G:Super Mario World

C:Start With 1 Life Instead Of 5|DDB4-6F07|Galoob|
C:Start With 9 Lives|D6B4-6F07|Galoob|
C:Start With 15 Lives|D3B4-6F07|Galoob|
C:Start With 25 Lives|F6B4-6F07|Galoob|
C:Start With 50 Lives|7FB4-6F07|Galoob|
C:Start With 99 Lives|14B4-6F07|Galoob|
C:Infinite Lives|C222-D4DD|Galoob|
C:Extra Life At 5 Coins Instead Of 100|D964-A7D7<br>D967-AFA7|Galoob|
C:Extra Life At 10 Coins|DC64-A7D7<br>DC67-AFA7|Galoob|
C:Extra Life At 20 Coins|F064-A7D7<br>F067-AFA7|Galoob|
C:Extra Life At 50 Coins|7464-A7D7<br>7467-AFA7|Galoob|
C:Start And Stay Invincible Most Of The Time|DD32-6DAD|Galoob|
C:Stay As Super Mario, Fire Mario, Or Cape Mario When You Get Hit (Extra Items May Still Fall Out Of Box At Top Of Screen)|CBED-6DDF|Galoob|
C:Stay As Super Mario, Fire Mario Or Cape Mario When You Fall And Die|CB28-DF6D|Galoob|
C:Low Jump|D02C-AF6F|Galoob|
C:Super Jump|D42C-AF6F|Galoob|
C:Mega-Jump|DF2C-AF6F|Galoob|
C:Infinite Time (Some Puzzles Use The Timer And You Might Need To Switch Off Effects To Continue)|C264-64D7|Galoob|
C:Extra Life With Every Dragon Coin Instead Of 5|D2E5-A7AD|Galoob|
C:Start As Super Mario|31B7-6F07|Galoob|
C:Start As Cape Mario|CBB7-6D67<br>D4B7-6DA7<br>3CB7-6FD7<br>69B7-6F07|Galoob|
C:Start As Fire Mario|CBB7-6D67<br>D7B7-6DA7<br>3CB7-6FD7<br>69B7-6F07|Galoob|
C:Little Yoshi Grows Into Big Yoshi After Eating Just 1 Enemy Instead Of 5|DFCE-64A0|Galoob|
C:Little Yoshi Grows Into Big Yoshi After Eating Just 2 Enemies|D4CE-64A0|Galoob|
C:Little Yoshi Grows Into Big Yoshi After Eating Just 3 Enemies|D7CE-64A0|Galoob|
C:Little Yoshi Grows Into Big Yoshi After Eating Just 4 Enemies|D0CE-64A0|Galoob|
C:Causes Mario To Jump And Float Until You Let Go Of Jump|DD2C-AF6F|mohn0007@tc.um|
C:Funky Mario|CBB7-6D67<br>DEB7-6DA7<br>3CB7-6FD7<br>69B7-6F07|fischer@nts-online.net|
C:Swim In Every Level!|CBEA-6DAD|FLHagedorn@ezaccess.net|
C:Fake Fire Mario|7732-6DAD|FLHagedorn@ezaccess.net|
C:Nighttime!|0DED-AFDF|FLHagedorn@ezaccess.net|
C:Fake Invincibility|D032-6DAD|FLHagedorn@ezaccess.net|
C:Jackhammer Jump|232C-AF6F|FLHagedorn@ezaccess.net|
C:Spontaneously Change From Mario To Luigi|FD32-6DAD|fischer@brazosnet.com|
C:If You Hold Down The B Button, You Float Around!|EE2C-AF6F|Daniel Kolkena|
C:Little Yoshie Only Has To Eat 2 Enemies To Get Big|D4CE-64A0|Daniel Kolkena|
C:Little Yoshie Only Has To Eat 13 Enemies To Get Big|DECE-64A0|Daniel Kolkena|
C:Little Yoshie Only Has To Eat 25 Enemies To Get Big|F8CE-64A0|Daniel Kolkena|
C:Flying Mario, As Long As The B button Is Down|DD2C-AF6F|Daniel Kolkena|
C:Extra Life After Each Coin, Even Yoshies Coin|DD64-A7D7<br>DD67-AFA7|Daniel Kolkena|
C:Invincible|DD32-6DAD|JagFire|
C:"Gem" Mario|0032-6DAD|PWARD3@NEO.RR.COM|This will turn Mario's face an "emerald" appearance and Mario's hat and outfit will become "ruby"-like. Both Mario and Luigi will look the same, and you can't tell if Mario or Luigi has Fire Power.
C:If You Die, Restart At The Halfway Point|6267-AF97|gedowski|
C:As Soon As You Start A Level, You'll Automatically Exit Thru The 2nd Exit|62C3-64DF|gedowski|Only have the game genie turned on before you enter a level that has a 2nd exit, and turn off when you reappear on the map.
C:Activates The Green Blocks In The Level|B286-07E9|gedowski|
C:Collect 1 Berry For Yoshi To Hatch A Mushroom|DFE3-D7A0|gedowski|
C:Collect 2 Berries For Yoshi To Hatch A Cloud|DBE3-DF00|gedowski|
C:Continue With A Yoshi If You Die While On One|62C2-DF0D|gedowski|
C:Start Most Stages With A Flying Yoshi (Must Have Yoshi Collect A Turtle Shell To Fly)|62C1-ADAB|gedowski|
C:4000 Points Kicking An Empty Turtle Shell|62C0-AFA1|gedowski|
C:Nintendo's Debug|DDC1-64DD<br>DDC5-6DAD|?|This following code was discovered by someone else and was posted on another site by another person. All I did was take the ram addresses that were posted and converted them to working game genie codes.<br><br>This code lets you exit a level by pushing select + start for the 1st exit and hold A or B then push select + start for the 2nd exit. Even if you did not beat the level, this code will automatically complete the level when you return to the map. To get the code to work on the snes, you'll need to keep the game genie turned off until you start the game and appear on the map.