G:Final Fantasy III - Spell Algorithm Guide v1.0

C:Abbreviations & Notes|N/A|?|<br>ELEMENTAL PROPERTIES:<br>---------------------<br>F = Fire, I = Ice, L = Lightning, A = Air,<br>W = Water, E = Earth, H = Holy, P = Poison,<br>C = Curative<br><br>Notation ...   W,L:500 <br>			   Would mean that this spell is both<br>			   water and lightning-elemental and <br>			   causes 500 damage.  This spell's<br>			   damage would be affected by both<br>			   lightning AND water-damage altering<br>			   effects.<br><br>- If a target is weak against an element, the damage<br>  done by a spell with that elemental property will<br>  be doubled after randomization (see below).<br><br>- If a target has "50% Dmg" vs. an element, the damage<br>  done by a spell with that elemental property will<br>  be halved after randomization.<br><br>- If a target has "No effect" vs. an element, the damage<br>  done by a spell with that elemental property will<br>  always be zero.<br><br>- If a target has "Absorb" on an element, the damage<br>  done by a spell with that elemental property will<br>  be added to the target's HP instead of subtracted<br>  after randomization.<br><br>- If a target has the "Float" property, all earth-<br>  elemental spells will miss.<br><br>- If a target has the "Undead" property, all spells<br>  with the "Cure" property will cause damage rather<br>  than heal.  All spells with the "Poison" property<br>  will heal the undead target.  Instant death spells<br>  completely heal an Undead, and Life spells instantly<br>  kill it.<br>  <br>- Moreover, Undead creatures will always be on the <br>  "good end" of a draining spell (i.e., they will <br>  always get HP from it; if Drain is cast on an undead<br>  creature, the caster will LOSE HP and the undead <br>  will gain, unless the caster is also undead).<br><br>- There are some other status ailments in the game<br>  which don't appear in the instruction booklet:<br>  *SEIZURE is like Poison, except it only lasts until<br>   the battle is over (if untreated).  It can be healed<br>   with the Remedy spell or a Remedy item.<br>  *CHARM is like Muddle, except it is uncurable.  The<br>   only way Charm will go away is if PETRIFY or WOUNDED<br>   is set over it.<br>*FROZEN is like Stop, except it lasts longer and can<br>   only be healed by targetting the afflicted character<br>   with a fire-elemental spell.<br>  *HP LEAK is like Seizure, except it cannot be cured,<br>   except by setting PETRIFY or WOUNDED, which remove<br>   all other status alterations.
C:Targeting Range|N/A|?|"@ 1" means the spell can be directed towards a single target.<br><br>"@ 1/a" means the spell can be directed towards either a single<br>	target, or towards multiple targets.  If multiple targeting<br>	occurs, the damage done is divided by the number of targets<br>	before it is randomized. (see below for details)<br><br>"all(s)" means the spell targets every opponent and that the<br>	damage calculated is split between all the targets before<br>	it is randomized.<br><br>"all(e)" means the spell targets every opponent and that the<br>	damage calculated is done to every target (rather than split)<br>	before it is randomized.<br><br>	An "all(e)" spell with the same statistics as an "all(s)" spell<br>	will be stronger.  For instance, take this example:<br>	Spell 1 = DMG:6600 @ all(e) [EXACTLY]<br>	Spell 2 = DMG:6600 @ all(s) [EXACTLY]<br><br>	SPELL    DAMAGE TO 1 TARGET  DAMAGE TO 2  DAMAGE TO 3  <br>	-----    ------------------  -----------  -----------  <br>	Spell 1  6600                6600 to #1   6600 to #1<br>                                 6600 to #2   6600 to #2<br>                                              6600 to #3<br>    Spell 2  6600                3300 to #1   2200 to #1<br>                                 3300 to #2   2200 to #2<br>	                                          2200 to #3<br>                              <br>"[EXACTLY]" means a spell's damage is NOT randomized.<br><br>"unf." means the spell is unfocused -- it will hit all enemies<br>	and all allies.<br><br>"ally" means the spell can target only allies.<br>	An enemy is anyone on the opposite side of the battlefield,<br>	and and ally is anyone on the same side.<br>	A charmed or confused enemy is still an enemy.<br>	A charmed or confused ally is still an ally.<br><br>"{N.M.}" means the spell never misses and cannot be blocked.<br>
C:Miscellaneous|N/A|?|+ = addition<br>- = subtraction<br>* = multiplication<br>/ = division<br><br>(x, y) = A random number between x and y<br><br>[ x ] = The greatest integer less than or equal to X<br><br>RHP = Remaining HP<br>RMP = Remaining MP<br>MHP = Maximum HP<br><br><br>DMG = Damage done by this spell ignores the target's<br>	  Magic Defense.<br>	 <br>MM =  Magic Multiplier.  I'm not sure exactly how the two stats Mag Def<br>      and Level are integrated to form this number, but it's something<br>      to the effect of [Caster's Mag Pwr / 32] * (Caster's Level).<br><br>      When damage from a spell is calculated, the spell's constant<br>      number is multiplied by the MM.  Call this number "N".  Damage<br>      is then calculated by randomizing:<br>      DAMAGE = ([N - N/8], [N + N/8])<br>      That is, the damage dealt will be equal to a random number between<br>      N minus 1/8th of N and N plus 1/8th of N.<br><br>      Example of how to read the chart:<br>      ---------------------------------<br>      MM = 94<br><br>      "Fire 3" spell = "F:72*MM"<br>      Means:  Fire 3 is fire-elemental (F)<br>              In order to find the "N" value for Fire 3, multiply<br>              the MM by 72.<br><br>      ONE TARGET<br>      ----------<br>      72 * 94 = N = 6768     N/8 = 6768/8 = 846<br> 	  							   6768 - 846 = 5922; 6768 + 846 = 7614.<br> 	  							       <br>      Damage (call this number D), will be a random number between 5922 <br>      and 7614 before reduction by the Magic Defense of the target.  <br><br>      NOTE:  When spells are cast on you, damage is reduced by a formula<br>      involving your "Mag Def" stat:<br>      						<br>      						 Target's                Target's<br>      FINAL DAMAGE = D - ([Level* MagDef] - 256, [Level * MagDef] + 256)<br>      <br>      Most enemies have a Mag Def of zero, but a few enemies, like Boxed Set,<br>      Goblin and Figaliz, do have signficant Mag Def numbers.<br><br>      THREE TARGETS<br>      -------------<br>      For a variable targeting spell, we must divide N by the number of<br>      targets in the multiple target scenario.  Thus,<br><br>      3N = 6768<br>      N = 2256<br><br>      The three targets will each then be randomized individually with<br>      N equal to 2256.<br>
C:The Chart|N/A|?|This lists all 254 magic attacks included in Final Fantasy III.<br> <br> You can access any of these spells using the Game Genie code, **00-8D68<br> (or **A0-8D68).<br> Merely replace ** with the two alphanumerics in the "GG" column of the<br> chart, and Strago's Lore menu will consist of that spell, plus the 23<br> following spells in the chart.  I've also included base 10 index numbers<br> to facilitate your counting :).<br><br> Codes which might also be helpful:  <br> * 2694-EFDB / 2624-EFDB .... Target anyone with any spell (very useful)<br> * F19A-8708 / F12A-8708 .... Learn all Lores after one battle<br><br> -GG is the two-letter Game Genie combination to obtain the spell in the<br>  first slot of Strago's menu.<br> -DEC is the corresponding decimal value of the "GG"<br> -SPELL NAME is the spell's name, not surprisingly<br> -EFFECT gives the spell's effects or, when applicable, the damage<br>  formula for that spell's damage and its elemental affiliation.<br><br><br> GG DEC SPELL NAME    	EFFECT<br> -- ----------------- ----------------------------------------------------<br>[000 - 023: Black Magic]<br> DD 000 Fire          	F:12*MM @ 1/a<br> DF 001 Ice           	I:12*MM @ 1/a<br> D4 002 Bolt          	L:12*MM @ 1/a<br> D7 003 Poison        	P:12*MM @ 1<br> D0 004 Drain         	Take 20*MM HP from 1 target and add it to caster's RHP<br> D9 005 Fire 2        	F:36*MM @ 1/a<br> D1 006 Ice 2         	I:36*MM @ 1/a<br> D5 007 Bolt 2        	L:36*MM @ 1/a<br> D6 008 Bio          	P:36*MM @ 1/a<br> DB 009 Fire 3        	F:72*MM @ 1/a<br> DC 010 Ice 3         	I:72*MM @ 1/a<br> D8 011 Bolt 3        	L:72*MM @ 1/a<br> DA 012 Break       	Try to set "Petrify" condition in one target.<br> D2 013 Doom         	Try to instantly kill one target.<br> D3 014 Pearl       	H:76*MM @ 1<br> DE 015 Flare      		DMG:80*MM @ 1<br> FD 016 Demi          	DMG:Target's RHP = [RHP / 2]; doesn't always work @ 1<br> FF 017 Quarter     	DMG:Targets' RHP = [RHP / 4]; doesn't always work @ all(e)<br> F4 018 X-Zone       	Tries to draw enemies into the X-Zone @ all(e)<br> F7 019 Meteor       	DMG:44*MM @ all(e)<br> F0 020 Ultima       	DMG:256*MM @ all(s)<br> F9 021 Quake         	E:32*MM @ all(e)<br> F1 022 W Wind     	  	DMG:RHP = [RHP / 10] (unfocused)<br> F5 023 Merton     		F,A:128*MM (unfocused)<br>[024 - 044: Effect Magic]<br> F6 024 Scan     		Examine enemy's HP, MP and weak points @ 1<br> FB 025 Slow          	Set "Slow" condition @ 1<br> FC 026 Rasp      		Damages target's MP @ 1<br> F8 027 Mute           	Silences target @ 1<br> FA 028 Safe         	Set "Safe" condition @ 1<br> F2 029 Sleep         	Set "Sleep" condition @ 1<br> F3 030 Muddle        	Set "Muddle" condition @ 1<br> FE 031 Haste         	Set "Haste" condition @ 1<br> 4D 032 Stop          	Set "Stop" condition @ 1<br> 4F 033 Bserk        	Set "Berserk" condtion @ 1<br> 44 034 Float        	Set "Float" condition @ 1/a<br> 47 035 Imp           	Add/remove "Imp" condition @ 1<br> 40 036 Reflect      	Set "Reflect" condition @ 1<br> 49 037 Shell        	Set "Shell" condition @ 1<br> 41 038 Vanish        	Set "Vanish" condition @ 1<br> 45 039 Haste 2     	Set "Haste" condition @ 1/a<br> 46 040 Slow 2       	Set "Slow" condition @ 1/a<br> 4B 041 Osmose      	Take 2*MM MP from 1 target and add it to caster's RMP<br> 4C 042 Warp        	Escape from battle<br> 48 043 Quick        	Take an extra turn @ self<br> 4A 044 Dispel       	Remove time-based conditions & remove "Reflect"<br>[045 - 053: White Magic]<br> 42 045 Cure         	C:12*MM @ 1/a<br> 43 046 Cure 2       	C:36*MM @ 1/a<br> 4E 047 Cure 3       	C:84*MM @ 1/a<br> 7D 048 Life       		Restore life and [MHP / 8] @ 1<br> 7F 049 Life 2       	Restore life and full HP @ 1<br> 74 050 Antdot      	Cures poison @ 1<br> 77 051 Remedy        	Cures all status ailments except "Zombie"<br> 70 052 Regen      	  	Sets "Regen" condition @ 1 ally<br> 79 053 Life 3       	One-time auto-revive @ 1 ally<br>[054 - 080: Summon Magic]<br> 71 054 Ramuh         	L:30*MM @ all(s)<br> 75 055 Ifrit       	F:30*MM @ all(s)<br> 76 056 Shiva         	I:30*MM @ all(s)<br> 7B 057 Siren      	 	Sets "Silence" @ all(e)<br> 7C 058 Terrato       	E:72*MM @ all(s)<br> 78 059 Shoat      		Sets "Stone" @ 1<br> 7A 060 Maduin       	40*MM @ all(s)<br> 72 061 Bismark     	W:50*MM @ all(s)<br> 73 062 Stray       	Confuses @ all(e)<br> 7E 063 Palidor      	Entire party executes a jump attack<br> 0D 064 Tritoch     	F,I,L:72*MM @ all(s)<br> 0F 065 Odin         	Tries to slice up @ all(e)<br> 04 066 Raiden      	Tries to slice up @ all(e)<br> 07 067 Bahamut      	DMG:80*MM @ all(e)<br> 00 068 Alexander     	H:76*MM @ all(e)<br> 09 069 Crusader     	DMG:200*MM @ all(s) (unfocused)<br> 01 070 Ragnarok      	Tries to metamorph into item @ 1<br> 05 071 Kirin       	Casts "Regen" @ all(e) ally<br> 06 072 ZoneSeek     	Casts "Shell" @ all(e) ally<br> 0B 073 Carbunkle     	Casts "Rflect" @ all(e) ally<br> 0C 074 Phantom     	Casts "Vanish" @ all(e) ally<br> 08 075 Sraphim         C:48*MM @ all(e) ally<br> 0A 076 Golem      	 	Protects party<br> 02 077 Unicorn     	Casts "Safe" @ all(e) ally<br> 03 078 Fenrir       	Makes multi. images of the party<br> 0E 079 Starlet      	C:72*MM @ all(e) ally<br> 9D 080 Phoenix       	Casts "Life" @ all(e) ally<br>[081 - 092: Miscellaneous]<br> 9F 081 Fire Skean   	F:18*MM @ all(e)<br> 94 082 Water Edge    	W:18*MM @ all(e)<br> 97 083 Bolt Edge     	L:18*MM @ all(e)<br> 90 084 Storm        	A,I:60*MM @ all(e)<br> 99 085 [Dispatch]   	Displays nothing, but does SwdTech (critical hit)<br> 91 086 [Retort]       	Slash enemy @ 1(SwdTech)<br> 95 087 [Slash]       	Cut HP in [half] and causes Seizures @ 1 (S.T.)<br> 96 088 [Quadra Slam]  	Make four attacks @ 4 (SwdTech)<br> 9B 089 [Empowerer]   	Drain 20*MM HP, 2*MM MP @ 1 (SwdTech)<br> 9C 090 [Stunner]     	Attack and set "Stop" @ all(e) (SwdTech)<br> 98 091 [Quadra Slice]  Make four critical attacks @ 4 (SwdTech)<br> 9A 092 [Cleave]     	Attempt to slice up @ all(e) (SwdTech)<br>[093 - 100: Blitz]<br> 92 093 Pummel        	A critical hit @ 1<br> 93 094 AuraBolt      	H:24*MM @ 1<br> 9E 095 Suplex      	Physical attack @ 1 <br> 1D 096 Fire Dance    	F:48*MM @ all(s)<br> 1F 097 Mantra       	C:[Caster MHP] @ all(s) ally (except caster)<br> 14 098 Air Blade    	A:72*MM @ all(s)<br> 17 099 Spiraler    	Kill caster; restore HP of rest of party<br> 10 100 Bum Rush     	Damage 8x normal attack @ 1<br>[101 - 124: Dance Magic]<br> 19 101 Wind Slash    	A:30*MM @ all(s)<br> 11 102 Sun Bath    	C:30*MM @ all(s) ally<br> 15 103 Rage        	DMG:20*MM @ all(e)<br> 16 104 Harvester    	Remove status ailments @ all(e) ally<br> 1B 105 Sand Storm    	A:40*MM @ all(s)<br> 1C 106 Antlion      	Try to send to different dimension @ 1<br> 18 107 Elf Fire      	F:32*MM @ 1<br> 1A 108 Specter     	Set "Muddle" @ 1<br> 12 109 Land Slide   	E:60*MM @ 1<br> 13 110 Sonic Boom    	DMG:Target's RHP = [RHP / 2] @ 1<br> 1E 111 El Nino       	W:72*MM @ all(s)<br> 5D 112 Plasma       	L:48*MM @ 1<br> 5F 113 Snare       	Try to send to different dimension @ 1<br> 54 114 Cave In       	DMG:Target's RHP = [RHP / 4] @ 1<br> 57 115 Snowball     	DMG:Target's RHP = [RHP / 2] @ 1; set "Seizure"<br> 50 116 Surge       	I:24*MM @ all(e)<br> 59 117 Cokatrice     	DMG:50*MM @ 1<br> 51 118 Wombat        	DMG:100*MM @ 1<br> 55 119 Kitty        	Sets "Haste" @ all(e) ally<br> 56 120 Tapir        	Removes "Sleep" @ all(e) ally<br> 5B 121 Whump        	DMG:64*MM @ 1<br> 5C 122 Wild Bear     	C:64*MM @ all(e) ally<br> 58 123 Pois. Frog     	P:28*MM @ 1<br> 5A 124 Ice Rabbit    	C:36*MM @ all(e) ally<br>[125 - 130: Miscellaneous]<br> 52 125 [Super Ball]  	DMG:[Target's MHP / 4] @ 1<br> 53 126 Flash         	DMG:13*MM (? - never seen this before)<br> 5E 127 Chocobop      	Attack by chocobos<br> 6D 128 H-Bomb        	DMG:64*MM @ all(e)<br> 6F 129 7-Flush        	DMG:25*MM @ all(e)<br> 64 130 Megahit      	DMG:256*MM @ all(e) (Leo's desperation move?)<br>[131 - 138: Magitek]<br> 67 131 Fire Beam     	F:20*MM @ 1<br> 60 132 Bolt Beam     	L:20*MM @ 1<br> 69 133 Ice Beam      	I:20*MM @ 1<br> 61 134 Bio Blast      	P:15*MM @ all(e)<br> 65 135 Heal Force     	C:60*MM @ 1 ally<br> 66 136 Confuser      	Set "Muddle" @ all(e)<br> 6B 137 X-fer         	Try to send target to another dimension @ 1<br> 6C 138 TekMissile    	DMG:54*MM @ 1<br>[139 - 237: Blue Magic]<br> 68 139 Condemned      	Try to set "Condemned" @ 1<br> 6A 140 Roulette      	Kill target instantly (random targeting @ 1)<br> 62 141 CleanSweep     	W:24*MM @ all(e)<br> 63 142 Aqua Rake     	W,A:70*MM @ all(s)<br> 6E 143 Aero        	A:70*MM @ all(s)<br> BD 144 Blow Fish     	DMG:1000 [EXACTLY] {N.M.}<br> BF 145 Big Guard     	Set "Safe", "Shell", "Haste" @ all(e) ally<br> B4 146 Revenge       	DMG:(Damage target has already dealt to caster)<br> B7 147 Pearl Wind    	C:(Caster's RHP) @ all(e) ally<br> B0 148 L.5 Doom       	Instantly kill target at lv. 5, 10, 15,... @ all(e)<br> B9 149 L.4 Flare      	DMG:80*MM at target at lv. 4, 8, 12,... @ all(e)<br> B1 150 L.3 Muddle    	Set "Muddle" in target at lv. 3, 6, 9,... @ all(e)<br> B5 151 Reflect???    	Set random status ailments if target has "Reflect"<br> B6 152 L.? Pearl     	P:76*MM at target at lv. ?**, 2?, 3?,... @ all(e)<br> BB 153 Step Mine      	DMG:[Steps / 32] @ 1 {N.M.}<br> BC 154 ForceField    	Random element is ineffective (unfocused) {N.M.}<br> B8 155 Dischord      	Target's Level = [Level / 2] @ 1<br> BA 156 Sour Mouth    	Set "Sleep", "Imp", and sometimes "Muddle" @ 1<br> B2 157 Pep Up       	Kill caster; target's HP is restored to full @ 1 ally<br> B3 158 Rippler     	Exchange status with target @ 1<br> BE 159 Stone         	30*MM @ 1/a, may set "Muddle"<br> CD 160 Quasar        	DMG:75*MM @ all(s) {N.M.}<br> CF 161 GrandTrain    	DMG:200*MM @ all(s) {N.M.}<br> C4 162 Exploder      	DMG:(Caster's RHP) @ 1 and at caster {N.M.}<br> C7 163 Imp Song      	Set/remove "Imp" @ all(e)<br> C0 164 Clear         	Set "Stop" and "Condemned" in caster (useless)<br> C9 165 Virite        	P:10*MM, set "Poison" @ 1/a<br> C1 166 ChokeSmoke     	Set "Zombie"; target must be "Wounded" @ 1<br> C5 167 Schiller      	Set "Darkness" @ all(e)<br> C6 168 Lullaby       	Set "Sleep" @ all(e)<br> CB 169 Acid Rain      	P,W:16*MM, set "Seizure" @ all(e)<br> CC 170 Confusion     	Set "Muddle" @ 1<br> C8 171 Megazerk      	Set "Berserk" @ all(e)<br> CA 172 Mute          	Set "Mute" @ 1<br> C2 173 Net           	Set "Stop" @ 1<br> C3 174 Slimer        	Set "Slow" @ 1<br> CE 175 Delta Hit     	Set "Petrify" @ 1 {N.M., except bosses}<br> 8D 176 Entwine       	Set "Stop" @ 1<br> 8F 177 Blaster       	Instantly kill @ all(e)<br> 84 178 Cyclonic      	DMG:Targets' RHP = [RHP / 10] @ all(e)<br> 87 179 Fire Ball      	F:24*MM @ all(s)<br> 80 180 Atomic Ray     	F:40*MM @ all(e)<br> 89 181 Tek Laser     	L:10*MM @ 1<br> 81 182 Diffuser      	L:30*MM @ all(e)<br> 85 183 WaveCannon    	L:50*MM @ all(s)<br> 86 184 Mega Volt     	L:10*MM @ 1/a<br> 8B 185 Giga Volt     	L:50*MM @ 1/a<br> 8C 186 Blizzard     	I:12*MM @ all(s)<br> 88 187 Absolute 0   	I:50*MM @ all(s)<br> 8A 188 Magnitude8     	E:50*MM @ all(s)<br> 82 189 Raid        	Drain 24*MM HP from target to caster @ 1<br> 83 190 Flash Rain    	L,W:48*MM @ all(s)<br> 8E 191 TekBarrier    	Set "Reflect", "Safe", "Shell" @ 1 ally<br> AD 192 Fallen One   	Targets' RHP is reduced to one @ all(e) {N.M.}<br> AF 193 WallChange    	Change weak/strong points of defense @ 1<br> A4 194 Escape       	Caster runs away<br> A7 195 50 Gs         	Remove "Float" @ all(e)<br> A0 196 Mind Blast    	Set random status ailments @ 1<br> A9 197 N. Cross      	Set "Frozen" @ all(e); often misses<br> A1 198 Flare Star    	F,DMG = [(Random target's Lv * 80)] @ all(s) [EXACTLY]<br> A5 199 Love Token    	Target protects caster from physical harm<br> A6 200 Seize         	[No effect]<br> AB 201 R.Polarity    	Move targets to back row @ all(e)<br> AC 202 Targetting    	[No effect]<br> A8 203 Sneeze        	Remove target from battle @ 1/a {N.M.}<br> AA 204 S. Cross      	F:80*MM @ all(e)<br> A2 205 Launcher     	DMG:Cut targets' HP to [1/4 RHP]; misses frequently<br> A3 206 Charm        	Set "Charm" @ 1<br> AE 207 Cold Dust     	Set "Frozen" @ 1 {N.M.}<br> 2D 208 Tentacle     	DMG:11*MM @ all(s)<br> 2F 209 HyperDrive   	DMG:256*MM, set "Seizure" @ 1<br> 24 210 Train        	Set "Mute", "Darkness" @ all(e)<br> 27 211 Evil Toot     	Set random status ailments @ all(e)<br> 20 212 Grav Bomb     	DMG:Target's RHP = [RHP / 2] @ 1<br> 29 213 Engulf       	Instantly kill target @ 1 {N.M. (even on Kefka! <g>)}<br> 21 214 Disaster     	Set random status ailments @ 1/a<br> 25 215 Shrapnel      	75*MM @ all(s)<br> 26 216 Bomblet       	[No effect]<br> 2B 217 Heart Burn    	15*MM @ all(s)<br> 2C 218 Zinger        	Caster is hidden until target dies (Wrexsoul effect) @ 1<br> 28 219 Discard      	[No effect]<br> 2A 220 Overcast      	Set "Condemned"; at 0, target becomes Zombie @ all(e)<br> 22 221 Missile      	DMG:Target's RHP = [RHP * .75], set "Seizure" @ 1<br> 23 222 Goner        	128*MM @ all(s)<br> 2E 223 Meteo         	DMG:75*MM @ all(e)<br> 3D 224 Revenger     	Removes status enhancements @ all(e)<br> 3F 225 Phantasm      	HP Leak:([MHP/50]-64, [MHP/50]+64) HP per turn @ all(e)<br> 34 226 Dread        	Try to set "Petrify" @ 1<br> 37 227 Shock Wave    	15*MM @ 1<br> 30 228 Blaze         	F:48*MM @ 1/a<br> 39 229 Soul Out      	Set "Zombie" @ 1<br> 31 230 Gale Cut      	A:12*MM @ all(s)<br> 35 231 Shimsham      	DMG:Target's RHP = [RHP / 2] @ 1<br> 36 232 Lode Stone    	DMG:Target's RHP = [RHP / 4] @ 1<br> 3B 233 Scar Beam     	H:20*MM @ all(e)<br> 3C 234 BabaBreath    	Remove target from battle @ 1 {N.M.}<br> 38 235 Lifeshaver    	E:Drain 20*MM HP from target to caster @ 1<br> 3A 236 Fire Wall     	F:36*MM @ 1<br> 32 237 Slide         	E:24*MM @ all(e)<br> 33 238 Battle       	[No effect]<br> 3E 239 Special       	[No effect]<br>[240 - 251: Desperation Attacks]<br> ED 240 Riot Blade    	DMG:9999 @ 1 (Terra's)<br> EF 241 Mirager       	DMG:9999 @ 1 (Locke's)<br> E4 242 Back Blade    	DMG:9999 @ 1 (Cyan's)<br> E7 243 ShadowFang    	DMG:9999 @ 1 (Shadow's)<br> E0 244 RoyalShock    	DMG:9999 @ 1 (Edgar's)<br> E9 245 TigerBreak    	DMG:9999 @ 1 (Sabin's)<br> E1 246 Spin Edge     	DMG:9999 @ 1 (Celes')<br> E5 247 Sabre Soul     	Instant death @ 1 (Strago's)<br> E6 248 Star Prism    	Instant death @ 1 (Relm's)<br> EB 249 Red Card      	DMG:9999 @ 1 (Setzer's)<br> EC 250 MoogleRush    	DMG:9999 @ 1 (Mog's)<br> E8 251 X-Meteo       	DMG:9999 @ 1 (Gogo's)<br> EA 252 Takedown      	DMG:(5000, 9999)<br> E2 253 Wild Fang     	DMG:(0, 9999)<br> E3 254 Lagomorph    	C:[Caster's MHP/48], restore status @ all(e)<br> EE 255 (Nothing)       [No effect]<br> -------------------------------------------------------------------<br> ** ? is the last digit of your GP total.<br>