G:Road Rash

C:MASTER CODE - MUST BE ENTERED|RH9T-R60T|Galoob|
C:Player A Starts At Level 2|AJPA-AAFG|Galoob|
C:Player A Starts At Level 3|ANPA-AAFG|Galoob|
C:Player A Starts At Level 4|ATPA-AAFG|Galoob|
C:Player A Starts At Level 5|AYPA-AAFG|Galoob|
C:Player B Starts At Level 2|AJPT-AAGC|Galoob|
C:Player B Starts At Level 3|ANPT-AAGC|Galoob|
C:Player B Starts At Level 4|ATPT-AAGC|Galoob|
C:Player B Starts At Level 5|AYPT-AAGC|Galoob|
C:Player A Starts With $5,000 Instead Of $1,000|8TPA-ACGL|Galoob|
C:Player A Starts With $10,000|7APA-AGGL|Galoob|
C:Player A Starts With $25,000|2TPA-AWGL|Galoob|
C:Player A Starts With $50,000|VAPA-BGGL|Galoob|
C:Player A Starts With No Money|AAPA-AAGL|Galoob|
C:Player B Starts With $5,000 Instead Of $1,000|8TPT-ACHG|Galoob|
C:Player B Starts With $10,000|7APT-AGHG|Galoob|
C:Player B Starts With $25,000|2TPT-AWHG|Galoob|
C:Player B Starts With $50,000|VAPT-BGHG|Galoob|
C:Player B Starts With No Money|AAPT-AAHG|Galoob|
C:Player A Starts With Panda 600 Bike Instead Of Shuriken 400|AEPA-AAGW|Galoob|
C:Player A Starts With Bonzai 750 Bike|AJPA-AAGW|Galoob|
C:Player A Starts With Kamikaze 750 Bike|ANPA-AAGW|Galoob|
C:Player A Starts With Shuriken 1000 Bike|ATPA-AAGW|Galoob|
C:Player A Starts With Ferruci 850 Bike|AYPA-AAGW|Galoob|
C:Player A Starts With Panda 750 Bike|A2PA-AAGW|Galoob|
C:Player A Starts With Diablo 1000 Bike|A6PA-AAGW|Galoob|
C:Player B Starts With Panda 600 Bike Instead Of Shuriken 400|AEPT-AAHR|Galoob|
C:Player B Starts With Bonzai 750 Bike|AJPT-AAHR|Galoob|
C:Player B Starts With Kamikaze 750 Bike|ANPT-AAHR|Galoob|
C:Player B Starts With Shuriken 1000 Bike|ATPT-AAHR|Galoob|
C:Player B Starts With Ferruci 850 Bike|AYPT-AAHR|Galoob|
C:Player B Starts With Panda 750 Bike|A2PT-AAHR|Galoob|
C:Player B Starts With Diablo 1000 Bike|A6PT-AAHR|Galoob|
C:Players Need To Finish 8th Or Better (Instead Of 4th) On Sierra Nevada Road|BDCT-AACA|Galoob|
C:Players Need To Finish 15th Or Better On Sierra Nevada Road|B9CT-AACA|Galoob|
C:Players Don't Need To Run Sierra Nevada Road|BMCT-AA34|Galoob|
C:Players Need To Finish 8th Or Better (Instead Of 4th) On Pacific Coast Road|BDCT-AACT|Galoob|
C:Players Need To Finish 15th Or Better On Pacific Coast Road|B9CT-AACT|Galoob|
C:Players Don't Need To Run Pacific Coast Road|BMCT-AA4L|Galoob|
C:Players Need To Finish 8th Or Better (Instead Of 4th) On Redwood Forest Road|BDCT-AADA|Galoob|
C:Players Need To Finish 15th Or Better On Redwood Forest Road|B9CT-AADA|Galoob|
C:Players Don't Need To Run Redwood Forest Road|BMCT-AA44|Galoob|
C:Players Need To Finish 8th Or Better (Instead Of 4th) On Palm Desert Road|BDCT-AADT|Galoob|
C:Players Need To Finish 15th Or Better On Palm Desert Road|B9CT-AADT|Galoob|
C:Players Don't Need To Run Palm Desert Road|BMCT-AA5L|Galoob|
C:Players Need To Finish 8th Or Better (Instead Of 4th) On Grass Valley Road|BDCT-AAEA|Galoob|
C:Players Need To Finish 15th Or Better On Grass Valley Road|B9CT-AAEA|Galoob|
C:Players Don't Need To Run Grass Valley Road|BMCT-AA54|Galoob|

T:Miscellaneous Codes

C:Sierra Nevada Track Is 12 Miles Long, And Perfectly Straight, With No Traffic On Left Side Of The Road!|AJPA-BAFG|Tony Hedstrom|<p>A few of these codes may be a little buggy, or may cause the game to glitch after awhile, but they're very fun to try out and they bring some new life to this great old game.</p> <p>Perfect for testing the experimental bikes below. Remember, stay on the left side! Also, Grass Valley is much straighter.</p>
C:New Level, Goes Beyond Normal End Of Tracks (Only On Sierra Nevada And Pacific Coast)|BAPA-AAFG|Tony Hedstrom|
C:Can Race Palm Desert With No Cops, And Traffic On One Side Only!|BAPA-BAFG|Tony Hedstrom|
C:Sierra Nevada Is Perfectly Straight, And 16 Miles Long|ATPA-BAFG|Tony Hedstrom|Left lane is clear of traffic.
C:Redwood Is Much Straighter|ANPA-BAFG|Tony Hedstrom|
C:Palm Desert Is Almost Straight|AYPA-BAFG|Tony Hedstrom|
C:Pacific Coast And Sierra Nevada Are Much Straighter (16 Miles Long)|A2PA-BAFG|Tony Hedstrom|
C:Palm Desert Is Only 2.4 Miles Long (Instead Of 5.7)|ANPA-AAZG|Tony Hedstrom|
C:Redwood Is Only 2.7 Miles Long (Instead Of 5.4)|AEPA-BAZG|Tony Hedstrom|
C:Sierra Nevada And Grass Valley Tracks Are Straight|ATPA-AAZG|Tony Hedstrom|And left lane has no cars.
C:Ride During A Thunderstorm|AELA-AAOW|Tony Hedstrom|
C:Bike Starts Out And Stays In Overdrive!|3JPA-AAGW|Tony Hedstrom|It's slow starting out, but once it gets going, watch out! It's much faster than most of the other bikes on top end. And it's much easier to control. The only drawback is that the game quits after your first wreck. So don't crash. :-)
C:Finish 1st Place On Sierra Nevada|AEPA-AAG4|Tony Hedstrom|
C:Finish 1st Place On Palm Desert Track|AEPA-AAHW|Tony Hedstrom|
C:Player 1 Starts With $623,900|02PA-BH8L|Tony Hedstrom|
C:Straight Test Tracks|AJPA-BAFG|Tony Hedstrom|This code changes Sierra Nevada and Grass Valley tracks, from twisty 6 mile long tracks, into straight 12 mile long tracks. You should use this code when you are trying out the experimental bikes below. And remember to stay in the left lane, because this code also eliminates all of the traffic in the left lane. Sierra Nevada is the best one to use.
C:Test Bike Notes - Part 1 of 2|N/A|N/A|A quick note about these experimental bikes below: I know some of these bike codes are not perfect, but they do work. Some of the bikes will work  normally (by pressing the "B" button), but some of them aren't so easy to get them to go. Here's how: Set your controller so that the "B" button has turbo on, then hold down the "A" button, and press "B". As soon as the bike starts to go, let up on both buttons. You may be asking "if you let go of both buttons, then how will the bike keep on going?". Well, some of the bikes accelerate so fast, and reach speeds so high, that you can easily pass all of the other riders while coasting! And sometimes, you can even finish a race by coasting all the way from the start line!
C:Test Bike Notes - Part 2 of 2|N/A|N/A|But if you slow down too much, don't worry, you'll be so far ahead of everyone else, that you'll have plenty of time to get the bike going again. And, as I said in my last posting of Road Rash codes, make sure you let the other riders have a big head start. If you don't, you'll smash into them from behind.
C:Test Bike (Almost Instant Acceleration) #1|72PA-AAGW|Tony Hedstrom|To about 290 MPH. Barely controllable.
C:Test Bike (VERY fast.. Top MPH = ???) #2|ATPA-ANGW|Tony Hedstrom|
C:Test Bike #3|AEPA-BA0W|Tony Hedstrom|Goes from 0 to 180 MPH in less than 1 second. Top MPH = ???
C:Test Bike (Is It Fast? Yep!) #4|ATPA-AP0W|Tony Hedstrom|
C:Test Bike (Wanna Go Fast? -- Try 280 MPH) #5|AEPA-BB0W|Tony Hedstrom|
C:Test Bike #6|ATPA-AA0W|Tony Hedstrom|This motor will turn about 20,000 RPM! The regular bikes only turn about 8,000 RPM. Make sure that you turn off the music so you can hear the engine. Top end = 164 MPH.
C:Test Bike #7|AYPA-AA0W|Tony Hedstrom|This motor turns 21,500 RPM @ 158 MPH. Turn off the music to hear.
C:Test Bike #8|AEPA-AB0W|Tony Hedstrom|The motor turns at 23,000 RPM (instead of 8,000) (140 MPH). Remember, turn off the music.
C:Test Bike #9|3JPA-AA0W|Tony Hedstrom|Starts and stays in 3rd gear. Best with music off.
C:Faster Bike (See Note Below)|7JPA-BAGW|Tony Hedstrom|
C:Super Fast Bike (See Note Below)|ANPA-ALOW|Tony Hedstrom|
C:Another Super Fast Bike (See Note Below)|AEPA-BAGW|Tony Hedstrom|
C:Nitrous Oxide Bike! Super Fast (See Note Below)|ATPA-ANOW|Tony Hedstrom|
C:NITRO Bike!|BJPA-ABGW|Tony Hedstrom|<p>Accelerate instantly to 280 MPH.(recommend using straight test track above, & letting other riders have 30 second lead so you don't crash into them from behind.) (see note below)</p> <p>NOTE: to get these bikes to work right, you have to just "tap" the "B" button while holding down the "A" button, then release them both. It takes a little practice. Also, using these bikes can sometimes cause the game to quit.</p>
C:Road Looks Like It's Frozen Solid|AELA-AAGW|Tony Hedstrom|
C:The Road Is Yellow Instead Of Black|AELA-AT0W|Tony Hedstrom|If you are using these codes with a real Sega Genesis (not an emulator), they should work fine. If you are using an emulator (like KGEN98), a few of the codes may cause the game to quit after awhile, especially if you mix them (ie: if you mix the "overdrive bike" code with the "12 mile long Sierra straight track" code, the emulator may quit after a couple of miles, but the codes will work fine by themselves.)
