G:GoldenEye 007: Miscellaneous Multi-Player Codes #2

C:Fast Character Select|8002D19F 0001<br>80021F4F FFFF|Sean212@aol.com|Can't keep up with racing wall and ground colors.
C:Four Players In Any Level|8002B191 0042|Preston Parrish|This lets you play Egypt in multi with four players, and also the code will actually let you select other stages too instead of having to pick Egypt.
C:Number Of Players To Select Modifier|8002B197 00??|Ben|Replace ?? with however many players you want to be able to select. You need to enter it in, and don't go above 40 otherwise it will freeze.
C:Goal Score Modifier|8004839F 00??|Icy Guy|Replace ?? with whatever number you want.  Try using "01" for a long-awaited pseudo-"You Only Live Once" mode.  You can also use "00" for an endless match.  This code will even allow you to have time- AND kill-limited matches, if you activate it before playing a time-limited match.  Be warned that values above 63 (99 in decimal) might crash the game, since I'm not sure if the game will allow a 3-digit score display.
C:Level De-highlighter|8002B??? 0000|Ben|547  Level<br>553  Weapon<br>557  Health<br>54B  Game Length<br>54F  Character<br>55B  Control Style<br>55F  Aim Control<br>
C:They Call Me...Bond?|A002B199 00??|Jedi & Preston Parrish|<p>This code changes Bond's name in Multi-Player to whatever digit you insert into the ??. Credit for the basecode and a few digits goes to Preston and all of the digits that have an asterik (*) beside them the credit goes to <a href=mailto:kanefinger@aol.com>kanefinger</a>. I hacked the rest of the following digits, and these are <u>not</u> secret characters, this code just replaces some text that is located elsewhere in the game and places it where "Bond" normally is.</p>
C:They Call Me...Bond? (Part 2)|N/A|Jedi & Preston Parrish|00 hour<br>01  minute<br>02  second<br>03 s <br>04  START<br>05  NEXT<br>06  PREVIOUS<br>07  TWYCROSS BOARD OF GAME CLASSIFICATION<br>08  This is to certify<br>09  (c) 1997 Nintendo/Rare<br>0A  (c) 1962, 1995 Danjaq & LLC.<br>0B  U.A.C. All Rights Reserved<br>0C  (c)  1997 Eon Productions<br>0D  Ltd. & Mac B. Inc<br>0E  Suitable only for 1-4 persons<br>0F  PRESIDENT<br>10  VICE<br>11  James Bond theme by Monty Norman<br>12  Used by permission of EMI Unart Catalog Inc.<br>13  Agent<br>14  Secret Agent<br>15  00 Agent<br>16  007<br>17  Erase file?<br>18  cancel<br>19  confirm<br>1A  Mission<br>1B  Copy<br>1C  Erase<br>1D  SELECT MISSION<br>1E  MULTIPLAYER<br>1F  CHEAT OPTIONS<br>20  : James Bond<br>21  Mission  <br>*22  Part<br>23  DIFFICULTY:
C:They Call Me...Bond? (Part 3)|N/A|Jedi & Preston Parrish|24 Agent<br>25  Secret Agent<br>26  00 Agent<br>27  007<br>28  SPECIAL OPTIONS:  <br>*29  Enemy reaction speed<br>2A  Enemy health<br>2B  Enemy damage<br>2C  Enemy Accuracy<br>2D  Unlimited<br>2E  5 minutes<br>2F  10 minutes<br>30  20 minutes<br>31  First to 5 points<br>32  First to 10 points<br>33  First to 20 points<br>34  Last person alive wins <br>*35  Normal<br>36  You Only Live Twice<br>*37  The Living Daylights [Flag Tag]  <br>*38  The Man With The Golden Gun<br>*39  License to Kill  <br>*3A  Team: 2 vs 2<br>3B  Team: 3 vs 1<br>3C  Team: 2 vs 1<br>3D  Health -10<br>3E  Health -4<br>3F  Health -3<br>40  Health -2<br>41  Health -1<br>42  Health +0<br>43  Health +1<br>44  Health +2<br>45  Health +3<br>46  Health +4<br>47  Health +10<br>48  Sight OFF, Auto Aim OFF<br>49  Sight ON, Auto Aim OFF<br>4A  Sight OFF, Auto Aim ON<br>4B  Sight ON, Auto Aim ON<br>4C  MULTIPLAYER OPTIONS<br>4D  Players:<br>4E  Scenario:<br>4F  Level:<br>50  Game Length:
C:They Call Me...Bond? (Part 4)|N/A|Jedi & Preston Parrish|51 Weapons:<br>52  Characters<br>53  Health<br>54  Aim:<br>55  Select Character<br>56  Select Handicap:<br>57  SCENARIO:<br>58  Select Teams  <br>*59  Red Team<br>*5A  Blue Team<br>5B  Completed<br>5C  FAILED<br>5D  PRIMARY OBJECTIVES:<br>5E  BACKGROUND:<br>5F  M BRIEFING:<br>60  Q BRANCH:  <br>*61  MONEYPENNY:<br>*62  REPORT:<br>63  Mission status:<br>64  KILLED IN ACTION<br>*65  ABORTED<br>66  Completed<br>67  FAILED<br>68  STATISTICS:<br>69  Time:<br>6A  Accuracy:<br>6B  Weapon of choice:<br>6C  Shot total:<br>6D  Head hits:<br>6E  Body hits:<br>6F  Limb hits:<br>70  Others:<br>71  Kill total:  <br>*72  CHEAT OPTIONS:<br>73  ON<br>*74  OFF  <br>*75  CHEAT SELECT MISSION<br>76  NO CONTROLLER IN CONTROLLER SOCKET<br>77  PLEASE POWER OFF AND ATTACH A CONTROLLER<br>78  Arkangelsk<br>*79  Dam<br>7A  Facility<br>7B  Runway<br>7C  Severnaya<br>7D Surface<br>7E Bunker<br>7F Kirghizstan<br>80 Launch Silo #4<br>81 Silo<br>*82 Monte Carlo
C:They Call Me...Bond? (Part 5)|N/A|Jedi & Preston Parrish|*83 <br>Frigate<br>84 St. Petersburg<br>*85  Statue Park <br>86  Statue<br>*87  Military Archives<br>88  Archives<br>89  Streets<br>8A  Depot<br>8B  Train<br>8C  Cuba<br>8D  Jungle<br>8E  Control Center<br>8F  Control<br>90  Water Caverns<br>91  Caverns<br>92  Antenna Cradle<br>93  Cradle<br>94  Teotihuaca'n  <br>*95  Aztec Complex<br>96  Aztec<br>97  el-Saghira  <br>*98  Egyptian Temple<br>99  Egyptian<br>9A  Random<br>9B  RANDOM<br>9C  Temple<br>9D  TEMPLE<br>9E  Complex<br>9F  COMPLEX<br>A0  Library<br>A1  LIBRARY<br>A2  Caves<br>A3  CAVES<br>A4  Facility<br>A5  FACILITY<br>A6  Severnaya Bunker<br>A7  BUNKER<br>A8  Military Archives<br>A9  ARCHIVES<br>AA  Water Caverns<br>AB  CAVERNS<br>AC  Egyptian Temple<br>AD  EGYPTIAN<br>AE  Citadel<br>AF  CITADEL<br>B0  dest<br>B1  dest<br>B2  stat<br>B3  stat<br>B4  crad<br>B5  cradle<br>B6  azt<br>B7  azt<br>B8  Bond<br>B9  Mishkin<br>BA  Boris<br>BB  Ourumov<br>
C:They Call Me...Bond? (Part 6)|N/A|Jedi & Preston Parrish|BC  Trevelyan<br>BD  Valentin<br>BE  Xenia<br>BF  Natalya<br>C0  Baron Samedi<br>C1  Jaws<br>C2  Mayday<br>C3  Oddjob<br>C4  Rosika<br>C5  Karl<br>C6  Martin<br>C7  Mark<br>C8  Dave<br>C9  Duncan B<br>CA  <br>CB  Steve E<br>CC  Grant<br>CD  Graeme<br>CE  Ken<br>CF  Alan<br>D0  Pete<br>D1  Shaun<br>D2  Dwayne<br>D3  Des<br>D4  Chris<br>D5  Lee<br>D6  Neil<br>D7  Jim<br>D8  Robin<br>D9  Steve H<br>DA  Terrorist<br>DB  Biker<br>DC  Joel<br>DD  Scott<br>DE  Joe<br>DF  Sally<br>E0  Marion<br>E1  Mandy<br>E2  Vivien<br>E3  [Blank Space]<br>E4  The Actors  <br>*E5  Starring<br>E6  Also Featuring<br>E7  Guest Star<br>E8  007<br>E9  James Bond<br>EA  Natalya Simonova<br>EB  006<br>EC  Alec Trevelyan<br>ED  Janus Operative<br>EE  Xenia Onatopp<br>EF  General<br>F0  Arkady Ourumov<br>F1  Boris Grishenko<br>F2  Ex KGB Agent<br>F3  Valetin Zukovsky<br>F4  Defense Minister<br>F5  Dimitri Mishkin<br>F6  Mayday
C:They Call Me...Bond? (Part 7)|N/A|Jedi & Preston Parrish|<br>F7  Jaws<br>F8  Oddjob<br>F9  Baron Samedi<br>FA  Jungle Commando<br>FB  St. Petersburg Guard<br>FC  Russian Infantry<br>FD  Russian Soldier<br>FE  Janus Marine<br>FF  Janus Special Forces
C:Weird "M" in Multiplayer "Game Length"|800a62b4 6067|Sean212@aol.com|
C:Extra Double Gun Digits|800???D3 00??|Jedi|23 - Fast Exploding Grenades<br>24 - Fast Exploding Rockets?<br>28 - Camera (You use this, not fire it)<br>2F - Covert Modems<br>30 - Video Cameras (?)<br>3C - Watch Magnet (You use this, not fire it)
C:Cool Flashing Glitches In Multiplayer Folder|800a66426 6067|Sean212@aol.com|
C:Make Natalya Flash #2 (See Previous Procedure)|8102a62b 6060|Sean212@aol.com|
C:Pick Bond For Cool Effects|8002d19f 0001<br>80021e2f ffff|Sean212@aol.com|
C:Make Natalya's Pic Flash|800a62b6 6060|Sean212@aol.com|1st player must pick their character first, and it has to be a civilian. Player two must put his/her cursor on Natalya.
C:Party-Hat Characters|A102B19F 00??|?|First off, you must select Bond (Pierce Brosnan) under the Characters screen for this code to work. Some of these guys are headless, tiny floating midgets and their feet are covered by what looks like party-hats, hence the name of the Cheat Device code. Some, however, do not or</b> they are just the normal characters. All of the Rare characters are normal. Use in Multiplayer, and the ?? represents whatever character you want to play as. I was unsure of some of them, and that's why there are question marks for some of them, since you have to practically squint to see 'em! If you are going to see any of these, enter in 29</b> if anything, since it shows this HUGE freak character! If you take a long look at the guy, whatever gun the "freak" is holding is imbedded into it's arm!
C:Party-Hat Characters (Part 2)|N/A|?|0A - Valetine <br>0B - Dalton (?), who has a black tuxedo<br>0C - Black & White Baron Samedi   <br>0D - Sleightly Black Jaws<br>0E - Or Is This Dalton (sleightly demented one) <br>0F - Grey/Black Oddjob<br>00 - Army Guy <br>01 - Blue Tux / Army Suit  <br>02 - Green Tux / Army Suit<br>03 - Brown Tux / Army Suit  <br>04 - Black Tux  <br>06 - Secret character (?) <br>07 - Ourumov, black/brown  <br>08 - Trevelyan (?) <br>09 - Trevelyan with new suit<br>10 - Black tuxedo with Jungle Suit Natalya (Warning: This freezes sometimes.)<br>11 - Some grey Janus Guy Who Is Also Wearing Shorts <br>12 - Russian Commandant<br>13 - Black / Blue Suit <br>14 - Green Tuxedo #2 <br>15 - Sleightly Black Siberian Guard<br>16 - Black Tuxedo With Strap Across the Front (?) <br>17 - Black Tux with White Spots<br>18 - Dirty Black Tuxedo <br>19 - Bond's Surface Level Suit With Black<br>20 - Civlian (?) <br>21 - Civilian / Army Suit <br>22 - Blue Suit <br>
C:Party-Hat Characters (Part 3)|N/A|?|23 - Sean Connery's Tux (?)<br>24 - Helicopter Pilot <br>25 - Blooded Black Tux (?)<br>26 - Jungle Commando<br><br>27 - Moonraker With Black Spots<br>28 - Messed-Up Moonraker Suit With Black Tuxedo<br><br>29 - Uh...this is...uh...well, a Freak perhaps? (Even more than Jaws!)<br>2A - 3F: Rare Programmers, Including The Terrorist & Biker.<br>4B - Bond In a Black Tuxedo, But His Face Is Different From Normal!
C:Ourumov Mode Player 4|800AFB53 0021<br>800AFB7F 00FF|SHiner|
C:Hyper-Colored Guns Player 4|800AFB39 00FF|SHiner & Jedi|
C:P4 Is Half-Covered With Greenish-Blue|800AA639 0016|Jedi|
C:Full Facility Stage In Multiplayer|880C8784 0001|GSHQ|This code gives the full stage in Multiplayer. Just go up to the door which normally prevents you from getting to the rest of the level and hold the Cheat Device button until it explodes. Then you can walk through it, and have access to the rest of the level.
C:Full Water Caverns Stage In Multiplayer|880C5F84 0001|Teddy & Kevin|This code gives the full stage in Multiplayer. Just go up to the door which normally prevents you from getting to the rest of the level and hold the Cheat Device button until it explodes. Then you can walk through it, and have access to the rest of the level.
C:Play Silo And Streets In Multi-Player|D0064F30 0001<BR>800364CB 0000<BR>D0064F30 0002<BR>8102A8F2 0001<BR>8032332A 0001|SHiner & Laugh10704|<p>Start the game with the code on, and hold down left on the control pad while going into Multi-Player. Exit Multi-Player and then go into first player and choose either the Silo or Streets levels. You will start with two people that looks to be connected! Press and hold right on the Control Pad to disconnect the two people. The game will freeze after someone dies. I recommend to use this code with a Gun Modifier and Infinite Ammo code because there are no weapons to pick up!</p> <p>Also, depending on which version of Cheat Device you test this code out on it may or may not work. The Cheat Device Pro sometimes doesn't let this code work at all! Add `8002B523 0004' to play with four people (under the first activator).</p>
C:Working Multi Streets|8032332A 0001<br>8102B522 0002<br>8102A8F2 0001<br>81079C28 801D<br>81079C2A B400<br>811DB400 4437<br>811DB404 4299<br>811DB408 446E<br>811DB428 801B<br>811DB42A F980|RSB|
C:Working Multi Silo|8032332A 0001<br>8102B522 0002<br>8102A8F2 0001<br>81079C28 801D<br>81079C2A B400<br>811DB400 42B9<br>811DB404 42FE<br>811DB408 43B9<br>811DB428 801B<br>811DB42A 7354|RSB|
C:Working Multi Aztec|8032332A 0001<br>8102B522 0002<br>8102A8F2 0001<br>81079C28 801D<br>81079C2A B400<br>811DB400 C1A5<br>811DB404 438A<br>811DB408 C340<br>811DB428 801C<br>811DB42A E4C4|RSB|
C:3-4 Players In New Multi Levels|D0064F31 0020<br>8102B523 000X|Sharkman|first put in the codes and start the game with 2 controllers. Goto multi and then to single and select the level as usuall, press and hold "L" then press start.After you press start, hold continue holding "L" for 1- 1 and a 1/2 seconds.This will probably take more than 1 try, and ive only got 4 player to work on silo.After the level starts, plug in the 3rd and 4th controllers.Also, the respawning codes work, but only on Aztec and on Aztec it brings you somewhere else and you can't see anyone. I think its a change in X,Y,Z coordinates.<br><br>X=<br>1- 1 player <br>2- 2 player<br>3- 3 player<br>4- 4 player<br><br>There is a small framrate drop on 3 and one like Statue or Cradle on 4 player.<br>***take out the 2nd line(8102B522 0002) of the Streets.Silo,Aztec code<br>*** Players 1+2 have more health than 3-4<br>*** If you have trouble with the joystick on players 3-4, Press and hold R,L,and start for 1 second.
C:Working Multi Dam (hold down the Cheat Device button while it loads)|800364CB 0000<br>8102A8F2 0001<br>8032332A 0001<br>89069C40 4648<br>89069C44 C3F1<br>89069C48 44E7<br>89069C4C 801C<br>89069C4E 8A08<br>89069C74 4648<br>89069C78 C3F1<br>89069C7C 44E7<br>89069C80 801C<br>89069C82 8A08<br>81079C28 8004<br>81079C2A 0000<br>80079C6B 0001<br>81040000 4648<br>81040004 C3F1<br>81040008 44E7<br>81040028 801C<br>8104002A 8A08|RSB|
C:Working Multi Frigate (hold down the Cheat Device button while it loads)|800364CB 0000<br>8102A8F2 0001<br>8032332A 0001 <br>89069C74 434E<br>89069C78 4470<br>89069C7C C541<br>89069C80 801D<br>89069C82 A544<br>81079C28 8004<br>81079C2A 0000<br>81079C6B 0001<br>81040000 434E<br>81040004 4470<br>81040008 C541<br>81040028 801D<br>8104002A A544|RSB|
C:Working Multi Train|8032332A-0001<br>8102B522-0002<br>8102A8F2-0001 <br>81069C74 C5A2<br>81069C78 43A6<br>81069C7C C3AB<br>81069C80 801B<br>81069C82 3FC4<br>81079C28 8004<br>81079C2A 0000<br>80079C6B 0001<br>81040000 C5A2<br>81040004 43A6<br>81040008 C3AB<br>81040028 801B<br>8104002A 3FC4|RSB|
C:Handicap P1|800697AB-000X|SubDrag|Don't go to multi, do same as before but just set it to what you want. (00-0A)
C:Handicap P2|800697AF-000X|SubDrag|Don't go to multi, do same as before but just set it to what you want. (00-0A)
C:Starting Coordinates Modifier P1|89069C40 xxxx<br>89069C44 yyyy<br>89069C48 zzzz<br>89069C4C room<br>89069C4E room|SubDrag, RSB, Wreck7|These 5 lines are for player 1's starting coordinates. They are not required for any of the levels but can be used if you want.
C:Starting Coordinates Modifier P2|89069C74 xxxx<br>89069C78 yyyy<br>89069C7C zzzz<br>89069C80 room<br>89069C82 room|SubDrag, RSB, Wreck7|These 5 lines are for player 2's starting coordinates and are required for all levels.
C:Modify Respawn Data|N/A|SubDrag, RSB, Wreck7|81079C28 aaaa<br>81079C2A aaaa<br>81079C2C bbbb <br>81079C2E bbbb<br>81079C30 cccc<br>81079C32 cccc<br>etc..<br><br>(These point to where respawn data will be stored. The first two are for the first respawn point, the next two for the second, etc...)<br><br>80079C6B 000?(this tells how many respawn points you want)<br><br>The respawn data can be stored anywhere that there is a lot of zeros in the memory editor. I chose 80040000 because I saw about 40 lines of zeros. <br><br>The respawn data is in a format where x coordinates are stored at the beginning, in this case 80040000, the y coordinates 4 values higher, 80040004, the z coordinates 8 higher, 80040008, and the room 28 and 2A higher, 80040028 and 8004002A.<br><br>Wreck7 has already posted a lot of respawn data. You just have to plug it in to these formulas.<br><br>Now for an example. Suppose you want to play the Dam with 3 respawn points. You go to Wreck7's list and decide you want player one to start at "gun hideout". To do this you enter:<br><br>89069C40 468C<br>89069C44 C1CA<br>89069C48 4620 <br>89069C4C 801C<br>89069C4E 8208<br><br>Then you want player 2 to start at "Normal Bond start". To do this you enter:<br><br>89069C74 469A<br>89069C78 4271<br>89069C7C 4687<br>89069C80 801B<br>89069C82 DCB8<br><br>Now you want to add your first respawn spot at "general shelter". You decide to put it at 80040000 because you know theres space there. Enter:<br>81079C28 8004<br>81079C2A 0000<br>81040000 466D<br>81040004 4271<br>81040008 44FB<br>81040028 801C<br>8104002A 4128<br><br>Now you want to enter a second respawn spot at the "mainframe room". There's more room after 80040000 so you will use that.<br><br>81079C2C 8004<br>81079C2E 0040<br>81040040 4660<br>81040044 C3ED<br>81040048 44C0<br>81040068 801C<br>8104006A 8430<br><br>You decide to make your last respawn spot at "Tunnel beggining". Theres still more in the 80040000 area so:<br><br>81079C30 8004<br>81079C32 0080<br>81040080 C5AD<br>81040084 C3F3<br>81040088 C518<br>810400A8 801C<br>810400AA D850<br><br>Finally you have to tell the game that you have 3 respawn spots so you enter:<br><br>80079C6B 0003<br><br>These codes can be used for all 3 of the new levels you just need to chose which coordinates you want. You can enter more or fewer respawn points if you want just follow this pattern. Sorry if these instructions are oversimplified but there's been so many posts about this topic that I thought I'd try to put an end to them. 
C:Harry Bond the messed up bumble bee|A002B217 0021<br>A002B215 0028<br>A002B213 000E<br>A002B211 008F<br>A002B212 0002<br>A002B197 0040|Brandon|He hes a combo of Bond Valenteine a guard and the female moonraker eliete.

T:Aztec Level Codes

C:Aztec Respawn Coords|N/A|Wreck7|(room2) normal start: 45D4,4302,BF48,801D,3654.<br>(room18) in guidance control room: C4C6,439D,4148,801C,F0EC.<br>(room28) in hull bay entrance: C491,439D,450E,801C,E074.<br>(room66) by hull door computer: C554,4496,43B3,801C,C48C.<br>(room62) by lauch mainframe: C5D2,439D,44B9,801C,C554.<br>(room85) Jaws start point: C552,C433,4581,801C,A88C.<br>(room70) under walkway: 4588,C433,4523,801C,BAD4.<br>(room45) bullet proof armor spot: C4DC,43AA,42B5,801C,D074.
C:P1 Start With All Guns|800B114C 0007|Wreck7|
C:P1 Infinite Ammo (Right Gun)|800B07FF 0064|Wreck7|
C:P1 Infinite Health|810B003C 3F80|Wreck7|
C:P2 Start With All Guns|800B3BCC 0007|Wreck7|
C:P2 Infinite Ammo (Right Gun)|800B327F 0064|Wreck7|
C:P2 Infinite Health|810B2ABC 3F80|Wreck7|

T:Silo Level Codes

C:Silo Respawn Coords|N/A|Wreck7|(room86) end elevator:44ED,42FE,430E,801A,3D0C.<br>(room30) on walkway across multi start: C219,42FE,4541,801B,350C.<br>(room26) normal start: C222,C4D6,4514,801B,3CFC.<br>(room72) 1st fuel room: 44F2,C4BD,457C,801A,6E8C.<br>(room65) 2nd fuel room: 4595,C482,444C,801A,9EBC.<br>(room58) 3rd fuel room:  44D6,C414,C494,801A,C704.<br>(room57) last fuel room: C507,C2F0,4455,801A,D8B4.<br>(room18) walkway after 2nd fuel room: 4513,C446,451F,801B,4DFC.<br><br>*** One of the above is glitchy!

C:P1 Start With All Guns|800B4D4C 0007|Wreck7|
C:P1 Infinite Ammo (Right Gun)|800B43FF 0064|Wreck7|
C:P1 Infinite Health|810B3C3C 3F80|Wreck7|
C:P2 Start With All Guns|800B77CC 0007|Wreck7|
C:P2 Infinite Ammo (Right Gun)|800B6E7F 0064|Wreck7|
C:P2 Infinite Health|810B66BC 3F80|Wreck7|

T:Streets Level Codes

C:Streets Respawn Coords|N/A|Wreck7|The reason the start and respawn points are fairly close is because the level is so small. You see, the 8032332A 0001 code eliminates the object constructed street areas.<br><br>(room7) normal start: C49F,42C2,C524,801B,E2E0.<br>(room8) beside gas tanks: 4515,42C2,C46C,801B,E200.<br>(room14) Valentines start point: 45C4,42C2,4546,801B,CDD8.<br>(room12) room with walk through windows: 459F,42C2,45BE,801B,D2A0.<br>(room8) infront of wooden fence: C34D,42C2,C3F4,801B,E0F0.<br>(room3) end of road: C59B,42C2,4564,801B,F408.<br>(room6) other end of road: 454D,42C2,4521,801B,E688.<br>(room10) infront of tin fence: 45C1,42C2,4516,801B,DB98.
C:P1 Start With All Guns|800D7D4C 0007|Wreck7|
C:P1 Infinite Ammo (Right Gun)|800D73FF 0064|Wreck7|
C:P1 Infinite Health|810D6C3C 3F80|Wreck7|
C:P2 Start With All Guns|800DA7CC 0007|Wreck7|
C:P2 Infinite Ammo (right gun)|800D9E7F 0064|Wreck7|
C:P2 Infinite Health|810D96BC 3F80|Wreck7|