G:Final Fantasy 5 (Japanese Version)

C:Character In First Position Has A Level Of 99|4B39-DD7A<BR>BD39-DD5A<BR>6539-DD8A|?|
C:Gain 255 Ability Points After Every Battle|993A-A77A<BR>DD3A-A75A<BR>653A-A78A|?|
C:Character Starts A New Game At Level... Codes Note|N/A|N/A|NOTE: The following codes MUST be entered at the start of a new game.  If you're using an emulator, load the ROM, enter the codes, then reset the game.  The codes will not take effect until AFTER that character has their first battle.<br><br>Thus, the 2nd and 3rd characters (Lenna and Galuf) will not level-up until after their first battle in the cave.<br><br>And don't forget to reset the game after you enter the codes.<br><br>Also, I'm not sure if raising the characters starting levels will effect gameplay later on in the game.  In other words, I haven't tested these codes through the entire game yet.
C:Butz (1st Character) Starts A New Game At Level 3|745D-70A0|Tony Hedstrom|His HP will increase to 55, and his MP will increase to 14. Code won't take effect until AFTER the first battle.
C:Butz (1st Character) Starts A New Game At Level 6|EC5D-70A0|Tony Hedstrom|His HP will increase to 110, and his MP will increase to 30. Code won't take effect until AFTER the first battle.
C:Butz (1st Character) Starts A New Game At Level 16|4D5D-79D0|Tony Hedstrom|His HP will increase to 405, and his MP will increase to 83! Code won't take effect until AFTER the first battle.
C:Lenna (2nd Character) Starts A New Game At Level 3|7459-70A0|Tony Hedstrom|Her HP and MP will also increase.  Code won't take effect until AFTER the first battle.
C:Lenna (2nd Character) Starts A New Game At Level 6|EC59-70A0|Tony Hedstrom|Her HP will increase to 106, and her MP will increase to 31. Code won't take effect until AFTER the first battle.
C:Lenna (2nd Character) Starts A New Game At Level 16|4D59-79D0|Tony Hedstrom|Her HP will increase to 391, and her MP will increase to 88! Code won't take effect until AFTER the first battle.
C:Galuf (3rd Character) Starts A New Game At Level 3|745C-70A0|Tony Hedstrom|His HP and MP will also increase.  Code won't take effect until AFTER the first battle.
C:Galuf (3rd Character) Starts A New Game At Level 6|EC5C-70A0|Tony Hedstrom|His HP and MP will also increase.  Code won't take effect until AFTER the first battle.
C:Galuf (3rd Character) Starts A New Game At Level 16|4D5C-79D0|Tony Hedstrom|His HP will increase to 412, and his MP will increase to 82! Code won't take effect until AFTER the first battle.
C:Master Class After One Battle|DD96-EFA6|giango|
C:9,999,999 Gil After One Battle|DD99-E4D6|giango|
C:9,999,999 Exp After One Battle|DD9E-ED06|giango|

T:Character Start Up Codes
T:
T:Butz Codes

C:Butz Starts With 255 HP|EE5D-7960<br>EE5D-71D0|compulsivecheater@hotmail.com|The first line is his current HP and the second line is his max HP, so if you're willing to dispense with a few Keals, the first line isn't really neccessary.
C:Butz Starts With 255 MP (See above)|EE5D-7160<br>EE5D-75D0|compulsivecheater@hotmail.com|
C:Butz's Beginning Strength Modifier|**54-79D0|compulsivecheater@hotmail.com|** = DD-63 (0-99) BUT NOT HIGHER or it will be set to 0.
C:Butz's Beginning Agility Modifier|**54-7900|compulsivecheater@hotmail.com|
C:Butz's Beginning Vitality Modifier|**54-7960|compulsivecheater@hotmail.com|
C:Butz's Beginning Mag. Power Modifier|**54-79A0|compulsivecheater@hotmail.com|

T:Lenna Codes

C:Relative Hp - Low Byte|??59 7960|storm@planetstorm.net|You can enter the codes right before you get the character. The main character codes must be used before the start of a new game.<br><br>You can put any letters you want for the first two digits. Using the <br>'High Byte' HP codes will have greater effect than the 'Low Byte' codes.<br>Codes must be entered before a new game. Do not set Strength, Agility,<br>Vitality, or Magic Power above 99 or it will be 0.
C:Relative Hp - High Byte|??59 79A0|storm@planetstorm.net|
C:Max Hp - Low Byte|??59 71D0|storm@planetstorm.net|
C:Max Hp - High Byte|??59 7100|storm@planetstorm.net|
C:Relative Mp - Low Byte|??59 7160|storm@planetstorm.net|
C:Relative Mp - High Byte|??59 71A0|storm@planetstorm.net|
C:Max Mp - Low Byte|??59 75D0|storm@planetstorm.net|
C:Max Mp - High Byte|??59 7500|storm@planetstorm.net|
C:Strength|??55 79D0|storm@planetstorm.net|
C:Agility|??55 7900|storm@planetstorm.net|
C:Vitality|??55 7960|storm@planetstorm.net|
C:Magic Power|??55 79A0|storm@planetstorm.net|
C:Magic Power|??55 79A0|storm@planetstorm.net|

T:Galuf Codes

C:Relative Hp - Low Byte|??5C 7960|storm@planetstorm.net|
C:Relative Hp - High Byte|??5C 79A0|storm@planetstorm.net|
C:Max Hp - Low Byte|??5C 71D0|storm@planetstorm.net|
C:Max Hp - High Byte|??5C 7100|storm@planetstorm.net|
C:Relative Mp - Low Byte|??5C 7160|storm@planetstorm.net|
C:Relative Mp - High Byte|??5C 71A0|storm@planetstorm.net|
C:Max Mp - Low Byte|??5C 75D0|storm@planetstorm.net|
C:Max Mp - High Byte|??5C 7500|storm@planetstorm.net|
C:Strength|??5A 79D0|storm@planetstorm.net|
C:Agility|??5A 7900|storm@planetstorm.net|
C:Vitality|??5A 7960|storm@planetstorm.net|
C:Magic Power|??5A 79A0|storm@planetstorm.net|
