G:Final Fantasy III - Main Codes

C:All Items In Shops Are Free (Switch Off To Sell Items For Gold)|108C-EF03<br>108C-E4A3|Galoob|
C:Party Always Has Sprint Shoes|DDA4-8767|Galoob|
C:'Tonic' Gives 240 HP|ED30-E944|Galoob|
C:Most Items Can Be Used Infinitely (Not In Battle Mode - Switch off To Exit Menu Screen)|3CB8-5DAE|Galoob|
C:Weird Battles|A29D-54D8|Unknown|Characters will do STRANGE things in battle...desperation attacks, enemy attacks, calling espers, healing spells, you name it... only problem is that it is random and the person will keep repeating the same attack over and over.
C:Deformed World of Ruin Map|D77D-8DDF|darkforsaken@sprint.ca|Leave the Game Genie turned off until you load a game, go to certain places in the game and turn on the Game Genie before entering for different music: the game will black out for a while, and you'll come back to a deformed World of Ruin map.
C:No Windows|D27D-8DDF|darkforsaken@sprint.ca|
C:Use "Warp" Spell Or "Warp Stone" Item ANYWHERE (Except On The Map!)|7DA0-8DDF|darkforsaken@sprint.ca|
C:Equip Sprint Shoes And Become Glued To The Ground|AA07-8DD7|darkforsaken@sprint.ca|
C:Sprint Shoes Are Ineffective|D607-8DD7|darkforsaken@sprint.ca|
C:Fight Mesosaur And Gilomantis!|**A7-846D|darkforsaken@sprint.ca|Fight Mesosaur and Gilomantis on the Veldt in a normal battle. (Ie. the normal battle music will play, Rage/Leap are disabled, normal Exp./GP/Magic Points after battle)
C:World Of Ruin Music After You Get Airship|??6B EB76|Storm|
C:World Of Ruin Music Initially|??6B E6E6|Storm|
C:Veldt Music|??6B E686|Storm|
C:World Of Balance Music|??6B E656|Storm|
C:Chocobo Music In Wor After You Get Airship|??6B E676|Storm|
C:Chocobo Music In Wor Before You Get The Airship|??66 E8E6|Storm|
C:Chocobo Music In World Of Balance|??66 E856|Storm|
C:In Flight Airship Music For Wor|??66 E876|Storm|
C:In Flight Airship Music For Wob|??66 EC86|Storm|
C:Normal Boss Battle Music|??8E E7D6|Storm|
C:Big Boss Battle Music (I.e. Atmaweapon)|??8E E706|Storm|
C:Paladin Shld Teaches Ultima At X50 Instead Of 1|749F 7917|Storm|
C:Paladin Shld Spell Taught|??9F 79C7|Storm|
C:Paladin Shld Absorbs All Elements|EE94 7147|Storm|
C:Paladin Shld Absorbs All Elements|EE94 7147|Storm|
C:Rasp Spell Does A Lot (~25x) More Damage|EE17 7DB7|Storm|
C:Cure Spell Recovers A Lot More Hp (~25x More)|EE17 57F7|Storm|
C:Walk Through Walls|6D00-8767 <br>0200-87A7|Parasyte|
C:All Stats/Level-Up Bonuses Are Maxed On Level Up (128)|EE1B-57A6|giango|Do not use with HP+/MP+ bonus Espers or it will glitch.
C:Jump Up To 12 Times|36F7-7D0C<br>DCF4-77AC|giango|If second code is used, jumper may become displaced after a number of jumps...but no glitching otherwise.
C:Offering Hits 16 Times|FEF4-8F0B|giango|Pair with Genji Glove for 32 hits.
C:Get Enemy's Rage Instead of GP|D59B-E4D8<br>0C9B-E408|giango|Fight any battle anywhere, and get enemies' rages. NOTE: Only works if enemy has GP.
C:Every Battle Gives 251 Magic Points|CB95-8708|giango|
C:Learn All Dances After 1 Battle|909E-8F08|giango|
C:Dispel Curse On Cursed Shield After 1 Battle|ED1D-7D06|giango|
C:Level-Up Mods Continue After Level 99|A490-8708<br>1D90-8768<br>821A-7DA6|giango|These codes replace XP gained in battle with Level-up mods. Even at level 99, HP and MP continue to increase and esper bonuses still work. NOTE: Use last code to prevent 99+ level-ups.
C:All Enemies Are Invincible|DDF8-EFD6|giango|
C:All Enemies Die Instantly|CB43-54A8<br>6D43-57D8|giango|
C:Offering Hits 15 Times; Pair With Genji Glove For 30|F2F4-8F0B|giango|I noticed that with the old 16-hit code, pairing the Genji Glove with the Offering resulted in nothing. 15-hits x2 works. NOTE: there may be harmless 'sprite displacement' during the multiple strike sequences.
C:All Enemies Die Instantly|3C43-5408<br>CB43-5468<br>6D43-54A8<br>DD43-57D8|giango|The old 3-code method only worked on some enemies. While this may contain 1 extra code, it is guaranteed to work on EVERY enemy (including the last boss).
C:Get Monster(s) Rage(s) After Battle|D50E-54DC<br>0C0E-540C|giango|An enhancement from the old Rage-GP code, you get the (rageable) monster(s) rage(s) after battle; GP or no GP, it'll work.
C:Gau Starts With All Rages|AD8D-84A7<br>C08D-87D7|giango|This is a start-up code, so it must be activated at the start of a new game; only needs to be used once.
C:Quick Spell Gives 16 Turns|FD02-8DA6|giango|Change first two values for more extra turns:<br><br>0D - 64 Turns<br>EE - 255 Turns
C:Auto-Permanent Image Status|D144-E706|giango|Only physical attacks always miss.
C:All Spells Reflectable|DD47-84A6|giango|All magic, lores, and enemy spells, some of which cannot be normally reflected, are now reflectable.
C:Get All Rages During Battle|D6A5-84AD<br>83A5-87DD<br>1D8F-8FA7<br>BD8D-84A7<br>5B8D-87D7|giango|1. Works everywhere EXCEPT the Veldt.<br>2. Do NOT activate this code when starting a new game.<br>3. Gau does not need to be in the party for it to take effect.

T:Battle Codes

C:Magic Point Reward For A Battle With 2 Areneid And 1 Sandray Is 50 Instead Of 1 (Works For This Battle Only)|748D 7572|Galoob|
C:Sand Ray Is Worth 40960 Exp|CDD6 E753|Galoob|
C:Arenied Is Worth About 40960 Exp|CDDC E753|Galoob|

T:Battle Music Jukebox Code

C:Battle Music Jukebox!|XX87-E4A8|lukas@westworld.com|<p>For battles that use the normal battle theme, this code will replace the music.  Special thanks to Josh Brown (jb1234@hotmail.com) and his Final Fantasy VI Music Review for the track names/events for the songs :)  Please e-mail us if any corrections are needed, we may have mixed a few songs up.</p>
C:Battle Music Jukebox! Quantity Digits - Part 1 of 4|N/A|N/A|DD - *Silence<br>DF - "The Prelude" Final Fantasy Theme<br>D4 - "Opening Theme" Title Screen<br>
C:Battle Music Jukebox! Quantity Digits - Part 2 of 4|N/A|N/A|D7 - "Opening Theme" Introduction<br>D0 - "Opening Theme" Vicks, Wedge And Terra Travel To Narshe<br>D9 - "Awakening" Terra Awakes In Narshe<br>D1 - "Terra" World of Balance <br>D5 - "Shadow"<br>D6 - "Strago"<br>DB - "Gau"<br>DC - "Edgar & Sabin" Figaro <br>D8 - "Coin Song" Edgar And Sabin's Flashback<br>DA - "Cyan"<br>D2 - "Save Them!" <br>D3 - "Forever Rachel"<br>DE - "Relm"<br>FD - "Setzer"<br>FF - "Epitaph" Setzer's Flashback<br>F4 - "Celes"<br>F7 - "Techno De Chocobo"<br>F0 - "The Decisive Battle" Boss Battle Theme<br>F9 - "Johnny C. Bad" Colosseum<br>F1 - "Kefka"<br>F5 - "The Mines of Narshe"<br>F6 - "The Phantom Forest"<br>FB - "Wild West" The Veldt<br>FC - "Locke"<br>F8 - "The Empire 'Gestahl'" Vector<br>FA - "Troops March On" Base by Doma<br>F2 - "Under Martial Law" Towns Captured By The Empire<br>F3 - *Barren Falls<br>FE - "Metamorphosis" Critical Moments<br>4D - *Phantom Train<br>
C:Battle Music Jukebox! Quantity Digits - Part 3 of 4|N/A|N/A|4F - "Another World of Beasts" Esper World<br>44 - "Grand Finale?" Battle With Ultros At The Opera<br>47 - "Mt. Koltz"<br>40 - "Battle Theme"<br>49 - *Success!<br>41 - "The Wedding" Opera Dance<br>45 - "Aria De Mezzo Careterre" Celes' Opera Song<br>46 - "The Serpent Trench"<br>4B - "Slam Shuffle" Zozo<br>4C - "Kids Run Through The City" Town Theme (World of Balance)<br>48 - "???" Gau's Father's House<br>4A - *Silence<br>42 - "Gogo"<br>43 - "The Returners"<br>4E - "Victory's Fanfare"<br>7D - "Umaro"<br>7F - "Mog"<br>74 - "The Unforgiven" Cyan's Revenge<br>77 - "The Fierce Battle" Atma, The Statues Battle Theme<br>70 - "The Day After" Town Theme (World of Ruin)<br>79 - "Blackjack" Airship (World of Balance)<br>71 - "Catastrophe" Gesthal And Kefka On The Floating Continent<br>75 - "The Magic House" Jidoor<br>76 - *Rest At Inn<br>7B - *Winds<br>7C - *The Tide<br>78 - "Dancing Mad" 1st Final Battle<br>7A - *Phantom Train Stops<br>
C:Battle Music Jukebox! Quantity Digits - Part 4 of 4|N/A|N/A|72 - "Spinach Rag" Kappa<br>73 - "Rest In Peace" Party Is Killed In Battle<br>7E - *Chocobos Running<br>0D - *Phantom Train (?)<br>0F - "Overture" Start of Opera<br>04 - *Opera Voices ("Oh Maria...")<br>07 - "Overture" At The Opera<br>00 - "The Wedding" Opera Scene<br>09 - *Opera Voices ("It's A Duel!" Scene)<br>01 - "The Wedding" Ultros At The Opera<br>05 - "Devil's Lab" Magitek Factory<br>06 - *Airship Crashing<br>0B - *Vector Cranes Attack<br>0C - *Burning House In Thamasa<br>08 - "New Continent" Floating Continent<br>0A - "Searching For Friends" Airship (World of Ruin)<br>02 - "Fanatics" Fanatic's Tower<br>03 - "Last Dungeon" Kefka's Tower<br>0E - "Dark World" World Of Ruin Map<br>9D - "Dancing Mad" Final Battle With Kefka <br>9F - *Silence<br>94 - *Introduction To Kefka (Final Battle)<br>97 - "Ending Theme" (Glitches Battle Sound Effects)<br>90 - "Ending Theme" (Glitches Battle Sound Effects)

T:Terra Beginning Codes

C:Start Terra With Man-Eater Equipped|D15C-78E5|Galoob|
C:Start Terra With Excalibur Equipped|F65C-78E5|Galoob|
C:Start Terra With Illumina Equipped|FC5C-78E5|Galoob|
C:Start Terra With Atma Equipped|FA5C-78E5|Galoob|
C:Start Terra With Tempest Equipped|435C-78E5|Galoob|
C:Start Terra With Blizzard Equipped|D35C-78E5|Galoob|
C:Start Terra With Enhancer Equipped|F75C-78E5|Galoob|
C:Start Terra With Mithril Shield Equipped|9A58-7675|Galoob|
C:Start Terra With Gold Shield Equipped|9258-7675|Galoob|
C:Start Terra With Ice Shield Equipped|1F58-7675|Galoob|
C:Start Terra With Fire Shield Equipped|1D58-7675|Galoob|
C:Start Terra With Hairband Equipped|1C58-7655|Galoob|
C:Start Terra With Leather Hat Equipped|1B58-7655|Galoob|
C:Start Terra With Circlet Equipped|5C58-7655|Galoob|
C:Start Terra With Mystery Veil Equipped|5B58-7655|Galoob|
C:Start Terra With Red Cap Equipped|5658-7655|Galoob|
C:Start Terra With Silk Robe Equipped|6658-7685|Galoob|
C:Start Terra With Mithril Vest Equipped|6B58-7685|Galoob|
C:Start Terra With White Dress Equipped|6858-7685|Galoob|
C:Start Terra With Genji Armor Equipped|BC58-7685|Galoob|
C:Start Terra With Force Armor Equipped|B058-7685|Galoob|
