device 3.0 or Higher Needed!)|50004080 0000|SubDrag|You need a Cheat Device Pro to use this code. Turn on the codes. At title screen press the Cheat Device Button and turn off the codes. Turn them on before you load the Jungle level otherwise game won't load!
C: Image Modifiers - Modify Trees|50004080 0000|SubDrag|
C: Item X Position Modifiers - Modify Trees|50004080 0000||
C: Item Y Length Modifiers - Trees|50004080 0000||
C: Item Y Position Modifiers - Modify Trees|50004080 0000||
C: Item Z Length Modifiers - Trees|50004080 0000||
C: Item Z Position Modifiers - Modify Trees|50004080 0000||
C: Altering Items - Dead Guards Stay On Ground Forever (Cheat Device 3.0 or Higher Needed!)|500062EE 0000|SubDrag & Jason Von Crush|
C: Altering Items - Guard Color Modifier (Cheat Device 3.0 or Higher Needed!)|500062EE 0000|Jason Von Crush|6 - Red<BR>8 - Neon Blue<BR>A - Orange<BR>9 - Black<BR>F - Each guard has Three Squeals When Shot
C: Altering Items - Guards Have Arms Down & Don't Fire (Cheat Device 3.0 or Higher Needed!)|500062EE 0000|SubDrag|
C: Facility Level 1P Codes - Enemies Have Super Weapons (Cheat Device 3.0 or Higher Needed!)|500062EE 0000|Laugh10704|This code will make all the guards come towards you, so the game will be slow. They will also have super weapons. Only use this in the Facility level.
C: Facility Level 1P Codes - All Guards Action Modifier (They All Do It) (Put On Invisibility Or They Still Fire)|500064DC 0000|SubDrag|INCLUDES Scientists, Trevelyan, Ouromov (when he dies), all guards. Ouromov won't go to Trevelyan because everyone is too busy doing what you told them to!&nbsp; They just stand there...so that's how they start.<br><br>XXXX YYYY<br>802B 115C clutch arm<br>802B 15F4 clutch leg<br>802B 2E80 fall into ground, but not dead.&nbsp; Knocked out cold.<br>802B 2578 falls downward<br>802B 39C4 arms above head (this is what happens when he throws gun to Ouromov.  Silly Rare, they just did this and moved coords of gun.&nbsp; It isn't Perfect Dark...)<br>802B 34D8 walk forward<br>802B 3594 chase Bond<br>802B 3530 Sprint!<br>802B 0274 kneel firing (will only fire if guard nearby)<br>802B 60D8 kneel<br>802B 2A88 death animation<br>802A F4DC stop<br>802A F884 fire (if guard nearby)<br>802A F604 aim and fire (if guard nearby)<br>802A FCD4 firing (if guard nearby)<br>802A F604 aims<br>802B AD14 crotch itch<br>802B 53B0 look around for gunfire<br>802B AB70 stand on one foot and check around<br>802B A9E8 swat fly and aim at fly<br>802B AC88 scratch butt
C: Facility Level 1P Codes - All Guards Action Modifier (They All Do It) (Put On Invisibility Or They Still Fire)|500064DC 0000|SubDrag|INCLUDES Scientists, Trevelyan, Ouromov (when he dies), all guards. Ouromov won't go to Trevelyan because everyone is too busy doing what you told them to!&nbsp; They just stand there...so that's how they start.<br><br>XXXX YYYY<br>802B 115C clutch arm<br>802B 15F4 clutch leg<br>802B 2E80 fall into ground, but not dead.&nbsp; Knocked out cold.<br>802B 2578 falls downward<br>802B 39C4 arms above head (this is what happens when he throws gun to Ouromov.  Silly Rare, they just did this and moved coords of gun.&nbsp; It isn't Perfect Dark...)<br>802B 34D8 walk forward<br>802B 3594 chase Bond<br>802B 3530 Sprint!<br>802B 0274 kneel firing (will only fire if guard nearby)<br>802B 60D8 kneel<br>802B 2A88 death animation<br>802A F4DC stop<br>802A F884 fire (if guard nearby)<br>802A F604 aim and fire (if guard nearby)<br>802A FCD4 firing (if guard nearby)<br>802A F604 aims<br>802B AD14 crotch itch<br>802B 53B0 look around for gunfire<br>802B AB70 stand on one foot and check around<br>802B A9E8 swat fly and aim at fly<br>802B AC88 scratch butt
C: Facility Level 1P Codes - All Guards Height They Start At (They'll Fall To Ground W/ Gun From However Far They Are Up)(3fe0 Is A Good One)|500064DC 0000|SubDrag|
C: Facility Level 1P Codes - All Guards True Size Modifier|500064DC 0000||
C: Miscellaneous #5 - All Guards Action Modifier (they All Do It) (put On Invisibility Or They Still Fire)|500064DC 0000|SubDrag|NOTE: INCLUDES Scientists, Trevelyan, Ouromov (when he dies), all guards.
C: Miscellaneous #5 - All Guards Action Modifier (they All Do It) (put On Invisibility Or They Still Fire)|500064DC 0000|SubDrag|NOTE: INCLUDES Scientists, Trevelyan, Ouromov (when he dies), all guards.
C: Miscellaneous #5 - All Guards Height They Start At (they'll Fall To Ground W/ Gun From However Far They Are Up)|500064DC 0000|SubDrag|3FE0 is a good one in facility
C: Miscellaneous #5 - All Guards True Size Mod|500064DC 0000|SubDrag|3F80 normal
C: Main - B Button To Levitate P1|8100C0EC 0801|Parasyte|Hold the B Button and run off something(such as stair, or a hill) to rise, release the B button to fall. Works on all Single, and Multiplayer levels.
C: Main - B Button To Levitate P1|8100C0EE 8080|Parasyte|Hold the B Button and run off something(such as stair, or a hill) to rise, release the B button to fall. Works on all Single, and Multiplayer levels.
C: Main - B Button To Levitate P1|8100C0F0 3C03|Parasyte|Hold the B Button and run off something(such as stair, or a hill) to rise, release the B button to fall. Works on all Single, and Multiplayer levels.
C: Main - B Button To Levitate P1|8100C0F2 8002|Parasyte|Hold the B Button and run off something(such as stair, or a hill) to rise, release the B button to fall. Works on all Single, and Multiplayer levels.
C: Main - Infinite Armor P1|8100C0F4 0801|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|8100C0F4 0801|Viper187 & Parasyte|
C: Main - Infinite Health & Armor P1|8100C0F4 0801|Viper187 & Parasyte|
C: Main - Infinite Health P1|8100C0F4 0801|Parasyte|This code give Player 1 Infinite Health on all Single, and Multiplayer levels.
C: Main - Rapid Fire P1|8100C0F4 0801|Viper187 & Parasyte|
C: Main - Infinite Armor P1|8100C0F6 8090|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|8100C0F6 8090|Viper187 & Parasyte|
C: Main - Infinite Health & Armor P1|8100C0F6 8090|Viper187 & Parasyte|
C: Main - Infinite Health P1|8100C0F6 8090|Parasyte|This code give Player 1 Infinite Health on all Single, and Multiplayer levels.
C: Main - Rapid Fire P1|8100C0F6 8090|Viper187 & Parasyte|
C: Main - Infinite Armor P1|8100C0F8 AFA4|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|8100C0F8 AFA4|Viper187 & Parasyte|
C: Main - Infinite Health & Armor P1|8100C0F8 AFA4|Viper187 & Parasyte|
C: Main - Infinite Health P1|8100C0F8 AFA4|Parasyte|This code give Player 1 Infinite Health on all Single, and Multiplayer levels.
C: Main - Rapid Fire P1|8100C0F8 AFA4|Viper187 & Parasyte|
C: Main - Infinite Armor P1|8100C0FA 0000|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|8100C0FA 0000|Viper187 & Parasyte|
C: Main - Infinite Health & Armor P1|8100C0FA 0000|Viper187 & Parasyte|
C: Main - Infinite Health P1|8100C0FA 0000|Parasyte|This code give Player 1 Infinite Health on all Single, and Multiplayer levels.
C: Main - Rapid Fire P1|8100C0FA 0000|Viper187 & Parasyte|
C: Miscellaneous #3 - Split Polygons|80010000 0004|BGM|You don't move, the polygons do. I suggest using an activator with this code, because at the beginning, you can't see a thing.
C: Miscellaneous #3 - 2nd Person Perspective|80010023 0000|BGM|You see more of Bond's arm, and a couple of more little detail changes.
C: Miscellaneous #3 - Split Screen (1P Mode)|80010033 000?|BGM|0 - Split Vertically<BR>1 - Split Horizontally
C: Main - No Music But Sound Effects Are Still Heard|80011492 0024|Parasyte|
C: Miscellaneous #3 - No Music|80011492 0024|Robb|
C: Folders/Intro - Instruments Missing In Music|8101153D FFFF|Scott Driggers|This takes out certain parts of the music. The music sounds like a bad piano in the intro.
C: Miscellaneous #4 - Organ Music|8101199B 744F|?|
C: Miscellaneous #4 - Organ Music|8101199B 744F||
C: Miscellaneous #2 - Different World (2/2)|8101199B FFFF|SHiner|
C: Miscellaneous #2 - Music Sounds Like Classical Music|8101199B FFFF|Scott Driggers|
C: Miscellaneous #4 - Horror Music|8101199B FFFF||
C: Miscellaneous #4 - Horror Music|8101199B FFFF||
C:Player Codes - Haunted Facility|8101199B FFFF|Laugh10704|Go into Facility and select 007 Mode. Leave the settings as they are except put the damage level to 50%. Now play.
C: Miscellaneous #4 - Paper Weapon Mode|80016902 0001|Emphasizer@aol.com|
C: Miscellaneous #3 - No Power Bars|80016AD6 0024|Robb|
C: Miscellaneous #3 - Band Music|8001BE1B 00FF|Ryan Toluchanian|
C: Miscellaneous #3 - No Music|8001BE73 0053|Ryan Toluchanian|
C: Graphics - Polygons Are Rearranged|80020FFC FFFF|?|
C: Graphics - Most Polygons Are Invisible|80020FFF FFFF|?|
C: Folders/Intro - Nintendo Logo Warp Speed #2/Graphics <b>Really, Really</b> Glitchy|80021000 0001|?|
C: Folders/Intro - Warp Speed Logo|80021001 FFFF|?|This code makes the Nintendo logo look like you're going to warp speed.
C: Miscellaneous #3 - Ultra Graphics Mess up|80021007 00FF|?|
C: Folders/Intro - (In Intro) Hyper-Colored Intro/Game|80021025 CCCC|Jedi|
C: Folders/Intro - (In Intro) Hyper-Colored Intro/Game #2|80021025 FFFF|Jedi|This gives a even flashier and a even faster Warp Speed Logo!
C: Graphics #2 - Some Surroundings/Things Have Holes In Them|80021035 CCCC|?|
C: Graphics #2 - Stretched-Out Line Mode|80021045 CCCC|?|
C: Graphics #2 - Graphics Are Stretched & <b>Very</b> Glitchy|80021055 0001|?|
C: Graphics #2 - Stretched-Out Line Mode #2|80021055 CCCC|?|
C: Miscellaneous #3 - No Graphic Detail|80021092 0099|Ryan Toluchanian|
C: Graphics - PSX Mode|800210AC 0044|FiZzZz|
C: Graphics #2 - Charcoal Drawing|800210AF FFFF|FiZzZz|This is one of the best graphics code.  The whole level looks like a charcoal drawing.  It's awesome!!
C: Miscellaneous #2 - VR Mode(Everything Looks Like You Are In Virtual Reality)|800210AF FFFF|Spectre235|
C: Miscellaneous #3 - Less Detail (Cool Rare logo) Low Res Graphics|800210AF FFFF|?|
C: Miscellaneous - "Soft Levels" Mode (Multi/One-Player Mode)|800210AF FFFF|SHiner|
C: Graphics #2 - Funky Nintendo Sign|800210B5 00F6|FiZzZz|
C: Graphics - Nintendo Sign Blows Up With Color|800210B5 00F6|FiZzZz|Really cool intro. The nintendo sign blows up! 
C: Graphics - Lower Resolution|800210BA FFFC|?|
C: Graphics - Bold/Black Mode|800210EA 0055|?|
C: Graphics - NightTime Mode|800210EB 0055|?|
C: Graphics #2 - Clear Mode|800210F7 00F6|Travis|
C: Graphics #2 - Semi-Shattered Glass/Cool Watch Mode|810210F7 00F6|Travis|
C: Miscellaneous #3 - Blue & Missing Pixels (Partial See-Through Walls)|8002113A 0001|?|
C: Folders/Intro - (In Intro) Fuzzy Nintendo Logo/Red Rare Logo/Fuzzy Intro Bond Character/Famous Bond Scene Looks Realistic|8002113B 0001|Jedi|
C: Miscellaneous #2 - Flickering Screen|8002113F FFFF|?|
C: Graphics #2 - Colors Colors Colors!|80021140 0001|Travis|
C: Graphics #2 - A Mix Between Colors & Clear Walls|80021146 0001|Travis|
C: Graphics #2 - Clear Walls|8002114A 0001|Travis|Some walls are clear, some walls have shadows, and enemies red.  For Best effect, try on Facility.
C: Miscellaneous #3 - Wall & Floors Blue|8002114A 0001|?|
C: Miscellaneous - Red Characters (One-Player Mode/Multi)|8002114A 0007|SHiner|
C: Dam Level 1P Codes - Enemies' Blood Is In A Small Square Shape/Possible Graphic Mess-Up|8002114A 0099|?|
C: Miscellaneous #3 - Rainbow, Spectrum Graphics|8002114B 0001|?|
C: Miscellaneous #3 - Rainbow, Spectrum Graphics, Wall Missing on Dam|8002114C 0001|?|
C: Miscellaneous #3 - Rainbow, Spectrum Graphics|8002114D 0001|?|
C: Miscellaneous #3 - Red Enemies, Beserk Graphics|8002114E 0001|?|
C: Graphics - Red Guys & Flashing Lights|8002114E FFFF|?|
C: Miscellaneous #3 - Rainbow, Spectrum Graphics|8002114F 0001|?|
C: Miscellaneous - Infrared Vision|8002114F 0001|?|
C: Miscellaneous #3 - 'Infra-Blue' Goggles|8002114F 00FF|?|
C: Miscellaneous #4 - Predator Lens 1|8002114F FFFF||
C: Miscellaneous #4 - Predator Lens 3|8002114F FFFF||
C: Miscellaneous #4 - Predator Lens 4|8002114F FFFF||
C: Graphics - Blurry Game|8002115B 0007|?|
C: Enemy Codes (All Levels) - Red Enemies and Red Bond|8002115B FFFF|FiZzZz|
C: Graphics #2 - Red Enemies|8002115B FFFF|FiZzZz|This is like the other code, but you get glitches some times.  The cool thing is that Bond has these cool stone hands.
C: Miscellaneous #2 - Red Head|8002115B FFFF|idabigboynow|it makes some flames disappear
C: Graphics #2 - Metallic Blue Guns|8002115b FFFE|Nick|
C: Folders/Intro - Graphics Mess-Up With Cool Intro|8002116B 0007|?|
C: Graphics #2 - All Letters Are Really Light Grey Squares|8002116F 0000|Travis|
C: Graphics #2 - All Letters Are Grey Squares|8002116F 0001|Travis|
C: Miscellaneous - Weird Sky|8002116F 0001|?|
C: Graphics #2 - All Letters Are Almost Clear|8002116F 0002|Travis|
C: Graphics - No Bullet Heads|8002116F FFFF|?|
C: Miscellaneous #3 - Rainbow First Screen|80021182 00FF|?|
C: Miscellaneous #3 - Cool Rare Logo & Shiny, Colorful Stuff|8002118A 00FF|?|
C: Miscellaneous #3 - Messed Up Letters on First Screen|8002118B 00FF|?|
C: Miscellaneous #3 - Rainbow First Screen|8002118C 00FF|?|
C: Miscellaneous #3 - Rainbow First Screen|8002118D 00FF|?|
C: Miscellaneous #3 - Rainbow First Screen|8002118E 00FF|?|
C: Miscellaneous #3 - Rainbow First Screen|8002118F 00FF|?|
C: Folders/Intro - (In Intro) Missing Bond/Really Dark|800211B3 0013|?|
C: Graphics - Parts Of Enemies Are Clear|800211BF 0000|Travis|
C: Miscellaneous #3 - Messed Up Guys When They Move|800211BF 0001|?|
C: Miscellaneous #4 - Chewed-Up Then Spit Out Looking People|800211BF 0100||
C: Miscellaneous #3 - Picasso Mode, Fractals|800211BF FFFF|?|
C: Graphics #2 - Can't See A Lot Of Graphics (Since They've Been Darkened)|800211C5 CCCC|?|
C: Graphics - X-Ray Vision|800211CD FFFF|Sonic19265|
C: Miscellaneous #4 - Disappearing & Reappearing Levels|800211CD FFFF||
C: Miscellaneous #3 - Backgrounds & Text Only|800211CF 0001|?|
C: Miscellaneous #3 - Only Backgrounds|800211CF 0001|?|
C: Graphics - Paper-Flat People|800211DF 0001|SHiner|
C: Miscellaneous #3 - 2D Characters, Messed up Levels|800211DF 0001|?|
C: Miscellaneous #4 - Steam Rolled Level|800211DF 0001||
C: Miscellaneous #3 - Graphics Flashing, 3D|800211DF 0007|?|
C: Miscellaneous #3 - Graphics Flashing, Weird Opening 3D Effects & Weird Graphics [In-Game] Shaped Like a Star, Explosion|800211DF 0007|?|
C: Miscellaneous #3 - Weird Star Shaped Graphics (Watch Intro)|800211DF 00FF|?|
C: Graphics #2 - Cool Blackish Watch (Press Start)|80021209 3313|?|
C: Graphics - Ultimate Bad Framerate Code|80021211 0001|Jedi|The game might freeze after a while.
C: Miscellaneous #4 - What In The Heck|80021211 0001||
C: Folders/Intro - Most of Intro/Other Graphics Is Missing/Fake Clipping Mode|80021212 3313|?|Looking up or down can make graphics swerve, or strafing may provide the same effect!
C: Graphics - First Screen Is Flashy/A Bit Hyper-Colored (Freezes)|80021221 0001|Jedi|
C: Miscellaneous #4 - Bond On Planet Zebes|80021222 00FF|PucksFam@cs.com|
C: Folders/Intro - (In Intro) Far-Away Graphics/Flat Nintendo Logo|80021226 3313|Jedi|This code is funny to see, but is also strange in one player, where Bond's surroundings are closed-in and he looks like he is holding his gun with both hands!
C: Graphics - Weird Bond Stuff #2|80021226 FFFF|?|Mega depth and size distortion.
C: Folders/Intro - Most of Intro/Other Graphics Is Missing/Fake Clipping Mode #2|80021227 3313|?|
C: Graphics - Cryptic Mode|80021246 0001|Sonic19265|
C: Miscellaneous #4 - Totally Screwed|80021246 0001||
C: Graphics #2 - Cool Watch|80021256 3443|FiZzZz|
C: Graphics #2 - Stretched Out Watch|80021256 3443|FiZzZz|This code basically just stretches the watch out a little bit, But it looks cool.
C: Miscellaneous - Cool Stretched Watch|80021256 3443|FiZzZz|
C: Graphics - Green World/Missing Graphics When Moving/Deformed Graphics|80021297 1111|Sport9130|
C: Miscellaneous - Underground Mode|80021297 1111|?|
C: Graphics - Green Vision/Missing Graphics|80021297 2222|Sport9130|
C: Miscellaneous - Underground/Sideways Mode|80021297 2222|?|
C: Folders/Intro - Cool Intro/Small Writing/Difficult To Play Mode|80021297 3333|?|
C: Folders/Intro - Cool Intro #2/Small Writings|80021297 5555|?|
C: Folders/Intro - Cool Intro #3/Small Writings|80021297 6666|?|
C: Folders/Intro - Cool Stretchy Intro/<b>REALLY</b> Close-Up Folder Graphics|80021297 8888|?|
C: Folders/Intro - GoldenEye 007's Title Is Now "Golde"|80021297 AAAA|?|
C: Folders/Intro - Really Cool Intro/Sideways/Far Away Mode|80021297 CCCC|?|
C: Folders/Intro - Cool Intro #4|80021297 DDDD|?|
C: Folders/Intro - (Intro) Choppy Nintendo and Rare Logos/Small Folders/Graphic Messed Up/Green World|80021297 FFFF|Sport9130|
C: Miscellaneous - Upside-Down Guns/"Bond" + Folders Are Pushed Down|8002129D 0001|Jedi|
C: Folders/Intro - GoldenEye Title Missing Some Of It's Top/Some Surroundings Are Upside-Down|8002129E 0001|Jedi|
C: Graphics - Turn Off Most Of The Lights In All Levels [Different Side-Effects As Well On Levels]|800212D9 0000|SHiner|
C:Player Codes - Haunted Facility|800212D9 CCCC|Laugh10704|Go into Facility and select 007 Mode. Leave the settings as they are except put the damage level to 50%. Now play.
C: Miscellaneous #3 - Cracks in Walls|800212DF 0001|?|
C: Miscellaneous #3 - Holes in Walls|800212DF 0001|?|
C: Miscellaneous #3 - Weird Diamond Shaped Graphics (Watch Intro)|800212DF 00FF|?|
C: Miscellaneous #2 - Upside-Down Empty Mode|800212F0 0001|SHiner|
C: Miscellaneous #2 - Graphics Are Upsidedown|800212F2 00FF|Tim|
C: Folders/Intro - Cool Intro/Flashy Plus See-Through Graphics|80021305 FFFF|?|
C: Folders/Intro - (In Intro) Dark Everything/Strange Worlds|80021375 FFFF|Jedi|The world depends what level you select.
C: Graphics - Smeared Mode|80021380 0002|?|
C: Graphics - What-The-Heck-Is-Going-On Mode|80021381 0002|?|
C: Graphics - Wicked Graphics Mess-Up #2|80021382 0002|?|
C: Graphics - Wicked Aliens Graphics Mess-Up|80021383 0002|?|Bond versus aliens? Cool!
C: Graphics - Even Worse What-The-Heck-Is-Going-On Mode|80021384 0002|?|
C: Graphics - Smeared/Flashy Mode|80021388 0002|?|
C: Graphics - Pac Man/Glitchy Mode #2|80021389 0002|?|
C: Graphics #2 - Smeared Mode|8002138B FFFF|FiZzZz|
C: Graphics - Really Smeared Mode|8002138B FFFF|FiZzZz|Everything is really smeared.
C: Miscellaneous #3 - Really Smeared Graphics Mode|8002138B FFFF|FiZzZz|
C: Graphics - Even More Smeared/Flashy Mode|80021392 0002|?|
C: Miscellaneous #4 - Raked Mode|80021393 FFFF||
C: Folders/Intro - Pretty Cool Intro/Strange Graphics|80021395 0002|?|
C: Folders/Intro - Cool Warping Nintendo Logo|80021395 000F|Cordt845|
C: Folders/Intro - Weird Intro/Graphics|80021396 0002|?|
C: Folders/Intro - Some of Intro Is Small/Sideways Mode #2|80021397 0002|?|
C: Graphics - Charred Graphics #2|80021398 0002|?|
C: Graphics - Charred Graphics|80021399 0002|?|
C: Graphics - Everyone Disco Mode [Mostly Blue]|8002139A 0002|?|
C: Graphics - Everyone Disco Mode [<u>Almost</u> Everything Has Been Colored Blue]|8002139A FFFF|Jedi|Your shots and other cool things such as the smoke from your guns are colored!
C: Miscellaneous #2 - Dark Disco|8002139A FFFF|SHiner|
C: Miscellaneous #4 - Really Purdy Colors|8002139A FFFF||
C: Miscellaneous - Very Good Disco Modes #3|8002139B 0000|SHiner|
C: Folders/Intro - Everyone Disco Mode #2 [Mostly Red/Blue In Intro]|8002139B 0002|?|
C: Dam Level 1P Codes - Everything Is Stretched|8002139E 0007|?|Everything is stretched out, making it difficult to play a regular game!
C: Folders/Intro - (In Intro) Slanted Graphics/Martini Graphics In Famous Bond Scene|8002139F 0002|?|
C: Graphics - <b>Really</b> Charred Graphics|800213A1 0002|?|
C: Graphics - Everyone Disco/Flashy/Sleightly Bloodied Enemies|800213A2 0002|?|
C: Graphics - Everyone Disco Mode #3 [Mostly Red/Orange]|800213A3 0002|?|
C: Miscellaneous #4 - Purdy Colors|800213A3 FFFF||
C: Graphics #2 - Flat Levels|810213A6 FFFF|?|
C: Graphics - Flat Levels|810213A6 FFFF|?|
C: Miscellaneous #4 - Blown Away|810213A6 FFFF||
C: Graphics - Slanted/Twisted Graphics|800213A7 0002|?|
C: Folders/Intro - Red Graphics In Intro/Folders/Famous Bond Scene Looks Cool/Whitened Graphics In Levels|800213A8 0002|?|
C: Folders/Intro - Red Graphics In Intro/Folders/Famous Bond Scene Looks Cool/Whitened Graphics In Levels #2|800213A9 0002|?|
C: Graphics - Warped-Out-Of-Place World|800213AE 000C|Ben|
C: Graphics #2 - Everything Is In The Wrong Place & Turns A Different Color|800213B1 0000|Alex|
C: Folders/Intro - Really Cool Folder/Intro/Some Graphics Have Been Widened-Out|800213B1 0002|?|
C: Miscellaneous #4 - The Point Of No Return|800213B3 FFFF||
C: Graphics - Charred Graphics/Earth Seems To Be Moving Slightly|800213B4 0002|?|
C: Folders/Intro - Half of Nintendo Logo Is Gone/"Golden" Is The New Title Of The Game/Battered/Jumping Around Graphics|800213B5 0002|?|
C: Miscellaneous - Sleight Tremor/Huge Already-Shot Bullets [That Go To The Right Of Your Gun]/Cool Watch|800213B7 0002|?|
C: Graphics - Flashy World|800213B8 0002|?|
C: Graphics #2 - Lots Of Lights, Impossible To Play|800213B8 FFFF|Alex|
C: Graphics #2 - Weird Graphics|800213B9 0012|?|
C: Graphics - Psychedelic Lightning Mines|800213B9 0012|?|
C: Miscellaneous #4 - Low Detail|800213B9 0012||
C: Miscellaneous #4 - Predator Lens 2|800213B9 0012||
C: Miscellaneous #3 - Different Wall Designs|800213BA 0006|FiZzZz|
C: Graphics - Lined-Out Mode|800213BB 0002|?|
C: Folders/Intro - (In Intro) Crazy Nintendo Logo|800213BC 0002|?|
C: Folders/Intro - Red Intro/Folders/Whitened Levels|800213C1 0002|?|
C: Miscellaneous #3 - Light Shine Code|800213C1 0066|Ryan Toluchanian|
C: Miscellaneous #2 - Different World (1/2)|800213C1 00A4|SHiner|Enter the codes then start up as normal. When you are ready to turn it on press "L" to turn off press "R" Put the first part together as one code, then make another new code and put the second part in that.
C: Miscellaneous #2 - Different World (1/2)|800213C1 00A4|SHiner|Enter the codes then start up as normal. When you are ready to turn it on press "L" to turn off press "R" Put the first part together as one code, then make another new code and put the second part in that.
C: Miscellaneous #2 - Ultimate Rainbow Mode|800213C1 00A4|SHiner|
C: Miscellaneous #3 - Bond Gives You The Finger?|800213C1 00A4|Ryan Toluchanian|
C: Miscellaneous #4 - Bond Appears On Screens|800213C1 00A4|SHiner, ShadowKnight & JERRY BOND|This code makes it so Bond is on the big screens in both Bunkers, Depot, Control Centre, and on all TVs. If he doesn't appear, try shooting the screen or TV. He should appear.
C: Miscellaneous #2 - Every Level Is Lighted Completely|800213C1 6166|?|
C: Folders/Intro - (In Intro) Cool-Colored Logos|800213C3 0002|?|
C: Folders/Intro - Missing Intro/Blue World/Most Polygons On Guards Are Gone|800213C4 0002|?|The remaining polygons on the guards are hyper-colored, and your watch looks like a hourglass!
C: Graphics - Crazy Mode|800213C6 0002|?|
C: Miscellaneous #4 - "WoW" Code|800213C6 0002||
C: Graphics - Strange/Crazy Mode|800213C7 0002|?|
C: Folders/Intro - (In Intro) Flashy Logos|800213C8 0002|?|
C: Folders/Intro - Flashier Intro/Smeared Mode #3/Guns Look & Shoot Differently/No Explosions/Left Hand Is White|800213C9 0002|?|
C: Main - Power Trip (Prefer CCCC, FFFF)|800213C9 ????|R.O.S|
C: Main - Trip Time (prefer CCCC)|800213C9 ????|R.O.S|
C: Miscellaneous #2 - Psycheadelic Mode|800213C9 CCCC|SHiner|
C: Graphics - Cool Shifting Effect When Stafing/Looking Up Or Down|800213CF 0002|?|
C: Graphics - Missing Pieces|800213CF FFFF|FiZzZz|Some things in the game are missing.
C: Graphics - Missing A Bit of Graphics/Really Crazy Shifting Effect|800213D1 0002|?|
C: Graphics - Everything Is Smeared Mode|800213D2 0002|?|
C: Folders/Intro - (In Intro) Bond Has A Arm With One Leg & Is Flashing/One Player Bond Flashes|800213D3 0002|?|
C: Folders/Intro - (In Intro) Strange Game Freeze|800213D5 0002|?|
C: Folders/Intro - (In Intro) Sleightly Cracked Nintendo Logo/Charred/Some Missing/Squared Graphics|800213D8 0002|?|
C: Folders/Intro - Rippled Intro/Half Black Folders/Some Graphics Have Been 'Blued Out'|800213D9 0002|?|
C: Graphics - Half Of Some Graphics Are Gone Or All|800213E1 0002|?|
C: Folders/Intro - (In Intro) Slow Nintendo Logo/Game Is Missing Some Graphics|800213E3 0002|?|
C: Folders/Intro - Slow Intro/Charred/Missing Graphics|800213E8 0002|?|
C: Folders/Intro - (In Intro) Graphics have Been Sliced/Some Graphics Are Missing|800213E9 0002|?|
C: Folders/Intro - Slower Intro|800213EA 0002|?|
C: Folders/Intro - Really Slow Intro|800213ED 0002|?|
C: Folders/Intro - No Intro/Most Graphics Are Gone|800213F1 0002|?|
C: Folders/Intro - Weird Intro|800213F2 0002|?|
C: Folders/Intro - (In Intro) Very Slow Nintendo Logo/Bond Is Slow/Lowered Framerate|800213F5 0002|?|
C: Folders/Intro - Weird Intro #2/Folders Have Been Moved Around/Impossible To Play Mode|800213FA 0002|?|
C: Graphics - Upside Down/Have 4 Windows|800213FB 0002|Jedi|
C: Folders/Intro - (In Intro) Rippled/Glitchy Bond/Impossible To Play Mode/<b>Very</b> Low Framerate|800213FD 0002|?|
C: Folders/Intro - (In Intro) Nintendo Logo/Bond/GoldenEye Disappear And Reappear/Strange Folders/N64 Controller + Surroundings Are Chopped Or Following Bond In-Game|80021401 0001|?|
C: Miscellaneous - Flashing|80021401 3FF0|?|
C: Graphics #2 - Objects/Surroundings & Enemies Disappear When You Get Close To Them|80021402 0001|?|
C: Miscellaneous - Jerkiness & Slowdown|80021402 3FF0|?|
C: Miscellaneous - Blue Lightning/Goldeneye Is Gone|80021403 3FF0|?|
C: Graphics #2 - Different World|81021406 3FF0|FiZzZz|This code is like Multi Color Flashing Walls. But this time there are stripes and are different color combinations through out the level. This is also one of the best graphic codes just like Multi Color Flashing Walls.
C: Graphics - Different World|81021406 3FF0|FiZzZz|This Code is like Multi Color Flashing Walls. But this time there are stripes and are different color combinations through out the level. This is also one of the best graphic codes just like Multi Color Flashing Walls.
C: Miscellaneous - Place Lifebar In Top-Right Corner|81021406 FFFF|SHiner|
C: Miscellaneous - Blue Spray Paint #2|8002140D 3FF0|?|
C: Miscellaneous - See Through Ground|80021415 CCCC|FiZzZz|
C: Graphics #2 - Different World|81021424 0000|FiZzZz|This code is like Multi Color Flashing Walls. But this time there are stripes and are different color combinations through out the level. This is also one of the best graphic codes just like Multi Color Flashing Walls.
C: Graphics - Different World|81021424 0000|FiZzZz|This Code is like Multi Color Flashing Walls. But this time there are stripes and are different color combinations through out the level. This is also one of the best graphic codes just like Multi Color Flashing Walls.
C: Miscellaneous - Jiggle World|80021431 3FF0|?|
C: Miscellaneous - Super Zoom In|80021432 3FF0|?|
C: Graphics #2 - Dancing Polygons|81021433 FFFF|Noah|If you're gonna use a graphics code, use this one. All polygons that make up mountains, buildings, etc. are moving around. It makes the level pulse. Very cool.
C: Miscellaneous - Holey Mode|80021435 3FF0|?|
C: Miscellaneous - Wicked Flashing|80021439 3FF0|?|
C: Graphics #2 - Messed Texture|8102143C 0001|Noah|This is weird. When you move, the walls and buildings seem to be "flowing" around. Sometimes it looks like they're moving.
C: Graphics - Gold Mode|8102143C 3FF0|FiZzZz|This code makes all levels shiny and gold. But it is a little glitchy though.
C: Miscellaneous - Awesome Zoom|80021441 3FF0|?|
C: Folders/Intro - (In Intro) Pac-Man Mode/Smeared/Crazy Stick Mode|80021445 CCCC|Jedi|
C: Graphics #2 - Cool No Name Code|8002144B FFFF|Adam|
C: Graphics - Weird Surfaces|8002144E 3FF0|FiZzZz|
C: Graphics - Gold Mode|8102144E 0000|FiZzZz|This code makes all levels shiny and gold. But it is a little glitchy though.
C: Miscellaneous - Cool X-slash Graphics|8002145A 3FF0|?|
C: Miscellaneous - Colorful Nintendo & Goldeneye Signs|8002145C 3FF0|?|
C: Folders/Intro - Smaller Intro|8002146C 3FF0|?|
C: Graphics - Cryptic Mode|8002146D 3FF0|Sonic19265|
C: Miscellaneous #4 - Totally Screwed|8002146D 3FF0||
C: Graphics #2 - Everything Has Been Zoomed-In|80021481 CCCC|Jedi|A good example of this is the famous Bond start-up scene, where you only see Bond's arm at the end of it!
C: Graphics #2 - Everything Has Been Zoomed-In More|80021483 CCCC|Jedi|
C: Graphics #2 - (One Player) Looks Like You Have 4 Windows Open #2|80021484 CCCC|Jedi|
C: Graphics #2 - (One-Player) Looks Like You Have 4 Windows Open|80021487 CCCC|Jedi|
C: Miscellaneous - See-Through/Everything Has Tails|8002148C 3FF0|?|
C: Graphics #2 - New Perspective/Can See Through Most Objects/Can See Bottom of Guns|80021490 CCCC|?|
C: Graphics #2 - 'Spotlighted' Graphics|800214A5 CCCC|?|
C: Graphics #2 - Impossible To Play Mode|800214AA 2112|?|
C: Miscellaneous - Half Screen Mode|800214AD 0000|SHiner|
C: Miscellaneous - Fourth Players Screen|800214AD 0001|SHiner|
C: Graphics #2 - Twisted Polygons|800214B6 FFFF|Jeremy|
C: Graphics #2 - Welcome To Hell|800214B7 0000|Jeremy|This is a cool graphics code. All enemies AND Bond are red shilluettes (did I spell that right?) you can't see any bullets or explosions, or your life bar even.
C: Graphics - Partly Red People|800214B7 0008|Travis|
C: Graphics #2 - Black People/Multi-Coloured Doors & Somewhat Green Hand|800214B7 0009|Travis|
C: Graphics #2 - Robot Enemies|800214B7 000C|Jeremy|Enemies look like robots and sparks fly out of them when you hit them.
C: Miscellaneous - "Lights Out" Mode (Multi/One-Player Mode)|800214CA 0007|SHiner|
C: Miscellaneous - Thick Fog & Lights Out|800214CB 3FF0|?|
C: Graphics #2 - Solid Levels|800214CE CCCC|Alex|Different levels are different solid colors.
C: Miscellaneous #3 - Minimum Visibility|800214CF 000A|Ryan Toluchanian|
C: Miscellaneous #3 - Maximum Visibility|800214CF 0018|Ryan Toluchanian|
C: Miscellaneous #3 - See Full Levels (Works Best On Normal Size Levels, Except Jungle, May Not Work Well With Level Size Mods)|800214CF 0018|Ryan Toluchanian|
C:Player Codes - No Fog In Multi-Player|800214CF 7B18|?|
C: Graphics - Painted Walls Mode|800214D6 0001|Sonic19265|
C: Miscellaneous #5 - Multi Colored Snow|800214D8 00AA|Razor|
C: Miscellaneous #5 - Don't Eat The Yellow Snow!|800214D8 00AC|Razor|with this code, there'll be plenty of it! go to surface. it WILL do stuff on other levels, but i dont know what, so look out! or change the AC to a AA for hippy psychadelic colored snow!
C: Miscellaneous - Very Good Disco Modes #2|800214D9 0000|SHiner|
C: Miscellaneous #5 - Multi Colored Snow|800214D9 00F1|Razor|
C: Miscellaneous #4 - Green Purdy Colors|800214DB 0003||
C: Miscellaneous #2 - Sky's Color Matches Walls|810214DC FFFF|Ryan8909@aol.com|
C: Miscellaneous #3 - Messed Up Walls, Graffiti|800214DF 0001|?|
C: Graphics #2 - Hyper Walls|800214E2 0006|FiZzZz|
C: Graphics - Multi Color Changing Walls|800214E2 0006|FiZzZz|One of the best graphic codes out there. Walls flash with multi neon colors.
C: Miscellaneous - Very Good Disco Modes #1|800214E3 0000|SHiner|
C: Graphics #2 - Disco Mode|800214E3 FFFF|Jeremy|All polygons are colored.  and it's like a big disco place.
C: Graphics #2 - Swirly Chrome Level|810214F0 0000|Noah|
C: Facility Level 1P Codes - Sci-Fi Mode|800214F2 0000|Jeremy|Looks like something out of a 50's scifi film.
C: Miscellaneous #3 - Smeared Graphics Mode|800214F2 000C|FiZzZz|
C: Miscellaneous - Pink & Green Mode (Multi/One-Player Mode)|800214F6 0000|SHiner|
C: Miscellaneous #2 - *Ahem* Code|80021518 0000|SHiner|Try this code out to see what I mean.
C: Graphics - No Textures|80021540 0060|Ben|
C: Graphics - When You Start GoldenEye Greenish-Blue Colors Pop Up|80021598 0008|Ben|
C: Main - Power Trip (Prefer CCCC, FFFF)|800215AB ????|R.O.S|
C: Graphics - Forever Color-Changing Worlds/Characters|800215AB FFFF|SHiner|
C: Miscellaneous #4 - Blown Up Level|80021666 0001||
C: Miscellaneous #4 - Blown up Level|80021666 0001||
C: Graphics - Raised Land/Waves and Water Mode|810216A4 0001|Superfett@aol.com|
C: Graphics - Clearesk Mode|800216AC 3FF0|Sonic19265|
C: Miscellaneous #4 - See Through Some Doors|800216AC FFFF|?|I think this only works on the dam I'm not sure.
C: Miscellaneous #2 - Empty Mode|800217CA 0001|SHiner|
C: Miscellaneous #4 - Sliced & Diced|800217D3 0022||
C: Miscellaneous #4 - Sliced & Diced|800217D5 0022||
C: Miscellaneous #4 - Smuke Mode|800217D5 0022||
C: Graphics - Ultra Graphic Mess Up (It Makes Rainbows/Pixels/Solid Color, Mirror)|8102180A 0001|Superfett@aol.com|
C: Miscellaneous #3 - Semi X-Ray Vision|80021882 0030|Ryan Toluchanian|
C: Miscellaneous #4 - Everything Leaves A Streak|8002188C 0002|PucksFam@cs.com|
C: Graphics - Clearesk Mode|800218BB 0001|Sonic19265|
C: Miscellaneous #4 - See Through Some Doors|800218BB 0001|?|I think this only works on the dam I'm not sure.
C: Miscellaneous #3 - See Through Some Doors|800218D0 0022|Ryan Toluchanian|
C: Miscellaneous #3 - Fractals|800218DF 0001|?|
C: Graphics - Chopped-Up World|800218FB 001C|Ben|
C: Graphics - Rainbow Code (Different)|80021903 FFFF|?|
C: Miscellaneous #4 - Crooked Mode|80021909 FFFF||
C: Miscellaneous #4 - Crooked Mode|80021909 FFFF||
C: Graphics - Blocky Polygons|80021910 0005|Ben|
C: Folders/Intro - Strange Warped Logo [Freezes Game]|80021910 00FF|Ben|
C: Miscellaneous #4 - Silly Willy Mode|80021929 FFFF||
C: Miscellaneous #4 - Bugger Mode|80021949 FFFF||
C: Miscellaneous #4 - Demention F|80021959 FFFF||
C: Miscellaneous #2 - Stretched-Out Bond|8002196B FFFF|CodeKing|
C: Graphics - Weird Bond Stuff|80021996 FFFF|?|Graphics are spikey and sweared looking.
C: Miscellaneous #4 - Blown Up Level|80021999 3FF0||
C: Miscellaneous #4 - Blown up Level|80021999 3FF0||
C: Miscellaneous #4 - Illusion Mode|8102199B FFFF||
C: Miscellaneous #4 - Illusion Mode|8102199B FFFF||
C: Graphics #2 - Can't See Anything & Nintendo Sign Keeps Spinning & Always Hear The Heartbeats|800219AF FFFF|Travis|
C: Miscellaneous #4 - Psychadelic Bond|800219F2 00FF|PucksFam@cs.com|
C: Miscellaneous - Lined Graphics/Striped Guns (Silenced PP7 is the coolest)|81021A2F 0001|Sean212@aol.com|
C: Miscellaneous #4 - Fried Circuit|81021A37 3FF0||
C: Miscellaneous - Lined Graphics/Striped Guns (Silenced PP7 is the coolest)|81021A37 3FF0|Sean212@aol.com|
C: Miscellaneous #2 - Walls are Alive|80021A56 00FF|FiZzZz|
C: Miscellaneous #4 - Mirror Mode #2|80021A69 0007||
C: Miscellaneous #4 - Mirror Mode #2|80021A69 0007||
C: Miscellaneous - Freak Mode|80021A7E 1001|GameManX@hotmail.com|This code is very strange, it makes the wall, the floor, and every other characteristic of the world move. Characters' faces are 2 triangles. Bond's gun is very polygonal.
C: Graphics - Digital Mode|81021A84 BBBB|Sonic19265|
C: Miscellaneous #4 - Polygon World|81021A84 BBBB||
C: Graphics - Digital Mode|81021A85 DDDD|Sonic19265|
C: Miscellaneous #4 - Polygon World|81021A85 DDDD||
C: Graphics - Painted Walls Mode|80021A8D 3FF0|Sonic19265|
C: Graphics - Mars Mode|80021A9D 0001|NW64|
C: Graphics - Weird Surfaces|80021A9E 6AAE|FiZzZz|
C: Graphics - Flicker (No texture maps?)|80021AAA 000D|?|
C: Graphics - Disco|80021AAA 000E|?|
C: Graphics - Overload|80021AAA 000F|?|
C: Graphics - Moonraker Mode|80021ABB 0001|Sonic19265|
C: Graphics - Christmas Mode|80021AC4 0001|Sonic19265|
C: Miscellaneous #4 - Purdy Colors 2|80021AC4 0001||
C: Graphics - Strange Triangle Textures/Mutated Guards|80021AC9 0005|Ben|
C: Graphics - Christmas Mode|80021AEA 3FF0|Sonic19265|
C: Miscellaneous #4 - Purdy Colors 2|80021AEA 3FF0||
C: Miscellaneous - Splinter World #2 (Cool In Complex)|81021AEA 0001|Sean212@aol.com|
C: Graphics - [1P Mode] Freak Mode 2|80021B13 F00D|GameManX|
C: Graphics - [1P Mode] Cut Mode|81021B19 1001|GameManX|
C: Graphics - [1P Mode] Doomsday Mode|81021B19 64DD|GameManX|
C: Miscellaneous - Disco Colored Walls When Moving (Cool In Multi-Player)|81021B27 FFFF|Sean212@aol.com|
C: Miscellaneous - Weird Cool Intro|81021B27 FFFF|Sean212@aol.com|
C: Miscellaneous - Turquoise/Red World|81021B2F FFFF|Sean212@aol.com|
C: Miscellaneous - Padded Walls/Cool Explosions|81021B47 0001|Sean212@aol.com|
C: Graphics - Mario's Invisi-Cap|80021B65 DDDD|?|
C: Graphics - Bloody Enemies|80021B75 DDDD|?|
C: Miscellaneous - Turquoise/Red World|81021B7C 0001|Sean212@aol.com|
C: Miscellaneous - CUT world|80021B7D FFFF|Sean212@aol.com|
C: Miscellaneous #3 - Things Shaky|80021B82 0030|Ryan Toluchanian|
C: Folders/Intro - Goofy-Looking Bond In Intro Folder|80021B85 DDDD|?|
C: Graphics - War Games Mode|80021B8B 3FF0|Sonic19265|
C: Miscellaneous #4 - Purdy Colors 3|80021B8B 3FF0||
C: Miscellaneous - Grey World|81021B9F 0001|Sean212@aol.com|
C: Graphics - Raised Land/Waves and Water Mode|81021B9F 3FF0|Superfett@aol.com|
C: Graphics - Mirror Land|81021BAD 903B|NW64|
C: Miscellaneous - Splinter World #2 (Cool In Complex)|81021BAD FFFF|Sean212@aol.com|
C: Graphics - Weird Flicker|80021BBB 0001|?|
C: Miscellaneous #4 - Fried Circuit|81021BC8 0001||
C: Miscellaneous - Knife Mode|81021BC8 0001|Sean212@aol.com|
C: Miscellaneous #4 - Mirror Mode|80021BEC 0007||
C: Miscellaneous #4 - Mirror Mode|80021BEC 0007||
C: Miscellaneous #4 - Nuked Mode|F1021C05 3FF0||
C: Miscellaneous #4 - Nuked Mode|F1021C05 3FF0||
C: Miscellaneous #2 - Wakko Rainbow Mode|80021C0D 00C4|PucksFam@cs.com|
C: Miscellaneous - Rainbow Mode (Single & Multi)|81021C10 FFFF|Sonic19265|
C: Miscellaneous #4 - Flashy Mode|81021C16 0001||
C: Miscellaneous #4 - Flashy Mode|81021C16 FFFF||
C: Miscellaneous #4 - Flashy Purdy Colors|81021C20 0001||
C: Miscellaneous - Rainbow Mode (Single & Multi)|81021C20 0001|Sonic19265|
C: Miscellaneous #4 - Flashy Purdy Colors|81021C20 FFFF||
C: Miscellaneous - Fuzzy Mode (Single & Multi)|81021CB8 3FF0|Sonic19265|
C: Miscellaneous #4 - Quack Mode|81021CB8 DDDD||
C: Graphics - Dizzy/Earthquake Mode|81021CD3 0001|Superfett@aol.com|
C: Miscellaneous #4 - Predator Lens 1|81021CFE 3FF5||
C: Miscellaneous #4 - Predator Lens 2|81021CFE 3FF5||
C: Miscellaneous #4 - Predator Lens 3|81021CFE 3FF5||
C: Miscellaneous #4 - Predator Lens 1|81021CFE FFFF||
C: Miscellaneous - Walls Are Alive (Single & Multi)|80021D19 FFFF|Sonic19265|
C: Miscellaneous - Cool Intro/Multi-Colored World|81021D29 0001|Sean212@aol.com|
C: Miscellaneous - Cool Intro/Multi-Colored World|81021D5C FFFF|Sean212@aol.com|
C: Miscellaneous - Line World (Better In Single Player)|80021D64 FFFF|Sean212@aol.com|
C: Miscellaneous - Predator Mode (Single & Multi)|80021D64 FFFF|Sonic19265|
C: Miscellaneous - Carnival Mode|81021D6F 0001|Sean212@aol.com|
C: Miscellaneous - Carnival Mode|81021D9C FFFF|Sean212@aol.com|
C: Miscellaneous - Grey World|81021D9E FFFF|Sean212@aol.com|
C: Graphics - Moonraker Mode|80021D9F 3FF0|Sonic19265|
C: Miscellaneous #4 - Quack Mode|81021DA1 0001||
C: Miscellaneous - Fuzzy Mode (Single & Multi)|81021DA1 0001|Sonic19265|
C: Miscellaneous #4 - Zinger Mode|81021DA1 FFFF||
C: Miscellaneous #4 - Zinger Mode|81021DB7 0001||
C: Miscellaneous - Disco Colored Walls When Moving (Cool In Multi-Player)|81021DC1 0001|Sean212@aol.com|
C: Graphics - Dizzy/Earthquake Mode|81021DC3 3FF0|Superfett@aol.com|
C: Miscellaneous - Weird Cool Intro|81021DF1 0001|Sean212@aol.com|
C: Miscellaneous - Black Mode|81021DF6 0001|Sean212@aol.com|
C: Graphics - Fast Moving Graphics|81021E1A 0001|NW64|
C: Miscellaneous - Knife Mode|81021E2F DDDD|Sean212@aol.com|
C: Miscellaneous - Black Mode|81021E2F FFFF|Sean212@aol.com|
C:Player Codes #2 - Fast Character Select|80021F4F FFFF|Sean212@aol.com|Can't keep up with racing wall and ground colors.
C: Graphics - [1P Mode] Bond Needs Glasses Mode|81021F76 100F|GameManX|
C: Graphics - Weird Surfaces|80021F91 1111|FiZzZz|
C: Miscellaneous - Padded Walls/Cool Explosions|81021F94 FFFF|Sean212@aol.com|
C: Graphics #2 - Walls Flash Between The Color Of The Sky & Normal|80021FAF FFFF|Travis|
C: Miscellaneous - See Through Corners Of Some Walls (Good In Complex)|81021d4a ffff|Sean212@aol.com|
C: Miscellaneous - See Through Corners Of Some Walls (Good In Complex)|81021d9f 0001|Sean212@aol.com|
C: Miscellaneous - Fractal Bodies|81021db7 0001|Sean212@aol.com|
C:Player Codes #2 - Pick Bond For Cool Effects|80021e2f ffff|Sean212@aol.com|
C: Graphics - Anti-Matter Reaction World|80022015 0008|Ben|
C: Miscellaneous - Colorful Polygons in Your Face|80022056 0008|FiZzZz|
C: Folders/Intro - Awesome Intro|8002209F 0008|FiZzZz|This code is pretty cool. All the signs in the intro are different.
C: Miscellaneous #2 - Different World (1/2)|800220AA 0000|SHiner|Enter the codes then start up as normal. When you are ready to turn it on press "L" to turn off press "R" Put the first part together as one code, then make another new code and put the second part in that.
C: Miscellaneous #2 - Different World (1/2)|800220AA 001E|SHiner|Enter the codes then start up as normal. When you are ready to turn it on press "L" to turn off press "R" Put the first part together as one code, then make another new code and put the second part in that.
C: Miscellaneous #2 - Ultimate Rainbow Mode|800220AA 00E6|SHiner|
C: Folders/Intro - (In Intro) Confused Light ON-OFF Logos|A0022187 0003|?|
C: Folders/Intro - (In Intro) Light ON-OFF Nintendo & Rare Logo/Darkened GoldenEye Logo/Clear Glass In Some Perspectives|A0022197 0003|?|
C: Graphics #2 - Nintendo Logo Gets Further Away & Darker|8102219B FFFF|Travis|
C: Graphics #2 - Nintendo & Rare Logos/Magnum/Knives/Silver PP7 & Gold PP7 Shine Like Spotlights|8002219E B3FF|Agent 503|
C: Folders/Intro - (In Intro) Light ON-OFF Nintendo & Rare Logo/Darkened GoldenEye Logo|A00221A7 0003|?|
C: Folders/Intro - (In Intro) Darkened Nintendo/Rare/GoldenEye Logos|A00221B7 0003|?|
C: Folders/Intro - (In Intro) Flashy Nintendo & A Bit Of Rare Logo|A00221C7 0003|?|
C: Folders/Intro - (In Intro) Small "Train" Replaces Nintendo Logo/Darkened GoldenEye Logo|A00221D7 0003|?|
C: Miscellaneous #3 - Clear Glass|800221E2 0018|Ryan Toluchanian|
C: Graphics - Dull-Colored Golden Gun/Silver PP7/Gold PP7/Magnum + Rare Logo & Nintendo Logo Are Missing In Intro|800221E3 BBBB|Agent 503 and Agent 212|
C: Folders/Intro - (In Intro) Shiny Rare/Nintendo Logos|800221FF EDDF|Agent 503 & Agent 212|
C: Folders/Intro - Nintendo & Rare Logos Are Cracked/Glass In Dam Flashes|80022200 3333|Jedi|I don't know if the glass in the other levels flash as well, but it's still cool!
C: Folders/Intro - (Before Intro) Flashy Colours|800222E9 1111|Jedi|
C: Miscellaneous #2 - High-Pitched Robot Music|8102249B FFFF|Travis|
C: Miscellaneous #2 - Deeper Music|8102269B FFFF|Travis|
C: Miscellaneous - Change The <u>Whole</u> Sound Of The Music|80022719 FFFF|SHiner|You can change this part of the code to make different. (E.g. 80022??? FFFF)
C: Miscellaneous #4 - Cool Sound Mode|80022731 0007|PucksFam@cs.com|
C: Miscellaneous #2 - Different Fuzzy Music|8102279B FFFF|Travis|
C: Miscellaneous #3 - Different Audio|80022882 0030|Ryan Toluchanian|
C: Miscellaneous #2 - Music Sounds Fuzzy Or Like A Robot|8102289B FFFF|Scott Driggers|
C: Miscellaneous #4 - Static Music|8102289B FFFF||
C: Miscellaneous #4 - Static Music|8102289B FFFF||
C: Miscellaneous #2 - Chainsaw Music|80022B5C 00FF|FiZzZz|This code is really weird. It makes the sound like a chainsaw!
C: Miscellaneous #2 - Music Weird #2|80022B5C 00FF|FiZzZz|This code is really weird. It makes the sound like a chain saw!
C: Miscellaneous #2 - Music Has A Lot Of Static|81022B9B FFFF|Travis|
C: Miscellaneous #2 - High-Pitched Static Music|81022C9B FFFF|Travis|
C: Miscellaneous #4 - Killer Bee Music & Sounds (Sounds Like A Mad Bee)|A0022CC7 0003||
C: Miscellaneous #4 - The Flow of Water|A0022CC7 FFFF||
C: Miscellaneous - Very Little Static|81022E9B FFFF|Travis|
C: Miscellaneous #2 - Music Weird|80022F76 0008|FiZzZz|Music is really screwed. When you shoot it sounds like someone tapping you on the shoulder.
C: Miscellaneous #4 - Cool Sounds|80022F76 0008||
C: Miscellaneous #4 - Cool Sounds|80022F76 0008||
C: Miscellaneous #2 - Music Has A Lot Of Static & The Drums Are Used The Most|80022f7 0008|Nick|
C: Miscellaneous #2 - Slow Motion|810230FA EA61|Matt2000|
C: Miscellaneous #3 - See Full Levels (Works Best On Normal Size Levels, Except Jungle, May Not Work Well With Level Size Mods)|80023255 00FF|Ryan Toluchanian|
C: Miscellaneous #3 - See Full Levels (Works Best On Normal Size Levels, Except Jungle, May Not Work Well With Level Size Mods)|80023259 00FF|Ryan Toluchanian|
C: Miscellaneous #3 - See Full Levels (Works Best On Normal Size Levels, Except Jungle, May Not Work Well With Level Size Mods)|80023281 00FF|Ryan Toluchanian|
C: Miscellaneous #2 - Pea Soup Fog|80023284 0043|Ryan Toluchanian|
C: Miscellaneous #2 - Increase Fog Thickness|80023284 0044|Ryan Toluchanian|
C: Miscellaneous #3 - See Full Levels (Works Best On Normal Size Levels, Except Jungle, May Not Work Well With Level Size Mods)|80023285 00FF|Ryan Toluchanian|
C: Miscellaneous #4 - Mirror Mode #2|80023C98 3FF0||
C: Miscellaneous #4 - Mirror Mode #2|80023C98 3FF0||
C: Miscellaneous #2 - Level Loaded On Startup|810241AB 00??|SubDrag|
C: Miscellaneous #2 - Master Control Code|80024302 0001|Ryan Toluchanian|<p>About the code, the 2, on the end of the first 8 digits can be changed to either a 0,1,or 3, and the 01 at the end can be change to anything, a menu will still come up. I am not sure how much it effects the code if you change it around. I've tested it quite a bit, and found only minor differences. There may be though a better form of this code.</p> <p>Activate/Deactivate MCM Instructions:</p> <p>A) After you enter this code and start up your game, 2 rows, 4 columns each will appear on the screen. That is the menu it will be hard to read, a seperate section below shows all the commands clearly printed.</p> <p>B) To activate menu, press the 3 rightmost "C" buttons, if that does not work, just press them all. It will be activated.</p> <p>C) To manuver around the menu use the control pad (not the control stick), to get to the 2nd row you will have to go either right or left on one of the outer columns of the 1st row.</p>
C: Facility Back Zone Level (Multiplayer) - bz Music (optional)|80024337 001F||
C: Facility Back Zone Level (Multiplayer) - bz Music (optional)|80024337 001F||
C: Facility Back Zone Level (Multiplayer) - bz Music (optional)|80024337 001F||
C: Miscellaneous #3 - Music Modifier|80024337 00??|Ryan Toluchanian|
C: Miscellaneous - Music Modifier|80024337 00??|slimbeaner@hotmail.com|<p>With this code, you will have the music of the description playing throughout the game. Replace ?? with:</p> 01 Death Music Theme 1<br>02 Goldeneye Theme Song<br>03 Train<br>04 Depot<br>05 Multiplayer Theme 1<br>06 Multiplayer Theme 2<br>07 Facility<br>08 Control<br>09 Dam<br>10 Bunker 2<br>11 Statue<br>12 Elevator Music (Except Caverns)<br>13 Cradle<br>14 Sound Effects Only<br>15 Elevator Music (Caverns only)<br>16 Egypt<br>17 Main Menu Theme<br>18 007 Watch Theme<br>19 Aztec<br>20 Softer Version of Depot<br>21 Multiplayer Theme 3<br>22 Multiplayer Theme 4<br>23 Multiplayer Theme 5<br>24 Multiplayer Theme 6<br>25 Multiplayer Theme 7<br>26 Faster Music version of Silo<br>27 Sound Effects Only<br>28 Multiplayer Theme 8<br>
C: Facility Back Zone Level (Multiplayer) - bz Music (optional)|D0024337 0007||
C: Facility Back Zone Level (Multiplayer) - bz Music (optional)|D0024337 0007||
C: Facility Back Zone Level (Multiplayer) - bz Music (optional)|D0024337 0007||
C: Main - Multiplayer Always Disabled|800268D0 0001|Koronix|
C: Main - Multiplayer Always Enabled|800268D0 0003|Koronix|
C: Miscellaneous #3 - Mess up Game Music|80029847 0030|Ryan Toluchanian|
C: Miscellaneous #3 - View Actors|8002A8CB 0018|Ryan Toluchanian|
C: Miscellaneous #2 - Previous Sign Goes Crazy When Trying to Select Multiplayer|8002A8E6 0068|FiZzZz|This code is very weird. You can't get into multiplayer because the previous sign goes wacko. Only way to play multiplayer is to press start. But you still can't change the settings.
C: Folders/Intro - Saved Game Modifier|8002A8EB 000?|Ben|I think you need to replace ? with 0, 1, 2, or 3 depending on which saved game you want it modifies what saved game you currently have selected.
C:Player Codes #2 - Play Silo And Streets In Multi-Player|8102A8F2 0001|SHiner & Laugh10704|<p>Start the game with the code on, and hold down left on the control pad while going into Multi-Player. Exit Multi-Player and then go into first player and choose either the Silo or Streets levels. You will start with two people that looks to be connected! Press and hold right on the Control Pad to disconnect the two people. The game will freeze after someone dies. I recommend to use this code with a Gun Modifier and Infinite Ammo code because there are no weapons to pick up!</p> <p>Also, depending on which version of Cheat Device you test this code out on it may or may not work. The Cheat Device Pro sometimes doesn't let this code work at all! Add `8002B523 0004' to play with four people (under the first activator).</p>
C:Player Codes #2 - Working Multi Aztec|8102A8F2 0001|RSB|
C:Player Codes #2 - Working Multi Dam (hold down the Cheat Device button while it loads)|8102A8F2 0001|RSB|
C:Player Codes #2 - Working Multi Frigate (hold down the Cheat Device button while it loads)|8102A8F2 0001|RSB|
C:Player Codes #2 - Working Multi Silo|8102A8F2 0001|RSB|
C:Player Codes #2 - Working Multi Streets|8102A8F2 0001|RSB|
C:Player Codes #2 - Working Multi Train|8102A8F2-0001|RSB|
C: Miscellaneous #3 - Weird Nothing Code [Beta Bunker Stage]|8002A8F6 0014|FiZzZz|
C: Miscellaneous #2 - Even More In-Game Music Modifier|8002A8F6 ????|Jedi|0264  Silo<br>0244  Facility<br>0224  Bunker #2 (Normal Tempo)<br>0044  Frigate<br>0004  Streets<br>0104  Elevator Music #2<br>0124  ? (I think Multi)<br>0144  Bunker #1<br>0164  Dam<br>1111  Surface #1 (?)<br>0284  Surface #2<br>0204  Bunker #2 (Fast Tempo)<br>0314  Xenia Music [In Jungle]<br>0334  Surface #1 (Tempo Sped Up)<br>0354  Surface #1 (Normal)<br>0364  Statue<br>9999  Archives<br>8888  Bunker #1 [A variation..I think]<br>0294  Multi-Player #9<br>0344  Multi-Player #10/[In Facility When Trevelyan Gets Shot]<br>0884  Multi-Player #11<br>0707  Multi-Player #12<br>5555  Multi-Player #13
C: Miscellaneous #2 - Music Select|8002A8F6 ????|Jedi|<p>Ever wondered if you could sample of the music of this awesome game, without being shot at by crazed Janus operatives, or worry of being shot in the back in Multi-Player? If so, then you'll enjoy this code! Each of these codes is a different song from the game, and I tried recognizing as many as I humanly could, and I will add more songs as I find them! Also to get these codes work, start up a game in any level, and you should start in that Beta bunker stage, with whatever music you selected!</p>EEEF  Multi-Player #1<br>0088  Multi-Player #2<br>0008  Multi-Player #3<br>00FF  Multi-Player #4<br>000D  Multi-Player #5<br>00DD  Multi-Player #6<br>AAAF  Multi-Player #7<br>DDDF  Multi-Player #8<br><br>FFFF  Depot<br>0084  Aztec<br>FF84  Caverns<br>000A  Cradle [When You're Chasing Trevelyan to the Bottom of The Level]<br>000F  Train [When You're Escaping]<br>00AA  Train [When You're Playing Through The Level]<br>AA84  Elevator Music<br>DD84  Egyptian
C:Player Codes - Play Statue Level With 4 Players|8002A8F7 0016|InterAct|
C:Player Codes - Play Cradle Level With 4 Players|8002A8F7 0029|InterAct|
C: Folders/Intro - Cutscene Credits (Use With The Above Code)|8002A8F7 0036|SubDrag|Go to any level, enter, you will be at black with music. Hit START to go to invisible watch, hit A then right and A to quit. You will go to the cut-scene credits.
C: Miscellaneous - Most Levels With No Objectives To Beat!|8002A8F7 00??|KodeKiller|This code allows you to play most regular levels with no objectives. I'm not sure if it counts as beating them though! For example, if you use the Bunker level then you can kill Natalya and there's `No Objective B Failed' or you know! The ?? are used to select the level. I have not decoded all levels but the codes are here or they are not decoded/the empty bunker! In order for it to work go to multiplayer and you will see a 1 in number of players (make sure that you have two controllers plugged in) then just hit Start! It is that easy!</p> <br>00 - Empty Bunker<br>01 - Empty Bunker<BR>09 - Bunker<BR>12 - Empty Bunker<BR>16 - Statue<BR>18 - Archives<BR>29 - Cradle
C:Player Codes - Multi-Player Level Modifier|8002A8F7 00??|Sport9130|<p>This code is different from the other level modifier because you play these levels with 2,3,or 4 people. You don't have to have 4 people. Also On the multi-player menu the level selection screen will not automatically show the level you are playing but when you start the multi-player game you will play the level that you entered in your Cheat Device. Codes with an asterik ("*") are supported by InterAct.</p> 16 Statue*<br>18 Archives<br>19 Complex<br>1B Bunker<br>20 Egyptian<br>22 Facility<br>26 Temple<br>27 Caverns<br>29 Cradle*<br>2D Basement<br>2E Library<br>30 Stack<br>32 Caves
C: Main - Gain Access To Aztec Level Without Beating Secret Agent Or 00 Agent|8002A8FB 001A|?|
C: Main - Gain Access To Egyptian Level Without Beating Secret Agent Or 00 Agent|8002A8FB 001C|?|
C: Main - Level Select|8002A8FB 00??|?|<p>An example is 02, which is the Facility level. Select the Dam (or any level that you would prefer) and beat that level. Depending on which digit you entered in, you've beaten that level. Some of these digits occasionally let you play the level that you put in, so beware! You can also get cheats under the 'Cheat Options' this way! An asterik placed infront of a digit means that it will freeze your game, while two asteriks mean that you may occasionally play that level instead of the one that you choose!</p> 02  Facility<br>03  Runway<br>*04  Severnaya<br>05  Severnaya<br>06  Bunker #1<br>*07  Kirghizstan<br>08  Silo<br>*09  Monte Carlo<br>0A  Frigate<br>*0B  Severnaya #2<br>0C Severnaya #2<br>0D  Bunker #2<br>*0E  St.Petersberg<br>0F  Statue<br>10  Archives<br>11  Streets<br>12  Depot<br>13  Train<br>*14 Cuba<br>15  Jungle<br>16  Control Center<br>17  Caverns<br>18  Cradle<br>**19  Teotihuaca'n<br>1A  Aztec<br>*1B  el-Saghira<br>1C  Egypt
C: Miscellaneous #3 - Level Modifier|8002A8FB 00??|?|With this code, no matter what level you pick it will show the the briefing for the level of the code u pick. But you will play that level so you can get any cheat (I've goten them all) by playing a easier level. You still must do that difficulty. <br><br>01 - Dam<BR>02 - Facility<BR>03 - Runway<BR>05 - Surface A<BR>06 - Bunker A<BR>08 - Silo<BR>0A - Frigate<BR>0C - Surface B<BR>0D - Bunker B<BR>0F - Statue<BR>10 - Archives<BR>11 - Streets<BR>12 - Depot<BR>13 -Train<BR>14 - Secret Room (Bunker)<BR>15 -Jungle<BR>16 - Control<BR>17 - Caverns<BR>18 - Cradle<BR>1A - Aztec<BR>1C - Egyptian
C: Miscellaneous #3 - No Level Objectives [May Not Open The Next Level]|8002A8FC 0091|Ryan Toluchanian|
C: Miscellaneous #4 - Bond Appears On Screens|8002A8FC 0091|SHiner, ShadowKnight & JERRY BOND|This code makes it so Bond is on the big screens in both Bunkers, Depot, Control Centre, and on all TVs. If he doesn't appear, try shooting the screen or TV. He should appear.
C: Main - Difficulty Level Modifier|8002A8FF 000?|?|Replace the '?' with 0-3
C: Miscellaneous #3 - Difficulty Modifier|8002A8FF 00??|?|00 - Agent<BR>01 - Secret Agent<BR>02 - 00 Agent<BR>03 - 007 Mode
C: Miscellaneous #3 - Enable Cheat Select Mission|8002A901 0001|Ryan Toluchanian|
C: Main - Press Cheat Device Button To Use Cheat Menu Codes To Beat Levels|8802A903 0000|Gold64007|When this code is entered you can use the codes in the Cheat Menu to clear levels (it will allow you to procede to the next level).&nbsp; Activate the cheat menu codes normally and start the game.&nbsp; Now any time, while in the level, you can push the Cheat Device Button to activate the code.&nbsp; Now when you beat the level it will let you procede to the next level.&nbsp; Before starting the next level back out to the main menu, or reset the game.
C: Miscellaneous #3 - Enable Cheat Multi|8002A905 0001|Ryan Toluchanian|
C: Main - Menu Aimer Coordinates Modifier|8102A908 ????|Koronix|
C: Main - Menu Aimer Coordinates Modifier|8102A90C ????|Koronix|
C: Main - 007 Mode|8102A9A0 ????|Viper666|
C: Main - 007 Mode|8102A9A4 ????|Viper666|
C: Main - 007 Mode|8102A9A8 ????|Viper666|
C: Main - 007 Mode|8102A9AC ????|Viper666|
C: Miscellaneous #3 - Rename Bunker 1 to Citadel?|8002AC91 00AF|Ryan Toluchanian|
C: Miscellaneous #4 - Bond Appears On Screens|8002AC91 00AF|SHiner, ShadowKnight & JERRY BOND|This code makes it so Bond is on the big screens in both Bunkers, Depot, Control Centre, and on all TVs. If he doesn't appear, try shooting the screen or TV. He should appear.
C:Player Codes - Haunted Facility|8002ADFD 0021|Laugh10704|Go into Facility and select 007 Mode. Leave the settings as they are except put the damage level to 50%. Now play.
C:Player Codes - Haunted Facility|8002ADFD 0021|Laugh10704|Go into Facility and select 007 Mode. Leave the settings as they are except put the damage level to 50%. Now play.
C: Miscellaneous #3 - Always in Multi Player Mode|8102AF2FF 000|?|This locks up if you play the Single Player mode on a non-Multi-Player level. Also, you must go into a level and exit and then going into a different level before it will work.
C: Graphics - X-Ray Vision|8002B18D 0001|Sonic19265|
C: Miscellaneous #4 - Disappearing & Reappearing Levels|8002B18D 0001||
C: Miscellaneous - Line World (Better In Single Player)|9002B18D 0001|Sean212@aol.com|
C:Player Codes #2 - Four Players In Any Level|8002B191 0042|Preston Parrish|This lets you play Egypt in multi with four players, and also the code will actually let you select other stages too instead of having to pick Egypt.
C:Player Codes - Have All 64 Players|8002B197 0040|GSCCC|
C:Player Codes #2 - Number Of Players To Select Modifier|8002B197 00??|Ben|Replace ?? with however many players you want to be able to select. You need to enter it in, and don't go above 40 otherwise it will freeze.
C:Player Codes #2 - Harry Bond the messed up bumble bee|A002B197 0040|Brandon|He hes a combo of Bond Valenteine a guard and the female moonraker eliete.
C:Player Codes #2 - They Call Me...Bond?|A002B199 00??|Jedi & Preston Parrish|<p>This code changes Bond's name in Multi-Player to whatever digit you insert into the ??. Credit for the basecode and a few digits goes to Preston and all of the digits that have an asterik (*) beside them the credit goes to <a href=mailto:kanefinger@aol.com>kanefinger</a>. I hacked the rest of the following digits, and these are <u>not</u> secret characters, this code just replaces some text that is located elsewhere in the game and places it where "Bond" normally is.</p>
C:Player Character Modifications - See Pierce Brosnan's Multi-Player Picture|A002B19B 0000|?|
C:Player Character Modifications - Photo of Roger Moore/Bond Is Invisible & Invisible|A002B19B 0001|?|
C:Player Character Modifications - See Roger Moore's Multi-Player Picture|A002B19B 0001|?|
C:Player Character Modifications - Photo of Timothy Dalton/Bond Is In A Grey Tuxedo|A002B19B 0002|?|
C:Player Character Modifications - See Timothy Dalton's Multi-Player Picture|A002B19B 0002|?|
C:Player Character Modifications - Photo of Sean Connery/Bond Is In A White Tuxedo|A002B19B 0003|?|
C:Player Character Modifications - See Sean Connery's Multi-Player Picture|A002B19B 0003|?|
C: Pic/Costume Modifiers - Bond's Pic Modifier|A002B19B 00??|InterAct|00 - Pierce Brosnan<BR>01 - Roger Moore<BR>02 - Timothy Dalton<BR>04 - Boris<BR>05 - Orumov<BR>06 - Trevelyan<BR>07 - Valentin<BR>08 - Xenia<BR>09 - Natalya<BR>0A - Baron Samedi<BR>0B - Jaws<BR>0C - Mayday<BR>0D - Odd Job<BR>0E - Question Mark Head<BR>0F - Mishkin<BR>10 - Mission Select Pic<BR>11 - Mission Select Pic<BR>12 - Mission Select Pic<BR>13 - Mission Select Pic
C:Player Character Modifications - Play As Jungle Natalya [Must Select Bond]|A102B19C 004F|?|
C:Player Character Modifications - Pervert Bond|8002B19D 001A|Ben|
C:Player Character Modifications - Photo of Timothy Dalton/Bond Is In A Grey Tuxedo|A002B19D 0001|?|
C:Player Character Modifications - Small Mega Freak P1 [Select Bond]|A002B19D 0011|JMadeiro@aol.com|
C:Player Character Modifications - Small Mega Freak P1 [Select Bond]|A002B19D 0012|JMadeiro@aol.com|
C:Player Character Modifications - Play as Bill Clinton [Choose Bond]|A002B19D 0017|Sonic19265|
C:Player Character Modifications - New Snowman (Pick Bond)|A002B19D 0019|SHiner|
C:Player Character Modifications - Weird Scientist P1 [Select Bond]|A002B19D 001C|JMadeiro@aol.com|
C:Player Character Modifications - Dennis Miller (Girl Bond Slot At Select Screen)|A002B19D 001E|Agent 503|
C:Player Character Modifications - Small Headless Freak P1 [Select Bond]|A002B19D 0021|JMadeiro@aol.com|
C:Player Character Modifications - Small Headless Freak #2 P1 [Select Bond]|A002B19D 0022|JMadeiro@aol.com|
C:Player Character Modifications - Small Jaws P1 [Select Bond]|A002B19D 0022|JMadeiro@aol.com|
C:Player Character Modifications - Small Mayday Freak P1 [Select Bond]|A002B19D 0022|JMadeiro@aol.com|
C:Player Character Modifications - All Players Are Bond|A002B19D 0023|Agent 503|Only be Bond, Natalya, Trevelyan, and Xenia. They will all have Bond's head and they will be wearing the white tuxedos!
C:Player Character Modifications - Photo of Sean Connery/Bond Is In A White Tuxedo|A002B19D 0023|?|
C:Player Character Modifications - Small Headless Scientist P1 [Select Bond]|A002B19D 0023|JMadeiro@aol.com|
C:Player Character Modifications - Invisible Bond [Choose Bond]|A002B19D 0029|Sonic19265|
C:Player Character Modifications - Photo of Roger Moore/Bond Is Invisible & Invisible|A002B19D 0029|?|
C: Pic/Costume Modifiers - Bond's Costume Modifier|A002B19D 00??|InterAct|00 - Jungle Enemy<BR>01 - Grey Tuxedo<BR>02 - Russian Soldier<BR>03 - Russian Infintry<BR>04 - Janus Special Forces<BR>05 - ??<BR>06 - Boris<BR>07 - Ouromov<BR>08 - Trevelyan1<BR>09 - Trevelyan2<BR>0A - Valentin<BR>0B - Xenia<BR>0C - Baron Samedi<BR>0D - Jaws<BR>0E - Mayday<BR>0F - Oddjob<BR>10 - Natalya<BR>11 - Janus Marine<BR>12 - Russian Comadant<BR>13 - Mishkin<BR>14 - Naval Officer<BR>15 - Siberian Special Forces<BR>16 - Bunker<BR>17 - Tuexdo<BR>18 - Jungle<BR>19 - Siberian<BR>1A - Civilian Girl1 Dark Blue<BR>1B - Girl2 White<BR>1C - Girl3 Gray White<BR>1D - Girl 4 Green<BR>1E - Man1 Gray<BR>1F - Man2 Gray White<BR>20 - Man3 Red<BR>21 - Man4 Gray White<BR>22 - Man5 Blue<BR>23 - White Tux<BR>24 - Helicopter Pilot<BR>25 - Siberian Guard<BR>26 - Artic Commando<BR>27 - Moonraker Elite<BR>28 - Small Moonraker Elite<BR>29 - Invisible Bond
C:Player Character Modifications - Small Headless Freak P1 [Select Bond]|A002B19D 00C2|JMadeiro@aol.com|
C:Player Character Modifications - Small Mayday Freak P1 [Select Bond]|A002B19D 00C6|JMadeiro@aol.com|
C:Player Character Modifications - Small Jaws P1 [Select Bond]|A002B19D 00C8|JMadeiro@aol.com|
C:Player Character Modifications - Weird Scientist P1 [Select Bond]|A002B19D 00D4|JMadeiro@aol.com|
C:Player Character Modifications - Small Headless Scientist P1 [Select Bond]|A002B19D 00D9|JMadeiro@aol.com|
C:Player Character Modifications - Small Headless Freak #2 P1 [Select Bond]|A002B19D 00DD|JMadeiro@aol.com|
C:Player Character Modifications - Tiny Ghost Bond|8002B19F 0019|Ben|
C:Player Character Modifications - Pervert Bond|8002B19F 0032|Ben|
C:Player Character Modifications - Small Headless Freak #2 P1 [Select Bond]|A002B19F 0004|JMadeiro@aol.com|
C:Player Character Modifications - Small Headless Freak P1 [Select Bond]|A002B19F 0005|JMadeiro@aol.com|
C:Player Character Modifications - Small Jaws P1 [Select Bond]|A002B19F 000D|JMadeiro@aol.com|
C:Player Character Modifications - Small Mayday Freak P1 [Select Bond]|A002B19F 000E|JMadeiro@aol.com|
C:Player Character Modifications - Small Headless Scientist P1 [Select Bond]|A002B19F 0014|JMadeiro@aol.com|
C:Player Character Modifications - Play As A Miniature/Floating Helicopter Pilot [Must Select Bond]|A002B19F 0024|?|
C:Player Character Modifications - Small Mega Freak P1 [Select Bond]|A002B19F 0024|JMadeiro@aol.com|
C:Player Character Modifications - Small Mega Freak P1 [Select Bond]|A002B19F 002A|JMadeiro@aol.com|
C:Player Character Modifications - Dennis Miller (Girl Bond Slot At Select Screen)|A002B19F 002D|Agent 503|
C:Player Character Modifications - Small Jaws P1 [Select Bond]|A002B19F 0033|JMadeiro@aol.com|
C:Player Character Modifications - Weird Scientist P1 [Select Bond]|A002B19F 0033|JMadeiro@aol.com|
C:Player Character Modifications - Play as Bill Clinton [Choose Bond]|A002B19F 0035|Sonic19265|
C:Player Character Modifications - Small Mayday Freak P1 [Select Bond]|A002B19F 0036|JMadeiro@aol.com|
C:Player Character Modifications - New Snowman (Pick Bond)|A002B19F 003C|SHiner|
C:Player Character Modifications - Play as Goldfinger [Choose Bond]|A002B19F 003|Sonic19265|
C:Player Character Modifications - Invisible Bond [Choose Bond]|A002B19F 004A|Sonic19265|
C:Player Character Modifications - All Players Are Bond|A002B19F 004E|Agent 503|Only be Bond, Natalya, Trevelyan, and Xenia. They will all have Bond's head and they will be wearing the white tuxedos!
C:Player Character Modifications - Small Headless Scientist P1 [Select Bond]|A002B19F 00CA|JMadeiro@aol.com|
C:Player Character Modifications - Small Headless Freak P1 [Select Bond]|A002B19F 00E3|JMadeiro@aol.com|
C:Player Character Modifications - Weird Scientist P1 [Select Bond]|A002B19F 00ED|JMadeiro@aol.com|
C:Player Character Modifications - Small Headless Freak #2 P1 [Select Bond]|A002B19F 00FA|JMadeiro@aol.com|
C:Player Codes #2 - Party-Hat Characters|A102B19F 00??|?|First off, you must select Bond (Pierce Brosnan) under the Characters screen for this code to work. Some of these guys are headless, tiny floating midgets and their feet are covered by what looks like party-hats, hence the name of the Cheat Device code. Some, however, do not or</b> they are just the normal characters. All of the Rare characters are normal. Use in Multiplayer, and the ?? represents whatever character you want to play as. I was unsure of some of them, and that's why there are question marks for some of them, since you have to practically squint to see 'em! If you are going to see any of these, enter in 29</b> if anything, since it shows this HUGE freak character! If you take a long look at the guy, whatever gun the "freak" is holding is imbedded into it's arm!
C: Dam Level 1P Codes - Guards Have Big Feet|A002B1A0 0002|?|
C:Player Character Modifications - Tiny Bond And Things Can Go Through Him|A102B1A0 EFFF|?|People, doors et cetera can go through him, but not rockets.
C:Player Character Modifications - Multi-Player Tiny Bond|A102B1A1 0000|?|Works on whoever's Bond. This is less glitchy than my last multi-player tiny Bond code.
C:Player Character Modifications - Multi-Player Floating Bond|A102B1A1 FFFF|?|Works on whoever's Bond, and Bond doesn't really float it only looks like it from Bond's view, also he has to duck to pick up items.
C:Player Character Modifications - "All Bonds"|8002B1A5 00E9|Crash Test Dummy|This is the "All Bonds" code! Crash Test Dummy made it using the Head/Costume Mod. FAQ It really does work! This makes the characters somewhat resemble all of the old Bonds. Some versions of the Cheat Device do not allow you to enter over this many codes but if your does then enter 8002B197 0004 for the last code it code makes it where you can only pick the 4 Bonds but you don't have to enter it!
C:Player Character Modifications - "All Bonds"|8002B1A6 0002|Crash Test Dummy|This is the "All Bonds" code! Crash Test Dummy made it using the Head/Costume Mod. FAQ It really does work! This makes the characters somewhat resemble all of the old Bonds. Some versions of the Cheat Device do not allow you to enter over this many codes but if your does then enter 8002B197 0004 for the last code it code makes it where you can only pick the 4 Bonds but you don't have to enter it!
C:Player Character Modifications - "All Bonds"|8002B1A7 0001|Crash Test Dummy|This is the "All Bonds" code! Crash Test Dummy made it using the Head/Costume Mod. FAQ It really does work! This makes the characters somewhat resemble all of the old Bonds. Some versions of the Cheat Device do not allow you to enter over this many codes but if your does then enter 8002B197 0004 for the last code it code makes it where you can only pick the 4 Bonds but you don't have to enter it!
C:Player Character Modifications - All Bonds #3|A002B1A7 0001|DuneBu360@aol.com|Put in all of these codes into the Cheat Device at one time.  If they are all enabled,  Bond, Natalya, Trevelian, Xenia, and Ourumov will be Bond! Make sure these are put in as 4 separate codes, going from left to the right!
C: Pic/Costume Modifiers - Natalya's Pic Modifier|A002B1A7 00??|InterAct|
C:Player Character Modifications - "All Bonds"|8002B1A9 0017|Crash Test Dummy|This is the "All Bonds" code! Crash Test Dummy made it using the Head/Costume Mod. FAQ It really does work! This makes the characters somewhat resemble all of the old Bonds. Some versions of the Cheat Device do not allow you to enter over this many codes but if your does then enter 8002B197 0004 for the last code it code makes it where you can only pick the 4 Bonds but you don't have to enter it!
C:Player Character Modifications - All Bonds #3|A002B1A9 0016|DuneBu360@aol.com|Put in all of these codes into the Cheat Device at one time.  If they are all enabled,  Bond, Natalya, Trevelian, Xenia, and Ourumov will be Bond! Make sure these are put in as 4 separate codes, going from left to the right!
C:Player Character Modifications - Play as Hilary Clinton [Choose Natalya]|A002B1A9 001A|Sonic19265|
C:Player Character Modifications - All Players Are Bond|A002B1A9 0023|Agent 503|Only be Bond, Natalya, Trevelyan, and Xenia. They will all have Bond's head and they will be wearing the white tuxedos!
C: Pic/Costume Modifiers - Natalya's Costume Modifier|A002B1A9 00??|InterAct|
C:Player Character Modifications - "All Bonds"|8002B1AB 004A|Crash Test Dummy|This is the "All Bonds" code! Crash Test Dummy made it using the Head/Costume Mod. FAQ It really does work! This makes the characters somewhat resemble all of the old Bonds. Some versions of the Cheat Device do not allow you to enter over this many codes but if your does then enter 8002B197 0004 for the last code it code makes it where you can only pick the 4 Bonds but you don't have to enter it!
C:Player Character Modifications - Play as Hilary Clinton [Choose Natalya]|A002B1AB 0049|Sonic19265|
C:Player Character Modifications - All Bonds #3|A002B1AB 004E|DuneBu360@aol.com|Put in all of these codes into the Cheat Device at one time.  If they are all enabled,  Bond, Natalya, Trevelian, Xenia, and Ourumov will be Bond! Make sure these are put in as 4 separate codes, going from left to the right!
C:Player Character Modifications - All Players Are Bond|A002B1AB 004E|Agent 503|Only be Bond, Natalya, Trevelyan, and Xenia. They will all have Bond's head and they will be wearing the white tuxedos!
C:Player Codes - Super Bond, Blind Bond, ?? Bond [Replace ? With 1-3]|A002B1AO 004?|?|1 - Makes Bond Float Up High<br>2 - Makes Bond Only See Black Can't Hurt Anyone<br>3 - ????
C:Player Character Modifications - "All Bonds"|8002B1B1 0016|Crash Test Dummy|This is the "All Bonds" code! Crash Test Dummy made it using the Head/Costume Mod. FAQ It really does work! This makes the characters somewhat resemble all of the old Bonds. Some versions of the Cheat Device do not allow you to enter over this many codes but if your does then enter 8002B197 0004 for the last code it code makes it where you can only pick the 4 Bonds but you don't have to enter it!
C:Player Character Modifications - "All Bonds"|8002B1B3 0002|Crash Test Dummy|This is the "All Bonds" code! Crash Test Dummy made it using the Head/Costume Mod. FAQ It really does work! This makes the characters somewhat resemble all of the old Bonds. Some versions of the Cheat Device do not allow you to enter over this many codes but if your does then enter 8002B197 0004 for the last code it code makes it where you can only pick the 4 Bonds but you don't have to enter it!
C:Player Character Modifications - All Bonds #3|A002B1B3 0002|DuneBu360@aol.com|Put in all of these codes into the Cheat Device at one time.  If they are all enabled,  Bond, Natalya, Trevelian, Xenia, and Ourumov will be Bond! Make sure these are put in as 4 separate codes, going from left to the right!
C: Pic/Costume Modifiers - Trevelyan's Pic Modifier|A002B1B3 00??|InterAct|
C:Player Character Modifications - "All Bonds"|8002B1B5 0022|Crash Test Dummy|This is the "All Bonds" code! Crash Test Dummy made it using the Head/Costume Mod. FAQ It really does work! This makes the characters somewhat resemble all of the old Bonds. Some versions of the Cheat Device do not allow you to enter over this many codes but if your does then enter 8002B197 0004 for the last code it code makes it where you can only pick the 4 Bonds but you don't have to enter it!
C:Player Character Modifications - All Bonds #3|A002B1B5 0018|DuneBu360@aol.com|Put in all of these codes into the Cheat Device at one time.  If they are all enabled,  Bond, Natalya, Trevelian, Xenia, and Ourumov will be Bond! Make sure these are put in as 4 separate codes, going from left to the right!
C:Player Character Modifications - All Players Are Bond|A002B1B5 0023|Agent 503|Only be Bond, Natalya, Trevelyan, and Xenia. They will all have Bond's head and they will be wearing the white tuxedos!
C: Pic/Costume Modifiers - Trevelyan's Costume Modifier|A002B1B5 00??|InterAct|
C:Player Character Modifications - "All Bonds"|8002B1B7 004B|Crash Test Dummy|This is the "All Bonds" code! Crash Test Dummy made it using the Head/Costume Mod. FAQ It really does work! This makes the characters somewhat resemble all of the old Bonds. Some versions of the Cheat Device do not allow you to enter over this many codes but if your does then enter 8002B197 0004 for the last code it code makes it where you can only pick the 4 Bonds but you don't have to enter it!
C:Player Character Modifications - All Bonds #3|A002B1B7 004E|DuneBu360@aol.com|Put in all of these codes into the Cheat Device at one time.  If they are all enabled,  Bond, Natalya, Trevelian, Xenia, and Ourumov will be Bond! Make sure these are put in as 4 separate codes, going from left to the right!
C:Player Character Modifications - All Players Are Bond|A002B1B7 004E|Agent 503|Only be Bond, Natalya, Trevelyan, and Xenia. They will all have Bond's head and they will be wearing the white tuxedos!
C: Graphics #2 - Tiny Trevelyan|8002B1B9 0017|Doom|With this code when you pick Trevelyan.  When you start the level, you see from Trevelyan's legs.
C:Player Character Modifications - "All Bonds"|8002B1BD 0003|Crash Test Dummy|This is the "All Bonds" code! Crash Test Dummy made it using the Head/Costume Mod. FAQ It really does work! This makes the characters somewhat resemble all of the old Bonds. Some versions of the Cheat Device do not allow you to enter over this many codes but if your does then enter 8002B197 0004 for the last code it code makes it where you can only pick the 4 Bonds but you don't have to enter it!
C:Player Character Modifications - "All Bonds"|8002B1BE 0002|Crash Test Dummy|This is the "All Bonds" code! Crash Test Dummy made it using the Head/Costume Mod. FAQ It really does work! This makes the characters somewhat resemble all of the old Bonds. Some versions of the Cheat Device do not allow you to enter over this many codes but if your does then enter 8002B197 0004 for the last code it code makes it where you can only pick the 4 Bonds but you don't have to enter it!
C:Player Character Modifications - "All Bonds"|8002B1BF 0003|Crash Test Dummy|This is the "All Bonds" code! Crash Test Dummy made it using the Head/Costume Mod. FAQ It really does work! This makes the characters somewhat resemble all of the old Bonds. Some versions of the Cheat Device do not allow you to enter over this many codes but if your does then enter 8002B197 0004 for the last code it code makes it where you can only pick the 4 Bonds but you don't have to enter it!
C:Player Character Modifications - All Bonds #3|A002B1BF 0003|DuneBu360@aol.com|Put in all of these codes into the Cheat Device at one time.  If they are all enabled,  Bond, Natalya, Trevelian, Xenia, and Ourumov will be Bond! Make sure these are put in as 4 separate codes, going from left to the right!
C: Pic/Costume Modifiers - Xenia's Pic Modifier|A002B1BF 00??|InterAct|
C:Player Character Modifications - "All Bonds"|8002B1C1 0020|Crash Test Dummy|This is the "All Bonds" code! Crash Test Dummy made it using the Head/Costume Mod. FAQ It really does work! This makes the characters somewhat resemble all of the old Bonds. Some versions of the Cheat Device do not allow you to enter over this many codes but if your does then enter 8002B197 0004 for the last code it code makes it where you can only pick the 4 Bonds but you don't have to enter it!
C:Player Character Modifications - All Bonds #3|A002B1C1 0019|DuneBu360@aol.com|Put in all of these codes into the Cheat Device at one time.  If they are all enabled,  Bond, Natalya, Trevelian, Xenia, and Ourumov will be Bond! Make sure these are put in as 4 separate codes, going from left to the right!
C:Player Character Modifications - All Players Are Bond|A002B1C1 0023|Agent 503|Only be Bond, Natalya, Trevelyan, and Xenia. They will all have Bond's head and they will be wearing the white tuxedos!
C: Pic/Costume Modifiers - Xenia's Costume Modifier|A002B1C1 00??|InterAct|
C:Player Character Modifications - "All Bonds"|8002B1C3 004C|Crash Test Dummy|This is the "All Bonds" code! Crash Test Dummy made it using the Head/Costume Mod. FAQ It really does work! This makes the characters somewhat resemble all of the old Bonds. Some versions of the Cheat Device do not allow you to enter over this many codes but if your does then enter 8002B197 0004 for the last code it code makes it where you can only pick the 4 Bonds but you don't have to enter it!
C:Player Character Modifications - All Bonds #3|A002B1C3 004D|DuneBu360@aol.com|Put in all of these codes into the Cheat Device at one time.  If they are all enabled,  Bond, Natalya, Trevelian, Xenia, and Ourumov will be Bond! Make sure these are put in as 4 separate codes, going from left to the right!
C:Player Character Modifications - All Players Are Bond|A002B1C3 004E|Agent 503|Only be Bond, Natalya, Trevelyan, and Xenia. They will all have Bond's head and they will be wearing the white tuxedos!
C: Pic/Costume Modifiers - Ourumov's Pic Modifier|A002B1CB 00??|InterAct|
C:Player Character Modifications - All Bonds #3|A002B1CD 0017|DuneBu360@aol.com|Put in all of these codes into the Cheat Device at one time.  If they are all enabled,  Bond, Natalya, Trevelian, Xenia, and Ourumov will be Bond! Make sure these are put in as 4 separate codes, going from left to the right!
C: Pic/Costume Modifiers - Ourumov's Costume Modifier|A002B1CD 00??|InterAct|
C:Player Character Modifications - All Bonds #3|A002B1CF 004E|DuneBu360@aol.com|Put in all of these codes into the Cheat Device at one time.  If they are all enabled,  Bond, Natalya, Trevelian, Xenia, and Ourumov will be Bond! Make sure these are put in as 4 separate codes, going from left to the right!
C: Pic/Costume Modifiers - Boris's Pic Modifier|A002B1D7 00??|InterAct|
C:Player Character Modifications - All Bonds #3|A002B1D9 0027|DuneBu360@aol.com|Put in all of these codes into the Cheat Device at one time.  If they are all enabled,  Bond, Natalya, Trevelian, Xenia, and Ourumov will be Bond! Make sure these are put in as 4 separate codes, going from left to the right!
C: Pic/Costume Modifiers - Boris's Costume Modifier|A002B1D9 00??|InterAct|
C: Pic/Costume Modifiers - Valentin's Pic Modifier|A002B1E3 00??|InterAct|
C: Pic/Costume Modifiers - Valentin's Costume Modifier|A002B1E5 00??|InterAct|
C: Pic/Costume Modifiers - Mishkin's Pic Modifier|A002B1EF 00??|InterAct|
C: Pic/Costume Modifiers - Mishkin's Costume Modifier|A002B1F1 00??|InterAct|
C: Pic/Costume Modifiers - Mayday's Pic Modifier|A002B1FB 00??|InterAct|
C: Pic/Costume Modifiers - Mayday's Costume Modifier|A002B1FD 00??|InterAct|
C: Pic/Costume Modifiers - Jaws's Pic Modifier|A002B207 00??|InterAct|
C: Pic/Costume Modifiers - Jaws's Costume Modifier|A002B209 00??|InterAct|
C:Player Codes #2 - Harry Bond the messed up bumble bee|A002B211 008F|Brandon|He hes a combo of Bond Valenteine a guard and the female moonraker eliete.
C:Player Codes #2 - Harry Bond the messed up bumble bee|A002B212 0002|Brandon|He hes a combo of Bond Valenteine a guard and the female moonraker eliete.
C:Player Codes #2 - Harry Bond the messed up bumble bee|A002B213 000E|Brandon|He hes a combo of Bond Valenteine a guard and the female moonraker eliete.
C: Pic/Costume Modifiers - Oddjob's Pic Modifier|A002B213 00??|InterAct|
C:Player Codes #2 - Harry Bond the messed up bumble bee|A002B215 0028|Brandon|He hes a combo of Bond Valenteine a guard and the female moonraker eliete.
C: Pic/Costume Modifiers - Oddjob's Costume Modifier|A002B215 00??|InterAct|
C:Player Codes #2 - Harry Bond the messed up bumble bee|A002B217 0021|Brandon|He hes a combo of Bond Valenteine a guard and the female moonraker eliete.
C: Pic/Costume Modifiers - Baron Samedi's Pic Modifier|A002B21F 00??|InterAct|
C: Pic/Costume Modifiers - Baron Samedi's Costume Modifier|A002B221 00??|InterAct|
C: Pic/Costume Modifiers - Russian Soldier's Pic Modifier|A002B22B 00??|InterAct|
C:Player Character Modifications - All Bonds (Variation)|A002B22D 0001|Agent 503|Choose Bond to be Brosnan, the Russian Soldier to be Dalton, the Russian Commandant to be Connery, and the 1st Scientist to be Moore.
C: Pic/Costume Modifiers - Russian Soldier's Costume Modifier|A002B22D 00??|InterAct|
C:Player Character Modifications - All Bonds (Variation)|A002B22F 004E|Agent 503|Choose Bond to be Brosnan, the Russian Soldier to be Dalton, the Russian Commandant to be Connery, and the 1st Scientist to be Moore.
C: Pic/Costume Modifiers - Russian Infantry's Pic Modifier|A002B237 00??|InterAct|
C: Pic/Costume Modifiers - Russian Infantry's Costume Modifier|A002B239 00??|InterAct|
C: Pic/Costume Modifiers - Scientist 1's Pic Modifier|A002B243 00??|InterAct|
C:Player Character Modifications - All Bonds (Variation)|A002B245 0012|Agent 503|Choose Bond to be Brosnan, the Russian Soldier to be Dalton, the Russian Commandant to be Connery, and the 1st Scientist to be Moore.
C: Pic/Costume Modifiers - Scientist 1's Costume Modifier|A002B245 00??|InterAct|
C:Player Character Modifications - All Bonds (Variation)|A002B247 004E|Agent 503|Choose Bond to be Brosnan, the Russian Soldier to be Dalton, the Russian Commandant to be Connery, and the 1st Scientist to be Moore.
C: Pic/Costume Modifiers - Scientist 2's Pic Modifier|A002B24F 00??|InterAct|
C:Player Character Modifications - Dr.Snake Eyes (Girl Scientist Slot At Select Screen)|A002B251 0023|Agent 503 and Agent 212|
C: Pic/Costume Modifiers - Scientist 2's Costume Modifier|A002B251 00??|InterAct|
C:Player Character Modifications - Dr.Snake Eyes (Girl Scientist Slot At Select Screen)|A002B253 003C|Agent 503 and Agent 212|
C: Pic/Costume Modifiers - Russian Commandant's Pic Modifier|A002B25B 00??|InterAct|
C:Player Character Modifications - All Bonds (Variation)|A002B25D 0023|Agent 503|Choose Bond to be Brosnan, the Russian Soldier to be Dalton, the Russian Commandant to be Connery, and the 1st Scientist to be Moore.
C: Pic/Costume Modifiers - Russian Commandant's Costume Modifier|A002B25D 00??|InterAct|
C:Player Character Modifications - All Bonds (Variation)|A002B25F 004E|Agent 503|Choose Bond to be Brosnan, the Russian Soldier to be Dalton, the Russian Commandant to be Connery, and the 1st Scientist to be Moore.
C: Pic/Costume Modifiers - Janus Marine's Pic Modifier|A002B267 00??|InterAct|
C: Pic/Costume Modifiers - Janus Marine's Costume Modifier|A002B269 00??|InterAct|
C: Pic/Costume Modifiers - Naval Officer's Pic Modifier|A002B273 00??|InterAct|
C: Pic/Costume Modifiers - Naval Officer's Costume Modifier|A002B275 00??|InterAct|
C: Pic/Costume Modifiers - Helicopter Pilot's Pic Modifier|A002B27F 00??|InterAct|
C: Pic/Costume Modifiers - Helicopter Pilot's Costume Modifier|A002B281 00??|InterAct|
C: Pic/Costume Modifiers - St. Petersburg Guard's Pic Modifier|A002B28B 00??|InterAct|
C: Pic/Costume Modifiers - St.Petersburg Guard's Costume Modifier|A002B28D 00??|InterAct|
C: Pic/Costume Modifiers - Civilian 1's Pic Modifier|A002B297 00??|InterAct|
C: Pic/Costume Modifiers - Civilian 1's Costume Modifier|A002B299 00??|InterAct|
C: Pic/Costume Modifiers - Civilian 2's Pic Modifier|A002B2A3 00??|InterAct|
C: Pic/Costume Modifiers - Civilian 2's Costume Modifier|A002B2A5 00??|InterAct|
C: Pic/Costume Modifiers - Civilian 3's Pic Modifier|A002B2AF 00??|InterAct|
C: Pic/Costume Modifiers - Civilian 3's Costume Modifier|A002B2B1 00??|InterAct|
C: Pic/Costume Modifiers - Civilian 4's Pic Modifier|A002B2BB 00??|InterAct|
C: Pic/Costume Modifiers - Civilian 4's Costume Modifier|A002B2BD 00??|InterAct|
C: Pic/Costume Modifiers - Siberian Guard 1's Pic Modifier|A002B2C7 00??|InterAct|
C: Pic/Costume Modifiers - Siberian Guard 1's Costume Modifier|A002B2C9 00??|InterAct|
C: Pic/Costume Modifiers - Arctic Commando's Pic Modifier|A002B2D3 00??|InterAct|
C: Pic/Costume Modifiers - Arctic Commando's Costume Modifier|A002B2D5 00??|InterAct|
C: Pic/Costume Modifiers - Siberian Guard 2's Pic Modifier|A002B2DF 00??|InterAct|
C: Pic/Costume Modifiers - Siberian Guard 2's Costume Modifier|A002B2E1 00??|InterAct|
C: Pic/Costume Modifiers - Siberian Special Forces' Pic Modifier|A002B2EB 00??|InterAct|
C: Pic/Costume Modifiers - Siberian Special Forces' Costume Modifier|A002B2ED 00??|InterAct|
C: Pic/Costume Modifiers - Jungle Commando's Pic Modifier|A002B2F7 00??|InterAct|
C: Pic/Costume Modifiers - Jungle Commando's Costume Modifier|A002B2F9 00??|InterAct|
C: Pic/Costume Modifiers - Janus Special Forces' Pic Modifier|A002B303 00??|InterAct|
C: Pic/Costume Modifiers - Janus Special Forces' Costume Modifier|A002B305 00??|InterAct|
C: Pic/Costume Modifiers - Moonraker Elite 1's Pic Modifier|A002B30F 00??|InterAct|
C: Pic/Costume Modifiers - Moonraker Elite 1's Costume Modifier|A002B311 00??|InterAct|
C: Miscellaneous - Kissy Character|8002B319 0017|Doom|The last moonraker elite in multiplayer is named "Kissy 1.3".
C: Pic/Costume Modifiers - Moonraker Elite 2's Pic Modifier|A002B31B 00??|InterAct|
C: Pic/Costume Modifiers - Moonraker Elite 2's Costume Modifier|A002B31D 00??|InterAct|
C: Pic/Costume Modifiers - Rosika's Pic Modifier|A002B327 00??|InterAct|
C: Graphics #2 - Tall Blue Guy|8002B329 0017|Doom|This code lets you play as some tall guy in a blue suit in multi-player (you have to select one of the first characters out of the extra characters.
C: Pic/Costume Modifiers - Rosika's Costume Modifier|A002B329 00??|InterAct|
C: Pic/Costume Modifiers - Karl's Pic Modifier|A002B333 00??|InterAct|
C: Pic/Costume Modifiers - Karl's Costume Modifier|A002B335 00??|InterAct|
C: Pic/Costume Modifiers - Martin's Pic Modifier|A002B33F 00??|InterAct|
C: Pic/Costume Modifiers - Martin's Costume Modifier|A002B341 00??|InterAct|
C: Pic/Costume Modifiers - Mark's Pic Modifier|A002B34B 00??|InterAct|
C: Pic/Costume Modifiers - Mark's Costume Modifier|A002B34D 00??|InterAct|
C: Pic/Costume Modifiers - Dave's Pic Modifier|A002B357 00??|InterAct|
C: Pic/Costume Modifiers - Dave's Costume Modifier|A002B359 00??|InterAct|
C: Pic/Costume Modifiers - Duncan's Pic Modifier|A002B363 00??|InterAct|
C: Pic/Costume Modifiers - Duncan's Costume Modifier|A002B365 00??|InterAct|
C: Pic/Costume Modifiers - B's Pic Modifier|A002B36F 00??|InterAct|
C: Pic/Costume Modifiers - B's Costume Modifier|A002B371 00??|InterAct|
C: Pic/Costume Modifiers - Steve E's Pic Modifier|A002B37B 00??|InterAct|
C: Pic/Costume Modifiers - Steve E's Costume Modifier|A002B37D 00??|InterAct|
C: Pic/Costume Modifiers - Grant's Pic Modifier|A002B387 00??|InterAct|
C: Pic/Costume Modifiers - Grant's Costume Modifier|A002B389 00??|InterAct|
C: Pic/Costume Modifiers - Graeme's Pic Modifier|A002B393 00??|InterAct|
C: Pic/Costume Modifiers - Graeme's Costume Modifier|A002B395 00??|InterAct|
C: Pic/Costume Modifiers - Ken's Pic Modifier|A002B39F 00??|InterAct|
C: Pic/Costume Modifiers - Ken's Costume Modifier|A002B3A1 00??|InterAct|
C: Pic/Costume Modifiers - Alan's Pic Modifier|A002B3AB 00??|InterAct|
C: Pic/Costume Modifiers - Alan's Costume Modifier|A002B3AD 00??|InterAct|
C: Pic/Costume Modifiers - Pete's Pic Modifier|A002B3B7 00??|InterAct|
C: Pic/Costume Modifiers - Pete's Costume Modifier|A002B3B9 00??|InterAct|
C: Pic/Costume Modifiers - Shaun's Pic Modifier|A002B3C3 00??|InterAct|
C: Pic/Costume Modifiers - Shaun's Costume Modifier|A002B3C5 00??|InterAct|
C: Pic/Costume Modifiers - Dwayne's Pic Modifier|A002B3CF 00??|InterAct|
C: Pic/Costume Modifiers - Dwayne's Costume Modifier|A002B3D1 00??|InterAct|
C: Pic/Costume Modifiers - Des' Pic Modifier|A002B3DB 00??|InterAct|
C: Pic/Costume Modifiers - Des' Costume Modifier|A002B3DD 00??|InterAct|
C: Pic/Costume Modifiers - Chris' Pic Modifier|A002B3E7 00??|InterAct|
C: Pic/Costume Modifiers - Chris' Costume Modifier|A002B3E9 00??|InterAct|
C: Pic/Costume Modifiers - Lee's Pic Modifier|A002B3F3 00??|InterAct|
C: Pic/Costume Modifiers - Lee's Costume Modifier|A002B3F5 00??|InterAct|
C: Pic/Costume Modifiers - Neil's Pic Modifier|A002B3FF 00??|InterAct|
C: Pic/Costume Modifiers - Neil's Costume Modifier|A002B401 00??|InterAct|
C: Pic/Costume Modifiers - Jim's Pic Modifier|A002B40B 00??|InterAct|
C: Pic/Costume Modifiers - Jim's Costume Modifier|A002B40D 00??|InterAct|
C: Pic/Costume Modifiers - Robin's Pic Modifier|A002B417 00??|InterAct|
C: Pic/Costume Modifiers - Robin's Costume Modifier|A002B419 00??|InterAct|
C: Pic/Costume Modifiers - Steve H's Pic Modifier|A002B423 00??|InterAct|
C: Pic/Costume Modifiers - Steve H's Costume Modifier|A002B425 00??|InterAct|
C: Pic/Costume Modifiers - Terrorist's Pic Modifier|A002B42F 00??|InterAct|
C: Pic/Costume Modifiers - Terrorist's Costume Modifier|A002B431 00??|InterAct|
C: Pic/Costume Modifiers - Biker's Pic Modifier|A002B43B 00??|InterAct|
C: Pic/Costume Modifiers - Biker's Costume Modifier|A002B43D 00??|InterAct|
C: Pic/Costume Modifiers - Joel's Pic Modifier|A002B447 00??|InterAct|
C: Pic/Costume Modifiers - Joel's Costume Modifier|A002B449 00??|InterAct|
C: Pic/Costume Modifiers - Scott's Pic Modifier|A002B453 00??|InterAct|
C: Pic/Costume Modifiers - Scott's Costume Modifier|A002B455 00??|InterAct|
C: Pic/Costume Modifiers - Joe's Pic Modifier|A002B45F 00??|InterAct|
C: Pic/Costume Modifiers - Joe's Costume Modifier|A002B461 00??|InterAct|
C: Pic/Costume Modifiers - Sally's Pic Modifier|A002B46B 00??|InterAct|
C: Pic/Costume Modifiers - Sally's Costume Modifier|A002B46D 00??|InterAct|
C: Pic/Costume Modifiers - Marion's Pic Modifier|A002B477 00??|InterAct|
C: Pic/Costume Modifiers - Marion's Costume Modifier|A002B479 00??|InterAct|
C: Pic/Costume Modifiers - Mandy's Pic Modifier|A002B483 00??|InterAct|
C: Pic/Costume Modifiers - Mandy's Costume Modifier|A002B485 00??|InterAct|
C: Pic/Costume Modifiers - Vivien's Pic Modifier|A002B48F 00??|InterAct|
C: Pic/Costume Modifiers - Vivien's Costume Modifier|A002B491 00??|InterAct|
C:Player Codes - License to Kill Multiplayer Health Setting|8002B499 0039|phred6@yahoo.com|These are two new health settings that you can select under HEALTH in Multiplayer Mode. Health -10 will be replaced with License to Kill (one hit death) and Health +10 will be replaced with Unlimited Health (invincible).
C:Player Codes - License to Kill Multiplayer Health Setting|8102B49C 4300|phred6@yahoo.com|These are two new health settings that you can select under HEALTH in Multiplayer Mode. Health -10 will be replaced with License to Kill (one hit death) and Health +10 will be replaced with Unlimited Health (invincible).
C:Player Codes - Unlimited Health Multiplayer Health Setting|8002B4E9 002D|phred6@yahoo.com|
C:Player Codes - Unlimited Health Multiplayer Health Setting|8002B4EC 0020|phred6@yahoo.com|
C: Miscellaneous #2 - Play Complex In 1P Mode|8102B522 0001|ultrabond008@hotmail.com|Go to Multiplayer and select Complex.
C: Miscellaneous #5 - Complex 1 Player Mode|8102B522 0001|ultrabond008|
C: Miscellaneous - Most Levels With No Objectives To Beat!|8102B522 0001|KodeKiller|This code allows you to play most regular levels with no objectives. I'm not sure if it counts as beating them though! For example, if you use the Bunker level then you can kill Natalya and there's `No Objective B Failed' or you know! The ?? are used to select the level. I have not decoded all levels but the codes are here or they are not decoded/the empty bunker! In order for it to work go to multiplayer and you will see a 1 in number of players (make sure that you have two controllers plugged in) then just hit Start! It is that easy!</p> <br>00 - Empty Bunker<br>01 - Empty Bunker<BR>09 - Bunker<BR>12 - Empty Bunker<BR>16 - Statue<BR>18 - Archives<BR>29 - Cradle
C:Player Codes #2 - Working Multi Aztec|8102B522 0002|RSB|
C:Player Codes #2 - Working Multi Silo|8102B522 0002|RSB|
C:Player Codes #2 - Working Multi Streets|8102B522 0002|RSB|
C:Player Codes #2 - Working Multi Train|8102B522-0002|RSB|
C:Player Codes - Number of Players Modifier|8002B523 00??|?|If you put ?? as 01 then it is probably the best modifier code I have, because you can play multiplayer levels in 1-player mode! Try putting it into a Cheat Device Button code and press the button. You know the select multiple characters trick well now if it is inside the Cheat Device button then you can make it where ALL of the characters are the same.
C:Player Codes - Play Any Multi Level With Four Levels|8102B523 0004|Bill Doyle|<p>Set your number of players to 2. Choose your options (ie weapons etc). Now enter stage select. Every level should be now open. Select the desired stage, now hold Z and press start or A. You should be back at the menu screen where it reads your stage and number of players (4).</p>
C:Player Codes #2 - 3-4 Players In New Multi Levels|8102B523 000X|Sharkman|first put in the codes and start the game with 2 controllers. Goto multi and then to single and select the level as usuall, press and hold "L" then press start.After you press start, hold continue holding "L" for 1- 1 and a 1/2 seconds.This will probably take more than 1 try, and ive only got 4 player to work on silo.After the level starts, plug in the 3rd and 4th controllers.Also, the respawning codes work, but only on Aztec and on Aztec it brings you somewhere else and you can't see anyone. I think its a change in X,Y,Z coordinates.<br><br>X=<br>1- 1 player <br>2- 2 player<br>3- 3 player<br>4- 4 player<br><br>There is a small framrate drop on 3 and one like Statue or Cradle on 4 player.<br>***take out the 2nd line(8102B522 0002) of the Streets.Silo,Aztec code<br>*** Players 1+2 have more health than 3-4<br>*** If you have trouble with the joystick on players 3-4, Press and hold R,L,and start for 1 second.
C:Player Codes - Ourumov Mode Player 1|8102B524 0000|SHiner|<p>This is a mode that will make everyone Ourumov. It also makes your weapons Ourumov's Briefcase Bombs. But, you have unlimited ammo. You can select any level then play as Ourumov and have briefcase bombs as your weapons. All you have to do is enter the following codes, and then you are off in Ourumov Mode!</p> <p>Warning: You need to enter the following codes to make everyone Ourumov. These will work for every level, and also <b>never</b> check the character select screen, otherwise it will crash the game! Also <b>never</b> select more than one level code at once if you choose to use the specific-level codes. Only select <b>one</b> of these at a time. For example, if you wish to play in the Egyptian level, enter the player codes for the Egyptian level <b>only</b>, and then play the Egyptian level!</p>
C:Player Codes - P1 Character|8102B524 0000|GSCCC|
C:Player Codes - Ourumov Mode Player 1|8102B526 0004|SHiner|<p>This is a mode that will make everyone Ourumov. It also makes your weapons Ourumov's Briefcase Bombs. But, you have unlimited ammo. You can select any level then play as Ourumov and have briefcase bombs as your weapons. All you have to do is enter the following codes, and then you are off in Ourumov Mode!</p> <p>Warning: You need to enter the following codes to make everyone Ourumov. These will work for every level, and also <b>never</b> check the character select screen, otherwise it will crash the game! Also <b>never</b> select more than one level code at once if you choose to use the specific-level codes. Only select <b>one</b> of these at a time. For example, if you wish to play in the Egyptian level, enter the player codes for the Egyptian level <b>only</b>, and then play the Egyptian level!</p>
C:Player Codes - P1 Character|8102B526 00??|GSCCC|
C:Player Codes - Ourumov Mode Player 2|8102B528 0000|SHiner|
C:Player Codes - P2 Character|8102B528 0000|GSCCC|
C:Player Character Modifications - Play As A Beta Version of Roger Moore [As Player 2]|8102B528 004B|Preston Parrish|<p>Play a mission and abort first, then go to multi-player and hit A on controller #2. Pick other characters, and play a multi-player game. The guy will only be an inch tall, floating, and headless. Do <u>not</u> move the Analog Stick or any other thing that may make you switch your character off from being Roger Moore! This <u>will</b></u> freeze your game if you do!</p>
C:Player Codes - Ourumov Mode Player 2|8102B52A 0004|SHiner|
C:Player Character Modifications - Play As A Beta Version of Roger Moore [As Player 2]|8102B52A 004B|Preston Parrish|<p>Play a mission and abort first, then go to multi-player and hit A on controller #2. Pick other characters, and play a multi-player game. The guy will only be an inch tall, floating, and headless. Do <u>not</u> move the Analog Stick or any other thing that may make you switch your character off from being Roger Moore! This <u>will</b></u> freeze your game if you do!</p>
C:Player Codes - P2 Character|8102B52A 00??|GSCCC|
C:Player Codes - Ourumov Mode Player 3|8102B52C 0000|SHiner|
C:Player Codes - P3 Character|8102B52C 0000|GSCCC|
C:Player Codes - Ourumov Mode Player 3|8102B52E 0004|SHiner|
C:Player Codes - P3 Character|8102B52E 00??|GSCCC|
C:Player Codes - Ourumov Mode Player 4|8102B530 0000|SHiner|
C:Player Codes - P4 Character|8102B530 0000|GSCCC|With these `Character' codes, you won't have the characters on the select screen, but when you load the board you are playing you will be that character!
C:Player Codes - Ourumov Mode Player 4|8102B532 0004|SHiner|
C:Player Codes - P4 Character|8102B532 00??|GSCCC|With these `Character' codes, you won't have the characters on the select screen, but when you load the board you are playing you will be that character!
C:Player Codes - Play Bunker Level With 4 Players|8002B537 0008|InterAct|
C:Player Codes - Play Archives Level With 4 Players|8002B537 0009|InterAct|
C:Player Codes - Play Caverns Level With 4 Players|8002B537 000A|InterAct|
C:Player Codes - Play Egyptian Level With 4 Players|8002B537 000B|InterAct|
C:Player Codes - Deathmatch Level Modifier|8002B537 00??|GSCCC|00 - Random<BR>01 - Temple<BR>02 - Complex<BR>03 - Caves<BR>04 - Library<BR>05 - Basement<BR>06 - Stack<BR>07 - Facility<BR>08 - Bunker<BR>09 - Archives<BR>0A - Caverns<BR>0B - Egyptian
C:Player Codes - Multi-Player Level Modifier #2|8002B537 ????|CodeBoy|<p>All of these matches can only have four people playing, never three or two! All the Multi-Player levels that have an asterik to the right of them (*) are by CodeBoy. </p>00  Random (Always Random Match)<br>01  Temple<br>02  Complex<br>03  Caves<br>04  Library<br>05  Basement<br>06  Stack<br>07  Facility<br>08  Bunker *<br>09  Archives *<br>0A  Caverns *<br>0B  Egyptian *
C:Player Codes - Game Length Modifier|8002B53B ????|?|
C:Player Codes - Aim Control Modifier|8002B53F 00??|?|
C:Player Codes - Scenario Modifier|8002B543 000?|?|This code is a multiplayer Scenario Modifier replace the ? with a number from 0 through 7. If you replace it with 5 it should let you play a 2 player game with the scenario 2 vs. 2. This can be a really weird code.
C: Folders/Intro - A Cheat Text Always Highlighted|8002B5E3 00??|SubDrag|
C: Folders/Intro - End Credits Modifier|8002B5EB 00??|SubDrag|When you go to the credits you always will see this character and this character will keep popping up until you quit! You can see the person with a lot of different guns! Use 00 - 20 in hexidecimal to choose the character.
C: Miscellaneous #3 - Credits Movement Modifier|8002B5EF 00??|SubDrag|Taunting - 00<br>Pulling Out Gun - 01<br>Reloading - 02<br>Pulling Out Gun & Firing - 03<br>Firing - 04<br>Running - 05<br>Reloading & Holding Gun - 06<br>Pulling Out Gun, Firing - 07<br>Turning & Reloading Gun - 08<br>Reloading Upward - 09<br>Whipping Out Gun - 0A<br>Taunting&nbsp; With Boxing - 0B<br>Taunting & Holding Hips - 0C<br>Firing - 0D<br>Turning & Firing - 0E<br>Knee Down & Firing - 0F<br>Turning Head & Holding Gun Upward - 10<br>Turning Hands & Holding Gun Forward - 11<br>Turning With Gun - 12<br>Shaking Arm & Head - 13<br>Head Nodding Up & Down - 14<br>Shaking Arm & Head - 15<br>Freeze - 16+
C: Miscellaneous #4 - Particle Mode|8002B741 0007|PucksFam@cs.com|
C:Player Codes #2 - Level De-highlighter|8002B??? 0000|Ben|547  Level<br>553  Weapon<br>557  Health<br>54B  Game Length<br>54F  Character<br>55B  Control Style<br>55F  Aim Control<br>
C:Player Character Modifications - Short Or Tall Players|A002B??? 00??|CrashTestDummy & CMkObE8@aol.com|<p>This code will make your viewpoint higher or smaller, or inbetween the two! Enter the replacement digits for the character that you wish to change their digits in the first three ???es, and in the final two replace with 00 or FF, meaning the 00 represents a shortest possible character and FF the tallest! The credit for the base code goes to Ben, but unfortunately I've seen two people claiming to have found this code, leaving me with no choice but to credit both people. Credit then goes out to CrashTestDummy & CMkObE8@aol.com.</p> Bond 1A1<br>Natalya 1AD<br>
C: Enemy Codes (All Levels) - Slow Enemies|8002C901 0011|Ryan Toluchanian|
C: Enemy Codes (All Levels) - Fast Enemies|8002C901 00FF|Ryan Toluchanian|
C: Enemy Codes (All Levels) - Freeze All Enemies Dead|8002C905 00FF|Ryan Toluchanian|
C: Enemy Codes (All Levels) - Freeze All Enemies Alive|8002C90C 00FF|Ryan Toluchanian|
C: Miscellaneous #2 - Maximum Visibility|8002C90C FFFF|?|
C: Miscellaneous - Blood Code|8002C99F 0002|Wreck7|
C: Miscellaneous - Blood Code|8002C9C8 0002|Wreck7|
C: Miscellaneous - Blood Code|8002C9F7 0002|Wreck7|
C: Enemy Codes (All Levels) - Enemies Head Invisible|8002CA74 00FF|Ryan Toluchanian|
C: Miscellaneous - Blood Code|8002CA7B 0002|Wreck7|
C: Miscellaneous - Blood Code|8002CAFF 0002|Wreck7|
C: Miscellaneous - Blood Code|8002CB57 0002|Wreck7|
C: Enemy Codes (All Levels) - Enemies Torso Invisible|8002CBA8 00FF|Ryan Toluchanian|
C: Miscellaneous - Blood Code|8002CBAF 0002|Wreck7|
C: Miscellaneous - Blood Sprays Out Of Gun|8002CBDB 0002|Wreck7|
C: Enemy Codes (All Levels) - Enemies Will Not Hit You|8002CE40 0001|SHiner|
C: Main - Enemy Cannot Aim|8002CE40 0030|?|
C: Main - (Variation) Bullet-Proof Bond|8002CE44 0030|?|
C: Main - Bulletproof Bond|8002CE44 0030|?|
C: Main - (Variation) Weak Enemies|8002CE44 0048|?|
C: Enemy Codes (All Levels) - Enemies Seem Impossible To Kill [Rockets Kill Them Well]|8002CE48 0001|?|
C: Main - Weak Enemies|8002CE48 0048|?|
C: Miscellaneous - CUT world|8002D19F 0001|Sean212@aol.com|
C:Player Codes #2 - Fast Character Select|8002D19F 0001|Sean212@aol.com|Can't keep up with racing wall and ground colors.
C: Miscellaneous - Walls Are Alive (Single & Multi)|8002D29E 0001|Sonic19265|
C: Miscellaneous - Predator Mode (Single & Multi)|8002D64B 0001|Sonic19265|
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|8102DB2C ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|8102DB8C ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|8102DDF2 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|8102DDF4 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|8102DDF6 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|8102DDF8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|8102DDFA 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|8102DE00 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|8102DE04 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|8102DE08 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|8102DE28 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|8102DE2C ????||
C:Player Codes #2 - Make Natalya Flash #2 (See Previous Procedure)|8102a62b 6060|Sean212@aol.com|
C:Player Codes #2 - Pick Bond For Cool Effects|8002d19f 0001|Sean212@aol.com|
C: Miscellaneous - Fractal Bodies|8102da1 ffff|Sean212@aol.com|
C: Runway, Surface A & Depot Level 1P Codes - Plane Never Leaves From Runway|8003097A 0001|SubDrag|
C: Runway, Surface A & Depot Level 1P Codes - Plane In Runway Takes Off When You Hit L|8003097A 0019|SubDrag|
C: Facility Level 1P Codes - Signal Ouromov To Come To Trevelyan and Count-Down|8003097B 0022|SubDrag|
C: Miscellaneous #5 - Signal Ouromov To Come To Trevelyan And Count Down|8003097B 0022|SubDrag|
C: Miscellaneous #3 - Level Override?|80030980 00FF|Ryan Toluchanian|
C: Miscellaneous #2 - Never Leave The Level|80030980 FFFF|SHiner|
C: Enemy Codes (All Levels) - Enemy Injured Sound Modifier|80030A37 00??|NavySeals|Choose a number between 0-23. That will be the sound the enemy will always make when getting injured.
C: Miscellaneous #2 - No Props/Bullets Trails Stay|80030AA2 00FF|SubDrag|
C: Enemy Codes (All Levels) - Guards Hold On To Guns|81030AA6 0000|SubDrag|
C: Miscellaneous #2 - No Explosions (Aren't Damaging)|81030AA6 EEE4|SubDrag|
C: Miscellaneous #2 - Activate Gas Leak (All Levels)|80030ACF 0001|ShadowKnight|
C: Miscellaneous #2 - Always Show Countdown Timer|80030AEB 0000|ShadowKnight|
C: Train, Jungle & Control Center Level 1P Codes - Infinite Time On Train|81030AF0 43CA|THEGREENBOY14@CS.COM|
C: Bunker A, Bunker B & Silo Level 1P Codes - Modify Countdown Clock In Silo|81030AF0 ????|ShadowKnight|
C: Streets Level 1P Codes - Modify Countdown Clock|81030AF0 ????|ShadowKnight|
C: Main - Enemy Cannot Aim|80030B1C 0030|?|
C: Main - Bulletproof Bond|80030B20 0030|?|
C: Main - Extra Ammo|80030B28 0042|?|
C:Player Codes - Haunted Facility|80030B28 0048|Laugh10704|Go into Facility and select 007 Mode. Leave the settings as they are except put the damage level to 50%. Now play.
C: Miscellaneous - No Ammo When Picking Up Guns|80030B28 00A0|Brett|
C: Folders/Intro - (In Intro) Smudged/Zoomed-In Mode/Missing Some Graphics|800313CC 0002|?|
C: Miscellaneous #3 - Shoot Through Props|80032090 00FF|Ryan Toluchanian|
C: Gun Creation/Gun Statistics Modifier Codes - Big Explosions On Impact (Any Explosive Device)|80032197 0000|Mattgb2064|
C: Gun Creation/Gun Statistics Modifier Codes - Big Explosions On Impact (Any Explosive Device)|800321A0 00F0|Mattgb2064|
C: Miscellaneous #2 - Invisible Weapons|80032282 FFFF|?|The weapons Bond holds are invisible. This is fun in multiplayer because you can't tell by the enemy whether they have a rocket launcher or just a slapper.
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81032508 ????|All by DeltaForce & Viper187|These codes can be used to create your own guns.<br><br>Fist<br>81032508 ????<br>81032522 00?? * AMMO TYPE USED UP. <br>81032524 00?? * CLIP SIZE [not how much you"ve got, how much will fit] <br>81032526 ???? * FIRE RATE [0100 for rifles, FF00 not as good for rifles] <br>81032528 ???? * SHOOT THRU ITEMS & ENEMIES [laser digits] <br>8103252A 00?? * SOUND MADE <br>81032530 ???? * DAMAGE [golden] <br>81032534 ???? * ACCURACY/SPREAD [tight] <br>81032538 ???? * ZOOM [Sniper Rifle digits] <br>81032558 ???? * LOUDNESS TO ENEMY [above 3F80 attracts guards ???? well] <br>8103255C ???? * LOUDNESS TO ENEMY [below 3F80 guards gun hearing falls....]<br><br>Clip Size Modifiers by Viper187, others by DeltaForce. Special thanks goes to Razor and Seasalt for helping members on the UBB to make their own guns, compiling a complete list from DF's data block, etc.
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81032522 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81032524 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81032526 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81032528 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|8103252A 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81032530 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81032534 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81032538 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81032558 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|8103255C ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81032578 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81032592 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81032594 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81032596 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81032598 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|810325A0 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|810325A4 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|810325AA 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|810325C8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|810325C8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|810325E8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Infinite Ammo For All Guns|80032603 0000|Viper187 & Delta FORCE|This gives you infinite ammo without an ammo display. (Every gun's ammo acts like the laser; it just keeps going and going.)
C: Gun Creation/Gun Statistics Modifier Codes - Random Clip Size Modifier (all guns)|81032604 0001|Viper187|
C: Gun Creation/Gun Statistics Modifier Codes - No Guns Can Shoot Through Objects, Guards, Doors, etc.|80032608 0000|Viper187 & Delta FORCE|This code makes so none of your guns can shoot through objects, doors, guards, etc.
C: Gun Creation/Gun Statistics Modifier Codes - All Guns Can Shoot Through Objects, Guards, Doors, etc.|80032608 00FF|Viper187 & Delta FORCE|This code allows all guns to shoot through objects, doors, guards, etc. just like the RC-P90 or Magnum.
C: Gun Creation/Gun Statistics Modifier Codes - Damage Modifier (all guns)|81032610 ????|Viper187 & Delta FORCE|With this code you can give every gu the knock down power of the golden gun or makes them do half the damage the normally would--your choice. I wouldn't recommend using a value higher than 4FF0.
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81032612 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81032614 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81032616 ????||
C: Gun Creation/Gun Statistics Modifier Codes - All Guns Are Silenced|81032618 0000|Viper187 & Delta FORCE|This makes it so the enemies don't hear you shoot, but it doesn't change the actual sound that the guns make.
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81032618 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|8103261A 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81032620 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81032624 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81032628 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81032648 ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81032658 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81032672 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81032674 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81032676 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81032678 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|8103267A 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81032690 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81032694 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81032698 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|810326B8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|810326BC ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|810326C8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|810326E2 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|810326E4 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|810326E6 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|810326E8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|810326EA 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|810326F0 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|810326F4 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|810326F8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81032718 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|8103271C ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81032738 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81032752 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81032754 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81032756 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81032758 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|8103275A 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81032760 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81032764 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81032768 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81032788 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|8103278C ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|810327A8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|810327C2 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|810327C4 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|810327C6 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|810327C8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|810327CA 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|810327D0 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|810327D4 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|810327D8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|810327F8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|810327FC ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81032818 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81032832 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81032834 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81032836 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81032838 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|8103283A 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81032840 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81032844 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81032848 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81032868 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|8103286C ????||
C: Enemy Codes (All Levels) - Enemies Hold Guns With One Hand And Like A Pistol|80032882 0001|?|
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81032888 ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|810328F8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81032912 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81032914 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81032916 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81032918 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|8103291A 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81032920 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81032924 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81032928 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81032948 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|8103294C ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81032968 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81032982 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81032984 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81032986 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81032988 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|8103298A 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81032990 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81032994 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81032998 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|810329B8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|810329BC ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|810329D8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|810329F2 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|810329F4 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|810329F6 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|810329F8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|810329FA 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81032A00 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81032A04 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81032A08 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81032A28 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|81032A2C ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81032A48 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81032A62 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81032A64 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81032A66 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81032A68 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|81032A6A 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81032A70 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81032A74 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81032A78 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81032A98 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|81032A9C ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81032AB8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81032AD2 00??||
C: Miscellaneous #5 - RC-P120|81032AD4 0078|Frystar|*It may not have a cloak, but it was the closest I could get in five minutes
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81032AD4 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81032AD6 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81032AD8 ????||
C: Miscellaneous #5 - RC-P120|81032ADA 006E|Frystar|*It may not have a cloak, but it was the closest I could get in five minutes
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|81032ADA 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81032AE0 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81032AE4 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81032AE8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81032B08 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|81032B0C ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81032B28 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81032B42 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81032B44 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81032B46 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81032B48 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|81032B4A 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81032B50 42C8||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81032B54 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81032B58 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81032B78 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|81032B7C ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81032B98 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81032BB2 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81032BB4 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81032BB6 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81032BB8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|81032BBA 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81032BC0 42C8||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81032BC4 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81032BC8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81032BE8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|81032BEC ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81032C08 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81032C22 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81032C24 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81032C26 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81032C28 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|81032C2A 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81032C30 42C8||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81032C34 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81032C38 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81032C58 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|81032C5C ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81032C78 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81032C92 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81032C94 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81032C96 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81032C98 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|81032C9A 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81032CA0 42C8||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81032CA4 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81032CA8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81032CC8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|81032CCC ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81032CE8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81032D02 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81032D04 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81032D06 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81032D08 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|81032D0A 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81032D10 42C8||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81032D14 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81032D18 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81032D38 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|81032D3C ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81032D58 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81032D72 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81032D74 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81032D76 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81032D78 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|81032D7A 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81032D80 42C8||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81032D84 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81032D88 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81032DA8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|81032DAC ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81032DC8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81032DE2 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81032DE4 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81032DE6 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81032DE8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|81032DEA 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81032DF0 42C8||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81032DF4 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81032DF8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81032E18 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|81032E1C ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81032E38 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81032E52 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81032E54 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81032E56 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81032E58 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|81032E5A 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81032E60 42C8||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81032E64 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81032E68 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81032E88 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|81032E8C ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81032EA8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81032EC2 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81032EC4 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81032EC6 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81032EC8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|81032ECA 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81032ED0 42C8||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81032ED4 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81032ED8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81032EF8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|81032EFC ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81032F18 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81032F32 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81032F34 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81032F36 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81032F38 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|81032F3A 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81032F40 42C8||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81032F44 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81032F48 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81032F68 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|81032F6C ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81032F88 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81032FA2 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81032FA4 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81032FA6 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81032FA8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|81032FAA 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81032FB0 42C8||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81032FB4 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81032FB8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81032FD8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|81032FDC ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81032FF8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81033012 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81033014 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81033016 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81033018 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|8103301A 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81033020 42C8||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81033024 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81033028 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81033048 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|8103304C ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81033068 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81033082 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81033084 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81033086 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81033088 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|8103308A 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81033090 42C8||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81033094 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81033098 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|810330B8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|810330BC ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|810330D8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|810330F2 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|810330F4 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|810330F6 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|810330F8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|810330FA 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81033100 42C8||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81033104 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81033108 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81033128 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|8103312C ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81033148 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81033162 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81033164 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81033166 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81033168 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|8103316A 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81033170 42C8||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81033174 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81033178 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81033198 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|8103319C ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|810331B8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|810331D2 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|810331D4 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|810331D6 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|810331D8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|810331DA 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|810331E0 42C8||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|810331E4 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|810331E8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81033208 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|8103320C ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81033228 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81033242 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81033244 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81033246 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81033248 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|8103324A 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81033250 42C8||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81033254 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81033258 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81033278 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|8103327C ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81033298 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|810332B2 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|810332B4 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|810332B6 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|810332B8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|810332BA 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|810332C0 42C8||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|810332C4 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|810332C8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|810332E8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|810332EC ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81033308 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81033322 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81033324 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81033326 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81033328 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|8103332A 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81033330 42C8||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81033334 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81033338 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81033358 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|8103335C ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81033378 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81033392 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81033394 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81033396 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81033398 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|8103339A 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|810333A0 42C8||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|810333A4 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|810333A8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|810333C8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|810333CC ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|810333E8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81033402 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81033404 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81033406 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81033408 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|8103340A 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81033410 42C8||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81033414 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81033418 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|81033438 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|8103343C ????||
C: Gun Creation/Gun Statistics Modifier Codes - On Screen Gun Separation|81033458 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Ammo Type Used Up/Pic Displayed|81033472 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Clip Size|81033474 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Fire Rate|81033476 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Number Of Objects That Gun Can Shoot Through|81033478 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Sound Made|8103347A 00??||
C: Gun Creation/Gun Statistics Modifier Codes - Damage|81033480 42C8||
C: Gun Creation/Gun Statistics Modifier Codes - Accuracy/Spread|81033484 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Zoom|81033488 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy|810334A8 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Loudness To Enemy #2|810334AC ????||
C: Gun Creation/Gun Statistics Modifier Codes - Unarmed *For Digits Only, Changing Will Crash*|8103395E CB20|The Phantom|Just mix and match the quanity digits (last 4 digits) or each code to change the look of the guns.
C: Gun Creation/Gun Statistics Modifier Codes - Unarmed *For Digits Only, Changing Will Crash*|81033962 3794|The Phantom|Just mix and match the quanity digits (last 4 digits) or each code to change the look of the guns.
C: Gun Creation/Gun Statistics Modifier Codes - Unarmed *For Digits Only, Changing Will Crash*|8103396A 2504|The Phantom|Just mix and match the quanity digits (last 4 digits) or each code to change the look of the guns.
C: Gun Creation/Gun Statistics Modifier Codes - Hunting Knife|81033996 CA20|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Hunting Knife|8103399A 379C|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Hunting Knife|810339A2 2574|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Throwing Knife|810339CE CA40|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Throwing Knife|810339D2 37A4|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Throwing Knife|810339DA 25E4|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - PP7|81033A06 C7C0|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - PP7|81033A0A 37B4|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - PP7|81033A12 2654|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Silenced PP7|81033A3E C7E0|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Silenced PP7|81033A42 37BC|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Silenced PP7|81033A4A 26C4|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - DD44|81033A76 C800|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - DD44|81033A7A 37C8|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - DD44|81033A82 2734|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Klobb|81033AAE C820|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Klobb|81033AB2 37D0|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Klobb|81033ABA 27A4|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - KF7|81033AE6 C840|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - KF7|81033AEA 37DC|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - KF7|81033AF2 2814|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - ZMG (9mm)|81033B1E C860|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - ZMG (9mm)|81033B22 37E4|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - ZMG (9mm)|81033B2A 2884|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - D5K|81033B56 C880|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - D5K|81033B5A 37EC|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - D5K|81033B62 28F4|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Silenced D5K|81033B8E C8A0|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Silenced D5K|81033B92 37F4|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Silenced D5K|81033B9A 2964|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Phantom (My favorite)|81033BC6 C9C0|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Phantom (My favorite)|81033BCA 3800|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Phantom (My favorite)|81033BD2 29D4|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - AR33|81033BFE C8C0|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - AR33|81033C02 380C|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - AR33|81033C0A 2A44|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - RC-P90|81033C36 C8E0|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - RC-P90|81033C3A 3814|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - RC-P90|81033C42 2AB4|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Shotgun|81033C6E C960|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Shotgun|81033C72 381C|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Shotgun|81033C7A 2B24|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Auto Shotgun|81033CA6 C980|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Auto Shotgun|81033CAA 3828|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Auto Shotgun|81033CB2 2B94|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Sniper Rifle|81033CDE CB40|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Sniper Rifle|81033CE2 3834|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Sniper Rifle|81033CEA 2C04|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Cougar Magnum|81033D16 C920|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Cougar Magnum|81033D1A 3844|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Cougar Magnum|81033D22 2C74|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Golden Gun|81033D4E C940|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Golden Gun|81033D52 384C|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Golden Gun|81033D5A 2CE4|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Silver PP7|81033D86 CCC0|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Silver PP7|81033D8A 3858|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Silver PP7|81033D92 2D54|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Laser|81033DF6 C9E0|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Laser|81033E0A 3874|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Laser|81033E12 2E34|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Watch Laser|81033E2E CFE0|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Watch Laser|81033E32 387C|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Watch Laser|81033E3A 2EA4|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Grenade Launcher|81033E66 C9A0|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Grenade Launcher|81033E6A 388C|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Grenade Launcher|81033E72 2F14|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Rocket Launcher|81033E9E CA00|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Rocket Launcher|81033EA2 389C|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Rocket Launcher|81033EAA 2F84|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Grenades|81033ED6 CB00|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Grenades|81033EDA 38AC|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Grenades|81033EE2 2FF4|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Timed Mines|81033F0E CAC0|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Timed Mines|81033F12 38B8|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Timed Mines|81033F1A 3064|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Proximity Mines|81033F46 CAA0|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Proximity Mines|81033F4A 38C4|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Proximity Mines|81033F52 3DD4|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Remote Mines|81033F7E CA80|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Remote Mines|81033F82 38D4|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Remote Mines|81033F8A 3144|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Taser|81033FEE CA60|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Taser|81033FF2 38F0|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - Taser|81033FFA 3224|The Phantom|
C: Gun Creation/Gun Statistics Modifier Codes - 9MM Bullets|81035EFE ????||
C: Gun Creation/Gun Statistics Modifier Codes - Rifle Bullets|81035F16 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Shotgun Shells|81035F22 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Rockets|81035F3A ????||
C: Gun Creation/Gun Statistics Modifier Codes - Grenade Launcher Rounds|81035F76 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Magnum Bullets|81035F82 ????||
C: Gun Creation/Gun Statistics Modifier Codes - Golden Bullets|81035F8E ????||
C: Gun Creation/Gun Statistics Modifier Codes - Tank Shells|81036042 ????||
C: Miscellaneous - Invisible Guns|80036427 0001|Ace|
C: Miscellaneous - Explosions Everywhere|80036447 0001|Ace|When you start a game, during the intro the game will start exploding as if a plastique went off. But each time you start over the explosions take longer to start up.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|8003644B 0001|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Streets Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|8003644B 0001|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|8803644C 0080|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Streets Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|8803644C 0080|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|8803644D 0006|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Streets Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|8803644D 0006|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Streets Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|8803644E 00A3|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|8803644E 00A4|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Streets Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|8803644F 0054|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|8803644F 00F4|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|88036450 0080|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Streets Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|88036450 0080|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|88036451 0006|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Streets Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|88036451 0006|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Streets Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|88036452 00A3|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|88036452 00A4|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Streets Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|88036453 0054|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|88036453 00F4|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|88036454 0043|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Streets Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|88036454 0043|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|88036455 004A|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Streets Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|88036455 006F|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|88036456 0058|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Streets Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|88036456 0058|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036460 00BD|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Streets Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036460 00BD|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036461 0095|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Streets Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036461 0095|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036462 00CA|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Streets Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036462 00CA|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036463 00F5|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Streets Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036463 00F5|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036464 0040|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Streets Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036464 0040|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036465 0092|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Streets Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036465 0092|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036466 0086|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Streets Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036466 0086|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036467 0065|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Streets Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036467 0065|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036474 003D|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Streets Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036474 003D|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036475 0081|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Streets Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036475 0081|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036476 00A3|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Streets Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036476 00A3|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036477 00F5|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Streets Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036477 00F5|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036478 003F|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Streets Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036478 003F|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036479 004A|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Streets Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036479 004A|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|8803647A 0090|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Streets Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|8803647A 0090|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|8803647B 0032|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Streets Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|8803647B 0032|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|8803647C 0033|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Streets Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|8803647C 0033|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|8803647D 0018|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Streets Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|8803647D 0018|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|8803647E 0054|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Streets Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|8803647E 0054|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|8803647F 0074|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Streets Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|8803647F 0074|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|88036483 0001|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Streets Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|88036483 0001|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036484 003D|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Streets Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036484 003D|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036485 008E|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Streets Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036485 008E|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036486 00FA|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Streets Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036486 00FA|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036487 0035|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C: Streets Level 1P Codes - Tank Position Modifier Part 2 (Facing Forward)|88036487 0035|All by Ryan Toluchanian|You can use this code along with either other code and your tank will face forward instead of right and be easier to position. Hold the Cheat Device button at the same time along with part 1 of code.
C:Player Codes - Move w/ 3rd Camera Shifts From First And 3rd Person (Temple)|80036497 0009|SubDrag|
C: Miscellaneous #4 - Cheat Device Button To Reload Cut-Scenes|88036497 0001|SubDrag|
C: Miscellaneous #4 - Cheat Device Button For Game To Cause Cut-Scene Swirling Around Bond|88036497 0002|SubDrag|
C: Miscellaneous #4 - Cheat Device Button To Reload Gun|88036497 0003|SubDrag|
C: Miscellaneous - Play In Level Ending Cutscene (Cuba)|80036499 0001|?|From the title screen go directly to the Cradle level and select it. Defeat Trevelyan and all mission objectives as you normally would and go to the helicopter. It will fly by but you won't automatically go to the cut-scene! Instead, the game will go to the cut-scene without Bond in a few seconds. When the game goes back to the statistics of the mission, be sure to press the button so that you would view the ending of the game. You will now be able to play in the small area where Natalya and Bond usually kiss!
C: Main - No Level Intro|8003649B 0001|Crocc|
C: Miscellaneous #4 - Cinema Scene|8003649B 0001|Ace|This code lets you move around after cinema scenes, but you can only use the Analog Stick and any C button to move around.
C: Miscellaneous #3 - Camera Doesn't Move (All Levels)|800364A5 0000|ShadowKnight|
C: Miscellaneous #4 - Cut-Scene Continues Until User Presses Button|800364A5 0000|SubDrag|
C: Main - Repeating Stage Intro|800364AB 0001|Ace|
C: Main - Invincible [All Stages]|800364B4 0001|Ace|You can't pick up weapons or items, and there's no SFX for reloading or changing your gun.
C: Miscellaneous #4 - Cutscene Chooser|800364C3 00??|SubDrag|<p>RESTRICTION:&nbsp; You must enter the level you specified or the game will freeze. (note, some levels have the same code so you can go to either of those levels and the code will work).</p> <p>DAM</p> E4 - The big door that opens for the truck with a guard walking thru it<br>34 - View of walkway over towers<br>BC - More zoomed out view of the walkway over the towers<br>0C - Ocean with docks view<br>94 - Top view of the beginning white tower<br>6C - View of the truck moving <p>FACILITY</p> 0C - Bottling Room where you see two vertical bottles but not Trevelyan<br>84 - See two sets of stairs<br>5C - View of hallway with crates on the side<br>34 - Bottling room with a slanted view and Trevelyan walks in it <p>RUNWAY</p> B4 - Side view of start point outside building<br>8C - High view of white floor outside and 4 square containers<br>14 - View of runway with a turret
C: Main - Invisible To CPU|800364C7 0000|?|
C: Main - Walk Thru Doors, Objects|800364CB 0000|?|
C:Player Codes #2 - Play Silo And Streets In Multi-Player|800364CB 0000|SHiner & Laugh10704|<p>Start the game with the code on, and hold down left on the control pad while going into Multi-Player. Exit Multi-Player and then go into first player and choose either the Silo or Streets levels. You will start with two people that looks to be connected! Press and hold right on the Control Pad to disconnect the two people. The game will freeze after someone dies. I recommend to use this code with a Gun Modifier and Infinite Ammo code because there are no weapons to pick up!</p> <p>Also, depending on which version of Cheat Device you test this code out on it may or may not work. The Cheat Device Pro sometimes doesn't let this code work at all! Add `8002B523 0004' to play with four people (under the first activator).</p>
C:Player Codes #2 - Working Multi Dam (hold down the Cheat Device button while it loads)|800364CB 0000|RSB|
C:Player Codes #2 - Working Multi Frigate (hold down the Cheat Device button while it loads)|800364CB 0000|RSB|
C: Miscellaneous - Float 20ft Off The Ground|800364CC 0001|Ace|
C: Miscellaneous #4 - Cut-Scene Zoom Modifier|810364CC ????|SubDrag|3F80 - Normal<br>3B80 - Closer<br>4280 - Farther Away
C: Miscellaneous #3 - Level Shift|800364CD 0000|Goldenl|
C: Miscellaneous #5 - Constantly See Status Bar Of Things You Have Picked Up, Cheats On|8003689F 0001|SubDrag|
C: Miscellaneous #2 - Constantly see status bar of things you have picked up, cheats on|8003689F-0001||
C: Miscellaneous #5 - Text Of Last Chat With A Guard Constantly Pops Up|800368AF 0001|SubDrag|
C: Miscellaneous #2 - Text of Last Chat With A Guard Constantly Pops up|800368AF-0001||
C: Main - Speed Display|80036F77 0001|?|
C: Main - No Background|80036F7B 0000|?|
C: Main - No Objects In Level|80036F7F 0000|?|
C: Main - Line Mode On|80036FAB 0001|?|
C: Main - Line Mode|80036FAB 0001|Ace|
C: Main - Activate 007 Folders For The Dam|80036FAF 0001|Ace|
C: Main - Enable All Agent Levels|80036FB3 0001|?|
C: Main - Enable All Levels|80036FB7 0001|?|
C: Main - Debug Mode|80036FCB 0001|?|
C: Main - Fast Bond|80036FCF 0001|?|
C: Main - All Objectives Complete|80036FD3 0001|?|
C: Enemy Codes (All Levels) - Guards Are Always Shooting At You|80037090 0001|Dr. Doak|
C: Enemy Codes (All Levels) - Stupid Enemies|80037092 0002|Dr. Doak|
C: Enemy Codes (All Levels) - Guards Will Only See You Once|80037092 0004|Dr. Doak|
C: Enemy Codes (All Levels) - Enemy Action Modifier|80037092 00??|Ryan Toluchanian|01 - Enemies Come After You<BR>97 - Move Around & Check<BR>FF - Check Around Themselves
C: Enemy Codes (All Levels) - Enemies Mostly UnAware Of Action|800370C2 0001|Ryan Toluchanian|
C: Enemy Codes (All Levels) - Enemies Jack & Attack|800370C2 0003|Ryan Toluchanian|
C: Miscellaneous #2 - (Dam/Bunker 1) Alarms Go Off When You Start Level|80037292 0001|Ructir@aol.com|
C: Miscellaneous #4 - Alarms|8003A23C 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Alarms|8003A23D 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Alarms|8003A23D 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Pick Up Box Stuff|8003A254 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Pick Up Box Stuff|8003A255 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Pick Up Box Stuff|8003A255 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Pick Up Box Stuff|8003A260 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Pick Up Box Stuff|8003A261 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Pick Up Box Stuff|8003A261 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Pick Up Box Stuff|8003A26C 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Pick Up Box Stuff|8003A26D 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Pick Up Box Stuff|8003A26D 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Most Wooden Crates|8003A314 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Most Wooden Crates|8003A315 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Most Wooden Crates|8003A315 00??|Ryan Toluchanian|With these codes, other normal prop size mods, replace ?? with 01 to shrink, and FF to enlarge.
C: Miscellaneous #4 - Security Cameras|8003A350 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Security Cameras|8003A351 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Security Cameras|8003A351 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Stations|8003A3B0 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Stations|8003A3B1 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Stations|8003A3B1 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Stations|8003A3BC 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Stations|8003A3BD 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Stations|8003A3BD 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Stations|8003A3C8 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Stations|8003A3C9 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Stations|8003A3C9 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Stations|8003A3D4 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Stations|8003A3D5 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Stations|8003A3D5 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Stations|8003A3E0 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Stations|8003A3E1 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Stations|8003A3E1 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Tables|8003A3F8 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Tables|8003A3F9 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Tables|8003A3F9 00??|Ryan Toluchanian|
C: Runway, Surface A & Depot Level 1P Codes - Fileing Size Modifier Cabinet (Runway)|8003A434 00??|Ryan Toluchanian|
C: Runway, Surface A & Depot Level 1P Codes - Fileing Cabinet Size Modifier (Runway)|8003A435 00??|Ryan Toluchanian|
C: Runway, Surface A & Depot Level 1P Codes - Fileing Size Modifier Cabinet (Runway)|8003A435 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Keyboard (Bunker 1)|8003A44C 00??|Ryan Toluchanian|
C: Bunker A, Bunker B & Silo Level 1P Codes - Computer Keyboard Size Modifier (Bunker 1)|8003A44D 00??|Ryan Toluchanian|Other normal prop size mods, replace ?? with 01 to shrink, and FF to enlarge.
C: Miscellaneous #4 - Computer Keyboard (Bunker 1)|8003A44D 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Mainframes|8003A470 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Mainframes|8003A471 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Mainframes|8003A471 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Mainframes|8003A47C 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Mainframes|8003A47D 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Computer Mainframes|8003A47D 00??|Ryan Toluchanian|
C: Runway, Surface A & Depot Level 1P Codes - Chair Size Modifier (Runway)|8003A488 00??|Ryan Toluchanian|<p>All odd rows (like the 3rd) are 1st row modifiers and all even rows (like the 4th) are 2nd row modifiers</p> <BR><B>Type1</B><BR>1st Row: 3C<BR>2nd Row:<BR>01 - Microscopic (About Half Size Of Bullet Mark)<BR>80 - Somewhere In Between<BR>FF - About Shrink Size<BR><B>Type2</B><BR>1st Row: 3E<BR>2nd Row:<BR>01 - About Enlarge Size<BR>2D - Tank Still Able To Move Around In Streets<BR>80 - Tank Still Able To Move Around In Runway<BR>FF - Really Big Size<BR><B>Type3</B><BR>1st Row: 3F<BR>2nd Row:<BR>01 - Really Big<BR>80 - Gigantic!<BR>FF - Jumbo Size!<BR><B>Type4</B><BR>1st Row: 40<BR>2nd Row:<BR>01 - Jumbo Size!<BR>54 - About Size Of Runway Level<BR>FF - Game Freezes
C: Runway, Surface A & Depot Level 1P Codes - Chair Size Modifier (Runway)|8003A489 00??|Ryan Toluchanian|
C: Runway, Surface A & Depot Level 1P Codes - Chair Size Modifier (Runway)|8003A489 00??|Ryan Toluchanian|<p>All odd rows (like the 3rd) are 1st row modifiers and all even rows (like the 4th) are 2nd row modifiers</p> <BR><B>Type1</B><BR>1st Row: 3C<BR>2nd Row:<BR>01 - Microscopic (About Half Size Of Bullet Mark)<BR>80 - Somewhere In Between<BR>FF - About Shrink Size<BR><B>Type2</B><BR>1st Row: 3E<BR>2nd Row:<BR>01 - About Enlarge Size<BR>2D - Tank Still Able To Move Around In Streets<BR>80 - Tank Still Able To Move Around In Runway<BR>FF - Really Big Size<BR><B>Type3</B><BR>1st Row: 3F<BR>2nd Row:<BR>01 - Really Big<BR>80 - Gigantic!<BR>FF - Jumbo Size!<BR><B>Type4</B><BR>1st Row: 40<BR>2nd Row:<BR>01 - Jumbo Size!<BR>54 - About Size Of Runway Level<BR>FF - Game Freezes
C: Miscellaneous #4 - Most Steel Crates|8003A494 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Most Steel Crates|8003A495 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Most Steel Crates|8003A495 00??|Ryan Toluchanian|<p>All odd rows (like the 3rd) are 1st row modifiers and all even rows (like the 4th) are 2nd row modifiers</p> <BR><B>Type1</B><BR>1st Row: 3C<BR>2nd Row:<BR>01 - Microscopic (About Half Size Of Bullet Mark)<BR>80 - Somewhere In Between<BR>FF - About Shrink Size<BR><B>Type2</B><BR>1st Row: 3E<BR>2nd Row:<BR>01 - About Enlarge Size<BR>2D - Tank Still Able To Move Around In Streets<BR>80 - Tank Still Able To Move Around In Runway<BR>FF - Really Big Size<BR><B>Type3</B><BR>1st Row: 3F<BR>2nd Row:<BR>01 - Really Big<BR>80 - Gigantic!<BR>FF - Jumbo Size!<BR><B>Type4</B><BR>1st Row: 40<BR>2nd Row:<BR>01 - Jumbo Size!<BR>54 - About Size Of Runway Level<BR>FF - Game Freezes
C: Miscellaneous #4 - Most Steel Crates|8003A4A0 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Most Steel Crates|8003A4A1 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Most Steel Crates|8003A4A1 00??|Ryan Toluchanian|<p>All odd rows (like the 3rd) are 1st row modifiers and all even rows (like the 4th) are 2nd row modifiers</p> <BR><B>Type1</B><BR>1st Row: 3C<BR>2nd Row:<BR>01 - Microscopic (About Half Size Of Bullet Mark)<BR>80 - Somewhere In Between<BR>FF - About Shrink Size<BR><B>Type2</B><BR>1st Row: 3E<BR>2nd Row:<BR>01 - About Enlarge Size<BR>2D - Tank Still Able To Move Around In Streets<BR>80 - Tank Still Able To Move Around In Runway<BR>FF - Really Big Size<BR><B>Type3</B><BR>1st Row: 3F<BR>2nd Row:<BR>01 - Really Big<BR>80 - Gigantic!<BR>FF - Jumbo Size!<BR><B>Type4</B><BR>1st Row: 40<BR>2nd Row:<BR>01 - Jumbo Size!<BR>54 - About Size Of Runway Level<BR>FF - Game Freezes
C: Miscellaneous #3 - Space Center, Dam Level (Play Dam Level All The Way Through)|8003A4A6 0081|Ryan Toluchanian|
C: Miscellaneous #3 - Military Supply Post, Dam Level (Play Dam Level All The Way Through)|8003A4A6 009A|Ryan Toluchanian|
C: Miscellaneous #3 - Military Supply Post, Dam Level (Play Dam Level All The Way Through)|8003A4A7 0010|Ryan Toluchanian|
C: Miscellaneous #3 - Space Center, Dam Level (Play Dam Level All The Way Through)|8003A4A7 0070|Ryan Toluchanian|
C: Miscellaneous #3 - Space Center, Dam Level (Play Dam Level All The Way Through)|8003A4AA 005F|Ryan Toluchanian|
C: Miscellaneous #3 - Military Supply Post, Dam Level (Play Dam Level All The Way Through)|8003A4AA 006B|Ryan Toluchanian|
C: Miscellaneous #3 - Military Supply Post, Dam Level (Play Dam Level All The Way Through)|8003A4AB 008C|Ryan Toluchanian|
C: Miscellaneous #3 - Space Center, Dam Level (Play Dam Level All The Way Through)|8003A4AB 00C8|Ryan Toluchanian|
C: Miscellaneous #4 - Most Steel Crates|8003A4AD 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Most Steel Crates|8003A4AD 00??|Ryan Toluchanian|<p>All odd rows (like the 3rd) are 1st row modifiers and all even rows (like the 4th) are 2nd row modifiers</p> <BR><B>Type1</B><BR>1st Row: 3C<BR>2nd Row:<BR>01 - Microscopic (About Half Size Of Bullet Mark)<BR>80 - Somewhere In Between<BR>FF - About Shrink Size<BR><B>Type2</B><BR>1st Row: 3E<BR>2nd Row:<BR>01 - About Enlarge Size<BR>2D - Tank Still Able To Move Around In Streets<BR>80 - Tank Still Able To Move Around In Runway<BR>FF - Really Big Size<BR><B>Type3</B><BR>1st Row: 3F<BR>2nd Row:<BR>01 - Really Big<BR>80 - Gigantic!<BR>FF - Jumbo Size!<BR><B>Type4</B><BR>1st Row: 40<BR>2nd Row:<BR>01 - Jumbo Size!<BR>54 - About Size Of Runway Level<BR>FF - Game Freezes
C: Miscellaneous #4 - Most Steel Crates|8003A4AE 00??|Ryan Toluchanian|
C: Miscellaneous #3 - Military Supply Post, Dam Level (Play Dam Level All The Way Through)|8003A572 0082|Ryan Toluchanian|
C: Miscellaneous #3 - Space Center, Dam Level (Play Dam Level All The Way Through)|8003A572 0082|Ryan Toluchanian|
C: Miscellaneous #3 - Military Supply Post, Dam Level (Play Dam Level All The Way Through)|8003A573 00B0|Ryan Toluchanian|
C: Miscellaneous #3 - Space Center, Dam Level (Play Dam Level All The Way Through)|8003A573 00B0|Ryan Toluchanian|
C: Miscellaneous #3 - Military Supply Post, Dam Level (Play Dam Level All The Way Through)|8003A576 0060|Ryan Toluchanian|
C: Miscellaneous #3 - Space Center, Dam Level (Play Dam Level All The Way Through)|8003A576 0060|Ryan Toluchanian|
C: Miscellaneous #3 - Military Supply Post, Dam Level (Play Dam Level All The Way Through)|8003A577 0054|Ryan Toluchanian|
C: Miscellaneous #3 - Space Center, Dam Level (Play Dam Level All The Way Through)|8003A577 0054|Ryan Toluchanian|
C: Miscellaneous #3 - Military Supply Post, Dam Level (Play Dam Level All The Way Through)|8003A602 007C|Ryan Toluchanian|
C: Miscellaneous #3 - Space Center, Dam Level (Play Dam Level All The Way Through)|8003A602 0080|Ryan Toluchanian|
C: Miscellaneous #3 - Space Center, Dam Level (Play Dam Level All The Way Through)|8003A603 00B0|Ryan Toluchanian|
C: Miscellaneous #3 - Military Supply Post, Dam Level (Play Dam Level All The Way Through)|8003A603 00D0|Ryan Toluchanian|
C: Miscellaneous #3 - Military Supply Post, Dam Level (Play Dam Level All The Way Through)|8003A606 005D|Ryan Toluchanian|
C: Miscellaneous #3 - Space Center, Dam Level (Play Dam Level All The Way Through)|8003A606 005F|Ryan Toluchanian|
C: Miscellaneous #3 - Space Center, Dam Level (Play Dam Level All The Way Through)|8003A607 007C|Ryan Toluchanian|
C: Miscellaneous #3 - Military Supply Post, Dam Level (Play Dam Level All The Way Through)|8003A607 00B4|Ryan Toluchanian|
C: Miscellaneous #4 - Most Wooden Crates|8003A608 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Most Wooden Crates|8003A609 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Most Wooden Crates|8003A609 00??|Ryan Toluchanian|With these codes, other normal prop size mods, replace ?? with 01 to shrink, and FF to enlarge.
C: Miscellaneous #3 - Military Supply Post, Dam Level (Play Dam Level All The Way Through)|8003A662 0099|Ryan Toluchanian|
C: Miscellaneous #3 - Space Center, Dam Level (Play Dam Level All The Way Through)|8003A662 009E|Ryan Toluchanian|
C: Miscellaneous #3 - Space Center, Dam Level (Play Dam Level All The Way Through)|8003A663 00D0|Ryan Toluchanian|
C: Miscellaneous #3 - Military Supply Post, Dam Level (Play Dam Level All The Way Through)|8003A663 00F0|Ryan Toluchanian|
C: Miscellaneous #3 - Military Supply Post, Dam Level (Play Dam Level All The Way Through)|8003A666 006B|Ryan Toluchanian|
C: Miscellaneous #3 - Space Center, Dam Level (Play Dam Level All The Way Through)|8003A666 006D|Ryan Toluchanian|
C: Miscellaneous #3 - Military Supply Post, Dam Level (Play Dam Level All The Way Through)|8003A667 0084|Ryan Toluchanian|
C: Miscellaneous #3 - Space Center, Dam Level (Play Dam Level All The Way Through)|8003A667 00C8|Ryan Toluchanian|
C: Miscellaneous #3 - Military Supply Post, Dam Level (Play Dam Level All The Way Through)|8003A669 005C|Ryan Toluchanian|
C: Gun Creation/Gun Statistics Modifier Codes - Throwing Knife Image Modifier|8103AAE2 ????|The Phantom|8D10 + 656C = Laser
C: Gun Creation/Gun Statistics Modifier Codes - Throwing Knife Image Modifier|8103AAE6 YYYY|The Phantom|8D10 + 656C = Laser
C: Miscellaneous #3 - Military Supply Post, Dam Level (Play Dam Level All The Way Through)|8003AF3E 009B|Ryan Toluchanian|
C: Miscellaneous #3 - Military Supply Post, Dam Level (Play Dam Level All The Way Through)|8003AF3F 00F0|Ryan Toluchanian|
C: Miscellaneous #3 - Military Supply Post, Dam Level (Play Dam Level All The Way Through)|8003AF42 006C|Ryan Toluchanian|
C: Miscellaneous #3 - Military Supply Post, Dam Level (Play Dam Level All The Way Through)|8003AF43 0050|Ryan Toluchanian|
C: Miscellaneous #3 - Military Supply Post, Dam Level (Play Dam Level All The Way Through)|8003AF44 003E|Ryan Toluchanian|
C: Miscellaneous #3 - Military Supply Post, Dam Level (Play Dam Level All The Way Through)|8003AF45 0080|Ryan Toluchanian|
C: Streets Level 1P Codes - Military Jeeps|8003AF50 00??|Ryan Toluchanian|
C: Streets Level 1P Codes - Military Jeeps|8003AF51 00??|Ryan Toluchanian|
C: Streets Level 1P Codes - Military Jeeps|8003AF51 00??|Ryan Toluchanian|With these codes, other normal prop size mods, replace ?? with 01 to shrink, and FF to enlarge.
C: Miscellaneous #4 - Tank|8003AFB0 00??|Ryan Toluchanian|
C: Streets Level 1P Codes - Tank Still Able To Move Around In Streets|8103AFB0 3E2D|Ryan Toluchanian|
C: Runway, Surface A & Depot Level 1P Codes - Tank Still Able To Move Around (Runway)|8103AFB0 3E80|Ryan Toluchanian|
C: Miscellaneous #3 - Shrink Tank! (It's Pretty Sad, Your Tank Can Still Run Over Guys |8003AFB1 0001|Ryan Toluchanian|
C: Miscellaneous #5 - Mini Drivable Tank In Dam|8003AFB1 0001|jackbox55|
C: Miscellaneous #4 - Tank|8003AFB1 00??|Ryan Toluchanian|
C: Miscellaneous #3 - Enlarge Tank!|8003AFB1 00FF|Ryan Toluchanian|
C: Streets Level 1P Codes - Gray Cars|8003B064 00??|Ryan Toluchanian|
C: Streets Level 1P Codes - Gray Cars|8003B065 00??|Ryan Toluchanian|
C: Streets Level 1P Codes - Gray Cars|8003B065 00??|Ryan Toluchanian|
C: Streets Level 1P Codes - Red Cars|8003B070 00??|Ryan Toluchanian|
C: Streets Level 1P Codes - Red Cars|8003B071 00??|Ryan Toluchanian|
C: Streets Level 1P Codes - Red Cars|8003B071 00??|Ryan Toluchanian|
C: Streets Level 1P Codes - Yellow Traffic Barriers|8003B1D8 00??|Ryan Toluchanian|
C: Streets Level 1P Codes - Yellow Traffic Barriers|8003B1D9 00??|Ryan Toluchanian|
C: Streets Level 1P Codes - Yellow Traffic Barriers|8003B1D9 00??|Ryan Toluchanian|
C: Miscellaneous #2 - Bond Can Fly Mode|8003C5A2 FFFF|SHiner|
C: Miscellaneous #2 - Flying Bond|8003C5A2 FFFF|?|
C: Enemy Codes (All Levels) - Frozen Guards|8003C905 FFFF|?|
C: Enemy Codes (All Levels) - Frozen Guards|8003C905 FFFF|?|
C: Enemy Codes (All Levels) - Manipulate Guard's Body Parts|8003D3C1 000B|Quantum Rift|
C: Miscellaneous #5 - Baron Samedi (All Of Him)|8103DF02 ????|SubDrag|
C: Miscellaneous #5 - Baron Samedi (All Of Him)|8103DF06 ????|SubDrag|
C: Miscellaneous #5 - Baron Samedi (All Of Him)|8103DF10 ????|SubDrag|
C: Miscellaneous #5 - Natalya|8103DF52 ????|SubDrag|
C: Miscellaneous #5 - Natalya|8103DF56 ????|SubDrag|
C: Miscellaneous #5 - Natalya|8103DF60 ????|SubDrag|
C: Miscellaneous #5 - Boiler Bond|8103DFCA ????|SubDrag|
C: Miscellaneous #5 - Boiler Bond|8103DFCE ????|SubDrag|
C: Miscellaneous #5 - Boiler Bond|8103DFD8 ????|SubDrag|
C: Miscellaneous #5 - Suit Bond|8103DFDC ????|SubDrag|
C: Miscellaneous #5 - Suit Bond|8103DFE2 ????|SubDrag|
C: Miscellaneous #5 - Suit Bond|8103DFEC ????|SubDrag|
C: Miscellaneous #5 - Timber Bond|8103DFF2 ????|SubDrag|
C: Miscellaneous #5 - Timber Bond|8103DFF6 ????|SubDrag|
C: Miscellaneous #5 - Timber Bond|8103E000 ????|SubDrag|
C: Miscellaneous #5 - Snow Bond|8103E006 ????|SubDrag|
C: Miscellaneous #5 - Snow Bond|8103E00A ????|SubDrag|
C: Miscellaneous #5 - Snow Bond|8103E014 ????|SubDrag|
C: Miscellaneous #5 - SpiceBond|8103E43E ????|SubDrag|D410 6E80 0100 Camo Guard<BR>D430 6E8C 0100 Grey Guard<BR>D450 6E98 0100 Olive Guard<BR>D470 6EA8 0100 Rus Guard<BR>D490 6EB4 0100 Trev Guard<BR>D910 6EC0 0100 djBond (Suit - NOT USED BY GAME!)<BR>D4B0 6ECC 0101 Boris<BR>D4D0 6ED4 0101 Ouromov<BR>D4F0 6EE0 0101 Trevelyan<BR>D510 6EEC 0101 BoilerTrev<BR>D530 6EFC 0101 Valentin<BR>D550 6F08 0001 Xenia<BR>D570 6F10 0101 Baron Samedi<BR>D590 6F20 0101 Jaws<BR>D5B0 6F28 0001 MayDay<BR>D5D0 6F34 0101 OddJob<BR>D5F0 6F40 0001 Natalya<BR>D610 6F4C 0100 Armour Guard<BR>D630 6F5C 0100 ConmGuard<BR>D650 6F68 0100 Great Guard<BR>D670 6F78 0100 Navy Guard<BR>D690 6F84 0101 Snow Guard<BR>D890 6F90 0100 Boiler Bond<BR>D8B0 6FA0 0100 Suit Bond<BR>D8D0 6FAC 0100 Timber Bond<BR>D8F0 6FBC 0101 Snow Bond<BR>D6B0 6FC8 0100 Blue Woman<BR>D6D0 6FD4 0100 Fastech Woman<BR>D6F0 6FE4 0100 Tech Woman<BR>D710 6FF0 0100 Jean Woman<BR>D730 6FFC 0000 Grey Man<BR>D750 7008 0000 Blue Man<BR>D770 7014 0000 Red Man<BR>D790 7020 0000 Cardiman<BR>D7B0 702C 0100 Check Man<BR>D7D0 7038 0100 Tech Man<BR>D7F0 7044 0101 Pilot<BR>D810 704C 0100 Great Guard<BR>D830 705C 0100 BlueCam Guard<BR>D850 706C 0100 Moonguard<BR>D870 7078 0100 Moonguardfemale<BR>D930 7088 0100 suit_lf_hand (big hand)<BR>DDF0 729C 0001 spicebond
C: Miscellaneous #5 - SpiceBond|8103E442 ????|SubDrag|D410 6E80 0100 Camo Guard<BR>D430 6E8C 0100 Grey Guard<BR>D450 6E98 0100 Olive Guard<BR>D470 6EA8 0100 Rus Guard<BR>D490 6EB4 0100 Trev Guard<BR>D910 6EC0 0100 djBond (Suit - NOT USED BY GAME!)<BR>D4B0 6ECC 0101 Boris<BR>D4D0 6ED4 0101 Ouromov<BR>D4F0 6EE0 0101 Trevelyan<BR>D510 6EEC 0101 BoilerTrev<BR>D530 6EFC 0101 Valentin<BR>D550 6F08 0001 Xenia<BR>D570 6F10 0101 Baron Samedi<BR>D590 6F20 0101 Jaws<BR>D5B0 6F28 0001 MayDay<BR>D5D0 6F34 0101 OddJob<BR>D5F0 6F40 0001 Natalya<BR>D610 6F4C 0100 Armour Guard<BR>D630 6F5C 0100 ConmGuard<BR>D650 6F68 0100 Great Guard<BR>D670 6F78 0100 Navy Guard<BR>D690 6F84 0101 Snow Guard<BR>D890 6F90 0100 Boiler Bond<BR>D8B0 6FA0 0100 Suit Bond<BR>D8D0 6FAC 0100 Timber Bond<BR>D8F0 6FBC 0101 Snow Bond<BR>D6B0 6FC8 0100 Blue Woman<BR>D6D0 6FD4 0100 Fastech Woman<BR>D6F0 6FE4 0100 Tech Woman<BR>D710 6FF0 0100 Jean Woman<BR>D730 6FFC 0000 Grey Man<BR>D750 7008 0000 Blue Man<BR>D770 7014 0000 Red Man<BR>D790 7020 0000 Cardiman<BR>D7B0 702C 0100 Check Man<BR>D7D0 7038 0100 Tech Man<BR>D7F0 7044 0101 Pilot<BR>D810 704C 0100 Great Guard<BR>D830 705C 0100 BlueCam Guard<BR>D850 706C 0100 Moonguard<BR>D870 7078 0100 Moonguardfemale<BR>D930 7088 0100 suit_lf_hand (big hand)<BR>DDF0 729C 0001 spicebond
C: Miscellaneous #5 - SpiceBond|8103E44C ????|SubDrag|D410 6E80 0100 Camo Guard<BR>D430 6E8C 0100 Grey Guard<BR>D450 6E98 0100 Olive Guard<BR>D470 6EA8 0100 Rus Guard<BR>D490 6EB4 0100 Trev Guard<BR>D910 6EC0 0100 djBond (Suit - NOT USED BY GAME!)<BR>D4B0 6ECC 0101 Boris<BR>D4D0 6ED4 0101 Ouromov<BR>D4F0 6EE0 0101 Trevelyan<BR>D510 6EEC 0101 BoilerTrev<BR>D530 6EFC 0101 Valentin<BR>D550 6F08 0001 Xenia<BR>D570 6F10 0101 Baron Samedi<BR>D590 6F20 0101 Jaws<BR>D5B0 6F28 0001 MayDay<BR>D5D0 6F34 0101 OddJob<BR>D5F0 6F40 0001 Natalya<BR>D610 6F4C 0100 Armour Guard<BR>D630 6F5C 0100 ConmGuard<BR>D650 6F68 0100 Great Guard<BR>D670 6F78 0100 Navy Guard<BR>D690 6F84 0101 Snow Guard<BR>D890 6F90 0100 Boiler Bond<BR>D8B0 6FA0 0100 Suit Bond<BR>D8D0 6FAC 0100 Timber Bond<BR>D8F0 6FBC 0101 Snow Bond<BR>D6B0 6FC8 0100 Blue Woman<BR>D6D0 6FD4 0100 Fastech Woman<BR>D6F0 6FE4 0100 Tech Woman<BR>D710 6FF0 0100 Jean Woman<BR>D730 6FFC 0000 Grey Man<BR>D750 7008 0000 Blue Man<BR>D770 7014 0000 Red Man<BR>D790 7020 0000 Cardiman<BR>D7B0 702C 0100 Check Man<BR>D7D0 7038 0100 Tech Man<BR>D7F0 7044 0101 Pilot<BR>D810 704C 0100 Great Guard<BR>D830 705C 0100 BlueCam Guard<BR>D850 706C 0100 Moonguard<BR>D870 7078 0100 Moonguardfemale<BR>D930 7088 0100 suit_lf_hand (big hand)<BR>DDF0 729C 0001 spicebond
C:Player Codes #2 - Working Multi Frigate (hold down the Cheat Device button while it loads)|81040000 434E|RSB|
C:Player Codes #2 - Working Multi Dam (hold down the Cheat Device button while it loads)|81040000 4648|RSB|
C:Player Codes #2 - Working Multi Train|81040000 C5A2|RSB|
C:Player Codes #2 - Working Multi Train|81040004 43A6|RSB|
C:Player Codes #2 - Working Multi Frigate (hold down the Cheat Device button while it loads)|81040004 4470|RSB|
C:Player Codes #2 - Working Multi Dam (hold down the Cheat Device button while it loads)|81040004 C3F1|RSB|
C:Player Codes #2 - Working Multi Dam (hold down the Cheat Device button while it loads)|81040008 44E7|RSB|
C:Player Codes #2 - Working Multi Train|81040008 C3AB|RSB|
C:Player Codes #2 - Working Multi Frigate (hold down the Cheat Device button while it loads)|81040008 C541|RSB|
C:Player Codes #2 - Working Multi Train|81040028 801B|RSB|
C:Player Codes #2 - Working Multi Dam (hold down the Cheat Device button while it loads)|81040028 801C|RSB|
C:Player Codes #2 - Working Multi Frigate (hold down the Cheat Device button while it loads)|81040028 801D|RSB|
C:Player Codes #2 - Working Multi Train|8104002A 3FC4|RSB|
C:Player Codes #2 - Working Multi Dam (hold down the Cheat Device button while it loads)|8104002A 8A08|RSB|
C:Player Codes #2 - Working Multi Frigate (hold down the Cheat Device button while it loads)|8104002A A544|RSB|
C: Miscellaneous #3 - Stuff Is Gasier|80040234 003D|Ryan Toluchanian|
C: Miscellaneous #3 - Stuff Gives Off No Gas|80040234 0040|Ryan Toluchanian|
C: Miscellaneous #2 - Bullet Marks Don't Stay On Walls|8004080B 0006|Kleeberg the Hacker|
C: Miscellaneous #2 - Disappearing Paintballs|8004080B 0008|Griffey44|
C: Graphics #2 - Current Inventory Image Modifier|800409BB 00??|ShadowKnight|
C: Main - Look Up/Down|80040A87 00??|Koronix|00 - Reverse<br>01 - Upright
C: Main - Auto-Aim|80040A93 00??|Koronix|00 - Off<br>01 - On
C: Main - Aim Control|80040A9F 00??|Koronix|00 - Off<br>01 - On
C: Main - Sight On-Screen|80040AAB 00??|Koronix|00 - Off<br>01 - On
C: Main - Look Ahead|80040AB7 00??|Koronix|00 - Off<br>01 - On
C: Main - Ammo On-Screen|80040AC3 00??|Koronix|00 - Off<br>01 - On
C: Main - Screen|80040ACF 00??|Koronix|00 - Full<br>01 - Wide<br>02 - Cinema
C: Main - Ratio|80040ADB 00??|Koronix|00 - Normal<br>01 - 16:9
C: Main - Music|80040B5B 00??|Koronix|00 - Off<br>7F - Full
C: Facility Level 1P Codes - Walk Through Some Walls|81040F5A 18EC|Quantum Rift|A picture of this code is at: http://ppgw.hypermart.net/wtw2.gif<BR>Stand far back from the wall you want to walk through.  Hold B and run directly into it.  When you try to walk thru it while you are flush against it, it tends to lock up more.  Warning: This code is quite glitchy and will not work on all rooms/walls.
C: Facility Level 1P Codes - Walk Through Some Walls|81040F5A 196C|Quantum Rift|A picture of this code is at: http://ppgw.hypermart.net/wtw2.gif<BR>Stand far back from the wall you want to walk through.  Hold B and run directly into it.  When you try to walk thru it while you are flush against it, it tends to lock up more.  Warning: This code is quite glitchy and will not work on all rooms/walls.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|80041464 0001|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Streets Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|80041464 0001|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|800414B5 0001|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Streets Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|800414B5 0001|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|80041555 0001|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Streets Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|80041555 0001|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Bunker A, Bunker B & Silo Level 1P Codes - Enlarge Bunker 1|80044498 003E|Ryan Toluchanian|With these codes, for some levels with already very large rooms (Runway/Jungle, Etc), They may freeze, you can (should) change the shrink code around using for the 1st row 00??, (Biggest) 3C, 3D, 3E, and 3F (smallest), And for the 2nd row 00??, 00 - Ff, Whatever you decide, to make the level any size you want, basically the levels largely only work ok within the enlarge and shrink sizes posted below. There isn't a lot of room in which you can actually change them (Also Note: Visibilityibilty codes are needed. If you enlarge a level, see full levels code just won't cut it for these.)
C: Bunker A, Bunker B & Silo Level 1P Codes - Bunker 1 Super Duper Visibility|8004449C 003D|Ryan Toluchanian|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enlarge Silo|800444B0 003D|Ryan Toluchanian|
C: Bunker A, Bunker B & Silo Level 1P Codes - Shrink Silo|800444B0 003F|Ryan Toluchanian|
C: Bunker A, Bunker B & Silo Level 1P Codes - Shrink Silo|800444B1 0010|Ryan Toluchanian|
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Super Duper Visibility|800444B4 003D|Ryan Toluchanian|
C: Statue Level 1P Codes - Enlarge Statue|800444C8 003D|Ryan Toluchanian|With these codes, for some levels with already very large rooms (Runway/Jungle, Etc), They may freeze, you can (should) change the shrink code around using for the 1st row 00??, (Biggest) 3C, 3D, 3E, and 3F (smallest), And for the 2nd row 00??, 00 - Ff, Whatever you decide, to make the level any size you want, basically the levels largely only work ok within the enlarge and shrink sizes posted below. There isn't a lot of room in which you can actually change them (Also Note: Visibilityibilty codes are needed. If you enlarge a level, see full levels code just won't cut it for these.)
C: Statue Level 1P Codes - Shrink Statue|800444C8 003E|Ryan Toluchanian|
C: Statue Level 1P Codes - Shrink Statue|800444C9 0038|Ryan Toluchanian|
C: Statue Level 1P Codes - Enlarge Statue|800444C9 0080|Ryan Toluchanian|With these codes, for some levels with already very large rooms (Runway/Jungle, Etc), They may freeze, you can (should) change the shrink code around using for the 1st row 00??, (Biggest) 3C, 3D, 3E, and 3F (smallest), And for the 2nd row 00??, 00 - Ff, Whatever you decide, to make the level any size you want, basically the levels largely only work ok within the enlarge and shrink sizes posted below. There isn't a lot of room in which you can actually change them (Also Note: Visibilityibilty codes are needed. If you enlarge a level, see full levels code just won't cut it for these.)
C: Statue Level 1P Codes - Statue Super Duper Visibility|800444CC 003D|Ryan Toluchanian|
C: Train, Jungle & Control Center Level 1P Codes - Enlarge Control|800444E0 003D|Ryan Toluchanian|
C: Train, Jungle & Control Center Level 1P Codes - Shrink Control|800444E0 003F|Ryan Toluchanian|
C: Train, Jungle & Control Center Level 1P Codes - Shrink Control|800444E1 0040|Ryan Toluchanian|
C: Train, Jungle & Control Center Level 1P Codes - Control Super Duper Visibility|800444E4 003D|Ryan Toluchanian|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Enlarge Archives|800444F8 003E|Ryan Toluchanian|With these codes, for some levels with already very large rooms (Runway/Jungle, Etc), They may freeze, you can (should) change the shrink code around using for the 1st row 00??, (Biggest) 3C, 3D, 3E, and 3F (smallest), And for the 2nd row 00??, 00 - Ff, Whatever you decide, to make the level any size you want, basically the levels largely only work ok within the enlarge and shrink sizes posted below. There isn't a lot of room in which you can actually change them (Also Note: Visibilityibilty codes are needed. If you enlarge a level, see full levels code just won't cut it for these.)
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Shrink Archives|800444F8 003F|Ryan Toluchanian|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Shrink Archives|800444F9 0026|Ryan Toluchanian|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Archives Super Duper Visibility|800444FC 003D|Ryan Toluchanian|
C: Train, Jungle & Control Center Level 1P Codes - Enlarge Train|80044510 003D|Ryan Toluchanian|With these codes, for some levels with already very large rooms (Runway/Jungle, Etc), They may freeze, you can (should) change the shrink code around using for the 1st row 00??, (Biggest) 3C, 3D, 3E, and 3F (smallest), And for the 2nd row 00??, 00 - Ff, Whatever you decide, to make the level any size you want, basically the levels largely only work ok within the enlarge and shrink sizes posted below. There isn't a lot of room in which you can actually change them (Also Note: Visibilityibilty codes are needed. If you enlarge a level, see full levels code just won't cut it for these.)
C: Train, Jungle & Control Center Level 1P Codes - Shrink Train|80044510 003E|Ryan Toluchanian|
C: Train, Jungle & Control Center Level 1P Codes - Shrink Train|80044511 0060|Ryan Toluchanian|
C: Train, Jungle & Control Center Level 1P Codes - Train Super Duper Visibility|80044514 003D|Ryan Toluchanian|
C: Frigate Level 1P Codes - Enlarge Frigate|80044528 003D|Ryan Toluchanian|With these codes, for some levels with already very large rooms (Runway/Jungle, Etc), They may freeze, you can (should) change the shrink code around using for the 1st row 00??, (Biggest) 3C, 3D, 3E, and 3F (smallest), And for the 2nd row 00??, 00 - Ff, Whatever you decide, to make the level any size you want, basically the levels largely only work ok within the enlarge and shrink sizes posted below. There isn't a lot of room in which you can actually change them (Also Note: Visibilityibilty codes are needed. If you enlarge a level, see full levels code just won't cut it for these.)
C: Frigate Level 1P Codes - Frigate Super Duper Visibility|8004452C 003D|Ryan Toluchanian|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enlarge Bunker 2|80044540 003E|Ryan Toluchanian|
C: Bunker A, Bunker B & Silo Level 1P Codes - Bunker 2 Super Duper Visibility|80044544 003D|Ryan Toluchanian|
C: Aztec Level 1P Codes - Enlarge Aztec|80044558 003D|Ryan Toluchanian|With these codes, for some levels with already very large rooms (Runway/Jungle, Etc), They may freeze, you can (should) change the shrink code around using for the 1st row 00??, (Biggest) 3C, 3D, 3E, and 3F (smallest), And for the 2nd row 00??, 00 - Ff, Whatever you decide, to make the level any size you want, basically the levels largely only work ok within the enlarge and shrink sizes posted below. There isn't a lot of room in which you can actually change them (Also Note: Visibilityibilty codes are needed. If you enlarge a level, see full levels code just won't cut it for these.)
C: Aztec Level 1P Codes - Shrink Aztec|80044558 003E|Ryan Toluchanian|
C: Aztec Level 1P Codes - Shrink Aztec|80044559 00D0|Ryan Toluchanian|
C: Aztec Level 1P Codes - Aztec Super Duper Visibility|8004455C 003D|Ryan Toluchanian|
C: Streets Level 1P Codes - Enlarge Streets|80044570 003D|Ryan Toluchanian|With these codes, for some levels with already very large rooms (Runway/Jungle, Etc), They may freeze, you can (should) change the shrink code around using for the 1st row 00??, (Biggest) 3C, 3D, 3E, and 3F (smallest), And for the 2nd row 00??, 00 - Ff, Whatever you decide, to make the level any size you want, basically the levels largely only work ok within the enlarge and shrink sizes posted below. There isn't a lot of room in which you can actually change them (Also Note: Visibilityibilty codes are needed. If you enlarge a level, see full levels code just won't cut it for these.)
C: Streets Level 1P Codes - Shrink Streets|80044570 003F|Ryan Toluchanian|
C: Streets Level 1P Codes - Shrink Streets|80044571 0016|Ryan Toluchanian|
C: Streets Level 1P Codes - Streets Super Duper Visibility|80044574 003D|Ryan Toluchanian|
C: Runway, Surface A & Depot Level 1P Codes - Enlarge Depot|80044588 003D|Ryan Toluchanian|
C: Runway, Surface A & Depot Level 1P Codes - Shrink Depot|80044588 003F|Ryan Toluchanian|
C: Runway, Surface A & Depot Level 1P Codes - Shrink Depot|80044589 0040|Ryan Toluchanian|
C: Runway, Surface A & Depot Level 1P Codes - Depot Super Duper Visibility|8004458C 003D|Ryan Toluchanian|
C:Player Codes - Enlarge Complex|800445A0 003E|Ryan Toluchanian|
C:Player Codes - Shrink Complex|800445A0 003F|Ryan Toluchanian|
C:Player Codes - Shrink Complex|800445A1 0090|Ryan Toluchanian|
C:Player Codes - Complex Super Duper Visibility|800445A4 003D|Ryan Toluchanian|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Enlarge Egypt|800445B8 003D|Ryan Toluchanian|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Shrink Egypt|800445B8 003F|Ryan Toluchanian|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Shrink Egypt|800445B9 0040|Ryan Toluchanian|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Egypt Super Duper Visibility|800445BC 003D|Ryan Toluchanian|
C: Dam Level 1P Codes - Enlarge Dam|800445D0 003D|Ryan Toluchanian|With these codes, for some levels with already very large rooms (Runway/Jungle, Etc), They may freeze, you can (should) change the shrink code around using for the 1st row 00??, (Biggest) 3C, 3D, 3E, and 3F (smallest), And for the 2nd row 00??, 00 - Ff, Whatever you decide, to make the level any size you want, basically the levels largely only work ok within the enlarge and shrink sizes posted below. There isn't a lot of room in which you can actually change them (Also Note: Visibilty codes are needed. If you enlarge a level, see full levels code just won't cut it for these.)
C: Dam Level 1P Codes - Shrink Dam|800445D0 003E|Ryan Toluchanian|
C: Dam Level 1P Codes - Shrink Dam|800445D1 00B0|Ryan Toluchanian|
C: Dam Level 1P Codes - Dam Super Duper Visibility|800445D4 003C|Ryan Toluchanian|
C: Facility Level 1P Codes - Enlarge Facility|800445E8 003E|Ryan Toluchanian|With these codes, for some levels with already very large rooms (Runway/Jungle, Etc), They may freeze, you can (should) change the shrink code around using for the 1st row 00??, (Biggest) 3C, 3D, 3E, and 3F (smallest), And for the 2nd row 00??, 00 - Ff, Whatever you decide, to make the level any size you want, basically the levels largely only work ok within the enlarge and shrink sizes posted below. There isn't a lot of room in which you can actually change them (Also Note: Visibilty codes are needed. If you enlarge a level, see full levels code just won't cut it for these.)
C: Facility Level 1P Codes - Shrink Facility|800445E8 003F|Ryan Toluchanian|
C: Facility Level 1P Codes - Shrink Facility|800445E9 00CC|Ryan Toluchanian|
C: Facility Level 1P Codes - Facility Super Duper Visibility|800445EC 003D|Ryan Toluchanian|
C: Runway, Surface A & Depot Level 1P Codes - Enlarge Runway|80044600 003D|Ryan Toluchanian|With these codes, for some levels with already very large rooms (Runway/Jungle, Etc), They may freeze, you can (should) change the shrink code around using for the 1st row 00??, (Biggest) 3C, 3D, 3E, and 3F (smallest), And for the 2nd row 00??, 00 - Ff, Whatever you decide, to make the level any size you want, basically the levels largely only work ok within the enlarge and shrink sizes posted below. There isn't a lot of room in which you can actually change them (Also Note: Visibilty codes are needed. If you enlarge a level, see full levels code just won't cut it for these.)
C: Runway, Surface A & Depot Level 1P Codes - Shrink Runway|80044600 003E|Ryan Toluchanian|
C: Runway, Surface A & Depot Level 1P Codes - Enlarge Runway|80044601 0007|Ryan Toluchanian|With these codes, for some levels with already very large rooms (Runway/Jungle, Etc), They may freeze, you can (should) change the shrink code around using for the 1st row 00??, (Biggest) 3C, 3D, 3E, and 3F (smallest), And for the 2nd row 00??, 00 - Ff, Whatever you decide, to make the level any size you want, basically the levels largely only work ok within the enlarge and shrink sizes posted below. There isn't a lot of room in which you can actually change them (Also Note: Visibilty codes are needed. If you enlarge a level, see full levels code just won't cut it for these.)
C: Runway, Surface A & Depot Level 1P Codes - Shrink Runway|80044601 0010|Ryan Toluchanian|
C: Runway, Surface A & Depot Level 1P Codes - Runway Super Duper Visibility|80044604 003D|Ryan Toluchanian|
C: Runway, Surface A & Depot Level 1P Codes - Enlarge Surface 1|80044618 003D|Ryan Toluchanian|
C: Runway, Surface A & Depot Level 1P Codes - Shrink Surface 1|80044618 003F|Ryan Toluchanian|
C: Runway, Surface A & Depot Level 1P Codes - Shrink Surface 1|80044619 0030|Ryan Toluchanian|
C: Runway, Surface A & Depot Level 1P Codes - Surface 1 Super Duper Visibility|8004461C 003C|Ryan Toluchanian|
C: Train, Jungle & Control Center Level 1P Codes - Enlarge Jungle|80044630 003C|Ryan Toluchanian|
C: Train, Jungle & Control Center Level 1P Codes - Shrink Jungle|80044630 003E|Ryan Toluchanian|
C: Train, Jungle & Control Center Level 1P Codes - Shrink Jungle|80044631 0040|Ryan Toluchanian|
C: Train, Jungle & Control Center Level 1P Codes - Jungle Super Duper Visibility|80044634 003D|Ryan Toluchanian|
C:Player Codes - Enlarge Temple|80044648 003D|Ryan Toluchanian|With these codes, for some levels with already very large rooms (Runway/Jungle, Etc), They may freeze, you can (should) change the shrink code around using for the 1st row 00??, (Biggest) 3C, 3D, 3E, and 3F (smallest), And for the 2nd row 00??, 00 - Ff, Whatever you decide, to make the level any size you want, basically the levels largely only work ok within the enlarge and shrink sizes posted below. There isn't a lot of room in which you can actually change them (Also Note: Visibilityibilty codes are needed. If you enlarge a level, see full levels code just won't cut it for these.)
C:Player Codes - Shrink Temple|80044648 003F|Ryan Toluchanian|
C:Player Codes - Shrink Temple|80044649 00C0|Ryan Toluchanian|
C:Player Codes - Temple Super Duper Visibility|8004464C 003D|Ryan Toluchanian|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Enlarge Caverns|80044660 003D|Ryan Toluchanian|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Shrink Caverns|80044660 003E|Ryan Toluchanian|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Shrink Caverns|80044661 00C9|Ryan Toluchanian|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Caverns Super Duper Visibility|80044664 003D|Ryan Toluchanian|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Enlarge Cradle|80044690 003E|Ryan Toluchanian|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Shrink Cradle|80044690 003E|Ryan Toluchanian|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Enlarge Cradle|80044691 0001|Ryan Toluchanian|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Shrink Cradle|80044691 00C0|Ryan Toluchanian|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Cradle Super Duper Visibility|80044694 003D|Ryan Toluchanian|
C: Surface B Level 1P Codes - Enlarge Surface 2|800446C0 003D|Ryan Toluchanian|With these codes, for some levels with already very large rooms (Runway/Jungle, Etc), They may freeze, you can (should) change the shrink code around using for the 1st row 00??, (Biggest) 3C, 3D, 3E, and 3F (smallest), And for the 2nd row 00??, 00 - Ff, Whatever you decide, to make the level any size you want, basically the levels largely only work ok within the enlarge and shrink sizes posted below. There isn't a lot of room in which you can actually change them (Also Note: Visibilityibilty codes are needed. If you enlarge a level, see full levels code just won't cut it for these.)
C: Surface B Level 1P Codes - Shrink Surface 2|800446C0 003F|Ryan Toluchanian|
C: Surface B Level 1P Codes - Shrink Surface 2|800446C1 0038|Ryan Toluchanian|
C: Surface B Level 1P Codes - Surface 2 Super Duper Visibility|800446C4 003C|Ryan Toluchanian|
C:Player Codes - Enlarge Basement|800446F0 003E|Ryan Toluchanian|
C:Player Codes - Shrink Basement|800446F0 003F|Ryan Toluchanian|
C:Player Codes - Shrink Basement|800446F1 0078|Ryan Toluchanian|
C:Player Codes - Basement Super Duper Visibility|800446F4 003D|Ryan Toluchanian|
C:Player Codes - Enlarge Stacks|80044708 003E|Ryan Toluchanian|
C:Player Codes - Shrink Stacks|80044708 003F|Ryan Toluchanian|
C:Player Codes - Shrink Stacks|80044709 0080|Ryan Toluchanian|
C:Player Codes - Stacks Super Duper Visibility|8004470C 003D|Ryan Toluchanian|
C:Player Codes - Enlarge Library|80044738 003E|Ryan Toluchanian|
C:Player Codes - Shrink Library|80044738 003F|Ryan Toluchanian|
C:Player Codes - Shrink Library|80044739 0080|Ryan Toluchanian|
C:Player Codes - Library Super Duper Visibility|8004473C 003D|Ryan Toluchanian|
C:Player Codes - Enlarge Caves|80044768 003D|Ryan Toluchanian|With these codes, for some levels with already very large rooms (Runway/Jungle, Etc), They may freeze, you can (should) change the shrink code around using for the 1st row 00??, (Biggest) 3C, 3D, 3E, and 3F (smallest), And for the 2nd row 00??, 00 - Ff, Whatever you decide, to make the level any size you want, basically the levels largely only work ok within the enlarge and shrink sizes posted below. There isn't a lot of room in which you can actually change them (Also Note: Visibilityibilty codes are needed. If you enlarge a level, see full levels code just won't cut it for these.)
C:Player Codes - Shrink Caves|80044768 003E|Ryan Toluchanian|
C:Player Codes - Enlarge Caves|80044769 0020|Ryan Toluchanian|With these codes, for some levels with already very large rooms (Runway/Jungle, Etc), They may freeze, you can (should) change the shrink code around using for the 1st row 00??, (Biggest) 3C, 3D, 3E, and 3F (smallest), And for the 2nd row 00??, 00 - Ff, Whatever you decide, to make the level any size you want, basically the levels largely only work ok within the enlarge and shrink sizes posted below. There isn't a lot of room in which you can actually change them (Also Note: Visibilityibilty codes are needed. If you enlarge a level, see full levels code just won't cut it for these.)
C:Player Codes - Shrink Caves|80044769 0080|Ryan Toluchanian|
C:Player Codes - Caves Super Duper Visibility|8004476C 003D|Ryan Toluchanian|
C: Miscellaneous #4 - Room Modifier|8004483B 0001|nonix|This code's sorta in a prototype mode right now, so if this doesn't work email me at nonixmail@lycos.com. To get this to work, find a way to leave your body during a level and use L to toggle on/off. This code will display a given room, depending on the value you change (01). If a room doesn't appear, that means that it's a "beta" room, which was deleted from the game. If anyone wants a list of rooms i've found, feel free to email me. Have fun!
C: Miscellaneous #2 - Change Sky Color - Red|80044DD4 00??|Joe005|Replace ?? from 00 - FF in Hex for color. Perfect blue sky is Red 10, Green 30, and Blue 60.
C: Miscellaneous #2 - Change Sky Color - Green|80044DD5 00??||
C: Miscellaneous #2 - Change Sky Color - Blue|80044DD6 00??||
C: Miscellaneous #4 - Clouds On/Off|80044DD7 00??|The Phantom|00 - Off, 01 - On
C: Miscellaneous #3 - See Full Levels (Works Best On Normal Size Levels, Except Jungle, May Not Work Well With Level Size Mods)|80044E11 0001|Ryan Toluchanian|
C: Miscellaneous #3 - See Full Levels (Works Best On Normal Size Levels, Except Jungle, May Not Work Well With Level Size Mods)|80044E91 0001|Ryan Toluchanian|
C: Miscellaneous #3 - See Full Levels (Works Best On Normal Size Levels, Except Jungle, May Not Work Well With Level Size Mods)|80044EC9 0001|Ryan Toluchanian|
C: Miscellaneous #3 - See Full Levels (Works Best On Normal Size Levels, Except Jungle, May Not Work Well With Level Size Mods)|80044F49 00FF|Ryan Toluchanian|
C: Miscellaneous #3 - See Full Levels (Works Best On Normal Size Levels, Except Jungle, May Not Work Well With Level Size Mods)|80045001 0001|Ryan Toluchanian|
C: Miscellaneous #3 - See Full Levels (Works Best On Normal Size Levels, Except Jungle, May Not Work Well With Level Size Mods)|80045039 0001|Ryan Toluchanian|
C: Miscellaneous #3 - See Full Levels (Works Best On Normal Size Levels, Except Jungle, May Not Work Well With Level Size Mods)|800450F1 00FF|Ryan Toluchanian|
C: Dam Level 1P Codes - Clear Day|800450F2 FFFF|Ructir@aol.com|
C: Miscellaneous #3 - See Full Levels (Works Best On Normal Size Levels, Except Jungle, May Not Work Well With Level Size Mods)|800451A9 0001|Ryan Toluchanian|
C: Miscellaneous #3 - See Full Levels (Works Best On Normal Size Levels, Except Jungle, May Not Work Well With Level Size Mods)|80045261 0001|Ryan Toluchanian|
C: Miscellaneous #3 - See Full Levels (Works Best On Normal Size Levels, Except Jungle, May Not Work Well With Level Size Mods)|800452E1 0001|Ryan Toluchanian|
C: Runway, Surface A & Depot Level 1P Codes - (Surface 1) Clear Day|800452E2 FFFF|Ructir@aol.com|
C: Miscellaneous #3 - See Full Levels (Works Best On Normal Size Levels, Except Jungle, May Not Work Well With Level Size Mods)|80045319 0001|Ryan Toluchanian|
C: Miscellaneous #3 - See Full Levels (Works Best On Normal Size Levels, Except Jungle, May Not Work Well With Level Size Mods)|800453D1 0001|Ryan Toluchanian|
C: Miscellaneous #3 - See Full Levels (Works Best On Normal Size Levels, Except Jungle, May Not Work Well With Level Size Mods)|80045451 00FF|Ryan Toluchanian|
C: Miscellaneous #3 - See Full Levels (Works Best On Normal Size Levels, Except Jungle, May Not Work Well With Level Size Mods)|80045489 0001|Ryan Toluchanian|
C: Miscellaneous #2 - Blue Fog In Surface 2|800454B2 FFFF|?|
C: Surface B Level 1P Codes - Blue Fog|800454B2 FFFF|Ructir@aol.com|
C: Surface B Level 1P Codes - Night Time|810454B2 300B|Ructir@aol.com|
C: Miscellaneous - No Bullets For Kf7 Soviet & Various Other Guns|80045D46 03E7|Dantv64dan@aol.com|If you have 2 kf7s (because of All Guns Mode) The one in the left hand gets ammo if you grab ammo from a enemy COOL!
C: Miscellaneous - L For Freeze Frame Mode|80048373 0001|stunner4u_316|
C: Miscellaneous #5 - Frames Per Second(FPS) modifier|80048377 00??|kjn1.me@netzero.net|Put in for ?? for what FPS you want to have at a more constant rate
C: Main - Always Have 00|8004837E 0000|ShadowKnight|This lets you take as long as you wish in finishing all 20 levels!
C: Main - Always Have 00|8004838E 0000|ShadowKnight|This lets you take as long as you wish in finishing all 20 levels!
C: Main - Always Have 00|80048396 0000|ShadowKnight|This lets you take as long as you wish in finishing all 20 levels!
C: Miscellaneous #5 - Frames Per Second(FPS) modifier|8004849B 00??|kjn1.me@netzero.net|Put in for ?? for what FPS you want to have at a more constant rate
C: Miscellaneous #3 - All Doors On Side, Able To Crawl Under Them|8004EF5C 003C|Ryan Toluchanian|
C: Enemy Codes (All Levels) - Bouncing Enemies|80051D21 0001|Ryan Toluchanian & SHiner|
C: Graphics #2 - Master Enemies|80051D21 0001|Jedi|
C: Enemy Codes (All Levels) - Enemies Feet In Ground|80051D21 00FF|Ryan Toluchanian|
C: Graphics #2 - Master Enemies|80051D21 FFFF|Jedi|
C: Miscellaneous #4 - Enemies|80051D90 00??|Ryan Toluchanian|
C: Enemy Codes (All Levels) - Microscopic Enemies|81051D90 3C01|Ryan Toluchanian|
C: Enemy Codes (All Levels) - Really Big Enemies|81051D90 3EFF|Ryan Toluchanian|
C: Enemy Codes (All Levels) - Gigantic Enemies|81051D90 3F80|Ryan Toluchanian|
C: Enemy Codes (All Levels) - Shrink Enemies|80051D91 0001|Ryan Toluchanian & SHiner|
C: Graphics #2 - Master Enemies|80051D91 0001|Jedi|
C: Miscellaneous #4 - Enemies|80051D91 00??|Ryan Toluchanian|
C: Enemy Codes (All Levels) - Enlarge Enemies|80051D91 00FF|Ryan Toluchanian|
C: Graphics #2 - Master Enemies|80051D91 FFFF|Jedi|
C: Miscellaneous #2 - Enemies Sometimes Fire Their Weapons And Do The Limbo|80051F01 0001|Ructir@aol.com|
C: Enemy Codes (All Levels) - Enemies With Shaky Trigger Finger|80051F21 FFFF|?|
C: Miscellaneous #2 - All Glass On Side & May Be Able To Walk Through It (Glitchy)|80052A50 003C|Ryan Toluchanian|
C: Enemy Codes (All Levels) - Enemies Go Mad|80052A68 00FF|Ryan Toluchanian|
C: Enemy Codes (All Levels) - Enemies Run in Circles|80052A68 FFFF|SHiner|
C: Graphics #2 - Master Enemies|80052A68 FFFF|Jedi|
C: Miscellaneous #3 - 0 Gravity Weapons|80052AA4 0030|Ryan Toluchanian|
C:Player Codes - Haunted Facility|80052AA4 0030|Laugh10704|Go into Facility and select 007 Mode. Leave the settings as they are except put the damage level to 50%. Now play.
C: Miscellaneous #3 - Mega Moon Gravity|80052AA4 003D|Ryan Toluchanian|
C: Miscellaneous #3 - Moon Gravity|80052AA4 003D|Ryan Toluchanian|
C: Miscellaneous #2 - Negitive Gravity Weapons|80052AA4 00C0|Ructir@aol.com|
C: Miscellaneous #3 - Negative Gravity Weapons|80052AA4 00C0|Ryan Toluchanian|
C: Miscellaneous #3 - Mega Moon Gravity|80052AA5 0001|Ryan Toluchanian|
C: Miscellaneous #3 - Moon Gravity|80052AA5 0080|Ryan Toluchanian|
C: Miscellaneous #3 - Gliding Weapons|80052AA8 0001|Ryan Toluchanian|
C: Miscellaneous #3 - Bouncing Weapons|80052AA8 00FF|Ryan Toluchanian|
C: Main - After 10 Beers|81053488 3F80|The Phantom|
C: Main - After Taking LSD|81053488 4000|The Phantom|
C: Main - After 5 Beers|81053488 4040|The Phantom|
C: Main - After An All-Night Kegger|81053488 40C0|The Phantom|
C: Main - After 10 Beers|8105348A 0000|The Phantom|
C: Main - After 5 Beers|8105348A 0000|The Phantom|
C: Main - After An All-Night Kegger|8105348A 0000|The Phantom|
C: Main - After Taking LSD|8105348A 0000|The Phantom|
C: Enemy Codes (All Levels) - Enemies Confused|80053721 0001|Ryan Toluchanian|
C: Enemy Codes (All Levels) - Enemies Fire At Walls|80053721 0001|?|
C: Graphics #2 - Master Enemies|80053721 0001|Jedi|
C: Miscellaneous #2 - Your Gun Floats|80053DE4 0040|Ryan Toluchanian|
C: Miscellaneous #4 - Bond's Weapons (Don't Use With Shrink/Enlarge Codes)|80053E04 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Bond's Weapons (Don't Use With Shrink/Enlarge Codes)|80053E05 00??|Ryan Toluchanian|
C: Miscellaneous #2 - Realistic Gun Flash|80053E24 0040|Ryan Toluchanian|
C: Miscellaneous #3 - Lots Of Gun Recoil|80054179 00B0|Ryan Toluchanian|
C: Miscellaneous #3 - Increase Gun Recoil|80054179 00C0|Ryan Toluchanian|
C: Miscellaneous #3 - Big Gun Shells|80054408 003E|Ryan Toluchanian|
C: Enemy Codes (All Levels) - Enemies Spin|80054B5D 0001|Ryan Toluchanian|
C: Miscellaneous #4 - EZ-Coordinate Maker|81054FC4 2020|The Phantom|useful for getting starting-point coordinates for the SP levels in Multi.
C: Miscellaneous #4 - EZ-Coordinate Maker|81054FC6 2578|The Phantom|useful for getting starting-point coordinates for the SP levels in Multi.
C: Miscellaneous #4 - EZ-Coordinate Maker|81054FC8 0000|The Phantom|useful for getting starting-point coordinates for the SP levels in Multi.
C: Miscellaneous #4 - EZ-Coordinate Maker|81054FCA 0000|The Phantom|useful for getting starting-point coordinates for the SP levels in Multi.
C: Miscellaneous #4 - EZ-Coordinate Maker|81054FCC 2020|The Phantom|useful for getting starting-point coordinates for the SP levels in Multi.
C: Miscellaneous #4 - EZ-Coordinate Maker|81054FCE 2578|The Phantom|useful for getting starting-point coordinates for the SP levels in Multi.
C: Miscellaneous #4 - EZ-Coordinate Maker|81054FD0 0000|The Phantom|useful for getting starting-point coordinates for the SP levels in Multi.
C: Miscellaneous #4 - EZ-Coordinate Maker|81054FD2 0000|The Phantom|useful for getting starting-point coordinates for the SP levels in Multi.
C: Miscellaneous #4 - EZ-Coordinate Maker|81054FD4 2020|The Phantom|useful for getting starting-point coordinates for the SP levels in Multi.
C: Miscellaneous #4 - EZ-Coordinate Maker|81054FD6 2578|The Phantom|useful for getting starting-point coordinates for the SP levels in Multi.
C: Miscellaneous #4 - EZ-Coordinate Maker|81054FD8 0000|The Phantom|useful for getting starting-point coordinates for the SP levels in Multi.
C: Miscellaneous #4 - EZ-Coordinate Maker|81054FDA 0000|The Phantom|useful for getting starting-point coordinates for the SP levels in Multi.
C: Miscellaneous #3 - Full Control Of Gun (Bond Can Stand On His Head)|800550D4 003D|Ryan Toluchanian|
C: Miscellaneous #3 - Increase Gun Movement Range|80055169 00E0|Ryan Toluchanian|
C: Miscellaneous #4 - Bond's Prespective (Don't Use With Shrink/Enlarge Codes)|800552FC 00??|Ryan Toluchanian|
C: Miscellaneous #4 - Bond's Prespective (Don't Use With Shrink/Enlarge Codes)|800552FD 00??|Ryan Toluchanian|
C: Miscellaneous #3 - Drunk Bond|80055321 0001|Ryan Toluchanian|
C: Miscellaneous #2 - Bullet Debris Goes Off Faster|800576E0 0040|Ryan Toluchanian|
C: Miscellaneous #2 - No Debris From Bullets|800576E4 0040|Ryan Toluchanian|
C: Miscellaneous #2 - Bullets Give Off No Sparks|80057754 003C|Ryan Toluchanian|
C: Miscellaneous #2 - Bullets Give Off Big Sparks|80057754 0040|Ryan Toluchanian|
C: Miscellaneous #2 - Darker|8005C85E 0001|Ryan Toluchanian|
C: Miscellaneous #2 - Lighter|8005C85E 0003|Ryan Toluchanian|
C: Miscellaneous #2 - X256 Detail (Glitchy)|8005C860 0001|Ryan Toluchanian|
C: Miscellaneous #2 - X16 Detail (Glitchy)|8005C860 001F|Ryan Toluchanian|
C: Miscellaneous #2 - X4 Detail (Glitchy)|8005C860 003F|Ryan Toluchanian|
C: Miscellaneous #2 - X0 Detail (Glitchy)|8005C860 0080|Ryan Toluchanian|
C: Miscellaneous #4 - Super Fast Music|8105DB12 026D|LockexX|
C: Main - B Button To Levitate P1|81060200 8C63|Parasyte|Hold the B Button and run off something(such as stair, or a hill) to rise, release the B button to fall. Works on all Single, and Multiplayer levels.
C: Main - B Button To Levitate P1|81060202 68C4|Parasyte|Hold the B Button and run off something(such as stair, or a hill) to rise, release the B button to fall. Works on all Single, and Multiplayer levels.
C: Main - B Button To Levitate P1|81060204 3402|Parasyte|Hold the B Button and run off something(such as stair, or a hill) to rise, release the B button to fall. Works on all Single, and Multiplayer levels.
C: Main - B Button To Levitate P1|81060206 4000|Parasyte|Hold the B Button and run off something(such as stair, or a hill) to rise, release the B button to fall. Works on all Single, and Multiplayer levels.
C: Main - B Button To Levitate P1|81060208 8461|Parasyte|Hold the B Button and run off something(such as stair, or a hill) to rise, release the B button to fall. Works on all Single, and Multiplayer levels.
C: Main - B Button To Levitate P1|8106020C 3021|Parasyte|Hold the B Button and run off something(such as stair, or a hill) to rise, release the B button to fall. Works on all Single, and Multiplayer levels.
C: Main - B Button To Levitate P1|8106020E 4000|Parasyte|Hold the B Button and run off something(such as stair, or a hill) to rise, release the B button to fall. Works on all Single, and Multiplayer levels.
C: Main - B Button To Levitate P1|81060210 1422|Parasyte|Hold the B Button and run off something(such as stair, or a hill) to rise, release the B button to fall. Works on all Single, and Multiplayer levels.
C: Main - B Button To Levitate P1|81060212 0005|Parasyte|Hold the B Button and run off something(such as stair, or a hill) to rise, release the B button to fall. Works on all Single, and Multiplayer levels.
C: Main - B Button To Levitate P1|81060218 3C02|Parasyte|Hold the B Button and run off something(such as stair, or a hill) to rise, release the B button to fall. Works on all Single, and Multiplayer levels.
C: Main - B Button To Levitate P1|8106021A 8008|Parasyte|Hold the B Button and run off something(such as stair, or a hill) to rise, release the B button to fall. Works on all Single, and Multiplayer levels.
C: Main - B Button To Levitate P1|8106021C 8C42|Parasyte|Hold the B Button and run off something(such as stair, or a hill) to rise, release the B button to fall. Works on all Single, and Multiplayer levels.
C: Main - B Button To Levitate P1|8106021E 9EE0|Parasyte|Hold the B Button and run off something(such as stair, or a hill) to rise, release the B button to fall. Works on all Single, and Multiplayer levels.
C: Main - B Button To Levitate P1|81060220 3401|Parasyte|Hold the B Button and run off something(such as stair, or a hill) to rise, release the B button to fall. Works on all Single, and Multiplayer levels.
C: Main - B Button To Levitate P1|81060222 4138|Parasyte|Hold the B Button and run off something(such as stair, or a hill) to rise, release the B button to fall. Works on all Single, and Multiplayer levels.
C: Main - B Button To Levitate P1|81060224 A441|Parasyte|Hold the B Button and run off something(such as stair, or a hill) to rise, release the B button to fall. Works on all Single, and Multiplayer levels.
C: Main - B Button To Levitate P1|81060226 007C|Parasyte|Hold the B Button and run off something(such as stair, or a hill) to rise, release the B button to fall. Works on all Single, and Multiplayer levels.
C: Main - B Button To Levitate P1|81060228 0800|Parasyte|Hold the B Button and run off something(such as stair, or a hill) to rise, release the B button to fall. Works on all Single, and Multiplayer levels.
C: Main - B Button To Levitate P1|8106022A 303D|Parasyte|Hold the B Button and run off something(such as stair, or a hill) to rise, release the B button to fall. Works on all Single, and Multiplayer levels.
C: Main - Infinite Armor P1|81060240 0004|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|81060240 0004|Viper187 & Parasyte|
C: Main - Infinite Health & Armor P1|81060240 0004|Viper187 & Parasyte|
C: Main - Infinite Health P1|81060240 0004|Parasyte|This code give Player 1 Infinite Health on all Single, and Multiplayer levels.
C: Main - Rapid Fire P1|81060240 0004|Viper187 & Parasyte|
C: Main - Infinite Armor P1|81060242 7600|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|81060242 7600|Viper187 & Parasyte|
C: Main - Infinite Health & Armor P1|81060242 7600|Viper187 & Parasyte|
C: Main - Infinite Health P1|81060242 7600|Parasyte|This code give Player 1 Infinite Health on all Single, and Multiplayer levels.
C: Main - Rapid Fire P1|81060242 7600|Viper187 & Parasyte|
C: Main - Infinite Armor P1|81060244 3C02|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|81060244 3C02|Viper187 & Parasyte|
C: Main - Infinite Health & Armor P1|81060244 3C02|Viper187 & Parasyte|
C: Main - Infinite Health P1|81060244 3C02|Parasyte|This code give Player 1 Infinite Health on all Single, and Multiplayer levels.
C: Main - Rapid Fire P1|81060244 3C02|Viper187 & Parasyte|
C: Main - Infinite Armor P1|81060246 8008|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|81060246 8008|Viper187 & Parasyte|
C: Main - Infinite Health & Armor P1|81060246 8008|Viper187 & Parasyte|
C: Main - Infinite Health P1|81060246 8008|Parasyte|This code give Player 1 Infinite Health on all Single, and Multiplayer levels.
C: Main - Rapid Fire P1|81060246 8008|Viper187 & Parasyte|
C: Main - Infinite Armor P1|81060248 8C42|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|81060248 8C42|Viper187 & Parasyte|
C: Main - Infinite Health & Armor P1|81060248 8C42|Viper187 & Parasyte|
C: Main - Infinite Health P1|81060248 8C42|Parasyte|This code give Player 1 Infinite Health on all Single, and Multiplayer levels.
C: Main - Rapid Fire P1|81060248 8C42|Viper187 & Parasyte|
C: Main - Infinite Armor P1|8106024A 9EE0|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|8106024A 9EE0|Viper187 & Parasyte|
C: Main - Infinite Health & Armor P1|8106024A 9EE0|Viper187 & Parasyte|
C: Main - Infinite Health P1|8106024A 9EE0|Parasyte|This code give Player 1 Infinite Health on all Single, and Multiplayer levels.
C: Main - Rapid Fire P1|8106024A 9EE0|Viper187 & Parasyte|
C: Main - Infinite Armor P1|8106024C 3401|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|8106024C 3401|Viper187 & Parasyte|
C: Main - Infinite Health & Armor P1|8106024C 3401|Viper187 & Parasyte|
C: Main - Infinite Health P1|8106024C 3401|Parasyte|This code give Player 1 Infinite Health on all Single, and Multiplayer levels.
C: Main - Rapid Fire P1|8106024C 3401|Viper187 & Parasyte|
C: Main - Rapid Fire P1|8106024E 00FF|Viper187 & Parasyte|
C: Main - Infinite Armor P1|8106024E 3F80|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|8106024E 3F80|Viper187 & Parasyte|
C: Main - Infinite Health & Armor P1|8106024E 3F80|Viper187 & Parasyte|
C: Main - Infinite Health P1|8106024E 3F80|Parasyte|This code give Player 1 Infinite Health on all Single, and Multiplayer levels.
C: Main - Infinite Armor P1|81060250 A441|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|81060250 A441|Viper187 & Parasyte|
C: Main - Infinite Health & Armor P1|81060250 A441|Viper187 & Parasyte|
C: Main - Infinite Health P1|81060250 A441|Parasyte|This code give Player 1 Infinite Health on all Single, and Multiplayer levels.
C: Main - Rapid Fire P1|81060250 A441|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|81060252 00DC|Viper187 & Parasyte|
C: Main - Infinite Health & Armor P1|81060252 00DC|Viper187 & Parasyte|
C: Main - Infinite Health P1|81060252 00DC|Parasyte|This code give Player 1 Infinite Health on all Single, and Multiplayer levels.
C: Main - Infinite Armor P1|81060252 00E0|Viper187 & Parasyte|
C: Main - Rapid Fire P1|81060252 0892|Viper187 & Parasyte|
C: Main - Infinite Armor P1|81060254 0800|Viper187 & Parasyte|
C: Main - Infinite Health P1|81060254 0800|Parasyte|This code give Player 1 Infinite Health on all Single, and Multiplayer levels.
C: Main - Rapid Fire P1|81060254 3401|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|81060254 A441|Viper187 & Parasyte|
C: Main - Infinite Health & Armor P1|81060254 A441|Viper187 & Parasyte|
C: Main - Rapid Fire P1|81060256 0009|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|81060256 00E0|Viper187 & Parasyte|
C: Main - Infinite Health & Armor P1|81060256 00E0|Viper187 & Parasyte|
C: Main - Infinite Armor P1|81060256 303F|Viper187 & Parasyte|
C: Main - Infinite Health P1|81060256 303F|Parasyte|This code give Player 1 Infinite Health on all Single, and Multiplayer levels.
C: Main - Infinite Health & Armor P1|81060258 0800|Viper187 & Parasyte|
C: Main - Rapid Fire P1|81060258 0800|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|81060258 3401|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|8106025A 00FF|Viper187 & Parasyte|
C: Main - Infinite Health & Armor P1|8106025A 303F|Viper187 & Parasyte|
C: Main - Rapid Fire P1|8106025A 303F|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|8106025C A441|Viper187 & Parasyte|
C: Main - Rapid Fire P1|8106025C A441|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|8106025E 0892|Viper187 & Parasyte|
C: Main - Rapid Fire P1|8106025E 0C38|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|81060260 3401|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|81060262 0009|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|81060264 0800|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|81060266 303F|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|81060268 A441|Viper187 & Parasyte|
C: Main - Infinite Health & Armor AND Rapid Fire P1|8106026A 0C38|Viper187 & Parasyte|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - No Sound (Caverns)|8106384A 0000|SubDrag|
C: Miscellaneous #5 - No Sound Caverns|8106384A 0000|SubDrag|
C: Miscellaneous #5 - Awesome Music (BEST In Depot, You Gotta Hear This!) (I Think It Changes Instruments Around)|8006387B 0092|SubDrag|
C: Miscellaneous - Awesome Music|8006387B 0092|SubDrag|
C: Miscellaneous #5 - Awesome Music (BEST In Depot, You Gotta Hear This!) (I Think It Changes Instruments Around)|80063887 001D|SubDrag|
C: Miscellaneous - Awesome Music|80063887 001D|SubDrag|
C: Miscellaneous #5 - Awesome Music (BEST In Depot, You Gotta Hear This!) (I Think It Changes Instruments Around)|8006388B 0018|SubDrag|
C: Miscellaneous - Awesome Music|8006388B 0018|SubDrag|
C: Miscellaneous #5 - Awesome Music (BEST In Depot, You Gotta Hear This!) (I Think It Changes Instruments Around)|8006388F 00BD|SubDrag|
C: Miscellaneous - Awesome Music|8006388F 00BD|SubDrag|
C: Miscellaneous #5 - Awesome Music (BEST In Depot, You Gotta Hear This!) (I Think It Changes Instruments Around)|80063893 00AE|SubDrag|
C: Miscellaneous - Awesome Music|80063893 00AE|SubDrag|
C: Miscellaneous #5 - Awesome Music (BEST In Depot, You Gotta Hear This!) (I Think It Changes Instruments Around)|8006389B 0059|SubDrag|
C: Miscellaneous - Awesome Music|8006389B 0059|SubDrag|
C: Miscellaneous #2 - Awesome Music|80063921 0001|Laugh10704|
C: Miscellaneous #2 - Music Rearranger|80063926 00??|ShadowKnight|Try this everywhere there is music...make your own version of the 007 tunes! This rearranges an instrument or piece of the music that is playing to go into sync differently! Try it!
C: Bunker A, Bunker B & Silo Level 1P Codes - Modify Countdown Clock In Silo|8106392A ????|ShadowKnight|
C: Streets Level 1P Codes - Modify Countdown Clock|8106392A ????|ShadowKnight|
C: Miscellaneous #2 - Awesome Music|8006393D 0001|Laugh10704|
C: Miscellaneous #2 - No Background|80063C21 00FF|Ructir@aol.com|
C: Facility Level 1P Codes - Walk Through Some Walls|D0064F30 0000|Quantum Rift|A picture of this code is at: http://ppgw.hypermart.net/wtw2.gif<BR>Stand far back from the wall you want to walk through.  Hold B and run directly into it.  When you try to walk thru it while you are flush against it, it tends to lock up more.  Warning: This code is quite glitchy and will not work on all rooms/walls.
C:Player Codes #2 - Play Silo And Streets In Multi-Player|D0064F30 0001|SHiner & Laugh10704|<p>Start the game with the code on, and hold down left on the control pad while going into Multi-Player. Exit Multi-Player and then go into first player and choose either the Silo or Streets levels. You will start with two people that looks to be connected! Press and hold right on the Control Pad to disconnect the two people. The game will freeze after someone dies. I recommend to use this code with a Gun Modifier and Infinite Ammo code because there are no weapons to pick up!</p> <p>Also, depending on which version of Cheat Device you test this code out on it may or may not work. The Cheat Device Pro sometimes doesn't let this code work at all! Add `8002B523 0004' to play with four people (under the first activator).</p>
C: Runway, Surface A & Depot Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|D0064F30 0002|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C: Streets Level 1P Codes - Tank Position Modifier Part 1 (Facing Right)|D0064F30 0002|All by Ryan Toluchanian|Hold the Cheat Device button at any spot while holding left on the Control Pad. You will then be in the tank at whatever place you where at (ex. in Runway you can get the tank into the building you start at, nothing too grand). You can't have both Runway and Streets codes on at same time.
C:Player Codes #2 - Play Silo And Streets In Multi-Player|D0064F30 0002|SHiner & Laugh10704|<p>Start the game with the code on, and hold down left on the control pad while going into Multi-Player. Exit Multi-Player and then go into first player and choose either the Silo or Streets levels. You will start with two people that looks to be connected! Press and hold right on the Control Pad to disconnect the two people. The game will freeze after someone dies. I recommend to use this code with a Gun Modifier and Infinite Ammo code because there are no weapons to pick up!</p> <p>Also, depending on which version of Cheat Device you test this code out on it may or may not work. The Cheat Device Pro sometimes doesn't let this code work at all! Add `8002B523 0004' to play with four people (under the first activator).</p>
C: Miscellaneous #5 - Trevelyan Action Modifier|D0064F30 0010|SubDrag|<BR>(I suggest using the memory editor to test them, but to actually use them put them to activators like I have below)<BR>Press R for action, but set to other activators w/ different actions.<BR><BR>???? YYYY<BR>802B 115C clutch arm<BR>802B 15F4 clutch leg<BR>802B 2E80 fall into ground, but not dead.  Knocked out cold.<BR>802B 2578 falls downward<BR>802B 39C4 arms above head (this is what happens when he throws gun to Ouromov.  Silly Rare, they just did this and moved coords of gun.  It isn't Perfect Dark...)<BR>802B 34D8 walk forward<BR>802B 3594 chase Bond<BR>802B 3530 Sprint!<BR>802B 0274 kneel firing (will only fire if guard nearby)<BR>802B 60D8 kneel<BR>802B 2A88 death animation<BR>802A F4DC stop<BR>802A F884 fire (if guard nearby)<BR>802A F604 aim and fire (if guard nearby)<BR>802A FCD4 firing (if guard nearby)<BR>802A F604 aims<BR>802B AD14 crotch itch<BR>802B 53B0 look around for gunfire<BR>802B AB70 stand on one foot and check around<BR>802B A9E8 swat fly and aim at fly<BR>802B AC88 scratch butt<BR>
C: Miscellaneous #5 - Trevelyan Action Modifier|D0064F30 0010|SubDrag|<BR>(I suggest using the memory editor to test them, but to actually use them put them to activators like I have below)<BR>Press R for action, but set to other activators w/ different actions.<BR><BR>???? YYYY<BR>802B 115C clutch arm<BR>802B 15F4 clutch leg<BR>802B 2E80 fall into ground, but not dead.  Knocked out cold.<BR>802B 2578 falls downward<BR>802B 39C4 arms above head (this is what happens when he throws gun to Ouromov.  Silly Rare, they just did this and moved coords of gun.  It isn't Perfect Dark...)<BR>802B 34D8 walk forward<BR>802B 3594 chase Bond<BR>802B 3530 Sprint!<BR>802B 0274 kneel firing (will only fire if guard nearby)<BR>802B 60D8 kneel<BR>802B 2A88 death animation<BR>802A F4DC stop<BR>802A F884 fire (if guard nearby)<BR>802A F604 aim and fire (if guard nearby)<BR>802A FCD4 firing (if guard nearby)<BR>802A F604 aims<BR>802B AD14 crotch itch<BR>802B 53B0 look around for gunfire<BR>802B AB70 stand on one foot and check around<BR>802B A9E8 swat fly and aim at fly<BR>802B AC88 scratch butt<BR>
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - P1 Infinite Armor|D0064F30 0020|GSCCC|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - P1 No Armor|D0064F30 0020|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C: Aztec Level 1P Codes - P1 Infinite Armor|D0064F30 0020|GSCCC|
C: Aztec Level 1P Codes - P1 No Armor|D0064F30 0020|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C: Bunker A, Bunker B & Silo Level 1P Codes - P1 Infinite Armor|D0064F30 0020|GSCCC|
C: Bunker A, Bunker B & Silo Level 1P Codes - P1 No Armor|D0064F30 0020|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C: Dam Level 1P Codes - P1 Infinite Armor|D0064F30 0020|GSCCC|
C: Dam Level 1P Codes - P1 No Armor|D0064F30 0020|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C: Facility Level 1P Codes - P1 Infinite Armor|D0064F30 0020|GSCCC|
C: Facility Level 1P Codes - P1 No Armor|D0064F30 0020|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C: Frigate Level 1P Codes - P1 Infinite Armor|D0064F30 0020|GSCCC|
C: Frigate Level 1P Codes - P1 No Armor|D0064F30 0020|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C: Runway, Surface A & Depot Level 1P Codes - P1 Infinite Armor|D0064F30 0020|GSCCC|
C: Runway, Surface A & Depot Level 1P Codes - P1 No Armor|D0064F30 0020|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C: Statue Level 1P Codes - P1 Infinite Armor|D0064F30 0020|GSCCC|
C: Statue Level 1P Codes - P1 No Armor|D0064F30 0020|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C: Streets Level 1P Codes - P1 Infinite Armor|D0064F30 0020|GSCCC|
C: Streets Level 1P Codes - P1 No Armor|D0064F30 0020|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C: Surface B Level 1P Codes - P1 Infinite Armor|D0064F30 0020|GSCCC|
C: Surface B Level 1P Codes - P1 No Armor|D0064F30 0020|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C: Train, Jungle & Control Center Level 1P Codes - P1 Infinite Armor|D0064F30 0020|GSCCC|
C: Train, Jungle & Control Center Level 1P Codes - P1 No Armor|D0064F30 0020|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C:Player Codes - P1 Infinite Armor|D0064F30 0020|GSCCC|
C:Player Codes - P1 Infinite Armor|D0064F30 0020|GSCCC|
C:Player Codes - P1 Infinite Armor|D0064F30 0020|GSCCC|With ALL of these codes, you have to only activate them on the level that they codes are for, and turn them off when not playing that level!
C:Player Codes - P1 Infinite Armor|D0064F30 0020|GSCCC|With ALL of these codes, you have to only activate them on the level that they codes are for, and turn them off when not playing that level!
C:Player Codes - P1 Infinite Armor|D0064F30 0020|GSCCC|With ALL of these codes, you have to only activate them on the level that they codes are for, and turn them off when not playing that level!
C:Player Codes - P1 Infinite Armor|D0064F30 0020|GSCCC|With ALL of these codes, you have to only activate them on the level that they codes are for, and turn them off when not playing that level!
C:Player Codes - P1 Infinite Armor|D0064F30 0020|GSCCC|With ALL of these codes, you have to only activate them on the level that they codes are for, and turn them off when not playing that level!
C:Player Codes - P1 No Armor|D0064F30 0020|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C:Player Codes - P1 No Armor|D0064F30 0020|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C:Player Codes - P1 No Armor|D0064F30 0020|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C:Player Codes - P1 No Armor|D0064F30 0020|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C:Player Codes - P1 No Armor|D0064F30 0020|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C:Player Codes - P1 No Armor|D0064F30 0020|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C:Player Codes - P1 No Armor|D0064F30 0020|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C:Player Codes - Play Any Multi Level With Four Levels|D0064F30 0020|Bill Doyle|<p>Set your number of players to 2. Choose your options (ie weapons etc). Now enter stage select. Every level should be now open. Select the desired stage, now hold Z and press start or A. You should be back at the menu screen where it reads your stage and number of players (4).</p>
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Moon Jump|D0064F30 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Aztec Level 1P Codes - Moon Jump|D0064F30 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Bunker A, Bunker B & Silo Level 1P Codes - Moon Jump|D0064F30 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Dam Level 1P Codes - Moon Jump|D0064F30 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Facility Level 1P Codes - Moon Jump|D0064F30 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Facility Level 1P Codes - Walk Through Some Walls|D0064F30 0040|Quantum Rift|A picture of this code is at: http://ppgw.hypermart.net/wtw2.gif<BR>Stand far back from the wall you want to walk through.  Hold B and run directly into it.  When you try to walk thru it while you are flush against it, it tends to lock up more.  Warning: This code is quite glitchy and will not work on all rooms/walls.
C: Frigate Level 1P Codes - Moon Jump|D0064F30 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Runway, Surface A & Depot Level 1P Codes - Moon Jump|D0064F30 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Statue Level 1P Codes - Moon Jump|D0064F30 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Streets Level 1P Codes - Moon Jump|D0064F30 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Surface B Level 1P Codes - Moon Jump|D0064F30 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Train, Jungle & Control Center Level 1P Codes - Moon Jump|D0064F30 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P1|D0064F30 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P1|D0064F30 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P1|D0064F30 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P1|D0064F30 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P1|D0064F30 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P1|D0064F30 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P1|D0064F30 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Activators - Activator 1 P1|D0064F30 00??|CodeMaster|
C: Miscellaneous #4 - Room Modifier|D1064F30 0020|nonix|This code's sorta in a prototype mode right now, so if this doesn't work email me at nonixmail@lycos.com. To get this to work, find a way to leave your body during a level and use L to toggle on/off. This code will display a given room, depending on the value you change (01). If a room doesn't appear, that means that it's a "beta" room, which was deleted from the game. If anyone wants a list of rooms i've found, feel free to email me. Have fun!
C: Activators - Dual Activator P1|D1064F30 00??|CodeMaster|
C: Graphics #2 - Deadly Cross Hair|D0064F31 0010|Noah|When you press the R button to aim, you lose all life and die the next hit you take.
C: Main - Fast Pause Game|D0064F31 0010|SubDrag|
C: Miscellaneous #2 - Different World (1/2)|D0064F31 0010|SHiner|Enter the codes then start up as normal. When you are ready to turn it on press "L" to turn off press "R" Put the first part together as one code, then make another new code and put the second part in that.
C: Miscellaneous #5 - No Bond In Intro To Level And In MCM W/ Out Of Body (Depot Only)|D0064F31 0010|SubDrag|Instructions:<BR>1.After starting up Depot (Do not hold L or R)<BR>2.Press R at cut scene w/ Bond to disable him.<BR>3.Press L to reenable.<BR>4.Note, you may not be able to leave if R was the last thing you hit, and sometimes your guns are invisible which is interesting!<BR><BR>With MCM out of Body:<BR>R to not have Bond, L to have him.<BR>Do not switch views or game will freeze (Hit L last to switch them and exit menu)<BR>
C: Miscellaneous #5 - No Bond In Intro To Level And In MCM W/ Out Of Body (Depot Only)|D0064F31 0010|SubDrag|Instructions:<BR>1.After starting up Depot (Do not hold L or R)<BR>2.Press R at cut scene w/ Bond to disable him.<BR>3.Press L to reenable.<BR>4.Note, you may not be able to leave if R was the last thing you hit, and sometimes your guns are invisible which is interesting!<BR><BR>With MCM out of Body:<BR>R to not have Bond, L to have him.<BR>Do not switch views or game will freeze (Hit L last to switch them and exit menu)<BR>
C: Miscellaneous - Autofire Crosshair|D0064F31 0010|Noah|The R button puts the crosshair on AND constantly fires bullets without using ammo!
C: Runway, Surface A & Depot Level 1P Codes - No Bond In Intro To Level & In MCM w/ Out Of Body (Depot Only)|D0064F31 0010|SubDrag|I was trying to hack 3rd person, I think I am in the right area/pointer location.<BR>Instructions:<BR>1.After starting up Depot (Do not hold L or R)<BR>2.Press R at cut-scene w/ Bond to disable him.<BR>3.Press L to reenable.<BR>4.Note, you may not be able to leave if R was the last thing you hit, and sometimes your guns are invisible which is interesting!<BR>With MCM out of Body:<BR>R to not have Bond, L to have him.<BR>Do not switch views or game will freeze (Hit L last to switch them and exit menu)
C: Runway, Surface A & Depot Level 1P Codes - No Bond In Intro To Level & In MCM w/ Out Of Body (Depot Only)|D0064F31 0010|SubDrag|I was trying to hack 3rd person, I think I am in the right area/pointer location.<BR>Instructions:<BR>1.After starting up Depot (Do not hold L or R)<BR>2.Press R at cut-scene w/ Bond to disable him.<BR>3.Press L to reenable.<BR>4.Note, you may not be able to leave if R was the last thing you hit, and sometimes your guns are invisible which is interesting!<BR>With MCM out of Body:<BR>R to not have Bond, L to have him.<BR>Do not switch views or game will freeze (Hit L last to switch them and exit menu)
C: Runway, Surface A & Depot Level 1P Codes - R for Super Speed Tank|D0064F31 0010|stunner4u_316|
C: Main - Fast Unpause Game|D0064F31 0020|SubDrag|
C: Miscellaneous #2 - Different World (1/2)|D0064F31 0020|SHiner|Enter the codes then start up as normal. When you are ready to turn it on press "L" to turn off press "R" Put the first part together as one code, then make another new code and put the second part in that.
C: Miscellaneous #5 - No Bond In Intro To Level And In MCM W/ Out Of Body (Depot Only)|D0064F31 0020|SubDrag|Instructions:<BR>1.After starting up Depot (Do not hold L or R)<BR>2.Press R at cut scene w/ Bond to disable him.<BR>3.Press L to reenable.<BR>4.Note, you may not be able to leave if R was the last thing you hit, and sometimes your guns are invisible which is interesting!<BR><BR>With MCM out of Body:<BR>R to not have Bond, L to have him.<BR>Do not switch views or game will freeze (Hit L last to switch them and exit menu)<BR>
C: Miscellaneous #5 - No Bond In Intro To Level And In MCM W/ Out Of Body (Depot Only)|D0064F31 0020|SubDrag|Instructions:<BR>1.After starting up Depot (Do not hold L or R)<BR>2.Press R at cut scene w/ Bond to disable him.<BR>3.Press L to reenable.<BR>4.Note, you may not be able to leave if R was the last thing you hit, and sometimes your guns are invisible which is interesting!<BR><BR>With MCM out of Body:<BR>R to not have Bond, L to have him.<BR>Do not switch views or game will freeze (Hit L last to switch them and exit menu)<BR>
C: Miscellaneous - L For Freeze Frame Mode|D0064F31 0020|stunner4u_316|
C: Runway, Surface A & Depot Level 1P Codes - No Bond In Intro To Level & In MCM w/ Out Of Body (Depot Only)|D0064F31 0020|SubDrag|I was trying to hack 3rd person, I think I am in the right area/pointer location.<BR>Instructions:<BR>1.After starting up Depot (Do not hold L or R)<BR>2.Press R at cut-scene w/ Bond to disable him.<BR>3.Press L to reenable.<BR>4.Note, you may not be able to leave if R was the last thing you hit, and sometimes your guns are invisible which is interesting!<BR>With MCM out of Body:<BR>R to not have Bond, L to have him.<BR>Do not switch views or game will freeze (Hit L last to switch them and exit menu)
C: Runway, Surface A & Depot Level 1P Codes - No Bond In Intro To Level & In MCM w/ Out Of Body (Depot Only)|D0064F31 0020|SubDrag|I was trying to hack 3rd person, I think I am in the right area/pointer location.<BR>Instructions:<BR>1.After starting up Depot (Do not hold L or R)<BR>2.Press R at cut-scene w/ Bond to disable him.<BR>3.Press L to reenable.<BR>4.Note, you may not be able to leave if R was the last thing you hit, and sometimes your guns are invisible which is interesting!<BR>With MCM out of Body:<BR>R to not have Bond, L to have him.<BR>Do not switch views or game will freeze (Hit L last to switch them and exit menu)
C: Runway, Surface A & Depot Level 1P Codes - Plane In Runway Takes Off When You Hit L|D0064F31 0020|SubDrag|
C:Player Codes #2 - 3-4 Players In New Multi Levels|D0064F31 0020|Sharkman|first put in the codes and start the game with 2 controllers. Goto multi and then to single and select the level as usuall, press and hold "L" then press start.After you press start, hold continue holding "L" for 1- 1 and a 1/2 seconds.This will probably take more than 1 try, and ive only got 4 player to work on silo.After the level starts, plug in the 3rd and 4th controllers.Also, the respawning codes work, but only on Aztec and on Aztec it brings you somewhere else and you can't see anyone. I think its a change in X,Y,Z coordinates.<br><br>X=<br>1- 1 player <br>2- 2 player<br>3- 3 player<br>4- 4 player<br><br>There is a small framrate drop on 3 and one like Statue or Cradle on 4 player.<br>***take out the 2nd line(8102B522 0002) of the Streets.Silo,Aztec code<br>*** Players 1+2 have more health than 3-4<br>*** If you have trouble with the joystick on players 3-4, Press and hold R,L,and start for 1 second.
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - No Clipping (X-Coordinate)|D0064F31 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - No Clipping (Z-Coordinate)|D0064F31 0030|CodeMaster|
C: Aztec Level 1P Codes - No Clipping (X-Coordinate)|D0064F31 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Aztec Level 1P Codes - No Clipping (Z-Coordinate)|D0064F31 0030|CodeMaster|
C: Bunker A, Bunker B & Silo Level 1P Codes - No Clipping (X-Coordinate)|D0064F31 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - No Clipping (Z-Coordinate)|D0064F31 0030|CodeMaster|
C: Dam Level 1P Codes - No Clipping (X-Coordinate)|D0064F31 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Dam Level 1P Codes - No Clipping (Z-Coordinate)|D0064F31 0030|CodeMaster|
C: Facility Level 1P Codes - No Clipping (X-Coordinate)|D0064F31 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Facility Level 1P Codes - No Clipping (Z-Coordinate)|D0064F31 0030|CodeMaster|
C: Frigate Level 1P Codes - No Clipping (X-Coordinate)|D0064F31 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Frigate Level 1P Codes - No Clipping (Z-Coordinate)|D0064F31 0030|CodeMaster|
C: Runway, Surface A & Depot Level 1P Codes - No Clipping (X-Coordinate)|D0064F31 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Runway, Surface A & Depot Level 1P Codes - No Clipping (Z-Coordinate)|D0064F31 0030|CodeMaster|
C: Statue Level 1P Codes - No Clipping (X-Coordinate)|D0064F31 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Statue Level 1P Codes - No Clipping (Z-Coordinate)|D0064F31 0030|CodeMaster|
C: Streets Level 1P Codes - No Clipping (X-Coordinate)|D0064F31 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Streets Level 1P Codes - No Clipping (Z-Coordinate)|D0064F31 0030|CodeMaster|
C: Surface B Level 1P Codes - No Clipping (X-Coordinate)|D0064F31 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Surface B Level 1P Codes - No Clipping (Z-Coordinate)|D0064F31 0030|CodeMaster|
C: Train, Jungle & Control Center Level 1P Codes - No Clipping (X-Coordinate)|D0064F31 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Train, Jungle & Control Center Level 1P Codes - No Clipping (Z-Coordinate)|D0064F31 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P1|D0064F31 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C:Player Codes - No Clipping (X-Coordinate) P1|D0064F31 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C:Player Codes - No Clipping (X-Coordinate) P1|D0064F31 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C:Player Codes - No Clipping (X-Coordinate) P1|D0064F31 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C:Player Codes - No Clipping (X-Coordinate) P1|D0064F31 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C:Player Codes - No Clipping (X-Coordinate) P1|D0064F31 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C:Player Codes - No Clipping (X-Coordinate) P1|D0064F31 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C:Player Codes - No Clipping (Z-Coordinate) P1|D0064F31 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P1|D0064F31 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P1|D0064F31 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P1|D0064F31 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P1|D0064F31 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P1|D0064F31 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P1|D0064F31 0030|CodeMaster|
C: Activators - Activator 2 P1|D0064F31 00??|CodeMaster|
C: Activators - Control Stick Activator 1 P1|D0064F32 00??|Viper187|
C: Activators - Dual Control Stick Activator P1|D1064F32 ????|Viper187|
C: Activators - Control Stick Activator 2 P1|D0064F33 00??|Viper187|
C:Player Codes - P2 Infinite Armor|D0064F36 0020|GSCCC|
C:Player Codes - P2 Infinite Armor|D0064F36 0020|GSCCC|
C:Player Codes - P2 Infinite Armor|D0064F36 0020|GSCCC|
C:Player Codes - P2 Infinite Armor|D0064F36 0020|GSCCC|
C:Player Codes - P2 Infinite Armor|D0064F36 0020|GSCCC|
C:Player Codes - P2 Infinite Armor|D0064F36 0020|GSCCC|
C:Player Codes - P2 Infinite Armor|D0064F36 0020|GSCCC|
C:Player Codes - P2 No Armor|D0064F36 0020|GSCCC|
C:Player Codes - P2 No Armor|D0064F36 0020|GSCCC|
C:Player Codes - P2 No Armor|D0064F36 0020|GSCCC|
C:Player Codes - P2 No Armor|D0064F36 0020|GSCCC|
C:Player Codes - P2 No Armor|D0064F36 0020|GSCCC|
C:Player Codes - P2 No Armor|D0064F36 0020|GSCCC|
C:Player Codes - P2 No Armor|D0064F36 0020|GSCCC|
C:Player Codes - Moon Jump P2|D0064F36 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P2|D0064F36 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P2|D0064F36 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P2|D0064F36 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P2|D0064F36 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P2|D0064F36 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P2|D0064F36 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Activators - Activator 1 P2|D0064F36 00??|CodeMaster|
C: Activators - Dual Activator P2|D1064F36 00??|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P2|D0064F37 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P2|D0064F37 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P2|D0064F37 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P2|D0064F37 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P2|D0064F37 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P2|D0064F37 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P2|D0064F37 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P2|D0064F37 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P2|D0064F37 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P2|D0064F37 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P2|D0064F37 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P2|D0064F37 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P2|D0064F37 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P2|D0064F37 0030|CodeMaster|
C: Activators - Activator 2 P2|D0064F37 00??|CodeMaster|
C: Activators - Control Stick Activator 1 P2|D0064F38 00??|Viper187|
C: Activators - Dual Control Stick Activator P2|D1064F38 ????|Viper187|
C: Activators - Control Stick Activator 2 P2|D0064F39 00??|Viper187|
C:Player Codes - P3 Infinite Armor|D0064F3C 0020|GSCCC|
C:Player Codes - P3 Infinite Armor|D0064F3C 0020|GSCCC|
C:Player Codes - P3 Infinite Armor|D0064F3C 0020|GSCCC|
C:Player Codes - P3 Infinite Armor|D0064F3C 0020|GSCCC|
C:Player Codes - P3 Infinite Armor|D0064F3C 0020|GSCCC|
C:Player Codes - P3 Infinite Armor|D0064F3C 0020|GSCCC|
C:Player Codes - P3 Infinite Armor|D0064F3C 0020|GSCCC|
C:Player Codes - P3 No Armor|D0064F3C 0020|GSCCC|
C:Player Codes - P3 No Armor|D0064F3C 0020|GSCCC|
C:Player Codes - P3 No Armor|D0064F3C 0020|GSCCC|
C:Player Codes - P3 No Armor|D0064F3C 0020|GSCCC|
C:Player Codes - P3 No Armor|D0064F3C 0020|GSCCC|
C:Player Codes - P3 No Armor|D0064F3C 0020|GSCCC|
C:Player Codes - P3 No Armor|D0064F3C 0020|GSCCC|
C:Player Codes - Moon Jump P3|D0064F3C 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P3|D0064F3C 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P3|D0064F3C 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P3|D0064F3C 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P3|D0064F3C 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P3|D0064F3C 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P3|D0064F3C 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Activators - Activator 1 P3|D0064F3C 00??|CodeMaster|
C: Activators - Dual Activator P3|D1064F3C 00??|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P3|D0064F3D 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P3|D0064F3D 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P3|D0064F3D 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P3|D0064F3D 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P3|D0064F3D 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P3|D0064F3D 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P3|D0064F3D 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P3|D0064F3D 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P3|D0064F3D 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P3|D0064F3D 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P3|D0064F3D 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P3|D0064F3D 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P3|D0064F3D 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P3|D0064F3D 0030|CodeMaster|
C: Activators - Activator 2 P3|D0064F3D 00??|CodeMaster|
C: Activators - Control Stick Activator 1 P3|D0064F3E 00??|Viper187|
C: Activators - Dual Control Stick Activator P3|D1064F3E ????|Viper187|
C: Activators - Control Stick Activator 2 P3|D0064F3F 00??|Viper187|
C:Player Codes - P4 Infinite Armor|D0064F42 0020|GSCCC|
C:Player Codes - P4 Infinite Armor|D0064F42 0020|GSCCC|
C:Player Codes - P4 Infinite Armor|D0064F42 0020|GSCCC|
C:Player Codes - P4 Infinite Armor|D0064F42 0020|GSCCC|
C:Player Codes - P4 Infinite Armor|D0064F42 0020|GSCCC|
C:Player Codes - P4 Infinite Armor|D0064F42 0020|GSCCC|
C:Player Codes - P4 Infinite Armor|D0064F42 0020|GSCCC|
C:Player Codes - P4 No Armor|D0064F42 0020|GSCCC|
C:Player Codes - P4 No Armor|D0064F42 0020|GSCCC|
C:Player Codes - P4 No Armor|D0064F42 0020|GSCCC|
C:Player Codes - P4 No Armor|D0064F42 0020|GSCCC|
C:Player Codes - P4 No Armor|D0064F42 0020|GSCCC|
C:Player Codes - P4 No Armor|D0064F42 0020|GSCCC|
C:Player Codes - P4 No Armor|D0064F42 0020|GSCCC|
C:Player Codes - Moon Jump P4|D0064F42 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P4|D0064F42 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P4|D0064F42 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P4|D0064F42 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P4|D0064F42 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P4|D0064F42 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P4|D0064F42 0040|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Activators - Activator 1 P4|D0064F42 00??|CodeMaster|
C: Activators - Dual Activator P4|D1064F42 00??|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P4|D0064F43 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P4|D0064F43 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P4|D0064F43 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P4|D0064F43 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P4|D0064F43 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P4|D0064F43 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P4|D0064F43 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P4|D0064F43 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P4|D0064F43 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P4|D0064F43 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P4|D0064F43 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P4|D0064F43 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P4|D0064F43 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P4|D0064F43 0030|CodeMaster|
C: Activators - Activator 2 P4|D0064F43 00??|CodeMaster|
C: Activators - Control Stick Activator 1 P4|D0064F44 00??|Viper187|
C: Activators - Dual Control Stick Activator P4|D1064F44 ????|Viper187|
C: Activators - Control Stick Activator 2 P4|D0064F45 00??|Viper187|
C: Activators - Activator 1 P1 #2|D0064F48 00??|Viper187|
C: Activators - Dual Activator P1 #2|D1064F48 ????|Viper187|
C: Activators - Activator 2 P1 #2|D0064F49 00??|Viper187|
C: Activators - Control Stick Activator 1 P1 #2|D0064F4A 00??|Viper187|
C: Activators - Dual Control Stick Activator P1 #2|D1064F4A ????|Viper187|
C: Activators - Control Stick Activator 2 P1 #2|D0064F4B 00??|Viper187|
C: Activators - Activator 1 P2 #2|D0064F4E 00??|Viper187|
C: Activators - Dual Activator P2 #2|D1064F4E ????|Viper187|
C: Activators - Activator 2 P2 #2|D0064F4F 00??|Viper187|
C: Activators - Control Stick Activator 1 P2 #2|D0064F50 00??|Viper187|
C: Activators - Dual Control Stick Activator P2 #2|D1064F50 ????|Viper187|
C: Activators - Control Stick Activator 2 P2 #2|D0064F51 00??|Viper187|
C: Activators - Activator 1 P3 #2|D0064F54 00??|Viper187|
C: Activators - Dual Activator P3 #2|D1064F54 ????|Viper187|
C: Activators - Activator 2 P3 #2|D0064F55 00??|Viper187|
C: Activators - Control Stick Activator 1 P3 #2|D0064F56 00??|Viper187|
C: Activators - Dual Control Stick Activator P3 #2|D1064F56 ????|Viper187|
C: Activators - Control Stick Activator 2 P3 #2|D0064F57 00??|Viper187|
C: Activators - Activator 1 P4 #2|D0064F5A 00??|Viper187|
C: Activators - Dual Activator P4 #2|D1064F5A ????|Viper187|
C: Activators - Activator 2 P4 #2|D0064F5B 00??|Viper187|
C: Activators - Control Stick Activator 1 P4 #2|D0064F5C 00??|Viper187|
C: Activators - Dual Control Stick Activator P4 #2|D1064F5C ????|Viper187|
C: Activators - Control Stick Activator 2 P4 #2|D0064F5D 00??|Viper187|
C: Activators - Activator 1 P1 #3|D0064F60 00??|Viper187|
C: Activators - Dual Activator P1 #3|D1064F60 ????|Viper187|
C: Activators - Activator 2 P1 #3|D0064F61 00??|Viper187|
C: Activators - Control Stick Activator 1 P1 #3|D0064F62 00??|Viper187|
C: Activators - Dual Control Stick Activator P1 #3|D1064F62 ????|Viper187|
C: Activators - Control Stick Activator 2 P1 #3|D0064F63 00??|Viper187|
C: Activators - Activator 1 P2 #3|D0064F66 00??|Viper187|
C: Activators - Dual Activator P2 #3|D1064F66 ????|Viper187|
C: Activators - Activator 2 P2 #3|D0064F67 00??|Viper187|
C: Activators - Control Stick Activator 1 P2 #3|D0064F68 00??|Viper187|
C: Activators - Dual Control Stick Activator P2 #3|D1064F68 ????|Viper187|
C: Activators - Control Stick Activator 2 P2 #3|D0064F69 00??|Viper187|
C: Activators - Activator 1 P3 #3|D0064F6C 00??|Viper187|
C: Activators - Dual Activator P3 #3|D1064F6C ????|Viper187|
C: Activators - Activator 2 P3 #3|D0064F6D 00??|Viper187|
C: Activators - Control Stick Activator 1 P3 #3|D0064F6E 00??|Viper187|
C: Activators - Dual Control Stick Activator P3 #3|D1064F6E ????|Viper187|
C: Activators - Control Stick Activator 2 P3 #3|D0064F6F 00??|Viper187|
C: Activators - Activator 1 P4 #3|D0064F72 00??|Viper187|
C: Activators - Dual Activator P4 #3|D1064F72 ????|Viper187|
C: Activators - Activator 2 P4 #3|D0064F73 00??|Viper187|
C: Activators - Control Stick Activator 1 P4 #3|D0064F74 00??|Viper187|
C: Activators - Dual Control Stick Activator P4 #3|D1064F74 ????|Viper187|
C: Activators - Control Stick Activator 2 P4 #3|D0064F75 00??|Viper187|
C: Activators - Activator 1 P1 #4|D0064F78 00??|Viper187|
C: Activators - Dual Activator P1 #4|D1064F78 ????|Viper187|
C: Activators - Activator 2 P1 #4|D0064F79 00??|Viper187|
C: Activators - Control Stick Activator 1 P1 #4|D0064F7A 00??|Viper187|
C: Activators - Dual Control Stick Activator P1 #4|D1064F7A ????|Viper187|
C: Activators - Control Stick Activator 2 P1 #4|D0064F7B 00??|Viper187|
C: Activators - Activator 1 P2 #4|D0064F7E 00??|Viper187|
C: Activators - Dual Activator P2 #4|D1064F7E ????|Viper187|
C: Activators - Activator 2 P2 #4|D0064F7F 00??|Viper187|
C: Activators - Control Stick Activator 1 P2 #4|D0064F80 00??|Viper187|
C: Activators - Dual Control Stick Activator P2 #4|D1064F80 ????|Viper187|
C: Activators - Control Stick Activator 2 P2 #4|D0064F81 00??|Viper187|
C: Activators - Activator 1 P3 #4|D0064F84 00??|Viper187|
C: Activators - Dual Activator P3 #4|D1064F84 ????|Viper187|
C: Activators - Activator 2 P3 #4|D0064F85 00??|Viper187|
C: Activators - Control Stick Activator 1 P3 #4|D0064F86 00??|Viper187|
C: Activators - Dual Control Stick Activator P3 #4|D1064F86 ????|Viper187|
C: Activators - Control Stick Activator 2 P3 #4|D0064F87 00??|Viper187|
C: Activators - Activator 1 P4 #4|D0064F8A 00??|Viper187|
C: Activators - Dual Activator P4 #4|D1064F8A ????|Viper187|
C: Activators - Activator 2 P4 #4|D0064F8B 00??|Viper187|
C: Activators - Control Stick Activator 1 P4 #4|D0064F8C 00??|Viper187|
C: Activators - Dual Control Stick Activator P4 #4|D1064F8C ????|Viper187|
C: Activators - Control Stick Activator 2 P4 #4|D0064F8D 00??|Viper187|
C: Activators - Activator 1 P1 #5|D0064F90 00??|Viper187|
C: Activators - Dual Activator P1 #5|D1064F90 ????|Viper187|
C: Activators - Activator 2 P1 #5|D0064F91 00??|Viper187|
C: Activators - Control Stick Activator 1 P1 #5|D0064F92 00??|Viper187|
C: Activators - Dual Control Stick Activator P1 #5|D1064F92 ????|Viper187|
C: Activators - Control Stick Activator 2 P1 #5|D0064F93 00??|Viper187|
C: Activators - Activator 1 P2 #5|D0064F96 00??|Viper187|
C: Activators - Dual Activator P2 #5|D1064F96 ????|Viper187|
C: Activators - Activator 2 P2 #5|D0064F97 00??|Viper187|
C: Activators - Control Stick Activator 1 P2 #5|D0064F98 00??|Viper187|
C: Activators - Dual Control Stick Activator P2 #5|D1064F98 ????|Viper187|
C: Activators - Control Stick Activator 2 P2 #5|D0064F99 00??|Viper187|
C: Activators - Activator 1 P3 #5|D0064F9C 00??|Viper187|
C: Activators - Dual Activator P3 #5|D1064F9C ????|Viper187|
C: Activators - Activator 2 P3 #5|D0064F9D 00??|Viper187|
C: Activators - Control Stick Activator 1 P3 #5|D0064F9E 00??|Viper187|
C: Activators - Dual Control Stick Activator P3 #5|D1064F9E ????|Viper187|
C: Activators - Control Stick Activator 2 P3 #5|D0064F9F 00??|Viper187|
C: Activators - Activator 1 P4 #5|D0064FA2 00??|Viper187|
C: Activators - Dual Activator P4 #5|D1064FA2 ????|Viper187|
C: Activators - Activator 2 P4 #5|D0064FA3 00??|Viper187|
C: Activators - Control Stick Activator 1 P4 #5|D0064FA4 00??|Viper187|
C: Activators - Dual Control Stick Activator P4 #5|D1064FA4 ????|Viper187|
C: Activators - Control Stick Activator 2 P4 #5|D0064FA5 00??|Viper187|
C: Activators - Activator 1 P1|D0064FA8 00??|Viper187|
C: Activators - Dual Activator P1 #6|D1064FA8 ????|Viper187|
C: Activators - Activator 2 P1|D0064FA9 00??|Viper187|
C: Activators - Control Stick Activator 1 P1 #6|D0064FAA 00??|Viper187|
C: Activators - Dual Control Stick Activator P1 #6|D1064FAA ????|Viper187|
C: Activators - Control Stick Activator 2 P1 #6|D0064FAB 00??|Viper187|
C: Activators - Activator 1 P2 #6|D0064FAE 00??|Viper187|
C: Activators - Dual Activator P2 #6|D1064FAE ????|Viper187|
C: Activators - Activator 2 P2 #6|D0064FAF 00??|Viper187|
C: Activators - Control Stick Activator 1 P2 #6|D0064FB0 00??|Viper187|
C: Activators - Dual Control Stick Activator P2 #6|D1064FB0 ????|Viper187|
C: Activators - Control Stick Activator 2 P2 #6|D0064FB1 00??|Viper187|
C: Activators - Activator 1 P3 #6|D0064FB4 00??|Viper187|
C: Activators - Dual Activator P3 #6|D1064FB4 ????|Viper187|
C: Activators - Activator 2 P3 #6|D0064FB5 00??|Viper187|
C: Activators - Control Stick Activator 1 P3 #6|D0064FB6 00??|Viper187|
C: Activators - Dual Control Stick Activator P3 #6|D1064FB6 ????|Viper187|
C: Activators - Control Stick Activator 2 P3 #6|D0064FB7 00??|Viper187|
C: Activators - Activator 1 P4 #6|D0064FBA 00??|Viper187|
C: Activators - Dual Activator P4 #6|D1064FBA ????|Viper187|
C: Activators - Activator 2 P4 #6|D0064FBB 00??|Viper187|
C: Activators - Control Stick Activator 1 P4 #6|D0064FBC 00??|Viper187|
C: Activators - Dual Control Stick Activator P4 #6|D1064FBC ????|Viper187|
C: Activators - Control Stick Activator 2 P4 #6|D0064FBD 00??|Viper187|
C: Activators - Activator 1 P1 #7|D0064FC0 00??|Viper187|
C: Activators - Dual Activator P1 #7|D1064FC0 ????|Viper187|
C: Activators - Activator 2 P1 #7|D0064FC1 00??|Viper187|
C: Activators - Control Stick Activator 1 P1 #7|D0064FC2 00??|Viper187|
C: Activators - Dual Control Stick Activator P1 #7|D1064FC2 ????|Viper187|
C: Activators - Control Stick Activator 2 P1 #7|D0064FC3 00??|Viper187|
C: Activators - Activator 1 P2 #7|D0064FC6 00??|Viper187|
C: Activators - Dual Activator P2 #7|D1064FC6 ????|Viper187|
C: Activators - Activator 2 P2 #7|D0064FC7 00??|Viper187|
C: Activators - Control Stick Activator 1 P2 #7|D0064FC8 00??|Viper187|
C: Activators - Dual Control Stick Activator P2 #7|D1064FC8 ????|Viper187|
C: Activators - Control Stick Activator 2 P2 #7|D0064FC9 00??|Viper187|
C: Activators - Activator 1 P3 #7|D0064FCC 00??|Viper187|
C: Activators - Dual Activator P3 #7|D1064FCC ????|Viper187|
C: Activators - Activator 2 P3 #7|D0064FCD 00??|Viper187|
C: Activators - Control Stick Activator 1 P3 #7|D0064FCE 00??|Viper187|
C: Activators - Dual Control Stick Activator P3 #7|D1064FCE ????|Viper187|
C: Activators - Control Stick Activator 2 P3 #7|D0064FCF 00??|Viper187|
C: Activators - Activator 1 P4 #7|D0064FD2 00??|Viper187|
C: Activators - Dual Activator P4 #7|D1064FD2 ????|Viper187|
C: Activators - Activator 2 P4 #7|D0064FD3 00??|Viper187|
C: Activators - Control Stick Activator 1 P4 #7|D0064FD4 00??|Viper187|
C: Activators - Dual Control Stick Activator P4 #7|D1064FD4 ????|Viper187|
C: Activators - Control Stick Activator 2 P4 #7|D0064FD5 00??|Viper187|
C: Activators - Activator 1 P1 #8|D0064FD8 00??|Viper187|
C: Activators - Dual Activator P1 #8|D1064FD8 ????|Viper187|
C: Activators - Activator 2 P1 #8|D0064FD9 00??|Viper187|
C: Activators - Control Stick Activator 1 P1 #8|D0064FDA 00??|Viper187|
C: Activators - Dual Control Stick Activator P1 #8|D1064FDA ????|Viper187|
C: Activators - Control Stick Activator 2 P1 #8|D0064FDB 00??|Viper187|
C: Activators - Activator 1 P2 #8|D0064FDE 00??|Viper187|
C: Activators - Dual Activator P2 #8|D1064FDE ????|Viper187|
C: Activators - Activator 2 P2 #8|D0064FDF 00??|Viper187|
C: Activators - Control Stick Activator 1 P2 #8|D0064FE0 00??|Viper187|
C: Activators - Dual Control Stick Activator P2 #8|D1064FE0 ????|Viper187|
C: Activators - Control Stick Activator 2 P2 #8|D0064FE1 00??|Viper187|
C: Activators - Activator 1 P3 #8|D0064FE4 00??|Viper187|
C: Activators - Dual Activator P3 #8|D1064FE4 ????|Viper187|
C: Activators - Activator 2 P3 #8|D0064FE5 00??|Viper187|
C: Activators - Control Stick Activator 1 P3 #8|D0064FE6 00??|Viper187|
C: Activators - Dual Control Stick Activator P3 #8|D1064FE6 ????|Viper187|
C: Activators - Control Stick Activator 2 P3 #8|D0064FE7 00??|Viper187|
C: Activators - Activator 1 P4 #8|D0064FEA 00??|Viper187|
C: Activators - Dual Activator P4 #8|D1064FEA ????|Viper187|
C: Activators - Activator 2 P4 #8|D0064FEB 00??|Viper187|
C: Activators - Control Stick Activator 1 P4 #8|D0064FEC 00??|Viper187|
C: Activators - Dual Control Stick Activator P4 #8|D1064FEC ????|Viper187|
C: Activators - Control Stick Activator 2 P4 #8|D0064FED 00??|Viper187|
C: Activators - Activator 1 P1 #9|D0064FF0 00??|Viper187|
C: Activators - Dual Activator P1 #9|D1064FF0 ????|Viper187|
C: Activators - Activator 2 P1 #9|D0064FF1 00??|Viper187|
C: Activators - Control Stick Activator 1 P1 #9|D0064FF2 00??|Viper187|
C: Activators - Dual Control Stick Activator P1 #9|D1064FF2 ????|Viper187|
C: Activators - Control Stick Activator 2 P1 #9|D0064FF3 00??|Viper187|
C: Activators - Activator 1 P2 #9|D0064FF6 00??|Viper187|
C: Activators - Dual Activator P2 #9|D1064FF6 ????|Viper187|
C: Activators - Activator 2 P2 #9|D0064FF7 00??|Viper187|
C: Activators - Control Stick Activator 1 P2 #9|D0064FF8 00??|Viper187|
C: Activators - Dual Control Stick Activator P2 #9|D1064FF8 ????|Viper187|
C: Activators - Control Stick Activator 2 P2 #9|D0064FF9 00??|Viper187|
C: Activators - Activator 1 P3 #9|D0064FFC 00??|Viper187|
C: Activators - Dual Activator P3 #9|D1064FFC ????|Viper187|
C: Activators - Activator 2 P3 #9|D0064FFD 00??|Viper187|
C: Activators - Control Stick Activator 1 P3 #9|D0064FFE 00??|Viper187|
C: Activators - Dual Control Stick Activator P3 #9|D1064FFE ????|Viper187|
C: Activators - Control Stick Activator 2 P3 #9|D0064FFF 00??|Viper187|
C: Activators - Activator 1 P4 #9|D0065002 00??|Viper187|
C: Activators - Dual Activator P4 #9|D1065002 ????|Viper187|
C: Activators - Activator 2 P4 #9|D0065003 00??|Viper187|
C: Activators - Control Stick Activator 1 P4 #9|D0065004 00??|Viper187|
C: Activators - Dual Control Stick Activator P4 #9|D1065004 ????|Viper187|
C: Activators - Control Stick Activator 2 P4 #9|D0065005 00??|Viper187|
C: Activators - Activator 1 P1 #10|D0065008 00??|Viper187|
C: Activators - Dual Activator P1 #10|D1065008 ????|Viper187|
C: Activators - Activator 2 P1 #10|D0065009 00??|Viper187|
C: Activators - Control Stick Activator 1 P1 #10|D006500A 00??|Viper187|
C: Activators - Dual Control Stick Activator P1 #10|D106500A ????|Viper187|
C: Activators - Control Stick Activator 2 P1 #10|D006500B 00??|Viper187|
C: Activators - Activator 1 P2 #10|D006500E 00??|Viper187|
C: Activators - Dual Activator P2 #10|D106500E ????|Viper187|
C: Activators - Activator 2 P2 #10|D006500F 00??|Viper187|
C: Activators - Control Stick Activator 1 P2 #10|D0065010 00??|Viper187|
C: Activators - Dual Control Stick Activator P2 #10|D1065010 ????|Viper187|
C: Activators - Control Stick Activator 2 P2 #10|D0065011 00??|Viper187|
C: Activators - Activator 1 P3 #10|D0065014 00??|Viper187|
C: Activators - Dual Activator P3 #10|D1065014 ????|Viper187|
C: Activators - Activator 2 P3 #10|D0065015 00??|Viper187|
C: Activators - Control Stick Activator 1 P3 #10|D0065016 00??|Viper187|
C: Activators - Dual Control Stick Activator P3 #10|D1065016 ????|Viper187|
C: Activators - Control Stick Activator 2 P3 #10|D0065017 00??|Viper187|
C: Activators - Activator 1 P4 #10|D006501A 00??|Viper187|
C: Activators - Dual Activator P4 #10|D106501A ????|Viper187|
C: Activators - Activator 2 P4 #10|D006501B 00??|Viper187|
C: Activators - Control Stick Activator 1 P4 #10|D006501C 00??|Viper187|
C: Activators - Dual Control Stick Activator P4 #10|D106501C ????|Viper187|
C: Activators - Control Stick Activator 2 P4 #10|D006501D 00??|Viper187|
C: Activators - Activator 1 P1 #11|D0065020 00??|Viper187|
C: Activators - Dual Activator P1 #11|D1065020 ????|Viper187|
C: Activators - Activator 2 P1 #11|D0065021 00??|Viper187|
C: Activators - Control Stick Activator 1 P1 #11|D0065022 00??|Viper187|
C: Activators - Dual Control Stick Activator P1 #11|D1065022 ????|Viper187|
C: Activators - Control Stick Activator 2 P1 #11|D0065023 00??|Viper187|
C: Activators - Activator 1 P2 #11|D0065026 00??|Viper187|
C: Activators - Dual Activator P2 #11|D1065026 ????|Viper187|
C: Activators - Activator 2 P2 #11|D0065027 00??|Viper187|
C: Activators - Control Stick Activator 1 P2 #11|D0065028 00??|Viper187|
C: Activators - Dual Control Stick Activator P2 #11|D1065028 ????|Viper187|
C: Activators - Control Stick Activator 2 P2 #11|D0065029 00??|Viper187|
C: Activators - Activator 1 P3 #11|D006502C 00??|Viper187|
C: Activators - Dual Activator P3 #11|D106502C ????|Viper187|
C: Activators - Activator 2 P3 #11|D006502D 00??|Viper187|
C: Activators - Control Stick Activator 1 P3 #11|D006502E 00??|Viper187|
C: Activators - Dual Control Stick Activator P3 #11|D106502E ????|Viper187|
C: Activators - Control Stick Activator 2 P3 #11|D006502F 00??|Viper187|
C: Activators - Activator 1 P4 #11|D0065032 00??|Viper187|
C: Activators - Dual Activator P4 #11|D1065032 ????|Viper187|
C: Activators - Activator 2 P4 #11|D0065033 00??|Viper187|
C: Activators - Control Stick Activator 1 P4 #11|D0065034 00??|Viper187|
C: Activators - Dual Control Stick Activator P4 #11|D1065034 ????|Viper187|
C: Activators - Control Stick Activator 2 P4 #11|D0065035 00??|Viper187|
C: Activators - Activator 1 P1 #12|D0065038 00??|Viper187|
C: Activators - Dual Activator P1 #12|D1065038 ????|Viper187|
C: Activators - Activator 2 P1 #12|D0065039 00??|Viper187|
C: Activators - Control Stick Activator 1 P1 #12|D006503A 00??|Viper187|
C: Activators - Dual Control Stick Activator P1 #12|D106503A ????|Viper187|
C: Activators - Control Stick Activator 2 P1 #12|D006503B 00??|Viper187|
C: Activators - Activator 1 P2 #12|D006503E 00??|Viper187|
C: Activators - Dual Activator P2 #12|D106503E ????|Viper187|
C: Activators - Activator 2 P2 #12|D006503F 00??|Viper187|
C: Activators - Control Stick Activator 1 P2 #12|D0065040 00??|Viper187|
C: Activators - Dual Control Stick Activator P2 #12|D1065040 ????|Viper187|
C: Activators - Control Stick Activator 2 P2 #12|D0065041 00??|Viper187|
C: Activators - Activator 1 P3 #12|D0065044 00??|Viper187|
C: Activators - Dual Activator P3 #12|D1065044 ????|Viper187|
C: Activators - Activator 2 P3 #12|D0065045 00??|Viper187|
C: Activators - Control Stick Activator 1 P3 #12|D0065046 00??|Viper187|
C: Activators - Dual Control Stick Activator P3 #12|D1065046 ????|Viper187|
C: Activators - Control Stick Activator 2 P3 #12|D0065047 00??|Viper187|
C: Activators - Activator 1 P4 #12|D006504A 00??|Viper187|
C: Activators - Dual Activator P4 #12|D106504A ????|Viper187|
C: Activators - Activator 2 P4 #12|D006504B 00??|Viper187|
C: Activators - Control Stick Activator 1 P4 #12|D006504C 00??|Viper187|
C: Activators - Dual Control Stick Activator P4 #12|D106504C ????|Viper187|
C: Activators - Control Stick Activator 2 P4 #12|D006504D 00??|Viper187|
C: Activators - Activator 1 P1 #13|D0065050 00??|Viper187|
C: Activators - Dual Activator P1 #13|D1065050 ????|Viper187|
C: Activators - Activator 2 P1 #13|D0065051 00??|Viper187|
C: Activators - Control Stick Activator 1 P1 #13|D0065052 00??|Viper187|
C: Activators - Dual Control Stick Activator P1 #13|D1065052 ????|Viper187|
C: Activators - Control Stick Activator 2 P1 #13|D0065053 00??|Viper187|
C: Activators - Activator 1 P2 #13|D0065056 00??|Viper187|
C: Activators - Dual Activator P2 #13|D1065056 ????|Viper187|
C: Activators - Activator 2 P2 #13|D0065057 00??|Viper187|
C: Activators - Control Stick Activator 1 P2 #13|D0065058 00??|Viper187|
C: Activators - Dual Control Stick Activator P2 #13|D1065058 ????|Viper187|
C: Activators - Control Stick Activator 2 P2 #13|D0065059 00??|Viper187|
C: Activators - Activator 1 P3 #13|D006505C 00??|Viper187|
C: Activators - Dual Activator P3 #13|D106505C ????|Viper187|
C: Activators - Activator 2 P3 #13|D006505D 00??|Viper187|
C: Activators - Control Stick Activator 1 P3 #13|D006505E 00??|Viper187|
C: Activators - Dual Control Stick Activator P3 #13|D106505E ????|Viper187|
C: Activators - Control Stick Activator 2 P3 #13|D006505F 00??|Viper187|
C: Activators - Activator 1 P4 #13|D0065062 00??|Viper187|
C: Activators - Dual Activator P4 #13|D1065062 ????|Viper187|
C: Activators - Activator 2 P4 #13|D0065063 00??|Viper187|
C: Activators - Control Stick Activator 1 P4 #13|D0065064 00??|Viper187|
C: Activators - Dual Control Stick Activator P4 #13|D1065064 ????|Viper187|
C: Activators - Control Stick Activator 2 P4 #13|D0065065 00??|Viper187|
C: Activators - Activator 1 P1 #14|D0065068 00??|Viper187|
C: Activators - Dual Activator P1 #14|D1065068 ????|Viper187|
C: Activators - Activator 2 P1 #14|D0065069 00??|Viper187|
C: Activators - Control Stick Activator 1 P1 #14|D006506A 00??|Viper187|
C: Activators - Dual Control Stick Activator P1 #14|D106506A ????|Viper187|
C: Activators - Control Stick Activator 2 P1 #14|D006506B 00??|Viper187|
C: Activators - Activator 1 P2 #14|D006506E 00??|Viper187|
C: Activators - Dual Activator P2 #14|D106506E ????|Viper187|
C: Activators - Activator 2 P2 #14|D006506F 00??|Viper187|
C: Activators - Control Stick Activator 1 P2 #14|D0065070 00??|Viper187|
C: Activators - Dual Control Stick Activator P2 #14|D1065070 ????|Viper187|
C: Activators - Control Stick Activator 2 P2 #14|D0065071 00??|Viper187|
C: Activators - Activator 1 P3 #14|D0065074 00??|Viper187|
C: Activators - Dual Activator P3 #14|D1065074 ????|Viper187|
C: Activators - Activator 2 P3 #14|D0065075 00??|Viper187|
C: Activators - Control Stick Activator 1 P3 #14|D0065076 00??|Viper187|
C: Activators - Dual Control Stick Activator P3 #14|D1065076 ????|Viper187|
C: Activators - Control Stick Activator 2 P3 #14|D0065077 00??|Viper187|
C: Activators - Activator 1 P4 #14|D006507A 00??|Viper187|
C: Activators - Dual Activator P4 #14|D106507A ????|Viper187|
C: Activators - Activator 2 P4 #14|D006507B 00??|Viper187|
C: Activators - Control Stick Activator 1 P4 #14|D006507C 00??|Viper187|
C: Activators - Dual Control Stick Activator P4 #14|D106507C ????|Viper187|
C: Activators - Control Stick Activator 2 P4 #14|D006507D 00??|Viper187|
C: Activators - Activator 1 P1 #15|D0065080 00??|Viper187|
C: Activators - Dual Activator P1 #15|D1065080 ????|Viper187|
C: Activators - Activator 2 P1 #15|D0065081 00??|Viper187|
C: Activators - Control Stick Activator 1 P1 #15|D0065082 00??|Viper187|
C: Activators - Dual Control Stick Activator P1 #15|D1065082 ????|Viper187|
C: Activators - Control Stick Activator 2 P1 #15|D0065083 00??|Viper187|
C: Activators - Activator 1 P2 #15|D0065086 00??|Viper187|
C: Activators - Dual Activator P2 #15|D1065086 ????|Viper187|
C: Activators - Activator 2 P2 #15|D0065087 00??|Viper187|
C: Activators - Control Stick Activator 1 P2 #15|D0065088 00??|Viper187|
C: Activators - Dual Control Stick Activator P2 #15|D1065088 ????|Viper187|
C: Activators - Control Stick Activator 2 P2 #15|D0065089 00??|Viper187|
C: Activators - Activator 1 P3 #15|D006508C 00??|Viper187|
C: Activators - Dual Activator P3 #15|D106508C ????|Viper187|
C: Activators - Activator 2 P3 #15|D006508D 00??|Viper187|
C: Activators - Control Stick Activator 1 P3 #15|D006508E 00??|Viper187|
C: Activators - Dual Control Stick Activator P3 #15|D106508E ????|Viper187|
C: Activators - Control Stick Activator 2 P3 #15|D006508F 00??|Viper187|
C: Activators - Activator 1 P4 #15|D0065092 00??|Viper187|
C: Activators - Dual Activator P4 #15|D1065092 ????|Viper187|
C: Activators - Activator 2 P4 #15|D0065093 00??|Viper187|
C: Activators - Control Stick Activator 1 P4 #15|D0065094 00??|Viper187|
C: Activators - Dual Control Stick Activator P4 #15|D1065094 ????|Viper187|
C: Activators - Control Stick Activator 2 P4 #15|D0065095 00??|Viper187|
C: Activators - Activator 1 P1 #16|D0065098 00??|Viper187|
C: Activators - Dual Activator P1 #16|D1065098 ????|Viper187|
C: Activators - Activator 2 P1 #16|D0065099 00??|Viper187|
C: Activators - Control Stick Activator 1 P1 #16|D006509A 00??|Viper187|
C: Activators - Dual Control Stick Activator P1 #16|D106509A ????|Viper187|
C: Activators - Control Stick Activator 2 P1 #16|D006509B 00??|Viper187|
C: Activators - Activator 1 P2 #16|D006509E 00??|Viper187|
C: Activators - Dual Activator P2 #16|D106509E ????|Viper187|
C: Activators - Activator 2 P2 #16|D006509F 00??|Viper187|
C: Activators - Control Stick Activator 1 P2 #16|D00650A0 00??|Viper187|
C: Activators - Dual Control Stick Activator P2 #16|D10650A0 ????|Viper187|
C: Activators - Control Stick Activator 2 P2 #16|D00650A1 00??|Viper187|
C: Activators - Activator 1 P3 #16|D00650A4 00??|Viper187|
C: Activators - Dual Activator P3 #16|D10650A4 ????|Viper187|
C: Activators - Activator 2 P3 #16|D00650A5 00??|Viper187|
C: Activators - Control Stick Activator 1 P3 #16|D00650A6 00??|Viper187|
C: Activators - Dual Control Stick Activator P3 #16|D10650A6 ????|Viper187|
C: Activators - Control Stick Activator 2 P3 #16|D00650A7 00??|Viper187|
C: Activators - Activator 1 P4 #16|D00650AA 00??|Viper187|
C: Activators - Dual Activator P4 #16|D10650AA ????|Viper187|
C: Activators - Activator 2 P4 #16|D00650AB 00??|Viper187|
C: Activators - Control Stick Activator 1 P4 #16|D00650AC 00??|Viper187|
C: Activators - Dual Control Stick Activator P4 #16|D10650AC ????|Viper187|
C: Activators - Control Stick Activator 2 P4 #16|D00650AD 00??|Viper187|
C: Activators - Activator 1 P1 #17|D00650B0 00??|Viper187|
C: Activators - Dual Activator P1 #17|D10650B0 ????|Viper187|
C: Activators - Activator 2 P1 #17|D00650B1 00??|Viper187|
C: Activators - Control Stick Activator 1 P1 #17|D00650B2 00??|Viper187|
C: Activators - Dual Control Stick Activator P1 #17|D10650B2 ????|Viper187|
C: Activators - Control Stick Activator 2 P1 #17|D00650B3 00??|Viper187|
C: Activators - Activator 1 P2 #17|D00650B6 00??|Viper187|
C: Activators - Dual Activator P2 #17|D10650B6 ????|Viper187|
C: Activators - Activator 2 P2 #17|D00650B7 00??|Viper187|
C: Activators - Control Stick Activator 1 P2 #17|D00650B8 00??|Viper187|
C: Activators - Dual Control Stick Activator P2 #17|D10650B8 ????|Viper187|
C: Activators - Control Stick Activator 2 P2 #17|D00650B9 00??|Viper187|
C: Activators - Activator 1 P3 #17|D00650BC 00??|Viper187|
C: Activators - Dual Activator P3 #17|D10650BC ????|Viper187|
C: Activators - Activator 2 P3 #17|D00650BD 00??|Viper187|
C: Activators - Control Stick Activator 1 P3 #17|D00650BE 00??|Viper187|
C: Activators - Dual Control Stick Activator P3 #17|D10650BE ????|Viper187|
C: Activators - Control Stick Activator 2 P3 #17|D00650BF 00??|Viper187|
C: Activators - Activator 1 P4 #17|D00650C2 00??|Viper187|
C: Activators - Dual Activator P4 #17|D10650C2 ????|Viper187|
C: Activators - Activator 2 P4 #17|D00650C3 00??|Viper187|
C: Activators - Control Stick Activator 1 P4 #17|D00650C4 00??|Viper187|
C: Activators - Dual Control Stick Activator P4 #17|D10650C4 ????|Viper187|
C: Activators - Control Stick Activator 2 P4 #17|D00650C5 00??|Viper187|
C: Activators - Activator 1 P1 #18|D00650C8 00??|Viper187|
C: Activators - Dual Activator P1 #18|D10650C8 ????|Viper187|
C: Activators - Activator 2 P1 #18|D00650C9 00??|Viper187|
C: Activators - Control Stick Activator 1 P1 #18|D00650CA 00??|Viper187|
C: Activators - Dual Control Stick Activator P1 #18|D10650CA ????|Viper187|
C: Activators - Control Stick Activator 2 P1 #18|D00650CB 00??|Viper187|
C: Activators - Activator 1 P2 #18|D00650CE 00??|Viper187|
C: Activators - Dual Activator P2 #18|D10650CE ????|Viper187|
C: Activators - Activator 2 P2 #18|D00650CF 00??|Viper187|
C: Activators - Control Stick Activator 1 P2 #18|D00650D0 00??|Viper187|
C: Activators - Dual Control Stick Activator P2 #18|D10650D0 ????|Viper187|
C: Activators - Control Stick Activator 2 P2 #18|D00650D1 00??|Viper187|
C: Activators - Activator 1 P3 #18|D00650D4 00??|Viper187|
C: Activators - Dual Activator P3 #18|D10650D4 ????|Viper187|
C: Activators - Activator 2 P3 #18|D00650D5 00??|Viper187|
C: Activators - Control Stick Activator 1 P3 #18|D00650D6 00??|Viper187|
C: Activators - Dual Control Stick Activator P3 #18|D10650D6 ????|Viper187|
C: Activators - Control Stick Activator 2 P3 #18|D00650D7 00??|Viper187|
C: Activators - Activator 1 P4 #18|D00650DA 00??|Viper187|
C: Activators - Dual Activator P4 #18|D10650DA ????|Viper187|
C: Activators - Activator 2 P4 #18|D00650DB 00??|Viper187|
C: Activators - Control Stick Activator 1 P4 #18|D00650DC 00??|Viper187|
C: Activators - Dual Control Stick Activator P4 #18|D10650DC ????|Viper187|
C: Activators - Control Stick Activator 2 P4 #18|D00650DD 00??|Viper187|
C: Activators - Activator 1 P1 #19|D00650E0 00??|Viper187|
C: Activators - Dual Activator P1 #19|D10650E0 ????|Viper187|
C: Activators - Activator 2 P1 #19|D00650E1 00??|Viper187|
C: Activators - Control Stick Activator 1 P1 #19|D00650E2 00??|Viper187|
C: Activators - Dual Control Stick Activator P1 #19|D10650E2 ????|Viper187|
C: Activators - Control Stick Activator 2 P1 #19|D00650E3 00??|Viper187|
C: Activators - Activator 1 P2 #19|D00650E6 00??|Viper187|
C: Activators - Dual Activator P2 #19|D10650E6 ????|Viper187|
C: Activators - Activator 2 P2 #19|D00650E7 00??|Viper187|
C: Activators - Control Stick Activator 1 P2 #19|D00650E8 00??|Viper187|
C: Activators - Dual Control Stick Activator P2 #19|D10650E8 ????|Viper187|
C: Activators - Control Stick Activator 2 P2 #19|D00650E9 00??|Viper187|
C: Activators - Activator 1 P3 #19|D00650EC 00??|Viper187|
C: Activators - Dual Activator P3 #19|D10650EC ????|Viper187|
C: Activators - Activator 2 P3 #19|D00650ED 00??|Viper187|
C: Activators - Control Stick Activator 1 P3 #19|D00650EE 00??|Viper187|
C: Activators - Dual Control Stick Activator P3 #19|D10650EE ????|Viper187|
C: Activators - Control Stick Activator 2 P3 #19|D00650EF 00??|Viper187|
C: Activators - Activator 1 P4 #19|D00650F2 00??|Viper187|
C: Activators - Dual Activator P4 #19|D10650F2 ????|Viper187|
C: Activators - Activator 2 P4 #19|D00650F3 00??|Viper187|
C: Activators - Control Stick Activator 1 P4 #19|D00650F4 00??|Viper187|
C: Activators - Dual Control Stick Activator P4 #19|D10650F4 ????|Viper187|
C: Activators - Control Stick Activator 2 P4 #19|D00650F5 00??|Viper187|
C: Activators - Activator 1 P1 #20|D00650F8 00??|Viper187|
C: Activators - Dual Activator P1 #20|D10650F8 ????|Viper187|
C: Activators - Activator 2 P1 #20|D00650F9 00??|Viper187|
C: Activators - Control Stick Activator 1 P1 #20|D00650FA 00??|Viper187|
C: Activators - Dual Control Stick Activator P1 #20|D10650FA ????|Viper187|
C: Activators - Control Stick Activator 2 P1 #20|D00650FB 00??|Viper187|
C: Activators - Activator 1 P2 #20|D00650FE 00??|Viper187|
C: Activators - Dual Activator P2 #20|D10650FE ????|Viper187|
C: Activators - Activator 2 P2 #20|D00650FF 00??|Viper187|
C: Activators - Control Stick Activator 1 P2 #20|D0065100 00??|Viper187|
C: Activators - Dual Control Stick Activator P2 #20|D1065100 ????|Viper187|
C: Activators - Control Stick Activator 2 P2 #20|D0065101 00??|Viper187|
C: Activators - Activator 1 P3 #20|D0065104 00??|Viper187|
C: Activators - Dual Activator P3 #20|D1065104 ????|Viper187|
C: Activators - Activator 2 P3 #20|D0065105 00??|Viper187|
C: Activators - Control Stick Activator 1 P3 #20|D0065106 00??|Viper187|
C: Activators - Dual Control Stick Activator P3 #20|D1065106 ????|Viper187|
C: Activators - Control Stick Activator 2 P3 #20|D0065107 00??|Viper187|
C: Activators - Activator 1 P4 #20|D006510A 00??|Viper187|
C: Activators - Dual Activator P4 #20|D106510A ????|Viper187|
C: Activators - Activator 2 P4 #20|D006510B 00??|Viper187|
C: Activators - Control Stick Activator 1 P4 #20|D006510C 00??|Viper187|
C: Activators - Dual Control Stick Activator P4 #20|D106510C ????|Viper187|
C: Activators - Control Stick Activator 2 P4 #20|D006510D 00??|Viper187|
C: Activators - Activator 1 P1 #21|D0067CA4 00??|Viper187|
C: Activators - Dual Activator P1 #21|D1067CA4 ????|Viper187|
C: Activators - Activator 2 P1 #21|D0067CA5 00??|Viper187|
C: Activators - Control Stick Activator 1 P1 #21|D0067CA6 00??|Viper187|
C: Activators - Dual Control Stick Activator P1 #21|D1067CA6 ????|Viper187|
C: Activators - Control Stick Activator 2 P1 #21|D0067CA7 00??|Viper187|
C: Miscellaneous #3 - Enable Multi-Player Option|80067CAA 000F|?|
C: Activators - Activator 1 P2 #21|D0067CAC 00??|Viper187|
C: Activators - Dual Activator P2 #21|D1067CAC ????|Viper187|
C: Activators - Activator 2 P2 #21|D0067CAD 00??|Viper187|
C: Activators - Control Stick Activator 1 P2 #21|D0067CAE 00??|Viper187|
C: Activators - Dual Control Stick Activator P2 #21|D1067CAE ????|Viper187|
C: Activators - Control Stick Activator 2 P2 #21|D0067CAF 00??|Viper187|
C: Activators - Activator 1 P3 #21|D0067CB4 00??|Viper187|
C: Activators - Dual Activator P3 #21|D1067CB4 ????|Viper187|
C: Activators - Activator 2 P3 #21|D0067CB5 00??|Viper187|
C: Activators - Control Stick Activator 1 P3 #21|D0067CB6 00??|Viper187|
C: Activators - Dual Control Stick Activator P3 #21|D1067CB6 ????|Viper187|
C: Activators - Control Stick Activator 2 P3 #21|D0067CB7 00??|Viper187|
C: Activators - Activator 1 P4 #21|D0067CBC 00??|Viper187|
C: Activators - Dual Activator P4 #21|D1067CBC ????|Viper187|
C: Activators - Activator 2 P4 #21|D0067CBD 00??|Viper187|
C: Activators - Control Stick Activator 1 P4 #21|D0067CBE 00??|Viper187|
C: Activators - Dual Control Stick Activator P4 #21|D1067CBE ????|Viper187|
C: Activators - Control Stick Activator 2 P4 #21|D0067CBF 00??|Viper187|
C: Enemy Codes (All Levels) - Enemies Left Arm Up|80069180 00FF|Ryan Toluchanian|
C: Facility Level 1P Codes - Guards Having Fun|800691800 009|SHiner|
C: Enemy Codes (All Levels) - Enemies Right Arm Up|80069183 00FF|Ryan Toluchanian|
C: Enemy Codes (All Levels) - Enemies Hold Weapon With 1 Hand|8006918C 00FF|Ryan Toluchanian|
C: Miscellaneous #2 - Backwards Enemy Weapons|8006918C FFFF|?|
C: Folders/Intro - Characters Look Like They're Jumping (In Intro)|8006960D FFFF|?|This works in the introduction of the game, where it says stuff like "Starring: James Bond", and usually freezes after it shows Bond but I've gotten up to Trevelyan.
C: Folders/Intro - (At Intro) Nintendo Logo Is Dark And Doesn't Spin|80069614 0001|?|
C: Folders/Intro - Frozen Nintendo Logo|80069615 0055|?|
C: Folders/Intro - Cheat Device Button To Freeze The Nintendo Logo|88069615 0055|Ben|
C: Folders/Intro - (At Intro) Nintendo Logo Is Gone|80069618 0001|?|
C: Folders/Intro - #2 Savegame's Name Flickers To The Right Occasionally|80069619 0001|?|
C: Folders/Intro - (At Intro) Nintendo Logo Is a Small Speck In The Distance|80069619 0001|?|
C: Folders/Intro - #2 Savegame's Name Flickers Downwards Occasionally|80069624 0001|?|
C: Folders/Intro - #2 Savegame's Name Flickers To The Upper-Left Corner Occasionally|80069629 0001|?|
C: Folders/Intro - #4 Savegame's Name Flickers On Third Savegame File's Bond|8006962B 0001|?|
C: Folders/Intro - #4 Savegame's Name Flickers To The Left|8006962C 0001|?|
C: Folders/Intro - #4 Savegame's Name Flickers Downwards|80069630 0001|?|
C: Folders/Intro - #1 Savegame's Name Flickers Close To The Third|80069638 0001|?|
C: Folders/Intro - #1 Savegame's Name Flickers Inbetween the First & Second|80069639 0001|?|
C: Folders/Intro - #1 Savegame's Name Moves Up A Bit|8006963D 0001|?|
C: Folders/Intro - #3 Savegame's Name Flickers To The Left|80069644 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - (NO NAME) All Characters|80069651 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - (NO NAME) All Characters|80069651 0001|?|To get this cheat to work, you need to enter a single player game, and then bring up your watch, exit, then go to a multiplayer game, and choose from your new characters.
C: Activating/Enabling/Saving Cheat Menu Codes - Invincible|80069652 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - All Guns|80069653 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - (NO NAME) Maximum Ammo|80069654 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Line Mode|80069657 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - (NO NAME) Super X2 Health|80069658 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - (NO NAME) Super X2 Armor|80069659 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Bond Invisible|8006965A 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Infinite Ammo|8006965B 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - DK Mode|8006965C 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - (NO NAME) Extra Weapons|8006965D 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Tiny Bond|8006965E 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Paint Ball Mode|8006965F 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - (NO NAME) Super X10 Health|80069660 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Magnum|80069661 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Laser|80069662 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Golden Gun|80069663 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Silver PP7|80069664 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Gold PP7|80069665 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - (NO NAME) Predator Mode|80069666 0001|?|
C:Player Character Modifications - Multi-Player Invisibility|80069666 0001|Preston Parrish|
C: Activating/Enabling/Saving Cheat Menu Codes - No Radar (Multi)|80069667 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Turbo Mode|80069668 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - (NO NAME) Debug Mode|80069669 0001|?|
C: Miscellaneous #4 - EZ-Coordinate Maker|80069669 0001|The Phantom|useful for getting starting-point coordinates for the SP levels in Multi.
C: Activating/Enabling/Saving Cheat Menu Codes - Fast Animation|8006966A 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Slow Animation|8006966B 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Enemy Rockets|8006966C 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - 2x Rocket Launchers|8006966D 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - 2x Grenade Launchers|8006966E 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - 2x RC-P90|8006966F 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - 2x Throwing Knife|80069670 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - 2x Hunting Knife|80069671 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - 2x Laser|80069672 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Paint Ball Cheat|80069673 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Invincible Cheat|80069674 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - DK Mode Cheat|80069675 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - 2X Grenade Launcher Cheat|80069676 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - 2X Rocket Launcher Cheat|80069677 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Turbo Mode Cheat|80069678 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - No Radar Cheat|80069679 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Tiny Bond Cheat|8006967A 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - 2X Throwing Knife Cheat|8006967B 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Fast Animation Cheat|8006967C 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Bond Invisible Cheat|8006967D 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Enemy Rockets Cheat|8006967E 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Slow Animation Cheat|8006967F 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Silver PP7|80069680 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - 2X Hunting Knife|80069681 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Infinite Ammo|80069682 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - 2X RC-90|80069683 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Golden PP7|80069684 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - 2X Laser|80069685 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - All Guns|80069686 0001|?|With these codes, when you enter in one of these codes they will be listed as a "No Name Code" activate the no name code and begin the mission you will hear a beep now go back to your cheat menu options and and you'll have a new code that will remain there and the no name code will disapear once you deactivate the code.
C: Activating/Enabling/Saving Cheat Menu Codes - Cheat Codes Are Always On|800696?? 0001|Jedi|AA  Invisibility<br>AB  Infinite Ammo<br>AC  DK Mode<br>AE  Tiny Bond<br>AF  Paintball Mode<br>BA  Fast Animation<br>BB  Slow Animation<br>BC  Enemy Rockets<br>BD  2 x Rocket Launchers<br>BE  2 x Grenade Launchers<br>BF  2 x RC-P90<br>C0  2 x Throwing Knives<br>C1  2 x Hunting Knives<br>C2  2 x Laser
C: Activating/Enabling/Saving Cheat Menu Codes - Get Some In-Game Cheats Permanently|800696?? 0001|Jedi|<p>Go straight into the Cheat Options from the Main Menu. There should be a "No Name" code there. Toggle it on then select the Dam level. There should be a confirmative beep during the first or second cinema. Go back to the Cheat Options menu, and whichever of the following cheats that you chose should be there permanently after you turn your Cheat Device off:</p> 80 - Silver PP7<br>81 - Hunting Knives<br>82 - Infinite Ammo<br>83 - 2 X RC-P90's<br>84 - Gold PP7<br>85 - Laser X2<br></font><br>
C: Activating/Enabling/Saving Cheat Menu Codes - More "Always On" Codes|800696?? 0001|Jedi|<p>You <b><u>must</b></u> have at least one cheat opened under the 'Cheat Options' menu for this Cheat Device code to work! Use our 'Get Some In-Game Cheats Permanently' code to help give you a few cheats, and then you should be able to use this Cheat Device cheat!</p> A2  Invincibility<br>A3  All Guns<br>A4  Maximum Ammo<br>A7  Line Mode<br>A8  Super X2 Health<br>A9  Super X2 Armor<br>AD  Extra Weapons<br>B1  Magnum<br>B2  Laser<br>B3  Golden Gun<br>B4 Silver PP7<br>B5 Gold PP7<br>B6 Invisible Players In Multi-Player<br>B7 No Radar [Multi]<br>B8  Turbo Mode<br>B9  Debug Mode
C: Main - Beat Agent Levels|800696?? 0002|Bowser143@aol.com|<p>This code beats the levels on Agent levels listed below. Type the basecode above in and then input the level codes. To work it, go into cheats and then go out. Then go to any level and wait for a beep, and then exit. <b>This code does not work if you skip levels!</b> You must do them in this order, and begin with the first 13. After those you can enter the other codes.</p> D8  Dam<br>D9  Facility<br>DA  Runway<br>DB  Surface<br>DC  Bunker<br>DD  Silo<br>DE  Frigate<br>DF  Surface 2<br>E0  Bunker 2<br>E1  Statue<br>E2  Archives<br>E3  Streets<br>E4  Depot<br>E5  Train<br>E6  Jungle<br>E7  Control<br>E8  Caverns<br>E9  Cradle<br>EA  Aztec
C: Main - Improved Get Cheats Permanently|800696?? 0002|Bowser143@aol.com|<p>This code is much better than the last one because you do not have to activate the "No Name" code under the Cheat Options. Just go into the cheats and go out! You can put 13 codes at one time to make space easier. Just use the basecode listed above.</p>C3  Paintball Mode<br>C4  Invincible<br>C5  DK Mode<br>C6  2X Grenade Launchers<br>C7  2X Rocket Launchers<br>C8  Turbo Mode<br>C9  No Radar (Multi)<br>CA  Tiny Bond<br>CB  2X Throwing Knives<br>CC  Fast Animation<br>CD  Bond Invisible<br>CE  Enemy Rockets<br>CF  Slow Animation<br>D0  Silver PP7<br>D1  2X Hunting Knives<br>D2  Infinite Ammo<br>D3  2X RC-P90's<br>D4  Gold PP7<br>D5  2X Lasers<br>D6  All Guns
C:Player Character Modifications - More Characters In Multi|800696A1 0001|Preston Parrish|
C: Activating/Enabling/Saving Cheat Menu Codes - Invincible|800696A2 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - All Guns|800696A3 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - (NO NAME) Maximum Ammo|800696A4 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Line Mode|800696A7 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - (NO NAME) Super X2 Health|800696A8 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - (NO NAME) Super X2 Armor|800696A9 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Bond Invisible|800696AA 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Infinite Ammo|800696AB 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - DK Mode|800696AC 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - (NO NAME) Extra Weapons|800696AD 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Tiny Bond|800696AE 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Paint Ball Mode|800696AF 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - (NO NAME) Super X10 Health|800696B0 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Magnum|800696B1 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Laser|800696B2 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Golden Gun|800696B3 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Silver PP7|800696B4 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Gold PP7|800696B5 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - (NO NAME) Predator Mode|800696B6 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - No Radar (Multi)|800696B7 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Turbo Mode|800696B8 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - (NO NAME) Debug Mode|800696B9 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Fast Animation|800696BA 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Slow Animation|800696BB 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - Enemy Rockets|800696BC 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - 2x Rocket Launchers|800696BD 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - 2x Grenade Launchers|800696BE 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - 2x RC-P90|800696BF 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - 2x Throwing Knife|800696C0 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - 2x Hunting Knife|800696C1 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - 2x Laser|800696C2 0001|?|
C: Activating/Enabling/Saving Cheat Menu Codes - (NO NAME) Turn Guns Sideways|810696CC CCCC|CodeMan007@INGMail.com|
C: Folders/Intro - A Level text Always Highlighted|80069787 00??|SubDrag|
C:Player Codes #2 - Handicap P1|800697AB-000X|SubDrag|Don't go to multi, do same as before but just set it to what you want. (00-0A)
C:Player Codes #2 - Handicap P2|800697AF-000X|SubDrag|Don't go to multi, do same as before but just set it to what you want. (00-0A)
C: Main - "Ultimate GoldenEye 007 Code"|8006992E FFFF|Kong K. Rool|<p>This code gives you all of the levels, (including the secret ones) all of the in-game cheats, and the special 007 mode! Yes, you must insert all of these codes. Also, you <b>must</b> insert the codes from left to right.</p><p><u>Detailed Instructions Of Use:</u></p>
C: Main - "Ultimate GoldenEye 007 Code"|8006992F FFFF|Kong K. Rool|<p>This code gives you all of the levels, (including the secret ones) all of the in-game cheats, and the special 007 mode! Yes, you must insert all of these codes. Also, you <b>must</b> insert the codes from left to right.</p><p><u>Detailed Instructions Of Use:</u></p>
C: Main - "Ultimate GoldenEye 007 Code"|80069930 FFFF|Kong K. Rool|<p>This code gives you all of the levels, (including the secret ones) all of the in-game cheats, and the special 007 mode! Yes, you must insert all of these codes. Also, you <b>must</b> insert the codes from left to right.</p><p><u>Detailed Instructions Of Use:</u></p>
C: Main - "Ultimate GoldenEye 007 Code"|80069965 FFFF|Kong K. Rool|<p>This code gives you all of the levels, (including the secret ones) all of the in-game cheats, and the special 007 mode! Yes, you must insert all of these codes. Also, you <b>must</b> insert the codes from left to right.</p><p><u>Detailed Instructions Of Use:</u></p>
C: Main - "Ultimate GoldenEye 007 Code"|80069967 FFFF|Kong K. Rool|<p>This code gives you all of the levels, (including the secret ones) all of the in-game cheats, and the special 007 mode! Yes, you must insert all of these codes. Also, you <b>must</b> insert the codes from left to right.</p><p><u>Detailed Instructions Of Use:</u></p>
C: Main - "Ultimate GoldenEye 007 Code"|8006996A FFFF|Kong K. Rool|<p>This code gives you all of the levels, (including the secret ones) all of the in-game cheats, and the special 007 mode! Yes, you must insert all of these codes. Also, you <b>must</b> insert the codes from left to right.</p><p><u>Detailed Instructions Of Use:</u></p>
C: Main - "Ultimate GoldenEye 007 Code"|8006996C FFFF|Kong K. Rool|<p>This code gives you all of the levels, (including the secret ones) all of the in-game cheats, and the special 007 mode! Yes, you must insert all of these codes. Also, you <b>must</b> insert the codes from left to right.</p><p><u>Detailed Instructions Of Use:</u></p>
C: Main - "Ultimate GoldenEye 007 Code"|8006996F FFFF|Kong K. Rool|<p>This code gives you all of the levels, (including the secret ones) all of the in-game cheats, and the special 007 mode! Yes, you must insert all of these codes. Also, you <b>must</b> insert the codes from left to right.</p><p><u>Detailed Instructions Of Use:</u></p>
C: Main - "Ultimate GoldenEye 007 Code"|80069971 FFFF|Kong K. Rool|<p>This code gives you all of the levels, (including the secret ones) all of the in-game cheats, and the special 007 mode! Yes, you must insert all of these codes. Also, you <b>must</b> insert the codes from left to right.</p><p><u>Detailed Instructions Of Use:</u></p>
C: Main - "Ultimate GoldenEye 007 Code"|80069974 FFFF|Kong K. Rool|<p>This code gives you all of the levels, (including the secret ones) all of the in-game cheats, and the special 007 mode! Yes, you must insert all of these codes. Also, you <b>must</b> insert the codes from left to right.</p><p><u>Detailed Instructions Of Use:</u></p>
C: Main - "Ultimate GoldenEye 007 Code"|80069976 FFFF|Kong K. Rool|<p>This code gives you all of the levels, (including the secret ones) all of the in-game cheats, and the special 007 mode! Yes, you must insert all of these codes. Also, you <b>must</b> insert the codes from left to right.</p><p><u>Detailed Instructions Of Use:</u></p>
C: Main - "Ultimate GoldenEye 007 Code"|80069979 FFFF|Kong K. Rool|<p>This code gives you all of the levels, (including the secret ones) all of the in-game cheats, and the special 007 mode! Yes, you must insert all of these codes. Also, you <b>must</b> insert the codes from left to right.</p><p><u>Detailed Instructions Of Use:</u></p>
C: Main - "Ultimate GoldenEye 007 Code"|8006997B FFFF|Kong K. Rool|<p>This code gives you all of the levels, (including the secret ones) all of the in-game cheats, and the special 007 mode! Yes, you must insert all of these codes. Also, you <b>must</b> insert the codes from left to right.</p><p><u>Detailed Instructions Of Use:</u></p>
C: Activating/Enabling/Saving Cheat Menu Codes - Have 19 In-Game Cheats Permanently|8006998E FFFF|Jedi|<p>This code rocks! There are a few minor side-effects of getting 19 of the 23 cheats (Only 19 because the last four you get for beating the levels), and are listed below. This code <u>only</u> effects the #2 slot (the second savegame file from the left-hand side) on your GoldenEye 007 game.</p><p>1) Your #2 Savegame Slot gets erased once you use this code (make a back-up copy of it before-hand if it is a important savegame file). Whatever you had before there gets erased, and all of the levels that you have completed <u>will</u> be erased.</p>
C: Activating/Enabling/Saving Cheat Menu Codes - Have 19 In-Game Cheats Permanently|8006998F FFFF|Jedi|<p>This code rocks! There are a few minor side-effects of getting 19 of the 23 cheats (Only 19 because the last four you get for beating the levels), and are listed below. This code <u>only</u> effects the #2 slot (the second savegame file from the left-hand side) on your GoldenEye 007 game.</p><p>1) Your #2 Savegame Slot gets erased once you use this code (make a back-up copy of it before-hand if it is a important savegame file). Whatever you had before there gets erased, and all of the levels that you have completed <u>will</u> be erased.</p>
C: Activating/Enabling/Saving Cheat Menu Codes - Have 19 In-Game Cheats Permanently|80069990 FFFF|Jedi|<p>This code rocks! There are a few minor side-effects of getting 19 of the 23 cheats (Only 19 because the last four you get for beating the levels), and are listed below. This code <u>only</u> effects the #2 slot (the second savegame file from the left-hand side) on your GoldenEye 007 game.</p><p>1) Your #2 Savegame Slot gets erased once you use this code (make a back-up copy of it before-hand if it is a important savegame file). Whatever you had before there gets erased, and all of the levels that you have completed <u>will</u> be erased.</p>
C:Player Codes #2 - Working Multi Dam (hold down the Cheat Device button while it loads)|89069C40 4648|RSB|
C:Player Codes #2 - Starting Coordinates Modifier P1|89069C40 xxxx|SubDrag, RSB, Wreck7|These 5 lines are for player 1's starting coordinates. They are not required for any of the levels but can be used if you want.
C:Player Codes #2 - Working Multi Dam (hold down the Cheat Device button while it loads)|89069C44 C3F1|RSB|
C:Player Codes #2 - Starting Coordinates Modifier P1|89069C44 yyyy|SubDrag, RSB, Wreck7|These 5 lines are for player 1's starting coordinates. They are not required for any of the levels but can be used if you want.
C:Player Codes #2 - Working Multi Dam (hold down the Cheat Device button while it loads)|89069C48 44E7|RSB|
C:Player Codes #2 - Starting Coordinates Modifier P1|89069C48 zzzz|SubDrag, RSB, Wreck7|These 5 lines are for player 1's starting coordinates. They are not required for any of the levels but can be used if you want.
C:Player Codes #2 - Working Multi Dam (hold down the Cheat Device button while it loads)|89069C4C 801C|RSB|
C:Player Codes #2 - Starting Coordinates Modifier P1|89069C4C room|SubDrag, RSB, Wreck7|These 5 lines are for player 1's starting coordinates. They are not required for any of the levels but can be used if you want.
C:Player Codes #2 - Working Multi Dam (hold down the Cheat Device button while it loads)|89069C4E 8A08|RSB|
C:Player Codes #2 - Starting Coordinates Modifier P1|89069C4E room|SubDrag, RSB, Wreck7|These 5 lines are for player 1's starting coordinates. They are not required for any of the levels but can be used if you want.
C:Player Codes #2 - Working Multi Train|81069C74 C5A2|RSB|
C:Player Codes #2 - Working Multi Frigate (hold down the Cheat Device button while it loads)|89069C74 434E|RSB|
C:Player Codes #2 - Working Multi Dam (hold down the Cheat Device button while it loads)|89069C74 4648|RSB|
C:Player Codes #2 - Starting Coordinates Modifier P2|89069C74 xxxx|SubDrag, RSB, Wreck7|These 5 lines are for player 2's starting coordinates and are required for all levels.
C:Player Codes #2 - Working Multi Train|81069C78 43A6|RSB|
C:Player Codes #2 - Working Multi Frigate (hold down the Cheat Device button while it loads)|89069C78 4470|RSB|
C:Player Codes #2 - Working Multi Dam (hold down the Cheat Device button while it loads)|89069C78 C3F1|RSB|
C:Player Codes #2 - Starting Coordinates Modifier P2|89069C78 yyyy|SubDrag, RSB, Wreck7|These 5 lines are for player 2's starting coordinates and are required for all levels.
C:Player Codes #2 - Working Multi Train|81069C7C C3AB|RSB|
C:Player Codes #2 - Working Multi Dam (hold down the Cheat Device button while it loads)|89069C7C 44E7|RSB|
C:Player Codes #2 - Working Multi Frigate (hold down the Cheat Device button while it loads)|89069C7C C541|RSB|
C:Player Codes #2 - Starting Coordinates Modifier P2|89069C7C zzzz|SubDrag, RSB, Wreck7|These 5 lines are for player 2's starting coordinates and are required for all levels.
C:Player Codes #2 - Working Multi Train|81069C80 801B|RSB|
C:Player Codes #2 - Working Multi Dam (hold down the Cheat Device button while it loads)|89069C80 801C|RSB|
C:Player Codes #2 - Working Multi Frigate (hold down the Cheat Device button while it loads)|89069C80 801D|RSB|
C:Player Codes #2 - Starting Coordinates Modifier P2|89069C80 room|SubDrag, RSB, Wreck7|These 5 lines are for player 2's starting coordinates and are required for all levels.
C:Player Codes #2 - Working Multi Train|81069C82 3FC4|RSB|
C:Player Codes #2 - Working Multi Dam (hold down the Cheat Device button while it loads)|89069C82 8A08|RSB|
C:Player Codes #2 - Working Multi Frigate (hold down the Cheat Device button while it loads)|89069C82 A544|RSB|
C:Player Codes #2 - Starting Coordinates Modifier P2|89069C82 room|SubDrag, RSB, Wreck7|These 5 lines are for player 2's starting coordinates and are required for all levels.
C: Runway, Surface A & Depot Level 1P Codes - Runway, Start In Plane|8106A738 4620|SubDrag| For some weird reason if you make the plane take off, you still can't get out of plane shape.
C: Runway, Surface A & Depot Level 1P Codes - Runway, Start In Plane|8106A73A 812E|SubDrag| For some weird reason if you make the plane take off, you still can't get out of plane shape.
C: Runway, Surface A & Depot Level 1P Codes - Runway, Start In Plane|8106A73C C3F7|SubDrag| For some weird reason if you make the plane take off, you still can't get out of plane shape.
C: Runway, Surface A & Depot Level 1P Codes - Runway, Start In Plane|8106A73E 19FC|SubDrag| For some weird reason if you make the plane take off, you still can't get out of plane shape.
C: Runway, Surface A & Depot Level 1P Codes - Runway, Start In Plane|8106A740 C6A4|SubDrag| For some weird reason if you make the plane take off, you still can't get out of plane shape.
C: Runway, Surface A & Depot Level 1P Codes - Runway, Start In Plane|8106A742 BA86|SubDrag| For some weird reason if you make the plane take off, you still can't get out of plane shape.
C: Runway, Surface A & Depot Level 1P Codes - Runway, Start In Plane|8106A744 801C|SubDrag| For some weird reason if you make the plane take off, you still can't get out of plane shape.
C: Runway, Surface A & Depot Level 1P Codes - Runway, Start In Plane|8106A746 AEB0|SubDrag| For some weird reason if you make the plane take off, you still can't get out of plane shape.
C: Runway, Surface A & Depot Level 1P Codes - Runway, Start In Plane|8106A748 4598|SubDrag| For some weird reason if you make the plane take off, you still can't get out of plane shape.
C: Runway, Surface A & Depot Level 1P Codes - Runway, Start In Plane|8106A74A 25F6|SubDrag| For some weird reason if you make the plane take off, you still can't get out of plane shape.
C:Player Codes - No Unbreakable Glass|8006A765 0000|Ryan Toluchanian|
C:Player Codes - No Unbreakable Glass|8006A799 0000|Ryan Toluchanian|
C:Player Codes - No Unbreakable Glass|8006A7CD 0000|Ryan Toluchanian|
C:Player Codes - No Unbreakable Glass|8006A801 0000|Ryan Toluchanian|
C:Player Codes - No Unbreakable Glass|8006A835 0000|Ryan Toluchanian|
C:Player Codes - No Unbreakable Glass|8006A869 0000|Ryan Toluchanian|
C:Player Codes - No Unbreakable Glass|8006A89D 0000|Ryan Toluchanian|
C:Player Codes - No Unbreakable Glass|8006A8D1 0000|Ryan Toluchanian|
C:Player Codes - P1 Archives Starting Modifier (Multi)|8906A90C C523|turok|Select all your options. When you're done, hold the Cheat Device button while the game loads. Watch where Player 1 starts.
C:Player Codes - P1 Archives Starting Modifier (Multi)|8906A90E A735|turok|Select all your options. When you're done, hold the Cheat Device button while the game loads. Watch where Player 1 starts.
C:Player Codes - P1 Archives Starting Modifier (Multi)|8906A910 43D0|turok|Select all your options. When you're done, hold the Cheat Device button while the game loads. Watch where Player 1 starts.
C:Player Codes - P1 Archives Starting Modifier (Multi)|8906A912 F4E8|turok|Select all your options. When you're done, hold the Cheat Device button while the game loads. Watch where Player 1 starts.
C:Player Codes - P1 Archives Starting Modifier (Multi)|8906A914 C595|turok|Select all your options. When you're done, hold the Cheat Device button while the game loads. Watch where Player 1 starts.
C:Player Codes - P1 Archives Starting Modifier (Multi)|8906A916 EEA6|turok|Select all your options. When you're done, hold the Cheat Device button while the game loads. Watch where Player 1 starts.
C:Player Codes - P1 Archives Starting Modifier (Multi)|8906A918 801C|turok|Select all your options. When you're done, hold the Cheat Device button while the game loads. Watch where Player 1 starts.
C:Player Codes - P1 Archives Starting Modifier (Multi)|8906A91A 36FC|turok|Select all your options. When you're done, hold the Cheat Device button while the game loads. Watch where Player 1 starts.
C:Player Codes - P1 Archives Starting Modifier (Multi)|8906A91C C49C|turok|Select all your options. When you're done, hold the Cheat Device button while the game loads. Watch where Player 1 starts.
C:Player Codes - P1 Archives Starting Modifier (Multi)|8906A91E 8A45|turok|Select all your options. When you're done, hold the Cheat Device button while the game loads. Watch where Player 1 starts.
C: Bunker A, Bunker B & Silo Level 1P Codes - CPU Circuit Board|8106B436 ????|SubDrag|
C: Miscellaneous #5 - CPU Circuit Board|8106B436 ????|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - I/O Circuit Board|8106B46A ????|SubDrag|
C: Miscellaneous #5 - I/O Circuit Board|8106B46A ????|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - RSP Circuit Board|8106B49E ????|SubDrag|
C: Miscellaneous #5 - RSP Circuit Board|8106B49E ????|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - RDP Circuit Board|8106B4D2 ????|SubDrag|
C: Miscellaneous #5 - RDP Circuit Board|8106B4D2 ????|SubDrag|
C: Miscellaneous #5 - No Bond In Intro To Level And In MCM W/ Out Of Body (Depot Only)|8106BA80 0000|SubDrag|Instructions:<BR>1.After starting up Depot (Do not hold L or R)<BR>2.Press R at cut scene w/ Bond to disable him.<BR>3.Press L to reenable.<BR>4.Note, you may not be able to leave if R was the last thing you hit, and sometimes your guns are invisible which is interesting!<BR><BR>With MCM out of Body:<BR>R to not have Bond, L to have him.<BR>Do not switch views or game will freeze (Hit L last to switch them and exit menu)<BR>
C: Runway, Surface A & Depot Level 1P Codes - No Bond In Intro To Level & In MCM w/ Out Of Body (Depot Only)|8106BA80 0000|SubDrag|I was trying to hack 3rd person, I think I am in the right area/pointer location.<BR>Instructions:<BR>1.After starting up Depot (Do not hold L or R)<BR>2.Press R at cut-scene w/ Bond to disable him.<BR>3.Press L to reenable.<BR>4.Note, you may not be able to leave if R was the last thing you hit, and sometimes your guns are invisible which is interesting!<BR>With MCM out of Body:<BR>R to not have Bond, L to have him.<BR>Do not switch views or game will freeze (Hit L last to switch them and exit menu)
C: Miscellaneous #5 - No Bond In Intro To Level And In MCM W/ Out Of Body (Depot Only)|8106BA80 801F|SubDrag|Instructions:<BR>1.After starting up Depot (Do not hold L or R)<BR>2.Press R at cut scene w/ Bond to disable him.<BR>3.Press L to reenable.<BR>4.Note, you may not be able to leave if R was the last thing you hit, and sometimes your guns are invisible which is interesting!<BR><BR>With MCM out of Body:<BR>R to not have Bond, L to have him.<BR>Do not switch views or game will freeze (Hit L last to switch them and exit menu)<BR>
C: Runway, Surface A & Depot Level 1P Codes - No Bond In Intro To Level & In MCM w/ Out Of Body (Depot Only)|8106BA80 801F|SubDrag|I was trying to hack 3rd person, I think I am in the right area/pointer location.<BR>Instructions:<BR>1.After starting up Depot (Do not hold L or R)<BR>2.Press R at cut-scene w/ Bond to disable him.<BR>3.Press L to reenable.<BR>4.Note, you may not be able to leave if R was the last thing you hit, and sometimes your guns are invisible which is interesting!<BR>With MCM out of Body:<BR>R to not have Bond, L to have him.<BR>Do not switch views or game will freeze (Hit L last to switch them and exit menu)
C: Miscellaneous #5 - No Bond In Intro To Level And In MCM W/ Out Of Body (Depot Only)|8106BA82 0000|SubDrag|Instructions:<BR>1.After starting up Depot (Do not hold L or R)<BR>2.Press R at cut scene w/ Bond to disable him.<BR>3.Press L to reenable.<BR>4.Note, you may not be able to leave if R was the last thing you hit, and sometimes your guns are invisible which is interesting!<BR><BR>With MCM out of Body:<BR>R to not have Bond, L to have him.<BR>Do not switch views or game will freeze (Hit L last to switch them and exit menu)<BR>
C: Runway, Surface A & Depot Level 1P Codes - No Bond In Intro To Level & In MCM w/ Out Of Body (Depot Only)|8106BA82 0000|SubDrag|I was trying to hack 3rd person, I think I am in the right area/pointer location.<BR>Instructions:<BR>1.After starting up Depot (Do not hold L or R)<BR>2.Press R at cut-scene w/ Bond to disable him.<BR>3.Press L to reenable.<BR>4.Note, you may not be able to leave if R was the last thing you hit, and sometimes your guns are invisible which is interesting!<BR>With MCM out of Body:<BR>R to not have Bond, L to have him.<BR>Do not switch views or game will freeze (Hit L last to switch them and exit menu)
C: Miscellaneous #5 - No Bond In Intro To Level And In MCM W/ Out Of Body (Depot Only)|8106BA82 52E8|SubDrag|Instructions:<BR>1.After starting up Depot (Do not hold L or R)<BR>2.Press R at cut scene w/ Bond to disable him.<BR>3.Press L to reenable.<BR>4.Note, you may not be able to leave if R was the last thing you hit, and sometimes your guns are invisible which is interesting!<BR><BR>With MCM out of Body:<BR>R to not have Bond, L to have him.<BR>Do not switch views or game will freeze (Hit L last to switch them and exit menu)<BR>
C: Runway, Surface A & Depot Level 1P Codes - No Bond In Intro To Level & In MCM w/ Out Of Body (Depot Only)|8106BA82 52E8|SubDrag|I was trying to hack 3rd person, I think I am in the right area/pointer location.<BR>Instructions:<BR>1.After starting up Depot (Do not hold L or R)<BR>2.Press R at cut-scene w/ Bond to disable him.<BR>3.Press L to reenable.<BR>4.Note, you may not be able to leave if R was the last thing you hit, and sometimes your guns are invisible which is interesting!<BR>With MCM out of Body:<BR>R to not have Bond, L to have him.<BR>Do not switch views or game will freeze (Hit L last to switch them and exit menu)
C: Bunker A, Bunker B & Silo Level 1P Codes - Telemetry Data DAT|8106C4AA ????|SubDrag|
C: Miscellaneous #5 - Telemetry Data DAT|8106C4AA ????|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Ouromov's Briefcase|8106C512 ????|SubDrag|
C: Miscellaneous #5 - Ouromov's Briefcase|8106C512 ????|SubDrag|
C: Facility Level 1P Codes - No Unbreakable Glass|8006C8B5 0000|Ryan Toluchanian|
C: Facility Level 1P Codes - No Unbreakable Glass|8006C8E9 0000|Ryan Toluchanian|
C: Facility Level 1P Codes - No Unbreakable Glass|8006C91D 0000|Ryan Toluchanian|
C: Facility Level 1P Codes - No Unbreakable Glass|8006C951 0000|Ryan Toluchanian|
C: Facility Level 1P Codes - No Unbreakable Glass|8006C985 0000|Ryan Toluchanian|
C: Facility Level 1P Codes - No Unbreakable Glass|8006C9B9 0000|Ryan Toluchanian|
C: Facility Level 1P Codes - No Unbreakable Glass|8006C9ED 0000|Ryan Toluchanian|
C: Facility Level 1P Codes - No Unbreakable Glass|8006CA21 0000|Ryan Toluchanian|
C: Facility Level 1P Codes - No Unbreakable Glass|8006CA55 0000|Ryan Toluchanian|
C: Facility Level 1P Codes - No Unbreakable Glass|8006CA89 0000|Ryan Toluchanian|
C: Facility Level 1P Codes - No Unbreakable Glass|8006CABD 0000|Ryan Toluchanian|
C: Facility Level 1P Codes - No Unbreakable Glass|8006CAF1 0000|Ryan Toluchanian|
C: Facility Level 1P Codes - No Unbreakable Glass|8006CB25 0000|Ryan Toluchanian|
C: Facility Level 1P Codes - No Unbreakable Glass|8006CB59 0000|Ryan Toluchanian|
C: Dam Level 1P Codes - Start At Bungee Jump Platform In Agent Mode|8106D248 4184|Studman Jr.|
C: Dam Level 1P Codes - Start Off Infront Of First Alarm|8106D248 4668|Studman Jr.|
C: Dam Level 1P Codes - Start Off Infront Of First Alarm|8106D24A 99A0|Studman Jr.|
C: Dam Level 1P Codes - Start At Bungee Jump Platform In Agent Mode|8106D24A B902|Studman Jr.|
C: Dam Level 1P Codes - Start Off Infront Of First Alarm|8106D24C 4271|Studman Jr.|
C: Dam Level 1P Codes - Start At Bungee Jump Platform In Agent Mode|8106D24C 432F|Studman Jr.|
C: Dam Level 1P Codes - Start Off Infront Of First Alarm|8106D24E 3F2E|Studman Jr.|
C: Dam Level 1P Codes - Start At Bungee Jump Platform In Agent Mode|8106D24E DAA8|Studman Jr.|
C: Dam Level 1P Codes - Start Off Infront Of First Alarm|8106D250 451E|Studman Jr.|
C: Dam Level 1P Codes - Start At Bungee Jump Platform In Agent Mode|8106D250 C54B|Studman Jr.|
C: Dam Level 1P Codes - Start Off Infront Of First Alarm|8106D252 24D3|Studman Jr.|
C: Dam Level 1P Codes - Start At Bungee Jump Platform In Agent Mode|8106D252 B803|Studman Jr.|
C: Dam Level 1P Codes - Start Off Infront Of First Alarm|8106D254 801B|Studman Jr.|
C: Dam Level 1P Codes - Start At Bungee Jump Platform In Agent Mode|8106D254 801C|Studman Jr.|
C: Dam Level 1P Codes - Start At Bungee Jump Platform In Agent Mode|8106D256 F1E8|Studman Jr.|
C: Dam Level 1P Codes - Start Off Infront Of First Alarm|8106D256 F9F0|Studman Jr.|
C: Dam Level 1P Codes - Start At Bungee Jump Platform In Agent Mode|8106D258 45A0|Studman Jr.|
C: Dam Level 1P Codes - Start Off Infront Of First Alarm|8106D258 45B2|Studman Jr.|
C: Dam Level 1P Codes - Start Off Infront Of First Alarm|8106D25A 68E8|Studman Jr.|
C: Dam Level 1P Codes - Start At Bungee Jump Platform In Agent Mode|8106D25A FE92|Studman Jr.|
C: Bunker A, Bunker B & Silo Level 1P Codes - Keycard 4-H4|8106D2AE ????|SubDrag|???? =<BR>Keycard 4-H4: FA60<BR>Keycard 4-C3: FB0C<BR>Keycard 4-K2: FBB8<BR>CPU Circuit Board: C86C<BR>I/O Circuit Board: C924<BR>RSP Circuit Board: C9DC<BR>RDP Circuit Board: CA94<BR>Telemetry Data DAT: D450<BR>Ouromov's Briefcase: D590<BR>Ouromov's Dot: FC64
C: Miscellaneous #5 - Keycard 4-H4|8106D2AE ????|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Keycard 4-C3|8106D2E2 ????|SubDrag|
C: Miscellaneous #5 - Keycard 4-C3|8106D2E2 ????|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Keycard 4-K2|8106D316 ????|SubDrag|
C: Miscellaneous #5 - Keycard 4-K2|8106D316 ????|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Ouromov's Dot|8106D34A ????|SubDrag|
C: Miscellaneous #5 - Ouromov's Dot|8106D34A ????|SubDrag|????=<br>Keycard 4-H4:FA60<BR>Keycard 4-C3:FB0C<BR>Keycard 4-K2:FBB8<BR>CPU Circuit Board:C86C<BR>I/O Circuit Board:C924<BR>RSP Circuit Board:C9DC<BR>RDP Circuit Board:CA94<BR>Telemetry Data DAT:D450<BR>Ouromov's Briefcase:D590<BR>Ouromov's Dot:FC64
C: Bunker A, Bunker B & Silo Level 1P Codes - Start Near Mysterious Vent (Silo)|8106D380 C185|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Thru Grate In Silo Vent|8106D380 C185|Quantum Rift & SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Start On Another Unreachable Ledge (In Silo)|8906D380 4527|Kong K. Rool|Hold the Cheat Device Button when you hit start on Silo in AGENT MODE ONLY and release after the first cut-scene (when the camera is switching to Bond)
C: Bunker A, Bunker B & Silo Level 1P Codes - Start On Unreachable Ledge (In Silo)|8906D380 C26F|Kong K. Rool|
C: Bunker A, Bunker B & Silo Level 1P Codes - Start Near Mysterious Vent (Silo)|8106D382 5FAC|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Thru Grate In Silo Vent|8106D382 5FAC|Quantum Rift & SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Start On Another Unreachable Ledge (In Silo)|8906D382 0CC9|Kong K. Rool|Hold the Cheat Device Button when you hit start on Silo in AGENT MODE ONLY and release after the first cut-scene (when the camera is switching to Bond)
C: Bunker A, Bunker B & Silo Level 1P Codes - Start On Unreachable Ledge (In Silo)|8906D382 F845|Kong K. Rool|
C: Bunker A, Bunker B & Silo Level 1P Codes - Start Near Mysterious Vent (Silo)|8106D384 C502|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Thru Grate In Silo Vent|8106D384 C502|Quantum Rift & SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Start On Unreachable Ledge (In Silo)|8906D384 42FE|Kong K. Rool|
C: Bunker A, Bunker B & Silo Level 1P Codes - Start On Another Unreachable Ledge (In Silo)|8906D384 C3A2|Kong K. Rool|Hold the Cheat Device Button when you hit start on Silo in AGENT MODE ONLY and release after the first cut-scene (when the camera is switching to Bond)
C: Bunker A, Bunker B & Silo Level 1P Codes - Start Near Mysterious Vent (Silo)|8106D386 87BD|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Thru Grate In Silo Vent|8106D386 87BD|Quantum Rift & SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Start On Unreachable Ledge (In Silo)|8906D386 3733|Kong K. Rool|
C: Bunker A, Bunker B & Silo Level 1P Codes - Start On Another Unreachable Ledge (In Silo)|8906D386 DF50|Kong K. Rool|Hold the Cheat Device Button when you hit start on Silo in AGENT MODE ONLY and release after the first cut-scene (when the camera is switching to Bond)
C: Bunker A, Bunker B & Silo Level 1P Codes - Start Near Mysterious Vent (Silo)|8106D388 4512|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Thru Grate In Silo Vent|8106D388 4512|Quantum Rift & SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Start On Unreachable Ledge (In Silo)|8906D388 4515|Kong K. Rool|
C: Bunker A, Bunker B & Silo Level 1P Codes - Start On Another Unreachable Ledge (In Silo)|8906D388 453F|Kong K. Rool|Hold the Cheat Device Button when you hit start on Silo in AGENT MODE ONLY and release after the first cut-scene (when the camera is switching to Bond)
C: Bunker A, Bunker B & Silo Level 1P Codes - Start Near Mysterious Vent (Silo)|8106D38A CCBD|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Thru Grate In Silo Vent|8106D38A CCBD|Quantum Rift & SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Start On Unreachable Ledge (In Silo)|8906D38A 7543|Kong K. Rool|
C: Bunker A, Bunker B & Silo Level 1P Codes - Start On Another Unreachable Ledge (In Silo)|8906D38A E74D|Kong K. Rool|Hold the Cheat Device Button when you hit start on Silo in AGENT MODE ONLY and release after the first cut-scene (when the camera is switching to Bond)
C: Bunker A, Bunker B & Silo Level 1P Codes - Start Near Mysterious Vent (Silo)|8106D38C 801B|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Thru Grate In Silo Vent|8106D38C 801B|Quantum Rift & SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Start On Another Unreachable Ledge (In Silo)|8906D38C 801B|Kong K. Rool|Hold the Cheat Device Button when you hit start on Silo in AGENT MODE ONLY and release after the first cut-scene (when the camera is switching to Bond)
C: Bunker A, Bunker B & Silo Level 1P Codes - Start On Unreachable Ledge (In Silo)|8906D38C 801B|Kong K. Rool|
C: Bunker A, Bunker B & Silo Level 1P Codes - Start Near Mysterious Vent (Silo)|8106D38E 1B1C|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Thru Grate In Silo Vent|8106D38E 1B1C|Quantum Rift & SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Start On Unreachable Ledge (In Silo)|8906D38E 0D8C|Kong K. Rool|
C: Bunker A, Bunker B & Silo Level 1P Codes - Start On Another Unreachable Ledge (In Silo)|8906D38E 21FC|Kong K. Rool|Hold the Cheat Device Button when you hit start on Silo in AGENT MODE ONLY and release after the first cut-scene (when the camera is switching to Bond)
C: Bunker A, Bunker B & Silo Level 1P Codes - Start Near Mysterious Vent (Silo)|8106D390 4180|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Thru Grate In Silo Vent|8106D390 4180|Quantum Rift & SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Start On Another Unreachable Ledge (In Silo)|8906D390 40EC|Kong K. Rool|Hold the Cheat Device Button when you hit start on Silo in AGENT MODE ONLY and release after the first cut-scene (when the camera is switching to Bond)
C: Bunker A, Bunker B & Silo Level 1P Codes - Start On Unreachable Ledge (In Silo)|8906D390 4380|Kong K. Rool|
C: Bunker A, Bunker B & Silo Level 1P Codes - Start Near Mysterious Vent (Silo)|8106D392 7F00|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Thru Grate In Silo Vent|8106D392 7F00|Quantum Rift & SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Start On Unreachable Ledge (In Silo)|8906D392 7EA9|Kong K. Rool|
C: Bunker A, Bunker B & Silo Level 1P Codes - Start On Another Unreachable Ledge (In Silo)|8906D392 B000|Kong K. Rool|Hold the Cheat Device Button when you hit start on Silo in AGENT MODE ONLY and release after the first cut-scene (when the camera is switching to Bond)
C: Facility Level 1P Codes - Start Point - Agent to start right at Trevelyan|8106EDB4 45FB|SubDrag|
C: Facility Level 1P Codes - Start Point - Agent to start right at Trevelyan|8106EDB8 C39B|SubDrag|
C: Facility Level 1P Codes - Start Point - Agent to start right at Trevelyan|8106EDBC C598|SubDrag|
C: Facility Level 1P Codes - Start Point - Agent to start right at Trevelyan|8106EDC0 801A|SubDrag|
C: Facility Level 1P Codes - Start Point - Agent to start right at Trevelyan|8106EDC2 70AC|SubDrag|
C: Miscellaneous #5 - Spark Of Gunshot Location Modifier|8006EDF1 00??|SubDrag|6F is right on first vent part, facility
C: Miscellaneous #5 - Spark Of Gunshot Location Modifier|8006EE25 00??|SubDrag|6F is right on first vent part, facility
C: Frigate Level 1P Codes - Red Line On Your Health|80076F9C 0007|?|
C: Main - Always Have 00|80079A22 0000|ShadowKnight|This lets you take as long as you wish in finishing all 20 levels!
C:Player Codes #2 - Working Multi Dam (hold down the Cheat Device button while it loads)|81079C28 8004|RSB|
C:Player Codes #2 - Working Multi Frigate (hold down the Cheat Device button while it loads)|81079C28 8004|RSB|
C:Player Codes #2 - Working Multi Train|81079C28 8004|RSB|
C:Player Codes #2 - Working Multi Aztec|81079C28 801D|RSB|
C:Player Codes #2 - Working Multi Silo|81079C28 801D|RSB|
C:Player Codes #2 - Working Multi Streets|81079C28 801D|RSB|
C:Player Codes #2 - Working Multi Dam (hold down the Cheat Device button while it loads)|81079C2A 0000|RSB|
C:Player Codes #2 - Working Multi Frigate (hold down the Cheat Device button while it loads)|81079C2A 0000|RSB|
C:Player Codes #2 - Working Multi Train|81079C2A 0000|RSB|
C:Player Codes - Starting Points (Facility)|81079C2A 6108|All by RSB|
C:Player Codes #2 - Working Multi Aztec|81079C2A B400|RSB|
C:Player Codes #2 - Working Multi Silo|81079C2A B400|RSB|
C:Player Codes #2 - Working Multi Streets|81079C2A B400|RSB|
C:Player Codes - Starting Points (Facility)|81079C2E 6948|All by RSB|
C:Player Codes - Better Respawning in Temple|80079C2F 0048|RSB|Heres a code that changes the order of respawning for Temple to make it much more difficult to get kill after kill. If you add the activator D002B537 0001 before each line then it won't conflict with any other levels and you could leave it on at all times.
C:Player Codes - Starting Points (Facility)|81079C32 5B30|All by RSB|
C:Player Codes - Better Respawning in Temple|80079C33 001C|RSB|Heres a code that changes the order of respawning for Temple to make it much more difficult to get kill after kill. If you add the activator D002B537 0001 before each line then it won't conflict with any other levels and you could leave it on at all times.
C:Player Codes - Starting Points (Facility)|81079C36 59D0|All by RSB|
C:Player Codes - Better Respawning in Temple|81079C36 BD2C|RSB|Heres a code that changes the order of respawning for Temple to make it much more difficult to get kill after kill. If you add the activator D002B537 0001 before each line then it won't conflict with any other levels and you could leave it on at all times.
C:Player Codes - Starting Points (Facility)|81079C3A 5D40|All by RSB|
C:Player Codes - Better Respawning in Temple|81079C3A BC24|RSB|Heres a code that changes the order of respawning for Temple to make it much more difficult to get kill after kill. If you add the activator D002B537 0001 before each line then it won't conflict with any other levels and you could leave it on at all times.
C:Player Codes - Starting Points (Facility)|81079C3E 6478|All by RSB|
C:Player Codes - Starting Points (Facility)|81079C42 5C38|All by RSB|
C:Player Codes - Starting Points (Facility)|81079C46 6F78|All by RSB|
C:Player Codes #2 - Working Multi Dam (hold down the Cheat Device button while it loads)|80079C6B 0001|RSB|
C:Player Codes #2 - Working Multi Train|80079C6B 0001|RSB|
C:Player Codes #2 - Working Multi Frigate (hold down the Cheat Device button while it loads)|81079C6B 0001|RSB|
C: Main - Infinite Ammo (All Levels)|80079E3B 0001|Viper666|It's just like the cheat but without the cheat menu so you can beat the game with it!
C: Main - Use DK Mode and Still Beat Level|80079E3C 0001|Crocc|
C: Main - Use Enemy Rockets and Still Beat Level|80079E4C 0001|Crocc|
C: Miscellaneous - Shot Total Modifier|81079EF2 ????|Viper666|
C: Miscellaneous - Kill Total Modifier|81079F0E ????|Viper666|
C:Player Codes - Player 1 Kills Player 1 Modifier|81079F14 ????|Gold64007|The &quot;Player X Kills&quot; MODs, modify how many times each player killed every other player (including themselves).It does effects the scoring of the game. There are 32-bits of values for each. The second line of code controls the &quot;small&quot; digits (0-65535). After the second line reaches 'FFFF' (or 65535),to get 65536, the first line is '0001' and the second line is '0000'.
C:Player Codes - Player 1 Kills Player 1 Modifier|81079F16 ????|Gold64007|The &quot;Player X Kills&quot; MODs, modify how many times each player killed every other player (including themselves).It does effects the scoring of the game. There are 32-bits of values for each. The second line of code controls the &quot;small&quot; digits (0-65535). After the second line reaches 'FFFF' (or 65535),to get 65536, the first line is '0001' and the second line is '0000'.
C:Player Codes - Player 1 Kills Player 2 Modifier|81079F18 ????|Gold64007|
C:Player Codes - Player 1 Kills Player 2 Modifier|81079F1A ????|Gold64007|
C:Player Codes - P1 Kills Modifier (All Levels)|80079F1B 00??|ShadowKnight|
C:Player Codes - Player 1 Kills Player 3 Modifier|81079F1C ????|Gold64007|
C:Player Codes - Player 1 Kills Player 3 Modifier|81079F1E ????|Gold64007|
C:Player Codes - Player 1 Kills Player 4 Modifier|81079F20 ????|Gold64007|
C:Player Codes - Player 1 Kills Player 4 Modifier|81079F22 ????|Gold64007|
C: Main - Always Have 00|80079F26 0000|ShadowKnight|This lets you take as long as you wish in finishing all 20 levels!
C:Player Codes - Player 2 Kills Player 1 Modifier|81079F84 ????|Gold64007|
C:Player Codes - Player 2 Kills Player 1 Modifier|81079F86 ????|Gold64007|
C:Player Codes - P2 Kills Modifier (All Levels)|80079F87 00??|ShadowKnight|
C:Player Codes - Player 2 Kills Player 2 Modifier|81079F88 ????|Gold64007|
C:Player Codes - Player 2 Kills Player 2 Modifier|81079F8A ????|Gold64007|
C:Player Codes - Player 2 Kills Player 3 Modifier|81079F8C ????|Gold64007|
C:Player Codes - Player 2 Kills Player 3 Modifier|81079F8E ????|Gold64007|
C:Player Codes - Player 2 Kills Player 4 Modifier|81079F90 ????|Gold64007|
C:Player Codes - Player 2 Kills Player 4 Modifier|81079F92 ????|Gold64007|
C:Player Codes - Player 3 Kills Player 1 Modifier|81079FF4 ????|Gold64007|
C:Player Codes - Player 3 Kills Player 1 Modifier|81079FF6 ????|Gold64007|
C:Player Codes - Player 3 Kills Player 2 Modifier|81079FF8 ????|Gold64007|
C:Player Codes - Player 3 Kills Player 2 Modifier|81079FFA ????|Gold64007|
C:Player Codes - P3 Kills Modifier (All Levels)|80079FFB 00??|ShadowKnight|
C:Player Codes - Player 3 Kills Player 3 Modifier|81079FFC ????|Gold64007|
C:Player Codes - Player 3 Kills Player 3 Modifier|81079FFE ????|Gold64007|
C:Player Codes - Player 3 Kills Player 4 Modifier|8107A000 ????|Gold64007|
C:Player Codes - Player 3 Kills Player 4 Modifier|8107A002 ????|Gold64007|
C:Player Codes - Player 4 Kills Player 1|8107A064 ????|Gold64007|
C:Player Codes - Player 4 Kills Player 1|8107A066 ????|Gold64007|
C:Player Codes - Player 4 Kills Player 2|8107A068 ????|Gold64007|
C:Player Codes - Player 4 Kills Player 2|8107A06A ????|Gold64007|
C:Player Codes - Player 4 Kills Player 3|8107A06C ????|Gold64007|
C:Player Codes - Player 4 Kills Player 3|8107A06E ????|Gold64007|
C:Player Codes - P4 Kills Modifier (All Levels)|8007A06F 00??|ShadowKnight|
C:Player Codes - Player 4 Kills Player 4|8107A070 ????|Gold64007|
C:Player Codes - Player 4 Kills Player 4|8107A072 ????|Gold64007|
C: Miscellaneous #5 - Fire Screens As Bulletholes|8107A178 4120|SubDrag|
C: Miscellaneous #5 - Flash Of Gun Location Modifier|8007A189 00??|SubDrag|6F is right on first vent part, facility
C: Miscellaneous #4 - Room Modifier|8007C107 0001|nonix|This code's sorta in a prototype mode right now, so if this doesn't work email me at nonixmail@lycos.com. To get this to work, find a way to leave your body during a level and use L to toggle on/off. This code will display a given room, depending on the value you change (01). If a room doesn't appear, that means that it's a "beta" room, which was deleted from the game. If anyone wants a list of rooms i've found, feel free to email me. Have fun!
C: Miscellaneous #4 - Room Modifier|8007FFA3 0001|nonix|This code's sorta in a prototype mode right now, so if this doesn't work email me at nonixmail@lycos.com. To get this to work, find a way to leave your body during a level and use L to toggle on/off. This code will display a given room, depending on the value you change (01). If a room doesn't appear, that means that it's a "beta" room, which was deleted from the game. If anyone wants a list of rooms i've found, feel free to email me. Have fun!
C: Miscellaneous #5 - Surface 2|8007FFA7 0000|SubDrag|
C: Miscellaneous - Same Glitch Never Occurs|8007FFA7 0000|SubDrag|
C: Miscellaneous #5 - Surface 2|8007FFA7 0002|SubDrag|
C: Surface B Level 1P Codes - Texture Of Trees Always Over Top Part Of Fence|8007FFA7 0002|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Infinite Time On Train|8108C62A 2A5E|THEGREENBOY14@CS.COM|
C: Main - Fast Unpause Game|8008C71B 0000|SubDrag|
C: Main - Fast Pause Game|8008C71B 0001|SubDrag|
C: Miscellaneous #2 - Funky Effects|81090031 0F00|JonnyQuest3@Juno.com|This code can cause glitches that can keep you from finding where you are, but it does look cool when it happens. To avoid this from happening to much don't go into your watch that often.
C: Graphics #2 - Flashing Objects|80091181 8AEF|FiZzZz|This code is kinda cool. There is flashing in certain spots. Doesn't work in every level, but it does work in Dam.
C: Graphics - Flashing in a Few Places|80091181 8AEF|FiZzZz|There is flashing in certain spots. Doesn't work in every level. But it does work in Dam.
C: Dam Level 1P Codes - Incredibly Deep Hole in Dam|80091182 8AEF|FiZzZz|This is a very weird code. Near the first guard tower there is a hole. It is a never ending hole that looks like if you fall in it you will warp to a different world. Use in Dam.
C: Graphics #2 - Almost Invisible Spike In Dam|80091183 0FFF|Jedi|Go up into the first guard tower at the start of the level to easily see it! This also changes various other objects in other levels! For example, in the Facility it makes the other side of the vents sort of battered up.
C: Graphics #2 - Huge Hill In Dam|80091183 FFFF|?|
C: Miscellaneous - Weird Bumble Bee Thing at the Beginning of Dam|80091283 FFEF|FiZzZz|Start on Dam. Go to the straight ahead. About where the truck starts. Then look to the right. You will see a weird triangle shaped bumble bee colored thing.
C: Main - Crosshair Always On (P2)|810???0A 0000|All by Twix472@aol.com|Temple,Complex,Library,Basement,Stack - AAF<br>Caves - DCF<br>Facility - CB7<br>Bunker - BC7<br>Archives - D07<br>Caverns - C8F<br>Egyptian - F5F
C: Miscellaneous #4 - Solo Play Viewing Modifier|800???25 00@0|kjn1.me@netzero.net|These Cheat Device codes should only be used once at a time. The screen will jitter sometimes but a little worse when looking at crates.The<br>watch menu will not come up all the way so you won't be able to access it during gameplay. <br><br>Replace ???s for use on the specified level<br>Dam=D41<br>Facility=B75<br>Runway,Surface 1,Depo=DA5<br>Bunker 1,Silo=B4D<br>Frigate=C79<br>Surface 2=E6D<br>Bunker 2=B4D<br>Statue=C65<br>Streets=D7D<br>Train,Jungle,Control=C15<br>Archives,Caverns,Cradle,Egyptian=CDD<br>Aztec=B11<br><br>Replace ***s for use on the specified level<br>Dam=D3F<br>Facility=B73<br>Runway,Surface1,Depo=DA3<br>Bunker 1,Silo=B4B<br>Frigate=C77<br>Surface 2=E6B<br>Statue=C63<br>Streets=D7B<br>Train,Jungle,Control=C13<br>Archives,Caverns,Cradle,Egyptian=CDB<br>Aztec=B0F<br><br>Replace the @s and #s with the following views<br>Farther View (can see whole guns and more surroundings):<br>@=D<br>#=E<br>Closer View:<br>@=2<br>#=3 <br><br>Example:For use on Dam with Farther View:<br>800D4125-00D0<br>800D412D-00D0<br>800D4131-00E0<br>800D3FE5-00E0<br>
C: Miscellaneous #4 - Solo Play Viewing Modifier|800???2D 00@0|kjn1.me@netzero.net|These Cheat Device codes should only be used once at a time. The screen will jitter sometimes but a little worse when looking at crates.The<br>watch menu will not come up all the way so you won't be able to access it during gameplay. <br><br>Replace ???s for use on the specified level<br>Dam=D41<br>Facility=B75<br>Runway,Surface 1,Depo=DA5<br>Bunker 1,Silo=B4D<br>Frigate=C79<br>Surface 2=E6D<br>Bunker 2=B4D<br>Statue=C65<br>Streets=D7D<br>Train,Jungle,Control=C15<br>Archives,Caverns,Cradle,Egyptian=CDD<br>Aztec=B11<br><br>Replace ***s for use on the specified level<br>Dam=D3F<br>Facility=B73<br>Runway,Surface1,Depo=DA3<br>Bunker 1,Silo=B4B<br>Frigate=C77<br>Surface 2=E6B<br>Statue=C63<br>Streets=D7B<br>Train,Jungle,Control=C13<br>Archives,Caverns,Cradle,Egyptian=CDB<br>Aztec=B0F<br><br>Replace the @s and #s with the following views<br>Farther View (can see whole guns and more surroundings):<br>@=D<br>#=E<br>Closer View:<br>@=2<br>#=3 <br><br>Example:For use on Dam with Farther View:<br>800D4125-00D0<br>800D412D-00D0<br>800D4131-00E0<br>800D3FE5-00E0<br>
C: Miscellaneous #4 - Solo Play Viewing Modifier|800???31 00#0|kjn1.me@netzero.net|These Cheat Device codes should only be used once at a time. The screen will jitter sometimes but a little worse when looking at crates.The<br>watch menu will not come up all the way so you won't be able to access it during gameplay. <br><br>Replace ???s for use on the specified level<br>Dam=D41<br>Facility=B75<br>Runway,Surface 1,Depo=DA5<br>Bunker 1,Silo=B4D<br>Frigate=C79<br>Surface 2=E6D<br>Bunker 2=B4D<br>Statue=C65<br>Streets=D7D<br>Train,Jungle,Control=C15<br>Archives,Caverns,Cradle,Egyptian=CDD<br>Aztec=B11<br><br>Replace ***s for use on the specified level<br>Dam=D3F<br>Facility=B73<br>Runway,Surface1,Depo=DA3<br>Bunker 1,Silo=B4B<br>Frigate=C77<br>Surface 2=E6B<br>Statue=C63<br>Streets=D7B<br>Train,Jungle,Control=C13<br>Archives,Caverns,Cradle,Egyptian=CDB<br>Aztec=B0F<br><br>Replace the @s and #s with the following views<br>Farther View (can see whole guns and more surroundings):<br>@=D<br>#=E<br>Closer View:<br>@=2<br>#=3 <br><br>Example:For use on Dam with Farther View:<br>800D4125-00D0<br>800D412D-00D0<br>800D4131-00E0<br>800D3FE5-00E0<br>
C: Miscellaneous #2 - EarthQuake Mode|800???33 0001|?|
C: Graphics #2 - Cheat Device Button For Blinking Graphics|880???3C 000E|?|Replace the ??? with the level that you wish the code to work for.
C: Miscellaneous #3 - Change Wall Colours|800???69 1111|Kuhl Stud|<p>This code will change the color on the wall and the ground. Now on some levels it will change the color also when you change weapons or shoot your gun. Other levels it will not change colors when you change weapons but when you shoot, a box-like smoke will come out of you gun. The runway and Surface 2 will not work.</p> D37 Dam<br>B6B Facility<br>D9B Runway, Surface 1, Depot<br>B43 Bunker 1, Bunker 2, Silo<br>C64 Frigate<br>E63 Surface 2<br>C5B Statue<br>CD3 Archives, Caverns, Cradle, Egyptian<br>D73 Streets<br>C05 Train, Jungle, Control<br>B07 Aztec
C: Main - Crosshair Always On (P1)|810???8A 0000|All by Twix472@aol.com|<p>The crosshair in some levels may be a little glitchy. To make the crosshair always off change the &quot;0000&quot; to &quot;0001&quot;.</p> Dam - D40<br>Facility - B74<br>Runway, Surface1, Depot -  DA4<br>Bunker 1 & 2, Silo - B4C<br>Frigate - C78<br>Surface2 - E6C<br>Statue - C64<br>Archives, Caverns, Cradle, Egyptian - CDC<br>Streets - D7C<br>Train, Jungle, Control - C14<br>Aztec - B1D<br>Temple,Complex,Library,Basement,Stack - A84<br>Caves - DA4
C: Folders/Intro - Bond Doesn't Look Like He Has A Gun In Intro|800???9E FFFF|?|
C: Folders/Intro - Bond Doesn't Look Like He Has A Gun In Intro / Weird Effect When Using Two Guns (Like Shooting Hands)|800???9F 0000|?|
C:Player Codes #2 - Extra Double Gun Digits|800???D3 00??|Jedi|23 - Fast Exploding Grenades<br>24 - Fast Exploding Rockets?<br>28 - Camera (You use this, not fire it)<br>2F - Covert Modems<br>30 - Video Cameras (?)<br>3C - Watch Magnet (You use this, not fire it)
C: Graphics - N64 Controller As Weapon|800???D4 FFFF|?|<p>Instructions For This Code:</p><p>1) Press Start, pausing the game.</p><p>2) Scroll over to the Control Style or Options page.</p><p>3) Press Start again, unpausing the game.</p><p>Now your weapon should look like an N64 contoller but it will use the ammo and have all the same properties as the weapon you were using before you started the process! Try making your chopping hand an N64 controller, it's cool! If you switch weapons it will revert back to normal. Replace the ??? with the three digit level code such as D37 for the Dam stage.</p>
C: Main - Super Zoom For Sniper Rifle|800???E5 0000|All by Twix472@aol.com|Dam - D3F<BR>Facility - B73<BR>Runway, Surface 1, Depot - DA3<BR>Bunker 1, Silo - B4B<BR>Frigate - C77<BR>Surface 2 - E6B<BR>Statue - C63<BR>Archives, Caverns, Cradle, Egyptian - CDB<BR>Streets - D7B<BR>Train, Jungle, Control - C13<BR>Aztec - B0F<BR>Temple, Complex, Library, Basement, Stack - A83<BR>Caves - DA3<BR>Facility (Multi) - C8B<BR>Bunker (Multi) - B9B<BR>Archives (Multi) - CCA<BR>Caverns (Multi) - C63<BR>Egyptian (Multi) - F33
C: Miscellaneous #2 - Difficult To Switch Weapons|800???F6 0001|?|<p>This code will make it so the only way to change weapons is to go to your watch and you can't fire a weapon. Replace the ??? with these for levels:</p> Dam- D37<br>Facility- B6B<br>Runway, Surface A & Depot- D9B<br>Bunker 1 + 2 & Silo- B43<br>Frigate- C6F<br>Statue- C5B<br>Archives, Caverns, Cradle, Egyptian- CD3<br> Streets- D73<br>Train, Jungle, & Control- C0B<br>Surface B- B07<br>Aztec- B07<br>
C:Player Codes - Difficult To Switch Weapons|800???F6 0001|?|<p>This code will make it so the only way to change weapons is to go to your watch and you can't fire a weapon. Replace the ??? with these for levels:</p>Caves- D9BCaverns-C5BArchives- CD3
C:Player Codes - Moon Jump P1|810A73DC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - P1 1-Hit Death|810A743C 3C80|GSCCC|
C:Player Codes - P1 Infinite Health|810A743C 3F80|GSCCC|
C:Player Codes - P1 No Armor|810A7440 3C80|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C:Player Codes - P1 Infinite Armor|810A7440 3F80|GSCCC|With ALL of these codes, you have to only activate them on the level that they codes are for, and turn them off when not playing that level!
C:Player Codes - Activator 1 P1|D00A7714 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P1|D10A7714 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P1|D00A7715 00??|Viper187 & Parasyte|
C:Player Codes - No Clipping (X-Coordinate) P1|800A77ED 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C:Player Codes - No Clipping (X-Coordinate) P1|880A77ED 0000|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C:Player Codes - No Clipping (Z-Coordinate) P1|800A77F5 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P1|880A77F5 0000|CodeMaster|
C:Player Codes - Bat Bond P1|800A789C 00CC|Zephyr|
C:Player Codes - P1 Earthquake Modifier|800A7B33 00??|GSCCC|
C:Player Codes - Double Vision Player 1|800A7B33 3333|Jedi|Looks kinda cool, but difficult to concentrate with!
C:Player Codes - Flashy People/Objects|800A7B44 4444|?|
C:Player Codes - P1 Distortion Mode Vision|800A7B50 0003|GSCCC|
C:Player Codes - Screen Width Modification Player 1|800A7B55 5555|Jedi|
C:Player Codes - Hyper-Colored Players (P1-4)|800A7BB9 0015|Jedi|
C:Player Codes - P1 Silver Hand/Gun (Right Hand/Gun)|800A7BB9 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 1|800A7BBA ????|SHiner & Jedi|<p>Replace the ???? with the different choices of colors that your guns can be!</p>FFFF - Shiny/Blackish Color<br>00AA - "Austin Powers" Color<br>00BB - "Austin Powers" Color #2<br>00EE - Hands Are Silver + Silver & Blackish Guns
C:Player Codes - P1 Odd Colored Arm/Hand|800A7BC4 0002|GSCCC|
C:Player Codes - Ourumov Mode Player 1|800A7BD3 0021|SHiner|
C:Player Codes - P1 Gun Equipped Modifier (Right Gun)|800A7BD3 00??|GSCCC|00 - No Guns<br>01 - Fist<br>02 - Fighting Knife<br>03 - Throwing Knife<br>04 - Non-Silenced PP7<br>05 - Soviet thinks it is a Silenced PP7<br>06 - Dostevis<br>07 - Klobb <br>08 - Soviet<br>09 - ZMG 9mm<br>10 - Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - MoonRaker Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>20 - Tank<br>21 - Briefcase Bomb<br>22 - Plastique<br>23 - Strange Explosion Weapon [Difficult to Aim With As Well]<br>0A - Deutsche<br>
C:Player Codes - P1 Continuous Fire (Right Gun)|800A7BDC 0001|GSCCC|
C:Player Codes - Glowing Guns Player 1|800A7BDD DDDD|Jedi|
C:Player Codes - P1 Rapid Fire (Right Gun)|800A7BE9 0020|GSCCC|
C:Player Codes - P1 Quick Weapon Change (Right Gun)|800A7BF0 0011|GSCCC|
C:Player Codes - P1 Only Gun in Left Hand Shows up|800A7BF0 00FF|GSCCC|
C:Player Codes - P1 Epileptic Bond (No Hand & Quick Gun Change)|800A7BF1 000B|GSCCC|
C:Player Codes - P1 Quick Weapon Change & Rapid Fire (Right Gun)|800A7BF1 00FF|GSCCC|
C:Player Codes - P1 Can't Fire Weapon (Right Gun)|800A7BF5 0001|GSCCC|
C:Player Codes - Ourumov Mode Player 1|800A7BFF 00FF|SHiner|
C:Player Codes - P1 Infinite Ammo (Right Gun)|800A7BFF 00FF|GSCCC|
C:Player Codes - P1 Has Sideways Guns|800A7CCC CCCC|?|
C:Player Codes - P1 Gun Equipped Modifier (Left Gun)|800A7F7B 00??|GSCCC|
C:Player Codes - P1 Shoot Through Most Stuff|800A7F84 0001|GSCCC|
C:Player Codes - P1 Rapid Fire (Left Gun)|800A7F91 0020|GSCCC|
C:Player Codes - P1 Quick Weapon Change (Left Gun)|800A7F98 0011|GSCCC|
C:Player Codes - P1 Quick Weapon Change & Rapid Fire (Left Gun)|800A7F99 00FF|GSCCC|
C:Player Codes - P1 Infinite Ammo (Left Gun)|800A7FA7 00FF|GSCCC|
C:Player Codes - P1 Doesn't Receive Any Messages|800A80BA 00AA|?|
C: Folders/Intro - Aim Cursor Flickers At OHMSS Screen|800A82BA 00AA|?|
C:Player Codes - Infinite 9MM Bullets P1|810A8496 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P1|810A849E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P1|810A84A2 013C|Viper666|
C:Player Codes - Infinite Rockets P1|810A84AA 013C|Viper666|
C: Folders/Intro - "Previous" Flickers At OHMSS Screen|800A84BA 00AA|?|
C:Player Codes - Infinite Grenades P1|810A84BE 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P1|810A84C2 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P1|810A84C6 013C|Viper666|
C:Player Codes - Infinite Tank Shells P1|810A8502 013C|Viper666|
C:Player Codes - P1 Have All Weapons|800A854C 0007|GSCCC|
C:Player Codes - Moon Jump P2|810A9E5C 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Folders/Intro - (At Level Select In 1P) Aim Cursor Flickers|800A9EBA 00AA|?|
C:Player Codes - P2 1-Hit Death|810A9EBC 3C80|GSCCC|
C:Player Codes - P2 Infinite Health|810A9EBC 3F80|GSCCC|
C:Player Codes - P2 No Armor|810A9EC0 3C80|GSCCC|
C:Player Codes - P2 Infinite Armor|810A9EC0 3F80|GSCCC|
C:Player Codes - Activator 1 P2|D00AA194 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P2|D10AA194 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P2|D00AA195 00??|Viper187 & Parasyte|
C:Player Codes - No Clipping (X-Coordinate) P2|800AA26D 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P2|880AA26D 0000|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P2|800AA275 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P2|880AA275 0000|CodeMaster|
C:Player Codes - P2 Can See Through Some Things/Can't Open Doors|800AA2BA 00AA|Jedi|
C:Player Codes - Bat Bond P2|800AA31C 00CC|Zephyr|
C:Player Codes - P2 Earthquake Modifier|800AA5B3 00??|GSCCC|
C:Player Codes - P2 Bad Strobe|800AA5BA 00AA|Jedi|
C:Player Codes - P2 Distortion Mode Vision|800AA5D0 0003|GSCCC|
C:Player Codes - Greenish-Blue Floors & Ceilings|800AA639 0013|Jedi|
C:Player Codes - P1 & P3 Have Greenish-Blue Hands|800AA639 0014|Jedi|
C:Player Codes - Hyper-Colored Players|800AA639 0015|Jedi|
C:Player Codes #2 - P4 Is Half-Covered With Greenish-Blue|800AA639 0016|Jedi|
C:Player Codes - P2 Silver Hand/Gun (Right Hand/Gun)|800AA639 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 2|800AA639 00FF|SHiner & Jedi|
C:Player Codes - Ourumov Mode Player 2|800AA653 0021|SHiner|
C:Player Codes - P2 Gun Equipped Modifier (Right Gun)|800AA653 00??|GSCCC|
C:Player Codes - P2 Continuous Fire (Right Gun)|800AA65C 0001|GSCCC|
C:Player Codes - P2 Rapid Fire (Right Gun)|800AA669 0020|GSCCC|
C:Player Codes - P2 Quick Weapon Change (Right Gun)|800AA670 0011|GSCCC|
C:Player Codes - P2 Quick Weapon Change & Rapid Fire (Right Gun)|800AA671 00FF|GSCCC|
C:Player Codes - P2 Can't Fire Weapon (Right Gun)|800AA675 0001|GSCCC|
C:Player Codes - Ourumov Mode Player 2|800AA67F 00FF|SHiner|
C:Player Codes - P2 Infinite Ammo (Right Gun)|800AA67F 00FF|GSCCC|
C:Player Codes - P2 Odd Colored Arm/Hand|800AA6C4 0002|GSCCC|
C:Player Codes - P2 Only Gun in Left Hand Shows up|800AA6F0 00FF|GSCCC|
C:Player Codes - P2 Epileptic Bond (No Hand & Quick Gun Change)|800AA6F1 000B|GSCCC|
C:Player Codes - P2 Gun Equipped Modifier (Left Gun)|800AA9FB 00??|GSCCC|
C:Player Codes - P2 Shoot Through Most Stuff|800AAA04 0001|GSCCC|
C:Player Codes - P2 Rapid Fire (Left Gun)|800AAA11 0020|GSCCC|
C:Player Codes - P2 Quick Weapon Change (Left Gun)|800AAA18 0011|GSCCC|
C:Player Codes - P2 Quick Weapon Change & Rapid Fire (Left Gun)|800AAA19 00FF|GSCCC|
C:Player Codes - P2 Infinite Ammo (Left Gun)|800AAA27 00FF|GSCCC|
C:Player Codes - Infinite 9MM Bullets P2|810AAF16 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P2|810AAF1E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P2|810AAF22 013C|Viper666|
C:Player Codes - Infinite Rockets P2|810AAF2A 013C|Viper666|
C:Player Codes - Infinite Grenades P2|810AAF3E 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P2|810AAF42 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P2|810AAF46 013C|Viper666|
C:Player Codes - Infinite Tank Shells P2|810AAF82 013C|Viper666|
C:Player Codes - P2 Doesn't Get Messages|800AAFBA 00AA|Jedi|
C:Player Codes - P2 Have All Weapons|800AAFCC 0007|GSCCC|
C:Player Codes - Moon Jump P3|810AC8DC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - P3 1-Hit Death|810AC93C 3C80|GSCCC|
C:Player Codes - P3 Infinite Health|810AC93C 3F80|GSCCC|
C:Player Codes - P3 No Armor|810AC940 3C80|GSCCC|
C:Player Codes - P3 Infinite Armor|810AC940 3F80|GSCCC|
C:Player Codes - No Clipping (X-Coordinate) P3|800ACCED 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P3|880ACCED 0000|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P3|800ACCF5 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P3|880ACCF5 0000|CodeMaster|
C:Player Codes - Bat Bond P3|800ACD9C 00CC|Zephyr|
C:Player Codes - P3 Earthquake Modifier|800AD033 00??|GSCCC|
C:Player Codes - Double Vision Player 3|800AD033 3333|Jedi|
C:Player Codes - P3 Distortion Mode Vision|800AD050 0003|GSCCC|
C:Player Codes - Screen Width Modification Player 3|800AD055 5555|Jedi|
C:Player Codes - Hyper-Colored Players (P1-3) #2|800AD0B9 0015|Jedi|
C:Player Codes - P3 Silver Hand/Gun (Right Hand/Gun)|800AD0B9 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 3|800AD0BA ????|SHiner & Jedi| 
C:Player Codes - P3 Odd Colored Arm/Hand|800AD0C4 0002|GSCCC|
C:Player Codes - Ourumov Mode Player 3|800AD0D3 0021|SHiner|
C:Player Codes - P3 Gun Equipped Modifier (Right Gun)|800AD0D3 00??|GSCCC|
C:Player Codes - P3 Continuous Fire (Right Gun)|800AD0DC 0001|GSCCC|
C:Player Codes - Glowing Guns Player 3|800AD0DD DDDD|Jedi|
C:Player Codes - P3 Rapid Fire (Right Gun)|800AD0E9 0020|GSCCC|
C:Player Codes - P3 Quick Weapon Change (Right Gun)|800AD0F0 0011|GSCCC|
C:Player Codes - P3 Only Gun in Left Hand Shows up|800AD0F0 00FF|GSCCC|
C:Player Codes - P3 Epileptic Bond (No Hand & Quick Gun Change)|800AD0F1 000B|GSCCC|
C:Player Codes - P3 Quick Weapon Change & Rapid Fire (Right Gun)|800AD0F1 00FF|GSCCC|
C:Player Codes - P3 Can't Fire Weapon (Right Gun)|800AD0F5 0001|GSCCC|
C:Player Codes - Ourumov Mode Player 3|800AD0FF 00FF|SHiner|
C:Player Codes - P3 Infinite Ammo (Right Gun)|800AD0FF 00FF|GSCCC|
C:Player Codes - P3 Gun Equipped Modifier (Left Gun)|800AD47B 00??|GSCCC|
C:Player Codes - P3 Shoot Through Most Stuff|800AD484 0001|GSCCC|
C:Player Codes - P3 Rapid Fire (Left Gun)|800AD491 0020|GSCCC|
C:Player Codes - P3 Quick Weapon Change (Left Gun)|800AD498 0011|GSCCC|
C:Player Codes - P3 Quick Weapon Change & Rapid Fire (Left Gun)|800AD499 00FF|GSCCC|
C:Player Codes - P3 Infinite Ammo (Left Gun)|800AD4A7 00FF|GSCCC|
C:Player Codes - Infinite 9MM Bullets P3|810AD996 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P3|810AD99E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P3|810AD9A2 013C|Viper666|
C:Player Codes - Infinite Rockets P3|810AD9AA 013C|Viper666|
C:Player Codes - Infinite Grenades P3|810AD9BE 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P3|810AD9C2 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P3|810AD9C6 013C|Viper666|
C:Player Codes - Infinite Tank Shells P3|810ADA02 013C|Viper666|
C:Player Codes - P3 Have All Weapons|800ADA4C 0007|GSCCC|
C:Player Codes - Activator 1 P3|D00ADC14 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P3|D10ADC14 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P3|D00ADC15 00??|Viper187 & Parasyte|
C:Player Codes - P2 Has A Glitchy Camera/Can See Through (Flashing) Doors|800AEEBA 00AA|Jedi|
C:Player Codes - Moon Jump P4|810AF35C 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - P4 1-Hit Death|810AF3BC 3C80|GSCCC|
C:Player Codes - P4 Infinite Health|810AF3BC 3F80|GSCCC|
C:Player Codes - P4 No Armor|810AF3C0 3C80|GSCCC|
C:Player Codes - P4 Infinite Armor|810AF3C0 3F80|GSCCC|
C:Player Codes - Activator 1 P4|D00AF694 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P4|D10AF694 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P4|D00AF695 00??|Viper187 & Parasyte|
C:Player Codes - No Clipping (X-Coordinate) P4|800AF76D 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P4|880AF76D 0000|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P4|800AF775 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P4|880AF775 0000|CodeMaster|
C:Player Codes - Bat Bond P4|800AF81C 00CC|Zephyr|
C:Player Codes - P4 Earthquake Modifier|800AFAB3 00??|GSCCC|
C:Player Codes - P4 Distortion Mode Vision|800AFAD0 0003|GSCCC|
C:Player Codes - Hyper-Colored Players (P1-3) #3|800AFB39 0015|Jedi|
C:Player Codes - P4 Silver Hand/Gun (Right Hand/Gun)|800AFB39 00F7|GSCCC|
C:Player Codes #2 - Hyper-Colored Guns Player 4|800AFB39 00FF|SHiner & Jedi|
C:Player Codes #2 - Ourumov Mode Player 4|800AFB53 0021|SHiner|
C:Player Codes - P4 Gun Equipped Modifier (Right Gun)|800AFB53 00??|GSCCC|
C:Player Codes - P4 Continuous Fire (Right Gun)|800AFB5C 0001|GSCCC|
C:Player Codes - P4 Rapid Fire (Right Gun)|800AFB69 0020|GSCCC|
C:Player Codes - P4 Quick Weapon Change (Right Gun)|800AFB70 0011|GSCCC|
C:Player Codes - P4 Quick Weapon Change & Rapid Fire (Right Gun)|800AFB71 00FF|GSCCC|
C:Player Codes - P4 Can't Fire Weapon (Right Gun)|800AFB75 0001|GSCCC|
C:Player Codes #2 - Ourumov Mode Player 4|800AFB7F 00FF|SHiner|
C:Player Codes - P4 Infinite Ammo (Right Gun)|800AFB7F 00FF|GSCCC|
C:Player Codes - P4 Odd Colored Arm/Hand|800AFBC4 0002|GSCCC|
C:Player Codes - P4 Only Gun in Left Hand Shows up|800AFBF0 00FF|GSCCC|
C:Player Codes - P4 Epileptic Bond (No Hand & Quick Gun Change)|800AFBF1 000B|GSCCC|
C:Player Codes - P4 Gun Equipped Modifier (Left Gun)|800AFEFB 00??|GSCCC|
C:Player Codes - P4 Shoot Through Most Stuff|800AFF04 0001|GSCCC|With these `Shoot Through Most Stuff' codes, you can shoot doors bullet proof windows, YOU can GO places where you are not supposed to, like in the train, suface 1, in multiplayer if you play 2,3,4 players, select archives, now you can go in the entire level!!!!! Now you can blow up most everything,doors windows other stuff too!
C:Player Codes - P4 Rapid Fire (Left Gun)|800AFF11 0020|GSCCC|
C:Player Codes - P4 Quick Weapon Change (Left Gun)|800AFF18 0011|GSCCC|
C:Player Codes - P4 Quick Weapon Change & Rapid Fire (Left Gun)|800AFF19 00FF|GSCCC|
C:Player Codes - P4 Infinite Ammo (Left Gun)|800AFF27 00FF|GSCCC|
C: Aztec Level 1P Codes - Moon Jump|810AFFDC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Aztec Level 1P Codes - 1-Hit Death|810B003C 3C80|GSCCC|
C: Aztec Level 1P Codes - Infinite Health|810B003C 3F80|GSCCC|With ALL of these codes, you have to only activate them on the level that they codes are for, and turn them off when not playing that level!
C:Player Codes #2 - P1 Infinite Health|810B003C 3F80|Wreck7|
C: Aztec Level 1P Codes - Improved Infinite Health For 007 Mode|810B003C 4CCC|Jedi|
C: Aztec Level 1P Codes - P1 No Armor|810B0040 3C80|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C: Aztec Level 1P Codes - P1 Infinite Armor|810B0040 3F80|GSCCC|
C: Aztec Level 1P Codes - Improved Infinite Health For 007 Mode|810B004E 0000|Jedi|
C: Aztec Level 1P Codes - Game Freezes|800B019C 0007|?|
C: Aztec Level 1P Codes - No Clipping (X-Coordinate)|800B03ED 0050|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Aztec Level 1P Codes - No Clipping (X-Coordinate)|880B03ED 0000|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Aztec Level 1P Codes - No Clipping (Z-Coordinate)|800B03F5 0050|CodeMaster|
C: Aztec Level 1P Codes - No Clipping (Z-Coordinate)|880B03F5 0000|CodeMaster|
C: Aztec Level 1P Codes - Activator 1|D00B0414 00??|Viper187 & Parasyte|
C: Aztec Level 1P Codes - Dual Activator|D10B0414 ????|Viper187 & Parasyte|
C: Aztec Level 1P Codes - Activator 2|D00B0415 00??|Viper187 & Parasyte|
C:Player Codes - Infinite 9MM Bullets P4|810B0416 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P4|810B041E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P4|810B0422 013C|Viper666|
C:Player Codes - Infinite Rockets P4|810B042A 013C|Viper666|
C:Player Codes - Infinite Grenades P4|810B043E 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P4|810B0442 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P4|810B0446 013C|Viper666|
C:Player Codes - Infinite Tank Shells P4|810B0482 013C|Viper666|
C: Aztec Level 1P Codes - Camera Shakes|800B049C 0007|?|
C: Aztec Level 1P Codes - Bat Bond|800B049C 00CC|Zephyr|
C:Player Codes - P4 Have All Weapons|800B04CC 0007|GSCCC|
C: Aztec Level 1P Codes - Can't Use Analog|800B059C 0007|?|
C: Aztec Level 1P Codes - Earthquake Modifier|800B0733 00??|GSCCC|
C: Aztec Level 1P Codes - Distortion Mode Vision|800B0750 0003|GSCCC|
C: Aztec Level 1P Codes - Silver Hand/Gun (Right Hand/Gun)|800B07B9 00F7|GSCCC|
C: Aztec Level 1P Codes - Terminator Weapons|A00B07BD 01EE|?|
C: Aztec Level 1P Codes - Odd Colored Arm/Hand|800B07C4 0002|GSCCC|
C: Aztec Level 1P Codes - Gun Equipped Modifier (Right Gun)|800B07D3 00??|GSCCC|00 - No Guns<br>01 - Fist<br>02 - Fighting Knife<br>03 - Throwing Knife<br>04 - Non-Silenced PP7<br>05 - Soviet thinks it is a Silenced PP7<br>06 - Dostevis<br>07 - Klobb <br>08 - Soviet<br>09 - ZMG 9mm<br>10 - Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - MoonRaker Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>20 - Tank<br>21 - Briefcase Bomb<br>22 - Plastique<br>23 - Strange Explosion Weapon [Difficult to Aim With As Well]<br>0A - Deutsche<br>
C: Aztec Level 1P Codes - Continuous Fire (Right Gun)|800B07DC 0001|GSCCC|
C: Aztec Level 1P Codes - Rapid Fire (Right Gun)|800B07E9 0020|GSCCC|
C: Aztec Level 1P Codes - Quick Weapon Change (Right Gun)|800B07F0 0011|GSCCC|
C: Aztec Level 1P Codes - Only Gun in Left Hand Shows up|800B07F0 00FF|GSCCC|
C: Aztec Level 1P Codes - Epileptic Bond (No Hand & Quick Gun Change)|800B07F1 000B|GSCCC|
C: Aztec Level 1P Codes - Quick Weapon Change & Rapid Fire (Right Gun)|800B07F1 00FF|GSCCC|
C: Aztec Level 1P Codes - Cant Fire Weapon (Right Gun)|800B07F5 0001|GSCCC|
C:Player Codes #2 - P1 Infinite Ammo (Right Gun)|800B07FF 0064|Wreck7|
C: Aztec Level 1P Codes - Infinite Ammo (Right Gun)|800B07FF 00FF|GSCCC|
C: Aztec Level 1P Codes - Mix & Match Weapons - Right Hand|800B080F 00??|AntGalore|00 - ?<br>01 - Unarmed<br>02 - Hunting Knife<br>03 - Throwing Knife<br>04 - PP7<br>05 - PP7 (Silenced)<br>06 - DD44<br>07 - Klobb<br>08 - KF7 Soviet<br>09 - ZMG (9mm)<br>0A - D5K<br>0B - D5K (Silenced)<br>0C - Phantom<br>0D - AR33<br>0E - RC-P90<br>0F - Shotgun<br>10 - Auto Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>1A - Grenade<br>1B - Timed Mine<br>1C - Proximity Mine<br>1D - Remote Mine<br>1E - Detonator<br>1F - Taser<br>20 - Tank<br>21 - Bomb Case<br>22 - Plastique<br>23 - Flare Pistol<br>24 - Piton Gun<br>25 - Bungee<br>26 - Door Decoder<br>27 - Bomb Defuser<br>28 - Camera<br>29 - Lock Exploder<br>2A - Door Exploder<br>2B - Briefcase<br>2C - Weapon Case<br>2D - Safe Cracker<br>2E - Key Analyzer<br>2F - Covert Modem<br>30 - Micro Camera<br>31 - Bug Detector<br>32 - Guidance Data<br>33 - Polarized Glasses<br>34 - Dark Glasses<br>35 - Credit Card<br>36 - Gas Keyring<br>37 - Data Thief<br>38 - Watch Identifier<br>39 - Watch Communicator<br>3A - Watch Geiger Counter<br>3B - ??????<br>3C - ??????<br>3D - GoldenEye Key<br>3E - Black Box<br>3F - Circuit Board<br>40 - Clip Board<br>41 - Staff List<br>42 - Red Dossier<br>43 - Plans<br>44 - Spy File<br>45 - Blueprints<br>46 - Map<br>47 - Audio Tape<br>48 - Video Tape<br>49 - DAT Tape<br>4A - Spool Tape<br>4B - Microfilm<br>4C - Micro Code<br>4D - Lectre<br>4E - Money<br>4F - Gold Bar<br>50 - Heroine<br>51 - Keycard<br>52 - Yale Key<br>53 - Bolt Key<br>54 - ??????<br>55 - ??????<br>56 - ??????<br>57 - ??????<br>58 - Token
C: Aztec Level 1P Codes - Gun Equipped Modifier (Left Gun)|800B0B7B 00??|GSCCC|
C: Aztec Level 1P Codes - Mix & Match Weapons - Left Hand|800B0B7B 00??|AntGalore|
C: Aztec Level 1P Codes - Shoot Through Most Stuff|800B0B84 0001|GSCCC SHiner|With these `Shoot Through Most Stuff' codes, you can shoot doors bullet proof windows, YOU can GO places where you are not supposed to, like in the train, suface 1, in multiplayer if you play 2,3,4 players, select archives, now you can go in the entire level!!!!! Now you can blow up most everything,doors windows other stuff too!
C: Aztec Level 1P Codes - Rapid Fire (Left Gun)|800B0B91 0020|GSCCC|
C: Aztec Level 1P Codes - Quick Weapon Change (Left Gun)|800B0B98 0011|GSCCC|
C: Aztec Level 1P Codes - Quick Weapon Change & Rapid Fire (Left Gun)|800B0B99 00FF|GSCCC|
C: Aztec Level 1P Codes - Controls Freeze|800B0B9C 0007|?|
C: Aztec Level 1P Codes - Infinite Ammo (Left Gun)|800B0BA7 00FF|GSCCC|
C: Aztec Level 1P Codes - Infinite Ammo For PP7|810B1096 013C|Viper666|
C: Aztec Level 1P Codes - Infinite Ammo For AR33|810B109E 013C|Viper666|
C: Aztec Level 1P Codes - Infinite Shotgun Shells|810B10A2 013C|Viper666|
C: Aztec Level 1P Codes - Infinite Rockets|810B10AA 013C|Viper666|
C: Aztec Level 1P Codes - Infinite Grenades|810B10BE 013C|Viper666|
C: Aztec Level 1P Codes - Infinite Magnum Bullets|810B10C2 013C|Viper666|
C: Aztec Level 1P Codes - Infinite Golden Bullets|810B10C6 013C|Viper666|
C: Aztec Level 1P Codes - Infinite Tank Shells|810B1102 013C|Viper666|
C: Aztec Level 1P Codes - Have All Weapons|800B114C 0007|GSCCC & Jedi|
C:Player Codes #2 - P1 Start With All Guns|800B114C 0007|Wreck7|
C:Player Codes #2 - P2 Infinite Health|810B2ABC 3F80|Wreck7|
C:Player Codes #2 - P2 Infinite Ammo (Right Gun)|800B327F 0064|Wreck7|
C: Miscellaneous #2 - Funky Effects|800B3348 3011|JonnyQuest3@Juno.com|This code can cause glitches that can keep you from finding where you are, but it does look cool when it happens. To avoid this from happening to much don't go into your watch that often.
C:Player Codes #2 - P2 Start With All Guns|800B3BCC 0007|Wreck7|
C: Bunker A, Bunker B & Silo Level 1P Codes - Moon Jump|810B3BDC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Bunker A, Bunker B & Silo Level 1P Codes - 1-Hit Death|810B3C3C 3C80|GSCCC|
C: Bunker A, Bunker B & Silo Level 1P Codes - Infinite Health|810B3C3C 3F80|GSCCC|With ALL of these codes, you have to only activate them on the level that they codes are for, and turn them off when not playing that level!
C:Player Codes #2 - P1 Infinite Health|810B3C3C 3F80|Wreck7|
C: Bunker A, Bunker B & Silo Level 1P Codes - Improved Infinite Health For 007 Mode|810B3C3C 4CCC||
C: Bunker A, Bunker B & Silo Level 1P Codes - P1 No Armor|810B3C40 3C80|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C: Bunker A, Bunker B & Silo Level 1P Codes - P1 Infinite Armor|810B3C40 3F80|GSCCC|
C: Bunker A, Bunker B & Silo Level 1P Codes - Improved Infinite Health For 007 Mode|810B3C4E 0000||
C: Bunker A, Bunker B & Silo Level 1P Codes - Activator 1|D00B3F14 00??|Viper187 & Parasyte|
C: Bunker A, Bunker B & Silo Level 1P Codes - Dual Activator|D10B3F14 ????|Viper187 & Parasyte|
C: Bunker A, Bunker B & Silo Level 1P Codes - Activator 2|D00B3F15 00??|Viper187 & Parasyte|
C: Bunker A, Bunker B & Silo Level 1P Codes - View The Main Vent (In Silo) [Use Only One At A Time]|800B3FEA 0021|Quantum Rift|
C: Bunker A, Bunker B & Silo Level 1P Codes - View Hidden Beta Room (In Silo) [Use Only One Of These Codes At A Time!]|800B3FEA 0036|Quantum Rift|
C: Bunker A, Bunker B & Silo Level 1P Codes - No Clipping (X-Coordinate)|800B3FED 0050|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - No Clipping (X-Coordinate)|880B3FED 0000|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - No Clipping (Z-Coordinate)|800B3FF5 0050|CodeMaster|
C: Bunker A, Bunker B & Silo Level 1P Codes - No Clipping (Z-Coordinate)|880B3FF5 0000|CodeMaster|
C: Bunker A, Bunker B & Silo Level 1P Codes - The Camera Shakes (Silo)|800B409C 0007|?|
C: Bunker A, Bunker B & Silo Level 1P Codes - Bat Bond|800B409C 00CC|Zephyr|
C: Bunker A, Bunker B & Silo Level 1P Codes - Can't Use Analog Stick (Silo)|800B419C 0007|?|
C: Bunker A, Bunker B & Silo Level 1P Codes - Earthquake Modifier|800B4333 00??|GSCCC|
C: Bunker A, Bunker B & Silo Level 1P Codes - Distortion Mode Vision|800B4350 0003|GSCCC|
C: Bunker A, Bunker B & Silo Level 1P Codes - Silver Hand/Gun (Right Hand/Gun)|800B43B9 00F7|GSCCC|
C: Bunker A, Bunker B & Silo Level 1P Codes - Terminator Weapons|A00B43BD 01EE|?|
C: Bunker A, Bunker B & Silo Level 1P Codes - Odd Colored Arm/Hand|800B43C4 0002|GSCCC|
C: Bunker A, Bunker B & Silo Level 1P Codes - Gun Equipped Modifier (Right Gun)|800B43D3 00??|GSCCC|00 - No Guns<br>01 - Fist<br>02 - Fighting Knife<br>03 - Throwing Knife<br>04 - Non-Silenced PP7<br>05 - Soviet thinks it is a Silenced PP7<br>06 - Dostevis<br>07 - Klobb <br>08 - Soviet<br>09 - ZMG 9mm<br>10 - Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - MoonRaker Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>20 - Tank<br>21 - Briefcase Bomb<br>22 - Plastique<br>23 - Strange Explosion Weapon [Difficult to Aim With As Well]<br>0A - Deutsche<br>
C: Bunker A, Bunker B & Silo Level 1P Codes - Continuous Fire (Right Gun)|800B43DC 0001|GSCCC|
C: Bunker A, Bunker B & Silo Level 1P Codes - Rapid Fire (Right Gun)|800B43E9 0020|GSCCC|
C: Bunker A, Bunker B & Silo Level 1P Codes - Quick Weapon Change (Right Gun)|800B43F0 0011|GSCCC|
C: Bunker A, Bunker B & Silo Level 1P Codes - Only Gun in Left Hand Shows up|800B43F0 00FF|GSCCC|
C: Bunker A, Bunker B & Silo Level 1P Codes - Epileptic Bond (No Hand & Quick Gun Change)|800B43F1 000B|GSCCC|
C: Bunker A, Bunker B & Silo Level 1P Codes - Quick Weapon Change & Rapid Fire (Right Gun)|800B43F1 00FF|GSCCC|
C: Bunker A, Bunker B & Silo Level 1P Codes - Can't Fire Weapon (Right Gun)|800B43F5 0001|GSCCC|
C:Player Codes #2 - P1 Infinite Ammo (Right Gun)|800B43FF 0064|Wreck7|
C: Bunker A, Bunker B & Silo Level 1P Codes - Infinite Ammo (Right Gun)|800B43FF 00FF|GSCCC|
C: Bunker A, Bunker B & Silo Level 1P Codes - Mix & Match Weapons - Right Hand|800B440F 00??|AntGalore|00 - ?<br>01 - Unarmed<br>02 - Hunting Knife<br>03 - Throwing Knife<br>04 - PP7<br>05 - PP7 (Silenced)<br>06 - DD44<br>07 - Klobb<br>08 - KF7 Soviet<br>09 - ZMG (9mm)<br>0A - D5K<br>0B - D5K (Silenced)<br>0C - Phantom<br>0D - AR33<br>0E - RC-P90<br>0F - Shotgun<br>10 - Auto Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>1A - Grenade<br>1B - Timed Mine<br>1C - Proximity Mine<br>1D - Remote Mine<br>1E - Detonator<br>1F - Taser<br>20 - Tank<br>21 - Bomb Case<br>22 - Plastique<br>23 - Flare Pistol<br>24 - Piton Gun<br>25 - Bungee<br>26 - Door Decoder<br>27 - Bomb Defuser<br>28 - Camera<br>29 - Lock Exploder<br>2A - Door Exploder<br>2B - Briefcase<br>2C - Weapon Case<br>2D - Safe Cracker<br>2E - Key Analyzer<br>2F - Covert Modem<br>30 - Micro Camera<br>31 - Bug Detector<br>32 - Guidance Data<br>33 - Polarized Glasses<br>34 - Dark Glasses<br>35 - Credit Card<br>36 - Gas Keyring<br>37 - Data Thief<br>38 - Watch Identifier<br>39 - Watch Communicator<br>3A - Watch Geiger Counter<br>3B - ??????<br>3C - ??????<br>3D - GoldenEye Key<br>3E - Black Box<br>3F - Circuit Board<br>40 - Clip Board<br>41 - Staff List<br>42 - Red Dossier<br>43 - Plans<br>44 - Spy File<br>45 - Blueprints<br>46 - Map<br>47 - Audio Tape<br>48 - Video Tape<br>49 - DAT Tape<br>4A - Spool Tape<br>4B - Microfilm<br>4C - Micro Code<br>4D - Lectre<br>4E - Money<br>4F - Gold Bar<br>50 - Heroine<br>51 - Keycard<br>52 - Yale Key<br>53 - Bolt Key<br>54 - ??????<br>55 - ??????<br>56 - ??????<br>57 - ??????<br>58 - Token
C: Bunker A, Bunker B & Silo Level 1P Codes - Gun Equipped Modifier (Left Gun)|800B477B 00??|GSCCC|
C: Bunker A, Bunker B & Silo Level 1P Codes - Mix & Match Weapons - Left Hand|800B477B 00??|AntGalore|
C: Bunker A, Bunker B & Silo Level 1P Codes - Shoot Through Most Stuff|800B4784 0001|GSCCC & SHiner|With these `Shoot Through Most Stuff' codes, you can shoot doors bullet proof windows, YOU can GO places where you are not supposed to, like in the train, suface 1, in multiplayer if you play 2,3,4 players, select archives, now you can go in the entire level!!!!! Now you can blow up most everything,doors windows other stuff too!
C: Bunker A, Bunker B & Silo Level 1P Codes - Rapid Fire (Left Gun)|800B4791 0020|GSCCC|
C: Bunker A, Bunker B & Silo Level 1P Codes - Quick Weapon Change (Left Gun)|800B4798 0011|GSCCC|
C: Bunker A, Bunker B & Silo Level 1P Codes - Quick Weapon Change & Rapid Fire (Left Gun)|800B4799 00FF|GSCCC|
C: Bunker A, Bunker B & Silo Level 1P Codes - Evil Button (Silo)|800B479C 0007|?|
C: Bunker A, Bunker B & Silo Level 1P Codes - Infinite Ammo (Left Gun)|800B47A7 00FF|GSCCC|
C: Bunker A, Bunker B & Silo Level 1P Codes - Infinite Ammo For PP7, DD44 and Klobb|810B4C96 013C|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Infinite Ammo For KF7|810B4C9E 013C|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Infinite Shotgun Shells|810B4CA2 013C|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Infinite Rockets|810B4CAA 013C|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Infinite Grenades|810B4CBE 013C|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Infinite Magnum Bullets|810B4CC2 013C|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Infinite Golden Bullets|810B4CC6 013C|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Infinite Tank Shells|810B4D02 013C|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Have All Weapons|800B4D4C 0007|GSCCC & Jedi|
C:Player Codes #2 - P1 Start With All Guns|800B4D4C 0007|Wreck7|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Guns Stay In Mid-Air|800B5F97 0000|ShadowKnight|You have to change these addresses in the Cheat Device Pro Memory Editor, otherwise the desired effects won't occur.
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Guns Stay In Mid-Air|800B6187 0000|ShadowKnight|You have to change these addresses in the Cheat Device Pro Memory Editor, otherwise the desired effects won't occur.
C: Facility Level 1P Codes - Clipping/Somewhat Floating Bond|800B639C 0007|Jedi|This code makes Bond all of the above, and you can sort of see what is around you in the vents fairly well. The Cheat Device code itself moves everything down a bit, so you can see the vents above, the greenish-coloured tops of doors, etc. I need to perfect this code so that I can safely float across the vents to the other side, and then turn the code off.
C: Facility Level 1P Codes - Walk on Air|800B639D 0080|Ben|
C: Facility Level 1P Codes - Moon Jump|810B63DC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Facility Level 1P Codes - Rapid 'B' Nonstop|800B6431 00A5|Jim Reinhart|This code makes the game think you are rapidly pressing "B" nonstop and causes automatic reload whenever you stop firing and causes doors to act very strange!
C: Facility Level 1P Codes - P1 1-Hit Death|810B643C 3C80|GSCCC|
C: Facility Level 1P Codes - P1 Infinite Health|810B643C 3F80|GSCCC|With ALL of these codes, you have to only activate them on the level that they codes are for, and turn them off when not playing that level!
C: Facility Level 1P Codes - Improved Infinite Health For 007 Mode In Facility|810B643C 4CCC||
C: Facility Level 1P Codes - P1 No Armor|810B6440 3C80|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C: Facility Level 1P Codes - P1 Infinite Armor|810B6440 3F80|GSCCC|
C: Facility Level 1P Codes - Improved Infinite Health For 007 Mode In Facility|810B644E 0000||
C: Facility Level 1P Codes - Bond Refuses To Look At His Watch!|800B6530 0001|Ben|
C: Facility Level 1P Codes - Bond's Zoom-In Head-Watch|800B653C 3C80|Jedi|This code makes the zooming-in of the watch quicken and move off to the left slightly.
C: Facility Level 1P Codes - Zoomed-In Watch|800B653D 0010|Ben|
C: Facility Level 1P Codes - Evil Button|800B659C 0007|?|
C:Player Codes #2 - P2 Infinite Health|810B66BC 3F80|Wreck7|
C: Facility Level 1P Codes - Activator 1|D00B6714 00??|Viper187 & Parasyte|
C: Facility Level 1P Codes - Dual Activator|D10B6714 ????|Viper187 & Parasyte|
C: Facility Level 1P Codes - Activator 2|D00B6715 00??|Viper187 & Parasyte|
C: Facility Level 1P Codes - No Clipping (X-Coordinate)|800B67ED 0050|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Facility Level 1P Codes - No Clipping (X-Coordinate)|880B67ED 0000|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Facility Level 1P Codes - Get Across Vent|880B67ED 00FF|Sam Licitra|Go up to the hole and press the Cheat Device Button. It may be glitchy and useless (no hidden items!!), but if you did it right you can see underneath or above the bathroom!
C: Facility Level 1P Codes - No Clipping (Z-Coordinate)|800B67F5 0050|CodeMaster|
C: Facility Level 1P Codes - No Clipping (Z-Coordinate)|880B67F5 0000|CodeMaster|
C: Facility Level 1P Codes - "Tippytoe"|800B683C 3C80|Jim Reinhart|<p>This code makes Bond tiptoe. It actually gets very annoying.</p>
C: Facility Level 1P Codes - The Camera Shakes|800B689C 0007|?|
C: Facility Level 1P Codes - Bat Bond|800B689C 00CC|Zephyr|
C: Facility Level 1P Codes - Short Bond/Watch Comes Out of Nowhere/No Analog Stick|800B690C 3C80|?|
C: Facility Level 1P Codes - Walk Very Low|800B690D 0006|Ben|
C: Facility Level 1P Codes - Tall Bond!|800B690D 00FF|Ben|
C: Miscellaneous - Small Bond in Facility|800B690D 3F80|FiZzZz|Bond is smaller then tiny bond. Just by a little though. Also he can walk normally, unlike other small bond codes.
C: Facility Level 1P Codes - Can't Use Analog Stick|800B699C 0007|?|
C: Facility Level 1P Codes - Walk Low|800B69B1 0009|?|
C: Facility Level 1P Codes - Floating Bond!|810B69B1 FFFF|Ben|
C: Facility Level 1P Codes - P1 Earthquake Modifier|800B6B33 00??|GSCCC|
C: Facility Level 1P Codes - (Cinema) Some Textures Occasionally Flash|800B6B45 0005|Ben|
C: Facility Level 1P Codes - P1 Distortion Mode Vision|800B6B50 0003|GSCCC|
C: Facility Level 1P Codes - Ammo Is Off-Screen/Bullets Go To The Left When They Are Fired|800B6B51 EE74|Agent 503|
C: Facility Level 1P Codes - Looks Like You Have 2 Windows Open|800B6B56 FFFF|Agent 503 and Agent 212|Your controls will be messed up, but it still fun to look at.
C:Player Codes - Haunted Facility|800B6B61 0000|Laugh10704|Go into Facility and select 007 Mode. Leave the settings as they are except put the damage level to 50%. Now play.
C: Facility Level 1P Codes - Infection|800B6B6E 6666|Jim Reinhart|These codes give Bond infections in different parts of his left hand. I still have to work on this code to modify it so it does the same to the right hand.<br> Try messing w/ the last four numbers (800B6B6E ????) for neat effects.<br>  The 1st code gives bond a white watch band.<br> Note: Using all of the codes at once in one big code is not neccessary, and don't throw mines otherwise the game will crash.<br>
C: Facility Level 1P Codes - Infection|800B6B6E 7777|Jim Reinhart|These codes give Bond infections in different parts of his left hand. I still have to work on this code to modify it so it does the same to the right hand.<br> Try messing w/ the last four numbers (800B6B6E ????) for neat effects.<br>  The 1st code gives bond a white watch band.<br> Note: Using all of the codes at once in one big code is not neccessary, and don't throw mines otherwise the game will crash.<br>
C: Facility Level 1P Codes - Infection|800B6B6E 8888|Jim Reinhart|These codes give Bond infections in different parts of his left hand. I still have to work on this code to modify it so it does the same to the right hand.<br> Try messing w/ the last four numbers (800B6B6E ????) for neat effects.<br>  The 1st code gives bond a white watch band.<br> Note: Using all of the codes at once in one big code is not neccessary, and don't throw mines otherwise the game will crash.<br>
C: Facility Level 1P Codes - Infection|800B6B6E 9999|Jim Reinhart|These codes give Bond infections in different parts of his left hand. I still have to work on this code to modify it so it does the same to the right hand.<br> Try messing w/ the last four numbers (800B6B6E ????) for neat effects.<br>  The 1st code gives bond a white watch band.<br> Note: Using all of the codes at once in one big code is not neccessary, and don't throw mines otherwise the game will crash.<br>
C: Facility Level 1P Codes - Graphics Are Blinking Infront Of You|800B6B7E 00FF|Agent 503 and Agent 212|
C: Facility Level 1P Codes - P1 Silver Hand/Gun (Right Hand/Gun)|800B6BB9 00F7|GSCCC|
C: Facility Level 1P Codes - Metal Hands|800B6BB9 FFFF|Jim Reinhart|
C: Facility Level 1P Codes - Gold Knives|800B6BBA 01F9|Jim Reinhart|This code changes both Throwing and Fighting knives so the blades are Gold. It's really cool.  Also try pausing with every gun because it changes the colour of you watch arm.
C: Facility Level 1P Codes - Cool Guns & Indiglo|800B6BBA 9999|Jim Reinhart|This code makes your gun look cool and green and when you switch to your detonator it looks like an indiglo watch.
C: Facility Level 1P Codes - Sleek Black|800B6BBA FFFF|Jim Reinhart|This code makes your guns look black and glossy, very cool.
C: Facility Level 1P Codes - Terminator Weapons|A00B6BBD 01EE|?|
C: Facility Level 1P Codes - More Gun Rotation|800B6BC0 CCCC|Jim Reinhart|These are three different codes that make the gun rotate different ways.
C: Facility Level 1P Codes - More Gun Rotation|800B6BC0 CCCC|Jim Reinhart|These are three different codes that make the gun rotate different ways.
C: Facility Level 1P Codes - Odd Colored Arm/Hand|800B6BC4 0002|GSCCC|
C: Facility Level 1P Codes - More Gun Rotation|800B6BC4 CCCC|Jim Reinhart|These are three different codes that make the gun rotate different ways.
C: Facility Level 1P Codes - More Gun Rotation|800B6BC4 CCCC|Jim Reinhart|These are three different codes that make the gun rotate different ways.
C: Graphics - Cool Colors In Facility|800B6BC9 0010|Ben|This is a cool code! To use it you need to pause the game then unpause, and all of the colors will be cool!
C: Facility Level 1P Codes - Metal Hands|800B6BC9 FFFF|Jim Reinhart|
C: Facility Level 1P Codes - Gold Knives|800B6BCA 01F9|Jim Reinhart|This code changes both Throwing and Fighting knives so the blades are Gold. It's really cool.  Also try pausing with every gun because it changes the colour of you watch arm.
C: Facility Level 1P Codes - Hyper-Colored Left Guns|800B6BCA 01F9|?|
C: Facility Level 1P Codes - Evil Hand|800B6BCA 9999|Jim Reinhart|This code makes left hand look very cool and dark and evil.
C: Facility Level 1P Codes - Bond Is Wearing A Strange Suit [Look At Your Watch]|800B6BCB CCCC|Jedi|
C: Facility Level 1P Codes - More Gun Rotation|800B6BCC CCCC|Jim Reinhart|These are three different codes that make the gun rotate different ways.
C: Facility Level 1P Codes - More Gun Rotation|800B6BCC CCCC|Jim Reinhart|These are three different codes that make the gun rotate different ways.
C: Facility Level 1P Codes - Alien/Silver Hand Bond [Look At Your Watch]|800B6BCD CCCC|?|Pressing Start too much may freeze the game.
C: Graphics #2 - Left Hand Emulates the Color of Your Left Gun/Hyper-Colored Guns In Facility|800B6BCE CCCC|?|A example of this is having the Golden PP7 in your left gun-hand. This makes your left hand golden when you have that gun in your left hand and press start. Or, another example is the Silver PP7, which makes your left hand silver when you press start. All of the guns change the color of your left hand!
C: Facility Level 1P Codes - P1 Gun Equipped Modifier (Right Gun)|800B6BD3 00??|GSCCC|00 - No Guns<br>01 - Fist<br>02 - Fighting Knife<br>03 - Throwing Knife<br>04 - Non-Silenced PP7<br>05 - Soviet thinks it is a Silenced PP7<br>06 - Dostevis<br>07 - Klobb <br>08 - Soviet<br>09 - ZMG 9mm<br>10 - Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - MoonRaker Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>20 - Tank<br>21 - Briefcase Bomb<br>22 - Plastique<br>23 - Strange Explosion Weapon [Difficult to Aim With As Well]<br>0A - Deutsche<br>
C: Facility Level 1P Codes - Hyper-Colored Left Guns|800B6BDA 01F9|?|
C: Facility Level 1P Codes - P1 Continuous Fire (Right Gun)|800B6BDC 0001|GSCCC|
C: Facility Level 1P Codes - Random Gun Fire|800B6BE0 0020|Jedi|This code makes your gun fire from time to time, without you losing bullets.
C: Facility Level 1P Codes - P1 Rapid Fire (Right Gun)|800B6BE9 0020|GSCCC|
C: Facility Level 1P Codes - Quick Fire|800B6BE9 00FF|Jim Reinhart|
C: Facility Level 1P Codes - Rapid Fire|800B6BE9 FFFF|Jim Reinhart|This code is an different version of the original rapid fire code and fires not as fast, and doesn't do the quick weapons change. The original code is much better, though.
C: Facility Level 1P Codes - Guards Always Shooting Sounds|800B6BEF 0007|Jedi|<p>Get the Soviet from a guard and keep firing it until it strangely stops firing (happens after a second or two of shooting). The sound of guards constantly shooting continues until you switch weapons (I only noticed this when I changed weapons in the Watch Menu, but it might stop if you just switch weapons)..</p>
C: Facility Level 1P Codes - P1 Quick Weapon Change (Right Gun)|800B6BF0 0011|GSCCC|
C: Facility Level 1P Codes - Only Gun in Left Hand Shows up|800B6BF0 00FF|GSCCC|
C: Facility Level 1P Codes - Epileptic Bond (No Hand & Quick Gun Change)|800B6BF1 000B|GSCCC|
C: Facility Level 1P Codes - P1 Quick Weapon Change & Rapid Fire (Right Gun)|800B6BF1 00FF|GSCCC|
C: Facility Level 1P Codes - P1 Can't Fire Weapon (Right Gun)|800B6BF5 0001|GSCCC|
C: Facility Level 1P Codes - P1 Infinite Ammo (Right Gun)|800B6BFF 00FF|GSCCC|
C: Facility Level 1P Codes - Mix & Match Weapons - Right Hand|800B6C0F 00??|AntGalore|00 - ?<br>01 - Unarmed<br>02 - Hunting Knife<br>03 - Throwing Knife<br>04 - PP7<br>05 - PP7 (Silenced)<br>06 - DD44<br>07 - Klobb<br>08 - KF7 Soviet<br>09 - ZMG (9mm)<br>0A - D5K<br>0B - D5K (Silenced)<br>0C - Phantom<br>0D - AR33<br>0E - RC-P90<br>0F - Shotgun<br>10 - Auto Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>1A - Grenade<br>1B - Timed Mine<br>1C - Proximity Mine<br>1D - Remote Mine<br>1E - Detonator<br>1F - Taser<br>20 - Tank<br>21 - Bomb Case<br>22 - Plastique<br>23 - Flare Pistol<br>24 - Piton Gun<br>25 - Bungee<br>26 - Door Decoder<br>27 - Bomb Defuser<br>28 - Camera<br>29 - Lock Exploder<br>2A - Door Exploder<br>2B - Briefcase<br>2C - Weapon Case<br>2D - Safe Cracker<br>2E - Key Analyzer<br>2F - Covert Modem<br>30 - Micro Camera<br>31 - Bug Detector<br>32 - Guidance Data<br>33 - Polarized Glasses<br>34 - Dark Glasses<br>35 - Credit Card<br>36 - Gas Keyring<br>37 - Data Thief<br>38 - Watch Identifier<br>39 - Watch Communicator<br>3A - Watch Geiger Counter<br>3B - ??????<br>3C - ??????<br>3D - GoldenEye Key<br>3E - Black Box<br>3F - Circuit Board<br>40 - Clip Board<br>41 - Staff List<br>42 - Red Dossier<br>43 - Plans<br>44 - Spy File<br>45 - Blueprints<br>46 - Map<br>47 - Audio Tape<br>48 - Video Tape<br>49 - DAT Tape<br>4A - Spool Tape<br>4B - Microfilm<br>4C - Micro Code<br>4D - Lectre<br>4E - Money<br>4F - Gold Bar<br>50 - Heroine<br>51 - Keycard<br>52 - Yale Key<br>53 - Bolt Key<br>54 - ??????<br>55 - ??????<br>56 - ??????<br>57 - ??????<br>58 - Token
C: Facility Level 1P Codes - Shoot & Rumble!|800B6C46 4769|Ben|
C: Facility Level 1P Codes - Hoppy Gun|800B6C61 FFFF|Jim Reinhart|This code makes your gun hop up in the air when you shoot it, and looks very funny and stupid, it's kinda cool.
C: Facility Level 1P Codes - Guns Have Major Recoil When Fired|810B6C61 FFFF|Jason Von Crush|
C: Facility Level 1P Codes - Don't Reload [Will Crash]|800B6C7B 9999|?|
C: Facility Level 1P Codes - Sideways Guns|800B6CCC CCCC|Jim Reinhart|This makes you hold your guns sideways and looks VERY cool.  What happens is you twist your hand 90 degrees clockwise, and gives a whole different perspective of the guns.  Truly an excellent graphics code.  I made this code when I forgot to remove my finger from the 'A' button while making the code, so it kept making all of the 'C's, and I decided to try it.
C:Player Codes #2 - P2 Infinite Ammo (Right Gun)|800B6E7F 0064|Wreck7|
C: Facility Level 1P Codes - Mix & Match Weapons - Left Hand|800B6F7B 00??|AntGalore|
C: Facility Level 1P Codes - P1 Gun Equipped Modifier (Left Gun)|800B6F7B 00??|GSCCC|
C: Facility Level 1P Codes - P1 Shoot Through Most Stuff|800B6F84 0001|GSCCC & SHiner|With these `Shoot Through Most Stuff' codes, you can shoot doors bullet proof windows, YOU can GO places where you are not supposed to, like in the train, suface 1, in multiplayer if you play 2,3,4 players, select archives, now you can go in the entire level!!!!! Now you can blow up most everything,doors windows other stuff too!
C: Facility Level 1P Codes - P1 Rapid Fire (Left Gun)|800B6F91 0020|GSCCC|
C: Facility Level 1P Codes - P1 Quick Weapon Change (Left Gun)|800B6F98 0011|GSCCC|
C: Facility Level 1P Codes - P1 Quick Weapon Change & Rapid Fire (Left Gun)|800B6F99 00FF|GSCCC|
C: Facility Level 1P Codes - P1 Infinite Ammo (Left Gun)|800B6FA7 00FF|GSCCC|
C: Facility Level 1P Codes - Tons of Ammo/No Reload (Left Gun)|800B6FA7 CCCC|Jim Reinhart|This code gives you tons of ammo for most of the guns and you don't need to reload your left gun.
C: Facility Level 1P Codes - Infinite Ammo For PP7, DD44, and D5K|810B7496 013C|Viper666|
C: Facility Level 1P Codes - Infinite Ammo For KF7|810B749E 013C|Viper666|
C: Facility Level 1P Codes - Infinite Shotgun Shells|810B74A2 013C|Viper666|
C: Facility Level 1P Codes - Infinite Rockets|810B74AA 013C|Viper666|
C: Facility Level 1P Codes - Infinite Grenades|810B74BE 013C|Viper666|
C: Facility Level 1P Codes - Infinite Magnum Bullets|810B74C2 013C|Viper666|
C: Facility Level 1P Codes - Infinite Golden Bullets|810B74C6 013C|Viper666|
C: Facility Level 1P Codes - Infinite Tank Shells|810B7502 013C|Viper666|
C: Facility Level 1P Codes - P1 Have All Weapons|800B754C 0007|GSCCC & Jedi|
C:Player Codes #2 - P2 Start With All Guns|800B77CC 0007|Wreck7|
C:Player Codes - Moon Jump P1|810B8BDC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - P1 1-Hit Death|810B8C3C 3C80|GSCCC|
C:Player Codes - P1 Infinite Health|810B8C3C 3F80|GSCCC|With ALL of these codes, you have to only activate them on the level that they codes are for, and turn them off when not playing that level!
C:Player Codes - P1 No Armor|810B8C40 3C80|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C:Player Codes - P1 Infinite Armor|810B8C40 3F80|GSCCC|
C:Player Codes - Activator 1 P1|D00B8F14 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P1|D10B8F14 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P1|D00B8F15 00??|Viper187 & Parasyte|
C:Player Codes - No Clipping (X-Coordinate) P1|800B8FED 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C:Player Codes - No Clipping (X-Coordinate) P1|880B8FED 0000|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C:Player Codes - No Clipping (Z-Coordinate) P1|800B8FF5 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P1|880B8FF5 0000|CodeMaster|
C:Player Codes - Bat Bond P1|800B909C 00CC|Zephyr|
C:Player Codes - P1 Earthquake Modifier|800B9333 00??|GSCCC|
C:Player Codes - Double Vision Player 1|800B9333 3333|Jedi|
C:Player Codes - P1 Distortion Mode Vision|800B9350 0003|GSCCC|
C:Player Codes - Screen Width Modification Player 1|800B9355 5555|Jedi|
C:Player Codes - P1-P3 Hyper-Colored Players|800B93B9 0018|Jedi|
C:Player Codes - P1 Silver Hand/Gun (Right Hand/Gun)|800B93B9 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 1|800B93BA ????|SHiner & Jedi|
C:Player Codes - P1 Odd Colored Arm/Hand|800B93C4 0002|GSCCC|
C:Player Codes - Ourumov Mode Player 1|800B93D3 0021|SHiner|
C:Player Codes - P1 Gun Equipped Modifier (Right Gun)|800B93D3 00??|GSCCC|00 - No Guns<br>01 - Fist<br>02 - Fighting Knife<br>03 - Throwing Knife<br>04 - Non-Silenced PP7<br>05 - Soviet thinks it is a Silenced PP7<br>06 - Dostevis<br>07 - Klobb <br>08 - Soviet<br>09 - ZMG 9mm<br>10 - Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - MoonRaker Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>20 - Tank<br>21 - Briefcase Bomb<br>22 - Plastique<br>23 - Strange Explosion Weapon [Difficult to Aim With As Well]<br>0A - Deutsche<br>
C:Player Codes - P1 Continuous Fire (Right Gun)|800B93DC 0001|GSCCC|
C:Player Codes - Glowing Guns Player 1|800B93DD DDDD|Jedi|
C:Player Codes - P1 Rapid Fire (Right Gun)|800B93E9 0020|GSCCC|
C:Player Codes - P1 Quick Weapon Change (Right Gun)|800B93F0 0011|GSCCC|
C:Player Codes - P1 Only Gun in Left Hand Shows up|800B93F0 00FF|GSCCC|
C:Player Codes - P1 Epileptic Bond<br>(No Hand & Quick Gun Change)|800B93F1 000B|GSCCC|
C:Player Codes - P1 Quick Weapon Change & Rapid Fire <br>(Right Gun)|800B93F1 00FF|GSCCC|
C:Player Codes - P1 Can't Fire Weapon (Right Gun)|800B93F5 0001|GSCCC|
C:Player Codes - Ourumov Mode Player 1|800B93FF 00FF|SHiner|
C:Player Codes - P1 Infinite Ammo (Right Gun)|800B93FF 00FF|GSCCC|
C:Player Codes - P1 Gun Equipped Modifier (Left Gun)|800B977B 00??|GSCCC|
C:Player Codes - P1 Shoot Through Most Stuff|800B9784 0001|GSCCC|
C:Player Codes - P1 Rapid Fire (Left Gun)|800B9791 0020|GSCCC|
C:Player Codes - P1 Quick Weapon Change (Left Gun)|800B9798 0011|GSCCC|
C:Player Codes - P1 Quick Weapon Change & Rapid Fire<br>(Left Gun)|800B9799 00FF|GSCCC|
C:Player Codes - P1 Infinite Ammo (Left Gun)|800B97A7 00FF|GSCCC|
C:Player Codes - Infinite 9MM Bullets P1|810B9C96 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P1|810B9C9E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P1|810B9CA2 013C|Viper666|
C:Player Codes - Infinite Rockets P1|810B9CAA 013C|Viper666|
C:Player Codes - Infinite Grenades P1|810B9CBE 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P1|810B9CC2 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P1|810B9CC6 013C|Viper666|
C:Player Codes - Infinite Tank Shells P1|810B9D02 013C|Viper666|
C:Player Codes - P1 Have All Weapons|800B9D4C 0007|GSCCC|
C:Player Codes - Moon Jump P2|810BB65C 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - P2 1-Hit Death|810BB6BC 3C80|GSCCC|
C:Player Codes - P2 Infinite Health|810BB6BC 3F80|GSCCC|
C:Player Codes - P2 No Armor|810BB6C0 3C80|GSCCC|
C:Player Codes - P2 Infinite Armor|810BB6C0 3F80|GSCCC|
C:Player Codes - Activator 1 P2|D00BB994 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P2|D10BB994 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P2|D00BB995 00??|Viper187 & Parasyte|
C:Player Codes - No Clipping (X-Coordinate) P2|800BBA6D 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P2|880BBA6D 0000|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P2|800BBA75 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P2|880BBA75 0000|CodeMaster|
C:Player Codes - Bat Bond P2|800BBB1C 00CC|Zephyr|
C:Player Codes - P2 Earthquake Modifier|800BBDB3 00??|GSCCC|
C:Player Codes - P2 Distortion Mode Vision|800BBDD0 0003|GSCCC|
C:Player Codes - P1 Hyper-Colored Player|800BBE39 0018|Jedi|
C:Player Codes - P2 Silver Hand/Gun (Right Hand/Gun)|800BBE39 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 2|800BBE39 00FF|SHiner & Jedi|
C:Player Codes - Ourumov Mode Player 2|800BBE53 0021|SHiner|
C:Player Codes - P2 Gun Equipped Modifier (Right Gun)|800BBE53 00??|GSCCC|
C:Player Codes - P2 Continuous Fire (Right Gun)|800BBE5C 0001|GSCCC|
C:Player Codes - P2 Rapid Fire (Right Gun)|800BBE69 0020|GSCCC|
C:Player Codes - P2 Quick Weapon Change (Right Gun)|800BBE70 0011|GSCCC|
C:Player Codes - P2 Quick Weapon Change & Rapid Fire (Right Gun)|800BBE71 00FF|GSCCC|
C:Player Codes - P2 Can't Fire Weapon (Right Gun)|800BBE75 0001|GSCCC|
C:Player Codes - Ourumov Mode Player 2|800BBE7F 00FF|SHiner|
C:Player Codes - P2 Infinite Ammo (Right Gun)|800BBE7F 00FF|GSCCC|
C:Player Codes - P2 Odd Colored Arm/Hand|800BBEC4 0002|GSCCC|
C:Player Codes - P2 Only Gun in Left Hand Shows up|800BBEF0 00FF|GSCCC|
C:Player Codes - P2 Epileptic Bond (No Hand & Quick Gun Change)|800BBEF1 000B|GSCCC|
C:Player Codes - P2 Gun Equipped Modifier (Left Gun)|800BC1FB 00??|GSCCC|
C:Player Codes - P2 Shoot Through Most Stuff|800BC204 0001|GSCCC|
C:Player Codes - P2 Rapid Fire (Left Gun)|800BC211 0020|GSCCC|
C:Player Codes - P2 Quick Weapon Change (Left Gun)|800BC218 0011|GSCCC|
C:Player Codes - P2 Quick Weapon Change & Rapid Fire (Left Gun)|800BC219 00FF|GSCCC|
C:Player Codes - P2 Infinite Ammo (Left Gun)|800BC227 00FF|GSCCC|
C:Player Codes - Infinite 9MM Bullets P2|810BC716 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P2|810BC71E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P2|810BC722 013C|Viper666|
C:Player Codes - Infinite Rockets P2|810BC72A 013C|Viper666|
C:Player Codes - Infinite Grenades P2|810BC73E 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P2|810BC742 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P2|810BC746 013C|Viper666|
C:Player Codes - Infinite Tank Shells P2|810BC782 013C|Viper666|
C:Player Codes - P2 Have All Weapons|800BC7CC 0007|GSCCC|
C:Player Codes - Moon Jump P3|810BE0DC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - P3 1-Hit Death|810BE13C 3C80|GSCCC|
C:Player Codes - P3 Infinite Health|810BE13C 3F80|GSCCC|
C:Player Codes - P3 No Armor|810BE140 3C80|GSCCC|
C:Player Codes - P3 Infinite Armor|810BE140 3F80|GSCCC|
C:Player Codes - Activator 1 P3|D00BE414 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P3|D10BE414 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P3|D00BE415 00??|Viper187 & Parasyte|
C:Player Codes - No Clipping (X-Coordinate) P3|800BE4ED 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P3|880BE4ED 0000|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P3|800BE4F5 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P3|880BE4F5 0000|CodeMaster|
C:Player Codes - Bat Bond P3|800BE59C 00CC|Zephyr|
C:Player Codes - P3 Earthquake Modifier|800BE833 00??|GSCCC|
C:Player Codes - Double Vision Player 3|800BE833 3333|Jedi|
C:Player Codes - P3 Distortion Mode Vision|800BE850 0003|GSCCC|
C:Player Codes - Screen Width Modification Player 3|800BE855 5555|Jedi|
C:Player Codes - P1 Hyper-Colored Player #2|800BE8B4 0018|Jedi|
C:Player Codes - P3 Silver Hand/Gun (Right Hand/Gun)|800BE8B9 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 3|800BE8BA ????|SHiner & Jedi|
C:Player Codes - P3 Odd Colored Arm/Hand|800BE8C4 0002|GSCCC|
C:Player Codes - Ourumov Mode Player 3|800BE8D3 0021|SHiner|
C:Player Codes - P3 Gun Equipped Modifier (Right Gun)|800BE8D3 00??|GSCCC|
C:Player Codes - P3 Continuous Fire (Right Gun)|800BE8DC 0001|GSCCC|
C:Player Codes - Glowing Guns Player 3|800BE8DD DDDD|Jedi|
C:Player Codes - P3 Rapid Fire (Right Gun)|800BE8E9 0020|GSCCC|
C:Player Codes - P3 Quick Weapon Change (Right Gun)|800BE8F0 0011|GSCCC|
C:Player Codes - P3 Only Gun in Left Hand Shows up|800BE8F0 00FF|GSCCC|
C:Player Codes - P3 Epileptic Bond (No Hand & Quick Gun Change)|800BE8F1 000B|GSCCC|
C:Player Codes - P3 Quick Weapon Change & Rapid Fire (Right Gun)|800BE8F1 00FF|GSCCC|
C:Player Codes - P3 Can't Fire Weapon (Right Gun)|800BE8F5 0001|GSCCC|
C:Player Codes - Ourumov Mode Player 3|800BE8FF 00FF|SHiner|
C:Player Codes - P3 Infinite Ammo (Right Gun)|800BE8FF 00FF|GSCCC|
C:Player Codes - P3 Gun Equipped Modifier (Left Gun)|800BEC7B 00??|GSCCC|
C:Player Codes - P3 Shoot Through Most Stuff|800BEC84 0001|GSCCC|
C:Player Codes - P3 Rapid Fire (Left Gun)|800BEC91 0020|GSCCC|
C:Player Codes - P3 Quick Weapon Change (Left Gun)|800BEC98 0011|GSCCC|
C:Player Codes - P3 Quick Weapon Change & Rapid Fire (Left Gun)|800BEC99 00FF|GSCCC|
C:Player Codes - P3 Infinite Ammo (Left Gun)|800BECA7 00FF|GSCCC|
C:Player Codes - Infinite 9MM Bullets P3|810BF196 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P3|810BF19E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P3|810BF1A2 013C|Viper666|
C:Player Codes - Infinite Rockets P3|810BF1AA 013C|Viper666|
C:Player Codes - Infinite Grenades P3|810BF1BE 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P3|810BF1C2 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P3|810BF1C6 013C|Viper666|
C:Player Codes - Infinite Tank Shells P3|810BF202 013C|Viper666|
C:Player Codes - P3 Have All Weapons|800BF24C 0007|GSCCC|
C: Train, Jungle & Control Center Level 1P Codes - Glitchy Cinema Camera (Control Centre, Jungle)|810C036E 0000|?|
C: Train, Jungle & Control Center Level 1P Codes - Glitchy Cinema Camera (Control Centre, Jungle)|810C037C 3F80|?|
C: Train, Jungle & Control Center Level 1P Codes - Underground Bond (Use In Control Centre / Jungle)|810C038E 0000|Jedi|
C: Train, Jungle & Control Center Level 1P Codes - Clipping/Somewhat Floating Bond|800C039C 0007|Jedi|
C: Train, Jungle & Control Center Level 1P Codes - Underground Bond (Use In Control Centre / Jungle)|810C039C 3F80|Jedi|
C: Train, Jungle & Control Center Level 1P Codes - Moon Jump|810C03DC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Train, Jungle & Control Center Level 1P Codes - 1-Hit Death|810C043C 3C80|GSCCC|
C: Train, Jungle & Control Center Level 1P Codes - Infinite Health|810C043C 3F80|GSCCC|With ALL of these codes, you have to only activate them on the level that they codes are for, and turn them off when not playing that level!
C: Train, Jungle & Control Center Level 1P Codes - Improved Infinite Health For 007 Mode|810C043C 4CCC||
C: Train, Jungle & Control Center Level 1P Codes - P1 No Armor|810C0440 3C80|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C: Train, Jungle & Control Center Level 1P Codes - P1 Infinite Armor|810C0440 3F80|GSCCC|
C: Train, Jungle & Control Center Level 1P Codes - Improved Infinite Health For 007 Mode|810C044E 0000||
C: Train, Jungle & Control Center Level 1P Codes - (When Looking At Enemies) Gun Aims Downwards [Use In Control Centre / Jungle]|810C047E 0000|Jedi|
C: Train, Jungle & Control Center Level 1P Codes - (When Looking At Enemies) Gun Aims Downwards [Use In Control Centre / Jungle]|810C048C 3F80|Jedi|
C: Train, Jungle & Control Center Level 1P Codes - (When Looking At Enemies) Gun Aims To The Right [Use In Control Centre / Jungle]|810C048E 0000|Jedi|
C: Train, Jungle & Control Center Level 1P Codes - (When Looking At Enemies) Gun Aims To The Right [Use In Control Centre / Jungle]|810C049C 3F80|Jedi|
C: Train, Jungle & Control Center Level 1P Codes - Activator 1|D00C0714 00??|Viper187 & Parasyte|
C: Train, Jungle & Control Center Level 1P Codes - Dual Activator|D10C0714 ????|Viper187 & Parasyte|
C: Train, Jungle & Control Center Level 1P Codes - Activator 2|D00C0715 00??|Viper187 & Parasyte|
C: Train, Jungle & Control Center Level 1P Codes - No Clipping (X-Coordinate)|800C07ED 0050|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Train, Jungle & Control Center Level 1P Codes - No Clipping (X-Coordinate)|880C07ED 0000|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Train, Jungle & Control Center Level 1P Codes - No Clipping (Z-Coordinate)|800C07F5 0050|CodeMaster|
C: Train, Jungle & Control Center Level 1P Codes - No Clipping (Z-Coordinate)|880C07F5 0000|CodeMaster|
C: Train, Jungle & Control Center Level 1P Codes - Bat Bond|800C089C 00CC|Zephyr|
C: Train, Jungle & Control Center Level 1P Codes - Earthquake Modifier|800C0B33 00??|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 4|800C0B39 00FF|SHiner & Jedi|
C: Train, Jungle & Control Center Level 1P Codes - Distortion Mode Vision|800C0B50 0003|GSCCC|
C:Player Codes - Moon Jump P4|810C0B5C 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Train, Jungle & Control Center Level 1P Codes - Silver Hand/Gun (Right Hand/Gun)|800C0BB9 00F7|GSCCC|
C:Player Codes - P4 1-Hit Death|810C0BBC 3C80|GSCCC|
C:Player Codes - P4 Infinite Health|810C0BBC 3F80|GSCCC|
C: Train, Jungle & Control Center Level 1P Codes - Terminator Weapons|A00C0BBD 01EE|?|
C:Player Codes - P4 No Armor|810C0BC0 3C80|GSCCC|
C:Player Codes - P4 Infinite Armor|810C0BC0 3F80|GSCCC|
C: Train, Jungle & Control Center Level 1P Codes - Odd Colored Arm/Hand|800C0BC4 0002|GSCCC|
C: Train, Jungle & Control Center Level 1P Codes - Gun Equipped Modifier (Right Gun)|800C0BD3 00??|GSCCC|00 - No Guns<br>01 - Fist<br>02 - Fighting Knife<br>03 - Throwing Knife<br>04 - Non-Silenced PP7<br>05 - Soviet thinks it is a Silenced PP7<br>06 - Dostevis<br>07 - Klobb <br>08 - Soviet<br>09 - ZMG 9mm<br>10 - Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - MoonRaker Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>20 - Tank<br>21 - Briefcase Bomb<br>22 - Plastique<br>23 - Strange Explosion Weapon [Difficult to Aim With As Well]<br>0A - Deutsche<br>
C: Train, Jungle & Control Center Level 1P Codes - Continuous Fire (Right Gun)|800C0BDC 0001|GSCCC|
C: Train, Jungle & Control Center Level 1P Codes - Rapid Fire (Right Gun)|800C0BE9 0020|GSCCC|
C: Train, Jungle & Control Center Level 1P Codes - Quick Weapon Change (Right Gun)|800C0BF0 0011|GSCCC|
C: Train, Jungle & Control Center Level 1P Codes - Only Gun in Left Hand Shows up|800C0BF0 00FF|GSCCC|
C: Train, Jungle & Control Center Level 1P Codes - Epileptic Bond (No Hand & Quick Gun Change)|800C0BF1 000B|GSCCC|
C: Train, Jungle & Control Center Level 1P Codes - Quick Weapon Change & Rapid Fire (Right Gun)|800C0BF1 00FF|GSCCC|
C: Train, Jungle & Control Center Level 1P Codes - Can't Fire Weapon (Right Gun)|800C0BF5 0001|GSCCC|
C: Train, Jungle & Control Center Level 1P Codes - Infinite Ammo (Right Gun)|800C0BFF 00FF|GSCCC|
C: Train, Jungle & Control Center Level 1P Codes - Mix & Match Weapons - Right Hand|800C0C0F 00??|AntGalore|00 - ?<br>01 - Unarmed<br>02 - Hunting Knife<br>03 - Throwing Knife<br>04 - PP7<br>05 - PP7 (Silenced)<br>06 - DD44<br>07 - Klobb<br>08 - KF7 Soviet<br>09 - ZMG (9mm)<br>0A - D5K<br>0B - D5K (Silenced)<br>0C - Phantom<br>0D - AR33<br>0E - RC-P90<br>0F - Shotgun<br>10 - Auto Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>1A - Grenade<br>1B - Timed Mine<br>1C - Proximity Mine<br>1D - Remote Mine<br>1E - Detonator<br>1F - Taser<br>20 - Tank<br>21 - Bomb Case<br>22 - Plastique<br>23 - Flare Pistol<br>24 - Piton Gun<br>25 - Bungee<br>26 - Door Decoder<br>27 - Bomb Defuser<br>28 - Camera<br>29 - Lock Exploder<br>2A - Door Exploder<br>2B - Briefcase<br>2C - Weapon Case<br>2D - Safe Cracker<br>2E - Key Analyzer<br>2F - Covert Modem<br>30 - Micro Camera<br>31 - Bug Detector<br>32 - Guidance Data<br>33 - Polarized Glasses<br>34 - Dark Glasses<br>35 - Credit Card<br>36 - Gas Keyring<br>37 - Data Thief<br>38 - Watch Identifier<br>39 - Watch Communicator<br>3A - Watch Geiger Counter<br>3B - ??????<br>3C - ??????<br>3D - GoldenEye Key<br>3E - Black Box<br>3F - Circuit Board<br>40 - Clip Board<br>41 - Staff List<br>42 - Red Dossier<br>43 - Plans<br>44 - Spy File<br>45 - Blueprints<br>46 - Map<br>47 - Audio Tape<br>48 - Video Tape<br>49 - DAT Tape<br>4A - Spool Tape<br>4B - Microfilm<br>4C - Micro Code<br>4D - Lectre<br>4E - Money<br>4F - Gold Bar<br>50 - Heroine<br>51 - Keycard<br>52 - Yale Key<br>53 - Bolt Key<br>54 - ??????<br>55 - ??????<br>56 - ??????<br>57 - ??????<br>58 - Token
C:Player Codes - Activator 1 P4|D00C0E94 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P4|D10C0E94 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P4|D00C0E95 00??|Viper187 & Parasyte|
C:Player Codes - No Clipping (X-Coordinate) P4|800C0F6D 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P4|880C0F6D 0000|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P4|800C0F75 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P4|880C0F75 0000|CodeMaster|
C: Train, Jungle & Control Center Level 1P Codes - Gun Equipped Modifier (Left Gun)|800C0F7B 00??|GSCCC|
C: Train, Jungle & Control Center Level 1P Codes - Mix & Match Weapons - Left Hand|800C0F7B 00??|AntGalore|
C: Train, Jungle & Control Center Level 1P Codes - Shoot Through Most Stuff [See Note 4]|800C0F84 0001|GSCCC & SHiner|With these `Shoot Through Most Stuff' codes, you can shoot doors bullet proof windows, YOU can GO places where you are not supposed to, like in the train, suface 1, in multiplayer if you play 2,3,4 players, select archives, now you can go in the entire level!!!!! Now you can blow up most everything,doors windows other stuff too!
C: Train, Jungle & Control Center Level 1P Codes - Rapid Fire (Left Gun)|800C0F91 0020|GSCCC|
C: Train, Jungle & Control Center Level 1P Codes - Quick Weapon Change (Left Gun)|800C0F98 0011|GSCCC|
C: Train, Jungle & Control Center Level 1P Codes - Quick Weapon Change & Rapid Fire (Left Gun)|800C0F99 00FF|GSCCC|
C: Train, Jungle & Control Center Level 1P Codes - Infinite Ammo (Left Gun)|800C0FA7 00FF|GSCCC|
C:Player Codes - Bat Bond P4|800C101C 00CC|Zephyr|
C:Player Codes - P4 Earthquake Modifier|800C12B3 00??|GSCCC|
C:Player Codes - P4 Distortion Mode Vision|800C12D0 0003|GSCCC|
C:Player Codes - P4 Silver Hand/Gun (Right Hand/Gun)|800C1339 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 4|800C1339 00FF|SHiner & Jedi|
C:Player Codes - Ourumov Mode Player 4|800C1353 0021|SHiner|
C:Player Codes - P4 Gun Equipped Modifier (Right Gun)|800C1353 00??|GSCCC|
C:Player Codes - P4 Continuous Fire (Right Gun)|800C135C 0001|GSCCC|
C:Player Codes - P4 Rapid Fire (Right Gun)|800C1369 0020|GSCCC|
C:Player Codes - P4 Quick Weapon Change (Right Gun)|800C1370 0011|GSCCC|
C:Player Codes - P4 Quick Weapon Change & Rapid Fire (Right Gun)|800C1371 00FF|GSCCC|
C:Player Codes - P4 Can't Fire Weapon (Right Gun)|800C1375 0001|GSCCC|
C:Player Codes - Ourumov Mode Player 4|800C137F 00FF|SHiner|
C:Player Codes - P4 Infinite Ammo (Right Gun)|800C137F 00FF|GSCCC|
C:Player Codes - P4 Odd Colored Arm/Hand|800C13C4 0002|GSCCC|
C:Player Codes - P4 Only Gun in Left Hand Shows up|800C13F0 00FF|GSCCC|
C:Player Codes - P4 Epileptic Bond (No Hand & Quick Gun Change)|800C13F1 000B|GSCCC|
C: Train, Jungle & Control Center Level 1P Codes - Infinite Ammo For PP7, DD44, D5K, ZMG, and RC-P90|810C1496 013C|Viper666|
C: Train, Jungle & Control Center Level 1P Codes - Infinite Ammo For AR33|810C149E 013C|Viper666|
C: Train, Jungle & Control Center Level 1P Codes - Infinite Shotgun Shells|810C14A2 013C|Viper666|
C: Train, Jungle & Control Center Level 1P Codes - Infinite Rockets|810C14AA 013C|Viper666|
C: Train, Jungle & Control Center Level 1P Codes - Infinite Ammo For Grenade Launcher|810C14BE 013C|Viper666|
C: Train, Jungle & Control Center Level 1P Codes - Infinite Magnum Bullets|810C14C2 013C|Viper666|
C: Train, Jungle & Control Center Level 1P Codes - Infinite Golden Bullets|810C14C6 013C|Viper666|
C: Train, Jungle & Control Center Level 1P Codes - Infinite Tank Shells|810C1502 013C|Viper666|
C: Train, Jungle & Control Center Level 1P Codes - Have All Weapons|800C154C 0007|GSCCC & Jedi|
C:Player Codes - P4 Gun Equipped Modifier (Left Gun)|800C16FB 00??|GSCCC|
C:Player Codes - P4 Shoot Through Most Stuff|800C1704 0001|GSCCC|With these `Shoot Through Most Stuff' codes, you can shoot doors bullet proof windows, YOU can GO places where you are not supposed to, like in the train, suface 1, in multiplayer if you play 2,3,4 players, select archives, now you can go in the entire level!!!!! Now you can blow up most everything,doors windows other stuff too!
C:Player Codes - P4 Rapid Fire (Left Gun)|800C1711 0020|GSCCC|
C:Player Codes - P4 Quick Weapon Change (Left Gun)|800C1718 0011|GSCCC|
C:Player Codes - P4 Quick Weapon Change & Rapid Fire (Left Gun)|800C1719 00FF|GSCCC|
C:Player Codes - P4 Infinite Ammo (Left Gun)|800C1727 00FF|GSCCC|
C:Player Codes - Infinite 9MM Bullets P4|810C1C16 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P4|810C1C1E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P4|810C1C22 013C|Viper666|
C:Player Codes - Infinite Rockets P4|810C1C2A 013C|Viper666|
C:Player Codes - Infinite Grenades P4|810C1C3E 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P4|810C1C42 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P4|810C1C46 013C|Viper666|
C:Player Codes - Infinite Tank Shells P4|810C1C82 013C|Viper666|
C:Player Codes - P4 Have All Weapons|800C1CCC 0007|GSCCC|
C: Statue Level 1P Codes - Clipping/Somewhat Floating Bond (Statue)|800C539C 0007|Jedi|
C: Statue Level 1P Codes - Moon Jump|810C53DC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P1|810C53DC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Statue Level 1P Codes - 1-Hit Death|810C543C 3C80|GSCCC|
C:Player Codes - P1 1-Hit Death|810C543C 3C80|GSCCC|
C: Statue Level 1P Codes - Infinite Health|810C543C 3F80|GSCCC|With ALL of these codes, you have to only activate them on the level that they codes are for, and turn them off when not playing that level!
C:Player Codes - P1 Infinite Health|810C543C 3F80|GSCCC|With ALL of these codes, you have to only activate them on the level that they codes are for, and turn them off when not playing that level!
C: Statue Level 1P Codes - Improved Infinite Health For 007 Mode|810C543C 4CCC||
C: Statue Level 1P Codes - P1 No Armor|810C5440 3C80|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C:Player Codes - P1 No Armor|810C5440 3C80|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C: Statue Level 1P Codes - P1 Infinite Armor|810C5440 3F80|GSCCC|
C:Player Codes - P1 Infinite Armor|810C5440 3F80|GSCCC|
C: Statue Level 1P Codes - Improved Infinite Health For 007 Mode|810C544E 0000||
C: Statue Level 1P Codes - Activator 1|D00C5714 00??|Viper187 & Parasyte|
C:Player Codes - Activator 1 P1|D00C5714 00??|Viper187 & Parasyte|
C: Statue Level 1P Codes - Dual Activator|D10C5714 ????|Viper187 & Parasyte|
C:Player Codes - Dual Activator P1|D10C5714 ????|Viper187 & Parasyte|
C: Statue Level 1P Codes - Activator 2|D00C5715 00??|Viper187 & Parasyte|
C:Player Codes - Activator 2 P1|D00C5715 00??|Viper187 & Parasyte|
C:Player Codes - No Clipping (X-Coordinate) P1|800C57ED 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Statue Level 1P Codes - No Clipping (X-Coordinate)|800C57ED 0050|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Statue Level 1P Codes - No Clipping (X-Coordinate)|880C57ED 0000|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C:Player Codes - No Clipping (X-Coordinate) P1|880C57ED 0000|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C:Player Codes - No Clipping (Z-Coordinate) P1|800C57F5 0030|CodeMaster|
C: Statue Level 1P Codes - No Clipping (Z-Coordinate)|800C57F5 0050|CodeMaster|
C: Statue Level 1P Codes - No Clipping (Z-Coordinate)|880C57F5 0000|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P1|880C57F5 0000|CodeMaster|
C: Statue Level 1P Codes - Bat Bond|800C589C 00CC|Zephyr|
C:Player Codes - Bat Bond P1|800C589C 00CC|Zephyr|
C: Statue Level 1P Codes - Earthquake Modifier|800C5B33 00??|GSCCC|
C:Player Codes - P1 Earthquake Modifier|800C5B33 00??|GSCCC|
C:Player Codes - Double Vision Player 1|800C5B33 3333|Jedi|
C: Statue Level 1P Codes - Distortion Mode Vision|800C5B50 0003|GSCCC|
C:Player Codes - P1 Distortion Mode Vision|800C5B50 0003|GSCCC|
C:Player Codes - Screen Width Modification Player 1|800C5B55 5555|Jedi|
C:Player Codes - P1-P4 Hyper-Colored Players|800C5BB9 0018|Jedi|
C: Statue Level 1P Codes - Silver Hand/Gun (Right Hand/Gun)|800C5BB9 00F7|GSCCC|
C:Player Codes - P1 Silver Hand/Gun (Right Hand/Gun)|800C5BB9 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 1|800C5BBA ????|SHiner & Jedi|
C: Statue Level 1P Codes - Terminator Weapons|A00C5BBD 01EE|?|
C: Statue Level 1P Codes - Odd Colored Arm/Hand|800C5BC4 0002|GSCCC|
C:Player Codes - P1 Odd Colored Arm/Hand|800C5BC4 0002|GSCCC|
C:Player Codes - Ourumov Mode Player 1|800C5BD3 0021|SHiner|
C: Statue Level 1P Codes - Gun Equipped Modifier (Right Gun)|800C5BD3 00??|GSCCC|00 - No Guns<br>01 - Fist<br>02 - Fighting Knife<br>03 - Throwing Knife<br>04 - Non-Silenced PP7<br>05 - Soviet thinks it is a Silenced PP7<br>06 - Dostevis<br>07 - Klobb <br>08 - Soviet<br>09 - ZMG 9mm<br>10 - Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - MoonRaker Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>20 - Tank<br>21 - Briefcase Bomb<br>22 - Plastique<br>23 - Strange Explosion Weapon [Difficult to Aim With As Well]<br>0A - Deutsche<br>
C:Player Codes - P1 Gun Equipped Modifier (Right Gun)|800C5BD3 00??|GSCCC|00 - No Guns<br>01 - Fist<br>02 - Fighting Knife<br>03 - Throwing Knife<br>04 - Non-Silenced PP7<br>05 - Soviet thinks it is a Silenced PP7<br>06 - Dostevis<br>07 - Klobb <br>08 - Soviet<br>09 - ZMG 9mm<br>10 - Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - MoonRaker Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>20 - Tank<br>21 - Briefcase Bomb<br>22 - Plastique<br>23 - Strange Explosion Weapon [Difficult to Aim With As Well]<br>0A - Deutsche<br>
C: Statue Level 1P Codes - Continuous Fire (Right Gun)|800C5BDC 0001|GSCCC|
C:Player Codes - P1 Continuous Fire (Right Gun)|800C5BDC 0001|GSCCC|
C:Player Codes - Glowing Guns Player 1|800C5BDD DDDD|Jedi|
C: Statue Level 1P Codes - Rapid Fire (Right Gun)|800C5BE9 0020|GSCCC|
C:Player Codes - P1 Rapid Fire (Right Gun)|800C5BE9 0020|GSCCC|
C: Statue Level 1P Codes - Quick Weapon Change (Right Gun)|800C5BF0 0011|GSCCC|
C:Player Codes - P1 Quick Weapon Change (Right Gun)|800C5BF0 0011|GSCCC|
C: Statue Level 1P Codes - Only Gun in Left Hand Shows up|800C5BF0 00FF|GSCCC|
C:Player Codes - P1 Only Gun in Left Hand Shows up|800C5BF0 00FF|GSCCC|
C: Statue Level 1P Codes - Epileptic Bond (No Hand & Quick Gun Change)|800C5BF1 000B|GSCCC|
C:Player Codes - P1 Epileptic Bond (No Hand & Quick Gun Change)|800C5BF1 000B|GSCCC|
C: Statue Level 1P Codes - Quick Weapon Change & Rapid Fire (Right Gun)|800C5BF1 00FF|GSCCC|
C:Player Codes - P1 Quick Weapon Change & Rapid Fire (Right Gun)|800C5BF1 00FF|GSCCC|
C: Statue Level 1P Codes - Can't Fire Weapon (Right Gun)|800C5BF5 0001|GSCCC|
C:Player Codes - P1 Can't Fire Weapon (Right Gun)|800C5BF5 0001|GSCCC|
C: Statue Level 1P Codes - Infinite Ammo (Right Gun)|800C5BFF 00FF|GSCCC|
C:Player Codes - Ourumov Mode Player 1|800C5BFF 00FF|SHiner|
C:Player Codes - P1 Infinite Ammo (Right Gun)|800C5BFF 00FF|GSCCC|
C: Statue Level 1P Codes - Mix & Match Weapons - Right Hand|800C5C0F 00??|AntGalore|00 - ?<br>01 - Unarmed<br>02 - Hunting Knife<br>03 - Throwing Knife<br>04 - PP7<br>05 - PP7 (Silenced)<br>06 - DD44<br>07 - Klobb<br>08 - KF7 Soviet<br>09 - ZMG (9mm)<br>0A - D5K<br>0B - D5K (Silenced)<br>0C - Phantom<br>0D - AR33<br>0E - RC-P90<br>0F - Shotgun<br>10 - Auto Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>1A - Grenade<br>1B - Timed Mine<br>1C - Proximity Mine<br>1D - Remote Mine<br>1E - Detonator<br>1F - Taser<br>20 - Tank<br>21 - Bomb Case<br>22 - Plastique<br>23 - Flare Pistol<br>24 - Piton Gun<br>25 - Bungee<br>26 - Door Decoder<br>27 - Bomb Defuser<br>28 - Camera<br>29 - Lock Exploder<br>2A - Door Exploder<br>2B - Briefcase<br>2C - Weapon Case<br>2D - Safe Cracker<br>2E - Key Analyzer<br>2F - Covert Modem<br>30 - Micro Camera<br>31 - Bug Detector<br>32 - Guidance Data<br>33 - Polarized Glasses<br>34 - Dark Glasses<br>35 - Credit Card<br>36 - Gas Keyring<br>37 - Data Thief<br>38 - Watch Identifier<br>39 - Watch Communicator<br>3A - Watch Geiger Counter<br>3B - ??????<br>3C - ??????<br>3D - GoldenEye Key<br>3E - Black Box<br>3F - Circuit Board<br>40 - Clip Board<br>41 - Staff List<br>42 - Red Dossier<br>43 - Plans<br>44 - Spy File<br>45 - Blueprints<br>46 - Map<br>47 - Audio Tape<br>48 - Video Tape<br>49 - DAT Tape<br>4A - Spool Tape<br>4B - Microfilm<br>4C - Micro Code<br>4D - Lectre<br>4E - Money<br>4F - Gold Bar<br>50 - Heroine<br>51 - Keycard<br>52 - Yale Key<br>53 - Bolt Key<br>54 - ??????<br>55 - ??????<br>56 - ??????<br>57 - ??????<br>58 - Token
C: Statue Level 1P Codes - Gun Equipped Modifier (Left Gun)|800C5F7B 00??|GSCCC|
C: Statue Level 1P Codes - Mix & Match Weapons - Left Hand|800C5F7B 00??|AntGalore|
C:Player Codes - P1 Gun Equipped Modifier (Left Gun)|800C5F7B 00??|GSCCC|
C: Statue Level 1P Codes - Shoot Through Most Stuff|800C5F84 0001|GSCCC & SHiner|With these `Shoot Through Most Stuff' codes, you can shoot doors bullet proof windows, YOU can GO places where you are not supposed to, like in the train, suface 1, in multiplayer if you play 2,3,4 players, select archives, now you can go in the entire level!!!!! Now you can blow up most everything,doors windows other stuff too!
C:Player Codes - P1 Shoot Through Most Stuff|800C5F84 0001|GSCCC|
C:Player Codes #2 - Full Water Caverns Stage In Multiplayer|880C5F84 0001|Teddy & Kevin|This code gives the full stage in Multiplayer. Just go up to the door which normally prevents you from getting to the rest of the level and hold the Cheat Device button until it explodes. Then you can walk through it, and have access to the rest of the level.
C: Statue Level 1P Codes - Rapid Fire (Left Gun)|800C5F91 0020|GSCCC|
C:Player Codes - P1 Rapid Fire (Left Gun)|800C5F91 0020|GSCCC|
C: Statue Level 1P Codes - Quick Weapon Change (Left Gun)|800C5F98 0011|GSCCC|
C:Player Codes - P1 Quick Weapon Change (Left Gun)|800C5F98 0011|GSCCC|
C: Statue Level 1P Codes - Quick Weapon Change & Rapid Fire (Left Gun)|800C5F99 00FF|GSCCC|
C:Player Codes - P1 Quick Weapon Change & Rapid Fire (Left Gun)|800C5F99 00FF|GSCCC|
C: Statue Level 1P Codes - Infinite Ammo (Left Gun)|800C5FA7 00FF|GSCCC|
C:Player Codes - P1 Infinite Ammo (Left Gun)|800C5FA7 00FF|GSCCC|
C: Statue Level 1P Codes - Infinite Ammo For PP7|810C6496 013C|Viper666|
C:Player Codes - Infinite 9MM Bullets P1|810C6496 013C|Viper666|
C: Statue Level 1P Codes - Infinite Ammo For KF7|810C649E 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P1|810C649E 013C|Viper666|
C: Statue Level 1P Codes - Infinite Ammo For Auto Shotgun|810C64A2 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P1|810C64A2 013C|Viper666|
C: Statue Level 1P Codes - Infinite Rockets|810C64AA 013C|Viper666|
C:Player Codes - Infinite Rockets P1|810C64AA 013C|Viper666|
C: Statue Level 1P Codes - Infinite Grenades|810C64BE 013C|Viper666|
C:Player Codes - Infinite Grenades P1|810C64BE 013C|Viper666|
C: Statue Level 1P Codes - Infinite Magnum Bullets|810C64C2 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P1|810C64C2 013C|Viper666|
C: Statue Level 1P Codes - Infinite Golden Bullets|810C64C6 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P1|810C64C6 013C|Viper666|
C: Statue Level 1P Codes - Infinite Tank Shells|810C6502 013C|Viper666|
C:Player Codes - Infinite Tank Shells P1|810C6502 013C|Viper666|
C: Statue Level 1P Codes - Have All Weapons|800C654C 0007|GSCCC & Jedi|
C:Player Codes - P1 Have All Weapons|800C654C 0007|GSCCC|
C: Frigate Level 1P Codes - Moon Jump|810C67DC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Frigate Level 1P Codes - 1-Hit Death|810C683C 3C80|GSCCC|
C: Frigate Level 1P Codes - Infinite Health|810C683C 3F80|GSCCC|With ALL of these codes, you have to only activate them on the level that they codes are for, and turn them off when not playing that level!
C: Frigate Level 1P Codes - Improved Infinite Health For 007 Mode|810C683C 4CCC||
C: Frigate Level 1P Codes - P1 No Armor|810C6840 3C80|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C: Frigate Level 1P Codes - P1 Infinite Armor|810C6840 3F80|GSCCC|
C: Frigate Level 1P Codes - Improved Infinite Health For 007 Mode|810C684E 0000||
C: Frigate Level 1P Codes - Activator 1|D00C6B14 00??|Viper187 & Parasyte|
C: Frigate Level 1P Codes - Dual Activator|D10C6B14 ????|Viper187 & Parasyte|
C: Frigate Level 1P Codes - Activator 2|D00C6B15 00??|Viper187 & Parasyte|
C: Frigate Level 1P Codes - No Clipping (X-Coordinate)|800C6BED 0050|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Frigate Level 1P Codes - No Clipping (X-Coordinate)|880C6BED 0000|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Frigate Level 1P Codes - No Clipping (Z-Coordinate)|800C6BF5 0050|CodeMaster|
C: Frigate Level 1P Codes - No Clipping (Z-Coordinate)|880C6BF5 0000|CodeMaster|
C: Frigate Level 1P Codes - Bat Bond|800C6C9C 00CC|Zephyr|
C: Frigate Level 1P Codes - Earthquake Modifier|800C6F33 00??|GSCCC|
C: Frigate Level 1P Codes - Sink The Frigate|800C6F33 00CC|Agent 503|This will make it feel like the Frigate is sinking. It will shake like there is an earthquake.
C: Frigate Level 1P Codes - Distortion Mode Vision|800C6F50 0003|GSCCC|
C: Frigate Level 1P Codes - Silver Hand/Gun (Right Hand/Gun)|800C6FB9 00F7|GSCCC|
C: Frigate Level 1P Codes - Terminator Weapons|A00C6FBD 01EE|?|
C: Frigate Level 1P Codes - Odd Colored Arm/Hand|800C6FC4 0002|GSCCC|
C: Frigate Level 1P Codes - Gun Equipped Modifier (Right Gun)|800C6FD3 00??|GSCCC|00 - No Guns<br>01 - Fist<br>02 - Fighting Knife<br>03 - Throwing Knife<br>04 - Non-Silenced PP7<br>05 - Soviet thinks it is a Silenced PP7<br>06 - Dostevis<br>07 - Klobb <br>08 - Soviet<br>09 - ZMG 9mm<br>10 - Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - MoonRaker Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>20 - Tank<br>21 - Briefcase Bomb<br>22 - Plastique<br>23 - Strange Explosion Weapon [Difficult to Aim With As Well]<br>0A - Deutsche<br>
C: Frigate Level 1P Codes - Continuous Fire (Right Gun)|800C6FDC 0001|GSCCC|
C: Frigate Level 1P Codes - Rapid Fire (Right Gun)|800C6FE9 0020|GSCCC|
C: Frigate Level 1P Codes - Quick Weapon Change (Right Gun)|800C6FF0 0011|GSCCC|
C: Frigate Level 1P Codes - Only Gun in Left Hand Shows up|800C6FF0 00FF|GSCCC|
C: Frigate Level 1P Codes - Epileptic Bond (No Hand & Quick Gun Change)|800C6FF1 000B|GSCCC|
C: Frigate Level 1P Codes - Quick Weapon Change & Rapid Fire (Right Gun)|800C6FF1 00FF|GSCCC|
C: Frigate Level 1P Codes - Can't Fire Weapon (Right Gun)|800C6FF5 0001|GSCCC|
C: Frigate Level 1P Codes - Infinite Ammo (Right Gun)|800C6FFF 00FF|GSCCC|
C: Frigate Level 1P Codes - Mix & Match Weapons - Right Hand|800C700F 00??|AntGalore|00 - ?<br>01 - Unarmed<br>02 - Hunting Knife<br>03 - Throwing Knife<br>04 - PP7<br>05 - PP7 (Silenced)<br>06 - DD44<br>07 - Klobb<br>08 - KF7 Soviet<br>09 - ZMG (9mm)<br>0A - D5K<br>0B - D5K (Silenced)<br>0C - Phantom<br>0D - AR33<br>0E - RC-P90<br>0F - Shotgun<br>10 - Auto Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>1A - Grenade<br>1B - Timed Mine<br>1C - Proximity Mine<br>1D - Remote Mine<br>1E - Detonator<br>1F - Taser<br>20 - Tank<br>21 - Bomb Case<br>22 - Plastique<br>23 - Flare Pistol<br>24 - Piton Gun<br>25 - Bungee<br>26 - Door Decoder<br>27 - Bomb Defuser<br>28 - Camera<br>29 - Lock Exploder<br>2A - Door Exploder<br>2B - Briefcase<br>2C - Weapon Case<br>2D - Safe Cracker<br>2E - Key Analyzer<br>2F - Covert Modem<br>30 - Micro Camera<br>31 - Bug Detector<br>32 - Guidance Data<br>33 - Polarized Glasses<br>34 - Dark Glasses<br>35 - Credit Card<br>36 - Gas Keyring<br>37 - Data Thief<br>38 - Watch Identifier<br>39 - Watch Communicator<br>3A - Watch Geiger Counter<br>3B - ??????<br>3C - ??????<br>3D - GoldenEye Key<br>3E - Black Box<br>3F - Circuit Board<br>40 - Clip Board<br>41 - Staff List<br>42 - Red Dossier<br>43 - Plans<br>44 - Spy File<br>45 - Blueprints<br>46 - Map<br>47 - Audio Tape<br>48 - Video Tape<br>49 - DAT Tape<br>4A - Spool Tape<br>4B - Microfilm<br>4C - Micro Code<br>4D - Lectre<br>4E - Money<br>4F - Gold Bar<br>50 - Heroine<br>51 - Keycard<br>52 - Yale Key<br>53 - Bolt Key<br>54 - ??????<br>55 - ??????<br>56 - ??????<br>57 - ??????<br>58 - Token
C: Frigate Level 1P Codes - Gun Equipped Modifier (Left Gun)|800C737B 00??|GSCCC|
C: Frigate Level 1P Codes - Mix & Match Weapons - Left Hand|800C737B 00??|AntGalore|
C: Frigate Level 1P Codes - Shoot Through Most Stuff|800C7384 0001|GSCCC & SHiner|With these `Shoot Through Most Stuff' codes, you can shoot doors bullet proof windows, YOU can GO places where you are not supposed to, like in the train, suface 1, in multiplayer if you play 2,3,4 players, select archives, now you can go in the entire level!!!!! Now you can blow up most everything,doors windows other stuff too!
C: Frigate Level 1P Codes - Rapid Fire (Left Gun)|800C7391 0020|GSCCC|
C: Frigate Level 1P Codes - Quick Weapon Change (Left Gun)|800C7398 0011|GSCCC|
C: Frigate Level 1P Codes - Quick Weapon Change & Rapid Fire (Left Gun)|800C7399 00FF|GSCCC|
C: Frigate Level 1P Codes - Infinite Ammo (Left Gun)|800C73A7 00FF|GSCCC|
C: Frigate Level 1P Codes - Infinite Ammo For PP7, D5K, and Phantom|810C7896 013C|Viper666|
C: Frigate Level 1P Codes - Infinite Ammo For KF7|810C789E 013C|Viper666|
C: Frigate Level 1P Codes - Infinite Shotgun Shells|810C78A2 013C|Viper666|
C: Frigate Level 1P Codes - Infinite Rockets|810C78AA 013C|Viper666|
C: Frigate Level 1P Codes - Infinite Grenades|810C78BE 013C|Viper666|
C: Frigate Level 1P Codes - Infinite Magnum Bullets|810C78C2 013C|Viper666|
C: Frigate Level 1P Codes - Infinite Golden Bullets|810C78C6 013C|Viper666|
C: Frigate Level 1P Codes - Infinite Tank Shells|810C7902 013C|Viper666|
C: Frigate Level 1P Codes - Have All Weapons|800C794C 0007|GSCCC & Jedi|
C:Player Codes - Moon Jump P1|810C7BDC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - P1 1-Hit Death|810C7C3C 3C80|GSCCC|
C:Player Codes - P1 Infinite Health|810C7C3C 3F80|GSCCC|
C:Player Codes - P1 No Armor|810C7C40 3C80|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C:Player Codes - P1 Infinite Armor|810C7C40 3F80|GSCCC|With ALL of these codes, you have to only activate them on the level that they codes are for, and turn them off when not playing that level!
C:Player Codes - Moon Jump P2|810C7E5C 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - P2 1-Hit Death|810C7EBC 3C80|GSCCC|
C:Player Codes - P2 Infinite Health|810C7EBC 3F80|GSCCC|
C:Player Codes - P2 No Armor|810C7EC0 3C80|GSCCC|
C:Player Codes - P2 Infinite Armor|810C7EC0 3F80|GSCCC|
C:Player Codes - Activator 1 P1|D00C7F14 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P1|D10C7F14 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P1|D00C7F15 00??|Viper187 & Parasyte|
C:Player Codes - No Clipping (X-Coordinate) P1|800C7FED 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C:Player Codes - No Clipping (X-Coordinate) P1|880C7FED 0000|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C:Player Codes - No Clipping (Z-Coordinate) P1|800C7FF5 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P1|880C7FF5 0000|CodeMaster|
C:Player Character Modifications - Weird Bond Stuff In Facility|800C8084 0001|?|<p>In multi-player facility P1 is kinda jittery and has a tiny bond like effect. You know where he is full size but you are seeing out of his legs.</p>
C:Player Codes - Bat Bond P1|800C809C 00CC|Zephyr|
C:Player Codes - No Clipping (X-Coordinate) P2|800C826D 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P2|880C826D 0000|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P2|800C8275 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P2|880C8275 0000|CodeMaster|
C:Player Codes - Activator 1 P2|D00C8294 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P2|D10C8294 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P2|D00C8295 00??|Viper187 & Parasyte|
C:Player Codes - Bat Bond P2|800C831C 00CC|Zephyr|
C:Player Codes - P1 Earthquake Modifier|800C8333 00??|GSCCC|
C:Player Codes - Double Vision Player 1|800C8333 3333|Jedi|
C:Player Codes - P1 Strobe|800C833A 00AA|?|
C:Player Codes - P1 Even-Worse Strobe|800C834A 00AA|?|Warning!: This code may cause a headache if viewed for long periods of time, so beware!
C:Player Codes - P1 Distortion Mode Vision|800C8350 0003|GSCCC|
C:Player Codes - Screen Width Modification Player 1|800C8355 5555|Jedi|
C:Player Codes - Multi-Player Games Freeze As Soon As They Start|800C836A 00AA|?|
C:Player Codes - Game Freezes When You Zoom-Into Your Character's Heads (Looks sort of cool!)|800C837A 00AA|?|
C:Player Codes - P1 & P3 Are Hyper-Colored|800C83B9 0018|Jedi|
C:Player Codes - P1 Silver Hand/Gun (Right Hand/Gun)|800C83B9 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 1|800C83BA ????|SHiner & Jedi|
C:Player Codes - P1 Odd Colored Arm/Hand|800C83C4 0002|GSCCC|
C:Player Codes - Ourumov Mode Player 1|800C83D3 0021|SHiner|
C:Player Codes - P1 Gun Equipped Modifier (Right Gun)|800C83D3 00??|GSCCC|00 - No Guns<br>01 - Fist<br>02 - Fighting Knife<br>03 - Throwing Knife<br>04 - Non-Silenced PP7<br>05 - Soviet thinks it is a Silenced PP7<br>06 - Dostevis<br>07 - Klobb <br>08 - Soviet<br>09 - ZMG 9mm<br>10 - Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - MoonRaker Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>20 - Tank<br>21 - Briefcase Bomb<br>22 - Plastique<br>23 - Strange Explosion Weapon [Difficult to Aim With As Well]<br>0A - Deutsche<br>
C:Player Codes - P1 Continuous Fire (Right Gun)|800C83DC 0001|GSCCC|
C:Player Codes - Glowing Guns Player 1|800C83DD DDDD|Jedi|
C:Player Codes - P1 Rapid Fire (Right Gun)|800C83E9 0020|GSCCC|
C:Player Codes - P1 Quick Weapon Change (Right Gun)|800C83F0 0011|GSCCC|
C:Player Codes - P1 Only Gun in Left Hand Shows up|800C83F0 00FF|GSCCC|
C:Player Codes - P1 Epileptic Bond (No Hand & Quick Gun Change)|800C83F1 000B|GSCCC|
C:Player Codes - P1 Quick Weapon Change & Rapid Fire (Right Gun)|800C83F1 00FF|GSCCC|
C:Player Codes - P1 Can't Fire Weapon (Right Gun)|800C83F5 0001|GSCCC|
C:Player Codes - Ourumov Mode Player 1|800C83FF 00FF|SHiner|
C:Player Codes - P1 Infinite Ammo (Right Gun)|800C83FF 00FF|GSCCC|
C:Player Codes - P2 Earthquake Modifier|800C85B3 00??|GSCCC|
C:Player Codes - P2 Distortion Mode Vision|800C85D0 0003|GSCCC|
C:Player Codes - P1-P4 Hyper-Colored Players #2|800C8639 0018|Jedi|
C:Player Codes - P2 Silver Hand/Gun (Right Hand/Gun)|800C8639 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 2|800C8639 00FF|SHiner & Jedi|
C:Player Codes - Ourumov Mode Player 2|800C8653 0021|SHiner|
C:Player Codes - P2 Gun Equipped Modifier (Right Gun)|800C8653 00??|GSCCC|
C:Player Codes - P2 Continuous Fire (Right Gun)|800C865C 0001|GSCCC|
C:Player Codes - P2 Rapid Fire (Right Gun)|800C8669 0020|GSCCC|
C:Player Codes - P2 Quick Weapon Change (Right Gun)|800C8670 0011|GSCCC|
C:Player Codes - P2 Quick Weapon Change & Rapid Fire (Right Gun)|800C8671 00FF|GSCCC|
C:Player Codes - P2 Can't Fire Weapon (Right Gun)|800C8675 0001|GSCCC|
C:Player Codes - Ourumov Mode Player 2|800C867F 00FF|SHiner|
C:Player Codes - P2 Infinite Ammo (Right Gun)|800C867F 00FF|GSCCC|
C:Player Codes - P2 Odd Colored Arm/Hand|800C86C4 0002|GSCCC|
C:Player Codes - P2 Only Gun in Left Hand Shows up|800C86F0 00FF|GSCCC|
C:Player Codes - P2 Epileptic Bond (No Hand & Quick Gun Change)|800C86F1 000B|GSCCC|
C:Player Codes - P1 Gun Equipped Modifier (Left Gun)|800C877B 00??|GSCCC|
C:Player Codes - P1 Shoot Through Most Stuff|800C8784 0001|GSCCC|
C:Player Codes #2 - Full Facility Stage In Multiplayer|880C8784 0001|GSHQ|This code gives the full stage in Multiplayer. Just go up to the door which normally prevents you from getting to the rest of the level and hold the Cheat Device button until it explodes. Then you can walk through it, and have access to the rest of the level.
C:Player Codes - P1 Rapid Fire (Left Gun)|800C8791 0020|GSCCC|
C:Player Codes - P1 Quick Weapon Change (Left Gun)|800C8798 0011|GSCCC|
C:Player Codes - P1 Quick Weapon Change & Rapid Fire (Left Gun)|800C8799 00FF|GSCCC|
C:Player Codes - P1 Infinite Ammo (Left Gun)|800C87A7 00FF|GSCCC|
C:Player Codes - P2 Gun Equipped Modifier (Left Gun)|800C89FB 00??|GSCCC|
C:Player Codes - P2 Shoot Through Most Stuff|800C8A04 0001|GSCCC|
C:Player Codes - P2 Rapid Fire (Left Gun)|800C8A11 0020|GSCCC|
C:Player Codes - P2 Quick Weapon Change (Left Gun)|800C8A18 0011|GSCCC|
C:Player Codes - P2 Quick Weapon Change & Rapid Fire (Left Gun)|800C8A19 00FF|GSCCC|
C:Player Codes - P2 Infinite Ammo (Left Gun)|800C8A27 00FF|GSCCC|
C:Player Codes - Infinite 9MM Bullets P1|810C8C96 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P1|810C8C9E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P1|810C8CA2 013C|Viper666|
C:Player Codes - Infinite Rockets P1|810C8CAA 013C|Viper666|
C:Player Codes - Infinite Grenades P1|810C8CBE 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P1|810C8CC2 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P1|810C8CC6 013C|Viper666|
C:Player Codes - Infinite Tank Shells P1|810C8D02 013C|Viper666|
C:Player Codes - P1 Have All Weapons|800C8D4C 0007|GSCCC|
C:Player Codes - Infinite 9MM Bullets P2|810C8F16 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P2|810C8F1E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P2|810C8F22 013C|Viper666|
C:Player Codes - Infinite Rockets P2|810C8F2A 013C|Viper666|
C:Player Codes - Infinite Grenades P2|810C8F3E 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P2|810C8F42 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P2|810C8F46 013C|Viper666|
C:Player Codes - Infinite Tank Shells P2|810C8F82 013C|Viper666|
C:Player Codes - P2 Have All Weapons|800C8FCC 0007|GSCCC|
C:Player Codes - Died ???? Times Modifier Player 1|800CA53B ????|Gold64007|Neither the &quot;Kill Count: ????&quot; Modifiers or the &quot;Died ???? Times&quot; Modifiers effect the scoring of the game.
C:Player Codes - Moon Jump P2|810CA65C 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - P2 1-Hit Death|810CA6BC 3C80|GSCCC|
C:Player Codes - P2 Infinite Health|810CA6BC 3F80|GSCCC|
C:Player Codes - P2 No Armor|810CA6C0 3C80|GSCCC|
C:Player Codes - P2 Infinite Armor|810CA6C0 3F80|GSCCC|
C:Player Codes - Moon Jump P3|810CA8DC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - P3 1-Hit Death|810CA93C 3C80|GSCCC|
C:Player Codes - P3 Infinite Health|810CA93C 3F80|GSCCC|
C:Player Codes - P3 No Armor|810CA940 3C80|GSCCC|
C:Player Codes - P3 Infinite Armor|810CA940 3F80|GSCCC|
C:Player Codes - Activator 1 P2|D00CA994 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P2|D10CA994 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P2|D00CA995 00??|Viper187 & Parasyte|
C:Player Codes - No Clipping (X-Coordinate) P2|800CAA6D 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P2|880CAA6D 0000|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P2|800CAA75 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P2|880CAA75 0000|CodeMaster|
C:Player Codes - Bat Bond P2|800CAB1C 00CC|Zephyr|
C:Player Codes - Activator 1 P3|D00CAC14 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P3|D10CAC14 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P3|D00CAC15 00??|Viper187 & Parasyte|
C:Player Codes - No Clipping (X-Coordinate) P3|800CACED 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P3|880CACED 0000|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P3|800CACF5 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P3|880CACF5 0000|CodeMaster|
C:Player Codes - Bat Bond P3|800CAD9C 00CC|Zephyr|
C:Player Codes - P2 Earthquake Modifier|800CADB3 00??|GSCCC|
C:Player Codes - P2 Distortion Mode Vision|800CADD0 0003|GSCCC|
C:Player Codes - P1 & P3 Are Hyper-Colored #3|800CAE39 0018|Jedi|
C:Player Codes - P2 Silver Hand/Gun (Right Hand/Gun)|800CAE39 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 2|800CAE39 00FF|SHiner & Jedi|
C:Player Codes - Ourumov Mode Player 2|800CAE53 0021|SHiner|
C:Player Codes - P2 Gun Equipped Modifier (Right Gun)|800CAE53 00??|GSCCC|
C:Player Codes - P2 Rapid Fire (Right Gun)|800CAE69 0020|GSCCC|
C:Player Codes - P2 Quick Weapon Change (Right Gun)|800CAE70 0011|GSCCC|
C:Player Codes - P2 Quick Weapon Change & Rapid Fire (Right Gun)|800CAE71 00FF|GSCCC|
C:Player Codes - P2 Can't Fire Weapon (Right Gun)|800CAE75 0001|GSCCC|
C:Player Codes - Ourumov Mode Player 2|800CAE7F 00FF|SHiner|
C:Player Codes - P2 Infinite Ammo (Right Gun)|800CAE7F 00FF|GSCCC|
C:Player Codes - P2 Odd Colored Arm/Hand|800CAEC4 0002|GSCCC|
C:Player Codes - P2 Only Gun in Left Hand Shows up|800CAEF0 00FF|GSCCC|
C:Player Codes - P2 Epileptic Bond (No Hand & Quick Gun Change)|800CAEF1 000B|GSCCC|
C:Player Codes - P3 Earthquake Modifier|800CB033 00??|GSCCC|
C:Player Codes - Double Vision Player 3|800CB033 3333|Jedi|
C:Player Codes - P3 Distortion Mode Vision|800CB050 0003|GSCCC|
C:Player Codes - Screen Width Modification Player 3|800CB055 5555|Jedi|
C:Player Codes - P1-P4 Hyper-Colored Players #3|800CB0B9 0018|Jedi|
C:Player Codes - P3 Silver Hand/Gun (Right Hand/Gun)|800CB0B9 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 3|800CB0BA ????|SHiner & Jedi|
C:Player Codes - P3 Odd Colored Arm/Hand|800CB0C4 0002|GSCCC|
C:Player Codes - Ourumov Mode Player 3|800CB0D3 0021|SHiner|
C:Player Codes - Ourumov Mode Player 4|800CB0D3 0021|SHiner|
C:Player Codes - P3 Gun Equipped Modifier (Right Gun)|800CB0D3 00??|GSCCC|
C:Player Codes - Glowing Guns Player 3|800CB0DD DDDD|Jedi|
C:Player Codes - P3 Rapid Fire (Right Gun)|800CB0E9 0020|GSCCC|
C:Player Codes - P3 Quick Weapon Change (Right Gun)|800CB0F0 0011|GSCCC|
C:Player Codes - P3 Only Gun in Left Hand Shows up|800CB0F0 00FF|GSCCC|
C:Player Codes - P3 Epileptic Bond (No Hand & Quick Gun Change)|800CB0F1 000B|GSCCC|
C:Player Codes - P3 Quick Weapon Change & Rapid Fire (Right Gun)|800CB0F1 00FF|GSCCC|
C:Player Codes - P3 Can't Fire Weapon (Right Gun)|800CB0F5 0001|GSCCC|
C:Player Codes - Ourumov Mode Player 3|800CB0FF 00FF|SHiner|
C:Player Codes - P3 Infinite Ammo (Right Gun)|800CB0FF 00FF|GSCCC|
C:Player Codes - P2 Gun Equipped Modifier (Left Gun)|800CB1FB 00??|GSCCC|
C:Player Codes - P2 Continuous Fire (Left Gun)|800CB204 0001|GSCCC|
C:Player Codes - P2 Shoot Through Most Stuff|800CB204 0001|GSCCC|
C:Player Codes - P2 Rapid Fire (Left Gun)|800CB211 0020|GSCCC|
C:Player Codes - P2 Quick Weapon Change (Left Gun)|800CB218 0011|GSCCC|
C:Player Codes - P2 Quick Weapon Change & Rapid Fire (Left Gun)|800CB219 00FF|GSCCC|
C:Player Codes - P2 Infinite Ammo (Left Gun)|800CB227 00FF|GSCCC|
C:Player Codes - P3 Gun Equipped Modifier (Left Gun)|800CB47B 00??|GSCCC|
C:Player Codes - P3 Continuous Fire (Left Gun)|800CB484 0001|GSCCC|
C:Player Codes - P3 Shoot Through Most Stuff|800CB484 0001|GSCCC|
C:Player Codes - P3 Rapid Fire (Left Gun)|800CB491 0020|GSCCC|
C:Player Codes - P3 Quick Weapon Change (Left Gun)|800CB498 0011|GSCCC|
C:Player Codes - P3 Quick Weapon Change & Rapid Fire (Left Gun)|800CB499 00FF|GSCCC|
C:Player Codes - P3 Infinite Ammo (Left Gun)|800CB4A7 00FF|GSCCC|
C:Player Codes - P2 Has A Screwy Camera / Can't See Other Players|800CB6BA 00AA|?|
C:Player Codes - Infinite 9MM Bullets P2|810CB716 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P2|810CB71E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P2|810CB722 013C|Viper666|
C:Player Codes - Infinite Rockets P2|810CB72A 013C|Viper666|
C:Player Codes - Infinite Grenades P2|810CB73E 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P2|810CB742 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P2|810CB746 013C|Viper666|
C:Player Codes - Infinite Tank Shells P2|810CB782 013C|Viper666|
C:Player Codes - P2 Doesn't Get Messages (E.g. "Picked up Ammo")|800CB7BA 00AA|?|
C:Player Codes - P2 Have All Weapons|800CB7CC 0007|GSCCC|
C:Player Codes - Infinite 9MM Bullets P3|810CB996 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P3|810CB99E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P3|810CB9A2 013C|Viper666|
C:Player Codes - Infinite Rockets P3|810CB9AA 013C|Viper666|
C:Player Codes - P2's Messages Are Higher-Up, Shield Is Missing A Block|800CB9BA 00AA|?|
C:Player Codes - Infinite Grenades P3|810CB9BE 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P3|810CB9C2 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P3|810CB9C6 013C|Viper666|
C:Player Codes - Infinite Tank Shells P3|810CBA02 013C|Viper666|
C:Player Codes - P3 Have All Weapons|800CBA4C 0007|GSCCC|
C:Player Codes - P2's Messages Are Higher-Up, Shield Is Missing A Block #2|800CBABA 00AA|?|
C:Player Codes - P2's Messages Are Higher-Up, Life Is Missing A Block|800CBBBA 00AA|?|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Moon Jump|810CCBDC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P1|810CCBDC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - 1-Hit Death|810CCC3C 3C80|GSCCC|
C:Player Codes - P1 1-Hit Death|810CCC3C 3C80|GSCCC|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Infinite Health|810CCC3C 3F80|GSCCC|With ALL of these codes, you have to only activate them on the level that they codes are for, and turn them off when not playing that level!
C:Player Codes - P1 Infinite Health|810CCC3C 3F80|GSCCC|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Improved Infinite Health For 007 Mode|810CCC3C 4CCC||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - P1 No Armor|810CCC40 3C80|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C:Player Codes - P1 No Armor|810CCC40 3C80|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - P1 Infinite Armor|810CCC40 3F80|GSCCC|
C:Player Codes - P1 Infinite Armor|810CCC40 3F80|GSCCC|With ALL of these codes, you have to only activate them on the level that they codes are for, and turn them off when not playing that level!
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Improved Infinite Health For 007 Mode|810CCC4E 0000||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Activator 1|D00CCF14 00??|Viper187 & Parasyte|
C:Player Codes - Activator 1 P1|D00CCF14 00??|Viper187 & Parasyte|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Dual Activator|D10CCF14 ????|Viper187 & Parasyte|
C:Player Codes - Dual Activator P1|D10CCF14 ????|Viper187 & Parasyte|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Activator 2|D00CCF15 00??|Viper187 & Parasyte|
C:Player Codes - Activator 2 P1|D00CCF15 00??|Viper187 & Parasyte|
C:Player Codes - Died ???? Times Modifier Player 2|800CCFBB ????|Gold64007|
C:Player Codes - No Clipping (X-Coordinate) P1|800CCFED 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - No Clipping (X-Coordinate)|800CCFED 0050|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - No Clipping (X-Coordinate)|880CCFED 0000|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C:Player Codes - No Clipping (X-Coordinate) P1|880CCFED 0000|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C:Player Codes - No Clipping (Z-Coordinate) P1|800CCFF5 0030|CodeMaster|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - No Clipping (Z-Coordinate)|800CCFF5 0050|CodeMaster|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - No Clipping (Z-Coordinate)|880CCFF5 0000|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P1|880CCFF5 0000|CodeMaster|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Bat Bond|800CD09C 00CC|Zephyr|
C:Player Codes - Moon Jump P3|810CD0DC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - P3 1-Hit Death|810CD13C 3C80|GSCCC|
C:Player Codes - P3 Infinite Health|810CD13C 3F80|GSCCC|
C:Player Codes - P3 No Armor|810CD140 3C80|GSCCC|
C:Player Codes - P3 Infinite Armor|810CD140 3F80|GSCCC|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Earthquake Modifier|800CD333 00??|GSCCC|
C:Player Codes - P1 Earthquake Modifier|800CD333 00??|GSCCC|
C:Player Codes - Double Vision Player 1|800CD333 3333|Jedi|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Distortion Mode Vision|800CD350 0003|GSCCC|
C:Player Codes - P1 Distortion Mode Vision|800CD350 0003|GSCCC|
C:Player Codes - Screen Width Modification Player 1|800CD355 5555|Jedi|
C:Player Codes - Moon Jump P4|810CD35C 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - P1 Hyper-Colored Player/Ammo Boxes + Doors Are Colored (Colors Change To Something Different Depending on What Gun You Have Out)|800CD3B9 0018|Jedi|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Silver Hand/Gun (Right Hand/Gun)|800CD3B9 00F7|GSCCC|
C:Player Codes - P1 Silver Hand/Gun (Right Hand/Gun)|800CD3B9 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 1|800CD3BA ????|SHiner & Jedi|
C:Player Codes - P4 1-Hit Death|810CD3BC 3C80|GSCCC|
C:Player Codes - P4 Infinite Health|810CD3BC 3F80|GSCCC|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Terminator Weapons|A00CD3BD 01EE|?|
C:Player Codes - P4 No Armor|810CD3C0 3C80|GSCCC|
C:Player Codes - P4 Infinite Armor|810CD3C0 3F80|GSCCC|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Odd Colored Arm, Hand|800CD3C4 0002|GSCCC|
C:Player Codes - P1 Odd Colored Arm/Hand|800CD3C4 0002|GSCCC|
C:Player Codes - Ourumov Mode Player 1|800CD3D3 0021|SHiner|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Gun Equipped Modifier (Right Gun)|800CD3D3 00??|GSCCC|00 - No Guns<br>01 - Fist<br>02 - Fighting Knife<br>03 - Throwing Knife<br>04 - Non-Silenced PP7<br>05 - Soviet thinks it is a Silenced PP7<br>06 - Dostevis<br>07 - Klobb <br>08 - Soviet<br>09 - ZMG 9mm<br>10 - Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - MoonRaker Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>20 - Tank<br>21 - Briefcase Bomb<br>22 - Plastique<br>23 - Strange Explosion Weapon [Difficult to Aim With As Well]<br>0A - Deutsche<br>
C:Player Codes - P1 Gun Equipped Modifier (Right Gun)|800CD3D3 00??|GSCCC|00 - No Guns<br>01 - Fist<br>02 - Fighting Knife<br>03 - Throwing Knife<br>04 - Non-Silenced PP7<br>05 - Soviet thinks it is a Silenced PP7<br>06 - Dostevis<br>07 - Klobb <br>08 - Soviet<br>09 - ZMG 9mm<br>10 - Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - MoonRaker Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>20 - Tank<br>21 - Briefcase Bomb<br>22 - Plastique<br>23 - Strange Explosion Weapon [Difficult to Aim With As Well]<br>0A - Deutsche<br>
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Continuous Fire (Right Gun)|800CD3DC 0001|GSCCC|
C:Player Codes - P1 Continuous Fire (Right Gun)|800CD3DC 0001|GSCCC|
C:Player Codes - Glowing Guns Player 1|800CD3DD DDDD|Jedi|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Rapid Fire (Right Gun)|800CD3E9 0020|GSCCC|
C:Player Codes - P1 Rapid Fire (Right Gun)|800CD3E9 0020|GSCCC|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Quick Weapon Change (Right Gun)|800CD3F0 0011|GSCCC|
C:Player Codes - P1 Quick Weapon Change (Right Gun)|800CD3F0 0011|GSCCC|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Only Gun in Left Hand Shows up|800CD3F0 00FF|GSCCC|
C:Player Codes - P1 Only Gun in Left Hand Shows up|800CD3F0 00FF|GSCCC|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Epileptic Bond (No Hand & Quick Gun Change)|800CD3F1 000B|GSCCC|
C:Player Codes - P1 Epileptic Bond (No Hand & Quick Gun Change)|800CD3F1 000B|GSCCC|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Quick Weapon Change & Rapid Fire<br> (Right Gun)|800CD3F1 00FF|GSCCC|
C:Player Codes - P1 Quick Weapon Change & Rapid Fire (Right Gun)|800CD3F1 00FF|GSCCC|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Cant Fire Weapon (Right Gun)|800CD3F5 0001|GSCCC|
C:Player Codes - P1 Can't Fire Weapon (Right Gun)|800CD3F5 0001|GSCCC|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Infinite Ammo (Right Gun)|800CD3FF 00FF|GSCCC|
C:Player Codes - Ourumov Mode Player 1|800CD3FF 00FF|SHiner|
C:Player Codes - P1 Infinite Ammo (Right Gun)|800CD3FF 00FF|GSCCC|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Mix & Match Weapons - Right Hand|800CD40F 00??|AntGalore|00 - ?<br>01 - Unarmed<br>02 - Hunting Knife<br>03 - Throwing Knife<br>04 - PP7<br>05 - PP7 (Silenced)<br>06 - DD44<br>07 - Klobb<br>08 - KF7 Soviet<br>09 - ZMG (9mm)<br>0A - D5K<br>0B - D5K (Silenced)<br>0C - Phantom<br>0D - AR33<br>0E - RC-P90<br>0F - Shotgun<br>10 - Auto Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>1A - Grenade<br>1B - Timed Mine<br>1C - Proximity Mine<br>1D - Remote Mine<br>1E - Detonator<br>1F - Taser<br>20 - Tank<br>21 - Bomb Case<br>22 - Plastique<br>23 - Flare Pistol<br>24 - Piton Gun<br>25 - Bungee<br>26 - Door Decoder<br>27 - Bomb Defuser<br>28 - Camera<br>29 - Lock Exploder<br>2A - Door Exploder<br>2B - Briefcase<br>2C - Weapon Case<br>2D - Safe Cracker<br>2E - Key Analyzer<br>2F - Covert Modem<br>30 - Micro Camera<br>31 - Bug Detector<br>32 - Guidance Data<br>33 - Polarized Glasses<br>34 - Dark Glasses<br>35 - Credit Card<br>36 - Gas Keyring<br>37 - Data Thief<br>38 - Watch Identifier<br>39 - Watch Communicator<br>3A - Watch Geiger Counter<br>3B - ??????<br>3C - ??????<br>3D - GoldenEye Key<br>3E - Black Box<br>3F - Circuit Board<br>40 - Clip Board<br>41 - Staff List<br>42 - Red Dossier<br>43 - Plans<br>44 - Spy File<br>45 - Blueprints<br>46 - Map<br>47 - Audio Tape<br>48 - Video Tape<br>49 - DAT Tape<br>4A - Spool Tape<br>4B - Microfilm<br>4C - Micro Code<br>4D - Lectre<br>4E - Money<br>4F - Gold Bar<br>50 - Heroine<br>51 - Keycard<br>52 - Yale Key<br>53 - Bolt Key<br>54 - ??????<br>55 - ??????<br>56 - ??????<br>57 - ??????<br>58 - Token
C:Player Codes - Activator 1 P3|D00CD414 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P3|D10CD414 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P3|D00CD415 00??|Viper187 & Parasyte|
C:Player Codes - No Clipping (X-Coordinate) P3|800CD4ED 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P3|880CD4ED 0000|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P3|800CD4F5 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P3|880CD4F5 0000|CodeMaster|
C:Player Codes - Bat Bond P3|800CD59C 00CC|Zephyr|
C:Player Codes - No Clipping (X-Coordinate) P4|800CD76D 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P4|880CD76D 0000|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P4|800CD775 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P4|880CD775 0000|CodeMaster|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Gun Equipped Modifier (Left Gun)|800CD77B 00??|GSCCC|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Mix & Match Weapons - Left Hand|800CD77B 00??|AntGalore|
C:Player Codes - P1 Gun Equipped Modifier (Left Gun)|800CD77B 00??|GSCCC|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Shoot Through Most Stuff|800CD784 0001|GSCCC & SHiner|With these `Shoot Through Most Stuff' codes, you can shoot doors bullet proof windows, YOU can GO places where you are not supposed to, like in the train, suface 1, in multiplayer if you play 2,3,4 players, select archives, now you can go in the entire level!!!!! Now you can blow up most everything,doors windows other stuff too!
C:Player Codes - P1 Shoot Through Most Stuff|800CD784 0001|GSCCC|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Rapid Fire (Left Gun)|800CD791 0020|GSCCC|
C:Player Codes - P1 Rapid Fire (Left Gun)|800CD791 0020|GSCCC|
C:Player Codes - Activator 1 P4|D00CD794 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P4|D10CD794 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P4|D00CD795 00??|Viper187 & Parasyte|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Quick Weapon Change (Left Gun)|800CD798 0011|GSCCC|
C:Player Codes - P1 Quick Weapon Change (Left Gun)|800CD798 0011|GSCCC|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Quick Weapon Change & Rapid Fire (Left Gun)|800CD799 00FF|GSCCC|
C:Player Codes - P1 Quick Weapon Change & Rapid Fire (Left Gun)|800CD799 00FF|GSCCC|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Infinite Ammo (Left Gun)|800CD7A7 00FF|GSCCC|
C:Player Codes - P1 Infinite Ammo (Left Gun)|800CD7A7 00FF|GSCCC|
C:Player Codes - Bat Bond P4|800CD81C 00CC|Zephyr|
C:Player Codes - P3 Earthquake Modifier|800CD833 00??|GSCCC|
C:Player Codes - Double Vision Player 3|800CD833 3333|Jedi|
C:Player Codes - P3 Distortion Mode Vision|800CD850 0003|GSCCC|
C:Player Codes - Screen Width Modification Player 3|800CD855 5555|Jedi|
C:Player Codes - P1 & P3 Are Hyper-Colored #4|800CD8B9 0018|Jedi|
C:Player Codes - P3 Silver Hand/Gun (Right Hand/Gun)|800CD8B9 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 3|800CD8BA ????|SHiner & Jedi| 
C:Player Codes - P3 Odd Colored Arm/Hand|800CD8C4 0002|GSCCC|
C:Player Codes - Ourumov Mode Player 3|800CD8D3 0021|SHiner|
C:Player Codes - P3 Gun Equipped Modifier (Right Gun)|800CD8D3 00??|GSCCC|
C:Player Codes - Glowing Guns Player 3|800CD8DD DDDD|Jedi|
C:Player Codes - P3 Rapid Fire (Right Gun)|800CD8E9 0020|GSCCC|
C:Player Codes - P3 Quick Weapon Change (Right Gun)|800CD8F0 0011|GSCCC|
C:Player Codes - P3 Only Gun in Left Hand Shows up|800CD8F0 00FF|GSCCC|
C:Player Codes - P3 Epileptic Bond (No Hand & Quick Gun Change)|800CD8F1 000B|GSCCC|
C:Player Codes - P3 Quick Weapon Change & Rapid Fire (Right Gun)|800CD8F1 00FF|GSCCC|
C:Player Codes - P3 Can't Fire Weapon (Right Gun)|800CD8F5 0001|GSCCC|
C:Player Codes - Ourumov Mode Player 3|800CD8FF 00FF|SHiner|
C:Player Codes - P3 Infinite Ammo (Right Gun)|800CD8FF 00FF|GSCCC|
C:Player Codes - P4 Earthquake Modifier|800CDAB3 00??|GSCCC|
C:Player Codes - P4 Distortion Mode Vision|800CDAD0 0003|GSCCC|
C:Player Codes - P1-P4 Hyper-Colored Players #4|800CDB39 0018|Jedi|
C:Player Codes - P4 Silver Hand/Gun (Right Hand/Gun)|800CDB39 00F7|GSCCC|
C:Player Codes - P4 Gun Equipped Modifier (Right Gun)|800CDB53 00??|GSCCC|
C:Player Codes - P4 Continuous Fire (Right Gun)|800CDB5C 0001|GSCCC|
C:Player Codes - P4 Rapid Fire (Right Gun)|800CDB69 0020|GSCCC|
C:Player Codes - P4 Quick Weapon Change (Right Gun)|800CDB70 0011|GSCCC|
C:Player Codes - P4 Quick Weapon Change & Rapid Fire (Right Gun)|800CDB71 00FF|GSCCC|
C:Player Codes - P4 Can't Fire Weapon (Right Gun)|800CDB75 0001|GSCCC|
C:Player Codes - Ourumov Mode Player 4|800CDB7F 00FF|SHiner|
C:Player Codes - P4 Infinite Ammo (Right Gun)|800CDB7F 00FF|GSCCC|
C:Player Codes - P4 Odd Colored Arm/Hand|800CDBC4 0002|GSCCC|
C:Player Codes - P1 Sniper Rifle Zoom x2|800CDBE4 003F|GSCCC|
C:Player Codes - P4 Only Gun in Left Hand Shows up|800CDBF0 00FF|GSCCC|
C:Player Codes - P4 Epileptic Bond (No Hand & Quick Gun Change)|800CDBF1 000B|GSCCC|
C:Player Codes - P3 Gun Equipped Modifier (Left Gun)|800CDC7B 00??|GSCCC|
C:Player Codes - P3 Continuous Fire (Left Gun)|800CDC84 0001|GSCCC|
C:Player Codes - P3 Shoot Through Most Stuff|800CDC84 0001|GSCCC|
C:Player Codes - P3 Rapid Fire (Left Gun)|800CDC91 0020|GSCCC|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Infinite Ammo For PP7, Klobb, and ZMG|810CDC96 013C|Viper666|
C:Player Codes - Infinite 9MM Bullets P1|810CDC96 013C|Viper666|
C:Player Codes - P3 Quick Weapon Change (Left Gun)|800CDC98 0011|GSCCC|
C:Player Codes - P3 Quick Weapon Change & Rapid Fire (Left Gun)|800CDC99 00FF|GSCCC|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Infinite Ammo For KF7 and AR33|810CDC9E 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P1|810CDC9E 013C|Viper666|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Infinite Ammo For Auto Shotgun|810CDCA2 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P1|810CDCA2 013C|Viper666|
C:Player Codes - P3 Infinite Ammo (Left Gun)|800CDCA7 00FF|GSCCC|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Infinite Rockets|810CDCAA 013C|Viper666|
C:Player Codes - Infinite Rockets P1|810CDCAA 013C|Viper666|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Infinite Grenades|810CDCBE 013C|Viper666|
C:Player Codes - Infinite Grenades P1|810CDCBE 013C|Viper666|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Infinite Magnum Bullets|810CDCC2 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P1|810CDCC2 013C|Viper666|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Infinite Ammo For Golden Gun|810CDCC6 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P1|810CDCC6 013C|Viper666|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Infinite Tank Shells|810CDD02 013C|Viper666|
C:Player Codes - Infinite Tank Shells P1|810CDD02 013C|Viper666|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Have All Weapons|800CDD4C 0007|GSCCC & Jedi|
C:Player Codes - P1 Have All Weapons|800CDD4C 0007|GSCCC|
C:Player Codes - P4 Gun Equipped Modifier (Left Gun)|800CDEFB 00??|GSCCC|
C:Player Codes - P4 Shoot Through Most Stuff|800CDF04 0001|GSCCC|With these `Shoot Through Most Stuff' codes, you can shoot doors bullet proof windows, YOU can GO places where you are not supposed to, like in the train, suface 1, in multiplayer if you play 2,3,4 players, select archives, now you can go in the entire level!!!!! Now you can blow up most everything,doors windows other stuff too!
C:Player Codes - P4 Rapid Fire (Left Gun)|800CDF11 0020|GSCCC|
C:Player Codes - P4 Quick Weapon Change (Left Gun)|800CDF18 0011|GSCCC|
C:Player Codes - P4 Quick Weapon Change & Rapid Fire (Left Gun)|800CDF19 00FF|GSCCC|
C:Player Codes - P4 Infinite Ammo (Left Gun)|800CDF27 00FF|GSCCC|
C:Player Codes - Bat Bond P1|800CDO9C 00CC|Zephyr|
C:Player Codes - Infinite 9MM Bullets P3|810CE196 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P3|810CE19E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P3|810CE1A2 013C|Viper666|
C:Player Codes - Infinite Rockets P3|810CE1AA 013C|Viper666|
C:Player Codes - Infinite Grenades P3|810CE1BE 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P3|810CE1C2 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P3|810CE1C6 013C|Viper666|
C:Player Codes - Infinite Tank Shells P3|810CE202 013C|Viper666|
C:Player Codes - P3 Have All Weapons|800CE24C 0007|GSCCC|
C:Player Codes - Infinite 9MM Bullets P4|810CE416 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P4|810CE41E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P4|810CE422 013C|Viper666|
C:Player Codes - Infinite Rockets P4|810CE42A 013C|Viper666|
C:Player Codes - Infinite Grenades P4|810CE43E 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P4|810CE442 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P4|810CE446 013C|Viper666|
C:Player Codes - Infinite Tank Shells P4|810CE482 013C|Viper666|
C:Player Codes - P4 Have All Weapons|800CE4CC 0007|GSCCC|
C:Player Codes - Moon Jump P2|810CF65C 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - P2 1-Hit Death|810CF6BC 3C80|GSCCC|
C:Player Codes - P2 Infinite Health|810CF6BC 3F80|GSCCC|
C:Player Codes - P2 No Armor|810CF6C0 3C80|GSCCC|
C:Player Codes - P2 Infinite Armor|810CF6C0 3F80|GSCCC|
C:Player Codes - Activator 1 P2|D00CF994 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P2|D10CF994 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P2|D00CF995 00??|Viper187 & Parasyte|
C:Player Codes - Died ???? Times Modifier Player 3|800CFA3B ????|Gold64007|
C:Player Codes - No Clipping (X-Coordinate) P2|800CFA6D 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P2|880CFA6D 0000|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P2|800CFA75 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P2|880CFA75 0000|CodeMaster|
C:Player Codes - Bat Bond P2|800CFB1C 00CC|Zephyr|
C:Player Codes - Moon Jump P4|810CFB5C 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - P4 1-Hit Death|810CFBBC 3C80|GSCCC|
C:Player Codes - P4 Infinite Health|810CFBBC 3F80|GSCCC|
C:Player Codes - P4 No Armor|810CFBC0 3C80|GSCCC|
C:Player Codes - P4 Infinite Armor|810CFBC0 3F80|GSCCC|
C:Player Codes - P2 Earthquake Modifier|800CFDB3 00??|GSCCC|
C:Player Codes - P2 Distortion Mode Vision|800CFDD0 0003|GSCCC|
C:Player Codes - P1 Hyper-Colored/Ammo Boxes Look Different/Soviet Is Granite-Like|800CFE39 0018|Jedi|
C:Player Codes - P2 Silver Hand/Gun (Right Hand/Gun)|800CFE39 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 2|800CFE39 00FF|SHiner & Jedi|
C:Player Codes - Ourumov Mode Player 2|800CFE53 0021|SHiner|
C:Player Codes - P2 Gun Equipped Modifier (Right Gun)|800CFE53 00??|GSCCC|
C:Player Codes - P2 Continuous Fire (Right Gun)|800CFE5C 0001|GSCCC|
C:Player Codes - P2 Rapid Fire (Right Gun)|800CFE69 0020|GSCCC|
C:Player Codes - P2 Quick Weapon Change (Right Gun)|800CFE70 0011|GSCCC|
C:Player Codes - P2 Quick Weapon Change & Rapid Fire (Right Gun)|800CFE71 00FF|GSCCC|
C:Player Codes - P2 Can't Fire Weapon (Right Gun)|800CFE75 0001|GSCCC|
C:Player Codes - Ourumov Mode Player 2|800CFE7F 00FF|SHiner|
C:Player Codes - P2 Infinite Ammo (Right Gun)|800CFE7F 00FF|GSCCC|
C:Player Codes - Activator 1 P4|D00CFE94 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P4|D10CFE94 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P4|D00CFE95 00??|Viper187 & Parasyte|
C:Player Codes - P2 Odd Colored Arm/Hand|800CFEC4 0002|GSCCC|
C:Player Codes - P2 Only Gun in Left Hand Shows up|800CFEF0 00FF|GSCCC|
C:Player Codes - P2 Epileptic Bond (No Hand & Quick Gun Change)|800CFEF1 000B|GSCCC|
C:Player Codes - No Clipping (X-Coordinate) P4|800CFF6D 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P4|880CFF6D 0000|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P4|800CFF75 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P4|880CFF75 0000|CodeMaster|
C:Player Codes - Bat Bond P4|800D001C 00CC|Zephyr|
C:Player Codes - P2 Gun Equipped Modifier (Left Gun)|800D01FB 00??|GSCCC|
C:Player Codes - P2 Shoot Through Most Stuff|800D0204 0001|GSCCC|
C:Player Codes - P2 Rapid Fire (Left Gun)|800D0211 0020|GSCCC|
C:Player Codes - P2 Quick Weapon Change (Left Gun)|800D0218 0011|GSCCC|
C:Player Codes - P2 Quick Weapon Change & Rapid Fire (Left Gun)|800D0219 00FF|GSCCC|
C:Player Codes - P2 Infinite Ammo (Left Gun)|800D0227 00FF|GSCCC|
C:Player Codes - P4 Earthquake Modifier|800D02B3 00??|GSCCC|
C:Player Codes - P4 Distortion Mode Vision|800D02D0 0003|GSCCC|
C:Player Codes - P1 & P3 Are Hyper-Colored #2/Glass Is Blackened/Doors Are Sleightly Greenish|800D0339 0018|Jedi|
C:Player Codes - P4 Silver Hand/Gun (Right Hand/Gun)|800D0339 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 4|800D0339 00FF|SHiner & Jedi|
C:Player Codes - Ourumov Mode Player 4|800D0353 0021|SHiner|
C:Player Codes - P4 Gun Equipped Modifier (Right Gun)|800D0353 00??|GSCCC|
C:Player Codes - P4 Continuous Fire (Right Gun)|800D035C 0001|GSCCC|
C:Player Codes - P4 Rapid Fire (Right Gun)|800D0369 0020|GSCCC|
C:Player Codes - P4 Quick Weapon Change (Right Gun)|800D0370 0011|GSCCC|
C:Player Codes - P4 Quick Weapon Change & Rapid Fire (Right Gun)|800D0371 00FF|GSCCC|
C:Player Codes - P4 Can't Fire Weapon (Right Gun)|800D0375 0001|GSCCC|
C:Player Codes - Ourumov Mode Player 4|800D037F 00FF|SHiner|
C:Player Codes - P4 Infinite Ammo (Right Gun)|800D037F 00FF|GSCCC|
C:Player Codes - P4 Odd Colored Arm/Hand|800D03C4 0002|GSCCC|
C:Player Codes - P4 Only Gun in Left Hand Shows up|800D03F0 00FF|GSCCC|
C:Player Codes - P4 Epileptic Bond (No Hand & Quick Gun Change)|800D03F1 000B|GSCCC|
C:Player Codes - P2 Sniper Rifle Zoom x2|800D0664 003F|GSCCC|
C:Player Codes - P4 Gun Equipped Modifier (Left Gun)|800D06FB 00??|GSCCC|
C:Player Codes - P4 Shoot Through Most Stuff|800D0704 0001|GSCCC|You can shoot doors bullet proof windows, YOU can GO places where you are not supposed to, like in the train, suface 1, in multiplayer if you play 2,3,4 players, select archives, now you can go in the entire level!!!!! Now you can blow up most everything,doors windows other stuff too!
C:Player Codes - P4 Rapid Fire (Left Gun)|800D0711 0020|GSCCC|
C:Player Codes - Infinite 9MM Bullets P2|810D0716 013C|Viper666|
C:Player Codes - P4 Quick Weapon Change (Left Gun)|800D0718 0011|GSCCC|
C:Player Codes - P4 Quick Weapon Change & Rapid Fire (Left Gun)|800D0719 00FF|GSCCC|
C:Player Codes - Infinite KF7 Bullets P2|810D071E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P2|810D0722 013C|Viper666|
C:Player Codes - P4 Infinite Ammo (Left Gun)|800D0727 00FF|GSCCC|
C:Player Codes - Infinite Rockets P2|810D072A 013C|Viper666|
C:Player Codes - Infinite Grenades P2|810D073E 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P2|810D0742 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P2|810D0746 013C|Viper666|
C:Player Codes - Infinite Tank Shells P2|810D0782 013C|Viper666|
C:Player Codes - P2 Have All Weapons|800D07CC 0007|GSCCC|
C:Player Codes - Infinite 9MM Bullets P4|810D0C16 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P4|810D0C1E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P4|810D0C22 013C|Viper666|
C:Player Codes - Infinite Rockets P4|810D0C2A 013C|Viper666|
C:Player Codes - Infinite Grenades P4|810D0C3E 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P4|810D0C42 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P4|810D0C46 013C|Viper666|
C:Player Codes - Infinite Tank Shells P4|810D0C82 013C|Viper666|
C:Player Codes - P4 Have All Weapons|800D0CCC 0007|GSCCC|
C:Player Codes - Moon Jump P3|810D20DC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - P3 1-Hit Death|810D213C 3C80|GSCCC|
C:Player Codes - P3 Infinite Health|810D213C 3F80|GSCCC|
C:Player Codes - P3 No Armor|810D2140 3C80|GSCCC|
C:Player Codes - P3 Infinite Armor|810D2140 3F80|GSCCC|
C:Player Codes - Activator 1 P3|D00D2414 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P3|D10D2414 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P3|D00D2415 00??|Viper187 & Parasyte|
C:Player Codes - Died ???? Times Modifier Player 4|800D24BB ????|Gold64007|
C:Player Codes - No Clipping (X-Coordinate) P3|800D24ED 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P3|880D24ED 0000|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P3|800D24F5 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P3|880D24F5 0000|CodeMaster|
C:Player Codes - Bat Bond P3|800D259C 00CC|Zephyr|
C:Player Codes - P3 Epileptic Bond (No Hand & Quick Gun Change)|800D281 000B|GSCCC|
C:Player Codes - P3 Earthquake Modifier|800D2833 00??|GSCCC|
C:Player Codes - Double Vision Player 3|800D2833 3333|Jedi|
C:Player Codes - P3 Distortion Mode Vision|800D2850 0003|GSCCC|
C:Player Codes - Screen Width Modification Player 3|800D2855 5555|Jedi|
C:Player Codes - P1 Hyper-Colored/Ammo & Doors Look Sleightly Different|800D28B9 0018|Jedi|
C:Player Codes - P3 Silver Hand/Gun (Right Hand/Gun)|800D28B9 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 3|800D28BA ????|SHiner & Jedi|
C:Player Codes - P3 Odd Colored Arm/Hand|800D28C4 0002|GSCCC|
C:Player Codes - Ourumov Mode Player 3|800D28D3 0021|SHiner|
C:Player Codes - P3 Gun Equipped Modifier (Right Gun)|800D28D3 00??|GSCCC|
C:Player Codes - P3 Continuous Fire (Right Gun)|800D28DC 0001|GSCCC|
C:Player Codes - Glowing Guns Player 3|800D28DD DDDD|Jedi|
C:Player Codes - P3 Rapid Fire (Right Gun)|800D28E9 0020|GSCCC|
C:Player Codes - P3 Quick Weapon Change (Right Gun)|800D28F0 0011|GSCCC|
C:Player Codes - P3 Only Gun in Left Hand Shows up|800D28F0 00FF|GSCCC|
C:Player Codes - P3 Quick Weapon Change & Rapid Fire (Right Gun)|800D28F1 00FF|GSCCC|
C:Player Codes - P3 can't Fire Weapon (Right Gun)|800D28F5 0001|GSCCC|
C:Player Codes - Ourumov Mode Player 3|800D28FF 00FF|SHiner|
C:Player Codes - P3 Infinite Ammo (Right Gun)|800D28FF 00FF|GSCCC|
C:Player Codes - P3 Gun Equipped Modifier (Left Gun)|800D2C7B 00??|GSCCC|
C:Player Codes - P3 Shoot Through Most Stuff|800D2C84 0001|GSCCC|
C:Player Codes - P3 Rapid Fire (Left Gun)|800D2C91 0020|GSCCC|
C:Player Codes - P3 Quick Weapon Change (Left Gun)|800D2C98 0011|GSCCC|
C:Player Codes - P3 Quick Weapon Change & Rapid Fire (Left Gun)|800D2C99 00FF|GSCCC|
C:Player Codes - P3 Infinite Ammo (Left Gun)|800D2CA7 00FF|GSCCC|
C: Miscellaneous #2 - Start Below The Beginning Of Dam (Dam only)|810D2FCC C36C|SubDrag|
C: Miscellaneous #2 - Start Below The Beginning Of Dam (Dam only)|810D2FD0 C420|SubDrag|
C: Miscellaneous #2 - Start Below The Beginning Of Dam (Dam only)|810D2FD4 C420|SubDrag|
C: Dam Level 1P Codes - Getting Up Ladders Speed Modifier|800D2FD5 00??|ShadowKnight|
C: Dam Level 1P Codes - Moon Jump|810D2FDC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Dam Level 1P Codes - Forced Ducking|800D2FFF 0000|?|
C: Dam Level 1P Codes - Can't Duck|800D2FFF FFFF|?|
C: Dam Level 1P Codes - Once You Duck It Is Permanent & Your Gun Disappears|800D3001 FFFF|?|
C: Dam Level 1P Codes - 1-Hit Death|810D303C 3C80|GSCCC|
C: Dam Level 1P Codes - Infinite Health|810D303C 3F80|GSCCC|With ALL of these codes, you have to only activate them on the level that they codes are for, and turn them off when not playing that level!
C: Dam Level 1P Codes - Improved Infinite Health For 007 Mode|810D303C 4CCC||
C: Dam Level 1P Codes - P1 No Armor|810D3040 3C80|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C: Dam Level 1P Codes - P1 Infinite Armor|810D3040 3F80|GSCCC|
C: Dam Level 1P Codes - Improved Infinite Health For 007 Mode|810D304E 0000||
C: Dam Level 1P Codes - Lifebar Doesn't Appear When You're Hit|800D305B 0000|?|
C: Dam Level 1P Codes - Lifebar Stays Visible Forever Once You Get Hit|800D305B 0001|?|
C: Dam Level 1P Codes - Lifebar Disappears Very Fast After You're Hit|800D305B FFFF|?|
C: Dam Level 1P Codes - Aim Automatically Re-centers Itself (Difficult to Aim)|800D3064 FFFF|?|
C:Player Codes - P3 Sniper Rifle Zoom x2|800D30E4 003F|GSCCC|
C:Player Codes - Infinite 9MM Bullets P3|810D3196 013C|Viper666|
C: Dam Level 1P Codes - Evil Button|800D319C 0007|?|
C:Player Codes - Infinite KF7 Bullets P3|810D319E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P3|810D31A2 013C|Viper666|
C:Player Codes - Infinite Rockets P3|810D31AA 013C|Viper666|
C:Player Codes - Infinite Grenades P3|810D31BE 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P3|810D31C2 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P3|810D31C6 013C|Viper666|
C:Player Codes - Infinite Tank Shells P3|810D3202 013C|Viper666|
C:Player Codes - P3 Have All Weapons|800D324C 0007|GSCCC|
C: Dam Level 1P Codes - Activator 1|D00D3314 00??|Viper187 & Parasyte|
C: Dam Level 1P Codes - Dual Activator|D10D3314 ????|Viper187 & Parasyte|
C: Dam Level 1P Codes - Activator 2|D00D3315 00??|Viper187 & Parasyte|
C: Dam Level 1P Codes - No Clipping (X-Coordinate)|800D33ED 0050|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Dam Level 1P Codes - No Clipping (X-Coordinate)|880D33ED 0000|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Dam Level 1P Codes - Walk On Water|880D33ED 00FF|Sam Licitra|Go up to the longest peer and press the Cheat Device Button. Like the other code, it is sleightly glitchy. Hint: Get a close look and walk out as far as possible. See something? Get out your sniper rifle, zoom in as far as possible with Top-C and it's the hidden tower! This is the one that Rare didn't finish which you were originally able to take a boat to!
C: Dam Level 1P Codes - No Clipping (Z-Coordinate)|800D33F5 0050|CodeMaster|
C: Dam Level 1P Codes - No Clipping (Z-Coordinate)|880D33F5 0000|CodeMaster|
C: Dam Level 1P Codes - Camera Shakes|800D349C 0007|?|
C: Dam Level 1P Codes - Bat Bond|800D349C 00CC|Zephyr|
C: Dam Level 1P Codes - Can't Use Analog Stick|800D359C 0007|?|
C: Dam Level 1P Codes - Bumpy Ground|800D3705 FFFF|?|
C: Dam Level 1P Codes - Jumpy Graphics|800D3730 0009|Ben|
C: Dam Level 1P Codes - Bad Trip Bond|800D3730 FB03|?|
C: Dam Level 1P Codes - Wobble Mode|800D3731 00A5|Jim Reinhart|This code makes the game wobble in the Dam and looks very cool.  It's by far the best graphics mess up yet.
C: Dam Level 1P Codes - Wobble Mode (Updated)|800D3731 FFFF|Jim Reinhart|This code is an improvement on the original to make the wobble very crazy and fast.<br>Note: Enter both number strings into one code.
C: Dam Level 1P Codes - Earthquake Modifier|800D3733 00??|GSCCC|
C: Dam Level 1P Codes - Wobble Mode (Updated)|800D3733 FFFF|Jim Reinhart|This code is an improvement on the original to make the wobble very crazy and fast.<br>Note: Enter both number strings into one code.
C: Miscellaneous - Blue Strobe (Dam Only)|800D3738 000F|?|
C: Miscellaneous - Flashing With Also your Gun Off to the Right|810D3740 0000|FiZzZz|
C: Graphics #2 - Strobe With Stretchy Camera In Dam|800D3742 0007|?|
C: Dam Level 1P Codes - Hold Cheat Device Button For A Earthquake!|880D3742 0005|Ben|
C: Dam Level 1P Codes - Which is Real? Mode|800D3749 000A|Ben|This code is just a standard earthquake code but it shakes back and fourth and everything looks doubled you have to try shooting both things to find out which one is real.
C: Dam Level 1P Codes - Game Flickers When You Shoot|800D374A 0055|Ben|You must enter the codes in order.
C: Graphics #2 - Strobe Mode! (In Dam)|800D374A 0055|Ben|
C: Dam Level 1P Codes - Can Only Have/Use Silenced PP7|800D374B 0001|?|
C: Dam Level 1P Codes - Headache Code|800D374B FFFF|Jim Reinhart|<p>This code is similar to wobble mode, but is much more devastating.  It doesn't make the screen wobble as much.  It shakes the screen up and down,  a little slower than wobble mode.  The effect is sure to give you a headache so don't try this if you don't want to.</p><p><i>Warning:</i> Can cause eyes and head pain if played for over a minute!</p>
C: Dam Level 1P Codes - Distortion Mode Vision|800D3750 0003|GSCCC|
C: Dam Level 1P Codes - Stretched Mode|800D3750 000A|Ben|
C: Dam Level 1P Codes - Camera To Right|800D3751 FFFF||
C: Miscellaneous - Flashing With Also your Gun Off to the Right|810D3751 3BF1|FiZzZz|
C: Dam Level 1P Codes - Drunk Bond|800D3752 FB03|?|
C: Dam Level 1P Codes - Raised Upwards Screen Quite A Bit|800D3753 5555|?|
C: Dam Level 1P Codes - Camera Down|800D3753 FFFF|?|
C: Dam Level 1P Codes - Repeating Shots Are To The Left|800D3755 0007|?|
C: Graphics #2 - Vison Is Halved/Aim Is Off|800D3755 5555|GSHQ|This code makes this game 10X harder, not as if it wasn't that difficult (without Cheat Device codes..) before! Your vision is halved and your Aim cursor is stretched to the far left.
C: Dam Level 1P Codes - Screen Width Modifier|800D3755 ????|Jedi|FFFF - Small Screen<br>BBBB - A Bit Bigger Widthed Screen<br>9999 - Halved Screen
C: Dam Level 1P Codes - Blind Bond|800D3756 0003|Ben|
C: Dam Level 1P Codes - All Weapons In Style of Silenced PP7|800D3758 FB03|?|
C: Graphics #2 - Shiny + Blackish Guns #2 In Dam|800D37B8 00CC|?|Makes your right hand greyish and your guns look really cool.
C: Dam Level 1P Codes - Silver Hand/Gun (Right Hand/Gun)|800D37B9 00F7|GSCCC|
C: Dam Level 1P Codes - Greenish-Blue Colored Left Hand/Huge White Squares Appear When You Hit Objects|800D37B9 1111|?|When you have two guns out, both of them change colors! I think the Golden PP7s with this code look the best!
C: Dam Level 1P Codes - Metal Hands|800D37B9 FFFF|?|This code makes Bond's hands and whatever is in them metal looking. Cool effect when firing gun and chopping! Also have a look at the granite controller when in the watch menu!
C: Dam Level 1P Codes - Birthday Party Colours|800D37BA 00AA|?|This code should be used in the Dam. Start the level, and the game will crash after the two cinemas, giving you cool 'birthday party' colours on your screen!
C: Dam Level 1P Codes - Austin Powers' "Groovy" Weapons|800D37BA 00BB|Jedi|This makes all of your weapons look "groovy" like the movie! Yes, I know the code is similiar to the 'Hyper-Colored Guns' code, but the colours are completely different! Some of the later-on codes of this only alter some of the guns, while the others remain the same (I think #4 #5 + #6 do this).
C: Dam Level 1P Codes - Austin Powers' "Groovy" Weapons #2|800D37BA 00CC|Jedi|
C: Dam Level 1P Codes - Austin Powers' "Groovy" Weapons #6|800D37BA 00CC|Jedi|
C: Dam Level 1P Codes - Hyper-Colored Gun #3|800D37BA 00CD|?|
C: Dam Level 1P Codes - Austin Powers' "Groovy" Weapons #3|800D37BA 00EE|Jedi|
C: Dam Level 1P Codes - Hyper-Colored Guns|800D37BA 01F9|Jim Reinhart|Makes the guns look very cool.
C: Dam Level 1P Codes - Birthday Party Colours #2|800D37BA ABAB|?|
C: Dam Level 1P Codes - Austin Powers' "Groovy" Weapons #4|800D37BA DDCC|Jedi|
C: Dam Level 1P Codes - Austin Powers' "Groovy" Weapons #5|800D37BA DDCC|Jedi|
C: Dam Level 1P Codes - Pause For A New Gun!|800D37BA DDCC|Ben|<p>Simply pause the game, and be sure not to hit a when using it. The gun looks like an RC-P90 except it is green and has infinite ammo. Codes like this are very easy to make and I could easilly make 10 of them because all I have to do is find a code that changes your weapons colors etc. then make a code that makes you always have the gun that looks best with the colors!</p>
C: Dam Level 1P Codes - Austin Powers' "Groovy" Weapons #5|800D37BA FFEE|Jedi|
C: Dam Level 1P Codes - Austin Powers' "Groovy" Weapons #6|800D37BA FFFF|Jedi|
C: Dam Level 1P Codes - Shiny & Blackish Guns|800D37BA FFFF|Jedi|Makes your right hand greyish and your guns look really cool.
C: Dam Level 1P Codes - Hyper-Colored Guns #2|800D37BB 00CC|?|Your guns may look different each time you start the mission, because that's what happened to me!
C: Dam Level 1P Codes - Terminator Weapons|A00D37BD 01EE|?|
C: Dam Level 1P Codes - Hyper-Colored Right Hand|800D37BF 0000|Ben|
C: Dam Level 1P Codes - Odd Colored Arm/Hand|800D37C4 0002|GSCCC|
C: Dam Level 1P Codes - Funny Colored Left Hand [Pause]|810D37C4 0001|Ben|
C: Dam Level 1P Codes - Greenish-Blue Colored Left Hand/Huge White Squares Appear When You Hit Objects|800D37C9 1111|?|When you have two guns out, both of them change colors! I think the Golden PP7s with this code look the best!
C: Dam Level 1P Codes - Metal Hands|800D37C9 FFFF|?|This code makes Bond's hands and whatever is in them metal looking. Cool effect when firing gun and chopping! Also have a look at the granite controller when in the watch menu!
C: Dam Level 1P Codes - Bond Has A Big Black Thing On His Hand [Look At Watch]|800D37CA 0012|?|
C: Dam Level 1P Codes - Brightly Colored Hand|800D37CA 0C40|?|
C: Dam Level 1P Codes - Evil Start Button|800D37CC FFFF|Jim Reinhart|
C: Dam Level 1P Codes - Greenish-Blue Colored Left Hand/Huge White Squares Appear When You Hit Objects|800D37CE 1111|?|When you have two guns out, both of them change colors! I think the Golden PP7s with this code look the best!
C: Dam Level 1P Codes - Pause For A New Gun!|800D37D3 000E|Ben|<p>Simply pause the game, and be sure not to hit a when using it. The gun looks like an RC-P90 except it is green and has infinite ammo. Codes like this are very easy to make and I could easilly make 10 of them because all I have to do is find a code that changes your weapons colors etc. then make a code that makes you always have the gun that looks best with the colors!</p>
C: Dam Level 1P Codes - Gun Equipped Modifier (Right Gun)|800D37D3 00??|GSCCC|00 - No Guns<br>01 - Fist<br>02 - Fighting Knife<br>03 - Throwing Knife<br>04 - Non-Silenced PP7<br>05 - Soviet thinks it is a Silenced PP7<br>06 - Dostevis<br>07 - Klobb <br>08 - Soviet<br>09 - ZMG 9mm<br>10 - Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - MoonRaker Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>20 - Tank<br>21 - Briefcase Bomb<br>22 - Plastique<br>23 - Strange Explosion Weapon [Difficult to Aim With As Well]<br>0A - Deutsche<br>
C: Dam Level 1P Codes - Continuous Fire (Right Gun)|800D37DC 0001|GSCCC|
C: Dam Level 1P Codes - Game Flickers When You Shoot|800D37DC 0001|Ben|You must enter the codes in order.
C: Dam Level 1P Codes - Glow Gun|800D37DC FFFF|Jim Reinhart|This code makes your gun glow at the end like it's firing a thousand times a second.  Try this code with the super rapid fire code at the normal Goldeneye codes page for a neat effect.
C: Dam Level 1P Codes - Very Good and Very Fast Rapid Fire|800D37DC FFFF|Jim Reinhart|This code gives you a very quick rapid fire, similar to the destroy anything code, only it doesn't destroy anything.  It is a good code cause instead of firing a certain gun like in the destroy anything, it rapid fires the gun you are currently holding, and also works with the chop.  Try this code with the Glow Gun code for a neat effect.
C: Dam Level 1P Codes - Strange Glow At the End of Your Gun|800D37DD DDDD|?|
C: Dam Level 1P Codes - Right Gun Disappears And Reappears|800D37DF 0000|Bond 007|This code makes your right hand dissapear and reappear like magic! You must try it out!
C: Dam Level 1P Codes - Rapid Fire (Right Gun)|800D37E9 0020|GSCCC|
C: Dam Level 1P Codes - Another Quick Fire Variation|800D37E9 1111|Jim Reinhart|
C: Dam Level 1P Codes - Quick Weapon Change (Right Gun)|800D37F0 0011|GSCCC|
C: Dam Level 1P Codes - Only Gun in Left Hand Shows up|800D37F0 00FF|GSCCC|
C: Dam Level 1P Codes - Can't Use Gun|810D37F0 FFFF|Ben|
C: Dam Level 1P Codes - Epileptic Bond (No Hand & Quick Gun Change)|800D37F1 000B|GSCCC|
C: Dam Level 1P Codes - Quick Weapon Change & Rapid Fire (Right Gun)|800D37F1 00FF|GSCCC|
C: Dam Level 1P Codes - Can't Use Weapons|800D37F3 0007|?|
C: Dam Level 1P Codes - Can't Fire Weapon (Right Gun)|800D37F5 0001|GSCCC|
C: Dam Level 1P Codes - Negative Thousands of Bullets|800D37FC FFFF|Jim Reinhart|This code gives Bond negative thousands of bullets and he can't fire his gun!  Try to chop your way through a stage.
C: Dam Level 1P Codes - 200,000 Bullets Per Clip|800D37FD 5A2C|Jim Reinhart|
C: Dam Level 1P Codes - Thousands of Bullets|800D37FD FFFF|Jim Reinhart|
C: Dam Level 1P Codes - Always Have No Ammo [Even if you pick up some]|800D37FF 0000|?|
C: Dam Level 1P Codes - Pause For A New Gun!|800D37FF 0040|Ben|<p>Simply pause the game, and be sure not to hit a when using it. The gun looks like an RC-P90 except it is green and has infinite ammo. Codes like this are very easy to make and I could easilly make 10 of them because all I have to do is find a code that changes your weapons colors etc. then make a code that makes you always have the gun that looks best with the colors!</p>
C: Dam Level 1P Codes - Infinite Ammo (Right Gun)|800D37FF 00FF|GSCCC|
C: Dam Level 1P Codes - Bullet Increase [Switch Weapons]|800D37FF FFFF|Jim Reinhart|
C: Dam Level 1P Codes - Mix & Match Weapons - Right Hand|800D380F 00??|AntGalore|00 - ?<br>01 - Unarmed<br>02 - Hunting Knife<br>03 - Throwing Knife<br>04 - PP7<br>05 - PP7 (Silenced)<br>06 - DD44<br>07 - Klobb<br>08 - KF7 Soviet<br>09 - ZMG (9mm)<br>0A - D5K<br>0B - D5K (Silenced)<br>0C - Phantom<br>0D - AR33<br>0E - RC-P90<br>0F - Shotgun<br>10 - Auto Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>1A - Grenade<br>1B - Timed Mine<br>1C - Proximity Mine<br>1D - Remote Mine<br>1E - Detonator<br>1F - Taser<br>20 - Tank<br>21 - Bomb Case<br>22 - Plastique<br>23 - Flare Pistol<br>24 - Piton Gun<br>25 - Bungee<br>26 - Door Decoder<br>27 - Bomb Defuser<br>28 - Camera<br>29 - Lock Exploder<br>2A - Door Exploder<br>2B - Briefcase<br>2C - Weapon Case<br>2D - Safe Cracker<br>2E - Key Analyzer<br>2F - Covert Modem<br>30 - Micro Camera<br>31 - Bug Detector<br>32 - Guidance Data<br>33 - Polarized Glasses<br>34 - Dark Glasses<br>35 - Credit Card<br>36 - Gas Keyring<br>37 - Data Thief<br>38 - Watch Identifier<br>39 - Watch Communicator<br>3A - Watch Geiger Counter<br>3B - ??????<br>3C - ??????<br>3D - GoldenEye Key<br>3E - Black Box<br>3F - Circuit Board<br>40 - Clip Board<br>41 - Staff List<br>42 - Red Dossier<br>43 - Plans<br>44 - Spy File<br>45 - Blueprints<br>46 - Map<br>47 - Audio Tape<br>48 - Video Tape<br>49 - DAT Tape<br>4A - Spool Tape<br>4B - Microfilm<br>4C - Micro Code<br>4D - Lectre<br>4E - Money<br>4F - Gold Bar<br>50 - Heroine<br>51 - Keycard<br>52 - Yale Key<br>53 - Bolt Key<br>54 - ??????<br>55 - ??????<br>56 - ??????<br>57 - ??????<br>58 - Token
C: Dam Level 1P Codes - Gun Equipped Modifier (Left Gun)|800D3B7B 00??|GSCCC|
C: Dam Level 1P Codes - Mix & Match Weapons - Left Hand|800D3B7B 00??|AntGalore|
C: Dam Level 1P Codes - Shoot Through Most Stuff|800D3B84 0001|GSCCC & SHiner|With these `Shoot Through Most Stuff' codes, you can shoot doors bullet proof windows, YOU can GO places where you are not supposed to, like in the train, suface 1, in multiplayer if you play 2,3,4 players, select archives, now you can go in the entire level!!!!! Now you can blow up most everything,doors windows other stuff too!
C: Dam Level 1P Codes - Rapid Fire (Left Gun)|800D3B91 0020|GSCCC|
C: Dam Level 1P Codes - Quick Weapon Change (Left Gun)|800D3B98 0011|GSCCC|
C: Dam Level 1P Codes - Quick Weapon Change & Rapid Fire (Left Gun)|800D3B99 00FF|GSCCC|
C: Dam Level 1P Codes - Freeze Controls|800D3B9C 0007|?|
C: Dam Level 1P Codes - Infinite Ammo (Left Gun)|800D3BA7 00FF|GSCCC|
C: Dam Level 1P Codes - Zoom-In Modifier|800D4065 00??|ShadowKnight|
C: Dam Level 1P Codes - Zoom-In Modifier|800D406D 00??|ShadowKnight|
C: Dam Level 1P Codes - Infinite Ammo For PP7 and DD44|810D4096 013C|Viper666|
C: Dam Level 1P Codes - Infinite Ammo For KF7 and Sniper Rifle|810D409E 013C|Viper666|
C: Dam Level 1P Codes - Infinite Shotgun Shells|810D40A2 013C|Viper666|
C: Dam Level 1P Codes - Infinite Rockets|810D40AA 013C|Viper666|
C: Dam Level 1P Codes - Infinite Grenades|810D40BE 013C|Viper666|
C: Dam Level 1P Codes - Infinite Magnum Bullets|810D40C2 013C|Viper666|
C: Dam Level 1P Codes - Infinite Golden Bullets|810D40C6 013C|Viper666|
C: Dam Level 1P Codes - Infinite Tank Shells|810D4102 013C|Viper666|
C: Dam Level 1P Codes - Have All Weapons|800D414C 0007|GSCCC & Jedi|
C:Player Codes - Moon Jump P4|810D4B5C 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - P4 1-Hit Death|810D4BBC 3C80|GSCCC|
C:Player Codes - P4 Infinite Health|810D4BBC 3F80|GSCCC|
C:Player Codes - P4 No Armor|810D4BC0 3C80|GSCCC|
C:Player Codes - P4 Infinite Armor|810D4BC0 3F80|GSCCC|
C:Player Codes - Activator 1 P4|D00D4E94 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P4|D10D4E94 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P4|D00D4E95 00??|Viper187 & Parasyte|
C:Player Codes - No Clipping (X-Coordinate) P4|800D4F6D 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P4|880D4F6D 0000|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P4|800D4F75 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P4|880D4F75 0000|CodeMaster|
C:Player Codes - P4 Earthquake Modifier|800D52B3 00??|GSCCC|
C:Player Codes - P4 Distortion Mode Vision|800D52D0 0003|GSCCC|
C:Player Codes - P1 Hyper-Colored/Colored Doors|800D5339 0018|Jedi|
C:Player Codes - P4 Silver Hand/Gun (Right Hand/Gun)|800D5339 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 4|800D5339 00FF|SHiner & Jedi|
C:Player Codes - Ourumov Mode Player 4|800D5353 0021|SHiner|
C:Player Codes - P4 Gun Equipped Modifier (Right Gun)|800D5353 00??|GSCCC|
C:Player Codes - P4 Continuous Fire (Right Gun)|800D535C 0001|GSCCC|
C:Player Codes - P4 Rapid Fire (Right Gun)|800D5369 0020|GSCCC|
C:Player Codes - P4 Quick Weapon Change (Right Gun)|800D5370 0011|GSCCC|
C:Player Codes - P4 Quick Weapon Change & Rapid Fire (Right Gun)|800D5371 00FF|GSCCC|
C:Player Codes - P4 can't Fire Weapon (Right Gun)|800D5375 0001|GSCCC|
C:Player Codes - Ourumov Mode Player 4|800D537F 00FF|SHiner|
C:Player Codes - P4 Infinite Ammo (Right Gun)|800D537F 00FF|GSCCC|
C:Player Codes - P4 Odd Colored Arm/Hand|800D53C4 0002|GSCCC|
C:Player Codes - P4 Only Gun in Left Hand Shows up|800D53F0 00FF|GSCCC|
C:Player Codes - P4 Epileptic Bond (No Hand & Quick Gun Change)|800D53F1 000B|GSCCC|
C:Player Codes - P4 Gun Equipped Modifier (Left Gun)|800D56FB 00??|GSCCC|
C:Player Codes - P4 Shoot Through Most Stuff|800D5704 0001|GSCCC|With these `Shoot Through Most Stuff' codes, you can shoot doors bullet proof windows, YOU can GO places where you are not supposed to, like in the train, suface 1, in multiplayer if you play 2,3,4 players, select archives, now you can go in the entire level!!!!! Now you can blow up most everything,doors windows other stuff too!
C:Player Codes - P4 Rapid Fire (Left Gun)|800D5711 0020|GSCCC|
C:Player Codes - P4 Quick Weapon Change (Left Gun)|800D5718 0011|GSCCC|
C:Player Codes - P4 Quick Weapon Change & Rapid Fire (Left Gun)|800D5719 00FF|GSCCC|
C:Player Codes - P4 Infinite Ammo (Left Gun)|800D5727 00FF|GSCCC|
C: Main - Control Style|800D59BB 00??|Koronix|00 - 1.1 Honey<br>01 - 1.2 Solitaire<br>02 - 1.3 Kissy<br>03 - 1.4 Goodnight<br>04 - 2.1 Plenty<br>05 - 2.2 Galore<br>06 - 2.3 Domino<br>07 - 2.4 Goodhead
C:Player Codes - P4 Sniper Rifle Zoom x2|800D5B64 003F|GSCCC|
C:Player Codes - Infinite 9MM Bullets P4|810D5C16 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P4|810D5C1E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P4|810D5C22 013C|Viper666|
C:Player Codes - Infinite Rockets P4|810D5C2A 013C|Viper666|
C:Player Codes - Infinite Grenades P4|810D5C3E 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P4|810D5C42 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P4|810D5C46 013C|Viper666|
C:Player Codes - Infinite Tank Shells P4|810D5C82 013C|Viper666|
C:Player Codes - P4 Have All Weapons|800D5CCC 0007|GSCCC|
C:Player Codes - Bat Bond P4|800D5O1C 00CC|Zephyr|
C: Streets Level 1P Codes - Moon Jump|810D6BDC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Streets Level 1P Codes - 1-Hit Death|810D6C3C 3C80|GSCCC|
C: Streets Level 1P Codes - Infinite Health|810D6C3C 3F80|GSCCC|With ALL of these codes, you have to only activate them on the level that they codes are for, and turn them off when not playing that level!
C:Player Codes #2 - P1 Infinite Health|810D6C3C 3F80|Wreck7|
C: Streets Level 1P Codes - Improved Infinite Health For 007 Mode|810D6C3C 4CCC||
C: Streets Level 1P Codes - P1 No Armor|810D6C40 3C80|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C: Streets Level 1P Codes - P1 Infinite Armor|810D6C40 3F80|GSCCC|
C: Streets Level 1P Codes - Improved Infinite Health For 007 Mode|810D6C4E 0000||
C: Streets Level 1P Codes - Activator 1|D00D6F14 00??|Viper187 & Parasyte|
C: Streets Level 1P Codes - Dual Activator|D10D6F14 ????|Viper187 & Parasyte|
C: Streets Level 1P Codes - Activator 2|D00D6F15 00??|Viper187 & Parasyte|
C: Streets Level 1P Codes - No Clipping (X-Coordinate)|800D6FED 0050|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Streets Level 1P Codes - No Clipping (X-Coordinate)|880D6FED 0000|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Streets Level 1P Codes - No Clipping (Z-Coordinate)|800D6FF5 0050|CodeMaster|
C: Streets Level 1P Codes - No Clipping (Z-Coordinate)|880D6FF5 0000|CodeMaster|
C: Streets Level 1P Codes - Bat Bond|800D709C 00CC|Zephyr|
C: Streets Level 1P Codes - Earthquake Modifier|800D7333 00??|GSCCC|
C: Streets Level 1P Codes - Distortion Mode Vision|800D7350 0003|GSCCC|
C: Streets Level 1P Codes - Silver Hand/Gun (Right Hand/Gun)|800D73B9 00F7|GSCCC|
C: Streets Level 1P Codes - Terminator Weapons|A00D73BD 01EE|?|
C: Streets Level 1P Codes - Odd Colored Arm/Hand|800D73C4 0002|GSCCC|
C: Streets Level 1P Codes - Gun Equipped Modifier (Right Gun)|800D73D3 00??|GSCCC|00 - No Guns<br>01 - Fist<br>02 - Fighting Knife<br>03 - Throwing Knife<br>04 - Non-Silenced PP7<br>05 - Soviet thinks it is a Silenced PP7<br>06 - Dostevis<br>07 - Klobb <br>08 - Soviet<br>09 - ZMG 9mm<br>10 - Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - MoonRaker Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>20 - Tank<br>21 - Briefcase Bomb<br>22 - Plastique<br>23 - Strange Explosion Weapon [Difficult to Aim With As Well]<br>0A - Deutsche<br>
C: Streets Level 1P Codes - Continuous Fire (Right Gun)|800D73DC 0001|GSCCC|
C: Streets Level 1P Codes - Rapid Fire (Right Gun)|800D73E9 0020|GSCCC|
C: Streets Level 1P Codes - Quick Weapon Change (Right Gun)|800D73F0 0011|GSCCC|
C: Streets Level 1P Codes - Only Gun in Left Hand Shows up|800D73F0 00FF|GSCCC|
C: Streets Level 1P Codes - Epileptic Bond (No Hand & Quick Gun Change)|800D73F1 000B|GSCCC|
C: Streets Level 1P Codes - Quick Weapon Change & Rapid Fire (Right Gun)|800D73F1 00FF|GSCCC|
C: Streets Level 1P Codes - Can't Fire Weapon (Right Gun)|800D73F5 0001|GSCCC|
C:Player Codes #2 - P1 Infinite Ammo (Right Gun)|800D73FF 0064|Wreck7|
C: Streets Level 1P Codes - Infinite Ammo (Right Gun)|800D73FF 00FF|GSCCC|
C: Streets Level 1P Codes - Mix & Match Weapons - Right Hand|800D740F 00??|AntGalore|00 - ?<br>01 - Unarmed<br>02 - Hunting Knife<br>03 - Throwing Knife<br>04 - PP7<br>05 - PP7 (Silenced)<br>06 - DD44<br>07 - Klobb<br>08 - KF7 Soviet<br>09 - ZMG (9mm)<br>0A - D5K<br>0B - D5K (Silenced)<br>0C - Phantom<br>0D - AR33<br>0E - RC-P90<br>0F - Shotgun<br>10 - Auto Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>1A - Grenade<br>1B - Timed Mine<br>1C - Proximity Mine<br>1D - Remote Mine<br>1E - Detonator<br>1F - Taser<br>20 - Tank<br>21 - Bomb Case<br>22 - Plastique<br>23 - Flare Pistol<br>24 - Piton Gun<br>25 - Bungee<br>26 - Door Decoder<br>27 - Bomb Defuser<br>28 - Camera<br>29 - Lock Exploder<br>2A - Door Exploder<br>2B - Briefcase<br>2C - Weapon Case<br>2D - Safe Cracker<br>2E - Key Analyzer<br>2F - Covert Modem<br>30 - Micro Camera<br>31 - Bug Detector<br>32 - Guidance Data<br>33 - Polarized Glasses<br>34 - Dark Glasses<br>35 - Credit Card<br>36 - Gas Keyring<br>37 - Data Thief<br>38 - Watch Identifier<br>39 - Watch Communicator<br>3A - Watch Geiger Counter<br>3B - ??????<br>3C - ??????<br>3D - GoldenEye Key<br>3E - Black Box<br>3F - Circuit Board<br>40 - Clip Board<br>41 - Staff List<br>42 - Red Dossier<br>43 - Plans<br>44 - Spy File<br>45 - Blueprints<br>46 - Map<br>47 - Audio Tape<br>48 - Video Tape<br>49 - DAT Tape<br>4A - Spool Tape<br>4B - Microfilm<br>4C - Micro Code<br>4D - Lectre<br>4E - Money<br>4F - Gold Bar<br>50 - Heroine<br>51 - Keycard<br>52 - Yale Key<br>53 - Bolt Key<br>54 - ??????<br>55 - ??????<br>56 - ??????<br>57 - ??????<br>58 - Token
C: Streets Level 1P Codes - Gun Equipped Modifier (Left Gun)|800D777B 00??|GSCCC|
C: Streets Level 1P Codes - Mix & Match Weapons - Left Hand|800D777B 00??|AntGalore|
C: Streets Level 1P Codes - Shoot Through Most Stuff|800D7784 0001|GSCCC & SHiner|With these `Shoot Through Most Stuff' codes, you can shoot doors bullet proof windows, YOU can GO places where you are not supposed to, like in the train, suface 1, in multiplayer if you play 2,3,4 players, select archives, now you can go in the entire level!!!!! Now you can blow up most everything,doors windows other stuff too!
C: Streets Level 1P Codes - Rapid Fire (Left Gun)|800D7791 0020|GSCCC|
C: Streets Level 1P Codes - Quick Weapon Change (Left Gun)|800D7798 0011|GSCCC|
C: Streets Level 1P Codes - Quick Weapon Change & Rapid Fire (Left Gun)|800D7799 00FF|GSCCC|
C: Streets Level 1P Codes - Infinite Ammo (Left Gun)|800D77A7 00FF|GSCCC|
C: Streets Level 1P Codes - Infinite Ammo For PP7|810D7C96 013C|Viper666|
C: Streets Level 1P Codes - Infinite Ammo For KF7|810D7C9E 013C|Viper666|
C: Streets Level 1P Codes - Infinite Ammo For Tank|810D7D02 013C|Viper666|
C: Streets Level 1P Codes - Have All Weapons|800D7D4C 0007|GSCCC &  Jedi|
C:Player Codes #2 - P1 Start With All Guns|800D7D4C 0007|Wreck7|
C: Streets Level 1P Codes - Infinite Shotgun Shells|810D7DA2 013C|Viper666|
C: Streets Level 1P Codes - Infinite Rockets|810D7DAA 013C|Viper666|
C: Streets Level 1P Codes - Infinite Grenades|810D7DBE 013C|Viper666|
C: Streets Level 1P Codes - Infinite Magnum Bullets|810D7DC2 013C|Viper666|
C: Streets Level 1P Codes - Infinite Golden Bullets|810D7DC6 013C|Viper666|
C: Runway, Surface A & Depot Level 1P Codes - Clipping/Somewhat Floating Bond|800D939C 0007|Jedi|
C: Runway, Surface A & Depot Level 1P Codes - Sky Bond|810D939C 00A0|Ben|
C: Runway, Surface A & Depot Level 1P Codes - Moon Jump|810D93DC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - Moon Jump P1|810D93DC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Runway, Surface A & Depot Level 1P Codes - 1-Hit Death|810D943C 3C80|GSCCC|
C:Player Codes - P1 1-Hit Death|810D943C 3C80|GSCCC|
C: Runway, Surface A & Depot Level 1P Codes - Infinite Health|810D943C 3F80|GSCCC|With ALL of these codes, you have to only activate them on the level that they codes are for, and turn them off when not playing that level!
C:Player Codes - P1 Infinite Health|810D943C 3F80|GSCCC|
C: Runway, Surface A & Depot Level 1P Codes - Improved Infinite Health For 007 Mode|810D943C 4CCC||
C: Runway, Surface A & Depot Level 1P Codes - P1 No Armor|810D9440 3C80|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C:Player Codes - P1 No Armor|810D9440 3C80|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C: Runway, Surface A & Depot Level 1P Codes - P1 Infinite Armor|810D9440 3F80|GSCCC|
C:Player Codes - P1 Infinite Armor|810D9440 3F80|GSCCC|With ALL of these codes, you have to only activate them on the level that they codes are for, and turn them off when not playing that level!
C: Runway, Surface A & Depot Level 1P Codes - Improved Infinite Health For 007 Mode|810D944E 0000||
C: Runway, Surface A & Depot Level 1P Codes - Infinite Health|810D944E 0000|GSCCC|With ALL of these codes, you have to only activate them on the level that they codes are for, and turn them off when not playing that level!
C: Runway, Surface A & Depot Level 1P Codes - R for Super Speed Tank|810D94D4 426F|stunner4u_316|
C:Player Codes #2 - P2 Infinite Health|810D96BC 3F80|Wreck7|
C: Runway, Surface A & Depot Level 1P Codes - Activator 1|D00D9714 00??|Viper187 & Parasyte|
C:Player Codes - Activator 1 P1|D00D9714 00??|Viper187 & Parasyte|
C: Runway, Surface A & Depot Level 1P Codes - Dual Activator|D10D9714 ????|Viper187 & Parasyte|
C:Player Codes - Dual Activator P1|D10D9714 ????|Viper187 & Parasyte|
C: Runway, Surface A & Depot Level 1P Codes - Activator 2|D00D9715 00??|Viper187 & Parasyte|
C:Player Codes - Activator 2 P1|D00D9715 00??|Viper187 & Parasyte|
C:Player Codes - No Clipping (X-Coordinate) P1|800D97ED 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Runway, Surface A & Depot Level 1P Codes - No Clipping (X-Coordinate)|800D97ED 0050|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Runway, Surface A & Depot Level 1P Codes - No Clipping (X-Coordinate)|880D97ED 0000|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C:Player Codes - No Clipping (X-Coordinate) P1|880D97ED 0000|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C:Player Codes - No Clipping (Z-Coordinate) P1|800D97F5 0030|CodeMaster|
C: Runway, Surface A & Depot Level 1P Codes - No Clipping (Z-Coordinate)|800D97F5 0050|CodeMaster|
C: Runway, Surface A & Depot Level 1P Codes - No Clipping (Z-Coordinate)|880D97F5 0000|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P1|880D97F5 0000|CodeMaster|
C: Runway, Surface A & Depot Level 1P Codes - Bat Bond|800D989C 00CC|Zephyr|
C:Player Codes - Bat Bond P1|800D989C 00CC|Zephyr|
C: Runway, Surface A & Depot Level 1P Codes - Earthquake Modifier|800D9B33 00??|GSCCC|
C:Player Codes - P1 Earthquake Modifier|800D9B33 00??|GSCCC|
C:Player Codes - Double Vision Player 1|800D9B33 3333|Jedi|
C: Runway, Surface A & Depot Level 1P Codes - Distortion Mode Vision|800D9B50 0003|GSCCC|
C:Player Codes - P1 Distortion Mode Vision|800D9B50 0003|GSCCC|
C:Player Codes - Screen Width Modification Player 1|800D9B55 5555|Jedi|
C:Player Codes - If A Player Shoots Close To P1 Then P1's Guns Changes Colors|800D9BB9 0014|Jedi|The first player can also activate this by shooting his/her gun for a few seconds! Close means if they are almost in the same room.
C: Runway, Surface A & Depot Level 1P Codes - Silver Hand/Gun (Right Hand/Gun)|800D9BB9 00F7|GSCCC|
C:Player Codes - P1 Silver Hand/Gun (Right Hand/Gun)|800D9BB9 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 1|800D9BBA ????|SHiner & Jedi| 
C: Runway, Surface A & Depot Level 1P Codes - Terminator Weapons|A00D9BBD 01EE|?|
C: Runway, Surface A & Depot Level 1P Codes - Odd Colored Arm/Hand|800D9BC4 0002|GSCCC|
C:Player Codes - P1 Odd Colored Arm/Hand|800D9BC4 0002|GSCCC|
C:Player Codes - Ourumov Mode Player 1|800D9BD3 0021|SHiner|
C: Runway, Surface A & Depot Level 1P Codes - Gun Equipped Modifier (Right Gun)|800D9BD3 00??|GSCCC|00 - No Guns<br>01 - Fist<br>02 - Fighting Knife<br>03 - Throwing Knife<br>04 - Non-Silenced PP7<br>05 - Soviet thinks it is a Silenced PP7<br>06 - Dostevis<br>07 - Klobb <br>08 - Soviet<br>09 - ZMG 9mm<br>10 - Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - MoonRaker Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>20 - Tank<br>21 - Briefcase Bomb<br>22 - Plastique<br>23 - Strange Explosion Weapon [Difficult to Aim With As Well]<br>0A - Deutsche<br>
C:Player Codes - P1 Gun Equipped Modifier (Right Gun)|800D9BD3 00??|GSCCC|00 - No Guns<br>01 - Fist<br>02 - Fighting Knife<br>03 - Throwing Knife<br>04 - Non-Silenced PP7<br>05 - Soviet thinks it is a Silenced PP7<br>06 - Dostevis<br>07 - Klobb <br>08 - Soviet<br>09 - ZMG 9mm<br>10 - Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - MoonRaker Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>20 - Tank<br>21 - Briefcase Bomb<br>22 - Plastique<br>23 - Strange Explosion Weapon [Difficult to Aim With As Well]<br>0A - Deutsche<br>
C: Runway, Surface A & Depot Level 1P Codes - Continuous Fire (Right Gun)|800D9BDC 0001|GSCCC|
C:Player Codes - P1 Continuous Fire (Right Gun)|800D9BDC 0001|GSCCC|
C:Player Codes - Glowing Guns Player 1|800D9BDD DDDD|Jedi|
C: Runway, Surface A & Depot Level 1P Codes - Rapid Fire (Right Gun)|800D9BE9 0020|GSCCC|
C:Player Codes - P1 Rapid Fire (Right Gun)|800D9BE9 0020|GSCCC|
C: Runway, Surface A & Depot Level 1P Codes - Quick Weapon Change (Right Gun)|800D9BF0 0011|GSCCC|
C:Player Codes - P1 Quick Weapon Change (Right Gun)|800D9BF0 0011|GSCCC|
C: Runway, Surface A & Depot Level 1P Codes - Only Gun in Left Hand Shows up|800D9BF0 00FF|GSCCC|
C:Player Codes - P1 Only Gun in Left Hand Shows up|800D9BF0 00FF|GSCCC|
C: Runway, Surface A & Depot Level 1P Codes - Epileptic Bond (No Hand & Quick Gun Change)|800D9BF1 000B|GSCCC|
C:Player Codes - P1 Epileptic Bond (No Hand & Quick Gun Change)|800D9BF1 000B|GSCCC|
C: Runway, Surface A & Depot Level 1P Codes - Quick Weapon Change & Rapid Fire (Right Gun)|800D9BF1 00FF|GSCCC|
C:Player Codes - P1 Quick Weapon Change & Rapid Fire (Right Gun)|800D9BF1 00FF|GSCCC|
C: Runway, Surface A & Depot Level 1P Codes - Can't Fire Weapon (Right Gun)|800D9BF5 0001|GSCCC|
C:Player Codes - P1 Cant Fire Weapon (Right Gun)|800D9BF5 0001|GSCCC|
C: Runway, Surface A & Depot Level 1P Codes - Infinite Ammo (Right Gun)|800D9BFF 00FF|GSCCC|
C:Player Codes - Ourumov Mode Player 1|800D9BFF 00FF|SHiner|
C:Player Codes - P1 Infinite Ammo (Right Gun)|800D9BFF 00FF|GSCCC|
C: Runway, Surface A & Depot Level 1P Codes - Mix & Match Weapons - Right Hand|800D9C0F 00??|AntGalore|00 - ?<br>01 - Unarmed<br>02 - Hunting Knife<br>03 - Throwing Knife<br>04 - PP7<br>05 - PP7 (Silenced)<br>06 - DD44<br>07 - Klobb<br>08 - KF7 Soviet<br>09 - ZMG (9mm)<br>0A - D5K<br>0B - D5K (Silenced)<br>0C - Phantom<br>0D - AR33<br>0E - RC-P90<br>0F - Shotgun<br>10 - Auto Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>1A - Grenade<br>1B - Timed Mine<br>1C - Proximity Mine<br>1D - Remote Mine<br>1E - Detonator<br>1F - Taser<br>20 - Tank<br>21 - Bomb Case<br>22 - Plastique<br>23 - Flare Pistol<br>24 - Piton Gun<br>25 - Bungee<br>26 - Door Decoder<br>27 - Bomb Defuser<br>28 - Camera<br>29 - Lock Exploder<br>2A - Door Exploder<br>2B - Briefcase<br>2C - Weapon Case<br>2D - Safe Cracker<br>2E - Key Analyzer<br>2F - Covert Modem<br>30 - Micro Camera<br>31 - Bug Detector<br>32 - Guidance Data<br>33 - Polarized Glasses<br>34 - Dark Glasses<br>35 - Credit Card<br>36 - Gas Keyring<br>37 - Data Thief<br>38 - Watch Identifier<br>39 - Watch Communicator<br>3A - Watch Geiger Counter<br>3B - ??????<br>3C - ??????<br>3D - GoldenEye Key<br>3E - Black Box<br>3F - Circuit Board<br>40 - Clip Board<br>41 - Staff List<br>42 - Red Dossier<br>43 - Plans<br>44 - Spy File<br>45 - Blueprints<br>46 - Map<br>47 - Audio Tape<br>48 - Video Tape<br>49 - DAT Tape<br>4A - Spool Tape<br>4B - Microfilm<br>4C - Micro Code<br>4D - Lectre<br>4E - Money<br>4F - Gold Bar<br>50 - Heroine<br>51 - Keycard<br>52 - Yale Key<br>53 - Bolt Key<br>54 - ??????<br>55 - ??????<br>56 - ??????<br>57 - ??????<br>58 - Token
C:Player Codes #2 - P2 Infinite Ammo (right gun)|800D9E7F 0064|Wreck7|
C: Runway, Surface A & Depot Level 1P Codes - Gun Equipped Modifier (Left Gun)|800D9F7B 00??|GSCCC|
C: Runway, Surface A & Depot Level 1P Codes - Mix & Match Weapons - Left Hand|800D9F7B 00??|AntGalore|
C:Player Codes - P1 Gun Equipped Modifier (Left Gun)|800D9F7B 00??|GSCCC|
C: Runway, Surface A & Depot Level 1P Codes - Shoot Through Most Stuff|800D9F84 0001|GSCCC & SHiner|With these `Shoot Through Most Stuff' codes, you can shoot doors bullet proof windows, YOU can GO places where you are not supposed to, like in the train, suface 1, in multiplayer if you play 2,3,4 players, select archives, now you can go in the entire level!!!!! Now you can blow up most everything,doors windows other stuff too!
C:Player Codes - P1 Shoot Through Most Stuff|800D9F84 0001|GSCCC|
C: Runway, Surface A & Depot Level 1P Codes - Rapid Fire (Left Gun)|800D9F91 0020|GSCCC|
C:Player Codes - P1 Rapid Fire (Left Gun)|800D9F91 0020|GSCCC|
C: Runway, Surface A & Depot Level 1P Codes - Quick Weapon Change (Left Gun)|800D9F98 0011|GSCCC|
C:Player Codes - P1 Quick Weapon Change (Left Gun)|800D9F98 0011|GSCCC|
C: Runway, Surface A & Depot Level 1P Codes - Quick Weapon Change & Rapid Fire (Left Gun)|800D9F99 00FF|GSCCC|
C:Player Codes - P1 Quick Weapon Change & Rapid Fire (Left Gun)|800D9F99 00FF|GSCCC|
C: Runway, Surface A & Depot Level 1P Codes - Infinite Ammo (Left Gun)|800D9FA7 00FF|GSCCC|
C:Player Codes - P1 Infinite Ammo (Left Gun)|800D9FA7 00FF|GSCCC|
C: Runway, Surface A & Depot Level 1P Codes - Infinite Ammo For PP7, Klobb, and D5K|810DA496 013C|Viper666|
C:Player Codes - Infinite 9MM Bullets P1|810DA496 013C|Viper666|
C: Runway, Surface A & Depot Level 1P Codes - Infinite Ammo For KF7 and Sniper Rifle|810DA49E 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P1|810DA49E 013C|Viper666|
C: Runway, Surface A & Depot Level 1P Codes - Infinite Shotgun Shells|810DA4A2 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P1|810DA4A2 013C|Viper666|
C: Runway, Surface A & Depot Level 1P Codes - Infinite Ammo For Rocket Launcher|810DA4AA 013C|Viper666|
C:Player Codes - Infinite Rockets P1|810DA4AA 013C|Viper666|
C: Runway, Surface A & Depot Level 1P Codes - Infinite Ammo For Grenade Launcher|810DA4BE 013C|Viper666|
C:Player Codes - Infinite Grenades P1|810DA4BE 013C|Viper666|
C: Runway, Surface A & Depot Level 1P Codes - Infinite Magnum Bullets|810DA4C2 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P1|810DA4C2 013C|Viper666|
C: Runway, Surface A & Depot Level 1P Codes - Infinite Golden Bullets|810DA4C6 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P1|810DA4C6 013C|Viper666|
C: Runway, Surface A & Depot Level 1P Codes - Infinite Ammo For Tank|810DA502 013C|Viper666|
C:Player Codes - Infinite Tank Shells P1|810DA502 013C|Viper666|
C: Runway, Surface A & Depot Level 1P Codes - Have All Weapons|800DA54C 0007|GSCCC & Jedi|
C:Player Codes - P1 Have All Weapons|800DA54C 0007|GSCCC|
C:Player Codes #2 - P2 Start With All Guns|800DA7CC 0007|Wreck7|
C:Player Codes - Moon Jump P2|810DBE5C 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - P2 1-Hit Death|810DBEBC 3C80|GSCCC|
C:Player Codes - P2 Infinite Health|810DBEBC 3F80|GSCCC|
C:Player Codes - P2 No Armor|810DBEC0 3C80|GSCCC|
C:Player Codes - P2 Infinite Armor|810DBEC0 3F80|GSCCC|
C:Player Codes - Activator 1 P2|D00DC194 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P2|D10DC194 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P2|D00DC195 00??|Viper187 & Parasyte|
C:Player Codes - No Clipping (X-Coordinate) P2|800DC26D 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P2|880DC26D 0000|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P2|800DC275 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P2|880DC275 0000|CodeMaster|
C:Player Codes - Bat Bond P2|800DC31C 00CC|Zephyr| 
C:Player Codes - P2 Earthquake Modifier|800DC5B3 00??|GSCCC|
C:Player Codes - P2 Distortion Mode Vision|800DC5D0 0003|GSCCC|
C:Player Codes - When Shooting Other Players/Walls Smokes Comes Out Of Nowhere|800DC639 0014|Jedi|
C:Player Codes - When Shooting Other Players/Walls Square Blocks Come Out Of Your Gun|800DC639 0016|Jedi|
C:Player Codes - When Viewed By Another Player, P1-P4's Guns Look Granite & Greenish|800DC639 0017|Jedi|
C:Player Codes - P1 & 2P Are Hyper-Colored|800DC639 0018|Jedi|
C:Player Codes - P4 Is Almost Completely Covered By Greenish-Blue|800DC639 0019|Jedi|
C:Player Codes - P2 Silver Hand/Gun (Right Hand/Gun)|800DC639 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 2|800DC639 00FF|SHiner & Jedi| 
C:Player Codes - Ourumov Mode Player 2|800DC653 0021|SHiner|
C:Player Codes - P2 Gun Equipped Modifier (Right Gun)|800DC653 00??|GSCCC|
C:Player Codes - P2 Continuous Fire (Right Gun)|800DC65C 0001|GSCCC|
C:Player Codes - P2 Rapid Fire (Right Gun)|800DC669 0020|GSCCC|
C:Player Codes - P2 Quick Weapon Change (Right Gun)|800DC670 0011|GSCCC|
C:Player Codes - P2 Quick Weapon Change & Rapid Fire (Right Gun)|800DC671 00FF|GSCCC|
C:Player Codes - P2 Cant Fire Weapon (Right Gun)|800DC675 0001|GSCCC|
C:Player Codes - Ourumov Mode Player 2|800DC67F 00FF|SHiner|
C:Player Codes - P2 Infinite Ammo (Right Gun)|800DC67F 00FF|GSCCC|
C:Player Codes - P2 Odd Colored Arm/Hand|800DC6C4 0002|GSCCC|
C:Player Codes - P2 Only Gun in Left Hand Shows up|800DC6F0 00FF|GSCCC|
C:Player Codes - P2 Epileptic Bond (No Hand & Quick Gun Change)|800DC6F1 000B|GSCCC|
C:Player Codes - P2 Gun Equipped Modifier (Left Gun)|800DC9FB 00??|GSCCC|
C:Player Codes - P2 Shoot Through Most Stuff|800DCA04 0001|GSCCC|
C:Player Codes - P2 Rapid Fire (Left Gun)|800DCA11 0020|GSCCC|
C:Player Codes - P2 Quick Weapon Change (Left Gun)|800DCA18 0011|GSCCC|
C:Player Codes - P2 Quick Weapon Change & Rapid Fire (Left Gun)|800DCA19 00FF|GSCCC|
C:Player Codes - P2 Infinite Ammo (Left Gun)|800DCA27 00FF|GSCCC|
C:Player Codes - Infinite 9MM Bullets P2|810DCF16 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P2|810DCF1E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P2|810DCF22 013C|Viper666|
C:Player Codes - Infinite Rockets P2|810DCF2A 013C|Viper666|
C:Player Codes - Infinite Grenades P2|810DCF3E 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P2|810DCF42 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P2|810DCF46 013C|Viper666|
C:Player Codes - Infinite Tank Shells P2|810DCF82 013C|Viper666|
C:Player Codes - P2 Have All Weapons|800DCFCC 0007|GSCCC|
C:Player Codes - Moon Jump P3|810DE8DC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - P3 1-Hit Death|810DE93C 3C80|GSCCC|
C:Player Codes - P3 Infinite Health|810DE93C 3F80|GSCCC|
C:Player Codes - P3 No Armor|810DE940 3C80|GSCCC|
C:Player Codes - P3 Infinite Armor|810DE940 3F80|GSCCC|
C:Player Codes - Activator 1 P3|D00DEC14 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P3|D10DEC14 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P3|D00DEC15 00??|Viper187 & Parasyte|
C:Player Codes - No Clipping (X-Coordinate) P3|800DECED 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P3|880DECED 0000|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P3|800DECF5 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P3|880DECF5 0000|CodeMaster|
C:Player Codes - Bat Bond P3|800DED9C 00CC|Zephyr|
C:Player Codes - P3 Earthquake Modifier|800DF033 00??|GSCCC|
C:Player Codes - Double Vision Player 3|800DF033 3333|Jedi|
C:Player Codes - P3 Distortion Mode Vision|800DF050 0003|GSCCC|
C:Player Codes - Screen Width Modification Player 3|800DF055 5555|Jedi|
C:Player Codes - Even Bigger Square Blocks When Shooting Other Players|800DF0B9 0016|Jedi|
C:Player Codes - When Viewed By Other Players, P1-P4's Guns Look Like Granite #2|800DF0B9 0017|Jedi|
C:Player Codes - 1P & 2P Are Hyper-Colored #2|800DF0B9 0018|Jedi|
C:Player Codes - P3 Silver Hand/Gun (Right Hand/Gun)|800DF0B9 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 3|800DF0BA ????|SHiner & Jedi|  
C:Player Codes - P3 Odd Colored Arm/Hand|800DF0C4 0002|GSCCC|
C:Player Codes - Ourumov Mode Player 3|800DF0D3 0021|SHiner|
C:Player Codes - P3 Gun Equipped Modifier (Right Gun)|800DF0D3 00??|GSCCC|
C:Player Codes - P3 Continuous Fire (Right Gun)|800DF0DC 0001|GSCCC|
C:Player Codes - Glowing Guns Player 3|800DF0DD DDDD|Jedi|
C:Player Codes - P3 Rapid Fire (Right Gun)|800DF0E9 0020|GSCCC|
C:Player Codes - P3 Quick Weapon Change (Right Gun)|800DF0F0 0011|GSCCC|
C:Player Codes - P3 Only Gun in Left Hand Shows up|800DF0F0 00FF|GSCCC|
C:Player Codes - P3 Epileptic Bond (No Hand & Quick Gun Change)|800DF0F1 000B|GSCCC|
C:Player Codes - P3 Quick Weapon Change & Rapid Fire (Right Gun)|800DF0F1 00FF|GSCCC|
C:Player Codes - P3 Cant Fire Weapon (Right Gun)|800DF0F5 0001|GSCCC|
C:Player Codes - Ourumov Mode Player 3|800DF0FF 00FF|SHiner|
C:Player Codes - P3 Infinite Ammo (Right Gun)|800DF0FF 00FF|GSCCC|
C:Player Codes - P3 Gun Equipped Modifier (Left Gun)|800DF47B 00??|GSCCC|
C:Player Codes - P3 Shoot Through Most Stuff|800DF484 0001|GSCCC|
C:Player Codes - P3 Rapid Fire (Left Gun)|800DF491 0020|GSCCC|
C:Player Codes - P3 Quick Weapon Change (Left Gun)|800DF498 0011|GSCCC|
C:Player Codes - P3 Quick Weapon Change & Rapid Fire (Left Gun)|800DF499 00FF|GSCCC|
C:Player Codes - P3 Infinite Ammo (Left Gun)|800DF4A7 00FF|GSCCC|
C:Player Codes - Infinite 9MM Bullets P3|810DF996 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P3|810DF99E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P3|810DF9A2 013C|Viper666|
C:Player Codes - Infinite Rockets P3|810DF9AA 013C|Viper666|
C:Player Codes - Infinite Grenades P3|810DF9BE 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P3|810DF9C2 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P3|810DF9C6 013C|Viper666|
C:Player Codes - Infinite Tank Shells P3|810DFA02 013C|Viper666|
C:Player Codes - P3 Have All Weapons|800DFA4C 0007|GSCCC|
C:Player Codes - Moon Jump P4|810E135C 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - P4 1-Hit Death|810E13BC 3C80|GSCCC|
C:Player Codes - P4 Infinite Health|810E13BC 3F80|GSCCC|
C:Player Codes - P4 No Armor|810E13C0 3C80|GSCCC|
C:Player Codes - P4 Infinite Armor|810E13C0 3F80|GSCCC|
C:Player Codes - Activator 1 P4|D00E1694 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P4|D10E1694 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P4|D00E1695 00??|Viper187 & Parasyte|
C:Player Codes - No Clipping (X-Coordinate) P4|800E176D 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P4|880E176D 0000|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P4|800E1775 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P4|880E1775 0000|CodeMaster|
C:Player Codes - Bat Bond P4|800E181C 00CC|Zephyr|
C:Player Codes - P4 Earthquake Modifier|800E1AB3 00??|GSCCC|
C:Player Codes - P4 Distortion Mode Vision|800E1AD0 0003|GSCCC|
C:Player Codes - 1P & 2P Are Hyper-Colored #3|800E1B39 0018|Jedi|
C:Player Codes - P4 Silver Hand/Gun (Right Hand/Gun)|800E1B39 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 4|800E1B39 00FF|SHiner & Jedi| 
C:Player Codes - Ourumov Mode Player 4|800E1B53 0021|SHiner|
C:Player Codes - P4 Gun Equipped Modifier (Right Gun)|800E1B53 00??|GSCCC|
C:Player Codes - P4 Continuous Fire (Right Gun)|800E1B5C 0001|GSCCC|
C:Player Codes - P4 Rapid Fire (Right Gun)|800E1B69 0020|GSCCC|
C:Player Codes - P4 Quick Weapon Change (Right Gun)|800E1B70 0011|GSCCC|
C:Player Codes - P4 Quick Weapon Change & Rapid Fire (Right Gun)|800E1B71 00FF|GSCCC|
C:Player Codes - P4 Cant Fire Weapon (Right Gun)|800E1B75 0001|GSCCC|
C:Player Codes - Ourumov Mode Player 4|800E1B7F 00FF|SHiner|
C:Player Codes - P4 Infinite Ammo (Right Gun)|800E1B7F 00FF|GSCCC|
C:Player Codes - P4 Odd Colored Arm/Hand|800E1BC4 0002|GSCCC|
C:Player Codes - P4 Only Gun in Left Hand Shows up|800E1BF0 00FF|GSCCC|
C:Player Codes - P4 Epileptic Bond (No Hand & Quick Gun Change)|800E1BF1 000B|GSCCC|
C:Player Codes - P4 Gun Equipped Modifier (Left Gun)|800E1EFB 00??|GSCCC|
C:Player Codes - P4 Shoot Through Most Stuff|800E1F04 0001|GSCCC|With these `Shoot Through Most Stuff' codes, you can shoot doors bullet proof windows, YOU can GO places where you are not supposed to, like in the train, suface 1, in multiplayer if you play 2,3,4 players, select archives, now you can go in the entire level!!!!! Now you can blow up most everything,doors windows other stuff too!
C:Player Codes - P4 Rapid Fire (Left Gun)|800E1F11 0020|GSCCC|
C:Player Codes - P4 Quick Weapon Change (Left Gun)|800E1F18 0011|GSCCC|
C:Player Codes - P4 Quick Weapon Change & Rapid Fire (Left Gun)|800E1F19 00FF|GSCCC|
C:Player Codes - P4 Infinite Ammo (Left Gun)|800E1F27 00FF|GSCCC|
C:Player Codes - Infinite 9MM Bullets P4|810E2416 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P4|810E241E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P4|810E2422 013C|Viper666|
C:Player Codes - Infinite Rockets P4|810E242A 013C|Viper666|
C:Player Codes - Infinite Grenades P4|810E243E 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P4|810E2442 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P4|810E2446 013C|Viper666|
C:Player Codes - Infinite Tank Shells P4|810E2482 013C|Viper666|
C:Player Codes - P4 Have All Weapons|800E24CC 0007|GSCCC|
C: Surface B Level 1P Codes - Moon Jump|810E5BDC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C: Surface B Level 1P Codes - 1-Hit Death|810E5C3C 3C80|GSCCC|
C: Surface B Level 1P Codes - Infinite Health|810E5C3C 3F80|GSCCC|With ALL of these codes, you have to only activate them on the level that they codes are for, and turn them off when not playing that level!
C: Surface B Level 1P Codes - Improved Infinite Health For 007 Mode|810E5C3C 4CCC||
C: Surface B Level 1P Codes - P1 No Armor|810E5C40 3C80|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C: Surface B Level 1P Codes - P1 Infinite Armor|810E5C40 3F80|GSCCC|
C: Surface B Level 1P Codes - Improved Infinite Health For 007 Mode|810E5C4E 0000||
C: Surface B Level 1P Codes - Activator 1|D00E5F14 00??|Viper187 & Parasyte|
C: Surface B Level 1P Codes - Dual Activator|D10E5F14 ????|Viper187 & Parasyte|
C: Surface B Level 1P Codes - Activator 2|D00E5F15 00??|Viper187 & Parasyte|
C: Surface B Level 1P Codes - No Clipping (X-Coordinate)|800E5FED 0050|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Surface B Level 1P Codes - No Clipping (X-Coordinate)|880E5FED 0000|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C: Surface B Level 1P Codes - No Clipping (Z-Coordinate)|800E5FF5 0050|CodeMaster|
C: Surface B Level 1P Codes - No Clipping (Z-Coordinate)|880E5FF5 0000|CodeMaster|
C: Surface B Level 1P Codes - Earthquake Modifier|800E6333 00??|GSCCC|
C: Surface B Level 1P Codes - Distortion Mode Vision|800E6350 0003|GSCCC|
C: Surface B Level 1P Codes - Silver Hand/Gun (Right Hand/Gun)|800E63B9 00F7|GSCCC|
C: Surface B Level 1P Codes - Terminator Weapons|A00E63BD 01EE|?|
C: Surface B Level 1P Codes - Odd Colored Arm/Hand|800E63C4 0002|GSCCC|
C: Surface B Level 1P Codes - Gun Equipped Modifier (Right Gun)|800E63D3 00??|GSCCC|00 - No Guns<br>01 - Fist<br>02 - Fighting Knife<br>03 - Throwing Knife<br>04 - Non-Silenced PP7<br>05 - Soviet thinks it is a Silenced PP7<br>06 - Dostevis<br>07 - Klobb <br>08 - Soviet<br>09 - ZMG 9mm<br>10 - Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - MoonRaker Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>20 - Tank<br>21 - Briefcase Bomb<br>22 - Plastique<br>23 - Strange Explosion Weapon [Difficult to Aim With As Well]<br>0A - Deutsche<br>
C: Surface B Level 1P Codes - Continuous Fire (Right Gun)|800E63DC 0001|GSCCC|
C: Surface B Level 1P Codes - Rapid Fire (Right Gun)|800E63E9 0020|GSCCC|
C: Surface B Level 1P Codes - Quick Weapon Change (Right Gun)|800E63F0 0011|GSCCC|
C: Surface B Level 1P Codes - Only Gun in Left Hand Shows up|800E63F0 00FF|GSCCC|
C: Surface B Level 1P Codes - Epileptic Bond (No Hand & Quick Gun Change)|800E63F1 000B|GSCCC|
C: Surface B Level 1P Codes - Quick Weapon Change & Rapid Fire (Right Gun)|800E63F1 00FF|GSCCC|
C: Surface B Level 1P Codes - Can't Fire Weapon (Right Gun)|800E63F5 0001|GSCCC|
C: Surface B Level 1P Codes - Infinite Ammo (Right Gun)|800E63FF 00FF|GSCCC|
C: Surface B Level 1P Codes - Mix & Match Weapons - Right Hand|800E640F 00??|AntGalore|00 - ?<br>01 - Unarmed<br>02 - Hunting Knife<br>03 - Throwing Knife<br>04 - PP7<br>05 - PP7 (Silenced)<br>06 - DD44<br>07 - Klobb<br>08 - KF7 Soviet<br>09 - ZMG (9mm)<br>0A - D5K<br>0B - D5K (Silenced)<br>0C - Phantom<br>0D - AR33<br>0E - RC-P90<br>0F - Shotgun<br>10 - Auto Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>1A - Grenade<br>1B - Timed Mine<br>1C - Proximity Mine<br>1D - Remote Mine<br>1E - Detonator<br>1F - Taser<br>20 - Tank<br>21 - Bomb Case<br>22 - Plastique<br>23 - Flare Pistol<br>24 - Piton Gun<br>25 - Bungee<br>26 - Door Decoder<br>27 - Bomb Defuser<br>28 - Camera<br>29 - Lock Exploder<br>2A - Door Exploder<br>2B - Briefcase<br>2C - Weapon Case<br>2D - Safe Cracker<br>2E - Key Analyzer<br>2F - Covert Modem<br>30 - Micro Camera<br>31 - Bug Detector<br>32 - Guidance Data<br>33 - Polarized Glasses<br>34 - Dark Glasses<br>35 - Credit Card<br>36 - Gas Keyring<br>37 - Data Thief<br>38 - Watch Identifier<br>39 - Watch Communicator<br>3A - Watch Geiger Counter<br>3B - ??????<br>3C - ??????<br>3D - GoldenEye Key<br>3E - Black Box<br>3F - Circuit Board<br>40 - Clip Board<br>41 - Staff List<br>42 - Red Dossier<br>43 - Plans<br>44 - Spy File<br>45 - Blueprints<br>46 - Map<br>47 - Audio Tape<br>48 - Video Tape<br>49 - DAT Tape<br>4A - Spool Tape<br>4B - Microfilm<br>4C - Micro Code<br>4D - Lectre<br>4E - Money<br>4F - Gold Bar<br>50 - Heroine<br>51 - Keycard<br>52 - Yale Key<br>53 - Bolt Key<br>54 - ??????<br>55 - ??????<br>56 - ??????<br>57 - ??????<br>58 - Token
C: Surface B Level 1P Codes - Gun Equipped Modifier (Left Gun)|800E677B 00??|GSCCC|
C: Surface B Level 1P Codes - Mix & Match Weapons - Left Hand|800E677B 00??|AntGalore|
C: Surface B Level 1P Codes - Shoot Through Most Stuff|800E6784 0001|GSCCC & Jedi|With these `Shoot Through Most Stuff' codes, you can shoot doors bullet proof windows, YOU can GO places where you are not supposed to, like in the train, suface 1, in multiplayer if you play 2,3,4 players, select archives, now you can go in the entire level!!!!! Now you can blow up most everything,doors windows other stuff too!
C: Surface B Level 1P Codes - Rapid Fire (Left Gun)|800E6791 0020|GSCCC|
C: Surface B Level 1P Codes - Quick Weapon Change (Left Gun)|800E6798 0011|GSCCC|
C: Surface B Level 1P Codes - Quick Weapon Change & Rapid Fire (Left Gun)|800E6799 00FF|GSCCC|
C: Surface B Level 1P Codes - Infinite Ammo (Left Gun)|800E67A7 00FF|GSCCC|
C: Surface B Level 1P Codes - Infinite Ammo For PP7 and Klobb|810E6C96 013C|Viper666|
C: Surface B Level 1P Codes - Infinite Ammo For KF7|810E6C9E 013C|Viper666|
C: Surface B Level 1P Codes - Infinite Shotgun Shells|810E6CA2 013C|Viper666|
C: Surface B Level 1P Codes - Infinite Rockets|810E6CAA 013C|Viper666|
C: Surface B Level 1P Codes - Infinite Grenades|810E6CBE 013C|Viper666|
C: Surface B Level 1P Codes - Infinite Magnum Bullets|810E6CC2 013C|Viper666|
C: Surface B Level 1P Codes - Infinite Golden Bullets|810E6CC6 013C|Viper666|
C: Surface B Level 1P Codes - Infinite Tank Shells|810E6D02 013C|Viper666|
C: Surface B Level 1P Codes - Have All Weapons|800E6D4C 0007|GSCCC & Jedi|
C: Surface B Level 1P Codes - Bat Bond|800E6O9C 00CC|Zephyr|
C:Player Codes - Moon Jump P1|810F23DC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - P1 1-Hit Death|810F243C 3C80|GSCCC|
C:Player Codes - P1 Infinite Health|810F243C 3F80|GSCCC|
C:Player Codes - P1 No Armor|810F2440 3C80|GSCCC|With these `Armor' codes, you will have Infinite Armor while holding down the 'Z' button.
C:Player Codes - P1 Infinite Armor|810F2440 3F80|GSCCC|With ALL of these codes, you have to only activate them on the level that they codes are for, and turn them off when not playing that level!
C:Player Codes - Activator 1 P1|D00F2714 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P1|D10F2714 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P1|D00F2715 00??|Viper187 & Parasyte|
C:Player Codes - No Clipping (X-Coordinate) P1|800F27ED 0030|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C:Player Codes - No Clipping (X-Coordinate) P1|880F27ED 0000|CodeMaster|<p>Directions</p> <p>1) Enter the codes, exactly as they are here, in the order they are listed.  Only use one of the 3 no clipping codes at a time.  And dont enter more than one no clipping code for more than one level, Enter a code only for the level you are going to play!</p> <p>2) Then, while you are in the level you put the codes in for, stand in any position in the game, then press the L & R top shoulder buttons together!  Until you are transported farther away from your current position.  Turn around until you see the area you were in, you will be able to see clearly only the area that you were last in, the rest will be transparent.  Walk back to that area.. and walk around its edges and shoot the enemies through the walls.  You sometimes cant shoot through the wall but if you get close enough to where you gun barely sticks out the wall, then youcan shoot the enemies there.  Now to turn the no clipping mode off, you need to go back to where you press the L+R buttons together or at a position in the level that is at the same height off of the ground, this will re position yourself as on the ground level, then walk to the next place you want to use it and repeat this step!  The only thing that stinks about this code, is that all the other rooms are transparent! Also, if you wish to use this on a room that has the same floor level for the most of the area, try climbing up the stairs a bit and press L+R, but, just remember that you have to be back at that same position on the stairs to turn the no clipping code off!</p><p>3) A tip, when using this code, be sure to use the following code 80069669 0001 and go into the cheat menu and turn on the code that says NO NAME cheat, which is the DEBUG MODE code, it will tell you what room you are still in and it will show you your coordinates, this will make it easier for you to get back on ground level by remembering where you last were before by the coordinates!  Also with this code, it will sometimes put you in a position of which you cant get out of, you will have to simply EXIT the level and start over!</p> <p>4) NOTE:  I also have the Y coordinate modifier code, but it is REALLY glitchy because it not only modifies your Y coordinate, but it also modifies what room you are in, and it will take a little more time to get that code ready!</p><p>5) Just Added, a third code to each code, this is the Panic button code, a code that will let you move positions if you get stuck, press the Cheat Device Button to go a different position in the room, and hopefully if you can alternate between the L+R and the Cheat Device Button you can get back on track!</p> <p>Remember: You have to press the L+R buttons to activate these cheat codes.</p>
C:Player Codes - No Clipping (Z-Coordinate) P1|800F27F5 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P1|880F27F5 0000|CodeMaster|
C:Player Codes - Bat Bond P1|800F289C 00CC|Zephyr|
C:Player Codes - P1 Earthquake Modifier|800F2B33 00??|GSCCC|
C:Player Codes - Double Vision Player 1|800F2B33 3333|Jedi|
C:Player Codes - P1 Distortion Mode Vision|800F2B50 0003|GSCCC|
C:Player Codes - Screen Width Modification Player 1|800F2B55 5555|Jedi|
C:Player Codes - P1 Silver Hand/Gun (Right Hand/Gun)|800F2BB9 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 1|800F2BBA ????|SHiner & Jedi|
C:Player Codes - P1 Odd Colored Arm/Hand|800F2BC4 0002|GSCCC|
C:Player Codes - Ourumov Mode Player 1|800F2BD3 0021|SHiner|
C:Player Codes - P1 Gun Equipped Modifier (Right Gun)|800F2BD3 00??|GSCCC|00 - No Guns<br>01 - Fist<br>02 - Fighting Knife<br>03 - Throwing Knife<br>04 - Non-Silenced PP7<br>05 - Soviet thinks it is a Silenced PP7<br>06 - Dostevis<br>07 - Klobb <br>08 - Soviet<br>09 - ZMG 9mm<br>10 - Shotgun<br>11 - Sniper Rifle<br>12 - Cougar Magnum<br>13 - Golden Gun<br>14 - Silver PP7<br>15 - Golden PP7<br>16 - MoonRaker Laser<br>17 - Watch Laser<br>18 - Grenade Launcher<br>19 - Rocket Launcher<br>20 - Tank<br>21 - Briefcase Bomb<br>22 - Plastique<br>23 - Strange Explosion Weapon [Difficult to Aim With As Well]<br>0A - Deutsche<br>
C:Player Codes - Glowing Guns Player 1|800F2BDD DDDD|Jedi|
C:Player Codes - P1 Rapid Fire (Right Gun)|800F2BE9 0020|GSCCC|
C:Player Codes - P1 Quick Weapon Change (Right Gun)|800F2BF0 0011|GSCCC|
C:Player Codes - P1 Only Gun in Left Hand Shows up|800F2BF0 00FF|GSCCC|
C:Player Codes - P1 Epileptic Bond (No Hand & Quick Gun Change)|800F2BF1 000B|GSCCC|
C:Player Codes - P1 Quick Weapon Change & Rapid Fire (Right Gun)|800F2BF1 00FF|GSCCC|
C:Player Codes - P1 Can't Fire Weapon (Right Gun)|800F2BF5 0001|GSCCC|
C:Player Codes - Ourumov Mode Player 1|800F2BFF 00FF|SHiner|
C:Player Codes - P1 Infinite Ammo (Right Gun)|800F2BFF 00FF|GSCCC|
C:Player Codes - P1 Gun Equipped Modifier (Left Gun)|800F2F7B 00??|GSCCC|
C:Player Codes - P1 Continuous Fire (Left Gun)|800F2F84 0001|GSCCC|
C:Player Codes - P1 Shoot Through Most Stuff|800F2F84 0001|GSCCC|
C:Player Codes - P1 Rapid Fire (Left Gun)|800F2F91 0020|GSCCC|
C:Player Codes - P1 Quick Weapon Change (Left Gun)|800F2F98 0011|GSCCC|
C:Player Codes - P1 Quick Weapon Change & Rapid Fire (Left Gun)|800F2F99 00FF|GSCCC|
C:Player Codes - P1 Infinite Ammo (Left Gun)|800F2FA7 00FF|GSCCC|
C:Player Codes - Infinite 9MM Bullets P1|810F3496 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P1|810F349E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P1|810F34A2 013C|Viper666|
C:Player Codes - Infinite Rockets P1|810F34AA 013C|Viper666|
C:Player Codes - Infinite Grenades P1|810F34BE 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P1|810F34C2 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P1|810F34C6 013C|Viper666|
C:Player Codes - Infinite Tank Shells P1|810F3502 013C|Viper666|
C:Player Codes - P1 Have All Weapons|800F354C 0007|GSCCC|
C:Player Codes - Moon Jump P2|810F4E5C 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - P2 1-Hit Death|810F4EBC 3C80|GSCCC|
C:Player Codes - P2 Infinite Health|810F4EBC 3F80|GSCCC|
C:Player Codes - P2 No Armor|810F4EC0 3C80|GSCCC|
C:Player Codes - P2 Infinite Armor|810F4EC0 3F80|GSCCC|
C:Player Codes - Activator 1 P2|D00F5194 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P2|D10F5194 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P2|D00F5195 00??|Viper187 & Parasyte|
C:Player Codes - No Clipping (X-Coordinate) P2|800F526D 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P2|880F526D 0000|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P2|800F5275 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P2|880F5275 0000|CodeMaster|
C:Player Codes - Bat Bond P2|800F531C 00CC|Zephyr|
C:Player Codes - P2 Earthquake Modifier|800F55B3 00??|GSCCC|
C:Player Codes - P2 Distortion Mode Vision|800F55D0 0003|GSCCC|
C:Player Codes - P2 Silver Hand/Gun (Right Hand/Gun)|800F5639 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 2|800F5639 00FF|SHiner & Jedi|
C:Player Codes - Ourumov Mode Player 2|800F5653 0021|SHiner|
C:Player Codes - P2 Gun Equipped Modifier (Right Gun)|800F5653 00??|GSCCC|
C:Player Codes - P2 Rapid Fire (Right Gun)|800F5669 0020|GSCCC|
C:Player Codes - P2 Quick Weapon Change (Right Gun)|800F5670 0011|GSCCC|
C:Player Codes - P2 Quick Weapon Change & Rapid Fire (Right Gun)|800F5671 00FF|GSCCC|
C:Player Codes - P2 Can't Fire Weapon (Right Gun)|800F5675 0001|GSCCC|
C:Player Codes - Ourumov Mode Player 2|800F567F 00FF|SHiner|
C:Player Codes - P2 Infinite Ammo (Right Gun)|800F567F 00FF|GSCCC|
C:Player Codes - P2 Odd Colored Arm/Hand|800F56C4 0002|GSCCC|
C:Player Codes - P2 Only Gun in Left Hand Shows up|800F56F0 00FF|GSCCC|
C:Player Codes - P2 Epileptic Bond (No Hand & Quick Gun Change)|800F56F1 000B|GSCCC|
C:Player Codes - P2 Gun Equipped Modifier (Left Gun)|800F59FB 00??|GSCCC|
C:Player Codes - P2 Continuous Fire (Left Gun)|800F5A04 0001|GSCCC|
C:Player Codes - P2 Shoot Through Most Stuff|800F5A04 0001|GSCCC|
C:Player Codes - P2 Rapid Fire (Left Gun)|800F5A11 0020|GSCCC|
C:Player Codes - P2 Quick Weapon Change (Left Gun)|800F5A18 0011|GSCCC|
C:Player Codes - P2 Quick Weapon Change & Rapid Fire (Left Gun)|800F5A19 00FF|GSCCC|
C:Player Codes - P2 Infinite Ammo (Left Gun)|800F5A27 00FF|GSCCC|
C:Player Codes - Infinite 9MM Bullets P2|810F5F16 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P2|810F5F1E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P2|810F5F22 013C|Viper666|
C:Player Codes - Infinite Rockets P2|810F5F2A 013C|Viper666|
C:Player Codes - Infinite Grenades P2|810F5F3E 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P2|810F5F42 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P2|810F5F46 013C|Viper666|
C:Player Codes - Infinite Tank Shells P2|810F5F82 013C|Viper666|
C:Player Codes - P2 Have All Weapons|800F5FCC 0007|GSCCC|
C:Player Codes - Moon Jump P3|810F78DC 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - P3 1-Hit Death|810F793C 3C80|GSCCC|
C:Player Codes - P3 Infinite Health|810F793C 3F80|GSCCC|
C:Player Codes - P3 No Armor|810F7940 3C80|GSCCC|
C:Player Codes - P3 Infinite Armor|810F7940 3F80|GSCCC|
C:Player Codes - Activator 1 P3|D00F7C14 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P3|D10F7C14 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P3|D00F7C15 00??|Viper187 & Parasyte|
C:Player Codes - No Clipping (X-Coordinate) P3|800F7CED 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P3|880F7CED 0000|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P3|800F7CF5 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P3|880F7CF5 0000|CodeMaster|
C:Player Codes - Bat Bond P3|800F7D9C 00CC|Zephyr|
C:Player Codes - P3 Earthquake Modifier|800F8033 00??|GSCCC|
C:Player Codes - Double Vision Player 3|800F8033 3333|Jedi|
C:Player Codes - P3 Distortion Mode Vision|800F8050 0003|GSCCC|
C:Player Codes - Screen Width Modification Player 3|800F8055 5555|Jedi|
C:Player Codes - P3 Silver Hand/Gun (Right Hand/Gun)|800F80B9 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 3|800F80BA ????|SHiner & Jedi|
C:Player Codes - P3 Odd Colored Arm/Hand|800F80C4 0002|GSCCC|
C:Player Codes - Ourumov Mode Player 3|800F80D3 0021|SHiner|
C:Player Codes - P3 Gun Equipped Modifier (Right Gun)|800F80D3 00??|GSCCC|
C:Player Codes - Glowing Guns Player 3|800F80DD DDDD|Jedi|
C:Player Codes - P3 Rapid Fire (Right Gun)|800F80E9 0020|GSCCC|
C:Player Codes - P3 Quick Weapon Change (Right Gun)|800F80F0 0011|GSCCC|
C:Player Codes - P3 Only Gun in Left Hand Shows up|800F80F0 00FF|GSCCC|
C:Player Codes - P3 Epileptic Bond (No Hand & Quick Gun Change)|800F80F1 000B|GSCCC|
C:Player Codes - P3 Quick Weapon Change & Rapid Fire (Right Gun)|800F80F1 00FF|GSCCC|
C:Player Codes - P3 Can't Fire Weapon (Right Gun)|800F80F5 0001|GSCCC|
C:Player Codes - Ourumov Mode Player 3|800F80FF 00FF|SHiner|
C:Player Codes - P3 Infinite Ammo (Right Gun)|800F80FF 00FF|GSCCC|
C:Player Codes - P3 Gun Equipped Modifier (Left Gun)|800F847B 00??|GSCCC|
C:Player Codes - P3 Continuous Fire (Left Gun)|800F8484 0001|GSCCC|
C:Player Codes - P3 Shoot Through Most Stuff|800F8484 0001|GSCCC|
C:Player Codes - P3 Rapid Fire (Left Gun)|800F8491 0020|GSCCC|
C:Player Codes - P3 Quick Weapon Change (Left Gun)|800F8498 0011|GSCCC|
C:Player Codes - P3 Quick Weapon Change & Rapid Fire (Left Gun)|800F8499 00FF|GSCCC|
C:Player Codes - P3 Infinite Ammo (Left Gun)|800F84A7 00FF|GSCCC|
C:Player Codes - Infinite 9MM Bullets P3|810F8996 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P3|810F899E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P3|810F89A2 013C|Viper666|
C:Player Codes - Infinite Rockets P3|810F89AA 013C|Viper666|
C:Player Codes - Infinite Grenades P3|810F89BE 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P3|810F89C2 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P3|810F89C6 013C|Viper666|
C: Miscellaneous #2 - Zoom Sniper Rifle Code|800F89E1 00??|ShadowKnight|00 - S.R. Distorted<br>01 - Distorted S.R. & Boxes
C:Player Codes - Infinite Tank Shells P3|810F8A02 013C|Viper666|
C:Player Codes - P3 Have All Weapons|800F8A4C 0007|GSCCC|
C: Miscellaneous #2 - Environment Distortion|800F8B4B 00??|ShadowKnight|00 - Extreme<br>01 - Less Extreme
C:Player Codes - Moon Jump P4|810FA35C 412B|Kong K. Rool|Hold the B button to jump. You must fall off something before you can rise in the air! So if you're in the Dam, get on top of the first tower near the start, hold B, and run off the steps really fast! You'll start going up!
C:Player Codes - P4 1-Hit Death|810FA3BC 3C80|GSCCC|
C:Player Codes - P4 Infinite Health|810FA3BC 3F80|GSCCC|
C:Player Codes - P4 No Armor|810FA3C0 3C80|GSCCC|
C:Player Codes - P4 Infinite Armor|810FA3C0 3F80|GSCCC|
C:Player Codes - Activator 1 P4|D00FA694 00??|Viper187 & Parasyte|
C:Player Codes - Dual Activator P4|D10FA694 ????|Viper187 & Parasyte|
C:Player Codes - Activator 2 P4|D00FA695 00??|Viper187 & Parasyte|
C:Player Codes - No Clipping (X-Coordinate) P4|800FA76D 0030|CodeMaster|
C:Player Codes - No Clipping (X-Coordinate) P4|880FA76D 0000|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P4|800FA775 0030|CodeMaster|
C:Player Codes - No Clipping (Z-Coordinate) P4|880FA775 0000|CodeMaster|
C:Player Codes - Bat Bond P4|800FA81C 00CC|Zephyr|
C:Player Codes - P4 Earthquake Modifier|800FAAB3 00??|GSCCC|
C:Player Codes - P4 Distortion Mode Vision|800FAAD0 0003|GSCCC|
C:Player Codes - Play In A "Jungle-ized" Egyptian Temple/Shooting The Walls Occasionally Gives You A Strange Sound|800FAB39 0018|Jedi|
C:Player Codes - P1-P3 Hyper-Colored Players|800FAB39 0019|Jedi|
C:Player Codes - P4 Silver Hand/Gun (Right Hand/Gun)|800FAB39 00F7|GSCCC|
C:Player Codes - Hyper-Colored Guns Player 4|800FAB39 00FF|SHiner & Jedi|
C:Player Codes - Ourumov Mode Player 4|800FAB53 0021|SHiner|
C:Player Codes - P4 Gun Equipped Modifier (Right Gun)|800FAB53 00??|GSCCC|
C:Player Codes - P4 Continuous Fire (Right Gun)|800FAB5C 0001|GSCCC|
C:Player Codes - P4 Rapid Fire (Right Gun)|800FAB69 0020|GSCCC|
C:Player Codes - P4 Quick Weapon Change (Right Gun)|800FAB70 0011|GSCCC|
C:Player Codes - P4 Quick Weapon Change & Rapid Fire (Right Gun)|800FAB71 00FF|GSCCC|
C:Player Codes - P4 Can't Fire Weapon (Right Gun)|800FAB75 0001|GSCCC|
C:Player Codes - Ourumov Mode Player 4|800FAB7F 00FF|SHiner|
C:Player Codes - P4 Infinite Ammo (Right Gun)|800FAB7F 00FF|GSCCC|
C:Player Codes - P4 Odd Colored Arm/Hand|800FABC4 0002|GSCCC|
C:Player Codes - P4 Only Gun in Left Hand Shows up|800FABF0 00FF|GSCCC|
C:Player Codes - P4 Epileptic Bond (No Hand & Quick Gun Change)|800FABF1 000B|GSCCC|
C:Player Codes - P4 Gun Equipped Modifier (Left Gun)|800FAEFB 00??|GSCCC|
C:Player Codes - P4 Shoot Through Most Stuff|800FAF04 0001|GSCCC|With these `Shoot Through Most Stuff' codes, you can shoot doors bullet proof windows, YOU can GO places where you are not supposed to, like in the train, suface 1, in multiplayer if you play 2,3,4 players, select archives, now you can go in the entire level!!!!! Now you can blow up most everything,doors windows other stuff too!
C:Player Codes - P4 Rapid Fire (Left Gun)|800FAF11 0020|GSCCC|
C:Player Codes - P4 Quick Weapon Change (Left Gun)|800FAF18 0011|GSCCC|
C:Player Codes - P4 Quick Weapon Change & Rapid Fire (Left Gun)|800FAF19 00FF|GSCCC|
C:Player Codes - P4 Infinite Ammo (Left Gun)|800FAF27 00FF|GSCCC|
C:Player Codes - Infinite 9MM Bullets P4|810FB416 013C|Viper666|
C:Player Codes - Infinite KF7 Bullets P4|810FB41E 013C|Viper666|
C:Player Codes - Infinite Shotgun Shells P4|810FB422 013C|Viper666|
C:Player Codes - Infinite Rockets P4|810FB42A 013C|Viper666|
C:Player Codes - Infinite Grenades P4|810FB43E 013C|Viper666|
C:Player Codes - Infinite Magnum Bullets P4|810FB442 013C|Viper666|
C:Player Codes - Infinite Golden Bullets P4|810FB446 013C|Viper666|
C:Player Codes - Infinite Tank Shells P4|810FB482 013C|Viper666|
C:Player Codes - P4 Have All Weapons|800FB4CC 0007|GSCCC|
C: Miscellaneous #2 - Simultaneous Fire + Free Bullets & And Destroy Doors/Bullet Proof Glass|800XXXDC 0001|Viper187|This fun little code makes both guns always fire at the same time. When you shoot one, you get a bullet from both, but it only uses one round; the other clip doesn't decrease. Also, when you don't have a gun in your left hand, you get those nice bullets that destroy doors and stuff.<br><br>Digits:<br><br>XXX - D37 for the Dam, B6B for Facility, etc.<br>YYY - D3B for the Dam, B6B for Facility, etc.
C: Miscellaneous #2 - Simultaneous Fire + Free Bullets & And Destroy Doors/Bullet Proof Glass|D20XXXDC 0000|Viper187|This fun little code makes both guns always fire at the same time. When you shoot one, you get a bullet from both, but it only uses one round; the other clip doesn't decrease. Also, when you don't have a gun in your left hand, you get those nice bullets that destroy doors and stuff.<br><br>Digits:<br><br>XXX - D37 for the Dam, B6B for Facility, etc.<br>YYY - D3B for the Dam, B6B for Facility, etc.
C: Miscellaneous #2 - Simultaneous Fire + Free Bullets & And Destroy Doors/Bullet Proof Glass|800YYY84 0001|Viper187|This fun little code makes both guns always fire at the same time. When you shoot one, you get a bullet from both, but it only uses one round; the other clip doesn't decrease. Also, when you don't have a gun in your left hand, you get those nice bullets that destroy doors and stuff.<br><br>Digits:<br><br>XXX - D37 for the Dam, B6B for Facility, etc.<br>YYY - D3B for the Dam, B6B for Facility, etc.
C: Miscellaneous #2 - Simultaneous Fire + Free Bullets & And Destroy Doors/Bullet Proof Glass|D20YYY84 0000|Viper187|This fun little code makes both guns always fire at the same time. When you shoot one, you get a bullet from both, but it only uses one round; the other clip doesn't decrease. Also, when you don't have a gun in your left hand, you get those nice bullets that destroy doors and stuff.<br><br>Digits:<br><br>XXX - D37 for the Dam, B6B for Facility, etc.<br>YYY - D3B for the Dam, B6B for Facility, etc.
C: Graphics #2 - Hurt Bond|800___3C 0000|Noah|You die the first hit you take. Try using this and the "can't fire weapon" code!
C: Graphics #2 - Deadly Cross Hair|800___3C 000|Noah|When you press the R button to aim, you lose all life and die the next hit you take.
C:Player Codes #2 - Weird "M" in Multiplayer "Game Length"|800a62b4 6067|Sean212@aol.com|
C:Player Codes #2 - Make Natalya's Pic Flash|800a62b6 6060|Sean212@aol.com|1st player must pick their character first, and it has to be a civilian. Player two must put his/her cursor on Natalya.
C:Player Codes #2 - Cool Flashing Glitches In Multiplayer Folder|800a66426 606|Sean212@aol.com|
C: Miscellaneous #2 - Red Hot Gun|800~~~3C 00FF|FiZzZz|Your gun looks like it heats up then cools down. It gets hot when you move or shoot.
C: Miscellaneous #2 - Cold Gun|800~~~3D 00FF|FiZzZz|
C: Miscellaneous - Sometimes Bullets go Through Enemies|800~~~4D 00FF|FiZzZz|Sometimes if you shoot in the right place the bullet will go right through the enemy. This makes also harder to aim. I died pretty quick with this code.
C: Miscellaneous - Skeleton Key|880~~~84 FFFF|Noah|Ok. This is it.  Like the "whole facility" multiplayer code, this code lets you open any locked door by holding the Cheat Device button.  Only one difference.  IT WORKS ON SINGLE PLAYER TOO!  This is very cool.  It can even be used in multi player to get the same effect as the "whole facility"  The level codes are different then most, so check the bottom for the ~~~.  Put those in instead of the usual ---.
C: Miscellaneous - Dud Left Gun|800~~~97 0009|Noah|
C: Miscellaneous - Weapon Lover's Code (Left Gun)|800~~~98 0009|Noah|
C: Miscellaneous #2 - Gun Wiggles|800~~~F1 00FF|FiZzZz|
C: Miscellaneous - Fast Bond Mode|8009D 00FF|Jeff|
C: Miscellaneous - Fast Walking When Kneeling|800C4 000F|Jeff|It is like turbo mode. Just this time you are kneeling.
C: Altering Items - Gun In Front of Computer Door Image Modifier|8011D1191 00?|SubDrag|
C: Altering Items - Gun In Front of Computer Door Location Modifier|8011D1193 00?|SubDrag|
C: Statue Level 1P Codes - Enemy Gun Modifiers|8012EF66 00??|Viper666|
C: Image Modifiers - Tall Tree Image modifiers (End Cut-scene)|8018787D 00??|SubDrag|
C: Item Y Length Modifiers - Tall Trees Image (End Cut scene)|801878A4 00??||
C: Item Z Length Modifiers - Tall Trees Image (End Cut scene)|801878B8 00??||
C: Item X Position Modifiers - Tall Tree Image modifiers (End Cut-scene)|801878D0 00??||
C: Item Y Position Modifiers - Tall Tree Image Modifiers (End Cut-scene)|801878D4 00??||
C: Item Z Position Modifiers - Tall Tree Image Modifiers (End Cut-scene)|801878D8 00??||
C: Image Modifiers - Tall Tree Image modifiers (End Cut-scene)|801878FD 00??|SubDrag|
C: Item Y Length Modifiers - Tall Trees Image (End Cut scene)|80187924 00??||
C: Item Z Length Modifiers - Tall Trees Image (End Cut scene)|80187938 00??||
C: Item X Position Modifiers - Tall Tree Image modifiers (End Cut-scene)|80187950 00??||
C: Item Y Position Modifiers - Tall Tree Image Modifiers (End Cut-scene)|80187954 00??||
C: Item Z Position Modifiers - Tall Tree Image Modifiers (End Cut-scene)|80187958 00??||
C: Image Modifiers - Tall Tree Image modifiers (End Cut-scene)|8018797D 00??|SubDrag|
C: Item Y Length Modifiers - Tall Trees Image (End Cut scene)|801879A4 00??||
C: Item Z Length Modifiers - Tall Trees Image (End Cut scene)|801879B8 00??||
C: Item X Position Modifiers - Tall Tree Image modifiers (End Cut-scene)|801879D0 00??||
C: Item Y Position Modifiers - Tall Tree Image Modifiers (End Cut-scene)|801879D4 00??||
C: Item Z Position Modifiers - Tall Tree Image Modifiers (End Cut-scene)|801879D8 00??||
C: Image Modifiers - Tall Tree Image modifiers (End Cut-scene)|801879FD 00??|SubDrag|
C: Item Y Length Modifiers - Tall Trees Image (End Cut scene)|80187A24 00??||
C: Item Z Length Modifiers - Tall Trees Image (End Cut scene)|80187A38 00??||
C: Item X Position Modifiers - Tall Tree Image modifiers (End Cut-scene)|80187A50 00??||
C: Item Y Position Modifiers - Tall Tree Image Modifiers (End Cut-scene)|80187A54 00??||
C: Item Z Position Modifiers - Tall Tree Image Modifiers (End Cut-scene)|80187A58 00??||
C: Image Modifiers - Tall Tree Image modifiers (End Cut-scene)|80187A7D 00??|SubDrag|
C: Item Y Length Modifiers - Tall Trees Image (End Cut scene)|80187AA4 00??||
C: Item Z Length Modifiers - Tall Trees Image (End Cut scene)|80187AB8 00??||
C: Item X Position Modifiers - Tall Tree Image modifiers (End Cut-scene)|80187AD0 00??||
C: Item Y Position Modifiers - Tall Tree Image Modifiers (End Cut-scene)|80187AD4 00??||
C: Item Z Position Modifiers - Tall Tree Image Modifiers (End Cut-scene)|80187AD8 00??||
C: Image Modifiers - Tall Tree Image modifiers (End Cut-scene)|80187AFD 00??|SubDrag|
C: Item Y Length Modifiers - Tall Trees Image (End Cut scene)|80187B24 00??||
C: Item Z Length Modifiers - Tall Trees Image (End Cut scene)|80187B38 00??||
C: Item X Position Modifiers - Tall Tree Image modifiers (End Cut-scene)|80187B50 00??||
C: Item Y Position Modifiers - Tall Tree Image Modifiers (End Cut-scene)|80187B54 00??||
C: Item Z Position Modifiers - Tall Tree Image Modifiers (End Cut-scene)|80187B58 00??||
C: Image Modifiers - Tall Tree Image modifiers (End Cut-scene)|80187B7D 00??|SubDrag|
C: Item Y Length Modifiers - Tall Trees Image (End Cut scene)|80187BA4 00??||
C: Item Z Length Modifiers - Tall Trees Image (End Cut scene)|80187BB8 00??||
C: Item X Position Modifiers - Tall Tree Image modifiers (End Cut-scene)|80187BD0 00??||
C: Item Y Position Modifiers - Tall Tree Image Modifiers (End Cut-scene)|80187BD4 00??||
C: Item Z Position Modifiers - Tall Tree Image Modifiers (End Cut-scene)|80187BD8 00??||
C: Image Modifiers - Tall Tree Image modifiers (End Cut-scene)|80187BFD 00??|SubDrag|
C: Item Y Length Modifiers - Tall Trees Image (End Cut scene)|80187C24 00??||
C: Item Z Length Modifiers - Tall Trees Image (End Cut scene)|80187C38 00??||
C: Item X Position Modifiers - Tall Tree Image modifiers (End Cut-scene)|80187C50 00??||
C: Item Y Position Modifiers - Tall Tree Image Modifiers (End Cut-scene)|80187C54 00??||
C: Item Z Position Modifiers - Tall Tree Image Modifiers (End Cut-scene)|80187C58 00??||
C: Image Modifiers - Tall Tree Image modifiers (End Cut-scene)|80187C7D 00??|SubDrag|
C: Item Y Length Modifiers - Tall Trees Image (End Cut scene)|80187CA4 00??||
C: Item Z Length Modifiers - Tall Trees Image (End Cut scene)|80187CB8 00??||
C: Item X Position Modifiers - Tall Tree Image modifiers (End Cut-scene)|80187CD0 00??||
C: Item Y Position Modifiers - Tall Tree Image Modifiers (End Cut-scene)|80187CD4 00??||
C: Item Z Position Modifiers - Tall Tree Image Modifiers (End Cut-scene)|80187CD8 00??||
C:Player Codes - Modify Weapon Placement (Temple)|8019C484 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - 1|8019C4BF 0009|SubDrag|X is Type of guard, and YY is actions for guard
C:Player Codes - 1|8119C4C5 010X|SubDrag|X is Type of guard, and YY is actions for guard
C:Player Codes - 1|8019C4C7 00YY|SubDrag|X is Type of guard, and YY is actions for guard
C:Player Codes - 2|8019C573 0009|SubDrag|
C:Player Codes - 2|8119C579 010X|SubDrag|
C:Player Codes - 2|8019C57A 00YY|SubDrag|
C:Player Codes - Modify Weapon Placement (Temple)|8019C6A4 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - 3|8019C763 0009|SubDrag|
C:Player Codes - 3|8119C769 010X|SubDrag|
C:Player Codes - 3|8019C76A 00YY|SubDrag|
C:Player Codes - Modify Weapon Placement (Temple)|8019C894 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - 4|8019C953 0009|SubDrag|
C:Player Codes - 4|8119C959 010X|SubDrag|
C:Player Codes - 4|8019C95A 00YY|SubDrag|
C:Player Codes - Modify Weapon Placement (Temple)|8019CA84 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Altering Items - Insert Tank In Level|8119CA8C 0114|fgkjrukuejrn|
C: Altering Items - Insert Tank In Level|8019CA8F 002D|fgkjrukuejrn|
C: Altering Items - Insert Tank In Level #2|8019CA8F 012D|SHiner|Put on the Moon Jump code for this level, hop up to the tank with the Moon Jump code on (you must) and you get to move with the tank! For some reason it gives it to both players, which I don't understand...
C: Altering Items - Insert Tank In Level #2|8119CA90 0120|SHiner|Put on the Moon Jump code for this level, hop up to the tank with the Moon Jump code on (you must) and you get to move with the tank! For some reason it gives it to both players, which I don't understand...
C: Altering Items - Insert Tank In Level|8119CA90 0120|fgkjrukuejrn|
C: Altering Items - Insert Tank In Level #2|8119CA93 0109|SHiner|Put on the Moon Jump code for this level, hop up to the tank with the Moon Jump code on (you must) and you get to move with the tank! For some reason it gives it to both players, which I don't understand...
C: Altering Items - Insert Tank In Level #2|8119CA95 0102|SHiner|Put on the Moon Jump code for this level, hop up to the tank with the Moon Jump code on (you must) and you get to move with the tank! For some reason it gives it to both players, which I don't understand...
C: Altering Items - Insert Tank In Level #2|8119CA96 0101|SHiner|Put on the Moon Jump code for this level, hop up to the tank with the Moon Jump code on (you must) and you get to move with the tank! For some reason it gives it to both players, which I don't understand...
C:Player Codes - Modify Weapon Placement (Temple)|8019CC74 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - 5|8019CC7F 0009|SubDrag|
C:Player Codes - 5|8119CC85 010X|SubDrag|
C:Player Codes - 5|8019CC87 00YY|SubDrag|
C:Player Codes - Modify Weapon Placement (Temple)|8019CE64 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - 6|8019CE6F 0009|SubDrag|
C:Player Codes - Character Select List|8019CE6F 0009|SeaSalt|
C:Player Codes - Character|8019CE75 000x|SeaSalt|
C:Player Codes - 6|8119CE75 010X|SubDrag|
C:Player Codes - 6|8019CE77 00YY|SubDrag|
C:Player Codes - Action|8019CE77 00xx|SeaSalt|
C:Player Codes - Invincible|8019CE81 0002|SeaSalt|
C:Player Codes - Always Full Size|8019CE82 00FF|SeaSalt|
C:Player Codes - 7|8019CF23 0009|SubDrag|
C:Player Codes - 7|8119CF29 010X|SubDrag|
C:Player Codes - 7|8019CF2A 00YY|SubDrag|
C:Player Codes - Modify Weapon Placement (Temple)|8019D054 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - 8|8019D05F 0009|SubDrag|
C:Player Codes - 8|8119D065 010X|SubDrag|
C:Player Codes - 8|8019D067 00YY|SubDrag|
C:Player Codes - 9|8019D113 0009|SubDrag|
C:Player Codes - 9|8119D119 010X|SubDrag|
C:Player Codes - 9|8019D11A 00YY|SubDrag|
C:Player Codes - Modify Weapon Placement (Temple)|8019D244 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - 10|8019D24F 0009|SubDrag|
C:Player Codes - 10|8119D255 010X|SubDrag|
C:Player Codes - 10|8019D257 00YY|SubDrag|
C:Player Codes - 11|8019D303 0009|SubDrag|
C:Player Codes - 11|8119D309 010X|SubDrag|
C:Player Codes - 11|8019D30A 00YY|SubDrag|
C: Miscellaneous #5 - Temple Door Sound Mod (All Doors)|8019D4E3 00??|jackbox55|Replace ?? with any of the following digits:<br>00 - Silent<br>01 - Glass Door<br>02 - Ding<br>03 - Runway Big Door<br>04 - Same as 03<br>05 - Click(Wood?)<br>06 - Same as 02<br>07 - FREEZE<br>08 - Same as 02<br>09 - Same as 03<br>0A - Metal Door<br>0B - Same as 02<br>0C - Light Click<br>0D - Same as 02<br>0E - Whirr door sound (Beta?)<br>0F - Temple Door Sound<br>10 - Bunker Door (I Think)<br>11 - Same as 02<br>12-FF - Silent
C: Miscellaneous #5 - All Doors In Temple Won't Open|8119D4F0 0000|jackbox55|
C: Miscellaneous #5 - All Doors In Temple Won't Open|8019D4F2 0000|jackbox55|
C: Miscellaneous #5 - Temple Door Sound Mod (All Doors)|8019D5E3 00??|jackbox55|Replace ?? with any of the following digits:<br>00 - Silent<br>01 - Glass Door<br>02 - Ding<br>03 - Runway Big Door<br>04 - Same as 03<br>05 - Click(Wood?)<br>06 - Same as 02<br>07 - FREEZE<br>08 - Same as 02<br>09 - Same as 03<br>0A - Metal Door<br>0B - Same as 02<br>0C - Light Click<br>0D - Same as 02<br>0E - Whirr door sound (Beta?)<br>0F - Temple Door Sound<br>10 - Bunker Door (I Think)<br>11 - Same as 02<br>12-FF - Silent
C: Miscellaneous #5 - All Doors In Temple Won't Open|8119D5F0 0000|jackbox55|
C: Miscellaneous #5 - All Doors In Temple Won't Open|8019D5F2 0000|jackbox55|
C: Miscellaneous #5 - Temple Door Sound Mod (All Doors)|8019D6E3 00??|jackbox55|Replace ?? with any of the following digits:<br>00 - Silent<br>01 - Glass Door<br>02 - Ding<br>03 - Runway Big Door<br>04 - Same as 03<br>05 - Click(Wood?)<br>06 - Same as 02<br>07 - FREEZE<br>08 - Same as 02<br>09 - Same as 03<br>0A - Metal Door<br>0B - Same as 02<br>0C - Light Click<br>0D - Same as 02<br>0E - Whirr door sound (Beta?)<br>0F - Temple Door Sound<br>10 - Bunker Door (I Think)<br>11 - Same as 02<br>12-FF - Silent
C: Miscellaneous #5 - All Doors In Temple Won't Open|8119D6F0 0000|jackbox55|
C: Miscellaneous #5 - All Doors In Temple Won't Open|8019D6F2 0000|jackbox55|
C: Miscellaneous #5 - Temple Door Sound Mod (All Doors)|8019D7E3 00??|jackbox55|Replace ?? with any of the following digits:<br>00 - Silent<br>01 - Glass Door<br>02 - Ding<br>03 - Runway Big Door<br>04 - Same as 03<br>05 - Click(Wood?)<br>06 - Same as 02<br>07 - FREEZE<br>08 - Same as 02<br>09 - Same as 03<br>0A - Metal Door<br>0B - Same as 02<br>0C - Light Click<br>0D - Same as 02<br>0E - Whirr door sound (Beta?)<br>0F - Temple Door Sound<br>10 - Bunker Door (I Think)<br>11 - Same as 02<br>12-FF - Silent
C: Miscellaneous #5 - All Doors In Temple Won't Open|8119D7F0 0000|jackbox55|
C: Miscellaneous #5 - All Doors In Temple Won't Open|8019D7F2 0000|jackbox55|
C: Miscellaneous #5 - Temple Door Sound Mod (All Doors)|8019D8E3 00??|jackbox55|Replace ?? with any of the following digits:<br>00 - Silent<br>01 - Glass Door<br>02 - Ding<br>03 - Runway Big Door<br>04 - Same as 03<br>05 - Click(Wood?)<br>06 - Same as 02<br>07 - FREEZE<br>08 - Same as 02<br>09 - Same as 03<br>0A - Metal Door<br>0B - Same as 02<br>0C - Light Click<br>0D - Same as 02<br>0E - Whirr door sound (Beta?)<br>0F - Temple Door Sound<br>10 - Bunker Door (I Think)<br>11 - Same as 02<br>12-FF - Silent
C: Miscellaneous #5 - All Doors In Temple Won't Open|8119D8F0 0000|jackbox55|
C: Miscellaneous #5 - All Doors In Temple Won't Open|8019D8F2 0000|jackbox55|
C: Miscellaneous #5 - Temple Door Sound Mod (All Doors)|8019D9E3 00??|jackbox55|Replace ?? with any of the following digits:<br>00 - Silent<br>01 - Glass Door<br>02 - Ding<br>03 - Runway Big Door<br>04 - Same as 03<br>05 - Click(Wood?)<br>06 - Same as 02<br>07 - FREEZE<br>08 - Same as 02<br>09 - Same as 03<br>0A - Metal Door<br>0B - Same as 02<br>0C - Light Click<br>0D - Same as 02<br>0E - Whirr door sound (Beta?)<br>0F - Temple Door Sound<br>10 - Bunker Door (I Think)<br>11 - Same as 02<br>12-FF - Silent
C: Miscellaneous #5 - All Doors In Temple Won't Open|8119D9F0 0000|jackbox55|
C: Miscellaneous #5 - All Doors In Temple Won't Open|8019D9F2 0000|jackbox55|
C: Altering Items - Insert Tank In Level #3|8019E645 002D|Stupd boy1|Flag Tag must be turned on in order for this code to work.
C: Altering Items #2 - Object Out Of Enemies' Head|811A1CCC 00??||
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1D97 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1DAB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1DBF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1DD3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1DE7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1DFB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1E0F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1E23 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1E37 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1E4B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1E5F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1E73 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1E87 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1E9B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1EAF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1EC3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1ED7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1EEB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1EFF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1F13 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1F27 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1F3B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1F4F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1F63 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1F77 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1F8B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 2 player)|801A1F9F 00??|Viper187 & seasalt|
C:Player Codes - Modify Weapon Placement (Complex)|801A1FDC 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A1FF7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A200B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A201F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A2033 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A2047 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A205B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A206F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A2083 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A2097 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A20AB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A20BF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A20D3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A20E7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A20FB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A210F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A2123 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A2137 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A214B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A215F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A2173 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A2187 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A219B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A21AF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A21C3 00??|Viper187 & seasalt|
C:Player Codes - Modify Weapon Placement (Complex)|801A21CC 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A21D7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A21EB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 2 player)|801A21FF 00??|Viper187 & seasalt|
C:Player Codes - Modify Weapon Placement (Complex)|801A23BC 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Complex)|801A25AC 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Complex)|801A279C 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Complex)|801A298C 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Complex)|801A2B7C 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Complex)|801A2D6C 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Basement)|801A3178 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Stack)|801A3200 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Library)|801A3288 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Basement)|801A3368 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Stack)|801A33F0 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Library)|801A3478 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Basement)|801A3558 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Stack)|801A35E0 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Library)|801A3668 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Basement)|801A3748 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Stack)|801A37D0 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Library)|801A3858 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Basement)|801A3884 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Stack)|801A39C0 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Library)|801A3A48 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Basement)|801A3A74 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Stack)|801A3BB0 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Library)|801A3C38 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Library)|801A3D74 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Stack)|801A3DA0 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Library)|801A3F64 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Stack)|801A3F90 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Library)|801A4154 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Stack)|801A4180 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Library)|801A4344 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Stack)|801A4370 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Library)|801A4534 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Library)|801A4724 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A4817 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A482B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A483F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A4853 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A4867 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A487B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A488F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A48A3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A48B7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A48CB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A48DF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A48F3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A4907 00??|Viper187 & seasalt|
C:Player Codes - Modify Weapon Placement (Library)|801A4914 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A491B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A492F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A4943 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A4957 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A496B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A497F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A4993 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A49A7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A49BB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A49CF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A49E3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A49F7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A4A0B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 3 player)|801A4A1F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4A77 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4A8B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4A9F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4AB3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4AC7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4ADB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4AEF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4B03 00??|Viper187 & seasalt|
C:Player Codes - Modify Weapon Placement (Library)|801A4B04 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4B17 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4B2B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4B3F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4B53 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4B67 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4B7B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4B8F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4BA3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4BB7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4BCB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4BDF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4BF3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4C07 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4C1B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4C2F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4C43 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4C57 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4C6B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 3 player)|801A4C7F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4CD7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4CEB 00??|Viper187 & seasalt|
C:Player Codes - Modify Weapon Placement (Library)|801A4CF4 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4CFF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4D13 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4D27 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4D3B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4D4F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4D63 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4D77 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4D8B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4D9F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4DB3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4DC7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4DDB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4DEF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4E03 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4E17 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4E2B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4E3F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4E53 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4E67 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4E7B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4E8F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4EA3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4EB7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4ECB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 3 player)|801A4EDF 00??|Viper187 & seasalt|
C:Player Codes - Modify Weapon Placement (Library)|801A4EE4 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A7297 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A72AB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A72BF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A72D3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A72E7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A72FB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A730F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A7323 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A7337 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A734B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A735F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A7373 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A7387 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A739B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A73AF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A73C3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A73D7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A73EB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A73FF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A7413 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A7427 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A743B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A744F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A7463 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A7477 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A748B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Temple - 4 player)|801A749F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A74F7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A750B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A751F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A7533 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A7547 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A755B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A756F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A7583 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A7597 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A75AB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A75BF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A75D3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A75E7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A75FB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A760F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A7623 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A7637 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A764B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A765F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A7673 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A7687 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A769B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A76AF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A76C3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A76D7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A76EB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Temple - 4 player)|801A76FF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A770B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A7757 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A776B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A777F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A7793 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A77A7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A77BB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A77CF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A77E3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A77F7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A780F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A781F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A7833 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A7847 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A785B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A786F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A7883 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A7897 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A78AB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A78BF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A78D3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A78E7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A78FB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A7923 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A7937 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A794B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Temple - 4 player)|801A795F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A79B7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A79CB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A79DF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A79F3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A7A07 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A7A1B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A7A2F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A7A43 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A7A57 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A7A6B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A7A7F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A7A93 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A7AA7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A7ABB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A7ACF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A7AE3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A7AF7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A7B0B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A7B1F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A7B33 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A7B47 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A7B5B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A7B6F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A7B83 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A7B97 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A7BAB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Temple - 4 player)|801A7BBF 00??|Viper187 & seasalt|
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A869A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A871A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A879A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A881A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A889A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A891A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A899A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items - Change Trees (Cheat Device 3.0 or Higher Needed!)|801A8A15 00??|SubDrag|You need a Cheat Device Pro to use this code. Turn on the codes. At title screen press the Cheat Device Button and turn off the codes. Turn them on before you load the Jungle level otherwise game won't load!
C: Image Modifiers - Modify Trees|801A8A15 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A8A1A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Trees|801A8A3C 00??||
C: Item Z Length Modifiers - Trees|801A8A50 00??||
C: Item X Position Modifiers - Modify Trees|801A8A68 00??||
C: Item Y Position Modifiers - Modify Trees|801A8A6C 00??||
C: Item Z Position Modifiers - Modify Trees|801A8A70 00??||
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A8A9A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A8C1A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A911A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A919A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A921A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A929A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A931A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A939A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A941A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A949A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A951A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A959A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A969A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A971A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A979A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A981A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A991A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A999A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801A9E9A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801AA31A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801AA51A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801AA59A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801AA61A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Palm Trees (Jungle)|801AA69A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA7E7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA7FB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA80F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA823 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA837 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA84B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA85F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA873 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA887 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA89B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA8AF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA8C3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA8D7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA8EB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA8FF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA913 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA927 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA93B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA94F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA963 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA977 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA98B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA99F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA9B3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA9C7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA9DB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 2 player)|801AA9EF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AAA47 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AAA5B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AAA6F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AAA83 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AAA97 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AAAAB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AAABF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AAAD3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AAAE7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AAAFB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AAB0F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AAB23 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AAB37 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AAB4B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AAB5F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AAB73 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AAB87 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AAB9B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AABAF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AABC3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AABD7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AABEB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AABFF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AAC13 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AAC27 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AAC3B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 2 player)|801AAC4F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD267 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD27B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD28F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD2A3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD2B7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD2CB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD2DF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD2F3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD307 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD31B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD32F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD343 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD357 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD36B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD37F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD393 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD3A7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD3BB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD3CF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD3E3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD3F7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD40B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD41F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD433 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD447 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD45B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 3 player)|801AD46F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD4C7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD4DB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD4EF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD503 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD517 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD52B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD53F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD553 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD567 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD57B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD58F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD5A3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD5B7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD5CB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD5DF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD5F3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD607 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD61B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD62F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD643 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD657 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD66B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD67F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD693 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD6A7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD6BB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 3 player)|801AD6CF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD727 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD73B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD74F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD763 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD777 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD78B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD79F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD7B3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD7C7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD7DB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD7EF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD803 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD817 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD82B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD83F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD853 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD867 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD87B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD88F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD8A3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD8B7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD8CB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD8DF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD8F3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD907 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD91B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 3 player)|801AD92F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFCE7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFCFB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFD0F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFD23 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFD37 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFD4B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFD5F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFD73 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFD87 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFD9B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFDAF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFDC3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFDD7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFDEB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFDFF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFE13 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFE27 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFE3B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFE4F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFE63 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFE77 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFE8B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFE9F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFEB3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFEC7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFEDB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Library - 4 player)|801AFEEF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801AFF47 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801AFF5B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801AFF6F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801AFF83 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801AFF97 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801AFFAB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801AFFBF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801AFFD3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801AFFE7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801AFFFB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801B000F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801B0023 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801B0037 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801B004B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801B005F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801B0073 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801B0087 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801B009B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801B00AF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801B00C3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801B00D7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801B00EB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801B00FF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801B0113 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801B0127 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801B013B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Library - 4 player)|801B014F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B01A7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B01BB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B01CF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B01E3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B01F7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B020B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B021F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B0233 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B0247 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B025B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B026F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B0283 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B0297 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B02AB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B02BF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B02D3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B02E7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B02FB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B030F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B0323 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B0337 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B034B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B035F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B0373 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B0387 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B039B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Library - 4 player)|801B03AF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B0407 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B041B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B042F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B0443 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B0457 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B046B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B047F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B0493 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B04A7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B04BB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B04CF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B04E3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B04F7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B050B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B051F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B0533 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B0547 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B055B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B056F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B0583 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B0597 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B05AB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B05BF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B05D3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B05E7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B05FB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Library - 4 player)|801B060F 00??|Viper187 & seasalt|
C: Train, Jungle & Control Center Level 1P Codes - Xenia Helps You (Jungle)|801B099B 0408|Wreck7|
C: Train, Jungle & Control Center Level 1P Codes - Xenia Gun Modifier (Jungle -- Right Gun)|801B0A2C 00XX|Viper187|
C: Train, Jungle & Control Center Level 1P Codes - Xenia Gun Modifier (Jungle -- Left Gun)|801B0AB4 00??|Viper187|
C: Train, Jungle & Control Center Level 1P Codes - Natalya Gun Modifier (Jungle)|801B0B58 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Thru Grate In Silo Vent|801B18FF 0016|Quantum Rift & SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Thru Grate In Silo Vent|801B1904 00FD|Quantum Rift & SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Thru Grate In Silo Vent|801B190D 00FD|Quantum Rift & SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Thru Grate In Silo Vent|801B1914 00FD|Quantum Rift & SubDrag|
C: Image Modifiers - Modify *Turrets|801B395D 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Drone Guns Inactive - Jungle|801B3960 0070|SubDrag|Change any value to 00 or 20 and your drone gun will fire even when it is destroyed!
C: Item Y Length Modifiers - Turrets|801B3984 00??||
C: Item Z Length Modifiers - Turrets|801B3998 00??||
C: Item X Position Modifiers - Modify Turrets|801B39B0 00??||
C: Item Y Position Modifiers - Modify Turrets|801B39B4 00??||
C: Item Z Position Modifiers - Modify Turrets|801B39B8 00??||
C: Image Modifiers - Modify *Turrets|801B3A45 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Drone Guns Inactive - Jungle|801B3A48 0070|SubDrag|Change any value to 00 or 20 and your drone gun will fire even when it is destroyed!
C: Item Y Length Modifiers - Turrets|801B3A6C 00??||
C: Item Z Length Modifiers - Turrets|801B3A80 00??||
C: Item X Position Modifiers - Modify Turrets|801B3A98 00??||
C: Item Y Position Modifiers - Modify Turrets|801B3A9C 00??||
C: Item Z Position Modifiers - Modify Turrets|801B3AA0 00??||
C: Image Modifiers - Modify *Turrets|801B3B2D 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Drone Guns Inactive - Jungle|801B3B30 0070|SubDrag|Change any value to 00 or 20 and your drone gun will fire even when it is destroyed!
C: Item Y Length Modifiers - Turrets|801B3B54 00??||
C: Item Z Length Modifiers - Turrets|801B3B68 00??||
C: Item X Position Modifiers - Modify Turrets|801B3B80 00??||
C: Item Y Position Modifiers - Modify Turrets|801B3B84 00??||
C: Item Z Position Modifiers - Modify Turrets|801B3B88 00??||
C: Image Modifiers - Modify *Turrets|801B3C15 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Drone Guns Inactive - Jungle|801B3C18 0070|SubDrag|Change any value to 00 or 20 and your drone gun will fire even when it is destroyed!
C: Item Y Length Modifiers - Turrets|801B3C3C 00??||
C: Item Z Length Modifiers - Turrets|801B3C50 00??||
C: Item X Position Modifiers - Modify Turrets|801B3C68 00??||
C: Item Y Position Modifiers - Modify Turrets|801B3C6C 00??||
C: Item Z Position Modifiers - Modify Turrets|801B3C70 00??||
C: Image Modifiers - Modify *Turrets|801B3DE5 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Drone Guns Inactive - Jungle|801B3DE8 0070|SubDrag|Change any value to 00 or 20 and your drone gun will fire even when it is destroyed!
C: Item Y Length Modifiers - Turrets|801B3E0C 00??||
C: Item Z Length Modifiers - Turrets|801B3E20 00??||
C: Item X Position Modifiers - Modify Turrets|801B3E38 00??||
C: Item Y Position Modifiers - Modify Turrets|801B3E3C 00??||
C: Item Z Position Modifiers - Modify Turrets|801B3E40 00??||
C: Image Modifiers - Modify *Turrets|801B3ECD 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Drone Guns Inactive - Jungle|801B3ED0 0070|SubDrag|Change any value to 00 or 20 and your drone gun will fire even when it is destroyed!
C: Item Y Length Modifiers - Turrets|801B3EF4 00??||
C: Item Z Length Modifiers - Turrets|801B3F08 00??||
C: Item X Position Modifiers - Modify Turrets|801B3F20 00??||
C: Item Y Position Modifiers - Modify Turrets|801B3F24 00??||
C: Item Z Position Modifiers - Modify Turrets|801B3F28 00??||
C: Facility Level 1P Codes - Walk Thru Grate That Blocks Hidden Part Of Vent|801B3F87 000E|Quantum Rift|
C: Facility Level 1P Codes - Walk Thru Grate That Blocks Hidden Part Of Vent|801B3F94 00FF|Quantum Rift|
C: Train, Jungle & Control Center Level 1P Codes - Xenia Health Modifier (Jungle)|811B9E7C ????|Viper187|
C: Train, Jungle & Control Center Level 1P Codes - Natalya Invincible (Jungle)|811BA058 E15D|Viper187|
C: Altering Items #2 - Object Out Of Enemies' Head|811BCC6E 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811BEC82 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811BECC4 00??||
C: Altering Items #2 - Crate Modifier - First Room|801C3315 00??|SubDrag|
C: Image Modifiers - Crate Modifier - First Room|801C3315 00??|SubDrag|
C: Item Y Length Modifiers - Crates, First Room|801C333C 00??||
C: Item Z Length Modifiers - Crates, First Room|801C3350 00??||
C: Item X Position Modifiers - Crate Modifier - First Room|801C3368 00??||
C: Item Y Position Modifiers - Crate Modifier - First Room|801C336C 00??||
C: Item Z Position Modifiers - Crate Modifier - First Room|801C3370 00??||
C: Altering Items #2 - Crate Modifier - First Room|801C3395 00??|SubDrag|
C: Image Modifiers - Crate Modifier - First Room|801C3395 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Walk Through All Doors & All Crates (First Room - Train)|801C339A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Crates, First Room|801C33BC 00??||
C: Item Z Length Modifiers - Crates, First Room|801C33D0 00??||
C: Item X Position Modifiers - Crate Modifier - First Room|801C33E8 00??||
C: Item Y Position Modifiers - Crate Modifier - First Room|801C33EC 00??||
C: Item Z Position Modifiers - Crate Modifier - First Room|801C33F0 00??||
C: Altering Items #2 - Crate Modifier - First Room|801C3415 00??|SubDrag|
C: Image Modifiers - Crate Modifier - First Room|801C3415 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Walk Through All Doors & All Crates (First Room - Train)|801C341A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Crates, First Room|801C343C 00??||
C: Item Z Length Modifiers - Crates, First Room|801C3450 00??||
C: Item X Position Modifiers - Crate Modifier - First Room|801C3468 00??||
C: Item Y Position Modifiers - Crate Modifier - First Room|801C346C 00??||
C: Item Z Position Modifiers - Crate Modifier - First Room|801C3470 00??||
C: Altering Items #2 - Crate Modifier - First Room|801C3495 00??|SubDrag|
C: Image Modifiers - Crate Modifier - First Room|801C3495 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Walk Through All Doors & All Crates (First Room - Train)|801C349A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Crates, First Room|801C34BC 00??||
C: Item Z Length Modifiers - Crates, First Room|801C34D0 00??||
C: Item X Position Modifiers - Crate Modifier - First Room|801C34E8 00??||
C: Item Y Position Modifiers - Crate Modifier - First Room|801C34EC 00??||
C: Item Z Position Modifiers - Crate Modifier - First Room|801C34F0 00??||
C: Altering Items #2 - Crate Modifier - First Room|801C3515 00??|SubDrag|
C: Image Modifiers - Crate Modifier - First Room|801C3515 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Walk Through All Doors & All Crates (First Room - Train)|801C351A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Crates, First Room|801C353C 00??||
C: Item Z Length Modifiers - Crates, First Room|801C3550 00??||
C: Item X Position Modifiers - Crate Modifier - First Room|801C3568 00??||
C: Item Y Position Modifiers - Crate Modifier - First Room|801C356C 00??||
C: Item Z Position Modifiers - Crate Modifier - First Room|801C3570 00??||
C: Altering Items #2 - Crate Modifier - First Room|801C3595 00??|SubDrag|
C: Image Modifiers - Crate Modifier - First Room|801C3595 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Walk Through All Doors & All Crates (First Room - Train)|801C359A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Crates, First Room|801C35BC 00??||
C: Item Z Length Modifiers - Crates, First Room|801C35D0 00??||
C: Item X Position Modifiers - Crate Modifier - First Room|801C35E8 00??||
C: Item Y Position Modifiers - Crate Modifier - First Room|801C35EC 00??||
C: Item Z Position Modifiers - Crate Modifier - First Room|801C35F0 00??||
C: Altering Items #2 - Crate Modifier - First Room|801C3615 00??|SubDrag|
C: Image Modifiers - Crate Modifier - First Room|801C3615 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Walk Through All Doors & All Crates (First Room - Train)|801C361A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Crates, First Room|801C363C 00??||
C: Item Z Length Modifiers - Crates, First Room|801C3650 00??||
C: Item X Position Modifiers - Crate Modifier - First Room|801C3668 00??||
C: Item Y Position Modifiers - Crate Modifier - First Room|801C366C 00??||
C: Item Z Position Modifiers - Crate Modifier - First Room|801C3670 00??||
C: Altering Items #2 - Crate Modifier - First Room|801C3695 00??|SubDrag|
C: Image Modifiers - Crate Modifier - First Room|801C3695 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Walk Through All Doors & All Crates (First Room - Train)|801C369A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Crates, First Room|801C36BC 00??||
C: Item Z Length Modifiers - Crates, First Room|801C36D0 00??||
C: Item X Position Modifiers - Crate Modifier - First Room|801C36E8 00??||
C: Item Y Position Modifiers - Crate Modifier - First Room|801C36EC 00??||
C: Item Z Position Modifiers - Crate Modifier - First Room|801C36F0 00??||
C: Altering Items #2 - Crate Modifier - First Room|801C3715 00??|SubDrag|
C: Image Modifiers - Crate Modifier - First Room|801C3715 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Walk Through All Doors & All Crates (First Room - Train)|801C371A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Crates, First Room|801C373C 00??||
C: Item Z Length Modifiers - Crates, First Room|801C3750 00??||
C: Item X Position Modifiers - Crate Modifier - First Room|801C3768 00??||
C: Item Y Position Modifiers - Crate Modifier - First Room|801C376C 00??||
C: Item Z Position Modifiers - Crate Modifier - First Room|801C3770 00??||
C: Altering Items #2 - Crate Modifier - First Room|801C3795 00??|SubDrag|
C: Image Modifiers - Crate Modifier - First Room|801C3795 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Walk Through All Doors & All Crates (First Room - Train)|801C379A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Crates, First Room|801C37BC 00??||
C: Item Z Length Modifiers - Crates, First Room|801C37D0 00??||
C: Item X Position Modifiers - Crate Modifier - First Room|801C37E8 00??||
C: Item Y Position Modifiers - Crate Modifier - First Room|801C37EC 00??||
C: Item Z Position Modifiers - Crate Modifier - First Room|801C37F0 00??||
C: Altering Items #2 - Crate Modifier - First Room|801C3815 00??|SubDrag|
C: Image Modifiers - Crate Modifier - First Room|801C3815 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Walk Through All Doors & All Crates (First Room - Train)|801C381A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Crates, First Room|801C383C 00??||
C: Item Z Length Modifiers - Crates, First Room|801C3850 00??||
C: Item X Position Modifiers - Crate Modifier - First Room|801C3868 00??||
C: Item Y Position Modifiers - Crate Modifier - First Room|801C386C 00??||
C: Item Z Position Modifiers - Crate Modifier - First Room|801C3870 00??||
C: Altering Items #2 - Crate Modifier - First Room|801C3895 00??|SubDrag|
C: Image Modifiers - Crate Modifier - First Room|801C3895 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Walk Through All Doors & All Crates (First Room - Train)|801C389A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Crates, First Room|801C38BC 00??||
C: Item Z Length Modifiers - Crates, First Room|801C38D0 00??||
C: Item X Position Modifiers - Crate Modifier - First Room|801C38E8 00??||
C: Item Y Position Modifiers - Crate Modifier - First Room|801C38EC 00??||
C: Item Z Position Modifiers - Crate Modifier - First Room|801C38F0 00??||
C: Altering Items #2 - Crate Modifier - First Room|801C3915 00??|SubDrag|
C: Image Modifiers - Crate Modifier - First Room|801C3915 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Walk Through All Doors & All Crates (First Room - Train)|801C391A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Crates, First Room|801C393C 00??||
C: Item Z Length Modifiers - Crates, First Room|801C3950 00??||
C: Item X Position Modifiers - Crate Modifier - First Room|801C3968 00??||
C: Item Y Position Modifiers - Crate Modifier - First Room|801C396C 00??||
C: Item Z Position Modifiers - Crate Modifier - First Room|801C3970 00??||
C: Altering Items #2 - Crate Modifier - First Room|801C3995 00??|SubDrag|
C: Image Modifiers - Crate Modifier - First Room|801C3995 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Walk Through All Doors & All Crates (First Room - Train)|801C399A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Crates, First Room|801C39BC 00??||
C: Item Z Length Modifiers - Crates, First Room|801C39D0 00??||
C: Item X Position Modifiers - Crate Modifier - First Room|801C39E8 00??||
C: Item Y Position Modifiers - Crate Modifier - First Room|801C39EC 00??||
C: Item Z Position Modifiers - Crate Modifier - First Room|801C39F0 00??||
C: Altering Items #2 - Crate Modifier - First Room|801C3A15 00??|SubDrag|
C: Image Modifiers - Crate Modifier - First Room|801C3A15 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Walk Through All Doors & All Crates (First Room - Train)|801C3A1A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Crates, First Room|801C3A3C 00??||
C: Item Z Length Modifiers - Crates, First Room|801C3A50 00??||
C: Item X Position Modifiers - Crate Modifier - First Room|801C3A68 00??||
C: Item Y Position Modifiers - Crate Modifier - First Room|801C3A6C 00??||
C: Item Z Position Modifiers - Crate Modifier - First Room|801C3A70 00??||
C: Altering Items #2 - Crate Modifier - First Room|801C3A95 00??|SubDrag|
C: Image Modifiers - Crate Modifier - First Room|801C3A95 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Walk Through All Doors & All Crates (First Room - Train)|801C3A9A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Crates, First Room|801C3ABC 00??||
C: Item Z Length Modifiers - Crates, First Room|801C3AD0 00??||
C: Item X Position Modifiers - Crate Modifier - First Room|801C3AE8 00??||
C: Item Y Position Modifiers - Crate Modifier - First Room|801C3AEC 00??||
C: Item Z Position Modifiers - Crate Modifier - First Room|801C3AF0 00??||
C: Altering Items #2 - Crate Modifier - First Room|801C3B15 00??|SubDrag|
C: Image Modifiers - Crate Modifier - First Room|801C3B15 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Walk Through All Doors & All Crates (First Room - Train)|801C3B1A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Crates, First Room|801C3B3C 00??||
C: Item Z Length Modifiers - Crates, First Room|801C3B50 00??||
C: Item X Position Modifiers - Crate Modifier - First Room|801C3B68 00??||
C: Item Y Position Modifiers - Crate Modifier - First Room|801C3B6C 00??||
C: Item Z Position Modifiers - Crate Modifier - First Room|801C3B70 00??||
C: Altering Items #2 - Crate Modifier - First Room|801C3B95 00??|SubDrag|
C: Image Modifiers - Crate Modifier - First Room|801C3B95 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Walk Through All Doors & All Crates (First Room - Train)|801C3B9A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Crates, First Room|801C3BBC 00??||
C: Item Z Length Modifiers - Crates, First Room|801C3BD0 00??||
C: Item X Position Modifiers - Crate Modifier - First Room|801C3BE8 00??||
C: Item Y Position Modifiers - Crate Modifier - First Room|801C3BEC 00??||
C: Item Z Position Modifiers - Crate Modifier - First Room|801C3BF0 00??||
C: Altering Items #2 - Crate Modifier - First Room|801C3C15 00??|SubDrag|
C: Image Modifiers - Crate Modifier - First Room|801C3C15 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Walk Through All Doors & All Crates (First Room - Train)|801C3C1A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Crates, First Room|801C3C3C 00??||
C: Item Z Length Modifiers - Crates, First Room|801C3C50 00??||
C: Item X Position Modifiers - Crate Modifier - First Room|801C3C68 00??||
C: Item Y Position Modifiers - Crate Modifier - First Room|801C3C6C 00??||
C: Item Z Position Modifiers - Crate Modifier - First Room|801C3C70 00??||
C: Altering Items #2 - Crate Modifier - First Room|801C3C95 00??|SubDrag|
C: Image Modifiers - Crate Modifier - First Room|801C3C95 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Walk Through All Doors & All Crates (First Room - Train)|801C3C9A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Crates, First Room|801C3CBC 00??||
C: Item Z Length Modifiers - Crates, First Room|801C3CD0 00??||
C: Item X Position Modifiers - Crate Modifier - First Room|801C3CE8 00??||
C: Item Y Position Modifiers - Crate Modifier - First Room|801C3CEC 00??||
C: Item Z Position Modifiers - Crate Modifier - First Room|801C3CF0 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C3E25 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C3E25 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C3E2A 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C3E4C 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C3E60 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C3E78 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C3E7C 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C3E80 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C3EA5 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C3EA5 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C3EAA 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C3ECC 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C3EE0 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C3EF8 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C3EFC 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C3F00 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C3F25 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C3F25 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C3F2A 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C3F4C 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C3F60 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C3F78 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C3F7C 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C3F80 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C3FA5 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C3FA5 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C3FAA 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C3FCC 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C3FE0 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C3FF8 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C3FFC 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4000 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C4025 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C4025 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C402A 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C404C 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C4060 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C4078 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C407C 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4080 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C40A5 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C40A5 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C40AA 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C40CC 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C40E0 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C40F8 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C40FC 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4100 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C4125 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C4125 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C412A 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C414C 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C4160 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C4178 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C417C 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4180 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C41A5 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C41A5 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C41AA 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C41CC 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C41E0 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C41F8 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C41FC 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4200 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C4225 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C4225 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C422A 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C424C 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C4260 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C4278 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C427C 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4280 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C42A5 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C42A5 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C42AA 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C42CC 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C42E0 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C42F8 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C42FC 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4300 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C4325 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C4325 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C432A 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C434C 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C4360 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C4378 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C437C 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4380 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C43A5 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C43A5 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C43AA 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C43CC 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C43E0 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C43F8 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C43FC 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4400 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C4425 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C4425 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C442A 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C444C 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C4460 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C4478 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C447C 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4480 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C4525 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C4525 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C452A 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C454C 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C4560 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C4578 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C457C 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4580 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Can Walk Through Some Crates/Doors (Before Barrels)|801C4592 0000|ShadowKnight|
C: Altering Items #2 - Crate Modifier - Second Room|801C45A5 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C45A5 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C45AA 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C45CC 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C45E0 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C45F8 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C45FC 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4600 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Can Walk Through Some Crates/Doors (Before Barrels)|801C4612 0000|ShadowKnight|
C: Altering Items #2 - Crate Modifier - Second Room|801C4625 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C4625 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C462A 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C464C 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C4660 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C4678 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C467C 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4680 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Can Walk Through Some Crates/Doors (Before Barrels)|801C4692 0000|ShadowKnight|
C: Altering Items #2 - Crate Modifier - Second Room|801C46A5 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C46A5 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C46AA 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C46CC 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C46E0 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C46F8 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C46FC 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4700 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C4725 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C4725 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C472A 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C474C 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C4760 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C4778 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C477C 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4780 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C47A5 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C47A5 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C47AA 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C47CC 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C47E0 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C47F8 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C47FC 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4800 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C4825 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C4825 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C482A 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C484C 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C4860 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C4878 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C487C 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4880 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C48A5 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C48A5 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C48AA 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C48CC 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C48E0 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C48F8 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C48FC 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4900 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C4925 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C4925 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C492A 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C494C 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C4960 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C4978 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C497C 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4980 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C49A5 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C49A5 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C49AA 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C49CC 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C49E0 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C49F8 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C49FC 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4A00 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C4A25 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C4A25 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C4A2A 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C4A4C 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C4A60 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C4A78 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C4A7C 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4A80 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C4AA5 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C4AA5 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C4AAA 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C4ACC 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C4AE0 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C4AF8 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C4AFC 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4B00 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C4B25 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C4B25 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C4B2A 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C4B4C 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C4B60 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C4B78 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C4B7C 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4B80 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Can Walk Through Some Crates/Doors (Before Barrels)|801C4B92 0000|ShadowKnight|
C: Altering Items #2 - Crate Modifier - Second Room|801C4BA5 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C4BA5 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C4BAA 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C4BCC 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C4BE0 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C4BF8 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C4BFC 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4C00 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C4C25 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C4C25 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C4C2A 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C4C4C 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C4C60 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C4C78 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C4C7C 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4C80 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C4CA5 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C4CA5 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C4CAA 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C4CCC 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C4CE0 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C4CF8 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C4CFC 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4D00 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C4D25 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C4D25 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C4D2A 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C4D4C 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C4D60 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C4D78 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C4D7C 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4D80 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C4DA5 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C4DA5 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C4DAA 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C4DCC 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C4DE0 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C4DF8 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C4DFC 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4E00 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C4E25 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C4E25 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C4E2A 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C4E4C 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C4E60 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C4E78 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C4E7C 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4E80 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C4EA5 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C4EA5 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C4EAA 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C4ECC 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C4EE0 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C4EF8 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C4EFC 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4F00 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C4F25 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C4F25 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C4F2A 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C4F4C 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C4F60 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C4F78 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C4F7C 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C4F80 00??||
C: Altering Items #2 - Crate Modifier - Second Room|801C4FA5 00??|SubDrag|
C: Image Modifiers - Crate Modifier - Second Room|801C4FA5 00??|SubDrag|
C: Altering Items #2 - Walk Thru Crates - Second Room|801C4FAA 0000|SubDrag|
C: Item Y Length Modifiers - Crates, Second Room|801C4FCC 00??||
C: Item Z Length Modifiers - Crates, Second Room|801C4FE0 00??||
C: Item X Position Modifiers - Crate Modifier - Second Room|801C4FF8 00??||
C: Item Y Position Modifiers - Crate Modifier - Second Room|801C4FFC 00??||
C: Item Z Position Modifiers - Crate Modifier - Second Room|801C5000 00??||
C: Altering Items - Screen Modifiers - Set 1|801C501F 00??|SubDrag|
C: Altering Items - Screen Modifiers - Set 1|801C5107 00??|SubDrag|
C: Altering Items - Screen Modifiers - Set 2|801C51FF 00??|SubDrag|
C: Altering Items - Screen Modifiers - Set 2|801C52E7 00??|SubDrag|
C: Altering Items - Screen Modifiers - Set 2|801C54C7 00??|SubDrag|
C: Altering Items - Screen Modifiers - Set 2|801C55AF 00??|SubDrag|
C: Altering Items - Screen Modifiers - Set 2|801C56A7 00??|SubDrag|
C: Altering Items - Screen Modifiers - Set 2|801C578F 00??|SubDrag|
C: Altering Items - Screen Modifiers - Set 2|801C596F 00??|SubDrag|
C: Altering Items - Screen Modifiers - Set 2|801C5A57 00??|SubDrag|
C: Altering Items - Screen Modifiers - Set 2|801C5B4F 00??|SubDrag|
C: Altering Items - Screen Modifiers - Set 2|801C5C37 00??|SubDrag|
C: Altering Items - Screen Modifiers - Set 2|801C5E17 00??|SubDrag|
C: Altering Items - Screen Modifiers - Set 2|801C5EFF 00??|SubDrag|
C: Altering Items - Screen Modifiers - Set 2|801C60DF 00??|SubDrag|
C: Altering Items - Screen Modifiers - Set 1|801C624B 00??|SubDrag|
C: Altering Items - Screen Modifiers - Set 1|801C62BF 00??|SubDrag|
C: Altering Items - Screen Modifiers - Set 2|801C62BF 00??|SubDrag|
C: Altering Items - Screen Modifiers - Set 1|801C6333 00??|SubDrag|
C: Altering Items - Door Modifiers|801C6411 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C6411 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Stalls & Doors|801C6416 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C6438 00??||
C: Item Z Length Modifiers - Modify Doors|801C644C 00??||
C: Item X Position Modifiers - Modify Doors|801C6464 00??||
C: Item Y Position Modifiers - Modify Doors|801C6468 00??||
C: Item Z Position Modifiers - Modify Doors|801C646C 00??||
C: Door Modifiers - Facility (All Doors)|801C6490 00??||
C: Door Modifiers - Facility (All Doors)|801C6498 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C649C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C64A0 00??|The Phantom|
C: Altering Items - Screen Modifiers - Set 1|801C64AF 00??|SubDrag|
C: Door Modifiers - Facility (Modify Doors)|801C64B3 00??|The Phantom|
C: Altering Items - Door Modifiers|801C6511 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C6511 00??|SubDrag|
C: Altering Items - Screen Modifiers - Set 1|801C6513 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Stalls & Doors|801C6516 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C6538 00??||
C: Item Z Length Modifiers - Modify Doors|801C654C 00??||
C: Item X Position Modifiers - Modify Doors|801C6564 00??||
C: Item Y Position Modifiers - Modify Doors|801C6568 00??||
C: Item Z Position Modifiers - Modify Doors|801C656C 00??||
C: Altering Items - Screen Modifiers - Set 1|801C6587 00??|SubDrag|
C: Door Modifiers - Facility (All Doors)|801C6590 00??||
C: Door Modifiers - Facility (All Doors)|801C6598 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C659C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C65A0 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C65B3 00??|The Phantom|
C: Altering Items - Screen Modifiers - Set 1|801C65FB 00??|SubDrag|
C: Altering Items - Door Modifiers|801C6611 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C6611 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Stalls & Doors|801C6616 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C6638 00??||
C: Item Z Length Modifiers - Modify Doors|801C664C 00??||
C: Item X Position Modifiers - Modify Doors|801C6664 00??||
C: Item Y Position Modifiers - Modify Doors|801C6668 00??||
C: Item Z Position Modifiers - Modify Doors|801C666C 00??||
C: Door Modifiers - Facility (All Doors)|801C6690 00??||
C: Door Modifiers - Facility (All Doors)|801C6698 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C669C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C66A0 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C66B3 00??|The Phantom|
C: Altering Items - Screen Modifiers - Set 1|801C66F3 00??|SubDrag|
C: Altering Items - Door Modifiers|801C6711 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C6711 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Stalls & Doors|801C6716 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C6738 00??||
C: Item Z Length Modifiers - Modify Doors|801C674C 00??||
C: Item X Position Modifiers - Modify Doors|801C6764 00??||
C: Altering Items - Screen Modifiers - Set 1|801C6767 00??|SubDrag|
C: Item Y Position Modifiers - Modify Doors|801C6768 00??||
C: Item Z Position Modifiers - Modify Doors|801C676C 00??||
C: Door Modifiers - Facility (All Doors)|801C6790 00??||
C: Door Modifiers - Facility (All Doors)|801C6798 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C679C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C67A0 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C67B3 00??|The Phantom|
C: Altering Items - Screen Modifiers - Set 1|801C67DB 00??|SubDrag|
C: Altering Items - Door Modifiers|801C6811 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C6811 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Stalls & Doors|801C6816 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C6838 00??||
C: Item Z Length Modifiers - Modify Doors|801C684C 00??||
C: Item X Position Modifiers - Modify Doors|801C6864 00??||
C: Item Y Position Modifiers - Modify Doors|801C6868 00??||
C: Item Z Position Modifiers - Modify Doors|801C686C 00??||
C: Door Modifiers - Facility (All Doors)|801C6890 00??||
C: Door Modifiers - Facility (All Doors)|801C6898 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C689C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C68A0 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C68B3 00??|The Phantom|
C: Altering Items - Door Modifiers|801C6911 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C6911 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Stalls & Doors|801C6916 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C6938 00??||
C: Altering Items - Screen Modifiers - Set 1|801C6947 00??|SubDrag|
C: Item Z Length Modifiers - Modify Doors|801C694C 00??||
C: Item X Position Modifiers - Modify Doors|801C6964 00??||
C: Item Y Position Modifiers - Modify Doors|801C6968 00??||
C: Item Z Position Modifiers - Modify Doors|801C696C 00??||
C: Door Modifiers - Facility (All Doors)|801C6990 00??||
C: Door Modifiers - Facility (All Doors)|801C6998 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C699C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C69A0 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C69B3 00??|The Phantom|
C: Altering Items - Screen Modifiers - Set 1|801C69BB 00??|SubDrag|
C: Altering Items - Door Modifiers|801C6A11 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C6A11 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Stalls & Doors|801C6A16 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items - Screen Modifiers - Set 2|801C6A2F 00??|SubDrag|
C: Item Y Length Modifiers - Doors|801C6A38 00??||
C: Item Z Length Modifiers - Modify Doors|801C6A4C 00??||
C: Item X Position Modifiers - Modify Doors|801C6A64 00??||
C: Item Y Position Modifiers - Modify Doors|801C6A68 00??||
C: Item Z Position Modifiers - Modify Doors|801C6A6C 00??||
C: Door Modifiers - Facility (All Doors)|801C6A90 00??||
C: Door Modifiers - Facility (All Doors)|801C6A98 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C6A9C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C6AA0 00??|The Phantom|
C: Altering Items - Screen Modifiers - Set 2|801C6AA3 00??|SubDrag|
C: Door Modifiers - Facility (Modify Doors)|801C6AB3 00??|The Phantom|
C: Altering Items - Door Modifiers|801C6B11 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C6B11 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Stalls & Doors|801C6B16 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C6B38 00??||
C: Item Z Length Modifiers - Modify Doors|801C6B4C 00??||
C: Item X Position Modifiers - Modify Doors|801C6B64 00??||
C: Item Y Position Modifiers - Modify Doors|801C6B68 00??||
C: Item Z Position Modifiers - Modify Doors|801C6B6C 00??||
C: Door Modifiers - Facility (All Doors)|801C6B90 00??||
C: Door Modifiers - Facility (All Doors)|801C6B98 00??|The Phantom|
C: Altering Items - Screen Modifiers - Set 2|801C6B9B 00??|SubDrag|
C: Door Modifiers - Facility (All Doors)|801C6B9C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C6BA0 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C6BB3 00??|The Phantom|
C: Altering Items - Screen Modifiers - Set 2|801C6C0F 00??|SubDrag|
C: Altering Items - Door Modifiers|801C6C11 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C6C11 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Stalls & Doors|801C6C16 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C6C38 00??||
C: Item Z Length Modifiers - Modify Doors|801C6C4C 00??||
C: Item X Position Modifiers - Modify Doors|801C6C64 00??||
C: Item Y Position Modifiers - Modify Doors|801C6C68 00??||
C: Item Z Position Modifiers - Modify Doors|801C6C6C 00??||
C: Altering Items - Screen Modifiers - Set 2|801C6C83 00??|SubDrag|
C: Door Modifiers - Facility (All Doors)|801C6C90 00??||
C: Door Modifiers - Facility (All Doors)|801C6C98 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C6C9C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C6CA0 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C6CB3 00??|The Phantom|
C: Facility Level 1P Codes - Some Doors Can Be Blown Up|801C6D0F 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items - Door Modifiers|801C6D11 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C6D11 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Most White Doors Before 1st Keycarded Room|801C6D16 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C6D38 00??||
C: Item Z Length Modifiers - Modify Doors|801C6D4C 00??||
C: Item X Position Modifiers - Modify Doors|801C6D64 00??||
C: Item Y Position Modifiers - Modify Doors|801C6D68 00??||
C: Item Z Position Modifiers - Modify Doors|801C6D6C 00??||
C: Door Modifiers - Facility (All Doors)|801C6D90 00??||
C: Door Modifiers - Facility (All Doors)|801C6D98 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C6D9C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C6DA0 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C6DB3 00??|The Phantom|
C: Altering Items - Screen Modifiers - Set 2|801C6DEF 00??|SubDrag|
C: Facility Level 1P Codes - Some Doors Can Be Blown Up|801C6E0F 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items - Door Modifiers|801C6E11 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C6E11 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Most White Doors Before 1st Keycarded Room|801C6E16 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C6E38 00??||
C: Item Z Length Modifiers - Modify Doors|801C6E4C 00??||
C: Altering Items - Screen Modifiers - Set 2|801C6E63 00??|SubDrag|
C: Item X Position Modifiers - Modify Doors|801C6E64 00??||
C: Altering Items - Screen Modifiers - Set 2|801C6E67 00??|SubDrag|
C: Item Y Position Modifiers - Modify Doors|801C6E68 00??||
C: Item Z Position Modifiers - Modify Doors|801C6E6C 00??||
C: Door Modifiers - Facility (All Doors)|801C6E90 00??||
C: Door Modifiers - Facility (All Doors)|801C6E98 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C6E9C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C6EA0 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C6EB3 00??|The Phantom|
C: Facility Level 1P Codes - Some Doors Can Be Blown Up|801C6F0F 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items - Door Modifiers|801C6F11 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C6F11 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Most White Doors Before 1st Keycarded Room|801C6F16 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C6F38 00??||
C: Item Z Length Modifiers - Modify Doors|801C6F4C 00??||
C: Item X Position Modifiers - Modify Doors|801C6F64 00??||
C: Item Y Position Modifiers - Modify Doors|801C6F68 00??||
C: Item Z Position Modifiers - Modify Doors|801C6F6C 00??||
C: Door Modifiers - Facility (All Doors)|801C6F90 00??||
C: Door Modifiers - Facility (All Doors)|801C6F98 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C6F9C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C6FA0 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C6FB3 00??|The Phantom|
C: Altering Items - Door Modifiers|801C7011 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C7011 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Most White Doors Before 1st Keycarded Room|801C7016 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C7038 00??||
C: Altering Items - Screen Modifiers - Set 2|801C7043 00??|SubDrag|
C: Item Z Length Modifiers - Modify Doors|801C704C 00??||
C: Item X Position Modifiers - Modify Doors|801C7064 00??||
C: Item Y Position Modifiers - Modify Doors|801C7068 00??||
C: Item Z Position Modifiers - Modify Doors|801C706C 00??||
C: Door Modifiers - Facility (All Doors)|801C7090 00??||
C: Door Modifiers - Facility (All Doors)|801C7098 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C709C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C70A0 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C70B3 00??|The Phantom|
C: Altering Items - Screen Modifiers - Set 2|801C70B7 00??|SubDrag|
C: Altering Items - Door Modifiers|801C7111 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C7111 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Most White Doors Before 1st Keycarded Room|801C7116 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C7138 00??||
C: Item Z Length Modifiers - Modify Doors|801C714C 00??||
C: Item X Position Modifiers - Modify Doors|801C7164 00??||
C: Item Y Position Modifiers - Modify Doors|801C7168 00??||
C: Item Z Position Modifiers - Modify Doors|801C716C 00??||
C: Door Modifiers - Facility (All Doors)|801C7190 00??||
C: Door Modifiers - Facility (All Doors)|801C7198 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C719C 00??|The Phantom|
C: Altering Items - Screen Modifiers - Set 2|801C719F 00??|SubDrag|
C: Door Modifiers - Facility (All Doors)|801C71A0 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C71B3 00??|The Phantom|
C: Altering Items - Door Modifiers|801C7211 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C7211 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Most White Doors Before 1st Keycarded Room|801C7216 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C7238 00??||
C: Item Z Length Modifiers - Modify Doors|801C724C 00??||
C: Item X Position Modifiers - Modify Doors|801C7264 00??||
C: Item Y Position Modifiers - Modify Doors|801C7268 00??||
C: Item Z Position Modifiers - Modify Doors|801C726C 00??||
C: Door Modifiers - Facility (All Doors)|801C7290 00??||
C: Altering Items - Screen Modifiers - Set 2|801C7297 00??|SubDrag|
C: Door Modifiers - Facility (All Doors)|801C7298 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C729C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C72A0 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C72B3 00??|The Phantom|
C: Altering Items - Door Modifiers|801C7311 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C7311 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Most White Doors Before 1st Keycarded Room|801C7316 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C7338 00??||
C: Item Z Length Modifiers - Modify Doors|801C734C 00??||
C: Item X Position Modifiers - Modify Doors|801C7364 00??||
C: Item Y Position Modifiers - Modify Doors|801C7368 00??||
C: Item Z Position Modifiers - Modify Doors|801C736C 00??||
C: Door Modifiers - Facility (All Doors)|801C7390 00??||
C: Door Modifiers - Facility (All Doors)|801C7398 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C739C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C73A0 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C73B3 00??|The Phantom|
C: Altering Items - Door Modifiers|801C7411 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C7411 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Most White Doors Before 1st Keycarded Room|801C7416 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C7438 00??||
C: Item Z Length Modifiers - Modify Doors|801C744C 00??||
C: Item X Position Modifiers - Modify Doors|801C7464 00??||
C: Item Y Position Modifiers - Modify Doors|801C7468 00??||
C: Item Z Position Modifiers - Modify Doors|801C746C 00??||
C: Door Modifiers - Facility (All Doors)|801C7490 00??||
C: Door Modifiers - Facility (All Doors)|801C7498 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C749C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C74A0 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C74B3 00??|The Phantom|
C: Altering Items - Door Modifiers|801C7511 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C7511 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Most White Doors Before 1st Keycarded Room|801C7516 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C7538 00??||
C: Item Z Length Modifiers - Modify Doors|801C754C 00??||
C: Item X Position Modifiers - Modify Doors|801C7564 00??||
C: Item Y Position Modifiers - Modify Doors|801C7568 00??||
C: Item Z Position Modifiers - Modify Doors|801C756C 00??||
C: Door Modifiers - Facility (All Doors)|801C7590 00??||
C: Door Modifiers - Facility (All Doors)|801C7598 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C759C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C75A0 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C75B3 00??|The Phantom|
C: Altering Items - Door Modifiers|801C7611 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C7611 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Most White Doors Before 1st Keycarded Room|801C7616 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C7638 00??||
C: Item Z Length Modifiers - Modify Doors|801C764C 00??||
C: Item X Position Modifiers - Modify Doors|801C7664 00??||
C: Item Y Position Modifiers - Modify Doors|801C7668 00??||
C: Item Z Position Modifiers - Modify Doors|801C766C 00??||
C: Door Modifiers - Facility (All Doors)|801C7690 00??||
C: Door Modifiers - Facility (All Doors)|801C7698 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C769C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C76A0 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C76B3 00??|The Phantom|
C: Altering Items - Door Modifiers|801C7711 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C7711 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Most White Doors Before 1st Keycarded Room|801C7716 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C7738 00??||
C: Item Z Length Modifiers - Modify Doors|801C774C 00??||
C: Item X Position Modifiers - Modify Doors|801C7764 00??||
C: Item Y Position Modifiers - Modify Doors|801C7768 00??||
C: Item Z Position Modifiers - Modify Doors|801C776C 00??||
C: Door Modifiers - Facility (All Doors)|801C7790 00??||
C: Door Modifiers - Facility (All Doors)|801C7798 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C779C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C77A0 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C77B3 00??|The Phantom|
C: Altering Items - Door Modifiers|801C7811 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C7811 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Most White Doors Before 1st Keycarded Room|801C7816 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C7838 00??||
C: Item Z Length Modifiers - Modify Doors|801C784C 00??||
C: Item X Position Modifiers - Modify Doors|801C7864 00??||
C: Item Y Position Modifiers - Modify Doors|801C7868 00??||
C: Item Z Position Modifiers - Modify Doors|801C786C 00??||
C: Door Modifiers - Facility (All Doors)|801C7890 00??||
C: Door Modifiers - Facility (All Doors)|801C7898 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C789C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C78A0 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C78B3 00??|The Phantom|
C: Altering Items - Door Modifiers|801C7911 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C7911 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Most White Doors Before 1st Keycarded Room|801C7916 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C7938 00??||
C: Item Z Length Modifiers - Modify Doors|801C794C 00??||
C: Item X Position Modifiers - Modify Doors|801C7964 00??||
C: Item Y Position Modifiers - Modify Doors|801C7968 00??||
C: Item Z Position Modifiers - Modify Doors|801C796C 00??||
C: Door Modifiers - Facility (All Doors)|801C7990 00??||
C: Door Modifiers - Facility (All Doors)|801C7998 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C799C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C79A0 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C79B3 00??|The Phantom|
C: Altering Items - Door Modifiers|801C7A11 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C7A11 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Most White Doors Before 1st Keycarded Room|801C7A16 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C7A38 00??||
C: Item Z Length Modifiers - Modify Doors|801C7A4C 00??||
C: Item X Position Modifiers - Modify Doors|801C7A64 00??||
C: Item Y Position Modifiers - Modify Doors|801C7A68 00??||
C: Item Z Position Modifiers - Modify Doors|801C7A6C 00??||
C: Door Modifiers - Facility (All Doors)|801C7A90 00??||
C: Door Modifiers - Facility (All Doors)|801C7A98 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C7A9C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C7AA0 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C7AB3 00??|The Phantom|
C: Altering Items - Door Modifiers|801C7B11 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C7B11 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Most White Doors Before 1st Keycarded Room|801C7B16 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C7B38 00??||
C: Item Z Length Modifiers - Modify Doors|801C7B4C 00??||
C: Item X Position Modifiers - Modify Doors|801C7B64 00??||
C: Item Y Position Modifiers - Modify Doors|801C7B68 00??||
C: Item Z Position Modifiers - Modify Doors|801C7B6C 00??||
C: Door Modifiers - Facility (All Doors)|801C7B90 00??||
C: Door Modifiers - Facility (All Doors)|801C7B98 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C7B9C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C7BA0 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C7BB3 00??|The Phantom|
C: Altering Items - Door Modifiers|801C7C11 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C7C11 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through Most White Doors Before 1st Keycarded Room|801C7C16 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C7C38 00??||
C: Item Z Length Modifiers - Modify Doors|801C7C4C 00??||
C: Item X Position Modifiers - Modify Doors|801C7C64 00??||
C: Item Y Position Modifiers - Modify Doors|801C7C68 00??||
C: Item Z Position Modifiers - Modify Doors|801C7C6C 00??||
C: Door Modifiers - Facility (All Doors)|801C7C90 00??||
C: Door Modifiers - Facility (All Doors)|801C7C98 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C7C9C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C7CA0 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C7CB3 00??|The Phantom|
C: Altering Items - Door Modifiers|801C7D11 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C7D11 00??|SubDrag|
C: Item Y Length Modifiers - Doors|801C7D38 00??||
C: Item Z Length Modifiers - Modify Doors|801C7D4C 00??||
C: Item X Position Modifiers - Modify Doors|801C7D64 00??||
C: Item Y Position Modifiers - Modify Doors|801C7D68 00??||
C: Item Z Position Modifiers - Modify Doors|801C7D6C 00??||
C: Door Modifiers - Facility (All Doors)|801C7D90 00??||
C: Door Modifiers - Facility (All Doors)|801C7D98 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C7D9C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C7DA0 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C7DB3 00??|The Phantom|
C: Altering Items - Door Modifiers|801C7E11 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C7E11 00??|SubDrag|
C: Item Y Length Modifiers - Doors|801C7E38 00??||
C: Item Z Length Modifiers - Modify Doors|801C7E4C 00??||
C: Item X Position Modifiers - Modify Doors|801C7E64 00??||
C: Item Y Position Modifiers - Modify Doors|801C7E68 00??||
C: Item Z Position Modifiers - Modify Doors|801C7E6C 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C7E7B 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C7E7D 00??|SubDrag|
C: Door Modifiers - Facility (All Doors)|801C7E90 00??||
C: Door Modifiers - Facility (All Doors)|801C7E98 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C7E9C 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C7EA0 00??|The Phantom|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C7EA4 00??||
C: Door Modifiers - Facility (Modify Doors)|801C7EB3 00??|The Phantom|
C: Item Z Length Modifiers - Actual Buildings/Layout|801C7EB8 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C7ED0 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C7ED4 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C7ED8 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C7EFB 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C7EFD 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C7F24 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C7F38 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C7F50 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C7F54 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C7F58 00??||
C: Facility Level 1P Codes - Walk Through All Pink (Until White Lockers)|801C7F6E 0000|ShadowKnight|This first code will not work on boot-up byt instead you'll have to change it in the Memory Editor! The first line is the remote-controlled door and the game doesn't like how you can walk straight through it! 
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C7F7B 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C7F7D 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C7FA4 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C7FB8 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C7FD0 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C7FD4 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C7FD8 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C7FFB 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C7FFD 00??|SubDrag|
C: Facility Level 1P Codes - Unlock First Restricted-Access Door|801C8003 0000|Wreck7@sprint.ca|
C: Image Modifiers - First Computer to Right in hallway|801C801 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C8024 00??||
C: Item Y Length Modifiers - First Computer To The Right In Hallway|801C803700??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C8038 00??|All by The Phantom|Only digits 40 45 work here.
C: Item Z Length Modifiers - First Computer To The Right In Hallway|801C804B00??||
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8050 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8054 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8058 00??||
C: Item X Position Modifiers - First Computer To Right In Hallway|801C806300XX||
C: Item Y Position Modifiers - First Computer to Right in hallway|801C8067 00??||
C: Item Z Position Modifiers - First Computer To Right In Hallway|801C806B 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C807B 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C807D 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C80A4 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C80B8 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C80D0 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C80D4 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C80D8 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C80FB 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C80FD 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C8124 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C8138 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8150 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8154 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8158 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C817B 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C817D 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C81A4 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C81B8 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C81D0 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C81D4 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C81D8 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C81FB 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C81FD 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C8224 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C8238 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8250 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8254 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8258 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C827B 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C827D 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C82A4 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C82B8 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C82D0 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C82D4 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C82D8 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C82FB 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C82FD 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C8324 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C8338 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8350 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8354 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8358 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C837B 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C837D 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C83A4 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C83B8 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C83D0 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C83D4 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C83D8 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C83FB 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C83FD 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C8424 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C8438 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8450 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8454 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8458 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C847B 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C847D 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C84A4 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C84B8 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C84D0 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C84D4 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C84D8 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C84FB 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C84FD 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C8524 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C8538 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8550 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8554 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8558 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C857B 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C857D 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C85A4 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C85B8 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C85D0 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C85D4 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C85D8 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C85FB 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C85FD 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C8624 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C8638 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8650 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8654 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8658 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C867B 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C867D 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C86A4 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C86B8 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C86D0 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C86D4 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C86D8 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C86FB 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C86FD 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C8724 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C8738 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8750 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8754 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8758 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C877B 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C877D 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C87A4 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C87B8 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C87D0 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C87D4 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C87D8 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C87FB 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C87FD 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C8824 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C8838 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8850 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8854 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8858 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C887B 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C887D 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C88A4 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C88B8 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C88D0 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C88D4 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C88D8 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C88FB 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C88FD 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C8924 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C8938 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8950 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8954 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8958 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C897B 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C897D 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C89A4 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C89B8 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C89D0 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C89D4 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C89D8 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C89FB 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C89FD 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C8A24 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C8A38 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8A50 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8A54 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8A58 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C8A7B 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8A7D 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C8AA4 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C8AB8 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8AD0 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8AD4 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8AD8 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C8AFB 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8AFD 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C8B24 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C8B38 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8B50 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8B54 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8B58 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C8B7B 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8B7D 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C8BA4 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C8BB8 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8BD0 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8BD4 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8BD8 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C8BFB 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8BFD 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C8C24 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C8C38 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8C50 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8C54 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8C58 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C8C7B 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8C7D 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C8CA4 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C8CB8 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8CD0 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8CD4 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8CD8 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C8CFB 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8CFD 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C8D24 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C8D38 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8D50 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8D54 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8D58 00??||
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C8D7B 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8D7D 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C8DA4 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C8DB8 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8DD0 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8DD4 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8DD8 00??||
C: Altering Items - 4 Panel Computers In Beginning Area Screen Modifiers|801C8DEF 00??|SubDrag|
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C8DFB 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8DFD 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C8E24 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C8E38 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8E50 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8E54 00??||
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8E58 00??||
C: Altering Items - 4 Panel Computers In Beginning Area Screen Modifiers|801C8E63 00??|SubDrag|
C: Altering Items - Modify Buildings & Street (Use 40-45)|801C8E7B 00??|SubDrag|The first digit has 'B' at the end, thesecond has 'D' (I didn't write it).
C: Image Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8E7D 00??|SubDrag|
C: Item Y Length Modifiers - Actual Buildings/Layout|801C8EA4 00??||
C: Item Z Length Modifiers - Actual Buildings/Layout|801C8EB8 00??|All by The Phantom|Only digits 40 45 work here.
C: Item X Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8ED0 00??||
C: Item Y Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8ED4 00??||
C: Altering Items - 4 Panel Computers In Beginning Area Screen Modifiers|801C8ED7 00??|SubDrag|
C: Item Z Position Modifiers - Actual Buildings/Layout (only digits 40-45 work here)|801C8ED8 00??||
C: Altering Items - 4 Panel Computers In Beginning Area Screen Modifiers|801C8F50 00??|SubDrag|
C: Altering Items - Brown Door Modifier|801C8F89 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C8F89 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through All Pink (Until White Lockers)|801C8F8E 0000|ShadowKnight|This first code will not work on boot-up byt instead you'll have to change it in the Memory Editor! The first line is the remote-controlled door and the game doesn't like how you can walk straight through it! 
C: Item Y Length Modifiers - Doors|801C8FB0 00??||
C: Item Z Length Modifiers - Modify Doors|801C8FC4 00??||
C: Item X Position Modifiers - Modify Doors|801C8FDC 00??||
C: Item Y Position Modifiers - Modify Doors|801C8FE0 00??||
C: Item Z Position Modifiers - Modify Doors|801C8FE4 00??||
C: Door Modifiers - Facility (All Doors)|801C9008 00??||
C: Door Modifiers - Facility (All Doors)|801C9010 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C9014 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C9018 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C902B 00??|The Phantom|
C: Altering Items - 4 Panel Computers In Beginning Area Screen Modifiers|801C9053 00??|SubDrag|
C: Altering Items - Brown Door Modifier|801C9089 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C9089 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through All Pink (Until White Lockers)|801C908E 0000|ShadowKnight|This first code will not work on boot-up byt instead you'll have to change it in the Memory Editor! The first line is the remote-controlled door and the game doesn't like how you can walk straight through it! 
C: Item Y Length Modifiers - Doors|801C90B0 00??||
C: Item Z Length Modifiers - Modify Doors|801C90C4 00??||
C: Altering Items - 4 Panel Computers In Beginning Area Screen Modifiers|801C90C7 00??|SubDrag|
C: Item X Position Modifiers - Modify Doors|801C90DC 00??||
C: Item Y Position Modifiers - Modify Doors|801C90E0 00??||
C: Item Z Position Modifiers - Modify Doors|801C90E4 00??||
C: Door Modifiers - Facility (All Doors)|801C9108 00??||
C: Door Modifiers - Facility (All Doors)|801C9110 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C9114 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C9118 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C912B 00??|The Phantom|
C: Altering Items - 4 Panel Computers In Beginning Area Screen Modifiers|801C913B 00??|SubDrag|
C: Altering Items - Brown Door Modifier|801C9189 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C9189 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through All Pink (Until White Lockers)|801C918E 0000|ShadowKnight|This first code will not work on boot-up byt instead you'll have to change it in the Memory Editor! The first line is the remote-controlled door and the game doesn't like how you can walk straight through it! 
C: Altering Items - 4 Panel Computers In Beginning Area Screen Modifiers|801C91AF 00??|SubDrag|
C: Item Y Length Modifiers - Doors|801C91B0 00??||
C: Item Z Length Modifiers - Modify Doors|801C91C4 00??||
C: Item X Position Modifiers - Modify Doors|801C91DC 00??||
C: Item Y Position Modifiers - Modify Doors|801C91E0 00??||
C: Item Z Position Modifiers - Modify Doors|801C91E4 00??||
C: Door Modifiers - Facility (All Doors)|801C9208 00??||
C: Door Modifiers - Facility (All Doors)|801C9210 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C9214 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C9218 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C922B 00??|The Phantom|
C: Altering Items - Brown Door Modifier|801C9289 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C9289 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through All Pink Doors (Until The "Intersection")|801C928E 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C92B0 00??||
C: Item Z Length Modifiers - Modify Doors|801C92C4 00??||
C: Item X Position Modifiers - Modify Doors|801C92DC 00??||
C: Item Y Position Modifiers - Modify Doors|801C92E0 00??||
C: Item Z Position Modifiers - Modify Doors|801C92E4 00??||
C: Door Modifiers - Facility (All Doors)|801C9308 00??||
C: Door Modifiers - Facility (All Doors)|801C9310 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C9314 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C9318 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C932B 00??|The Phantom|
C: Altering Items - Brown Door Modifier|801C9389 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C9389 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through All Pink Doors (Until The "Intersection")|801C938E 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C93B0 00??||
C: Item Z Length Modifiers - Modify Doors|801C93C4 00??||
C: Item X Position Modifiers - Modify Doors|801C93DC 00??||
C: Item Y Position Modifiers - Modify Doors|801C93E0 00??||
C: Item Z Position Modifiers - Modify Doors|801C93E4 00??||
C: Door Modifiers - Facility (All Doors)|801C9408 00??||
C: Door Modifiers - Facility (All Doors)|801C9410 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C9414 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C9418 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C942B 00??|The Phantom|
C: Altering Items - Brown Door Modifier|801C9489 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C9489 00??|SubDrag|
C: Facility Level 1P Codes - Walk Through All Pink Doors (Until The "Intersection")|801C948E 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801C94B0 00??||
C: Item Z Length Modifiers - Modify Doors|801C94C4 00??||
C: Item X Position Modifiers - Modify Doors|801C94DC 00??||
C: Item Y Position Modifiers - Modify Doors|801C94E0 00??||
C: Item Z Position Modifiers - Modify Doors|801C94E4 00??||
C: Door Modifiers - Facility (All Doors)|801C9508 00??||
C: Door Modifiers - Facility (All Doors)|801C9510 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C9514 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C9518 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C952B 00??|The Phantom|
C: Altering Items - Brown Door Modifier|801C9589 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C9589 00??|SubDrag|
C: Item Y Length Modifiers - Doors|801C95B0 00??||
C: Item Z Length Modifiers - Modify Doors|801C95C4 00??||
C: Item X Position Modifiers - Modify Doors|801C95DC 00??||
C: Item Y Position Modifiers - Modify Doors|801C95E0 00??||
C: Item Z Position Modifiers - Modify Doors|801C95E4 00??||
C: Door Modifiers - Facility (All Doors)|801C9608 00??||
C: Door Modifiers - Facility (All Doors)|801C9610 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C9614 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C9618 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C962B 00??|The Phantom|
C: Altering Items - Brown Door Modifier|801C9689 00??|SubDrag|
C: Image Modifiers - Modify Doors|801C9689 00??|SubDrag|
C: Item Y Length Modifiers - Doors|801C96B0 00??||
C: Item Z Length Modifiers - Modify Doors|801C96C4 00??||
C: Item X Position Modifiers - Modify Doors|801C96DC 00??||
C: Item Y Position Modifiers - Modify Doors|801C96E0 00??||
C: Item Z Position Modifiers - Modify Doors|801C96E4 00??||
C: Door Modifiers - Facility (All Doors)|801C9708 00??||
C: Door Modifiers - Facility (All Doors)|801C9710 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C9714 00??|The Phantom|
C: Door Modifiers - Facility (All Doors)|801C9718 00??|The Phantom|
C: Door Modifiers - Facility (Modify Doors)|801C972B 00??|The Phantom|
C: Bunker A, Bunker B & Silo Level 1P Codes - Can Walk Through Some Crates/Doors (Before Barrels)|801C9756 0000|ShadowKnight|
C: Bunker A, Bunker B & Silo Level 1P Codes - Can Walk Through Some Crates/Doors (Before Barrels)|801C9856 0000|ShadowKnight|
C: Altering Items - Gas Tanks Modifiers|801C9AA9 00??|SubDrag|75 - Gas Tanks<br>80 - Fire Hydrant
C: Image Modifiers - Gas Tanks|801C9AA9 00??|SubDrag|
C: Item Y Length Modifiers - Gas Tanks|801C9AD0 00??||
C: Item Z Length Modifiers - Gas Tanks|801C9AE4 00??||
C: Item X Position Modifiers - Gas Tanks|801C9AFC 00??||
C: Item Y Position Modifiers - Gas Tanks|801C9B00 00??||
C: Facility Level 1P Codes - Bottom Front Row|801C9B01 00F0|13ETA|
C: Item Z Position Modifiers - Gas Tanks|801C9B04 00??||
C: Altering Items - Gas Tanks Modifiers|801C9B39 00??|SubDrag|75 - Gas Tanks<br>80 - Fire Hydrant
C: Image Modifiers - Gas Tanks|801C9B39 00??|SubDrag|
C: Facility Level 1P Codes - Top Front Row|801C9B3B 0010|13ETA|It is a Beta Facility Code. It is the closet That Anyone has gotten. The only problem is the bottom tanks are half way in the ground.
C: Item Y Length Modifiers - Gas Tanks|801C9B60 00??||
C: Item Z Length Modifiers - Gas Tanks|801C9B74 00??||
C: Item X Position Modifiers - Gas Tanks|801C9B8C 00??||
C: Item Y Position Modifiers - Gas Tanks|801C9B90 00??||
C: Facility Level 1P Codes - Top Front Row|801C9B90 00A3|13ETA|It is a Beta Facility Code. It is the closet That Anyone has gotten. The only problem is the bottom tanks are half way in the ground.
C: Item Z Position Modifiers - Gas Tanks|801C9B94 00??||
C: Train, Jungle & Control Center Level 1P Codes - Walk Through All Doors & All Crates (First Room - Train)|801C9BA6 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items - Gas Tanks Modifiers|801C9BC9 00??|SubDrag|75 - Gas Tanks<br>80 - Fire Hydrant
C: Image Modifiers - Gas Tanks|801C9BC9 00??|SubDrag|
C: Item X Position Modifiers - Gas Tanks|801C9BC9 00??||
C: Item Y Length Modifiers - Gas Tanks|801C9BC9 00??||
C: Item Y Position Modifiers - Gas Tanks|801C9BC9 00??||
C: Item Z Length Modifiers - Gas Tanks|801C9BC9 00??||
C: Item Z Position Modifiers - Gas Tanks|801C9BC9 00??||
C: Facility Level 1P Codes - Bottom Front Row|801C9C21 00F0|13ETA|
C: Altering Items - Gas Tanks Modifiers|801C9C59 00??|SubDrag|75 - Gas Tanks<br>80 - Fire Hydrant
C: Image Modifiers - Gas Tanks|801C9C59 00??|SubDrag|
C: Facility Level 1P Codes - Top Front Row|801C9C5B 0012|13ETA|It is a Beta Facility Code. It is the closet That Anyone has gotten. The only problem is the bottom tanks are half way in the ground.
C: Item Y Length Modifiers - Gas Tanks|801C9C80 00??||
C: Item Z Length Modifiers - Gas Tanks|801C9C94 00??||
C: Item X Position Modifiers - Gas Tanks|801C9CAC 00??||
C: Item Y Position Modifiers - Gas Tanks|801C9CB0 00??||
C: Facility Level 1P Codes - Top Front Row|801C9CB0 00A3|13ETA|It is a Beta Facility Code. It is the closet That Anyone has gotten. The only problem is the bottom tanks are half way in the ground.
C: Item Z Position Modifiers - Gas Tanks|801C9CB4 00??||
C: Altering Items - Gas Tanks Modifiers|801C9CE9 00??|SubDrag|75 - Gas Tanks<br>80 - Fire Hydrant
C: Image Modifiers - Gas Tanks|801C9CE9 00??|SubDrag|
C: Item Y Length Modifiers - Gas Tanks|801C9D10 00??||
C: Item Z Length Modifiers - Gas Tanks|801C9D24 00??||
C: Item X Position Modifiers - Gas Tanks|801C9D3C 00??||
C: Item Y Position Modifiers - Gas Tanks|801C9D40 00??||
C: Facility Level 1P Codes - Bottom Front Row|801C9D41 00F0|13ETA|
C: Item Z Position Modifiers - Gas Tanks|801C9D44 00??||
C: Altering Items - Gas Tanks Modifiers|801C9D79 00??|SubDrag|75 - Gas Tanks<br>80 - Fire Hydrant
C: Image Modifiers - Gas Tanks|801C9D79 00??|SubDrag|
C: Facility Level 1P Codes - Top Front Row|801C9D7B 0014|13ETA|It is a Beta Facility Code. It is the closet That Anyone has gotten. The only problem is the bottom tanks are half way in the ground.
C: Item Y Length Modifiers - Gas Tanks|801C9DA0 00??||
C: Item Z Length Modifiers - Gas Tanks|801C9DB4 00??||
C: Item X Position Modifiers - Gas Tanks|801C9DCC 00??||
C: Item Y Position Modifiers - Gas Tanks|801C9DD0 00??||
C: Facility Level 1P Codes - Top Front Row|801C9DD0 00A3|13ETA|It is a Beta Facility Code. It is the closet That Anyone has gotten. The only problem is the bottom tanks are half way in the ground.
C: Item Z Position Modifiers - Gas Tanks|801C9DD4 00??||
C: Altering Items - Gas Tanks Modifiers|801C9E09 00??|SubDrag|75 - Gas Tanks<br>80 - Fire Hydrant
C: Image Modifiers - Gas Tanks|801C9E09 00??|SubDrag|
C: Item Y Length Modifiers - Gas Tanks|801C9E30 00??||
C: Item Z Length Modifiers - Gas Tanks|801C9E44 00??||
C: Item X Position Modifiers - Gas Tanks|801C9E5C 00??||
C: Item Y Position Modifiers - Gas Tanks|801C9E60 00??||
C: Facility Level 1P Codes - Bottom Front Row|801C9E61 00F0|13ETA|
C: Item Z Position Modifiers - Gas Tanks|801C9E64 00??||
C: Altering Items - Gas Tanks Modifiers|801C9E99 00??|SubDrag|75 - Gas Tanks<br>80 - Fire Hydrant
C: Image Modifiers - Gas Tanks|801C9E99 00??|SubDrag|
C: Facility Level 1P Codes - Top Front Row|801C9E9B 0016|13ETA|It is a Beta Facility Code. It is the closet That Anyone has gotten. The only problem is the bottom tanks are half way in the ground.
C: Item Y Length Modifiers - Gas Tanks|801C9EC0 00??||
C: Item Z Length Modifiers - Gas Tanks|801C9ED4 00??||
C: Item X Position Modifiers - Gas Tanks|801C9EEC 00??||
C: Item Y Position Modifiers - Gas Tanks|801C9EF0 00??||
C: Facility Level 1P Codes - Top Front Row|801C9EF0 00A3|13ETA|It is a Beta Facility Code. It is the closet That Anyone has gotten. The only problem is the bottom tanks are half way in the ground.
C: Item Z Position Modifiers - Gas Tanks|801C9EF4 00??||
C: Altering Items - Gas Tanks Modifiers|801C9F29 00??|SubDrag|75 - Gas Tanks<br>80 - Fire Hydrant
C: Image Modifiers - Gas Tanks|801C9F29 00??|SubDrag|
C: Item Y Length Modifiers - Gas Tanks|801C9F50 00??||
C: Item Z Length Modifiers - Gas Tanks|801C9F64 00??||
C: Item X Position Modifiers - Gas Tanks|801C9F7C 00??||
C: Item Y Position Modifiers - Gas Tanks|801C9F80 00??||
C: Item Z Position Modifiers - Gas Tanks|801C9F84 00??||
C: Altering Items - Gas Tanks Modifiers|801C9FB9 00??|SubDrag|75 - Gas Tanks<br>80 - Fire Hydrant
C: Image Modifiers - Gas Tanks|801C9FB9 00??|SubDrag|
C: Item Y Length Modifiers - Gas Tanks|801C9FE0 00??||
C: Item Z Length Modifiers - Gas Tanks|801C9FF4 00??||
C: Item X Position Modifiers - Gas Tanks|801CA00C 00??||
C: Item Y Position Modifiers - Gas Tanks|801CA010 00??||
C: Item Z Position Modifiers - Gas Tanks|801CA014 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Can Walk Through Some Crates/Doors (Before Barrels)|801CA056 0000|ShadowKnight|
C: Altering Items - Modify Other Parts of Streets - Mines|801CA4AB 00??|SubDrag|So many digits freeze (ie. No tank!).
C: Image Modifiers - Blue Mines|801CA4AD 00??|SubDrag|
C: Item Y Length Modifiers - Blue Mines|801CA4D4 00??||
C: Item Z Length Modifiers - Blue Mines|801CA4E8 00??||
C: Item X Position Modifiers - Blue Mines|801CA500 00??||
C: Item Y Position Modifiers - Blue Mines|801CA504 00??||
C: Item Z Position Modifiers - Blue Mines|801CA508 00??||
C: Altering Items - Modify Other Parts of Streets - Mines|801CA5AB 00??|SubDrag|So many digits freeze (ie. No tank!).
C: Image Modifiers - Blue Mines|801CA5AD 00??|SubDrag|
C: Item Y Length Modifiers - Blue Mines|801CA5D4 00??||
C: Item Z Length Modifiers - Blue Mines|801CA5E8 00??||
C: Item X Position Modifiers - Blue Mines|801CA600 00??||
C: Item Y Position Modifiers - Blue Mines|801CA604 00??||
C: Item Z Position Modifiers - Blue Mines|801CA608 00??||
C: Altering Items - Modify Other Parts of Streets - Mines|801CA62B 00??|SubDrag|So many digits freeze (ie. No tank!).
C: Image Modifiers - Blue Mines|801CA62D 00??|SubDrag|
C: Item Y Length Modifiers - Blue Mines|801CA654 00??||
C: Item Z Length Modifiers - Blue Mines|801CA668 00??||
C: Item X Position Modifiers - Blue Mines|801CA680 00??||
C: Item Y Position Modifiers - Blue Mines|801CA684 00??||
C: Item Z Position Modifiers - Blue Mines|801CA688 00??||
C: Altering Items - Modify Other Parts of Streets - Mines|801CA6AB 00??|SubDrag|So many digits freeze (ie. No tank!).
C: Image Modifiers - Blue Mines|801CA6AD 00??|SubDrag|
C: Item Y Length Modifiers - Blue Mines|801CA6D4 00??||
C: Item Z Length Modifiers - Blue Mines|801CA6E8 00??||
C: Item X Position Modifiers - Blue Mines|801CA700 00??||
C: Item Y Position Modifiers - Blue Mines|801CA704 00??||
C: Item Z Position Modifiers - Blue Mines|801CA708 00??||
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CA72B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CA72D 00??|SubDrag|
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CA754 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CA768 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CA780 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CA784 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CA788 00??||
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CA7AB 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CA7AD 00??|SubDrag|
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CA7D4 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CA7E8 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CA800 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CA804 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CA808 00??||
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CA82B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CA82D 00??|SubDrag|
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CA854 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CA868 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811CA86E 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CA880 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CA884 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CA888 00??||
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CA8AB 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CA8AD 00??|SubDrag|
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CA8D4 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CA8E8 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CA900 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CA904 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CA908 00??||
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CA92B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CA92D 00??|SubDrag|
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CA954 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CA968 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CA980 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CA984 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CA988 00??||
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CA9DB 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CA9DD 00??|SubDrag|
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CAA04 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CAA18 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CAA30 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CAA34 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CAA38 00??||
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CAA5B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CAA5D 00??|SubDrag|
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CAA84 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CAA98 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CAAB0 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CAAB4 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CAAB8 00??||
C: Altering Items #2 - Walkthrough All Bookcases|801CAB71 0000|SubDrag|
C: Altering Items #2 - Modify All Bookcases|801CAB71 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CAB71 00??|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CAB8B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CAB8D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CAB98 00??||
C: Item Z Length Modifiers - All Bookcases|801CABAC 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CABB4 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CABC4 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CABC8 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CABC8 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CABCC 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CABE0 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CABE4 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CABE8 00??||
C: Altering Items #2 - Modify All Bookcases|801CABF1 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CABF1 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CABF6 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CAC0B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CAC0D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CAC18 00??||
C: Item Z Length Modifiers - All Bookcases|801CAC2C 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CAC34 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CAC44 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CAC48 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CAC48 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CAC4C 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CAC60 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CAC64 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CAC68 00??||
C: Altering Items #2 - Modify All Bookcases|801CAC71 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CAC71 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CAC76 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CAC8B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CAC8D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CAC98 00??||
C: Item Z Length Modifiers - All Bookcases|801CACAC 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CACB4 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CACC4 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CACC8 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CACC8 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CACCC 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CACE0 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CACE4 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CACE8 00??||
C: Altering Items #2 - Modify All Bookcases|801CACF1 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CACF1 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CACF6 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CAD0B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CAD0D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CAD18 00??||
C: Item Z Length Modifiers - All Bookcases|801CAD2C 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CAD34 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CAD44 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CAD48 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CAD48 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CAD4C 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CAD60 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CAD64 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CAD68 00??||
C: Altering Items #2 - Modify All Bookcases|801CAD71 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CAD71 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CAD76 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CAD8B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CAD8D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CAD98 00??||
C: Item Z Length Modifiers - All Bookcases|801CADAC 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CADB4 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CADC4 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CADC8 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CADC8 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CADCC 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CADE0 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CADE4 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CADE8 00??||
C: Altering Items #2 - Modify All Bookcases|801CADF1 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CADF1 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CADF6 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CAE0B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CAE0D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CAE18 00??||
C: Item Z Length Modifiers - All Bookcases|801CAE2C 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CAE34 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CAE44 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CAE48 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CAE48 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CAE4C 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CAE60 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CAE64 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CAE68 00??||
C: Altering Items #2 - Modify All Bookcases|801CAE71 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CAE71 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CAE76 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CAE8B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CAE8D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CAE98 00??||
C: Item Z Length Modifiers - All Bookcases|801CAEAC 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CAEB4 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CAEC4 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CAEC8 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CAEC8 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CAECC 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CAEE0 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CAEE4 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CAEE8 00??||
C: Altering Items #2 - Modify All Bookcases|801CAEF1 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CAEF1 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CAEF6 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CAF0B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CAF0D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CAF18 00??||
C: Item Z Length Modifiers - All Bookcases|801CAF2C 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CAF34 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CAF44 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CAF48 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CAF48 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CAF4C 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CAF60 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CAF64 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CAF68 00??||
C: Altering Items #2 - Modify All Bookcases|801CAF71 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CAF71 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CAF76 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CAF8B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CAF8D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CAF98 00??||
C: Item Z Length Modifiers - All Bookcases|801CAFAC 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CAFB4 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CAFC4 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CAFC8 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CAFC8 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CAFCC 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CAFE0 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CAFE4 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CAFE8 00??||
C: Altering Items #2 - Modify All Bookcases|801CAFF1 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CAFF1 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CAFF6 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CB00B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CB00D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CB018 00??||
C: Item Z Length Modifiers - All Bookcases|801CB02C 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CB034 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CB044 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CB048 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CB048 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CB04C 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CB060 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CB064 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CB068 00??||
C: Altering Items #2 - Modify All Bookcases|801CB071 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CB071 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CB076 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CB08B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CB08D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CB098 00??||
C: Item Z Length Modifiers - All Bookcases|801CB0AC 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CB0B4 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CB0C4 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CB0C8 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CB0C8 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CB0CC 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CB0E0 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CB0E4 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CB0E8 00??||
C: Altering Items #2 - Modify All Bookcases|801CB0F1 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CB0F1 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CB0F6 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CB10B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CB10D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CB118 00??||
C: Item Z Length Modifiers - All Bookcases|801CB12C 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CB134 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CB144 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CB148 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CB148 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CB14C 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CB160 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CB164 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CB168 00??||
C: Altering Items #2 - Modify All Bookcases|801CB171 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CB171 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CB176 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CB18B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CB18D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CB198 00??||
C: Facility Level 1P Codes - Walk Through Crates Closest To Stairs|801CB1AA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Z Length Modifiers - All Bookcases|801CB1AC 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CB1B4 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CB1C4 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CB1C8 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CB1C8 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CB1CC 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CB1E0 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CB1E4 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CB1E8 00??||
C: Altering Items #2 - Modify All Bookcases|801CB1F1 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CB1F1 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CB1F6 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CB20B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CB20D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CB218 00??||
C: Item Z Length Modifiers - All Bookcases|801CB22C 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CB234 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CB244 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CB248 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CB248 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CB24C 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CB260 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CB264 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CB268 00??||
C: Altering Items #2 - Modify All Bookcases|801CB271 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CB271 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CB276 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CB28B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CB28D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CB298 00??||
C: Item Z Length Modifiers - All Bookcases|801CB2AC 00??||
C: Facility Level 1P Codes - Walk Through Crates Closest To Stairs|801CB2B2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CB2B4 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CB2C4 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CB2C8 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CB2C8 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CB2CC 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CB2E0 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CB2E4 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CB2E8 00??||
C: Altering Items #2 - Modify All Bookcases|801CB2F1 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CB2F1 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CB2F6 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CB30B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CB30D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CB318 00??||
C: Item Z Length Modifiers - All Bookcases|801CB32C 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CB334 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CB344 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CB348 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CB348 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CB34C 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CB360 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CB364 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CB368 00??||
C: Altering Items #2 - Modify All Bookcases|801CB371 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CB371 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CB376 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CB38B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CB38D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CB398 00??||
C: Item Z Length Modifiers - All Bookcases|801CB3AC 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CB3B4 00??||
C: Facility Level 1P Codes - Walk Through Crates Closest To Stairs|801CB3B6 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item X Position Modifiers - Modify ALL Bookcases|801CB3C4 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CB3C8 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CB3C8 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CB3CC 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CB3E0 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CB3E4 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CB3E8 00??||
C: Altering Items #2 - Modify All Bookcases|801CB3F1 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CB3F1 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CB3F6 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CB40B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CB40D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CB418 00??||
C: Item Z Length Modifiers - All Bookcases|801CB42C 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CB434 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CB444 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CB448 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CB448 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CB44C 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CB460 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CB464 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CB468 00??||
C: Altering Items #2 - Modify All Bookcases|801CB471 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CB471 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CB476 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CB48B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CB48D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CB498 00??||
C: Item Z Length Modifiers - All Bookcases|801CB4AC 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CB4B4 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CB4C4 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CB4C8 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CB4C8 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CB4CC 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CB4E0 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CB4E4 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CB4E8 00??||
C: Altering Items #2 - Modify All Bookcases|801CB4F1 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CB4F1 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CB4F6 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CB50B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CB50D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CB518 00??||
C: Item Z Length Modifiers - All Bookcases|801CB52C 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CB534 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CB544 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CB548 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CB548 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CB54C 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CB560 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CB564 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CB568 00??||
C: Altering Items #2 - Modify All Bookcases|801CB571 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CB571 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CB576 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CB58B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CB58D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CB598 00??||
C: Item Z Length Modifiers - All Bookcases|801CB5AC 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CB5B4 00??||
C: Facility Level 1P Codes - Walk Through Crates Closest To Stairs|801CB5BE 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item X Position Modifiers - Modify ALL Bookcases|801CB5C4 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CB5C8 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CB5C8 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CB5CC 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CB5E0 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CB5E4 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CB5E8 00??||
C: Altering Items #2 - Modify All Bookcases|801CB5F1 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CB5F1 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CB5F6 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CB60B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CB60D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CB618 00??||
C: Item Z Length Modifiers - All Bookcases|801CB62C 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CB634 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CB644 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CB648 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CB648 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CB64C 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CB660 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CB664 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CB668 00??||
C: Altering Items #2 - Modify All Bookcases|801CB671 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CB671 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CB676 0000|SubDrag|
C: Streets Level 1P Codes - Put Ourumov's Black Car Back Into Streets|801CB680 0003|Frystar|
C: Streets Level 1P Codes - Put Ourumov's Black Car Back Into Streets|811CB680 0013|Frystar|
C: Altering Items - Add A Second Tank In Streets|811CB680 0114|fgkjrujkuejrn|It will be after the second set of mines and to the right.
C: Streets Level 1P Codes - Put Ourumov's Black Car Back Into Streets|801CB683 0028|Frystar|
C: Altering Items - Add A Second Tank In Streets|801CB683 002D|fgkjrujkuejrn|It will be after the second set of mines and to the right.
C: Altering Items - Add A Second Tank In Streets|801CB685 0020|fgkjrujkuejrn|It will be after the second set of mines and to the right.
C: Streets Level 1P Codes - Put Ourumov's Black Car Back Into Streets|801CB685 0031|Frystar|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CB68B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CB68D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CB698 00??||
C: Item Z Length Modifiers - All Bookcases|801CB6AC 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CB6B4 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CB6C4 00??||
C: Facility Level 1P Codes - Walk Through Crates Closest To Stairs|801CB6C6 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Position Modifiers - Modify ALL Bookcases|801CB6C8 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CB6C8 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CB6CC 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CB6E0 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CB6E4 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CB6E8 00??||
C: Altering Items #2 - Modify All Bookcases|801CB6F1 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CB6F1 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CB6F6 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CB70B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CB70D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CB718 00??||
C: Item Z Length Modifiers - All Bookcases|801CB72C 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CB734 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CB744 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CB748 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CB748 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CB74C 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CB760 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CB764 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CB768 00??||
C: Altering Items #2 - Modify All Bookcases|801CB771 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CB771 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CB776 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CB78B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CB78D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CB798 00??||
C: Item Z Length Modifiers - All Bookcases|801CB7AC 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CB7B4 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CB7C4 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CB7C8 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CB7C8 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CB7CC 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CB7E0 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CB7E4 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CB7E8 00??||
C: Altering Items #2 - Modify All Bookcases|801CB7F1 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CB7F1 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CB7F6 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CB80B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CB80D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CB818 00??||
C: Item Z Length Modifiers - All Bookcases|801CB82C 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CB834 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CB844 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CB848 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CB848 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CB84C 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CB860 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CB864 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CB868 00??||
C: Altering Items #2 - Modify All Bookcases|801CB871 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CB871 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CB876 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CB88B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CB88D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CB898 00??||
C: Item Z Length Modifiers - All Bookcases|801CB8AC 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CB8B4 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CB8C4 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CB8C8 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CB8C8 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CB8CC 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CB8E0 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CB8E4 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CB8E8 00??||
C: Altering Items #2 - Modify All Bookcases|801CB8F1 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CB8F1 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CB8F6 0000|SubDrag|
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CB90B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CB90D 00??|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CB918 00??||
C: Item Z Length Modifiers - All Bookcases|801CB92C 00??||
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CB934 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CB944 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CB948 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CB948 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CB94C 00??||
C: Altering Items - Screen Modifiers - Set 1|801CB957 00??|SubDrag|
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CB960 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CB964 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CB968 00??||
C: Altering Items - Modify Other Parts of Streets - Cars, Road Blocks, Etc.|801CB98B 00??|SubDrag|
C: Image Modifiers - Cars, road blocks, etc|801CB98D 00??|SubDrag|
C: Item Y Length Modifiers - Cars, Road Blocks, etc.|801CB9B4 00??||
C: Item Z Length Modifiers - Cars, Road blocks, etc.|801CB9C8 00??||
C: Item X Position Modifiers - Cars, Road Blocks, Etc.|801CB9E0 00??||
C: Item Y Position Modifiers - Cars, Road Blocks, Etc.|801CB9E4 00??||
C: Item Z Position Modifiers - Cars, Road Blocks, Etc.|801CB9E8 00??||
C: Altering Items - Screen Modifiers - Set 1|801CBA57 00??|SubDrag|
C: Altering Items - Screen Modifiers - Set 1|801CBB57 00??|SubDrag|
C: Altering Items #2 - Modify All Bookcases|801CBB71 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CBB71 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CBB76 0000|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CBB98 00??||
C: Item Z Length Modifiers - All Bookcases|801CBBAC 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CBBC4 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CBBC8 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CBBCC 00??||
C: Altering Items #2 - Modify All Bookcases|801CBBF1 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CBBF1 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CBBF6 0000|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CBC18 00??||
C: Item Z Length Modifiers - All Bookcases|801CBC2C 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CBC44 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CBC48 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CBC4C 00??||
C: Altering Items - Screen Modifiers - Set 1|801CBC57 00??|SubDrag|
C: Altering Items #2 - Modify All Bookcases|801CBC71 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CBC71 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CBC76 0000|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CBC98 00??||
C: Item Z Length Modifiers - All Bookcases|801CBCAC 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CBCC4 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CBCC8 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CBCCC 00??||
C: Altering Items #2 - Modify All Bookcases|801CBCF1 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CBCF1 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CBCF6 0000|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CBD18 00??||
C: Item Z Length Modifiers - All Bookcases|801CBD2C 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CBD44 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CBD48 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CBD4C 00??||
C: Altering Items - Screen Modifiers - Set 1|801CBD57 00??|SubDrag|
C: Altering Items #2 - Modify All Bookcases|801CBD71 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CBD71 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CBD76 0000|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CBD98 00??||
C: Item Z Length Modifiers - All Bookcases|801CBDAC 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CBDC4 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CBDC8 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CBDCC 00??||
C: Altering Items #2 - Modify All Bookcases|801CBDF1 00??|SubDrag|
C: Image Modifiers - Modify ALL Bookcases Archives|801CBDF1 00??|SubDrag|
C: Altering Items #2 - Walkthrough All Bookcases|801CBDF6 0000|SubDrag|
C: Item Y Length Modifiers - All Bookcases Archives|801CBE18 00??||
C: Item Z Length Modifiers - All Bookcases|801CBE2C 00??||
C: Item X Position Modifiers - Modify ALL Bookcases|801CBE44 00??||
C: Item Y Position Modifiers - Modify ALL Bookcases|801CBE48 00??||
C: Item Z Position Modifiers - Modify ALL Bookcases|801CBE4C 00??||
C: Altering Items - Modify Elevator Buttons|801CBED1 00??|SubDrag|
C: Image Modifiers - Elevator Buttons|801CBED1 00??|SubDrag|
C: Image Modifiers - Crate Modifier Archives|801CBEF1 00??|SubDrag| to (Go up by 80 in hex, ie F1, 71, F1, 71) 801CFC71 00??
C: Item Y Length Modifiers - Elevator Buttons|801CBEF8 00??||
C: Item Z Length Modifiers - Elevator Buttons|801CBF0C 00??||
C: Item Y Length Modifiers - Crates|801CBF18 00??|All by The Phantom|Code goes up to 801CFC98 00??. Go up by 80 hexadecimal
C: Item X Position Modifiers - Elevator Buttons|801CBF24 00??||
C: Item Y Position Modifiers - Elevator Buttons|801CBF28 00??||
C: Item Z Length Modifiers - Crates|801CBF2C 00??|All by The Phantom|Code goes up to 801CFCAC 00??. Go up by 80 in hexadecimal
C: Item Z Position Modifiers - Elevator Buttons|801CBF2C 00??||
C: Item X Position Modifiers - Crate Modifier|801CBF44 00??|All by The Phantom|to (Go up by 80 in hex<br>ie F1<br>71<br>F1<br>71)<br>801CFCC4 00??
C: Item Y Position Modifiers - Crate Modifier|801CBF48 00??|All by The Phantom|to (Go up by 80 in hex<br>ie F1<br>71<br>F1<br>71)<br>801CFCC8 00??
C: Item Z Position Modifiers - Crate Modifier|801CBF4C 00??|All by The Phantom|to (Go up by 80 in hex<br>ie F1<br>71<br>F1<br>71)<br>801CFCCC 00??
C: Altering Items - Modify Elevator Buttons|801CBF51 00??|SubDrag|
C: Image Modifiers - Elevator Buttons|801CBF51 00??|SubDrag|
C: Item Y Length Modifiers - Elevator Buttons|801CBF78 00??||
C: Item Z Length Modifiers - Elevator Buttons|801CBF8C 00??||
C: Item X Position Modifiers - Elevator Buttons|801CBFA4 00??||
C: Item Y Position Modifiers - Elevator Buttons|801CBFA8 00??||
C: Item Z Position Modifiers - Elevator Buttons|801CBFAC 00??||
C: Altering Items - Modify Elevator Buttons|801CBFD1 00??|SubDrag|
C: Image Modifiers - Elevator Buttons|801CBFD1 00??|SubDrag|
C: Item Y Length Modifiers - Elevator Buttons|801CBFF8 00??||
C: Item Z Length Modifiers - Elevator Buttons|801CC00C 00??||
C: Item X Position Modifiers - Elevator Buttons|801CC024 00??||
C: Item Y Position Modifiers - Elevator Buttons|801CC028 00??||
C: Item Z Position Modifiers - Elevator Buttons|801CC02C 00??||
C: Altering Items - Modify Elevator Buttons|801CC051 00??|SubDrag|
C: Image Modifiers - Elevator Buttons|801CC051 00??|SubDrag|
C: Item Y Length Modifiers - Elevator Buttons|801CC078 00??||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Elevator & Some Doors (Caverns)|801CC07A 0000|ShadowKnight|
C: Item Z Length Modifiers - Elevator Buttons|801CC08C 00??||
C: Item X Position Modifiers - Elevator Buttons|801CC0A4 00??||
C: Item Y Position Modifiers - Elevator Buttons|801CC0A8 00??||
C: Item Z Position Modifiers - Elevator Buttons|801CC0AC 00??||
C: Altering Items - Modify Elevator Buttons|801CC0D1 00??|SubDrag|
C: Image Modifiers - Elevator Buttons|801CC0D1 00??|SubDrag|
C: Item Y Length Modifiers - Elevator Buttons|801CC0F8 00??||
C: Item Z Length Modifiers - Elevator Buttons|801CC10C 00??||
C: Item X Position Modifiers - Elevator Buttons|801CC124 00??||
C: Item Y Position Modifiers - Elevator Buttons|801CC128 00??||
C: Item Z Position Modifiers - Elevator Buttons|801CC12C 00??||
C: Altering Items - Modify Elevator Buttons|801CC151 00??|SubDrag|
C: Image Modifiers - Elevator Buttons|801CC151 00??|SubDrag|
C: Streets Level 1P Codes - Guards Talk Like Valentin|811CC16E 0413|fgkjrujkuejrn|Go to Streets and go to the guards that are near the tank and in the back ally. They will talk to you in Valentin's voice.
C: Item Y Length Modifiers - Elevator Buttons|801CC178 00??||
C: Streets Level 1P Codes - Guards Talk Like Valentin|811CC18A 0413|fgkjrujkuejrn|Go to Streets and go to the guards that are near the tank and in the back ally. They will talk to you in Valentin's voice.
C: Item Z Length Modifiers - Elevator Buttons|801CC18C 00??||
C: Item X Position Modifiers - Elevator Buttons|801CC1A4 00??||
C: Streets Level 1P Codes - Guards Talk Like Valentin|811CC1A6 0413|fgkjrujkuejrn|Go to Streets and go to the guards that are near the tank and in the back ally. They will talk to you in Valentin's voice.
C: Item Y Position Modifiers - Elevator Buttons|801CC1A8 00??||
C: Item Z Position Modifiers - Elevator Buttons|801CC1AC 00??||
C: Streets Level 1P Codes - Guards Talk Like Valentin|811CC1C2 0413|fgkjrujkuejrn|Go to Streets and go to the guards that are near the tank and in the back ally. They will talk to you in Valentin's voice.
C: Altering Items - Modify Elevator Buttons|801CC1D1 00??|SubDrag|
C: Image Modifiers - Elevator Buttons|801CC1D1 00??|SubDrag|
C: Item Y Length Modifiers - Elevator Buttons|801CC1F8 00??||
C: Item Z Length Modifiers - Elevator Buttons|801CC20C 00??||
C: Item X Position Modifiers - Elevator Buttons|801CC224 00??||
C: Item Y Position Modifiers - Elevator Buttons|801CC228 00??||
C: Item Z Position Modifiers - Elevator Buttons|801CC22C 00??||
C: Altering Items - Modify Elevator Buttons|801CC251 00??|SubDrag|
C: Image Modifiers - Elevator Buttons|801CC251 00??|SubDrag|
C: Item Y Length Modifiers - Elevator Buttons|801CC278 00??||
C: Item Z Length Modifiers - Elevator Buttons|801CC28C 00??||
C: Item X Position Modifiers - Elevator Buttons|801CC2A4 00??||
C: Item Y Position Modifiers - Elevator Buttons|801CC2A8 00??||
C: Item Z Position Modifiers - Elevator Buttons|801CC2AC 00??||
C: Altering Items - Modify Elevator Buttons|801CC2D1 00??|SubDrag|
C: Image Modifiers - Elevator Buttons|801CC2D1 00??|SubDrag|
C: Item Y Length Modifiers - Elevator Buttons|801CC2F8 00??||
C: Item Z Length Modifiers - Elevator Buttons|801CC30C 00??||
C: Item X Position Modifiers - Elevator Buttons|801CC324 00??||
C: Item Y Position Modifiers - Elevator Buttons|801CC328 00??||
C: Item Z Position Modifiers - Elevator Buttons|801CC32C 00??||
C: Altering Items - Modify Elevator Buttons|801CC351 00??|SubDrag|
C: Image Modifiers - Elevator Buttons|801CC351 00??|SubDrag|
C: Altering Items - Chair Modifier|801CC355 00??|SubDrag|
C: Image Modifiers - Chair|801CC355 00??|SubDrag|
C: Altering Items - Walkthrough Chair|801CC35A 0000|SubDrag|
C: Item Y Length Modifiers - Elevator Buttons|801CC378 00??||
C: Item Y Length Modifiers - Chair|801CC37C 00??||
C: Item Z Length Modifiers - Elevator Buttons|801CC38C 00??||
C: Item Z Length Modifiers - Chair|801CC390 00??||
C: Item X Position Modifiers - Elevator Buttons|801CC3A4 00??||
C: Item X Position Modifiers - Chair|801CC3A8 00??||
C: Item Y Position Modifiers - Elevator Buttons|801CC3A8 00??||
C: Item Y Position Modifiers - Chair|801CC3AC 00??||
C: Item Z Position Modifiers - Elevator Buttons|801CC3AC 00??||
C: Item Z Position Modifiers - Chair|801CC3B0 00??||
C: Altering Items - Modify Elevator Buttons|801CC3D1 00??|SubDrag|
C: Image Modifiers - Elevator Buttons|801CC3D1 00??|SubDrag|
C: Item Y Length Modifiers - Elevator Buttons|801CC3F8 00??||
C: Item Z Length Modifiers - Elevator Buttons|801CC40C 00??||
C: Item X Position Modifiers - Elevator Buttons|801CC424 00??||
C: Item Y Position Modifiers - Elevator Buttons|801CC428 00??||
C: Item Z Position Modifiers - Elevator Buttons|801CC42C 00??||
C: Altering Items - Modify Elevator Buttons|801CC451 00??|SubDrag|
C: Image Modifiers - Elevator Buttons|801CC451 00??|SubDrag|
C: Item Y Length Modifiers - Elevator Buttons|801CC478 00??||
C: Item Z Length Modifiers - Elevator Buttons|801CC48C 00??||
C: Item X Position Modifiers - Elevator Buttons|801CC4A4 00??||
C: Item Y Position Modifiers - Elevator Buttons|801CC4A8 00??||
C: Item Z Position Modifiers - Elevator Buttons|801CC4AC 00??||
C: Altering Items - Modify Elevator Buttons|801CC4D1 00??|SubDrag|
C: Image Modifiers - Elevator Buttons|801CC4D1 00??|SubDrag|
C: Altering Items - Table Modifier|801CC4D5 00??|SubDrag|
C: Image Modifiers - Tables|801CC4D5 00??|SubDrag|
C: Altering Items - Walkthrough Tables|801CC4DA 0000|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Unlock Final Door (Train)|801CC4DB 0000|Wreck7@sprint.ca|
C: Item Y Length Modifiers - Elevator Buttons|801CC4F8 00??||
C: Item Y Length Modifiers - Tables|801CC4FC 00??||
C: Item Z Length Modifiers - Elevator Buttons|801CC50C 00??||
C: Item Z Length Modifiers - Tables|801CC510 00??||
C: Item X Position Modifiers - Elevator Buttons|801CC524 00??||
C: Item X Position Modifiers - Tables|801CC528 00??||
C: Item Y Position Modifiers - Elevator Buttons|801CC528 00??||
C: Item Y Position Modifiers - Tables|801CC52C 00??||
C: Item Z Position Modifiers - Elevator Buttons|801CC52C 00??||
C: Item Z Position Modifiers - Tables|801CC530 00??||
C: Altering Items - Modify Elevator Buttons|801CC551 00??|SubDrag|
C: Image Modifiers - Elevator Buttons|801CC551 00??|SubDrag|
C: Altering Items - Table Modifier|801CC555 00??|SubDrag|
C: Image Modifiers - Tables|801CC555 00??|SubDrag|
C: Altering Items - Walkthrough Tables|801CC55A 0000|SubDrag|
C: Item Y Length Modifiers - Elevator Buttons|801CC578 00??||
C: Item Y Length Modifiers - Tables|801CC57C 00??||
C: Item Z Length Modifiers - Elevator Buttons|801CC58C 00??||
C: Item Z Length Modifiers - Tables|801CC590 00??||
C: Item X Position Modifiers - Elevator Buttons|801CC5A4 00??||
C: Item X Position Modifiers - Tables|801CC5A8 00??||
C: Item Y Position Modifiers - Elevator Buttons|801CC5A8 00??||
C: Item Y Position Modifiers - Tables|801CC5AC 00??||
C: Item Z Position Modifiers - Elevator Buttons|801CC5AC 00??||
C: Item Z Position Modifiers - Tables|801CC5B0 00??||
C: Altering Items - Modify Elevator Buttons|801CC5D1 00??|SubDrag|
C: Image Modifiers - Elevator Buttons|801CC5D1 00??|SubDrag|
C: Item Y Length Modifiers - Elevator Buttons|801CC5F8 00??||
C: Item Z Length Modifiers - Elevator Buttons|801CC60C 00??||
C: Item X Position Modifiers - Elevator Buttons|801CC624 00??||
C: Item Y Position Modifiers - Elevator Buttons|801CC628 00??||
C: Item Z Position Modifiers - Elevator Buttons|801CC62C 00??||
C: Altering Items - Modify Elevator Buttons|801CC651 00??|SubDrag|
C: Image Modifiers - Elevator Buttons|801CC651 00??|SubDrag|
C: Item Y Length Modifiers - Elevator Buttons|801CC678 00??||
C: Item Z Length Modifiers - Elevator Buttons|801CC68C 00??||
C: Item X Position Modifiers - Elevator Buttons|801CC6A4 00??||
C: Item Y Position Modifiers - Elevator Buttons|801CC6A8 00??||
C: Item Z Position Modifiers - Elevator Buttons|801CC6AC 00??||
C: Altering Items - Modify Elevator Buttons|801CC6D1 00??|SubDrag|
C: Altering Items - Modify Table In Silo|801CC6D1 00??|SubDrag|
C: Image Modifiers - Table|801CC6D1 00??|SubDrag|
C: Altering Items - Table Modifier|801CC6D5 00??|SubDrag|
C: Image Modifiers - Tables|801CC6D5 00??|SubDrag|
C: Altering Items - Walk-thru Table|801CC6D6 0000|SubDrag|
C: Altering Items - Walkthrough Tables|801CC6DA 0000|SubDrag|
C: Item Y Length Modifiers - Table|801CC6F8 00??||
C: Item Y Length Modifiers - Tables|801CC6FC 00??||
C: Item Z Length Modifiers - Table|801CC70C 00??||
C: Item Z Length Modifiers - Tables|801CC710 00??||
C: Item X Position Modifiers - Table|801CC724 00??||
C: Item X Position Modifiers - Tables|801CC728 00??||
C: Item Y Position Modifiers - Table|801CC728 00??||
C: Item Y Position Modifiers - Tables|801CC72C 00??||
C: Item Z Position Modifiers - Table|801CC72C 00??||
C: Item Z Position Modifiers - Tables|801CC730 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - CPU Circuit Board Modifiers|801CC873 00??|SubDrag|just use hex ed. and translate this stuff to other items if you wish.  48 normal, 49 on top of the circuit board next to this.
C: Miscellaneous #5 - CPU Circuit Board Modifiers (Just Use Hex Ed. And Translate This Stuff To Other Items If You Wish) Location|801CC873 00??|SubDrag|48 normal, 49 on top of the circuit board next to this
C: Miscellaneous #5 - Menu Space 1 (Usually A Blank)|801CC8FB 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Menu Space 1 (usually a blank)|801CC8FB-00??|SubDrag|
C: Miscellaneous #5 - Menu Space 2 (Usually Specific Item Text)|801CC8FF 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Menu Space 2 (usually specific item text)|801CC8FF-00??|SubDrag|
C: Miscellaneous #5 - Text In Inventory Where You Can Change Item|801CC903 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Text in Inventory where you can change item|801CC903-00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Text of Larger text|801CC907 00??|SubDrag|
C: Miscellaneous #5 - Text Of Larger Text (BUT FROM WHERE??? I Can't Find This Spot - Secret Menu?)|801CC907 00??|SubDrag|?? for text mods in silo =<br>00-MI6 has been concerned...<BR>01-Infiltrate the silo...<BR>02-The layout of the missile silo...<BR>03-You leave at 1800 hours...<BR>04-Plant bombs in fuel rooms<BR>05-Photograph Satellite<BR>06-Obtain Telemetric Data<BR>07-Retrieve Satellite Circuitry<BR>08-Minimize Scientist Casualties<BR>09-Explosive Charge Placed-6 Minutes to Download<BR>0A-"Ouromov - Kill Him"<BR>0B-Caution: Detonation Imminent<BR>0C-Mission Failure:Unacceptable Non-military Casualties<BR>0D-K I R G H I Z S T A N<BR>0E-MI6 has been concerned...<BR>0F-Infiltrate the silo...<BR>10-The layout of the missile silo...<BR>11-You leave at 1800 hours...<BR>12-Plant bombs in fuel rooms<BR>13-Photograph Satellite<BR>14-Obtain Telemetric Data<BR>15-Retrieve Satellite Circuitry<BR>16-Minimize Scientist Casualties<BR>17-<blank><BR>18-CPU Circuitry<BR>19-CPU Circuit Board<BR>1A-CPU Circuit Board (larger)<BR>1B-Picked up a Circuit Board<BR>1C-<blank><BR>1D-I/O Circuitry<BR>1E-I/O Circuit Board<BR>1F-I/O Circuit Board (larger)<BR>20-Picked up a Circuit Board<BR>21-<blank><BR>22-RSP Circuitry<BR>23-RSP Circuit Board<BR>24-RSP Circuit Board (larger)<BR>25-Picked up a Circuit Board<BR>26-<blank><BR>27-RDP Circuitry<BR>28-RDP Circuit Board<BR>29-RDP Circuit Board (larger)<BR>2A-Picked up a Circuit Board<BR>2B-<blank><BR>2C-DAT<BR>2D-Telemetry Data DAT<BR>2E-DAT - Telemetry DATA<BR>2F-Picked up a DAT<BR>30-<blank><BR>31-Keycard<BR>32-Keycard 4-H4<BR>33-Keycard (Level 4-H4)<BR>34-Picked up a keycard<BR>35-<blank><BR>36-Keycard<BR>37-Keycard 4-C3<BR>38-Keycard (Level 4-C3)<BR>39-Picked up a keycard<BR>3A-<blank><BR>3B-Keycard<BR>3C-Keycard 4-K2<BR>3D-Keycard (Level 4-K2)<BR>3E-Picked up a keycard<BR>3F-Ouromov's<BR>40-Briefcase<BR>41-Ouromov's Briefcase<BR>42-Ouromov's Briefcase (larger)<BR>43-Picked up Ouromov's Briefcase<BR>44-Soviet Missile Silo, Kirghizstan<BR>45-Two Years Ago<BR>46-Silo Infiltrated-Explosive Charges automatically placed Of course, I assume you can hack the real text modifiers by these values, although the values will not change (they'll all be at different spots).  NOTE, the digit before each text mod is 88, modifying it freezes game, maybe it is level code for text?
C: Bunker A, Bunker B & Silo Level 1P Codes - Text on Pickup of Item|801CC90B 00??|SubDrag|
C: Miscellaneous #5 - Text On Pickup Of Item|801CC90B 00??|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Elevator & Some Doors (Caverns)|801CCA0A 0000|ShadowKnight|
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CCBE5 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CCC4D 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CCC85 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CCCBD 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CCCF5 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CCD2D 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CCD65 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CCD9D 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CCDD5 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CCE0D 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CCE45 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CCE7D 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CCEB5 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CCEED 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CCF25 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CCF5D 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CCFCD 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CD001 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CD03D 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CD075 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CD0AD 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CD0E5 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CD11D 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Altering Items #2 - Height of Block At End Of Train That Falls|801CD148 00??|SubDrag|You can have it on the floor or above and walk-thru it without doing anything.
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CD155 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Scientists' Costume Modifiers|801CD18D 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Scientists' Costume Modifiers|801CD1C5 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Scientists' Costume Modifiers|801CD1FD 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Scientists' Costume Modifiers|801CD235 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Scientists' Costume Modifiers|801CD26D 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CD2A5 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CD2DD 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CD315 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CD34D 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Altering Items - Elevator Door Modifier|801CD385 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CD385 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Image Modifiers - Elevator Door Modifier|801CD385 00??|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Elevator & Some Doors (Caverns)|801CD38A 0000|ShadowKnight|
C: Item Y Length Modifiers - Elevator Door|801CD3AC 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CD3BD 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Item Z Length Modifiers - Elevator Door|801CD3C0 00??||
C: Item X Position Modifiers - Elevator Door Modifier|801CD3D8 00??||
C: Item Y Position Modifiers - Elevator Door Modifier|801CD3DC 00??||
C: Item Z Position Modifiers - Elevator Door Modifier|801CD3E0 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CD3F5 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Door Modifiers - Caverns (Door Modifier)|801CD404 00??||
C: Door Modifiers - Caverns (Door Modifier)|801CD40C 00??|The Phantom|
C: Door Modifiers - Caverns (Door Modifier)|801CD410 00??|The Phantom|
C: Door Modifiers - Caverns (Door Modifier)|801CD414 00??|The Phantom|
C: Door Modifiers - Caverns (Door Modifier)|801CD427 00??|The Phantom|
C: Bunker A, Bunker B & Silo Level 1P Codes - Silo Guards' Costume Modifiers|801CD42D 00??|SubDrag|Replace ??s with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Altering Items - Elevator Door Modifier|801CD485 00??|SubDrag|
C: Image Modifiers - Elevator Door Modifier|801CD485 00??|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Elevator & Some Doors (Caverns)|801CD48A 0000|ShadowKnight|
C: Item Y Length Modifiers - Elevator Door|801CD4AC 00??||
C: Item Z Length Modifiers - Elevator Door|801CD4C0 00??||
C: Item X Position Modifiers - Elevator Door Modifier|801CD4D8 00??||
C: Item Y Position Modifiers - Elevator Door Modifier|801CD4DC 00??||
C: Item Z Position Modifiers - Elevator Door Modifier|801CD4E0 00??||
C: Door Modifiers - Caverns (Door Modifier)|801CD504 00??||
C: Door Modifiers - Caverns (Door Modifier)|801CD50C 00??|The Phantom|
C: Door Modifiers - Caverns (Door Modifier)|801CD510 00??|The Phantom|
C: Door Modifiers - Caverns (Door Modifier)|801CD514 00??|The Phantom|
C: Door Modifiers - Caverns (Door Modifier)|801CD527 00??|The Phantom|
C: Bunker A, Bunker B & Silo Level 1P Codes - Ourumov Gun Modifier (Silo)|801CD578 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 1/2)|801CD6C0 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 1/2)|801CD748 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 1/2)|801CD7D0 00??|Viper666|
C: Altering Items - Screen Modifiers|801CD7EB 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 1/2)|801CD858 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 1/2)|801CD8E0 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 1/2)|801CD968 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 1/2)|801CD9F0 00??|Viper666|
C: Altering Items - Screen Modifiers|801CD9FB 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 1/2)|801CDA78 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 1/2)|801CDB00 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 1/2)|801CDB88 00??|Viper666|
C: Altering Items - Screen Modifiers|801CDC0B 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 1/2)|801CDC10 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 1/2)|801CDC98 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CDD20 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CDDA8 00??|Viper666|
C: Altering Items #2 - Natalya Typing Computer|801CDDC7 00??|SubDrag|
C: Altering Items - Screen Modifiers|801CDE1B 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CDE30 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CDEB8 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CDF40 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CDFC8 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CE050 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CE0D8 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CE160 00??|Viper666|
C: Altering Items #2 - Boris' Computer|801CE16F 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CE1E8 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CE270 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CE2F8 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CE380 00??|Viper666|
C: Altering Items - Screen Modifiers|801CE3BB 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CE408 00??|Viper666|
C: Altering Items #2 - Chair Image Modifier|801CE481 00??|SubDrag|
C: Image Modifiers - First Chair|801CE481 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Through Second Room's Consoles & Chair (Bunker 1)|801CE486 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CE490 00??|Viper666|
C: Item Y Length Modifiers - First Chair|801CE4A8 00??||
C: Item Z Length Modifiers - First Chair|801CE4BC 00??||
C: Item X Position Modifiers - First Chair|801CE4D4 00??||
C: Item Y Position Modifiers - First Chair|801CE4D8 00??||
C: Item Z Position Modifiers - First Chair|801CE4DC 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CE518 00??|Viper666|
C: Altering Items - Screen Modifiers|801CE5CD 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CE6B0 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CE738 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CE7C0 00??|Viper666|
C: Altering Items - Screen Modifiers|801CE7DB 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CE848 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CE8D0 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CE958 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CE9E0 00??|Viper666|
C: Altering Items - Screen Modifiers|801CE9E7 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CEA68 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CEAF0 00??|Viper666|
C: Facility Level 1P Codes - Bottom Back Row|801CEB65 0075|13ETA|
C: Altering Items - Locker Modifier|801CEB65 00??|SubDrag|
C: Image Modifiers - Lockers|801CEB65 00??|SubDrag|
C: Facility Level 1P Codes - Bottom Back Row|801CEB67 0011|13ETA|
C: Altering Items - Walkthrough Lockers|801CEB6A 0000|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CEB78 00??|Viper666|
C: Item Y Length Modifiers - Lockers|801CEB8C 00??||
C: Item Z Length Modifiers - Lockers|801CEBA0 00??||
C: Item X Position Modifiers - Lockers|801CEBB8 00??||
C: Item Y Position Modifiers - Lockers|801CEBBC 00??||
C: Item Z Position Modifiers - Lockers|801CEBC0 00??||
C: Facility Level 1P Codes - Bottom Back Row|801CEBE5 0075|13ETA|
C: Altering Items - Locker Modifier|801CEBE5 00??|SubDrag|
C: Image Modifiers - Lockers|801CEBE5 00??|SubDrag|
C: Facility Level 1P Codes - Bottom Back Row|801CEBE7 0013|13ETA|
C: Altering Items - Walkthrough Lockers|801CEBEA 0000|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CEC00 00??|Viper666|
C: Item Y Length Modifiers - Lockers|801CEC0C 00??||
C: Item Z Length Modifiers - Lockers|801CEC20 00??||
C: Item X Position Modifiers - Lockers|801CEC38 00??||
C: Item Y Position Modifiers - Lockers|801CEC3C 00??||
C: Item Z Position Modifiers - Lockers|801CEC40 00??||
C: Facility Level 1P Codes - Bottom Back Row|801CEC65 0075|13ETA|
C: Altering Items - Locker Modifier|801CEC65 00??|SubDrag|
C: Image Modifiers - Lockers|801CEC65 00??|SubDrag|
C: Facility Level 1P Codes - Bottom Back Row|801CEC67 0015|13ETA|
C: Altering Items - Walkthrough Lockers|801CEC6A 0000|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CEC88 00??|Viper666|
C: Item Y Length Modifiers - Lockers|801CEC8C 00??||
C: Item Z Length Modifiers - Lockers|801CECA0 00??||
C: Item X Position Modifiers - Lockers|801CECB8 00??||
C: Item Y Position Modifiers - Lockers|801CECBC 00??||
C: Item Z Position Modifiers - Lockers|801CECC0 00??||
C: Facility Level 1P Codes - Bottom Back Row|801CECE5 0075|13ETA|
C: Altering Items - Locker Modifier|801CECE5 00??|SubDrag|
C: Image Modifiers - Lockers|801CECE5 00??|SubDrag|
C: Facility Level 1P Codes - Bottom Back Row|801CECE7 0017|13ETA|
C: Altering Items - Walkthrough Lockers|801CECEA 0000|SubDrag|
C: Item Y Length Modifiers - Lockers|801CED0C 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CED10 00??|Viper666|
C: Item Z Length Modifiers - Lockers|801CED20 00??||
C: Item X Position Modifiers - Lockers|801CED38 00??||
C: Item Y Position Modifiers - Lockers|801CED3C 00??||
C: Item Z Position Modifiers - Lockers|801CED40 00??||
C: Facility Level 1P Codes - Top Back Row|801CED65 0075|13ETA|
C: Altering Items - Locker Modifier|801CED65 00??|SubDrag|
C: Image Modifiers - Lockers|801CED65 00??|SubDrag|
C: Facility Level 1P Codes - Top Back Row|801CED67 0011|13ETA|
C: Altering Items - Walkthrough Lockers|801CED6A 0000|SubDrag|
C: Item Y Length Modifiers - Lockers|801CED8C 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CED98 00??|Viper666|
C: Item Z Length Modifiers - Lockers|801CEDA0 00??||
C: Item X Position Modifiers - Lockers|801CEDB8 00??||
C: Item Y Position Modifiers - Lockers|801CEDBC 00??||
C: Facility Level 1P Codes - Top Back Row|801CEDBC 00A3|13ETA|
C: Item Z Position Modifiers - Lockers|801CEDC0 00??||
C: Facility Level 1P Codes - Top Back Row|801CEDE5 0075|13ETA|
C: Altering Items - Locker Modifier|801CEDE5 00??|SubDrag|
C: Image Modifiers - Lockers|801CEDE5 00??|SubDrag|
C: Facility Level 1P Codes - Top Back Row|801CEDE7 0013|13ETA|
C: Altering Items - Walkthrough Lockers|801CEDEA 0000|SubDrag|
C: Item Y Length Modifiers - Lockers|801CEE0C 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CEE20 00??|Viper666|
C: Item Z Length Modifiers - Lockers|801CEE20 00??||
C: Item X Position Modifiers - Lockers|801CEE38 00??||
C: Item Y Position Modifiers - Lockers|801CEE3C 00??||
C: Facility Level 1P Codes - Top Back Row|801CEE3C 00A3|13ETA|
C: Item Z Position Modifiers - Lockers|801CEE40 00??||
C: Facility Level 1P Codes - Top Back Row|801CEE65 0075|13ETA|
C: Altering Items - Locker Modifier|801CEE65 00??|SubDrag|
C: Image Modifiers - Lockers|801CEE65 00??|SubDrag|
C: Facility Level 1P Codes - Top Back Row|801CEE67 0015|13ETA|
C: Altering Items - Walkthrough Lockers|801CEE6A 0000|SubDrag|
C: Item Y Length Modifiers - Lockers|801CEE8C 00??||
C: Item Z Length Modifiers - Lockers|801CEEA0 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CEEA8 00??|Viper666|
C: Item X Position Modifiers - Lockers|801CEEB8 00??||
C: Item Y Position Modifiers - Lockers|801CEEBC 00??||
C: Facility Level 1P Codes - Top Back Row|801CEEBC 00A3|13ETA|
C: Item Z Position Modifiers - Lockers|801CEEC0 00??||
C: Facility Level 1P Codes - Top Back Row|801CEEE5 0075|13ETA|
C: Altering Items - Locker Modifier|801CEEE5 00??|SubDrag|
C: Image Modifiers - Lockers|801CEEE5 00??|SubDrag|
C: Facility Level 1P Codes - Top Back Row|801CEEE7 0017|13ETA|
C: Altering Items - Walkthrough Lockers|801CEEEA 0000|SubDrag|
C: Altering Items #2 - Alarm Image Modifier|801CEEF1 00??|SubDrag|
C: Image Modifiers - First Alarm|801CEEF1 00??|SubDrag|
C: Item Y Length Modifiers - Lockers|801CEF0C 00??||
C: Item Y Length Modifiers - First Alarm|801CEF18 00??||
C: Item Z Length Modifiers - Lockers|801CEF20 00??||
C: Item Z Length Modifiers - First Alarm|801CEF2C 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CEF30 00??|Viper666|
C: Item X Position Modifiers - Lockers|801CEF38 00??||
C: Item Y Position Modifiers - Lockers|801CEF3C 00??||
C: Facility Level 1P Codes - Top Back Row|801CEF3C 00A3|13ETA|
C: Item Z Position Modifiers - Lockers|801CEF40 00??||
C: Item X Position Modifiers - First Alarm|801CEF44 00??||
C: Item Y Position Modifiers - First Alarm|801CEF48 00??||
C: Item Z Position Modifiers - First Alarm|801CEF4C 00??||
C: Altering Items - Locker Modifier|801CEF65 00??|SubDrag|
C: Image Modifiers - Lockers|801CEF65 00??|SubDrag|
C: Altering Items - Walkthrough Lockers|801CEF6A 0000|SubDrag|
C: Item Y Length Modifiers - Lockers|801CEF8C 00??||
C: Item Z Length Modifiers - Lockers|801CEFA0 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CEFB8 00??|Viper666|
C: Item X Position Modifiers - Lockers|801CEFB8 00??||
C: Item Y Position Modifiers - Lockers|801CEFBC 00??||
C: Item Z Position Modifiers - Lockers|801CEFC0 00??||
C: Altering Items - Locker Modifier|801CEFE5 00??|SubDrag|
C: Image Modifiers - Lockers|801CEFE5 00??|SubDrag|
C: Altering Items - Walkthrough Lockers|801CEFEA 0000|SubDrag|
C: Item Y Length Modifiers - Lockers|801CF00C 00??||
C: Item Z Length Modifiers - Lockers|801CF020 00??||
C: Item X Position Modifiers - Lockers|801CF038 00??||
C: Item Y Position Modifiers - Lockers|801CF03C 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CF040 00??|Viper666|
C: Item Z Position Modifiers - Lockers|801CF040 00??||
C: Altering Items - Locker Modifier|801CF065 00??|SubDrag|
C: Image Modifiers - Lockers|801CF065 00??|SubDrag|
C: Altering Items - Walkthrough Lockers|801CF06A 0000|SubDrag|
C: Item Y Length Modifiers - Lockers|801CF08C 00??||
C: Item Z Length Modifiers - Lockers|801CF0A0 00??||
C: Item X Position Modifiers - Lockers|801CF0B8 00??||
C: Item Y Position Modifiers - Lockers|801CF0BC 00??||
C: Item Z Position Modifiers - Lockers|801CF0C0 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CF0C8 00??|Viper666|
C: Altering Items - Locker Modifier|801CF0E5 00??|SubDrag|
C: Image Modifiers - Lockers|801CF0E5 00??|SubDrag|
C: Altering Items - Walkthrough Lockers|801CF0EA 0000|SubDrag|
C: Altering Items #2 - Computers on Ceiling|801CF0F7 00??|SubDrag|
C: Item Y Length Modifiers - Lockers|801CF10C 00??||
C: Item Z Length Modifiers - Lockers|801CF120 00??||
C: Altering Items - Screen Modifiers|801CF12B 00??|SubDrag|
C: Item X Position Modifiers - Lockers|801CF138 00??||
C: Item Y Position Modifiers - Lockers|801CF13C 00??||
C: Item Z Position Modifiers - Lockers|801CF140 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CF150 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CF1D8 00??|Viper666|
C: Altering Items #2 - Computers on Ceiling|801CF1F7 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CF260 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CF2E8 00??|Viper666|
C: Altering Items #2 - Computers on Ceiling|801CF2F7 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CF370 00??|Viper666|
C: Altering Items #2 - Computers on Ceiling|801CF3F7 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CF3F8 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CF480 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CF508 00??|Viper666|
C: Altering Items #2 - Computers on Ceiling|801CF577 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CF590 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CF618 00??|Viper666|
C: Altering Items #2 - Computers on Ceiling|801CF677 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CF6A0 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CF728 00??|Viper666|
C: Altering Items #2 - Computers on Ceiling|801CF777 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CF7B0 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CF838 00??|Viper666|
C: Altering Items #2 - Computers on Ceiling|801CF877 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CF8C0 00??|Viper666|
C: Altering Items #2 - Modify Crate Below Stairs|801CF8F1 0000|SubDrag|
C: Image Modifiers - Crate to left of stairs|801CF8F1 00??|SubDrag|
C: Altering Items #2 - Walkthrough Crate Below Stairs|801CF8F6 0000|SubDrag|
C: Item Y Length Modifiers - Crate To The Left Of Stairs|801CF918 00??||
C: Item Z Length Modifiers - Crate To Left Of Stairs|801CF92C 00??||
C: Item X Position Modifiers - Crate To Left Of Stairs|801CF944 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CF948 00??|Viper666|
C: Item Y Position Modifiers - Crate To Left Of Stairs|801CF948 00??||
C: Item Z Position Modifiers - Crate To Left Of Stairs|801CF94C 00??||
C: Altering Items #2 - Computer Image Modifier|801CF971 00??|SubDrag|
C: Image Modifiers - First Room Computers|801CF971 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Through Second Room's Consoles & Chair (Bunker 1)|801CF976 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - First Room Computers|801CF998 00??||
C: Item Z Length Modifiers - First Room Computers|801CF9AC 00??||
C: Item X Position Modifiers - First Room Computers|801CF9C4 00??||
C: Item Y Position Modifiers - First Room Computers|801CF9C8 00??||
C: Item Z Position Modifiers - First Room Computers|801CF9CC 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CF9D0 00??|Viper666|
C: Altering Items #2 - Computer Image Modifier|801CF9F1 00??|SubDrag|
C: Image Modifiers - First Room Computers|801CF9F1 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Through Second Room's Consoles & Chair (Bunker 1)|801CF9F6 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - First Room Computers|801CFA18 00??||
C: Item Z Length Modifiers - First Room Computers|801CFA2C 00??||
C: Item X Position Modifiers - First Room Computers|801CFA44 00??||
C: Item Y Position Modifiers - First Room Computers|801CFA48 00??||
C: Item Z Position Modifiers - First Room Computers|801CFA4C 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Silo (Part 2/2))|801CFA58 00??|Viper666|
C: Altering Items #2 - Computer Image Modifier|801CFAF1 00??|SubDrag|
C: Image Modifiers - First Room Computers|801CFAF1 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Through Second Room's Consoles & Chair (Bunker 1)|801CFAF6 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - First Room Computers|801CFB18 00??||
C: Item Z Length Modifiers - First Room Computers|801CFB2C 00??||
C: Item X Position Modifiers - First Room Computers|801CFB44 00??||
C: Item Y Position Modifiers - First Room Computers|801CFB48 00??||
C: Item Z Position Modifiers - First Room Computers|801CFB4C 00??||
C: Image Modifiers - First Room Computers|801CFB71 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Through Second Room's Consoles & Chair (Bunker 1)|801CFB76 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - First Room Computers|801CFB98 00??||
C: Item Z Length Modifiers - First Room Computers|801CFBAC 00??||
C: Item X Position Modifiers - First Room Computers|801CFBC4 00??||
C: Item Y Position Modifiers - First Room Computers|801CFBC8 00??||
C: Item Z Position Modifiers - First Room Computers|801CFBCC 00??||
C: Altering Items #2 - Computer Image Modifier|801CFBF1 00??|SubDrag|
C: Image Modifiers - First Room Computers|801CFC71 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Through Second Room's Consoles & Chair (Bunker 1)|801CFC76 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - First Room Computers|801CFC98 00??||
C: Image Modifiers - Modify *Turrets|801CFCA9 00??|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Drone Guns Inactive - Egypt|801CFCAC 0070|SubDrag|
C: Item Z Length Modifiers - First Room Computers|801CFCAC 00??||
C: Item X Position Modifiers - First Room Computers|801CFCC4 00??||
C: Item Y Position Modifiers - First Room Computers|801CFCC8 00??||
C: Item Z Position Modifiers - First Room Computers|801CFCCC 00??||
C: Item Y Length Modifiers - Turrets|801CFCD0 00??||
C: Item Z Length Modifiers - Turrets|801CFCE4 00??||
C: Altering Items #2 - Computer Image Modifier|801CFCF1 00??|SubDrag|
C: Item X Position Modifiers - Modify Turrets|801CFCFC 00??||
C: Item Y Position Modifiers - Modify Turrets|801CFD00 00??||
C: Item Z Position Modifiers - Modify Turrets|801CFD04 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811CFD7E 00??||
C: Image Modifiers - Modify *Turrets|801CFD81 00??|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Drone Guns Inactive - Egypt|801CFD84 0070|SubDrag|
C: Altering Items #2 - Big Screen|801CFD87 00??|SubDrag|
C: Altering Items #2 - Big Screen Width From R|811CFD8C ????|SubDrag|
C: Altering Items #2 - Big Screen Width From L|811CFD98 ????|SubDrag|
C: Item Y Length Modifiers - Turrets|801CFDA8 00??||
C: Item Z Length Modifiers - Turrets|801CFDBC 00??||
C: Item X Position Modifiers - Modify Turrets|801CFDD4 00??||
C: Item Y Position Modifiers - Modify Turrets|801CFDD8 00??||
C: Item Z Position Modifiers - Modify Turrets|801CFDDC 00??||
C: Facility Level 1P Codes Page 2 - Bathroom - Stall One Guy|801CFE07 YYXX|Most by Wreck7|Replace yy with either 00, 01, or 27. Replace xx with 00 - FF.
C: Facility Level 1P Codes Page 2 - Bathroom - Guy In First Stall|801CFE09 00??|Most by Wreck7|<p>Replace ?? with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Facility Level 1P Codes Page 2 - Bathroom - Stall Two Guy|801CFE23 YYXX||
C: Facility Level 1P Codes Page 2 - Bathroom - Second Guy In Stall|801CFE25 00??||
C: Facility Level 1P Codes Page 2 - Bathroom - Stall Three Guy|801CFE3F YYXX||
C: Facility Level 1P Codes Page 2 - Bathroom - Third Guy In Stall|801CFE41 00??||
C: Image Modifiers - Modify *Turrets|801CFE59 00??|SubDrag|
C: Facility Level 1P Codes Page 2 - Bathroom - Urinal Guy|801CFE5B YYXX||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Drone Guns Inactive - Egypt|801CFE5C 0070|SubDrag|
C: Facility Level 1P Codes Page 2 - Bathroom - Urinal Guy|801CFE5D 00??||
C: Facility Level 1P Codes Page 2 - Blue Room - First Guy|801CFE77 YYXX||
C: Facility Level 1P Codes Page 2 - Blue Room - First Guy|801CFE79 00??||
C: Item Y Length Modifiers - Turrets|801CFE80 00??||
C: Facility Level 1P Codes Page 2 - Computer Room 1 - First Guy|801CFE93 YYXX||
C: Item Z Length Modifiers - Turrets|801CFE94 00??||
C: Facility Level 1P Codes Page 2 - Computer Room 1 - First Guy|801CFE95 00??||
C: Item X Position Modifiers - Modify Turrets|801CFEAC 00??||
C: Facility Level 1P Codes Page 2 - Computer Room 1 - Second Guy|801CFEAF YYXX||
C: Item Y Position Modifiers - Modify Turrets|801CFEB0 00??||
C: Facility Level 1P Codes Page 2 - Computer Room 1 - Second Guy|801CFEB1 00??||
C: Item Z Position Modifiers - Modify Turrets|801CFEB4 00??||
C: Facility Level 1P Codes Page 2 - Computer Room 1 - Other Guy|801CFECB YYXX||
C: Facility Level 1P Codes Page 2 - Computer Room 1 - Last Guy|801CFECD 00??||
C: Facility Level 1P Codes Page 2 - Computer Room 2 - First Guy|801CFEE7 YYXX||
C: Facility Level 1P Codes Page 2 - Computer Room 2 - First Guy|801CFEE9 00??||
C: Facility Level 1P Codes Page 2 - Computer Room 2 - Second Guy|801CFF03 YYXX||
C: Facility Level 1P Codes Page 2 - Computer Room 2 - Second Guy|801CFF05 00??||
C: Facility Level 1P Codes Page 2 - Computer Room 2 - Third Guy|801CFF1F YYXX||
C: Facility Level 1P Codes Page 2 - Computer Room 2 - Third Guy|801CFF21 00??||
C: Image Modifiers - Modify *Turrets|801CFF31 00??|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Drone Guns Inactive - Egypt|801CFF34 0070|SubDrag|
C: Facility Level 1P Codes Page 2 - Computer Room 2 - Other Guy|801CFF3B YYXX||
C: Facility Level 1P Codes Page 2 - Computer Room 2 - Last Guy|801CFF3D 00??||
C: Facility Level 1P Codes Page 2 - Entrance To Bottling Room - First Guy|801CFF57 YYXX||
C: Item Y Length Modifiers - Turrets|801CFF58 00??||
C: Facility Level 1P Codes Page 2 - Entrance To Bottling Room - First Guy|801CFF59 00??||
C: Item Z Length Modifiers - Turrets|801CFF6C 00??||
C: Facility Level 1P Codes Page 2 - Lab Entrance - First Guy|801CFF73 YYXX||
C: Facility Level 1P Codes Page 2 - Entrance To Lab Area - First Guy|801CFF75 00??||
C: Item X Position Modifiers - Modify Turrets|801CFF84 00??||
C: Item Y Position Modifiers - Modify Turrets|801CFF88 00??||
C: Item Z Position Modifiers - Modify Turrets|801CFF8C 00??||
C: Facility Level 1P Codes Page 2 - Lab Entrance - Second Guy|801CFF8F YYXX||
C: Facility Level 1P Codes Page 2 - Entrance To Lab Area - Second Guy|801CFF91 00??||
C: Facility Level 1P Codes Page 2 - Lab Entrance - Other Guy|801CFFAB YYXX||
C: Facility Level 1P Codes Page 2 - Entrance To Lab Area - Last Guy|801CFFAD 00??||
C: Facility Level 1P Codes Page 2 - Lab Area - First Guy|801CFFC7 YYXX||
C: Facility Level 1P Codes Page 2 - Lab Area - First Guy|801CFFC9 00??||
C: Altering Items #2 - Screens On Wall Near Big Screen|801CFFDB 00??|SubDrag|
C: Facility Level 1P Codes Page 2 - Lab Area - Second Guy|801CFFE3 YYXX||
C: Facility Level 1P Codes Page 2 - Lab Area - Second Guy|801CFFE5 00??||
C: Facility Level 1P Codes Page 2 - Lab Area - Third Guy|801CFFFF YYXX||
C: Facility Level 1P Codes Page 2 - Lab Area - Third Guy|801D0001 00??||
C: Facility Level 1P Codes Page 2 - Lab Area - Fourth Guy|801D001B YYXX||
C: Facility Level 1P Codes Page 2 - Lab Area - Fourth Guy|801D001D 00??||
C: Facility Level 1P Codes Page 2 - Lab Area - Fifth Guy|801D0037 YYXX||
C: Facility Level 1P Codes Page 2 - Lab Area - Fifth Guy|801D0039 00??||
C: Facility Level 1P Codes Page 2 - Entrance To Bottling Room - Other Guy|801D0053 YYXX||
C: Facility Level 1P Codes Page 2 - Entrance To Bottling Room - Other Guy|801D0055 00??||
C: Facility Level 1P Codes Page 2 - Bottling Room - First Guy|801D006F YYXX||
C: Facility Level 1P Codes Page 2 - Bottling Room - First Guy|801D0071 00??||
C: Facility Level 1P Codes Page 2 - Blue Room - Other Guy|801D008B YYXX||
C: Facility Level 1P Codes Page 2 - Blue Room - Other Guy|801D008D 00??||
C: Facility Level 1P Codes Page 2 - Bottling Room - Second Guy|801D00A7 YYXX||
C: Facility Level 1P Codes Page 2 - Bottling Room - Second Guy|801D00A9 00??||
C: Facility Level 1P Codes Page 2 - Bottling Room - Third Guy|801D00C3 YYXX||
C: Facility Level 1P Codes Page 2 - Bottling Room - Third Guy|801D00C5 00??||
C: Altering Items #2 - Screens On Wall Near Big Screen|801D00DB 00??|SubDrag|
C: Facility Level 1P Codes Page 2 - Bottling Room - Other Guy|801D00DF YYXX||
C: Facility Level 1P Codes Page 2 - Bottling Room - Last Guy|801D00E1 00??||
C: Facility Level 1P Codes Page 2 - Outside Computer Room 2 - First Guy|801D00FB YYXX||
C: Facility Level 1P Codes Page 2 - Outside Computer Room 2 - First Guy|801D00FD 00??||
C: Facility Level 1P Codes Page 2 - Outside Computer Room 2 - Second Guy|801D0117 YYXX||
C: Facility Level 1P Codes Page 2 - Outside Computer Room 2 - Second Guy|801D0119 00??||
C: Facility Level 1P Codes Page 2 - Gas Can Room - First Guy|801D0133 YYXX||
C: Facility Level 1P Codes Page 2 - Gas Can Room - First Guy|801D0135 00??||
C: Facility Level 1P Codes Page 2 - Gas Can Room - Second Guy|801D014F YYXX||
C: Facility Level 1P Codes Page 2 - Gas Can Room - Second Guy|801D0151 00??||
C: Facility Level 1P Codes Page 2 - Gas Can Room - Third Guy|801D016B YYXX||
C: Facility Level 1P Codes Page 2 - Gas Can Room - Third Guy|801D016D 00??||
C: Facility Level 1P Codes Page 2 - Hallway - First Guy|801D0187 YYXX||
C: Facility Level 1P Codes Page 2 - Gray Hallway - First Guy|801D0189 00??||
C: Facility Level 1P Codes Page 2 - Hallway - Second Guy|801D01A3 YYXX||
C: Facility Level 1P Codes Page 2 - Gray Hallway - Second Guy|801D01A5 00??||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - More Samedis In Egypt|801D01A6 0004|SubDrag|
C: Facility Level 1P Codes Page 2 - Gas Can Room - Fourth Guy|801D01BF YYXX||
C: Facility Level 1P Codes Page 2 - Gas Can Room - Fourth Guy|801D01C1 00??||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - More Samedis In Egypt|801D01C2 0004|SubDrag|
C: Altering Items #2 - Screens On Wall Near Big Screen|801D01DB 00??|SubDrag|
C: Facility Level 1P Codes Page 2 - Gas Can Room - Other Guy|801D01DB YYXX||
C: Facility Level 1P Codes Page 2 - Gas Can Room - Last Guy|801D01DD 00??||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - More Samedis In Egypt|801D01DE 0004|SubDrag|
C: Facility Level 1P Codes Page 2 - Big Room - Keycard Holder|801D01F7 YYXX||
C: Facility Level 1P Codes Page 2 - Big Room - Keycard Holder|801D01F9 00??||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - More Samedis In Egypt|801D01FA 0004|SubDrag|
C: Facility Level 1P Codes Page 2 - Big Room - Bottom Of Stairs Guy|801D0213 YYXX||
C: Facility Level 1P Codes Page 2 - Big Room - Guard At Bottom Of Stairs|801D0215 00??||
C: Facility Level 1P Codes Page 2 - Big Room - First Patroller|801D022F YYXX||
C: Facility Level 1P Codes Page 2 - Big Room - Patrolling Guard One|801D0231 00??||
C: Facility Level 1P Codes Page 2 - Big Room - Second Patroller|801D024B YYXX||
C: Facility Level 1P Codes Page 2 - Big Room - Patrolling Guard Two|801D024D 00??||
C: Facility Level 1P Codes Page 2 - Locker Room - First Guy|801D0267 YYXX||
C: Facility Level 1P Codes Page 2 - Locker Room - First Guy|801D0269 00??||
C: Facility Level 1P Codes Page 2 - Locker Room - Other Guy|801D0283 YYXX||
C: Facility Level 1P Codes Page 2 - Locker Room - Other Guy|801D0285 00??||
C: Facility Level 1P Codes Page 2 - Big Room - Third Patroller|801D029F YYXX||
C: Facility Level 1P Codes Page 2 - Big Room - Patrolling Guard Three|801D02A1 00??||
C: Facility Level 1P Codes Page 2 - Big Room - Other Patroller|801D02BB YYXX||
C: Facility Level 1P Codes Page 2 - Big Room - Last Patrolling Guard|801D02BD 00??||
C: Facility Level 1P Codes Page 2 - Hallway - Other Guy|801D02D7 YYXX||
C: Facility Level 1P Codes Page 2 - Gray Hallway - Last Guy|801D02D9 00??||
C: Altering Items #2 - Screens On Wall Near Big Screen|801D02DB 00??|SubDrag|
C: Facility Level 1P Codes Page 2 - Outside Computer Room 2 - Third Guy|801D02F3 YYXX||
C: Facility Level 1P Codes Page 2 - Outside Computer Room 2 - Third Guy|801D02F5 00??||
C: Facility Level 1P Codes Page 2 - Outside Computer Room 2 - Other Guy|801D030F YYXX||
C: Facility Level 1P Codes Page 2 - Outside Computer Room 2 - Last Guy|801D0311 00??||
C: Facility Level 1P Codes Page 2 - Lab Area - Sixth Guy|801D032B YYXX||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Baron Samedi Costume Modifier (Egyptian)|801D032D 00??|Wreck7|
C: Facility Level 1P Codes Page 2 - Lab Area - Sixth Guy|801D032D 00??||
C: Facility Level 1P Codes Page 2 - Lab Area - Other Guy|801D0347 YYXX||
C: Facility Level 1P Codes Page 2 - Lab Area - Last Guy|801D0349 00??||
C: Facility Level 1P Codes Page 2 - Scientists - On Balcony|801D0363 YYXX||
C: Facility Level 1P Codes Page 2 - Scientists - On Balcony|801D0365 00??||
C: Facility Level 1P Codes Page 2 - Scientists - Three Computer|801D0381 00??||
C: Facility Level 1P Codes Page 2 - Scientists - Three Computer|801D0381 YYXX||
C: Facility Level 1P Codes Page 2 - Scientists - Weird Room (Lots Of Computers)|801D039B YYXX||
C: Facility Level 1P Codes Page 2 - Scientists - Other Room|801D039D 00??||
C: Facility Level 1P Codes Page 2 - Scientists - Gas Can Room First Guy|801D03B7 YYXX||
C: Facility Level 1P Codes Page 2 - Scientists - Gas Can Room First|801D03B9 00??||
C: Facility Level 1P Codes Page 2 - Scientists - Gas Can Room Other Guy|801D03D3 YYXX||
C: Facility Level 1P Codes Page 2 - Scientists - Gas Can Room Other|801D03D5 00??||
C: Altering Items #2 - Screens On Wall Near Big Screen|801D03DB 00??|SubDrag|
C: Facility Level 1P Codes Page 2 - Scientists - Keycard Holder|801D03EF YYXX||
C: Facility Level 1P Codes Page 2 - Scientists - Single|801D0427 YYXX||
C: Facility Level 1P Codes Page 2 - Scientists - Single|801D0429 00??||
C: Facility Level 1P Codes Page 2 - Scientists - One Of Two|801D0443 YYXX||
C: Facility Level 1P Codes Page 2 - Scientists - One Of Two|801D0445 00??||
C: Facility Level 1P Codes Page 2 - Scientists - Two Of Two|801D045F YYXX||
C: Facility Level 1P Codes Page 2 - Scientists - Two Of Two|801D0461 00??||
C: Facility Level 1P Codes Page 2 - Scientists - And One Of Four|801D047B YYXX||
C: Facility Level 1P Codes Page 2 - Scientists - And One Of Four|801D047D 00??||
C: Altering Items #2 - Screens On Wall Near Big Screen|801D04DB 00??|SubDrag|
C: Altering Items #2 - Modify Some Tables|801D04F1 00??|SubDrag|
C: Image Modifiers - Modify more tables archives|801D04F1 00??|SubDrag|
C: Altering Items #2 - Walkthrough More Tables|801D04F6 0000|SubDrag|
C: Item Y Length Modifiers - More Tables|801D0518 00??||
C: Item Z Length Modifiers - More Tables|801D052C 00??||
C: Item X Position Modifiers - Modify More Tables|801D0544 00??||
C: Item Y Position Modifiers - Modify More Tables|801D0548 00??||
C: Item Z Position Modifiers - Modify More Tables|801D054C 00??||
C: Facility Level 1P Codes - Scientists Help You - Two Of four|801D0559 00??|Wreck7@sprint.ca|
C: Altering Items #2 - Modify Some Tables|801D0571 00??|SubDrag|
C: Image Modifiers - Modify more tables archives|801D0571 00??|SubDrag|
C: Facility Level 1P Codes - Scientists Help You - Three Of Four|801D0575 00??|Wreck7@sprint.ca|
C: Altering Items #2 - Walkthrough More Tables|801D0576 0000|SubDrag|
C: Facility Level 1P Codes - Scientists Help You - Four Of Four|801D0591 00??|Wreck7@sprint.ca|
C: Item Y Length Modifiers - More Tables|801D0598 00??||
C: Item Z Length Modifiers - More Tables|801D05AC 00??||
C: Facility Level 1P Codes - Scientists Help You - Patroller|801D05AD 00??|Wreck7@sprint.ca|
C: Item X Position Modifiers - Modify More Tables|801D05C4 00??||
C: Facility Level 1P Codes - Trevelyan Start Point Modifier|801D05C6 00??|Wreck7|
C: Item Y Position Modifiers - Modify More Tables|801D05C8 00??||
C: Facility Level 1P Codes - Trevelyan Costume Modifier|801D05C9 00??|Wreck7|
C: Facility Level 1P Codes - Trevelyan Helps You|801D05C9 00??|Wreck7@sprint.ca|
C: Facility Level 1P Codes - Trevelyan Action Modifier (Facility)|801D05CB 000?|JavaScript79|A - Stand still.<BR>B - Run to 5th (in order from vents) door and attack Bond when sighted.<BR>C - Quickly drops gun and puts hands in air and runs away.<BR>D - Longer version of 'C'
C: Item Z Position Modifiers - Modify More Tables|801D05CC 00??||
C: Facility Level 1P Codes - Trevelyan Head Modifier|801D05D6 0000|Wreck7|
C: Altering Items #2 - Screens On Wall Near Big Screen|801D05DB 00??|SubDrag|
C: Altering Items - Enemy Gun Look Modifier|801D05E1 00??|Laugh10704|
C: Altering Items #2 - Modify Some Tables|801D05F1 00??|SubDrag|
C: Image Modifiers - Modify more tables archives|801D05F1 00??|SubDrag|
C: Altering Items #2 - Walkthrough More Tables|801D05F6 0000|SubDrag|
C: Item Y Length Modifiers - More Tables|801D0618 00??||
C: Item Z Length Modifiers - More Tables|801D062C 00??||
C: Item X Position Modifiers - Modify More Tables|801D0644 00??||
C: Item Y Position Modifiers - Modify More Tables|801D0648 00??||
C: Item Z Position Modifiers - Modify More Tables|801D064C 00??||
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D065C 00??|Viper666|
C: Altering Items - Enemy Gun Look Modifier|801D0669 00??|Laugh10704|
C: Altering Items #2 - Modify Some Tables|801D0671 00??|SubDrag|
C: Image Modifiers - Modify more tables archives|801D0671 00??|SubDrag|
C: Altering Items #2 - Walkthrough More Tables|801D0676 0000|SubDrag|
C: Item Y Length Modifiers - More Tables|801D0698 00??||
C: Item Z Length Modifiers - More Tables|801D06AC 00??||
C: Item X Position Modifiers - Modify More Tables|801D06C4 00??||
C: Item Y Position Modifiers - Modify More Tables|801D06C8 00??||
C: Item Z Position Modifiers - Modify More Tables|801D06CC 00??||
C: Altering Items #2 - Screens On Wall Near Big Screen|801D06DB 00??|SubDrag|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D06E4 00??|Viper666|
C: Altering Items #2 - Modify Some Tables|801D06F1 00??|SubDrag|
C: Altering Items - Enemy Gun Look Modifier|801D06F1 00??|Laugh10704|
C: Image Modifiers - Modify more tables archives|801D06F1 00??|SubDrag|
C: Altering Items #2 - Walkthrough More Tables|801D06F6 0000|SubDrag|
C: Item Y Length Modifiers - More Tables|801D0718 00??||
C: Item Z Length Modifiers - More Tables|801D072C 00??||
C: Item X Position Modifiers - Modify More Tables|801D0744 00??||
C: Item Y Position Modifiers - Modify More Tables|801D0748 00??||
C: Item Z Position Modifiers - Modify More Tables|801D074C 00??||
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D076C 00??|Viper666|
C: Altering Items #2 - Modify Some Tables|801D0771 00??|SubDrag|
C: Image Modifiers - Modify more tables archives|801D0771 00??|SubDrag|
C: Altering Items #2 - Walkthrough More Tables|801D0776 0000|SubDrag|
C: Altering Items - Enemy Gun Look Modifier|801D0779 00??|Laugh10704|
C: Item Y Length Modifiers - More Tables|801D0798 00??||
C: Item Z Length Modifiers - More Tables|801D07AC 00??||
C: Item X Position Modifiers - Modify More Tables|801D07C4 00??||
C: Item Y Position Modifiers - Modify More Tables|801D07C8 00??||
C: Item Z Position Modifiers - Modify More Tables|801D07CC 00??||
C: Altering Items #2 - Screens On Wall Near Big Screen|801D07DB 00??|SubDrag|
C: Altering Items #2 - Modify Some Tables|801D07F1 00??|SubDrag|
C: Image Modifiers - Modify more tables archives|801D07F1 00??|SubDrag|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D07F4 00??|Viper666|
C: Altering Items #2 - Walkthrough More Tables|801D07F6 0000|SubDrag|
C: Altering Items - Enemy Gun Look Modifier|801D0801 00??|Laugh10704|
C: Item Y Length Modifiers - More Tables|801D0818 00??||
C: Item Z Length Modifiers - More Tables|801D082C 00??||
C: Item X Position Modifiers - Modify More Tables|801D0844 00??||
C: Item Y Position Modifiers - Modify More Tables|801D0848 00??||
C: Item Z Position Modifiers - Modify More Tables|801D084C 00??||
C: Altering Items #2 - Modify Some Tables|801D0871 00??|SubDrag|
C: Image Modifiers - Modify more tables archives|801D0871 00??|SubDrag|
C: Altering Items #2 - Walkthrough More Tables|801D0876 0000|SubDrag|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D087C 00??|Viper666|
C: Altering Items - Enemy Gun Look Modifier|801D0889 00??|Laugh10704|
C: Item Y Length Modifiers - More Tables|801D0898 00??||
C: Item Z Length Modifiers - More Tables|801D08AC 00??||
C: Item X Position Modifiers - Modify More Tables|801D08C4 00??||
C: Item Y Position Modifiers - Modify More Tables|801D08C8 00??||
C: Item Z Position Modifiers - Modify More Tables|801D08CC 00??||
C: Altering Items #2 - Screens On Wall Near Big Screen|801D08DB 00??|SubDrag|
C: Altering Items #2 - Modify Some Tables|801D08F1 00??|SubDrag|
C: Image Modifiers - Modify more tables archives|801D08F1 00??|SubDrag|
C: Altering Items #2 - Walkthrough More Tables|801D08F6 0000|SubDrag|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D0904 00??|Viper666|
C: Item Y Length Modifiers - More Tables|801D0918 00??||
C: Altering Items - Enemy Gun Look Modifier|801D0919 00??|Laugh10704|
C: Item Z Length Modifiers - More Tables|801D092C 00??||
C: Item X Position Modifiers - Modify More Tables|801D0944 00??||
C: Item Y Position Modifiers - Modify More Tables|801D0948 00??||
C: Item Z Position Modifiers - Modify More Tables|801D094C 00??||
C: Altering Items #2 - Modify Some Tables|801D0971 00??|SubDrag|
C: Image Modifiers - Modify more tables archives|801D0971 00??|SubDrag|
C: Altering Items #2 - Walkthrough More Tables|801D0976 0000|SubDrag|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D098C 00??|Viper666|
C: Item Y Length Modifiers - More Tables|801D0998 00??||
C: Altering Items - Enemy Gun Look Modifier|801D0999 00??|Laugh10704|
C: Item Z Length Modifiers - More Tables|801D09AC 00??||
C: Item X Position Modifiers - Modify More Tables|801D09C4 00??||
C: Item Y Position Modifiers - Modify More Tables|801D09C8 00??||
C: Item Z Position Modifiers - Modify More Tables|801D09CC 00??||
C: Altering Items #2 - Screens On Wall Near Big Screen|801D09DB 00??|SubDrag|
C: Altering Items #2 - Modify Some Tables|801D09F1 00??|SubDrag|
C: Image Modifiers - Modify more tables archives|801D09F1 00??|SubDrag|
C: Altering Items #2 - Walkthrough More Tables|801D09F6 0000|SubDrag|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D0A14 00??|Viper666|
C: Item Y Length Modifiers - More Tables|801D0A18 00??||
C: Altering Items - Enemy Gun Look Modifier|801D0A21 00??|Laugh10704|
C: Item Z Length Modifiers - More Tables|801D0A2C 00??||
C: Item X Position Modifiers - Modify More Tables|801D0A44 00??||
C: Item Y Position Modifiers - Modify More Tables|801D0A48 00??||
C: Item Z Position Modifiers - Modify More Tables|801D0A4C 00??||
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D0A9C 00??|Viper666|
C: Altering Items - Enemy Gun Look Modifier|801D0AA9 00??|Laugh10704|
C: Altering Items #2 - Screens On Wall Near Big Screen|801D0ADB 00??|SubDrag|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D0B24 00??|Viper666|
C: Altering Items - Enemy Gun Look Modifier|801D0B31 00??|Laugh10704|
C: Altering Items #2 - Modify Safe|801D0B71 00??|SubDrag|
C: Image Modifiers - Modify Safe|801D0B71 00??|SubDrag|
C: Altering Items #2 - Walkthrough Safe (Can't Get Flight Plans)|801D0B76 0000|SubDrag|
C: Item Y Length Modifiers - Safe|801D0B98 00??||
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D0BAC 00??|Viper666|
C: Item Z Length Modifiers - Safe|801D0BAC 00??||
C: Altering Items - Enemy Gun Look Modifier|801D0BB9 00??|Laugh10704|
C: Item X Position Modifiers - Modify Safe|801D0BC4 00??||
C: Item Y Position Modifiers - Modify Safe|801D0BC8 00??||
C: Item Z Position Modifiers - Modify Safe|801D0BCC 00??||
C: Altering Items #2 - Screens On Wall Near Big Screen|801D0BDB 00??|SubDrag|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D0C34 00??|Viper666|
C: Altering Items - Enemy Gun Look Modifier|801D0C41 00??|Laugh10704|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Unlock The Safe (Archives)|801D0C8B 0000|Wreck7@sprint.ca|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D0CBC 00??|Viper666|
C: Altering Items - Enemy Gun Look Modifier|801D0CC9 00??|Laugh10704|
C: Altering Items #2 - Screens On Wall Near Big Screen|801D0CDB 00??|SubDrag|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D0D44 00??|Viper666|
C: Altering Items - Enemy Gun Look Modifier|801D0D51 00??|Laugh10704|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D0DCC 00??|Viper666|
C: Altering Items - Enemy Gun Look Modifier|801D0DD9 00??|Laugh10704|
C: Altering Items #2 - Screens On Wall Near Big Screen|801D0DDB 00??|SubDrag|
C: Altering Items #2 - Modify All Chairs|801D0DF5 00??|SubDrag|I like digit 0072  the trash can!
C: Image Modifiers - Modify ALL Chairs|801D0DF5 00??|SubDrag|
C: Item Y Length Modifiers - All Chairs|801D0E1C 00??||
C: Item Z Length Modifiers - All Chairs|801D0E30 00??||
C: Item X Position Modifiers - Modify ALL Chairs|801D0E48 00??||
C: Item Y Position Modifiers - Modify ALL Chairs|801D0E4C 00??||
C: Item Z Position Modifiers - Modify ALL Chairs|801D0E50 00??||
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D0E54 00??|Viper666|
C: Altering Items - Enemy Gun Look Modifier|801D0E61 00??|Laugh10704|
C: Altering Items #2 - Modify All Chairs|801D0E75 00??|SubDrag|I like digit 0072  the trash can!
C: Image Modifiers - Modify ALL Chairs|801D0E75 00??|SubDrag|
C: Item Y Length Modifiers - All Chairs|801D0E9C 00??||
C: Item Z Length Modifiers - All Chairs|801D0EB0 00??||
C: Item X Position Modifiers - Modify ALL Chairs|801D0EC8 00??||
C: Item Y Position Modifiers - Modify ALL Chairs|801D0ECC 00??||
C: Item Z Position Modifiers - Modify ALL Chairs|801D0ED0 00??||
C: Altering Items #2 - Screens On Wall Near Big Screen|801D0EDB 00??|SubDrag|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D0EDC 00??|Viper666|
C: Altering Items - Enemy Gun Look Modifier|801D0EE9 00??|Laugh10704|
C: Altering Items #2 - Modify All Chairs|801D0EF5 00??|SubDrag|I like digit 0072  the trash can!
C: Image Modifiers - Modify ALL Chairs|801D0EF5 00??|SubDrag|
C: Item Y Length Modifiers - All Chairs|801D0F1C 00??||
C: Item Z Length Modifiers - All Chairs|801D0F30 00??||
C: Item X Position Modifiers - Modify ALL Chairs|801D0F48 00??||
C: Item Y Position Modifiers - Modify ALL Chairs|801D0F4C 00??||
C: Item Z Position Modifiers - Modify ALL Chairs|801D0F50 00??||
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D0F64 00??|Viper666|
C: Altering Items - Enemy Gun Look Modifier|801D0F71 00??|Laugh10704|
C: Altering Items #2 - Modify All Chairs|801D0F75 00??|SubDrag|I like digit 0072  the trash can!
C: Image Modifiers - Modify ALL Chairs|801D0F75 00??|SubDrag|
C: Item Y Length Modifiers - All Chairs|801D0F9C 00??||
C: Item Z Length Modifiers - All Chairs|801D0FB0 00??||
C: Item X Position Modifiers - Modify ALL Chairs|801D0FC8 00??||
C: Item Y Position Modifiers - Modify ALL Chairs|801D0FCC 00??||
C: Item Z Position Modifiers - Modify ALL Chairs|801D0FD0 00??||
C: Altering Items #2 - Screens On Wall Near Big Screen|801D0FDB 00??|SubDrag|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D0FEC 00??|Viper666|
C: Altering Items #2 - Modify All Chairs|801D0FF5 00??|SubDrag|I like digit 0072  the trash can!
C: Image Modifiers - Modify ALL Chairs|801D0FF5 00??|SubDrag|
C: Altering Items - Enemy Gun Look Modifier|801D0FF9 00??|Laugh10704|
C: Item Y Length Modifiers - All Chairs|801D101C 00??||
C: Item Z Length Modifiers - All Chairs|801D1030 00??||
C: Item X Position Modifiers - Modify ALL Chairs|801D1048 00??||
C: Item Y Position Modifiers - Modify ALL Chairs|801D104C 00??||
C: Item Z Position Modifiers - Modify ALL Chairs|801D1050 00??||
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D1074 00??|Viper666|
C: Altering Items #2 - Modify All Chairs|801D1075 00??|SubDrag|I like digit 0072  the trash can!
C: Image Modifiers - Modify ALL Chairs|801D1075 00??|SubDrag|
C: Altering Items - Enemy Gun Look Modifier|801D1081 00??|Laugh10704|
C: Item Y Length Modifiers - All Chairs|801D109C 00??||
C: Item Z Length Modifiers - All Chairs|801D10B0 00??||
C: Item X Position Modifiers - Modify ALL Chairs|801D10C8 00??||
C: Item Y Position Modifiers - Modify ALL Chairs|801D10CC 00??||
C: Item Z Position Modifiers - Modify ALL Chairs|801D10D0 00??||
C: Altering Items #2 - Screens On Wall Near Big Screen|801D10DB 00??|SubDrag|
C: Altering Items #2 - Modify All Chairs|801D10F5 00??|SubDrag|I like digit 0072  the trash can!
C: Image Modifiers - Modify ALL Chairs|801D10F5 00??|SubDrag|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D10FC 00??|Viper666|
C: Altering Items - Enemy Gun Look Modifier|801D1109 00??|Laugh10704|
C: Item Y Length Modifiers - All Chairs|801D111C 00??||
C: Item Z Length Modifiers - All Chairs|801D1130 00??||
C: Item X Position Modifiers - Modify ALL Chairs|801D1148 00??||
C: Item Y Position Modifiers - Modify ALL Chairs|801D114C 00??||
C: Item Z Position Modifiers - Modify ALL Chairs|801D1150 00??||
C: Altering Items #2 - Modify All Chairs|801D1175 00??|SubDrag|I like digit 0072  the trash can!
C: Image Modifiers - Modify ALL Chairs|801D1175 00??|SubDrag|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D1184 00??|Viper666|
C: Altering Items - Enemy Gun Look Modifier|801D1191 00??|Laugh10704|
C: Item Y Length Modifiers - All Chairs|801D119C 00??||
C: Item Z Length Modifiers - All Chairs|801D11B0 00??||
C: Item X Position Modifiers - Modify ALL Chairs|801D11C8 00??||
C: Item Y Position Modifiers - Modify ALL Chairs|801D11CC 00??||
C: Item Z Position Modifiers - Modify ALL Chairs|801D11D0 00??||
C: Altering Items #2 - Screens On Wall Near Big Screen|801D11DB 00??|SubDrag|
C: Altering Items #2 - Modify All Chairs|801D11F5 00??|SubDrag|I like digit 0072  the trash can!
C: Image Modifiers - Modify ALL Chairs|801D11F5 00??|SubDrag|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D120C 00??|Viper666|
C: Altering Items - Enemy Gun Look Modifier|801D1219 00??|Laugh10704|
C: Item Y Length Modifiers - All Chairs|801D121C 00??||
C: Item Z Length Modifiers - All Chairs|801D1230 00??||
C: Item X Position Modifiers - Modify ALL Chairs|801D1248 00??||
C: Item Y Position Modifiers - Modify ALL Chairs|801D124C 00??||
C: Item Z Position Modifiers - Modify ALL Chairs|801D1250 00??||
C: Altering Items #2 - Modify All Chairs|801D1275 00??|SubDrag|I like digit 0072  the trash can!
C: Image Modifiers - Modify ALL Chairs|801D1275 00??|SubDrag|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D1294 00??|Viper666|
C: Item Y Length Modifiers - All Chairs|801D129C 00??||
C: Altering Items - Enemy Gun Look Modifier|801D12A1 00??|Laugh10704|
C: Item Z Length Modifiers - All Chairs|801D12B0 00??||
C: Item X Position Modifiers - Modify ALL Chairs|801D12C8 00??||
C: Item Y Position Modifiers - Modify ALL Chairs|801D12CC 00??||
C: Item Z Position Modifiers - Modify ALL Chairs|801D12D0 00??||
C: Altering Items #2 - Screens On Wall Near Big Screen|801D12DB 00??|SubDrag|
C: Altering Items #2 - Modify All Chairs|801D12F5 00??|SubDrag|I like digit 0072  the trash can!
C: Image Modifiers - Modify ALL Chairs|801D12F5 00??|SubDrag|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D131C 00??|Viper666|
C: Item Y Length Modifiers - All Chairs|801D131C 00??||
C: Altering Items - Enemy Gun Look Modifier|801D1329 00??|Laugh10704|
C: Item Z Length Modifiers - All Chairs|801D1330 00??||
C: Item X Position Modifiers - Modify ALL Chairs|801D1348 00??||
C: Item Y Position Modifiers - Modify ALL Chairs|801D134C 00??||
C: Item Z Position Modifiers - Modify ALL Chairs|801D1350 00??||
C: Altering Items #2 - Modify All Chairs|801D1375 00??|SubDrag|I like digit 0072  the trash can!
C: Image Modifiers - Modify ALL Chairs|801D1375 00??|SubDrag|
C: Item Y Length Modifiers - All Chairs|801D139C 00??||
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D13A4 00??|Viper666|
C: Item Z Length Modifiers - All Chairs|801D13B0 00??||
C: Altering Items - Enemy Gun Look Modifier|801D13B1 00??|Laugh10704|
C: Item X Position Modifiers - Modify ALL Chairs|801D13C8 00??||
C: Item Y Position Modifiers - Modify ALL Chairs|801D13CC 00??||
C: Item Z Position Modifiers - Modify ALL Chairs|801D13D0 00??||
C: Altering Items #2 - Modify All Chairs|801D13F5 00??|SubDrag|I like digit 0072  the trash can!
C: Image Modifiers - Modify ALL Chairs|801D13F5 00??|SubDrag|
C: Item Y Length Modifiers - All Chairs|801D141C 00??||
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D142C 00??|Viper666|
C: Item Z Length Modifiers - All Chairs|801D1430 00??||
C: Altering Items - Enemy Gun Look Modifier|801D1439 00??|Laugh10704|
C: Item X Position Modifiers - Modify ALL Chairs|801D1448 00??||
C: Item Y Position Modifiers - Modify ALL Chairs|801D144C 00??||
C: Item Z Position Modifiers - Modify ALL Chairs|801D1450 00??||
C: Altering Items #2 - Modify All Chairs|801D1475 00??|SubDrag|I like digit 0072  the trash can!
C: Image Modifiers - Modify ALL Chairs|801D1475 00??|SubDrag|
C: Item Y Length Modifiers - All Chairs|801D149C 00??||
C: Item Z Length Modifiers - All Chairs|801D14B0 00??||
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D14B4 00??|Viper666|
C: Altering Items - Enemy Gun Look Modifier|801D14C1 00??|Laugh10704|
C: Item X Position Modifiers - Modify ALL Chairs|801D14C8 00??||
C: Item Y Position Modifiers - Modify ALL Chairs|801D14CC 00??||
C: Item Z Position Modifiers - Modify ALL Chairs|801D14D0 00??||
C: Altering Items #2 - Change The Left Cabinet|801D14F5 00??|Stupd boy1|Cabinet Change - Fill in any number from 87 B7
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D153C 00??|Viper666|
C: Altering Items - Enemy Gun Look Modifier|801D1549 00??|Laugh10704|
C: Image Modifiers - Modify First Table|801D1575 00??|SubDrag|
C: Item Y Length Modifiers - First Table|801D159C 00??||
C: Item Z Length Modifiers - First Table|801D15B0 00??||
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D15C4 00??|Viper666|
C: Item X Position Modifiers - Modify First Table|801D15C8 00??||
C: Item Y Position Modifiers - Modify First Table|801D15CC 00??||
C: Item Z Position Modifiers - Modify First Table|801D15D0 00??||
C: Altering Items - Enemy Gun Look Modifier|801D15D1 00??|Laugh10704|
C: Altering Items #2 - Change The Right Cabinet|801D15F5 00??|Stupd boy1|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D164C 00??|Viper666|
C: Altering Items - Enemy Gun Look Modifier|801D1659 00??|Laugh10704|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D16D4 00??|Viper666|
C: Altering Items - Enemy Gun Look Modifier|801D1769 00??|Laugh10704|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D17E4 00??|Viper666|
C: Altering Items - Enemy Gun Look Modifier|801D17F1 00??|Laugh10704|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D186C 00??|Viper666|
C: Altering Items - Enemy Gun Look Modifier|801D1879 00??|Laugh10704|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D18F4 00??|Viper666|
C: Altering Items - Enemy Gun Look Modifier|801D1901 00??|Laugh10704|
C: Altering Items #2 - Tiny Drivable Tank (Archives)|811D1914 002C|FoxDie|<p>The code puts the tank on the table, so just shoot the table and blow it up. Thanks to Seasalt for making the UK PP7 changer and DELTA Force, SubDrag etc... for finding out the digits.</P>
C: Altering Items #2 - Tiny Drivable Tank (Archives)|801D1917 002D|FoxDie|<p>The code puts the tank on the table, so just shoot the table and blow it up. Thanks to Seasalt for making the UK PP7 changer and DELTA Force, SubDrag etc... for finding out the digits.</P>
C: Altering Items #2 - Tiny Drivable Tank (Archives)|811D1918 0120|FoxDie|<p>The code puts the tank on the table, so just shoot the table and blow it up. Thanks to Seasalt for making the UK PP7 changer and DELTA Force, SubDrag etc... for finding out the digits.</P>
C: Altering Items #2 - Change The Look Of The PP7 On The First Table|801D1919 00??|Laugh10704|
C: Altering Items #2 - Tiny Drivable Tank (Archives)|801D191D 0002|FoxDie|<p>The code puts the tank on the table, so just shoot the table and blow it up. Thanks to Seasalt for making the UK PP7 changer and DELTA Force, SubDrag etc... for finding out the digits.</P>
C: Altering Items #2 - Tiny Drivable Tank (Archives)|801D191E 0001|FoxDie|<p>The code puts the tank on the table, so just shoot the table and blow it up. Thanks to Seasalt for making the UK PP7 changer and DELTA Force, SubDrag etc... for finding out the digits.</P>
C: Altering Items - Enemy Gun Look Modifier|801D1936 00??|Laugh10704|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D197C 00??|Viper666|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Lightsaber PP7 in Archives|801D1992 00FF|Laugh10704|
C: Altering Items #2 - Make The Weapon You Chose Neon|811D1992 FFFF|Laugh10704|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Lightsaber PP7 in Archives|801D1993 00FF|Laugh10704|
C: Altering Items #2 - Change The Actual Weapon On The First Table|801D1994 00??|Laugh10704|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D1A04 00??|Viper666|
C: Altering Items - Enemy Gun Look Modifier|801D1A11 00??|Laugh10704|
C: Altering Items #2 - Modify Cabinets|801D1A35 00??|SubDrag|
C: Image Modifiers - Modify Cabinets Archives|801D1A35 00??|SubDrag|
C: Item Y Length Modifiers - Cabinets|801D1A5C 00??||
C: Item Z Length Modifiers - Cabinets|801D1A70 00??||
C: Item X Position Modifiers - Modify Cabinets|801D1A88 00??||
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D1A8C 00??|Viper666|
C: Item Y Position Modifiers - Modify Cabinets|801D1A8C 00??||
C: Item Z Position Modifiers - Modify Cabinets|801D1A90 00??||
C: Altering Items - Enemy Gun Look Modifier|801D1A99 00??|Laugh10704|
C: Altering Items #2 - Modify Cabinets|801D1AB5 00??|SubDrag|
C: Image Modifiers - Modify Cabinets Archives|801D1AB5 00??|SubDrag|
C: Item Y Length Modifiers - Cabinets|801D1ADC 00??||
C: Item Z Length Modifiers - Cabinets|801D1AF0 00??||
C: Item X Position Modifiers - Modify Cabinets|801D1B08 00??||
C: Item Y Position Modifiers - Modify Cabinets|801D1B0C 00??||
C: Item Z Position Modifiers - Modify Cabinets|801D1B10 00??||
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D1B14 00??|Viper666|
C: Altering Items - Enemy Gun Look Modifier|801D1B21 00??|Laugh10704|
C: Altering Items #2 - Modify Cabinets|801D1B35 00??|SubDrag|
C: Image Modifiers - Modify Cabinets Archives|801D1B35 00??|SubDrag|
C: Item Y Length Modifiers - Cabinets|801D1B5C 00??||
C: Item Z Length Modifiers - Cabinets|801D1B70 00??||
C: Item X Position Modifiers - Modify Cabinets|801D1B88 00??||
C: Item Y Position Modifiers - Modify Cabinets|801D1B8C 00??||
C: Item Z Position Modifiers - Modify Cabinets|801D1B90 00??||
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D1B9C 00??|Viper666|
C: Altering Items #2 - Modify Cabinets|801D1BB5 00??|SubDrag|
C: Image Modifiers - Modify Cabinets Archives|801D1BB5 00??|SubDrag|
C: Item Y Length Modifiers - Cabinets|801D1BDC 00??||
C: Item Z Length Modifiers - Cabinets|801D1BF0 00??||
C: Item X Position Modifiers - Modify Cabinets|801D1C08 00??||
C: Item Y Position Modifiers - Modify Cabinets|801D1C0C 00??||
C: Item Z Position Modifiers - Modify Cabinets|801D1C10 00??||
C: Altering Items - Enemy Gun Look Modifier|801D1C31 00??|Laugh10704|
C: Altering Items #2 - Modify Cabinets|801D1C35 00??|SubDrag|
C: Image Modifiers - Modify Cabinets Archives|801D1C35 00??|SubDrag|
C: Item Y Length Modifiers - Cabinets|801D1C5C 00??||
C: Item Z Length Modifiers - Cabinets|801D1C70 00??||
C: Item X Position Modifiers - Modify Cabinets|801D1C88 00??||
C: Item Y Position Modifiers - Modify Cabinets|801D1C8C 00??||
C: Item Z Position Modifiers - Modify Cabinets|801D1C90 00??||
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D1CAC 00??|Viper666|
C: Altering Items #2 - Modify Cabinets|801D1CB5 00??|SubDrag|
C: Image Modifiers - Modify Cabinets Archives|801D1CB5 00??|SubDrag|
C: Altering Items - Enemy Gun Look Modifier|801D1CB9 00??|Laugh10704|
C: Item Y Length Modifiers - Cabinets|801D1CDC 00??||
C: Item Z Length Modifiers - Cabinets|801D1CF0 00??||
C: Item X Position Modifiers - Modify Cabinets|801D1D08 00??||
C: Item Y Position Modifiers - Modify Cabinets|801D1D0C 00??||
C: Item Z Position Modifiers - Modify Cabinets|801D1D10 00??||
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D1D34 00??|Viper666|
C: Altering Items #2 - Modify Cabinets|801D1D35 00??|SubDrag|
C: Image Modifiers - Modify Cabinets Archives|801D1D35 00??|SubDrag|
C: Altering Items - Enemy Gun Look Modifier|801D1D41 00??|Laugh10704|
C: Item Y Length Modifiers - Cabinets|801D1D5C 00??||
C: Item Z Length Modifiers - Cabinets|801D1D70 00??||
C: Item X Position Modifiers - Modify Cabinets|801D1D88 00??||
C: Item Y Position Modifiers - Modify Cabinets|801D1D8C 00??||
C: Item Z Position Modifiers - Modify Cabinets|801D1D90 00??||
C: Altering Items #2 - Modify Cabinets|801D1DB5 00??|SubDrag|
C: Image Modifiers - Modify Cabinets Archives|801D1DB5 00??|SubDrag|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D1DBC 00??|Viper666|
C: Item Y Length Modifiers - Cabinets|801D1DDC 00??||
C: Item Z Length Modifiers - Cabinets|801D1DF0 00??||
C: Item X Position Modifiers - Modify Cabinets|801D1E08 00??||
C: Item Y Position Modifiers - Modify Cabinets|801D1E0C 00??||
C: Item Z Position Modifiers - Modify Cabinets|801D1E10 00??||
C: Altering Items #2 - Modify Cabinets|801D1E35 00??|SubDrag|
C: Image Modifiers - Modify Cabinets Archives|801D1E35 00??|SubDrag|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D1E44 00??|Viper666|
C: Item Y Length Modifiers - Cabinets|801D1E5C 00??||
C: Item Z Length Modifiers - Cabinets|801D1E70 00??||
C: Item X Position Modifiers - Modify Cabinets|801D1E88 00??||
C: Item Y Position Modifiers - Modify Cabinets|801D1E8C 00??||
C: Item Z Position Modifiers - Modify Cabinets|801D1E90 00??||
C: Altering Items #2 - Modify Cabinets|801D1EB5 00??|SubDrag|
C: Image Modifiers - Modify Cabinets Archives|801D1EB5 00??|SubDrag|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D1ECC 00??|Viper666|
C: Item Y Length Modifiers - Cabinets|801D1EDC 00??||
C: Item Z Length Modifiers - Cabinets|801D1EF0 00??||
C: Item X Position Modifiers - Modify Cabinets|801D1F08 00??||
C: Item Y Position Modifiers - Modify Cabinets|801D1F0C 00??||
C: Item Z Position Modifiers - Modify Cabinets|801D1F10 00??||
C: Altering Items #2 - Modify Cabinets|801D1F35 00??|SubDrag|
C: Image Modifiers - Modify Cabinets Archives|801D1F35 00??|SubDrag|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D1F54 00??|Viper666|
C: Item Y Length Modifiers - Cabinets|801D1F5C 00??||
C: Item Z Length Modifiers - Cabinets|801D1F70 00??||
C: Item X Position Modifiers - Modify Cabinets|801D1F88 00??||
C: Item Y Position Modifiers - Modify Cabinets|801D1F8C 00??||
C: Item Z Position Modifiers - Modify Cabinets|801D1F90 00??||
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D1FDC 00??|Viper666|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D2064 00??|Viper666|
C: Altering Items #2 - Modify All Doors|801D20CD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D20CD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D20CF 0001|SubDrag|
C: Facility Level 1P Codes - Enemy Gun Modifiers|801D20EC 00??|Viper666|
C: Item Y Length Modifiers - All Doors|801D20F4 00??||
C: Item Z Length Modifiers - All Doors|801D2108 00??||
C: Item X Position Modifiers - Modify All Doors|801D2120 00??||
C: Item Y Position Modifiers - Modify All Doors|801D2124 00??||
C: Item Z Position Modifiers - Modify All Doors|801D2128 00??||
C: Door Modifiers - Archives (All Doors)|801D214C 00??||
C: Door Modifiers - Archives (All Doors)|801D2154 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D2158 00??|The Phantom|
C: Facility Level 1P Codes - Trevelyan's Gun Invisible|801D215B 0080|SubDrag|
C: Miscellaneous #5 - Trevelyan's Gun Invisible|801D215B 0080|SubDrag|USE THIS START POINT, AGENT, FACILITY to start right at Trevelyan.<BR>8106EDB4 45FB<BR>8106EDB8 C39B<BR>8106EDBC C598<BR>8106EDC0 801A<BR>8106EDC2 70AC
C: Door Modifiers - Archives (All Doors)|801D215C 00??|The Phantom|
C: Door Modifiers - Archives (Modify All Doors)|801D216F 00??|The Phantom|
C: Facility Level 1P Codes - Trevelyan Gun Modifier (Facility)|801D2174 00??|Viper666|
C: Altering Items #2 - Modify All Doors|801D21CD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D21CD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D21CF 0001|SubDrag|
C: Item Y Length Modifiers - All Doors|801D21F4 00??||
C: Item Z Length Modifiers - All Doors|801D2208 00??||
C: Item X Position Modifiers - Modify All Doors|801D2220 00??||
C: Item Y Position Modifiers - Modify All Doors|801D2224 00??||
C: Item Z Position Modifiers - Modify All Doors|801D2228 00??||
C: Door Modifiers - Archives (All Doors)|801D224C 00??||
C: Door Modifiers - Archives (All Doors)|801D2254 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D2258 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D225C 00??|The Phantom|
C: Door Modifiers - Archives (Modify All Doors)|801D226F 00??|The Phantom|
C: Altering Items #2 - Modify All Doors|801D22CD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D22CD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D22CF 0001|SubDrag|
C: Item Y Length Modifiers - All Doors|801D22F4 00??||
C: Item Z Length Modifiers - All Doors|801D2308 00??||
C: Item X Position Modifiers - Modify All Doors|801D2320 00??||
C: Item Y Position Modifiers - Modify All Doors|801D2324 00??||
C: Item Z Position Modifiers - Modify All Doors|801D2328 00??||
C: Door Modifiers - Archives (All Doors)|801D234C 00??||
C: Door Modifiers - Archives (All Doors)|801D2354 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D2358 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D235C 00??|The Phantom|
C: Door Modifiers - Archives (Modify All Doors)|801D236F 00??|The Phantom|
C: Altering Items #2 - Modify All Doors|801D23CD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D23CD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D23CF 0001|SubDrag|
C:Player Codes - Modify Weapon Placement|801D23E4 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Item Y Length Modifiers - All Doors|801D23F4 00??||
C: Item Z Length Modifiers - All Doors|801D2408 00??||
C: Item X Position Modifiers - Modify All Doors|801D2420 00??||
C: Item Y Position Modifiers - Modify All Doors|801D2424 00??||
C: Item Z Position Modifiers - Modify All Doors|801D2428 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D2434 00??||
C: Door Modifiers - Archives (All Doors)|801D244C 00??||
C: Door Modifiers - Archives (All Doors)|801D2454 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D2458 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D245C 00??|The Phantom|
C: Door Modifiers - Archives (Modify All Doors)|801D246F 00??|The Phantom|
C: Altering Items #2 - Object Out Of Enemies' Head|811D24B4 00??||
C: Altering Items #2 - Modify All Doors|801D24CD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D24CD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D24CF 0001|SubDrag|
C: Item Y Length Modifiers - All Doors|801D24F4 00??||
C: Item Z Length Modifiers - All Doors|801D2508 00??||
C: Item X Position Modifiers - Modify All Doors|801D2520 00??||
C: Item Y Position Modifiers - Modify All Doors|801D2524 00??||
C: Item Z Position Modifiers - Modify All Doors|801D2528 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D2534 00??||
C: Door Modifiers - Archives (All Doors)|801D254C 00??||
C: Door Modifiers - Archives (All Doors)|801D2554 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D2558 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D255C 00??|The Phantom|
C: Door Modifiers - Archives (Modify All Doors)|801D256F 00??|The Phantom|
C: Altering Items #2 - Object Out Of Enemies' Head|811D25B4 00??||
C: Altering Items #2 - Modify All Doors|801D25CD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D25CD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D25CF 0001|SubDrag|
C:Player Codes - Modify Weapon Placement|801D25D4 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Item Y Length Modifiers - All Doors|801D25F4 00??||
C: Item Z Length Modifiers - All Doors|801D2608 00??||
C: Item X Position Modifiers - Modify All Doors|801D2620 00??||
C: Item Y Position Modifiers - Modify All Doors|801D2624 00??||
C: Item Z Position Modifiers - Modify All Doors|801D2628 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D2634 00??||
C: Door Modifiers - Archives (All Doors)|801D264C 00??||
C: Door Modifiers - Archives (All Doors)|801D2654 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D2658 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D265C 00??|The Phantom|
C: Door Modifiers - Archives (Modify All Doors)|801D266F 00??|The Phantom|
C: Altering Items - Walkthrough Tank|801D2676 0000|SubDrag|
C: Altering Items #2 - Object Out Of Enemies' Head|811D26B4 00??||
C: Altering Items #2 - Modify All Doors|801D26CD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D26CD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D26CF 0001|SubDrag|
C: Item Y Length Modifiers - All Doors|801D26F4 00??||
C: Item Z Length Modifiers - All Doors|801D2708 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Patrollers - Computer Keycard Holder|801D2719 00??|Most by Wreck7|<p>Replace ?? with any two Multi-Player outfit modifier.</p> <p>One more thing, you must have a 3.0 or up Cheat Device. When the game starts turn off the codes, and when the level starts to load and you hear its music turn on the codes and they will work!</p>
C: Item X Position Modifiers - Modify All Doors|801D2720 00??||
C: Item Y Position Modifiers - Modify All Doors|801D2724 00??||
C: Item Z Position Modifiers - Modify All Doors|801D2728 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D2734 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Construction Area 1 - First Guy|801D2735 00??||
C: Door Modifiers - Archives (All Doors)|801D274C 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Computer Room - First Guy|801D2751 00??||
C: Door Modifiers - Archives (All Doors)|801D2754 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D2758 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D275C 00??|The Phantom|
C: Bunker A, Bunker B & Silo Level 1P Codes - Computer Room - Second Guy|801D276D 00??||
C: Door Modifiers - Archives (Modify All Doors)|801D276F 00??|The Phantom|
C: Bunker A, Bunker B & Silo Level 1P Codes - Computer Room - Other Guy|801D2789 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Hallway - Guard By Computer Room Entrance|801D27A5 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D27B4 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Alarm Room - First Guy|801D27C1 00??||
C:Player Codes - Modify Weapon Placement|801D27C4 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Altering Items #2 - Modify All Doors|801D27CD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D27CD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D27CF 0001|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D27D2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Bunker A, Bunker B & Silo Level 1P Codes - Alarm Room - Second Guy|801D27DD 00??||
C: Item Y Length Modifiers - All Doors|801D27F4 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Patrollers - Security Keycard Holder|801D27F9 00??||
C: Item Z Length Modifiers - All Doors|801D2808 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Hallway - Guard By Camera|801D2815 00??||
C: Item X Position Modifiers - Modify All Doors|801D2820 00??||
C: Item Y Position Modifiers - Modify All Doors|801D2824 00??||
C: Item Z Position Modifiers - Modify All Doors|801D2828 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Construction Area 2 - Guard|801D2831 00??||
C: Door Modifiers - Archives (All Doors)|801D284C 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Big Room - Guy By Security Door|801D284D 00??||
C: Door Modifiers - Archives (All Doors)|801D2854 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D2858 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D285C 00??|The Phantom|
C: Bunker A, Bunker B & Silo Level 1P Codes - Big Room - Klobb x2 Guy|801D2869 00??||
C: Door Modifiers - Archives (Modify All Doors)|801D286F 00??|The Phantom|
C: Bunker A, Bunker B & Silo Level 1P Codes - Big Room - Guy At Stairs|801D2885 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Big Room - Boris Guard|801D28A1 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Big Room - Guy By Camera|801D28BD 00??||
C: Altering Items #2 - Modify All Doors|801D28CD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D28CD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D28CF 0001|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D28D2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Bunker A, Bunker B & Silo Level 1P Codes - Big Room - First General Protector|801D28D9 00??||
C: Item Y Length Modifiers - All Doors|801D28F4 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Big Room - Other General Protector|801D28F5 00??||
C: Item Z Length Modifiers - All Doors|801D2908 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Big Room - General|801D2911 00??||
C: Item X Position Modifiers - Modify All Doors|801D2920 00??||
C: Item Y Position Modifiers - Modify All Doors|801D2924 00??||
C: Item Z Position Modifiers - Modify All Doors|801D2928 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Big Room - First Exit Guard|801D292D 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Big Room - Other Exit Guard|801D2949 00??||
C: Door Modifiers - Archives (All Doors)|801D294C 00??||
C: Door Modifiers - Archives (All Doors)|801D2954 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D2958 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D295C 00??|The Phantom|
C: Bunker A, Bunker B & Silo Level 1P Codes - Big Room - Boris|801D2965 00??||
C: Door Modifiers - Archives (Modify All Doors)|801D296F 00??|The Phantom|
C: Bunker A, Bunker B & Silo Level 1P Codes - Construction Area 1 - Second Guy|801D2981 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Construction Area 1 - Other Guy|801D299D 00??||
C:Player Codes - Modify Weapon Placement|801D29B4 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Altering Items #2 - Change The First Door|801D29CD 00??|Stupd boy1|Door Change - Fill in any number from 87 B7 (try A4 and A5!)
C: Altering Items #2 - Modify All Doors|801D29CD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D29CD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D29CF 0001|SubDrag|
C: Altering Items #2 - No First Door|801D29CF 0001|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D29D2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - All Doors|801D29F4 00??||
C: Altering Items #2 - Height Of First Door|801D29F5 00??|SubDrag|00FF - The door is centered.
C: Item Z Length Modifiers - All Doors|801D2A08 00??||
C: Item X Position Modifiers - Modify All Doors|801D2A20 00??||
C: Item Y Position Modifiers - Modify All Doors|801D2A24 00??||
C: Item Z Position Modifiers - Modify All Doors|801D2A28 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 1)|801D2A30 00??|Viper666|
C: Door Modifiers - Archives (All Doors)|801D2A4C 00??||
C: Door Modifiers - Archives (All Doors)|801D2A54 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D2A58 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D2A5C 00??|The Phantom|
C: Door Modifiers - Archives (Modify All Doors)|801D2A6F 00??|The Phantom|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 1)|801D2AB8 00??|Viper666|
C: Altering Items #2 - Change The Second Door|801D2ACD 00??|Stupd boy1|
C: Altering Items #2 - Modify All Doors|801D2ACD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D2ACD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D2ACF 0001|SubDrag|
C: Altering Items #2 - No Second Door|801D2ACF 0001|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D2AD2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - All Doors|801D2AF4 00??||
C: Item Z Length Modifiers - All Doors|801D2B08 00??||
C: Item X Position Modifiers - Modify All Doors|801D2B20 00??||
C: Item Y Position Modifiers - Modify All Doors|801D2B24 00??||
C: Item Z Position Modifiers - Modify All Doors|801D2B28 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 1)|801D2B40 00??|Viper666|
C: Door Modifiers - Archives (All Doors)|801D2B4C 00??||
C: Door Modifiers - Archives (All Doors)|801D2B54 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D2B58 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D2B5C 00??|The Phantom|
C: Door Modifiers - Archives (Modify All Doors)|801D2B6F 00??|The Phantom|
C:Player Codes - Modify Weapon Placement|801D2BA4 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 1)|801D2BC8 00??|Viper666|
C: Altering Items #2 - Modify All Doors|801D2BCD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D2BCD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D2BCF 0001|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D2BD2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - All Doors|801D2BF4 00??||
C: Item Z Length Modifiers - All Doors|801D2C08 00??||
C: Item X Position Modifiers - Modify All Doors|801D2C20 00??||
C: Item Y Position Modifiers - Modify All Doors|801D2C24 00??||
C: Item Z Position Modifiers - Modify All Doors|801D2C28 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D2C34 00??||
C: Door Modifiers - Archives (All Doors)|801D2C4C 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 1)|801D2C50 00??|Viper666|
C: Door Modifiers - Archives (All Doors)|801D2C54 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D2C58 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D2C5C 00??|The Phantom|
C: Door Modifiers - Archives (Modify All Doors)|801D2C6F 00??|The Phantom|
C: Altering Items #2 - Object Out Of Enemies' Head|811D2CB4 00??||
C: Altering Items #2 - Modify All Doors|801D2CCD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D2CCD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D2CCF 0001|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D2CD2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 1)|801D2CD8 00??|Viper666|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - First Baron, First Gun Image|801D2CEF 00??|TheoryOfG|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Baron Bullet Mod|801D2CF0 00??|TheoryOfG|
C: Item Y Length Modifiers - All Doors|801D2CF4 00??||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Second Gun|801D2CFA 00??|TheoryOfG|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Second Gun|801D2CFB 00??|TheoryOfG|
C: Item Z Length Modifiers - All Doors|801D2D08 00??||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Second Baron, First Gun|801D2D1A 00??|TheoryOfG|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Second Baron, First Gun|801D2D1B 00??|TheoryOfG|
C: Item X Position Modifiers - Modify All Doors|801D2D20 00??||
C: Item Y Position Modifiers - Modify All Doors|801D2D24 00??||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Second Gun|801D2D25 00??|TheoryOfG|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Second Gun|801D2D26 00??|TheoryOfG|
C: Item Z Position Modifiers - Modify All Doors|801D2D28 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D2D34 00??||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Third Baron, First Gun|801D2D45 00??|TheoryOfG|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Third Baron, First Gun|801D2D46 00??|TheoryOfG|
C: Door Modifiers - Archives (All Doors)|801D2D4C 00??||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Second Gun|801D2D50 00??|TheoryOfG|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Second Gun|801D2D51 00??|TheoryOfG|
C: Door Modifiers - Archives (All Doors)|801D2D54 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D2D58 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D2D5C 00??|The Phantom|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 1)|801D2D60 00??|Viper666|
C: Door Modifiers - Archives (Modify All Doors)|801D2D6F 00??|The Phantom|
C:Player Codes - Modify Weapon Placement|801D2D94 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - 2nd Baron Costume Modifier|801D2D98 00??|TheoryOfG|
C: Altering Items #2 - Object Out Of Enemies' Head|811D2DB4 00??||
C: Altering Items #2 - Modify All Doors|801D2DCD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D2DCD 00??|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - 3rd Baron Costume Modifier|801D2DCE 00??|TheoryOfG|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D2DD2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items #2 - No Doors In Level|801D2DDF 0001|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 1)|801D2DE8 00??|Viper666|
C: Item Y Length Modifiers - All Doors|801D2DF4 00??||
C: Item Z Length Modifiers - All Doors|801D2E08 00??||
C: Item X Position Modifiers - Modify All Doors|801D2E20 00??||
C: Item Y Position Modifiers - Modify All Doors|801D2E24 00??||
C: Item Z Position Modifiers - Modify All Doors|801D2E28 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D2E34 00??||
C: Door Modifiers - Archives (All Doors)|801D2E4C 00??||
C: Door Modifiers - Archives (All Doors)|801D2E54 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D2E58 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D2E5C 00??|The Phantom|
C: Door Modifiers - Archives (Modify All Doors)|801D2E6F 00??|The Phantom|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 1)|801D2E70 00??|Viper666|
C: Altering Items #2 - Object Out Of Enemies' Head|811D2EB4 00??||
C: Altering Items #2 - Modify All Doors|801D2ECD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D2ECD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D2ECF 0001|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D2ED2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - All Doors|801D2EF4 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 1)|801D2EF8 00??|Viper666|
C: Item Z Length Modifiers - All Doors|801D2F08 00??||
C: Item X Position Modifiers - Modify All Doors|801D2F20 00??||
C: Item Y Position Modifiers - Modify All Doors|801D2F24 00??||
C: Item Z Position Modifiers - Modify All Doors|801D2F28 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D2F34 00??||
C: Door Modifiers - Archives (All Doors)|801D2F4C 00??||
C: Door Modifiers - Archives (All Doors)|801D2F54 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D2F58 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D2F5C 00??|The Phantom|
C: Door Modifiers - Archives (Modify All Doors)|801D2F6F 00??|The Phantom|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 1)|801D2F80 00??|Viper666|
C:Player Codes - Modify Weapon Placement|801D2F84 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Altering Items #2 - Object Out Of Enemies' Head|811D2FB4 00??||
C: Altering Items #2 - Modify All Doors|801D2FCD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D2FCD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D2FCF 0001|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D2FD2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - All Doors|801D2FF4 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 1)|801D3008 00??|Viper666|
C: Item Z Length Modifiers - All Doors|801D3008 00??||
C: Item X Position Modifiers - Modify All Doors|801D3020 00??||
C: Item Y Position Modifiers - Modify All Doors|801D3024 00??||
C: Item Z Position Modifiers - Modify All Doors|801D3028 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D3034 00??||
C: Door Modifiers - Archives (All Doors)|801D304C 00??||
C: Door Modifiers - Archives (All Doors)|801D3054 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D3058 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D305C 00??|The Phantom|
C: Door Modifiers - Archives (Modify All Doors)|801D306F 00??|The Phantom|
C: Altering Items #2 - Object Out Of Enemies' Head|811D30B4 00??||
C: Altering Items #2 - Modify All Doors|801D30CD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D30CD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D30CF 0001|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D30D2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - All Doors|801D30F4 00??||
C: Item Z Length Modifiers - All Doors|801D3108 00??||
C: Item X Position Modifiers - Modify All Doors|801D3120 00??||
C: Item Y Position Modifiers - Modify All Doors|801D3124 00??||
C: Item Z Position Modifiers - Modify All Doors|801D3128 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D3134 00??||
C: Door Modifiers - Archives (All Doors)|801D314C 00??||
C: Door Modifiers - Archives (All Doors)|801D3154 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D3158 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D315C 00??|The Phantom|
C: Door Modifiers - Archives (Modify All Doors)|801D316F 00??|The Phantom|
C:Player Codes - Modify Weapon Placement|801D3174 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 1)|801D31A0 00??|Viper666|
C: Altering Items #2 - Object Out Of Enemies' Head|811D31B4 00??||
C: Altering Items #2 - Modify All Doors|801D31CD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D31CD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D31CF 0001|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D31D2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - All Doors|801D31F4 00??||
C: Item Z Length Modifiers - All Doors|801D3208 00??||
C: Item X Position Modifiers - Modify All Doors|801D3220 00??||
C: Item Y Position Modifiers - Modify All Doors|801D3224 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 1)|801D3228 00??|Viper666|
C: Item Z Position Modifiers - Modify All Doors|801D3228 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D3234 00??||
C: Door Modifiers - Archives (All Doors)|801D324C 00??||
C: Door Modifiers - Archives (All Doors)|801D3254 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D3258 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D325C 00??|The Phantom|
C: Door Modifiers - Archives (Modify All Doors)|801D326F 00??|The Phantom|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 1)|801D32B0 00??|Viper666|
C: Altering Items #2 - Object Out Of Enemies' Head|811D32B4 00??||
C: Altering Items #2 - Modify All Doors|801D32CD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D32CD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D32CF 0001|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D32D2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - All Doors|801D32F4 00??||
C: Item Z Length Modifiers - All Doors|801D3308 00??||
C: Item X Position Modifiers - Modify All Doors|801D3320 00??||
C: Item Y Position Modifiers - Modify All Doors|801D3324 00??||
C: Item Z Position Modifiers - Modify All Doors|801D3328 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D3334 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 1)|801D3338 00??|Viper666|
C: Door Modifiers - Archives (All Doors)|801D334C 00??||
C: Door Modifiers - Archives (All Doors)|801D3354 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D3358 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D335C 00??|The Phantom|
C: Door Modifiers - Archives (Modify All Doors)|801D336F 00??|The Phantom|
C: Altering Items #2 - Object Out Of Enemies' Head|811D33B4 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 1)|801D33C0 00??|Viper666|
C: Altering Items #2 - Modify All Doors|801D33CD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D33CD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D33CF 0001|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D33D2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - All Doors|801D33F4 00??||
C: Item Z Length Modifiers - All Doors|801D3408 00??||
C: Item X Position Modifiers - Modify All Doors|801D3420 00??||
C: Item Y Position Modifiers - Modify All Doors|801D3424 00??||
C: Item Z Position Modifiers - Modify All Doors|801D3428 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D3434 00??||
C: Door Modifiers - Archives (All Doors)|801D344C 00??||
C: Door Modifiers - Archives (All Doors)|801D3454 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D3458 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D345C 00??|The Phantom|
C: Door Modifiers - Archives (Modify All Doors)|801D346F 00??|The Phantom|
C: Altering Items #2 - Object Out Of Enemies' Head|811D34B4 00??||
C: Altering Items #2 - Modify All Doors|801D34CD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D34CD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D34CF 0001|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 1)|801D34D0 00??|Viper666|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D34D2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - All Doors|801D34F4 00??||
C: Item Z Length Modifiers - All Doors|801D3508 00??||
C: Item X Position Modifiers - Modify All Doors|801D3520 00??||
C: Item Y Position Modifiers - Modify All Doors|801D3524 00??||
C: Item Z Position Modifiers - Modify All Doors|801D3528 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D3534 00??||
C: Door Modifiers - Archives (All Doors)|801D354C 00??||
C: Door Modifiers - Archives (All Doors)|801D3554 00??|The Phantom|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 1)|801D3558 00??|Viper666|
C: Door Modifiers - Archives (All Doors)|801D3558 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D355C 00??|The Phantom|
C: Door Modifiers - Archives (Modify All Doors)|801D356F 00??|The Phantom|
C: Altering Items #2 - Object Out Of Enemies' Head|811D35B4 00??||
C: Altering Items #2 - Modify All Doors|801D35CD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D35CD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D35CF 0001|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D35D2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 1)|801D35E0 00??|Viper666|
C: Item Y Length Modifiers - All Doors|801D35F4 00??||
C: Item Z Length Modifiers - All Doors|801D3608 00??||
C: Item X Position Modifiers - Modify All Doors|801D3620 00??||
C: Item Y Position Modifiers - Modify All Doors|801D3624 00??||
C: Item Z Position Modifiers - Modify All Doors|801D3628 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D3634 00??||
C: Door Modifiers - Archives (All Doors)|801D364C 00??||
C: Door Modifiers - Archives (All Doors)|801D3654 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D3658 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D365C 00??|The Phantom|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 1)|801D3668 00??|Viper666|
C: Door Modifiers - Archives (Modify All Doors)|801D366F 00??|The Phantom|
C: Altering Items #2 - Modify All Doors|801D36CD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D36CD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D36CF 0001|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D36D2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - All Doors|801D36F4 00??||
C: Item Z Length Modifiers - All Doors|801D3708 00??||
C: Item X Position Modifiers - Modify All Doors|801D3720 00??||
C: Item Y Position Modifiers - Modify All Doors|801D3724 00??||
C: Item Z Position Modifiers - Modify All Doors|801D3728 00??||
C: Altering Items #2 - Don't Load Part of Archives Level (With Natalya)|801D3729 0072|SubDrag|
C: Door Modifiers - Archives (All Doors)|801D374C 00??||
C: Door Modifiers - Archives (All Doors)|801D3754 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D3758 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D375C 00??|The Phantom|
C: Door Modifiers - Archives (Modify All Doors)|801D376F 00??|The Phantom|
C: Altering Items #2 - Object Out Of Enemies' Head|811D37B4 00??|All by Stupd boy1|
C: Altering Items #2 - Modify All Doors|801D37CD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D37CD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D37CF 0001|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D37D2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - All Doors|801D37F4 00??||
C: Item Z Length Modifiers - All Doors|801D3808 00??||
C: Item X Position Modifiers - Modify All Doors|801D3820 00??||
C: Item Y Position Modifiers - Modify All Doors|801D3824 00??||
C: Item Z Position Modifiers - Modify All Doors|801D3828 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D3834 00??|All by Stupd boy1|
C: Door Modifiers - Archives (All Doors)|801D384C 00??||
C: Door Modifiers - Archives (All Doors)|801D3854 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D3858 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D385C 00??|The Phantom|
C: Door Modifiers - Archives (Modify All Doors)|801D386F 00??|The Phantom|
C: Altering Items #2 - Object Out Of Enemies' Head|811D38B4 00??|All by Stupd boy1|
C: Altering Items #2 - Object Out Of Enemies' Head|811D38B4 00??||
C: Altering Items #2 - Modify All Doors|801D38CD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D38CD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D38CF 0001|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D38D2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - All Doors|801D38F4 00??||
C: Item Z Length Modifiers - All Doors|801D3908 00??||
C: Item X Position Modifiers - Modify All Doors|801D3920 00??||
C: Item Y Position Modifiers - Modify All Doors|801D3924 00??||
C: Item Z Position Modifiers - Modify All Doors|801D3928 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D3934 00??|All by Stupd boy1|
C: Door Modifiers - Archives (All Doors)|801D394C 00??||
C: Door Modifiers - Archives (All Doors)|801D3954 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D3958 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D395C 00??|The Phantom|
C: Door Modifiers - Archives (Modify All Doors)|801D396F 00??|The Phantom|
C: Altering Items #2 - Object Out Of Enemies' Head|811D39B4 00??|All by Stupd boy1|
C: Altering Items #2 - Modify All Doors|801D39CD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D39CD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D39CF 0001|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D39D2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items #2 - Mainframe Image Modifier Control|801D39ED 00??||
C: Image Modifiers - Mainframes|801D39ED 00??|SubDrag|
C: Altering Items #2 - Walk-Through Mainframes Control|801D39F2 0000||
C: Item Y Length Modifiers - All Doors|801D39F4 00??||
C: Item Z Length Modifiers - All Doors|801D3A08 00??||
C: Item Y Length Modifiers - Mainframes|801D3A14 00??||
C: Item X Position Modifiers - Modify All Doors|801D3A20 00??||
C: Item Y Position Modifiers - Modify All Doors|801D3A24 00??||
C: Item Z Length Modifiers - Mainframes|801D3A28 00??||
C: Item Z Position Modifiers - Modify All Doors|801D3A28 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D3A34 00??|All by Stupd boy1|
C: Item X Position Modifiers - Control Mainframes|801D3A40 00??||
C: Item Y Position Modifiers - Mainframes|801D3A44 00??||
C: Item Z Position Modifiers - |801D3A48 00??||
C: Door Modifiers - Archives (All Doors)|801D3A4C 00??||
C: Door Modifiers - Archives (All Doors)|801D3A54 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D3A58 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D3A5C 00??|The Phantom|
C: Door Modifiers - Archives (Modify All Doors)|801D3A6F 00??|The Phantom|
C: Altering Items #2 - Mainframe Image Modifier Control|801D3A7D 00??||
C: Image Modifiers - Mainframes|801D3A7D 00??|SubDrag|
C: Altering Items #2 - Walk-Through Mainframes Control|801D3A82 0000||
C: Item Y Length Modifiers - Mainframes|801D3AA4 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D3AB4 00??|All by Stupd boy1|
C: Item Z Length Modifiers - Mainframes|801D3AB8 00??||
C: Altering Items #2 - Modify All Doors|801D3ACD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D3ACD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D3ACF 0001|SubDrag|
C: Item X Position Modifiers - Control Mainframes|801D3AD0 00??||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D3AD2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Position Modifiers - Mainframes|801D3AD4 00??||
C: Item Z Position Modifiers - |801D3AD8 00??||
C: Item Y Length Modifiers - All Doors|801D3AF4 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Can Walk Through Some Crates/Doors (Before Barrels)|801D3AF6 0000|ShadowKnight|
C: Item Z Length Modifiers - All Doors|801D3B08 00??||
C: Altering Items #2 - Mainframe Image Modifier Control|801D3B0D 00??||
C: Image Modifiers - Mainframes|801D3B0D 00??|SubDrag|
C: Altering Items #2 - Walk-Through Mainframes Control|801D3B12 0000||
C: Item X Position Modifiers - Modify All Doors|801D3B20 00??||
C: Item Y Position Modifiers - Modify All Doors|801D3B24 00??||
C: Item Z Position Modifiers - Modify All Doors|801D3B28 00??||
C: Item Y Length Modifiers - Mainframes|801D3B34 00??||
C: Item Z Length Modifiers - Mainframes|801D3B48 00??||
C: Door Modifiers - Archives (All Doors)|801D3B4C 00??||
C: Door Modifiers - Archives (All Doors)|801D3B54 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D3B58 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D3B5C 00??|The Phantom|
C: Item X Position Modifiers - Control Mainframes|801D3B60 00??||
C: Item Y Position Modifiers - Mainframes|801D3B64 00??||
C: Item Z Position Modifiers - |801D3B68 00??||
C: Door Modifiers - Archives (Modify All Doors)|801D3B6F 00??|The Phantom|
C: Altering Items #2 - Mainframe Image Modifier Control|801D3B9D 00??||
C: Image Modifiers - Mainframes|801D3B9D 00??|SubDrag|
C: Altering Items #2 - Walk-Through Mainframes Control|801D3BA2 0000||
C: Item Y Length Modifiers - Mainframes|801D3BC4 00??||
C: Altering Items #2 - Modify All Doors|801D3BCD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D3BCD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D3BCF 0001|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D3BD2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Z Length Modifiers - Mainframes|801D3BD8 00??||
C: Item X Position Modifiers - Control Mainframes|801D3BF0 00??||
C: Item Y Length Modifiers - All Doors|801D3BF4 00??||
C: Item Y Position Modifiers - Mainframes|801D3BF4 00??||
C: Item Z Position Modifiers - |801D3BF8 00??||
C: Item Z Length Modifiers - All Doors|801D3C08 00??||
C: Item X Position Modifiers - Modify All Doors|801D3C20 00??||
C: Item Y Position Modifiers - Modify All Doors|801D3C24 00??||
C: Item Z Position Modifiers - Modify All Doors|801D3C28 00??||
C: Altering Items #2 - Mainframe Image Modifier Control|801D3C2D 00??||
C: Image Modifiers - Mainframes|801D3C2D 00??|SubDrag|
C: Altering Items #2 - Walk-Through Mainframes Control|801D3C32 0000||
C: Altering Items #2 - Object Out Of Enemies' Head|811D3C34 00??||
C: Door Modifiers - Archives (All Doors)|801D3C4C 00??||
C: Door Modifiers - Archives (All Doors)|801D3C54 00??|The Phantom|
C: Item Y Length Modifiers - Mainframes|801D3C54 00??||
C: Door Modifiers - Archives (All Doors)|801D3C58 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D3C5C 00??|The Phantom|
C: Item Z Length Modifiers - Mainframes|801D3C68 00??||
C: Door Modifiers - Archives (Modify All Doors)|801D3C6F 00??|The Phantom|
C: Item X Position Modifiers - Control Mainframes|801D3C80 00??||
C: Item Y Position Modifiers - Mainframes|801D3C84 00??||
C: Item Z Position Modifiers - |801D3C88 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D3CB4 00??||
C: Altering Items #2 - Mainframe Image Modifier Control|801D3CBD 00??||
C: Image Modifiers - Mainframes|801D3CBD 00??|SubDrag|
C: Altering Items #2 - Walk-Through Mainframes Control|801D3CC2 0000||
C: Altering Items #2 - Modify All Doors|801D3CCD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D3CCD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D3CCF 0001|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D3CD2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Mainframes|801D3CE4 00??||
C: Item Y Length Modifiers - All Doors|801D3CF4 00??||
C: Item Z Length Modifiers - Mainframes|801D3CF8 00??||
C: Item Z Length Modifiers - All Doors|801D3D08 00??||
C: Item X Position Modifiers - Control Mainframes|801D3D10 00??||
C: Item Y Position Modifiers - Mainframes|801D3D14 00??||
C: Item Z Position Modifiers - |801D3D18 00??||
C: Item X Position Modifiers - Modify All Doors|801D3D20 00??||
C: Item Y Position Modifiers - Modify All Doors|801D3D24 00??||
C: Item Z Position Modifiers - Modify All Doors|801D3D28 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D3D34 00??||
C: Door Modifiers - Archives (All Doors)|801D3D4C 00??||
C: Door Modifiers - Archives (All Doors)|801D3D54 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D3D58 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D3D5C 00??|The Phantom|
C: Door Modifiers - Archives (Modify All Doors)|801D3D6F 00??|The Phantom|
C: Altering Items #2 - Modify All Doors|801D3DCD 00??|SubDrag|
C: Image Modifiers - Modify All Doors|801D3DCD 00??|SubDrag|
C: Altering Items #2 - No Doors In Level|801D3DCF 0001|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D3DD2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items #2 - Object Out Of Enemies' Head|811D3DE4 00??|All by Stupd boy1|
C: Item Y Length Modifiers - All Doors|801D3DF4 00??||
C: Item Z Length Modifiers - All Doors|801D3E08 00??||
C: Item X Position Modifiers - Modify All Doors|801D3E20 00??||
C: Item Y Position Modifiers - Modify All Doors|801D3E24 00??||
C: Item Z Position Modifiers - Modify All Doors|801D3E28 00??||
C: Door Modifiers - Archives (All Doors)|801D3E4C 00??||
C: Door Modifiers - Archives (All Doors)|801D3E54 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D3E58 00??|The Phantom|
C: Door Modifiers - Archives (All Doors)|801D3E5C 00??|The Phantom|
C: Altering Items #2 - Object Out Of Enemies' Head|811D3E64 00??|All by Stupd boy1|
C: Altering Items #2 - Object Out Of Enemies' Head|811D3E64 00??|All by Stupd boy1|
C: Door Modifiers - Archives (Modify All Doors)|801D3E6F 00??|The Phantom|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D3ED2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items #2 - Object Out Of Enemies' Head|811D3EE4 00??|All by Stupd boy1|
C: Altering Items #2 - Object Out Of Enemies' Head|811D3F64 00??|All by Stupd boy1|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D3FD2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D40D2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D41D2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through Most of The Doors (Archives)|801D42D2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Image Modifiers - Modify *Turrets|801D49ED 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Drone Guns Inactive - Control|801D49F0 0070|SubDrag|
C: Item Y Length Modifiers - Turrets|801D4A14 00??||
C: Item Z Length Modifiers - Modify Turrets|801D4A28 00??||
C: Item X Position Modifiers - Modify Turrets|801D4A40 00??||
C: Item Y Position Modifiers - Modify Turrets|801D4A44 00??||
C: Item Z Position Modifiers - Modify Turrets|801D4A48 00??||
C: Image Modifiers - Modify *Turrets|801D4AD5 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Drone Guns Inactive - Control|801D4AD8 0070|SubDrag|
C: Item Y Length Modifiers - Turrets|801D4AFC 00??||
C: Item Z Length Modifiers - Modify Turrets|801D4B10 00??||
C: Item X Position Modifiers - Modify Turrets|801D4B28 00??||
C: Item Y Position Modifiers - Modify Turrets|801D4B2C 00??||
C: Item Z Position Modifiers - Modify Turrets|801D4B30 00??||
C: Image Modifiers - Modify *Turrets|801D4BBD 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Drone Guns Inactive - Control|801D4BC0 0070|SubDrag|
C: Item Y Length Modifiers - Turrets|801D4BE4 00??||
C: Item Z Length Modifiers - Modify Turrets|801D4BF8 00??||
C: Item X Position Modifiers - Modify Turrets|801D4C10 00??||
C: Item Y Position Modifiers - Modify Turrets|801D4C14 00??||
C: Item Z Position Modifiers - Modify Turrets|801D4C18 00??||
C: Image Modifiers - Modify *Turrets|801D4C95 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Drone Guns Inactive - Control|801D4C98 0070|SubDrag|
C: Item Y Length Modifiers - Turrets|801D4CBC 00??||
C: Item Z Length Modifiers - Modify Turrets|801D4CD0 00??||
C: Item X Position Modifiers - Modify Turrets|801D4CE8 00??||
C: Item Y Position Modifiers - Modify Turrets|801D4CEC 00??||
C: Item Z Position Modifiers - Modify Turrets|801D4CF0 00??||
C: Image Modifiers - Modify *Turrets|801D4D6D 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Drone Guns Inactive - Control|801D4D70 0070|SubDrag|
C: Item Y Length Modifiers - Turrets|801D4D94 00??||
C: Item Z Length Modifiers - Modify Turrets|801D4DA8 00??||
C: Item X Position Modifiers - Modify Turrets|801D4DC0 00??||
C: Item Y Position Modifiers - Modify Turrets|801D4DC4 00??||
C: Item Z Position Modifiers - Modify Turrets|801D4DC8 00??||
C: Image Modifiers - Modify *Turrets|801D4E45 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Drone Guns Inactive - Control|801D4E48 0070|SubDrag|
C: Item Y Length Modifiers - Turrets|801D4E6C 00??||
C: Item Z Length Modifiers - Modify Turrets|801D4E80 00??||
C: Item X Position Modifiers - Modify Turrets|801D4E98 00??||
C: Item Y Position Modifiers - Modify Turrets|801D4E9C 00??||
C: Item Z Position Modifiers - Modify Turrets|801D4EA0 00??||
C: Image Modifiers - Modify *Turrets|801D4F1D 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Drone Guns Inactive - Control|801D4F20 0070|SubDrag|
C: Item Y Length Modifiers - Turrets|801D4F44 00??||
C: Item Z Length Modifiers - Modify Turrets|801D4F58 00??||
C: Item X Position Modifiers - Modify Turrets|801D4F70 00??||
C: Item Y Position Modifiers - Modify Turrets|801D4F74 00??||
C: Item Z Position Modifiers - Modify Turrets|801D4F78 00??||
C: Altering Items - Flat Natalya Typing Computer|801D508B 00??|SubDrag|
C: Altering Items - Boris' Computer|801D55CF 00??|SubDrag|
C: Altering Items - Computers|801D56CF 00??|SubDrag|
C: Altering Items - Computers|801D57CF 00??|SubDrag|
C: Altering Items - Computers|801D58CF 00??|SubDrag|
C: Altering Items - Computers|801D59CF 00??|SubDrag|
C: Altering Items - Computers|801D5ACF 00??|SubDrag|
C: Altering Items - Computers|801D5BCF 00??|SubDrag|
C: Altering Items - Computers|801D5CCF 00??|SubDrag|
C: Altering Items - Computers|801D5DCF 00??|SubDrag|
C:Player Codes - Modify Weapon Placement|801D61D0 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement|801D63C0 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement|801D65B0 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement|801D67A0 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement|801D6990 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement|801D6B80 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement|801D6DF0 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement|801D6FE0 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Trevelyan Gun Modifier (Cradle)|801D8458 00??|Viper666|
C: Altering Items - Control Panel Destroyed Automatically|801D84FF 00??|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through All Doors & Console (Cradle)|801D8506 0000|ShadowKnight|
C: Altering Items - Control Panel Destroyed Automatically|801D8507 00??|SubDrag|
C: Image Modifiers - Turret Modifiers|801D8601 00??|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Drone Guns Inactive - Cradle|801D8604 0070|SubDrag|
C: Item Y Length Modifiers - Turrets|801D8628 00??||
C: Item Z Length Modifiers - Turret Modifiers|801D863C 00??||
C: Item X Position Modifiers - Turret Modifiers|801D8654 00??||
C: Item Y Position Modifiers - Turret Modifiers|801D8658 00??||
C: Item Z Position Modifiers - Turret Modifiers|801D865C 00??||
C: Image Modifiers - Turret Modifiers|801D86D9 00??|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Drone Guns Inactive - Cradle|801D86DC 0070|SubDrag|
C: Item Y Length Modifiers - Turrets|801D8700 00??||
C: Item Z Length Modifiers - Turret Modifiers|801D8714 00??||
C: Item X Position Modifiers - Turret Modifiers|801D872C 00??||
C: Item Y Position Modifiers - Turret Modifiers|801D8730 00??||
C: Item Z Position Modifiers - Turret Modifiers|801D8734 00??||
C: Altering Items - Big Screen|801D8857 00??|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through All Doors & Console (Cradle)|801D89E6 0000|ShadowKnight|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through All Doors & Console (Cradle)|801D8AF6 0000|ShadowKnight|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through All Doors & Console (Cradle)|801D8C06 0000|ShadowKnight|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through All Doors & Console (Cradle)|801D8D16 0000|ShadowKnight|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Walk Through All Doors & Console (Cradle)|801D8E26 0000|ShadowKnight|
C: Altering Items - Change The Helicopter In Cradle's Cinema|801D8F1F 00??|fgkjrujkuejrn|<p>The third code makes the chopper apear even before you complete the mission. The first code is the base code, and the second code is the item code.</p> 1A - Natalya In Helicopter<br>1B - Pirate Helicopter<br>1C - Hound Helicopter<br>1D - Army Helicopter<br>23 - Airplane
C: Altering Items - Change The Helicopter In Cradle's Cinema|801D8F21 00??|fgkjrujkuejrn|<p>The third code makes the chopper apear even before you complete the mission. The first code is the base code, and the second code is the item code.</p> 1A - Natalya In Helicopter<br>1B - Pirate Helicopter<br>1C - Hound Helicopter<br>1D - Army Helicopter<br>23 - Airplane
C: Image Modifiers - Chopper|801D8F21 00??|SubDrag|
C: Altering Items - Change The Helicopter In Cradle's Cinema|801D8F29 0000|fgkjrujkuejrn|<p>The third code makes the chopper apear even before you complete the mission. The first code is the base code, and the second code is the item code.</p> 1A - Natalya In Helicopter<br>1B - Pirate Helicopter<br>1C - Hound Helicopter<br>1D - Army Helicopter<br>23 - Airplane
C: Image Modifiers - Chopper|801D8F29 0000|SubDrag|
C: Item Y Length Modifiers - Chopper|801D8F48 00??||
C: Item Y Length Modifiers - Chopper|801D8F50 0000||
C: Item Z Length Modifiers - Chopper|801D8F5C 00??||
C: Item Z Length Modifiers - Chopper|801D8F64 0000||
C: Item X Position Modifiers - Chopper|801D8F74 00??||
C: Item Y Position Modifiers - Chopper|801D8F78 00??||
C: Item X Position Modifiers - Chopper|801D8F7C 0000||
C: Item Z Position Modifiers - Chopper|801D8F7C 00??||
C: Item Y Position Modifiers - Chopper|801D8F80 0000||
C: Item Z Position Modifiers - Chopper|801D8F84 0000||
C: Runway, Surface A & Depot Level 1P Codes - Enemy Gun Modifiers (Runway)|801D9038 00??|Viper666|
C: Altering Items #2 - Object Out Of Enemies' Head|811D903C 00??||
C: Runway, Surface A & Depot Level 1P Codes - Enemy Gun Modifiers (Runway)|801D90C0 00??|Viper666|
C: Runway, Surface A & Depot Level 1P Codes - Enemy Gun Modifiers (Runway)|801D91D0 00??|Viper666|
C: Runway, Surface A & Depot Level 1P Codes - Enemy Gun Modifiers (Runway)|801D9258 00??|Viper666|
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Doors (Control)|801D9266 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Facility Level 1P Codes - Enemies Have Super Weapons (Cheat Device 3.0 or Higher Needed!)|801D9274 00FF|Laugh10704|This code will make all the guards come towards you, so the game will be slow. They will also have super weapons. Only use this in the Facility level.
C: Altering Items - Guards Have Arms Down & Don't Fire (Cheat Device 3.0 or Higher Needed!)|801D9277 0000|SubDrag|
C: Altering Items - Dead Guards Stay On Ground Forever (Cheat Device 3.0 or Higher Needed!)|801D9277 0038|SubDrag & Jason Von Crush|
C: Altering Items - Guard Color Modifier (Cheat Device 3.0 or Higher Needed!)|801D927? 00FF|Jason Von Crush|6 - Red<BR>8 - Neon Blue<BR>A - Orange<BR>9 - Black<BR>F - Each guard has Three Squeals When Shot
C: Facility Level 1P Codes - Some Guards Are Ghosts|801D927C 0025|Laugh10704|
C: Altering Items - Guards Always Throw Grenades|801D9280 00FF|SubDrag|
C: Runway, Surface A & Depot Level 1P Codes - Enemy Gun Modifiers (Runway)|801D92E0 00??|Viper666|
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Doors (Control)|801D9366 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Runway, Surface A & Depot Level 1P Codes - Enemy Gun Modifiers (Runway)|801D9368 00??|Viper666|
C: Runway, Surface A & Depot Level 1P Codes - Enemy Gun Modifiers (Runway)|801D93F0 00??|Viper666|
C: Facility Level 1P Codes - Some Guards Are Ghosts|801D9458 0025|Laugh10704|
C: Altering Items - Guards Always Throw Grenades|801D945C 00FF|SubDrag|
C: Runway, Surface A & Depot Level 1P Codes - Enemy Gun Modifiers (Runway)|801D9478 00??|Viper666|
C: Runway, Surface A & Depot Level 1P Codes - Enemy Gun Modifiers (Runway)|801D9500 00??|Viper666|
C: Runway, Surface A & Depot Level 1P Codes - Enemy Gun Modifiers (Runway)|801D9588 00??|Viper666|
C: Facility Level 1P Codes - Some Guards Are Ghosts|801D9634 0025|Laugh10704|
C: Altering Items - Guards Always Throw Grenades|801D9638 00FF|SubDrag|
C: Facility Level 1P Codes - Some Guards Are Ghosts|801D9810 0025|Laugh10704|
C: Altering Items - Guards Always Throw Grenades|801D9814 00FF|SubDrag|
C: Altering Items #2 - Object Out Of Enemies' Head|811D983C 00??||
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Doors (Control)|801D98B6 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items #2 - Object Out Of Enemies' Head|811D98BC 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D99BC 00??||
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Doors (Control)|801D99C6 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Facility Level 1P Codes - Some Guards Are Ghosts|801D99EC 0025|Laugh10704|
C: Altering Items - Guards Always Throw Grenades|801D99F0 00FF|SubDrag|
C: Altering Items #2 - Object Out Of Enemies' Head|811D9A3C 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D9ABC 00??||
C: Train, Jungle & Control Center Level 1P Codes - Walk Through Some Doors (Control)|801D9AD6 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items #2 - Object Out Of Enemies' Head|811D9B3C 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D9BBC 00??||
C: Facility Level 1P Codes - Some Guards Are Ghosts|801D9BC8 0025|Laugh10704|
C: Altering Items - Guards Always Throw Grenades|801D9BCC 00FF|SubDrag|
C: Altering Items #2 - Object Out Of Enemies' Head|811D9C3C 00??||
C: Train, Jungle & Control Center Level 1P Codes - Trevelyan Helps You (Control)|801D9C7B 0402|Wreck7|
C: Altering Items #2 - Object Out Of Enemies' Head|811D9CBC 00??||
C: Train, Jungle & Control Center Level 1P Codes - Boris Helps You (Control)|801D9D1F 0402|Wreck7|
C: Altering Items #2 - Object Out Of Enemies' Head|811D9D3C 00??||
C: Facility Level 1P Codes - Some Guards Are Ghosts|801D9DA4 0025|Laugh10704|
C: Altering Items - Guards Always Throw Grenades|801D9DA8 00FF|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Through Some Doors|801D9DB6 0000|ShadowKnight|
C: Altering Items #2 - Object Out Of Enemies' Head|811D9DBC 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D9E3C 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Through Some Doors|801D9EB6 0000|ShadowKnight|
C: Altering Items #2 - Object Out Of Enemies' Head|811D9EBC 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811D9F3C 00??||
C: Facility Level 1P Codes - Some Guards Are Ghosts|801D9F80 0025|Laugh10704|
C: Altering Items - Guards Always Throw Grenades|801D9F84 00FF|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Through Some Doors|801D9FB6 0000|ShadowKnight|
C: Altering Items #2 - Object Out Of Enemies' Head|811D9FBC 00??||
C: Altering Items #2 - Object Out Of Enemies' Head|811DA03C 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Through Some Doors|801DA0B6 0000|ShadowKnight|
C: Altering Items #2 - Object Out Of Enemies' Head|811DA0BC 00??||
C: Streets Level 1P Codes - Walk Through 1st Grey & Red Cars|801DA116 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items #2 - Object Out Of Enemies' Head|811DA13C 00??||
C: Altering Items - Guards Always Throw Grenades|801DA160 00FF|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Through Some Doors|801DA1B6 0000|ShadowKnight|
C: Altering Items #2 - Object Out Of Enemies' Head|811DA1BC 00??||
C: Streets Level 1P Codes - Walk Through 1st Grey & Red Cars|801DA1D2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items #2 - Object Out Of Enemies' Head|811DA23C 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Through Some Doors|801DA2B6 0000|ShadowKnight|
C: Altering Items #2 - Object Out Of Enemies' Head|811DA2BC 00??||
C: Altering Items - Guards Always Throw Grenades|801DA33C 00FF|SubDrag|
C: Altering Items #2 - Object Out Of Enemies' Head|811DA33C 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Through Some Doors|801DA3B6 0000|ShadowKnight|
C: Altering Items #2 - Object Out Of Enemies' Head|811DA3BC 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Through Some Doors|801DA4B6 0000|ShadowKnight|
C: Altering Items #2 - Object Out Of Enemies' Head|811DA4BC 00??||
C: Altering Items - Guards Always Throw Grenades|801DA518 00FF|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Through Some Doors|801DA5B6 0000|ShadowKnight|
C: Altering Items - Guards Always Throw Grenades|801DA6F4 00FF|SubDrag|
C: Altering Items - Change The Airplane Modifier|801DA731 001?|Wreck7|
C: Image Modifiers - Airplane|801DA731 00??|SubDrag|
C: Item Y Length Modifiers - Airplane|801DA758 00??||
C: Item Z Length Modifiers - Airplane|801DA76C 00??||
C: Item X Position Modifiers - Airplane|801DA784 00??||
C: Item Y Position Modifiers - Airplane|801DA788 00??||
C: Item Z Position Modifiers - Airplane|801DA78C 00??||
C: Altering Items - Chair Modifier|801DA7F5 00??|SubDrag|
C: Image Modifiers - Chair|801DA7F5 00??|SubDrag|
C: Altering Items - Walkthrough Chair|801DA7FA 0000|SubDrag|
C: Item Y Length Modifiers - Chair|801DA81C 00??||
C: Item Z Length Modifiers - Chair|801DA830 00??||
C: Item X Position Modifiers - Chair|801DA848 00??||
C: Item Y Position Modifiers - Chair|801DA84C 00??||
C: Item Z Position Modifiers - Chair|801DA850 00??||
C: Altering Items - Table Modifier|801DA865 00??|SubDrag|
C: Image Modifiers - Table|801DA865 00??|SubDrag|
C: Altering Items - Walkthrough Table|801DA86A 0000|SubDrag|
C: Item Y Length Modifiers - Table|801DA88C 00??||
C: Item Z Length Modifiers - Table|801DA8A0 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Through Some Doors|801DA8B6 0000|ShadowKnight|
C: Item X Position Modifiers - Table|801DA8B8 00??||
C: Item Y Position Modifiers - Table|801DA8BC 00??||
C: Item Z Position Modifiers - Table|801DA8C0 00??||
C: Altering Items - Guards Always Throw Grenades|801DA8D0 00FF|SubDrag|
C: Altering Items - Computer Image Modifier|801DA965 00??|SubDrag|00 - Normal<br>0D - Normal Green Lines Text<br>0F - Bond Fast Streaming
C: Altering Items - Computer In Key Room|801DA96B 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Through Some Doors|801DA9B6 0000|ShadowKnight|
C: Altering Items - Guards Always Throw Grenades|801DAAAC 00FF|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Through Some Doors|801DAAB6 0000|ShadowKnight|
C: Altering Items - Lockers Modifier|801DAB21 00??|SubDrag|
C: Image Modifiers - Lockers|801DAB21 00??|SubDrag|
C: Altering Items - Walkthrough Lockers|801DAB26 0000|SubDrag|
C: Item Y Length Modifiers - Lockers|801DAB48 00??||
C: Item Z Length Modifiers - Lockers|801DAB5C 00??||
C: Item X Position Modifiers - Lockers|801DAB74 00??||
C: Item Y Position Modifiers - Lockers|801DAB78 00??||
C: Item Z Position Modifiers - Lockers|801DAB7C 00??||
C: Altering Items - Lockers Modifier|801DABA1 00??|SubDrag|
C: Image Modifiers - Lockers|801DABA1 00??|SubDrag|
C: Altering Items - Walkthrough Lockers|801DABA6 0000|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Walk Through Some Doors|801DABB6 0000|ShadowKnight|
C: Item Y Length Modifiers - Lockers|801DABC8 00??||
C: Item Z Length Modifiers - Lockers|801DABDC 00??||
C: Item X Position Modifiers - Lockers|801DABF4 00??||
C: Item Y Position Modifiers - Lockers|801DABF8 00??||
C: Item Z Position Modifiers - Lockers|801DABFC 00??||
C: Altering Items - Lockers Modifier|801DAC21 00??|SubDrag|
C: Image Modifiers - Lockers|801DAC21 00??|SubDrag|
C: Altering Items - Walkthrough Lockers|801DAC26 0000|SubDrag|
C: Item Y Length Modifiers - Lockers|801DAC48 00??||
C: Item Z Length Modifiers - Lockers|801DAC5C 00??||
C: Item X Position Modifiers - Lockers|801DAC74 00??||
C: Item Y Position Modifiers - Lockers|801DAC78 00??||
C: Item Z Position Modifiers - Lockers|801DAC7C 00??||
C: Altering Items - Guards Always Throw Grenades|801DAC88 00FF|SubDrag|
C: Altering Items - Explosive Cans Modifier|801DACA1 00??|SubDrag|
C: Image Modifiers - Explosive Cans|801DACA1 00??|SubDrag|
C: Altering Items - Walkthrough Explosive Cans|801DACA6 0000|SubDrag|
C: Item Y Length Modifiers - Explosive Cans|801DACC8 00??||
C: Item Z Length Modifiers - Explosive Cans|801DACDC 00??||
C: Item X Position Modifiers - Explosive Cans|801DACF4 00??||
C: Item Y Position Modifiers - Explosive Cans|801DACF8 00??||
C: Item Z Position Modifiers - Explosive Cans|801DACFC 00??||
C: Altering Items - Explosive Cans Modifier|801DAD21 00??|SubDrag|
C: Image Modifiers - Explosive Cans|801DAD21 00??|SubDrag|
C: Altering Items - Walkthrough Explosive Cans|801DAD26 0000|SubDrag|
C: Item Y Length Modifiers - Explosive Cans|801DAD48 00??||
C: Item Z Length Modifiers - Explosive Cans|801DAD5C 00??||
C: Item X Position Modifiers - Explosive Cans|801DAD74 00??||
C: Item Y Position Modifiers - Explosive Cans|801DAD78 00??||
C: Item Z Position Modifiers - Explosive Cans|801DAD7C 00??||
C: Altering Items - Explosive Cans Modifier|801DADA1 00??|SubDrag|
C: Image Modifiers - Explosive Cans|801DADA1 00??|SubDrag|
C: Altering Items - Walkthrough Explosive Cans|801DADA6 0000|SubDrag|
C: Item Y Length Modifiers - Explosive Cans|801DADC8 00??||
C: Item Z Length Modifiers - Explosive Cans|801DADDC 00??||
C: Item X Position Modifiers - Explosive Cans|801DADF4 00??||
C: Item Y Position Modifiers - Explosive Cans|801DADF8 00??||
C: Item Z Position Modifiers - Explosive Cans|801DADFC 00??||
C: Altering Items - Explosive Cans Modifier|801DAE21 00??|SubDrag|
C: Image Modifiers - Explosive Cans|801DAE21 00??|SubDrag|
C: Altering Items - Walkthrough Explosive Cans|801DAE26 0000|SubDrag|
C: Item Y Length Modifiers - Explosive Cans|801DAE48 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Unlock Bond's Cell Door (Bunker 2)|801DAE4B 0000|Wreck7@sprint.ca|
C: Item Z Length Modifiers - Explosive Cans|801DAE5C 00??||
C: Item X Position Modifiers - Explosive Cans|801DAE74 00??||
C: Item Y Position Modifiers - Explosive Cans|801DAE78 00??||
C: Item Z Position Modifiers - Explosive Cans|801DAE7C 00??||
C: Image Modifiers - White Containers|801DAEA1 00??|SubDrag|
C: Runway, Surface A & Depot Level 1P Codes - Walk Through All White (Gas?) Containers (Runway)|801DAEA6 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - White Containers|801DAEC8 00??||
C: Item Z Length Modifiers - White Containers|801DAEDC 00??||
C: Item X Position Modifiers - White Containers|801DAEF4 00??||
C: Item Y Position Modifiers - White Containers|801DAEF8 00??||
C: Item Z Position Modifiers - White Containers|801DAEFC 00??||
C: Image Modifiers - White Containers|801DAF21 00??|SubDrag|
C: Runway, Surface A & Depot Level 1P Codes - Walk Through All White (Gas?) Containers (Runway)|801DAF26 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - White Containers|801DAF48 00??||
C: Item Z Length Modifiers - White Containers|801DAF5C 00??||
C: Item X Position Modifiers - White Containers|801DAF74 00??||
C: Item Y Position Modifiers - White Containers|801DAF78 00??||
C: Bunker A, Bunker B & Silo Level 1P Codes - Unlock Natalya's Cell Door (Bunker 2)|801DAF7B 0000|Wreck7@sprint.ca|
C: Item Z Position Modifiers - White Containers|801DAF7C 00??||
C: Image Modifiers - White Containers|801DAFA1 00??|SubDrag|
C: Runway, Surface A & Depot Level 1P Codes - Walk Through All White (Gas?) Containers (Runway)|801DAFA6 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - White Containers|801DAFC8 00??||
C: Item Z Length Modifiers - White Containers|801DAFDC 00??||
C: Item X Position Modifiers - White Containers|801DAFF4 00??||
C: Item Y Position Modifiers - White Containers|801DAFF8 00??||
C: Item Z Position Modifiers - White Containers|801DAFFC 00??||
C: Altering Items - Replace Tank With Motorcycle|801DB01F 0007|The Sage of Time|
C: Altering Items - Replace Tank With Motorcycle|801DB021 001F|The Sage of Time|
C: Runway, Surface A & Depot Level 1P Codes - Open Gray Double Doors & Blue Shutter Door (Runway)|801DB1C3 0000|Wreck7@sprint.ca|
C: Runway, Surface A & Depot Level 1P Codes - Open Gray Double Doors & Blue Shutter Door (Runway)|801DB2C3 0000|Wreck7@sprint.ca|
C: Runway, Surface A & Depot Level 1P Codes - Walk Through All Doors (Runway)|801DB356 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C:Player Codes #2 - Working Multi Silo|811DB400 42B9|RSB|
C:Player Codes #2 - Working Multi Streets|811DB400 4437|RSB|
C:Player Codes #2 - Working Multi Aztec|811DB400 C1A5|RSB|
C:Player Codes #2 - Working Multi Streets|811DB404 4299|RSB|
C:Player Codes #2 - Working Multi Silo|811DB404 42FE|RSB|
C:Player Codes #2 - Working Multi Aztec|811DB404 438A|RSB|
C:Player Codes #2 - Working Multi Silo|811DB408 43B9|RSB|
C:Player Codes #2 - Working Multi Streets|811DB408 446E|RSB|
C:Player Codes #2 - Working Multi Aztec|811DB408 C340|RSB|
C:Player Codes #2 - Working Multi Silo|811DB428 801B|RSB|
C:Player Codes #2 - Working Multi Streets|811DB428 801B|RSB|
C:Player Codes #2 - Working Multi Aztec|811DB428 801C|RSB|
C:Player Codes #2 - Working Multi Silo|811DB42A 7354|RSB|
C:Player Codes #2 - Working Multi Aztec|811DB42A E4C4|RSB|
C:Player Codes #2 - Working Multi Streets|811DB42A F980|RSB|
C: Runway, Surface A & Depot Level 1P Codes - Walk Through All Doors (Runway)|801DB456 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Runway, Surface A & Depot Level 1P Codes - Walk Through All Doors (Runway)|801DB556 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Runway, Surface A & Depot Level 1P Codes - Open Gray Double Doors & Blue Shutter Door (Runway)|801DB713 0000|Wreck7@sprint.ca|
C: Image Modifiers - Turrets|801DB789 00??|SubDrag|
C: Runway, Surface A & Depot Level 1P Codes - Drone Guns Inactive - Runway|801DB78C 0070|SubDrag|
C: Item Y Length Modifiers - Turrets|801DB7B0 00??||
C: Item Z Length Modifiers - Turrets|801DB7C4 00??||
C: Item X Position Modifiers - Turrets|801DB7DC 00??||
C: Item Y Position Modifiers - Turrets|801DB7E0 00??||
C: Item Z Position Modifiers - Turrets|801DB7E4 00??||
C: Image Modifiers - Turrets|801DB871 00??|SubDrag|
C: Runway, Surface A & Depot Level 1P Codes - Drone Guns Inactive - Runway|801DB874 0070|SubDrag|
C: Item Y Length Modifiers - Turrets|801DB898 00??||
C: Item Z Length Modifiers - Turrets|801DB8AC 00??||
C: Item X Position Modifiers - Turrets|801DB8C4 00??||
C: Item Y Position Modifiers - Turrets|801DB8C8 00??||
C: Item Z Position Modifiers - Turrets|801DB8CC 00??||
C: Image Modifiers - Turrets|801DB959 00??|SubDrag|
C: Runway, Surface A & Depot Level 1P Codes - Drone Guns Inactive - Runway|801DB95C 0070|SubDrag|
C: Item Y Length Modifiers - Turrets|801DB980 00??||
C: Item Z Length Modifiers - Turrets|801DB994 00??||
C: Image Modifiers - Books|801DB999 00??|SubDrag|
C: Item X Position Modifiers - Turrets|801DB9AC 00??||
C: Item Y Position Modifiers - Turrets|801DB9B0 00??||
C: Item Z Position Modifiers - Turrets|801DB9B4 00??||
C: Item Y Length Modifiers - Books|801DB9C0 00??||
C: Item Z Length Modifiers - Books|801DB9D4 00??||
C: Item X Position Modifiers - Books|801DB9EC 00??||
C: Item Y Position Modifiers - Books|801DB9F0 00??||
C: Item Z Position Modifiers - Books|801DB9F4 00??||
C: Image Modifiers - Books|801DBA19 00??|SubDrag|
C: Item Y Length Modifiers - Books|801DBA40 00??||
C: Item Z Length Modifiers - Books|801DBA54 00??||
C: Item X Position Modifiers - Books|801DBA6C 00??||
C: Item Y Position Modifiers - Books|801DBA70 00??||
C: Item Z Position Modifiers - Books|801DBA74 00??||
C: Image Modifiers - Lamp|801DBB19 00??|SubDrag|
C: Item Y Length Modifiers - Lamp|801DBB40 00??||
C: Item Z Length Modifiers - Lamp|801DBB54 00??||
C: Item X Position Modifiers - Lamp|801DBB6C 00??||
C: Item Y Position Modifiers - Lamp|801DBB70 00??||
C: Item Z Position Modifiers - Lamp|801DBB74 00??||
C: Image Modifiers - Motorcycle|801DBB99 00??|SubDrag|
C: Item Y Length Modifiers - Motorcycle|801DBBC0 00??||
C: Item Z Length Modifiers - Motorcycle|801DBBD4 00??||
C: Item X Position Modifiers - Motorcycle|801DBBEC 00??||
C: Item Y Position Modifiers - Motorcycle|801DBBF0 00??||
C: Item Z Position Modifiers - Motorcycle|801DBBF4 00??||
C: Image Modifiers - Car|801DBC19 00??|SubDrag|
C: Item Y Length Modifiers - Car|801DBC40 00??||
C: Item Z Length Modifiers - Car|801DBC54 00??||
C: Item X Position Modifiers - Car|801DBC6C 00??||
C: Item Y Position Modifiers - Car|801DBC70 00??||
C: Item Z Position Modifiers - Car|801DBC74 00??||
C: Image Modifiers - Beaker|801DBC99 00??|SubDrag|
C: Item Y Length Modifiers - Beaker|801DBCC0 00??||
C: Item Z Length Modifiers - Beaker|801DBCD4 00??||
C: Item X Position Modifiers - Beaker|801DBCEC 00??||
C: Item Y Position Modifiers - Beaker|801DBCF0 00??||
C: Item Z Position Modifiers - Beaker|801DBCF4 00??||
C: Image Modifiers - Chair|801DBD19 00??|SubDrag|
C: Item Y Length Modifiers - Chair|801DBD40 00??||
C: Item Z Length Modifiers - Chair|801DBD54 00??||
C: Item X Position Modifiers - Chair|801DBD6C 00??||
C: Item Y Position Modifiers - Chair|801DBD70 00??||
C: Item Z Position Modifiers - Chair|801DBD74 00??||
C:Player Codes - Modify Weapon Placement|801DC0D8 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement|801DC2C8 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement|801DC4B8 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement|801DC6A8 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement|801DC898 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement|801DCA88 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement|801DCC78 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement|801DCE68 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Trevelyn Health Modifier (Cradle)|811DD27C ????|Viper187|
C: Altering Items - Screen Modifier|801DDBB7 00??|SubDrag|
C: Altering Items - Screen Modifier|801DDBB7 00??|SubDrag|
C: Runway, Surface A & Depot Level 1P Codes - Unlock The Safe (Surface 1)|801DE8AB 0000|Wreck7@sprint.ca|
C: Altering Items #2 - Computers In 1st Room|801DFCAF 00??|SubDrag|
C: Altering Items #2 - Computers In 1st Room|801DFDAF 00??|SubDrag|
C: Altering Items - Gun Looking Modifier|801DFDDD 00??|Stupd boy1 and Laugh10704|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801DFE58 00??|Viper666 & turok|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801DFEE0 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801DFEED 00??|Stupd boy1 and Laugh10704|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801DFF68 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801DFF75 00??|Stupd boy1 and Laugh10704|
C: Statue Level 1P Codes - Enemy Gun Modifiers|801DFFB4 00??|Viper666|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801DFFF0 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801DFFFD 00??|Stupd boy1 and Laugh10704|
C: Statue Level 1P Codes - Enemy Gun Modifiers|801E003C 00??|Viper666|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E0078 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E0085 00??|Stupd boy1 and Laugh10704|
C: Statue Level 1P Codes - Enemy Gun Modifiers|801E00C4 00??|Viper666|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E0100 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E010D 00??|Stupd boy1 and Laugh10704|
C: Statue Level 1P Codes - Enemy Gun Modifiers|801E014C 00??|Viper666|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E0188 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E0195 00??|Stupd boy1 and Laugh10704|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E0210 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E032D 00??|Stupd boy1 and Laugh10704|
C: Train, Jungle & Control Center Level 1P Codes - Natalya Invincible (Control)|811E037C E15D|Viper187|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E03A8 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E03B5 00??|Stupd boy1 and Laugh10704|
C: Altering Items #2 - Modify Pirate Behind Gate (Use 80030980 FFFF To Be Able To Go Past Gate)|801E03EF 00??|SubDrag|<p>First Digit - 28<p> <p>Second Digits:</p> 19 - Big Red Truck! (Beta!)<br>1A - Brown Helicopter With A Hole In The Middle (Beta!)<br>1B - Pirate<br>1C - Hound<br>1D - Soviet Camoflauge Plane! (Beta!)
C: Altering Items #2 - Modify Pirate Behind Gate (Use 80030980 FFFF To Be Able To Go Past Gate)|801E03F1 00??|SubDrag|<p>First Digit - 28<p> <p>Second Digits:</p> 19 - Big Red Truck! (Beta!)<br>1A - Brown Helicopter With A Hole In The Middle (Beta!)<br>1B - Pirate<br>1C - Hound<br>1D - Soviet Camoflauge Plane! (Beta!)
C: Image Modifiers - Pirate|801E03F1 00??|SubDrag|
C: Item Y Length Modifiers - Pirate|801E0418 00??||
C: Item Z Length Modifiers - Pirate|801E042C 00??||
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E0430 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E043D 00??|Stupd boy1 and Laugh10704|
C: Item X Position Modifiers - Pirate|801E0444 00??||
C: Item Y Position Modifiers - Pirate|801E0448 00??||
C: Item Z Position Modifiers - Pirate|801E044C 00??||
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E04B8 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E054D 00??|Stupd boy1 and Laugh10704|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E05C8 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E05D5 00??|Stupd boy1 and Laugh10704|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E0650 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E065D 00??|Stupd boy1 and Laugh10704|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E06D8 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E06E5 00??|Stupd boy1 and Laugh10704|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E0760 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E076D 00??|Stupd boy1 and Laugh10704|
C: Facility Level 1P Codes - Trevelyan Keeps Walking|801E079B 0010|SubDrag|
C: Miscellaneous #5 - Trevelyan Keeps Walking|801E079B 0010|SubDrag|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E07E8 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E07F5 00??|Stupd boy1 and Laugh10704|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E0870 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E087D 00??|Stupd boy1 and Laugh10704|
C: Facility Level 1P Codes - Trevelyan Stops At End Of Tanks|801E089D 002B|SubDrag|
C: Miscellaneous #5 - Trevelyan Stops At End Of Tanks|801E089D 002B|SubDrag|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E08F8 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E0905 00??|Stupd boy1 and Laugh10704|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E0980 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E098D 00??|Stupd boy1 and Laugh10704|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E09E4 00??|Viper666|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E0A08 00??|Viper666 & turok|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E0A6C 00??|Viper666|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E0A90 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E0A9D 00??|Stupd boy1 and Laugh10704|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E0AF4 00??|Viper666|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E0B18 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E0B25 00??|Stupd boy1 and Laugh10704|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E0B7C 00??|Viper666|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E0BA0 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E0BAD 00??|Stupd boy1 and Laugh10704|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E0C04 00??|Viper666|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E0C28 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E0C35 00??|Stupd boy1 and Laugh10704|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E0C8C 00??|Viper666|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E0CB0 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E0CBD 00??|Stupd boy1 and Laugh10704|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E0D14 00??|Viper666|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E0D38 00??|Viper666 & turok|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E0D9C 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E0E24 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E0EAC 00??|Viper666|
C: Altering Items - Gun Looking Modifier|801E0EFD 00??|Stupd boy1 and Laugh10704|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E0F34 00??|Viper666|
C:Player Codes - Modify Weapon Placement (Cradle)|801E0F88 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E0FBC 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E1044 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E10CC 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E1154 00??|Viper666|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E1178 00??|Viper666 & turok|
C:Player Codes - Modify Weapon Placement (Cradle)|801E1178 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Altering Items - Gun Looking Modifier|801E1185 00??|Stupd boy1 and Laugh10704|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E11DC 00??|Viper666|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E1200 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E120D 00??|Stupd boy1 and Laugh10704|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E1264 00??|Viper666|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E1288 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E1295 00??|Stupd boy1 and Laugh10704|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E12EC 00??|Viper666|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E1310 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E131D 00??|Stupd boy1 and Laugh10704|
C:Player Codes - Modify Weapon Placement (Cradle)|801E1368 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E1374 00??|Viper666|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E1398 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E13A5 00??|Stupd boy1 and Laugh10704|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E13FC 00??|Viper666|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E1420 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E142D 00??|Stupd boy1 and Laugh10704|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E1484 00??|Viper666|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E14A8 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E14B5 00??|Stupd boy1 and Laugh10704|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E150C 00??|Viper666|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E1530 00??|Viper666 & turok|
C: Altering Items - Gun Looking Modifier|801E153D 00??|Stupd boy1 and Laugh10704|
C:Player Codes - Modify Weapon Placement (Cradle)|801E1558 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E1594 00??|Viper666|
C: Dam Level 1P Codes - Enemy Gun Modifiers|801E15B8 00??|Viper666 & turok|
C: Runway, Surface A & Depot Level 1P Codes - Unlock Entrance To Bunker Door (Surface 1)|801E15BF 0000|Wreck7@sprint.ca|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E161C 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E16A4 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E172C 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E172D 00??|Viper666|
C:Player Codes - Modify Weapon Placement (Cradle)|801E1748 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E17B4 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E17B5 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E183C 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E18C4 00??|Viper666|
C:Player Codes - Modify Weapon Placement (Cradle)|801E1938 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E194C 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E19D4 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E19D5 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E1A5C 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E1A5D 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E1AE4 00??|Viper666|
C:Player Codes - Modify Weapon Placement (Cradle)|801E1B28 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E1B6C 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E1BF4 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E1C7C 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E1C7D 00??|Viper666|
C: Runway, Surface A & Depot Level 1P Codes - Enemy Gun Modifiers (Surface)|801E1CA8 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E1D04 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E1D05 00??|Viper666|
C:Player Codes - Modify Weapon Placement (Cradle)|801E1D18 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Runway, Surface A & Depot Level 1P Codes - Enemy Gun Modifiers (Surface)|801E1D30 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E1D8C 00??|Viper666|
C: Bunker A, Bunker B & Silo Level 1P Codes - Enemy Gun Modifiers (Bunker 2)|801E1E14 00??|Viper666|
C: Runway, Surface A & Depot Level 1P Codes - Enemy Gun Modifiers (Surface)|801E1EC8 00??|Viper666|
C: Dam Level 1P Codes - Walk Through First Area's Crates & Barrels|801E1EDA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through First Area's Crates & Barrels|801E1F5A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through First Area's Crates & Barrels|801E1FDA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through First Area's Crates & Barrels|801E205A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through First Area's Crates & Barrels|801E20DA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through First Area's Crates & Barrels|801E215A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Runway, Surface A & Depot Level 1P Codes - Enemy Gun Modifiers (Surface)|801E2170 00??|Viper666|
C: Runway, Surface A & Depot Level 1P Codes - Enemy Gun Modifiers (Surface)|801E21F8 00??|Viper666|
C: Dam Level 1P Codes - Walk Through First Area's Crates & Barrels|801E2262 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Runway, Surface A & Depot Level 1P Codes - Enemy Gun Modifiers (Surface)|801E2308 00??|Viper666|
C: Dam Level 1P Codes - Walk Through First Area's Crates & Barrels|801E236A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Runway, Surface A & Depot Level 1P Codes - Enemy Gun Modifiers (Surface)|801E2418 00??|Viper666|
C: Dam Level 1P Codes - Walk Through First Area's Crates & Barrels|801E2472 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Runway, Surface A & Depot Level 1P Codes - Enemy Gun Modifiers (Surface)|801E2528 00??|Viper666|
C: Dam Level 1P Codes - Walk Through First Area's Crates & Barrels|801E257A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through First Area's Crates & Barrels|801E2682 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through First Area's Crates & Barrels|801E278A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through First Area's Crates & Barrels|801E2892 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through First Area's Crates & Barrels|801E299A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Aztec Level 1P Codes - Jaws Gun Modifier (Right Gun)|801E29A8 00??|Viper187|
C: Aztec Level 1P Codes - Jaws Gun Modifier (Left Gun)|801E2A30 00??|Viper187|
C: Dam Level 1P Codes - Walk Through First Area's Crates & Barrels|801E2AA2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through First Area's Crates & Barrels|801E2BAA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through First Area's Crates & Barrels|801E2CB2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through First Area's Crates & Barrels|801E2DBA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through First Area's Crates & Barrels|801E2EC2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through First Area's Crates & Barrels|801E2ECA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through First Area's Crates & Barrels|801E2FCA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through First Area's Crates & Barrels|801E30D2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E3152 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E31D2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E3252 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E32D2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E3352 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E33D2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E3452 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E34D2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E35DA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E36E2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E37EA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E38F2 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E39FA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E3B02 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E3C0A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E3D12 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E3E1A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E3F22 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E402A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E4132 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E423A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E4342 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E4407 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E441B 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E442F 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E4443 00??|Viper187 & Seasalt|
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E444A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E4457 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E446B 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E447F 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E4493 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E44A7 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E44BB 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E44CF 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E44E3 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E44F7 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E450B 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E451F 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E4533 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E4547 00??|Viper187 & Seasalt|
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E4552 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E455B 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E456F 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E4583 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E4597 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E45AB 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E45BF 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E45D3 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E45E7 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E45FB 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Runway)|801E460F 00??|Viper187 & Seasalt|
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E465A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E4762 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items #2 - Modify Computer Screens|801E477F 00??|SubDrag|
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E486A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items #2 - Modify Computer Screens|801E487F 00??|SubDrag|
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E4972 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items #2 - Modify Computer Screens|801E497F 00??|SubDrag|
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E4A7A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items #2 - Modify Computer Screens|801E4A7F 00??|SubDrag|
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E4AFA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E4B7A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items #2 - Modify Computer Screens|801E4B7F 00??|SubDrag|
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E4BFA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E4C7A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items #2 - Modify Computer Screens|801E4C7F 00??|SubDrag|
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E4CFA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Facility Back Zone Level (Multiplayer) - 4th Respawn Point|811E4D18 45D0||
C: Facility Back Zone Level (Multiplayer) - 4th Respawn Point|811E4D1C 4307||
C: Facility Back Zone Level (Multiplayer) - 4th Respawn Point|811E4D20 C4FB||
C: Facility Back Zone Level (Multiplayer) - 4th Respawn Point|811E4D40 801C||
C: Facility Back Zone Level (Multiplayer) - 4th Respawn Point|811E4D42 75EC||
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E4D7A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E4DFA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items #2 - Crate Modifier (Multi-Player)|801E4E71 00??|SubDrag|
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E4E7A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items #2 - Modify Computer Screens|801E4E7F 00??|SubDrag|
C: Altering Items #2 - Crate Modifier (Multi-Player)|801E4EF1 00??|SubDrag|
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E4EFA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items #2 - Crate Modifier (Multi-Player)|801E4F71 00??|SubDrag|
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E4F7A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items #2 - Modify Computer Screens|801E4F7F 00??|SubDrag|
C: Altering Items #2 - Crate Modifier (Multi-Player)|801E4FF1 00??|SubDrag|
C: Dam Level 1P Codes - Walk Through Crates Before Padlocked Door/All Barrels & Grates In Underground Tunnel|801E4FFA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items #2 - Crate Modifier (Multi-Player)|801E5071 00??|SubDrag|
C: Altering Items #2 - Modify Computer Screens|801E507F 00??|SubDrag|
C: Altering Items #2 - Crate Modifier (Multi-Player)|801E50F1 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - 2nd Respawn Point|811E5164 45E4||
C: Facility Back Zone Level (Multiplayer) - 2nd Respawn Point|811E5168 C383||
C: Facility Back Zone Level (Multiplayer) - 2nd Respawn Point|811E516C 4492||
C: Altering Items #2 - Crate Modifier (Multi-Player)|801E5171 00??|SubDrag|
C: Altering Items #2 - Modify Computer Screens|801E517F 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - 2nd Respawn Point|811E518C 801C||
C: Facility Back Zone Level (Multiplayer) - 2nd Respawn Point|811E518E D574||
C: Altering Items #2 - Crate Modifier (Multi-Player)|801E51F1 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - 7th Respawn Point|811E5240 4608||
C: Facility Back Zone Level (Multiplayer) - 7th Respawn Point|811E5244 4307||
C: Facility Back Zone Level (Multiplayer) - 7th Respawn Point|811E5248 43DC||
C: Facility Back Zone Level (Multiplayer) - 7th Respawn Point|811E5268 801C||
C: Facility Back Zone Level (Multiplayer) - 7th Respawn Point|811E526A 962C||
C: Altering Items #2 - Crate Modifier (Multi-Player)|801E5271 00??|SubDrag|
C: Altering Items #2 - Modify Computer Screens|801E527F 00??|SubDrag|
C: Altering Items #2 - Crate Modifier (Multi-Player)|801E52F1 00??|SubDrag|
C: Altering Items #2 - Crate Modifier (Multi-Player)|801E5371 00??|SubDrag|
C: Altering Items #2 - Modify Computer Screens|801E537F 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E5407 00??|Viper187 & Seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E541B 00??|Viper187 & Seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E542F 00??|Viper187 & Seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E5443 00??|Viper187 & Seasalt|
C: Facility Back Zone Level (Multiplayer) - 6th Respawn Point|811E5450 45C2||
C: Facility Back Zone Level (Multiplayer) - 6th Respawn Point|811E5454 4356||
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E5457 00??|Viper187 & Seasalt|
C: Facility Back Zone Level (Multiplayer) - 6th Respawn Point|811E5458 C598||
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E546B 00??|Viper187 & Seasalt|
C: Facility Back Zone Level (Multiplayer) - 6th Respawn Point|811E5478 801C||
C: Facility Back Zone Level (Multiplayer) - 6th Respawn Point|811E547A 6A74||
C: Altering Items #2 - Modify Computer Screens|801E547F 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E547F 00??|Viper187 & Seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E5493 00??|Viper187 & Seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E54A7 00??|Viper187 & Seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E54BB 00??|Viper187 & Seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E54CF 00??|Viper187 & Seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E54E3 00??|Viper187 & Seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E54F7 00??|Viper187 & Seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E550B 00??|Viper187 & Seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E551F 00??|Viper187 & Seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E5533 00??|Viper187 & Seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E5547 00??|Viper187 & Seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E555B 00??|Viper187 & Seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E556F 00??|Viper187 & Seasalt|
C: Altering Items #2 - Modify Computer Screens|801E557F 00??|SubDrag|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E5583 00??|Viper187 & Seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E5597 00??|Viper187 & Seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E55AB 00??|Viper187 & Seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E55BF 00??|Viper187 & Seasalt|
C: Facility Level 1P Codes - All Guards True Size Modifier|811E55C4 ????||
C: Miscellaneous #5 - All Guards True Size Mod|811E55C4 ????|SubDrag|3F80 normal
C: Miscellaneous #5 - All Guards Action Modifier (they All Do It) (put On Invisibility Or They Still Fire)|811E55D0 ????|SubDrag|NOTE: INCLUDES Scientists, Trevelyan, Ouromov (when he dies), all guards.
C: Facility Level 1P Codes - All Guards Action Modifier (They All Do It) (Put On Invisibility Or They Still Fire)|811E55D0 XXXX|SubDrag|INCLUDES Scientists, Trevelyan, Ouromov (when he dies), all guards. Ouromov won't go to Trevelyan because everyone is too busy doing what you told them to!&nbsp; They just stand there...so that's how they start.<br><br>XXXX YYYY<br>802B 115C clutch arm<br>802B 15F4 clutch leg<br>802B 2E80 fall into ground, but not dead.&nbsp; Knocked out cold.<br>802B 2578 falls downward<br>802B 39C4 arms above head (this is what happens when he throws gun to Ouromov.  Silly Rare, they just did this and moved coords of gun.&nbsp; It isn't Perfect Dark...)<br>802B 34D8 walk forward<br>802B 3594 chase Bond<br>802B 3530 Sprint!<br>802B 0274 kneel firing (will only fire if guard nearby)<br>802B 60D8 kneel<br>802B 2A88 death animation<br>802A F4DC stop<br>802A F884 fire (if guard nearby)<br>802A F604 aim and fire (if guard nearby)<br>802A FCD4 firing (if guard nearby)<br>802A F604 aims<br>802B AD14 crotch itch<br>802B 53B0 look around for gunfire<br>802B AB70 stand on one foot and check around<br>802B A9E8 swat fly and aim at fly<br>802B AC88 scratch butt
C: Miscellaneous #5 - All Guards Action Modifier (they All Do It) (put On Invisibility Or They Still Fire)|811E55D2 ????|SubDrag|NOTE: INCLUDES Scientists, Trevelyan, Ouromov (when he dies), all guards.
C: Facility Level 1P Codes - All Guards Action Modifier (They All Do It) (Put On Invisibility Or They Still Fire)|811E55D2 YYYY|SubDrag|INCLUDES Scientists, Trevelyan, Ouromov (when he dies), all guards. Ouromov won't go to Trevelyan because everyone is too busy doing what you told them to!&nbsp; They just stand there...so that's how they start.<br><br>XXXX YYYY<br>802B 115C clutch arm<br>802B 15F4 clutch leg<br>802B 2E80 fall into ground, but not dead.&nbsp; Knocked out cold.<br>802B 2578 falls downward<br>802B 39C4 arms above head (this is what happens when he throws gun to Ouromov.  Silly Rare, they just did this and moved coords of gun.&nbsp; It isn't Perfect Dark...)<br>802B 34D8 walk forward<br>802B 3594 chase Bond<br>802B 3530 Sprint!<br>802B 0274 kneel firing (will only fire if guard nearby)<br>802B 60D8 kneel<br>802B 2A88 death animation<br>802A F4DC stop<br>802A F884 fire (if guard nearby)<br>802A F604 aim and fire (if guard nearby)<br>802A FCD4 firing (if guard nearby)<br>802A F604 aims<br>802B AD14 crotch itch<br>802B 53B0 look around for gunfire<br>802B AB70 stand on one foot and check around<br>802B A9E8 swat fly and aim at fly<br>802B AC88 scratch butt
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E55D3 00??|Viper187 & Seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E55E7 00??|Viper187 & Seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E55FB 00??|Viper187 & Seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Silo)|801E560F 00??|Viper187 & Seasalt|
C: Facility Level 1P Codes - All Guards Height They Start At (They'll Fall To Ground W/ Gun From However Far They Are Up)(3fe0 Is A Good One)|811E5668 ????|SubDrag|
C: Miscellaneous #5 - All Guards Height They Start At (they'll Fall To Ground W/ Gun From However Far They Are Up)|811E5668 ????|SubDrag|3FE0 is a good one in facility
C: Altering Items #2 - Modify Computer Screens|801E567F 00??|SubDrag|
C: Altering Items #2 - Modify Computer Screens|801E577F 00??|SubDrag|
C:Player Codes - Modify Weapon Placement|801E5824 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Altering Items #2 - Modify Computer Screens|801E587F 00??|SubDrag|
C: Altering Items #2 - Modify Computer Screens|801E597F 00??|SubDrag|
C:Player Codes - Modify Weapon Placement|801E5A14 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Altering Items #2 - Modify Computer Screens|801E5A7F 00??|SubDrag|
C: Altering Items - Computer Monitors At End Of Tunnel Screen Modifier|801E5B7B 00??||
C: Altering Items #2 - Modify Computer Screens|801E5B7F 00??|SubDrag|
C: Altering Items #2 - Door Modifier|801E5BC5 00??|SubDrag|
C: Image Modifiers - Door Modifier|801E5BC5 00??||
C: Item Y Length Modifiers - Doors|801E5BEC 00??||
C: Item Z Length Modifiers - Doors|801E5C00 00??||
C:Player Codes - Modify Weapon Placement|801E5C04 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Item X Position Modifiers - Door Modifier|801E5C18 00??||
C: Item Y Position Modifiers - Door Modifier|801E5C1C 00??||
C: Item Z Position Modifiers - Door Modifier|801E5C20 00??||
C: Door Modifiers - Frigate (All Doors)|801E5C44 00??||
C: Door Modifiers - Frigate (All Doors)|801E5C4C 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801E5C50 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801E5C54 00??|The Phantom|
C: Door Modifiers - Frigate (Door Modifier)|801E5C67 00??|The Phantom|
C:Player Codes - Modify Weapon Placement (Archives)|801E5C6C 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Altering Items #2 - Modify Computer Screens|801E5C7F 00??|SubDrag|
C: Altering Items #2 - Door Modifier|801E5CC5 00??|SubDrag|
C: Image Modifiers - Door Modifier|801E5CC5 00??||
C: Item Y Length Modifiers - Doors|801E5CEC 00??||
C: Item Z Length Modifiers - Doors|801E5D00 00??||
C: Item X Position Modifiers - Door Modifier|801E5D18 00??||
C: Item Y Position Modifiers - Door Modifier|801E5D1C 00??||
C: Item Z Position Modifiers - Door Modifier|801E5D20 00??||
C: Door Modifiers - Frigate (All Doors)|801E5D44 00??||
C: Door Modifiers - Frigate (All Doors)|801E5D4C 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801E5D50 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801E5D54 00??|The Phantom|
C: Door Modifiers - Frigate (Door Modifier)|801E5D67 00??|The Phantom|
C: Altering Items #2 - Modify Computer Screens|801E5D7F 00??|SubDrag|
C: Altering Items #2 - Door Modifier|801E5DC5 00??|SubDrag|
C: Image Modifiers - Door Modifier|801E5DC5 00??||
C: Item Y Length Modifiers - Doors|801E5DEC 00??||
C:Player Codes - Modify Weapon Placement|801E5DF4 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Altering Items - Computer Monitors At End Of Tunnel Screen Modifier|801E5DFB 00??||
C: Item Z Length Modifiers - Doors|801E5E00 00??||
C: Item X Position Modifiers - Door Modifier|801E5E18 00??||
C: Item Y Position Modifiers - Door Modifier|801E5E1C 00??||
C: Item Z Position Modifiers - Door Modifier|801E5E20 00??||
C: Door Modifiers - Frigate (All Doors)|801E5E44 00??||
C: Door Modifiers - Frigate (All Doors)|801E5E4C 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801E5E50 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801E5E54 00??|The Phantom|
C:Player Codes - Modify Weapon Placement (Archives)|801E5E5C 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Door Modifiers - Frigate (Door Modifier)|801E5E67 00??|The Phantom|
C: Altering Items #2 - Modify Computer Screens|801E5E7F 00??|SubDrag|
C: Altering Items #2 - Door Modifier|801E5EC5 00??|SubDrag|
C: Image Modifiers - Door Modifier|801E5EC5 00??||
C: Item Y Length Modifiers - Doors|801E5EEC 00??||
C: Item Z Length Modifiers - Doors|801E5F00 00??||
C: Item X Position Modifiers - Door Modifier|801E5F18 00??||
C: Item Y Position Modifiers - Door Modifier|801E5F1C 00??||
C: Item Z Position Modifiers - Door Modifier|801E5F20 00??||
C: Door Modifiers - Frigate (All Doors)|801E5F44 00??||
C: Door Modifiers - Frigate (All Doors)|801E5F4C 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801E5F50 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801E5F54 00??|The Phantom|
C: Door Modifiers - Frigate (Door Modifier)|801E5F67 00??|The Phantom|
C: Altering Items #2 - Modify Computer Screens|801E5F7F 00??|SubDrag|
C:Player Codes - Modify Weapon Placement|801E5FE4 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Archives)|801E604C 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Altering Items - Computer Monitors At End Of Tunnel Screen Modifier|801E607B 00??||
C: Altering Items #2 - Modify Computer Screens|801E607F 00??|SubDrag|
C: Altering Items #2 - Modify Computer Screens|801E617F 00??|SubDrag|
C:Player Codes - Modify Weapon Placement|801E61D4 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Archives)|801E623C 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Altering Items - Computer Monitors At End Of Tunnel Screen Modifier|801E62FB 00??||
C:Player Codes - Modify Weapon Placement|801E63C4 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Archives)|801E642C 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Facility Back Zone Level (Multiplayer) - 1st Respawn Point|811E6554 45E4|All by Wreck7|As we all know, the Facility level in multiplayer only consists of half the entire level. There just happens to be a locked door at the end of the long, grey hallway. We can get past that door with multiple codes with a Game&#083;hark&trade;<br><br>1: Walk Through Doors (just casually walk through the locked door)<br>2: Destroy Almost Anything with G&#083;&trade; button (blow up the door)<br>3: Unlock it (the door is now able to open)<br><br>If you go back into the "back zone" area, you will notice that there is nothing to be found. Just empty rooms everywhere, not much fun.<br><br>Using the codes for my custom Facility level, you will actually start in the back zone. All 8 respawns are located in the bz, none within the original levels playable area. I have also changed the locations of the doors and glass so that they fill in every space needed to be correct. All the glass is see throughable, has the ability to be shot through and also can now be broken. Each door is operational, except for one which I decided to lock. The locked door is almost the same as the original locked door, it is actually the one infront of it. This way you cannot enter back into the original level, like you could not enter into the new bz area before. I moved each and every weapon, armour and even the flag into the back zone to make it complete. For fun, I even through in a music modifier so that you can battle it out to the "surrounded" theme which occurs at the end of the Facility mission.<br><br>For pics of the level being played in 2-Player mode, check out my website: www.geocities.com/themultiplayersaviours . You can also watch a video of the "Fac bz" on the NGPA website (National GoldenEye Players Association) at www.goldeneyeforever.com . Just click on the "footage" section to find the fully detailed walk through located at the top of the page.<br><br>NOTE: You must use all the codes listed under a certain amount of players to play the whole level. You must also only use one player mode at a time and play the Facility level only, or else the game will freeze. If you are using the Code Generator, you may turn the codes off and play another level without fear of the game freezing. Just turn the codes back on to play the Facility Back Zone level again. I also strongly recommend you use a Game&#083;hark&trade; version 3.3, the 3.2 doesn't seem to be able to use all the codes for the level correctly. You can upgrade your 3.2 to a 3.3 by using the Nintendo Utilities found at Game&#083;hark.com .<br><br>Try out the level, it is worth the time to enter into your G&#083;&trade; (even though it may take awhile if you don't use the 'cut and paste' method and simply upload the codes to your Game&#083;hark&trade;). I hope you have fun with my customized level, everyone who has played it has enjoyed it so far. Let's see if you do too.<br><br>Don York a.k.a Wreck7.<br><br>Good luck and God speed!
C: Facility Back Zone Level (Multiplayer) - 1st Respawn Point|811E6558 43D5|All by Wreck7|As we all know, the Facility level in multiplayer only consists of half the entire level. There just happens to be a locked door at the end of the long, grey hallway. We can get past that door with multiple codes with a Game&#083;hark&trade;<br><br>1: Walk Through Doors (just casually walk through the locked door)<br>2: Destroy Almost Anything with G&#083;&trade; button (blow up the door)<br>3: Unlock it (the door is now able to open)<br><br>If you go back into the "back zone" area, you will notice that there is nothing to be found. Just empty rooms everywhere, not much fun.<br><br>Using the codes for my custom Facility level, you will actually start in the back zone. All 8 respawns are located in the bz, none within the original levels playable area. I have also changed the locations of the doors and glass so that they fill in every space needed to be correct. All the glass is see throughable, has the ability to be shot through and also can now be broken. Each door is operational, except for one which I decided to lock. The locked door is almost the same as the original locked door, it is actually the one infront of it. This way you cannot enter back into the original level, like you could not enter into the new bz area before. I moved each and every weapon, armour and even the flag into the back zone to make it complete. For fun, I even through in a music modifier so that you can battle it out to the "surrounded" theme which occurs at the end of the Facility mission.<br><br>For pics of the level being played in 2-Player mode, check out my website: www.geocities.com/themultiplayersaviours . You can also watch a video of the "Fac bz" on the NGPA website (National GoldenEye Players Association) at www.goldeneyeforever.com . Just click on the "footage" section to find the fully detailed walk through located at the top of the page.<br><br>NOTE: You must use all the codes listed under a certain amount of players to play the whole level. You must also only use one player mode at a time and play the Facility level only, or else the game will freeze. If you are using the Code Generator, you may turn the codes off and play another level without fear of the game freezing. Just turn the codes back on to play the Facility Back Zone level again. I also strongly recommend you use a Game&#083;hark&trade; version 3.3, the 3.2 doesn't seem to be able to use all the codes for the level correctly. You can upgrade your 3.2 to a 3.3 by using the Nintendo Utilities found at Game&#083;hark.com .<br><br>Try out the level, it is worth the time to enter into your G&#083;&trade; (even though it may take awhile if you don't use the 'cut and paste' method and simply upload the codes to your Game&#083;hark&trade;). I hope you have fun with my customized level, everyone who has played it has enjoyed it so far. Let's see if you do too.<br><br>Don York a.k.a Wreck7.<br><br>Good luck and God speed!
C: Facility Back Zone Level (Multiplayer) - 1st Respawn Point|811E655C C5A7|All by Wreck7|As we all know, the Facility level in multiplayer only consists of half the entire level. There just happens to be a locked door at the end of the long, grey hallway. We can get past that door with multiple codes with a Game&#083;hark&trade;<br><br>1: Walk Through Doors (just casually walk through the locked door)<br>2: Destroy Almost Anything with G&#083;&trade; button (blow up the door)<br>3: Unlock it (the door is now able to open)<br><br>If you go back into the "back zone" area, you will notice that there is nothing to be found. Just empty rooms everywhere, not much fun.<br><br>Using the codes for my custom Facility level, you will actually start in the back zone. All 8 respawns are located in the bz, none within the original levels playable area. I have also changed the locations of the doors and glass so that they fill in every space needed to be correct. All the glass is see throughable, has the ability to be shot through and also can now be broken. Each door is operational, except for one which I decided to lock. The locked door is almost the same as the original locked door, it is actually the one infront of it. This way you cannot enter back into the original level, like you could not enter into the new bz area before. I moved each and every weapon, armour and even the flag into the back zone to make it complete. For fun, I even through in a music modifier so that you can battle it out to the "surrounded" theme which occurs at the end of the Facility mission.<br><br>For pics of the level being played in 2-Player mode, check out my website: www.geocities.com/themultiplayersaviours . You can also watch a video of the "Fac bz" on the NGPA website (National GoldenEye Players Association) at www.goldeneyeforever.com . Just click on the "footage" section to find the fully detailed walk through located at the top of the page.<br><br>NOTE: You must use all the codes listed under a certain amount of players to play the whole level. You must also only use one player mode at a time and play the Facility level only, or else the game will freeze. If you are using the Code Generator, you may turn the codes off and play another level without fear of the game freezing. Just turn the codes back on to play the Facility Back Zone level again. I also strongly recommend you use a Game&#083;hark&trade; version 3.3, the 3.2 doesn't seem to be able to use all the codes for the level correctly. You can upgrade your 3.2 to a 3.3 by using the Nintendo Utilities found at Game&#083;hark.com .<br><br>Try out the level, it is worth the time to enter into your G&#083;&trade; (even though it may take awhile if you don't use the 'cut and paste' method and simply upload the codes to your Game&#083;hark&trade;). I hope you have fun with my customized level, everyone who has played it has enjoyed it so far. Let's see if you do too.<br><br>Don York a.k.a Wreck7.<br><br>Good luck and God speed!
C: Facility Back Zone Level (Multiplayer) - 1st Respawn Point|811E657C 801C|All by Wreck7|As we all know, the Facility level in multiplayer only consists of half the entire level. There just happens to be a locked door at the end of the long, grey hallway. We can get past that door with multiple codes with a Game&#083;hark&trade;<br><br>1: Walk Through Doors (just casually walk through the locked door)<br>2: Destroy Almost Anything with G&#083;&trade; button (blow up the door)<br>3: Unlock it (the door is now able to open)<br><br>If you go back into the "back zone" area, you will notice that there is nothing to be found. Just empty rooms everywhere, not much fun.<br><br>Using the codes for my custom Facility level, you will actually start in the back zone. All 8 respawns are located in the bz, none within the original levels playable area. I have also changed the locations of the doors and glass so that they fill in every space needed to be correct. All the glass is see throughable, has the ability to be shot through and also can now be broken. Each door is operational, except for one which I decided to lock. The locked door is almost the same as the original locked door, it is actually the one infront of it. This way you cannot enter back into the original level, like you could not enter into the new bz area before. I moved each and every weapon, armour and even the flag into the back zone to make it complete. For fun, I even through in a music modifier so that you can battle it out to the "surrounded" theme which occurs at the end of the Facility mission.<br><br>For pics of the level being played in 2-Player mode, check out my website: www.geocities.com/themultiplayersaviours . You can also watch a video of the "Fac bz" on the NGPA website (National GoldenEye Players Association) at www.goldeneyeforever.com . Just click on the "footage" section to find the fully detailed walk through located at the top of the page.<br><br>NOTE: You must use all the codes listed under a certain amount of players to play the whole level. You must also only use one player mode at a time and play the Facility level only, or else the game will freeze. If you are using the Code Generator, you may turn the codes off and play another level without fear of the game freezing. Just turn the codes back on to play the Facility Back Zone level again. I also strongly recommend you use a Game&#083;hark&trade; version 3.3, the 3.2 doesn't seem to be able to use all the codes for the level correctly. You can upgrade your 3.2 to a 3.3 by using the Nintendo Utilities found at Game&#083;hark.com .<br><br>Try out the level, it is worth the time to enter into your G&#083;&trade; (even though it may take awhile if you don't use the 'cut and paste' method and simply upload the codes to your Game&#083;hark&trade;). I hope you have fun with my customized level, everyone who has played it has enjoyed it so far. Let's see if you do too.<br><br>Don York a.k.a Wreck7.<br><br>Good luck and God speed!
C: Facility Back Zone Level (Multiplayer) - 1st Respawn Point|811E657E 6774|All by Wreck7|As we all know, the Facility level in multiplayer only consists of half the entire level. There just happens to be a locked door at the end of the long, grey hallway. We can get past that door with multiple codes with a Game&#083;hark&trade;<br><br>1: Walk Through Doors (just casually walk through the locked door)<br>2: Destroy Almost Anything with G&#083;&trade; button (blow up the door)<br>3: Unlock it (the door is now able to open)<br><br>If you go back into the "back zone" area, you will notice that there is nothing to be found. Just empty rooms everywhere, not much fun.<br><br>Using the codes for my custom Facility level, you will actually start in the back zone. All 8 respawns are located in the bz, none within the original levels playable area. I have also changed the locations of the doors and glass so that they fill in every space needed to be correct. All the glass is see throughable, has the ability to be shot through and also can now be broken. Each door is operational, except for one which I decided to lock. The locked door is almost the same as the original locked door, it is actually the one infront of it. This way you cannot enter back into the original level, like you could not enter into the new bz area before. I moved each and every weapon, armour and even the flag into the back zone to make it complete. For fun, I even through in a music modifier so that you can battle it out to the "surrounded" theme which occurs at the end of the Facility mission.<br><br>For pics of the level being played in 2-Player mode, check out my website: www.geocities.com/themultiplayersaviours . You can also watch a video of the "Fac bz" on the NGPA website (National GoldenEye Players Association) at www.goldeneyeforever.com . Just click on the "footage" section to find the fully detailed walk through located at the top of the page.<br><br>NOTE: You must use all the codes listed under a certain amount of players to play the whole level. You must also only use one player mode at a time and play the Facility level only, or else the game will freeze. If you are using the Code Generator, you may turn the codes off and play another level without fear of the game freezing. Just turn the codes back on to play the Facility Back Zone level again. I also strongly recommend you use a Game&#083;hark&trade; version 3.3, the 3.2 doesn't seem to be able to use all the codes for the level correctly. You can upgrade your 3.2 to a 3.3 by using the Nintendo Utilities found at Game&#083;hark.com .<br><br>Try out the level, it is worth the time to enter into your G&#083;&trade; (even though it may take awhile if you don't use the 'cut and paste' method and simply upload the codes to your Game&#083;hark&trade;). I hope you have fun with my customized level, everyone who has played it has enjoyed it so far. Let's see if you do too.<br><br>Don York a.k.a Wreck7.<br><br>Good luck and God speed!
C:Player Codes - Modify Weapon Placement|801E65B4 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C:Player Codes - Modify Weapon Placement (Archives)|801E661C 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Facility Back Zone Level (Multiplayer) - 5th Respawn Point|811E6738 45CD||
C: Facility Back Zone Level (Multiplayer) - 5th Respawn Point|811E673C C383||
C: Facility Back Zone Level (Multiplayer) - 5th Respawn Point|811E6740 43F4||
C: Facility Back Zone Level (Multiplayer) - 5th Respawn Point|811E6760 801C||
C: Facility Back Zone Level (Multiplayer) - 5th Respawn Point|811E6762 A0DC||
C:Player Codes - Modify Weapon Placement (Archives)|801E680C 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Facility Back Zone Level (Multiplayer) - 8th Respawn Point|811E691C 4606||
C: Facility Back Zone Level (Multiplayer) - 8th Respawn Point|811E6920 4321||
C: Facility Back Zone Level (Multiplayer) - 8th Respawn Point|811E6924 449D||
C: Facility Back Zone Level (Multiplayer) - 8th Respawn Point|811E6944 801C||
C: Facility Back Zone Level (Multiplayer) - 8th Respawn Point|811E6946 CBEC||
C:Player Codes - Modify Weapon Placement (Archives)|801E69FC 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Altering Items - Gun Looking Modifier|801E6A15 00??|Stupd boy1 and Laugh10704|
C:Player Codes - Unlock Normally Closed Door On The Right|801E6D23 0000|Wreck7@sprint.ca|
C:Player Codes - Unlock Normally Closed Door On The Left|801E6E23 0000|Wreck7@sprint.ca|
C: Altering Items #2 - Modify Spike Doors Below Shuttle Aztec (Second Digit - Not Sure Of 1st)|801E7109 00??|SubDrag|
C: Image Modifiers - Spike Doors Below Shuttle|801E7109 00??|SubDrag|
C: Item Y Length Modifiers - Spike Doors Below Shuttle|801E7130 00??||
C: Item Z Length Modifiers - Spike Doors Below Shuttle|801E7144 00??||
C: Item X Position Modifiers - Spike Doors Below Shuttle|801E715C 00??||
C: Item Y Position Modifiers - Spike Doors Below Shuttle|801E7160 00??||
C: Item Z Position Modifiers - Spike Doors Below Shuttle|801E7164 00??||
C: Altering Items #2 - Modify Spike Doors Below Shuttle Aztec (Second Digit - Not Sure Of 1st)|801E7209 00??|SubDrag|
C: Image Modifiers - Spike Doors Below Shuttle|801E7209 00??|SubDrag|
C: Item Y Length Modifiers - Spike Doors Below Shuttle|801E7230 00??||
C: Item Z Length Modifiers - Spike Doors Below Shuttle|801E7244 00??||
C: Item X Position Modifiers - Spike Doors Below Shuttle|801E725C 00??||
C: Item Y Position Modifiers - Spike Doors Below Shuttle|801E7260 00??||
C: Item Z Position Modifiers - Spike Doors Below Shuttle|801E7264 00??||
C: Altering Items #2 - Modify Table In Room Under Spike Doors (Second Digit - Not Sure Of 1st)|801E7319 00??|SubDrag|
C: Image Modifiers - Table under Shuttle|801E7319 00??|SubDrag|
C: Item Y Length Modifiers - Table Under Shuttle|801E7340 00??||
C: Item Z Length Modifiers - Table Under Shuttle|801E7354 00??||
C: Item X Position Modifiers - Table Under Shuttle|801E736C 00??||
C: Item Y Position Modifiers - Table under Shuttle|801E7370 00??||
C: Item Z Position Modifiers - Table under Shuttle|801E7374 00??||
C: Altering Items #2 - Modify Table In Room Under Spike Doors (Second Digit - Not Sure Of 1st)|801E7419 00??|SubDrag|
C: Image Modifiers - Table under Shuttle|801E7419 00??|SubDrag|
C: Item Y Length Modifiers - Table Under Shuttle|801E7440 00??||
C: Item Z Length Modifiers - Table Under Shuttle|801E7454 00??||
C: Item X Position Modifiers - Table Under Shuttle|801E746C 00??||
C: Item Y Position Modifiers - Table under Shuttle|801E7470 00??||
C: Item Z Position Modifiers - Table under Shuttle|801E7474 00??||
C: Dam Level 1P Codes - Unlock The Door Behind At Start|801E74AF 0000|Wreck7@sprint.ca|
C: Facility Back Zone Level (Multiplayer) - 4th Respawn Point|811E7798 45D0||
C: Facility Back Zone Level (Multiplayer) - 4th Respawn Point|811E779C 429D||
C: Facility Back Zone Level (Multiplayer) - 4th Respawn Point|811E77A0 C500||
C: Facility Back Zone Level (Multiplayer) - 4th Respawn Point|811E77C0 801C||
C: Facility Back Zone Level (Multiplayer) - 4th Respawn Point|811E77C2 A06C||
C: Facility Back Zone Level (Multiplayer) - 3rd Respawn Point|811E78C0 45AD||
C: Facility Back Zone Level (Multiplayer) - 3rd Respawn Point|811E78C4 C383||
C: Facility Back Zone Level (Multiplayer) - 3rd Respawn Point|811E78C8 4440||
C: Facility Back Zone Level (Multiplayer) - 3rd Respawn Point|811E78E8 801C||
C: Facility Back Zone Level (Multiplayer) - 3rd Respawn Point|811E78EA E464||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7A17 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7A2B 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7A3F 00??|Viper187 & Seasalt|
C: Altering Items - Place To Put Modem Screen Modifier|801E7A4B 00??||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7A53 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7A67 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7A7B 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7A8F 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7AA3 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7AB7 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7ACB 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7ADF 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7AF3 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7B07 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7B1B 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7B2F 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7B43 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7B57 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7B6B 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7B7F 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7B93 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7BA7 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7BBB 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7BCF 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7BE3 00??|Viper187 & Seasalt|
C: Facility Back Zone Level (Multiplayer) - 2nd Respawn Point|811E7BE4 45E4||
C: Facility Back Zone Level (Multiplayer) - 2nd Respawn Point|811E7BE8 C380||
C: Facility Back Zone Level (Multiplayer) - 2nd Respawn Point|811E7BEC 4492||
C: Altering Items #2 - Walkthrough Two Computers On Front Of Ship|801E7BF2 0000|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7BF7 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7C0B 00??|Viper187 & Seasalt|
C: Facility Back Zone Level (Multiplayer) - 2nd Respawn Point|811E7C0C 801C||
C: Facility Back Zone Level (Multiplayer) - 2nd Respawn Point|811E7C0E FFF4||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Archives)|801E7C1F 00??|Viper187 & Seasalt|
C: Facility Back Zone Level (Multiplayer) - 7th Respawn Point|811E7CC0 4608||
C: Facility Back Zone Level (Multiplayer) - 7th Respawn Point|811E7CC4 430C||
C: Facility Back Zone Level (Multiplayer) - 7th Respawn Point|811E7CC8 43D9||
C: Facility Back Zone Level (Multiplayer) - 7th Respawn Point|811E7CE8 801C||
C: Facility Back Zone Level (Multiplayer) - 7th Respawn Point|811E7CEA C0AC||
C: Altering Items #2 - Shuttle Modifier|801E7E38 0000|fgkjrujkuejrn|
C: Altering Items #2 - Shuttle Modifier|801E7E39 00??|fgkjrujkuejrn|
C: Facility Back Zone Level (Multiplayer) - 6th Respawn Point|811E7ED0 45C2||
C: Facility Back Zone Level (Multiplayer) - 6th Respawn Point|811E7ED4 4356||
C: Facility Back Zone Level (Multiplayer) - 6th Respawn Point|811E7ED8 C598||
C: Facility Back Zone Level (Multiplayer) - 6th Respawn Point|811E7EF8 801C||
C: Facility Back Zone Level (Multiplayer) - 6th Respawn Point|811E7EFA 94F4||
C: Altering Items #2 - Modify Mainframes|801E8129 00??|SubDrag|
C: Item Y Length Modifiers - Mainframes|801E8150 00??||
C: Item Z Length Modifiers - Mainframes|801E8164 00??||
C: Item X Position Modifiers - Mainframes|801E817C 00??||
C: Item Y Position Modifiers - Mainframes|801E8180 00??||
C: Item Z Position Modifiers - Mainframes|801E8184 00??||
C: Altering Items #2 - Modify Mainframes|801E8229 00??|SubDrag|
C: Item Y Length Modifiers - Mainframes|801E8250 00??||
C: Item Z Length Modifiers - Mainframes|801E8264 00??||
C: Item X Position Modifiers - Mainframes|801E827C 00??||
C: Item Y Position Modifiers - Mainframes|801E8280 00??||
C: Item Z Position Modifiers - Mainframes|801E8284 00??||
C: Miscellaneous #5 - Trevelyan Action Modifier|811E8414 ????|SubDrag|<BR>(I suggest using the memory editor to test them, but to actually use them put them to activators like I have below)<BR>Press R for action, but set to other activators w/ different actions.<BR><BR>???? YYYY<BR>802B 115C clutch arm<BR>802B 15F4 clutch leg<BR>802B 2E80 fall into ground, but not dead.  Knocked out cold.<BR>802B 2578 falls downward<BR>802B 39C4 arms above head (this is what happens when he throws gun to Ouromov.  Silly Rare, they just did this and moved coords of gun.  It isn't Perfect Dark...)<BR>802B 34D8 walk forward<BR>802B 3594 chase Bond<BR>802B 3530 Sprint!<BR>802B 0274 kneel firing (will only fire if guard nearby)<BR>802B 60D8 kneel<BR>802B 2A88 death animation<BR>802A F4DC stop<BR>802A F884 fire (if guard nearby)<BR>802A F604 aim and fire (if guard nearby)<BR>802A FCD4 firing (if guard nearby)<BR>802A F604 aims<BR>802B AD14 crotch itch<BR>802B 53B0 look around for gunfire<BR>802B AB70 stand on one foot and check around<BR>802B A9E8 swat fly and aim at fly<BR>802B AC88 scratch butt<BR>
C: Miscellaneous #5 - Trevelyan Action Modifier|811E8416 YYYY|SubDrag|<BR>(I suggest using the memory editor to test them, but to actually use them put them to activators like I have below)<BR>Press R for action, but set to other activators w/ different actions.<BR><BR>???? YYYY<BR>802B 115C clutch arm<BR>802B 15F4 clutch leg<BR>802B 2E80 fall into ground, but not dead.  Knocked out cold.<BR>802B 2578 falls downward<BR>802B 39C4 arms above head (this is what happens when he throws gun to Ouromov.  Silly Rare, they just did this and moved coords of gun.  It isn't Perfect Dark...)<BR>802B 34D8 walk forward<BR>802B 3594 chase Bond<BR>802B 3530 Sprint!<BR>802B 0274 kneel firing (will only fire if guard nearby)<BR>802B 60D8 kneel<BR>802B 2A88 death animation<BR>802A F4DC stop<BR>802A F884 fire (if guard nearby)<BR>802A F604 aim and fire (if guard nearby)<BR>802A FCD4 firing (if guard nearby)<BR>802A F604 aims<BR>802B AD14 crotch itch<BR>802B 53B0 look around for gunfire<BR>802B AB70 stand on one foot and check around<BR>802B A9E8 swat fly and aim at fly<BR>802B AC88 scratch butt<BR>
C: Facility Level 1P Codes - Fast Trevelyan|801E8498 0040|SubDrag|
C: Miscellaneous #5 - Fast Trevelyan|801E8498 0040|SubDrag|
C: Facility Level 1P Codes - Insanely Fast Trevelyan|801E8498 0041|SubDrag|NOTES: I added more actions, so use this over last listing.
C: Miscellaneous #5 - Insanely Fast Trevelyan|801E8498 0041|SubDrag|
C: Altering Items #2 - Walkthrough Two Computers On Front Of Ship|801E86C2 0000|SubDrag|
C: Altering Items - Big Glass (Last Tower)|801E88A0 00FF|Stupd boy1|
C: Dam Level 1P Codes - Objective Complete If You Put Covert Modem On Alarms|801E8939 0005|fgekjsfduaufafsf|
C: Altering Items - All Big Alarms|801E8944 00FF|Stupd boy1|
C: Dam Level 1P Codes - Objective Complete If You Put Covert Modem On Alarms|801E89C9 0005|fgekjsfduaufafsf|
C: Altering Items - All Big Alarms|801E89D4 00FF|Stupd boy1|
C: Dam Level 1P Codes - Objective Complete If You Put Covert Modem On Alarms|801E8A59 0005|fgekjsfduaufafsf|
C: Altering Items - All Big Alarms|801E8A64 00FF|Stupd boy1|
C: Dam Level 1P Codes - Objective Complete If You Put Covert Modem On Alarms|801E8AE9 0005|fgekjsfduaufafsf|
C: Altering Items - All Big Alarms|801E8AF4 00FF|Stupd boy1|
C: Altering Items - Big Sniper Rifle|801E8B74 00B0|Stupd boy1|
C: Altering Items - Change The Look Of The Sniper Rifle (Dam)|801E8B79 00??|Stupd boy1 and Laugh10704|
C: Image Modifiers - Sniper Rifle|801E8B79 00??|SubDrag|
C: Item Y Length Modifiers - Sniper Rifle|801E8BA0 00??|All by The Phantom|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8BA7 00??|Viper187 & Seasalt|
C: Item Z Length Modifiers - Sniper Rifle|801E8BB4 00??|All by The Phantom|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8BBB 00??|Viper187 & Seasalt|
C: Item X Position Modifiers - Sniper Rifle|801E8BCC 00??||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8BCF 00??|Viper187 & Seasalt|
C: Item Y Position Modifiers - Sniper Rifle|801E8BD0 00??||
C: Item Z Position Modifiers - Sniper Rifle|801E8BD4 00??||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8BE3 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8BF7 00??|Viper187 & Seasalt|
C: Altering Items - Big Body Armors|801E8BFC 00FF|Stupd boy1|
C: Altering Items - Change The Look Of The Body Armor (Dam)|801E8C01 00??|Stupd boy1|Body Armor - Fill in any number from B9-D8
C: Image Modifiers - Body Armor|801E8C01 00??|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8C0B 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8C1F 00??|Viper187 & Seasalt|
C: Item Y Length Modifiers - Body Armor|801E8C28 00??||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8C33 00??|Viper187 & Seasalt|
C: Item Z Length Modifiers - Body Armor|801E8C3C 00??||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8C47 00??|Viper187 & Seasalt|
C: Item X Position Modifiers - Body Armor|801E8C54 00??||
C: Item Y Position Modifiers - Body Armor|801E8C58 00??||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8C5B 00??|Viper187 & Seasalt|
C: Item Z Position Modifiers - Body Armor|801E8C5C 00??||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8C6F 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8C83 00??|Viper187 & Seasalt|
C: Altering Items - Big Body Armors|801E8C84 00FF|Stupd boy1|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8C97 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8CAB 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8CBF 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8CD3 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8CE7 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8CFB 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8D0F 00??|Viper187 & Seasalt|
C: Altering Items #2 - Screen Modifier|801E8D17 00??|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8D23 00??|Viper187 & Seasalt|
C: Altering Items - Big Truck|801E8D34 00??|Stupd boy1|
C: Dam Level 1P Codes - Motorbike Replaces The Truck|801E8D37 0014|Stupd boy1 & SubDrag|
C: Dam Level 1P Codes - Tank Replaces Truck|801E8D37 002D|?|
C: Miscellaneous #5 - Mini Drivable Tank In Dam|801E8D37 002D|jackbox55|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8D37 00??|Viper187 & Seasalt|
C: Dam Level 1P Codes - Motorbike Replaces The Truck|801E8D39 001F|Stupd boy1 & SubDrag|
C: Dam Level 1P Codes - Tank Replaces Truck|801E8D39 0020|?|
C: Miscellaneous #5 - Mini Drivable Tank In Dam|801E8D39 0020|jackbox55|
C: Altering Items - Change Truck|801E8D39 00??|Stupd boy1|Fill in 18 or 19. 19 is a red big truck (without the back)! 18 is a jeep.
C: Image Modifiers - Truck|801E8D39 00??|SubDrag|
C: Altering Items - Move Truck|801E8D3B 00??|Stupd boy1|Fill in any number nothing above 50. Try 2D. It puts the truck in the first tower (where the sniper rifle is).
C: Altering Items - Change Truck/Move Truck|801E8D3C 00??|Stupd boy1|Try 15, it is the truck without the canopy on the back and also moves it!
C: Altering Items - Walk Through Truck|801E8D3E 0000|SubDrag|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8D4B 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8D5F 00??|Viper187 & Seasalt|
C: Item Y Length Modifiers - Truck|801E8D60 00??||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8D73 00??|Viper187 & Seasalt|
C: Item Z Length Modifiers - Truck|801E8D74 00??||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8D87 00??|Viper187 & Seasalt|
C: Item X Position Modifiers - Truck|801E8D8C 00??||
C: Item Y Position Modifiers - Truck|801E8D90 00??||
C: Item Z Position Modifiers - Truck|801E8D94 00??||
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8D9B 00??|Viper187 & Seasalt|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Inventory Modifiers (Water Caverns)|801E8DAF 00??|Viper187 & Seasalt|
C: Altering Items - Change The Sniper Rifle|801E8F4 00??|Stupd boy1 and Laugh10704|
C: Facility Back Zone Level (Multiplayer) - 1st Respawn Point|811E8FD4 45E3||
C: Facility Back Zone Level (Multiplayer) - 1st Respawn Point|811E8FD8 43D8||
C: Facility Back Zone Level (Multiplayer) - 1st Respawn Point|811E8FDC C5A6||
C: Facility Back Zone Level (Multiplayer) - 1st Respawn Point|811E8FFC 801C||
C: Facility Back Zone Level (Multiplayer) - 1st Respawn Point|811E8FFE 91F4||
C: Facility Back Zone Level (Multiplayer) - 5th Respawn Point|811E91B8 45CD||
C: Facility Back Zone Level (Multiplayer) - 5th Respawn Point|811E91BC C380||
C: Facility Back Zone Level (Multiplayer) - 5th Respawn Point|811E91C0 43EB||
C: Facility Back Zone Level (Multiplayer) - 5th Respawn Point|811E91E0 801C||
C: Facility Back Zone Level (Multiplayer) - 5th Respawn Point|811E91E2 CB5C||
C: Facility Back Zone Level (Multiplayer) - 8th Respawn Point|811E939C 4607||
C: Facility Back Zone Level (Multiplayer) - 8th Respawn Point|811E93A0 4327||
C: Facility Back Zone Level (Multiplayer) - 8th Respawn Point|811E93A4 44A1||
C: Facility Back Zone Level (Multiplayer) - 8th Respawn Point|811E93C4 801C||
C: Facility Back Zone Level (Multiplayer) - 8th Respawn Point|811E93C6 F66C||
C: Altering Items #2 - Get Tank In Shuttle Room|811EA000 0114|fgkjrujkuejrn|
C: Altering Items #2 - Get Tank In Shuttle Room|801EA003 002D|fgkjrujkuejrn|
C: Altering Items #2 - Get Tank In Shuttle Room|811EA004 0120|fgkjrujkuejrn|
C: Altering Items #2 - Metal Crate Modifier|801EA185 00??|SubDrag|
C: Image Modifiers - Metal Crate Modifier|801EA185 00??|SubDrag|
C: Aztec Level 1P Codes - Walk Through Metal Crates (At Beginning of Level)|801EA18A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items #2 - Modify Chair/Bomb Vertical Height|801EA1A1 00??|SubDrag|
C: Item Y Length Modifiers - Metal Crates|801EA1AC 00??||
C: Item Z Length Modifiers - Metal Crate Modifier|801EA1C0 00??||
C: Item X Position Modifiers - Metal Crate Modifier|801EA1D8 00??||
C: Item Y Position Modifiers - Metal Crate Modifier|801EA1DC 00??||
C: Item Z Position Modifiers - |801EA1E0 00??||
C: Altering Items #2 - Metal Crate Modifier|801EA205 00??|SubDrag|
C: Image Modifiers - Metal Crate Modifier|801EA205 00??|SubDrag|
C: Aztec Level 1P Codes - Walk Through Metal Crates (At Beginning of Level)|801EA20A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Facility Back Zone Level (Multiplayer) - 4th Respawn Point|811EA218 45D1||
C: Facility Back Zone Level (Multiplayer) - 4th Respawn Point|811EA21C 4307||
C: Facility Back Zone Level (Multiplayer) - 4th Respawn Point|811EA220 C4FF||
C: Altering Items #2 - Modify Chair/Bomb Vertical Height|801EA221 00??|SubDrag|
C: Item Y Length Modifiers - Metal Crates|801EA22C 00??||
C: Item Z Length Modifiers - Metal Crate Modifier|801EA240 00??||
C: Facility Back Zone Level (Multiplayer) - 4th Respawn Point|811EA240 801C||
C: Facility Back Zone Level (Multiplayer) - 4th Respawn Point|811EA242 C94C||
C: Item X Position Modifiers - Metal Crate Modifier|801EA258 00??||
C: Item Y Position Modifiers - Metal Crate Modifier|801EA25C 00??||
C: Item Z Position Modifiers - |801EA260 00??||
C: Altering Items #2 - Metal Crate Modifier|801EA285 00??|SubDrag|
C: Image Modifiers - Metal Crate Modifier|801EA285 00??|SubDrag|
C: Aztec Level 1P Codes - Walk Through Metal Crates (At Beginning of Level)|801EA28A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items #2 - Modify Chair/Bomb Vertical Height|801EA2A1 00??|SubDrag|
C: Item Y Length Modifiers - Metal Crates|801EA2AC 00??||
C: Item Z Length Modifiers - Metal Crate Modifier|801EA2C0 00??||
C: Item X Position Modifiers - Metal Crate Modifier|801EA2D8 00??||
C: Item Y Position Modifiers - Metal Crate Modifier|801EA2DC 00??||
C: Item Z Position Modifiers - |801EA2E0 00??||
C: Altering Items #2 - Metal Crate Modifier|801EA305 00??|SubDrag|
C: Image Modifiers - Metal Crate Modifier|801EA305 00??|SubDrag|
C: Aztec Level 1P Codes - Walk Through Metal Crates (At Beginning of Level)|801EA30A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items #2 - Modify Chair/Bomb Vertical Height|801EA321 00??|SubDrag|
C: Item Y Length Modifiers - Metal Crates|801EA32C 00??||
C: Item Z Length Modifiers - Metal Crate Modifier|801EA340 00??||
C: Facility Back Zone Level (Multiplayer) - 3rd Respawn Point|811EA340 45A8||
C: Facility Back Zone Level (Multiplayer) - 3rd Respawn Point|811EA344 C381||
C: Facility Back Zone Level (Multiplayer) - 3rd Respawn Point|811EA348 4440||
C: Item X Position Modifiers - Metal Crate Modifier|801EA358 00??||
C: Item Y Position Modifiers - Metal Crate Modifier|801EA35C 00??||
C: Item Z Position Modifiers - |801EA360 00??||
C: Facility Back Zone Level (Multiplayer) - 3rd Respawn Point|811EA368 801D||
C: Facility Back Zone Level (Multiplayer) - 3rd Respawn Point|811EA36A 0F44||
C: Altering Items #2 - Metal Crate Modifier|801EA385 00??|SubDrag|
C: Image Modifiers - Metal Crate Modifier|801EA385 00??|SubDrag|
C: Aztec Level 1P Codes - Walk Through Metal Crates (At Beginning of Level)|801EA38A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Altering Items #2 - Modify Chair/Bomb Vertical Height|801EA3A1 00??|SubDrag|
C: Item Y Length Modifiers - Metal Crates|801EA3AC 00??||
C: Item Z Length Modifiers - Metal Crate Modifier|801EA3C0 00??||
C: Facility Level 1P Codes - Inventory Modifiers|801EA3D7 00??|Viper187 & Seasalt|
C: Item X Position Modifiers - Metal Crate Modifier|801EA3D8 00??||
C: Item Y Position Modifiers - Metal Crate Modifier|801EA3DC 00??||
C: Item Z Position Modifiers - |801EA3E0 00??||
C: Facility Level 1P Codes - Inventory Modifiers|801EA3EB 00??|Viper187 & Seasalt|
C: Facility Level 1P Codes - Inventory Modifiers|801EA3FF 00??|Viper187 & Seasalt|
C: Altering Items #2 - Metal Crate Modifier|801EA405 00??|SubDrag|
C: Image Modifiers - Metal Crate Modifier|801EA405 00??|SubDrag|
C: Aztec Level 1P Codes - Walk Through Metal Crates (At Beginning of Level)|801EA40A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Facility Level 1P Codes - Inventory Modifiers|801EA413 00??|Viper187 & Seasalt|
C: Altering Items #2 - Modify Chair/Bomb Vertical Height|801EA421 00??|SubDrag|
C: Facility Level 1P Codes - Inventory Modifiers|801EA427 00??|Viper187 & Seasalt|
C: Item Y Length Modifiers - Metal Crates|801EA42C 00??||
C: Facility Level 1P Codes - Inventory Modifiers|801EA43B 00??|Viper187 & Seasalt|
C: Item Z Length Modifiers - Metal Crate Modifier|801EA440 00??||
C: Facility Level 1P Codes - Inventory Modifiers|801EA44F 00??|Viper187 & Seasalt|
C: Item X Position Modifiers - Metal Crate Modifier|801EA458 00??||
C: Item Y Position Modifiers - Metal Crate Modifier|801EA45C 00??||
C: Item Z Position Modifiers - |801EA460 00??||
C: Facility Level 1P Codes - Inventory Modifiers|801EA463 00??|Viper187 & Seasalt|
C: Facility Level 1P Codes - Inventory Modifiers|801EA477 00??|Viper187 & Seasalt|
C: Facility Level 1P Codes - Inventory Modifiers|801EA48B 00??|Viper187 & Seasalt|
C: Facility Level 1P Codes - Inventory Modifiers|801EA49F 00??|Viper187 & Seasalt|
C: Altering Items #2 - Weapons Image Modifier|801EA4A1 00??|SubDrag|
C: Image Modifiers - Weapon's Image Modifier|801EA4A1 00??|SubDrag|
C: Facility Level 1P Codes - Inventory Modifiers|801EA4B3 00??|Viper187 & Seasalt|
C: Facility Level 1P Codes - Inventory Modifiers|801EA4C7 00??|Viper187 & Seasalt|
C: Item Y Length Modifiers - Weapons|801EA4C8 00??||
C: Facility Level 1P Codes - Inventory Modifiers|801EA4DB 00??|Viper187 & Seasalt|
C: Item Z Length Modifiers - Weapons|801EA4DC 00??||
C: Facility Level 1P Codes - Inventory Modifiers|801EA4EF 00??|Viper187 & Seasalt|
C: Item X Position Modifiers - Weapon's Image Modifier|801EA4F4 00??||
C: Item Y Position Modifiers - Weapon's Image Modifier|801EA4F8 00??||
C: Item Z Position Modifiers - Weapon's Image Modifier|801EA4FC 00??||
C: Facility Level 1P Codes - Inventory Modifiers|801EA503 00??|Viper187 & Seasalt|
C: Image Modifiers - Turret Modifiers|801EA50D 00??|SubDrag|
C: Aztec Level 1P Codes - Drone Guns Inactive|801EA510 0070|SubDrag|
C: Facility Level 1P Codes - Inventory Modifiers|801EA517 00??|Viper187 & Seasalt|
C: Altering Items #2 - Weapons Image Modifier|801EA521 00??|SubDrag|
C: Image Modifiers - Weapon's Image Modifier|801EA521 00??|SubDrag|
C: Facility Level 1P Codes - Inventory Modifiers|801EA52B 00??|Viper187 & Seasalt|
C: Item Y Length Modifiers - Turrets|801EA534 00??||
C: Facility Level 1P Codes - Inventory Modifiers|801EA53F 00??|Viper187 & Seasalt|
C: Item Y Length Modifiers - Weapons|801EA548 00??||
C: Item Z Length Modifiers - Turret Modifiers|801EA548 00??||
C: Facility Level 1P Codes - Inventory Modifiers|801EA553 00??|Viper187 & Seasalt|
C: Item Z Length Modifiers - Weapons|801EA55C 00??||
C: Item X Position Modifiers - Turret Modifiers|801EA560 00??||
C: Item Y Position Modifiers - Turret Modifiers|801EA564 00??||
C: Facility Level 1P Codes - Inventory Modifiers|801EA567 00??|Viper187 & Seasalt|
C: Item Z Position Modifiers - Turret Modifiers|801EA568 00??||
C: Item X Position Modifiers - Weapon's Image Modifier|801EA574 00??||
C: Item Y Position Modifiers - Weapon's Image Modifier|801EA578 00??||
C: Facility Level 1P Codes - Inventory Modifiers|801EA57B 00??|Viper187 & Seasalt|
C: Item Z Position Modifiers - Weapon's Image Modifier|801EA57C 00??||
C: Facility Level 1P Codes - Inventory Modifiers|801EA58F 00??|Viper187 & Seasalt|
C: Altering Items #2 - Weapons Image Modifier|801EA5A1 00??|SubDrag|
C: Image Modifiers - Weapon's Image Modifier|801EA5A1 00??|SubDrag|
C: Facility Level 1P Codes - Inventory Modifiers|801EA5A3 00??|Viper187 & Seasalt|
C: Facility Level 1P Codes - Inventory Modifiers|801EA5B7 00??|Viper187 & Seasalt|
C: Item Y Length Modifiers - Weapons|801EA5C8 00??||
C: Facility Level 1P Codes - Inventory Modifiers|801EA5CB 00??|Viper187 & Seasalt|
C: Item Z Length Modifiers - Weapons|801EA5DC 00??||
C: Facility Level 1P Codes - Inventory Modifiers|801EA5DF 00??|Viper187 & Seasalt|
C: Altering Items #2 - Turret Modifier|801EA5E3 00??|SubDrag|
C: Image Modifiers - Turret Modifiers|801EA5E5 00??|SubDrag|
C: Aztec Level 1P Codes - Drone Guns Inactive|801EA5E8 0070|SubDrag|
C: Item X Position Modifiers - Weapon's Image Modifier|801EA5F4 00??||
C: Item Y Position Modifiers - Weapon's Image Modifier|801EA5F8 00??||
C: Item Z Position Modifiers - Weapon's Image Modifier|801EA5FC 00??||
C: Item Y Length Modifiers - Turrets|801EA60C 00??||
C: Runway, Surface A & Depot Level 1P Codes - Walk Through Piled Crates & Door (2nd Warehouse Cache - Depot)|801EA616 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Z Length Modifiers - Turret Modifiers|801EA620 00??||
C: Altering Items #2 - Weapons Image Modifier|801EA621 00??|SubDrag|
C: Image Modifiers - Weapon's Image Modifier|801EA621 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Flag Placement|811EA62E 0061||
C: Item X Position Modifiers - Turret Modifiers|801EA638 00??||
C: Item Y Position Modifiers - Turret Modifiers|801EA63C 00??||
C: Item Z Position Modifiers - Turret Modifiers|801EA640 00??||
C: Item Y Length Modifiers - Weapons|801EA648 00??||
C: Item Z Length Modifiers - Weapons|801EA65C 00??||
C: Facility Back Zone Level (Multiplayer) - 2nd Respawn Point|811EA664 45E4||
C: Facility Back Zone Level (Multiplayer) - 2nd Respawn Point|811EA668 C383||
C: Facility Back Zone Level (Multiplayer) - 2nd Respawn Point|811EA66C 4495||
C: Item X Position Modifiers - Weapon's Image Modifier|801EA674 00??||
C: Item Y Position Modifiers - Weapon's Image Modifier|801EA678 00??||
C: Item Z Position Modifiers - Weapon's Image Modifier|801EA67C 00??||
C: Facility Back Zone Level (Multiplayer) - 2nd Respawn Point|811EA68C 801D||
C: Facility Back Zone Level (Multiplayer) - 2nd Respawn Point|811EA68E 2A74||
C: Altering Items #2 - Weapons Image Modifier|801EA6A1 00??|SubDrag|
C: Image Modifiers - Weapon's Image Modifier|801EA6A1 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EA6B6 2743||
C:Player Codes - Guns and Ammo (Facility)|801EA6B7 0074||
C: Image Modifiers - Turret Modifiers|801EA6BD 00??|SubDrag|
C: Aztec Level 1P Codes - Drone Guns Inactive|801EA6C0 0070|SubDrag|
C: Item Y Length Modifiers - Weapons|801EA6C8 00??||
C: Item Z Length Modifiers - Weapons|801EA6DC 00??||
C: Item Y Length Modifiers - Turrets|801EA6E4 00??||
C: Item X Position Modifiers - Weapon's Image Modifier|801EA6F4 00??||
C: Item Y Position Modifiers - Weapon's Image Modifier|801EA6F8 00??||
C: Item Z Length Modifiers - Turret Modifiers|801EA6F8 00??||
C: Item Z Position Modifiers - Weapon's Image Modifier|801EA6FC 00??||
C: Item X Position Modifiers - Turret Modifiers|801EA710 00??||
C: Item Y Position Modifiers - Turret Modifiers|801EA714 00??||
C: Item Z Position Modifiers - Turret Modifiers|801EA718 00??||
C: Altering Items #2 - Weapons Image Modifier|801EA721 00??|SubDrag|
C: Image Modifiers - Weapon's Image Modifier|801EA721 00??|SubDrag|
C:Player Codes - Modify Weapon Placement|801EA730 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EA73E 0114||
C:Player Codes - Guns and Ammo (Facility)|801EA73F 0073||
C: Facility Back Zone Level (Multiplayer) - 7th Respawn Point|811EA740 4608||
C: Facility Back Zone Level (Multiplayer) - 7th Respawn Point|811EA744 4307||
C: Item Y Length Modifiers - Weapons|801EA748 00??||
C: Facility Back Zone Level (Multiplayer) - 7th Respawn Point|811EA748 43D1||
C: Item Z Length Modifiers - Weapons|801EA75C 00??||
C: Facility Back Zone Level (Multiplayer) - 7th Respawn Point|811EA768 801C||
C: Facility Back Zone Level (Multiplayer) - 7th Respawn Point|811EA76A EB0C||
C: Item X Position Modifiers - Weapon's Image Modifier|801EA774 00??||
C: Item Y Position Modifiers - Weapon's Image Modifier|801EA778 00??||
C: Item Z Position Modifiers - Weapon's Image Modifier|801EA77C 00??||
C: Image Modifiers - Turret Modifiers|801EA795 00??|SubDrag|
C: Aztec Level 1P Codes - Drone Guns Inactive|801EA798 0070|SubDrag|
C: Altering Items #2 - Weapons Image Modifier|801EA7B1 00??|SubDrag|
C: Image Modifiers - Weapon's Image Modifier|801EA7B1 00??|SubDrag|
C: Item Y Length Modifiers - Turrets|801EA7BC 00??||
C: Item Z Length Modifiers - Turret Modifiers|801EA7D0 00??||
C: Item Y Length Modifiers - Weapons|801EA7D8 00??||
C: Item X Position Modifiers - Turret Modifiers|801EA7E8 00??||
C: Item Y Position Modifiers - Turret Modifiers|801EA7EC 00??||
C: Item Z Length Modifiers - Weapons|801EA7EC 00??||
C: Item Z Position Modifiers - Turret Modifiers|801EA7F0 00??||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EA7F2 0115||
C:Player Codes - Guns and Ammo (Facility)|801EA7F3 0072||
C: Item X Position Modifiers - Weapon's Image Modifier|801EA804 00??||
C: Item Y Position Modifiers - Weapon's Image Modifier|801EA808 00??||
C: Item Z Position Modifiers - Weapon's Image Modifier|801EA80C 00??||
C: Altering Items #2 - Weapons Image Modifier|801EA869 00??|SubDrag|
C: Image Modifiers - Weapon's Image Modifier|801EA869 00??|SubDrag|
C: Image Modifiers - Turret Modifiers|801EA86D 00??|SubDrag|
C: Frigate Level 1P Codes - Walk Through The Front Ship's Weapons|801EA86E 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Aztec Level 1P Codes - Drone Guns Inactive|801EA870 0070|SubDrag|
C: Item Y Length Modifiers - Weapons|801EA890 00??||
C: Item Y Length Modifiers - Turrets|801EA894 00??||
C: Item Z Length Modifiers - Weapons|801EA8A4 00??||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EA8A6 00A3||
C:Player Codes - Guns and Ammo (Facility)|801EA8A7 005E||
C: Item Z Length Modifiers - Turret Modifiers|801EA8A8 00??||
C: Item X Position Modifiers - Weapon's Image Modifier|801EA8BC 00??||
C: Item X Position Modifiers - Turret Modifiers|801EA8C0 00??||
C: Item Y Position Modifiers - Weapon's Image Modifier|801EA8C0 00??||
C: Item Y Position Modifiers - Turret Modifiers|801EA8C4 00??||
C: Item Z Position Modifiers - Weapon's Image Modifier|801EA8C4 00??||
C: Item Z Position Modifiers - Turret Modifiers|801EA8C8 00??||
C: Altering Items #2 - Weapons Image Modifier|801EA8E9 00??|SubDrag|
C: Image Modifiers - Weapon's Image Modifier|801EA8E9 00??|SubDrag|
C: Item Y Length Modifiers - Weapons|801EA910 00??||
C: Runway, Surface A & Depot Level 1P Codes - Walk Through Piled Crates & Door (2nd Warehouse Cache - Depot)|801EA916 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C:Player Codes - Modify Weapon Placement|801EA920 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Item Z Length Modifiers - Weapons|801EA924 00??||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EA92E 009D||
C:Player Codes - Guns and Ammo (Facility)|801EA92F 005F||
C: Item X Position Modifiers - Weapon's Image Modifier|801EA93C 00??||
C: Item Y Position Modifiers - Weapon's Image Modifier|801EA940 00??||
C: Item Z Position Modifiers - Weapon's Image Modifier|801EA944 00??||
C: Altering Items #2 - Turret Modifier|801EA945 00??|SubDrag|
C: Image Modifiers - Turret Modifiers|801EA945 00??|SubDrag|
C: Aztec Level 1P Codes - Drone Guns Inactive|801EA948 0070|SubDrag|
C: Altering Items #2 - A Drone Gun Is On The Ground (In The Air Vent)|801EA94B 0000|fgkjrujkuejrn|
C: Facility Back Zone Level (Multiplayer) - 6th Respawn Point|811EA950 45C2||
C: Facility Back Zone Level (Multiplayer) - 6th Respawn Point|811EA954 435C||
C: Facility Back Zone Level (Multiplayer) - 6th Respawn Point|811EA958 C597||
C: Altering Items #2 - Weapons Image Modifier|801EA969 00??|SubDrag|
C: Image Modifiers - Weapon's Image Modifier|801EA969 00??|SubDrag|
C: Item Y Length Modifiers - Turrets|801EA96C 00??||
C: Frigate Level 1P Codes - Walk Through The Front Ship's Weapons|801EA96E 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Facility Back Zone Level (Multiplayer) - 6th Respawn Point|811EA978 801C||
C: Facility Back Zone Level (Multiplayer) - 6th Respawn Point|811EA97A BF74||
C: Item Z Length Modifiers - Turret Modifiers|801EA980 00??||
C: Item Y Length Modifiers - Weapons|801EA990 00??||
C: Item X Position Modifiers - Turret Modifiers|801EA998 00??||
C: Item Y Position Modifiers - Turret Modifiers|801EA99C 00??||
C: Item Z Position Modifiers - Turret Modifiers|801EA9A0 00??||
C: Item Z Length Modifiers - Weapons|801EA9A4 00??||
C: Item X Position Modifiers - Weapon's Image Modifier|801EA9BC 00??||
C: Item Y Position Modifiers - Weapon's Image Modifier|801EA9C0 00??||
C: Item Z Position Modifiers - Weapon's Image Modifier|801EA9C4 00??||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EA9E2 00A4||
C:Player Codes - Guns and Ammo (Facility)|801EA9E3 005F||
C: Altering Items #2 - Weapons Image Modifier|801EA9E9 00??|SubDrag|
C: Image Modifiers - Weapon's Image Modifier|801EA9E9 00??|SubDrag|
C: Item Y Length Modifiers - Weapons|801EAA10 00??||
C: Item Z Length Modifiers - Weapons|801EAA24 00??||
C: Item X Position Modifiers - Weapon's Image Modifier|801EAA3C 00??||
C: Item Y Position Modifiers - Weapon's Image Modifier|801EAA40 00??||
C: Item Z Position Modifiers - Weapon's Image Modifier|801EAA44 00??||
C: Altering Items #2 - Weapons Image Modifier|801EAA79 00??|SubDrag|
C: Image Modifiers - Weapon's Image Modifier|801EAA79 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EAA96 00DA||
C:Player Codes - Guns and Ammo (Facility)|801EAA97 002B||
C: Item Y Length Modifiers - Weapons|801EAAA0 00??||
C: Item Z Length Modifiers - Weapons|801EAAB4 00??||
C: Item X Position Modifiers - Weapon's Image Modifier|801EAACC 00??||
C: Item Y Position Modifiers - Weapon's Image Modifier|801EAAD0 00??||
C: Item Z Position Modifiers - Weapon's Image Modifier|801EAAD4 00??||
C: Altering Items #2 - Helicopter Height Modifier|801EAB05 00??|SubDrag|00 - Smaller<br>FF - Larger
C: Altering Items #2 - Frigate Helicopter|801EAB07 00??|SubDrag|
C: Altering Items #2 - Frigate Helicopter|801EAB09 00??|SubDrag|
C: Image Modifiers - Pirate|801EAB09 00??|SubDrag|
C: Altering Items #2 - Walkthrough Pirate|801EAB0E 0000|SubDrag|
C:Player Codes - Modify Weapon Placement|801EAB10 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EAB1E 00DB||
C:Player Codes - Guns and Ammo (Facility)|801EAB1F 0059||
C: Item Y Length Modifiers - Pirate|801EAB30 00??||
C: Item Z Length Modifiers - Pirate|801EAB44 00??||
C: Item X Position Modifiers - Pirate|801EAB5C 00??||
C: Item Y Position Modifiers - Pirate|801EAB60 00??||
C: Item Z Position Modifiers - Pirate|801EAB64 00??||
C: Frigate Level 1P Codes - Walk Through Most Doors|801EABCA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EABD2 00DF||
C:Player Codes - Guns and Ammo (Facility)|801EABD3 0059||
C: Frigate Level 1P Codes - "The Pirate Has Crashed Into The Frigate"|801EABOB 0001|CDCGMan|The Pirate helicopter is stuck partway in the front part of the Frigate where the Bridge Bomb and first hostage is.  The tail end is sticking out the window.  Also the propeller is messed up, it looks broken.  'But that's what usually happens in helicopter crashes'. I recommend only using the Cheat Device Pro for this code so you can use the in-game menu to turn the codes off at the beginning of the game and then turn them on [only when] you're about to play the Frigate.
C: Frigate Level 1P Codes - "The Pirate Has Crashed Into The Frigate"|801EABOC 00FF|CDCGMan|The Pirate helicopter is stuck partway in the front part of the Frigate where the Bridge Bomb and first hostage is.  The tail end is sticking out the window.  Also the propeller is messed up, it looks broken.  'But that's what usually happens in helicopter crashes'. I recommend only using the Cheat Device Pro for this code so you can use the in-game menu to turn the codes off at the beginning of the game and then turn them on [only when] you're about to play the Frigate.
C: Frigate Level 1P Codes - "The Pirate Has Crashed Into The Frigate"|801EABOD 00F2|CDCGMan|The Pirate helicopter is stuck partway in the front part of the Frigate where the Bridge Bomb and first hostage is.  The tail end is sticking out the window.  Also the propeller is messed up, it looks broken.  'But that's what usually happens in helicopter crashes'. I recommend only using the Cheat Device Pro for this code so you can use the in-game menu to turn the codes off at the beginning of the game and then turn them on [only when] you're about to play the Frigate.
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EAC86 0130||
C:Player Codes - Guns and Ammo (Facility)|801EAC87 0012||
C: Frigate Level 1P Codes - Walk Through Most Doors|801EACCA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C:Player Codes - Modify Weapon Placement|801EAD00 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EAD0E 008D||
C:Player Codes - Guns and Ammo (Facility)|801EAD0F 0011||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EADC2 012E||
C:Player Codes - Guns and Ammo (Facility)|801EADC3 0011||
C: Frigate Level 1P Codes - Walk Through Most Doors|801EADCA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EAE76 0111||
C:Player Codes - Guns and Ammo (Facility)|801EAE77 0053||
C: Frigate Level 1P Codes - Walk Through Most Doors|801EAECA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C:Player Codes - Modify Weapon Placement|801EAEF0 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EAEFE 2740||
C:Player Codes - Guns and Ammo (Facility)|801EAEFF 0052||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EAFB2 2741||
C:Player Codes - Guns and Ammo (Facility)|801EAFB3 0051||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EB066 00A0||
C:Player Codes - Guns and Ammo (Facility)|801EB067 0030||
C:Player Codes - Modify Weapon Placement|801EB0E0 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EB0EE 009E||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EB1A2 009F||
C: Altering Items #2 - Door Modifier|801EB1C5 00??|SubDrag|
C: Image Modifiers - Door Modifier|801EB1C5 00??||
C: Frigate Level 1P Codes - Walk Through Most Doors|801EB1CA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801EB1EC 00??||
C: Item Z Length Modifiers - Doors|801EB200 00??||
C: Runway, Surface A & Depot Level 1P Codes - Unlock The Safe (Depot)|801EB20B 0000|Wreck7@sprint.ca|
C: Item X Position Modifiers - Door Modifier|801EB218 00??||
C: Item Y Position Modifiers - Door Modifier|801EB21C 00??||
C: Item Z Position Modifiers - Door Modifier|801EB220 00??||
C: Door Modifiers - Frigate (All Doors)|801EB244 00??||
C: Door Modifiers - Frigate (All Doors)|801EB24C 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EB250 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EB254 00??|The Phantom|
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EB256 274F||
C:Player Codes - Guns and Ammo (Facility)|801EB257 004F||
C: Door Modifiers - Frigate (Door Modifier)|801EB267 00??|The Phantom|
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EB2DE 2750||
C:Player Codes - Guns and Ammo (Facility)|801EB2DF 004E||
C:Player Codes - Modify Weapon Placement|801EB2DO 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EB392 0117||
C:Player Codes - Guns and Ammo (Facility)|801EB393 004D||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EB446 0131||
C:Player Codes - Guns and Ammo (Facility)|801EB447 0025||
C: Altering Items #2 - Door Modifier|801EB4C5 00??|SubDrag|
C: Image Modifiers - Door Modifier|801EB4C5 00??||
C: Frigate Level 1P Codes - Walk Through Most Doors|801EB4CA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EB4CE 008E||
C:Player Codes - Guns and Ammo (Facility)|801EB4CF 0064||
C:Player Codes - Modify Weapon Placement|801EB4CO 00??|All by RSB|<p>These codes allow for the weapons in multiplayer games to be chosen. Each position where a gun is normally placed can be replaced with any other gun. The guns look like alarms for some reason but work fine. Also the boxes of ammo become proximity mines but you can just use infinite ammo.</p>
C: Item Y Length Modifiers - Doors|801EB4EC 00??||
C: Item Z Length Modifiers - Doors|801EB500 00??||
C: Item X Position Modifiers - Door Modifier|801EB518 00??||
C: Item Y Position Modifiers - Door Modifier|801EB51C 00??||
C: Item Z Position Modifiers - Door Modifier|801EB520 00??||
C: Door Modifiers - Frigate (All Doors)|801EB544 00??||
C: Door Modifiers - Frigate (All Doors)|801EB54C 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EB550 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EB554 00??|The Phantom|
C: Door Modifiers - Frigate (Door Modifier)|801EB567 00??|The Phantom|
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EB582 0132||
C:Player Codes - Guns and Ammo (Facility)|801EB583 0026||
C: Altering Items #2 - Door Modifier|801EB5C5 00??|SubDrag|
C: Altering Items #2 - Door Modifier|801EB5C5 00??|SubDrag|
C: Image Modifiers - Door Modifier|801EB5C5 00??||
C: Image Modifiers - Door Modifier|801EB5C5 00??||
C: Frigate Level 1P Codes - Walk Through Most Doors|801EB5CA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801EB5EC 00??||
C: Item Y Length Modifiers - Doors|801EB5EC 00??||
C: Item Z Length Modifiers - Doors|801EB600 00??||
C: Item Z Length Modifiers - Doors|801EB600 00??||
C: Item X Position Modifiers - Door Modifier|801EB618 00??||
C: Item X Position Modifiers - Door Modifier|801EB618 00??||
C: Item Y Position Modifiers - Door Modifier|801EB61C 00??||
C: Item Y Position Modifiers - Door Modifier|801EB61C 00??||
C: Item Z Position Modifiers - Door Modifier|801EB620 00??||
C: Item Z Position Modifiers - Door Modifier|801EB620 00??||
C: Facility Back Zone Level (Multiplayer) - Armour Placements|811EB636 00A1||
C: Door Modifiers - Frigate (All Doors)|801EB644 00??||
C: Door Modifiers - Frigate (All Doors)|801EB644 00??||
C: Door Modifiers - Frigate (All Doors)|801EB64C 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EB64C 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EB650 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EB650 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EB654 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EB654 00??|The Phantom|
C: Door Modifiers - Frigate (Door Modifier)|801EB667 00??|The Phantom|
C: Door Modifiers - Frigate (Door Modifier)|801EB667 00??|The Phantom|
C: Facility Back Zone Level (Multiplayer) - Armour Placements|811EB6BE 0119||
C: Altering Items #2 - Door Modifier|801EB6C5 00??|SubDrag|
C: Image Modifiers - Door Modifier|801EB6C5 00??||
C: Frigate Level 1P Codes - Walk Through Most Doors|801EB6CA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801EB6EC 00??||
C: Item Z Length Modifiers - Doors|801EB700 00??||
C: Item X Position Modifiers - Door Modifier|801EB718 00??||
C: Item Y Position Modifiers - Door Modifier|801EB71C 00??||
C: Item Z Position Modifiers - Door Modifier|801EB720 00??||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|801EB743 002A||
C: Door Modifiers - Frigate (All Doors)|801EB744 00??||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|801EB745 0068||
C: Altering Items - Stall Modifier (Multi-Player)|801EB745 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811EB746 277F||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811EB748 1000||
C: Altering Items - Walkthrough Stalls (Multi-Player)|801EB74A 0000|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811EB74A 0262||
C: Door Modifiers - Frigate (All Doors)|801EB74C 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EB750 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EB754 00??|The Phantom|
C: Door Modifiers - Frigate (Door Modifier)|801EB767 00??|The Phantom|
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811EB7C2 0190||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|801EB7C5 0000||
C: Altering Items #2 - Door Modifier|801EB7C5 00??|SubDrag|
C: Image Modifiers - Door Modifier|801EB7C5 00??||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811EB7C6 0258||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811EB7C8 0000||
C: Frigate Level 1P Codes - Walk Through Most Doors|801EB7CA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811EB7CC FFFF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811EB7CE FFFF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811EB7D2 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|801EB7D5 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|801EB7DB 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811EB7E2 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|801EB7E7 0000||
C: Item Y Length Modifiers - Doors|801EB7EC 00??||
C: Item Z Length Modifiers - Doors|801EB800 00??||
C: Item X Position Modifiers - Door Modifier|801EB818 00??||
C: Item Y Position Modifiers - Door Modifier|801EB81C 00??||
C: Item Z Position Modifiers - Door Modifier|801EB820 00??||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|801EB843 002A||
C: Door Modifiers - Frigate (All Doors)|801EB844 00??||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|801EB845 0068||
C: Altering Items - Stall Modifier (Multi-Player)|801EB845 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811EB846 2780||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811EB848 1000||
C: Altering Items - Walkthrough Stalls (Multi-Player)|801EB84A 0000|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811EB84A 0262||
C: Door Modifiers - Frigate (All Doors)|801EB84C 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EB850 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EB854 00??|The Phantom|
C: Door Modifiers - Frigate (Door Modifier)|801EB867 00??|The Phantom|
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811EB8C2 0190||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|801EB8C5 0000||
C: Altering Items #2 - Door Modifier|801EB8C5 00??|SubDrag|
C: Image Modifiers - Door Modifier|801EB8C5 00??||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811EB8C6 0258||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811EB8C8 0000||
C: Frigate Level 1P Codes - Walk Through Most Doors|801EB8CA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811EB8CC FFFF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811EB8CE FFFF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811EB8D2 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|801EB8D5 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|801EB8DB 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811EB8E2 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|801EB8E7 0000||
C: Item Y Length Modifiers - Doors|801EB8EC 00??||
C: Item Z Length Modifiers - Doors|801EB900 00??||
C: Item X Position Modifiers - Door Modifier|801EB918 00??||
C: Item Y Position Modifiers - Door Modifier|801EB91C 00??||
C: Item Z Position Modifiers - Door Modifier|801EB920 00??||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|801EB943 002A||
C: Door Modifiers - Frigate (All Doors)|801EB944 00??||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|801EB945 0068||
C: Altering Items - Stall Modifier (Multi-Player)|801EB945 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811EB946 2791||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811EB948 1000||
C: Altering Items - Walkthrough Stalls (Multi-Player)|801EB94A 0000|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811EB94A 0262||
C: Door Modifiers - Frigate (All Doors)|801EB94C 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EB950 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EB954 00??|The Phantom|
C: Door Modifiers - Frigate (Door Modifier)|801EB967 00??|The Phantom|
C: Altering Items - Computer|801EB96B 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811EB9C2 0190||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|801EB9C5 0000||
C: Altering Items #2 - Door Modifier|801EB9C5 00??|SubDrag|
C: Image Modifiers - Door Modifier|801EB9C5 00??||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811EB9C6 0258||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811EB9C8 0000||
C: Frigate Level 1P Codes - Walk Through Most Doors|801EB9CA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811EB9CC FFFF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811EB9CE FFFF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811EB9D2 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|801EB9D5 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|801EB9DB 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811EB9E2 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|801EB9E7 0000||
C: Item Y Length Modifiers - Doors|801EB9EC 00??||
C: Item Z Length Modifiers - Doors|801EBA00 00??||
C: Item X Position Modifiers - Door Modifier|801EBA18 00??||
C: Item Y Position Modifiers - Door Modifier|801EBA1C 00??||
C: Item Z Position Modifiers - Door Modifier|801EBA20 00??||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|801EBA43 002A||
C: Door Modifiers - Frigate (All Doors)|801EBA44 00??||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|801EBA45 0068||
C: Altering Items - Stall Modifier (Multi-Player)|801EBA45 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811EBA46 2792||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811EBA48 1000||
C: Altering Items - Walkthrough Stalls (Multi-Player)|801EBA4A 0000|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811EBA4A 0262||
C: Door Modifiers - Frigate (All Doors)|801EBA4C 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EBA50 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EBA54 00??|The Phantom|
C: Facility Back Zone Level (Multiplayer) - 1st Respawn Point|811EBA54 45E3||
C: Facility Back Zone Level (Multiplayer) - 1st Respawn Point|811EBA58 43D8||
C: Facility Back Zone Level (Multiplayer) - 1st Respawn Point|811EBA5C C5A7||
C: Door Modifiers - Frigate (Door Modifier)|801EBA67 00??|The Phantom|
C: Facility Back Zone Level (Multiplayer) - 1st Respawn Point|811EBA7C 801C||
C: Facility Back Zone Level (Multiplayer) - 1st Respawn Point|811EBA7E BC74||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811EBAC2 0190||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|801EBAC5 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811EBAC6 0258||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811EBAC8 0000||
C: Frigate Level 1P Codes - Walk Through Most Doors|801EBACA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811EBACC FFFF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811EBACE FFFF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811EBAD2 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|801EBAD5 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|801EBADB 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811EBAE2 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|801EBAE7 0000||
C: Altering Items - Stall Modifier (Multi-Player)|801EBB45 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801EBB45 00A0||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801EBB47 0075||
C: Altering Items - Walkthrough Stalls (Multi-Player)|801EBB4A 0000|SubDrag|
C: Statue Level 1P Codes - Inventory Modifiers|801EBBA7 00??|Viper187 & Seasalt|
C: Statue Level 1P Codes - Inventory Modifiers|801EBBBB 00??|Viper187 & Seasalt|
C: Altering Items #2 - Door Modifier|801EBBC5 00??|SubDrag|
C: Image Modifiers - Door Modifier|801EBBC5 00??||
C: Frigate Level 1P Codes - Walk Through Most Doors|801EBBCA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Statue Level 1P Codes - Inventory Modifiers|801EBBCF 00??|Viper187 & Seasalt|
C: Statue Level 1P Codes - Inventory Modifiers|801EBBE3 00??|Viper187 & Seasalt|
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801EBBE7 0001||
C: Item Y Length Modifiers - Doors|801EBBEC 00??||
C: Statue Level 1P Codes - Inventory Modifiers|801EBBF7 00??|Viper187 & Seasalt|
C: Item Z Length Modifiers - Doors|801EBC00 00??||
C: Statue Level 1P Codes - Inventory Modifiers|801EBC0B 00??|Viper187 & Seasalt|
C: Item X Position Modifiers - Door Modifier|801EBC18 00??||
C: Item Y Position Modifiers - Door Modifier|801EBC1C 00??||
C: Statue Level 1P Codes - Inventory Modifiers|801EBC1F 00??|Viper187 & Seasalt|
C: Item Z Position Modifiers - Door Modifier|801EBC20 00??||
C: Statue Level 1P Codes - Inventory Modifiers|801EBC33 00??|Viper187 & Seasalt|
C: Facility Back Zone Level (Multiplayer) - 5th Respawn Point|811EBC38 45CD||
C: Facility Back Zone Level (Multiplayer) - 5th Respawn Point|811EBC3C C383||
C: Facility Back Zone Level (Multiplayer) - 5th Respawn Point|811EBC40 43F5||
C: Door Modifiers - Frigate (All Doors)|801EBC44 00??||
C: Altering Items - Stall Modifier (Multi-Player)|801EBC45 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801EBC45 00A0||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801EBC47 0076||
C: Statue Level 1P Codes - Inventory Modifiers|801EBC47 00??|Viper187 & Seasalt|
C: Altering Items - Walkthrough Stalls (Multi-Player)|801EBC4A 0000|SubDrag|
C: Door Modifiers - Frigate (All Doors)|801EBC4C 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EBC50 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EBC54 00??|The Phantom|
C: Statue Level 1P Codes - Inventory Modifiers|801EBC5B 00??|Viper187 & Seasalt|
C: Facility Back Zone Level (Multiplayer) - 5th Respawn Point|811EBC60 801C||
C: Facility Back Zone Level (Multiplayer) - 5th Respawn Point|811EBC62 F5DC||
C: Door Modifiers - Frigate (Door Modifier)|801EBC67 00??|The Phantom|
C: Statue Level 1P Codes - Inventory Modifiers|801EBC6F 00??|Viper187 & Seasalt|
C: Statue Level 1P Codes - Inventory Modifiers|801EBC83 00??|Viper187 & Seasalt|
C: Statue Level 1P Codes - Inventory Modifiers|801EBC97 00??|Viper187 & Seasalt|
C: Statue Level 1P Codes - Inventory Modifiers|801EBCAB 00??|Viper187 & Seasalt|
C: Statue Level 1P Codes - Inventory Modifiers|801EBCBF 00??|Viper187 & Seasalt|
C: Altering Items #2 - Door Modifier|801EBCC5 00??|SubDrag|
C: Image Modifiers - Door Modifier|801EBCC5 00??||
C: Frigate Level 1P Codes - Walk Through Most Doors|801EBCCA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Statue Level 1P Codes - Inventory Modifiers|801EBCD3 00??|Viper187 & Seasalt|
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801EBCE7 0001||
C: Statue Level 1P Codes - Inventory Modifiers|801EBCE7 00??|Viper187 & Seasalt|
C: Item Y Length Modifiers - Doors|801EBCEC 00??||
C: Statue Level 1P Codes - Inventory Modifiers|801EBCFB 00??|Viper187 & Seasalt|
C: Item Z Length Modifiers - Doors|801EBD00 00??||
C: Statue Level 1P Codes - Inventory Modifiers|801EBD0F 00??|Viper187 & Seasalt|
C: Item X Position Modifiers - Door Modifier|801EBD18 00??||
C: Item Y Position Modifiers - Door Modifier|801EBD1C 00??||
C: Item Z Position Modifiers - Door Modifier|801EBD20 00??||
C: Statue Level 1P Codes - Inventory Modifiers|801EBD23 00??|Viper187 & Seasalt|
C: Statue Level 1P Codes - Inventory Modifiers|801EBD37 00??|Viper187 & Seasalt|
C: Door Modifiers - Frigate (All Doors)|801EBD44 00??||
C: Altering Items - Stall Modifier (Multi-Player)|801EBD45 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801EBD45 00A0||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801EBD47 0077||
C: Altering Items - Walkthrough Stalls (Multi-Player)|801EBD4A 0000|SubDrag|
C: Statue Level 1P Codes - Inventory Modifiers|801EBD4B 00??|Viper187 & Seasalt|
C: Door Modifiers - Frigate (All Doors)|801EBD4C 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EBD50 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EBD54 00??|The Phantom|
C: Statue Level 1P Codes - Inventory Modifiers|801EBD5F 00??|Viper187 & Seasalt|
C: Door Modifiers - Frigate (Door Modifier)|801EBD67 00??|The Phantom|
C: Statue Level 1P Codes - Inventory Modifiers|801EBD73 00??|Viper187 & Seasalt|
C: Statue Level 1P Codes - Inventory Modifiers|801EBD87 00??|Viper187 & Seasalt|
C: Statue Level 1P Codes - Inventory Modifiers|801EBD9B 00??|Viper187 & Seasalt|
C: Statue Level 1P Codes - Inventory Modifiers|801EBDAF 00??|Viper187 & Seasalt|
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801EBDE7 0001||
C: Facility Back Zone Level (Multiplayer) - 8th Respawn Point|811EBE1C 4606||
C: Facility Back Zone Level (Multiplayer) - 8th Respawn Point|811EBE20 4321||
C: Facility Back Zone Level (Multiplayer) - 8th Respawn Point|811EBE24 449D||
C: Facility Back Zone Level (Multiplayer) - 8th Respawn Point|811EBE44 801D||
C: Altering Items - Stall Modifier (Multi-Player)|801EBE45 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801EBE45 00A0||
C: Facility Back Zone Level (Multiplayer) - 8th Respawn Point|811EBE46 20EC||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801EBE47 0078||
C: Altering Items - Walkthrough Stalls (Multi-Player)|801EBE4A 0000|SubDrag|
C: Altering Items #2 - Door Modifier|801EBEC5 00??|SubDrag|
C: Image Modifiers - Door Modifier|801EBEC5 00??||
C: Frigate Level 1P Codes - Walk Through Most Doors|801EBECA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801EBEE7 0001||
C: Item Y Length Modifiers - Doors|801EBEEC 00??||
C: Item Z Length Modifiers - Doors|801EBF00 00??||
C: Item X Position Modifiers - Door Modifier|801EBF18 00??||
C: Item Y Position Modifiers - Door Modifier|801EBF1C 00??||
C: Item Z Position Modifiers - Door Modifier|801EBF20 00??||
C: Runway, Surface A & Depot Level 1P Codes - Drone Guns Inactive - Depot|801EBF44 0070|SubDrag|
C: Door Modifiers - Frigate (All Doors)|801EBF44 00??||
C: Image Modifiers - Modify *Turrets|801EBF44-0070||
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801EBF45 009E||
C: Altering Items - Stall Modifier (Multi-Player)|801EBF45 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801EBF47 0061||
C: Altering Items - Walkthrough Stalls (Multi-Player)|801EBF4A 0000|SubDrag|
C: Door Modifiers - Frigate (All Doors)|801EBF4C 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EBF50 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EBF54 00??|The Phantom|
C: Door Modifiers - Frigate (Door Modifier)|801EBF67 00??|The Phantom|
C: Item Y Length Modifiers - Turrets|801EBF6B 0070||
C: Item Z Length Modifiers - Turrets|801EBF7F 0070||
C: Item X Position Modifiers - Modify Turrets|801EBF97 0070||
C: Item Y Position Modifiers - Modify Turrets|801EBF9B 0070||
C: Item Z Position Modifiers - Modify Turrets|801EBF9F 0070||
C: Altering Items #2 - Door Modifier|801EBFC5 00??|SubDrag|
C: Image Modifiers - Door Modifier|801EBFC5 00??||
C: Frigate Level 1P Codes - Walk Through Most Doors|801EBFCA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Facility Back Zone Level (Multiplayer) - Unlock/Lock Doors|801EBFDF 0001||
C: Item Y Length Modifiers - Doors|801EBFEC 00??||
C: Item Z Length Modifiers - Doors|801EC000 00??||
C: Item X Position Modifiers - Door Modifier|801EC018 00??||
C: Item Y Position Modifiers - Door Modifier|801EC01C 00??||
C: Item Z Position Modifiers - Door Modifier|801EC020 00??||
C: Door Modifiers - Frigate (All Doors)|801EC044 00??||
C: Altering Items - Gray Door Modifier (Multi-Player)|801EC045 00??|SubDrag|
C: Altering Items - Walkthrough Gray Door (Multi-Player)|801EC04A 0000|SubDrag|
C: Door Modifiers - Frigate (All Doors)|801EC04C 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EC050 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EC054 00??|The Phantom|
C: Door Modifiers - Frigate (Door Modifier)|801EC067 00??|The Phantom|
C: Altering Items - Big Screen|801EC0AF 00??|SubDrag|
C: Altering Items #2 - Door Modifier|801EC0C5 00??|SubDrag|
C: Image Modifiers - Door Modifier|801EC0C5 00??||
C: Frigate Level 1P Codes - Walk Through Most Doors|801EC0CA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801EC0EC 00??||
C: Item Z Length Modifiers - Doors|801EC100 00??||
C: Item X Position Modifiers - Door Modifier|801EC118 00??||
C: Item Y Position Modifiers - Door Modifier|801EC11C 00??||
C: Item Z Position Modifiers - Door Modifier|801EC120 00??||
C: Door Modifiers - Frigate (All Doors)|801EC144 00??||
C: Altering Items - Gray Door Modifier (Multi-Player)|801EC145 00??|SubDrag|
C: Altering Items - Walkthrough Gray Door (Multi-Player)|801EC14A 0000|SubDrag|
C: Door Modifiers - Frigate (All Doors)|801EC14C 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EC150 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EC154 00??|The Phantom|
C: Door Modifiers - Frigate (Door Modifier)|801EC167 00??|The Phantom|
C: Altering Items #2 - Door Modifier|801EC1C5 00??|SubDrag|
C: Image Modifiers - Door Modifier|801EC1C5 00??||
C: Frigate Level 1P Codes - Walk Through Most Doors|801EC1CA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801EC1EC 00??||
C: Item Z Length Modifiers - Doors|801EC200 00??||
C: Item X Position Modifiers - Door Modifier|801EC218 00??||
C: Item Y Position Modifiers - Door Modifier|801EC21C 00??||
C: Item Z Position Modifiers - Door Modifier|801EC220 00??||
C: Door Modifiers - Frigate (All Doors)|801EC244 00??||
C: Altering Items - Brown Door Modifier (Multi-Player)|801EC245 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801EC247 0071||
C: Door Modifiers - Frigate (All Doors)|801EC24C 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EC250 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EC254 00??|The Phantom|
C: Door Modifiers - Frigate (Door Modifier)|801EC267 00??|The Phantom|
C: Altering Items #2 - Door Modifier|801EC2C5 00??|SubDrag|
C: Image Modifiers - Door Modifier|801EC2C5 00??||
C: Frigate Level 1P Codes - Walk Through Most Doors|801EC2CA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801EC2D9 0000||
C: Item Y Length Modifiers - Doors|801EC2EC 00??||
C: Item Z Length Modifiers - Doors|801EC300 00??||
C: Item X Position Modifiers - Door Modifier|801EC318 00??||
C: Item Y Position Modifiers - Door Modifier|801EC31C 00??||
C: Item Z Position Modifiers - Door Modifier|801EC320 00??||
C: Door Modifiers - Frigate (All Doors)|801EC344 00??||
C: Altering Items - Gray Door Modifier (Multi-Player)|801EC345 00??|SubDrag|
C: Altering Items - Walkthrough Gray Door (Multi-Player)|801EC34A 0000|SubDrag|
C: Door Modifiers - Frigate (All Doors)|801EC34C 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EC350 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EC354 00??|The Phantom|
C: Door Modifiers - Frigate (Door Modifier)|801EC367 00??|The Phantom|
C: Altering Items #2 - Door Modifier|801EC3C5 00??|SubDrag|
C: Image Modifiers - Door Modifier|801EC3C5 00??||
C: Frigate Level 1P Codes - Walk Through Most Doors|801EC3CA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801EC3EC 00??||
C: Item Z Length Modifiers - Doors|801EC400 00??||
C: Item X Position Modifiers - Door Modifier|801EC418 00??||
C: Item Y Position Modifiers - Door Modifier|801EC41C 00??||
C: Item Z Position Modifiers - Door Modifier|801EC420 00??||
C: Door Modifiers - Frigate (All Doors)|801EC444 00??||
C: Altering Items - Gray Door Modifier (Multi-Player)|801EC445 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Exit Doors|801EC447 0085||
C: Altering Items - Walkthrough Gray Door (Multi-Player)|801EC44A 0000|SubDrag|
C: Door Modifiers - Frigate (All Doors)|801EC44C 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EC450 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EC454 00??|The Phantom|
C: Door Modifiers - Frigate (Door Modifier)|801EC467 00??|The Phantom|
C: Altering Items #2 - Door Modifier|801EC4C5 00??|SubDrag|
C: Image Modifiers - Door Modifier|801EC4C5 00??||
C: Frigate Level 1P Codes - Walk Through Most Doors|801EC4CA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Item Y Length Modifiers - Doors|801EC4EC 00??||
C: Item Z Length Modifiers - Doors|801EC500 00??||
C: Item X Position Modifiers - Door Modifier|801EC518 00??||
C: Item Y Position Modifiers - Door Modifier|801EC51C 00??||
C: Item Z Position Modifiers - Door Modifier|801EC520 00??||
C: Door Modifiers - Frigate (All Doors)|801EC544 00??||
C: Altering Items - Gray Door Modifier (Multi-Player)|801EC545 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Exit Doors|801EC547 0086||
C: Altering Items - Walkthrough Gray Door (Multi-Player)|801EC54A 0000|SubDrag|
C: Door Modifiers - Frigate (All Doors)|801EC54C 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EC550 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EC554 00??|The Phantom|
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC557 00??|Viper187 & Seasalt|
C: Door Modifiers - Frigate (Door Modifier)|801EC567 00??|The Phantom|
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC56B 00??|Viper187 & Seasalt|
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC57F 00??|Viper187 & Seasalt|
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC593 00??|Viper187 & Seasalt|
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC5A7 00??|Viper187 & Seasalt|
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC5BB 00??|Viper187 & Seasalt|
C: Altering Items #2 - Door Modifier|801EC5C5 00??|SubDrag|
C: Image Modifiers - Door Modifier|801EC5C5 00??||
C: Frigate Level 1P Codes - Walk Through Most Doors|801EC5CA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC5CF 00??|Viper187 & Seasalt|
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC5E3 00??|Viper187 & Seasalt|
C: Item Y Length Modifiers - Doors|801EC5EC 00??||
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC5F7 00??|Viper187 & Seasalt|
C: Item Z Length Modifiers - Doors|801EC600 00??||
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC60B 00??|Viper187 & Seasalt|
C: Item X Position Modifiers - Door Modifier|801EC618 00??||
C: Item Y Position Modifiers - Door Modifier|801EC61C 00??||
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC61F 00??|Viper187 & Seasalt|
C: Item Z Position Modifiers - Door Modifier|801EC620 00??||
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC633 00??|Viper187 & Seasalt|
C: Door Modifiers - Frigate (All Doors)|801EC644 00??||
C: Altering Items - Gray Door Modifier (Multi-Player)|801EC645 00??|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC647 00??|Viper187 & Seasalt|
C: Altering Items - Walkthrough Gray Door (Multi-Player)|801EC64A 0000|SubDrag|
C: Door Modifiers - Frigate (All Doors)|801EC64C 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EC650 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EC654 00??|The Phantom|
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC65B 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Unlock Control Room Door On The Right|801EC65F 0000|Wreck7@sprint.ca|
C: Door Modifiers - Frigate (Door Modifier)|801EC667 00??|The Phantom|
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC66F 00??|Viper187 & Seasalt|
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC683 00??|Viper187 & Seasalt|
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC697 00??|Viper187 & Seasalt|
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC6AB 00??|Viper187 & Seasalt|
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC6BF 00??|Viper187 & Seasalt|
C: Altering Items #2 - Door Modifier|801EC6C5 00??|SubDrag|
C: Image Modifiers - Door Modifier|801EC6C5 00??||
C: Frigate Level 1P Codes - Walk Through Most Doors|801EC6CA 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC6D3 00??|Viper187 & Seasalt|
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC6E7 00??|Viper187 & Seasalt|
C: Item Y Length Modifiers - Doors|801EC6EC 00??||
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC6FB 00??|Viper187 & Seasalt|
C: Item Z Length Modifiers - Doors|801EC700 00??||
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC70F 00??|Viper187 & Seasalt|
C: Item X Position Modifiers - Door Modifier|801EC718 00??||
C: Item Y Position Modifiers - Door Modifier|801EC71C 00??||
C: Item Z Position Modifiers - Door Modifier|801EC720 00??||
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC723 00??|Viper187 & Seasalt|
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC737 00??|Viper187 & Seasalt|
C: Door Modifiers - Frigate (All Doors)|801EC744 00??||
C: Altering Items - Gray Door Modifier (Multi-Player)|801EC745 00??|SubDrag|
C:Player Codes - Doors (Facility)|801EC747 0086||
C: Altering Items - Walkthrough Gray Door (Multi-Player)|801EC74A 0000|SubDrag|
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC74B 00??|Viper187 & Seasalt|
C: Door Modifiers - Frigate (All Doors)|801EC74C 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EC750 00??|The Phantom|
C: Door Modifiers - Frigate (All Doors)|801EC754 00??|The Phantom|
C: Frigate Level 1P Codes - Unlock Control Room Door On The Left|801EC75F 0000|Wreck7@sprint.ca|
C: Train, Jungle & Control Center Level 1P Codes - Inventory Modifiers (Control)|801EC75F 00??|Viper187 & Seasalt|
C: Door Modifiers - Frigate (Door Modifier)|801EC767 00??|The Phantom|
C: Altering Items - First Computer In Right Room With Scientists Modifier|801EC801 00??|SubDrag|
C: Altering Items - Gray Door Modifier (Multi-Player)|801EC845 00??|SubDrag|
C:Player Codes - Doors (Facility)|801EC847 0085||
C: Altering Items - Walkthrough Gray Door (Multi-Player)|801EC84A 0000|SubDrag|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801EC8E7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801EC8FB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801EC90F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801EC923 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801EC937 00??|Viper187 & seasalt|
C: Altering Items - Gray Door Modifier (Multi-Player)|801EC945 00??|SubDrag|
C:Player Codes - Doors (Facility)|801EC947 0078||
C: Altering Items - Walkthrough Gray Door (Multi-Player)|801EC94A 0000|SubDrag|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801EC94B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801EC95F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801EC973 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801EC987 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801EC99B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801EC9AF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801EC9C3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801EC9D7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801EC9EB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801EC9FF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801ECA13 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801ECA27 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801ECA3B 00??|Viper187 & seasalt|
C: Altering Items - Gray Door Modifier (Multi-Player)|801ECA45 00??|SubDrag|
C:Player Codes - Doors (Facility)|801ECA47 0077||
C: Altering Items - Walkthrough Gray Door (Multi-Player)|801ECA4A 0000|SubDrag|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801ECA4F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801ECA63 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801ECA77 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801ECA8B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801ECA9F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801ECAB3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801ECAC7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801ECADB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 2 player)|801ECAEF 00??|Viper187 & seasalt|
C: Altering Items - Gray Door Modifier (Multi-Player)|801ECB45 00??|SubDrag|
C:Player Codes - Doors (Facility)|801ECB47 0076||
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECB47 00??|Viper187 & seasalt|
C: Altering Items - Walkthrough Gray Door (Multi-Player)|801ECB4A 0000|SubDrag|
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECB5B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECB6F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECB83 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECB97 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECBAB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECBBF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECBD3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECBE7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECBFB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECC0F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECC23 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECC37 00??|Viper187 & seasalt|
C: Altering Items - Gray Door Modifier (Multi-Player)|801ECC45 00??|SubDrag|
C:Player Codes - Doors (Facility)|801ECC47 0075||
C: Altering Items - Walkthrough Gray Door (Multi-Player)|801ECC4A 0000|SubDrag|
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECC4B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECC5F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECC73 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECC87 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECC9B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECCAF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECCC3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECCD7 00??|Viper187 & seasalt|
C: Altering Items - Modify Hound's Size (Helicopter)|801ECCE0 00??|James Bond 007|
C: Altering Items - Modify Hound (Helicopter)|801ECCE3 00??|SubDrag|<p>First Digit - 28<p> <p>Second Digits:</p> 19 - Big Red Truck! (Beta!)<br>1A - Brown Helicopter With A Hole In The Middle (Beta!)<br>1B - Pirate<br>1C - Hound<br>1D - Soviet Camoflauge Plane! (Beta!)
C: Altering Items - Modify Hound (Helicopter)|801ECCE5 00??|SubDrag|<p>First Digit - 28<p> <p>Second Digits:</p> 19 - Big Red Truck! (Beta!)<br>1A - Brown Helicopter With A Hole In The Middle (Beta!)<br>1B - Pirate<br>1C - Hound<br>1D - Soviet Camoflauge Plane! (Beta!)
C: Image Modifiers - Hound|801ECCE5 00??|SubDrag|
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECCEB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECCFF 00??|Viper187 & seasalt|
C: Item Y Length Modifiers - Hound|801ECD0C 00??||
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECD13 00??|Viper187 & seasalt|
C: Item Z Length Modifiers - Hound|801ECD20 00??||
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECD27 00??|Viper187 & seasalt|
C: Item X Position Modifiers - Hound|801ECD38 00??||
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECD3B 00??|Viper187 & seasalt|
C: Item Y Position Modifiers - Hound|801ECD3C 00??||
C: Item Z Position Modifiers - Hound|801ECD40 00??||
C: Altering Items - Brown Door Modifier (Multi-Player)|801ECD45 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801ECD47 0072||
C:Player Codes - Doors (Facility)|801ECD47 0079||
C:Player Codes - Inventory Modifiers P2 (Bunker - 2 player)|801ECD4F 00??|Viper187 & seasalt|
C: Facility Back Zone Level (Multiplayer) - 3rd Respawn Point|811ECDC0 45AD||
C: Facility Back Zone Level (Multiplayer) - 3rd Respawn Point|811ECDC4 C380||
C: Facility Back Zone Level (Multiplayer) - 3rd Respawn Point|811ECDC8 4440||
C: Facility Back Zone Level (Multiplayer) - 3rd Respawn Point|811ECDE8 801D||
C: Facility Back Zone Level (Multiplayer) - 3rd Respawn Point|811ECDEA 3984||
C: Altering Items - Brown Door Modifier (Multi-Player)|801ECE45 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801ECE47 0074||
C:Player Codes - Doors (Facility)|801ECE47 0079||
C: Altering Items - Brown Door Modifier (Multi-Player)|801ECF45 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801ECF47 006C||
C:Player Codes - Doors (Facility)|801ECF47 0071||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801ECF74 00??|Viper666|
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801ECFFC 00??|Viper666|
C: Altering Items - Brown Door Modifier (Multi-Player)|801ED045 00??|SubDrag|
C:Player Codes - Doors (Facility)|801ED047 0074||
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801ED047 0079||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801ED084 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Flag Placement|811ED0AE 0061||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801ED10C 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811ED136 2743||
C: Altering Items - Brown Door Modifier (Multi-Player)|801ED145 00??|SubDrag|
C:Player Codes - Doors (Facility)|801ED147 0072||
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801ED147 0083||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801ED194 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811ED1BE 0114||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801ED21C 00??|Viper666|
C: Altering Items - Brown Door Modifier (Multi-Player)|801ED245 00??|SubDrag|
C:Player Codes - Doors (Facility)|801ED247 006C||
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801ED247 0084||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811ED272 0115||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801ED2A4 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811ED326 00A3||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801ED32C 00??|Viper666|
C: Altering Items - Brown Door Modifier (Multi-Player)|801ED345 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811ED3AE 009D||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801ED3B4 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Unlock/Lock Doors|801ED3DF 0000||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801ED43C 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED443 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED447 008A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED449 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED44D 0000||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811ED462 00A4||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801ED4C4 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED4D7 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED4DB 008B||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED4DD 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED4E1 0000||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811ED516 00DA||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801ED54C 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED56B 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED56F 008C||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED571 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED575 0000||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811ED59E 00DB||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801ED5D4 00??|Viper666|
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801ED5D5 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED5FF 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED603 008D||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED605 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED609 0000||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811ED652 00DF||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801ED65C 00??|Viper666|
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801ED65D 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED693 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED697 008E||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED699 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED69D 0000||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801ED6E4 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811ED706 0130||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED727 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED72B 008F||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED72D 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED731 0000||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801ED76C 00??|Viper666|
C: Altering Items #2 - Modify Computer Screens|801ED77F 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811ED78E 008D||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED7BB 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED7BF 007D||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED7C1 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED7C5 0000||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801ED7F4 00??|Viper666|
C: Runway, Surface A & Depot Level 1P Codes - Walk Through Piled Crates & Door (2nd Warehouse Cache - Depot)|801ED83A 0000|ShadowKnight|Modify these through the Memory Editor otherwise the game won't boot-up!
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811ED842 012E||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED84F 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED853 007E||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED855 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801ED859 0000||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801ED87C 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811ED8F6 0111||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801ED904 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811ED97E 2740||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801ED98C 00??|Viper666|
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EDA14 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EDA32 2741||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EDA9C 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EDAE6 00A0||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EDB24 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EDB6E 009E||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EDBAC 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EDC22 009F||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EDC34 00??|Viper666|
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EDCBC 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EDCD6 274F||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EDD44 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EDD5E 2750||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EDDCC 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EDE12 0117||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EDE54 00??|Viper666|
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EDE55 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EDEC6 0131||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EDEDC 00??|Viper666|
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EDEDD 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EDF4E 008E||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EDF64 00??|Viper666|
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EDFEC 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EE002 0132||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EE074 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Armour Placements|811EE0B6 00A1||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EE0FC 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Armour Placements|811EE13E 0119||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EE184 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|801EE1C3 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|801EE1C5 0068||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811EE1C6 277F||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811EE1C8 1000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811EE1CA 0262||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EE20C 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811EE242 0190||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|801EE245 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811EE246 0258||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811EE248 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811EE24C FFFF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811EE24E FFFF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811EE252 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|801EE255 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|801EE25B 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811EE262 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|801EE267 0000||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EE294 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|801EE2C3 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|801EE2C5 0068||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811EE2C6 2780||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811EE2C8 1000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811EE2CA 0262||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EE31C 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811EE342 0190||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|801EE345 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811EE346 0258||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811EE348 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811EE34C FFFF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811EE34E FFFF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811EE352 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|801EE355 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|801EE35B 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811EE362 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|801EE367 0000||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EE3A4 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|801EE3C3 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|801EE3C5 0068||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811EE3C6 2791||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811EE3C8 1000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811EE3CA 0262||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EE42C 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811EE442 0190||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|801EE445 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811EE446 0258||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811EE448 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811EE44C FFFF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811EE44E FFFF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811EE452 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|801EE455 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|801EE45B 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811EE462 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|801EE467 0000||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EE4B4 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|801EE4C3 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|801EE4C5 0068||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811EE4C6 2792||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811EE4C8 1000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811EE4CA 0262||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EE53C 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811EE542 0190||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|801EE545 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811EE546 0258||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811EE548 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811EE54C FFFF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811EE54E FFFF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811EE552 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|801EE555 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|801EE55B 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811EE562 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|801EE567 0000||
C: Frigate Level 1P Codes - Enemy Gun Modifiers|801EE5C4 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801EE5C5 00A0||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801EE5C7 0075||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801EE667 0001||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801EE6C5 00A0||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801EE6C7 0076||
C: Train, Jungle & Control Center Level 1P Codes - Unlock Blue Sliding Door (Train)|801EE6CF 0000|Wreck7@sprint.ca|
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801EE767 0001||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801EE7C5 00A0||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801EE7C7 0077||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801EE867 0001||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801EE8C5 00A0||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801EE8C7 0078||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801EE967 0001||
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801EE9C5 009E||
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801EE9C7 0061||
C: Facility Back Zone Level (Multiplayer) - Unlock/Lock Doors|801EEA5F 0001||
C: Altering Items #2 - Train Door Modifier (Can't Turn Into A Tank)|801EEC45 00??|SubDrag|
C: Image Modifiers - Train Doors|801EEC45 00??|SubDrag|
C: Item Y Length Modifiers - Train Doors|801EEC6C 00??||
C: Item Z Length Modifiers - Train Doors|801EEC80 00??||
C: Item X Position Modifiers - Train Doors|801EEC98 00??||
C: Item Y Position Modifiers - Train Doors|801EEC9C 00??||
C: Item Z Position Modifiers - Train Doors|801EECA0 00??||
C: Door Modifiers - Depot (Train Doors)|801EECC4 00??||
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801EECC7 0071||
C: Door Modifiers - Depot (Train Doors)|801EECCC 00??|The Phantom|
C: Door Modifiers - Depot (Train Doors)|801EECD0 00??|The Phantom|
C: Door Modifiers - Depot (Train Doors)|801EECD4 00??|The Phantom|
C: Door Modifiers - Depot (Train Doors)|801EECE7 00??|The Phantom|
C: Surface B Level 1P Codes - Enemy Gun Modifiers|801EECE8 00??|Viper666|
C: Surface B Level 1P Codes - Enemy Gun Modifiers|801EECE9 00??|Viper666|
C: Altering Items #2 - Train Door Modifier (Can't Turn Into A Tank)|801EED45 00??|SubDrag|
C: Image Modifiers - Train Doors|801EED45 00??|SubDrag|
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801EED59 0000||
C: Item Y Length Modifiers - Train Doors|801EED6C 00??||
C: Surface B Level 1P Codes - Enemy Gun Modifiers|801EED70 00??|Viper666|
C: Surface B Level 1P Codes - Enemy Gun Modifiers|801EED71 00??|Viper666|
C: Item Z Length Modifiers - Train Doors|801EED80 00??||
C: Item X Position Modifiers - Train Doors|801EED98 00??||
C: Item Y Position Modifiers - Train Doors|801EED9C 00??||
C: Item Z Position Modifiers - Train Doors|801EEDA0 00??||
C: Door Modifiers - Depot (Train Doors)|801EEDC4 00??||
C: Door Modifiers - Depot (Train Doors)|801EEDCC 00??|The Phantom|
C: Door Modifiers - Depot (Train Doors)|801EEDD0 00??|The Phantom|
C: Door Modifiers - Depot (Train Doors)|801EEDD4 00??|The Phantom|
C: Door Modifiers - Depot (Train Doors)|801EEDE7 00??|The Phantom|
C: Surface B Level 1P Codes - Enemy Gun Modifiers|801EEDF8 00??|Viper666|
C: Surface B Level 1P Codes - Enemy Gun Modifiers|801EEE80 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Exit Doors|801EEEC7 0085||
C: Surface B Level 1P Codes - Enemy Gun Modifiers|801EEF08 00??|Viper666|
C: Surface B Level 1P Codes - Enemy Gun Modifiers|801EEF90 00??|Viper666|
C: Facility Back Zone Level (Multiplayer) - Exit Doors|801EEFC7 0086||
C: Surface B Level 1P Codes - Enemy Gun Modifiers|801EF018 00??|Viper666|
C: Surface B Level 1P Codes - Enemy Gun Modifiers|801EF0A0 00??|Viper666|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF367 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF37B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF38F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF3A3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF3B7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF3CB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF3DF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF3F3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF407 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF41B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF42F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF443 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF457 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF46B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF47F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF493 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF4A7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF4BB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF4CF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF4E3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF4F7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF50B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF51F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF533 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF547 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF55B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 3 player)|801EF56F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF5C7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF5DB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF5EF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF603 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF617 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF62B 00??|Viper187 & seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF637 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF63F 00??|Viper187 & seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF64B 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF653 00??|Viper187 & seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF65F 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF667 00??|Viper187 & seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF673 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF67B 00??|Viper187 & seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF687 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF68F 00??|Viper187 & seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF69B 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF6A3 00??|Viper187 & seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF6AF 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF6B7 00??|Viper187 & seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF6C3 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF6CB 00??|Viper187 & seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF6D7 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF6DF 00??|Viper187 & seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF6EB 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF6F3 00??|Viper187 & seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF6FF 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF707 00??|Viper187 & seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF713 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF71B 00??|Viper187 & seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF727 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF72F 00??|Viper187 & seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF73B 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF743 00??|Viper187 & seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF74F 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF757 00??|Viper187 & seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF763 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF76B 00??|Viper187 & seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF777 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF77F 00??|Viper187 & seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF78B 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF793 00??|Viper187 & seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF79F 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF7A7 00??|Viper187 & seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF7B3 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF7BB 00??|Viper187 & seasalt|
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801EF7C7 0072||
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF7C7 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 3 player)|801EF7CF 00??|Viper187 & seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF7DB 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF7EF 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF803 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF817 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EF827 00??|Viper187 & seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF82B 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EF83B 00??|Viper187 & seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Surface)|801EF83F 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EF84F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EF863 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EF877 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EF88B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EF89F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EF8B3 00??|Viper187 & seasalt|
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801EF8C7 0074||
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EF8C7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EF8DB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EF8EF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EF903 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EF917 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EF92B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EF93F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EF953 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EF967 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EF97B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EF98F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EF9A3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EF9B7 00??|Viper187 & seasalt|
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801EF9C7 006C||
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EF9CB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EF9DF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EF9F3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EFA07 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EFA1B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 3 player)|801EFA2F 00??|Viper187 & seasalt|
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801EFAC7 0079||
C: Facility Back Zone Level (Multiplayer) - Flag Placement|811EFB2E 0061||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EFBB6 2743||
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801EFBC7 0083||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EFC3E 0114||
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801EFCC7 0084||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EFCF2 0115||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EFDA6 00A3||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EFE2E 009D||
C: Facility Back Zone Level (Multiplayer) - Unlock/Lock Doors|801EFE5F 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801EFEC3 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801EFEC7 008A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801EFEC9 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801EFECD 0000||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EFEE2 00A4||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801EFF57 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801EFF5B 008B||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801EFF5D 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801EFF61 0000||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811EFF96 00DA||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801EFFEB 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801EFFEF 008C||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801EFFF1 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801EFFF5 0000||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811F001E 00DB||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F007F 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F0083 008D||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F0085 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F0089 0000||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811F00D2 00DF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F0113 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F0117 008E||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F0119 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F011D 0000||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811F0186 0130||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F01A7 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F01AB 008F||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F01AD 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F01B1 0000||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811F020E 008D||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F023B 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F023F 007D||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F0241 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F0245 0000||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811F02C2 012E||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F02CF 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F02D3 007E||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F02D5 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F02D9 0000||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811F0376 0111||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811F03FE 2740||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811F04B2 2741||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811F0566 00A0||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811F05EE 009E||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811F06A2 009F||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811F0756 274F||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811F07DE 2750||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811F0892 0117||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811F0946 0131||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811F09CE 008E||
C: Facility Back Zone Level (Multiplayer) - Weapon Placements|811F0A82 0132||
C: Facility Back Zone Level (Multiplayer) - Armour Placements|811F0B36 00A1||
C: Facility Back Zone Level (Multiplayer) - Armour Placements|811F0BBE 0119||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|801F0C43 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|801F0C45 0068||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811F0C46 277F||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811F0C48 1000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811F0C4A 0262||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811F0CC2 0190||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|801F0CC5 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811F0CC6 0258||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811F0CC8 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811F0CCC FFFF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811F0CCE FFFF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811F0CD2 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|801F0CD5 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|801F0CDB 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|811F0CE2 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 2|801F0CE7 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|801F0D43 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|801F0D45 0068||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811F0D46 277F||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811F0D48 1000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811F0D4A 0262||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811F0DC2 0190||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|801F0DC5 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811F0DC6 0258||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811F0DC8 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811F0DCC FFFF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811F0DCE FFFF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811F0DD2 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|801F0DD5 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|801F0DDB 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|811F0DE2 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 3|801F0DE7 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|801F0E43 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|801F0E45 0068||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811F0E46 277F||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811F0E48 1000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811F0E4A 0262||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811F0EC2 0190||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|801F0EC5 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811F0EC6 0258||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811F0EC8 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811F0ECC FFFF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811F0ECE FFFF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811F0ED2 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|801F0ED5 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|801F0EDB 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|811F0EE2 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 4|801F0EE7 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|801F0F43 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|801F0F45 0068||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811F0F46 277F||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811F0F48 1000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811F0F4A 0262||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811F0FC2 0190||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|801F0FC5 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811F0FC6 0258||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811F0FC8 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811F0FCC FFFF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811F0FCE FFFF||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811F0FD2 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|801F0FD5 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|801F0FDB 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|811F0FE2 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 5|801F0FE7 0000||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801F1045 00A||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801F1047 0075||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801F10E7 0001||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801F1145 00A0||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801F1147 0076||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801F11E7 0001||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801F1245 00A0||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801F1247 0077||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801F12E7 0001||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801F1345 00A0||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801F1347 0078||
C: Facility Back Zone Level (Multiplayer) - Lab Doors|801F13E7 0001||
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801F1445 009E||
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801F1447 0061||
C: Facility Back Zone Level (Multiplayer) - Unlock/Lock Doors|801F14DF 0001||
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801F1747 0071||
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801F17D9 0000||
C: Facility Back Zone Level (Multiplayer) - Exit Doors|801F1947 0085||
C: Facility Back Zone Level (Multiplayer) - Exit Doors|801F1A47 0086||
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1DE7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1DFB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1E0F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1E23 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1E37 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1E4B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1E5F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1E73 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1E87 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1E9B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1EAF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1EC3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1ED7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1EEB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1EFF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1F13 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1F27 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1F3B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1F4F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1F63 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1F77 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1F8B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1F9F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1FB3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1FC7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1FDB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (Bunker - 4 player)|801F1FEF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F2047 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F205B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F206F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F2083 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F2097 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F20AB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F20BF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F20D3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F20E7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F20FB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F210F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F2123 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F2137 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F214B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F215F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F2173 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F2187 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F219B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F21AF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F21C3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F21D7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F21EB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F21FF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F2213 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F2227 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F223B 00??|Viper187 & seasalt|
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801F2247 0072||
C:Player Codes - Inventory Modifiers P2 (Bunker - 4 player)|801F224F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F22A7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F22BB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F22CF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F22E3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F22F7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F230B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F231F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F2333 00??|Viper187 & seasalt|
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801F2347 0074||
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F2347 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F235B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F236F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F2383 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F2397 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F23AB 00??|Viper187 & seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F23B7 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F23BF 00??|Viper187 & seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F23CB 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F23D3 00??|Viper187 & seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F23DF 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F23E7 00??|Viper187 & seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F23F3 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F23FB 00??|Viper187 & seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F2407 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F240F 00??|Viper187 & seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F241B 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F2423 00??|Viper187 & seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F242F 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F2437 00??|Viper187 & seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F2443 00??|Viper187 & Seasalt|
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801F2447 006C||
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F244B 00??|Viper187 & seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F2457 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F245F 00??|Viper187 & seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F246B 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F2473 00??|Viper187 & seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F247F 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F2487 00??|Viper187 & seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F2493 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F249B 00??|Viper187 & seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F24A7 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P3 (Bunker - 4 player)|801F24AF 00??|Viper187 & seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F24BB 00??|Viper187 & Seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F24CF 00??|Viper187 & Seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F24E3 00??|Viper187 & Seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F24F7 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F2507 00??|Viper187 & seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F250B 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F251B 00??|Viper187 & seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F251F 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F252F 00??|Viper187 & seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F2533 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F2543 00??|Viper187 & seasalt|
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801F2547 0079||
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F2547 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F2557 00??|Viper187 & seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F255B 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F256B 00??|Viper187 & seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F256F 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Jaws Health Modifier (Aztec)|811F2578 ????|Viper187|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F257F 00??|Viper187 & seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F2583 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F2593 00??|Viper187 & seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F2597 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F25A7 00??|Viper187 & seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F25AB 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F25BB 00??|Viper187 & seasalt|
C: Bunker A, Bunker B & Silo Level 1P Codes - Inventory Modifiers (Bunker 2)|801F25BF 00??|Viper187 & Seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F25CF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F25E3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F25F7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F260B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F261F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F2633 00??|Viper187 & seasalt|
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801F2647 0083||
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F2647 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F265B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F266F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F2683 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F2697 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F26AB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F26BF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F26D3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F26E7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F26FB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (Bunker - 4 player)|801F270F 00??|Viper187 & seasalt|
C: Facility Back Zone Level (Multiplayer) - Electronic Doors|801F2747 0084||
C: Facility Back Zone Level (Multiplayer) - Unlock/Lock Doors|801F28DF 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2943 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2947 008A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2949 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F294D 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F29D7 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F29DB 008B||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F29DD 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F29E1 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2A6B 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2A6F 008C||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2A71 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2A75 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2AFF 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2B03 008D||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2B05 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2B09 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2B93 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2B97 008E||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2B99 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2B9D 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2C27 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2C2B 008F||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2C2D 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2C31 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2CBB 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2CBF 007D||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2CC1 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2CC5 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2D4F 002A||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2D53 007E||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2D55 0000||
C: Facility Back Zone Level (Multiplayer) - Glass Part 1|801F2D59 0000||
C:Player Codes - Inventory Modifiers P1 (2 player)|801F3EB7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F3ECB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F3EDF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F3EF3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F3F07 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F3F1B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F3F2F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F3F43 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F3F57 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F3F6B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F3F7F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F3F93 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F3FA7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F3FBB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F3FCF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F3FE3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F3FF7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F400B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F401F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F4033 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F4047 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F405B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F406F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F4083 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F4097 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F40AB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (2 player)|801F40BF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F4117 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F412B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F413F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F4153 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F4167 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F417B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F418F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F41A3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F41B7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F41CB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F41DF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F41F3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F4207 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F421B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F422F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F4243 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F4257 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F426B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F427B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F4293 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F42A7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F42BB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F42CF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F42E3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F42F7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F430B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (2 player)|801F431F 00??|Viper187 & seasalt|
C: Miscellaneous #2 - The Whole Level Change Color When You Look At Their Guns|801F5942 000B|SHiner|
C: Enemy Codes (All Levels) - Enemy's Guns Have Weird Blue Design|801F5943 0003|SHiner|
C: Enemy Codes (All Levels) - Enemy's Guns Float Around Their Heads And Other Areas And Point In Diferent Directions|801F5950 0002|SHiner|
C: Facility Level 1P Codes - Funky Facility|801F5951 0009|SHiner|Ok some of you will remember, my "items stick to people code." Well the code was really glitchy, and what it did was made boxes, doors, other stuff STICK to the enemies. Well I found one that does this, but a little differently.<br><br>SO FAR THIS CODE HAS ONLY BEEN TESTED ON FACILITY!!!!!!! ONLY FACILITY!!!!!!!!<br><br>Ok, if you turn on the code go to facility and when you go down into the bathroom and LOOK in THE DIRECTION of an ENEMY'S gun YOU WILL see "little" DOORS around their guns!!!! When you GO down stairs, with boxes and other enmeies, you will see boxes and LITTLE ENEMIES STUCK TO THEIR GUNS!!!!!!!!!! LITTLE ENEMIES!!!!!!!! hehehhehehhehe. TURN ON INVISIBILITY AND GOD so YOU CAN EXPLORE THE LEVEL!!!!!!!!!!!!!
C: Enemy Codes (All Levels) - Enemy's Guns Are All Weird, 2D, And Big|801F5953 0020|SHiner|
C: Facility Level 1P Codes - Enemies Have Super Tiny Guns|801F5954 0001|SHiner|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F6937 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F694B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F695F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F6973 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F6987 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F699B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F69AF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F69C3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F69D7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F69EB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F69FF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F6A13 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F6A27 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F6A3B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F6A4F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F6A63 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F6A77 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F6A8B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F6A9F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F6AB3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F6AC7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F6ADB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F6AEF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F6B03 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F6B17 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F6B2B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (3 player)|801F6B3F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6B97 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6BAB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6BBF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6BD3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6BE7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6BFB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6C0F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6C23 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6C37 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6C4B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6C5F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6C73 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6C87 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6C9B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6CAF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6CC3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6CD7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6CEB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6CFF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6D13 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6D27 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6D3B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6D4F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6D63 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6D77 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6D8B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (3 player)|801F6D9F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6DF7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6E0B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6E1F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6E33 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6E47 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6E5B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6E6F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6E83 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6E97 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6EAB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6EBF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6ED3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6EE7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6EFB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6F0F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6F23 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6F37 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6F4B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6F5F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6F73 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6F87 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6F9B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6FAF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6FC3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6FD7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6FEB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (3 player)|801F6FFF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F93B7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F93CB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F93DF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F93F3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F9407 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F941B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F942F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F9443 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F9457 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F946B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F947F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F9493 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F94A7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F94BB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F94CF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F94E3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F94F7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F950B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F951F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F9533 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F9547 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F955B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F956F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F9583 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F9597 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F95AB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P1 (4 player)|801F95BF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F9617 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F962B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F963F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F9653 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F9667 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F967B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F968F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F96A3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F96B7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F96CB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F96DF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F96F3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F9707 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F971B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F972F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F9743 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F9757 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F976B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F977F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F9793 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F97A7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F97BB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F97CF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F97E3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F97F7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F980B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P2 (4 player)|801F981F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F9877 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F988B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F989F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F98B3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F98C7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F98DB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F98EF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F9903 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F9917 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F992B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F993F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F9953 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F9967 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F997B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F998F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F99A3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F99B7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F99CB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F99DF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F99F3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F9A07 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F9A1B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F9A2F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F9A43 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F9A57 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F9A6B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P3 (4 player)|801F9A7F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9AD7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9AEB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9AFF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9B13 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9B27 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9B3B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9B4F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9B63 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9B77 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9B8B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9B9F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9BB3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9BC7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9BDB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9BEF 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9C03 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9C17 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9C2B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9C3F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9C53 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9C67 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9C7B 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9C8F 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9CA3 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9CB7 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9CCB 00??|Viper187 & seasalt|
C:Player Codes - Inventory Modifiers P4 (4 player)|801F9CDF 00??|Viper187 & seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA257 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA26B 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA27F 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA293 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA2A7 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA2BB 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA2CF 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA2E3 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA2F7 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA30B 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA31F 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA333 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA347 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA35B 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA36F 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA383 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA397 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA3AB 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA3BF 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA3D3 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA3E7 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA3FB 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA40F 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA423 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA437 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA44B 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - Inventory Modifiers|801FA45F 00??|Viper187 & Seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA4E7 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA4FB 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA50F 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - 3rd Gun Slot Inventory Modifier|811FA522 00??|Hacker007|<p>Replace the ?? with what you want in your inventory. Now, go kill a guard. When you look in your inventory, the guards gun you picked up will be your specified item (??).</p> 23 - Flare pistol<BR>24 - Piton gun<BR>29 - Lock Exploder<BR>2A - Door Exploder<BR>2B - Briefcase<BR>2C - Weapon Case<BR>2D - Safecracker<BR>31 - Bug Detector<BR>32 - Guidance Data<BR>33 - Polarized glasses<BR>34 - Dark glasses<BR>35 - Credit Card<BR>36 - Gas Keyring<BR>37 - Datathief<BR>38 - Watch Identifier<BR>39 - Watch Communicator<BR>3A - Watch Geiger Counter<BR>3B - Watch Magnet Repel<BR>53 - Bolt Key<BR>54 - (Freezes game)<BR>55 - Very wierd, two spinning cubes<BR>56 - New ammo, for a different gun<BR>57 - New ammo, for a different gun<BR>58 - Token<BR>59 - (Freezes)
C: Dam Level 1P Codes - Inventory Modifiers|801FA523 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA537 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA54B 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA55F 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA573 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA587 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA59B 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA5AF 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA5C3 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA5D7 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA5EB 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA5FF 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA613 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA627 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA63B 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA64F 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA663 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA677 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA68B 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA69F 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA6B3 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA6C7 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA6DB 00??|All by Viper187 & seasalt|
C: Dam Level 1P Codes - Inventory Modifiers|801FA6EF 00??|All by Viper187 & seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FAB67 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FAB7B 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FAB8F 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FABA3 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FABB7 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FABCB 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FABDF 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FABF3 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FAC07 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FAC1B 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FAC2F 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FAC43 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FAC57 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FAC6B 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FAC7F 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FAC93 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FACA7 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FACBB 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FACCF 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FACE3 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FACF7 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FAD0B 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FAD1F 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FAD33 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FAD47 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FAD5B 00??|Viper187 & Seasalt|
C: Runway, Surface A & Depot Level 1P Codes - Inventory Modifiers (Depot)|801FAD6F 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB187 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB19B 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB1AF 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB1C3 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB1D7 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB1EB 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB1FF 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB213 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB227 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB23B 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB24F 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB263 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB277 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB28B 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB29F 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB2B3 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB2C7 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB2DB 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB2EF 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB303 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB317 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB32B 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB33F 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB353 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB367 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB37B 00??|Viper187 & Seasalt|
C: Surface B Level 1P Codes - Inventory Modifiers|801FB38F 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFA27 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFA3B 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFA4F 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFA63 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFA77 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFA8B 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFA9F 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFAB3 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFAC7 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFADB 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFAEF 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFB03 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFB17 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFB2B 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFB3F 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFB53 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFB67 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFB7B 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFB8F 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFBA3 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFBB7 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFBCB 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFBDF 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFBF3 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFC07 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFC1B 00??|Viper187 & Seasalt|
C: Frigate Level 1P Codes - Inventory Modifiers|801FFC2F 00??|Viper187 & Seasalt|
C: Aztec Level 1P Codes - |802005F6 0070|Most by Wreck7|Thanks to SubDrag and Quantum Rift, I was able to alter other levels costumes. Using the basic 80200000 address to look up other costumes. I was able to change the color of the Yellow and Orange Moonraker Elite suits into, well, check it out for yourself. !NO! They are not nude. Enter this and only pick the level Aztec. These only are noticeable from a certain distance, like the topless Natalya code.
C: Aztec Level 1P Codes - Left Lower Leg|802006DE 0070||
C: Aztec Level 1P Codes - Left Upper Leg|8020099E 0070||
C: Aztec Level 1P Codes - Right Shoe|80200B9E 0070||
C: Aztec Level 1P Codes - Right Lower leg|80200C86 0070||
C: Aztec Level 1P Codes - Right Upper leg|80200F36 0070||
C: Aztec Level 1P Codes - Neck|80201136 0070||
C: Aztec Level 1P Codes - Left Lower Arm|802014BE 0070||
C: Aztec Level 1P Codes - Left Upper Arm|802016C6 0070||
C: Aztec Level 1P Codes - Right Lower Arm|80201B86 0070||
C: Aztec Level 1P Codes - Right Upper Arm|80201D8E 0070||
C: Aztec Level 1P Codes - Chest + Back|80201FB6 0070||
C: Aztec Level 1P Codes - Crotch + Butt|8020236E 0070||
C: Miscellaneous #3 - Left Elbow|80203E2D 0016|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Left Elbow|81203E2E D710|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Left Elbow|80203E45 003F|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Left Elbow|80203E46 00F0|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Left Elbow|81203E60 F010|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Left Elbow|81203E62 8EF8|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Left Elbow|81203E64 0720|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Left Elbow|81203E66 CEF8|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Left Fore-arm|80204035 0016|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Left Fore-arm|81204036 D710|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Left Fore-arm|8020404D 003F|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Left Fore-arm|8020404E 00F0|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Left Fore-arm|81204068 F010|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Left Fore-arm|8120406A 8EF8|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Left Fore-arm|8120406C 0720|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Left Fore-arm|8120406E CEF8|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Right Elbow|802045DD 0016|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Right Elbow|812045DE D710|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Right Elbow|802045F5 003F|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Right Elbow|802045F6 00F0|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Right Elbow|81204600 F010|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Right Elbow|81204602 8EF8|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Right Elbow|81204604 0720|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Right Elbow|81204606 CEF8|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Right Fore-arm|802047E5 0016|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Right Fore-arm|812047E6 D710|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Right Fore-arm|802047FD 003F|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Right Fore-arm|802047FE 00F0|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Right Fore-arm|81204818 F010|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Right Fore-arm|8120481A 8EF8|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Right Fore-arm|8120481C 0720|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Right Fore-arm|8120481E CEF8|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Topless|802052AD 0016|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Topless|812052AE D710|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Topless|802052C5 003F|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Topless|802052C6 00F0|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Topless|812052E0 F010|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Topless|812052E2 8EF8|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Topless|812052E4 0720|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Topless|812052E6 CEF8|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Right Leg|80205B15 0016|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Right Leg|81205B16 D710|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Right Leg|80205B2D 003F|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Right Leg|80205B2E 00F0|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Right Leg|81205B48 F010|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Right Leg|81205B4A 8EF8|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Right Leg|81205B4C 0720|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Right Leg|81205B4E CEF8|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Left Leg|8020613D 0016|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Left Leg|8120613E D710|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Left Leg|80206155 003F|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Left Leg|80206156 00F0|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Left Leg|81206170 F010|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Left Leg|81206172 8EF8|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Left Leg|81206174 0720|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Left Leg|81206176 CEF8|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Crotch Area|80206365 0016|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Crotch Area|81206366 D710|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Crotch Area|8020637D 003F|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Crotch Area|8020637E 00F0|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Crotch Area|81206398 F010|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Crotch Area|8120639A 8EF8|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Crotch Area|8120639C 0720|Quantum Rift & SubDrag|
C: Miscellaneous #3 - Crotch Area|8120639E CEF8|Quantum Rift & SubDrag|
C: Altering Text Codes #2 - Change Klobb Into "Spyder"|812AC8D4 5370|Kong K. Rool|
C: Altering Text Codes #2 - Change Klobb Into "Spyder"|812AC8D6 7964|Kong K. Rool|
C: Altering Text Codes #2 - Change Klobb Into "Spyder"|812AC8D8 6572|Kong K. Rool|
C: Altering Text Codes #2 - Change Klobb Into "Spyder"|812AC8DA 0A00|Kong K. Rool|
C: Altering Text Codes #2 - Change Klobb Into "Spyder"|812ACD90 7370|Kong K. Rool|
C: Altering Text Codes #2 - Change Klobb Into "Spyder"|812ACD92 7964|Kong K. Rool|
C: Altering Text Codes #2 - Change Klobb Into "Spyder"|812ACD94 6572|Kong K. Rool|
C: Altering Text Codes #2 - Change Klobb Into "Spyder"|812ACD96 0A00|Kong K. Rool|
C: Altering Text Codes #2 - New Text In First Screen (In Intro)|802AD4E0 0044|sadsongbp@webtv.net|On the first screen in goldeneye this makes it say David Lee Roth wrote the James Bond theme song, look down at the bottom.
C: Altering Text Codes #2 - New Text In First Screen (In Intro)|802AD4E1 0061|sadsongbp@webtv.net|On the first screen in goldeneye this makes it say David Lee Roth wrote the James Bond theme song, look down at the bottom.
C: Altering Text Codes #2 - New Text In First Screen (In Intro)|802AD4E2 0076|sadsongbp@webtv.net|On the first screen in goldeneye this makes it say David Lee Roth wrote the James Bond theme song, look down at the bottom.
C: Altering Text Codes #2 - New Text In First Screen (In Intro)|802AD4E3 0069|sadsongbp@webtv.net|On the first screen in goldeneye this makes it say David Lee Roth wrote the James Bond theme song, look down at the bottom.
C: Altering Text Codes #2 - New Text In First Screen (In Intro)|802AD4E4 0064|sadsongbp@webtv.net|On the first screen in goldeneye this makes it say David Lee Roth wrote the James Bond theme song, look down at the bottom.
C: Altering Text Codes #2 - New Text In First Screen (In Intro)|802AD4E5 0020|sadsongbp@webtv.net|On the first screen in goldeneye this makes it say David Lee Roth wrote the James Bond theme song, look down at the bottom.
C: Altering Text Codes #2 - New Text In First Screen (In Intro)|802AD4E6 004C|sadsongbp@webtv.net|On the first screen in goldeneye this makes it say David Lee Roth wrote the James Bond theme song, look down at the bottom.
C: Altering Text Codes #2 - New Text In First Screen (In Intro)|802AD4E7 0065|sadsongbp@webtv.net|On the first screen in goldeneye this makes it say David Lee Roth wrote the James Bond theme song, look down at the bottom.
C: Altering Text Codes #2 - New Text In First Screen (In Intro)|802AD4E8 0065|sadsongbp@webtv.net|On the first screen in goldeneye this makes it say David Lee Roth wrote the James Bond theme song, look down at the bottom.
C: Altering Text Codes #2 - New Text In First Screen (In Intro)|802AD4E9 0020|sadsongbp@webtv.net|On the first screen in goldeneye this makes it say David Lee Roth wrote the James Bond theme song, look down at the bottom.
C: Altering Text Codes #2 - New Text In First Screen (In Intro)|802AD4EA 0052|sadsongbp@webtv.net|On the first screen in goldeneye this makes it say David Lee Roth wrote the James Bond theme song, look down at the bottom.
C: Altering Text Codes #2 - New Text In First Screen (In Intro)|802AD4EB 006F|sadsongbp@webtv.net|On the first screen in goldeneye this makes it say David Lee Roth wrote the James Bond theme song, look down at the bottom.
C: Altering Text Codes #2 - New Text In First Screen (In Intro)|802AD4EC 0074|sadsongbp@webtv.net|On the first screen in goldeneye this makes it say David Lee Roth wrote the James Bond theme song, look down at the bottom.
C: Altering Text Codes #2 - New Text In First Screen (In Intro)|802AD4ED 0068|sadsongbp@webtv.net|On the first screen in goldeneye this makes it say David Lee Roth wrote the James Bond theme song, look down at the bottom.
C: Altering Text Codes #2 - New Text In First Screen (In Intro)|802AD4EE 0000|sadsongbp@webtv.net|On the first screen in goldeneye this makes it say David Lee Roth wrote the James Bond theme song, look down at the bottom.
C: Altering Text Codes #2 - New Text In First Screen (In Intro)|802AD4EF 0000|sadsongbp@webtv.net|On the first screen in goldeneye this makes it say David Lee Roth wrote the James Bond theme song, look down at the bottom.
C: Altering Text Codes #2 - New Text For Ammo On Pick-Up|802AE670 0000|sadsongbp@webtv.net|When you pick up ammo it says "PICKED UP SOME LADIES". Quite funny and appropiate for James Bond!
C: Altering Text Codes #2 - New Text For Ammo On Pick-Up|802AE671 0000|sadsongbp@webtv.net|When you pick up ammo it says "PICKED UP SOME LADIES". Quite funny and appropiate for James Bond!
C: Altering Text Codes #2 - New Text For Ammo On Pick-Up|802AE672 0000|sadsongbp@webtv.net|When you pick up ammo it says "PICKED UP SOME LADIES". Quite funny and appropiate for James Bond!
C: Altering Text Codes #2 - New Text For Ammo On Pick-Up|802AE673 0000|sadsongbp@webtv.net|When you pick up ammo it says "PICKED UP SOME LADIES". Quite funny and appropiate for James Bond!
C: Altering Text Codes #2 - New Text For Ammo On Pick-Up|802AE674 006C|sadsongbp@webtv.net|When you pick up ammo it says "PICKED UP SOME LADIES". Quite funny and appropiate for James Bond!
C: Altering Text Codes #2 - New Text For Ammo On Pick-Up|802AE675 0061|sadsongbp@webtv.net|When you pick up ammo it says "PICKED UP SOME LADIES". Quite funny and appropiate for James Bond!
C: Altering Text Codes #2 - New Text For Ammo On Pick-Up|802AE676 0064|sadsongbp@webtv.net|When you pick up ammo it says "PICKED UP SOME LADIES". Quite funny and appropiate for James Bond!
C: Altering Text Codes #2 - New Text For Ammo On Pick-Up|802AE677 0069|sadsongbp@webtv.net|When you pick up ammo it says "PICKED UP SOME LADIES". Quite funny and appropiate for James Bond!
C: Altering Text Codes #2 - New Text For Ammo On Pick-Up|802AE678 0065|sadsongbp@webtv.net|When you pick up ammo it says "PICKED UP SOME LADIES". Quite funny and appropiate for James Bond!
C: Altering Text Codes #2 - New Text For Ammo On Pick-Up|802AE679 0073|sadsongbp@webtv.net|When you pick up ammo it says "PICKED UP SOME LADIES". Quite funny and appropiate for James Bond!
C: Altering Text Codes #2 - Change Klobb Into "Spyder"|812AE7F2 7370|Kong K. Rool|
C: Altering Text Codes #2 - Change Klobb Into "Spyder"|812AE7F4 7964|Kong K. Rool|
C: Altering Text Codes #2 - Change Klobb Into "Spyder"|812AE7F6 6572|Kong K. Rool|
C: Altering Text Codes #2 - Change Klobb Into "Spyder"|812AE7F8 2E00|Kong K. Rool|
C: Altering Text Codes #2 - L1|802AEFE0 00??|Most by Viper666|L stands for letter.
C: Altering Text Codes #2 - L2|802AEFE1 00??||
C: Altering Text Codes #2 - L3|802AEFE2 00??||
C: Altering Text Codes #2 - L4|802AEFE3 00??||
C: Altering Text Codes #2 - L5|802AEFE4 00??||
C: Altering Text Codes #2 - L6|802AEFE5 00??||
C: Altering Text Codes #2 - L7|802AEFE6 00??||
C: Altering Text Codes #2 - L8|802AEFE7 00??||
C: Altering Text Codes #2 - L9|802AEFE8 00??||
C: Altering Text Codes #2 - L10|802AEFE9 00??||
C: Altering Text Codes #2 - L11|802AEFEA 00??||
C: Altering Text Codes #2 - L1|802AEFEC 00??||
C: Altering Text Codes #2 - L2|802AEFED 00??||
C: Altering Text Codes #2 - L3|802AEFEE 00??||
C: Altering Text Codes #2 - L4|802AEFEF 00??||
C: Altering Text Codes #2 - L5|802AEFF0 00??||
C: Altering Text Codes #2 - L6|802AEFF1 00??||
C: Altering Text Codes #2 - L7|802AEFF2 00??||
C: Altering Text Codes #2 - L8|802AEFF3 00??||
C: Altering Text Codes #2 - L9|802AEFF4 00??||
C: Altering Text Codes #2 - L10|802AEFF5 00??||
C: Altering Text Codes #2 - L11|802AEFF6 00??||
C: Altering Text Codes #2 - L1|802AF018 00??||
C: Altering Text Codes #2 - L2|802AF019 00??||
C: Altering Text Codes #2 - L3|802AF01A 00??||
C: Altering Text Codes #2 - L4|802AF01B 00??||
C: Altering Text Codes #2 - L5|802AF01C 00??||
C: Altering Text Codes #2 - L6|802AF01D 00??||
C: Altering Text Codes #2 - L7|802AF01E 00??||
C: Altering Text Codes #2 - L8|802AF01F 00??||
C: Altering Text Codes #2 - L9|802AF020 00??||
C: Altering Text Codes #2 - L10|802AF021 00??||
C: Altering Text Codes #2 - L11|802AF022 00??||
C: Altering Text Codes #2 - L12|802AF023 00??||
C: Altering Text Codes #2 - L13|802AF024 00??||
C: Altering Text Codes #2 - L14|802AF025 00??||
C: Altering Text Codes #2 - L15|802AF026 00??||
C: Altering Text Codes #2 - L1|802AF034 00??||
C: Altering Text Codes #2 - L2|802AF035 00??||
C: Altering Text Codes #2 - L3|802AF036 00??||
C: Altering Text Codes #2 - L4|802AF037 00??||
C: Altering Text Codes #2 - L5|802AF038 00??||
C: Altering Text Codes #2 - L6|802AF039 00??||
C: Altering Text Codes #2 - L7|802AF03A 00??||
C: Altering Text Codes #2 - L8|802AF03B 00??||
C: Altering Text Codes #2 - L9|802AF03C 00??||
C: Altering Text Codes #2 - L10|802AF03D 00??||
C: Altering Text Codes #2 - L11|802AF03E 00??||
C: Altering Text Codes #2 - L12|802AF03F 00??||
C: Altering Text Codes #2 - L13|802AF040 00??||
C: Altering Text Codes #2 - L14|802AF041 00??||
C: Altering Text Codes #2 - L15|802AF042 00??||
C: Altering Text Codes #2 - L1|802AF044 00??||
C: Altering Text Codes #2 - L2|802AF045 00??||
C: Altering Text Codes #2 - L3|802AF046 00??||
C: Altering Text Codes #2 - L4|802AF047 00??||
C: Altering Text Codes #2 - L5|802AF048 00??||
C: Altering Text Codes #2 - L6|802AF049 00??||
C: Altering Text Codes #2 - L7|802AF04A 00??||
C: Altering Text Codes #2 - L1|802AF04C 00??||
C: Altering Text Codes #2 - L2|802AF04D 00??||
C: Altering Text Codes #2 - L3|802AF04E 00??||
C: Altering Text Codes #2 - L4|802AF04F 00??||
C: Altering Text Codes #2 - L5|802AF050 00??||
C: Altering Text Codes #2 - L6|802AF051 00??||
C: Altering Text Codes #2 - L7|802AF052 00??||
C: Altering Text Codes #2 - L8|802AF053 00??||
C: Altering Text Codes #2 - L9|802AF054 00??||
C: Altering Text Codes #2 - L10|802AF055 00??||
C: Altering Text Codes #2 - L11|802AF056 00??||
C: Altering Text Codes #2 - L1|802AF06C 00??||
C: Altering Text Codes #2 - L2|802AF06D 00??||
C: Altering Text Codes #2 - L3|802AF06E 00??||
C: Altering Text Codes #2 - L4|802AF06F 00??||
C: Altering Text Codes #2 - L5|802AF070 00??||
C: Altering Text Codes #2 - L6|802AF071 00??||
C: Altering Text Codes #2 - L7|802AF072 00??||
C: Altering Text Codes #2 - L1|802AF074 00??||
C: Altering Text Codes #2 - L2|802AF075 00??||
C: Altering Text Codes #2 - L3|802AF076 00??||
C: Altering Text Codes #2 - L4|802AF077 00??||
C: Altering Text Codes #2 - L5|802AF078 00??||
C: Altering Text Codes #2 - L6|802AF079 00??||
C: Altering Text Codes #2 - L7|802AF07A 00??||
C: Altering Text Codes #2 - L1|802AF07C 00??||
C: Altering Text Codes #2 - L2|802AF07D 00??||
C: Altering Text Codes #2 - L3|802AF07E 00??||
C: Altering Text Codes #2 - L4|802AF07F 00??||
C: Altering Text Codes #2 - L5|802AF080 00??||
C: Altering Text Codes #2 - L6|802AF081 00??||
C: Altering Text Codes #2 - L7|802AF082 00??||
C: Altering Text Codes #2 - L8|802AF083 00??||
C: Altering Text Codes #2 - L9|802AF084 00??||
C: Altering Text Codes #2 - L10|802AF085 00??||
C: Altering Text Codes #2 - L11|802AF086 00??||
C: Altering Text Codes #2 - L1|802AF088 00??||
C: Altering Text Codes #2 - L2|802AF089 00??||
C: Altering Text Codes #2 - L3|802AF08A 00??||
C: Altering Text Codes #2 - L4|802AF08B 00??||
C: Altering Text Codes #2 - L5|802AF08C 00??||
C: Altering Text Codes #2 - L6|802AF08D 00??||
C: Altering Text Codes #2 - L7|802AF08E 00??||
C: Altering Text Codes #2 - L8|802AF08F 00??||
C: Altering Text Codes #2 - L9|802AF090 00??||
C: Altering Text Codes #2 - L10|802AF091 00??||
C: Altering Text Codes #2 - L11|802AF092 00??||
C: Altering Text Codes #2 - L1|802AF094 00??||
C: Altering Text Codes #2 - L2|802AF095 00??||
C: Altering Text Codes #2 - L3|802AF096 00??||
C: Altering Text Codes #2 - L4|802AF097 00??||
C: Altering Text Codes #2 - L5|802AF098 00??||
C: Altering Text Codes #2 - L6|802AF099 00??||
C: Altering Text Codes #2 - L7|802AF09A 00??||
C: Altering Text Codes #2 - L8|802AF09B 00??||
C: Altering Text Codes #2 - L9|802AF09C 00??||
C: Altering Text Codes #2 - L10|802AF09D 00??||
C: Altering Text Codes #2 - L11|802AF09E 00??||
C: Altering Text Codes #2 - L1|802AF338 00??||
C: Altering Text Codes #2 - L2|802AF339 00??||
C: Altering Text Codes #2 - L3|802AF33A 00??||
C: Altering Text Codes #2 - L4|802AF33B 00??||
C: Altering Text Codes #2 - L5|802AF33C 00??||
C: Altering Text Codes #2 - L6|802AF33D 00??||
C: Altering Text Codes #2 - L7|802AF33E 00??||
C: Altering Text Codes #2 - L8|802AF33F 00??||
C: Altering Text Codes #2 - L9|802AF340 00??||
C: Altering Text Codes #2 - L10|802AF341 00??||
C: Altering Text Codes #2 - L11|802AF342 00??||
C: Altering Text Codes #2 - L12|802AF343 00??||
C: Altering Text Codes #2 - L13|802AF344 00??||
C: Altering Text Codes #2 - L14|802AF345 00??||
C: Altering Text Codes #2 - L15|802AF346 00??||
C: Altering Text Codes #2 - L16|802AF347 00??||
C: Altering Text Codes #2 - L17|802AF348 00??||
C: Altering Text Codes #2 - L18|802AF349 00??||
C: Altering Text Codes #2 - L19|802AF34A 00??||
C: Altering Text Codes #2 - L1|802AF34C 00??||
C: Altering Text Codes #2 - L2|802AF34D 00??||
C: Altering Text Codes #2 - L3|802AF34E 00??||
C: Altering Text Codes #2 - L4|802AF34F 00??||
C: Altering Text Codes #2 - L5|802AF350 00??||
C: Altering Text Codes #2 - L6|802AF351 00??||
C: Altering Text Codes #2 - L7|802AF352 00??||
C: Altering Text Codes #2 - L8|802AF353 00??||
C: Altering Text Codes #2 - L9|802AF354 00??||
C: Altering Text Codes #2 - L10|802AF355 00??||
C: Altering Text Codes #2 - L11|802AF356 00??||
C: Altering Text Codes #2 - L12|802AF357 00??||
C: Altering Text Codes #2 - L13|802AF358 00??||
C: Altering Text Codes #2 - L14|802AF359 00??||
C: Altering Text Codes #2 - L15|802AF35A 00??||
C: Altering Text Codes #2 - L1|802AF35C 00??||
C: Altering Text Codes #2 - L2|802AF35D 00??||
C: Altering Text Codes #2 - L3|802AF35E 00??||
C: Altering Text Codes #2 - L4|802AF35F 00??||
C: Altering Text Codes #2 - L5|802AF360 00??||
C: Altering Text Codes #2 - L6|802AF361 00??||
C: Altering Text Codes #2 - L7|802AF362 00??||
C: Altering Text Codes #2 - L8|802AF363 00??||
C: Altering Text Codes #2 - L9|802AF364 00??||
C: Altering Text Codes #2 - L10|802AF365 00??||
C: Altering Text Codes #2 - L11|802AF366 00??||
C: Altering Text Codes #2 - L12|802AF367 00??||
C: Altering Text Codes #2 - L13|802AF368 00??||
C: Altering Text Codes #2 - L14|802AF369 00??||
C: Altering Text Codes #2 - L15|802AF36A 00??||
C: Altering Text Codes #2 - L1|802AF36C 00??||
C: Altering Text Codes #2 - L2|802AF36D 00??||
C: Altering Text Codes #2 - L3|802AF36E 00??||
C: Altering Text Codes #2 - L4|802AF36F 00??||
C: Altering Text Codes #2 - L5|802AF370 00??||
C: Altering Text Codes #2 - L6|802AF371 00??||
C: Altering Text Codes #2 - L7|802AF372 00??||
C: Altering Text Codes #2 - L8|802AF373 00??||
C: Altering Text Codes #2 - L9|802AF374 00??||
C: Altering Text Codes #2 - L10|802AF375 00??||
C: Altering Text Codes #2 - L11|802AF376 00??||
C: Altering Text Codes #2 - L12|802AF377 00??||
C: Altering Text Codes #2 - L13|802AF378 00??||
C: Altering Text Codes #2 - L14|802AF379 00??||
C: Altering Text Codes #2 - L15|802AF37A 00??||
C: Altering Text Codes #2 - L1|802AF37C 00??||
C: Altering Text Codes #2 - L2|802AF37D 00??||
C: Altering Text Codes #2 - L3|802AF37E 00??||
C: Altering Text Codes #2 - L4|802AF37F 00??||
C: Altering Text Codes #2 - L5|802AF380 00??||
C: Altering Text Codes #2 - L6|802AF381 00??||
C: Altering Text Codes #2 - L7|802AF382 00??||
C: Altering Text Codes #2 - L8|802AF383 00??||
C: Altering Text Codes #2 - L9|802AF384 00??||
C: Altering Text Codes #2 - L10|802AF385 00??||
C: Altering Text Codes #2 - L11|802AF386 00??||
C: Altering Text Codes #2 - L1|802AF388 00??||
C: Altering Text Codes #2 - L2|802AF389 00??||
C: Altering Text Codes #2 - L3|802AF38A 00??||
C: Altering Text Codes #2 - L4|802AF38B 00??||
C: Altering Text Codes #2 - L5|802AF38C 00??||
C: Altering Text Codes #2 - L6|802AF38D 00??||
C: Altering Text Codes #2 - L7|802AF38E 00??||
C: Altering Text Codes #2 - L8|802AF38F 00??||
C: Altering Text Codes #2 - L9|802AF390 00??||
C: Altering Text Codes #2 - L10|802AF391 00??||
C: Altering Text Codes #2 - L11|802AF392 00??||
C: Altering Text Codes #2 - L12|802AF393 00??||
C: Altering Text Codes #2 - L13|802AF394 00??||
C: Altering Text Codes #2 - L14|802AF395 00??||
C: Altering Text Codes #2 - L15|802AF396 00??||
C: Altering Text Codes #2 - L16|802AF397 00??||
C: Altering Text Codes #2 - L17|802AF398 00??||
C: Altering Text Codes #2 - L18|802AF399 00??||
C: Altering Text Codes #2 - L19|802AF39A 00??||
C: Altering Text Codes #2 - L1|802AF39C 00??||
C: Altering Text Codes #2 - L2|802AF39D 00??||
C: Altering Text Codes #2 - L3|802AF39E 00??||
C: Altering Text Codes #2 - L4|802AF39F 00??||
C: Altering Text Codes #2 - Line Mode|802AF3?? 00??|Viper666|`??' Letters go from 30 to 3A.
C: Altering Text Codes #2 - L5|802AF3A0 00??||
C: Altering Text Codes #2 - L6|802AF3A1 00??||
C: Altering Text Codes #2 - L7|802AF3A2 00??||
C: Altering Text Codes #2 - L8|802AF3A3 00??||
C: Altering Text Codes #2 - L9|802AF3A4 00??||
C: Altering Text Codes #2 - L10|802AF3A5 00??||
C: Altering Text Codes #2 - L11|802AF3A6 00??||
C: Altering Text Codes #2 - L12|802AF3A7 00??||
C: Altering Text Codes #2 - L13|802AF3A8 00??||
C: Altering Text Codes #2 - L14|802AF3A9 00??||
C: Altering Text Codes #2 - L15|802AF3AA 00??||
C: Altering Text Codes #2 - L16|802AF3AB 00??||
C: Altering Text Codes #2 - L17|802AF3AC 00??||
C: Altering Text Codes #2 - L18|802AF3AD 00??||
C: Altering Text Codes #2 - L19|802AF3AE 00??||
C: Altering Text Codes #2 - L1|802AF3B0 00??||
C: Altering Text Codes #2 - L2|802AF3B1 00??||
C: Altering Text Codes #2 - L3|802AF3B2 00??||
C: Altering Text Codes #2 - L4|802AF3B3 00??||
C: Altering Text Codes #2 - L5|802AF3B4 00??||
C: Altering Text Codes #2 - L6|802AF3B5 00??||
C: Altering Text Codes #2 - L7|802AF3B6 00??||
C: Altering Text Codes #2 - L8|802AF3B7 00??||
C: Altering Text Codes #2 - L9|802AF3B8 00??||
C: Altering Text Codes #2 - L10|802AF3B9 00??||
C: Altering Text Codes #2 - L11|802AF3BA 00??||
C: Altering Text Codes #2 - L1|802AF3BC 00??||
C: Altering Text Codes #2 - L2|802AF3BD 00??||
C: Altering Text Codes #2 - L3|802AF3BE 00??||
C: Altering Text Codes #2 - L4|802AF3BF 00??||
C: Altering Text Codes #2 - L5|802AF3C0 00??||
C: Altering Text Codes #2 - L6|802AF3C1 00??||
C: Altering Text Codes #2 - L7|802AF3C2 00??||
C: Altering Text Codes #2 - L8|802AF3C3 00??||
C: Altering Text Codes #2 - L9|802AF3C4 00??||
C: Altering Text Codes #2 - L10|802AF3C5 00??||
C: Altering Text Codes #2 - L11|802AF3C6 00??||
C: Altering Text Codes #2 - L1|802AF3C8 00??||
C: Altering Text Codes #2 - L2|802AF3C9 00??||
C: Altering Text Codes #2 - L3|802AF3CA 00??||
C: Altering Text Codes #2 - L4|802AF3CB 00??||
C: Altering Text Codes #2 - L5|802AF3CC 00??||
C: Altering Text Codes #2 - L6|802AF3CD 00??||
C: Altering Text Codes #2 - L7|802AF3CE 00??||
C: Altering Text Codes #2 - L8|802AF3CF 00??||
C: Altering Text Codes #2 - L9|802AF3D0 00??||
C: Altering Text Codes #2 - L10|802AF3D1 00??||
C: Altering Text Codes #2 - L11|802AF3D2 00??||
C: Altering Text Codes #2 - L12|802AF3D3 00??||
C: Altering Text Codes #2 - L13|802AF3D4 00??||
C: Altering Text Codes #2 - L14|802AF3D5 00??||
C: Altering Text Codes #2 - L15|802AF3D6 00??||
C: Altering Text Codes #2 - L1|802AF3D8 00??||
C: Altering Text Codes #2 - L2|802AF3D9 00??||
C: Altering Text Codes #2 - L3|802AF3DA 00??||
C: Altering Text Codes #2 - L4|802AF3DB 00??||
C: Altering Text Codes #2 - L5|802AF3DC 00??||
C: Altering Text Codes #2 - L6|802AF3DD 00??||
C: Altering Text Codes #2 - L7|802AF3DE 00??||
C: Altering Text Codes #2 - L8|802AF3DF 00??||
C: Altering Text Codes #2 - L9|802AF3E0 00??||
C: Altering Text Codes #2 - L10|802AF3E1 00??||
C: Altering Text Codes #2 - L11|802AF3E2 00??||
C: Altering Text Codes #2 - L12|802AF3E3 00??||
C: Altering Text Codes #2 - L13|802AF3E4 00??||
C: Altering Text Codes #2 - L14|802AF3E5 00??||
C: Altering Text Codes #2 - L15|802AF3E6 00??||
C: Altering Text Codes #2 - L1|802AF3E8 00??||
C: Altering Text Codes #2 - L2|802AF3E9 00??||
C: Altering Text Codes #2 - L3|802AF3EA 00??||
C: Altering Text Codes #2 - L4|802AF3EB 00??||
C: Altering Text Codes #2 - L5|802AF3EC 00??||
C: Altering Text Codes #2 - L6|802AF3ED 00??||
C: Altering Text Codes #2 - L7|802AF3EE 00??||
C: Altering Text Codes #2 - L8|802AF3EF 00??||
C: Altering Text Codes #2 - L9|802AF3F0 00??||
C: Altering Text Codes #2 - L10|802AF3F1 00??||
C: Altering Text Codes #2 - L11|802AF3F2 00??||
C: Altering Text Codes #2 - L12|802AF3F3 00??||
C: Altering Text Codes #2 - L13|802AF3F4 00??||
C: Altering Text Codes #2 - L14|802AF3F5 00??||
C: Altering Text Codes #2 - L15|802AF3F6 00??||
C: Altering Text Codes #2 - L16|802AF3F7 00??||
C: Altering Text Codes #2 - L17|802AF3F8 00??||
C: Altering Text Codes #2 - L18|802AF3F9 00??||
C: Altering Text Codes #2 - L19|802AF3FA 00??||
C: Miscellaneous #5 - Does A Little Dance And Turns A Aims To Fire.|802B34DC 0001|SubDrag|
C: Altering Items #2 - Object Out Of Enemies' Head|812CB3EC 00??||
C: Train, Jungle & Control Center Level 1P Codes - Natalya Invincible (Control)|812DE208 E15D|Viper187|
C: Main - FX|802F5420 00??|Koronix|00 - Off<br>7F - Full
C: Enemy Codes (All Levels) - Cheat Device Button For Enemies Dont Attack Bond|89300A00 FF63|?|
C: Miscellaneous #2 - Crazy Aiming Enemies|80300AAE FFFF|SHiner|When an enemy is shooting, go up to him and press "B" on the controller. It should make him start to shoot up in the sky! This only works once, and you have to go to the Dam, then quit, and then select Facility to get it to work! Use this only in the Facility level.</font>
C: Dam Level 1P Codes - Silver Right Hand/Green Truck Pops A Wheelie/You Can Clip <b>ONLY Once</b>|80304AAE CCCC|SHiner|
C: Facility Level 1P Codes - No Clipping In Vents Mode|80304AEE 0001|SHiner|This <b>only</b> works in the Facility level. You need to strafe for a few seconds against the side of the vent's wall to go through it. The only problem with this code is that you may be trying a couple of times repeatedly to get it to work (the code itself, not the strafing into the walls). I got this code to work on my first try, but since then I haven't gotten it to work. Credit for the base code goes to SHiner, and I guess a bit from me as well for finding the right digits.
C: Folders/Intro - Cutscene Credits (Use With The Above Code)|8030980-FFFF|SubDrag|Go to any level, enter, you will be at black with music. Hit START to go to invisible watch, hit A then right and A to quit. You will go to the cut-scene credits.
C: Enemy Codes (All Levels) - Cheat Device Button For Floating Enemies Doing Split|88309F0F 00FF|?|
C: Dam Level 1P Codes - Silver Right Hand/Green Truck Pops A Wheelie/You Can Clip <b>ONLY Once</b>|8030CAAE CCCC|SHiner|
C: Dam Level 1P Codes - Start Off Outside The Level|8030CAAE CCCC|SHiner|
C: Miscellaneous - Fat Bond|803121AE 000C|Cordt845|When you try to go through a door, you always get stuck.
C: Graphics #2 - Weird Bullets|803131AE 000C|BBoylen@aol.com|
C: Miscellaneous - Weird Bullet Stuff|803131AE 000C|FiZzZz|
C: Folders/Intro - Rare Logo Doesn't Turn|80314A0A 0001|Cordt845|
C: Folders/Intro - Flashing Dark Rare Logo|80314A2A 0064|Cordt845|
C: Folders/Intro - Rare Logo Has Red On The Back Of It|80314A9A FFFF|?|
C: Folders/Intro - Green Rare Logo #2|80314AAA FFFF|?|
C: Folders/Intro - Green Rare Logo|80314AAC 0001|Cordt845|
C: Folders/Intro - Blue/Green Rare Logo|80314ABA FFFF|?|
C: Miscellaneous - Mess Around With Intro|8031???? 0001|Zephyr|508A - Headless Bond<br>4061 - No Shot<br>445F - No Bond<br>4EBC - No Music<br>4132 - No Gun<br>439F - Half Invisible<br>4FDE - Black To White To Black Suit<br>43D6 - Vampire Bond<br>4174 - Transparent Chest<br>4EDB - Goose Eggs<br>4470 - 6th Dimension<br>4492 - 5th Dimension<br>432F - Wider Bond<br>433F - Taller Bond<br>510A - Stutter-Step<br>4017 - Wacked-Out Speed Freak Bond<br>40BE - Vertical Earthquake<br>401E - Fairy Pose<br>4440 - Air Walker<br>42E6 - 4008 Runaway<br>4072 - The Long Walk<br>44A3 - Late Bond<br>4362 - Pop-Up Dead<br>41CC - Disappear<br>4344 - Sam Beckett Calling Al<br>4192 - Fade Into Invisibility<br>41A8 - The Dot of Death<br>404F - Torchy<br>557A - Infinite Fatality Time<br>4220 - ?<br>401F - Slow Turn<br>4E2E - ??<br>4F76 - Strange Happenings<br>54DA - Columns of Blood<br>4F49 - Half Screen (Sorta)<br>4F4A - Horizoned<br>4E1F - ???<br>533A - Out of Alignment<br>52FA - Rare Interloper (Sometimes Doesn't Work And Freezes Game)<br>559A - Topspin<br>53FA - Circling Scope<br>4F97 - Spotlight On<br>512A - ????<br>5046 - "Hey Man, late shot!"<br>403D - Shifting<br>4EDE - The Crow Try Wacked Out Speed Freak And Black To White To Black Suit Together (It is trippy!)
C: Miscellaneous - 007 Theme Music|A031C1AD FFFF|?|
C: Enemy Codes (All Levels) - Some Guards Can't See You|803222AE 000C|Cordt845|Only the guards that don't move can't see you.
C: Miscellaneous - Trouble With Kneeling|803222AE 000C|FiZzZz|This is a very weird code. Bond tries to kneel and then tries to get up again.
C: Graphics #2 - Emptyness Code|8032332A 0001|Cordt845|This code makes everything in the level gone (I.e. doors, tables, computers, guards, weapons, etc.) And you can't leave the level (try jumping off the Dam). It only works in the Dam, Facility, Silo, Train and Statue levels.
C: Miscellaneous #2 - Play Complex In 1P Mode|8032332A 0001|ultrabond008@hotmail.com|Go to Multiplayer and select Complex.
C: Miscellaneous #4 - Can Go To The Bottom of Dam|8032332A 0001|Pelord|
C: Miscellaneous #5 - Complex 1 Player Mode|8032332A 0001|ultrabond008|
C:Player Codes #2 - Play Silo And Streets In Multi-Player|8032332A 0001|SHiner & Laugh10704|<p>Start the game with the code on, and hold down left on the control pad while going into Multi-Player. Exit Multi-Player and then go into first player and choose either the Silo or Streets levels. You will start with two people that looks to be connected! Press and hold right on the Control Pad to disconnect the two people. The game will freeze after someone dies. I recommend to use this code with a Gun Modifier and Infinite Ammo code because there are no weapons to pick up!</p> <p>Also, depending on which version of Cheat Device you test this code out on it may or may not work. The Cheat Device Pro sometimes doesn't let this code work at all! Add `8002B523 0004' to play with four people (under the first activator).</p>
C:Player Codes #2 - Working Multi Aztec|8032332A 0001|RSB|
C:Player Codes #2 - Working Multi Dam (hold down the Cheat Device button while it loads)|8032332A 0001|RSB|
C:Player Codes #2 - Working Multi Frigate (hold down the Cheat Device button while it loads)|8032332A 0001|RSB|
C:Player Codes #2 - Working Multi Silo|8032332A 0001|RSB|
C:Player Codes #2 - Working Multi Streets|8032332A 0001|RSB|
C: Miscellaneous #3 - All Levels Missing Walls|8032332A 0051|Crocc|
C: Graphics #2 - Invisible Enemies|8032332A FFFF|Noah|Some enemies in different parts of the levels are completely invisible. You can't see them, but they cant still fire at you. Try on Dam.
C:Player Codes #2 - Working Multi Train|8032332A-0001|RSB|
C: Graphics #2 - Strange Bullet Holes|803243AE 000C|Cordt845|
C: Runway, Surface A & Depot Level 1P Codes - All Of The Guards Are Gone In Runway|80324A2E 000C|Cordt845|
C: Facility Level 1P Codes - Cut Gun|80324A61 0001|Ben|This code makes your hand show through your gun, also there is a good chance that it will freeze the game.
C: Bunker A, Bunker B & Silo Level 1P Codes - Some Enemies & Natalya Are Missing/Some Pictures On The Computers Have Been Hyper-Colored/Wicked-Looking Red Bond Picture At Main Computer On Wall (Bunker 2)|80324AAC 0029|Jedi|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Practically No Enemies (Archives)|80324AAC 002A|Jedi|
C: Statue Level 1P Codes - Practically No Enemies/No Janus & Co./No Natalya|80324AAC 002A|Jedi|
C: Runway, Surface A & Depot Level 1P Codes - Practically No Enemies (Depot)|80324AAC 002B|Jedi|
C: Streets Level 1P Codes - Practically No Enemies|80324AAC 002B|Jedi|
C: Surface B Level 1P Codes - Less Enemies|80324AAC 002B|Jedi|This `Less Enemies' codes work about 75% of the time.
C: Runway, Surface A & Depot Level 1P Codes - Less Enemies (Runway)|80324AAC 002E|Jedi|
C: Train, Jungle & Control Center Level 1P Codes - Less Enemies/Cool Recoil Glitch With Your Guns (Train)|80324AAC 002E|Jedi|
C: Runway, Surface A & Depot Level 1P Codes - Less Enemies (Surface)|80324AAC 002F|Jedi|
C: Train, Jungle & Control Center Level 1P Codes - Practically No Enemies (Jungle)|80324AAC 002F|Jedi|
C: Train, Jungle & Control Center Level 1P Codes - Less Enemies No Natalya (Control Centre)|80324AAC 0030|Jedi|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Less Enemies (Caverns)|80324AAC 0031|Jedi|
C: Dam Level 1P Codes - Practically No Enemies|80324AAC 0032|Jedi|
C: Facility Level 1P Codes - Less Enemies|80324AAC 0033|Jedi|
C: Bunker A, Bunker B & Silo Level 1P Codes - Practically No Enemies (Bunker)|80324AAC 0036|Jedi|
C: Frigate Level 1P Codes - Practically No Enemies Or Hostages|80324AAC 0038|Jedi|
C: Aztec Level 1P Codes - Less Enemies/No Jaws|80324AAC 0039|Jedi|Also try including the code to let you automatically have the card with this code so you are able to complete the mission!
C: Bunker A, Bunker B & Silo Level 1P Codes - Practically No Enemies (Silo)|80324AAC 0055|Jedi|
C: Facility Level 1P Codes - Guards Go Through Walls & Are Clumped Together|80324AAE 0001|SHiner|
C: Miscellaneous #2 - Game Thinks You're Aiming Occasionally|80324AB1 0001|?|
C: Dam Level 1P Codes - Guards Have Huge Feet|80324B1A 0001|?|
C: Graphics - Thunderstorm Mode In Dam|80324B1A 0001|Jim Reinhart|Makes the game's sky look like a storm (sort of).
C: Graphics #2 - Whole Game's Colors Are Darker|A032C50A 6666|?|
C: Enemy Codes (All Levels) - Guards Don't Leave A Weapon Behind When Shot|A032C50A 7777|Jedi|You can only get weapons from enemies when you are right beside one and the enemy's weapon goes flying and you catch it!
C: Graphics #2 - Annoying Bee Mode|A332CAAA 00FF|?|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Guns Stay In Mid-Air|8033078F 0000|ShadowKnight|You have to change these addresses in the Cheat Device Pro Memory Editor, otherwise the desired effects won't occur.
C: Graphics #2 - Bullet Info Is Shaded Until You Fire Gun|803343AE 000C|Cordt845|
C: Graphics - Most Of Walls Are Green|803343AE 000C|Cordt845|
C: Graphics - Missing Text/Weird Objectives Screen|80334AAC 0001|Cordt845|
C: Archives, Caverns, Cradle, Egyptian Level 1P Codes  - Guns Stay In Mid-Air|80339F54 0000|ShadowKnight|You have to change these addresses in the Cheat Device Pro Memory Editor, otherwise the desired effects won't occur.
C: Facility Level 1P Codes - Weird Controls|803440AE 000C|Cordt845|Press 'Z' to go forward, and Start to change gun.
C: Miscellaneous #2 - The Rumbler|803441AE 000C|Cordt845|When you fire your gun the game freezes, but your Rumble Pack doesn't.
C: Miscellaneous - Bond Seeker Code|803443AE 000C|Cordt845|All of the guards know where you are at, and all the guards in the level come to you. Even other characters such as scientists come to you.
C: Miscellaneous - Bullets Go Through Everything|80344AAE 005C|Cordt845|
C: Miscellaneous #2 - Red & Pink Explosions|803541D5 0001|?|
C: Miscellaneous #2 - Blue & Green Explosions|803541D5 0222|StupdBoy1|
C: Miscellaneous #4 - Green-Blue Explosions|803541D5 0222|StupdBoy1|
C: Miscellaneous #2 - People Look Like They Are Wearing Items As Clothes & Color Change Of Weapon|80354685 0001|SHiner|
C: Miscellaneous - Temple Looks Like A Jail|80354702 1111|SHiner|
C: Miscellaneous #2 - People Look Like They Are Wearing Items As Clothes #2|80354706 0007|SHiner|Let the the whole game load until you see the words Goldeneye, then press start. Then select Facility. Let the intro load, BUT IT HAS TO BE THE INTRO WHERE THE GAS TANKS ARE, AND WHERE ALEC IS WALKING. ONLY THIS INTRO WILL THE CODE WORK. Wait until you see him,then he should suddenly change INTO THE GAS TANK! Then you will see a black triangle on your screen. NOW IT WORKS!
C:Player Codes - Multi Player Temple Has Padded Walls|80354711 0022|Jason Von Crush|
C: Miscellaneous #4 - Black Items Mode|8035471D 0001|iceshot15|
C: Miscellaneous #2 - People Look Like They Are Wearing Different Items As Clothes #3|80354721 0001|SHiner|
C:Player Codes - Multi Player Temple Has Rock Walls|80354721 0022|Jason Von Crush|
C: Miscellaneous #2 - People, Doors, Boxes Look Like They Are Morphing Into Different Items|80354728 0001|SHiner|
C: Miscellaneous #2 - People Look Like They Are Wearing Items As Clothes|80354730 0001|SHiner|Works most levels, but freezes some times. 
C: Miscellaneous #2 - Cool Effects|80354731 0022|Jason Von Crush|This does many things. First off, in multi player, it makes player 2's face weird, it makes the radar and crosshair funky, and it messes up some walls. The real fun is playing one player. Go to the Frigate and the water is awesome! Also, the clouds are funky in the Dam, the level pics are duplicated at the level select screen, and much more I probably didn't see!
C: Graphics - New-Looking Levels|80354803 FFFF|SHiner|It works only sometimes on some levels, but it always works on the Complex.
C: Miscellaneous #2 - Makes Some Levels Look Different|80354841 0001|SHiner|
C: Enemy Codes (All Levels) - Enemies Act Like Civilians|80357000 1111|PucksFam@cs.com|Be careful on the Cradle! The only one unarmed is Trevelyan.
C: Main - Invisible Bond/Enemies Don't Have Weapons Or Hats/No Items|81357000 3F80|Senor Blevin|
C: Facility Level 1P Codes - Guards Having Fun|80357005 0001|SHiner|
C: Enemy Codes (All Levels) - Almost All Enemies Unarmed|80357005 0005|?|This code has a few glitches, however.
C: Miscellaneous #3 - Really, Really Tall Guards|80357308 1111|Kuhl Stud|<p>This will make guards really tall. I mean 3 times as tall as the mormal giant mode. This will freeze after awhile. Use in dam. It might not work the first time but it will work.</p>
C: Miscellaneous - Giant Bond Mode|803573FA FFFF|Kong K. Rool|
C: Miscellaneous - Everyone Except Bond Is A Giant|80357409 FFFF|Kong K. Rool|
C: Enemy Codes (All Levels) - Giant Guards|80357416 FFFF|?|
C: Enemy Codes (All Levels) - Giant Guards|80357416 FFFF|?|
C: Miscellaneous - Giant Mode (One-Player/Multi)|80357416 FFFF|SHiner|
C: Graphics - Stuck Halfway Through The Ground|80357426 FFFF|SHiner|
C: Enemy Codes (All Levels) - Headless Guards|80357435 FFFF|?|
C: Miscellaneous - Headless Mode|80357435 FFFF|SHiner|90% of the time it will remove the person's head, but occasionally it won't.
C: Miscellaneous - Almost Everyone Wears Blue Sunglasses (Single-Player ONLY)|8035745E FFFF|Kong K. Rool|
C:Player Codes - Almost Everyone Wears Blue Sunglasses|8035746D FFFF|Kong K. Rool|
C: Enemy Codes (All Levels) - Enemies Don't Move, Don't Have Weapons, Can't Die|80357498 0001|SHiner|
C: Enemy Codes (All Levels) - No Enemies|80357729 0001|SHiner|
C: Enemy Codes (All Levels) - No Enemies|80357735 0001|Senor Blevin|This codes removes all of the enemies from the level, except for those created during play (Alarms, etc). This only works for the first level selected.
C: Miscellaneous #4 - Enemies Turned Around|80357755 0055|StupdBoy1|
C: Miscellaneous - Cloned People|80357778 0001|SHiner & Stupd boy1|Want to see Oddjob or a whole bunch of people look alike in the same level? Well, for example, turn on the Cheat Device Code and go to the Jungle, let's say. Instead of Natalya, there could be Jaws, or the Helicepter Pilot. The guards even look like Jaws or the Helicopter Pilot or whoever was there! Once, I went to the Frigate, and there was a lady that was as small as Oddjob! You've got to try this!
C: Enemy Codes (All Levels) - Disarm Enemy Code|80357841 0001|SHiner|
C: Enemy Codes (All Levels) - Some Enemies (Ones That Usually Stand Still) Think You're On Their Side|80357AAF FFFF|Fox316| If you wound one, he'll figure out that you're not on their side.
C: Enemy Codes (All Levels) - Some Enemies (Ones That Usually Stand Still) Think You're On Their Side|80357AAF-EEEE|Fox316|Their way of slow death is in your hands.
C: Enemy Codes (All Levels) - Enemy Modifier (Doesn't Freeze)|80367773 00??|SHiner|00 - Jungle Outfit<br>01 - Freezes?<br>02 - Bunker Suit<br>03 - Freezes?<br>04 - Jungle Outfit<br>05 - Freezes?<br>06 - Freezes?<br>07 - Freezes?<br>08 - Nothing Happens<br>09 - Freezes?<br>0A - Freezes?<br>0B - Freezes?<br>0C - Random
C: Graphics #2 - White Dot On Your Screen|803BA620 00FF|Ben|
C: Bunker A, Bunker B & Silo Level 1P Codes - Modify Countdown Clock In Silo|813FA980 ????|ShadowKnight|
C: Streets Level 1P Codes - Modify Countdown Clock|813FA980 ????|ShadowKnight|
C: Activating/Enabling/Saving Cheat Menu Codes - Have 19 In-Game Cheats Permanently (Part 2)|N/A|Jedi|<p>2) Your controller settings will be all messed-up when you pause during a level, and you will need to manually change them if you start a game with the 'Shark on. This <b><u>only</b></u> happens if you use the Cheat Device in that level with this code on, and once you've powered-off then your original settings should be set back to normal.</p> <p>3) Notice how I said "<b><u>Permanently</b></u>" when I was talking about the cheats. I tried erasing them from the EEPROM memory (it's where all NES, SNES, and N64 games save things), but it didn't seem to work, which is good. If you ever screw-up and by-accident have your younger-brother (or sister, case-depending) try and erase it, they will have a pleasant surprise!</p>
C: Altering Items #2 - Items Set 1|N/A|SubDrag, Delta Force & Stupd boy1|<p>XX - 07</p> <p>YY Digits:</p> 00 - Classified Folder (At Beginning Of Game)<br>01 - Weird Metallic Cube<br>02 - Folder From Beginning<br>03 - DAT (Green Thing)<br>04 - 0C: Metallic Cube, Smaller<br>0D - Red Card<br>0E - Red Dossier<br>0F - Tan Folder<br>10 - Credit Card, Very Small<br>11 - Bomb Explosive From Frigate<br>12 - Small Black Box (Orange)<br>13 - Videotape<br>14 - Nintendo Logo<br>15 - Goldeneye Logo<br>16 - Giant Folder From Beginning, Weird Sky<br>17 - ? - Might Be Behind Mountains<br>18 - 1D: FREEZE<br>1E - Black Trailer<br>1F - Motorcycle<br>20 - FREEZE<br>21 - Car Boat With Wheels<br>22 - Small Soviet Green Boat<br>23 - FREEZE<br>24 - FREEZE<br>25 - Safe Door<br>26 - Numbers 1 & 2 With Knob On Piece Of Wall<br>27 - Glass Door<br>28 - FREEZE<br>29 - Archives Green/White Door<br>2A - Archives Green/White Door<br>2B - FREEZE<br>2C - Train Door In Depot<br>2D - Small White Car, Streets<br>2E - Small White Car, Streets<br>2F - Small White Car, Streets<br>30 - Small Red Car, Streets<br>31 - FREEZE<br>
C: Altering Items #2 - Items Set 2|N/A|SubDrag, Delta Force & Stupd boy1|32 - Vertical Door (With Spikes?)<br>33 - FREEZE<br>34 - Red Star On Panel<br>35 - Shutters?<br>36 - Small Beaker With Blue<br>37 - Beaker<br>38 - 5 Beaker Set<br>39 - Mines (Blue) From Street<br>3A - Bush From Jungle<br>3B - Bush From Jungle<br>3C - Bush From Jungle<br>3D - Pointy Bush From Jungle<br>3E - FREEZE<br>3F - Goldeneye Intro Screen<br>40 - Horizontal Streets Roads & Buildings<br>41 - Streets Road & Buildings<br>42 - Intersection Of Streets<br>43 - Streets Road & Buildings<br>44 - Streets Road & Buildings<br>45 - Depot, Silver-lined Door<br>46 - Glass<br>47 - Wall, Brick Sand-Coloured<br>48 - Space Shuttle<br>49 - Part Of Table Aztec Under Shuttle<br>4A - Stand For Table Aztec (Two Gold Pipes Up)<br>4B - Small Wall Piece, Blue-Colored<br>4C - Mainframe From Aztec<br>4D - White Flag, Ship On Frigate<br>4E - Road Block<br>4F - Small, White Piece<br>50 - Small, White Piece (Square, Red/Green Switch From Dam?)<br>51 - Computer
C: Altering Items #2 - Items Set 3|N/A|SubDrag, Delta Force & Stupd boy1|52 - Small Pink Knife?<br>53 - Small White Sticking Up Thing<br>54 - FF: FREEZE <p>XX = 28</p> <p>YY Digits:</p> 19 - Big Red Truck<br>1A - Brown Helicopter<br>1B - Pirate<br>1C - Hound<br>1D - Soviet Helicopter<br>1F - FREEZE<br>20 - Tank With RCP-90 Sprite Infront Of It (Unrideable)<br>21 - FREEZE<br>22 - FREEZE<br>23 - Big White Airplane<br>24 - Gun-Turret/Front End Of A Gunboat (Maybe)<br>25 - FREEZE<br>26 - FREEZE<br>27 - FREEZE<br>28 - Gigantic Satellite Dish Overhead<br>29 - 30: FREEZE<br>31 - Small Grayish Car<br>32 - 40: FREEZE <p>XX - 2D</p> <p>YY Digits:</p> 20 - Tank (Rideable)
C: Altering Items #2 - Screen Modifiers Set 1|N/A|SubDrag|<p>Not all codes work on all computers due to size, zoom, and position. The 3F80 variables nearby are the number of that image in size.</p> 00 - Bond Silhouette<br>01 - NOKAYOH<br>02 - BENOH APM3A<br>03 - TAPI(backwards E)T<br>04 - C383PHAEA<br>05 - NOPATYAPRET<br>06 - White Emblem<br>07 - Slanted Earth View<br>08 - Jewish Star Screen<br>09 - Hot Green/Orange Planet<br>0A - Asteroid With Lines<br>0B - Blue Computer Screen<br>0C - Wheels and Squares of Color<br>0D - Satellite Above Planet<br>0E - Shuttle Info and Pic<br>0F - Computer Windows<br>10 - White 3D Box<br>11 - Shuttle Slanted Blasting Off<br>12 - Shuttle Blasting Off<br>13 - Earth On Whole Screen<br>14 - Earth On Whole Screen<br>15 - Galaxy With Star<br>16 - Galaxy With Star<br>17 - Saturn
C: Altering Items #2 - Screen Modifiers Set 2|N/A|SubDrag|18 - Earth Great Lakes View<br>19 - Crosshair On Earth<br>1A - Galaxy<br>1B - Fizzled Screen<br>1C - Radio Wave (Squiggle)<br>1D - Green Text<br>1E - Bar Graph<br>1F - Squares Around Larger Squares<br>20 - Russian With Hat (From Surface 2 If You Press Computer)<br>21 - Russian With Hat Arm Up<br>22 - Russian With Hat Arm Up More<br>23 - Russian With Hat Arm Up More<br>24 - Silhouette With SkateBoard (From Bunker 2 In First Room After Cells)<br>25 - Silhouette With SkateBoard Moving<br>26 - Silhouette With SkateBoard Moving More<br>27 - Silhouette With SkateBoard Moving More<br>28 - Person Talking (From Bunker 2 In First Room After Cells)<br>29 - Person Talking With Mouth Open<br>2A - Person Talking With Mouth Open More<br>2B - Person Talking With Mouth Closed<br>2C - World Map From Large Screens<br>2D - 3D Cube<br>2E - 3D Cube Other Direction<br>2F - 3D Cube Other Direction<br>30 - White Flag With Black Piece<br>31 - Sink?<br>32 - Sky?<br>33 - Dots?
C: Altering Items #2 - Screen Modifiers Set 3|N/A|SubDrag|34 - Blue?<br>35 - Copier From Folder Screen!<br>36 - Eraser From Folder Screen!<br>37 - SELECT FILE<br>38 - A Check (After Completing An Agent Level, The Red Check)<br>39 - An X<br>3A - Opal-Shaped Dot<br>3B - ? (Looks like Texture of Exploding Cans)<br>3C - Bond Multi Image Piece<br>3D - Bond Multi Image Piece<br>3E - Bond Multi Image Piece<br>3F - Bond Multi Image Piece<br>40 - Beta Bond Multi Image Piece<br>41 - Beta Bond Multi Image Piece<br>42 - Beta Bond Multi Image Piece<br>43 - Beta Bond Multi Image Piece<br>44 - Beta Bond 2Multi Image Piece<br>45 - Beta Bond 2Multi Image Piece<br>46 - Beta Bond 2Multi Image Piece<br>47 - Beta Bond 2Multi Image Piece<br>48 - Beta Bond 3Multi Image Piece<br>49 - Beta Bond 3Multi Image Piece<br>4A - Beta Bond 3Multi Image Piece<br>4B - Beta Bond 3Multi Image Piece<br>4C - Boris Multi Piece<br>4D - Boris Multi Piece<br>4E - Boris Multi Piece<br>4F - Boris Multi Piece<br>50 - Ourumov Multi Picture<br>51 - ? 
C: Altering Items - Enemy Gun Look Modifier Quantity Digits|N/A|N/A|C1 - Klobb<BR>B8 - Soviet<BR>BB - Lazer<BR>D0 - Golden Gun<BR>B9 - Grenade Laucher<BR>BC - Assault Rifle<BR>BD - D5K<BR>BE - Magnum<BR>BF - PP7<BR>C0 - Shotgun<BR>C2 - Silenced D5K<BR>C3 - Zmg<BR>C4 - Grenade<BR>C5 - RCP-90<BR>C6 - Briefcase<BR>C7 - Remote Mine<BR>C8 - Proximity Mine<BR>C9 - Timed Mine<BR>CA - Rocket<BR>CB - Grenade Laucher shot<BR>CC - Silenced PP7<BR>CD - Destovi<BR>CE - Silenced D5K<BR>CF - Auto Shotgun<BR>D1 - Knife<BR>D2 - Sniper Rifle<BR>D3 - Rocket laucher<BR>D4 - FF (Firing) Hats
C: Altering Items - Items Set 1|N/A|SubDrag, Delta Force & Stupd boy1|<p>XX - 07</p> <p>YY Digits:</p> 00 Classified Folder (At Beginning Of Game)<br>01 Weird Metallic Cube<br>02 Folder From Beginning<br>03 DAT (Green Thing)<br>04 - 0C: Metallic Cube, Smaller<br>0D Red Card<br>0E Red Dossier<br>0F Tan Folder<br>10 Credit Card, Very Small<br>11 Bomb Explosive From Frigate<br>12 Small Black Box (Orange)<br>13 Videotape<br>14 Nintendo Logo<br>15 Goldeneye Logo<br>16 Giant Folder from beginning, Weird Sky<br>17 ? - Might Be Behind Mountains<br>18 - 1D: FREEZE<br>1E Black Trailer<br>1F Motorcycle<br>20 FREEZE<br>21 Car Boat With Wheels<br>22 Small Soviet Green Boat<br>23 FREEZE<br>24 FREEZE<br>25 Safe Door<br>26 Numbers 1 & 2 With Knob On Piece Of Wall<br>27 Glass Door<br>28 FREEZE<br>29 Archives Green/White Door<br>2A Archives Green/White Door<br>2B FREEZE<br>2C Train Door In Depot<br>2D Small White Car, Streets<br>2E Small White Car, Streets<br>2F Small White Car, Streets<br>30 Small Red Car, Streets<br>31 FREEZE<br>
C: Altering Items - Items Set 2|N/A|SubDrag, Delta Force & Stupd boy1|32 Vertical Door (With Spikes?)<br>33 FREEZE<br>34 Red Star On Panel<br>35 Shutters?<br>36 Small Beaker With Blue<br>37 Beaker<br>38 5 Beaker Set<br>39 Mines (Blue) From Street<br>3A Bush From Jungle<br>3B Bush From Jungle<br>3C Bush From Jungle<br>3D Pointy Bush From Jungle<br>3E FREEZE<br>3F Goldeneye Intro Screen<br>40 Horizontal Streets Roads & Buildings<br>41 Streets Road & Buildings<br>42 Intersection Of Streets<br>43 Streets Road & Buildings<br>44 Streets Road & Buildings<br>45 Depot, Silver-lined Door<br>46 Glass<br>47 Wall, Brick Sand-Coloured<br>48 Space Shuttle<br>49 Part Of Table Aztec Under Shuttle<br>4A Stand For Table Aztec (Two Gold Pipes Up)<br>4B Small Wall Piece, Blue-Colored<br>4C Mainframe From Aztec<br>4D White Flag, Ship On Frigate<br>4E Road Block<br>4F Small, White Piece<br>50 Small, White Piece (Square, Red/Green Switch From Dam?)<br>51 Computer
C: Altering Items - Items Set 3|N/A|SubDrag, Delta Force & Stupd boy1|52 Small Pink Knife?<br>53 Small White Sticking Up Thing<br>54 - FF: FREEZE <p>XX = 28</p> <p>YY Digits:</p> 19 Big Red Truck<br>1A Brown Helicopter<br>1B Pirate<br>1C Hound<br>1D Soviet Helicopter<br>1F FREEZE<br>20 Tank With RCP-90 Sprite Infront Of It (Unrideable)<br>21 FREEZE<br>22 FREEZE<br>23 Big White Airplane<br>24 Gun-turret/Front End Of A Gunboat (Maybe)<br>25 FREEZE<br>26 FREEZE<br>27 FREEZE<br>28 Gigantic Satellite Dish Overhead<br>29 - 30: FREEZE<br>31 - Small Grayish Car<br>32 - 40: FREEZE <p>XX - 2D</p> <p>YY Digits:</p> 20 - Tank (Rideable)
C: Altering Items - Screen Modifiers Set 1|N/A|SubDrag|<p>Not all codes work on all computers due to size, zoom, and position. The 3F80 variables nearby are the number of that image in size.</p> 00 - Bond Silhouette<br>01 - NOKAYOH<br>02 - BENOH APM3A<br>03 - TAPI(backwards E)T<br>04 - C383PHAEA<br>05 - NOPATYAPRET<br>06 - White Emblem<br>07 - Slanted Earth View<br>08 - Jewish Star Screen<br>09 - Hot Green/Orange Planet<br>0A - Asteroid With Lines<br>0B - Blue Computer Screen<br>0C - Wheels and Squares of Color<br>0D - Satellite Above Planet<br>0E - Shuttle Info and Pic<br>0F - Computer Windows<br>10 - White 3D Box<br>11 - Shuttle Slanted Blasting Off<br>12 - Shuttle Blasting Off<br>13 - Earth On Whole Screen<br>14 - Earth On Whole Screen<br>15 - Galaxy With Star<br>16 - Galaxy With Star<br>17 - Saturn
C: Altering Items - Screen Modifiers Set 2|N/A|SubDrag|18 - Earth Great Lakes View<br>19 - Crosshair On Earth<br>1A - Galaxy<br>1B - Fizzled Screen<br>1C - Radio Wave (Squiggle)<br>1D - Green Text<br>1E - Bar Graph<br>1F - Squares Around Larger Squares<br>20 - Russian With Hat (From Surface 2 If You Press Computer)<br>21 - Russian With Hat Arm Up<br>22 - Russian With Hat Arm Up More<br>23 - Russian With Hat Arm Up More<br>24 - Silhouette With SkateBoard (From Bunker 2 In First Room After Cells)<br>25 - Silhouette With SkateBoard Moving<br>26 - Silhouette With SkateBoard Moving More<br>27 - Silhouette With SkateBoard Moving More<br>28 - Person Talking (From Bunker 2 In First Room After Cells)<br>29 - Person Talking With Mouth Open<br>2A - Person Talking With Mouth Open More<br>2B - Person Talking With Mouth Closed<br>2C - World Map From Large Screens<br>2D - 3D Cube<br>2E - 3D Cube Other Direction<br>2F - 3D Cube Other Direction<br>30 - White Flag With Black Piece<br>31 - Sink?<br>32 - Sky?<br>33 - Dots?
C: Altering Items - Screen Modifiers Set 3|N/A|SubDrag|34 - Blue?<br>35 - Copier From Folder Screen!<br>36 - Eraser From Folder Screen!<br>37 - SELECT FILE<br>38 - A Check (After Completing An Agent Level, The Red Check)<br>39 - An X<br>3A - Opal-Shaped Dot<br>3B - ? (Looks like Texture of Exploding Cans)<br>3C - Bond Multi Image Piece<br>3D - Bond Multi Image Piece<br>3E - Bond Multi Image Piece<br>3F - Bond Multi Image Piece<br>40 - Beta Bond Multi Image Piece<br>41 - Beta Bond Multi Image Piece<br>42 - Beta Bond Multi Image Piece<br>43 - Beta Bond Multi Image Piece<br>44 - Beta Bond 2Multi Image Piece<br>45 - Beta Bond 2Multi Image Piece<br>46 - Beta Bond 2Multi Image Piece<br>47 - Beta Bond 2Multi Image Piece<br>48 - Beta Bond 3Multi Image Piece<br>49 - Beta Bond 3Multi Image Piece<br>4A - Beta Bond 3Multi Image Piece<br>4B - Beta Bond 3Multi Image Piece<br>4C - Boris Multi Piece<br>4D - Boris Multi Piece<br>4E - Boris Multi Piece<br>4F - Boris Multi Piece<br>50 - Ourumov Multi Picture<br>51 - ? 
C: Altering Text Codes #2 - <a href="../n64/007tnames.txt">Multiplayer Name Change Code FAQ Version 1.0</a>|N/A||
C: Aztec Level 1P Codes - Costume Modifier Quantity Digits Set 1|N/A|N/A|00 - Jungle Commando<br>01 - St. Petersburg Guard<br>02 - Green Soldier<br>03 - Tan Soldier<br>04 - Janus Special Forces<br>05 - Bond's Tuxedo<br>06 - Boris<br>07 - Ourumov<br>08 - Trevelyan<br>09 - Trevelyan #2<br>0A - Valentin<br>0B - Xenia<br>0C - Baron Samedi<br>0D - Jaws<br>0E - Mayday<br>0F - Oddjob<br>10 - Natalya<br>11 - Janus Marine<br>12 - Russian Commandant<br>
C: Aztec Level 1P Codes - Costume Modifier Quantity Digits Set 2|N/A|N/A|13 - Mishkin<br>14 - Naval Officer<br>15 - Siberian Special Forces<br>16 - Bond In Bunker<br>17 - Bond's Blue Tuxedo<br>18 - Bond In Jungle/Control/Cradle/Caverns Costume<br>19 - Bond In Surface Suit<br>1A - Girl 1 (Dark Blue)<br>1B - Girl (Grey)<br>1C - Girl 3 (Grey & Black)<br>1D - Girl 4 (Blue & Dark Blue)<br>1E - Man 1 (Grey & Dark Blue )<br>1F - Man 2 (Blue, White & Black)<br>20 - Man 3 (Red & Black)<br>21 - Man 4 (Blue & Black)<br>22 - Man 5 (Purple & Blue)<br>23 - Scientist<br>24 - Helicopter Pilot<br>25 - Siberian Guard<br>26 - Arctic Commando<br>27 - Moonraker Elite (Man)<br>28 - Moonraker Elite (Woman)<br>29 - Invisible/invincible Floating Arm Glitch-Thing<br>4F - Jungle Natalya
C: Bunker A, Bunker B & Silo Level 1P Codes - Costume Modifier Quantity Digits Set 1|N/A|N/A|00 - Jungle Commando<br>01 - St. Petersburg Guard<br>02 - Green Soldier<br>03 - Tan Soldier<br>04 - Janus Special Forces<br>05 - Bond's Tuxedo<br>06 - Boris<br>07 - Ourumov<br>08 - Trevelyan<br>09 - Trevelyan #2<br>0A - Valentin<br>0B - Xenia<br>0C - Baron Samedi<br>0D - Jaws<br>0E - Mayday<br>0F - Oddjob<br>10 - Natalya<br>11 - Janus Marine<br>12 - Russian Commandant<br>
C: Bunker A, Bunker B & Silo Level 1P Codes - Costume Modifier Quantity Digits Set 2|N/A|N/A|13 - Mishkin<br>14 - Naval Officer<br>15 - Siberian Special Forces<br>16 - Bond In Bunker<br>17 - Bond's Blue Tuxedo<br>18 - Bond In Jungle/Control/Cradle/Caverns Costume<br>19 - Bond In Surface Suit<br>1A - Girl 1 (Dark Blue)<br>1B - Girl (Grey)<br>1C - Girl 3 (Grey & Black)<br>1D - Girl 4 (Blue & Dark Blue)<br>1E - Man 1 (Grey & Dark Blue )<br>1F - Man 2 (Blue, White & Black)<br>20 - Man 3 (Red & Black)<br>21 - Man 4 (Blue & Black)<br>22 - Man 5 (Purple & Blue)<br>23 - Scientist<br>24 - Helicopter Pilot<br>25 - Siberian Guard<br>26 - Arctic Commando<br>27 - Moonraker Elite (Man)<br>28 - Moonraker Elite (Woman)<br>29 - Invisible/invincible Floating Arm Glitch-Thing<br>4F - Jungle Natalya
C: Facility Level 1P Codes - Trevelyan Action Modifier|N/A|SubDrag|It's a pointer, so it requires specific digits. Or you could go to the location and play around, but all it does it screw around and make Trevelyan do flips/twirls and crash. They work at any time, so have fun w/ Ouromov's sequence.<br>(I suggest using the memory editor to test them, but to actually use them put<br>them to activators like I have below)<br>Press R for action, but set to other activators w/ different actions.<br>D0064F30 0010<br>811E8414 XXXX<br>D0064F30 0010<br>811E8416 YYYY<br><br>XXXX YYYY<br>802B 115C clutch arm<br>802B 15F4 clutch leg<br>802B 2E80 fall into ground, but not dead.&nbsp; Knocked out cold.<br>802B 2578 falls downward<br>802B 39C4 arms above head (this is what happens when he throws gun to Ouromov. <br>Silly Rare, they just did this and moved coords of gun.&nbsp; It isn't Perfect<br>Dark...)<br>802B 34D8 walk forward<br>802B 3594 chase Bond<br>802B 3530 Sprint!<br>802B 0274 kneel firing (will only fire if guard nearby)<br>802B 60D8 kneel<br>802B 2A88 death animation<br>802A F4DC stop<br>802A F884 fire (if guard nearby)<br>802A F604 aim and fire (if guard nearby)<br>802A FCD4 firing (if guard nearby)<br>802A F604 aims<br><br><br>Here's an example of fooling around near the animation section (where the<br>pointer goes).&nbsp; In effect, you can switch his walking routine with his sprinting<br>routine, or whatever you like, it'll just take a lot of memory editor changes.<br>802B34DC-0001 Does a little dance and turns a aims to fire.<br><br>If you want a simulated co-op in one screen, put it to the second player's<br>activator:<br>Activator one player two: D0064F36-00XX<br>Activator two player two:D0064F37-00XX<br><br>He can do whatever he wants to Trevelyan, move him, make him look like death. <br>Just add a lot of activators and have fun.&nbsp; It's as close to co-op mode as<br>you'll ever get...
C: Facility Level 1P Codes Page 2 - Costume Modifier Quantity Digits Set 1|N/A|N/A|00 - Jungle Commando<br>01 - St. Petersburg Guard<br>02 - Green Soldier<br>03 - Tan Soldier<br>04 - Janus Special Forces<br>05 - Bond's Tuxedo<br>06 - Boris<br>07 - Ourumov<br>08 - Trevelyan<br>09 - Trevelyan #2<br>0A - Valentin<br>0B - Xenia<br>0C - Baron Samedi<br>0D - Jaws<br>0E - Mayday<br>0F - Oddjob<br>10 - Natalya<br>11 - Janus Marine<br>12 - Russian Commandant<br>
C: Facility Level 1P Codes Page 2 - Costume Modifier Quantity Digits Set 2|N/A|N/A|13 - Mishkin<br>14 - Naval Officer<br>15 - Siberian Special Forces<br>16 - Bond In Bunker<br>17 - Bond's Blue Tuxedo<br>18 - Bond In Jungle/Control/Cradle/Caverns Costume<br>19 - Bond In Surface Suit<br>1A - Girl 1 (Dark Blue)<br>1B - Girl (Grey)<br>1C - Girl 3 (Grey & Black)<br>1D - Girl 4 (Blue & Dark Blue)<br>1E - Man 1 (Grey & Dark Blue )<br>1F - Man 2 (Blue, White & Black)<br>20 - Man 3 (Red & Black)<br>21 - Man 4 (Blue & Black)<br>22 - Man 5 (Purple & Blue)<br>23 - Scientist<br>24 - Helicopter Pilot<br>25 - Siberian Guard<br>26 - Arctic Commando<br>27 - Moonraker Elite (Man)<br>28 - Moonraker Elite (Woman)<br>29 - Invisible/invincible Floating Arm Glitch-Thing<br>4F - Jungle Natalya
C: Main - "Ultimate GoldenEye 007 Code" (Part 2)|N/A|Kong K. Rool| <p>Here's what you do. First, without using your Cheat Device, fill up all of the files so that there aren't any free ones. Then DELETE THE 2ND FILE ONLY (the second savegame file from the left-hand side), turn off your N64, put in the Cheat Device, and turn on the code above. The second file shouldn't be empty, it should be named "007". If it isn't, look for another one named "007". If you don't find anything, go to the empty file and play on the Dam. "Agent" mode would be the wisest choice. Beat that level, and get through the screen that shows your time, your weapon of choice, etc. Hit the "B" button until you come to the place where you choose your level. EVERY SINGLE ONE SHOULD BE THERE. Hit "B" again and check out your cheats file. ALL 23 SHOULD BE THERE. When you pick your stage, you will see another difficulty level, "007". This is the level editor, where you can change all kinds of stuff!</p>
C: Miscellaneous #2 - Master Control Code (Part 2)|N/A|--|<p>D) To choose a menu item (important note : certain menu items only work in game play, while others only work in the normal menu folder select section, if you pick one ment for game play in the menu folder selection the game will freeze and viseversa), activation for a certain menu item can either be by the "A" button which lets you choose a item and keeps you in the menu, or the "start button" which chooses a item and takes you out of the menu, you will have to reactivate it to use it again. Pressing the "A" or "start button" a second time on a item will turn off it's effect. Note, for pressing "start button" if you put this code on button mode the menu will disapper, and you will have press the Cheat Device button to bring it back, you will also have to reactivate it.</p>
C: Miscellaneous #2 - Master Control Code (Part 3)|N/A|--|<p>MCM contents : Note: (?) means I have not figured out how to use that command yet. Also AIGP stands for activate in game play, and AILM stands for activate in level menu (activation for AILM should not actually take place in the level menu, it should take place in the folder menu.</p> <p>Also: This code has one big problem, when you activate it it deactivates the gun, I haven't yet found the command procedure to reactivate it. If you want to test out the menu you can. I also wasn't able to test some stuff cause I don't have 2 controllers, you may be able to play a 2-player game in normal levels, edit the sky graphic and other stuff, if you do find anything (especially the reactivation command procedure for the gun.), e-mail me at ructir@aol.com or Go to E-mail, and send it in, I'll put you down as author of whatever command procedure you find to activate on this page.</p></font>
C: Miscellaneous #2 - Master Control Code (Part 4)|N/A|--|1st row, 1st column: move view (AIGP, have a out of body experience.)<br> stan view (AIGP, stationary view?, doesn't work well, game freezes.)<br> bond view (AIGP, normal view from bond's veiwpoint, like in game play.)<br> level (?)<br>region (?)<br>scale (?)<br>play title (AIGP, gets you out of level, or returns you to title.)<br> bond die (AIGP, kill bond)<br> 1st row, 2nd column : select anim (?)<br>gun pos (?)<br>flash colour (?)<br>hit colour (?)<br>music (?)<br>sfx (?)<br>invincible (AIGP, makes you invicible.)<br>visible (AIGP, makes you invisible.)<br>collisions (AIGP, makes it so you can walk through props, enemies, doors, etc.)<br>all guns (AIGP, gives you all guns.)<br>max ammo (AIGP, gives you max ammo.)<br><br>1st row, 3rd column : display speed (AIGP, displays some type of speed tracker bar.)<br>background (AIGP, remove background graphic.)<br>props (AIGP, removes prop graphics, enemies, doors, etc.)<br>stan hit (?)<br>stan region (?)
C: Miscellaneous #2 - Master Control Code (Part 4)|N/A|--|<br>stan problems (?)<br>print man pos (?)<br>port close (?)<br>port inf (?)<br>port approx (?)<br>pr room loads (?)<br><br> 1st row, 4th column : show mem use (?)<br>show mem bars (?)<br>grab rgb (?)[splits screen, possible 2-player game!???]<br>grab jpeg (?)[splits screen, possible 2-player game!???]<br>grab task (?)<br>rnd walk (?)<br>record ramrom (?)<br> record 1 (AILM, starts you off in different positon in any level you choose.)<br>record 2 (AILM, same as record 1, but different starting positon.)<br>record 3 (AILM, same as two above, but different starting position.)<br> replay ramrom (?)<br>save ramrom (?)<br>load ramrom (?)<br><br> 2nd row, 1st column : auto y aim (?)<br> auto x aim (?)<br> 007 (AILM, activate 007 mode in all folders, only lasts while you play.) <br> agent (?)<br> all (AILM, opens all levels in all folders, only lasts while you play.)<br> fast (AIGP, bond moves fast, like turbo mode cheat.)<br>
C: Miscellaneous #2 - Master Control Code (Part 5)|N/A|--|objectives (AIGP, complete all objectives.)<br><br>2nd row, 2nd column : marg top (?)<br>marg bot (?)<br>marg left (?)<br>marg right (?)<br>marg reset (?)<br>screen size (?)<br>screen pos (?)<br><br> 2nd row, 3rd column : show patrole (?)<br>intro (AIGP, to use : activate move view, then press "A" on intro, then go activate bond view, and it will play a intro.)<br> intro edit (?)<br>intro pos (?)<br>world pos (?)<br>gun key pos (?)<br>vis cvg (AIGP/AILM, line mode.)<br>cht num (?)<br>room blocks (?)<br>profile (?)<br>obj load (?)<br>weapon load (?)<br><br> 2nd row, 4th column : joy2 sky edit(?)[possible edit sky with controller 2?]<br> joy2 hits edit (?)<br>joy2 detail edit (?)<br>explosion info (?)<br>magic fog (?)<br>gun watch pos (?)<br>testing man pos (AIGP, debug mode.)<br>fog (?)<br>
C: Miscellaneous #2 - Master Control Code (Part 6)|N/A|--|<p>To use weapons with the MCM code on, you need two controllers. If you have two controllers you can change and use weapons with the Master Control Menu Code on.First before turning the code on switch the control type on Goldeneye to domino. Then turn on the game with the code on. Now you can use the second controller to fire and switch weapons. Submitted by DWT28@aol.com.</p>
C: Miscellaneous #4 - Quantity Digits - Set 1|N/A|N/A|<p>SURFACE 1</p> A0 - Behind satellite dish<br>C8 - Pathway and satellite dish in distance <p>BUNKER 1</p> 20 - Doorway with blue lights on hallway<br>A8 - Stairs with 2 ways to go and a guard in the right hallway<br>D0 - Room where Boris goes to get you the information <p>SILO</p> 44 - View of hallway and 2 cans <p>FRIGATE</p> 40 - Helicopter (Pirate) view<br>68 - Ship view<br>18 - Room w/ stairways, computer terminals, and a guard<br>F0 - Room w/ guards and crates<br>C8 - Ship close-up view <p>SURFACE 2</p> D0 - House w/ fenced area and a can<br>A8 - Above the satellite dish<br>80 - Satellite dish view that is more horizontal <p>BUNKER 2</p> 9C - Hallway going up<br>74 - Guard walking at intersection of 2 hallways and going right<br>4C - Guard walking at another intersection but going left to other guards <p>STATUE</p> 60 - The statue w/ a reddish sky<br>88 - An arch and Valentin's red building in the back left<br>38 - The Russian hook on a pedestal
C: Miscellaneous #4 - Quantity Digits - Set 2|N/A|N/A|<p>ARCHIVES</p> DC - Guard walking at railing above tables and stuff below<br>B4 - Outside of Archives with 2 guards, 1 walking <p>STREETS</p> C8 - Guard aiming at hole in the wall<br>A0 - Guards in front of the blocking things <p>DEPOT</p> A0 - Computers w/ 2 guards standing by a big viewscreen<br>C8 - View of the train<br>78 - View of the big boxes from above <p>TRAIN</p> 04 - View of Guards' backs behind crates <p>JUNGLE</p> A8 - Behind plants<br>80 - Turret w/ wooden structure above it<br>58 - Above the exploding plane (pretty high) <p>CONTROL</p> 50 - Top view of 3 guards and 2 turrets<br>28 - Stairs right in front of Bond and the big viewscreen <p>CAVERNS</p> 04 - View of circular part of caverns from below<br>B4 - View of circular part of caverns from above<br>DC - Water at hallway with railing hallway <p>CRADLE</p> CC - View from starting point but a little more forward w/ Trevelyan running<br>F4 - Sideways view of reddish boxes and cradle
C: Miscellaneous #4 - Quantity Digits - Set 3|N/A|N/A|<p>AZTEC</p> 30 - Far away view of Jaws and 2 guards<br>08 - Guards looking and a pillar<br>58 - View of hanger <p>EGYPT</p> 9C - Golden gun room w/ glass receding downward<br>74 - Behind pillars and above the blue reflective floor, Simply put in this code, go to the level you chose, and this cut-scene will always show!
C: Miscellaneous #5 - Create-A-Sky|N/A|The Phantom|80044DD4 00?? - Red Level<br>80044DD5 00?? - Green Level<br>80044DD6 00?? - Blue Level<br>80044DD7 00?? - Clouds On/Off (01 for clouds on, 00 for clouds off)
C: Miscellaneous - Music Modifier (Part 2)|N/A|slimbeaner@hotmail.com|29 Faster Bunker Music<br>30 Cradle Theme #2 Music31 Ending Theme<br>32 Runway<br>33 Multiplayer Theme 9<br>34 Surface 235 Wind Blowing Sound Effect From Surface 2<br>36 Death Theme 2<br>37 Jungle<br>38 Multiplayer Theme 10<br>39 Surface 1<br>40-43 Sound Effects only<br>0A Frigate<br>0B Archives<br>0C Silo<br>0D Multiplayer Theme 11<br>0E Streets<br>0F Bunker 1<br>1A Caverns<br>2A Bunker 2 Alarm Music Theme<br>3A Death Theme 3<br>1B Death Theme 4<br>2B Jungle<br>3B Multiplayer Theme 12<br>1C Surface 2<br>2C Opening Theme<br>3C Surface 2 Ending Theme<br>1D Train<br>2D Statue<br>3D Surface 2 Ending Theme<br>1E Sound Effects Only<br>2E Space Shuttle Counting Down In Aztec Theme<br>3E Part of Theme from Frigate<br>1F Facility<br>2F Egypt
C:Player Character Modifications - Short Or Tall Players (Part 2)|N/A|CrashTestDummy & CMkObE8@aol.com|Travelyan 1B9<br>Xenia 1C5<br>Ouromov 1D1<br>Boris 1DD<br>Valentin 1E9<br>Mishkin 1F5<br>Mayday 201<br>Jaws 20D<br>Oddjob 219<br>Baron Samedi 225<br>Russian Soldier 231<br>Russian Infantry 23D<br>Scientist 1 249<br>Scientist 2 255<br>Russian Commandant 261<br>Janus Marine 26D<br>Naval Officer 279<br>Helicopter Pilot 285<br>St. Petersburg Guard 291<br>Civilian 1 29D<br>Civilian 2 2A9<br>Civilian 3 2B5<br>Civilian 4 2C1<br>Siberian Guard 2CD<br>Arctic Commando 2D9<br>Siberian Guard 2 2E5<br>Siberian Special Forces 2F1<br>Jungle Commando 2FD<br>Janus Special Forces 309<br>Moonraker Elite 315<br>Moonraker Elite 2 321<br>Rosika 32D<br>Karl 339<br>Martin 345<br>Mark 351<br>Dave 35D<br>Duncan 369<br>B 375<br>Steve E 381<br>Grant 38D<br>Graeme 399<br>Ken 3A5<br>Alan 3B1<br>Pete 3BD<br>Shaun 3C9<br>Dwayne 3D5<br>Des 3E1<br>Chris 3ED<br>Lee 3F9<br>Neil 405<br>Jim 411<br>Robin 41D<br>Steve H 429
C:Player Character Modifications - Short Or Tall Players (Part 3)|N/A|CrashTestDummy & CMkObE8@aol.com|Terrorist 435<br>Biker 441<br>Joel 44D<br>Mo 459<br>Joe 465<br>Sally 471<br>Marion 47D<br>Mandy 489<br>Vivien 495<br>
C:Player Codes #2 - Aztec Respawn Coords|N/A|Wreck7|(room2) normal start: 45D4,4302,BF48,801D,3654.<br>(room18) in guidance control room: C4C6,439D,4148,801C,F0EC.<br>(room28) in hull bay entrance: C491,439D,450E,801C,E074.<br>(room66) by hull door computer: C554,4496,43B3,801C,C48C.<br>(room62) by lauch mainframe: C5D2,439D,44B9,801C,C554.<br>(room85) Jaws start point: C552,C433,4581,801C,A88C.<br>(room70) under walkway: 4588,C433,4523,801C,BAD4.<br>(room45) bullet proof armor spot: C4DC,43AA,42B5,801C,D074.
C:Player Codes #2 - Modify Respawn Data|N/A|SubDrag, RSB, Wreck7|81079C28 aaaa<br>81079C2A aaaa<br>81079C2C bbbb <br>81079C2E bbbb<br>81079C30 cccc<br>81079C32 cccc<br>etc..<br><br>(These point to where respawn data will be stored. The first two are for the first respawn point, the next two for the second, etc...)<br><br>80079C6B 000?(this tells how many respawn points you want)<br><br>The respawn data can be stored anywhere that there is a lot of zeros in the memory editor. I chose 80040000 because I saw about 40 lines of zeros. <br><br>The respawn data is in a format where x coordinates are stored at the beginning, in this case 80040000, the y coordinates 4 values higher, 80040004, the z coordinates 8 higher, 80040008, and the room 28 and 2A higher, 80040028 and 8004002A.<br><br>Wreck7 has already posted a lot of respawn data. You just have to plug it in to these formulas.<br><br>Now for an example. Suppose you want to play the Dam with 3 respawn points. You go to Wreck7's list and decide you want player one to start at "gun hideout". To do this you enter:<br><br>89069C40 468C<br>89069C44 C1CA<br>89069C48 4620 <br>89069C4C 801C<br>89069C4E 8208<br><br>Then you want player 2 to start at "Normal Bond start". To do this you enter:<br><br>89069C74 469A<br>89069C78 4271<br>89069C7C 4687<br>89069C80 801B<br>89069C82 DCB8<br><br>Now you want to add your first respawn spot at "general shelter". You decide to put it at 80040000 because you know theres space there. Enter:<br>81079C28 8004<br>81079C2A 0000<br>81040000 466D<br>81040004 4271<br>81040008 44FB<br>81040028 801C<br>8104002A 4128<br><br>Now you want to enter a second respawn spot at the "mainframe room". There's more room after 80040000 so you will use that.<br><br>81079C2C 8004<br>81079C2E 0040<br>81040040 4660<br>81040044 C3ED<br>81040048 44C0<br>81040068 801C<br>8104006A 8430<br><br>You decide to make your last respawn spot at "Tunnel beggining". Theres still more in the 80040000 area so:<br><br>81079C30 8004<br>81079C32 0080<br>81040080 C5AD<br>81040084 C3F3<br>81040088 C518<br>810400A8 801C<br>810400AA D850<br><br>Finally you have to tell the game that you have 3 respawn spots so you enter:<br><br>80079C6B 0003<br><br>These codes can be used for all 3 of the new levels you just need to chose which coordinates you want. You can enter more or fewer respawn points if you want just follow this pattern. Sorry if these instructions are oversimplified but there's been so many posts about this topic that I thought I'd try to put an end to them. 
C:Player Codes #2 - Party-Hat Characters (Part 2)|N/A|?|0A - Valetine <br>0B - Dalton (?), who has a black tuxedo<br>0C - Black & White Baron Samedi   <br>0D - Sleightly Black Jaws<br>0E - Or Is This Dalton (sleightly demented one) <br>0F - Grey/Black Oddjob<br>00 - Army Guy <br>01 - Blue Tux / Army Suit  <br>02 - Green Tux / Army Suit<br>03 - Brown Tux / Army Suit  <br>04 - Black Tux  <br>06 - Secret character (?) <br>07 - Ourumov, black/brown  <br>08 - Trevelyan (?) <br>09 - Trevelyan with new suit<br>10 - Black tuxedo with Jungle Suit Natalya (Warning: This freezes sometimes.)<br>11 - Some grey Janus Guy Who Is Also Wearing Shorts <br>12 - Russian Commandant<br>13 - Black / Blue Suit <br>14 - Green Tuxedo #2 <br>15 - Sleightly Black Siberian Guard<br>16 - Black Tuxedo With Strap Across the Front (?) <br>17 - Black Tux with White Spots<br>18 - Dirty Black Tuxedo <br>19 - Bond's Surface Level Suit With Black<br>20 - Civlian (?) <br>21 - Civilian / Army Suit <br>22 - Blue Suit <br>
C:Player Codes #2 - Party-Hat Characters (Part 3)|N/A|?|23 - Sean Connery's Tux (?)<br>24 - Helicopter Pilot <br>25 - Blooded Black Tux (?)<br>26 - Jungle Commando<br><br>27 - Moonraker With Black Spots<br>28 - Messed-Up Moonraker Suit With Black Tuxedo<br><br>29 - Uh...this is...uh...well, a Freak perhaps? (Even more than Jaws!)<br>2A - 3F: Rare Programmers, Including The Terrorist & Biker.<br>4B - Bond In a Black Tuxedo, But His Face Is Different From Normal!
C:Player Codes #2 - Silo Respawn Coords|N/A|Wreck7|(room86) end elevator:44ED,42FE,430E,801A,3D0C.<br>(room30) on walkway across multi start: C219,42FE,4541,801B,350C.<br>(room26) normal start: C222,C4D6,4514,801B,3CFC.<br>(room72) 1st fuel room: 44F2,C4BD,457C,801A,6E8C.<br>(room65) 2nd fuel room: 4595,C482,444C,801A,9EBC.<br>(room58) 3rd fuel room:  44D6,C414,C494,801A,C704.<br>(room57) last fuel room: C507,C2F0,4455,801A,D8B4.<br>(room18) walkway after 2nd fuel room: 4513,C446,451F,801B,4DFC.<br><br>*** One of the above is glitchy!
C:Player Codes #2 - Streets Respawn Coords|N/A|Wreck7|The reason the start and respawn points are fairly close is because the level is so small. You see, the 8032332A 0001 code eliminates the object constructed street areas.<br><br>(room7) normal start: C49F,42C2,C524,801B,E2E0.<br>(room8) beside gas tanks: 4515,42C2,C46C,801B,E200.<br>(room14) Valentines start point: 45C4,42C2,4546,801B,CDD8.<br>(room12) room with walk through windows: 459F,42C2,45BE,801B,D2A0.<br>(room8) infront of wooden fence: C34D,42C2,C3F4,801B,E0F0.<br>(room3) end of road: C59B,42C2,4564,801B,F408.<br>(room6) other end of road: 454D,42C2,4521,801B,E688.<br>(room10) infront of tin fence: 45C1,42C2,4516,801B,DB98.
C:Player Codes #2 - They Call Me...Bond? (Part 2)|N/A|Jedi & Preston Parrish|00 hour<br>01  minute<br>02  second<br>03 s <br>04  START<br>05  NEXT<br>06  PREVIOUS<br>07  TWYCROSS BOARD OF GAME CLASSIFICATION<br>08  This is to certify<br>09  (c) 1997 Nintendo/Rare<br>0A  (c) 1962, 1995 Danjaq & LLC.<br>0B  U.A.C. All Rights Reserved<br>0C  (c)  1997 Eon Productions<br>0D  Ltd. & Mac B. Inc<br>0E  Suitable only for 1-4 persons<br>0F  PRESIDENT<br>10  VICE<br>11  James Bond theme by Monty Norman<br>12  Used by permission of EMI Unart Catalog Inc.<br>13  Agent<br>14  Secret Agent<br>15  00 Agent<br>16  007<br>17  Erase file?<br>18  cancel<br>19  confirm<br>1A  Mission<br>1B  Copy<br>1C  Erase<br>1D  SELECT MISSION<br>1E  MULTIPLAYER<br>1F  CHEAT OPTIONS<br>20  : James Bond<br>21  Mission  <br>*22  Part<br>23  DIFFICULTY:
C:Player Codes #2 - They Call Me...Bond? (Part 3)|N/A|Jedi & Preston Parrish|24 Agent<br>25  Secret Agent<br>26  00 Agent<br>27  007<br>28  SPECIAL OPTIONS:  <br>*29  Enemy reaction speed<br>2A  Enemy health<br>2B  Enemy damage<br>2C  Enemy Accuracy<br>2D  Unlimited<br>2E  5 minutes<br>2F  10 minutes<br>30  20 minutes<br>31  First to 5 points<br>32  First to 10 points<br>33  First to 20 points<br>34  Last person alive wins <br>*35  Normal<br>36  You Only Live Twice<br>*37  The Living Daylights [Flag Tag]  <br>*38  The Man With The Golden Gun<br>*39  License to Kill  <br>*3A  Team: 2 vs 2<br>3B  Team: 3 vs 1<br>3C  Team: 2 vs 1<br>3D  Health -10<br>3E  Health -4<br>3F  Health -3<br>40  Health -2<br>41  Health -1<br>42  Health +0<br>43  Health +1<br>44  Health +2<br>45  Health +3<br>46  Health +4<br>47  Health +10<br>48  Sight OFF, Auto Aim OFF<br>49  Sight ON, Auto Aim OFF<br>4A  Sight OFF, Auto Aim ON<br>4B  Sight ON, Auto Aim ON<br>4C  MULTIPLAYER OPTIONS<br>4D  Players:<br>4E  Scenario:<br>4F  Level:<br>50  Game Length:
C:Player Codes #2 - They Call Me...Bond? (Part 4)|N/A|Jedi & Preston Parrish|51 Weapons:<br>52  Characters<br>53  Health<br>54  Aim:<br>55  Select Character<br>56  Select Handicap:<br>57  SCENARIO:<br>58  Select Teams  <br>*59  Red Team<br>*5A  Blue Team<br>5B  Completed<br>5C  FAILED<br>5D  PRIMARY OBJECTIVES:<br>5E  BACKGROUND:<br>5F  M BRIEFING:<br>60  Q BRANCH:  <br>*61  MONEYPENNY:<br>*62  REPORT:<br>63  Mission status:<br>64  KILLED IN ACTION<br>*65  ABORTED<br>66  Completed<br>67  FAILED<br>68  STATISTICS:<br>69  Time:<br>6A  Accuracy:<br>6B  Weapon of choice:<br>6C  Shot total:<br>6D  Head hits:<br>6E  Body hits:<br>6F  Limb hits:<br>70  Others:<br>71  Kill total:  <br>*72  CHEAT OPTIONS:<br>73  ON<br>*74  OFF  <br>*75  CHEAT SELECT MISSION<br>76  NO CONTROLLER IN CONTROLLER SOCKET<br>77  PLEASE POWER OFF AND ATTACH A CONTROLLER<br>78  Arkangelsk<br>*79  Dam<br>7A  Facility<br>7B  Runway<br>7C  Severnaya<br>7D Surface<br>7E Bunker<br>7F Kirghizstan<br>80 Launch Silo #4<br>81 Silo<br>*82 Monte Carlo
C:Player Codes #2 - They Call Me...Bond? (Part 5)|N/A|Jedi & Preston Parrish|*83 <br>Frigate<br>84 St. Petersburg<br>*85  Statue Park <br>86  Statue<br>*87  Military Archives<br>88  Archives<br>89  Streets<br>8A  Depot<br>8B  Train<br>8C  Cuba<br>8D  Jungle<br>8E  Control Center<br>8F  Control<br>90  Water Caverns<br>91  Caverns<br>92  Antenna Cradle<br>93  Cradle<br>94  Teotihuaca'n  <br>*95  Aztec Complex<br>96  Aztec<br>97  el-Saghira  <br>*98  Egyptian Temple<br>99  Egyptian<br>9A  Random<br>9B  RANDOM<br>9C  Temple<br>9D  TEMPLE<br>9E  Complex<br>9F  COMPLEX<br>A0  Library<br>A1  LIBRARY<br>A2  Caves<br>A3  CAVES<br>A4  Facility<br>A5  FACILITY<br>A6  Severnaya Bunker<br>A7  BUNKER<br>A8  Military Archives<br>A9  ARCHIVES<br>AA  Water Caverns<br>AB  CAVERNS<br>AC  Egyptian Temple<br>AD  EGYPTIAN<br>AE  Citadel<br>AF  CITADEL<br>B0  dest<br>B1  dest<br>B2  stat<br>B3  stat<br>B4  crad<br>B5  cradle<br>B6  azt<br>B7  azt<br>B8  Bond<br>B9  Mishkin<br>BA  Boris<br>BB  Ourumov<br>
C:Player Codes #2 - They Call Me...Bond? (Part 6)|N/A|Jedi & Preston Parrish|BC  Trevelyan<br>BD  Valentin<br>BE  Xenia<br>BF  Natalya<br>C0  Baron Samedi<br>C1  Jaws<br>C2  Mayday<br>C3  Oddjob<br>C4  Rosika<br>C5  Karl<br>C6  Martin<br>C7  Mark<br>C8  Dave<br>C9  Duncan B<br>CA  <br>CB  Steve E<br>CC  Grant<br>CD  Graeme<br>CE  Ken<br>CF  Alan<br>D0  Pete<br>D1  Shaun<br>D2  Dwayne<br>D3  Des<br>D4  Chris<br>D5  Lee<br>D6  Neil<br>D7  Jim<br>D8  Robin<br>D9  Steve H<br>DA  Terrorist<br>DB  Biker<br>DC  Joel<br>DD  Scott<br>DE  Joe<br>DF  Sally<br>E0  Marion<br>E1  Mandy<br>E2  Vivien<br>E3  [Blank Space]<br>E4  The Actors  <br>*E5  Starring<br>E6  Also Featuring<br>E7  Guest Star<br>E8  007<br>E9  James Bond<br>EA  Natalya Simonova<br>EB  006<br>EC  Alec Trevelyan<br>ED  Janus Operative<br>EE  Xenia Onatopp<br>EF  General<br>F0  Arkady Ourumov<br>F1  Boris Grishenko<br>F2  Ex KGB Agent<br>F3  Valetin Zukovsky<br>F4  Defense Minister<br>F5  Dimitri Mishkin<br>F6  Mayday
C:Player Codes #2 - They Call Me...Bond? (Part 7)|N/A|Jedi & Preston Parrish|<br>F7  Jaws<br>F8  Oddjob<br>F9  Baron Samedi<br>FA  Jungle Commando<br>FB  St. Petersburg Guard<br>FC  Russian Infantry<br>FD  Russian Soldier<br>FE  Janus Marine<br>FF  Janus Special Forces
C:Player Codes - Character Modifier Digits (Part 2)|N/A|--|<BR>36 - Steve H<BR>37 - Terrorist<BR>38 - Biker<BR>39 - Joel<BR>3A - Scott<BR>3B - Joe <BR>3C - Sally<BR>3D - Marion<BR>3E  -Mandy<BR>3F - Vivien
C:Player Codes - Character Modifier Digits|N/A|--|00 - Bond<BR>01 - Natalya<BR>02 - Trevelyan<BR>03 - Xenia<BR>04 - Ourumov<BR>05 - Boris<BR>06 - Valentin<BR>07 - Mishkin<BR>08 - Mayday<BR>09 - Jaws<BR>0A - Oddjob<BR>0B - Baron Samedi<BR>0C - Russian Soldier<BR>0D - Russian Infantry<BR>0E - Scientist 1<BR>0F - Scientist 2<BR>10 - Russian Commandant<BR>11 - Janus Marine<BR>12 - Naval Officer<BR>13 - Helicopter Pilot<BR>14 - St. Petersburn Guard<BR>15 - Civilian 1<BR>16 - Civilian 2<BR>17 - Civilian 3<BR>18 - Civilian 4<BR>19 - Siberian Guard<BR>1A - Arctic Commando<BR>1B - Siberian Guard<BR>1C - Siberian Special Forces<BR>1D - Jungle Commando<BR>1E - Janus Special Forces<BR>1F - Moonraker Elite 1<BR>20 - Moonraker Elite 2<BR>21- Rosika<BR>22-Karl<BR>23-Martin<BR>24-Mark<BR>25 -  Dave<BR>26 - Duncan<BR>27 - B<BR>28 - Steve E<BR>29 - Grant<BR>2A - Graeme<BR>2B - Ken<BR>2C - Alan<BR>2D - Pete<BR>2E - Shaun<BR>2F - Dwayne<BR>30 - Des<BR>31 - Chris<BR>32 - Lee<BR>33 - Neil<BR>34 - Jim<BR>35 - Robin
C:Player Codes - L.W.T. Note|N/A|N/A|<p>I finally figured out these start point modifiers in multi and I have compiled a long list of codes that will will essentially transform the facility into a different board. All the start points as well as the guns and doors are in the back. The only thing missing is the windows and I can't get some ammo next to one of the guns. If your willing to type these in I think its worth it. If you're too lazy to type everything in you could just do the starting point codes and use all guns or you could only type in half the starting point codes and play the entire facility.</p>
C: Streets Level 1P Codes - Guards Talk Like Valentin|11CC1DE 0413|fgkjrujkuejrn|Go to Streets and go to the guards that are near the tank and in the back ally. They will talk to you in Valentin's voice.
C: Bunker A, Bunker B & Silo Level 1P Codes - Quantity Digits For Text In Inventory Codes #1|n/a|n/a|00-MI6 has been concerned...<BR>01-Infiltrate the silo...<BR>02-The layout of the missile silo...<BR>03-You leave at 1800 hours...<BR>04-Plant bombs in fuel rooms<BR>05-Photograph Satellite<BR>06-Obtain Telemetric Data<BR>07-Retrieve Satellite Circuitry<BR>08-Minimize Scientist Casualties<BR>09-Explosive Charge Placed-6 Minutes to Download<BR>0A-"Ouromov - Kill Him"<BR>0B-Caution: Detonation Imminent<BR>0C-Mission Failure:Unacceptable Non-military Casualties<BR>0D-K I R G H I Z S T A N<BR>0E-MI6 has been concerned...<BR>0F-Infiltrate the silo...<BR>10-The layout of the missile silo...<BR>11-You leave at 1800 hours...<BR>12-Plant bombs in fuel rooms<BR>13-Photograph Satellite<BR>14-Obtain Telemetric Data<BR>15-Retrieve Satellite Circuitry<BR>16-Minimize Scientist Casualties<BR>17-<BR>18-CPU Circuitry<BR>19-CPU Circuit Board<BR>1A-CPU Circuit Board (larger)<BR>1B-Picked up a Circuit Board<BR>1C-<BR>1D-I/O Circuitry<BR>20-Picked up a Circuit Board<BR>21-
C: Bunker A, Bunker B & Silo Level 1P Codes - Quantity Digits For Text In Inventory Codes #2|n/a|n/a|22-RSP Circuitry<BR>23-RSP Circuit Board<BR>24-RSP Circuit Board (larger)<BR>25-Picked up a Circuit Board<BR>26-<BR>27-RDP Circuitry<BR>28-RDP Circuit Board<BR>29-RDP Circuit Board (larger)<BR>2A-Picked up a Circuit Board<BR>2B-<BR>2C-DAT<BR>2D-Telemetry Data DAT<BR>2E-DAT - Telemetry DATA<BR>2F-Picked up a DAT<BR>30-<BR>31-Keycard<BR>32-Keycard 4-H4<BR>33-Keycard (Level 4-H4)<BR>34-Picked up a keycard<BR>35-<BR>36-Keycard<BR>37-Keycard 4-C3<BR>38-Keycard (Level 4-C3)<BR>39-Picked up a keycard<BR>3A-<BR>3B-Keycard<BR>3C-Keycard 4-K2<BR>3D-Keycard (Level 4-K2)<BR>3E-Picked up a keycard<BR>3F-Ouromov's<BR>40-Briefcase<BR>41-Ouromov's Briefcase<BR>42-Ouromov's Briefcase (larger)<BR>43-Picked up Ouromov's Briefcase<BR>44-Soviet Missile Silo, Kirghizstan<BR>45-Two Years Ago<BR>46-Silo Infiltrated-Explosive Charges automatically placed<BR>Blanks are blanks! They are actually the first spot modifier texts<BR>1E-I/O Circuit Board<BR>1F-I/O Circuit Board(larger)
C: Image Modifiers - Mainframes<br>801E8129 00??<br>801E8229 00??|SubDrag||
C: Gun Creation/Gun Statistics Modifier Codes - Gold PP7<BR>81033DBE CCE0<BR>81033DC2 3868<BR>81033DCA 2DC4|The Phantom||
C: Image Modifiers - Facility|||
C: Main - James Bond On Hardcore Drugs |||
C: Multiplayer Name Change Code FAQ Version 1.0  - |||
C: Multiplayer Name Change Code FAQ Version 1.0  - |||
C: Multiplayer Name Change Code FAQ Version 1.0  - |||
C: Multiplayer Name Change Code FAQ Version 1.0  - |||
C: Multiplayer Name Change Code FAQ Version 1.0  - |||
C: Multiplayer Name Change Code FAQ Version 1.0  - |||
C: Multiplayer Name Change Code FAQ Version 1.0  - |||
C: Multiplayer Name Change Code FAQ Version 1.0  - |||
C: Multiplayer Name Change Code FAQ Version 1.0  - |||
C: Multiplayer Name Change Code FAQ Version 1.0  - |||
C: Multiplayer Name Change Code FAQ Version 1.0  - |||
C:Player Codes - P2's Button Shields Flickers Sleightly 800CB8BA 00AA|||
