G:Text Mods

C:Text Value List Viewer (Viewed in any briefing)|8109E568 xxxx|Krijy|5200 - 5207 - Picked up %s<br>5208 - double<br>5214 - combat knife<br>5215 - knives<br>5231 - 5236 - Some<br>5237 = Nothing<br>5238 - Nothing<br>523F - Nothing<br>5240 - Nothing<BR>5241 - bolt<br>5242 - orbs<br>5243 - reaper ammo<br>5244 - cloaking devices<br>5245 - boost pills<br>5246 - ammo<br>5247 - cartridges<br>5248 - magnum bullets<br>5249 - golden bullets<br>524A - grenades<br>524B - grenade rounds<br>524C - rockets<br>524D - homing rockets<br>524E - remote mines<br>524F - proximity mines<br>5250 - timed mines<br>5251 - darts<br>5252 - N-Bombs<br>5253 - Sedatives<br>5254 - tokens<br>5239 - a<br>523A - A<br>523B - an<br>523C - An<br>523D - the<br>523E - The<br>5209 - ammo<br>520A - cartridge<br>520B - Magnum bullet<br>520C - Golden Bullet<br>520D - grenade<br>520E - Grenade Round<br>520F - rocket<br>5210 - Homing Rocket<br>5211 - Remote Mine<br>5212 - Proximity Mine<br>5213 - Timed Mine<br>5216 - Dart<br>5217 - N-Bombs<br>5218 - sedatives<br>5219 - Explosive Pen<br>521A - Explosive case<br>521B - flare<br>521C - piton<br>521D - of dynamite<br>521E - stick<br>521F - sticks<br>5220 - bug<br>5221 - micro camera<BR>5222 - GoldenEye Key<br>5223 - token<br>5224 - plastique<br>5225 - Picked up a key.<br>5226 - Picked up a shield.<br>5227 - A shield<br>5228 - Picked up something<br>5229 - This door is locked.<br>522A - bolt<br>522B - orb<br>522C - reaper ammo<br>522D - cloaking device<br>522E - boost pill<br>522F - your<br>5230 - your<br>5400 - %s has the Data Uplink<br>5401 - %s has the Briefcase<br>5402 - %s has the %s Briefcase<bR>5403 - %s has our Briefcase<br>5404 - Got the %s Briefcase<br>5405 - You captured the %s Briefcase<br>5406 - %s captured out Briefcase<br>5407 - %s captured the %s Briefcase<br>5408 - Have a point for living!<br>5409 - You're supposed to look<br>540A - after your friends!<br>540B - Well done!<br>540C - You popped a cap!<br>540D - Have 2 points...<br>540E - YOu are the victim!<br>540F - Protect %s!<BR>5410 - Get %s!<br>5411 - Download successful.<br>5412 - Connection broken<br>5413 - Starting download<br>5414 - You need to use the Data Uplink<br>5415 - King of the Hill!<br>5416 - We have the Hill!<br>5417 - %s has captured the Hill!<br>5218 - %ds/Point<br>5419 - 1 Point!<BR>541A - No Shield<br>541B - Automatics<br>541C - Rocket Launcher<br>541D - Simulants<br>541E - King of the Hill<br>541F - Complex Farsight<br>5420 - Hold the Briefcase<br>5421 - Pistol one-hit kills<br>5422 - Capture the case<br>5423 - Cloaking<br>5424 - Temple Explosives<br>5425 - Slayer<br>5426 - Tranquilliser<br>5427 - Slow Motion<br>5428 - Press START<br>5429 - Paused<br>542A - Custom<br>542B - Random<br>542C - Random Five<br>542D - Close Combat<br>542E - Proximity Mine<br>542F - Rocket Launcher<br>5430 - Grenade Launcher<br>5431 - Explosive<br>5432 - Golden Magnum<br>5433 - Heavy<br>5434 - Tranquilliser<br>5435 - Farsight<br>5436  - Power<br>5437 - Automatics<br>5438 - Pistols<br>5439 - test<br>543A - 4MB Test<br>543B - Nothing<br>543C - Shield<br>543D - Disabled<br>543E - Objectives Completed<br>543F - Unknown<br>5440 - Missing<br>5441 - Damaged Controller Pak<br>5442 - is damage or<br>5443 - inserted incorrectly.<br>5444 - Attempt Repair<br>5445 - Retry<br>5446 - Continue without using the Controller Pak<br>5447 - Full Controller Pak<br>5448 - is to (sic) full to save note - 1 note and 28 pages are required to save.<br>5449 - Enter the Controller Pak menu to free some space<br>544A - OK<br>544B - --------<br>544C - Hurricane Fists<br>544D - Cloaking Device<br>544E - Invincible<br>544F - All Guns in Solo<br>5450 - Unlimited Mode<br>5451 - Unlimited Ammo, No Reloads<br>5452 - Slo-mo Single Player<br>5453 - DK Mode<br>5454 - Trent's Magnum<br>5455 - Farsight<br>5456 - Small Jo<br>5457 - Small characters<br>5458 - Enemy Shields<br>5459 - Jo Shield<br>545A - Super Shield<br>545B - Classic Sight<br>545C - team heads only<br>545D - Play as Elvis<br>545E - Enemy Rockets<br>545F - Unlimited Ammo - Laptop Sentry Gun<br>5460 - Marquis of Queensbury<br>5461 - Perfect Darkness<br>5462 - Pugilist<br>5463 - Hotshot<br>5464 - Hit and Run<br>5465 - Alien<br>5466 - R-Tracker/Weapons Cache Locations<br>5467 - Rocket Launcher<br>5468 - Sniper Rifle<br>5469 - X-Ray Scanner<br>546A - Super Dragon<br>546B - Laptop Gun<br>546C - Phoenix<br>546D - Psychosis Gun<br>546E - PP9i<br>546F - CC13<br>5470 - KL01313<br>5471 - KF7 Special<br>5472 - ZZT (9mm)<br>5474 - AR53<br>5475 - RC-P45<br>5476 - Velvet Dark<br>5477 - Fun<br>5478 - Gameplay<br>5479 - Weapons<br>547A - Buddies<br>547B - Weapons for Jo in Solo<br>547C - Classic Weapons in Solo<br>547D - dataDyne Defection<br>547E - dataDyne Extraction<br>547F - A51 Infiltration<br>5480 - A51 - Rescue<br>5481 - A51 Escape<br>5482 - Difficulty<br>5483 - Cheat Solo Missions<br>5485 - Cheat Combat Simulator<br>5486 - Cheat Counter-Operative<br>5487 - Dishonoured<br>5488 - Cheated<br>5489 - Cheat Available<br>548A - Complete<br>548B - for cheat:<br>548C - on<br>548D - in under<br>548E - or insert Game Boy Perfect Dark<br>548F - Select Cheat for info<br>5490 - Buddy Available<br>5491 - Win Golds in firing range to enable classic guns<br>5492 - Sight on Screen<br>5493 - Target<br>5494 - Zoom Range<br>5495 - Show Ammo<br>5496 - Gun Function<rb>5497 - Paintball<br>5498 - Subtitles<br>5499 - Mission time<br>549A - Mode<br>549B - Split<br>549C - Do you want to abort the mission?<br>549D - Joanna Leather<br>549E - Joanna Negotiator<br>549F - Elvis (Waistcoat)<br>54A0 - Error<br>54A1 - Cannot delete file as it is being used<br>54A2 - Cancel<br>54A3 - Time Limit:<br>54A4 - Score Limit:<br>54A5 - Team Score Limit:<br>54A6 - Challenge Completed!<bR>54A7 - Challenge Failed!<br>54A8 - Challenge Cheated!<br>54A9 - Cutscene SUbtitles<br>54AA - In-game SubtitleS<bR>54AB - Alternate Title Screen<br>54AC - Start Challenge<br>54AD - dataDyne Investiongation<br>54AE - Error<br>54AF - The Controller Pak has been removed.<br>54B0 - Attempt Repair<br>54B1 - Are you sure you want to attempt repair of<br>54B2 - Data may be lost!<br>54B3 - Cancel<br>54B4 - Repair<br>54B5 - Repair Successful<br>54B6 - The Controller Pak has been repaired<br>54B7 - Repair failed<br>54B8 - The Controller Pak cannot be repaired<br>54B9 - Player Handicaps<br>54BA - L/R Buttons:<br>54BB - UP C BUTTONS:<BR>54BC - LEFT/RIGHT C BUTTONS:<BR>54BD - DOWN C BUTTONS:<BR>54BE - A BUTTON:<BR>54BF - B BUTTON:<BR>54C0 - CONTROL STICK:<BR>54C1 - Z BUTTON:<BR>54C2 - + CONTROL PAD:<BR>54C3 - AIM<BR>54C4 - AIM TOGGLE<BR>54C5 - LOOK UP<br>54C6 - LOOK DOWN<br>54C7 - LOOK DOWN<BR>54C8 - LOOK UP<BR>54C9 - FORWARDS<BR>54CA - BACKWARDS<BR>54CB - STRAFE<BR>54CC - WEAPON<br>54CD - ACTION/RELOAD<BR>54CE - FIRE<BR>54CF - WALK/TURN<rb>54D0 - LOOK<br>54D1 - WALK/STRAFE<br>54D2 - LOOK/STRAFE<br>54D3 - AS C BUTTONS<BR>54D4 - Controller 1:<br>54D5 - Controller 2:<br>54D6 - COntrol Style %s %s<br>54D7 - (One - Handed)<br>54D8 - (Two - Handed)<br>54D9 - Hold weapon button for quick menu, Hold action button to toggle function<br>54DA - Turn off all Cheats<br>54DB - Language filter<br>54DC - USERNAME:<br>54DD - PASSWORD:<Br>54DE - Perfect Dark<br>54DF - Choose Settings<br>54E0 - Enemy Reaction Speed:<br>54E1 - Enemy Health:<br>54E2 - Enemy Damage:<br>54E3 - Enemy Accuracy:<br>54E4 - OK<br>54E5 - Cancel<br>54E6 - Controller Pak not found<br>54E7 - Name:<br>54E8 - Location:<br>54E9 - Duplicate File Name<br>54EA - Already contains<br>54EB - a file named<br>54EC - Rename file<br>54ED -  change location<br>54EE - Cancel<br>54EF - Change File Name<br>54F0 - Enter new file name:<br>54F1 - The file you are copying cannot be deleted.<br>54F2 - Shocksim: %d<br>54F3 - Target Time:<BR>54F4 - New Cheat Available!:<br>54F5 - Continue<br>54F6 - Replay last level<br>54F7 - Save player<br>54F8 - Save new player and statistics?<br>54F9 - Save now<br>54FA - No Thanks!<br>54FB - Confirm player name:<br>54FC - The file has been erased due<br>54FD - Continue<br>54FE - Error<br>54FF - Cannot read game boy pak. Check connections and make sure the game is inserted correctly.<br>5500 - Cancel<br>5501 - Error<br>5502 - The save data has<br>5503 - been erased due to<br>5504 - corruption or damage.<br>5505 - Cancel<br>5506 - Choose your language:<br>5507 - English<br>5508 - Francais<br>5509 - Deutsch<br>550A - Italiano<br>550B - Espanol<br>550C - American<br>550D - Language:<br>550E - Language<br>550F - Control Style<br>5510 - Reverse Pitch<br>5511 - Look Ahead<br>5512 - Head Roll<br>5513 - Auto-Aim<br>5514 - Aim Control<br>5515 - Hold<br>5516 - Toggle<br>5517 - Cutscene Subtitles<Br>5518 - In-game Subtitles<br>5600 - Complete<br>5601 - Incomplete<br>5602 - Failed<br>5605 - earth:<br>5606 - prehistory<br.5607 - Rare Presents<br>5608 - Red<br>5609 - Yellow<br>560A - Blue<br>560B - Magenta<br>560C -Cyan<br>560D - Orange<br>560E - Pink<br>560F - Brown<br>5610 - Joanna Combat<br>5611 - Joanna Trench Coat<Br>5612 - Joanna Party Frock<br>5613 - Joanna Frock (Ripped)<br>5614 - Joanna Stewardess<br>5615 - Joanna Wet Suit<br>5616 - Joanna Aqualung<br>5617 - Joanna Arctic<br>5618 - Joanna Lab Tech.<br>5619 - Elvis<br>561A - Maian<br>561B - Daniel Carrington<br>561C - Carrington Evening Wear<br>561D - Mr. Blonde<br>561E - Cassandra De Vries<br>561F - Trent Easton<br>5620 - Jonathan<br>5621 - CI Male Lab Technician<br>5622 - CI Female Lab Technician<br>5623 - CI Soldier<br>5624 - dataDyne Shock Trooper<br>5625 - dataDyne Female Guard<br>5626 - dataDyne Security<rb>5627 - dataDyne Infantry<br>5628 - dataDyne Trooper<br>5629 - Secretary<br>562A - Office Suit<br>562B - Office Casual<br>562C - Negotiator<br>562D - dataDyne Sniper<br>562E - G5 Guard<br>562F - G5 SWAT Guard<br>5630 - CIA Agent<br>5631 - FBI Agent<br>5632 - Area 51 guard<br><br>5633 - Area 51 Trooper<br>5634 - Pilot<br>5635 - Overalls<br>5637 - Male Lab Technician<br>5638 - Female Lab Technician<br>5639 - dataDyne Lab Technicians<br>563A - Biotechnician<br>563B - Alaskan Guard<br>563C - Air Force One Pilot<br>563D - Steward<br>563E - Stewardess<br>563F - Head Stewardess<br>5640 - The President<br>5641 - NSA Lackey<br>5642 - Presidential Security<br>5643 - President's Clone<br>5644 - Pelagic II Guard<br>5645 - Maian Soldier<br>5646 - Dinner Jacket<br>5647 - - NO controller in controller sockets -<br>5648 - Please power off and attach a controller<br>5649 - DETECTED<br>564A - NOT DETECTED<br>564B - tm<br>564C - N64 EXPANSION PAK<br>564D - Nintendo 64 Product identification<rb>564E - Product ID:<BR>564F - Product Code:<br>5650 - Variant:<br>5651 - Developer:<br>5652 - Perfect Dark<br>5653 - NUS-NPDE-USA<br>5654 - PAL Version 8.7 Final<br>5655 - Rare LTD. (Twycross)<br>5656 - Copyright Rare LTD. 2000<br>5677 - 5659 - Part of the text belonging to the same screen as words from above<br>565A - 565C - nothing<br>565D - Rare designs on the future<<<<br>565E - Published by Rareware<br>565F - Perfect Dark<br>5660 - Choose your reality<br>5661 - New...<br>5662- New Agents...<br>5663 - Game Files<br>5664 - Copy:<br>5665 - Delete:<br>5666 - Delete game notes...<br>5667 - Single Player Agent File<br>5668 - Combat Simulator Settings File<br>5669 - Combat Simulator Player File<br>566A - PerfectHead Files<br>566B - Controller Pak Menu<br>566C - Use this menu to delete notes from you Controller Paks.<br>566D - Choose Controller Pak to edit:<rb>566E - Exit<br>566F - Gamepak<rb>5670 - Controller Pak 1<br>5671 - Controller Pak 2<br>5672 - Controller Pak 3<br>5673 - Controller Pak 4<br>5674 - Perfect Menu<br>5675 - Solo Missions<br>5676 - Combat Simulator<br>5677 - Co-Operative<br>5678 - Counter-Operative<br>5679 - Cinema<br>567A - Mission Select<br>567B - 5683 Mission 1 = Mission 9<br>5684 - Special Assignments<br>5685 - dataDyne Central<br>5686 - -Defection<rb>5687 - dataDyne Research<br>5688 - Investigation<br>5689 - dataDyne Central<br>568A - - Extraction<br>568B - Carrington Villa<br>568C - - Hostage One<br>568D - Chicago<br>568E - - Stealth<br>568F - G5 Building<br>5690 - - Reconnaissance<br>5691 - Area 51<br>5692 - - Infiltration<br>5693 - Area 51<br>5694 - - Rescue<br>5695 - Area 51<br>5696 - - Escape<br>5697 - Air Base<br>5698 - - Espionage<br>5699 - Air Force One<br>569A - - Antiterrorism<br>569B - Crash Site<br>569C - - Confrontation<br>569D - Pelagic II<BR>569E - - Exploration<br>569F - Deep Sea<br>56A0 - - Nullify Threat<br>56A1 - Carrington Institute<br>56A2 - - Defence<br>56A3 - Attack Ship<br>56A4 - - Covert Assault<br>56A5 - Skedar Ruins<br>56A6 - - Battle Shrine<br>56A7 - Mr. Blonde's Revenge<br>56A8 - Maian SOS<br>56A9 - Retaking The Institue<br>56AA - WAR!<br>56AB - Duel<br>56AC - Status<br>56AD - Abort!<br>56AE - Warning<br>56AF - Do you want to abort the mission?<br>56B0 - Cancel<br>56B1 - Abort<br>56B2 - Inventory<br>56B3 - Weapons Available<br>56B4 - Options<br>56B5 - Audio<br56B6 - Video<br>56B7 - Control<br>56B8 - Display<br>56B9 - Cheats<rb>56BA - Save Game<br>56BB - Change Agent...<br>56BC - Warning<br>56BD - Do you want to load another Agent?<br>56BE - Yes<br>56BF - No<br>56C0 - Control Options<br>56C1 - Control Player 2<br>56C2 - Control Style<br>56C3 - Reverse Pitch<br>56C4 - Look Ahead<br>56C5 - Head Roll<br>56C6 - Auto-Aim<br>56C7 - Aim Control<br>56C8 - Back<br>56C9 - Hold<br>56CA - Trigger<br>56CB - Display Options<br>56CC - Display Player 2<BR>56CD - Sight on Screen<BR>56CE - Always show target<br>56CF - Always show target<br>56D0 - Ammo on Screen<br>56D1 - Show gun function<br>56D2 - Paintball<br>56D3 - Subtitles<br>56D4 - Show mission time<br>56D5 - Back<br>56D6 - Video Options<br>56D7 - Screen Size<br>56D8 - Ratio<br>56D9 - Hi-res<br>56DA - 2-Player Split Screen<br>56DB - Back<br>56DC - Full<br>56DD - Wide<br>56DE - Cinema<br>56DF - Normal<br>56E0 - 16:9<br>56E1 - Horizontal<br>56E2 - Vertical<br>56E3 - Audio Options<br>56E4 - Sound<br>56E5 - Music<br>56E6 - Sound Mode<br>56E7 - Back<br>56E8 - Mono<br>56E9 - Stereo<br>56EA - Headphone<br>56EB - Surround<br>56EC - Control<br>56ED - Single<br>56EE - Double<br>56EF - 56F2 - 1.1 - 1.4<br>56F3 - 56F6 - 2.1 - 2.4<br>Briefing<br>56F8 - Select Difficulty<br>56F9 - Difficulty<br>56FA - Best Time<br>56FB - Agent<br>56FC - Special Agent<br>56FD - Perfect Agent<br>56FE - Cancel<br>56FF - Co-Operative Options<br>5700 - Radar on<br>5701 - Friendly fire<br>5702 - Perfect Buddy<br>5703 - Continue<br>5704 - Cancel<br>5705 - Human<br>5706 - 5709 - 1 Simulant - 4 Simulants<br>570A - Counter-Op options<br>570B - Radar On<br>570C - Counter-Operative<br>570D - Continue<br>570E - Cancel<Br>570F - Player 1<Br>5710 - Player 2<br>5711 - Overview<br>5712 - Accept<br>5713 - Decline<br>5714 - Completed<br>5715 - Failed<br>5716 - Mission Status<br>5717 - Agent Status:<br>5718 - Mission Time:<br>5719 - Weapon of Choice<br>571A - Kills:<br>571B - Accuracy:<br>571C - Shot total:<br>571D - Head shots<br>571E - Body Shots:<br>571F - Limb Shots:<br>5720 - Others:<br>5721 - Press START<br>5722 - Deceased<br>5723 - Active<br>5724 - Disfavoured<br>5725 - Failed<br>5726 - Completed<br>5727 - Aborted<br>5728 - Retry<br>5729 - Next Mission<br>572A - Accept<br>572B - Decline<br>572C - Objectives<br>572D - Press START<br>572E - Small but Perfect Menu<br>572F - COmbat SImulator<br>5730 - Training<br>5731 - Audio/Video<br>5732 - Change Agent<br>5733 - Audio/Visual<br>5734 - Sound<br>5735 - Music<br>5736 - Sound Mode<br>5737 - Ratio<br>5738 - Back<br>5739 - NOTHING<br>573A - DEL<BR>573B - CAPS<BR>573C - CANCEL<BR>573D - OK<BR>573E - Combat Simulator Heads<Br>573F - Mission Heads<br>5740 - Error<br>5741 - Cancel<br>5742 - The COntroller Pak was not found<br>5743 - File was not saved<br>5744 - File would not load<br>5745 - Could not delete the file<br>5746 - Out of memory<br>5747 - This player is already loaded for this game<br>5748 - has been removed<br>5749 - Controller Pak is damage or incorrupt<br>574A - game note delete failed<br>574B - error loading game<br>574C - Error Saving game<br>574D - Error Loading player<br>574E - Error saving player<br>574F - Error loading PerfectHead<br>5750 - Error saving PerfectHead<br>5751 - Error reading file<br>5752 - Error writing file<br>5753 - Error<br>5754 - Delete failed<br>5755 - Could not delete the file.<br>5756 - - Check that the Controller Pak is inserted correctly<br>5757 - Cancel<br>5758 - there is no space<br>5759 - Cool!<br>575A - File saved.<br>575B - OK<Br>575C - An error occurred while trying to save.<br>575D - Try again<br>575E - save elsewhere<br>575F - Cancel<br>5760 - An error occured while trying to load.<br>5761 - Try again<br>5762 - Cancel<br>5763 - No space for Head<br>5764 - Choose a Head to load over:<br>5765 - OK<BR>5766 - Cancel<br>5767 - Save<br>5768 - Would you like to save your file else where?<br>5769 - Yes<br>576A - No<br>576B - Please insert your Controller Pak containing your saved files<br>576C - Please insert the Controller Pak<br>576D - OK<br>576E - Cancel<br>576F - Select Location<br>5770 - Where<br>5771 - Spaces<br>5772 - Delete files...<br>5773 - Cancel<br>5774 - Full<br>5775 - Copy File<br>5776 - Select a file to copy:<Br>5777 - Press B to exit<br>5778 - Delete file<br>5779 - Select a file to delete<br>577A - Press B to exit.<br>577B - Warning<br>577C - Are you sure you want to delete this file?<br>577D - Cancel<br>577E - OK<BR>577F - Delete game note<br>5780 - Are you sure you want to delete<br>5781 - No<br>5782 - Yes<br>5783 - Game notes<br>5784 - Delete game notes:<BR>5785 - Note<br>5786 - Pages<br>5787 - Press the B button to exit<br>5788 - Empty<br>5789 - --<br>578A - Pages free:<br>578B - Pages free: %d<br>578C - Pages used:<BR>578D - Pages used: %d<br>578E - Perfect Dark note already exists on this Controller Pak<br>578F - there is not enough space for Perfect Dark not<br>5790 - Controller Pak is too full to save and 28 pages required to save to Controller Pak<br>5791 - Enter Agent Name<br>5792 - New...<br>5793 - New Agent...<br>5794 - New Recruit<br>5795 - Mission time:<br>5796 - 57B3 - Challenge 1 - Challenge 30<rb>57B4 - Special<br>57B5 - Intro<br>57B6 - Mission 1: dataDyne central<br>57B7 - Mission 2 - carrington Villa<br>57B8 - Mission 3 - G5 Building<br>57B9 - Mission 4 - Area 51<br>57BA - Mission 5 - Air Force One<Br>57BB - Mission 6 - Pelagic II<br>57BC - Mission 7 - Defence<br>57BD - Mission 8 -Attack Ship<br>578E - Mission 9 - Skedar Ruins<br>57BF - Finale<br>57C0 - Play All<br>57C1 - Intro<br>57C2 - 1:1 Intro - Enter the Dark<br>57C3 - 1:1 Outro - Descent into the Depths<br>57C4 - 1:2 Intro - Going Down<br>57C5 - 1:2 Outro - Meet the Doctor<br>57C6 - 1:3 Intro - Lights Out<br>57C7 - 1:3 Outro - Going Somewhere?<br>57C8 - 2:1 Intro - Negotiate This!<br>57C9 - 2:1 Intro 2 - Life on the Line<br>57CA - 2:1 Outro - Carrington Rescued<br>57CB - 3:1 Intro - Dark Alley<br>57CC - 3:1 Outro - G5 Penetrated<br>57CD - 3:2 Intro - Guns 'n' Poses<br>57CE - 3:2 Special - Conspiracy<br>57CF - 3:2 Outro - fire Escape<br>57D0 - 4:1 Intro - Video Nasty<br>57D1 - 4:1 Outro - Loose Ends<br>57D2 - 4:2 Intro - Pearls of Wisdom<br>57D3 - 4:2 Outro - Under the Knife<br>57D4 - 4:3 Intro - Gas!<br>57D5 - 4:3 Special - Elvis Wakes Up<br>57D6 - 4:3 Outro - Escape<br>57D7 - 5:1 Intro - High Altitude<br>57D8 - 5:1 Outro - Takeoff<br>57D9 - 5:2 Intro - Last Chance<br>57DA - 5:2 Special - Docking<Br>57DB - 5:2 Outro - Out of Options<br>57DC - 5:3 Intro - Red Horizons<br>57DD - 5:3 Outro - Blonde Freak<br>57DE - 6:1 Intro - Sneak on Board<br>57DF - 6:1 Outro - Descent Into the Depths<br>57E0 - 6:2 Intro - Deeper Inside<br>57E1 - 6:2 Special - Virus!<br>57E2 - 6:2 Outro - Pulling Out<br>57E3 - 7:1 Intro - Victory Salute<br>57E4 - 7:1 Outro - Dash For Freedom<br>57E5 - 8:1 Intro - Snatched!<br>57E6 - 8:1 Outro - Heading for Trouble<br>57E7 - 9:1 Intro - Air of Calm<br>57E8 - 9:1 Outro - Gotcha!<br>57E9 - End Sequence<br>57EA - Cinema<br>57EB - Cloak %d<br>57EC - Pick target<br>57ED - Kills Score<br>4C01 - Kill Count<br>4C02 - Died Once<br>4C03 - Died<br>4C04 - Times<br>4C05 - Suicide Count<br>4C06 - Unarmed<br>4C07 - Falcon 2<br>4C08 - Falcon 2 (Silencer)<br>4C09 - Falcon 2 (Scope)<br>4C0A - MagSec 4<br>4C0B - Mauler<br>4C0C - DY357 Magnum<br>4C0D - DY357-LX<br>4C0E - Phoenix<br>4C0F - CMP150<br>4C10 - AR34<br>4C11 - Dragon<br>4C12 - SuperDragon<br>4C13 - K7 Avenger<br>4C14 - Cyclone<br>4C15 - MagSec SMG<br>4C16 - RC-P120<br>4C17 - Callisto NTG<br>4C18 - Laptop Gun<br>4C19 - Shotgun<br>4C1A - Reaper<br>4C1B - Rocket Launcher<br>4C1C - Devestator<br>4C1D - Slayer<br>4C1E - Maian Grenade<br>4C1F - Farsight XR-20<br>4C20 - Sniper Rifle<br>4C21 - Crossbow<br>4C22 - Tranquillizer<br>4C23 - Combat Knife<br>4C24 - Grenade<br>4C25 - N-Bomb<br>4C26 - Timed Mine<br>4C27 - Proximity Mine<br>4C28 - Remote Mine<br>4C29 - ECM Mine<br>4C2A - Flashbang<br>4C2B - Disguie<br>4C2C - Rocket<br>4C2D - Homing Rocket<br>4C2E - Grenade Round<br>4C2F - Laser<br>4C30 - Bolt<br>4C31 - Psychosis Gun<br>4C32 - PP9i<br>4C33 - CC13<br>4C34 - KLO1313<br>4C35 - KF7 Special<br>4C36 - ZZT (9mm)<br>4C37 - DMC<br>4C38 - AR53<br>4C39 - RC-P45<br>4C3A - Tester<br>4C3B - Night Vision<br>4C3C - Camspy<br>4C3D - Drugspy<br>4C3E - Bombspy<br>4C3F - Door Decoder<br>4C40 - Explosives<br>4C41 - X-Ray Scanner<br>4C42 - Alien Medpack<br>4C43 - Suitcae<br>4C44 - Disguise<br>4C45 - IR Scanner<br>4C46 - R-Tracker<br>4C47 - Briefcase<br>4C48 - Suicide Pill<br>4C49 - Cloaking Device<br>4C4A - Combat Boost<br>4C4B - Data Uplink<br>4C4C - Horizon Scanner<br>4C4D - Falcon 2 (s)<br>4C4E - Falcon 2 (+)<br>4C4F - Farsight<br>4C50 - R-Launcher<br>4C51 - Proxy Mines<br>4C52 - Psychosis<br>4C53 - Knife<br>4C54 - DY357<br>4C55 - Single Shot<br>4C56 - Rapid Fire<br>4C57 - Burst Fire<br>4C58 - Reapage<br>4C59 - Shotgun Fire<br>4C5A - Rail-Gun Effect<br>4C5B - Rocket Launcher<br>4C5C - Targeted Rocket<br>4C5D - Fly-by-wire Rocket<br>4C5E - Pistol Whip<br>4C5F - Explosive Shells<br>4C60 - Guided Shots<br>4C61 - Magazine Discharge<br>4C62 - Grenade Launcher<br>4C63 - Wall Hugger<br>4C64 - Punch<br>4C65 - Disarm<br>4C66 - Follow Lock-on<br>4C67 - Use Scope<br>4C68 - Half Magazine Discharge<br>4C69 - Double Blast<br>4C6A - Grinder<br>4C6B - Sedate<br>4C6C - Lethal Injection<br>4C6E - Knife Slash<br>4C6F - Target Locator<br>4C70 - Instant Kill<br>4C71 - Boost<br>4C72 - Revert<br>4C73 - High Impact Shells<br>4C74 - Cloak<br>4C75 - Deploy as Sentry Gun<br>4C76 - Proximity Self-Destruct<br>4C77 - Threat Detector<br>4C78 - Timed Explosive<br>4C79 - Proximity Explosive<br>4C7A - Remote Explosive<br>4C7B - Detonate<br>4C7C - 4-Second Fuse<br>4C7D - Proximity Pinball<br>4C7E - Timed Detonation<br>4C7F - Proximity Detonation<br>4C80 - 3-Round Burst<br>4C81 - Charge-up Shot<br>4C82 - Crouch<br>4C83 - Infect<br>4C84 - Pulse Fire<br>4C85 - Short Range Stream<br>4C86 - Impact Detonation<br>4C87 - Light Amplifier<br>4C88 - Mobile Camera<br>4C89 - X-Ray Vision<br>4C8A - Thermal Imager<br>4C8B - Zoom<br>4C8C - Jamming Device<br>4C8D - Connect<br>4C8E - Identify Target<br>4C8F - Wear Disguise<br>4C90 - Place Explosives<br>4C91 - Telescopic Sight<br>4C92 - Silencer<br>4C93 - Magazine Extension<br>4C94 - Laser Sight<br>4C95 - dataDyne<br>4C96 - Carrington<br>4C97 - Chesluk Industries<br>4C98 - Skedar<br>4C99 - Maian<br>4C9A - Jones Corp<br>4C9B - Unarmed Description<br>4C9C - Falcon 2 Description<br>4C9D - Falcon 2 Silencer Description<br>4C9E - Falcon 2 Scope Description<br>4C9F - Magsec 4 Description<br>4CA0 - Mauler Description<br>4CA1 - DY357 Description<br>4CA2 - DY357-LX Description<br>4CA3 - Phoenix Description<br>4CA4 - CMP150 Description<br>4CA5 - AR32 Description<br>4CA6 - Dragon Description<br>4CA7 - SuperDragon Description<br>4CA8 - K7 Avenger Description<br>4CA9 - Cyclone Description<br>4CAA - RC-P120 Description<br>4CAB - Callisto NTG Description<br>4CAC - Laptop Gun Description<br>4CAD - Shotgun Description<br>4CAE - Reaper Description<br>4CAF - Rocket Launcher Description<br>4CB0 - Devastator Description<br>4CB1 - Slayer Description<br>4CB2 - FarSight XR-20 Description<br>4CB3 - Sniper Rifle Description<br>4CB4 - Crossbow Description<br>4CB5 - Tranquilizer Description<br>4CB6 - Combat Knife Description<br>4CB7 - Grenade Description<br>4CB8 - N-Bomb Description<br>4CB9 - Timed Mine Description<br>4CBA - Proximity Mine Description<br>4CBC - FCM Mine Description<br>4CBD - Laser Description<br>4CBE - Combat Boost Description<br>4CBF - Night Vision Description<br>4CC0 - CamSpy Description<br>4CC1 - X-Ray Scanner Description<br>4CC2 - IR Scanner Description<br>4CC3 - Cloaking Device Description<br>4CC4 - Horizon Scanner Description<br>4CC5 - Data Uplink Description<br>4CC6 - R-Tracker Description<br>4CC7 - Presidential Scanner Description<br>4CC8 - Door Decoder Description<br>4CC9 - Alien Medpak Description<br>4CCA - Explosives Description<br>4CCB - Skedar Bomb Description<br>4CCC - Comms. Rider Description<br>4CCD - Tracer Bug Description<br>4CCE - Target Amplifier Description<br>4CCF - Flight Plans Description<br>4CD0 - Information Discs from Pelagic II Description<br>4CD1 - Dr. Caroll's Backup Disc Description<br>4CD2 - Psychosis Gun Description<br>4CD3 - Disguise Description<br>4CD4 - PROXY<br>4CD5 - TIMED<br>4CD6 - REMOTE<br>4CD7 - AUTOGUN<br>4CD8 - IMPACT<br>4CD9 - Big King Rocket<br>4CDA - Data Uplink<br>4CDB - President Scanner<br>4CDC - AutoSurgeon<br>4CDD - Skedar Bombs<br>4CDE - Comms Rider<br>4CDF - Tracer Bug<br>4CE0 - Target Amplifier<br>4CE1 - Flight Plans<br>4CE2 - Research Tape<br>4CE3 - Backup Disk<br>4CE4 - Keycard<Br>4CE5 - Briefcase<br>4CE6 - Necklace<br>4CE7 - PresidentScan<br>4CE8 - Boost<br>4CE9 - XRayScan<br>4CEA - HorizonScan<br>4CEB - Target Amp<br>4CEC - BombSpy Description<br>4CED - DrugSpy Description<br>4CEE - Cassandra De Vries necklace Description<br>4CEF - Cassandra De Vries replacement necklace. Username: %s Password: %s<br>4CF0 - Shield<br>4CF1 - Shield Description<br>4CF2 - Combat Boosts<br>4CF3 - Data Uplink<br>4CF4 - Night Vision<br>4CF5 - Door Decoder<br>4CF6 - Suicide Pill<br>4CF7 - Tranquilizer<br>4CF8 - AutoSurgeon<br>4CF9 - Backup Disk<br>4CFA - Disguise<br>4CFB - Laptop Gun<br>4CFC - Remote Mine<br>4CFD - Shotgun<br>4CFE - Sniper Rifle<br>4CFF - Timed Mine<br>5000 - Most Suicidal<br>5001 - Who Needs Ammo?<br>5002 - Least Shielded<br>5003 - Best Protected<br>5004 - Marksmanship<br>5005 - Most Professional<br>5006 - Most Deadly<br>5007 - Most Harmless<br>5008 - Most Cowardly<br>5009 - Most Frantic<br>500A - Most Honorable<br>500B - Most Dishonorable<br>500C - Shortest Life<br>500D - Longest Life<br>500E - Double Kill<br>500F - Triple Kill<br>5010 - Quad Kill<br>5011 - Game Setup<br>5012 - Load Settings<br>5013 - Scenario<br>5014 - Arena<br>5015 - Options<br>5016 - Teams<br>5017 - Weapons<br>5018 - Limits<br>5019 - Simulants<br>501A - Save settings<br>501B - Abort Game<br>501C - Player Setup<br>501D - Load Player<br>501E - Name<br>501F - Character<br>5020 - Handicap<br>5021 - COntrol<br>5022 - Player Options<br>5023 - Statistics<br>5024 - Start Game<br>5025 - Drop Out<br>5026 - Save Player<br>5027 - Save Copy of Player<br>5028 - Stuff<br>5029 - Soundtrack<br>502A - Team Names<br>502B - Ratio<br>502C - Lock<br>502D - None<br>502E - Last Winner<br>502F - Last Loser<br>5030 - Random<br>5031 - Challenge<br>5032 - Combat Challenges<br>5033 - Abort Challenges<br>5034 - Abort<br>5035 - Are you sure you want to abort the game?<br>5036 - Abort<br>5037 - Cancel<br>5038 - %s<br>5039 - Accept<br>503A - Cancel<br>503B - Team Names<br>503C - Back<br>503D - Change Team Names<br>503E - Soundtrack<br>503F - Current:<br>5040 - Multiple Tunes<br>5041 - Back<br>5042 - Multiple Tunes<br>5043 - Random<br>5044 - Select Tunes<br>5045 - Select Tunes<br>5046 - Team Control<br>5047 - Teams enabled<br>5048 - Teams<br>5049 - Auto team...<br>504A - Back<br>504B - Auto Team<br>504C - Two teams<br>504D - Three teams<br>504E - Four Teams<br>504F - Maximum temas<br>5050 - Humans vs. Simulants<br>5051 - Human-Simulant Pairs<br>5052 - Cancel<br>5053 - Simulants<br>5054 - Add Simulant<br>5055 - 1:<br>5056 - 2:<br>5057 - 3:<Br>5058 - 4:<br>5059 - 5:<br>505A - 6:<br>505B - 7:<br>505C - 8:<br>505D - Clear All<br>505E - Back<br>505F - Difficulty<br>5060 - Change Type<br>5061 - Character...<br>5062 - Delete Simulant<br>5063 - Back<br>5064 - Simulant Character<br>5065 - Add Simulant<br>5066 - Change Simulant<br>5067 - Normal Simulants<br>5068 - Special Simulants<br>5069 - Ready!<br>506A -  ...And Waiting<br>506B - Limits<br>506C - Time<br>506D - Score<br>506E - Restore Defaults<br>506F - Back<br>5070 - No Limit<br>5071 - %d<br>5072 - %d Min<br>5073 - Arena<br>5074 - Dark<br>5075 - Classic<br>5076 - Random<br>5077 - Skedar<br>5078 - Pipes<br>5079 - Ravine<br>507A - G5 Building<br>507B - Sewers<br>507C - Warehouse<br>507D - Grid<br>507E - Ruins<br>507F - Area 52<br>5080 - Base<br>5081 - Rooftop<br>5082 - Fortress<br>5083 - Villa<br>5084 - Car Park<br>5085 - Temple<br>5086 - Complex<br>5087 - Felicity<br>5088 - Random<br>5089 - Load Player<br>508A - B Button to cancel<br>508B - Load Game Settings<br>508C - Scenario: %s Arena: %s Simulants: %d<br>508D - Presets<br>508e - Player Name<br>508F - Character<br>5090 - Load Head...<br>5091 - Stats for %s<br>5092 - Kills:<br>5093 - Deaths:<br>5094 - Accuracy:<Br>5095 - Headshots<br>5096 - Ammo Used:<Br>5097 - Damage Dealt:<br>5098 - Pain Received<br>5099 - Games Played<br>509A - Games Won:<br>509B - Games Lost:<br>509C - Time:<br>509D - Distance<br>509E - Medals Won:<br>509F - Accuracy:<br>50A0 - Head Shot:<br>50A1 - Killmaster:<br>50A2 - Survivor:<br>50A3 - Your Title:<br>50A4 - Back<br>50A5 - Completed Challenges<br>50A6 - Back<br>50A7 - Options<br>50A8 - Highlight Pickups<br>50A9 - Highlight Players<br>50AA - Highlight Teams<br>50AB - Radar<br>50AC - Back<br>50AD - Weapons<br>50AE - Set:<Br>50AF - Current Weapons Setup:<br>50B0 - 1:<br>50B1 - 2:<Br>50B2 - 3:<br>50B3 - 4:<br>50B4 - 5:<br>50B5 - 6:<br>50B6 - Back<br>50B7 - Save Game Setup<br>50B8 - Do you want to save over your original game?<br>50B9 - Save over original<br>50BA - Save Copy<br>50BB - Do not save<br>50BC - Game file name<br>50BD - Enter a name for your game setup file:<br>50BE - Confirm<Br>50BF - Your player file is always saved<br>50C0 - Save a copy now?<br>50C1 - No<br>50C2 - Yes<br>50C3 - Drop out<br>50C4 - Are you sure you want to drop out?<br>50C5 - Drop out<br>50C6 - Cancel<br>50C7 - Control<br>50C8 - Control Style<br>50C9 - Reverse Pitch<br>50CA - Look Ahead<br>50CB - Head Roll<br>50CC - Auto-aim<br>50CD - Aim Control<br>50CE - Sight on Screen<br>50CF - Show Target<br>50D0 - Zoom Range<br>50D1 - Ammo on Screen<br>50D2 - Gun Function<br>50D3 - Paintball<br>50D4 - Back<br>50D5 - Hold<br>50D6 - Toggle<br>50D7 - Combat Options<br>50D8 - Briefcase Options<br>50D9 - Hacker Options<br>50DA - Pop a Cap Options<br>50DB - Hill Options<br>50DC - Capture Options<br>50DD - Boxes Options<br>50DE - One-Hit Kills<br>50DF - Slow Motion<br>50E0 - Fast Movement<br>50E1 - Display Team<br>50E2 - No Radar<br>50E3 - No AUto-aim<br>50E4 - No Player Highlight<Br>50E5 - No Pickup Highlight<br>50E6 - Highlight Target<br>50E7 - Highlight Terminal<br>50E8 - Boxes on radar<Br>50E9 - Hill on Radar<br>50EA - Mobile Hill<br>50EB - Time<br>50EC - Show on Radar<br>50ED - Highlight Briefcase<br>50EE - Show on Radar<br>50EF - Back<br>50F0 - Off<br>50F1 - On<br>50F2 - Smart<br>50F3 - Scenario<br>50F4 - Free for All<br>50F5 - Teamwork -<br>50F6 - Combat<br>50F7 - Hold the Briefcase<br>50F8 - Hacker Central<br>50F9 - Pop a Cap<br>50FA - King of the Hill<br>50FB - Capture the Case<br>50FC - Touch that Box<br>50FD - Combat<br>50FE - Briefcase<br>50FF - Hacker<br>5100 - Pop<br>5101 - Hill<br>5102 - Capture<br>5103 - Boxes<br>5104 - Game Over<br>5105 - Title:<br>5106 - Weapon of Choice:<br>5107 - Awards<br>5108 - 1st<br>5109 - 2nd<br>510A - 3rd<br>510B - 4th<br>510C - 5th<br>510D - 6th<br>510E - 7th<br>510F - 8th<br>5110 - 9th<br>5111 - 10th<br>5112 - 11th<br>5113 - 12th<br>5114 - Player Ranking<br>5115 - Deaths<br>5116 - Score<br>5117 - Team Ranking<br>5118 - Stats for %s<br>5119 - Suicides<br>511A - Deaths<br>511B - Kills<br>511C - Inventory<br>511D - Control<br>511E - Game Time:<br>511F - End Game<br>5120 - Pause<br>5121 - Unpause<br>5122 - End Game<br>5123 - Are you sure?<br>5124 - Cancel<br>5125 - End Game<br>5126 - PerfectHead<br>5127 - Load a saved Head<br>5128 - Make a new Head<br>5129 - Edit a loaded Head<br>512A - Edit a PerfectHead<br>512B - Choose a slot to edit:<br>512C - Cancel<br>512d - Make a new Head<br>512E - Load a Saved Head<br>512F - Where do you want to be able<br>5130 - to use this Head?<br>5131 - Combat Simulator<br>5132 - All Missions<br>5133 - Both<br>5134 - Cancel<br>5135 - Camera Setup<br>5136 - Insert your camera into your<br>5137 - game boy pak.<br>5138 - Then, inset (sic) your game boy pak<br>5139 - into any controller.<br>513A - OK<Br>513B - Cancel<br>513C - Error<br>513D - Game boy camera not detected!<br>513E - Please check all connections<br>513F - and try again<br>5140 - cancel<br>5141 - Choose camera<Br>5142 - More than one camera detected.<br>5143 - Please select which camera you want to use<br>5144 - OK<br>5145 - Cancel<br>5146 - PerfectHead<br>5147 - Take a picture from camera<br>5148 - Load picture from camera<br>5149 - Cancel<br>514A - Load from camera<Br>514B - Choose picture to read from camera<br>514C - Cancel<br>514D - Take picture<br>514E - Shoot!<br>514F - Cancel<br>5150 - Keep picture<br>5151 - Try again<br>5152 - Load PerfectHead<Br>5153 - Inset (sic) the controller pak<br>5154 - containing the Head you<br>5155 - wish to load into any<br>5156 - controller.<br>5157 - Controller pak:<br>5158 - Cancel<br>5159 - Source:<br>515A - Pak 1<br>515B - Pak 2<br>515C - Pak 3<br>515D - Pak 4<br.515E - <NONE><br>515F - PerfectHead Editor<br>5160 - Take another picture<br>5161 - Change Head<br>5162 - Position picture<br>5163 - Color face and hair<br>5164 - Shape Head<br>5165 - Remove Head<br>5166 - Cancel changes<br>5167 - Keep Changes<br>5168 - Shape Head<br>5169 - Depth<br>516A - OK<Br>516B - Cancel<br>516C - Position image<br>516D - Brightness<br>516E - OK<br>516F - Cancel<br>5170 - Choose Head<br>5171 - OK<br>5172 - Cancel<br>5173 - Remove PerfectHead<br>5174 - Are you sure you want to<br>5175 - remove this Head from memory?<br>5176 - Delete<br>5177 - Cancel<br>5178 - Cancel changes<br>5179 - Are you sure you want to<br>517A - throw away your changes?<br>517B - Throw away<br>517C - Go back to editor<br>517D - Save PerfectHead<br>517E - YOU have edited this head.<br>517F - Do you want to keep your changes?<br>5180 - Keep<br>5181 - Revert<br>5182 - Save PerfectHead<br>5183 - Your changes will be kept in memory<br>5184 - Would you like to save your changes<br>5185 - to the controller pak?<br>5186 - Save<br>5187 - Don't Save<br>5188 - Save PerfectHead<br>5189 - You can now save you Head on<br>518A - a controller pak if you wish.<br>518B - If you want to do this please<br>518C - ensure a controller pak is inserted<br>518D - and choose 'Save'.<br>518E - Save<br>518F -Don't save<br>5190 - Head complete!<br>5191 - To use you Head in the Combat Simulator<br>5192 - select the Head from the character<br>5193 - of the player/simulant settings menu<br>5194 - Your mission Heads will now appear<br>5195 - in any level you play.<br>5196 - You can now edit your Head further.<br>5197 - Finish<br>5198 - Edit Head<br>5199 - Head colour<br>519A - Face:<br>519B - Hairstyle:<br>519C - OK<Br>519D - Cancel<br>519E - Press the B button to go back<br>519F - Hanger Information<br>51A0 - Holotraing<br>51A1 - Device List<br>51A2 - Information<br>51A3 - Locations<br>51A4 - Vehicles<br>51A5 - Character Profiles<br>51A6 - Other information<br>51A7 - Training stats<br>51A8 - Time taken:<br>51A9 - Completed!<br>51AA - Failed<br>51AB - OK<br>51AC - Resume<br>51AD - Cancel<br>51AE - Abort<br>51AF - Character Profiles<Br>51B0 - Name:<br>51B1 - Age:<br>51B2 - Race:<br>51B3 - Press B button to go back.<br>51B4 - Cheats<br>51B5 - It is now safe to turn off your console.<br>51B6 - Cancel<br>51B7 - Bronze<br>51B8 - Silver<Br>51B9 - Gold<br>51BA - Difficulty<br>51BB - Difficulty:<br>51BC - Select Difficulty:<br>51BD - Nothing<br>51BE - Weapon<br>51BF - Training Info<br>51C0 - Training Stats<br>51C1 - Completed!<Br>51C2 - Score:<br>51C3 - Targets Destroyed:<br>51C4 - Difficulty:<bR>51C5 - Time Taken:<BR>51C6 - Weapon:<BR>51C7 - Accuracy:<br>51C8 - Not Failed<Br>51C9 - Out of Ammo<br>51CA - Time Over<br>51CB - Score Unattainable<br>51CC - Too Inaccurate<br>51CD - Bull's Eye<br>51CE - Zone 1<br>51CF - Zone 2<br>51D0 - Zone 3<br>51D1 - Hit Total<br>51D2 - Scoring<br>51D3 - 10<br>51D4 - 5<br>51D5 - 2<br>51D6 - 1<br>51D7 - Ammo Limit:<br>51D8 - Time Limit:<Br>51D9 - Min Accuracy:<br>51DA - Goal Targets:<br>51DB - Goal Score:<br>51DC - Cheats<br>51DD - Done<br>51DE - Warning<br>51DF - If you activate any cheats you will be unable to progress any further in the game, while those cheats are active<br>51E0 - OK<BR>51E1 - Cancel<br>51E2 - Player %d<br>51E3 - Press START<br>51E4 - Searching for Camera!<BR>51E5 - Calibrating Camera<bR>51E6 - Downloading Image<br>51E7 - Loading Image<br>51E8 - Saving Image<br>51E9 - Transferring Image<br>51EA - Uploading Segment<br>51EB - Checking Controller Pak<br>51EC - Getting PerfectHead<Br>51ED - Saving PerfectHead<br>51EE - Auto Camera Adjustment<br>51EF - please wait...<br>5800 - Error<br>5801 - No briefing for this mission<br>5802 - Nothing<br>5803 - Objective<br>5804 - Completed<br>5805 - Incomplete<br>5806 - Failed<br>5807 - One Minute Left<br>5808 - OBJECTIVES FAILED - Abort Mission<br>5809 - Guard Greeting<br>580A - What's that gun?<br>580B - Don't point that gun at me.<br>580C - S/MPS<BR>580D - H/M<br>580E - Y/D<br>580F - P/D<br>5810 - CI 2023<br>5811 - YKK: 95935<br>5812 - CAMSPY<br>5813 - MODEL 1.2<br>5814 - GYROSTAT<BR>5815 - Meat<br>5816 - Easy<br>5817 - Normal<br>5818 - Hard<br>5819 - Perfect<br>581A - Dark<br>581B - Meatsim<br>581C - Easysim<br>581D - Normalsim<br>581E - Hardsim<br>581F - Darksim<br>5820 - Peacesim<br>5821 - Shieldsim<br>5822 - Rocketsim<br>5823 - Kazesim<br>5824 - Fistsim<br>5825 - Preysim<br>5826 - Cowardsim<br>5827 - Judgesim<br>5828 - Feudsim<br>5829 - Speedsim<br>582A - Turtlesim<br>582B - Vengesim<br>582C - MeatSim Description<br>582D - EasySim Description<br>582E - NormalSim Description<br>582F - HardSim Description<br>5830 - PerfectSim Description<br>5831 - DarkSim Description<br>5832 - PeaceSim Description<br>5833 - ShieldSim Description<br>5834 - RocketSim Descripition<br>5835 - KazeSim Description<br>5836 - FistSim Description<br>5837 - PreySim Description<br>5838 - CowardSim Description<br>5839 - JudgeSim Description<br>583A - FeudSim Description<br>583B - SpeedSim Description<br>583C - TurtleSim Description<br>583D - VengeSim Description<br>583E - Dark Combat<br>583F - Skedar Myster<br>5840 - CI Operative<br>5841 - dataDyne Action<br>5842 - Maian Tears<br>5843 - Alien Conflict<br>5844 - Carrington Institute<br>5845 - dD Central<br>5846 - dDCentral X<BR>5847 - dD Research<br>5848 - dD Research X<br>5849 - dD Extraction<br>584A - dD Extraction X<br>584B - Carrington Villa<br>584C - Carrington Villa X<br>584D - Chicago<br>584E - Chicago X<br>584F - G5 Building<br>5850 - G5 Building X<BR>5851 - A51 Infiltration<br>5852 - A51 Infiltration X<br>5853 - A51 Rescue<br>5854 - A51 Rescue X<br>5855 - A51 Escape<br>5856 - A51 Escape X<BR>5857 - Air Base<br>5858 - Air Base X<br>5859 - Air Force One<br>585A - Air Force One X<BR>585B - Crash Site X<BR>585C - Crash Site X<BR>585D - Pelagic II<br>585E - Pelagic II X<br>585F - Deep Sea<br>5860 - Deep Sea X<br>5861 - Institute Defense<br>5862 - Institute Defense X<BR>5863 - Attack Ship<br>5864 - Attack Ship X<BR>5865 - Skedar Ruins<BR>5866 - Skedar Ruins X<BR>5867 - End Credits<br>5868 - Random<br>5869 - Select All<br>586A - Select None<br>586B - Randomise<br>586C - Weapon<br>586D - Function<br>586E - Orders<br>586F - No Weapon<br>5870 - Pick Target<br>5871 - Follow<br>5872 - Attack<br>5873 - Defend<br>5874 - Hold<br>5875 - Normal<Br>5876 - Download<br>5877 - Get Case<Br>5878 - tag Box<br>5879 - Killed by<br>587A - Killed<br>587B - Beginner:21<br>587C -  Trainee:20<br>587D - Amateur:19<br>587E - Rookie:18<br>587F - Novice:17<br>5880 - Trooper:16<br>5881 - Agent:15<br>5882 - Star Agent:14<br>5883 - SpecialAgent:13<br>5884 - Expert:12<br>5885 - Veteran: 11<BR>5886 - Professional:10<br>5887 - Dangerous:9<br>5888 - Deadly:8<br>5889 - Killer:7<br>588A - Assassin:6<br>588B - Lethal:5<br>588C - Elite:4<br>58CB - Invincible:3<br>588D - Near Perfect:2<br>588E - Perfect:1<br>588F - DARTAMMO<BR>5890 - MODEL 1.4<br>5891 - JM: 201172<br>5892 - Save case<br>5893 - Def Hill<br>5894 - Hold Hill<br>5895 - Get Case<br>5896 - Pop cap<br>5897 - Protect<br>5898 - All Simulants<br>5899 - MODEL 1.3<br>589A - BNC: 15877<br>589B - Not enough room to launch<br>599C - GOAL TARGETS:<BR>599D - GOAL SCORE:<br>599E - MIN ACCUTACY:<BR>599F - FIRE TO START<BR>59A0 - GET READY!<BR>59A1 - LIMIT:<BR>59A2 - ZONE 3<br>59A3 - ZONE 2<BR>59A4 - ZONE 3<BR>59A5 - BULL'S-EYE<BR>59A6 - EXPLODED<BR>59A7 - Elvis is Dead. :(<br>59A8 - 59AB - Style 1 - Style 4<BR>59AC - Blonde<br>59AD - Black<BR>59AE - Auburn (Auburn's football team sucks, btw)<br>59AF - Blue Rinse<br>59B0 - Player<br>59B1 - Nothing<br>59B2 - Identify<br>59B3 - Unused<br>59B4 - Challenges<br>59B5 - Load/Preset Games<br>59B6 - Quick Start<br>59B7 - Advanced Setup<rb>59B8 - Combat Simulator<br>59B9 - Carrington Institute<br>59BA - Team Score<br>59BB - Finish Setup<br>58BC - 58C1 - Player 1 team - Player 4 Team<br>58C2 - Number of Simulants<br>58C3 - Simulant per team<br>58C4 - Simulant Difficulty<br>58C5 - Start Game<br>58C6 - Drop Out<br>58C7 - Player Settings<br>58C8 - Game Settings<br>58C9 - Quick Go<BR>58CA - Ready!<br>58CB - Quick Team<BR>58CC - Players Only<BR>58CD - Players and Simulants<br>58CE - Player teams<br>58CF - Players Vs. Simulants<br>58D0 - Player-Simulant Teams<br>58D1 - DRUGSPY<BR>58D2 - BOMBSPY<BR>58D3 - Replay Previous Mission<br>58D4 - Holograph<br>58D5 - Aggressive<br>58D6 - Passive<br>58D7 - Perfect Buddies<br>58D8 - Stealth<br>1c7D - Joanna Dark<BR>1C7E - Human (Female)<br>1C7F - 23 Years 2 Months<br>1C80 - Joanna Description<br>1C81 - Jonathan<br>1C82 - Human (Male)<br>1C83 - 28 years 5 months<br>1C83 - Jonathan Description<br>1C84 - Daniel Carrington<br>1C85 - Human (Male)<br>1C86 - 62 years 8 months<br>1C87 - Daniel Carrington Description<br>1C88 - Cassandra De Vries<br>1C89 - Human (Female)<br>1C8A - 39 years ? months<br>1C8B - Cassandra De Vries Description<br>1C8C - Trent Easton<br>1C8D - Human (Male)<br>1C8E - 46 years ? months<br>1C8F - Trent Easton Description<br>1C90 - Dr. Caroll<br>1C91 - The Caroll Sapient (AI)<br>1C92 - 6 months<br>1C93 - Dr. Caroll Description<br>1C94 - Elvis<br>1C95 - Maian (Male)<br>1C96 - 320 years<br>1C97 - Elvis Description<br>1C98 - Mr. Blonde<br>1C99 - Human (Male)<br>1C9A - Late 20's<br>1C9B - Mr. Blonde Human Description<br>1C9C - Mr. Blonde<BR>1C9D - Skedar (Disguised)<br>1C9E - Unknown<br>1C9F - Mr. Blonde Skedar Description<BR>1CA0 - The U.S. President<br>1CA1 - Human (Male)<br>1CA2 - 50 years<br>1CA3 - President Description<Br>1CA4 - Maians<br>1CA5 - Maians Description<br>1CA6 - Skedar Warrior<br>1CA7 - Skedar Descriptions<br>1CA8 - Background<br>1CA9 - Background text<br>1CAA - The Story<br>1CAB - THe Story Text<br>1CAC - dataDyne Corporation<br>1CAD - The monolithic corporation the dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and foward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results.<br>1CAE - Carrington Institute<br>1CAF - Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself<br>1CB0 - Camspy Training Description<br>1CB1 - Night Vision Training Description<br>1CB2 - Door Decoder Training Description<br>1CB3 - X-Ray Scanner Training Description<br>1CB4 - Disguise Training Description<br>1CB5 - IR Scanner Training Description<br>1CB6 - Tracker (Radar) Training Description<br>1CB7 - Cloaking Device training Description<br>1CB8 - ECM Mine training Description<br>1CB9 - Data Uplink training Description<br>1CBA - FIRING. Press Z Button to fire gun.<br>1CBB - AUTO REPLOAD - Release Z Button when out of ammo<br>1CBC - MANUAL RELOAD - Press B Button to reload early if magizine not full<BR>1CBD - Aiming: Hold down R Button to enter Aim Mod<BR>1CBE - Use control Stick to move aiming sight<BR>1CBF - AUTO FIRE. Hold Z Button to repeatedly fire auromatically.<BR>1CC0 - ALTER AIM. Press Up C Button or Down C Button to move sight up/down<br>1CC1 - ZOOM Hold R Button to enter Zoom mode<br>1CC2 - FAST FIRE. Press Z Button quickly to fire faster.<BR>1CC3 - Carrington Institute (Base of operations)<br>1CC4 - Lucerne Tower (Global headquarters)<br>1CC5 - Laboratory Basement (Underground research labs)<br>1CC6 - Carrington Villa (Private coastal retreat)<br>1CC7 - Chicago. (Backstreets of the city)<br>1CC8 - G5 Building (dataDyne front corporation)<br>1CC9 - Area 51 (Near Groom Dry Lake, Nevada)<br>1CCA Alaskan Air Base (Brooks Range, Alaska)<br>1CCB - Air Force One (The President's airplane)<br>1CCC - Crash Site (Victoria Island 71N 118W)<br>1CCD - Pelagic II (Specialized deep-sea research ship)<BR>1CCE - Cetan Ship (The most alien environment on Earth)<br>1CCF - Skedar Assault Ship (Troop carrying spacecraft)<br>1CD0 - Skedar Homeworld (The planet of the Battle Shrine)<br>1CD1 - Jumpship (Agile troop craft)<br>1CD2 - HoverCrate (Gravity-negation device)<br>1CD3 - HoverBike (Low altitude vehicle)<br>1CD4 - Cleaning HovBot (Your helpful buddy)<br>1CD5 - Hovercopter (Urban AG gunship)<br>1CD6 - G5 Robot (Urban combat droid)<br>1CD7 - A51 Interceptor (Robotic air interceptor)<br>1CD8 - Maian Vessel (Scout and patrol vessel)<br>1CD9 - Skedar Shuttle (Alien troop dropship)<br>1CDA - Carrington Institute Description<br>1CDB - Lucerne Tower (dataDyne Buliding) description<br>1CDC - DataDyne Underground Research Labs Description<br>1CDD - Vilaa Description<br>1CDE - Chicago Streets Description<br>1CDF - G5 Building Description<br>1CE0 - Area 51 Description<br>1CE1 - Air Base Description<br>1CE2 - Air Force One Description<br>1CE3 - Crash Site Description<br>1CE4 - Pelagic II Description<br>1CE5 - Cetan Battle Cruiser Description<br>1CE6 - Skedar Assault Ship Description<br>1CE7 - Skedar Homeworld Description<br>1CE8 - Jumpship Description<br>1CE9 - Hovercrate Description<br>1CEA - Hoverbike Description<br>1CEB - Hoverbot Description<br>1CEC - Hovercopter Description<br>1CED - G5 Sentry Robot Description<br>1CEE - Area 51 Interceptor Description<br>1CEF - Maian Shuttle Description<br>1CF0 - Skedar Shuttle Description<br>1CF2 - 1CF8 - Holo Training 1 description - Holo training 7 Description<br>1CF9 - 1CFF - Holo Training 1 Hint - Holo Training 7 Hit<br>1D00 - 1D06 - Holo Training 1 Complete Hint - Holo Training 7 Complete Hint<br>1D07 - Data Uplink Device training Hint<BR>1D08 - ECM Mine Device training Hint<br>1D09 - CamSpy Device training Hint<BR>1D0A - Night Vision Device Training Hint<BR>1D0B - Door Decoder Device training Hint<BR>1D0C - Tracker Device Training Hint<br>1D0D - IR Scanner Device Training Hint<BR>1D0E - X-Ray Scanner Device Training Hint<br>1D0F - Disguise Device Training Hint<BR>1D10 - Cloaking Device Training Hint<br>1D11 - Data Uplink Device training Complete Hint<BR>1D12 - ECM Mine Device training Complete Hint<br>1D13 - CamSpy Device training Complete Hint<BR>1D14 - Night Vision Device Training Complete Hint<BR>1D15 - Door Decoder Device training Hint<BR>1D16 - Tracker Device Training Complete Hint<br>1D17 - IR Scanner Device Training Complete Hint<BR>1D18 - X-Ray Scanner Device Training Complete Hint<br>1D19 - Disguise Device Training Complete Hint<BR>1D1A - Cloaking Device Training Complete Hint<br>1D1B - Falcon 2 Firing Range Description<BR>1D1C - Falcon 2 Scope Firing Range Description<br>1D1D - Falcon 2 Silencer Firing Range Description<BR>1D1E - MagSec 4 Firing Range Description<BR>1D1F - Mauler Firing range Description<BR>1D20 - Phoenix firing range Description<br>1D21 - DY357 Magnum Firing Range Description<BR>1D22 - DY357 Golden Magnum Firing Range Description<br>1D23 - CMP150 Firing Range Descripiton<BR>1D24 - Cyclone Firing Range Description<BR>1D25 - Callisto Firing Range DescriptioN<BR>1D26 - RC-P120 Firing Range Description<BR>1D27 - Laptop Gun Firing Range Description<BR>1D28 - Dragon Firing Range Description<BR>1D29 - K7 Avenge Firing Range Description<BR>1D2A - AR34 Firing Range Description<BR>1D2A - SuperDragon Firing Range Description<BR>1D2C - Shotgun Firing range Description<BR>1D2C - Sniper Rifle Firing Range Description<br>1D2E - Farsight XR-20 Firing Range Description<BR>1D2F - Crossbow Firing Range Description<BR>1D30 - Tranquilizer Firing Range Description<BR>1D31 - Reaper Firing Range Description<BR>1D32 - Devastator Firing range Description<BR>1D33 - Rocket Launcher Firing Range Description<BR>1D34 - Slayer Firing Range Description<BR>1D35 - Combat Knife Firing Range Description<BR>1D36 - Laser Firing Range DescriptioN<BR>1D37 - Grenade firing Range Range Description<br>1D38 - This Maian grenade plays havoc with the neurons in sentient creatures. If you wander into the blast radius, your vision will blur and you will lose your grip on whatever you're holding. The grenade can be set to go off on impact or by proximity trigger. Make sure you throw it far enough away.<BR>1D39 - timed Mine Firing Range description<BR>1D3A - Proximity Mine Firing range DescriptioN<BR>1D3B - Remote Mine Firing Range Description<br>1D3C - 1D42 - Holo 1 - Holo 7<br>0200  Perfect Agent Briefing <BR>0201  LUCERNE TOWER <BR>0202  Special Agent Briefing <BR>0203  Agent Briefing <BR>0204  NULL3 <BR>0205  NULL4 <BR>0206  NULL5 <BR>0207  NULL6 <BR>0208  NULL7 <BR>0209  dataDyne.Central Divisional HQ Chicago IL USA <BR>020A  0230 Hours 15 AUG 2023 <BR>020B  Obtain De Vries' necklace <BR>020C  Cassandra De Vries' MBR>020D  Necklace <BR>020E  De Vries' necklace <BR>020F  Picked up De Vries' necklace <BR>0210  Disable internal security hub <BR>0211  Obtain keycode necklace <BR>0212  Download project files <BR>0213  Disable external comms hub <BR>0214  Gain entrance to laboratory <BR>0215  Who are you and what are you doing here? <BR>0216  Look out! She's got a gun <BR>0217  You won't shoot me, foolish child! <BR>0218  Don't you know who I am? <BR>0219  Let's see how you deal with security <BR>021A  PLEASE!!!! Don't kill me! <BR>021B  If I were you, I'd leave... NOW! <BR>021C  Badly placed ECM Mine <BR>021D  ECM Mine placed correctly <BR>021E  MISSION FAILED - objectives incomplete <BR>021F  MISSION SUCCESSFUL <BR>0220  CANNOT complete all objectives <BR>0221  Time to erase those files <BR>0222  Computer executive erased <BR>0223  I'll do what you want! <BR>0224  HELP - Intruder! <BR>0225  You talk too much <BR>0226  HELP, HELP! <BR>0227  I'll do what you want <BR>0228  Logging on now <BR>0229  Okay, I'm in... <BR>022A  Goodbye, Dr. Caroll <BR>022B  You've written your last bug, traitor! <BR>022C  File download initiated <BR>022D  File download completed <BR>022E  ACCESS DENIED - password needed <BR>022F  Door unlocked <BR>0230  DOH! <BR>0231  Unable to download - Data Uplink needed <BR>0232  LIGHTS NOW ON <BR>0233  LIGHTS NOW OFF <BR>0234  Erase Dr. Caroll conversation <BR>0235  Don't shoot, don't shoot! <BR>0236  Critical mission object destroyed <BR>0237  Unacceptable civilian casualties <BR>0238  MISSION FAILED . - objectives cannot be completed <BR>0239  Critical mission personnel killed. <BR>023A  Obtain ECM Mines <BR>023B  Dr. Caroll's <BR>023C  ECM Mine <BR>023D  An ECM Mine <BR>023E  Picked up an ECM Mine <BR>023F  Obtain Data Uplink <BR>0240  Nothing <BR>0241  Data Uplink <BR>0242  A Data Uplink <BR>0243  Picked up a Data Uplink <BR>0244  Yes, yes, I agree. Personality is expendable. in this case <BR>0245  No, I can start the process from my office. terminal and delete the necessary files. at the same time <BR>0246  I'll begin at once. Goodbye <BR>0247  Move it! <BR>0248  Ive got a password problem, and you're .the man to help me with it <BR>0249  Don't shoot, don't shoot! <BR>024A  Datalink broken - connection terminated <BR>024B  Datalink error - incomplete file download <BR>024C  Internal security system temporarily disabled <BR>024D  External ommunications hub disabled <BR>024E  Laboratory lift located <BR>024F  Security Help me! <BR>0250  ECM Mine needed to disable security hub <BR>0251  ECM Mine needed to disable comms hub <BR>0252  Dummy <BR>0253  How dare you disturb me! <BR>0254  You will regret this intrusion, girl! <BR>0255  If I were you, I'd leave...NOW! <BR>0256  Please don't kill me! <BR>0257  Don't shoot! <BR>0258  Obtain CamSpy <BR>0259  Dr. Caroll's <BR>025A  CamSpy <BR>025B  A CamSpy <BR>025C  Picked up a CamSpy <BR>025D  We're getting a positive reading - .the internal comms hub is nearby <BR>025E  You're on the same floor as .Cassandra's office <BR>025F  The other hub has got to be in the .Security Room <BR>0260  The basement elevator must be around .there somewhere <BR>0261  Security system is now back online <BR>0262  You vandal, you've broken it! <BR>0263  2023 AD, 2214 Hours Lucerne Tower - dataDyne HQ <BR>0264  Why the big hurry? <BR>0265  If Dr. Caroll is not extracted tonight, .dataDyne will put him through mind .conitioning, and we'll lose our best .chance of finding out what dataDyne .are up to <BR>0266  Are they all expendable? <BR>0267  Don't joke! You have to be careful, Joanna. .Code keys will only operate while the owner .is alive. If you kill them,the key is .useless. Armed guards are a different matter, .of course <BR>0268  What's the target location? <BR>0269  Work your way down the building to the ground .level. Dr. Caroll will be in a research lab .somewhere in the underground facility <BR>026A  How will I recognize him? <BR>026B  We don't have an image record, and we can't .find any official files. All we have is the .name. Good luck, Perfect Dark <BR>026C  Right, I'm in <BR>026D  I...I'm logging on now <BR><BR>Investigation  1EXX <BR><BR>1E00  Perfect Agent Briefing <BR>1E01  BASEMENT ABORATORY <BR>1E02  Special Agent Briefing <BR>1E03  Agent Briefing <BR>1E04  Nothing <BR>1E05  Nothing <BR>1E06  Nothing <BR>1E07  Nothing <BR>1E08  Nothing <BR>1E09  Locate Dr. Caroll <BR>1E0A  Shut down experiments <BR>1E0B  Start security maintenance cycle <BR>1E0C  Obtain experimental technologies <BR>1E0D  Holograph radioactive isotope <BR>1E0E  Machinery scream sound Fx <BR>1E0F  Maintenance robots activated <BR>1E10  Maintenance robos reprogrammed <BR>1E01  Security doors unlocked <BR>1E02  Maintenance cycle activated <BR>1E03  Routine cleaning cycle activated <BR>1E14  Operation not allowed - robots busy <BR>1E15  Maintenance robots deactivated <BR>1E16  Critical mission object destroyed <BR>1E17  Maintenance robot system offline <BR>1E18  MISSION FAILED . - objectives cannot be completed <BR>1E19  Who are you? <BR>1E1A  Unacceptable scientist casualties <BR>1E1B  Terminal is not active <BR>1E1C  Powering down active systems <BR>1E1D  Experiment has been shut down <BR>1E1E  Alarm activated <BR>1E1F  Alarm deactivated <BR>1E20  Don't shoot me - I'll help you <BR>1E21  What the hell are you doing in my lab? <BR>1E22  Let me help you <BR>1E23  Accidents will happen <BR>1E24  ACCESS DENIED - security code required <BR>1E25  Searching for password <BR>1E26  Nothing <BR>1E27  Password located - bypassing lock <BR>1E28  Contact broken - reestablish link <BR>1E29  Security door already unlocked <BR>1E2A  Experiment aleady powered down <BR>1E2B  Strange - the experiment's already off! <BR>1E2C  It appears someone has broken my PC <BR>1E2D  Obtain Night Vision <BR>1E2E  Cassandra De Vries' <BR>1E2F  Night Vision <BR>1E30  De Vries' briefcase <BR>1E31  Picked up Night Vision <BR>1E32  btain shield tech item <BR>1E33  Cassandra De Vries' <BR>1E34  Shield tech item <BR>1E35  De Vries' briefcase <BR>1E36  Picked up shield tech item <BR>1E37  Obtain Data Uplink <BR>1E38  Nothing <BR>1E39  Data Uplink <BR>1E3A  A Data Uplink <BR>1E3B  Picked up a Data Uplink <BR>1E3C  Connection established <BR>1E3D  Maintenance hatch is now open <BR>1E3E  Maintenance hatch is already open <BR>1E3F  WARNING - radioactive matter detected <BR>1E40  What are you doing in my lab? <BR>1E41  I haven't seen you before <BR>1E42  Who the hell are you? <BR>1E43  Shut down the experiment <BR>1E44  Pull the plug on that, NOW <BR>1E45  Switch this thing off <BR>1E46  I'll shut it down <BR>1E47  Please don't hurt me <BR>1E48  Allw me to assist you <BR>1E49  My experiments! <BR>1E4A  There, the experiment is down <BR>1E4B  Leave this area NOW! <BR>1E4C  Security! <BR>1E4D  I'm calling security <BR>1E4E  Accidents will happen <BR>1E4F  How did that happen? <BR>1E50  Looks like it's off already <BR>1E51  Have you been tampering with this? <BR>1E52  Someone's broken my equipment <BR>1E53  What's happened to the terminal? <BR>1E54  You vandal - you've broken it <BR>1E55  Connection broken - experiments still active <BR>1E56  Experimental item 1 acquired <BR>1E57  Experimental item 2 acquired <BR>1E58  Experimental item 3 acquired <BR>1E59  Obtain CamSpy <BR>1E5A  Dr. Caroll's <BR>1E5B  CamSpy <BR>1E5C  A CamSpy <BR>1E5D  Picked up a CamSpy <BR>1E5E  That's the highest security sector - Dr. Caroll .has got to be nearby <BR>1E5F  Something around here's using a lot of power <BR>1E60  Reprogram that cleaning bot - .it'll give you a way in <BR>1E61  Get out, Jo! The levels are too high. .Use the CamSpy <BR>1E62  Secet weapons compartment opened <BR>1E63  Enemy detected - weapon cache locked. <BR>1E64  Dr. Caroll? <BR>1E65  Dr. Caroll, are you here? <BR>1E66  Well, is it safe to come out? <BR>1E67  Yes, all clear <BR>1E68  Wh..what... you're <BR>1E69  Very professionally done, my dear, but there's .no time to waste! We must leave immediately! <BR>1E6A  Come on. I have vital information, and you .must protect me <BR><BR>Extraction  06XX <BR><BR>0600  Perfect Agent Briefing <BR>0601  LUCERNE TOWER <BR>0602  Special Agent Briefing <BR>0603  Agent Briefing <BR>0604  Nothing <BR>0605  Nothing <BR>0606  Nothing <BR>0607  Nothing <BR>0608  Nothing <BR>0609  Access foyer elevator <BR>060A  Reactivate office elevator <BR>060B  Destroy dataDyne hovercopter <BR>060C  Defeat Cassandra's bodyguards <BR>060D  Rendezvous at helipad <BR>060E  Accessing elevator controls <BR>060F  LIGHTS ARE NOW ON! <BR>0610  Dr. Caroll has been killed! <BR>0611  Dr. Caroll is under attack! <BR>0612  Dr. Caroll has been damagd! <BR>0613  Too late! She's here <BR>0614  You've become quite an annoyance <BR>0615  Good night, Ms. Dark <BR>0616  LIGHTS NOW ON <BR>0617  LIGHTS NOW OFF <BR>0618  MISSION FAILED <BR>0619  MISSION SUCCESSFUL <BR>061A  Helichopper warning goes here <BR>061B  Obtain Night Vision <BR>061C  Cassandra De Vries' <BR>061D  Night Vision <BR>061E  Night Vision <BR>061F  Picked up Night Vision <BR>0620  We meet again, girl! <BR>0621  Foyer elevator accessed <BR>0622  Office elevator door has been unlocked <BR>0623  DataDyne Hovercopter eliminated <BR>0624  Cassandra's bodyguards have been defeated <BR>0625  That's not how it goes <BR>0626  Yes, it is <BR>0627  Give it to me - you're doing it wrong <BR>0628  Stop annoying me <BR>0629  Will you just hurry up! <BR>062A  Oh, no...too late <BR>062B  She's here <BR>062C  Get her! <BR>062D  Critical mission object destroyed <BR>062E  Obtain CamSpy <BR>062F  Dr. Caroll's <BR>0630  CamSpy <BR>0631  A CamSpy <BR>0632  Picked up a CamSpy <BR>063 They've locked down the ground floor - .get to the elevator! <BR>0634  That copter needs to be taken out, or .the jumpship'll get shot down! <BR>0635  I can't leave any bodyguards standing <BR>0636  Don't keep the jumpship waiting - .get back to the landing pad <BR>0637  Obtain alpha key card <BR>0638  Guard's <BR>0639  Office key card <BR>063A  Office key card <BR>063B  Picked up Cassandra's office key card <BR>063C  Sound the alarm - she's here! <BR>063D  Lights out! <BR>063E  What the...? <BR>063F  Going somewhere? <BR>0640  Something I can do for you, old woman? <BR>0641  Return our sapient immediately! You don't .know what you're doing <BR>0642  Yes I do. I'm leaving. <BR>0643  One more chance! Give it back, and you .could come and work for me <BR>0644  Sorry! Gotta shoot <BR>0645  You must get the sapient back. We cannot .proceed without it <BR>0646  I know that! <BR>0647  I also know who to talk to... .Mr. Carrington <BR>0648  Elevator door is inactive on this floor <BR><BR>Villa 20XX <BR><BR>2000  Perfect Agent Briefing <BR>2001  CARRINGTON VILLA <BR>2002  Special Agent Briefing <BR>2003  Agent Briefing <BR>2004  Nothing <BR>2005  Save the negotiator <BR>2006  Eliminate rooftop snipers <BR>2007  Activate wind generator <BR>2008  Locate and eliminate dataDyne hackers <BR>2009  Rescue Carrington <BR>200A  Capture dataDyne guard <BR>200B  Negotiator has been killed <BR>200C  Snipers have been eliminated <BR>200D  Negotiator has escaped to safety <BR>200E  Cooling systems have been activated <BR>200F  Cooling systems have been deactivated <BR>2010  Power systems have been activated <BR>2011  Power systems have been deactivated <BR>2012  Windmill has been reactivated <BR>2013  Windmill has been deactivated <BR>2014  Electricity has been restored to the villa <BR>2015  Critical mission object has been destroyed <BR>2016  Joanna! It's Grimshaw. We've got hackers at .the villa! You've got to stop them. before they get to our files <BR>2017  Hackers have uploaded vial data <BR>2018  Hackers have been eliminated <BR>2019  Carrington has been rescued <BR>201A  All objectives not completed - mission failed <BR>201B  PC gun <BR>201C  Sniper rifle <BR>201D  Enemy guard has been subdued <BR>201E  Obtain door key <BR>201F  Guard's <BR>2020  Door Key <BR>2021  Door Key <BR>2022  Picked up a door key <BR>2023  If I get the wind generator back online, .I'll get power to the lower basement <BR>2024  I've got to be quick, or they'll kill .the negotiator! <BR>2025  Here's where they must be holding Daniel <BR>2026  Those hackers have to be stopped before .I rescue Daniel <BR>2027  Agent Dark Mission Log, 1846 hours. Last .night we got a call from Cassandra de Vries. .A dataDyne team have taken Daniel Carrington .hostage at his private villa on the coast, .and they say they will spare his life in .exchange for the AI. <BR>2028  Unfortunately, we don't have it. Daniel and .Dr. Caroll were at the villa to discuss .'matters of mutual interest.' It looks .like Daniel fond a way to hide Dr. Caroll .inside the villa when the dataDyne hit .squad arrived <BR>2029  Hopefully our phoney negotiator ploy will .give me a chance to surprise the dataDyne .squad. This time it's not just my life .on the line <BR>202A  Sir? Are you injured? <BR>202B  No, Joanna, I'm okay, but those dataDyne .thugs made me tell them where I'd hidden .Dr. Caroll. If only I'd held out for a .few minutes more <BR>202C  It's not your fault, sir. I should have .been quicker <BR>202D  Don't blame yourself, Joanna. Dr. Caroll .told me that he expected this to happen. .Actually, when they recaptured him, the .dataDyne team got overconfident and let .slip a few facts when they thought I was .unconscious. They mentioned a meeting in .the G5 Building in Chicago, Illinois, .tonight. I want you to be there, but that .doesn't leave you a lot of time to get .ready <BR>202E  That won't be a problem, sir. So, did .Dr. Caroll have any useful information .for you? <BR>202F  Oh, yes, indeed. He certainly did, and .I'lyou when you're en route to .Chicago. We might still be able to help .him, even after those butchers remove his .personality. He thinks they'll keep a .copy of it in a safe place. It's about .time I called in some friends to deal .with dataDyne <BR>2030  Operation denied - windmill is active <BR>2031  Mission unsuccessful - enemy guard not captured <BR><BR>Chicago  32XX <BR><BR>3200  Perfect Agent Briefing <BR>3201  CHICAGO STREETS <BR>3202  Special Agent Briefing <BR>3203  Agent Briefing <BR>3204  Nothing <BR>3205  Nothing <BR>3206  Nothing <BR>3207  Nothing <BR>3208  Nothing <BR>3209  Retrieve drop point equipment <BR>320A  Attach tracer to limousine <BR>320B  Prepare escape route <BR>320C  Acquire diversion target <BR>320D  Create vehicular diversion <BR>320E  Gain entry to G5 building <BR>320F  Mine placed correctly <BR>3210  Mine placed incorrectly <BR>3211  Virus already downloaded into NavComp <BR>3212  Hovcab is unresponsive - need Reprogrammer <BR>3213  Accessing hovercab naviation systems <BR>3214  Virus downloaded successfully <BR>3215  Hovercab navigation systems reprogrammed <BR>3216  Connection to hovercab broken <BR>3217  Tracer Bug placed correctly <BR>3218  Tracer Bug placed incorrectly <BR>3219  Mission critical vehicle destroyed <BR>321A  MISSION FAILED <BR>321B  MISSION SUCCESSFUL <BR>321C  DataDyne limo has escaped <BR>321D  Mission failed - unacceptable civilian casualties <BR>321E  Look out - she's got a gun! <BR>321F  There's a maniac on the loose! <BR>3220  Intruder alert - send reinforcements <BR>3221  Elevator access sealed <BR>3222  Hey - what are you doing? <BR>3223  You don't scare me <BR>3224  Tracer Bug has been noticed <BR>3225  Greetings, citizen <BR>3226  Obtain Remote Mine <BR>3227  Dr. Caroll's <BR>3228  Remote Mine <BR>3229  A Remote Mine <BR>322A  Picked up a Remote Mine <BR>322B  Obtain Tracer Bug <BR>322C  Dr. Caroll's <BR>322D  Tracer Bug <BR>322E  A Tracer Bug <BR>322F  Picked up a Tracer Bug <BR>3230  Elevator door cannot be reopened <BR>3231  Obtain Reprogrammer <BR>3232  Dr. Caroll's <BR>3233  Reprogrammer <BR>3234  A Reprogrammer <BR>3235  Picked up a Reprogrammer <BR>3236  Diversion has been created <BR>3237  Obtain Remote Mine <BR>3238  Dr. Caroll's <BR>3239  Falcon 2 <BR>323A  A Remote Mine <BR>323B  Picked up a Remote Mine <BR>323C  The only place we could secure the .equipment was a storm drain <BR>323D  Either of those blocked-up doors will .do as an escape route <BR>323E  Reprogram that taxi - it's a Mark 2 .and should be compatible <BR>323F  That car park lift is your only .point of ingress <BR>3240  EEPROM flag has been set <BR>3241  EEPROM flag has been cleared <BR>3242  An alternative diversion has been created! <BR>3243  Tracer Bug has been spotted <BR>3244  We suspect the G5 Corporation is just a .front for dataDyne and whoever else is .involved in this plot. I know Cassandra .de Vries is going to be here, but I need .to know who else is attending and what .they discuss. By the time you get out, .the help I requested should have arrived <BR>3245  Just who is this help you keep .referring to? <BR>3246  Not now, Joanna. Time for radio silence. .Good luck! <BR>3247  Thanks a lot <BR>3248  Remote Mine has been wasted <BR><BR>G5 Building  18XX <BR><BR>1800  Perfect Agent Briefing <BR>1801  G5 BUILDING <BR>1802  Special Agent Briefing <BR>1803  Agent Briefing <BR>1804  Nothing <BR>1805  Nothing <BR>1806  Nothing <BR>1807  Nothing <BR>1808  Nothing <BR>1809  Disable damping field generator <BR>180A  Deactivate laser grid systems <BR>180B  Holograph meeting conspirators <BR>180C  Retrieve Dr. Caroll backup from safe <BR>180D  Exit building <BR>180E  Obtain alpha key card <BR>180F  Guard's <BR>1810  Level 1 key card <BR>1811  Guard's key card <BR>1812  Picked up guard's key card <BR>1813  Obtain alpha key card <BR>1814  Guard's <BR>1815  Level 2 key card <BR>1816  Guard's key card <BR>1817  Picked up guard's key card <BR>1818  Mission critical object destroyed <BR>1819  Damping field generator shut down <BR>181A  Generator cannot be restarted <BR>181B  Laser grid unit shut down <BR>181C  Laser grid unit activated <BR>181D  All laser grid systems shut down <BR>181E  Obtain DAT tape <BR>181F  Dr. Caroll's. <BR>1820  Backup disk <BR>1821  Backup disk <BR>1822  Picked up backup disk <BR>1823  Door Decoder attached to access pad <BR>1824  Initiating cracking routines <BR>1825  Door Decoder finished - door unlocked <BR>1826  INTRUDER ALERT - all security to the vault <BR>1827  Door Decoder placed correctly <BR>1828  Door Decoder incorrectly positioned <BR>1829  Conspirators have been alerted <BR>182A  Alarm activated <BR>182B  Alarm deactivated <BR>182C  Safe door is locked <BR>182D  Door Decoder attached <BR>182E  Obtain Door Exploder <BR>182F  Dr. Caroll's <BR>1830  Door Exploder <BR>1831  Door Exploder <BR>1832  Picked up Door Exploder <BR>1833  Objectives incomplete - MISSION FAILED <BR>1834  MISSION SUCCESSFUL <BR>1835  Communications bug placed correctly <BR>1836  Communications bug placed incorrectly <BR>1837  Obtain CamSpy <BR>1838  Dr. Caroll's <BR>1839  CamSpy <BR>183A  A CamSpy <BR>183B  Picked up a CamSpy <BR>183C  There's no way through while those .lasers are active <BR>183D  That must be the meeting room up ahead. .Time to use the CamSpy <BR>183E  The safe's heavily encrypted. .The decoder's gonna take a little longer <BR>183F  Time to leave! Let's get to the door I set .up earlier <BR>1840  Mission critical object destroyed <BR>1841  Stand back, Joanna. We'll create your escape .route <BR>1842  Nothing <BR>1843  Nothing <BR>1844  Detonator <BR>1845  Detonator <BR>1846  Picked up Detonator <BR>1847  CamSpy has been destroyed - abort mission <BR>1848  We've recovered the sapient from Carrington .and altered its programming. It no longer .has a personality, so there will be no .further incidents <BR>1849  This will reduce its efficiency. My team will .have to take it to the core themselves. This .will endanger them. You should have .anticipated that the sapient might develop .a troublesome moral code <BR>184A  No one could have predicted that! And I .resent being singled out for blame! .What about him? <BR>184B  The President turned down your request for .the loan of the Pelagic II?.....Could it be you overestimated your .influence over him? <BR>184C  No! Perhaps I underestimated his resolve. .We have a contingency plan ready to go, .and we will move as soon as the Presidential .entourage arrives at the air base. All I .need from the President is a tissue sample <BR>184D  Ha! Assuming you don't get any interference. .If Carrington has pieced together enough of .this, he will have called for reinforcements <BR>184E  There will be no outside help for .Mr. Carrington. The technology you gave us .is installed in Nevada and fully operational. .We can intercept any craft they use <BR>184F  Then the devices we gave you are working .correctly? Good. Because we believe .anything which does not work correctly .should be destroyed. Consider that as you .follow your 'backup plans.' <BR>1850  Agent Dark reporting in! Prepare to .receive a download of the meeting data. .Priority request for an Institute Support .Team to protect the President before he .goes to Alaska. <BR>1851  No time for that now, Agent Dark. There's .been a development during radio silence. .The craft carrying those 'friends' I was .talking about was shot down over Nevada. .The weapon responsible was fired from .Area 51... that's where the survivors and .debris will have been taken. You're to .prep for immediate dispatch when you .return here. Carrington out <BR>1852  Area 51? But what about the President? <BR><BR>Infiltration  2CXX <BR><BR>2C00  Perfect Agent Briefing <BR>2C01  AREA 51  EXTERIOR <BR>2C02  Special Agent Briefing <BR>2C03  Agent Briefing <BR>2C04  Nothing <BR>2C05  Nothing <BR>2C06  Nothing <BR>2C07  Nothing <BR>2C08  Nothing <BR>2C09  Shut down air intercept radar <BR>2C0A  Plant comms device on antenna <BR>2C0B  Disable all robot interceptors <BR>2C0C  Gain access to hangar lift <BR>2C0D  Make contact with CI spy <BR>2C0E  Obtain grenades <BR>2C0F  Dr. Caroll's <BR>2C10  Grenade <BR>2C11  A grenade <BR>2C12  Picked up a grenade <BR>2C13  Robot interceptor disabled <BR>2C14  All robot interceptors disabled <BR>2C15  Obtain comms rider <BR>2C16  Dr. Caroll's <BR>2C17  Comms rider <BR>2C18  Comms rider <BR>2C19  Picked up comms rider <BR>2C1A  Communications bug placed correctly <BR>2C1B  Communications bug placed incorrectly <BR>2C1C  Antenna has been destroyed <BR>2C1D  Antenna raised <BR>2C1E  Antenna lowered <BR>2C1F  Obtain lift key card <BR>2C20  Dr. Caroll's <BR>2C21  Lift key card <BR>2C22  Lift key card <BR>2C23  Picked up lift key card <BR>2C24  Lift access denied - key card needed <BR>2C25  Key card accepted - lift operational <BR>2C26  Lift is fully operational <BR>2C27  Hangar has been accessed <BR>2C28  Met up with CI agent <BR>2C29  Air intercept radar shut down <BR>2C2A  Critical mission object destroyed <BR>2C2B  Main gate has been opened <BR>2C2C  Main gate has been closed <BR>2C2D  Access denied <BR>2C2E  Explosive has been placed <BR>2C2F  Intruder detected - security system online <BR>2C30  Obtain explosive <BR>2C31  Dr. Caroll's <BR>2C32  Explosives <BR>2C33  Explosives <BR>2C34  Picked up explosives <BR>2C35  The air intercept radar is controlled from that .bunker <BR>2C36  There's the antenna, but... I can't throw a bug .that high! <BR>2C37  The hangar lift is on the other side .of that huge door <BR>2C38  Careful with that trigger finger, Agent Dark - .you're closing in on my position <BR>2C39  Lift access terminals destroyed <BR>2C3A  Okay, Joanna, take a look at this. Our .operative inside Area 51 was able to get .this out to us. <BR>2C3B  This is your entry point. A deserted helipad .on the edge of the base <BR>2C3C  The lift down to the hangars and the .rendezvous point is beyond that wall... .Watch out for these guards <BR>2C3D  Here is the communications antenna. .Attach a comms rider bug so we can talk to .you when you're inside the base. Again, .watch out for hostiles <BR>2C3E  Oh, my God! <BR>2C3F  Here is our friend. He appears to be .physically unhurt, though he hasn't .regained consciousness yet. By the look .of it, the surgeons are almost done with .their preliminary tests and will begin .dissection soon <BR>2C40  But who was...? <BR>2C41  Any questions? No. Good. Away you go to .the hangar <BR>2C42  Agent Dark Mission Log, 1028 hours. Against .my better judgement, I'm about to enter .Area 51 <BR>2C43  Agent Dark! Over here! <BR>2C44  There you are! I was beginning to wonder .if <BR>2C45  If what? <BR>2C46  If you'd been discovered yet. And frankly, .if this is how you work, I'm amazed that .you lasted longer than five minutes <BR>2C47  I was tidying up one of your loose ends <BR>2C48  My loose ends? <BR>2C49  I'm sorry, I didn't realize you wanted him .to shoot you. I can call in some more guards .if you like <BR>2C4A  Okay, okay, forget about it. I'm going to let .the Institute know we've made contact <BR>2C4B  Foreign object detected - security alerted <BR><BR>Rescue  2AXX <BR><BR>2A00  Perfect Agent Briefing <BR>2A01  AREA 51  MEDLABS <BR>2A02  Special Agent Briefing <BR>2A03  Agent Briefing <BR>2A04  Nothing <BR>2A05  Nothing <BR>2A06  Nothing <BR>2A07  Nothing <BR>2A08  Nothing <BR>2A09  Obtain and use lab technician disguise <BR>2A0A  Destroy computer records <BR>2A0B  Locate conspiracy evidence <BR>2A0C  Gain access to autopsy lab <BR>2A0D  Rescue the crash Survivor <BR>2A0E  Research records destroyed <BR>2A0F  Obtain lab clothes <BR>2A10  Lab Tech's <BR>2A11  Lab clothes <BR>2A12  Lab clothes <BR>2A13  Picked up lab clothes <BR>2A14  Access to door control systems denied <BR>2A15  Access to light control systems denied <BR>2A16  Access to security control systems denied <BR>2A17  Virus downloaded to console <BR>2A18  Obtain Data Uplink <BR>2A19  Lab Tech's <BR>2A1A  Data Uplink <BR>2A1B  Data Uplink <BR>2A1C  Picked up Data Uplink <BR>2A1D  Laboratory accessed successfully <BR>2A1E  Data Uplink connected <BR>2A1F  Data Uplink connection broken <BR>2A20  Obtain medlab 2 key card <BR>2A21  Guard's <BR>2A22  Medlab 2 key card <BR>2A23  Medlab 2 key card <BR>2A24  Picked up medlab 2 key card <BR>2A25  Who are you? <BR>2A26  Hey - you've got my clothes <BR>2A27  Help - help! <BR>2A28  Don't shoot me! <BR>2A29  Oh, my God - a gun! <BR>2A2A  There's an intruder in the complex <BR>2A2B  Give me back my clothes - or else! <BR>2A2C  Right - you've asked for it! <BR>2A2D  Give me my clothes <BR>2A2E  I don't have much time!!! <BR>2A2F  The enemy has discovered the disguise <BR>2A30  Virus has already been downloaded <BR>2A31  Initiating virus download <BR>2A32  So, you got here at last <BR>2A33  Hey, you're not SECURITY ALERT! <BR>2A34  No guns allowed in here - put your weapon away <BR>2A35  I won't tell you again - lose the weapon <BR>2A36  Right - I'm calling security <BR>2A37  Everyone's been waiting for you <BR>2A38  Critical mission personnel killed <BR>2A39  Cannot gain access to autopsy lab <BR>2A3A  Hey, that's not Harry. It's an intruder <BR>2A3B  Obtain op room key card <BR>2A3C  Guard's <BR>2A3D  Op room key card <BR>2A3E  Op room key card <BR>2A3F  Picked up operation room key card <BR>2A40  Elvis has been killed. <BR>2A41  Get the hell out of here! <BR>2A42  Containment unit raised up <BR>2A43  Containment unit lowered down <BR>2A44  Mission critical equipment destroyed. <BR>2A45  Obtain X-Ray Scanner <BR>2A46  X-Ray Scanner <BR>2A47  X-Ray Scanner <BR>2A48  Picked up X-Ray Scanner <BR>2A49  Scanner target acquired <BR>2A4A  Target ID confirmed - XT origin <BR>2A4B  Scanner lock lost <BR>2A4C  Disguise has been worn <BR>2A4D  The showers <BR>2A4E  Now, if I can convince someone .to part with their uniform <BR>2A4F  The temperature's dropping. You must be .close to the cryo room <BR>2A50  The air's heavily recycled around here - must. be near the autopsy lab <BR>2A51  There he is, Jo! Hurry or you'll be too late! <BR>2A52  Leave this area now <BR>2A53  Should you be in here? <BR>2A54  Holy <BR>2A55  It's a spy! <BR>2A56  Warn the others <BR>2A57  Imposter! <BR>2A58  Lighting systems overloaded <BR>2A59  Alternative entrance to medlabs created <BR>2A5A  The problem you have is that there is no .way to sneak into the research section. .The only way in available to you is a .weak section of wall I've marked in the .room beyond the stores. It can be destroyed .with explosives <BR>2A5B  Doesn't sound like a problem to me. Where .are these explosives? <BR>2A5C  In that crate <BR>2A5D  Cute. Very cute <BR>2A5E  By the way, the stores are crawling with .guards. It may go against your nature, but .try sneaking through rather than blasting .everything <BR>2A5F  Certainly. Any other pearls of wisdom? <BR>2A60  That crate <BR>2A61  Yes? <BR>2A62  It really doesn't like being shot <BR>2A63  Great. Now, if I can just fight the urge .to report him to Base Security <BR>2A64  Put your hands up and step away from the .alien <BR>2A65  What the hell do you think you're doing? .This is supposed to be a sealed room! .Don't you know anything about autopsy .procedures? <BR>2A66  Don't make me tell you again, Doctor. And .turn that laser off <BR>2A67  Director Easton will hear about this, .young lady <BR>2A68  Of course he's going to hear of it, you .moron. I've just got into his top secret .base, and now I'm stealing his alien. <BR>2A69  Automatic Defenses Disabled <BR><BR>Escape  48XX <BR><BR>4800  Perfect Agent Breifing <BR>4800  AREA 51  ESCAPE <BR>4800  Special Agent Breifing <BR>4800  Agent Breifing <BR>4800  Nothing <BR>4800  Nothing <BR>4800  Nothing <BR>4800  Nothing <BR>4808  Nothing <BR>4809  Locate alien tech medpack <BR>480A  Rendezvous with CI spy <BR>480B  Revive Maian Bodyguard <BR>480C  Locate secret hangar <BR>480D  Escape from Area 51 <BR>480E  Joanna - this is Jonathan. You're in grave danger <BR>480F  They've flooded the area with nerve gas <BR>4810  Get our friend to the containment lab. .There's a hiding place there <BR>4811  I'll contact you when you get there - good luck! <BR>4812  Good work, Jo. We need to meet up. They're .getting suspicious of me <BR>4813  Use the maintenance hatch I've opened .in one of the containment labs. Hurry <BR>4814  Obtain alien medpack <BR>4815  Cassandra De Vries' <BR>4816  Alien medpack <BR>4817  Nothing <BR>4818  Picked up an alien medpack <BR>4819  Joanna - over here <BR>481A  We need to get back to our friend <BR>481B  Right, we're near. Cover me, Jo <BR>481C  Okay - stand back <BR>481D  Jonathan has been killed <BR>481E  Elvis has been killed <BR>481F  The secret hangar has been located <BR>4820  Okay, Jo - let's go <BR>4821  Alien medpack activated <BR>4822  Alien medpack operation aborted <BR>4823  Alien medpack has been administered <BR>4824  Mission critical object destroyed <BR>4825  Outer hangar door is opening <BR>4826  Outer hangar door is closing <BR>4827  Inner hangar door is opening <BR>4828  Inner hangar door is closing <BR>4829  It's the only way out of here <BR>482A  You're the only one who can fly it, Elvis, so get in <BR>482B  But we can't leave you behind <BR>482C  There must be a way out of here <BR>482D  One of us will have to stay behind and open the .hangar doors <BR>482E  I'll get out on that hoverbike. Cover me while I .open the doors <BR>482F  Jonathan, go with Elvis. I'll see to the consoles <BR>4830  It's dangerous, Jo <BR>4831  I can handle it... Trust me <BR>4832  Okay <BR>4833  Damn it, Joanna... cover me! <BR>4834  I'll cover the stairs - you take the ramp <BR>4835  The hangar doors are now open <BR>4836  Medical containment doors unlocked <BR>4837  The medpack's got to be somewhere around here <BR>4838  Time to hook up with Jonathan, before he gets .into any more trouble <BR>4839  That smell... oil... I smelt that in the other .hangars <BR>483A  The jetbike should get me out before they lock .the base down <BR>483B  Oh, no! We have a problem. It's a single seater! <BR>483C  Two can get in but no more <BR>483D  Plus, it's got no style, you know what I'm saying? <BR>483E  I'm not having this. That specimen is government property and should not leave the base. <BR>483F  Let's see how that overconfident thief deals with our gas defense system. She'll think twice before messing with me again! <BR>4840  What's that noise? Can't be... Gas! <BR>4841  Noooo, that wasn't meant to happen! <BR>4842  Please stop! I'm not supposed to die. She Arggghhh! <BR>4843  You idiot! We'd better get out of here <BR>4844  Gasps, chokes, and wheezes <BR>4845  ***aahh...! aahaa...! aaaaahhh! aha. ahh.*** <BR>4846  I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognize you from before. You helped me. Thank you <BR>4847  You... You speak our language? <BR>4848  Watch her... she's sharp <BR>4849  Earrggghh...eerggh <BR>484A  What's wrong? <BR>484B  I have a headache. And with a head this big, that's no joke <BR>484C  Can you walk? We must leave before they get organized and hunt us down <BR>484D  I think so. What's your name? <BR>484E  I'm Agent Dark. Or Joanna, if you prefer <BR>484F  Well, Joanna, I'm Protector One. But you can call me... Elvis! <BR>4850  Console is not active <BR>4851  What the hell do you think you're doing? .This is supposed to be a sealed room! .Don't 4852  you know anything about autopsy .procedures? <BR>4853  Director Easton will hear about this, .young lady You can't take that! It's government property! .This is intolerable! It's... it's... .unprofessional!! <BR>4854  I don't care much for procedures! <BR><BR>Air Base  0EXX <BR><BR>0E00  Perfect Agent Briefing <BR>0E01  PRESIDENTIAL TERMINAL .US AIRBASE, ALASKA <BR>0E02 Special Agent Briefing <BR>0E03 Agent Briefing <BR>0E04 Nothing <BR>0E05  Obtain disguise and enter base <BR>0E06  Check in equipment <BR>0E07  Subvert security monitoring system <BR>0E08  Obtain flight plans from safe <BR>0E09  Board Air Force One <BR>0E0A  Obtain suitcase <BR>0E0B  Suitcase <BR>0E0C  Suitcase <BR>0E0D  Picked up a suitcase <BR>0E0E  Obtain air stewardess uniform <BR>0E0F  Disguise <BR>0E10  Nothing <BR>0E11  Disguise <BR>0E12  Disguise <BR>0E13  Picked up a stewardess uniform <BR>0E14  Obtain flight plans from safe <BR>0E15  Nothing <BR>0E16  Flight Plans <BR>0E17  Flight Plans <BR>0E18  Picked up the flight plans <BR>0E19  Look out - it's an intruder <BR>0E1A  Innocent civilians have been killed <BR>0E1B  Is he OK? <BR>0E1C  I'll go and get some help <BR>0E1D  Good afternoon <BR>0E1E  OK, you know the way from here <BR>0E1F  You'll have to check that weapon in here <BR>0E20  Oh, my God! <BR>0E21  Weapons are not allowed in the base <BR>0E22  Right, I'm calling security <BR>0E23  System shutdown initiated <BR>0E24  Security systems have been shut down <BR>0E25  Weapons have been detected <BR>0E26  Suitcase has been deposited <BR>0E27  Suitcase has been scanned <BR>0E28  Hey, you - this is a restricted area <BR>0E29  Are you new around here? <BR>0E2A  Hey - give me back my case <BR>0E2B  You get security - I'll deal with her... <BR>0E2C  Upstairs...there's an intruder <BR>0E2D  Laser grid access denied <BR>0E2E  Laser grid system has been overloaded <BR>0E2F  Too many neutral casualties inflicted <BR>0E30  Stop them from getting the safe <BR>0E31  Disguise worn <BR>0E32  Now's your chance! Grab the stewardess's .bag and get her uniform <BR>0E33  Use that case to conceal your equipment <BR>0E34  The case will get stopped unless you do something <BR>0E35  So that's Air Force One? Huh, smaller .than I thought <BR>0E36  Stop them - they're breaking into the safe <BR>0E37  Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point <BR>0E38  Excellent, Joanna. That cable car is your way in... Our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by air base troops. I don't have to remind you that... <BR>0E39  That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents? <BR>0E3A  I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President <BR>0E3B  Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys? <BR>0E3C  Only vague suspicions, and I won't distract you with those. Good luck. Carrington out <BR>0E3D  Lift inoperative - security system is active <BR>0E3E  Critical mission personnel disabled <BR>0E3F  Critical mission object destroyed <BR>0E40  Entrance to base secured <BR>0E41  We're taking over!! <BR>0E42  Hover trolley has been shut down <BR>0E43  Equipment cannot be checked in <BR><BR>Air Force One  36XX <BR><BR>3600  Perfect Agent Briefing <BR>3601  AIR FORCE ONE <BR>3602  Special Agent Briefing <BR>3603  Agent Briefing <BR>3604  Nothing <BR>3605  Locate and retrieve equipment <BR>3606  Locate President <BR>3607  Get President to escape capsule <BR>3608  Secure Air Force One flight path <BR>3609  Detach UFO from Air Force One <BR>360A  Obtain Suitcase <BR>360B  Nothing <BR>360C  Suitcase <BR>360D  Suitcase <BR>360E  Picked up a Suitcase <BR>360F  Obtain Crossbow <BR>3610  Nothing <BR>3611  Crossbow <BR>3612  Crossbow <BR>3613  Picked up a Crossbow <BR>3614  Too many neutral casualties inflicted <BR>3615  UFO attachment damaged <BR>3616  Unable to detach UFO <BR>3617  Autopilot has been activated <BR>3618  Air Force One has been stabilized <BR>3619  Autopilot systems have been destroyed <BR>361A  The President has been incapacitated <BR>361B  Pilots have been killed <BR>361C  Pilots have been saved<BR>361D  Air Force One is about to crash <BR>361E  Obtain remote mine <BR>361F  Nothing <BR>3620  Remote mine <BR>3621  Remote mine <BR>3622  Picked up a remote mine <BR>3623  Who are you, young lady? <BR>3624  Security, SECURITY!! <BR>3625  Mr. President, you're in danger. Trent is trying to .kidnap you <BR>3626  What the hell was that! <BR>3627  We have to get you to the escape pod. .Follow me <BR>3628  You can't make accusations like that without evidence.. I assume that you have some? <BR>3629  This is a recording of a meeting between .Trent and the other conspirators <BR>362A  Seems overwhelming... I'm in your hands. .What do we do now? <BR>362B  Hey, that's not <BR>362C  It's an intruder <BR>362D  How the hell did you get on board? <BR>362E  Now, let's retrieve the evidence <BR>362F  The President's room is on this .level, Joanna <BR>3630  Something's wrong... You have to get to the cockpit! <BR>3631  Maybe a mine will detach the UFO <BR>3632  Nothing <BR>3633  Nothing <BR>3634  Adrenaline pill <BR>3635  Adrenaline pill <BR>3636  Picked up an adrenaline pill <BR>3637  Nothing <BR>3638  Nothing <BR>3639  Key card <BR>363A  Key card <BR>363B  Picked up a key card <BR>363C  Cargo bay has been lowered <BR>363D  Cargo bay has been raised <BR>363E  Mission critical object has been destroyed <BR>363F  Access denied - lift key card required <BR>3640  Nothing <BR>3641  Nothing <BR>3642  Lift key card <BR>3643  Lift key card <BR>3644  Picked up a lift key card <BR>3645  Timed mine has been wasted <BR>3646  Ha, Ha, Ha, Ha, Ha <BR>3647  You'll never save him now <BR>3648  The President is under attack <BR>3649  Have you thought any more about that proposal I gave you, sir? <BR>364A  My answer remains the same... I'm sorry Trent, but no. I won't loan the Pelagic II to dataDyne. Now please, can we move on to other matters? <BR>364B  But this is a golden opportunity to show that America has faith in its industries and will back them <BR>364C  Damn it, man! I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance <BR>364D  As you wish, sir <BR>364E  My last chance? Ha! You fool. That was yours <BR>364F  Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out? <BR>3650  Piece of cake, Joanna. Watch this! <BR>3651  Uh-oh <BR>3652  Watch what? Will you stop playing around and shoot! <BR>3653  Out of options... Joanna, brace yourself for impact! <BR>3653  The pilots have stabilized Air Force One <BR><BR>Crash Site  0AXX <BR><BR>0A00  Perfect Agent Briefing <BR>0A01  CRASH SITE <BR>0A02  Special Agent Briefing <BR>0A03  Agent Briefing <BR>0A04  Nothing <BR>0A05  Retrieve Presidential medical scanner <BR>0A06  Activate distress beacon <BR>0A07  Shut down enemy jamming device <BR>0A08  Retire Presidential clone <BR>0A09  Locate and rescue President <BR>0A0A  There's the escape pod <BR>0A0B  Maybe there's a beacon in there <BR>0A0C  The jamming... It's coming from that ship <BR>0A0D  Elvis... He'll be able to protect the President <BR>0A0E  Distress beacon has been activated <BR>0A0F  Critical mission object has been destroyed <BR>0A10  Obtain Presidential Scanner <BR>0A11  Nothing <BR>0A12  Nothing <BR>0A13  A Presidential Scanner <BR>0A14  Picked up a Presidential Scanner <BR>0A15  Jamming device has been shut down <BR>0A16  President has been killed <BR>0A17  Presidential clone has been eliminated <BR>0A18  You'll never save him now! <BR>0A19  President has been rescued <BR>0A1A  Obtain Night Vision <BR>0A1B  Cassandra De Vries' <BR>0A1C  Night Vision <BR>0A1D  Night Vision <BR>0A1E  Picked up Night Vision <BR>0A1F  Take this; you should find it useful! <BR>0A20  Ahhh... uuhhhh... <BR>0A20  Ahhh... uhh... owww... <BR>0A20  Agent Dark! Please report! <BR>0A20  Perfect Dark, come in! <BR>0A20  A-agent Dark reporting in <BR>0A20  Agent Dark! Please reply! <BR>0A20  Something's jamming my transmissions. It's coming from that other craft <BR>0A20  I'd better find the jamming device and check that Elvis is okay. Not forgetting the President, of course <BR>0A20  How are you feeling, Mr. President? <BR>0A20  Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this <BR>0A20  Just one thing, sir? What is the Pelagic II that Trent wanted so badly? <BR>0A20  It's a U.S. government deep sea research vessel, one of a kind. The only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused <BR>0A20  Trent has a lot to answer for, but I don't think we'll find him now <BR>0A20  You have failed, Easton. You are a flawed device, and we need you no longer <BR>0A20  Just try it, you Scandinavian freak! <BR>0A2F  Noooooooo!!! <BR><BR>Pelagic II  16XX <BR><BR>1600  Perfect Agent Briefing <BR>1601  Cetan Ship <BR>1602  Special Agent Briefing <BR>1603  Agent Briefing <BR>1604  Nothing <BR>1605  Deactivate GPS and autopilot <BR>1606  Disable primary power source <BR>1607  Secure laboratories and research data <BR>1608  Activate Moon Pool lift <BR>1609  Rendezvous and escape with Elvis <BR>160A  Cripple the engines and the ship will .drift Perfect! <BR>160B  This must be where the sub's controlled from <BR>160C  Without the autopilot and the GPS, the ship .will wander off station <BR>160D  They'll be unable to conduct any operations .without any power <BR>160E  Autopilot system has been deactivated <BR>160F  GPS system has been deactivated <BR>1610  Critical mission object has been destroyed <BR>1612  Reactor shutdown control hatch opened <BR>1613  Reactor has been shut down <BR>1614  Diving control center has been located <BR>1615  Critical mission personnel killed <BR>1616  Research data has been secured <BR>1617  Nothing <BR>1618  Research data disk <BR>1619  A research data disk <BR>161A  Picked up a research data disk <BR>161B  Critical mission personnel have been killed <BR>161C  Lift door has been unlocked <BR>161D  Lift has been activated <BR>161E  Operation denied - hangar doors still closed <BR>161F  Unlocking sequence has been reset <BR>1620  You go on ahead, Jo. I'll secure the perimeter. .We'll meet up later <BR>1621  Elvis has been killed <BR>1622  Joanna... What took you so long? Follow me - .let's get out of this old tub <BR>1623  Civilians have been killed <BR>1624  Critical mission object has been destroyed <BR>1625  Alarm has been activated <BR>1626  Alarm has been deactivated <BR>1627  Right. The diving operation has been disrupted on the surface. .Time for a swim <BR>1628  I hope the government don't want to use this ship anytime soon <BR>1629  Do you think we were a little heavy-handed? <BR>162A  Naaahhhh <BR>162B  Pull the plug on that now <BR>162C  Switch this thing off <BR>162D  I'll shut it down <BR>162E  Please don't hurt me <BR>162F  Die, you traitors<BR>3000  Perfect Agent Briefing <BR>3001  CETAN SHIP <BR>3002  Special Agent Briefing <BR>3003  Agent Briefing <BR>3004  Nothing <BR>3005  Reactivate teleportals <BR>3006  Disable Cetan megaweapon <BR>3007  Secure control room <BR>3008  Restore Dr. Caroll's personality <BR>3009  Escape from Cetan ship <BR>300A  This will help us to get round the .ship quicker <BR>300B  This antibody masking will protect us from .the automatic defenses <BR>300C  There's Dr. Caroll. Let's see if we can .reverse what was done to him <BR>300D  We have to get out of here! <BR>300E  Elvis has been killed <BR>300F  Dr. Caroll has been killed <BR>3010  Cetan ship evacuation successful <BR>3011  Elvis has unlocked the door <BR>3012  Here, take this gun and keep those Skedar .off my back while I'm working <BR>3013  Antibody masking has been obtained <BR>3014  Cetan megaweapon has been disabled <BR>3015  Control Room has been secured <BR>3016  Dr. Caroll's personality has been restored <BR>3017  Nothing <BR>3018  Nothing <BR>3019  Backup disk <BR>301A  A backup disk <BR>301B  Nothing <BR>301C  It looks like this could benefit from .a little bit of sabotage <BR>301D  Time to reactivate those teleportals <BR>301E  Teleportals have been reactivated <BR>301F  This doesn't seem normal. No one's around <BR>3020  No signs of conflict. No spent ammo cases or bullet holes <BR>3021  But there ought to be a rear guard at least. It makes no sense <BR>3022  There has to be someone farther inside. Cover me <BR>3023  Here goes. I just hope dataDyne haven't done anything to prevent this <BR>3024  Virus detected <BR>3025  Me and my big mouth <BR>3026  Commencing countermeasures. Commenc..... *** ooOOoh!! *** eeEEe!! *** aaAhh!! *** oOOoh!! *** aAArRrgghh!! *** YEEeeooOOOOOOowWWwlll!! *** <BR>3027  Dr. Caroll? Are you in control again? Can you stop the program? <BR>3028  Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now <BR>3029  What do you mean? <BR>302A  When the program has run, I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and, unfortunately, myself along with it. I'm sorry, Joanna... There is no other way and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honor to work with you. Goodbye, Joanna Dark <BR>302B  Cetan megaweapon has been disabled <BR>302C  Ammo wasted - unable to disable megaweapon <BR><BR>CI Defense  22XX <BR><BR>2200  Perfect Agent Briefing <BR>2201  CARRINGTON INSTITUTE <BR>2202  Special Agent Briefing <BR>2203  Agent Briefing <BR>2204  Nothing <BR>2205  Reactivate automatic defenses <BR>2206  Release hostages <BR>2207  Retrieve experimental weapon <BR>2208  Destroy sensitive information <BR>2209  Deactivate bomb <BR>220A  Obtain sensitive info <BR>220B  Guard's <BR>220C  Sensitive info <BR>220D  Sensitive info <BR>220E  Picked up sensitive info <BR>220F  Automatic gun activated <BR>2210  Too many hostages killed <BR>2211  Hostages have been saved <BR>2212  Sensitive information has been destroyed <BR>2213  Carrington has been killed <BR>2214  Joanna - we're under attack <BR>2215  Get the guns back on line  hurry <BR>2216  The Skedar have taken hostages <BR>2217  Get up to the offices and save them <BR>2218  They're using a new form of shield technology <BR>2219  Foster was working on a new weapon which may .be useful <BR>221A  Damn it. My office. If they get access <BR>221B  Get there first, Jo, and destroy the files <BR>221C  Things are desperate. They've planted a bomb <BR>221D  Find it and get it out of the building <BR>221E  Access denied - authorization failure <BR>221F  Emergency overrides have been engaged <BR>2220  Well done, Joanna. We're nearly clear <BR>2221  The last dropship is waiting for you. Hurry <BR>2222  Critical mission object has been destroyed <BR>2223  The autodefenses will really help me out <BR>2224  So this is what Foster was working on <BR>2225  I'll have to go carefully. The hostages are .counting on me <BR>2226  Well, at least I won't know if I'm doing .anything wrong <BR>2227  The bomb has been detonated <BR>2228  You have been given a Devastator <BR>2229  All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course. <BR>222A  Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up! <BR>222B  But you know how it is, Joanna... I had to make sure my hair was just right, and then there was the suit. <BR>222C  They should keep you away from mirrors. Nervous? <BR>222D  Very. I've waited for this moment for so many years. Contact, friendly contact, between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House, and it will finally happen. <BR>222E  Where did that come from? <BR>222F  It was up on ground level <BR>2230  Looks like someone doesn't know when to quit. We've got to get everyone out! <BR>2231  Get clear! I'll hold them off <BR>2232  You can come back and get me later! <BR>2233  At least, I hope you can <BR>2234  You need the Data Uplink <BR>2235  Connection has been made <BR>2236  Bypassing security systems <BR>2237  Virus has been downloaded successfully <BR>2238  Ship's engines have been activated <BR>2239  Connection to ship has been broken <BR>223A  Obtain Data Uplink <BR>223B  Data Uplink <BR>223C  A Data Uplink <BR>223D  Picked up a Data Uplink <BR><BR>Attack Ship  26XX <BR><BR>2600  Perfect Agent Briefing <BR>2601  SKEDAR ASSAULT SHIP <BR>2602  Special Agent Briefing <BR>2603  Agent Briefing <BR>2604  Nothing <BR>2605  Disable shield system <BR>2606  Open hangar doors <BR>2607  Access navigational systems <BR>2608  Sabotage engine systems <BR>2609  Gain control of bridge <BR>260A  Ship's shields have been lowered <BR>260B  Hangar doors have been opened <BR>260C  Elvis has been killed <BR>260D  Navigational information has been retrieved <BR>260E  Lift has been activated <BR>260F  All hangar Skedar have been killed <BR>2610  Outside, Joanna. Get the shields down and .we can help you <BR>2611  You've got to open the hangar doors so we can dock <BR>2612  Okay, we're in. I'll meet you in the hangar <BR>2613  Good to see you, Joanna <BR>2614  Take this - you should find it useful <BR>2615  Received AR34 assault rifle <BR>2616  Time to head upwards. I'll take this lift; .you take the other one <BR>2617  Engines have been disabled <BR>2618  Look out, Joanna! I think we've made them angry <BR>2619  Bridge has been captured <BR>261A  You go on ahead, Jo. I'll secure the perimeter. .We'll meet up later <BR>261B  I've got to get those shields down to let Elvis .in. I need all the help I can get <BR>261C  Now only the hangar bay doors are in the way <BR>261D  This machine contains the Skedar star maps <BR>261E  If we control the bridge, then the ship is ours <BR>261F  Time to head upwards <BR>2620  Oohhh. I'd better not be where I think I am <BR>2621  And it's worse than that, my dear. Just look who you've got for company <BR>2622  You! I thought you'd managed to escape. We found no trace of you at all <BR>2623  You couldn't find me. But there was no hiding from the Skedar, as you and Mr. Carrington just discovered <BR>2624  This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die <BR>2625  Why are you doing this, Cassandra? <BR>2626  The Skedar used me, Joanna. You are my best chance for revenge <BR>2627  Eeeeaaarrrrggghhh!!! <BR>2628  Wow. That's the first time I've seen another planet from space. It's beautiful <BR>2629  Hmmmm? <BR>262A  I don't. I don't believe it! <BR>262B  Elvis? What is it? <BR>262C  Where are you going? <BR>262D  We have to get down to the surface! Follow me! <BR>262E  We have to get out of here! <BR>262F  Hangar doors locked - shields still active <BR>2630  Critical mission object destroyed <BR>2631  Ammo depleted - consoles can't be destroyed <BR>2632  Obtain De Vries' necklace <BR>2633  Cassandra De Vries' <BR>2634  Necklace <BR>2635  De Vries' necklace <BR>2636  Picked up De Vries' necklace <BR><BR>Skedar Ruins  42XX <BR><BR>4200  Perfect Agent Briefing <BR>4201  SKEDAR BATTLE SHRINE <BR>4202  Special Agent Briefing <BR>4203  Agent Briefing <BR>4204  Nothing <BR>4205  Identify temple targets <BR>4206  Activate bridge <BR>4207  Gain access to Inner Sanctum <BR>4208  Destroy secret Skedar army <BR>4209  Assassinate Skedar leader <BR>420A  Obtain Night Vision <BR>420B  Nothing <BR>420C  Night Vision <BR>420D  Night Vision <BR>420E  Picked up Night Vision <BR>420F  Obtain Scanner <BR>4210  Nothing <BR>4211  Scanner <BR>4212  Scanner <BR>4213  Picked up Scanner <BR>4214  Obtain Target Amplifier <BR>4215  Nothing <BR>4216  Target Amplifier <BR>4217  Target Amplifier <BR>4218  Picked up Target Amplifier <BR>4219  Target Amplifier placed correctly <BR>421A  Target Amplifier placed incorrectly <BR>421B  Generator has been reactivated <BR>421C  Skedar Inner Sanctum has been reached <BR>421D  Skedar secret army has been defeated <BR>421E  This seems to be one of the special pillars <BR>421F  The power's more constant in this area. .The Inner Sanctum can't be far away <BR>4220  OH, NO!!! A Skedar army in suspended animation! <BR>4221  Okay, this is it... Cut off the head and the .body will perish <BR>4222  This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The Battle Shrine is located at the most holy part of this holy planet <BR>4223  So let me get this straight - it's holy. But there's more to it than that, isn't there? <BR>4224  Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire - but we always had to be on our guard. The destruction of this place would mean a chance at true peace <BR>4225  Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine <BR>4226  If you're caught on the ground when the fleet gets here, you won't stand a chance <BR>4227  That's a mistake I don't intend to make <BR>4228  Yesss <BR>4229  Joanna! Joanna! <BR>422A  Elvis! Elvis! Over here <BR>422B  No problem. Grab my arms - we'll get you out in no time <BR>422C  No, quick! Give me your gun! <BR>422D  Will! You! Just! Let! Go! <BR>422E  I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear <BR>422F  Id have got out in time if that one hadn't grabbed my foot <BR>4230  Of course, Joanna, of course <BR>4231  No, I would have <BR>4232  I believe you <BR>4233  Make your sacrifice to the God of War <BR>4234  Grenade ammo used up - can't enter Shrine <BR>4235  Alternative entrance to Shrine created <BR>4236  Where are you? Are you hurt? <BR><BR>Mr. Blondes Revenge  4AXX <BR><BR>4A00  Perfect Agent Briefing <BR>4A01  LUCERNE TOWER <BR>4A02  Special Agent Briefing <BR>4A03  Agent Briefing <BR>4A04  Locate and escort Cassandra to helipad <BR>4A05  Plant explosive device in lab lift <BR>4A06  Eliminate dataDyne Captain <BR>4A07  Get the hell out of my office <BR>4A08  Go to the helipad if you want to live <BR>4A09  You won't shoot me! <BR>4A0A  How dare you disturb me! <BR>4A0B  You will regret this intrusion, girl <BR>4A0C  If I were you, I'd leave... NOW! <BR>4A0D  You won't shoot me! <BR>4A0E  Cassandra has been immobilized <BR>4A0F  Cassandra has been captured successfully <BR>4A10  Security chief has been eliminated <BR>4A11  Nothing <BR>4A12  Nothing <BR>4A13  Skedar bomb <BR>4A14  Skedar bomb <BR>4A15  Picked up Skedar bomb <BR>4A16  Skedar bomb has been placed successfully <BR>4A17  Skedar bomb has detonated <BR>4A18  Lift doors locked - bomb cannot be placed <BR>4A19  Lift has been disabled <BR><BR>Maian SOS  3CXX <BR><BR>3C00  Perfect Agent Briefing <BR>3C01  AREA 51, NEVADA, EARTH <BR>3C02  Special Agent Briefing <BR>3C03  Agent Briefing <BR>3C04  Sabotage enemy medical experiment <BR>3C05  Destroy captured Maian saucer <BR>3C06  Activate distress signal <BR>3C07  Medical experiment has been sabotaged <BR>3C08  Captured Maian saucer has been destroyed <BR>3C09  Distress signal has been sent <BR>3C0A  Critical mission object has been destroyed <BR>3C0B  Mission failed - cannot escape from medlab <BR>3C0C  Alternative escape route found <BR><BR>WAR!  46XX <BR><BR>4600  Perfect Agent Briefing <BR>4601  BATTLE SHRINE <BR>4602  Special Agent Briefing <BR>4603  Agent Briefing <BR>4604  Kill Skedar King <BR>4605  Kill Skedar King 2 <BR>4606  Kill Skedar King 3 <BR>4607  Maian leader has been killed <BR>4608  Skedar King has been killed <BR><BR>Duel  5EXX <BR><BR>5E00  Perfect Agent Briefing <BR>5E01  LUCERNE TOWER <BR>5E02  Special Agent Briefing <BR>5E03  Perfect Agent Briefing <BR>5E04  Defeat dataDyne guard <BR>5E05  Defeat Jonathan Dark <BR>5E06  Defeat Trent Easton <BR>5E07  THE DUEL <BR>5E08  Defeat your opponent <BR>5E09  Well done! You were too quick for him! <BR>5E0A  Well done! You were too quick for him! <BR>5E0B  Well done! You were too quick for him! <BR>5E0C  Opponent skill level: AGENT <BR>5E0D  Opponent skill level: SPECIAL AGENT <BR>5E0E  Opponent skill level: PERFECT AGENT
