G:Mortal Kombat 2

C:Infinite Continues|C2C4-47AA|Galoob|
C:Start With 0 Continues|DF8C-CDDA|Galoob|
C:Start With 2 Continues|D78C-CDDA|Galoob|
C:Start With 6 Continues|D58C-CDDA|Galoob|
C:Start With 8 Continues|DB8C-CDDA|Galoob|
C:Player 1 Is Invincible|C2B1-14F7|Galoob|
C:Player 2 Or Computer Is Killed By One Hit|DDB5-1FF7|Galoob|
C:Player 2 Or Computer Is Invincible|C2B5-14F7|Galoob|
C:Player 1 Is Killed By One Hit|DDB1-1FF7|Galoob|
C:Disable Throws (2-Player Mode)|622B-C7AC|Galoob|
C:Infinite Time|6DC7-1DAA|Galoob|
C:Mileena's Sai Throw Does Massive Damage|06E1-17D4|Galoob|
C:Liu Kang's High Fireball Does Massive Damage|06E9-1DD7|Galoob|
C:Kung Lao's Hat Throw Does Massive Damage|06E2-1767|Galoob|
C:Cage's Shadow Kick Does Massive Damage|06EF-4767|Galoob|
C:Reptile's Force Ball Does Massive Damage|06EB-17AF|Galoob|
C:Shang Tsung's Flaming Skull Attack Does Massive Damage|06E0-4FA4|Galoob|
C:Kitana's Fan Throw Does Massive Damage|06E9-17A4|Galoob|
C:Baraka's Blade Spark Does Massive Damage|06EE-C4A4|Galoob|
C:Rayden's Lightning Bolt Does Massive Damage|06E4-34DF|Galoob|
C:Always Fight Kung Lao|CBC6-3D6E<br>DDC6-3DAE|Galoob|For the rest of the codes, they work for 1-player only and you cannot see the ending.
C:Always Fight Liu Kang|CBC6-3D6E<br>DFC6-3DAE|Galoob|
C:Always Fight Cage|CBC6-3D6E<br>D4C6-3DAE|Galoob|
C:Always Fight Baraka|CBC6-3D6E<br>D7C6-3DAE|Galoob|
C:Always Fight Kitana|CBC6-3D6E<br>D0C6-3DAE|Galoob|
C:Always Fight Mileena|CBC6-3D6E<br>D9C6-3DAE|Galoob|
C:Always Fight Shang Tsung|CBC6-3D6E<br>D1C6-3DAE|Galoob|
C:Always Fight Rayden|CBC6-3D6E<br>D5C6-3DAE|Galoob|
C:Always Fight Sub-Zero|CBC6-3D6E<br>D6C6-3DAE|Galoob|
C:Always Fight Reptile|CBC6-3D6E<br>DBC6-3DAE|Galoob|
C:Always Fight Scorpion|CBC6-3D6E<br>DCC6-3DAE|Galoob|
C:Always Fight Jax|CBC6-3D6E<br>D8C6-3DAE|Galoob|
C:Always Fight Kintaro|CBC6-3D6E<br>DAC6-3DAE|Galoob|
C:Always Fight Shao Kahn|CBC6-3D6E<br>D2C6-3DAE|Galoob|
C:Always Fight Smoke|CBC6-3D6E<br>D3C6-3DAE|Galoob|
C:Always Fight Noob Saibot|CBC6-3D6E<br>DEC6-3DAE|Galoob|
C:Always Fight Jade|CBC6-3D6E<br>FDC6-3DAE|Galoob|
C:Warps The Opponents|E12A-176E|stevengwc@aol.com|Only Scorpion can do this.  Do his trip on opponent and both warp off the screen.  Then the screen moves until it finds you and the opponent.
C:Scorpion's Trip Is Disabled|E127-176E|Galoob|
C:Awesome Fatalities!!|CDEE-1F0A|awock98@aol.com|We're not talking little wossy kick fatalities! We're talking blood burstin', spine rippin', bone crackin' fatalities. Some are weird. Try Johnny Cage's Decapitation for a real surprise!
C:Mileena's Roll Always Bounces Up Like Blocked|2228-37AE|darthtsung|
C:Mileena's Roll Doesn't Bounce When Blocked|DD28-37AE|darthtsung|
C:Lao's Hat High, Can Pull And Rethrow Quickly|57E9-C76A|darthtsung|
C:Lao Dive Kick Never Connects|6D3B-47DA|darthtsung|
C:Lao Dive Kick Never Connects, And Makes Random Sounds|D935-47DA|darthtsung|
C:Win 1 Round To See Ending|FFC2-1F6A|darthtsung|
C:1 Round Wins Match P1|C7C2-1F6A|darthtsung|
C:Some Kicks Are Ultra Slow|FFB4-3FF7|darthtsung|
C:Almost All Kicks Are Ultra Slow|DDB4-3FF7|darthtsung|
C:2P Plays As Current CPU Opponent|BBB0-37AE|darthtsung|This code has some cool effects:<br><br>- It gets to person you want P2 to play as and press start on P2 Controller. Select anyone.<br>- Can play as bosses, hidden chars, but game will lock-up.<br>- If P1 wins, doesn't move to next fighter on tower.
C:5 Rounds of Fighting, Then Gameover|BBBE-37AE|darthtsung|
C:Many Sprites Are Scrambled (i.e. Dragon On Tomb Stage, New Champ Medal, Etc.)|F9AC-3FF7|darthtsung|
C:Both Players Locked Together On Far Left|88E9-44B7|darthtsung|
C:Player Color Inverted, Normal, Invisible Depending On Stage And Current Location|C4E8-44B7|darthtsung|
C:Different Projectiless Only Useful At Different Range, Some Not At All|C4EA-44B7|darthtsung|
C:Scrambled Fighters|2469-340F|darthtsung|
C:When You Select Players, It Plays A Random Sound (Players Don't Pose On Select Screen)|EEE5-140A|darthtsung|
C:Mileena's Telekick, Roll Combo|DD20-37AE<br>BB28-376E|darthtsung|Must have 2nd code or game will lock. Include next code for super powerful combo.
C:Mileena's Roll Is Superfast (Better Version Than Previous Version)|442B-3F6E|darthtsung|
C:Mileena's Roll Is Superfast And Goes Out of Full Screen/Glitches|172B-3F6E|darthtsung|
C:Mileena's Roll Doesn't Travel|DD2B-3F6E|darthtsung|
C:Alter Mileena's Speed Modifier|**2B-3F6E|darthtsung|
C:Mileena's Roll Only Useful In Close Quarters|D828-3D6E|darthtsung|
C:Mileena's Roll Needs Practice|7728-3D6E|darthtsung|
C:Mileena's Roll Is Bouncy Except In Close|7828-3D6E|darthtsung|
C:Mileena's Roll Is Flawless|0E28-3D6E|darthtsung|
C:Mileena's Roll Causes P2 Glitch Jump|0228-3D6E|darthtsung|
C:No In-Fight Music Except For Finishing Move|0A28-3D6E|darthtsung|
C:Blood Never Hits The Ground, More Blood (A Slower Game)|82B4-3404|darthtsung|
C:Mileena Roll Skips Across The Screen A Little Way|1325-346E|darthtsung|
C:Liu Kang's Recovers From Low Fire Really Quick|6D68-37DE|darthtsung|Can rethrow to stop first one. Good for quick juggles. Throw Low then do another special for power combos. Can easily lead to infinite combos in corners!
C:Liu's Air Fire Locks Him In Place In Air|6D66-376E|darthtsung|
C:Liu's High Ground Fire Is Disabled|6D63-376E|darthtsung|
C:Air Fire Hangs In Air Until You Throw High Or Low Fire|6D65-376E|darthtsung|
C:Uppercuts Take Longer To Direct Opponent|EE67-1467|darthtsung|
C:Weird Fights (Some Attacks Don't Hit, Including Projectiles; Try Different Fatalities)|41B0-C4F7|darthtsung|
C:Backgrounds Weird/Misplaced BG Layers|346C-37AF|darthtsung|
C:Enable Pause Anywhere In Game|3464-340F|darthtsung|Just turn on GameGenie to pause. Blackens the screen without any harm.

T:Extra Audio Codes

C:Extra Audio When Scorpion Wins (See Below)|XX65-CD27|dsnook@den.k12.de.us|
C:Extra Audio When Shang Tsung Wins (See Below)|XX61-CD27|dsnook@den.k12.de.us|
C:Extra Audio When Johhny Cage Wins (See Below)|XX69-CD27|dsnook@den.k12.de.us|
C:Extra Audio With "Flawless Victory" (See Below)|XX62-CD27|dsnook@den.k12.de.us|
C:Extra Audio With "Excellent" (See Below)|XX6E-CD27|dsnook@den.k12.de.us|
C:Extra Audio Quantity Digits - Part 1 of 2|N/A|dsnook@den.k12.de.us|00 - "Finish Him"<br>01 - "Friendship"<br>02 - "Johnny Cage"<br>03 - "Kintaro"<br>04 - "Fight"<br>05 - "Friendship"<br>06 - Raiden's Cry 1<br>07 - "Finish Her!"<br>08 - "Jax"<br>09 - Woman's Scream<br>0A - "Gotcha"<br>0B - Raiden's Cry 2<br>0C - "Jade"<br>0D - "Excellent"<br>0E - "Kitana"<br>0F - Freezes<br>10 - "Woo oh"<br>11 - "Sub-Zero"<br>12 - "Oooowww"<br>13 - "Ugh!"<br>14 - "Weak...Fool"<br>15 - "Superb"<br>16 - Blades<br>17 - "You Will Die"<br>18 - "Ummp"<br>19 - "Smoke"<br>1A - "Ummp"<br>1B - "Toasty"<br>1C - "Wins"<br>1D - "Is That..Best"<br>1E - "Uhh"<br>1F - "All Too Easy"<br>50 - "Wogivet Wa"<br>51 - "Ahhhhhh"<br>52 - "Ha,Ha,Haa"<br>53 - Spear<br>54 - "Owa",Poof<br>55 - Womans "Ugh"<br>56 - Womans "Ehh"<br>58 - Cage's Shadow<br>5B - Womans "Hah"<br>60 - Bone Crunch<br>61 - Ice Drops<br>62 - "Woo Oh" 3X<br>63 - "Owwww"<br>
C:Extra Audio Quantity Digits - Part 2 of 2|N/A|dsnook@den.k12.de.us|64 - Ice Shot<br>65 - Woosh<br>66 - Monk Gasp<br>67 - Acid Splash<br>68 - "Woo Oh" 3X<br>69 - "Eeewww"<br>6A - "Woo Oh"<br>6B - Danger Sound<br>6C - "Kung Lao"<br>6D - "Woo Oh" 2X<br>6E - Special Hit<br>6F - Freeze<br>70 - "Round"<br>72 - "Babality"<br>73 - "Baraka"<br>7E - "Wa,Wa,Round"<br>90 - "Mileena"<br>91 - "Raiden"<br>92 - "Scorpion"<br>93 - "Shang Tsung"<br>94 - Bicycle Kick<br>95 - "Reptile"<br>96 - "One"<br>97 - "Woo Ga"<br>98 - "Two"<br>99 - "Oohwaa"<br>9A - "Come Here!"<br>9B - "Round"<br>9C - Nothing<br>9D - "Three"<br>9E - "WO Givet Wa"<br>9F - Raiden Teleport<br>B0 - Jax's Wave<br>B4 - Soul Fireball<br>B6 - "No"<br>BE - "Ooo",Blood,"Ooo"<br>C0 - Baby's Cry 9X (Personal Fave)<br>C1 - Woo Ugh"<br>C2 - "Round"<br>C8 - Weird Sound<br>CC - "Oo",Crack,"Oo"<br>CF - "Ooooooooooooo"<br>

T:Modify Various Sounds

C:Modify Various Sounds - Quantity Digits|N/A|DkAngl@aol.com|<p>Replace xx with the following quantity digits:</p> 00 - Finish Him<br>01 - Friendship?<br>02 - Johnny Cage<br>03 - Kintaro<br>04 - Fight<br>05 - Friendship? 2<br>07 - Finish Her<br>08 - Jax<br>0A - Gotcha<br>0B - LK's Bicycle Kick<br>0C - Jade<br>0D - Excellent<br>0E - Kitana<br>0F - Fatality<br>11 - Sub-Zero<br>14 - You Weak Pathetic Fool<br>15 - Superb<br>19 - Smoke<br>1B - Toasty<br>1C - Win<br>1D - Is That Your Best?<br>1F - All Too Easy<br>72 - Babality<br>73 - Baraka<br>90 - Mileena<br>91 - Raiden<br>92 - Scorpion<br>93 - Shang Tsung<br>95 - Reptile<br>96 - One<br>98 - Two<br>9A - Come Here<br>9B - Round<br>9C - Three<br>B8 - Kintaro Roar<br>
C:Round 1|xx6B-CDY7|DkAngl@aol.com|
C:Round 2|xx6B-CFY7|DkAngl@aol.com|
C:Round 3|xx6B-C4Y7|DkAngl@aol.com|
C:Dead Pool Splash|xx6D-CFY7|DkAngl@aol.com|
C:Dead Pool "Uh Uh"|xx6D-C4Y7|DkAngl@aol.com|
C:Front Menu (Start P1)|xx64-C7Y7|DkAngl@aol.com|
C:Flawless Victory|xx62-CDY7|DkAngl@aol.com|
C:Fight|xx66-C7Y7|DkAngl@aol.com|
C:Front Menu (Move P1)|xx62-C4Y7|DkAngl@aol.com|
C:Front Menu (Move P2)|xx62-C7Y7|DkAngl@aol.com|
C:Front Menu (Start P2)|xx63-C4Y7|DkAngl@aol.com|
C:Smoke|xx65-C4Y7|DkAngl@aol.com|
C:Jade|xx65-C7Y7|DkAngl@aol.com|
C:Jump (Male)|xx6F-C7Y7|DkAngl@aol.com|
C:Jump (Female)|xx64-CFY7|DkAngl@aol.com|
C:Fatality|xx66-C4Y7|DkAngl@aol.com|
C:Finish Him|xx66-CDY7|DkAngl@aol.com|
C:Excellent|xx6E-CDY7|DkAngl@aol.com|
C:Finish Her|xx66-CFY7|DkAngl@aol.com|
C:Toasty|xx66-C7Y7|DkAngl@aol.com|

T:Modify Front Screen Name Sound
T:(The Sound When You Choose Your Player)

C:Shang Tsung|xx68-C4Y7|DkAngl@aol.com|The way these work is each of the sounds is made of two codes. One for the first half and one for the second, the 7th character in the code determines which one it is B for the first, 2 for the second. Example: To change the "Flawless Victory" Sound to "Excellent Fatality" put in 0D62-CDB7 and 0F62-CD27. The first one changes "flawless" to "excellent", the second "victory" to "fatality". I would give the shell like this xx62-CDy7. xx determines the sound that is replaced. A chart of the better sound replacements is provided.
C:Scorpion|xx6A-C4Y7|DkAngl@aol.com|
C:Mileena|xx68-CFY7|DkAngl@aol.com|
C:Kitana|xx68-CDY7|DkAngl@aol.com|
C:Johnny Cage|xx6C-C4Y7|DkAngl@aol.com|
C:Reptile|xx6A-CFY7|DkAngl@aol.com|
C:Sub-Zero|xx6A-CDY7|DkAngl@aol.com|
C:Baraka|xx6C-C7Y7|DkAngl@aol.com|
C:Raiden|xx68-C7Y7|DkAngl@aol.com|
C:Liu Kang|xx6C-CFY7|DkAngl@aol.com|
C:Kung Lao|xx6C-CDY7|DkAngl@aol.com|
C:Jax|xx6A-C7Y7|DkAngl@aol.com|

T:Modify Winning Name Sound
T:(Sound When You Win)

C:Shang Tsung|xx61-CDY7|DkAngl@aol.com|
C:Scorpion|xx65-CDY7|DkAngl@aol.com|
C:Mileena|xx69-C7Y7|DkAngl@aol.com|
C:Kitana|xx69-C4Y7|DkAngl@aol.com|
C:Johnny Cage|xx69-CDY7|DkAngl@aol.com|
C:Reptile|xx61-C7Y7|DkAngl@aol.com|
C:Sub-Zero|xx61-C4Y7|DkAngl@aol.com|
C:Baraka|xx69-CFY7|DkAngl@aol.com|
C:Raiden|xx61-CFY7|DkAngl@aol.com|
C:Liu Kang|xx60-C7Y7|DkAngl@aol.com|
C:Kung Lao|xx60-C4Y7|DkAngl@aol.com|
C:Jax|xx65-CFY7|DkAngl@aol.com|
