G:Skueljagger

C:10 Green Jemeralds For An Extra Life|FDC3-6DA4|Galoob|
C:50 Green Jemeralds For An Extra Life|9DC3-6DA4|Galoob|
C:Each Green Jemerald Gives You A Life|DDC3-6F04|Galoob|
C:Slower Timer|5D66-DFA7|Galoob|
C:Faster Timer|F366-DFA7|Galoob|
C:Die When Touched (Regardless Of Jemeralds)|6DCB-A404<br>6DCC-A4D4|Galoob|
C:Infinite Time|DD6B-DF07|Galoob|
C:Time Goes By 2X As Fast|D46B-DF07|Galoob|
C:Time Goes By 4X As Fast|D06B-DF07|Galoob|
C:Each Green Jemerald Is Worth 3|D7C2-6704|Galoob|
C:Each Green Jemerald Is Worth 9|DBC2-6704|Galoob|
C:Each Green Jemerald Is Worth 19|FBC2-6704|Galoob|
C:Each Green Jemerald Is Worth 25 (Extra Life On Each One)|49C2-6704|Galoob|
C:Infinite Lives|DDCA-AD04<br>DDBB-6D61|Galoob|
C:Start With 1 Life Instead Of 5|DF83-D765|Galoob|
C:Start With 3 Lives|D783-D765|Galoob|
C:Start With 9 Lives|DB83-D765|Galoob|
C:Start With 19 Lives|FB83-D765|Galoob|
C:Start With 50 Lives|9D83-D765|Galoob|
C:Start With 99 Lives|BB83-D765|Galoob|
C:Walkthrough Enemies If You Have No Red Jemeralds|1DCC-A4D4|Galoob|
C:Don't Lose All Red Jemeralds When You Get Hit|D4CB-A7D4|Galoob|
C:Don't Lose Green Jemeralds When You Fall And Die|C2BB-6FA1|Galoob|
C:No Enemies Or Jemeralds (Good For Exploring, Switch Off Effects To Advance)|8BAB-6DD9|Galoob|
C:Red Jemeralds Set To 10 After You Get Hit (Must Have At Least 1)|FFCB-A7D4|Galoob|
